d832f90ad6
Graph: reagraph (three.js, schwer, hing Renderer) → Sigma.js v3 + graphology (graph-optimiertes WebGL, skaliert auf tausende Knoten), im App-Look: Kategorie-Farben, Knotengröße nach Verknüpfungen, Hover-Highlight (Nachbarn hervor, Rest dimmt), Legende. Liste ist jetzt Default + nach Kategorie gruppierte Sektionen (statt flacher Wand). reagraph deinstalliert → leichteres Bundle. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
5460 lines
1.8 MiB
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5460 lines
1.8 MiB
Plaintext
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h.flags&256?(h.flags&=-257,A=L(Error(n(422))),Wx(u,h,W,A)):h.memoizedState!==null?(h.child=u.child,h.flags|=128,null):(j=A.fallback,I=h.mode,A=ib({mode:"visible",children:A.children},I,0,null),j=_f(j,I,W,null),j.flags|=2,A.return=h,j.return=h,A.sibling=j,h.child=A,(h.mode&1)!==0&&dc(h,u.child,null,W),h.child.memoizedState=bn(W),h.memoizedState=br,j);if((h.mode&1)===0)return Wx(u,h,W,null);if(I.data==="$!"){if(A=I.nextSibling&&I.nextSibling.dataset,A)var oe=A.dgst;return A=oe,j=Error(n(419)),A=L(j,A,void 0),Wx(u,h,W,A)}if(oe=(W&u.childLanes)!==0,ln||oe){if(A=hi,A!==null){switch(W&-W){case 4:I=2;break;case 16:I=8;break;case 64:case 128:case 256:case 512:case 1024:case 2048:case 4096:case 8192:case 16384:case 32768:case 65536:case 131072:case 262144:case 524288:case 1048576:case 2097152:case 4194304:case 8388608:case 16777216:case 33554432:case 67108864:I=32;break;case 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A=h.pendingProps,I=A.revealOrder,j=A.tail;if(_t(u,h,A.children,b),A=Kn.current,(A&2)!==0)A=A&1|2,h.flags|=128;else{if(u!==null&&(u.flags&128)!==0)e:for(u=h.child;u!==null;){if(u.tag===13)u.memoizedState!==null&&uN(u,b,h);else if(u.tag===19)uN(u,b,h);else if(u.child!==null){u.child.return=u,u=u.child;continue}if(u===h)break e;for(;u.sibling===null;){if(u.return===null||u.return===h)break e;u=u.return}u.sibling.return=u.return,u=u.sibling}A&=1}if(Gn(Kn,A),(h.mode&1)===0)h.memoizedState=null;else switch(I){case"forwards":for(b=h.child,I=null;b!==null;)u=b.alternate,u!==null&&lo(u)===null&&(I=b),b=b.sibling;b=I,b===null?(I=h.child,h.child=null):(I=b.sibling,b.sibling=null),PM(h,!1,I,b,j);break;case"backwards":for(b=null,I=h.child,h.child=null;I!==null;){if(u=I.alternate,u!==null&&lo(u)===null){h.child=I;break}u=I.sibling,I.sibling=b,b=I,I=u}PM(h,!0,b,null,j);break;case"together":PM(h,!1,null,null,void 0);break;default:h.memoizedState=null}return h.child}function 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dN(u,h,b);h.flags|=128}if(I=h.memoizedState,I!==null&&(I.rendering=null,I.tail=null,I.lastEffect=null),Gn(Kn,Kn.current),A)break;return null;case 22:case 23:return h.lanes=0,_e(u,h,b)}return _c(u,h,b)}var fN,RM,hN,pN;fN=function(u,h){for(var b=h.child;b!==null;){if(b.tag===5||b.tag===6)u.appendChild(b.stateNode);else if(b.tag!==4&&b.child!==null){b.child.return=b,b=b.child;continue}if(b===h)break;for(;b.sibling===null;){if(b.return===null||b.return===h)return;b=b.return}b.sibling.return=b.return,b=b.sibling}},RM=function(){},hN=function(u,h,b,A){var I=u.memoizedProps;if(I!==A){u=h.stateNode,xr(ms.current);var j=null;switch(b){case"input":I=We(u,I),A=We(u,A),j=[];break;case"select":I=Y({},I,{value:void 0}),A=Y({},A,{value:void 0}),j=[];break;case"textarea":I=Ee(u,I),A=Ee(u,A),j=[];break;default:typeof I.onClick!="function"&&typeof A.onClick=="function"&&(u.onclick=Zd)}Q(b,A);var W;b=null;for(De in I)if(!A.hasOwnProperty(De)&&I.hasOwnProperty(De)&&I[De]!=null)if(De==="style"){var 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me!="number"||(j=j||[]).push(De,""+me):De!=="suppressContentEditableWarning"&&De!=="suppressHydrationWarning"&&(i.hasOwnProperty(De)?(me!=null&&De==="onScroll"&&Wn("scroll",u),j||oe===me||(j=[])):(j=j||[]).push(De,me))}b&&(j=j||[]).push("style",b);var De=j;(h.updateQueue=De)&&(h.flags|=4)}},pN=function(u,h,b,A){b!==A&&(h.flags|=4)};function Yv(u,h){if(!qn)switch(u.tailMode){case"hidden":h=u.tail;for(var b=null;h!==null;)h.alternate!==null&&(b=h),h=h.sibling;b===null?u.tail=null:b.sibling=null;break;case"collapsed":b=u.tail;for(var A=null;b!==null;)b.alternate!==null&&(A=b),b=b.sibling;A===null?h||u.tail===null?u.tail=null:u.tail.sibling=null:A.sibling=null}}function Yi(u){var h=u.alternate!==null&&u.alternate.child===u.child,b=0,A=0;if(h)for(var I=u.child;I!==null;)b|=I.lanes|I.childLanes,A|=I.subtreeFlags&14680064,A|=I.flags&14680064,I.return=u,I=I.sibling;else for(I=u.child;I!==null;)b|=I.lanes|I.childLanes,A|=I.subtreeFlags,A|=I.flags,I.return=u,I=I.sibling;return u.subtreeFlags|=A,u.childLanes=b,h}function QG(u,h,b){var A=h.pendingProps;switch(ya(h),h.tag){case 2:case 16:case 15:case 0:case 11:case 7:case 8:case 12:case 9:case 14:return Yi(h),null;case 1:return ui(h.type)&&Qd(),Yi(h),null;case 3:return A=h.stateNode,ll(),$n(Pi),$n(Kr),Oo(),A.pendingContext&&(A.context=A.pendingContext,A.pendingContext=null),(u===null||u.child===null)&&(Ru(h)?h.flags|=4:u===null||u.memoizedState.isDehydrated&&(h.flags&256)===0||(h.flags|=1024,zs!==null&&(BM(zs),zs=null))),RM(u,h),Yi(h),null;case 5:Ou(h);var I=xr(_a.current);if(b=h.type,u!==null&&h.stateNode!=null)hN(u,h,b,A,I),u.ref!==h.ref&&(h.flags|=512,h.flags|=2097152);else{if(!A){if(h.stateNode===null)throw Error(n(166));return Yi(h),null}if(u=xr(ms.current),Ru(h)){A=h.stateNode,b=h.type;var j=h.memoizedProps;switch(A[Nr]=h,A[Pu]=j,u=(h.mode&1)!==0,b){case"dialog":Wn("cancel",A),Wn("close",A);break;case"iframe":case"object":case"embed":Wn("load",A);break;case"video":case"audio":for(I=0;I<il.length;I++)Wn(il[I],A);break;case"source":Wn("error",A);break;case"img":case"image":case"link":Wn("error",A),Wn("load",A);break;case"details":Wn("toggle",A);break;case"input":je(A,j),Wn("invalid",A);break;case"select":A._wrapperState={wasMultiple:!!j.multiple},Wn("invalid",A);break;case"textarea":Be(A,j),Wn("invalid",A)}Q(b,j),I=null;for(var W in j)if(j.hasOwnProperty(W)){var oe=j[W];W==="children"?typeof oe=="string"?A.textContent!==oe&&(j.suppressHydrationWarning!==!0&&Yd(A.textContent,oe,u),I=["children",oe]):typeof 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A.is=="string"?u=W.createElement(b,{is:A.is}):(u=W.createElement(b),b==="select"&&(W=u,A.multiple?W.multiple=!0:A.size&&(W.size=A.size))):u=W.createElementNS(u,b),u[Nr]=h,u[Pu]=A,fN(u,h,!1,!1),h.stateNode=u;e:{switch(W=Ae(b,A),b){case"dialog":Wn("cancel",u),Wn("close",u),I=A;break;case"iframe":case"object":case"embed":Wn("load",u),I=A;break;case"video":case"audio":for(I=0;I<il.length;I++)Wn(il[I],u);I=A;break;case"source":Wn("error",u),I=A;break;case"img":case"image":case"link":Wn("error",u),Wn("load",u),I=A;break;case"details":Wn("toggle",u),I=A;break;case"input":je(u,A),I=We(u,A),Wn("invalid",u);break;case"option":I=A;break;case"select":u._wrapperState={wasMultiple:!!A.multiple},I=Y({},A,{value:void 0}),Wn("invalid",u);break;case"textarea":Be(u,A),I=Ee(u,A),Wn("invalid",u);break;default:I=A}Q(b,I),oe=I;for(j in oe)if(oe.hasOwnProperty(j)){var me=oe[j];j==="style"?ct(u,me):j==="dangerouslySetInnerHTML"?(me=me?me.__html:void 0,me!=null&&de(u,me)):j==="children"?typeof 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h.flags&65536?h:null}return(h.flags&128)!==0?(h.lanes=b,h):(A=A!==null,A!==(u!==null&&u.memoizedState!==null)&&A&&(h.child.flags|=8192,(h.mode&1)!==0&&(u===null||(Kn.current&1)!==0?ei===0&&(ei=3):GM())),h.updateQueue!==null&&(h.flags|=4),Yi(h),null);case 4:return ll(),RM(u,h),u===null&&Au(h.stateNode.containerInfo),Yi(h),null;case 10:return of(h.type._context),Yi(h),null;case 17:return ui(h.type)&&Qd(),Yi(h),null;case 19:if($n(Kn),j=h.memoizedState,j===null)return Yi(h),null;if(A=(h.flags&128)!==0,W=j.rendering,W===null)if(A)Yv(j,!1);else{if(ei!==0||u!==null&&(u.flags&128)!==0)for(u=h.child;u!==null;){if(W=lo(u),W!==null){for(h.flags|=128,Yv(j,!1),A=W.updateQueue,A!==null&&(h.updateQueue=A,h.flags|=4),h.subtreeFlags=0,A=b,b=h.child;b!==null;)j=b,u=A,j.flags&=14680066,W=j.alternate,W===null?(j.childLanes=0,j.lanes=u,j.child=null,j.subtreeFlags=0,j.memoizedProps=null,j.memoizedState=null,j.updateQueue=null,j.dependencies=null,j.stateNode=null):(j.childLanes=W.childLanes,j.lanes=W.lanes,j.child=W.child,j.subtreeFlags=0,j.deletions=null,j.memoizedProps=W.memoizedProps,j.memoizedState=W.memoizedState,j.updateQueue=W.updateQueue,j.type=W.type,u=W.dependencies,j.dependencies=u===null?null:{lanes:u.lanes,firstContext:u.firstContext}),b=b.sibling;return 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0))}},dh=new WeakMap,UU);function XW(t){return{onFetch:(e,n)=>{var d,f,m,y,x;const r=e.options,i=(m=(f=(d=e.fetchOptions)==null?void 0:d.meta)==null?void 0:f.fetchMore)==null?void 0:m.direction,s=((y=e.state.data)==null?void 0:y.pages)||[],o=((x=e.state.data)==null?void 0:x.pageParams)||[];let a={pages:[],pageParams:[]},l=0;const c=async()=>{let S=!1;const w=T=>{HW(T,()=>e.signal,()=>S=!0)},_=KU(e.options,e.fetchOptions),E=async(T,C,O)=>{if(S)return Promise.reject(e.signal.reason);if(C==null&&T.pages.length)return Promise.resolve(T);const D=(()=>{const U={client:e.client,queryKey:e.queryKey,pageParam:C,direction:O?"backward":"forward",meta:e.options.meta};return w(U),U})(),F=await _(D),{maxPages:G}=e.options,k=O?BW:zW;return{pages:k(T.pages,F,G),pageParams:k(T.pageParams,C,G)}};if(i&&s.length){const T=i==="backward",C=T?qW:tI,O={pages:s,pageParams:o},N=C(r,O);a=await E(O,N,T)}else{const T=t??s.length;do{const C=l===0?o[0]??r.initialPageParam:tI(r,a);if(l>0&&C==null)break;a=await E(a,C),l++}while(l<T)}return a};e.options.persister?e.fetchFn=()=>{var S,w;return(w=(S=e.options).persister)==null?void 0:w.call(S,c,{client:e.client,queryKey:e.queryKey,meta:e.options.meta,signal:e.signal},n)}:e.fetchFn=c}}}function tI(t,{pages:e,pageParams:n}){const r=e.length-1;return e.length>0?t.getNextPageParam(e[r],e,n[r],n):void 0}function qW(t,{pages:e,pageParams:n}){var r;return e.length>0?(r=t.getPreviousPageParam)==null?void 0:r.call(t,e[0],e,n[0],n):void 0}var cg,fh,ug,Vo,hh,gi,Fy,ph,go,eF,Rc,FU,KW=(FU=class extends JU{constructor(e){super();$t(this,go);$t(this,cg);$t(this,fh);$t(this,ug);$t(this,Vo);$t(this,hh);$t(this,gi);$t(this,Fy);$t(this,ph);St(this,ph,!1),St(this,Fy,e.defaultOptions),this.setOptions(e.options),this.observers=[],St(this,hh,e.client),St(this,Vo,ge(this,hh).getQueryCache()),this.queryKey=e.queryKey,this.queryHash=e.queryHash,St(this,fh,rI(this.options)),this.state=e.state??ge(this,fh),this.scheduleGc()}get meta(){return this.options.meta}get queryType(){return ge(this,cg)}get promise(){var e;return(e=ge(this,gi))==null?void 0:e.promise}setOptions(e){if(this.options={...ge(this,Fy),...e},e!=null&&e._type&&St(this,cg,e._type),this.updateGcTime(this.options.gcTime),this.state&&this.state.data===void 0){const n=rI(this.options);n.data!==void 0&&(this.setState(nI(n.data,n.dataUpdatedAt)),St(this,fh,n))}}optionalRemove(){!this.observers.length&&this.state.fetchStatus==="idle"&&ge(this,Vo).remove(this)}setData(e,n){const r=yT(this.state.data,e,this.options);return _n(this,go,Rc).call(this,{data:r,type:"success",dataUpdatedAt:n==null?void 0:n.updatedAt,manual:n==null?void 0:n.manual}),r}setState(e){_n(this,go,Rc).call(this,{type:"setState",state:e})}cancel(e){var r,i;const n=(r=ge(this,gi))==null?void 0:r.promise;return(i=ge(this,gi))==null||i.cancel(e),n?n.then(qs).catch(qs):Promise.resolve()}destroy(){super.destroy(),this.cancel({silent:!0})}get resetState(){return ge(this,fh)}reset(){this.destroy(),this.setState(this.resetState)}isActive(){return this.observers.some(e=>vo(e.options.enabled,this)!==!1)}isDisabled(){return this.getObserversCount()>0?!this.isActive():this.options.queryFn===xP||!this.isFetched()}isFetched(){return this.state.dataUpdateCount+this.state.errorUpdateCount>0}isStatic(){return this.getObserversCount()>0?this.observers.some(e=>bd(e.options.staleTime,this)==="static"):!1}isStale(){return this.getObserversCount()>0?this.observers.some(e=>e.getCurrentResult().isStale):this.state.data===void 0||this.state.isInvalidated}isStaleByTime(e=0){return this.state.data===void 0?!0:e==="static"?!1:this.state.isInvalidated?!0:!XU(this.state.dataUpdatedAt,e)}onFocus(){var n;const e=this.observers.find(r=>r.shouldFetchOnWindowFocus());e==null||e.refetch({cancelRefetch:!1}),(n=ge(this,gi))==null||n.continue()}onOnline(){var n;const e=this.observers.find(r=>r.shouldFetchOnReconnect());e==null||e.refetch({cancelRefetch:!1}),(n=ge(this,gi))==null||n.continue()}addObserver(e){this.observers.includes(e)||(this.observers.push(e),this.clearGcTimeout(),ge(this,Vo).notify({type:"observerAdded",query:this,observer:e}))}removeObserver(e){this.observers.includes(e)&&(this.observers=this.observers.filter(n=>n!==e),this.observers.length||(ge(this,gi)&&(ge(this,ph)||_n(this,go,eF).call(this)?ge(this,gi).cancel({revert:!0}):ge(this,gi).cancelRetry()),this.scheduleGc()),ge(this,Vo).notify({type:"observerRemoved",query:this,observer:e}))}getObserversCount(){return this.observers.length}invalidate(){this.state.isInvalidated||_n(this,go,Rc).call(this,{type:"invalidate"})}async fetch(e,n){var c,d,f,m,y,x,S,w,_,E,T;if(this.state.fetchStatus!=="idle"&&((c=ge(this,gi))==null?void 0:c.status())!=="rejected"){if(this.state.data!==void 0&&(n!=null&&n.cancelRefetch))this.cancel({silent:!0});else if(ge(this,gi))return ge(this,gi).continueRetry(),ge(this,gi).promise}if(e&&this.setOptions(e),!this.options.queryFn){const C=this.observers.find(O=>O.options.queryFn);C&&this.setOptions(C.options)}const r=new AbortController,i=C=>{Object.defineProperty(C,"signal",{enumerable:!0,get:()=>(St(this,ph,!0),r.signal)})},s=()=>{const C=KU(this.options,n),N=(()=>{const D={client:ge(this,hh),queryKey:this.queryKey,meta:this.meta};return i(D),D})();return St(this,ph,!1),this.options.persister?this.options.persister(C,N,this):C(N)},a=(()=>{const C={fetchOptions:n,options:this.options,queryKey:this.queryKey,client:ge(this,hh),state:this.state,fetchFn:s};return i(C),C})(),l=ge(this,cg)==="infinite"?XW(this.options.pages):this.options.behavior;l==null||l.onFetch(a,this),St(this,ug,this.state),(this.state.fetchStatus==="idle"||this.state.fetchMeta!==((d=a.fetchOptions)==null?void 0:d.meta))&&_n(this,go,Rc).call(this,{type:"fetch",meta:(f=a.fetchOptions)==null?void 0:f.meta}),St(this,gi,QU({initialPromise:n==null?void 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_n(this,go,Rc).call(this,{type:"error",error:C}),(_=(w=ge(this,Vo).config).onError)==null||_.call(w,C,this),(T=(E=ge(this,Vo).config).onSettled)==null||T.call(E,this.state.data,C,this),C}finally{this.scheduleGc()}}},cg=new WeakMap,fh=new WeakMap,ug=new WeakMap,Vo=new WeakMap,hh=new WeakMap,gi=new WeakMap,Fy=new WeakMap,ph=new WeakMap,go=new WeakSet,eF=function(){return this.state.fetchStatus==="paused"&&this.state.status==="pending"},Rc=function(e){const n=r=>{switch(e.type){case"failed":return{...r,fetchFailureCount:e.failureCount,fetchFailureReason:e.error};case"pause":return{...r,fetchStatus:"paused"};case"continue":return{...r,fetchStatus:"fetching"};case"fetch":return{...r,...tF(r.data,this.options),fetchMeta:e.meta??null};case"success":const i={...r,...nI(e.data,e.dataUpdatedAt),dataUpdateCount:r.dataUpdateCount+1,...!e.manual&&{fetchStatus:"idle",fetchFailureCount:0,fetchFailureReason:null}};return St(this,ug,e.manual?i:void 0),i;case"error":const s=e.error;return{...r,error:s,errorUpdateCount:r.errorUpdateCount+1,errorUpdatedAt:Date.now(),fetchFailureCount:r.fetchFailureCount+1,fetchFailureReason:s,fetchStatus:"idle",status:"error",isInvalidated:!0};case"invalidate":return{...r,isInvalidated:!0};case"setState":return{...r,...e.state}}};this.state=n(this.state),Fi.batch(()=>{this.observers.forEach(r=>{r.onQueryUpdate()}),ge(this,Vo).notify({query:this,type:"updated",action:e})})},FU);function tF(t,e){return{fetchFailureCount:0,fetchFailureReason:null,fetchStatus:ZU(e.networkMode)?"fetching":"paused",...t===void 0&&{error:null,status:"pending"}}}function nI(t,e){return{data:t,dataUpdatedAt:e??Date.now(),error:null,isInvalidated:!1,status:"success"}}function rI(t){const e=typeof t.initialData=="function"?t.initialData():t.initialData,n=e!==void 0,r=n?typeof t.initialDataUpdatedAt=="function"?t.initialDataUpdatedAt():t.initialDataUpdatedAt:0;return{data:e,dataUpdateCount:0,dataUpdatedAt:n?r??Date.now():0,error:null,errorUpdateCount:0,errorUpdatedAt:0,fetchFailureCount:0,fetchFailureReason:null,fetchMeta:null,isInvalidated:!1,status:n?"success":"pending",fetchStatus:"idle"}}var Xs,An,zy,ws,mh,dg,Oc,pd,By,fg,hg,gh,vh,md,pg,Bn,F0,_T,wT,ST,MT,ET,AT,TT,nF,zU,YW=(zU=class extends Gy{constructor(e,n){super();$t(this,Bn);$t(this,Xs);$t(this,An);$t(this,zy);$t(this,ws);$t(this,mh);$t(this,dg);$t(this,Oc);$t(this,pd);$t(this,By);$t(this,fg);$t(this,hg);$t(this,gh);$t(this,vh);$t(this,md);$t(this,pg,new 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boolean or a callback that returns a boolean");_n(this,Bn,TT).call(this),ge(this,An).setOptions(this.options),n._defaulted&&!gT(this.options,n)&&ge(this,Xs).getQueryCache().notify({type:"observerOptionsUpdated",query:ge(this,An),observer:this});const i=this.hasListeners();i&&sI(ge(this,An),r,this.options,n)&&_n(this,Bn,F0).call(this),this.updateResult(),i&&(ge(this,An)!==r||vo(this.options.enabled,ge(this,An))!==vo(n.enabled,ge(this,An))||bd(this.options.staleTime,ge(this,An))!==bd(n.staleTime,ge(this,An)))&&_n(this,Bn,_T).call(this);const s=_n(this,Bn,wT).call(this);i&&(ge(this,An)!==r||vo(this.options.enabled,ge(this,An))!==vo(n.enabled,ge(this,An))||s!==ge(this,md))&&_n(this,Bn,ST).call(this,s)}getOptimisticResult(e){const n=ge(this,Xs).getQueryCache().build(ge(this,Xs),e),r=this.createResult(n,e);return QW(this,r)&&(St(this,ws,r),St(this,dg,this.options),St(this,mh,ge(this,An).state)),r}getCurrentResult(){return ge(this,ws)}trackResult(e,n){return new Proxy(e,{get:(r,i)=>(this.trackProp(i),n==null||n(i),i==="promise"&&(this.trackProp("data"),!this.options.experimental_prefetchInRender&&ge(this,Oc).status==="pending"&&ge(this,Oc).reject(new Error("experimental_prefetchInRender feature flag is not enabled"))),Reflect.get(r,i))})}trackProp(e){ge(this,pg).add(e)}getCurrentQuery(){return ge(this,An)}refetch({...e}={}){return this.fetch({...e})}fetchOptimistic(e){const n=ge(this,Xs).defaultQueryOptions(e),r=ge(this,Xs).getQueryCache().build(ge(this,Xs),n);return r.fetch().then(()=>this.createResult(r,n))}fetch(e){return _n(this,Bn,F0).call(this,{...e,cancelRefetch:e.cancelRefetch??!0}).then(()=>(this.updateResult(),ge(this,ws)))}createResult(e,n){var G;const r=ge(this,An),i=this.options,s=ge(this,ws),o=ge(this,mh),a=ge(this,dg),c=e!==r?e.state:ge(this,zy),{state:d}=e;let f={...d},m=!1,y;if(n._optimisticResults){const k=this.hasListeners(),U=!k&&iI(e,n),H=k&&sI(e,r,n,i);(U||H)&&(f={...f,...tF(d.data,e.options)}),n._optimisticResults==="isRestoring"&&(f.fetchStatus="idle")}let{error:x,errorUpdatedAt:S,status:w}=f;y=f.data;let _=!1;if(n.placeholderData!==void 0&&y===void 0&&w==="pending"){let k;s!=null&&s.isPlaceholderData&&n.placeholderData===(a==null?void 0:a.placeholderData)?(k=s.data,_=!0):k=typeof n.placeholderData=="function"?n.placeholderData((G=ge(this,hg))==null?void 0:G.state.data,ge(this,hg)):n.placeholderData,k!==void 0&&(w="success",y=yT(s==null?void 0:s.data,k,n),m=!0)}if(n.select&&y!==void 0&&!_)if(s&&y===(o==null?void 0:o.data)&&n.select===ge(this,By))y=ge(this,fg);else try{St(this,By,n.select),y=n.select(y),y=yT(s==null?void 0:s.data,y,n),St(this,fg,y),St(this,pd,null)}catch(k){St(this,pd,k)}ge(this,pd)&&(x=ge(this,pd),y=ge(this,fg),S=Date.now(),w="error");const E=f.fetchStatus==="fetching",T=w==="pending",C=w==="error",O=T&&E,N=y!==void 0,F={status:w,fetchStatus:f.fetchStatus,isPending:T,isSuccess:w==="success",isError:C,isInitialLoading:O,isLoading:O,data:y,dataUpdatedAt:f.dataUpdatedAt,error:x,errorUpdatedAt:S,failureCount:f.fetchFailureCount,failureReason:f.fetchFailureReason,errorUpdateCount:f.errorUpdateCount,isFetched:e.isFetched(),isFetchedAfterMount:f.dataUpdateCount>c.dataUpdateCount||f.errorUpdateCount>c.errorUpdateCount,isFetching:E,isRefetching:E&&!T,isLoadingError:C&&!N,isPaused:f.fetchStatus==="paused",isPlaceholderData:m,isRefetchError:C&&N,isStale:bP(e,n),refetch:this.refetch,promise:ge(this,Oc),isEnabled:vo(n.enabled,e)!==!1};if(this.options.experimental_prefetchInRender){const k=F.data!==void 0,U=F.status==="error"&&!k,H=he=>{U?he.reject(F.error):k&&he.resolve(F.data)},ne=()=>{const he=St(this,Oc,F.promise=xT());H(he)},te=ge(this,Oc);switch(te.status){case"pending":e.queryHash===r.queryHash&&H(te);break;case"fulfilled":(U||F.data!==te.value)&&ne();break;case"rejected":(!U||F.error!==te.reason)&&ne();break}}return F}updateResult(){const e=ge(this,ws),n=this.createResult(ge(this,An),this.options);if(St(this,mh,ge(this,An).state),St(this,dg,this.options),ge(this,mh).data!==void 0&&St(this,hg,ge(this,An)),gT(n,e))return;St(this,ws,n);const r=()=>{if(!e)return!0;const{notifyOnChangeProps:i}=this.options,s=typeof i=="function"?i():i;if(s==="all"||!s&&!ge(this,pg).size)return!0;const o=new Set(s??ge(this,pg));return this.options.throwOnError&&o.add("error"),Object.keys(ge(this,ws)).some(a=>{const l=a;return ge(this,ws)[l]!==e[l]&&o.has(l)})};_n(this,Bn,nF).call(this,{listeners:r()})}onQueryUpdate(){this.updateResult(),this.hasListeners()&&_n(this,Bn,MT).call(this)}},Xs=new WeakMap,An=new WeakMap,zy=new WeakMap,ws=new WeakMap,mh=new WeakMap,dg=new WeakMap,Oc=new WeakMap,pd=new WeakMap,By=new WeakMap,fg=new WeakMap,hg=new WeakMap,gh=new WeakMap,vh=new WeakMap,md=new WeakMap,pg=new WeakMap,Bn=new WeakSet,F0=function(e){_n(this,Bn,TT).call(this);let n=ge(this,An).fetch(this.options,e);return e!=null&&e.throwOnError||(n=n.catch(qs)),n},_T=function(){_n(this,Bn,ET).call(this);const e=bd(this.options.staleTime,ge(this,An));if(oy.isServer()||ge(this,ws).isStale||!mT(e))return;const r=XU(ge(this,ws).dataUpdatedAt,e)+1;St(this,gh,Qf.setTimeout(()=>{ge(this,ws).isStale||this.updateResult()},r))},wT=function(){return(typeof 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n=ge(this,An);St(this,An,e),St(this,zy,e.state),this.hasListeners()&&(n==null||n.removeObserver(this),e.addObserver(this))},nF=function(e){Fi.batch(()=>{e.listeners&&this.listeners.forEach(n=>{n(ge(this,ws))}),ge(this,Xs).getQueryCache().notify({query:ge(this,An),type:"observerResultsUpdated"})})},zU);function ZW(t,e){return vo(e.enabled,t)!==!1&&t.state.data===void 0&&!(t.state.status==="error"&&vo(e.retryOnMount,t)===!1)}function iI(t,e){return ZW(t,e)||t.state.data!==void 0&&CT(t,e,e.refetchOnMount)}function CT(t,e,n){if(vo(e.enabled,t)!==!1&&bd(e.staleTime,t)!=="static"){const r=typeof n=="function"?n(t):n;return r==="always"||r!==!1&&bP(t,e)}return!1}function sI(t,e,n,r){return(t!==e||vo(r.enabled,t)===!1)&&(!n.suspense||t.state.status!=="error")&&bP(t,n)}function bP(t,e){return vo(e.enabled,t)!==!1&&t.isStaleByTime(bd(e.staleTime,t))}function QW(t,e){return!gT(t.getCurrentResult(),e)}var Hy,yl,ts,yh,xl,sd,BU,JW=(BU=class extends 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await((c=(l=ge(this,ts).config).onSuccess)==null?void 0:c.call(l,F,e,this.state.context,this,r)),await((f=(d=this.options).onSuccess)==null?void 0:f.call(d,F,e,this.state.context,r)),await((y=(m=ge(this,ts).config).onSettled)==null?void 0:y.call(m,F,null,this.state.variables,this.state.context,this,r)),await((S=(x=this.options).onSettled)==null?void 0:S.call(x,F,null,e,this.state.context,r)),_n(this,xl,sd).call(this,{type:"success",data:F}),F}catch(F){try{await((_=(w=ge(this,ts).config).onError)==null?void 0:_.call(w,F,e,this.state.context,this,r))}catch(G){Promise.reject(G)}try{await((T=(E=this.options).onError)==null?void 0:T.call(E,F,e,this.state.context,r))}catch(G){Promise.reject(G)}try{await((O=(C=ge(this,ts).config).onSettled)==null?void 0:O.call(C,void 0,F,this.state.variables,this.state.context,this,r))}catch(G){Promise.reject(G)}try{await((D=(N=this.options).onSettled)==null?void 0:D.call(N,void 0,F,e,this.state.context,r))}catch(G){Promise.reject(G)}throw 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n.isStaleByTime(bd(e.staleTime,n))?n.fetch(e):Promise.resolve(n.state.data)}prefetchQuery(t){return this.fetchQuery(t).then(qs).catch(qs)}fetchInfiniteQuery(t){return t._type="infinite",this.fetchQuery(t)}prefetchInfiniteQuery(t){return this.fetchInfiniteQuery(t).then(qs).catch(qs)}ensureInfiniteQueryData(t){return t._type="infinite",this.ensureQueryData(t)}resumePausedMutations(){return J_.isOnline()?ge(this,gd).resumePausedMutations():Promise.resolve()}getQueryCache(){return ge(this,Sr)}getMutationCache(){return ge(this,gd)}getDefaultOptions(){return ge(this,vd)}setDefaultOptions(t){St(this,vd,t)}setQueryDefaults(t,e){ge(this,mg).set(iy(t),{queryKey:t,defaultOptions:e})}getQueryDefaults(t){const e=[...ge(this,mg).values()],n={};return e.forEach(r=>{sy(t,r.queryKey)&&Object.assign(n,r.defaultOptions)}),n}setMutationDefaults(t,e){ge(this,gg).set(iy(t),{mutationKey:t,defaultOptions:e})}getMutationDefaults(t){const e=[...ge(this,gg).values()],n={};return 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|
||
* @license lucide-react v0.460.0 - ISC
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||
*
|
||
* This source code is licensed under the ISC license.
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||
* See the LICENSE file in the root directory of this source tree.
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||
*/const g8=t=>t.replace(/([a-z0-9])([A-Z])/g,"$1-$2").toLowerCase(),sF=(...t)=>t.filter((e,n,r)=>!!e&&e.trim()!==""&&r.indexOf(e)===n).join(" ").trim();/**
|
||
* @license lucide-react v0.460.0 - ISC
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||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/var v8={xmlns:"http://www.w3.org/2000/svg",width:24,height:24,viewBox:"0 0 24 24",fill:"none",stroke:"currentColor",strokeWidth:2,strokeLinecap:"round",strokeLinejoin:"round"};/**
|
||
* @license lucide-react v0.460.0 - ISC
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||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const y8=R.forwardRef(({color:t="currentColor",size:e=24,strokeWidth:n=2,absoluteStrokeWidth:r,className:i="",children:s,iconNode:o,...a},l)=>R.createElement("svg",{ref:l,...v8,width:e,height:e,stroke:t,strokeWidth:r?Number(n)*24/Number(e):n,className:sF("lucide",i),...a},[...o.map(([c,d])=>R.createElement(c,d)),...Array.isArray(s)?s:[s]]));/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const gt=(t,e)=>{const n=R.forwardRef(({className:r,...i},s)=>R.createElement(y8,{ref:s,iconNode:e,className:sF(`lucide-${g8(t)}`,r),...i}));return n.displayName=`${t}`,n};/**
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||
* @license lucide-react v0.460.0 - ISC
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||
*
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||
* This source code is licensed under the ISC license.
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||
* See the LICENSE file in the root directory of this source tree.
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*/const ay=gt("Activity",[["path",{d:"M22 12h-2.48a2 2 0 0 0-1.93 1.46l-2.35 8.36a.25.25 0 0 1-.48 0L9.24 2.18a.25.25 0 0 0-.48 0l-2.35 8.36A2 2 0 0 1 4.49 12H2",key:"169zse"}]]);/**
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||
* @license lucide-react v0.460.0 - ISC
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*
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* This source code is licensed under the ISC license.
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||
* See the LICENSE file in the root directory of this source tree.
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||
*/const ew=gt("ArrowRight",[["path",{d:"M5 12h14",key:"1ays0h"}],["path",{d:"m12 5 7 7-7 7",key:"xquz4c"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
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||
*
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||
* This source code is licensed under the ISC license.
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||
* See the LICENSE file in the root directory of this source tree.
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||
*/const x8=gt("ArrowUpRight",[["path",{d:"M7 7h10v10",key:"1tivn9"}],["path",{d:"M7 17 17 7",key:"1vkiza"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
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||
*
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||
* This source code is licensed under the ISC license.
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||
* See the LICENSE file in the root directory of this source tree.
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||
*/const PT=gt("BookOpen",[["path",{d:"M12 7v14",key:"1akyts"}],["path",{d:"M3 18a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1h5a4 4 0 0 1 4 4 4 4 0 0 1 4-4h5a1 1 0 0 1 1 1v13a1 1 0 0 1-1 1h-6a3 3 0 0 0-3 3 3 3 0 0 0-3-3z",key:"ruj8y"}]]);/**
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||
* @license lucide-react v0.460.0 - ISC
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||
*
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||
* This source code is licensed under the ISC license.
