fix: UX improvements (hover flicker, green badge, log filtering)
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@@ -22,7 +22,7 @@ export function toast(msg, err = false) {
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export function badge(state) {
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if (state === "running" || state === "ready") return '<span class="badge b-run">geladen</span>';
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if (state === "loading" || state === "starting") return '<span class="badge b-load">lädt…</span>';
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return '<span class="badge b-idle">bereit</span>';
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return '<span class="badge b-run">bereit</span>';
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}
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// relative Zeit aus Unix-Sekunden (z.B. "2m", "13h")
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@@ -106,7 +106,7 @@ function renderQuickActions() {
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function modelRow(m) {
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const on = RUNNING.has(m.state);
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const dot = m.state === "loading" || m.state === "starting" ? "load" : on ? "on" : "";
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const dot = m.state === "loading" || m.state === "starting" ? "load" : (on || m.state === "bereit") ? "on" : "";
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const state = on ? (m.state === "loading" ? "lädt…" : "geladen") : "bereit";
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let caps = "";
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@@ -179,6 +179,6 @@ function renderAll() {
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function mount() { renderAll(); }
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function onStatus(s) { S = s; renderModels(); }
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function onJobs(jobs) { J = jobs || []; renderRecentJobs(); }
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function onSystem(sys) { SYS = sys; renderQuickActions(); }
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function onSystem(sys) { SYS = sys; }
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export default { id: "overview", mount, onStatus, onJobs, onSystem };
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