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||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Il=gt("Bot",[["path",{d:"M12 8V4H8",key:"hb8ula"}],["rect",{width:"16",height:"12",x:"4",y:"8",rx:"2",key:"enze0r"}],["path",{d:"M2 14h2",key:"vft8re"}],["path",{d:"M20 14h2",key:"4cs60a"}],["path",{d:"M15 13v2",key:"1xurst"}],["path",{d:"M9 13v2",key:"rq6x2g"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const b8=gt("Box",[["path",{d:"M21 8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16Z",key:"hh9hay"}],["path",{d:"m3.3 7 8.7 5 8.7-5",key:"g66t2b"}],["path",{d:"M12 22V12",key:"d0xqtd"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const RT=gt("Boxes",[["path",{d:"M2.97 12.92A2 2 0 0 0 2 14.63v3.24a2 2 0 0 0 .97 1.71l3 1.8a2 2 0 0 0 2.06 0L12 19v-5.5l-5-3-4.03 2.42Z",key:"lc1i9w"}],["path",{d:"m7 16.5-4.74-2.85",key:"1o9zyk"}],["path",{d:"m7 16.5 5-3",key:"va8pkn"}],["path",{d:"M7 16.5v5.17",key:"jnp8gn"}],["path",{d:"M12 13.5V19l3.97 2.38a2 2 0 0 0 2.06 0l3-1.8a2 2 0 0 0 .97-1.71v-3.24a2 2 0 0 0-.97-1.71L17 10.5l-5 3Z",key:"8zsnat"}],["path",{d:"m17 16.5-5-3",key:"8arw3v"}],["path",{d:"m17 16.5 4.74-2.85",key:"8rfmw"}],["path",{d:"M17 16.5v5.17",key:"k6z78m"}],["path",{d:"M7.97 4.42A2 2 0 0 0 7 6.13v4.37l5 3 5-3V6.13a2 2 0 0 0-.97-1.71l-3-1.8a2 2 0 0 0-2.06 0l-3 1.8Z",key:"1xygjf"}],["path",{d:"M12 8 7.26 5.15",key:"1vbdud"}],["path",{d:"m12 8 4.74-2.85",key:"3rx089"}],["path",{d:"M12 13.5V8",key:"1io7kd"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const W1=gt("Brain",[["path",{d:"M12 5a3 3 0 1 0-5.997.125 4 4 0 0 0-2.526 5.77 4 4 0 0 0 .556 6.588A4 4 0 1 0 12 18Z",key:"l5xja"}],["path",{d:"M12 5a3 3 0 1 1 5.997.125 4 4 0 0 1 2.526 5.77 4 4 0 0 1-.556 6.588A4 4 0 1 1 12 18Z",key:"ep3f8r"}],["path",{d:"M15 13a4.5 4.5 0 0 1-3-4 4.5 4.5 0 0 1-3 4",key:"1p4c4q"}],["path",{d:"M17.599 6.5a3 3 0 0 0 .399-1.375",key:"tmeiqw"}],["path",{d:"M6.003 5.125A3 3 0 0 0 6.401 6.5",key:"105sqy"}],["path",{d:"M3.477 10.896a4 4 0 0 1 .585-.396",key:"ql3yin"}],["path",{d:"M19.938 10.5a4 4 0 0 1 .585.396",key:"1qfode"}],["path",{d:"M6 18a4 4 0 0 1-1.967-.516",key:"2e4loj"}],["path",{d:"M19.967 17.484A4 4 0 0 1 18 18",key:"159ez6"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const _8=gt("Camera",[["path",{d:"M14.5 4h-5L7 7H4a2 2 0 0 0-2 2v9a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V9a2 2 0 0 0-2-2h-3l-2.5-3z",key:"1tc9qg"}],["circle",{cx:"12",cy:"13",r:"3",key:"1vg3eu"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Go=gt("Check",[["path",{d:"M20 6 9 17l-5-5",key:"1gmf2c"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const w8=gt("ChevronDown",[["path",{d:"m6 9 6 6 6-6",key:"qrunsl"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const S8=gt("ChevronLeft",[["path",{d:"m15 18-6-6 6-6",key:"1wnfg3"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const oF=gt("ChevronRight",[["path",{d:"m9 18 6-6-6-6",key:"mthhwq"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const M8=gt("ChevronUp",[["path",{d:"m18 15-6-6-6 6",key:"153udz"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const E8=gt("CircleCheck",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m9 12 2 2 4-4",key:"dzmm74"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const A8=gt("CircleHelp",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M9.09 9a3 3 0 0 1 5.83 1c0 2-3 3-3 3",key:"1u773s"}],["path",{d:"M12 17h.01",key:"p32p05"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const T8=gt("CircleX",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m15 9-6 6",key:"1uzhvr"}],["path",{d:"m9 9 6 6",key:"z0biqf"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const C8=gt("Clock",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["polyline",{points:"12 6 12 12 16 14",key:"68esgv"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const aF=gt("Code",[["polyline",{points:"16 18 22 12 16 6",key:"z7tu5w"}],["polyline",{points:"8 6 2 12 8 18",key:"1eg1df"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const P8=gt("Command",[["path",{d:"M15 6v12a3 3 0 1 0 3-3H6a3 3 0 1 0 3 3V6a3 3 0 1 0-3 3h12a3 3 0 1 0-3-3",key:"11bfej"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const NT=gt("Compass",[["path",{d:"m16.24 7.76-1.804 5.411a2 2 0 0 1-1.265 1.265L7.76 16.24l1.804-5.411a2 2 0 0 1 1.265-1.265z",key:"9ktpf1"}],["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const R8=gt("Construction",[["rect",{x:"2",y:"6",width:"20",height:"8",rx:"1",key:"1estib"}],["path",{d:"M17 14v7",key:"7m2elx"}],["path",{d:"M7 14v7",key:"1cm7wv"}],["path",{d:"M17 3v3",key:"1v4jwn"}],["path",{d:"M7 3v3",key:"7o6guu"}],["path",{d:"M10 14 2.3 6.3",key:"1023jk"}],["path",{d:"m14 6 7.7 7.7",key:"1s8pl2"}],["path",{d:"m8 6 8 8",key:"hl96qh"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const tw=gt("Copy",[["rect",{width:"14",height:"14",x:"8",y:"8",rx:"2",ry:"2",key:"17jyea"}],["path",{d:"M4 16c-1.1 0-2-.9-2-2V4c0-1.1.9-2 2-2h10c1.1 0 2 .9 2 2",key:"zix9uf"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const El=gt("Cpu",[["rect",{width:"16",height:"16",x:"4",y:"4",rx:"2",key:"14l7u7"}],["rect",{width:"6",height:"6",x:"9",y:"9",rx:"1",key:"5aljv4"}],["path",{d:"M15 2v2",key:"13l42r"}],["path",{d:"M15 20v2",key:"15mkzm"}],["path",{d:"M2 15h2",key:"1gxd5l"}],["path",{d:"M2 9h2",key:"1bbxkp"}],["path",{d:"M20 15h2",key:"19e6y8"}],["path",{d:"M20 9h2",key:"19tzq7"}],["path",{d:"M9 2v2",key:"165o2o"}],["path",{d:"M9 20v2",key:"i2bqo8"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const N8=gt("Database",[["ellipse",{cx:"12",cy:"5",rx:"9",ry:"3",key:"msslwz"}],["path",{d:"M3 5V19A9 3 0 0 0 21 19V5",key:"1wlel7"}],["path",{d:"M3 12A9 3 0 0 0 21 12",key:"mv7ke4"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const xg=gt("Download",[["path",{d:"M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4",key:"ih7n3h"}],["polyline",{points:"7 10 12 15 17 10",key:"2ggqvy"}],["line",{x1:"12",x2:"12",y1:"15",y2:"3",key:"1vk2je"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const bg=gt("ExternalLink",[["path",{d:"M15 3h6v6",key:"1q9fwt"}],["path",{d:"M10 14 21 3",key:"gplh6r"}],["path",{d:"M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6",key:"a6xqqp"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const aI=gt("EyeOff",[["path",{d:"M10.733 5.076a10.744 10.744 0 0 1 11.205 6.575 1 1 0 0 1 0 .696 10.747 10.747 0 0 1-1.444 2.49",key:"ct8e1f"}],["path",{d:"M14.084 14.158a3 3 0 0 1-4.242-4.242",key:"151rxh"}],["path",{d:"M17.479 17.499a10.75 10.75 0 0 1-15.417-5.151 1 1 0 0 1 0-.696 10.75 10.75 0 0 1 4.446-5.143",key:"13bj9a"}],["path",{d:"m2 2 20 20",key:"1ooewy"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const IT=gt("Eye",[["path",{d:"M2.062 12.348a1 1 0 0 1 0-.696 10.75 10.75 0 0 1 19.876 0 1 1 0 0 1 0 .696 10.75 10.75 0 0 1-19.876 0",key:"1nclc0"}],["circle",{cx:"12",cy:"12",r:"3",key:"1v7zrd"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const I8=gt("FileText",[["path",{d:"M15 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V7Z",key:"1rqfz7"}],["path",{d:"M14 2v4a2 2 0 0 0 2 2h4",key:"tnqrlb"}],["path",{d:"M10 9H8",key:"b1mrlr"}],["path",{d:"M16 13H8",key:"t4e002"}],["path",{d:"M16 17H8",key:"z1uh3a"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const k8=gt("FolderOpen",[["path",{d:"m6 14 1.5-2.9A2 2 0 0 1 9.24 10H20a2 2 0 0 1 1.94 2.5l-1.54 6a2 2 0 0 1-1.95 1.5H4a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h3.9a2 2 0 0 1 1.69.9l.81 1.2a2 2 0 0 0 1.67.9H18a2 2 0 0 1 2 2v2",key:"usdka0"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const O8=gt("Gauge",[["path",{d:"m12 14 4-4",key:"9kzdfg"}],["path",{d:"M3.34 19a10 10 0 1 1 17.32 0",key:"19p75a"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const L8=gt("GitCommitHorizontal",[["circle",{cx:"12",cy:"12",r:"3",key:"1v7zrd"}],["line",{x1:"3",x2:"9",y1:"12",y2:"12",key:"1dyftd"}],["line",{x1:"15",x2:"21",y1:"12",y2:"12",key:"oup4p8"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const D8=gt("Globe",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M12 2a14.5 14.5 0 0 0 0 20 14.5 14.5 0 0 0 0-20",key:"13o1zl"}],["path",{d:"M2 12h20",key:"9i4pu4"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const iE=gt("HardDrive",[["line",{x1:"22",x2:"2",y1:"12",y2:"12",key:"1y58io"}],["path",{d:"M5.45 5.11 2 12v6a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2v-6l-3.45-6.89A2 2 0 0 0 16.76 4H7.24a2 2 0 0 0-1.79 1.11z",key:"oot6mr"}],["line",{x1:"6",x2:"6.01",y1:"16",y2:"16",key:"sgf278"}],["line",{x1:"10",x2:"10.01",y1:"16",y2:"16",key:"1l4acy"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const lI=gt("Info",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M12 16v-4",key:"1dtifu"}],["path",{d:"M12 8h.01",key:"e9boi3"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const j8=gt("Key",[["path",{d:"m15.5 7.5 2.3 2.3a1 1 0 0 0 1.4 0l2.1-2.1a1 1 0 0 0 0-1.4L19 4",key:"g0fldk"}],["path",{d:"m21 2-9.6 9.6",key:"1j0ho8"}],["circle",{cx:"7.5",cy:"15.5",r:"5.5",key:"yqb3hr"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const U8=gt("Laptop",[["path",{d:"M20 16V7a2 2 0 0 0-2-2H6a2 2 0 0 0-2 2v9m16 0H4m16 0 1.28 2.55a1 1 0 0 1-.9 1.45H3.62a1 1 0 0 1-.9-1.45L4 16",key:"tarvll"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const $1=gt("Layers",[["path",{d:"m12.83 2.18a2 2 0 0 0-1.66 0L2.6 6.08a1 1 0 0 0 0 1.83l8.58 3.91a2 2 0 0 0 1.66 0l8.58-3.9a1 1 0 0 0 0-1.83Z",key:"8b97xw"}],["path",{d:"m22 17.65-9.17 4.16a2 2 0 0 1-1.66 0L2 17.65",key:"dd6zsq"}],["path",{d:"m22 12.65-9.17 4.16a2 2 0 0 1-1.66 0L2 12.65",key:"ep9fru"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const F8=gt("LayoutDashboard",[["rect",{width:"7",height:"9",x:"3",y:"3",rx:"1",key:"10lvy0"}],["rect",{width:"7",height:"5",x:"14",y:"3",rx:"1",key:"16une8"}],["rect",{width:"7",height:"9",x:"14",y:"12",rx:"1",key:"1hutg5"}],["rect",{width:"7",height:"5",x:"3",y:"16",rx:"1",key:"ldoo1y"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const z8=gt("LifeBuoy",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m4.93 4.93 4.24 4.24",key:"1ymg45"}],["path",{d:"m14.83 9.17 4.24-4.24",key:"1cb5xl"}],["path",{d:"m14.83 14.83 4.24 4.24",key:"q42g0n"}],["path",{d:"m9.17 14.83-4.24 4.24",key:"bqpfvv"}],["circle",{cx:"12",cy:"12",r:"4",key:"4exip2"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const B8=gt("Lightbulb",[["path",{d:"M15 14c.2-1 .7-1.7 1.5-2.5 1-.9 1.5-2.2 1.5-3.5A6 6 0 0 0 6 8c0 1 .2 2.2 1.5 3.5.7.7 1.3 1.5 1.5 2.5",key:"1gvzjb"}],["path",{d:"M9 18h6",key:"x1upvd"}],["path",{d:"M10 22h4",key:"ceow96"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const H8=gt("List",[["path",{d:"M3 12h.01",key:"nlz23k"}],["path",{d:"M3 18h.01",key:"1tta3j"}],["path",{d:"M3 6h.01",key:"1rqtza"}],["path",{d:"M8 12h13",key:"1za7za"}],["path",{d:"M8 18h13",key:"1lx6n3"}],["path",{d:"M8 6h13",key:"ik3vkj"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const _P=gt("LoaderCircle",[["path",{d:"M21 12a9 9 0 1 1-6.219-8.56",key:"13zald"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const V8=gt("Lock",[["rect",{width:"18",height:"11",x:"3",y:"11",rx:"2",ry:"2",key:"1w4ew1"}],["path",{d:"M7 11V7a5 5 0 0 1 10 0v4",key:"fwvmzm"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const G8=gt("MessagesSquare",[["path",{d:"M14 9a2 2 0 0 1-2 2H6l-4 4V4a2 2 0 0 1 2-2h8a2 2 0 0 1 2 2z",key:"p1xzt8"}],["path",{d:"M18 9h2a2 2 0 0 1 2 2v11l-4-4h-6a2 2 0 0 1-2-2v-1",key:"1cx29u"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const lF=gt("Mic",[["path",{d:"M12 2a3 3 0 0 0-3 3v7a3 3 0 0 0 6 0V5a3 3 0 0 0-3-3Z",key:"131961"}],["path",{d:"M19 10v2a7 7 0 0 1-14 0v-2",key:"1vc78b"}],["line",{x1:"12",x2:"12",y1:"19",y2:"22",key:"x3vr5v"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const W8=gt("Monitor",[["rect",{width:"20",height:"14",x:"2",y:"3",rx:"2",key:"48i651"}],["line",{x1:"8",x2:"16",y1:"21",y2:"21",key:"1svkeh"}],["line",{x1:"12",x2:"12",y1:"17",y2:"21",key:"vw1qmm"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const $8=gt("Moon",[["path",{d:"M12 3a6 6 0 0 0 9 9 9 9 0 1 1-9-9Z",key:"a7tn18"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const X8=gt("Network",[["rect",{x:"16",y:"16",width:"6",height:"6",rx:"1",key:"4q2zg0"}],["rect",{x:"2",y:"16",width:"6",height:"6",rx:"1",key:"8cvhb9"}],["rect",{x:"9",y:"2",width:"6",height:"6",rx:"1",key:"1egb70"}],["path",{d:"M5 16v-3a1 1 0 0 1 1-1h12a1 1 0 0 1 1 1v3",key:"1jsf9p"}],["path",{d:"M12 12V8",key:"2874zd"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const q8=gt("Package",[["path",{d:"M11 21.73a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16V8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73z",key:"1a0edw"}],["path",{d:"M12 22V12",key:"d0xqtd"}],["path",{d:"m3.3 7 7.703 4.734a2 2 0 0 0 1.994 0L20.7 7",key:"yx3hmr"}],["path",{d:"m7.5 4.27 9 5.15",key:"1c824w"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const K8=gt("PenLine",[["path",{d:"M12 20h9",key:"t2du7b"}],["path",{d:"M16.376 3.622a1 1 0 0 1 3.002 3.002L7.368 18.635a2 2 0 0 1-.855.506l-2.872.838a.5.5 0 0 1-.62-.62l.838-2.872a2 2 0 0 1 .506-.854z",key:"1ykcvy"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const kT=gt("Plug",[["path",{d:"M12 22v-5",key:"1ega77"}],["path",{d:"M9 8V2",key:"14iosj"}],["path",{d:"M15 8V2",key:"18g5xt"}],["path",{d:"M18 8v5a4 4 0 0 1-4 4h-4a4 4 0 0 1-4-4V8Z",key:"osxo6l"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const OT=gt("Plus",[["path",{d:"M5 12h14",key:"1ays0h"}],["path",{d:"M12 5v14",key:"s699le"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Y8=gt("Power",[["path",{d:"M12 2v10",key:"mnfbl"}],["path",{d:"M18.4 6.6a9 9 0 1 1-12.77.04",key:"obofu9"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Z8=gt("Puzzle",[["path",{d:"M15.39 4.39a1 1 0 0 0 1.68-.474 2.5 2.5 0 1 1 3.014 3.015 1 1 0 0 0-.474 1.68l1.683 1.682a2.414 2.414 0 0 1 0 3.414L19.61 15.39a1 1 0 0 1-1.68-.474 2.5 2.5 0 1 0-3.014 3.015 1 1 0 0 1 .474 1.68l-1.683 1.682a2.414 2.414 0 0 1-3.414 0L8.61 19.61a1 1 0 0 0-1.68.474 2.5 2.5 0 1 1-3.014-3.015 1 1 0 0 0 .474-1.68l-1.683-1.682a2.414 2.414 0 0 1 0-3.414L4.39 8.61a1 1 0 0 1 1.68.474 2.5 2.5 0 1 0 3.014-3.015 1 1 0 0 1-.474-1.68l1.683-1.682a2.414 2.414 0 0 1 3.414 0z",key:"w46dr5"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Vm=gt("RefreshCw",[["path",{d:"M3 12a9 9 0 0 1 9-9 9.75 9.75 0 0 1 6.74 2.74L21 8",key:"v9h5vc"}],["path",{d:"M21 3v5h-5",key:"1q7to0"}],["path",{d:"M21 12a9 9 0 0 1-9 9 9.75 9.75 0 0 1-6.74-2.74L3 16",key:"3uifl3"}],["path",{d:"M8 16H3v5",key:"1cv678"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Q8=gt("RotateCcw",[["path",{d:"M3 12a9 9 0 1 0 9-9 9.75 9.75 0 0 0-6.74 2.74L3 8",key:"1357e3"}],["path",{d:"M3 3v5h5",key:"1xhq8a"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const J8=gt("Scroll",[["path",{d:"M19 17V5a2 2 0 0 0-2-2H4",key:"zz82l3"}],["path",{d:"M8 21h12a2 2 0 0 0 2-2v-1a1 1 0 0 0-1-1H11a1 1 0 0 0-1 1v1a2 2 0 1 1-4 0V5a2 2 0 1 0-4 0v2a1 1 0 0 0 1 1h3",key:"1ph1d7"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const wP=gt("Search",[["circle",{cx:"11",cy:"11",r:"8",key:"4ej97u"}],["path",{d:"m21 21-4.3-4.3",key:"1qie3q"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const e9=gt("Send",[["path",{d:"M14.536 21.686a.5.5 0 0 0 .937-.024l6.5-19a.496.496 0 0 0-.635-.635l-19 6.5a.5.5 0 0 0-.024.937l7.93 3.18a2 2 0 0 1 1.112 1.11z",key:"1ffxy3"}],["path",{d:"m21.854 2.147-10.94 10.939",key:"12cjpa"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const nw=gt("Server",[["rect",{width:"20",height:"8",x:"2",y:"2",rx:"2",ry:"2",key:"ngkwjq"}],["rect",{width:"20",height:"8",x:"2",y:"14",rx:"2",ry:"2",key:"iecqi9"}],["line",{x1:"6",x2:"6.01",y1:"6",y2:"6",key:"16zg32"}],["line",{x1:"6",x2:"6.01",y1:"18",y2:"18",key:"nzw8ys"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const t9=gt("Share2",[["circle",{cx:"18",cy:"5",r:"3",key:"gq8acd"}],["circle",{cx:"6",cy:"12",r:"3",key:"w7nqdw"}],["circle",{cx:"18",cy:"19",r:"3",key:"1xt0gg"}],["line",{x1:"8.59",x2:"15.42",y1:"13.51",y2:"17.49",key:"47mynk"}],["line",{x1:"15.41",x2:"8.59",y1:"6.51",y2:"10.49",key:"1n3mei"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const n9=gt("ShieldAlert",[["path",{d:"M20 13c0 5-3.5 7.5-7.66 8.95a1 1 0 0 1-.67-.01C7.5 20.5 4 18 4 13V6a1 1 0 0 1 1-1c2 0 4.5-1.2 6.24-2.72a1.17 1.17 0 0 1 1.52 0C14.51 3.81 17 5 19 5a1 1 0 0 1 1 1z",key:"oel41y"}],["path",{d:"M12 8v4",key:"1got3b"}],["path",{d:"M12 16h.01",key:"1drbdi"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Zm=gt("Shield",[["path",{d:"M20 13c0 5-3.5 7.5-7.66 8.95a1 1 0 0 1-.67-.01C7.5 20.5 4 18 4 13V6a1 1 0 0 1 1-1c2 0 4.5-1.2 6.24-2.72a1.17 1.17 0 0 1 1.52 0C14.51 3.81 17 5 19 5a1 1 0 0 1 1 1z",key:"oel41y"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const cI=gt("Shuffle",[["path",{d:"M2 18h1.4c1.3 0 2.5-.6 3.3-1.7l6.1-8.6c.7-1.1 2-1.7 3.3-1.7H22",key:"1wmou1"}],["path",{d:"m18 2 4 4-4 4",key:"pucp1d"}],["path",{d:"M2 6h1.9c1.5 0 2.9.9 3.6 2.2",key:"10bdb2"}],["path",{d:"M22 18h-5.9c-1.3 0-2.6-.7-3.3-1.8l-.5-.8",key:"vgxac0"}],["path",{d:"m18 14 4 4-4 4",key:"10pe0f"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Gm=gt("Sparkles",[["path",{d:"M9.937 15.5A2 2 0 0 0 8.5 14.063l-6.135-1.582a.5.5 0 0 1 0-.962L8.5 9.936A2 2 0 0 0 9.937 8.5l1.582-6.135a.5.5 0 0 1 .963 0L14.063 8.5A2 2 0 0 0 15.5 9.937l6.135 1.581a.5.5 0 0 1 0 .964L15.5 14.063a2 2 0 0 0-1.437 1.437l-1.582 6.135a.5.5 0 0 1-.963 0z",key:"4pj2yx"}],["path",{d:"M20 3v4",key:"1olli1"}],["path",{d:"M22 5h-4",key:"1gvqau"}],["path",{d:"M4 17v2",key:"vumght"}],["path",{d:"M5 18H3",key:"zchphs"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const cF=gt("SquareTerminal",[["path",{d:"m7 11 2-2-2-2",key:"1lz0vl"}],["path",{d:"M11 13h4",key:"1p7l4v"}],["rect",{width:"18",height:"18",x:"3",y:"3",rx:"2",ry:"2",key:"1m3agn"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const r9=gt("Star",[["path",{d:"M11.525 2.295a.53.53 0 0 1 .95 0l2.31 4.679a2.123 2.123 0 0 0 1.595 1.16l5.166.756a.53.53 0 0 1 .294.904l-3.736 3.638a2.123 2.123 0 0 0-.611 1.878l.882 5.14a.53.53 0 0 1-.771.56l-4.618-2.428a2.122 2.122 0 0 0-1.973 0L6.396 21.01a.53.53 0 0 1-.77-.56l.881-5.139a2.122 2.122 0 0 0-.611-1.879L2.16 9.795a.53.53 0 0 1 .294-.906l5.165-.755a2.122 2.122 0 0 0 1.597-1.16z",key:"r04s7s"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const uF=gt("Terminal",[["polyline",{points:"4 17 10 11 4 5",key:"akl6gq"}],["line",{x1:"12",x2:"20",y1:"19",y2:"19",key:"q2wloq"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const LT=gt("Trash2",[["path",{d:"M3 6h18",key:"d0wm0j"}],["path",{d:"M19 6v14c0 1-1 2-2 2H7c-1 0-2-1-2-2V6",key:"4alrt4"}],["path",{d:"M8 6V4c0-1 1-2 2-2h4c1 0 2 1 2 2v2",key:"v07s0e"}],["line",{x1:"10",x2:"10",y1:"11",y2:"17",key:"1uufr5"}],["line",{x1:"14",x2:"14",y1:"11",y2:"17",key:"xtxkd"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const _g=gt("TriangleAlert",[["path",{d:"m21.73 18-8-14a2 2 0 0 0-3.48 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3",key:"wmoenq"}],["path",{d:"M12 9v4",key:"juzpu7"}],["path",{d:"M12 17h.01",key:"p32p05"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const i9=gt("User",[["path",{d:"M19 21v-2a4 4 0 0 0-4-4H9a4 4 0 0 0-4 4v2",key:"975kel"}],["circle",{cx:"12",cy:"7",r:"4",key:"17ys0d"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const DT=gt("Volume2",[["path",{d:"M11 4.702a.705.705 0 0 0-1.203-.498L6.413 7.587A1.4 1.4 0 0 1 5.416 8H3a1 1 0 0 0-1 1v6a1 1 0 0 0 1 1h2.416a1.4 1.4 0 0 1 .997.413l3.383 3.384A.705.705 0 0 0 11 19.298z",key:"uqj9uw"}],["path",{d:"M16 9a5 5 0 0 1 0 6",key:"1q6k2b"}],["path",{d:"M19.364 18.364a9 9 0 0 0 0-12.728",key:"ijwkga"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const rw=gt("Wrench",[["path",{d:"M14.7 6.3a1 1 0 0 0 0 1.4l1.6 1.6a1 1 0 0 0 1.4 0l3.77-3.77a6 6 0 0 1-7.94 7.94l-6.91 6.91a2.12 2.12 0 0 1-3-3l6.91-6.91a6 6 0 0 1 7.94-7.94l-3.76 3.76z",key:"cbrjhi"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
|
||
*/const Al=gt("X",[["path",{d:"M18 6 6 18",key:"1bl5f8"}],["path",{d:"m6 6 12 12",key:"d8bk6v"}]]);/**
|
||
* @license lucide-react v0.460.0 - ISC
|
||
*
|
||
* This source code is licensed under the ISC license.
|
||
* See the LICENSE file in the root directory of this source tree.
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||
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* @license React
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* use-sync-external-store-with-selector.production.js
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*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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|
||
|
||
⚠ Speicher-Warnung: Dieses Brain (~${Q.brain_gb} GB) muss immer resident sein. Zusammen mit dem größten on-demand-Modell (~${Q.largest_ondemand_gb} GB) sprengt das das Budget (${Q.gtt_gb} GB) → heavy/coder würden das Brain verdrängen. Erwäge ein kleineres Brain oder weniger Kontext.`:"";d("Agent-Hirn aktualisieren?",`Neues Hermes-Modell '${ue.split("/").pop()}' herunterladen und als Agent-Hirn (Rolle hermes) setzen? Hermes nutzt danach automatisch das neue Modell.${Ae}`,async()=>{try{await Ft("/api/models/install",{method:"POST",body:JSON.stringify({repo:ue,role:"hermes",quant:"Q4_K_M",jinja:!0})}),c("Download gestartet","Das neue Agent-Hirn wird geladen. Fortschritt oben."),w()}catch(re){c("Fehler",`Update fehlgeschlagen: ${re.message||re}`)}})}async function Je(ue){d("Agent-Hirn wechseln?",`'${ue.split("/").pop()}' als Agent-Hirn (Alias hermes) setzen? Es wird warm gehalten (brains-Gruppe); Hermes nutzt es nach einem kurzen Gateway-Restart.`,async()=>{try{await Ft("/api/agent/brain/set",{method:"POST",body:JSON.stringify({model_id:ue})}),c("Erledigt","Agent-Hirn gewechselt. Gateway wurde neugestartet."),k(!1),w()}catch(Q){c("Fehler",`Wechsel fehlgeschlagen: ${Q.message||Q}`)}})}async function bt(ue){ue&&(await navigator.clipboard.writeText(ue),H(!0),setTimeout(()=>H(!1),1500))}if(n)return g.jsx("div",{className:"text-xs text-muted-foreground py-12 text-center",children:"Initialisiere HUD Cockpit…"});if(S)return g.jsxs("div",{className:"rounded-xl border border-red-500/20 bg-red-500/5 p-4 text-xs text-red-400",children:["Gateway oder Engine nicht erreichbar (",S,")."]});const ut=y.filter(ue=>x.includes(ue.name)),ee=ut.reduce((ue,Q)=>ue+(Q.size_bytes||0),0),$=((rt=l==null?void 0:l.gpu)==null?void 0:rt.gtt_total)||((dt=l==null?void 0:l.gpu)==null?void 0:dt.vram_total)||0,Ee=((de=l==null?void 0:l.gpu)==null?void 0:de.gtt_used)||0,Be=16*1024**3,Ve=$>2*1024**3?$:ee>Be?ee*1.2:Be,He=ue=>y.find(Q=>Q.role===ue),mt=ue=>{const Q=He(ue);return Q?x.includes(Q.name):!1};return g.jsxs("div",{className:"space-y-8",children:[g.jsx("style",{children:`
|
||
@keyframes flow-dash {
|
||
to {
|
||
stroke-dashoffset: -20;
|
||
}
|
||
}
|
||
.svg-flow-path {
|
||
stroke-dasharray: 4 6;
|
||
animation: flow-dash 1s linear infinite;
|
||
}
|
||
`}),g.jsxs("div",{className:"rounded-2xl border border-border/60 bg-card/45 backdrop-blur-md p-5 shadow-lg shadow-black/10 space-y-3.5",children:[g.jsxs("div",{className:"flex justify-between items-center",children:[g.jsxs("div",{className:"flex items-center gap-2",children:[g.jsx(iE,{className:"h-4.5 w-4.5 text-primary"}),g.jsx("span",{className:"text-xs font-bold uppercase tracking-wider text-foreground",children:"VRAM / Memory Belegung"})]}),g.jsxs("div",{className:"flex items-center gap-3",children:[g.jsxs("span",{className:"text-[10px] font-mono text-muted-foreground",children:["Speicher-Pool: ",Bo(ee)," Gewichte",Ee>0?` · ${Bo(Ee)} real belegt (inkl. 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|
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* @license
|
||
* Copyright 2010-2024 Three.js Authors
|
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* SPDX-License-Identifier: MIT
|
||
*/const 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r=e.elements,i=n.elements,s=this.elements,o=r[0],a=r[3],l=r[6],c=r[1],d=r[4],f=r[7],m=r[2],y=r[5],x=r[8],S=i[0],w=i[3],_=i[6],E=i[1],T=i[4],C=i[7],O=i[2],N=i[5],D=i[8];return s[0]=o*S+a*E+l*O,s[3]=o*w+a*T+l*N,s[6]=o*_+a*C+l*D,s[1]=c*S+d*E+f*O,s[4]=c*w+d*T+f*N,s[7]=c*_+d*C+f*D,s[2]=m*S+y*E+x*O,s[5]=m*w+y*T+x*N,s[8]=m*_+y*C+x*D,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=e,n[4]*=e,n[7]*=e,n[2]*=e,n[5]*=e,n[8]*=e,this}determinant(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],d=e[8];return n*o*d-n*a*c-r*s*d+r*a*l+i*s*c-i*o*l}invert(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],d=e[8],f=d*o-a*c,m=a*l-d*s,y=c*s-o*l,x=n*f+r*m+i*y;if(x===0)return this.set(0,0,0,0,0,0,0,0,0);const S=1/x;return e[0]=f*S,e[1]=(i*c-d*r)*S,e[2]=(a*r-i*o)*S,e[3]=m*S,e[4]=(d*n-i*l)*S,e[5]=(i*s-a*n)*S,e[6]=y*S,e[7]=(r*l-c*n)*S,e[8]=(o*n-r*s)*S,this}transpose(){let e;const n=this.elements;return e=n[1],n[1]=n[3],n[3]=e,e=n[2],n[2]=n[6],n[6]=e,e=n[5],n[5]=n[7],n[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const n=this.elements;return e[0]=n[0],e[1]=n[3],e[2]=n[6],e[3]=n[1],e[4]=n[4],e[5]=n[7],e[6]=n[2],e[7]=n[5],e[8]=n[8],this}setUvTransform(e,n,r,i,s,o,a){const l=Math.cos(s),c=Math.sin(s);return this.set(r*l,r*c,-r*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+n,0,0,1),this}scale(e,n){return this.premultiply(KE.makeScale(e,n)),this}rotate(e){return this.premultiply(KE.makeRotation(-e)),this}translate(e,n){return this.premultiply(KE.makeTranslation(e,n)),this}makeTranslation(e,n){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,n,0,0,1),this}makeRotation(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,r,n,0,0,0,1),this}makeScale(e,n){return this.set(e,0,0,0,n,0,0,0,1),this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<9;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<9;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const KE=new qt;function i6(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const Hhe={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Xm(t,e){return new Hhe[t](e)}function Oy(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function s6(){const t=Oy("canvas");return t.style.display="block",t}const V3={};function X_(t){t in V3||(V3[t]=!0,console.warn(t))}function Vhe(t,e,n){return new Promise(function(r,i){function s(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:i();break;case t.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:r()}}setTimeout(s,n)})}function Ghe(t){const e=t.elements;e[2]=.5*e[2]+.5*e[3],e[6]=.5*e[6]+.5*e[7],e[10]=.5*e[10]+.5*e[11],e[14]=.5*e[14]+.5*e[15]}function Whe(t){const e=t.elements;e[11]===-1?(e[10]=-e[10]-1,e[14]=-e[14]):(e[10]=-e[10],e[14]=-e[14]+1)}const G3=new qt().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),W3=new qt().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),v0={[xi]:{transfer:Py,primaries:Ry,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t,fromReference:t=>t},[Ui]:{transfer:Jn,primaries:Ry,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t.convertSRGBToLinear(),fromReference:t=>t.convertLinearToSRGB()},[ux]:{transfer:Py,primaries:Ny,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.applyMatrix3(W3),fromReference:t=>t.applyMatrix3(G3)},[QS]:{transfer:Jn,primaries:Ny,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.convertSRGBToLinear().applyMatrix3(W3),fromReference:t=>t.applyMatrix3(G3).convertLinearToSRGB()}},$he=new Set([xi,ux]),In={enabled:!0,_workingColorSpace:xi,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(t){if(!$he.has(t))throw new Error(`Unsupported working color space, "${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(this.enabled===!1||e===n||!e||!n)return t;const r=v0[e].toReference,i=v0[n].fromReference;return i(r(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return v0[t].primaries},getTransfer:function(t){return t===jc?Py:v0[t].transfer},getLuminanceCoefficients:function(t,e=this._workingColorSpace){return t.fromArray(v0[e].luminanceCoefficients)}};function ig(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function YE(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}let hm;class o6{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{hm===void 0&&(hm=Oy("canvas")),hm.width=e.width,hm.height=e.height;const r=hm.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),n=hm}return n.width>2048||n.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),n.toDataURL("image/jpeg",.6)):n.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const n=Oy("canvas");n.width=e.width,n.height=e.height;const r=n.getContext("2d");r.drawImage(e,0,0,e.width,e.height);const i=r.getImageData(0,0,e.width,e.height),s=i.data;for(let o=0;o<s.length;o++)s[o]=ig(s[o]/255)*255;return r.putImageData(i,0,0),n}else if(e.data){const n=e.data.slice(0);for(let r=0;r<n.length;r++)n instanceof Uint8Array||n instanceof Uint8ClampedArray?n[r]=Math.floor(ig(n[r]/255)*255):n[r]=ig(n[r]);return{data:n,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Xhe=0;class ah{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Xhe++}),this.uuid=So(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const r={uuid:this.uuid,url:""},i=this.data;if(i!==null){let s;if(Array.isArray(i)){s=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?s.push(ZE(i[o].image)):s.push(ZE(i[o]))}else s=ZE(i);r.url=s}return n||(e.images[this.uuid]=r),r}}function ZE(t){return typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap?o6.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let qhe=0;class dr extends Vl{constructor(e=dr.DEFAULT_IMAGE,n=dr.DEFAULT_MAPPING,r=_o,i=_o,s=Cr,o=qo,a=is,l=Ha,c=dr.DEFAULT_ANISOTROPY,d=jc){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:qhe++}),this.uuid=So(),this.name="",this.source=new ah(e),this.mipmaps=[],this.mapping=n,this.channel=0,this.wrapS=r,this.wrapT=i,this.magFilter=s,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new Ge(0,0),this.repeat=new Ge(1,1),this.center=new Ge(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new qt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=d,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const r={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(r.userData=this.userData),n||(e.textures[this.uuid]=r),r}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==VS)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Pd:e.x=e.x-Math.floor(e.x);break;case _o:e.x=e.x<0?0:1;break;case kg:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Pd:e.y=e.y-Math.floor(e.y);break;case _o:e.y=e.y<0?0:1;break;case kg:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}dr.DEFAULT_IMAGE=null;dr.DEFAULT_MAPPING=VS;dr.DEFAULT_ANISOTROPY=1;class Ln{constructor(e=0,n=0,r=0,i=1){Ln.prototype.isVector4=!0,this.x=e,this.y=n,this.z=r,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,n,r,i){return this.x=e,this.y=n,this.z=r,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;case 3:this.w=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this.w=e.w+n.w,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this.w+=e.w*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this.w=e.w-n.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=this.w,o=e.elements;return this.x=o[0]*n+o[4]*r+o[8]*i+o[12]*s,this.y=o[1]*n+o[5]*r+o[9]*i+o[13]*s,this.z=o[2]*n+o[6]*r+o[10]*i+o[14]*s,this.w=o[3]*n+o[7]*r+o[11]*i+o[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const n=Math.sqrt(1-e.w*e.w);return n<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/n,this.y=e.y/n,this.z=e.z/n),this}setAxisAngleFromRotationMatrix(e){let n,r,i,s;const l=e.elements,c=l[0],d=l[4],f=l[8],m=l[1],y=l[5],x=l[9],S=l[2],w=l[6],_=l[10];if(Math.abs(d-m)<.01&&Math.abs(f-S)<.01&&Math.abs(x-w)<.01){if(Math.abs(d+m)<.1&&Math.abs(f+S)<.1&&Math.abs(x+w)<.1&&Math.abs(c+y+_-3)<.1)return this.set(1,0,0,0),this;n=Math.PI;const T=(c+1)/2,C=(y+1)/2,O=(_+1)/2,N=(d+m)/4,D=(f+S)/4,F=(x+w)/4;return T>C&&T>O?T<.01?(r=0,i=.707106781,s=.707106781):(r=Math.sqrt(T),i=N/r,s=D/r):C>O?C<.01?(r=.707106781,i=0,s=.707106781):(i=Math.sqrt(C),r=N/i,s=F/i):O<.01?(r=.707106781,i=.707106781,s=0):(s=Math.sqrt(O),r=D/s,i=F/s),this.set(r,i,s,n),this}let E=Math.sqrt((w-x)*(w-x)+(f-S)*(f-S)+(m-d)*(m-d));return Math.abs(E)<.001&&(E=1),this.x=(w-x)/E,this.y=(f-S)/E,this.z=(m-d)/E,this.w=Math.acos((c+y+_-1)/2),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this.w=n[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this.w=Math.max(e.w,Math.min(n.w,this.w)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this.w=Math.max(e,Math.min(n,this.w)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this.w+=(e.w-this.w)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this.w=e.w+(n.w-e.w)*r,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this.w=e[n+3],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e[n+3]=this.w,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this.w=e.getW(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class a6 extends Vl{constructor(e=1,n=1,r={}){super(),this.isRenderTarget=!0,this.width=e,this.height=n,this.depth=1,this.scissor=new Ln(0,0,e,n),this.scissorTest=!1,this.viewport=new Ln(0,0,e,n);const i={width:e,height:n,depth:1};r=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Cr,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},r);const s=new dr(i,r.mapping,r.wrapS,r.wrapT,r.magFilter,r.minFilter,r.format,r.type,r.anisotropy,r.colorSpace);s.flipY=!1,s.generateMipmaps=r.generateMipmaps,s.internalFormat=r.internalFormat,this.textures=[];const o=r.count;for(let a=0;a<o;a++)this.textures[a]=s.clone(),this.textures[a].isRenderTargetTexture=!0;this.depthBuffer=r.depthBuffer,this.stencilBuffer=r.stencilBuffer,this.resolveDepthBuffer=r.resolveDepthBuffer,this.resolveStencilBuffer=r.resolveStencilBuffer,this.depthTexture=r.depthTexture,this.samples=r.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,n,r=1){if(this.width!==e||this.height!==n||this.depth!==r){this.width=e,this.height=n,this.depth=r;for(let i=0,s=this.textures.length;i<s;i++)this.textures[i].image.width=e,this.textures[i].image.height=n,this.textures[i].image.depth=r;this.dispose()}this.viewport.set(0,0,e,n),this.scissor.set(0,0,e,n)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let r=0,i=e.textures.length;r<i;r++)this.textures[r]=e.textures[r].clone(),this.textures[r].isRenderTargetTexture=!0;const n=Object.assign({},e.texture.image);return this.texture.source=new ah(n),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Va extends a6{constructor(e=1,n=1,r={}){super(e,n,r),this.isWebGLRenderTarget=!0}}class JS extends dr{constructor(e=null,n=1,r=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:n,height:r,depth:i},this.magFilter=ri,this.minFilter=ri,this.wrapR=_o,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class Khe extends Va{constructor(e=1,n=1,r=1,i={}){super(e,n,i),this.isWebGLArrayRenderTarget=!0,this.depth=r,this.texture=new JS(null,e,n,r),this.texture.isRenderTargetTexture=!0}}class ER extends dr{constructor(e=null,n=1,r=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:n,height:r,depth:i},this.magFilter=ri,this.minFilter=ri,this.wrapR=_o,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Yhe extends Va{constructor(e=1,n=1,r=1,i={}){super(e,n,i),this.isWebGL3DRenderTarget=!0,this.depth=r,this.texture=new ER(null,e,n,r),this.texture.isRenderTargetTexture=!0}}class Kt{constructor(e=0,n=0,r=0,i=1){this.isQuaternion=!0,this._x=e,this._y=n,this._z=r,this._w=i}static slerpFlat(e,n,r,i,s,o,a){let l=r[i+0],c=r[i+1],d=r[i+2],f=r[i+3];const m=s[o+0],y=s[o+1],x=s[o+2],S=s[o+3];if(a===0){e[n+0]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f;return}if(a===1){e[n+0]=m,e[n+1]=y,e[n+2]=x,e[n+3]=S;return}if(f!==S||l!==m||c!==y||d!==x){let w=1-a;const _=l*m+c*y+d*x+f*S,E=_>=0?1:-1,T=1-_*_;if(T>Number.EPSILON){const O=Math.sqrt(T),N=Math.atan2(O,_*E);w=Math.sin(w*N)/O,a=Math.sin(a*N)/O}const C=a*E;if(l=l*w+m*C,c=c*w+y*C,d=d*w+x*C,f=f*w+S*C,w===1-a){const O=1/Math.sqrt(l*l+c*c+d*d+f*f);l*=O,c*=O,d*=O,f*=O}}e[n]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f}static multiplyQuaternionsFlat(e,n,r,i,s,o){const a=r[i],l=r[i+1],c=r[i+2],d=r[i+3],f=s[o],m=s[o+1],y=s[o+2],x=s[o+3];return e[n]=a*x+d*f+l*y-c*m,e[n+1]=l*x+d*m+c*f-a*y,e[n+2]=c*x+d*y+a*m-l*f,e[n+3]=d*x-a*f-l*m-c*y,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,n,r,i){return this._x=e,this._y=n,this._z=r,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,n=!0){const r=e._x,i=e._y,s=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(r/2),d=a(i/2),f=a(s/2),m=l(r/2),y=l(i/2),x=l(s/2);switch(o){case"XYZ":this._x=m*d*f+c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f-m*y*x;break;case"YXZ":this._x=m*d*f+c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f+m*y*x;break;case"ZXY":this._x=m*d*f-c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f-m*y*x;break;case"ZYX":this._x=m*d*f-c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f+m*y*x;break;case"YZX":this._x=m*d*f+c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f-m*y*x;break;case"XZY":this._x=m*d*f-c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f+m*y*x;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return n===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,n){const r=n/2,i=Math.sin(r);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(r),this._onChangeCallback(),this}setFromRotationMatrix(e){const n=e.elements,r=n[0],i=n[4],s=n[8],o=n[1],a=n[5],l=n[9],c=n[2],d=n[6],f=n[10],m=r+a+f;if(m>0){const y=.5/Math.sqrt(m+1);this._w=.25/y,this._x=(d-l)*y,this._y=(s-c)*y,this._z=(o-i)*y}else if(r>a&&r>f){const y=2*Math.sqrt(1+r-a-f);this._w=(d-l)/y,this._x=.25*y,this._y=(i+o)/y,this._z=(s+c)/y}else if(a>f){const y=2*Math.sqrt(1+a-r-f);this._w=(s-c)/y,this._x=(i+o)/y,this._y=.25*y,this._z=(l+d)/y}else{const y=2*Math.sqrt(1+f-r-a);this._w=(o-i)/y,this._x=(s+c)/y,this._y=(l+d)/y,this._z=.25*y}return this._onChangeCallback(),this}setFromUnitVectors(e,n){let r=e.dot(n)+1;return r<Number.EPSILON?(r=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=r):(this._x=0,this._y=-e.z,this._z=e.y,this._w=r)):(this._x=e.y*n.z-e.z*n.y,this._y=e.z*n.x-e.x*n.z,this._z=e.x*n.y-e.y*n.x,this._w=r),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Ar(this.dot(e),-1,1)))}rotateTowards(e,n){const r=this.angleTo(e);if(r===0)return this;const i=Math.min(1,n/r);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,n){const r=e._x,i=e._y,s=e._z,o=e._w,a=n._x,l=n._y,c=n._z,d=n._w;return this._x=r*d+o*a+i*c-s*l,this._y=i*d+o*l+s*a-r*c,this._z=s*d+o*c+r*l-i*a,this._w=o*d-r*a-i*l-s*c,this._onChangeCallback(),this}slerp(e,n){if(n===0)return this;if(n===1)return this.copy(e);const r=this._x,i=this._y,s=this._z,o=this._w;let a=o*e._w+r*e._x+i*e._y+s*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=r,this._y=i,this._z=s,this;const l=1-a*a;if(l<=Number.EPSILON){const y=1-n;return this._w=y*o+n*this._w,this._x=y*r+n*this._x,this._y=y*i+n*this._y,this._z=y*s+n*this._z,this.normalize(),this}const c=Math.sqrt(l),d=Math.atan2(c,a),f=Math.sin((1-n)*d)/c,m=Math.sin(n*d)/c;return this._w=o*f+this._w*m,this._x=r*f+this._x*m,this._y=i*f+this._y*m,this._z=s*f+this._z*m,this._onChangeCallback(),this}slerpQuaternions(e,n,r){return this.copy(e).slerp(n,r)}random(){const e=2*Math.PI*Math.random(),n=2*Math.PI*Math.random(),r=Math.random(),i=Math.sqrt(1-r),s=Math.sqrt(r);return this.set(i*Math.sin(e),i*Math.cos(e),s*Math.sin(n),s*Math.cos(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,n=0){return this._x=e[n],this._y=e[n+1],this._z=e[n+2],this._w=e[n+3],this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._w,e}fromBufferAttribute(e,n){return this._x=e.getX(n),this._y=e.getY(n),this._z=e.getZ(n),this._w=e.getW(n),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class X{constructor(e=0,n=0,r=0){X.prototype.isVector3=!0,this.x=e,this.y=n,this.z=r}set(e,n,r){return r===void 0&&(r=this.z),this.x=e,this.y=n,this.z=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,n){return this.x=e.x*n.x,this.y=e.y*n.y,this.z=e.z*n.z,this}applyEuler(e){return this.applyQuaternion($3.setFromEuler(e))}applyAxisAngle(e,n){return this.applyQuaternion($3.setFromAxisAngle(e,n))}applyMatrix3(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[3]*r+s[6]*i,this.y=s[1]*n+s[4]*r+s[7]*i,this.z=s[2]*n+s[5]*r+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=e.elements,o=1/(s[3]*n+s[7]*r+s[11]*i+s[15]);return this.x=(s[0]*n+s[4]*r+s[8]*i+s[12])*o,this.y=(s[1]*n+s[5]*r+s[9]*i+s[13])*o,this.z=(s[2]*n+s[6]*r+s[10]*i+s[14])*o,this}applyQuaternion(e){const n=this.x,r=this.y,i=this.z,s=e.x,o=e.y,a=e.z,l=e.w,c=2*(o*i-a*r),d=2*(a*n-s*i),f=2*(s*r-o*n);return this.x=n+l*c+o*f-a*d,this.y=r+l*d+a*c-s*f,this.z=i+l*f+s*d-o*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[4]*r+s[8]*i,this.y=s[1]*n+s[5]*r+s[9]*i,this.z=s[2]*n+s[6]*r+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,n){const r=e.x,i=e.y,s=e.z,o=n.x,a=n.y,l=n.z;return this.x=i*l-s*a,this.y=s*o-r*l,this.z=r*a-i*o,this}projectOnVector(e){const n=e.lengthSq();if(n===0)return this.set(0,0,0);const r=e.dot(this)/n;return this.copy(e).multiplyScalar(r)}projectOnPlane(e){return QE.copy(this).projectOnVector(e),this.sub(QE)}reflect(e){return this.sub(QE.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const n=Math.sqrt(this.lengthSq()*e.lengthSq());if(n===0)return Math.PI/2;const r=this.dot(e)/n;return Math.acos(Ar(r,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,r=this.y-e.y,i=this.z-e.z;return n*n+r*r+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,n,r){const i=Math.sin(n)*e;return this.x=i*Math.sin(r),this.y=Math.cos(n)*e,this.z=i*Math.cos(r),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,n,r){return this.x=e*Math.sin(n),this.y=r,this.z=e*Math.cos(n),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this}setFromMatrixScale(e){const n=this.setFromMatrixColumn(e,0).length(),r=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=n,this.y=r,this.z=i,this}setFromMatrixColumn(e,n){return this.fromArray(e.elements,n*4)}setFromMatrix3Column(e,n){return this.fromArray(e.elements,n*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,n=Math.random()*2-1,r=Math.sqrt(1-n*n);return this.x=r*Math.cos(e),this.y=n,this.z=r*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const QE=new X,$3=new Kt;class os{constructor(e=new X(1/0,1/0,1/0),n=new X(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromArray(e){this.makeEmpty();for(let n=0,r=e.length;n<r;n+=3)this.expandByPoint(Pa.fromArray(e,n));return this}setFromBufferAttribute(e){this.makeEmpty();for(let n=0,r=e.count;n<r;n++)this.expandByPoint(Pa.fromBufferAttribute(e,n));return this}setFromPoints(e){this.makeEmpty();for(let n=0,r=e.length;n<r;n++)this.expandByPoint(e[n]);return this}setFromCenterAndSize(e,n){const r=Pa.copy(n).multiplyScalar(.5);return this.min.copy(e).sub(r),this.max.copy(e).add(r),this}setFromObject(e,n=!1){return this.makeEmpty(),this.expandByObject(e,n)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,n=!1){e.updateWorldMatrix(!1,!1);const r=e.geometry;if(r!==void 0){const s=r.getAttribute("position");if(n===!0&&s!==void 0&&e.isInstancedMesh!==!0)for(let o=0,a=s.count;o<a;o++)e.isMesh===!0?e.getVertexPosition(o,Pa):Pa.fromBufferAttribute(s,o),Pa.applyMatrix4(e.matrixWorld),this.expandByPoint(Pa);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Fb.copy(e.boundingBox)):(r.boundingBox===null&&r.computeBoundingBox(),Fb.copy(r.boundingBox)),Fb.applyMatrix4(e.matrixWorld),this.union(Fb)}const i=e.children;for(let s=0,o=i.length;s<o;s++)this.expandByObject(i[s],n);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Pa),Pa.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let n,r;return e.normal.x>0?(n=e.normal.x*this.min.x,r=e.normal.x*this.max.x):(n=e.normal.x*this.max.x,r=e.normal.x*this.min.x),e.normal.y>0?(n+=e.normal.y*this.min.y,r+=e.normal.y*this.max.y):(n+=e.normal.y*this.max.y,r+=e.normal.y*this.min.y),e.normal.z>0?(n+=e.normal.z*this.min.z,r+=e.normal.z*this.max.z):(n+=e.normal.z*this.max.z,r+=e.normal.z*this.min.z),n<=-e.constant&&r>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(y0),zb.subVectors(this.max,y0),pm.subVectors(e.a,y0),mm.subVectors(e.b,y0),gm.subVectors(e.c,y0),Xu.subVectors(mm,pm),qu.subVectors(gm,mm),Tf.subVectors(pm,gm);let n=[0,-Xu.z,Xu.y,0,-qu.z,qu.y,0,-Tf.z,Tf.y,Xu.z,0,-Xu.x,qu.z,0,-qu.x,Tf.z,0,-Tf.x,-Xu.y,Xu.x,0,-qu.y,qu.x,0,-Tf.y,Tf.x,0];return!JE(n,pm,mm,gm,zb)||(n=[1,0,0,0,1,0,0,0,1],!JE(n,pm,mm,gm,zb))?!1:(Bb.crossVectors(Xu,qu),n=[Bb.x,Bb.y,Bb.z],JE(n,pm,mm,gm,zb))}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Pa).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Pa).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Mc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Mc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Mc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Mc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Mc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Mc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Mc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Mc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Mc),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Mc=[new X,new X,new X,new X,new X,new X,new X,new X],Pa=new X,Fb=new os,pm=new X,mm=new X,gm=new X,Xu=new X,qu=new X,Tf=new X,y0=new X,zb=new X,Bb=new X,Cf=new X;function JE(t,e,n,r,i){for(let s=0,o=t.length-3;s<=o;s+=3){Cf.fromArray(t,s);const a=i.x*Math.abs(Cf.x)+i.y*Math.abs(Cf.y)+i.z*Math.abs(Cf.z),l=e.dot(Cf),c=n.dot(Cf),d=r.dot(Cf);if(Math.max(-Math.max(l,c,d),Math.min(l,c,d))>a)return!1}return!0}const Zhe=new os,x0=new X,eA=new X;class Bi{constructor(e=new X,n=-1){this.isSphere=!0,this.center=e,this.radius=n}set(e,n){return this.center.copy(e),this.radius=n,this}setFromPoints(e,n){const r=this.center;n!==void 0?r.copy(n):Zhe.setFromPoints(e).getCenter(r);let i=0;for(let s=0,o=e.length;s<o;s++)i=Math.max(i,r.distanceToSquared(e[s]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const n=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=n*n}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,n){const r=this.center.distanceToSquared(e);return n.copy(e),r>this.radius*this.radius&&(n.sub(this.center).normalize(),n.multiplyScalar(this.radius).add(this.center)),n}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;x0.subVectors(e,this.center);const n=x0.lengthSq();if(n>this.radius*this.radius){const r=Math.sqrt(n),i=(r-this.radius)*.5;this.center.addScaledVector(x0,i/r),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(eA.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(x0.copy(e.center).add(eA)),this.expandByPoint(x0.copy(e.center).sub(eA))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Ec=new X,tA=new X,Hb=new X,Ku=new X,nA=new X,Vb=new X,rA=new X;class Jh{constructor(e=new X,n=new X(0,0,-1)){this.origin=e,this.direction=n}set(e,n){return this.origin.copy(e),this.direction.copy(n),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,n){return n.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ec)),this}closestPointToPoint(e,n){n.subVectors(e,this.origin);const r=n.dot(this.direction);return r<0?n.copy(this.origin):n.copy(this.origin).addScaledVector(this.direction,r)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const n=Ec.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(Ec.copy(this.origin).addScaledVector(this.direction,n),Ec.distanceToSquared(e))}distanceSqToSegment(e,n,r,i){tA.copy(e).add(n).multiplyScalar(.5),Hb.copy(n).sub(e).normalize(),Ku.copy(this.origin).sub(tA);const s=e.distanceTo(n)*.5,o=-this.direction.dot(Hb),a=Ku.dot(this.direction),l=-Ku.dot(Hb),c=Ku.lengthSq(),d=Math.abs(1-o*o);let f,m,y,x;if(d>0)if(f=o*l-a,m=o*a-l,x=s*d,f>=0)if(m>=-x)if(m<=x){const S=1/d;f*=S,m*=S,y=f*(f+o*m+2*a)+m*(o*f+m+2*l)+c}else m=s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;else m=-s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;else m<=-x?(f=Math.max(0,-(-o*s+a)),m=f>0?-s:Math.min(Math.max(-s,-l),s),y=-f*f+m*(m+2*l)+c):m<=x?(f=0,m=Math.min(Math.max(-s,-l),s),y=m*(m+2*l)+c):(f=Math.max(0,-(o*s+a)),m=f>0?s:Math.min(Math.max(-s,-l),s),y=-f*f+m*(m+2*l)+c);else m=o>0?-s:s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;return r&&r.copy(this.origin).addScaledVector(this.direction,f),i&&i.copy(tA).addScaledVector(Hb,m),y}intersectSphere(e,n){Ec.subVectors(e.center,this.origin);const r=Ec.dot(this.direction),i=Ec.dot(Ec)-r*r,s=e.radius*e.radius;if(i>s)return null;const o=Math.sqrt(s-i),a=r-o,l=r+o;return l<0?null:a<0?this.at(l,n):this.at(a,n)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const n=e.normal.dot(this.direction);if(n===0)return e.distanceToPoint(this.origin)===0?0:null;const r=-(this.origin.dot(e.normal)+e.constant)/n;return r>=0?r:null}intersectPlane(e,n){const r=this.distanceToPlane(e);return r===null?null:this.at(r,n)}intersectsPlane(e){const n=e.distanceToPoint(this.origin);return n===0||e.normal.dot(this.direction)*n<0}intersectBox(e,n){let r,i,s,o,a,l;const c=1/this.direction.x,d=1/this.direction.y,f=1/this.direction.z,m=this.origin;return c>=0?(r=(e.min.x-m.x)*c,i=(e.max.x-m.x)*c):(r=(e.max.x-m.x)*c,i=(e.min.x-m.x)*c),d>=0?(s=(e.min.y-m.y)*d,o=(e.max.y-m.y)*d):(s=(e.max.y-m.y)*d,o=(e.min.y-m.y)*d),r>o||s>i||((s>r||isNaN(r))&&(r=s),(o<i||isNaN(i))&&(i=o),f>=0?(a=(e.min.z-m.z)*f,l=(e.max.z-m.z)*f):(a=(e.max.z-m.z)*f,l=(e.min.z-m.z)*f),r>l||a>i)||((a>r||r!==r)&&(r=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(r>=0?r:i,n)}intersectsBox(e){return this.intersectBox(e,Ec)!==null}intersectTriangle(e,n,r,i,s){nA.subVectors(n,e),Vb.subVectors(r,e),rA.crossVectors(nA,Vb);let o=this.direction.dot(rA),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;Ku.subVectors(this.origin,e);const l=a*this.direction.dot(Vb.crossVectors(Ku,Vb));if(l<0)return null;const c=a*this.direction.dot(nA.cross(Ku));if(c<0||l+c>o)return null;const d=-a*Ku.dot(rA);return d<0?null:this.at(d/o,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Pt{constructor(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,w){Pt.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,w)}set(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,w){const _=this.elements;return _[0]=e,_[4]=n,_[8]=r,_[12]=i,_[1]=s,_[5]=o,_[9]=a,_[13]=l,_[2]=c,_[6]=d,_[10]=f,_[14]=m,_[3]=y,_[7]=x,_[11]=S,_[15]=w,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Pt().fromArray(this.elements)}copy(e){const n=this.elements,r=e.elements;return n[0]=r[0],n[1]=r[1],n[2]=r[2],n[3]=r[3],n[4]=r[4],n[5]=r[5],n[6]=r[6],n[7]=r[7],n[8]=r[8],n[9]=r[9],n[10]=r[10],n[11]=r[11],n[12]=r[12],n[13]=r[13],n[14]=r[14],n[15]=r[15],this}copyPosition(e){const n=this.elements,r=e.elements;return n[12]=r[12],n[13]=r[13],n[14]=r[14],this}setFromMatrix3(e){const n=e.elements;return this.set(n[0],n[3],n[6],0,n[1],n[4],n[7],0,n[2],n[5],n[8],0,0,0,0,1),this}extractBasis(e,n,r){return e.setFromMatrixColumn(this,0),n.setFromMatrixColumn(this,1),r.setFromMatrixColumn(this,2),this}makeBasis(e,n,r){return this.set(e.x,n.x,r.x,0,e.y,n.y,r.y,0,e.z,n.z,r.z,0,0,0,0,1),this}extractRotation(e){const n=this.elements,r=e.elements,i=1/vm.setFromMatrixColumn(e,0).length(),s=1/vm.setFromMatrixColumn(e,1).length(),o=1/vm.setFromMatrixColumn(e,2).length();return n[0]=r[0]*i,n[1]=r[1]*i,n[2]=r[2]*i,n[3]=0,n[4]=r[4]*s,n[5]=r[5]*s,n[6]=r[6]*s,n[7]=0,n[8]=r[8]*o,n[9]=r[9]*o,n[10]=r[10]*o,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromEuler(e){const n=this.elements,r=e.x,i=e.y,s=e.z,o=Math.cos(r),a=Math.sin(r),l=Math.cos(i),c=Math.sin(i),d=Math.cos(s),f=Math.sin(s);if(e.order==="XYZ"){const m=o*d,y=o*f,x=a*d,S=a*f;n[0]=l*d,n[4]=-l*f,n[8]=c,n[1]=y+x*c,n[5]=m-S*c,n[9]=-a*l,n[2]=S-m*c,n[6]=x+y*c,n[10]=o*l}else if(e.order==="YXZ"){const m=l*d,y=l*f,x=c*d,S=c*f;n[0]=m+S*a,n[4]=x*a-y,n[8]=o*c,n[1]=o*f,n[5]=o*d,n[9]=-a,n[2]=y*a-x,n[6]=S+m*a,n[10]=o*l}else if(e.order==="ZXY"){const m=l*d,y=l*f,x=c*d,S=c*f;n[0]=m-S*a,n[4]=-o*f,n[8]=x+y*a,n[1]=y+x*a,n[5]=o*d,n[9]=S-m*a,n[2]=-o*c,n[6]=a,n[10]=o*l}else if(e.order==="ZYX"){const m=o*d,y=o*f,x=a*d,S=a*f;n[0]=l*d,n[4]=x*c-y,n[8]=m*c+S,n[1]=l*f,n[5]=S*c+m,n[9]=y*c-x,n[2]=-c,n[6]=a*l,n[10]=o*l}else if(e.order==="YZX"){const m=o*l,y=o*c,x=a*l,S=a*c;n[0]=l*d,n[4]=S-m*f,n[8]=x*f+y,n[1]=f,n[5]=o*d,n[9]=-a*d,n[2]=-c*d,n[6]=y*f+x,n[10]=m-S*f}else if(e.order==="XZY"){const m=o*l,y=o*c,x=a*l,S=a*c;n[0]=l*d,n[4]=-f,n[8]=c*d,n[1]=m*f+S,n[5]=o*d,n[9]=y*f-x,n[2]=x*f-y,n[6]=a*d,n[10]=S*f+m}return n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Qhe,e,Jhe)}lookAt(e,n,r){const i=this.elements;return ho.subVectors(e,n),ho.lengthSq()===0&&(ho.z=1),ho.normalize(),Yu.crossVectors(r,ho),Yu.lengthSq()===0&&(Math.abs(r.z)===1?ho.x+=1e-4:ho.z+=1e-4,ho.normalize(),Yu.crossVectors(r,ho)),Yu.normalize(),Gb.crossVectors(ho,Yu),i[0]=Yu.x,i[4]=Gb.x,i[8]=ho.x,i[1]=Yu.y,i[5]=Gb.y,i[9]=ho.y,i[2]=Yu.z,i[6]=Gb.z,i[10]=ho.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const r=e.elements,i=n.elements,s=this.elements,o=r[0],a=r[4],l=r[8],c=r[12],d=r[1],f=r[5],m=r[9],y=r[13],x=r[2],S=r[6],w=r[10],_=r[14],E=r[3],T=r[7],C=r[11],O=r[15],N=i[0],D=i[4],F=i[8],G=i[12],k=i[1],U=i[5],H=i[9],ne=i[13],te=i[2],he=i[6],se=i[10],fe=i[14],B=i[3],J=i[7],Y=i[11],V=i[15];return s[0]=o*N+a*k+l*te+c*B,s[4]=o*D+a*U+l*he+c*J,s[8]=o*F+a*H+l*se+c*Y,s[12]=o*G+a*ne+l*fe+c*V,s[1]=d*N+f*k+m*te+y*B,s[5]=d*D+f*U+m*he+y*J,s[9]=d*F+f*H+m*se+y*Y,s[13]=d*G+f*ne+m*fe+y*V,s[2]=x*N+S*k+w*te+_*B,s[6]=x*D+S*U+w*he+_*J,s[10]=x*F+S*H+w*se+_*Y,s[14]=x*G+S*ne+w*fe+_*V,s[3]=E*N+T*k+C*te+O*B,s[7]=E*D+T*U+C*he+O*J,s[11]=E*F+T*H+C*se+O*Y,s[15]=E*G+T*ne+C*fe+O*V,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[4]*=e,n[8]*=e,n[12]*=e,n[1]*=e,n[5]*=e,n[9]*=e,n[13]*=e,n[2]*=e,n[6]*=e,n[10]*=e,n[14]*=e,n[3]*=e,n[7]*=e,n[11]*=e,n[15]*=e,this}determinant(){const e=this.elements,n=e[0],r=e[4],i=e[8],s=e[12],o=e[1],a=e[5],l=e[9],c=e[13],d=e[2],f=e[6],m=e[10],y=e[14],x=e[3],S=e[7],w=e[11],_=e[15];return x*(+s*l*f-i*c*f-s*a*m+r*c*m+i*a*y-r*l*y)+S*(+n*l*y-n*c*m+s*o*m-i*o*y+i*c*d-s*l*d)+w*(+n*c*f-n*a*y-s*o*f+r*o*y+s*a*d-r*c*d)+_*(-i*a*d-n*l*f+n*a*m+i*o*f-r*o*m+r*l*d)}transpose(){const e=this.elements;let n;return n=e[1],e[1]=e[4],e[4]=n,n=e[2],e[2]=e[8],e[8]=n,n=e[6],e[6]=e[9],e[9]=n,n=e[3],e[3]=e[12],e[12]=n,n=e[7],e[7]=e[13],e[13]=n,n=e[11],e[11]=e[14],e[14]=n,this}setPosition(e,n,r){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=n,i[14]=r),this}invert(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],d=e[8],f=e[9],m=e[10],y=e[11],x=e[12],S=e[13],w=e[14],_=e[15],E=f*w*c-S*m*c+S*l*y-a*w*y-f*l*_+a*m*_,T=x*m*c-d*w*c-x*l*y+o*w*y+d*l*_-o*m*_,C=d*S*c-x*f*c+x*a*y-o*S*y-d*a*_+o*f*_,O=x*f*l-d*S*l-x*a*m+o*S*m+d*a*w-o*f*w,N=n*E+r*T+i*C+s*O;if(N===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const D=1/N;return e[0]=E*D,e[1]=(S*m*s-f*w*s-S*i*y+r*w*y+f*i*_-r*m*_)*D,e[2]=(a*w*s-S*l*s+S*i*c-r*w*c-a*i*_+r*l*_)*D,e[3]=(f*l*s-a*m*s-f*i*c+r*m*c+a*i*y-r*l*y)*D,e[4]=T*D,e[5]=(d*w*s-x*m*s+x*i*y-n*w*y-d*i*_+n*m*_)*D,e[6]=(x*l*s-o*w*s-x*i*c+n*w*c+o*i*_-n*l*_)*D,e[7]=(o*m*s-d*l*s+d*i*c-n*m*c-o*i*y+n*l*y)*D,e[8]=C*D,e[9]=(x*f*s-d*S*s-x*r*y+n*S*y+d*r*_-n*f*_)*D,e[10]=(o*S*s-x*a*s+x*r*c-n*S*c-o*r*_+n*a*_)*D,e[11]=(d*a*s-o*f*s-d*r*c+n*f*c+o*r*y-n*a*y)*D,e[12]=O*D,e[13]=(d*S*i-x*f*i+x*r*m-n*S*m-d*r*w+n*f*w)*D,e[14]=(x*a*i-o*S*i-x*r*l+n*S*l+o*r*w-n*a*w)*D,e[15]=(o*f*i-d*a*i+d*r*l-n*f*l-o*r*m+n*a*m)*D,this}scale(e){const n=this.elements,r=e.x,i=e.y,s=e.z;return n[0]*=r,n[4]*=i,n[8]*=s,n[1]*=r,n[5]*=i,n[9]*=s,n[2]*=r,n[6]*=i,n[10]*=s,n[3]*=r,n[7]*=i,n[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,n=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],r=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(n,r,i))}makeTranslation(e,n,r){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,n,0,0,1,r,0,0,0,1),this}makeRotationX(e){const n=Math.cos(e),r=Math.sin(e);return this.set(1,0,0,0,0,n,-r,0,0,r,n,0,0,0,0,1),this}makeRotationY(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,0,r,0,0,1,0,0,-r,0,n,0,0,0,0,1),this}makeRotationZ(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,0,r,n,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,n){const r=Math.cos(n),i=Math.sin(n),s=1-r,o=e.x,a=e.y,l=e.z,c=s*o,d=s*a;return this.set(c*o+r,c*a-i*l,c*l+i*a,0,c*a+i*l,d*a+r,d*l-i*o,0,c*l-i*a,d*l+i*o,s*l*l+r,0,0,0,0,1),this}makeScale(e,n,r){return this.set(e,0,0,0,0,n,0,0,0,0,r,0,0,0,0,1),this}makeShear(e,n,r,i,s,o){return this.set(1,r,s,0,e,1,o,0,n,i,1,0,0,0,0,1),this}compose(e,n,r){const i=this.elements,s=n._x,o=n._y,a=n._z,l=n._w,c=s+s,d=o+o,f=a+a,m=s*c,y=s*d,x=s*f,S=o*d,w=o*f,_=a*f,E=l*c,T=l*d,C=l*f,O=r.x,N=r.y,D=r.z;return i[0]=(1-(S+_))*O,i[1]=(y+C)*O,i[2]=(x-T)*O,i[3]=0,i[4]=(y-C)*N,i[5]=(1-(m+_))*N,i[6]=(w+E)*N,i[7]=0,i[8]=(x+T)*D,i[9]=(w-E)*D,i[10]=(1-(m+S))*D,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,n,r){const i=this.elements;let s=vm.set(i[0],i[1],i[2]).length();const o=vm.set(i[4],i[5],i[6]).length(),a=vm.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],Ra.copy(this);const c=1/s,d=1/o,f=1/a;return Ra.elements[0]*=c,Ra.elements[1]*=c,Ra.elements[2]*=c,Ra.elements[4]*=d,Ra.elements[5]*=d,Ra.elements[6]*=d,Ra.elements[8]*=f,Ra.elements[9]*=f,Ra.elements[10]*=f,n.setFromRotationMatrix(Ra),r.x=s,r.y=o,r.z=a,this}makePerspective(e,n,r,i,s,o,a=Ml){const l=this.elements,c=2*s/(n-e),d=2*s/(r-i),f=(n+e)/(n-e),m=(r+i)/(r-i);let y,x;if(a===Ml)y=-(o+s)/(o-s),x=-2*o*s/(o-s);else if(a===ky)y=-o/(o-s),x=-o*s/(o-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);return l[0]=c,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=d,l[9]=m,l[13]=0,l[2]=0,l[6]=0,l[10]=y,l[14]=x,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,n,r,i,s,o,a=Ml){const l=this.elements,c=1/(n-e),d=1/(r-i),f=1/(o-s),m=(n+e)*c,y=(r+i)*d;let x,S;if(a===Ml)x=(o+s)*f,S=-2*f;else if(a===ky)x=s*f,S=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-m,l[1]=0,l[5]=2*d,l[9]=0,l[13]=-y,l[2]=0,l[6]=0,l[10]=S,l[14]=-x,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<16;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<16;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e[n+9]=r[9],e[n+10]=r[10],e[n+11]=r[11],e[n+12]=r[12],e[n+13]=r[13],e[n+14]=r[14],e[n+15]=r[15],e}}const vm=new X,Ra=new Pt,Qhe=new X(0,0,0),Jhe=new X(1,1,1),Yu=new X,Gb=new X,ho=new X,X3=new Pt,q3=new Kt;class as{constructor(e=0,n=0,r=0,i=as.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=r,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,n,r,i=this._order){return this._x=e,this._y=n,this._z=r,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,n=this._order,r=!0){const i=e.elements,s=i[0],o=i[4],a=i[8],l=i[1],c=i[5],d=i[9],f=i[2],m=i[6],y=i[10];switch(n){case"XYZ":this._y=Math.asin(Ar(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-d,y),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(m,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Ar(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(a,y),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,s),this._z=0);break;case"ZXY":this._x=Math.asin(Ar(m,-1,1)),Math.abs(m)<.9999999?(this._y=Math.atan2(-f,y),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Ar(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(m,y),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(Ar(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,c),this._y=Math.atan2(-f,s)):(this._x=0,this._y=Math.atan2(a,y));break;case"XZY":this._z=Math.asin(-Ar(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(m,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-d,y),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+n)}return this._order=n,r===!0&&this._onChangeCallback(),this}setFromQuaternion(e,n,r){return X3.makeRotationFromQuaternion(e),this.setFromRotationMatrix(X3,n,r)}setFromVector3(e,n=this._order){return this.set(e.x,e.y,e.z,n)}reorder(e){return q3.setFromEuler(this),this.setFromQuaternion(q3,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}as.DEFAULT_ORDER="XYZ";class Ah{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let epe=0;const K3=new X,ym=new Kt,Ac=new Pt,Wb=new X,b0=new X,tpe=new X,npe=new Kt,Y3=new X(1,0,0),Z3=new X(0,1,0),Q3=new X(0,0,1),J3={type:"added"},rpe={type:"removed"},xm={type:"childadded",child:null},iA={type:"childremoved",child:null};class mn extends Vl{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:epe++}),this.uuid=So(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=mn.DEFAULT_UP.clone();const e=new X,n=new as,r=new Kt,i=new X(1,1,1);function s(){r.setFromEuler(n,!1)}function o(){n.setFromQuaternion(r,void 0,!1)}n._onChange(s),r._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:r},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Pt},normalMatrix:{value:new qt}}),this.matrix=new Pt,this.matrixWorld=new Pt,this.matrixAutoUpdate=mn.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=mn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Ah,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,n){this.quaternion.setFromAxisAngle(e,n)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,n){return ym.setFromAxisAngle(e,n),this.quaternion.multiply(ym),this}rotateOnWorldAxis(e,n){return ym.setFromAxisAngle(e,n),this.quaternion.premultiply(ym),this}rotateX(e){return this.rotateOnAxis(Y3,e)}rotateY(e){return this.rotateOnAxis(Z3,e)}rotateZ(e){return this.rotateOnAxis(Q3,e)}translateOnAxis(e,n){return K3.copy(e).applyQuaternion(this.quaternion),this.position.add(K3.multiplyScalar(n)),this}translateX(e){return this.translateOnAxis(Y3,e)}translateY(e){return this.translateOnAxis(Z3,e)}translateZ(e){return this.translateOnAxis(Q3,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Ac.copy(this.matrixWorld).invert())}lookAt(e,n,r){e.isVector3?Wb.copy(e):Wb.set(e,n,r);const i=this.parent;this.updateWorldMatrix(!0,!1),b0.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ac.lookAt(b0,Wb,this.up):Ac.lookAt(Wb,b0,this.up),this.quaternion.setFromRotationMatrix(Ac),i&&(Ac.extractRotation(i.matrixWorld),ym.setFromRotationMatrix(Ac),this.quaternion.premultiply(ym.invert()))}add(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.add(arguments[n]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(J3),xm.child=e,this.dispatchEvent(xm),xm.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let r=0;r<arguments.length;r++)this.remove(arguments[r]);return this}const n=this.children.indexOf(e);return n!==-1&&(e.parent=null,this.children.splice(n,1),e.dispatchEvent(rpe),iA.child=e,this.dispatchEvent(iA),iA.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Ac.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Ac.multiply(e.parent.matrixWorld)),e.applyMatrix4(Ac),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(J3),xm.child=e,this.dispatchEvent(xm),xm.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,n){if(this[e]===n)return this;for(let r=0,i=this.children.length;r<i;r++){const o=this.children[r].getObjectByProperty(e,n);if(o!==void 0)return o}}getObjectsByProperty(e,n,r=[]){this[e]===n&&r.push(this);const i=this.children;for(let s=0,o=i.length;s<o;s++)i[s].getObjectsByProperty(e,n,r);return r}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(b0,e,tpe),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(b0,npe,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const n=this.matrixWorld.elements;return e.set(n[8],n[9],n[10]).normalize()}raycast(){}traverse(e){e(this);const n=this.children;for(let r=0,i=n.length;r<i;r++)n[r].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const n=this.children;for(let r=0,i=n.length;r<i;r++)n[r].traverseVisible(e)}traverseAncestors(e){const n=this.parent;n!==null&&(e(n),n.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const n=this.children;for(let r=0,i=n.length;r<i;r++)n[r].updateMatrixWorld(e)}updateWorldMatrix(e,n){const r=this.parent;if(e===!0&&r!==null&&r.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),n===!0){const i=this.children;for(let s=0,o=i.length;s<o;s++)i[s].updateWorldMatrix(!1,!0)}}toJSON(e){const n=e===void 0||typeof e=="string",r={};n&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},r.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(a=>({boxInitialized:a.boxInitialized,boxMin:a.box.min.toArray(),boxMax:a.box.max.toArray(),sphereInitialized:a.sphereInitialized,sphereRadius:a.sphere.radius,sphereCenter:a.sphere.center.toArray()})),i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),this.boundingBox!==null&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()}));function s(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,d=l.length;c<d;c++){const f=l[c];s(e.shapes,f)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(s(e.materials,this.material[l]));i.material=a}else i.material=s(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(s(e.animations,l))}}if(n){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),d=o(e.images),f=o(e.shapes),m=o(e.skeletons),y=o(e.animations),x=o(e.nodes);a.length>0&&(r.geometries=a),l.length>0&&(r.materials=l),c.length>0&&(r.textures=c),d.length>0&&(r.images=d),f.length>0&&(r.shapes=f),m.length>0&&(r.skeletons=m),y.length>0&&(r.animations=y),x.length>0&&(r.nodes=x)}return r.object=i,r;function o(a){const l=[];for(const c in a){const d=a[c];delete d.metadata,l.push(d)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,n=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),n===!0)for(let r=0;r<e.children.length;r++){const i=e.children[r];this.add(i.clone())}return this}}mn.DEFAULT_UP=new X(0,1,0);mn.DEFAULT_MATRIX_AUTO_UPDATE=!0;mn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Na=new X,Tc=new X,sA=new X,Cc=new X,bm=new X,_m=new X,eD=new X,oA=new X,aA=new X,lA=new X,cA=new Ln,uA=new Ln,dA=new Ln;class Ks{constructor(e=new X,n=new X,r=new X){this.a=e,this.b=n,this.c=r}static getNormal(e,n,r,i){i.subVectors(r,n),Na.subVectors(e,n),i.cross(Na);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,n,r,i,s){Na.subVectors(i,n),Tc.subVectors(r,n),sA.subVectors(e,n);const o=Na.dot(Na),a=Na.dot(Tc),l=Na.dot(sA),c=Tc.dot(Tc),d=Tc.dot(sA),f=o*c-a*a;if(f===0)return s.set(0,0,0),null;const m=1/f,y=(c*l-a*d)*m,x=(o*d-a*l)*m;return s.set(1-y-x,x,y)}static containsPoint(e,n,r,i){return this.getBarycoord(e,n,r,i,Cc)===null?!1:Cc.x>=0&&Cc.y>=0&&Cc.x+Cc.y<=1}static getInterpolation(e,n,r,i,s,o,a,l){return this.getBarycoord(e,n,r,i,Cc)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Cc.x),l.addScaledVector(o,Cc.y),l.addScaledVector(a,Cc.z),l)}static getInterpolatedAttribute(e,n,r,i,s,o){return cA.setScalar(0),uA.setScalar(0),dA.setScalar(0),cA.fromBufferAttribute(e,n),uA.fromBufferAttribute(e,r),dA.fromBufferAttribute(e,i),o.setScalar(0),o.addScaledVector(cA,s.x),o.addScaledVector(uA,s.y),o.addScaledVector(dA,s.z),o}static isFrontFacing(e,n,r,i){return Na.subVectors(r,n),Tc.subVectors(e,n),Na.cross(Tc).dot(i)<0}set(e,n,r){return this.a.copy(e),this.b.copy(n),this.c.copy(r),this}setFromPointsAndIndices(e,n,r,i){return this.a.copy(e[n]),this.b.copy(e[r]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,n,r,i){return this.a.fromBufferAttribute(e,n),this.b.fromBufferAttribute(e,r),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Na.subVectors(this.c,this.b),Tc.subVectors(this.a,this.b),Na.cross(Tc).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ks.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return Ks.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,r,i,s){return Ks.getInterpolation(e,this.a,this.b,this.c,n,r,i,s)}containsPoint(e){return Ks.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ks.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,n){const r=this.a,i=this.b,s=this.c;let o,a;bm.subVectors(i,r),_m.subVectors(s,r),oA.subVectors(e,r);const l=bm.dot(oA),c=_m.dot(oA);if(l<=0&&c<=0)return n.copy(r);aA.subVectors(e,i);const d=bm.dot(aA),f=_m.dot(aA);if(d>=0&&f<=d)return n.copy(i);const m=l*f-d*c;if(m<=0&&l>=0&&d<=0)return o=l/(l-d),n.copy(r).addScaledVector(bm,o);lA.subVectors(e,s);const y=bm.dot(lA),x=_m.dot(lA);if(x>=0&&y<=x)return n.copy(s);const S=y*c-l*x;if(S<=0&&c>=0&&x<=0)return a=c/(c-x),n.copy(r).addScaledVector(_m,a);const w=d*x-y*f;if(w<=0&&f-d>=0&&y-x>=0)return eD.subVectors(s,i),a=(f-d)/(f-d+(y-x)),n.copy(i).addScaledVector(eD,a);const _=1/(w+S+m);return o=S*_,a=m*_,n.copy(r).addScaledVector(bm,o).addScaledVector(_m,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const l6={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Zu={h:0,s:0,l:0},$b={h:0,s:0,l:0};function fA(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}class lt{constructor(e,n,r){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,n,r)}set(e,n,r){if(n===void 0&&r===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,n,r);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,n=Ui){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,In.toWorkingColorSpace(this,n),this}setRGB(e,n,r,i=In.workingColorSpace){return this.r=e,this.g=n,this.b=r,In.toWorkingColorSpace(this,i),this}setHSL(e,n,r,i=In.workingColorSpace){if(e=MR(e,1),n=Ar(n,0,1),r=Ar(r,0,1),n===0)this.r=this.g=this.b=r;else{const s=r<=.5?r*(1+n):r+n-r*n,o=2*r-s;this.r=fA(o,s,e+1/3),this.g=fA(o,s,e),this.b=fA(o,s,e-1/3)}return In.toWorkingColorSpace(this,i),this}setStyle(e,n=Ui){function r(s){s!==void 0&&parseFloat(s)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const o=i[1],a=i[2];switch(o){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,n);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,n);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,n);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=i[1],o=s.length;if(o===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,n);if(o===6)return this.setHex(parseInt(s,16),n);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,n);return this}setColorName(e,n=Ui){const r=l6[e.toLowerCase()];return r!==void 0?this.setHex(r,n):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=ig(e.r),this.g=ig(e.g),this.b=ig(e.b),this}copyLinearToSRGB(e){return this.r=YE(e.r),this.g=YE(e.g),this.b=YE(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Ui){return In.fromWorkingColorSpace(Ji.copy(this),e),Math.round(Ar(Ji.r*255,0,255))*65536+Math.round(Ar(Ji.g*255,0,255))*256+Math.round(Ar(Ji.b*255,0,255))}getHexString(e=Ui){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,n=In.workingColorSpace){In.fromWorkingColorSpace(Ji.copy(this),n);const r=Ji.r,i=Ji.g,s=Ji.b,o=Math.max(r,i,s),a=Math.min(r,i,s);let l,c;const d=(a+o)/2;if(a===o)l=0,c=0;else{const f=o-a;switch(c=d<=.5?f/(o+a):f/(2-o-a),o){case r:l=(i-s)/f+(i<s?6:0);break;case i:l=(s-r)/f+2;break;case s:l=(r-i)/f+4;break}l/=6}return e.h=l,e.s=c,e.l=d,e}getRGB(e,n=In.workingColorSpace){return In.fromWorkingColorSpace(Ji.copy(this),n),e.r=Ji.r,e.g=Ji.g,e.b=Ji.b,e}getStyle(e=Ui){In.fromWorkingColorSpace(Ji.copy(this),e);const n=Ji.r,r=Ji.g,i=Ji.b;return e!==Ui?`color(${e} ${n.toFixed(3)} ${r.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(n*255)},${Math.round(r*255)},${Math.round(i*255)})`}offsetHSL(e,n,r){return this.getHSL(Zu),this.setHSL(Zu.h+e,Zu.s+n,Zu.l+r)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,n){return this.r=e.r+n.r,this.g=e.g+n.g,this.b=e.b+n.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,n){return this.r+=(e.r-this.r)*n,this.g+=(e.g-this.g)*n,this.b+=(e.b-this.b)*n,this}lerpColors(e,n,r){return this.r=e.r+(n.r-e.r)*r,this.g=e.g+(n.g-e.g)*r,this.b=e.b+(n.b-e.b)*r,this}lerpHSL(e,n){this.getHSL(Zu),e.getHSL($b);const r=ty(Zu.h,$b.h,n),i=ty(Zu.s,$b.s,n),s=ty(Zu.l,$b.l,n);return this.setHSL(r,i,s),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const n=this.r,r=this.g,i=this.b,s=e.elements;return this.r=s[0]*n+s[3]*r+s[6]*i,this.g=s[1]*n+s[4]*r+s[7]*i,this.b=s[2]*n+s[5]*r+s[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,n=0){return this.r=e[n],this.g=e[n+1],this.b=e[n+2],this}toArray(e=[],n=0){return e[n]=this.r,e[n+1]=this.g,e[n+2]=this.b,e}fromBufferAttribute(e,n){return this.r=e.getX(n),this.g=e.getY(n),this.b=e.getZ(n),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Ji=new lt;lt.NAMES=l6;let ipe=0;class Gr extends Vl{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:ipe++}),this.uuid=So(),this.name="",this.type="Material",this.blending=Sh,this.side=Ul,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=Jw,this.blendDst=e1,this.blendEquation=ud,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new lt(0,0,0),this.blendAlpha=0,this.depthFunc=jh,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=XC,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Kf,this.stencilZFail=Kf,this.stencilZPass=Kf,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const n in e){const r=e[n];if(r===void 0){console.warn(`THREE.Material: parameter '${n}' has value of undefined.`);continue}const i=this[n];if(i===void 0){console.warn(`THREE.Material: '${n}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(r):i&&i.isVector3&&r&&r.isVector3?i.copy(r):this[n]=r}}toJSON(e){const n=e===void 0||typeof e=="string";n&&(e={textures:{},images:{}});const r={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.color&&this.color.isColor&&(r.color=this.color.getHex()),this.roughness!==void 0&&(r.roughness=this.roughness),this.metalness!==void 0&&(r.metalness=this.metalness),this.sheen!==void 0&&(r.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(r.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(r.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(r.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(r.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(r.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(r.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(r.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(r.shininess=this.shininess),this.clearcoat!==void 0&&(r.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(r.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(r.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(r.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(r.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,r.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(r.dispersion=this.dispersion),this.iridescence!==void 0&&(r.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(r.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(r.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(r.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(r.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(r.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(r.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(r.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(r.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(r.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(r.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(r.lightMap=this.lightMap.toJSON(e).uuid,r.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(r.aoMap=this.aoMap.toJSON(e).uuid,r.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(r.bumpMap=this.bumpMap.toJSON(e).uuid,r.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(r.normalMap=this.normalMap.toJSON(e).uuid,r.normalMapType=this.normalMapType,r.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(r.displacementMap=this.displacementMap.toJSON(e).uuid,r.displacementScale=this.displacementScale,r.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(r.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(r.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(r.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(r.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(r.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(r.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(r.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(r.combine=this.combine)),this.envMapRotation!==void 0&&(r.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(r.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(r.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(r.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(r.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(r.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(r.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(r.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(r.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(r.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(r.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(r.size=this.size),this.shadowSide!==null&&(r.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(r.sizeAttenuation=this.sizeAttenuation),this.blending!==Sh&&(r.blending=this.blending),this.side!==Ul&&(r.side=this.side),this.vertexColors===!0&&(r.vertexColors=!0),this.opacity<1&&(r.opacity=this.opacity),this.transparent===!0&&(r.transparent=!0),this.blendSrc!==Jw&&(r.blendSrc=this.blendSrc),this.blendDst!==e1&&(r.blendDst=this.blendDst),this.blendEquation!==ud&&(r.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(r.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(r.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(r.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(r.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(r.blendAlpha=this.blendAlpha),this.depthFunc!==jh&&(r.depthFunc=this.depthFunc),this.depthTest===!1&&(r.depthTest=this.depthTest),this.depthWrite===!1&&(r.depthWrite=this.depthWrite),this.colorWrite===!1&&(r.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(r.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==XC&&(r.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(r.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(r.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Kf&&(r.stencilFail=this.stencilFail),this.stencilZFail!==Kf&&(r.stencilZFail=this.stencilZFail),this.stencilZPass!==Kf&&(r.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(r.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(r.rotation=this.rotation),this.polygonOffset===!0&&(r.polygonOffset=!0),this.polygonOffsetFactor!==0&&(r.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(r.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(r.linewidth=this.linewidth),this.dashSize!==void 0&&(r.dashSize=this.dashSize),this.gapSize!==void 0&&(r.gapSize=this.gapSize),this.scale!==void 0&&(r.scale=this.scale),this.dithering===!0&&(r.dithering=!0),this.alphaTest>0&&(r.alphaTest=this.alphaTest),this.alphaHash===!0&&(r.alphaHash=!0),this.alphaToCoverage===!0&&(r.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(r.premultipliedAlpha=!0),this.forceSinglePass===!0&&(r.forceSinglePass=!0),this.wireframe===!0&&(r.wireframe=!0),this.wireframeLinewidth>1&&(r.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(r.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(r.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(r.flatShading=!0),this.visible===!1&&(r.visible=!1),this.toneMapped===!1&&(r.toneMapped=!1),this.fog===!1&&(r.fog=!1),Object.keys(this.userData).length>0&&(r.userData=this.userData);function i(s){const o=[];for(const a in s){const l=s[a];delete l.metadata,o.push(l)}return o}if(n){const s=i(e.textures),o=i(e.images);s.length>0&&(r.textures=s),o.length>0&&(r.images=o)}return r}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const n=e.clippingPlanes;let r=null;if(n!==null){const i=n.length;r=new Array(i);for(let s=0;s!==i;++s)r[s]=n[s].clone()}return this.clippingPlanes=r,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class As extends Gr{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new lt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new as,this.combine=lx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Uc=spe();function spe(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),r=new Uint32Array(512),i=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(r[l]=0,r[l|256]=32768,i[l]=24,i[l|256]=24):c<-14?(r[l]=1024>>-c-14,r[l|256]=1024>>-c-14|32768,i[l]=-c-1,i[l|256]=-c-1):c<=15?(r[l]=c+15<<10,r[l|256]=c+15<<10|32768,i[l]=13,i[l|256]=13):c<128?(r[l]=31744,r[l|256]=64512,i[l]=24,i[l|256]=24):(r[l]=31744,r[l|256]=64512,i[l]=13,i[l|256]=13)}const s=new Uint32Array(2048),o=new Uint32Array(64),a=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,d=0;for(;(c&8388608)===0;)c<<=1,d-=8388608;c&=-8388609,d+=947912704,s[l]=c|d}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)o[l]=l<<23;o[31]=1199570944,o[32]=2147483648;for(let l=33;l<63;++l)o[l]=2147483648+(l-32<<23);o[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(a[l]=1024);return{floatView:e,uint32View:n,baseTable:r,shiftTable:i,mantissaTable:s,exponentTable:o,offsetTable:a}}function $s(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=Ar(t,-65504,65504),Uc.floatView[0]=t;const e=Uc.uint32View[0],n=e>>23&511;return Uc.baseTable[n]+((e&8388607)>>Uc.shiftTable[n])}function V0(t){const e=t>>10;return Uc.uint32View[0]=Uc.mantissaTable[Uc.offsetTable[e]+(t&1023)]+Uc.exponentTable[e],Uc.floatView[0]}const ope={toHalfFloat:$s,fromHalfFloat:V0},Hr=new X,Xb=new Ge;class Jt{constructor(e,n,r=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=n,this.count=e!==void 0?e.length/n:0,this.normalized=r,this.usage=Iy,this.updateRanges=[],this.gpuType=Qs,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,n,r){e*=this.itemSize,r*=n.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[e+i]=n.array[r+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let n=0,r=this.count;n<r;n++)Xb.fromBufferAttribute(this,n),Xb.applyMatrix3(e),this.setXY(n,Xb.x,Xb.y);else if(this.itemSize===3)for(let n=0,r=this.count;n<r;n++)Hr.fromBufferAttribute(this,n),Hr.applyMatrix3(e),this.setXYZ(n,Hr.x,Hr.y,Hr.z);return this}applyMatrix4(e){for(let n=0,r=this.count;n<r;n++)Hr.fromBufferAttribute(this,n),Hr.applyMatrix4(e),this.setXYZ(n,Hr.x,Hr.y,Hr.z);return this}applyNormalMatrix(e){for(let n=0,r=this.count;n<r;n++)Hr.fromBufferAttribute(this,n),Hr.applyNormalMatrix(e),this.setXYZ(n,Hr.x,Hr.y,Hr.z);return this}transformDirection(e){for(let n=0,r=this.count;n<r;n++)Hr.fromBufferAttribute(this,n),Hr.transformDirection(e),this.setXYZ(n,Hr.x,Hr.y,Hr.z);return this}set(e,n=0){return this.array.set(e,n),this}getComponent(e,n){let r=this.array[e*this.itemSize+n];return this.normalized&&(r=Ss(r,this.array)),r}setComponent(e,n,r){return this.normalized&&(r=cn(r,this.array)),this.array[e*this.itemSize+n]=r,this}getX(e){let n=this.array[e*this.itemSize];return this.normalized&&(n=Ss(n,this.array)),n}setX(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize]=n,this}getY(e){let n=this.array[e*this.itemSize+1];return this.normalized&&(n=Ss(n,this.array)),n}setY(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize+1]=n,this}getZ(e){let n=this.array[e*this.itemSize+2];return this.normalized&&(n=Ss(n,this.array)),n}setZ(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize+2]=n,this}getW(e){let n=this.array[e*this.itemSize+3];return this.normalized&&(n=Ss(n,this.array)),n}setW(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize+3]=n,this}setXY(e,n,r){return e*=this.itemSize,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array)),this.array[e+0]=n,this.array[e+1]=r,this}setXYZ(e,n,r,i){return e*=this.itemSize,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array),i=cn(i,this.array)),this.array[e+0]=n,this.array[e+1]=r,this.array[e+2]=i,this}setXYZW(e,n,r,i,s){return e*=this.itemSize,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array),i=cn(i,this.array),s=cn(s,this.array)),this.array[e+0]=n,this.array[e+1]=r,this.array[e+2]=i,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Iy&&(e.usage=this.usage),e}}class ape extends Jt{constructor(e,n,r){super(new Int8Array(e),n,r)}}class lpe extends Jt{constructor(e,n,r){super(new Uint8Array(e),n,r)}}class cpe extends Jt{constructor(e,n,r){super(new Uint8ClampedArray(e),n,r)}}class upe extends Jt{constructor(e,n,r){super(new Int16Array(e),n,r)}}class AR extends Jt{constructor(e,n,r){super(new Uint16Array(e),n,r)}}class dpe extends Jt{constructor(e,n,r){super(new Int32Array(e),n,r)}}class TR extends Jt{constructor(e,n,r){super(new Uint32Array(e),n,r)}}class fpe extends Jt{constructor(e,n,r){super(new Uint16Array(e),n,r),this.isFloat16BufferAttribute=!0}getX(e){let n=V0(this.array[e*this.itemSize]);return this.normalized&&(n=Ss(n,this.array)),n}setX(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize]=$s(n),this}getY(e){let n=V0(this.array[e*this.itemSize+1]);return this.normalized&&(n=Ss(n,this.array)),n}setY(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize+1]=$s(n),this}getZ(e){let n=V0(this.array[e*this.itemSize+2]);return this.normalized&&(n=Ss(n,this.array)),n}setZ(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize+2]=$s(n),this}getW(e){let n=V0(this.array[e*this.itemSize+3]);return this.normalized&&(n=Ss(n,this.array)),n}setW(e,n){return this.normalized&&(n=cn(n,this.array)),this.array[e*this.itemSize+3]=$s(n),this}setXY(e,n,r){return e*=this.itemSize,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array)),this.array[e+0]=$s(n),this.array[e+1]=$s(r),this}setXYZ(e,n,r,i){return e*=this.itemSize,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array),i=cn(i,this.array)),this.array[e+0]=$s(n),this.array[e+1]=$s(r),this.array[e+2]=$s(i),this}setXYZW(e,n,r,i,s){return e*=this.itemSize,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array),i=cn(i,this.array),s=cn(s,this.array)),this.array[e+0]=$s(n),this.array[e+1]=$s(r),this.array[e+2]=$s(i),this.array[e+3]=$s(s),this}}class Ot extends Jt{constructor(e,n,r){super(new Float32Array(e),n,r)}}let hpe=0;const Uo=new Pt,hA=new mn,wm=new X,po=new os,_0=new os,mi=new X;class Qt extends Vl{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:hpe++}),this.uuid=So(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(i6(e)?TR:AR)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,n){return this.attributes[e]=n,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,n,r=0){this.groups.push({start:e,count:n,materialIndex:r})}clearGroups(){this.groups=[]}setDrawRange(e,n){this.drawRange.start=e,this.drawRange.count=n}applyMatrix4(e){const n=this.attributes.position;n!==void 0&&(n.applyMatrix4(e),n.needsUpdate=!0);const r=this.attributes.normal;if(r!==void 0){const s=new qt().getNormalMatrix(e);r.applyNormalMatrix(s),r.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Uo.makeRotationFromQuaternion(e),this.applyMatrix4(Uo),this}rotateX(e){return Uo.makeRotationX(e),this.applyMatrix4(Uo),this}rotateY(e){return Uo.makeRotationY(e),this.applyMatrix4(Uo),this}rotateZ(e){return Uo.makeRotationZ(e),this.applyMatrix4(Uo),this}translate(e,n,r){return Uo.makeTranslation(e,n,r),this.applyMatrix4(Uo),this}scale(e,n,r){return Uo.makeScale(e,n,r),this.applyMatrix4(Uo),this}lookAt(e){return hA.lookAt(e),hA.updateMatrix(),this.applyMatrix4(hA.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(wm).negate(),this.translate(wm.x,wm.y,wm.z),this}setFromPoints(e){const n=[];for(let r=0,i=e.length;r<i;r++){const s=e[r];n.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new Ot(n,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new os);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new X(-1/0,-1/0,-1/0),new X(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),n)for(let r=0,i=n.length;r<i;r++){const s=n[r];po.setFromBufferAttribute(s),this.morphTargetsRelative?(mi.addVectors(this.boundingBox.min,po.min),this.boundingBox.expandByPoint(mi),mi.addVectors(this.boundingBox.max,po.max),this.boundingBox.expandByPoint(mi)):(this.boundingBox.expandByPoint(po.min),this.boundingBox.expandByPoint(po.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Bi);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new X,1/0);return}if(e){const r=this.boundingSphere.center;if(po.setFromBufferAttribute(e),n)for(let s=0,o=n.length;s<o;s++){const a=n[s];_0.setFromBufferAttribute(a),this.morphTargetsRelative?(mi.addVectors(po.min,_0.min),po.expandByPoint(mi),mi.addVectors(po.max,_0.max),po.expandByPoint(mi)):(po.expandByPoint(_0.min),po.expandByPoint(_0.max))}po.getCenter(r);let i=0;for(let s=0,o=e.count;s<o;s++)mi.fromBufferAttribute(e,s),i=Math.max(i,r.distanceToSquared(mi));if(n)for(let s=0,o=n.length;s<o;s++){const a=n[s],l=this.morphTargetsRelative;for(let c=0,d=a.count;c<d;c++)mi.fromBufferAttribute(a,c),l&&(wm.fromBufferAttribute(e,c),mi.add(wm)),i=Math.max(i,r.distanceToSquared(mi))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,n=this.attributes;if(e===null||n.position===void 0||n.normal===void 0||n.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const r=n.position,i=n.normal,s=n.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Jt(new Float32Array(4*r.count),4));const o=this.getAttribute("tangent"),a=[],l=[];for(let F=0;F<r.count;F++)a[F]=new X,l[F]=new X;const c=new X,d=new X,f=new X,m=new Ge,y=new Ge,x=new Ge,S=new X,w=new X;function _(F,G,k){c.fromBufferAttribute(r,F),d.fromBufferAttribute(r,G),f.fromBufferAttribute(r,k),m.fromBufferAttribute(s,F),y.fromBufferAttribute(s,G),x.fromBufferAttribute(s,k),d.sub(c),f.sub(c),y.sub(m),x.sub(m);const U=1/(y.x*x.y-x.x*y.y);isFinite(U)&&(S.copy(d).multiplyScalar(x.y).addScaledVector(f,-y.y).multiplyScalar(U),w.copy(f).multiplyScalar(y.x).addScaledVector(d,-x.x).multiplyScalar(U),a[F].add(S),a[G].add(S),a[k].add(S),l[F].add(w),l[G].add(w),l[k].add(w))}let E=this.groups;E.length===0&&(E=[{start:0,count:e.count}]);for(let F=0,G=E.length;F<G;++F){const k=E[F],U=k.start,H=k.count;for(let ne=U,te=U+H;ne<te;ne+=3)_(e.getX(ne+0),e.getX(ne+1),e.getX(ne+2))}const T=new X,C=new X,O=new X,N=new X;function D(F){O.fromBufferAttribute(i,F),N.copy(O);const G=a[F];T.copy(G),T.sub(O.multiplyScalar(O.dot(G))).normalize(),C.crossVectors(N,G);const U=C.dot(l[F])<0?-1:1;o.setXYZW(F,T.x,T.y,T.z,U)}for(let F=0,G=E.length;F<G;++F){const k=E[F],U=k.start,H=k.count;for(let ne=U,te=U+H;ne<te;ne+=3)D(e.getX(ne+0)),D(e.getX(ne+1)),D(e.getX(ne+2))}}computeVertexNormals(){const e=this.index,n=this.getAttribute("position");if(n!==void 0){let r=this.getAttribute("normal");if(r===void 0)r=new Jt(new Float32Array(n.count*3),3),this.setAttribute("normal",r);else for(let m=0,y=r.count;m<y;m++)r.setXYZ(m,0,0,0);const i=new X,s=new X,o=new X,a=new X,l=new X,c=new X,d=new X,f=new X;if(e)for(let m=0,y=e.count;m<y;m+=3){const x=e.getX(m+0),S=e.getX(m+1),w=e.getX(m+2);i.fromBufferAttribute(n,x),s.fromBufferAttribute(n,S),o.fromBufferAttribute(n,w),d.subVectors(o,s),f.subVectors(i,s),d.cross(f),a.fromBufferAttribute(r,x),l.fromBufferAttribute(r,S),c.fromBufferAttribute(r,w),a.add(d),l.add(d),c.add(d),r.setXYZ(x,a.x,a.y,a.z),r.setXYZ(S,l.x,l.y,l.z),r.setXYZ(w,c.x,c.y,c.z)}else for(let m=0,y=n.count;m<y;m+=3)i.fromBufferAttribute(n,m+0),s.fromBufferAttribute(n,m+1),o.fromBufferAttribute(n,m+2),d.subVectors(o,s),f.subVectors(i,s),d.cross(f),r.setXYZ(m+0,d.x,d.y,d.z),r.setXYZ(m+1,d.x,d.y,d.z),r.setXYZ(m+2,d.x,d.y,d.z);this.normalizeNormals(),r.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let n=0,r=e.count;n<r;n++)mi.fromBufferAttribute(e,n),mi.normalize(),e.setXYZ(n,mi.x,mi.y,mi.z)}toNonIndexed(){function e(a,l){const c=a.array,d=a.itemSize,f=a.normalized,m=new c.constructor(l.length*d);let y=0,x=0;for(let S=0,w=l.length;S<w;S++){a.isInterleavedBufferAttribute?y=l[S]*a.data.stride+a.offset:y=l[S]*d;for(let _=0;_<d;_++)m[x++]=c[y++]}return new Jt(m,d,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const n=new Qt,r=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,r);n.setAttribute(a,c)}const s=this.morphAttributes;for(const a in s){const l=[],c=s[a];for(let d=0,f=c.length;d<f;d++){const m=c[d],y=e(m,r);l.push(y)}n.morphAttributes[a]=l}n.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];n.addGroup(c.start,c.count,c.materialIndex)}return n}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const n=this.index;n!==null&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});const r=this.attributes;for(const l in r){const c=r[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],d=[];for(let f=0,m=c.length;f<m;f++){const y=c[f];d.push(y.toJSON(e.data))}d.length>0&&(i[l]=d,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const n={};this.name=e.name;const r=e.index;r!==null&&this.setIndex(r.clone(n));const i=e.attributes;for(const c in i){const d=i[c];this.setAttribute(c,d.clone(n))}const s=e.morphAttributes;for(const c in s){const d=[],f=s[c];for(let m=0,y=f.length;m<y;m++)d.push(f[m].clone(n));this.morphAttributes[c]=d}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,d=o.length;c<d;c++){const f=o[c];this.addGroup(f.start,f.count,f.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const tD=new Pt,Pf=new Jh,qb=new Bi,nD=new X,Kb=new X,Yb=new X,Zb=new X,pA=new X,Qb=new X,rD=new X,Jb=new X;class yr extends mn{constructor(e=new Qt,n=new As){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const n=this.geometry.morphAttributes,r=Object.keys(n);if(r.length>0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}getVertexPosition(e,n){const r=this.geometry,i=r.attributes.position,s=r.morphAttributes.position,o=r.morphTargetsRelative;n.fromBufferAttribute(i,e);const a=this.morphTargetInfluences;if(s&&a){Qb.set(0,0,0);for(let l=0,c=s.length;l<c;l++){const d=a[l],f=s[l];d!==0&&(pA.fromBufferAttribute(f,e),o?Qb.addScaledVector(pA,d):Qb.addScaledVector(pA.sub(n),d))}n.add(Qb)}return n}raycast(e,n){const r=this.geometry,i=this.material,s=this.matrixWorld;i!==void 0&&(r.boundingSphere===null&&r.computeBoundingSphere(),qb.copy(r.boundingSphere),qb.applyMatrix4(s),Pf.copy(e.ray).recast(e.near),!(qb.containsPoint(Pf.origin)===!1&&(Pf.intersectSphere(qb,nD)===null||Pf.origin.distanceToSquared(nD)>(e.far-e.near)**2))&&(tD.copy(s).invert(),Pf.copy(e.ray).applyMatrix4(tD),!(r.boundingBox!==null&&Pf.intersectsBox(r.boundingBox)===!1)&&this._computeIntersections(e,n,Pf)))}_computeIntersections(e,n,r){let i;const s=this.geometry,o=this.material,a=s.index,l=s.attributes.position,c=s.attributes.uv,d=s.attributes.uv1,f=s.attributes.normal,m=s.groups,y=s.drawRange;if(a!==null)if(Array.isArray(o))for(let x=0,S=m.length;x<S;x++){const w=m[x],_=o[w.materialIndex],E=Math.max(w.start,y.start),T=Math.min(a.count,Math.min(w.start+w.count,y.start+y.count));for(let C=E,O=T;C<O;C+=3){const N=a.getX(C),D=a.getX(C+1),F=a.getX(C+2);i=e_(this,_,e,r,c,d,f,N,D,F),i&&(i.faceIndex=Math.floor(C/3),i.face.materialIndex=w.materialIndex,n.push(i))}}else{const x=Math.max(0,y.start),S=Math.min(a.count,y.start+y.count);for(let w=x,_=S;w<_;w+=3){const E=a.getX(w),T=a.getX(w+1),C=a.getX(w+2);i=e_(this,o,e,r,c,d,f,E,T,C),i&&(i.faceIndex=Math.floor(w/3),n.push(i))}}else if(l!==void 0)if(Array.isArray(o))for(let x=0,S=m.length;x<S;x++){const w=m[x],_=o[w.materialIndex],E=Math.max(w.start,y.start),T=Math.min(l.count,Math.min(w.start+w.count,y.start+y.count));for(let C=E,O=T;C<O;C+=3){const N=C,D=C+1,F=C+2;i=e_(this,_,e,r,c,d,f,N,D,F),i&&(i.faceIndex=Math.floor(C/3),i.face.materialIndex=w.materialIndex,n.push(i))}}else{const x=Math.max(0,y.start),S=Math.min(l.count,y.start+y.count);for(let w=x,_=S;w<_;w+=3){const E=w,T=w+1,C=w+2;i=e_(this,o,e,r,c,d,f,E,T,C),i&&(i.faceIndex=Math.floor(w/3),n.push(i))}}}}function ppe(t,e,n,r,i,s,o,a){let l;if(e.side===ss?l=r.intersectTriangle(o,s,i,!0,a):l=r.intersectTriangle(i,s,o,e.side===Ul,a),l===null)return null;Jb.copy(a),Jb.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Jb);return c<n.near||c>n.far?null:{distance:c,point:Jb.clone(),object:t}}function e_(t,e,n,r,i,s,o,a,l,c){t.getVertexPosition(a,Kb),t.getVertexPosition(l,Yb),t.getVertexPosition(c,Zb);const d=ppe(t,e,n,r,Kb,Yb,Zb,rD);if(d){const f=new X;Ks.getBarycoord(rD,Kb,Yb,Zb,f),i&&(d.uv=Ks.getInterpolatedAttribute(i,a,l,c,f,new Ge)),s&&(d.uv1=Ks.getInterpolatedAttribute(s,a,l,c,f,new Ge)),o&&(d.normal=Ks.getInterpolatedAttribute(o,a,l,c,f,new X),d.normal.dot(r.direction)>0&&d.normal.multiplyScalar(-1));const m={a,b:l,c,normal:new X,materialIndex:0};Ks.getNormal(Kb,Yb,Zb,m.normal),d.face=m,d.barycoord=f}return d}class ep extends Qt{constructor(e=1,n=1,r=1,i=1,s=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:n,depth:r,widthSegments:i,heightSegments:s,depthSegments:o};const a=this;i=Math.floor(i),s=Math.floor(s),o=Math.floor(o);const l=[],c=[],d=[],f=[];let m=0,y=0;x("z","y","x",-1,-1,r,n,e,o,s,0),x("z","y","x",1,-1,r,n,-e,o,s,1),x("x","z","y",1,1,e,r,n,i,o,2),x("x","z","y",1,-1,e,r,-n,i,o,3),x("x","y","z",1,-1,e,n,r,i,s,4),x("x","y","z",-1,-1,e,n,-r,i,s,5),this.setIndex(l),this.setAttribute("position",new Ot(c,3)),this.setAttribute("normal",new Ot(d,3)),this.setAttribute("uv",new Ot(f,2));function x(S,w,_,E,T,C,O,N,D,F,G){const k=C/D,U=O/F,H=C/2,ne=O/2,te=N/2,he=D+1,se=F+1;let fe=0,B=0;const J=new X;for(let Y=0;Y<se;Y++){const V=Y*U-ne;for(let q=0;q<he;q++){const pe=q*k-H;J[S]=pe*E,J[w]=V*T,J[_]=te,c.push(J.x,J.y,J.z),J[S]=0,J[w]=0,J[_]=N>0?1:-1,d.push(J.x,J.y,J.z),f.push(q/D),f.push(1-Y/F),fe+=1}}for(let Y=0;Y<F;Y++)for(let V=0;V<D;V++){const q=m+V+he*Y,pe=m+V+he*(Y+1),ae=m+(V+1)+he*(Y+1),le=m+(V+1)+he*Y;l.push(q,pe,le),l.push(pe,ae,le),B+=6}a.addGroup(y,B,G),y+=B,m+=fe}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ep(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Ug(t){const e={};for(const n in t){e[n]={};for(const r in t[n]){const i=t[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][r]=null):e[n][r]=i.clone():Array.isArray(i)?e[n][r]=i.slice():e[n][r]=i}}return e}function _s(t){const e={};for(let n=0;n<t.length;n++){const r=Ug(t[n]);for(const i in r)e[i]=r[i]}return e}function mpe(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}function c6(t){const e=t.getRenderTarget();return e===null?t.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:In.workingColorSpace}const CR={clone:Ug,merge:_s};var gpe=`void main() {
|
||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||
}`,vpe=`void main() {
|
||
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
||
}`;class Qo extends Gr{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=gpe,this.fragmentShader=vpe,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ug(e.uniforms),this.uniformsGroups=mpe(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const n=super.toJSON(e);n.glslVersion=this.glslVersion,n.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?n.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?n.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?n.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?n.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?n.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?n.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?n.uniforms[i]={type:"m4",value:o.toArray()}:n.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(n.defines=this.defines),n.vertexShader=this.vertexShader,n.fragmentShader=this.fragmentShader,n.lights=this.lights,n.clipping=this.clipping;const r={};for(const i in this.extensions)this.extensions[i]===!0&&(r[i]=!0);return Object.keys(r).length>0&&(n.extensions=r),n}}class dx extends mn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Pt,this.projectionMatrix=new Pt,this.projectionMatrixInverse=new Pt,this.coordinateSystem=Ml}copy(e,n){return super.copy(e,n),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,n){super.updateWorldMatrix(e,n),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Qu=new X,iD=new Ge,sD=new Ge;class Tr extends dx{constructor(e=50,n=1,r=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=r,this.far=i,this.focus=10,this.aspect=n,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const n=.5*this.getFilmHeight()/e;this.fov=jg*2*Math.atan(n),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Eh*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return jg*2*Math.atan(Math.tan(Eh*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,n,r){Qu.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Qu.x,Qu.y).multiplyScalar(-e/Qu.z),Qu.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),r.set(Qu.x,Qu.y).multiplyScalar(-e/Qu.z)}getViewSize(e,n){return this.getViewBounds(e,iD,sD),n.subVectors(sD,iD)}setViewOffset(e,n,r,i,s,o){this.aspect=e/n,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=r,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let n=e*Math.tan(Eh*.5*this.fov)/this.zoom,r=2*n,i=this.aspect*r,s=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;s+=o.offsetX*i/l,n-=o.offsetY*r/c,i*=o.width/l,r*=o.height/c}const a=this.filmOffset;a!==0&&(s+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,n,n-r,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.fov=this.fov,n.object.zoom=this.zoom,n.object.near=this.near,n.object.far=this.far,n.object.focus=this.focus,n.object.aspect=this.aspect,this.view!==null&&(n.object.view=Object.assign({},this.view)),n.object.filmGauge=this.filmGauge,n.object.filmOffset=this.filmOffset,n}}const Sm=-90,Mm=1;class u6 extends mn{constructor(e,n,r){super(),this.type="CubeCamera",this.renderTarget=r,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Tr(Sm,Mm,e,n);i.layers=this.layers,this.add(i);const s=new Tr(Sm,Mm,e,n);s.layers=this.layers,this.add(s);const o=new Tr(Sm,Mm,e,n);o.layers=this.layers,this.add(o);const a=new Tr(Sm,Mm,e,n);a.layers=this.layers,this.add(a);const l=new Tr(Sm,Mm,e,n);l.layers=this.layers,this.add(l);const c=new Tr(Sm,Mm,e,n);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,n=this.children.concat(),[r,i,s,o,a,l]=n;for(const c of n)this.remove(c);if(e===Ml)r.up.set(0,1,0),r.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===ky)r.up.set(0,-1,0),r.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of n)this.add(c),c.updateMatrixWorld()}update(e,n){this.parent===null&&this.updateMatrixWorld();const{renderTarget:r,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,o,a,l,c,d]=this.children,f=e.getRenderTarget(),m=e.getActiveCubeFace(),y=e.getActiveMipmapLevel(),x=e.xr.enabled;e.xr.enabled=!1;const S=r.texture.generateMipmaps;r.texture.generateMipmaps=!1,e.setRenderTarget(r,0,i),e.render(n,s),e.setRenderTarget(r,1,i),e.render(n,o),e.setRenderTarget(r,2,i),e.render(n,a),e.setRenderTarget(r,3,i),e.render(n,l),e.setRenderTarget(r,4,i),e.render(n,c),r.texture.generateMipmaps=S,e.setRenderTarget(r,5,i),e.render(n,d),e.setRenderTarget(f,m,y),e.xr.enabled=x,r.texture.needsPMREMUpdate=!0}}class fx extends dr{constructor(e,n,r,i,s,o,a,l,c,d){e=e!==void 0?e:[],n=n!==void 0?n:Jc,super(e,n,r,i,s,o,a,l,c,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class d6 extends Va{constructor(e=1,n={}){super(e,e,n),this.isWebGLCubeRenderTarget=!0;const r={width:e,height:e,depth:1},i=[r,r,r,r,r,r];this.texture=new fx(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Cr}fromEquirectangularTexture(e,n){this.texture.type=n.type,this.texture.colorSpace=n.colorSpace,this.texture.generateMipmaps=n.generateMipmaps,this.texture.minFilter=n.minFilter,this.texture.magFilter=n.magFilter;const r={uniforms:{tEquirect:{value:null}},vertexShader:`
|
||
|
||
varying vec3 vWorldDirection;
|
||
|
||
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
||
|
||
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
||
|
||
}
|
||
|
||
void main() {
|
||
|
||
vWorldDirection = transformDirection( position, modelMatrix );
|
||
|
||
#include <begin_vertex>
|
||
#include <project_vertex>
|
||
|
||
}
|
||
`,fragmentShader:`
|
||
|
||
uniform sampler2D tEquirect;
|
||
|
||
varying vec3 vWorldDirection;
|
||
|
||
#include <common>
|
||
|
||
void main() {
|
||
|
||
vec3 direction = normalize( vWorldDirection );
|
||
|
||
vec2 sampleUV = equirectUv( direction );
|
||
|
||
gl_FragColor = texture2D( tEquirect, sampleUV );
|
||
|
||
}
|
||
`},i=new ep(5,5,5),s=new Qo({name:"CubemapFromEquirect",uniforms:Ug(r.uniforms),vertexShader:r.vertexShader,fragmentShader:r.fragmentShader,side:ss,blending:$c});s.uniforms.tEquirect.value=n;const o=new yr(i,s),a=n.minFilter;return n.minFilter===qo&&(n.minFilter=Cr),new u6(1,10,this).update(e,o),n.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,n,r,i){const s=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(n,r,i);e.setRenderTarget(s)}}const mA=new X,ype=new X,xpe=new qt;class kc{constructor(e=new X(1,0,0),n=0){this.isPlane=!0,this.normal=e,this.constant=n}set(e,n){return this.normal.copy(e),this.constant=n,this}setComponents(e,n,r,i){return this.normal.set(e,n,r),this.constant=i,this}setFromNormalAndCoplanarPoint(e,n){return this.normal.copy(e),this.constant=-n.dot(this.normal),this}setFromCoplanarPoints(e,n,r){const i=mA.subVectors(r,n).cross(ype.subVectors(e,n)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,n){return n.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,n){const r=e.delta(mA),i=this.normal.dot(r);if(i===0)return this.distanceToPoint(e.start)===0?n.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:n.copy(e.start).addScaledVector(r,s)}intersectsLine(e){const n=this.distanceToPoint(e.start),r=this.distanceToPoint(e.end);return n<0&&r>0||r<0&&n>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,n){const r=n||xpe.getNormalMatrix(e),i=this.coplanarPoint(mA).applyMatrix4(e),s=this.normal.applyMatrix3(r).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Rf=new Bi,t_=new X;class hx{constructor(e=new kc,n=new kc,r=new kc,i=new kc,s=new kc,o=new kc){this.planes=[e,n,r,i,s,o]}set(e,n,r,i,s,o){const a=this.planes;return a[0].copy(e),a[1].copy(n),a[2].copy(r),a[3].copy(i),a[4].copy(s),a[5].copy(o),this}copy(e){const n=this.planes;for(let r=0;r<6;r++)n[r].copy(e.planes[r]);return this}setFromProjectionMatrix(e,n=Ml){const r=this.planes,i=e.elements,s=i[0],o=i[1],a=i[2],l=i[3],c=i[4],d=i[5],f=i[6],m=i[7],y=i[8],x=i[9],S=i[10],w=i[11],_=i[12],E=i[13],T=i[14],C=i[15];if(r[0].setComponents(l-s,m-c,w-y,C-_).normalize(),r[1].setComponents(l+s,m+c,w+y,C+_).normalize(),r[2].setComponents(l+o,m+d,w+x,C+E).normalize(),r[3].setComponents(l-o,m-d,w-x,C-E).normalize(),r[4].setComponents(l-a,m-f,w-S,C-T).normalize(),n===Ml)r[5].setComponents(l+a,m+f,w+S,C+T).normalize();else if(n===ky)r[5].setComponents(a,f,S,T).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+n);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Rf.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const n=e.geometry;n.boundingSphere===null&&n.computeBoundingSphere(),Rf.copy(n.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Rf)}intersectsSprite(e){return Rf.center.set(0,0,0),Rf.radius=.7071067811865476,Rf.applyMatrix4(e.matrixWorld),this.intersectsSphere(Rf)}intersectsSphere(e){const n=this.planes,r=e.center,i=-e.radius;for(let s=0;s<6;s++)if(n[s].distanceToPoint(r)<i)return!1;return!0}intersectsBox(e){const n=this.planes;for(let r=0;r<6;r++){const i=n[r];if(t_.x=i.normal.x>0?e.max.x:e.min.x,t_.y=i.normal.y>0?e.max.y:e.min.y,t_.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(t_)<0)return!1}return!0}containsPoint(e){const n=this.planes;for(let r=0;r<6;r++)if(n[r].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function f6(){let t=null,e=!1,n=null,r=null;function i(s,o){n(s,o),r=t.requestAnimationFrame(i)}return{start:function(){e!==!0&&n!==null&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(s){n=s},setContext:function(s){t=s}}}function bpe(t){const e=new WeakMap;function n(a,l){const c=a.array,d=a.usage,f=c.byteLength,m=t.createBuffer();t.bindBuffer(l,m),t.bufferData(l,c,d),a.onUploadCallback();let y;if(c instanceof Float32Array)y=t.FLOAT;else if(c instanceof Uint16Array)a.isFloat16BufferAttribute?y=t.HALF_FLOAT:y=t.UNSIGNED_SHORT;else if(c instanceof Int16Array)y=t.SHORT;else if(c instanceof Uint32Array)y=t.UNSIGNED_INT;else if(c instanceof Int32Array)y=t.INT;else if(c instanceof Int8Array)y=t.BYTE;else if(c instanceof Uint8Array)y=t.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)y=t.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:m,type:y,bytesPerElement:c.BYTES_PER_ELEMENT,version:a.version,size:f}}function r(a,l,c){const d=l.array,f=l.updateRanges;if(t.bindBuffer(c,a),f.length===0)t.bufferSubData(c,0,d);else{f.sort((y,x)=>y.start-x.start);let m=0;for(let y=1;y<f.length;y++){const x=f[m],S=f[y];S.start<=x.start+x.count+1?x.count=Math.max(x.count,S.start+S.count-x.start):(++m,f[m]=S)}f.length=m+1;for(let y=0,x=f.length;y<x;y++){const S=f[y];t.bufferSubData(c,S.start*d.BYTES_PER_ELEMENT,d,S.start,S.count)}l.clearUpdateRanges()}l.onUploadCallback()}function i(a){return a.isInterleavedBufferAttribute&&(a=a.data),e.get(a)}function s(a){a.isInterleavedBufferAttribute&&(a=a.data);const l=e.get(a);l&&(t.deleteBuffer(l.buffer),e.delete(a))}function o(a,l){if(a.isInterleavedBufferAttribute&&(a=a.data),a.isGLBufferAttribute){const d=e.get(a);(!d||d.version<a.version)&&e.set(a,{buffer:a.buffer,type:a.type,bytesPerElement:a.elementSize,version:a.version});return}const c=e.get(a);if(c===void 0)e.set(a,n(a,l));else if(c.version<a.version){if(c.size!==a.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");r(c.buffer,a,l),c.version=a.version}}return{get:i,remove:s,update:o}}class iv extends Qt{constructor(e=1,n=1,r=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:n,widthSegments:r,heightSegments:i};const s=e/2,o=n/2,a=Math.floor(r),l=Math.floor(i),c=a+1,d=l+1,f=e/a,m=n/l,y=[],x=[],S=[],w=[];for(let _=0;_<d;_++){const E=_*m-o;for(let T=0;T<c;T++){const C=T*f-s;x.push(C,-E,0),S.push(0,0,1),w.push(T/a),w.push(1-_/l)}}for(let _=0;_<l;_++)for(let E=0;E<a;E++){const T=E+c*_,C=E+c*(_+1),O=E+1+c*(_+1),N=E+1+c*_;y.push(T,C,N),y.push(C,O,N)}this.setIndex(y),this.setAttribute("position",new Ot(x,3)),this.setAttribute("normal",new Ot(S,3)),this.setAttribute("uv",new Ot(w,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new iv(e.width,e.height,e.widthSegments,e.heightSegments)}}var _pe=`#ifdef USE_ALPHAHASH
|
||
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
|
||
#endif`,wpe=`#ifdef USE_ALPHAHASH
|
||
const float ALPHA_HASH_SCALE = 0.05;
|
||
float hash2D( vec2 value ) {
|
||
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
|
||
}
|
||
float hash3D( vec3 value ) {
|
||
return hash2D( vec2( hash2D( value.xy ), value.z ) );
|
||
}
|
||
float getAlphaHashThreshold( vec3 position ) {
|
||
float maxDeriv = max(
|
||
length( dFdx( position.xyz ) ),
|
||
length( dFdy( position.xyz ) )
|
||
);
|
||
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
|
||
vec2 pixScales = vec2(
|
||
exp2( floor( log2( pixScale ) ) ),
|
||
exp2( ceil( log2( pixScale ) ) )
|
||
);
|
||
vec2 alpha = vec2(
|
||
hash3D( floor( pixScales.x * position.xyz ) ),
|
||
hash3D( floor( pixScales.y * position.xyz ) )
|
||
);
|
||
float lerpFactor = fract( log2( pixScale ) );
|
||
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
|
||
float a = min( lerpFactor, 1.0 - lerpFactor );
|
||
vec3 cases = vec3(
|
||
x * x / ( 2.0 * a * ( 1.0 - a ) ),
|
||
( x - 0.5 * a ) / ( 1.0 - a ),
|
||
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
|
||
);
|
||
float threshold = ( x < ( 1.0 - a ) )
|
||
? ( ( x < a ) ? cases.x : cases.y )
|
||
: cases.z;
|
||
return clamp( threshold , 1.0e-6, 1.0 );
|
||
}
|
||
#endif`,Spe=`#ifdef USE_ALPHAMAP
|
||
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
|
||
#endif`,Mpe=`#ifdef USE_ALPHAMAP
|
||
uniform sampler2D alphaMap;
|
||
#endif`,Epe=`#ifdef USE_ALPHATEST
|
||
#ifdef ALPHA_TO_COVERAGE
|
||
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
|
||
if ( diffuseColor.a == 0.0 ) discard;
|
||
#else
|
||
if ( diffuseColor.a < alphaTest ) discard;
|
||
#endif
|
||
#endif`,Ape=`#ifdef USE_ALPHATEST
|
||
uniform float alphaTest;
|
||
#endif`,Tpe=`#ifdef USE_AOMAP
|
||
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
|
||
reflectedLight.indirectDiffuse *= ambientOcclusion;
|
||
#if defined( USE_CLEARCOAT )
|
||
clearcoatSpecularIndirect *= ambientOcclusion;
|
||
#endif
|
||
#if defined( USE_SHEEN )
|
||
sheenSpecularIndirect *= ambientOcclusion;
|
||
#endif
|
||
#if defined( USE_ENVMAP ) && defined( STANDARD )
|
||
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
||
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
|
||
#endif
|
||
#endif`,Cpe=`#ifdef USE_AOMAP
|
||
uniform sampler2D aoMap;
|
||
uniform float aoMapIntensity;
|
||
#endif`,Ppe=`#ifdef USE_BATCHING
|
||
#if ! defined( GL_ANGLE_multi_draw )
|
||
#define gl_DrawID _gl_DrawID
|
||
uniform int _gl_DrawID;
|
||
#endif
|
||
uniform highp sampler2D batchingTexture;
|
||
uniform highp usampler2D batchingIdTexture;
|
||
mat4 getBatchingMatrix( const in float i ) {
|
||
int size = textureSize( batchingTexture, 0 ).x;
|
||
int j = int( i ) * 4;
|
||
int x = j % size;
|
||
int y = j / size;
|
||
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
|
||
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
|
||
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
|
||
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
|
||
return mat4( v1, v2, v3, v4 );
|
||
}
|
||
float getIndirectIndex( const in int i ) {
|
||
int size = textureSize( batchingIdTexture, 0 ).x;
|
||
int x = i % size;
|
||
int y = i / size;
|
||
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
|
||
}
|
||
#endif
|
||
#ifdef USE_BATCHING_COLOR
|
||
uniform sampler2D batchingColorTexture;
|
||
vec3 getBatchingColor( const in float i ) {
|
||
int size = textureSize( batchingColorTexture, 0 ).x;
|
||
int j = int( i );
|
||
int x = j % size;
|
||
int y = j / size;
|
||
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
|
||
}
|
||
#endif`,Rpe=`#ifdef USE_BATCHING
|
||
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
|
||
#endif`,Npe=`vec3 transformed = vec3( position );
|
||
#ifdef USE_ALPHAHASH
|
||
vPosition = vec3( position );
|
||
#endif`,Ipe=`vec3 objectNormal = vec3( normal );
|
||
#ifdef USE_TANGENT
|
||
vec3 objectTangent = vec3( tangent.xyz );
|
||
#endif`,kpe=`float G_BlinnPhong_Implicit( ) {
|
||
return 0.25;
|
||
}
|
||
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
||
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
||
}
|
||
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
||
vec3 halfDir = normalize( lightDir + viewDir );
|
||
float dotNH = saturate( dot( normal, halfDir ) );
|
||
float dotVH = saturate( dot( viewDir, halfDir ) );
|
||
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
||
float G = G_BlinnPhong_Implicit( );
|
||
float D = D_BlinnPhong( shininess, dotNH );
|
||
return F * ( G * D );
|
||
} // validated`,Ope=`#ifdef USE_IRIDESCENCE
|
||
const mat3 XYZ_TO_REC709 = mat3(
|
||
3.2404542, -0.9692660, 0.0556434,
|
||
-1.5371385, 1.8760108, -0.2040259,
|
||
-0.4985314, 0.0415560, 1.0572252
|
||
);
|
||
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
|
||
vec3 sqrtF0 = sqrt( fresnel0 );
|
||
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
|
||
}
|
||
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
|
||
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
|
||
}
|
||
float IorToFresnel0( float transmittedIor, float incidentIor ) {
|
||
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
|
||
}
|
||
vec3 evalSensitivity( float OPD, vec3 shift ) {
|
||
float phase = 2.0 * PI * OPD * 1.0e-9;
|
||
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
|
||
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
||
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
||
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
|
||
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
|
||
xyz /= 1.0685e-7;
|
||
vec3 rgb = XYZ_TO_REC709 * xyz;
|
||
return rgb;
|
||
}
|
||
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
|
||
vec3 I;
|
||
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
|
||
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
|
||
float cosTheta2Sq = 1.0 - sinTheta2Sq;
|
||
if ( cosTheta2Sq < 0.0 ) {
|
||
return vec3( 1.0 );
|
||
}
|
||
float cosTheta2 = sqrt( cosTheta2Sq );
|
||
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
|
||
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
|
||
float T121 = 1.0 - R12;
|
||
float phi12 = 0.0;
|
||
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
|
||
float phi21 = PI - phi12;
|
||
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
|
||
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
|
||
vec3 phi23 = vec3( 0.0 );
|
||
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
|
||
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
|
||
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
|
||
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
|
||
vec3 phi = vec3( phi21 ) + phi23;
|
||
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
|
||
vec3 r123 = sqrt( R123 );
|
||
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
|
||
vec3 C0 = R12 + Rs;
|
||
I = C0;
|
||
vec3 Cm = Rs - T121;
|
||
for ( int m = 1; m <= 2; ++ m ) {
|
||
Cm *= r123;
|
||
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
|
||
I += Cm * Sm;
|
||
}
|
||
return max( I, vec3( 0.0 ) );
|
||
}
|
||
#endif`,Lpe=`#ifdef USE_BUMPMAP
|
||
uniform sampler2D bumpMap;
|
||
uniform float bumpScale;
|
||
vec2 dHdxy_fwd() {
|
||
vec2 dSTdx = dFdx( vBumpMapUv );
|
||
vec2 dSTdy = dFdy( vBumpMapUv );
|
||
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
|
||
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
|
||
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
|
||
return vec2( dBx, dBy );
|
||
}
|
||
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
||
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
|
||
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
|
||
vec3 vN = surf_norm;
|
||
vec3 R1 = cross( vSigmaY, vN );
|
||
vec3 R2 = cross( vN, vSigmaX );
|
||
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
||
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
||
return normalize( abs( fDet ) * surf_norm - vGrad );
|
||
}
|
||
#endif`,Dpe=`#if NUM_CLIPPING_PLANES > 0
|
||
vec4 plane;
|
||
#ifdef ALPHA_TO_COVERAGE
|
||
float distanceToPlane, distanceGradient;
|
||
float clipOpacity = 1.0;
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
||
plane = clippingPlanes[ i ];
|
||
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
||
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
||
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
||
if ( clipOpacity == 0.0 ) discard;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
||
float unionClipOpacity = 1.0;
|
||
#pragma unroll_loop_start
|
||
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
||
plane = clippingPlanes[ i ];
|
||
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
||
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
||
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
||
}
|
||
#pragma unroll_loop_end
|
||
clipOpacity *= 1.0 - unionClipOpacity;
|
||
#endif
|
||
diffuseColor.a *= clipOpacity;
|
||
if ( diffuseColor.a == 0.0 ) discard;
|
||
#else
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
||
plane = clippingPlanes[ i ];
|
||
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
||
bool clipped = true;
|
||
#pragma unroll_loop_start
|
||
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
||
plane = clippingPlanes[ i ];
|
||
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
||
}
|
||
#pragma unroll_loop_end
|
||
if ( clipped ) discard;
|
||
#endif
|
||
#endif
|
||
#endif`,jpe=`#if NUM_CLIPPING_PLANES > 0
|
||
varying vec3 vClipPosition;
|
||
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
||
#endif`,Upe=`#if NUM_CLIPPING_PLANES > 0
|
||
varying vec3 vClipPosition;
|
||
#endif`,Fpe=`#if NUM_CLIPPING_PLANES > 0
|
||
vClipPosition = - mvPosition.xyz;
|
||
#endif`,zpe=`#if defined( USE_COLOR_ALPHA )
|
||
diffuseColor *= vColor;
|
||
#elif defined( USE_COLOR )
|
||
diffuseColor.rgb *= vColor;
|
||
#endif`,Bpe=`#if defined( USE_COLOR_ALPHA )
|
||
varying vec4 vColor;
|
||
#elif defined( USE_COLOR )
|
||
varying vec3 vColor;
|
||
#endif`,Hpe=`#if defined( USE_COLOR_ALPHA )
|
||
varying vec4 vColor;
|
||
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
|
||
varying vec3 vColor;
|
||
#endif`,Vpe=`#if defined( USE_COLOR_ALPHA )
|
||
vColor = vec4( 1.0 );
|
||
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
|
||
vColor = vec3( 1.0 );
|
||
#endif
|
||
#ifdef USE_COLOR
|
||
vColor *= color;
|
||
#endif
|
||
#ifdef USE_INSTANCING_COLOR
|
||
vColor.xyz *= instanceColor.xyz;
|
||
#endif
|
||
#ifdef USE_BATCHING_COLOR
|
||
vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
|
||
vColor.xyz *= batchingColor.xyz;
|
||
#endif`,Gpe=`#define PI 3.141592653589793
|
||
#define PI2 6.283185307179586
|
||
#define PI_HALF 1.5707963267948966
|
||
#define RECIPROCAL_PI 0.3183098861837907
|
||
#define RECIPROCAL_PI2 0.15915494309189535
|
||
#define EPSILON 1e-6
|
||
#ifndef saturate
|
||
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
||
#endif
|
||
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
||
float pow2( const in float x ) { return x*x; }
|
||
vec3 pow2( const in vec3 x ) { return x*x; }
|
||
float pow3( const in float x ) { return x*x*x; }
|
||
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
||
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
||
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
|
||
highp float rand( const in vec2 uv ) {
|
||
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
||
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
||
return fract( sin( sn ) * c );
|
||
}
|
||
#ifdef HIGH_PRECISION
|
||
float precisionSafeLength( vec3 v ) { return length( v ); }
|
||
#else
|
||
float precisionSafeLength( vec3 v ) {
|
||
float maxComponent = max3( abs( v ) );
|
||
return length( v / maxComponent ) * maxComponent;
|
||
}
|
||
#endif
|
||
struct IncidentLight {
|
||
vec3 color;
|
||
vec3 direction;
|
||
bool visible;
|
||
};
|
||
struct ReflectedLight {
|
||
vec3 directDiffuse;
|
||
vec3 directSpecular;
|
||
vec3 indirectDiffuse;
|
||
vec3 indirectSpecular;
|
||
};
|
||
#ifdef USE_ALPHAHASH
|
||
varying vec3 vPosition;
|
||
#endif
|
||
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
||
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
||
}
|
||
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
||
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
||
}
|
||
mat3 transposeMat3( const in mat3 m ) {
|
||
mat3 tmp;
|
||
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
||
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
||
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
||
return tmp;
|
||
}
|
||
bool isPerspectiveMatrix( mat4 m ) {
|
||
return m[ 2 ][ 3 ] == - 1.0;
|
||
}
|
||
vec2 equirectUv( in vec3 dir ) {
|
||
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
||
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
||
return vec2( u, v );
|
||
}
|
||
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
||
return RECIPROCAL_PI * diffuseColor;
|
||
}
|
||
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
||
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
||
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
||
}
|
||
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
|
||
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
||
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
||
} // validated`,Wpe=`#ifdef ENVMAP_TYPE_CUBE_UV
|
||
#define cubeUV_minMipLevel 4.0
|
||
#define cubeUV_minTileSize 16.0
|
||
float getFace( vec3 direction ) {
|
||
vec3 absDirection = abs( direction );
|
||
float face = - 1.0;
|
||
if ( absDirection.x > absDirection.z ) {
|
||
if ( absDirection.x > absDirection.y )
|
||
face = direction.x > 0.0 ? 0.0 : 3.0;
|
||
else
|
||
face = direction.y > 0.0 ? 1.0 : 4.0;
|
||
} else {
|
||
if ( absDirection.z > absDirection.y )
|
||
face = direction.z > 0.0 ? 2.0 : 5.0;
|
||
else
|
||
face = direction.y > 0.0 ? 1.0 : 4.0;
|
||
}
|
||
return face;
|
||
}
|
||
vec2 getUV( vec3 direction, float face ) {
|
||
vec2 uv;
|
||
if ( face == 0.0 ) {
|
||
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
||
} else if ( face == 1.0 ) {
|
||
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
||
} else if ( face == 2.0 ) {
|
||
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
||
} else if ( face == 3.0 ) {
|
||
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
||
} else if ( face == 4.0 ) {
|
||
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
||
} else {
|
||
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
||
}
|
||
return 0.5 * ( uv + 1.0 );
|
||
}
|
||
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
||
float face = getFace( direction );
|
||
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
||
mipInt = max( mipInt, cubeUV_minMipLevel );
|
||
float faceSize = exp2( mipInt );
|
||
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
|
||
if ( face > 2.0 ) {
|
||
uv.y += faceSize;
|
||
face -= 3.0;
|
||
}
|
||
uv.x += face * faceSize;
|
||
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
|
||
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
|
||
uv.x *= CUBEUV_TEXEL_WIDTH;
|
||
uv.y *= CUBEUV_TEXEL_HEIGHT;
|
||
#ifdef texture2DGradEXT
|
||
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
|
||
#else
|
||
return texture2D( envMap, uv ).rgb;
|
||
#endif
|
||
}
|
||
#define cubeUV_r0 1.0
|
||
#define cubeUV_m0 - 2.0
|
||
#define cubeUV_r1 0.8
|
||
#define cubeUV_m1 - 1.0
|
||
#define cubeUV_r4 0.4
|
||
#define cubeUV_m4 2.0
|
||
#define cubeUV_r5 0.305
|
||
#define cubeUV_m5 3.0
|
||
#define cubeUV_r6 0.21
|
||
#define cubeUV_m6 4.0
|
||
float roughnessToMip( float roughness ) {
|
||
float mip = 0.0;
|
||
if ( roughness >= cubeUV_r1 ) {
|
||
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
|
||
} else if ( roughness >= cubeUV_r4 ) {
|
||
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
|
||
} else if ( roughness >= cubeUV_r5 ) {
|
||
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
|
||
} else if ( roughness >= cubeUV_r6 ) {
|
||
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
|
||
} else {
|
||
mip = - 2.0 * log2( 1.16 * roughness ); }
|
||
return mip;
|
||
}
|
||
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
||
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
|
||
float mipF = fract( mip );
|
||
float mipInt = floor( mip );
|
||
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
||
if ( mipF == 0.0 ) {
|
||
return vec4( color0, 1.0 );
|
||
} else {
|
||
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
||
return vec4( mix( color0, color1, mipF ), 1.0 );
|
||
}
|
||
}
|
||
#endif`,$pe=`vec3 transformedNormal = objectNormal;
|
||
#ifdef USE_TANGENT
|
||
vec3 transformedTangent = objectTangent;
|
||
#endif
|
||
#ifdef USE_BATCHING
|
||
mat3 bm = mat3( batchingMatrix );
|
||
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
|
||
transformedNormal = bm * transformedNormal;
|
||
#ifdef USE_TANGENT
|
||
transformedTangent = bm * transformedTangent;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_INSTANCING
|
||
mat3 im = mat3( instanceMatrix );
|
||
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
|
||
transformedNormal = im * transformedNormal;
|
||
#ifdef USE_TANGENT
|
||
transformedTangent = im * transformedTangent;
|
||
#endif
|
||
#endif
|
||
transformedNormal = normalMatrix * transformedNormal;
|
||
#ifdef FLIP_SIDED
|
||
transformedNormal = - transformedNormal;
|
||
#endif
|
||
#ifdef USE_TANGENT
|
||
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
|
||
#ifdef FLIP_SIDED
|
||
transformedTangent = - transformedTangent;
|
||
#endif
|
||
#endif`,Xpe=`#ifdef USE_DISPLACEMENTMAP
|
||
uniform sampler2D displacementMap;
|
||
uniform float displacementScale;
|
||
uniform float displacementBias;
|
||
#endif`,qpe=`#ifdef USE_DISPLACEMENTMAP
|
||
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
|
||
#endif`,Kpe=`#ifdef USE_EMISSIVEMAP
|
||
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
|
||
totalEmissiveRadiance *= emissiveColor.rgb;
|
||
#endif`,Ype=`#ifdef USE_EMISSIVEMAP
|
||
uniform sampler2D emissiveMap;
|
||
#endif`,Zpe="gl_FragColor = linearToOutputTexel( gl_FragColor );",Qpe=`
|
||
const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
|
||
vec3( 0.8224621, 0.177538, 0.0 ),
|
||
vec3( 0.0331941, 0.9668058, 0.0 ),
|
||
vec3( 0.0170827, 0.0723974, 0.9105199 )
|
||
);
|
||
const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
|
||
vec3( 1.2249401, - 0.2249404, 0.0 ),
|
||
vec3( - 0.0420569, 1.0420571, 0.0 ),
|
||
vec3( - 0.0196376, - 0.0786361, 1.0982735 )
|
||
);
|
||
vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
|
||
return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
|
||
}
|
||
vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
|
||
return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
|
||
}
|
||
vec4 LinearTransferOETF( in vec4 value ) {
|
||
return value;
|
||
}
|
||
vec4 sRGBTransferOETF( in vec4 value ) {
|
||
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
||
}`,Jpe=`#ifdef USE_ENVMAP
|
||
#ifdef ENV_WORLDPOS
|
||
vec3 cameraToFrag;
|
||
if ( isOrthographic ) {
|
||
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
||
} else {
|
||
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
||
}
|
||
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
||
#ifdef ENVMAP_MODE_REFLECTION
|
||
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
||
#else
|
||
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
||
#endif
|
||
#else
|
||
vec3 reflectVec = vReflect;
|
||
#endif
|
||
#ifdef ENVMAP_TYPE_CUBE
|
||
vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
||
#else
|
||
vec4 envColor = vec4( 0.0 );
|
||
#endif
|
||
#ifdef ENVMAP_BLENDING_MULTIPLY
|
||
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
||
#elif defined( ENVMAP_BLENDING_MIX )
|
||
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
||
#elif defined( ENVMAP_BLENDING_ADD )
|
||
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
||
#endif
|
||
#endif`,eme=`#ifdef USE_ENVMAP
|
||
uniform float envMapIntensity;
|
||
uniform float flipEnvMap;
|
||
uniform mat3 envMapRotation;
|
||
#ifdef ENVMAP_TYPE_CUBE
|
||
uniform samplerCube envMap;
|
||
#else
|
||
uniform sampler2D envMap;
|
||
#endif
|
||
|
||
#endif`,tme=`#ifdef USE_ENVMAP
|
||
uniform float reflectivity;
|
||
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
||
#define ENV_WORLDPOS
|
||
#endif
|
||
#ifdef ENV_WORLDPOS
|
||
varying vec3 vWorldPosition;
|
||
uniform float refractionRatio;
|
||
#else
|
||
varying vec3 vReflect;
|
||
#endif
|
||
#endif`,nme=`#ifdef USE_ENVMAP
|
||
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
|
||
#define ENV_WORLDPOS
|
||
#endif
|
||
#ifdef ENV_WORLDPOS
|
||
|
||
varying vec3 vWorldPosition;
|
||
#else
|
||
varying vec3 vReflect;
|
||
uniform float refractionRatio;
|
||
#endif
|
||
#endif`,rme=`#ifdef USE_ENVMAP
|
||
#ifdef ENV_WORLDPOS
|
||
vWorldPosition = worldPosition.xyz;
|
||
#else
|
||
vec3 cameraToVertex;
|
||
if ( isOrthographic ) {
|
||
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
||
} else {
|
||
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
||
}
|
||
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
||
#ifdef ENVMAP_MODE_REFLECTION
|
||
vReflect = reflect( cameraToVertex, worldNormal );
|
||
#else
|
||
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
||
#endif
|
||
#endif
|
||
#endif`,ime=`#ifdef USE_FOG
|
||
vFogDepth = - mvPosition.z;
|
||
#endif`,sme=`#ifdef USE_FOG
|
||
varying float vFogDepth;
|
||
#endif`,ome=`#ifdef USE_FOG
|
||
#ifdef FOG_EXP2
|
||
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
||
#else
|
||
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
||
#endif
|
||
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
||
#endif`,ame=`#ifdef USE_FOG
|
||
uniform vec3 fogColor;
|
||
varying float vFogDepth;
|
||
#ifdef FOG_EXP2
|
||
uniform float fogDensity;
|
||
#else
|
||
uniform float fogNear;
|
||
uniform float fogFar;
|
||
#endif
|
||
#endif`,lme=`#ifdef USE_GRADIENTMAP
|
||
uniform sampler2D gradientMap;
|
||
#endif
|
||
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
||
float dotNL = dot( normal, lightDirection );
|
||
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
||
#ifdef USE_GRADIENTMAP
|
||
return vec3( texture2D( gradientMap, coord ).r );
|
||
#else
|
||
vec2 fw = fwidth( coord ) * 0.5;
|
||
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
|
||
#endif
|
||
}`,cme=`#ifdef USE_LIGHTMAP
|
||
uniform sampler2D lightMap;
|
||
uniform float lightMapIntensity;
|
||
#endif`,ume=`LambertMaterial material;
|
||
material.diffuseColor = diffuseColor.rgb;
|
||
material.specularStrength = specularStrength;`,dme=`varying vec3 vViewPosition;
|
||
struct LambertMaterial {
|
||
vec3 diffuseColor;
|
||
float specularStrength;
|
||
};
|
||
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
||
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
||
vec3 irradiance = dotNL * directLight.color;
|
||
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
}
|
||
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
||
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
}
|
||
#define RE_Direct RE_Direct_Lambert
|
||
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,fme=`uniform bool receiveShadow;
|
||
uniform vec3 ambientLightColor;
|
||
#if defined( USE_LIGHT_PROBES )
|
||
uniform vec3 lightProbe[ 9 ];
|
||
#endif
|
||
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
||
float x = normal.x, y = normal.y, z = normal.z;
|
||
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
||
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
||
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
||
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
||
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
||
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
||
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
||
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
||
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
||
return result;
|
||
}
|
||
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
||
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
||
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
||
return irradiance;
|
||
}
|
||
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
||
vec3 irradiance = ambientLightColor;
|
||
return irradiance;
|
||
}
|
||
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
||
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
||
if ( cutoffDistance > 0.0 ) {
|
||
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
||
}
|
||
return distanceFalloff;
|
||
}
|
||
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
||
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
||
}
|
||
#if NUM_DIR_LIGHTS > 0
|
||
struct DirectionalLight {
|
||
vec3 direction;
|
||
vec3 color;
|
||
};
|
||
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
||
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
|
||
light.color = directionalLight.color;
|
||
light.direction = directionalLight.direction;
|
||
light.visible = true;
|
||
}
|
||
#endif
|
||
#if NUM_POINT_LIGHTS > 0
|
||
struct PointLight {
|
||
vec3 position;
|
||
vec3 color;
|
||
float distance;
|
||
float decay;
|
||
};
|
||
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
||
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
||
vec3 lVector = pointLight.position - geometryPosition;
|
||
light.direction = normalize( lVector );
|
||
float lightDistance = length( lVector );
|
||
light.color = pointLight.color;
|
||
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
||
light.visible = ( light.color != vec3( 0.0 ) );
|
||
}
|
||
#endif
|
||
#if NUM_SPOT_LIGHTS > 0
|
||
struct SpotLight {
|
||
vec3 position;
|
||
vec3 direction;
|
||
vec3 color;
|
||
float distance;
|
||
float decay;
|
||
float coneCos;
|
||
float penumbraCos;
|
||
};
|
||
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
||
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
|
||
vec3 lVector = spotLight.position - geometryPosition;
|
||
light.direction = normalize( lVector );
|
||
float angleCos = dot( light.direction, spotLight.direction );
|
||
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
||
if ( spotAttenuation > 0.0 ) {
|
||
float lightDistance = length( lVector );
|
||
light.color = spotLight.color * spotAttenuation;
|
||
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
||
light.visible = ( light.color != vec3( 0.0 ) );
|
||
} else {
|
||
light.color = vec3( 0.0 );
|
||
light.visible = false;
|
||
}
|
||
}
|
||
#endif
|
||
#if NUM_RECT_AREA_LIGHTS > 0
|
||
struct RectAreaLight {
|
||
vec3 color;
|
||
vec3 position;
|
||
vec3 halfWidth;
|
||
vec3 halfHeight;
|
||
};
|
||
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
||
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
||
#endif
|
||
#if NUM_HEMI_LIGHTS > 0
|
||
struct HemisphereLight {
|
||
vec3 direction;
|
||
vec3 skyColor;
|
||
vec3 groundColor;
|
||
};
|
||
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
||
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
||
float dotNL = dot( normal, hemiLight.direction );
|
||
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
||
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
||
return irradiance;
|
||
}
|
||
#endif`,hme=`#ifdef USE_ENVMAP
|
||
vec3 getIBLIrradiance( const in vec3 normal ) {
|
||
#ifdef ENVMAP_TYPE_CUBE_UV
|
||
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
||
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
|
||
return PI * envMapColor.rgb * envMapIntensity;
|
||
#else
|
||
return vec3( 0.0 );
|
||
#endif
|
||
}
|
||
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
||
#ifdef ENVMAP_TYPE_CUBE_UV
|
||
vec3 reflectVec = reflect( - viewDir, normal );
|
||
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
||
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
||
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
|
||
return envMapColor.rgb * envMapIntensity;
|
||
#else
|
||
return vec3( 0.0 );
|
||
#endif
|
||
}
|
||
#ifdef USE_ANISOTROPY
|
||
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
|
||
#ifdef ENVMAP_TYPE_CUBE_UV
|
||
vec3 bentNormal = cross( bitangent, viewDir );
|
||
bentNormal = normalize( cross( bentNormal, bitangent ) );
|
||
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
|
||
return getIBLRadiance( viewDir, bentNormal, roughness );
|
||
#else
|
||
return vec3( 0.0 );
|
||
#endif
|
||
}
|
||
#endif
|
||
#endif`,pme=`ToonMaterial material;
|
||
material.diffuseColor = diffuseColor.rgb;`,mme=`varying vec3 vViewPosition;
|
||
struct ToonMaterial {
|
||
vec3 diffuseColor;
|
||
};
|
||
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
||
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
|
||
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
}
|
||
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
||
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
}
|
||
#define RE_Direct RE_Direct_Toon
|
||
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,gme=`BlinnPhongMaterial material;
|
||
material.diffuseColor = diffuseColor.rgb;
|
||
material.specularColor = specular;
|
||
material.specularShininess = shininess;
|
||
material.specularStrength = specularStrength;`,vme=`varying vec3 vViewPosition;
|
||
struct BlinnPhongMaterial {
|
||
vec3 diffuseColor;
|
||
vec3 specularColor;
|
||
float specularShininess;
|
||
float specularStrength;
|
||
};
|
||
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
||
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
||
vec3 irradiance = dotNL * directLight.color;
|
||
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
||
}
|
||
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
||
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
}
|
||
#define RE_Direct RE_Direct_BlinnPhong
|
||
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,yme=`PhysicalMaterial material;
|
||
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
||
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
|
||
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
||
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
||
material.roughness = min( material.roughness, 1.0 );
|
||
#ifdef IOR
|
||
material.ior = ior;
|
||
#ifdef USE_SPECULAR
|
||
float specularIntensityFactor = specularIntensity;
|
||
vec3 specularColorFactor = specularColor;
|
||
#ifdef USE_SPECULAR_COLORMAP
|
||
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
|
||
#endif
|
||
#ifdef USE_SPECULAR_INTENSITYMAP
|
||
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
|
||
#endif
|
||
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
||
#else
|
||
float specularIntensityFactor = 1.0;
|
||
vec3 specularColorFactor = vec3( 1.0 );
|
||
material.specularF90 = 1.0;
|
||
#endif
|
||
material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
||
#else
|
||
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
||
material.specularF90 = 1.0;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT
|
||
material.clearcoat = clearcoat;
|
||
material.clearcoatRoughness = clearcoatRoughness;
|
||
material.clearcoatF0 = vec3( 0.04 );
|
||
material.clearcoatF90 = 1.0;
|
||
#ifdef USE_CLEARCOATMAP
|
||
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
||
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
|
||
#endif
|
||
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
||
material.clearcoatRoughness += geometryRoughness;
|
||
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
||
#endif
|
||
#ifdef USE_DISPERSION
|
||
material.dispersion = dispersion;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE
|
||
material.iridescence = iridescence;
|
||
material.iridescenceIOR = iridescenceIOR;
|
||
#ifdef USE_IRIDESCENCEMAP
|
||
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
||
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
|
||
#else
|
||
material.iridescenceThickness = iridescenceThicknessMaximum;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_SHEEN
|
||
material.sheenColor = sheenColor;
|
||
#ifdef USE_SHEEN_COLORMAP
|
||
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
|
||
#endif
|
||
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
||
#ifdef USE_SHEEN_ROUGHNESSMAP
|
||
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_ANISOTROPY
|
||
#ifdef USE_ANISOTROPYMAP
|
||
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
|
||
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
|
||
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
|
||
#else
|
||
vec2 anisotropyV = anisotropyVector;
|
||
#endif
|
||
material.anisotropy = length( anisotropyV );
|
||
if( material.anisotropy == 0.0 ) {
|
||
anisotropyV = vec2( 1.0, 0.0 );
|
||
} else {
|
||
anisotropyV /= material.anisotropy;
|
||
material.anisotropy = saturate( material.anisotropy );
|
||
}
|
||
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
|
||
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
|
||
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
|
||
#endif`,xme=`struct PhysicalMaterial {
|
||
vec3 diffuseColor;
|
||
float roughness;
|
||
vec3 specularColor;
|
||
float specularF90;
|
||
float dispersion;
|
||
#ifdef USE_CLEARCOAT
|
||
float clearcoat;
|
||
float clearcoatRoughness;
|
||
vec3 clearcoatF0;
|
||
float clearcoatF90;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE
|
||
float iridescence;
|
||
float iridescenceIOR;
|
||
float iridescenceThickness;
|
||
vec3 iridescenceFresnel;
|
||
vec3 iridescenceF0;
|
||
#endif
|
||
#ifdef USE_SHEEN
|
||
vec3 sheenColor;
|
||
float sheenRoughness;
|
||
#endif
|
||
#ifdef IOR
|
||
float ior;
|
||
#endif
|
||
#ifdef USE_TRANSMISSION
|
||
float transmission;
|
||
float transmissionAlpha;
|
||
float thickness;
|
||
float attenuationDistance;
|
||
vec3 attenuationColor;
|
||
#endif
|
||
#ifdef USE_ANISOTROPY
|
||
float anisotropy;
|
||
float alphaT;
|
||
vec3 anisotropyT;
|
||
vec3 anisotropyB;
|
||
#endif
|
||
};
|
||
vec3 clearcoatSpecularDirect = vec3( 0.0 );
|
||
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
|
||
vec3 sheenSpecularDirect = vec3( 0.0 );
|
||
vec3 sheenSpecularIndirect = vec3(0.0 );
|
||
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
|
||
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
|
||
float x2 = x * x;
|
||
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
|
||
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
|
||
}
|
||
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
|
||
float a2 = pow2( alpha );
|
||
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
|
||
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
|
||
return 0.5 / max( gv + gl, EPSILON );
|
||
}
|
||
float D_GGX( const in float alpha, const in float dotNH ) {
|
||
float a2 = pow2( alpha );
|
||
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
|
||
return RECIPROCAL_PI * a2 / pow2( denom );
|
||
}
|
||
#ifdef USE_ANISOTROPY
|
||
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
|
||
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
|
||
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
|
||
float v = 0.5 / ( gv + gl );
|
||
return saturate(v);
|
||
}
|
||
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
|
||
float a2 = alphaT * alphaB;
|
||
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
|
||
highp float v2 = dot( v, v );
|
||
float w2 = a2 / v2;
|
||
return RECIPROCAL_PI * a2 * pow2 ( w2 );
|
||
}
|
||
#endif
|
||
#ifdef USE_CLEARCOAT
|
||
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
|
||
vec3 f0 = material.clearcoatF0;
|
||
float f90 = material.clearcoatF90;
|
||
float roughness = material.clearcoatRoughness;
|
||
float alpha = pow2( roughness );
|
||
vec3 halfDir = normalize( lightDir + viewDir );
|
||
float dotNL = saturate( dot( normal, lightDir ) );
|
||
float dotNV = saturate( dot( normal, viewDir ) );
|
||
float dotNH = saturate( dot( normal, halfDir ) );
|
||
float dotVH = saturate( dot( viewDir, halfDir ) );
|
||
vec3 F = F_Schlick( f0, f90, dotVH );
|
||
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
||
float D = D_GGX( alpha, dotNH );
|
||
return F * ( V * D );
|
||
}
|
||
#endif
|
||
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
|
||
vec3 f0 = material.specularColor;
|
||
float f90 = material.specularF90;
|
||
float roughness = material.roughness;
|
||
float alpha = pow2( roughness );
|
||
vec3 halfDir = normalize( lightDir + viewDir );
|
||
float dotNL = saturate( dot( normal, lightDir ) );
|
||
float dotNV = saturate( dot( normal, viewDir ) );
|
||
float dotNH = saturate( dot( normal, halfDir ) );
|
||
float dotVH = saturate( dot( viewDir, halfDir ) );
|
||
vec3 F = F_Schlick( f0, f90, dotVH );
|
||
#ifdef USE_IRIDESCENCE
|
||
F = mix( F, material.iridescenceFresnel, material.iridescence );
|
||
#endif
|
||
#ifdef USE_ANISOTROPY
|
||
float dotTL = dot( material.anisotropyT, lightDir );
|
||
float dotTV = dot( material.anisotropyT, viewDir );
|
||
float dotTH = dot( material.anisotropyT, halfDir );
|
||
float dotBL = dot( material.anisotropyB, lightDir );
|
||
float dotBV = dot( material.anisotropyB, viewDir );
|
||
float dotBH = dot( material.anisotropyB, halfDir );
|
||
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
|
||
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
|
||
#else
|
||
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
||
float D = D_GGX( alpha, dotNH );
|
||
#endif
|
||
return F * ( V * D );
|
||
}
|
||
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
||
const float LUT_SIZE = 64.0;
|
||
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
||
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
||
float dotNV = saturate( dot( N, V ) );
|
||
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
||
uv = uv * LUT_SCALE + LUT_BIAS;
|
||
return uv;
|
||
}
|
||
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
||
float l = length( f );
|
||
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
||
}
|
||
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
||
float x = dot( v1, v2 );
|
||
float y = abs( x );
|
||
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
||
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
||
float v = a / b;
|
||
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
||
return cross( v1, v2 ) * theta_sintheta;
|
||
}
|
||
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
||
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
||
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
||
vec3 lightNormal = cross( v1, v2 );
|
||
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
||
vec3 T1, T2;
|
||
T1 = normalize( V - N * dot( V, N ) );
|
||
T2 = - cross( N, T1 );
|
||
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
||
vec3 coords[ 4 ];
|
||
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
||
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
||
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
||
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
||
coords[ 0 ] = normalize( coords[ 0 ] );
|
||
coords[ 1 ] = normalize( coords[ 1 ] );
|
||
coords[ 2 ] = normalize( coords[ 2 ] );
|
||
coords[ 3 ] = normalize( coords[ 3 ] );
|
||
vec3 vectorFormFactor = vec3( 0.0 );
|
||
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
||
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
||
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
||
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
||
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
||
return vec3( result );
|
||
}
|
||
#if defined( USE_SHEEN )
|
||
float D_Charlie( float roughness, float dotNH ) {
|
||
float alpha = pow2( roughness );
|
||
float invAlpha = 1.0 / alpha;
|
||
float cos2h = dotNH * dotNH;
|
||
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
||
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
||
}
|
||
float V_Neubelt( float dotNV, float dotNL ) {
|
||
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
||
}
|
||
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
||
vec3 halfDir = normalize( lightDir + viewDir );
|
||
float dotNL = saturate( dot( normal, lightDir ) );
|
||
float dotNV = saturate( dot( normal, viewDir ) );
|
||
float dotNH = saturate( dot( normal, halfDir ) );
|
||
float D = D_Charlie( sheenRoughness, dotNH );
|
||
float V = V_Neubelt( dotNV, dotNL );
|
||
return sheenColor * ( D * V );
|
||
}
|
||
#endif
|
||
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
||
float dotNV = saturate( dot( normal, viewDir ) );
|
||
float r2 = roughness * roughness;
|
||
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
||
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
||
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
||
return saturate( DG * RECIPROCAL_PI );
|
||
}
|
||
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
||
float dotNV = saturate( dot( normal, viewDir ) );
|
||
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
||
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
||
vec4 r = roughness * c0 + c1;
|
||
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
||
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
||
return fab;
|
||
}
|
||
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
||
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
||
return specularColor * fab.x + specularF90 * fab.y;
|
||
}
|
||
#ifdef USE_IRIDESCENCE
|
||
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
||
#else
|
||
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
||
#endif
|
||
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
||
#ifdef USE_IRIDESCENCE
|
||
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
|
||
#else
|
||
vec3 Fr = specularColor;
|
||
#endif
|
||
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
|
||
float Ess = fab.x + fab.y;
|
||
float Ems = 1.0 - Ess;
|
||
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
||
singleScatter += FssEss;
|
||
multiScatter += Fms * Ems;
|
||
}
|
||
#if NUM_RECT_AREA_LIGHTS > 0
|
||
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
||
vec3 normal = geometryNormal;
|
||
vec3 viewDir = geometryViewDir;
|
||
vec3 position = geometryPosition;
|
||
vec3 lightPos = rectAreaLight.position;
|
||
vec3 halfWidth = rectAreaLight.halfWidth;
|
||
vec3 halfHeight = rectAreaLight.halfHeight;
|
||
vec3 lightColor = rectAreaLight.color;
|
||
float roughness = material.roughness;
|
||
vec3 rectCoords[ 4 ];
|
||
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
||
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
||
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
||
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
||
vec4 t1 = texture2D( ltc_1, uv );
|
||
vec4 t2 = texture2D( ltc_2, uv );
|
||
mat3 mInv = mat3(
|
||
vec3( t1.x, 0, t1.y ),
|
||
vec3( 0, 1, 0 ),
|
||
vec3( t1.z, 0, t1.w )
|
||
);
|
||
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
||
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
||
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
||
}
|
||
#endif
|
||
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
||
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
|
||
vec3 irradiance = dotNL * directLight.color;
|
||
#ifdef USE_CLEARCOAT
|
||
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
|
||
vec3 ccIrradiance = dotNLcc * directLight.color;
|
||
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
|
||
#endif
|
||
#ifdef USE_SHEEN
|
||
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
|
||
#endif
|
||
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
|
||
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
}
|
||
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
||
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
}
|
||
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
||
#ifdef USE_CLEARCOAT
|
||
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
||
#endif
|
||
#ifdef USE_SHEEN
|
||
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
|
||
#endif
|
||
vec3 singleScattering = vec3( 0.0 );
|
||
vec3 multiScattering = vec3( 0.0 );
|
||
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
||
#ifdef USE_IRIDESCENCE
|
||
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
|
||
#else
|
||
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
||
#endif
|
||
vec3 totalScattering = singleScattering + multiScattering;
|
||
vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
|
||
reflectedLight.indirectSpecular += radiance * singleScattering;
|
||
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
||
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
||
}
|
||
#define RE_Direct RE_Direct_Physical
|
||
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
||
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
||
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
||
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
||
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
||
}`,bme=`
|
||
vec3 geometryPosition = - vViewPosition;
|
||
vec3 geometryNormal = normal;
|
||
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
||
vec3 geometryClearcoatNormal = vec3( 0.0 );
|
||
#ifdef USE_CLEARCOAT
|
||
geometryClearcoatNormal = clearcoatNormal;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE
|
||
float dotNVi = saturate( dot( normal, geometryViewDir ) );
|
||
if ( material.iridescenceThickness == 0.0 ) {
|
||
material.iridescence = 0.0;
|
||
} else {
|
||
material.iridescence = saturate( material.iridescence );
|
||
}
|
||
if ( material.iridescence > 0.0 ) {
|
||
material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
|
||
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
|
||
}
|
||
#endif
|
||
IncidentLight directLight;
|
||
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
||
PointLight pointLight;
|
||
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
||
PointLightShadow pointLightShadow;
|
||
#endif
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
||
pointLight = pointLights[ i ];
|
||
getPointLightInfo( pointLight, geometryPosition, directLight );
|
||
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
||
pointLightShadow = pointLightShadows[ i ];
|
||
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
||
#endif
|
||
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
||
SpotLight spotLight;
|
||
vec4 spotColor;
|
||
vec3 spotLightCoord;
|
||
bool inSpotLightMap;
|
||
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
||
SpotLightShadow spotLightShadow;
|
||
#endif
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
||
spotLight = spotLights[ i ];
|
||
getSpotLightInfo( spotLight, geometryPosition, directLight );
|
||
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
||
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
|
||
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
||
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
|
||
#else
|
||
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
||
#endif
|
||
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
|
||
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
|
||
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
|
||
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
|
||
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
|
||
#endif
|
||
#undef SPOT_LIGHT_MAP_INDEX
|
||
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
||
spotLightShadow = spotLightShadows[ i ];
|
||
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
||
#endif
|
||
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
||
DirectionalLight directionalLight;
|
||
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
||
DirectionalLightShadow directionalLightShadow;
|
||
#endif
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
||
directionalLight = directionalLights[ i ];
|
||
getDirectionalLightInfo( directionalLight, directLight );
|
||
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
||
directionalLightShadow = directionalLightShadows[ i ];
|
||
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
||
#endif
|
||
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
||
RectAreaLight rectAreaLight;
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
||
rectAreaLight = rectAreaLights[ i ];
|
||
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#if defined( RE_IndirectDiffuse )
|
||
vec3 iblIrradiance = vec3( 0.0 );
|
||
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
||
#if defined( USE_LIGHT_PROBES )
|
||
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
|
||
#endif
|
||
#if ( NUM_HEMI_LIGHTS > 0 )
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
||
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#endif
|
||
#if defined( RE_IndirectSpecular )
|
||
vec3 radiance = vec3( 0.0 );
|
||
vec3 clearcoatRadiance = vec3( 0.0 );
|
||
#endif`,_me=`#if defined( RE_IndirectDiffuse )
|
||
#ifdef USE_LIGHTMAP
|
||
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
||
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
||
irradiance += lightMapIrradiance;
|
||
#endif
|
||
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
||
iblIrradiance += getIBLIrradiance( geometryNormal );
|
||
#endif
|
||
#endif
|
||
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
||
#ifdef USE_ANISOTROPY
|
||
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
|
||
#else
|
||
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
|
||
#endif
|
||
#ifdef USE_CLEARCOAT
|
||
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
|
||
#endif
|
||
#endif`,wme=`#if defined( RE_IndirectDiffuse )
|
||
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
||
#endif
|
||
#if defined( RE_IndirectSpecular )
|
||
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
|
||
#endif`,Sme=`#if defined( USE_LOGDEPTHBUF )
|
||
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
||
#endif`,Mme=`#if defined( USE_LOGDEPTHBUF )
|
||
uniform float logDepthBufFC;
|
||
varying float vFragDepth;
|
||
varying float vIsPerspective;
|
||
#endif`,Eme=`#ifdef USE_LOGDEPTHBUF
|
||
varying float vFragDepth;
|
||
varying float vIsPerspective;
|
||
#endif`,Ame=`#ifdef USE_LOGDEPTHBUF
|
||
vFragDepth = 1.0 + gl_Position.w;
|
||
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
||
#endif`,Tme=`#ifdef USE_MAP
|
||
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
|
||
#ifdef DECODE_VIDEO_TEXTURE
|
||
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
|
||
|
||
#endif
|
||
diffuseColor *= sampledDiffuseColor;
|
||
#endif`,Cme=`#ifdef USE_MAP
|
||
uniform sampler2D map;
|
||
#endif`,Pme=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
||
#if defined( USE_POINTS_UV )
|
||
vec2 uv = vUv;
|
||
#else
|
||
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_MAP
|
||
diffuseColor *= texture2D( map, uv );
|
||
#endif
|
||
#ifdef USE_ALPHAMAP
|
||
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
||
#endif`,Rme=`#if defined( USE_POINTS_UV )
|
||
varying vec2 vUv;
|
||
#else
|
||
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
||
uniform mat3 uvTransform;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_MAP
|
||
uniform sampler2D map;
|
||
#endif
|
||
#ifdef USE_ALPHAMAP
|
||
uniform sampler2D alphaMap;
|
||
#endif`,Nme=`float metalnessFactor = metalness;
|
||
#ifdef USE_METALNESSMAP
|
||
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
|
||
metalnessFactor *= texelMetalness.b;
|
||
#endif`,Ime=`#ifdef USE_METALNESSMAP
|
||
uniform sampler2D metalnessMap;
|
||
#endif`,kme=`#ifdef USE_INSTANCING_MORPH
|
||
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
||
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
|
||
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
||
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
|
||
}
|
||
#endif`,Ome=`#if defined( USE_MORPHCOLORS )
|
||
vColor *= morphTargetBaseInfluence;
|
||
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
||
#if defined( USE_COLOR_ALPHA )
|
||
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
|
||
#elif defined( USE_COLOR )
|
||
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
|
||
#endif
|
||
}
|
||
#endif`,Lme=`#ifdef USE_MORPHNORMALS
|
||
objectNormal *= morphTargetBaseInfluence;
|
||
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
||
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
|
||
}
|
||
#endif`,Dme=`#ifdef USE_MORPHTARGETS
|
||
#ifndef USE_INSTANCING_MORPH
|
||
uniform float morphTargetBaseInfluence;
|
||
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
||
#endif
|
||
uniform sampler2DArray morphTargetsTexture;
|
||
uniform ivec2 morphTargetsTextureSize;
|
||
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
|
||
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
|
||
int y = texelIndex / morphTargetsTextureSize.x;
|
||
int x = texelIndex - y * morphTargetsTextureSize.x;
|
||
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
|
||
return texelFetch( morphTargetsTexture, morphUV, 0 );
|
||
}
|
||
#endif`,jme=`#ifdef USE_MORPHTARGETS
|
||
transformed *= morphTargetBaseInfluence;
|
||
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
||
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
|
||
}
|
||
#endif`,Ume=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
||
#ifdef FLAT_SHADED
|
||
vec3 fdx = dFdx( vViewPosition );
|
||
vec3 fdy = dFdy( vViewPosition );
|
||
vec3 normal = normalize( cross( fdx, fdy ) );
|
||
#else
|
||
vec3 normal = normalize( vNormal );
|
||
#ifdef DOUBLE_SIDED
|
||
normal *= faceDirection;
|
||
#endif
|
||
#endif
|
||
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
|
||
#ifdef USE_TANGENT
|
||
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
||
#else
|
||
mat3 tbn = getTangentFrame( - vViewPosition, normal,
|
||
#if defined( USE_NORMALMAP )
|
||
vNormalMapUv
|
||
#elif defined( USE_CLEARCOAT_NORMALMAP )
|
||
vClearcoatNormalMapUv
|
||
#else
|
||
vUv
|
||
#endif
|
||
);
|
||
#endif
|
||
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
||
tbn[0] *= faceDirection;
|
||
tbn[1] *= faceDirection;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_NORMALMAP
|
||
#ifdef USE_TANGENT
|
||
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
||
#else
|
||
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
|
||
#endif
|
||
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
||
tbn2[0] *= faceDirection;
|
||
tbn2[1] *= faceDirection;
|
||
#endif
|
||
#endif
|
||
vec3 nonPerturbedNormal = normal;`,Fme=`#ifdef USE_NORMALMAP_OBJECTSPACE
|
||
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
||
#ifdef FLIP_SIDED
|
||
normal = - normal;
|
||
#endif
|
||
#ifdef DOUBLE_SIDED
|
||
normal = normal * faceDirection;
|
||
#endif
|
||
normal = normalize( normalMatrix * normal );
|
||
#elif defined( USE_NORMALMAP_TANGENTSPACE )
|
||
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
||
mapN.xy *= normalScale;
|
||
normal = normalize( tbn * mapN );
|
||
#elif defined( USE_BUMPMAP )
|
||
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
||
#endif`,zme=`#ifndef FLAT_SHADED
|
||
varying vec3 vNormal;
|
||
#ifdef USE_TANGENT
|
||
varying vec3 vTangent;
|
||
varying vec3 vBitangent;
|
||
#endif
|
||
#endif`,Bme=`#ifndef FLAT_SHADED
|
||
varying vec3 vNormal;
|
||
#ifdef USE_TANGENT
|
||
varying vec3 vTangent;
|
||
varying vec3 vBitangent;
|
||
#endif
|
||
#endif`,Hme=`#ifndef FLAT_SHADED
|
||
vNormal = normalize( transformedNormal );
|
||
#ifdef USE_TANGENT
|
||
vTangent = normalize( transformedTangent );
|
||
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
||
#endif
|
||
#endif`,Vme=`#ifdef USE_NORMALMAP
|
||
uniform sampler2D normalMap;
|
||
uniform vec2 normalScale;
|
||
#endif
|
||
#ifdef USE_NORMALMAP_OBJECTSPACE
|
||
uniform mat3 normalMatrix;
|
||
#endif
|
||
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
|
||
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
|
||
vec3 q0 = dFdx( eye_pos.xyz );
|
||
vec3 q1 = dFdy( eye_pos.xyz );
|
||
vec2 st0 = dFdx( uv.st );
|
||
vec2 st1 = dFdy( uv.st );
|
||
vec3 N = surf_norm;
|
||
vec3 q1perp = cross( q1, N );
|
||
vec3 q0perp = cross( N, q0 );
|
||
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
||
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
||
float det = max( dot( T, T ), dot( B, B ) );
|
||
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
|
||
return mat3( T * scale, B * scale, N );
|
||
}
|
||
#endif`,Gme=`#ifdef USE_CLEARCOAT
|
||
vec3 clearcoatNormal = nonPerturbedNormal;
|
||
#endif`,Wme=`#ifdef USE_CLEARCOAT_NORMALMAP
|
||
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
|
||
clearcoatMapN.xy *= clearcoatNormalScale;
|
||
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
|
||
#endif`,$me=`#ifdef USE_CLEARCOATMAP
|
||
uniform sampler2D clearcoatMap;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_NORMALMAP
|
||
uniform sampler2D clearcoatNormalMap;
|
||
uniform vec2 clearcoatNormalScale;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
||
uniform sampler2D clearcoatRoughnessMap;
|
||
#endif`,Xme=`#ifdef USE_IRIDESCENCEMAP
|
||
uniform sampler2D iridescenceMap;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
||
uniform sampler2D iridescenceThicknessMap;
|
||
#endif`,qme=`#ifdef OPAQUE
|
||
diffuseColor.a = 1.0;
|
||
#endif
|
||
#ifdef USE_TRANSMISSION
|
||
diffuseColor.a *= material.transmissionAlpha;
|
||
#endif
|
||
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Kme=`vec3 packNormalToRGB( const in vec3 normal ) {
|
||
return normalize( normal ) * 0.5 + 0.5;
|
||
}
|
||
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
||
return 2.0 * rgb.xyz - 1.0;
|
||
}
|
||
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
|
||
const float Inv255 = 1. / 255.;
|
||
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
|
||
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
|
||
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
|
||
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
|
||
vec4 packDepthToRGBA( const in float v ) {
|
||
if( v <= 0.0 )
|
||
return vec4( 0., 0., 0., 0. );
|
||
if( v >= 1.0 )
|
||
return vec4( 1., 1., 1., 1. );
|
||
float vuf;
|
||
float af = modf( v * PackFactors.a, vuf );
|
||
float bf = modf( vuf * ShiftRight8, vuf );
|
||
float gf = modf( vuf * ShiftRight8, vuf );
|
||
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
|
||
}
|
||
vec3 packDepthToRGB( const in float v ) {
|
||
if( v <= 0.0 )
|
||
return vec3( 0., 0., 0. );
|
||
if( v >= 1.0 )
|
||
return vec3( 1., 1., 1. );
|
||
float vuf;
|
||
float bf = modf( v * PackFactors.b, vuf );
|
||
float gf = modf( vuf * ShiftRight8, vuf );
|
||
return vec3( vuf * Inv255, gf * PackUpscale, bf );
|
||
}
|
||
vec2 packDepthToRG( const in float v ) {
|
||
if( v <= 0.0 )
|
||
return vec2( 0., 0. );
|
||
if( v >= 1.0 )
|
||
return vec2( 1., 1. );
|
||
float vuf;
|
||
float gf = modf( v * 256., vuf );
|
||
return vec2( vuf * Inv255, gf );
|
||
}
|
||
float unpackRGBAToDepth( const in vec4 v ) {
|
||
return dot( v, UnpackFactors4 );
|
||
}
|
||
float unpackRGBToDepth( const in vec3 v ) {
|
||
return dot( v, UnpackFactors3 );
|
||
}
|
||
float unpackRGToDepth( const in vec2 v ) {
|
||
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
|
||
}
|
||
vec4 pack2HalfToRGBA( const in vec2 v ) {
|
||
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
||
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
||
}
|
||
vec2 unpackRGBATo2Half( const in vec4 v ) {
|
||
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
||
}
|
||
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
||
return ( viewZ + near ) / ( near - far );
|
||
}
|
||
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
||
return depth * ( near - far ) - near;
|
||
}
|
||
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
||
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
||
}
|
||
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
|
||
return ( near * far ) / ( ( far - near ) * depth - far );
|
||
}`,Yme=`#ifdef PREMULTIPLIED_ALPHA
|
||
gl_FragColor.rgb *= gl_FragColor.a;
|
||
#endif`,Zme=`vec4 mvPosition = vec4( transformed, 1.0 );
|
||
#ifdef USE_BATCHING
|
||
mvPosition = batchingMatrix * mvPosition;
|
||
#endif
|
||
#ifdef USE_INSTANCING
|
||
mvPosition = instanceMatrix * mvPosition;
|
||
#endif
|
||
mvPosition = modelViewMatrix * mvPosition;
|
||
gl_Position = projectionMatrix * mvPosition;`,Qme=`#ifdef DITHERING
|
||
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
||
#endif`,Jme=`#ifdef DITHERING
|
||
vec3 dithering( vec3 color ) {
|
||
float grid_position = rand( gl_FragCoord.xy );
|
||
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
||
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
||
return color + dither_shift_RGB;
|
||
}
|
||
#endif`,ege=`float roughnessFactor = roughness;
|
||
#ifdef USE_ROUGHNESSMAP
|
||
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
|
||
roughnessFactor *= texelRoughness.g;
|
||
#endif`,tge=`#ifdef USE_ROUGHNESSMAP
|
||
uniform sampler2D roughnessMap;
|
||
#endif`,nge=`#if NUM_SPOT_LIGHT_COORDS > 0
|
||
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
||
#endif
|
||
#if NUM_SPOT_LIGHT_MAPS > 0
|
||
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
|
||
#endif
|
||
#ifdef USE_SHADOWMAP
|
||
#if NUM_DIR_LIGHT_SHADOWS > 0
|
||
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
||
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
||
struct DirectionalLightShadow {
|
||
float shadowIntensity;
|
||
float shadowBias;
|
||
float shadowNormalBias;
|
||
float shadowRadius;
|
||
vec2 shadowMapSize;
|
||
};
|
||
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
||
#endif
|
||
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
||
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
||
struct SpotLightShadow {
|
||
float shadowIntensity;
|
||
float shadowBias;
|
||
float shadowNormalBias;
|
||
float shadowRadius;
|
||
vec2 shadowMapSize;
|
||
};
|
||
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
||
#endif
|
||
#if NUM_POINT_LIGHT_SHADOWS > 0
|
||
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
||
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
||
struct PointLightShadow {
|
||
float shadowIntensity;
|
||
float shadowBias;
|
||
float shadowNormalBias;
|
||
float shadowRadius;
|
||
vec2 shadowMapSize;
|
||
float shadowCameraNear;
|
||
float shadowCameraFar;
|
||
};
|
||
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
||
#endif
|
||
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
||
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
||
}
|
||
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
||
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
||
}
|
||
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
||
float occlusion = 1.0;
|
||
vec2 distribution = texture2DDistribution( shadow, uv );
|
||
float hard_shadow = step( compare , distribution.x );
|
||
if (hard_shadow != 1.0 ) {
|
||
float distance = compare - distribution.x ;
|
||
float variance = max( 0.00000, distribution.y * distribution.y );
|
||
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
||
}
|
||
return occlusion;
|
||
}
|
||
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
||
float shadow = 1.0;
|
||
shadowCoord.xyz /= shadowCoord.w;
|
||
shadowCoord.z += shadowBias;
|
||
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
||
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
||
if ( frustumTest ) {
|
||
#if defined( SHADOWMAP_TYPE_PCF )
|
||
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
||
float dx0 = - texelSize.x * shadowRadius;
|
||
float dy0 = - texelSize.y * shadowRadius;
|
||
float dx1 = + texelSize.x * shadowRadius;
|
||
float dy1 = + texelSize.y * shadowRadius;
|
||
float dx2 = dx0 / 2.0;
|
||
float dy2 = dy0 / 2.0;
|
||
float dx3 = dx1 / 2.0;
|
||
float dy3 = dy1 / 2.0;
|
||
shadow = (
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
||
) * ( 1.0 / 17.0 );
|
||
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
||
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
||
float dx = texelSize.x;
|
||
float dy = texelSize.y;
|
||
vec2 uv = shadowCoord.xy;
|
||
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
||
uv -= f * texelSize;
|
||
shadow = (
|
||
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
||
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
||
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
||
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
||
f.x ) +
|
||
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
||
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
||
f.x ) +
|
||
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
||
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
||
f.y ) +
|
||
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
||
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
||
f.y ) +
|
||
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
||
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
||
f.x ),
|
||
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
||
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
||
f.x ),
|
||
f.y )
|
||
) * ( 1.0 / 9.0 );
|
||
#elif defined( SHADOWMAP_TYPE_VSM )
|
||
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
||
#else
|
||
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
||
#endif
|
||
}
|
||
return mix( 1.0, shadow, shadowIntensity );
|
||
}
|
||
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
||
vec3 absV = abs( v );
|
||
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
||
absV *= scaleToCube;
|
||
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
||
vec2 planar = v.xy;
|
||
float almostATexel = 1.5 * texelSizeY;
|
||
float almostOne = 1.0 - almostATexel;
|
||
if ( absV.z >= almostOne ) {
|
||
if ( v.z > 0.0 )
|
||
planar.x = 4.0 - v.x;
|
||
} else if ( absV.x >= almostOne ) {
|
||
float signX = sign( v.x );
|
||
planar.x = v.z * signX + 2.0 * signX;
|
||
} else if ( absV.y >= almostOne ) {
|
||
float signY = sign( v.y );
|
||
planar.x = v.x + 2.0 * signY + 2.0;
|
||
planar.y = v.z * signY - 2.0;
|
||
}
|
||
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
||
}
|
||
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
||
float shadow = 1.0;
|
||
vec3 lightToPosition = shadowCoord.xyz;
|
||
|
||
float lightToPositionLength = length( lightToPosition );
|
||
if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
|
||
float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
||
vec3 bd3D = normalize( lightToPosition );
|
||
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
||
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
||
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
||
shadow = (
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
||
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
||
) * ( 1.0 / 9.0 );
|
||
#else
|
||
shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
||
#endif
|
||
}
|
||
return mix( 1.0, shadow, shadowIntensity );
|
||
}
|
||
#endif`,rge=`#if NUM_SPOT_LIGHT_COORDS > 0
|
||
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
|
||
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
||
#endif
|
||
#ifdef USE_SHADOWMAP
|
||
#if NUM_DIR_LIGHT_SHADOWS > 0
|
||
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
||
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
||
struct DirectionalLightShadow {
|
||
float shadowIntensity;
|
||
float shadowBias;
|
||
float shadowNormalBias;
|
||
float shadowRadius;
|
||
vec2 shadowMapSize;
|
||
};
|
||
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
||
#endif
|
||
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
||
struct SpotLightShadow {
|
||
float shadowIntensity;
|
||
float shadowBias;
|
||
float shadowNormalBias;
|
||
float shadowRadius;
|
||
vec2 shadowMapSize;
|
||
};
|
||
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
||
#endif
|
||
#if NUM_POINT_LIGHT_SHADOWS > 0
|
||
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
||
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
||
struct PointLightShadow {
|
||
float shadowIntensity;
|
||
float shadowBias;
|
||
float shadowNormalBias;
|
||
float shadowRadius;
|
||
vec2 shadowMapSize;
|
||
float shadowCameraNear;
|
||
float shadowCameraFar;
|
||
};
|
||
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
||
#endif
|
||
#endif`,ige=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
|
||
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
||
vec4 shadowWorldPosition;
|
||
#endif
|
||
#if defined( USE_SHADOWMAP )
|
||
#if NUM_DIR_LIGHT_SHADOWS > 0
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
||
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
||
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#if NUM_POINT_LIGHT_SHADOWS > 0
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
||
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
||
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#endif
|
||
#if NUM_SPOT_LIGHT_COORDS > 0
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
|
||
shadowWorldPosition = worldPosition;
|
||
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
||
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
|
||
#endif
|
||
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif`,sge=`float getShadowMask() {
|
||
float shadow = 1.0;
|
||
#ifdef USE_SHADOWMAP
|
||
#if NUM_DIR_LIGHT_SHADOWS > 0
|
||
DirectionalLightShadow directionalLight;
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
||
directionalLight = directionalLightShadows[ i ];
|
||
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
||
SpotLightShadow spotLight;
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
||
spotLight = spotLightShadows[ i ];
|
||
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#if NUM_POINT_LIGHT_SHADOWS > 0
|
||
PointLightShadow pointLight;
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
||
pointLight = pointLightShadows[ i ];
|
||
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
||
}
|
||
#pragma unroll_loop_end
|
||
#endif
|
||
#endif
|
||
return shadow;
|
||
}`,oge=`#ifdef USE_SKINNING
|
||
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
||
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
||
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
||
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
||
#endif`,age=`#ifdef USE_SKINNING
|
||
uniform mat4 bindMatrix;
|
||
uniform mat4 bindMatrixInverse;
|
||
uniform highp sampler2D boneTexture;
|
||
mat4 getBoneMatrix( const in float i ) {
|
||
int size = textureSize( boneTexture, 0 ).x;
|
||
int j = int( i ) * 4;
|
||
int x = j % size;
|
||
int y = j / size;
|
||
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
|
||
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
|
||
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
|
||
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
|
||
return mat4( v1, v2, v3, v4 );
|
||
}
|
||
#endif`,lge=`#ifdef USE_SKINNING
|
||
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
||
vec4 skinned = vec4( 0.0 );
|
||
skinned += boneMatX * skinVertex * skinWeight.x;
|
||
skinned += boneMatY * skinVertex * skinWeight.y;
|
||
skinned += boneMatZ * skinVertex * skinWeight.z;
|
||
skinned += boneMatW * skinVertex * skinWeight.w;
|
||
transformed = ( bindMatrixInverse * skinned ).xyz;
|
||
#endif`,cge=`#ifdef USE_SKINNING
|
||
mat4 skinMatrix = mat4( 0.0 );
|
||
skinMatrix += skinWeight.x * boneMatX;
|
||
skinMatrix += skinWeight.y * boneMatY;
|
||
skinMatrix += skinWeight.z * boneMatZ;
|
||
skinMatrix += skinWeight.w * boneMatW;
|
||
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
||
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
||
#ifdef USE_TANGENT
|
||
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
||
#endif
|
||
#endif`,uge=`float specularStrength;
|
||
#ifdef USE_SPECULARMAP
|
||
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
|
||
specularStrength = texelSpecular.r;
|
||
#else
|
||
specularStrength = 1.0;
|
||
#endif`,dge=`#ifdef USE_SPECULARMAP
|
||
uniform sampler2D specularMap;
|
||
#endif`,fge=`#if defined( TONE_MAPPING )
|
||
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
||
#endif`,hge=`#ifndef saturate
|
||
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
||
#endif
|
||
uniform float toneMappingExposure;
|
||
vec3 LinearToneMapping( vec3 color ) {
|
||
return saturate( toneMappingExposure * color );
|
||
}
|
||
vec3 ReinhardToneMapping( vec3 color ) {
|
||
color *= toneMappingExposure;
|
||
return saturate( color / ( vec3( 1.0 ) + color ) );
|
||
}
|
||
vec3 CineonToneMapping( vec3 color ) {
|
||
color *= toneMappingExposure;
|
||
color = max( vec3( 0.0 ), color - 0.004 );
|
||
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
||
}
|
||
vec3 RRTAndODTFit( vec3 v ) {
|
||
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
||
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
||
return a / b;
|
||
}
|
||
vec3 ACESFilmicToneMapping( vec3 color ) {
|
||
const mat3 ACESInputMat = mat3(
|
||
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
||
vec3( 0.04823, 0.01566, 0.83777 )
|
||
);
|
||
const mat3 ACESOutputMat = mat3(
|
||
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
||
vec3( -0.07367, -0.00605, 1.07602 )
|
||
);
|
||
color *= toneMappingExposure / 0.6;
|
||
color = ACESInputMat * color;
|
||
color = RRTAndODTFit( color );
|
||
color = ACESOutputMat * color;
|
||
return saturate( color );
|
||
}
|
||
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
|
||
vec3( 1.6605, - 0.1246, - 0.0182 ),
|
||
vec3( - 0.5876, 1.1329, - 0.1006 ),
|
||
vec3( - 0.0728, - 0.0083, 1.1187 )
|
||
);
|
||
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
|
||
vec3( 0.6274, 0.0691, 0.0164 ),
|
||
vec3( 0.3293, 0.9195, 0.0880 ),
|
||
vec3( 0.0433, 0.0113, 0.8956 )
|
||
);
|
||
vec3 agxDefaultContrastApprox( vec3 x ) {
|
||
vec3 x2 = x * x;
|
||
vec3 x4 = x2 * x2;
|
||
return + 15.5 * x4 * x2
|
||
- 40.14 * x4 * x
|
||
+ 31.96 * x4
|
||
- 6.868 * x2 * x
|
||
+ 0.4298 * x2
|
||
+ 0.1191 * x
|
||
- 0.00232;
|
||
}
|
||
vec3 AgXToneMapping( vec3 color ) {
|
||
const mat3 AgXInsetMatrix = mat3(
|
||
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
|
||
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
|
||
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
|
||
);
|
||
const mat3 AgXOutsetMatrix = mat3(
|
||
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
|
||
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
|
||
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
|
||
);
|
||
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
|
||
color *= toneMappingExposure;
|
||
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
|
||
color = AgXInsetMatrix * color;
|
||
color = max( color, 1e-10 ); color = log2( color );
|
||
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
|
||
color = clamp( color, 0.0, 1.0 );
|
||
color = agxDefaultContrastApprox( color );
|
||
color = AgXOutsetMatrix * color;
|
||
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
|
||
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
|
||
color = clamp( color, 0.0, 1.0 );
|
||
return color;
|
||
}
|
||
vec3 NeutralToneMapping( vec3 color ) {
|
||
const float StartCompression = 0.8 - 0.04;
|
||
const float Desaturation = 0.15;
|
||
color *= toneMappingExposure;
|
||
float x = min( color.r, min( color.g, color.b ) );
|
||
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
|
||
color -= offset;
|
||
float peak = max( color.r, max( color.g, color.b ) );
|
||
if ( peak < StartCompression ) return color;
|
||
float d = 1. - StartCompression;
|
||
float newPeak = 1. - d * d / ( peak + d - StartCompression );
|
||
color *= newPeak / peak;
|
||
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
|
||
return mix( color, vec3( newPeak ), g );
|
||
}
|
||
vec3 CustomToneMapping( vec3 color ) { return color; }`,pge=`#ifdef USE_TRANSMISSION
|
||
material.transmission = transmission;
|
||
material.transmissionAlpha = 1.0;
|
||
material.thickness = thickness;
|
||
material.attenuationDistance = attenuationDistance;
|
||
material.attenuationColor = attenuationColor;
|
||
#ifdef USE_TRANSMISSIONMAP
|
||
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
|
||
#endif
|
||
#ifdef USE_THICKNESSMAP
|
||
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
|
||
#endif
|
||
vec3 pos = vWorldPosition;
|
||
vec3 v = normalize( cameraPosition - pos );
|
||
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
||
vec4 transmitted = getIBLVolumeRefraction(
|
||
n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
|
||
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
|
||
material.attenuationColor, material.attenuationDistance );
|
||
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
|
||
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
|
||
#endif`,mge=`#ifdef USE_TRANSMISSION
|
||
uniform float transmission;
|
||
uniform float thickness;
|
||
uniform float attenuationDistance;
|
||
uniform vec3 attenuationColor;
|
||
#ifdef USE_TRANSMISSIONMAP
|
||
uniform sampler2D transmissionMap;
|
||
#endif
|
||
#ifdef USE_THICKNESSMAP
|
||
uniform sampler2D thicknessMap;
|
||
#endif
|
||
uniform vec2 transmissionSamplerSize;
|
||
uniform sampler2D transmissionSamplerMap;
|
||
uniform mat4 modelMatrix;
|
||
uniform mat4 projectionMatrix;
|
||
varying vec3 vWorldPosition;
|
||
float w0( float a ) {
|
||
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
|
||
}
|
||
float w1( float a ) {
|
||
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
|
||
}
|
||
float w2( float a ){
|
||
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
|
||
}
|
||
float w3( float a ) {
|
||
return ( 1.0 / 6.0 ) * ( a * a * a );
|
||
}
|
||
float g0( float a ) {
|
||
return w0( a ) + w1( a );
|
||
}
|
||
float g1( float a ) {
|
||
return w2( a ) + w3( a );
|
||
}
|
||
float h0( float a ) {
|
||
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
|
||
}
|
||
float h1( float a ) {
|
||
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
|
||
}
|
||
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
|
||
uv = uv * texelSize.zw + 0.5;
|
||
vec2 iuv = floor( uv );
|
||
vec2 fuv = fract( uv );
|
||
float g0x = g0( fuv.x );
|
||
float g1x = g1( fuv.x );
|
||
float h0x = h0( fuv.x );
|
||
float h1x = h1( fuv.x );
|
||
float h0y = h0( fuv.y );
|
||
float h1y = h1( fuv.y );
|
||
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
||
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
|
||
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
||
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
|
||
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
|
||
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
|
||
}
|
||
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
|
||
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
|
||
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
|
||
vec2 fLodSizeInv = 1.0 / fLodSize;
|
||
vec2 cLodSizeInv = 1.0 / cLodSize;
|
||
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
|
||
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
|
||
return mix( fSample, cSample, fract( lod ) );
|
||
}
|
||
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
|
||
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
||
vec3 modelScale;
|
||
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
||
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
||
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
||
return normalize( refractionVector ) * thickness * modelScale;
|
||
}
|
||
float applyIorToRoughness( const in float roughness, const in float ior ) {
|
||
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
||
}
|
||
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
|
||
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
||
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
|
||
}
|
||
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
|
||
if ( isinf( attenuationDistance ) ) {
|
||
return vec3( 1.0 );
|
||
} else {
|
||
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
||
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
|
||
}
|
||
}
|
||
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
|
||
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
|
||
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
|
||
const in vec3 attenuationColor, const in float attenuationDistance ) {
|
||
vec4 transmittedLight;
|
||
vec3 transmittance;
|
||
#ifdef USE_DISPERSION
|
||
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
|
||
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
|
||
for ( int i = 0; i < 3; i ++ ) {
|
||
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
|
||
vec3 refractedRayExit = position + transmissionRay;
|
||
|
||
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
||
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
||
refractionCoords += 1.0;
|
||
refractionCoords /= 2.0;
|
||
|
||
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
|
||
transmittedLight[ i ] = transmissionSample[ i ];
|
||
transmittedLight.a += transmissionSample.a;
|
||
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
|
||
}
|
||
transmittedLight.a /= 3.0;
|
||
|
||
#else
|
||
|
||
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
||
vec3 refractedRayExit = position + transmissionRay;
|
||
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
||
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
||
refractionCoords += 1.0;
|
||
refractionCoords /= 2.0;
|
||
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
||
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
|
||
|
||
#endif
|
||
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
|
||
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
||
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
|
||
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
|
||
}
|
||
#endif`,gge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
||
varying vec2 vUv;
|
||
#endif
|
||
#ifdef USE_MAP
|
||
varying vec2 vMapUv;
|
||
#endif
|
||
#ifdef USE_ALPHAMAP
|
||
varying vec2 vAlphaMapUv;
|
||
#endif
|
||
#ifdef USE_LIGHTMAP
|
||
varying vec2 vLightMapUv;
|
||
#endif
|
||
#ifdef USE_AOMAP
|
||
varying vec2 vAoMapUv;
|
||
#endif
|
||
#ifdef USE_BUMPMAP
|
||
varying vec2 vBumpMapUv;
|
||
#endif
|
||
#ifdef USE_NORMALMAP
|
||
varying vec2 vNormalMapUv;
|
||
#endif
|
||
#ifdef USE_EMISSIVEMAP
|
||
varying vec2 vEmissiveMapUv;
|
||
#endif
|
||
#ifdef USE_METALNESSMAP
|
||
varying vec2 vMetalnessMapUv;
|
||
#endif
|
||
#ifdef USE_ROUGHNESSMAP
|
||
varying vec2 vRoughnessMapUv;
|
||
#endif
|
||
#ifdef USE_ANISOTROPYMAP
|
||
varying vec2 vAnisotropyMapUv;
|
||
#endif
|
||
#ifdef USE_CLEARCOATMAP
|
||
varying vec2 vClearcoatMapUv;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_NORMALMAP
|
||
varying vec2 vClearcoatNormalMapUv;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
||
varying vec2 vClearcoatRoughnessMapUv;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCEMAP
|
||
varying vec2 vIridescenceMapUv;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
||
varying vec2 vIridescenceThicknessMapUv;
|
||
#endif
|
||
#ifdef USE_SHEEN_COLORMAP
|
||
varying vec2 vSheenColorMapUv;
|
||
#endif
|
||
#ifdef USE_SHEEN_ROUGHNESSMAP
|
||
varying vec2 vSheenRoughnessMapUv;
|
||
#endif
|
||
#ifdef USE_SPECULARMAP
|
||
varying vec2 vSpecularMapUv;
|
||
#endif
|
||
#ifdef USE_SPECULAR_COLORMAP
|
||
varying vec2 vSpecularColorMapUv;
|
||
#endif
|
||
#ifdef USE_SPECULAR_INTENSITYMAP
|
||
varying vec2 vSpecularIntensityMapUv;
|
||
#endif
|
||
#ifdef USE_TRANSMISSIONMAP
|
||
uniform mat3 transmissionMapTransform;
|
||
varying vec2 vTransmissionMapUv;
|
||
#endif
|
||
#ifdef USE_THICKNESSMAP
|
||
uniform mat3 thicknessMapTransform;
|
||
varying vec2 vThicknessMapUv;
|
||
#endif`,vge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
||
varying vec2 vUv;
|
||
#endif
|
||
#ifdef USE_MAP
|
||
uniform mat3 mapTransform;
|
||
varying vec2 vMapUv;
|
||
#endif
|
||
#ifdef USE_ALPHAMAP
|
||
uniform mat3 alphaMapTransform;
|
||
varying vec2 vAlphaMapUv;
|
||
#endif
|
||
#ifdef USE_LIGHTMAP
|
||
uniform mat3 lightMapTransform;
|
||
varying vec2 vLightMapUv;
|
||
#endif
|
||
#ifdef USE_AOMAP
|
||
uniform mat3 aoMapTransform;
|
||
varying vec2 vAoMapUv;
|
||
#endif
|
||
#ifdef USE_BUMPMAP
|
||
uniform mat3 bumpMapTransform;
|
||
varying vec2 vBumpMapUv;
|
||
#endif
|
||
#ifdef USE_NORMALMAP
|
||
uniform mat3 normalMapTransform;
|
||
varying vec2 vNormalMapUv;
|
||
#endif
|
||
#ifdef USE_DISPLACEMENTMAP
|
||
uniform mat3 displacementMapTransform;
|
||
varying vec2 vDisplacementMapUv;
|
||
#endif
|
||
#ifdef USE_EMISSIVEMAP
|
||
uniform mat3 emissiveMapTransform;
|
||
varying vec2 vEmissiveMapUv;
|
||
#endif
|
||
#ifdef USE_METALNESSMAP
|
||
uniform mat3 metalnessMapTransform;
|
||
varying vec2 vMetalnessMapUv;
|
||
#endif
|
||
#ifdef USE_ROUGHNESSMAP
|
||
uniform mat3 roughnessMapTransform;
|
||
varying vec2 vRoughnessMapUv;
|
||
#endif
|
||
#ifdef USE_ANISOTROPYMAP
|
||
uniform mat3 anisotropyMapTransform;
|
||
varying vec2 vAnisotropyMapUv;
|
||
#endif
|
||
#ifdef USE_CLEARCOATMAP
|
||
uniform mat3 clearcoatMapTransform;
|
||
varying vec2 vClearcoatMapUv;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_NORMALMAP
|
||
uniform mat3 clearcoatNormalMapTransform;
|
||
varying vec2 vClearcoatNormalMapUv;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
||
uniform mat3 clearcoatRoughnessMapTransform;
|
||
varying vec2 vClearcoatRoughnessMapUv;
|
||
#endif
|
||
#ifdef USE_SHEEN_COLORMAP
|
||
uniform mat3 sheenColorMapTransform;
|
||
varying vec2 vSheenColorMapUv;
|
||
#endif
|
||
#ifdef USE_SHEEN_ROUGHNESSMAP
|
||
uniform mat3 sheenRoughnessMapTransform;
|
||
varying vec2 vSheenRoughnessMapUv;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCEMAP
|
||
uniform mat3 iridescenceMapTransform;
|
||
varying vec2 vIridescenceMapUv;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
||
uniform mat3 iridescenceThicknessMapTransform;
|
||
varying vec2 vIridescenceThicknessMapUv;
|
||
#endif
|
||
#ifdef USE_SPECULARMAP
|
||
uniform mat3 specularMapTransform;
|
||
varying vec2 vSpecularMapUv;
|
||
#endif
|
||
#ifdef USE_SPECULAR_COLORMAP
|
||
uniform mat3 specularColorMapTransform;
|
||
varying vec2 vSpecularColorMapUv;
|
||
#endif
|
||
#ifdef USE_SPECULAR_INTENSITYMAP
|
||
uniform mat3 specularIntensityMapTransform;
|
||
varying vec2 vSpecularIntensityMapUv;
|
||
#endif
|
||
#ifdef USE_TRANSMISSIONMAP
|
||
uniform mat3 transmissionMapTransform;
|
||
varying vec2 vTransmissionMapUv;
|
||
#endif
|
||
#ifdef USE_THICKNESSMAP
|
||
uniform mat3 thicknessMapTransform;
|
||
varying vec2 vThicknessMapUv;
|
||
#endif`,yge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
|
||
vUv = vec3( uv, 1 ).xy;
|
||
#endif
|
||
#ifdef USE_MAP
|
||
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_ALPHAMAP
|
||
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_LIGHTMAP
|
||
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_AOMAP
|
||
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_BUMPMAP
|
||
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_NORMALMAP
|
||
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_DISPLACEMENTMAP
|
||
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_EMISSIVEMAP
|
||
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_METALNESSMAP
|
||
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_ROUGHNESSMAP
|
||
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_ANISOTROPYMAP
|
||
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_CLEARCOATMAP
|
||
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_NORMALMAP
|
||
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
||
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCEMAP
|
||
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE_THICKNESSMAP
|
||
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_SHEEN_COLORMAP
|
||
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_SHEEN_ROUGHNESSMAP
|
||
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_SPECULARMAP
|
||
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_SPECULAR_COLORMAP
|
||
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_SPECULAR_INTENSITYMAP
|
||
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_TRANSMISSIONMAP
|
||
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
|
||
#endif
|
||
#ifdef USE_THICKNESSMAP
|
||
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
|
||
#endif`,xge=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
|
||
vec4 worldPosition = vec4( transformed, 1.0 );
|
||
#ifdef USE_BATCHING
|
||
worldPosition = batchingMatrix * worldPosition;
|
||
#endif
|
||
#ifdef USE_INSTANCING
|
||
worldPosition = instanceMatrix * worldPosition;
|
||
#endif
|
||
worldPosition = modelMatrix * worldPosition;
|
||
#endif`;const bge=`varying vec2 vUv;
|
||
uniform mat3 uvTransform;
|
||
void main() {
|
||
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
||
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
||
}`,_ge=`uniform sampler2D t2D;
|
||
uniform float backgroundIntensity;
|
||
varying vec2 vUv;
|
||
void main() {
|
||
vec4 texColor = texture2D( t2D, vUv );
|
||
#ifdef DECODE_VIDEO_TEXTURE
|
||
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
|
||
#endif
|
||
texColor.rgb *= backgroundIntensity;
|
||
gl_FragColor = texColor;
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
}`,wge=`varying vec3 vWorldDirection;
|
||
#include <common>
|
||
void main() {
|
||
vWorldDirection = transformDirection( position, modelMatrix );
|
||
#include <begin_vertex>
|
||
#include <project_vertex>
|
||
gl_Position.z = gl_Position.w;
|
||
}`,Sge=`#ifdef ENVMAP_TYPE_CUBE
|
||
uniform samplerCube envMap;
|
||
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
||
uniform sampler2D envMap;
|
||
#endif
|
||
uniform float flipEnvMap;
|
||
uniform float backgroundBlurriness;
|
||
uniform float backgroundIntensity;
|
||
uniform mat3 backgroundRotation;
|
||
varying vec3 vWorldDirection;
|
||
#include <cube_uv_reflection_fragment>
|
||
void main() {
|
||
#ifdef ENVMAP_TYPE_CUBE
|
||
vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
|
||
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
||
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
|
||
#else
|
||
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
||
#endif
|
||
texColor.rgb *= backgroundIntensity;
|
||
gl_FragColor = texColor;
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
}`,Mge=`varying vec3 vWorldDirection;
|
||
#include <common>
|
||
void main() {
|
||
vWorldDirection = transformDirection( position, modelMatrix );
|
||
#include <begin_vertex>
|
||
#include <project_vertex>
|
||
gl_Position.z = gl_Position.w;
|
||
}`,Ege=`uniform samplerCube tCube;
|
||
uniform float tFlip;
|
||
uniform float opacity;
|
||
varying vec3 vWorldDirection;
|
||
void main() {
|
||
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
|
||
gl_FragColor = texColor;
|
||
gl_FragColor.a *= opacity;
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
}`,Age=`#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
varying vec2 vHighPrecisionZW;
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <batching_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <morphinstance_vertex>
|
||
#ifdef USE_DISPLACEMENTMAP
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinnormal_vertex>
|
||
#endif
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
vHighPrecisionZW = gl_Position.zw;
|
||
}`,Tge=`#if DEPTH_PACKING == 3200
|
||
uniform float opacity;
|
||
#endif
|
||
#include <common>
|
||
#include <packing>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
varying vec2 vHighPrecisionZW;
|
||
void main() {
|
||
vec4 diffuseColor = vec4( 1.0 );
|
||
#include <clipping_planes_fragment>
|
||
#if DEPTH_PACKING == 3200
|
||
diffuseColor.a = opacity;
|
||
#endif
|
||
#include <map_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
#include <logdepthbuf_fragment>
|
||
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
||
#if DEPTH_PACKING == 3200
|
||
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
||
#elif DEPTH_PACKING == 3201
|
||
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
||
#elif DEPTH_PACKING == 3202
|
||
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
|
||
#elif DEPTH_PACKING == 3203
|
||
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
|
||
#endif
|
||
}`,Cge=`#define DISTANCE
|
||
varying vec3 vWorldPosition;
|
||
#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <batching_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <morphinstance_vertex>
|
||
#ifdef USE_DISPLACEMENTMAP
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinnormal_vertex>
|
||
#endif
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <worldpos_vertex>
|
||
#include <clipping_planes_vertex>
|
||
vWorldPosition = worldPosition.xyz;
|
||
}`,Pge=`#define DISTANCE
|
||
uniform vec3 referencePosition;
|
||
uniform float nearDistance;
|
||
uniform float farDistance;
|
||
varying vec3 vWorldPosition;
|
||
#include <common>
|
||
#include <packing>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main () {
|
||
vec4 diffuseColor = vec4( 1.0 );
|
||
#include <clipping_planes_fragment>
|
||
#include <map_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
float dist = length( vWorldPosition - referencePosition );
|
||
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
||
dist = saturate( dist );
|
||
gl_FragColor = packDepthToRGBA( dist );
|
||
}`,Rge=`varying vec3 vWorldDirection;
|
||
#include <common>
|
||
void main() {
|
||
vWorldDirection = transformDirection( position, modelMatrix );
|
||
#include <begin_vertex>
|
||
#include <project_vertex>
|
||
}`,Nge=`uniform sampler2D tEquirect;
|
||
varying vec3 vWorldDirection;
|
||
#include <common>
|
||
void main() {
|
||
vec3 direction = normalize( vWorldDirection );
|
||
vec2 sampleUV = equirectUv( direction );
|
||
gl_FragColor = texture2D( tEquirect, sampleUV );
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
}`,Ige=`uniform float scale;
|
||
attribute float lineDistance;
|
||
varying float vLineDistance;
|
||
#include <common>
|
||
#include <uv_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
vLineDistance = scale * lineDistance;
|
||
#include <uv_vertex>
|
||
#include <color_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
#include <fog_vertex>
|
||
}`,kge=`uniform vec3 diffuse;
|
||
uniform float opacity;
|
||
uniform float dashSize;
|
||
uniform float totalSize;
|
||
varying float vLineDistance;
|
||
#include <common>
|
||
#include <color_pars_fragment>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
||
discard;
|
||
}
|
||
vec3 outgoingLight = vec3( 0.0 );
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <color_fragment>
|
||
outgoingLight = diffuseColor.rgb;
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
}`,Oge=`#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <envmap_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <color_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <batching_vertex>
|
||
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#endif
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
#include <worldpos_vertex>
|
||
#include <envmap_vertex>
|
||
#include <fog_vertex>
|
||
}`,Lge=`uniform vec3 diffuse;
|
||
uniform float opacity;
|
||
#ifndef FLAT_SHADED
|
||
varying vec3 vNormal;
|
||
#endif
|
||
#include <common>
|
||
#include <dithering_pars_fragment>
|
||
#include <color_pars_fragment>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <aomap_pars_fragment>
|
||
#include <lightmap_pars_fragment>
|
||
#include <envmap_common_pars_fragment>
|
||
#include <envmap_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <specularmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <color_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
#include <specularmap_fragment>
|
||
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
||
#ifdef USE_LIGHTMAP
|
||
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
||
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
|
||
#else
|
||
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
||
#endif
|
||
#include <aomap_fragment>
|
||
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
||
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
||
#include <envmap_fragment>
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
#include <dithering_fragment>
|
||
}`,Dge=`#define LAMBERT
|
||
varying vec3 vViewPosition;
|
||
#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <envmap_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <normal_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <shadowmap_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <color_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <batching_vertex>
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#include <normal_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
vViewPosition = - mvPosition.xyz;
|
||
#include <worldpos_vertex>
|
||
#include <envmap_vertex>
|
||
#include <shadowmap_vertex>
|
||
#include <fog_vertex>
|
||
}`,jge=`#define LAMBERT
|
||
uniform vec3 diffuse;
|
||
uniform vec3 emissive;
|
||
uniform float opacity;
|
||
#include <common>
|
||
#include <packing>
|
||
#include <dithering_pars_fragment>
|
||
#include <color_pars_fragment>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <aomap_pars_fragment>
|
||
#include <lightmap_pars_fragment>
|
||
#include <emissivemap_pars_fragment>
|
||
#include <envmap_common_pars_fragment>
|
||
#include <envmap_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <bsdfs>
|
||
#include <lights_pars_begin>
|
||
#include <normal_pars_fragment>
|
||
#include <lights_lambert_pars_fragment>
|
||
#include <shadowmap_pars_fragment>
|
||
#include <bumpmap_pars_fragment>
|
||
#include <normalmap_pars_fragment>
|
||
#include <specularmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
||
vec3 totalEmissiveRadiance = emissive;
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <color_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
#include <specularmap_fragment>
|
||
#include <normal_fragment_begin>
|
||
#include <normal_fragment_maps>
|
||
#include <emissivemap_fragment>
|
||
#include <lights_lambert_fragment>
|
||
#include <lights_fragment_begin>
|
||
#include <lights_fragment_maps>
|
||
#include <lights_fragment_end>
|
||
#include <aomap_fragment>
|
||
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
||
#include <envmap_fragment>
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
#include <dithering_fragment>
|
||
}`,Uge=`#define MATCAP
|
||
varying vec3 vViewPosition;
|
||
#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <normal_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <color_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <batching_vertex>
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#include <normal_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
#include <fog_vertex>
|
||
vViewPosition = - mvPosition.xyz;
|
||
}`,Fge=`#define MATCAP
|
||
uniform vec3 diffuse;
|
||
uniform float opacity;
|
||
uniform sampler2D matcap;
|
||
varying vec3 vViewPosition;
|
||
#include <common>
|
||
#include <dithering_pars_fragment>
|
||
#include <color_pars_fragment>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <normal_pars_fragment>
|
||
#include <bumpmap_pars_fragment>
|
||
#include <normalmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <color_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
#include <normal_fragment_begin>
|
||
#include <normal_fragment_maps>
|
||
vec3 viewDir = normalize( vViewPosition );
|
||
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
||
vec3 y = cross( viewDir, x );
|
||
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
||
#ifdef USE_MATCAP
|
||
vec4 matcapColor = texture2D( matcap, uv );
|
||
#else
|
||
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
|
||
#endif
|
||
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
#include <dithering_fragment>
|
||
}`,zge=`#define NORMAL
|
||
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
||
varying vec3 vViewPosition;
|
||
#endif
|
||
#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <normal_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <batching_vertex>
|
||
#include <beginnormal_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#include <normal_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
||
vViewPosition = - mvPosition.xyz;
|
||
#endif
|
||
}`,Bge=`#define NORMAL
|
||
uniform float opacity;
|
||
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
||
varying vec3 vViewPosition;
|
||
#endif
|
||
#include <packing>
|
||
#include <uv_pars_fragment>
|
||
#include <normal_pars_fragment>
|
||
#include <bumpmap_pars_fragment>
|
||
#include <normalmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
|
||
#include <clipping_planes_fragment>
|
||
#include <logdepthbuf_fragment>
|
||
#include <normal_fragment_begin>
|
||
#include <normal_fragment_maps>
|
||
gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
|
||
#ifdef OPAQUE
|
||
gl_FragColor.a = 1.0;
|
||
#endif
|
||
}`,Hge=`#define PHONG
|
||
varying vec3 vViewPosition;
|
||
#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <envmap_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <normal_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <shadowmap_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <color_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <batching_vertex>
|
||
#include <beginnormal_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#include <normal_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
vViewPosition = - mvPosition.xyz;
|
||
#include <worldpos_vertex>
|
||
#include <envmap_vertex>
|
||
#include <shadowmap_vertex>
|
||
#include <fog_vertex>
|
||
}`,Vge=`#define PHONG
|
||
uniform vec3 diffuse;
|
||
uniform vec3 emissive;
|
||
uniform vec3 specular;
|
||
uniform float shininess;
|
||
uniform float opacity;
|
||
#include <common>
|
||
#include <packing>
|
||
#include <dithering_pars_fragment>
|
||
#include <color_pars_fragment>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <aomap_pars_fragment>
|
||
#include <lightmap_pars_fragment>
|
||
#include <emissivemap_pars_fragment>
|
||
#include <envmap_common_pars_fragment>
|
||
#include <envmap_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <bsdfs>
|
||
#include <lights_pars_begin>
|
||
#include <normal_pars_fragment>
|
||
#include <lights_phong_pars_fragment>
|
||
#include <shadowmap_pars_fragment>
|
||
#include <bumpmap_pars_fragment>
|
||
#include <normalmap_pars_fragment>
|
||
#include <specularmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
||
vec3 totalEmissiveRadiance = emissive;
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <color_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
#include <specularmap_fragment>
|
||
#include <normal_fragment_begin>
|
||
#include <normal_fragment_maps>
|
||
#include <emissivemap_fragment>
|
||
#include <lights_phong_fragment>
|
||
#include <lights_fragment_begin>
|
||
#include <lights_fragment_maps>
|
||
#include <lights_fragment_end>
|
||
#include <aomap_fragment>
|
||
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
||
#include <envmap_fragment>
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
#include <dithering_fragment>
|
||
}`,Gge=`#define STANDARD
|
||
varying vec3 vViewPosition;
|
||
#ifdef USE_TRANSMISSION
|
||
varying vec3 vWorldPosition;
|
||
#endif
|
||
#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <normal_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <shadowmap_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <color_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <batching_vertex>
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#include <normal_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
vViewPosition = - mvPosition.xyz;
|
||
#include <worldpos_vertex>
|
||
#include <shadowmap_vertex>
|
||
#include <fog_vertex>
|
||
#ifdef USE_TRANSMISSION
|
||
vWorldPosition = worldPosition.xyz;
|
||
#endif
|
||
}`,Wge=`#define STANDARD
|
||
#ifdef PHYSICAL
|
||
#define IOR
|
||
#define USE_SPECULAR
|
||
#endif
|
||
uniform vec3 diffuse;
|
||
uniform vec3 emissive;
|
||
uniform float roughness;
|
||
uniform float metalness;
|
||
uniform float opacity;
|
||
#ifdef IOR
|
||
uniform float ior;
|
||
#endif
|
||
#ifdef USE_SPECULAR
|
||
uniform float specularIntensity;
|
||
uniform vec3 specularColor;
|
||
#ifdef USE_SPECULAR_COLORMAP
|
||
uniform sampler2D specularColorMap;
|
||
#endif
|
||
#ifdef USE_SPECULAR_INTENSITYMAP
|
||
uniform sampler2D specularIntensityMap;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_CLEARCOAT
|
||
uniform float clearcoat;
|
||
uniform float clearcoatRoughness;
|
||
#endif
|
||
#ifdef USE_DISPERSION
|
||
uniform float dispersion;
|
||
#endif
|
||
#ifdef USE_IRIDESCENCE
|
||
uniform float iridescence;
|
||
uniform float iridescenceIOR;
|
||
uniform float iridescenceThicknessMinimum;
|
||
uniform float iridescenceThicknessMaximum;
|
||
#endif
|
||
#ifdef USE_SHEEN
|
||
uniform vec3 sheenColor;
|
||
uniform float sheenRoughness;
|
||
#ifdef USE_SHEEN_COLORMAP
|
||
uniform sampler2D sheenColorMap;
|
||
#endif
|
||
#ifdef USE_SHEEN_ROUGHNESSMAP
|
||
uniform sampler2D sheenRoughnessMap;
|
||
#endif
|
||
#endif
|
||
#ifdef USE_ANISOTROPY
|
||
uniform vec2 anisotropyVector;
|
||
#ifdef USE_ANISOTROPYMAP
|
||
uniform sampler2D anisotropyMap;
|
||
#endif
|
||
#endif
|
||
varying vec3 vViewPosition;
|
||
#include <common>
|
||
#include <packing>
|
||
#include <dithering_pars_fragment>
|
||
#include <color_pars_fragment>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <aomap_pars_fragment>
|
||
#include <lightmap_pars_fragment>
|
||
#include <emissivemap_pars_fragment>
|
||
#include <iridescence_fragment>
|
||
#include <cube_uv_reflection_fragment>
|
||
#include <envmap_common_pars_fragment>
|
||
#include <envmap_physical_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <lights_pars_begin>
|
||
#include <normal_pars_fragment>
|
||
#include <lights_physical_pars_fragment>
|
||
#include <transmission_pars_fragment>
|
||
#include <shadowmap_pars_fragment>
|
||
#include <bumpmap_pars_fragment>
|
||
#include <normalmap_pars_fragment>
|
||
#include <clearcoat_pars_fragment>
|
||
#include <iridescence_pars_fragment>
|
||
#include <roughnessmap_pars_fragment>
|
||
#include <metalnessmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
||
vec3 totalEmissiveRadiance = emissive;
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <color_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
#include <roughnessmap_fragment>
|
||
#include <metalnessmap_fragment>
|
||
#include <normal_fragment_begin>
|
||
#include <normal_fragment_maps>
|
||
#include <clearcoat_normal_fragment_begin>
|
||
#include <clearcoat_normal_fragment_maps>
|
||
#include <emissivemap_fragment>
|
||
#include <lights_physical_fragment>
|
||
#include <lights_fragment_begin>
|
||
#include <lights_fragment_maps>
|
||
#include <lights_fragment_end>
|
||
#include <aomap_fragment>
|
||
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
||
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
||
#include <transmission_fragment>
|
||
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
||
#ifdef USE_SHEEN
|
||
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
||
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
|
||
#endif
|
||
#ifdef USE_CLEARCOAT
|
||
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
|
||
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
||
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
|
||
#endif
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
#include <dithering_fragment>
|
||
}`,$ge=`#define TOON
|
||
varying vec3 vViewPosition;
|
||
#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <uv_pars_vertex>
|
||
#include <displacementmap_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <normal_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <shadowmap_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
#include <color_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <batching_vertex>
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#include <normal_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
vViewPosition = - mvPosition.xyz;
|
||
#include <worldpos_vertex>
|
||
#include <shadowmap_vertex>
|
||
#include <fog_vertex>
|
||
}`,Xge=`#define TOON
|
||
uniform vec3 diffuse;
|
||
uniform vec3 emissive;
|
||
uniform float opacity;
|
||
#include <common>
|
||
#include <packing>
|
||
#include <dithering_pars_fragment>
|
||
#include <color_pars_fragment>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <aomap_pars_fragment>
|
||
#include <lightmap_pars_fragment>
|
||
#include <emissivemap_pars_fragment>
|
||
#include <gradientmap_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <bsdfs>
|
||
#include <lights_pars_begin>
|
||
#include <normal_pars_fragment>
|
||
#include <lights_toon_pars_fragment>
|
||
#include <shadowmap_pars_fragment>
|
||
#include <bumpmap_pars_fragment>
|
||
#include <normalmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
||
vec3 totalEmissiveRadiance = emissive;
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <color_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
#include <normal_fragment_begin>
|
||
#include <normal_fragment_maps>
|
||
#include <emissivemap_fragment>
|
||
#include <lights_toon_fragment>
|
||
#include <lights_fragment_begin>
|
||
#include <lights_fragment_maps>
|
||
#include <lights_fragment_end>
|
||
#include <aomap_fragment>
|
||
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
#include <dithering_fragment>
|
||
}`,qge=`uniform float size;
|
||
uniform float scale;
|
||
#include <common>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
#ifdef USE_POINTS_UV
|
||
varying vec2 vUv;
|
||
uniform mat3 uvTransform;
|
||
#endif
|
||
void main() {
|
||
#ifdef USE_POINTS_UV
|
||
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
||
#endif
|
||
#include <color_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphcolor_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <project_vertex>
|
||
gl_PointSize = size;
|
||
#ifdef USE_SIZEATTENUATION
|
||
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
||
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
||
#endif
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
#include <worldpos_vertex>
|
||
#include <fog_vertex>
|
||
}`,Kge=`uniform vec3 diffuse;
|
||
uniform float opacity;
|
||
#include <common>
|
||
#include <color_pars_fragment>
|
||
#include <map_particle_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
vec3 outgoingLight = vec3( 0.0 );
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_particle_fragment>
|
||
#include <color_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
outgoingLight = diffuseColor.rgb;
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
}`,Yge=`#include <common>
|
||
#include <batching_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <shadowmap_pars_vertex>
|
||
void main() {
|
||
#include <batching_vertex>
|
||
#include <beginnormal_vertex>
|
||
#include <morphinstance_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
#include <defaultnormal_vertex>
|
||
#include <begin_vertex>
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <worldpos_vertex>
|
||
#include <shadowmap_vertex>
|
||
#include <fog_vertex>
|
||
}`,Zge=`uniform vec3 color;
|
||
uniform float opacity;
|
||
#include <common>
|
||
#include <packing>
|
||
#include <fog_pars_fragment>
|
||
#include <bsdfs>
|
||
#include <lights_pars_begin>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <shadowmap_pars_fragment>
|
||
#include <shadowmask_pars_fragment>
|
||
void main() {
|
||
#include <logdepthbuf_fragment>
|
||
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
}`,Qge=`uniform float rotation;
|
||
uniform vec2 center;
|
||
#include <common>
|
||
#include <uv_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
void main() {
|
||
#include <uv_vertex>
|
||
vec4 mvPosition = modelViewMatrix[ 3 ];
|
||
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
|
||
#ifndef USE_SIZEATTENUATION
|
||
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
||
if ( isPerspective ) scale *= - mvPosition.z;
|
||
#endif
|
||
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
||
vec2 rotatedPosition;
|
||
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
||
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
||
mvPosition.xy += rotatedPosition;
|
||
gl_Position = projectionMatrix * mvPosition;
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
#include <fog_vertex>
|
||
}`,Jge=`uniform vec3 diffuse;
|
||
uniform float opacity;
|
||
#include <common>
|
||
#include <uv_pars_fragment>
|
||
#include <map_pars_fragment>
|
||
#include <alphamap_pars_fragment>
|
||
#include <alphatest_pars_fragment>
|
||
#include <alphahash_pars_fragment>
|
||
#include <fog_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
void main() {
|
||
vec4 diffuseColor = vec4( diffuse, opacity );
|
||
#include <clipping_planes_fragment>
|
||
vec3 outgoingLight = vec3( 0.0 );
|
||
#include <logdepthbuf_fragment>
|
||
#include <map_fragment>
|
||
#include <alphamap_fragment>
|
||
#include <alphatest_fragment>
|
||
#include <alphahash_fragment>
|
||
outgoingLight = diffuseColor.rgb;
|
||
#include <opaque_fragment>
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
}`,hn={alphahash_fragment:_pe,alphahash_pars_fragment:wpe,alphamap_fragment:Spe,alphamap_pars_fragment:Mpe,alphatest_fragment:Epe,alphatest_pars_fragment:Ape,aomap_fragment:Tpe,aomap_pars_fragment:Cpe,batching_pars_vertex:Ppe,batching_vertex:Rpe,begin_vertex:Npe,beginnormal_vertex:Ipe,bsdfs:kpe,iridescence_fragment:Ope,bumpmap_pars_fragment:Lpe,clipping_planes_fragment:Dpe,clipping_planes_pars_fragment:jpe,clipping_planes_pars_vertex:Upe,clipping_planes_vertex:Fpe,color_fragment:zpe,color_pars_fragment:Bpe,color_pars_vertex:Hpe,color_vertex:Vpe,common:Gpe,cube_uv_reflection_fragment:Wpe,defaultnormal_vertex:$pe,displacementmap_pars_vertex:Xpe,displacementmap_vertex:qpe,emissivemap_fragment:Kpe,emissivemap_pars_fragment:Ype,colorspace_fragment:Zpe,colorspace_pars_fragment:Qpe,envmap_fragment:Jpe,envmap_common_pars_fragment:eme,envmap_pars_fragment:tme,envmap_pars_vertex:nme,envmap_physical_pars_fragment:hme,envmap_vertex:rme,fog_vertex:ime,fog_pars_vertex:sme,fog_fragment:ome,fog_pars_fragment:ame,gradientmap_pars_fragment:lme,lightmap_pars_fragment:cme,lights_lambert_fragment:ume,lights_lambert_pars_fragment:dme,lights_pars_begin:fme,lights_toon_fragment:pme,lights_toon_pars_fragment:mme,lights_phong_fragment:gme,lights_phong_pars_fragment:vme,lights_physical_fragment:yme,lights_physical_pars_fragment:xme,lights_fragment_begin:bme,lights_fragment_maps:_me,lights_fragment_end:wme,logdepthbuf_fragment:Sme,logdepthbuf_pars_fragment:Mme,logdepthbuf_pars_vertex:Eme,logdepthbuf_vertex:Ame,map_fragment:Tme,map_pars_fragment:Cme,map_particle_fragment:Pme,map_particle_pars_fragment:Rme,metalnessmap_fragment:Nme,metalnessmap_pars_fragment:Ime,morphinstance_vertex:kme,morphcolor_vertex:Ome,morphnormal_vertex:Lme,morphtarget_pars_vertex:Dme,morphtarget_vertex:jme,normal_fragment_begin:Ume,normal_fragment_maps:Fme,normal_pars_fragment:zme,normal_pars_vertex:Bme,normal_vertex:Hme,normalmap_pars_fragment:Vme,clearcoat_normal_fragment_begin:Gme,clearcoat_normal_fragment_maps:Wme,clearcoat_pars_fragment:$me,iridescence_pars_fragment:Xme,opaque_fragment:qme,packing:Kme,premultiplied_alpha_fragment:Yme,project_vertex:Zme,dithering_fragment:Qme,dithering_pars_fragment:Jme,roughnessmap_fragment:ege,roughnessmap_pars_fragment:tge,shadowmap_pars_fragment:nge,shadowmap_pars_vertex:rge,shadowmap_vertex:ige,shadowmask_pars_fragment:sge,skinbase_vertex:oge,skinning_pars_vertex:age,skinning_vertex:lge,skinnormal_vertex:cge,specularmap_fragment:uge,specularmap_pars_fragment:dge,tonemapping_fragment:fge,tonemapping_pars_fragment:hge,transmission_fragment:pge,transmission_pars_fragment:mge,uv_pars_fragment:gge,uv_pars_vertex:vge,uv_vertex:yge,worldpos_vertex:xge,background_vert:bge,background_frag:_ge,backgroundCube_vert:wge,backgroundCube_frag:Sge,cube_vert:Mge,cube_frag:Ege,depth_vert:Age,depth_frag:Tge,distanceRGBA_vert:Cge,distanceRGBA_frag:Pge,equirect_vert:Rge,equirect_frag:Nge,linedashed_vert:Ige,linedashed_frag:kge,meshbasic_vert:Oge,meshbasic_frag:Lge,meshlambert_vert:Dge,meshlambert_frag:jge,meshmatcap_vert:Uge,meshmatcap_frag:Fge,meshnormal_vert:zge,meshnormal_frag:Bge,meshphong_vert:Hge,meshphong_frag:Vge,meshphysical_vert:Gge,meshphysical_frag:Wge,meshtoon_vert:$ge,meshtoon_frag:Xge,points_vert:qge,points_frag:Kge,shadow_vert:Yge,shadow_frag:Zge,sprite_vert:Qge,sprite_frag:Jge},pt={common:{diffuse:{value:new lt(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new qt},alphaMap:{value:null},alphaMapTransform:{value:new qt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new qt}},envmap:{envMap:{value:null},envMapRotation:{value:new qt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new qt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new qt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new qt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new qt},normalScale:{value:new Ge(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new qt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new qt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new qt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new qt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new lt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new lt(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new qt},alphaTest:{value:0},uvTransform:{value:new qt}},sprite:{diffuse:{value:new lt(16777215)},opacity:{value:1},center:{value:new Ge(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new qt},alphaMap:{value:null},alphaMapTransform:{value:new qt},alphaTest:{value:0}}},Da={basic:{uniforms:_s([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.fog]),vertexShader:hn.meshbasic_vert,fragmentShader:hn.meshbasic_frag},lambert:{uniforms:_s([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,pt.lights,{emissive:{value:new lt(0)}}]),vertexShader:hn.meshlambert_vert,fragmentShader:hn.meshlambert_frag},phong:{uniforms:_s([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,pt.lights,{emissive:{value:new lt(0)},specular:{value:new lt(1118481)},shininess:{value:30}}]),vertexShader:hn.meshphong_vert,fragmentShader:hn.meshphong_frag},standard:{uniforms:_s([pt.common,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.roughnessmap,pt.metalnessmap,pt.fog,pt.lights,{emissive:{value:new lt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:hn.meshphysical_vert,fragmentShader:hn.meshphysical_frag},toon:{uniforms:_s([pt.common,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.gradientmap,pt.fog,pt.lights,{emissive:{value:new lt(0)}}]),vertexShader:hn.meshtoon_vert,fragmentShader:hn.meshtoon_frag},matcap:{uniforms:_s([pt.common,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,{matcap:{value:null}}]),vertexShader:hn.meshmatcap_vert,fragmentShader:hn.meshmatcap_frag},points:{uniforms:_s([pt.points,pt.fog]),vertexShader:hn.points_vert,fragmentShader:hn.points_frag},dashed:{uniforms:_s([pt.common,pt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:hn.linedashed_vert,fragmentShader:hn.linedashed_frag},depth:{uniforms:_s([pt.common,pt.displacementmap]),vertexShader:hn.depth_vert,fragmentShader:hn.depth_frag},normal:{uniforms:_s([pt.common,pt.bumpmap,pt.normalmap,pt.displacementmap,{opacity:{value:1}}]),vertexShader:hn.meshnormal_vert,fragmentShader:hn.meshnormal_frag},sprite:{uniforms:_s([pt.sprite,pt.fog]),vertexShader:hn.sprite_vert,fragmentShader:hn.sprite_frag},background:{uniforms:{uvTransform:{value:new qt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:hn.background_vert,fragmentShader:hn.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new qt}},vertexShader:hn.backgroundCube_vert,fragmentShader:hn.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:hn.cube_vert,fragmentShader:hn.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:hn.equirect_vert,fragmentShader:hn.equirect_frag},distanceRGBA:{uniforms:_s([pt.common,pt.displacementmap,{referencePosition:{value:new X},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:hn.distanceRGBA_vert,fragmentShader:hn.distanceRGBA_frag},shadow:{uniforms:_s([pt.lights,pt.fog,{color:{value:new lt(0)},opacity:{value:1}}]),vertexShader:hn.shadow_vert,fragmentShader:hn.shadow_frag}};Da.physical={uniforms:_s([Da.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new qt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new qt},clearcoatNormalScale:{value:new Ge(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new qt},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new qt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new qt},sheen:{value:0},sheenColor:{value:new lt(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new qt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new qt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new qt},transmissionSamplerSize:{value:new Ge},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new qt},attenuationDistance:{value:0},attenuationColor:{value:new lt(0)},specularColor:{value:new lt(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new qt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new qt},anisotropyVector:{value:new Ge},anisotropyMap:{value:null},anisotropyMapTransform:{value:new qt}}]),vertexShader:hn.meshphysical_vert,fragmentShader:hn.meshphysical_frag};const n_={r:0,b:0,g:0},Nf=new as,eve=new Pt;function tve(t,e,n,r,i,s,o){const a=new lt(0);let l=s===!0?0:1,c,d,f=null,m=0,y=null;function x(E){let T=E.isScene===!0?E.background:null;return T&&T.isTexture&&(T=(E.backgroundBlurriness>0?n:e).get(T)),T}function S(E){let T=!1;const C=x(E);C===null?_(a,l):C&&C.isColor&&(_(C,1),T=!0);const O=t.xr.getEnvironmentBlendMode();O==="additive"?r.buffers.color.setClear(0,0,0,1,o):O==="alpha-blend"&&r.buffers.color.setClear(0,0,0,0,o),(t.autoClear||T)&&(r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil))}function w(E,T){const C=x(T);C&&(C.isCubeTexture||C.mapping===nv)?(d===void 0&&(d=new yr(new ep(1,1,1),new Qo({name:"BackgroundCubeMaterial",uniforms:Ug(Da.backgroundCube.uniforms),vertexShader:Da.backgroundCube.vertexShader,fragmentShader:Da.backgroundCube.fragmentShader,side:ss,depthTest:!1,depthWrite:!1,fog:!1})),d.geometry.deleteAttribute("normal"),d.geometry.deleteAttribute("uv"),d.onBeforeRender=function(O,N,D){this.matrixWorld.copyPosition(D.matrixWorld)},Object.defineProperty(d.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(d)),Nf.copy(T.backgroundRotation),Nf.x*=-1,Nf.y*=-1,Nf.z*=-1,C.isCubeTexture&&C.isRenderTargetTexture===!1&&(Nf.y*=-1,Nf.z*=-1),d.material.uniforms.envMap.value=C,d.material.uniforms.flipEnvMap.value=C.isCubeTexture&&C.isRenderTargetTexture===!1?-1:1,d.material.uniforms.backgroundBlurriness.value=T.backgroundBlurriness,d.material.uniforms.backgroundIntensity.value=T.backgroundIntensity,d.material.uniforms.backgroundRotation.value.setFromMatrix4(eve.makeRotationFromEuler(Nf)),d.material.toneMapped=In.getTransfer(C.colorSpace)!==Jn,(f!==C||m!==C.version||y!==t.toneMapping)&&(d.material.needsUpdate=!0,f=C,m=C.version,y=t.toneMapping),d.layers.enableAll(),E.unshift(d,d.geometry,d.material,0,0,null)):C&&C.isTexture&&(c===void 0&&(c=new yr(new iv(2,2),new 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y=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),x=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),S=t.getParameter(t.MAX_TEXTURE_SIZE),w=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),_=t.getParameter(t.MAX_VERTEX_ATTRIBS),E=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),T=t.getParameter(t.MAX_VARYING_VECTORS),C=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),O=x>0,N=t.getParameter(t.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:s,getMaxPrecision:l,textureFormatReadable:o,textureTypeReadable:a,precision:c,logarithmicDepthBuffer:f,reverseDepthBuffer:m,maxTextures:y,maxVertexTextures:x,maxTextureSize:S,maxCubemapSize:w,maxAttributes:_,maxVertexUniforms:E,maxVaryings:T,maxFragmentUniforms:C,vertexTextures:O,maxSamples:N}}function sve(t){const e=this;let n=null,r=0,i=!1,s=!1;const o=new kc,a=new qt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,m){const y=f.length!==0||m||r!==0||i;return 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n(o,a){return a===Ay?o.mapping=Jc:a===Ty&&(o.mapping=Cd),o}function r(o){if(o&&o.isTexture){const a=o.mapping;if(a===Ay||a===Ty)if(e.has(o)){const l=e.get(o).texture;return n(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=new d6(l.height);return c.fromEquirectangularTexture(t,o),e.set(o,c),o.addEventListener("dispose",i),n(c.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function s(){e=new WeakMap}return{get:r,dispose:s}}class Xc extends dx{constructor(e=-1,n=1,r=1,i=-1,s=.1,o=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=n,this.top=r,this.bottom=i,this.near=s,this.far=o,this.updateProjectionMatrix()}copy(e,n){return 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c=(this.right-this.left)/this.view.fullWidth/this.zoom,d=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,o=s+c*this.view.width,a-=d*this.view.offsetY,l=a-d*this.view.height}this.projectionMatrix.makeOrthographic(s,o,a,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.zoom=this.zoom,n.object.left=this.left,n.object.right=this.right,n.object.top=this.top,n.object.bottom=this.bottom,n.object.near=this.near,n.object.far=this.far,this.view!==null&&(n.object.view=Object.assign({},this.view)),n}}const qm=4,oD=[.125,.215,.35,.446,.526,.582],Zf=20,gA=new Xc,aD=new lt;let vA=null,yA=0,xA=0,bA=!1;const Yf=(1+Math.sqrt(5))/2,Em=1/Yf,lD=[new X(-Yf,Em,0),new X(Yf,Em,0),new X(-Em,0,Yf),new X(Em,0,Yf),new X(0,Yf,-Em),new X(0,Yf,Em),new X(-1,1,-1),new X(1,1,-1),new X(-1,1,1),new X(1,1,1)];class KC{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,n=0,r=.1,i=100){vA=this._renderer.getRenderTarget(),yA=this._renderer.getActiveCubeFace(),xA=this._renderer.getActiveMipmapLevel(),bA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,r,i,s),n>0&&this._blur(s,0,0,n),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,n=null){return this._fromTexture(e,n)}fromCubemap(e,n=null){return this._fromTexture(e,n)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=dD(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=uD(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(vA,yA,xA),this._renderer.xr.enabled=bA,e.scissorTest=!1,r_(e,0,0,e.width,e.height)}_fromTexture(e,n){e.mapping===Jc||e.mapping===Cd?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),vA=this._renderer.getRenderTarget(),yA=this._renderer.getActiveCubeFace(),xA=this._renderer.getActiveMipmapLevel(),bA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const r=n||this._allocateTargets();return this._textureToCubeUV(e,r),this._applyPMREM(r),this._cleanup(r),r}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),n=4*this._cubeSize,r={magFilter:Cr,minFilter:Cr,generateMipmaps:!1,type:rv,format:is,colorSpace:xi,depthBuffer:!1},i=cD(e,n,r);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==n){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=cD(e,n,r);const{_lodMax:s}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=ave(s)),this._blurMaterial=lve(s,e,n)}return i}_compileMaterial(e){const n=new yr(this._lodPlanes[0],e);this._renderer.compile(n,gA)}_sceneToCubeUV(e,n,r,i){const a=new Tr(90,1,n,r),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],d=this._renderer,f=d.autoClear,m=d.toneMapping;d.getClearColor(aD),d.toneMapping=Pl,d.autoClear=!1;const y=new As({name:"PMREM.Background",side:ss,depthWrite:!1,depthTest:!1}),x=new yr(new ep,y);let S=!1;const w=e.background;w?w.isColor&&(y.color.copy(w),e.background=null,S=!0):(y.color.copy(aD),S=!0);for(let _=0;_<6;_++){const E=_%3;E===0?(a.up.set(0,l[_],0),a.lookAt(c[_],0,0)):E===1?(a.up.set(0,0,l[_]),a.lookAt(0,c[_],0)):(a.up.set(0,l[_],0),a.lookAt(0,0,c[_]));const T=this._cubeSize;r_(i,E*T,_>2?T:0,T,T),d.setRenderTarget(i),S&&d.render(x,a),d.render(e,a)}x.geometry.dispose(),x.material.dispose(),d.toneMapping=m,d.autoClear=f,e.background=w}_textureToCubeUV(e,n){const r=this._renderer,i=e.mapping===Jc||e.mapping===Cd;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=dD()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=uD());const s=i?this._cubemapMaterial:this._equirectMaterial,o=new yr(this._lodPlanes[0],s),a=s.uniforms;a.envMap.value=e;const l=this._cubeSize;r_(n,0,0,3*l,2*l),r.setRenderTarget(n),r.render(o,gA)}_applyPMREM(e){const n=this._renderer,r=n.autoClear;n.autoClear=!1;const i=this._lodPlanes.length;for(let s=1;s<i;s++){const o=Math.sqrt(this._sigmas[s]*this._sigmas[s]-this._sigmas[s-1]*this._sigmas[s-1]),a=lD[(i-s-1)%lD.length];this._blur(e,s-1,s,o,a)}n.autoClear=r}_blur(e,n,r,i,s){const o=this._pingPongRenderTarget;this._halfBlur(e,o,n,r,i,"latitudinal",s),this._halfBlur(o,e,r,r,i,"longitudinal",s)}_halfBlur(e,n,r,i,s,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const d=3,f=new yr(this._lodPlanes[i],c),m=c.uniforms,y=this._sizeLods[r]-1,x=isFinite(s)?Math.PI/(2*y):2*Math.PI/(2*Zf-1),S=s/x,w=isFinite(s)?1+Math.floor(d*S):Zf;w>Zf&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${w} samples when the maximum is set to ${Zf}`);const _=[];let E=0;for(let D=0;D<Zf;++D){const F=D/S,G=Math.exp(-F*F/2);_.push(G),D===0?E+=G:D<w&&(E+=2*G)}for(let D=0;D<_.length;D++)_[D]=_[D]/E;m.envMap.value=e.texture,m.samples.value=w,m.weights.value=_,m.latitudinal.value=o==="latitudinal",a&&(m.poleAxis.value=a);const{_lodMax:T}=this;m.dTheta.value=x,m.mipInt.value=T-r;const C=this._sizeLods[i],O=3*C*(i>T-qm?i-T+qm:0),N=4*(this._cubeSize-C);r_(n,O,N,3*C,2*C),l.setRenderTarget(n),l.render(f,gA)}}function ave(t){const e=[],n=[],r=[];let i=t;const s=t-qm+1+oD.length;for(let o=0;o<s;o++){const a=Math.pow(2,i);n.push(a);let l=1/a;o>t-qm?l=oD[o-t+qm-1]:o===0&&(l=0),r.push(l);const c=1/(a-2),d=-c,f=1+c,m=[d,d,f,d,f,f,d,d,f,f,d,f],y=6,x=6,S=3,w=2,_=1,E=new Float32Array(S*x*y),T=new Float32Array(w*x*y),C=new Float32Array(_*x*y);for(let N=0;N<y;N++){const D=N%3*2/3-1,F=N>2?0:-1,G=[D,F,0,D+2/3,F,0,D+2/3,F+1,0,D,F,0,D+2/3,F+1,0,D,F+1,0];E.set(G,S*x*N),T.set(m,w*x*N);const k=[N,N,N,N,N,N];C.set(k,_*x*N)}const O=new Qt;O.setAttribute("position",new Jt(E,S)),O.setAttribute("uv",new Jt(T,w)),O.setAttribute("faceIndex",new Jt(C,_)),e.push(O),i>qm&&i--}return{lodPlanes:e,sizeLods:n,sigmas:r}}function cD(t,e,n){const r=new Va(t,e,n);return r.texture.mapping=nv,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function r_(t,e,n,r,i){t.viewport.set(e,n,r,i),t.scissor.set(e,n,r,i)}function lve(t,e,n){const r=new Float32Array(Zf),i=new X(0,1,0);return new Qo({name:"SphericalGaussianBlur",defines:{n:Zf,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:PR(),fragmentShader:`
|
||
|
||
precision mediump float;
|
||
precision mediump int;
|
||
|
||
varying vec3 vOutputDirection;
|
||
|
||
uniform sampler2D envMap;
|
||
uniform int samples;
|
||
uniform float weights[ n ];
|
||
uniform bool latitudinal;
|
||
uniform float dTheta;
|
||
uniform float mipInt;
|
||
uniform vec3 poleAxis;
|
||
|
||
#define ENVMAP_TYPE_CUBE_UV
|
||
#include <cube_uv_reflection_fragment>
|
||
|
||
vec3 getSample( float theta, vec3 axis ) {
|
||
|
||
float cosTheta = cos( theta );
|
||
// Rodrigues' axis-angle rotation
|
||
vec3 sampleDirection = vOutputDirection * cosTheta
|
||
+ cross( axis, vOutputDirection ) * sin( theta )
|
||
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
||
|
||
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
||
|
||
}
|
||
|
||
void main() {
|
||
|
||
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
||
|
||
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
||
|
||
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
||
|
||
}
|
||
|
||
axis = normalize( axis );
|
||
|
||
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
||
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
||
|
||
for ( int i = 1; i < n; i++ ) {
|
||
|
||
if ( i >= samples ) {
|
||
|
||
break;
|
||
|
||
}
|
||
|
||
float theta = dTheta * float( i );
|
||
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
||
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
||
|
||
}
|
||
|
||
}
|
||
`,blending:$c,depthTest:!1,depthWrite:!1})}function uD(){return new Qo({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:PR(),fragmentShader:`
|
||
|
||
precision mediump float;
|
||
precision mediump int;
|
||
|
||
varying vec3 vOutputDirection;
|
||
|
||
uniform sampler2D envMap;
|
||
|
||
#include <common>
|
||
|
||
void main() {
|
||
|
||
vec3 outputDirection = normalize( vOutputDirection );
|
||
vec2 uv = equirectUv( outputDirection );
|
||
|
||
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
|
||
|
||
}
|
||
`,blending:$c,depthTest:!1,depthWrite:!1})}function dD(){return new Qo({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:PR(),fragmentShader:`
|
||
|
||
precision mediump float;
|
||
precision mediump int;
|
||
|
||
uniform float flipEnvMap;
|
||
|
||
varying vec3 vOutputDirection;
|
||
|
||
uniform samplerCube envMap;
|
||
|
||
void main() {
|
||
|
||
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
|
||
|
||
}
|
||
`,blending:$c,depthTest:!1,depthWrite:!1})}function PR(){return`
|
||
|
||
precision mediump float;
|
||
precision mediump int;
|
||
|
||
attribute float faceIndex;
|
||
|
||
varying vec3 vOutputDirection;
|
||
|
||
// RH coordinate system; PMREM face-indexing convention
|
||
vec3 getDirection( vec2 uv, float face ) {
|
||
|
||
uv = 2.0 * uv - 1.0;
|
||
|
||
vec3 direction = vec3( uv, 1.0 );
|
||
|
||
if ( face == 0.0 ) {
|
||
|
||
direction = direction.zyx; // ( 1, v, u ) pos x
|
||
|
||
} else if ( face == 1.0 ) {
|
||
|
||
direction = direction.xzy;
|
||
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
||
|
||
} else if ( face == 2.0 ) {
|
||
|
||
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
||
|
||
} else if ( face == 3.0 ) {
|
||
|
||
direction = direction.zyx;
|
||
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
||
|
||
} else if ( face == 4.0 ) {
|
||
|
||
direction = direction.xzy;
|
||
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
||
|
||
} else if ( face == 5.0 ) {
|
||
|
||
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
||
|
||
}
|
||
|
||
return direction;
|
||
|
||
}
|
||
|
||
void main() {
|
||
|
||
vOutputDirection = getDirection( uv, faceIndex );
|
||
gl_Position = vec4( position, 1.0 );
|
||
|
||
}
|
||
`}function cve(t){let e=new WeakMap,n=null;function r(a){if(a&&a.isTexture){const l=a.mapping,c=l===Ay||l===Ty,d=l===Jc||l===Cd;if(c||d){let f=e.get(a);const m=f!==void 0?f.texture.pmremVersion:0;if(a.isRenderTargetTexture&&a.pmremVersion!==m)return n===null&&(n=new KC(t)),f=c?n.fromEquirectangular(a,f):n.fromCubemap(a,f),f.texture.pmremVersion=a.pmremVersion,e.set(a,f),f.texture;if(f!==void 0)return f.texture;{const y=a.image;return c&&y&&y.height>0||d&&y&&i(y)?(n===null&&(n=new KC(t)),f=c?n.fromEquirectangular(a):n.fromCubemap(a),f.texture.pmremVersion=a.pmremVersion,e.set(a,f),a.addEventListener("dispose",s),f.texture):null}}}return a}function i(a){let l=0;const c=6;for(let d=0;d<c;d++)a[d]!==void 0&&l++;return l===c}function s(a){const l=a.target;l.removeEventListener("dispose",s);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:r,dispose:o}}function uve(t){const e={};function n(r){if(e[r]!==void 0)return e[r];let i;switch(r){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(r)}return e[r]=i,i}return{has:function(r){return n(r)!==null},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(r){const i=n(r);return i===null&&X_("THREE.WebGLRenderer: "+r+" extension not supported."),i}}}function dve(t,e,n,r){const i={},s=new WeakMap;function o(f){const m=f.target;m.index!==null&&e.remove(m.index);for(const x in m.attributes)e.remove(m.attributes[x]);for(const x in m.morphAttributes){const S=m.morphAttributes[x];for(let w=0,_=S.length;w<_;w++)e.remove(S[w])}m.removeEventListener("dispose",o),delete i[m.id];const y=s.get(m);y&&(e.remove(y),s.delete(m)),r.releaseStatesOfGeometry(m),m.isInstancedBufferGeometry===!0&&delete m._maxInstanceCount,n.memory.geometries--}function a(f,m){return i[m.id]===!0||(m.addEventListener("dispose",o),i[m.id]=!0,n.memory.geometries++),m}function l(f){const m=f.attributes;for(const x in m)e.update(m[x],t.ARRAY_BUFFER);const y=f.morphAttributes;for(const x in y){const S=y[x];for(let w=0,_=S.length;w<_;w++)e.update(S[w],t.ARRAY_BUFFER)}}function c(f){const m=[],y=f.index,x=f.attributes.position;let S=0;if(y!==null){const E=y.array;S=y.version;for(let T=0,C=E.length;T<C;T+=3){const O=E[T+0],N=E[T+1],D=E[T+2];m.push(O,N,N,D,D,O)}}else if(x!==void 0){const E=x.array;S=x.version;for(let T=0,C=E.length/3-1;T<C;T+=3){const O=T+0,N=T+1,D=T+2;m.push(O,N,N,D,D,O)}}else return;const w=new(i6(m)?TR:AR)(m,1);w.version=S;const _=s.get(f);_&&e.remove(_),s.set(f,w)}function d(f){const m=s.get(f);if(m){const y=f.index;y!==null&&m.version<y.version&&c(f)}else c(f);return s.get(f)}return{get:a,update:l,getWireframeAttribute:d}}function fve(t,e,n){let r;function i(m){r=m}let s,o;function a(m){s=m.type,o=m.bytesPerElement}function l(m,y){t.drawElements(r,y,s,m*o),n.update(y,r,1)}function c(m,y,x){x!==0&&(t.drawElementsInstanced(r,y,s,m*o,x),n.update(y,r,x))}function d(m,y,x){if(x===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(r,y,0,s,m,0,x);let w=0;for(let _=0;_<x;_++)w+=y[_];n.update(w,r,1)}function f(m,y,x,S){if(x===0)return;const w=e.get("WEBGL_multi_draw");if(w===null)for(let _=0;_<m.length;_++)c(m[_]/o,y[_],S[_]);else{w.multiDrawElementsInstancedWEBGL(r,y,0,s,m,0,S,0,x);let _=0;for(let E=0;E<x;E++)_+=y[E];for(let E=0;E<S.length;E++)n.update(_,r,S[E])}}this.setMode=i,this.setIndex=a,this.render=l,this.renderInstances=c,this.renderMultiDraw=d,this.renderMultiDrawInstances=f}function hve(t){const e={geometries:0,textures:0},n={frame:0,calls:0,triangles:0,points:0,lines:0};function r(s,o,a){switch(n.calls++,o){case t.TRIANGLES:n.triangles+=a*(s/3);break;case t.LINES:n.lines+=a*(s/2);break;case t.LINE_STRIP:n.lines+=a*(s-1);break;case t.LINE_LOOP:n.lines+=a*s;break;case t.POINTS:n.points+=a*s;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){n.calls=0,n.triangles=0,n.points=0,n.lines=0}return{memory:e,render:n,programs:null,autoReset:!0,reset:i,update:r}}function pve(t,e,n){const r=new WeakMap,i=new Ln;function s(o,a,l){const c=o.morphTargetInfluences,d=a.morphAttributes.position||a.morphAttributes.normal||a.morphAttributes.color,f=d!==void 0?d.length:0;let m=r.get(a);if(m===void 0||m.count!==f){let G=function(){D.dispose(),r.delete(a),a.removeEventListener("dispose",G)};m!==void 0&&m.texture.dispose();const y=a.morphAttributes.position!==void 0,x=a.morphAttributes.normal!==void 0,S=a.morphAttributes.color!==void 0,w=a.morphAttributes.position||[],_=a.morphAttributes.normal||[],E=a.morphAttributes.color||[];let T=0;y===!0&&(T=1),x===!0&&(T=2),S===!0&&(T=3);let C=a.attributes.position.count*T,O=1;C>e.maxTextureSize&&(O=Math.ceil(C/e.maxTextureSize),C=e.maxTextureSize);const N=new Float32Array(C*O*4*f),D=new JS(N,C,O,f);D.type=Qs,D.needsUpdate=!0;const F=T*4;for(let k=0;k<f;k++){const U=w[k],H=_[k],ne=E[k],te=C*O*4*k;for(let he=0;he<U.count;he++){const se=he*F;y===!0&&(i.fromBufferAttribute(U,he),N[te+se+0]=i.x,N[te+se+1]=i.y,N[te+se+2]=i.z,N[te+se+3]=0),x===!0&&(i.fromBufferAttribute(H,he),N[te+se+4]=i.x,N[te+se+5]=i.y,N[te+se+6]=i.z,N[te+se+7]=0),S===!0&&(i.fromBufferAttribute(ne,he),N[te+se+8]=i.x,N[te+se+9]=i.y,N[te+se+10]=i.z,N[te+se+11]=ne.itemSize===4?i.w:1)}}m={count:f,texture:D,size:new Ge(C,O)},r.set(a,m),a.addEventListener("dispose",G)}if(o.isInstancedMesh===!0&&o.morphTexture!==null)l.getUniforms().setValue(t,"morphTexture",o.morphTexture,n);else{let y=0;for(let S=0;S<c.length;S++)y+=c[S];const x=a.morphTargetsRelative?1:1-y;l.getUniforms().setValue(t,"morphTargetBaseInfluence",x),l.getUniforms().setValue(t,"morphTargetInfluences",c)}l.getUniforms().setValue(t,"morphTargetsTexture",m.texture,n),l.getUniforms().setValue(t,"morphTargetsTextureSize",m.size)}return{update:s}}function mve(t,e,n,r){let i=new WeakMap;function s(l){const c=r.render.frame,d=l.geometry,f=e.get(l,d);if(i.get(f)!==c&&(e.update(f),i.set(f,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",a)===!1&&l.addEventListener("dispose",a),i.get(l)!==c&&(n.update(l.instanceMatrix,t.ARRAY_BUFFER),l.instanceColor!==null&&n.update(l.instanceColor,t.ARRAY_BUFFER),i.set(l,c))),l.isSkinnedMesh){const m=l.skeleton;i.get(m)!==c&&(m.update(),i.set(m,c))}return f}function o(){i=new WeakMap}function a(l){const c=l.target;c.removeEventListener("dispose",a),n.remove(c.instanceMatrix),c.instanceColor!==null&&n.remove(c.instanceColor)}return{update:s,dispose:o}}class RR extends dr{constructor(e,n,r,i,s,o,a,l,c,d=Mh){if(d!==Mh&&d!==Fh)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");r===void 0&&d===Mh&&(r=eu),r===void 0&&d===Fh&&(r=Uh),super(null,i,s,o,a,l,d,r,c),this.isDepthTexture=!0,this.image={width:e,height:n},this.magFilter=a!==void 0?a:ri,this.minFilter=l!==void 0?l:ri,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const n=super.toJSON(e);return this.compareFunction!==null&&(n.compareFunction=this.compareFunction),n}}const h6=new dr,fD=new RR(1,1),p6=new JS,m6=new ER,g6=new fx,hD=[],pD=[],mD=new Float32Array(16),gD=new Float32Array(9),vD=new Float32Array(4);function sv(t,e,n){const r=t[0];if(r<=0||r>0)return t;const i=e*n;let s=hD[i];if(s===void 0&&(s=new Float32Array(i),hD[i]=s),e!==0){r.toArray(s,0);for(let o=1,a=0;o!==e;++o)a+=n,t[o].toArray(s,a)}return s}function ii(t,e){if(t.length!==e.length)return!1;for(let n=0,r=t.length;n<r;n++)if(t[n]!==e[n])return!1;return!0}function si(t,e){for(let n=0,r=e.length;n<r;n++)t[n]=e[n]}function eM(t,e){let n=pD[e];n===void 0&&(n=new Int32Array(e),pD[e]=n);for(let r=0;r!==e;++r)n[r]=t.allocateTextureUnit();return n}function gve(t,e){const n=this.cache;n[0]!==e&&(t.uniform1f(this.addr,e),n[0]=e)}function vve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y)&&(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(ii(n,e))return;t.uniform2fv(this.addr,e),si(n,e)}}function yve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z)&&(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(e.r!==void 0)(n[0]!==e.r||n[1]!==e.g||n[2]!==e.b)&&(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(ii(n,e))return;t.uniform3fv(this.addr,e),si(n,e)}}function xve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z||n[3]!==e.w)&&(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(ii(n,e))return;t.uniform4fv(this.addr,e),si(n,e)}}function bve(t,e){const n=this.cache,r=e.elements;if(r===void 0){if(ii(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),si(n,e)}else{if(ii(n,r))return;vD.set(r),t.uniformMatrix2fv(this.addr,!1,vD),si(n,r)}}function _ve(t,e){const n=this.cache,r=e.elements;if(r===void 0){if(ii(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),si(n,e)}else{if(ii(n,r))return;gD.set(r),t.uniformMatrix3fv(this.addr,!1,gD),si(n,r)}}function wve(t,e){const n=this.cache,r=e.elements;if(r===void 0){if(ii(n,e))return;t.uniformMatrix4fv(this.addr,!1,e),si(n,e)}else{if(ii(n,r))return;mD.set(r),t.uniformMatrix4fv(this.addr,!1,mD),si(n,r)}}function Sve(t,e){const n=this.cache;n[0]!==e&&(t.uniform1i(this.addr,e),n[0]=e)}function Mve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y)&&(t.uniform2i(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(ii(n,e))return;t.uniform2iv(this.addr,e),si(n,e)}}function Eve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z)&&(t.uniform3i(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else{if(ii(n,e))return;t.uniform3iv(this.addr,e),si(n,e)}}function Ave(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z||n[3]!==e.w)&&(t.uniform4i(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(ii(n,e))return;t.uniform4iv(this.addr,e),si(n,e)}}function Tve(t,e){const n=this.cache;n[0]!==e&&(t.uniform1ui(this.addr,e),n[0]=e)}function Cve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y)&&(t.uniform2ui(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(ii(n,e))return;t.uniform2uiv(this.addr,e),si(n,e)}}function Pve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z)&&(t.uniform3ui(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else{if(ii(n,e))return;t.uniform3uiv(this.addr,e),si(n,e)}}function Rve(t,e){const n=this.cache;if(e.x!==void 0)(n[0]!==e.x||n[1]!==e.y||n[2]!==e.z||n[3]!==e.w)&&(t.uniform4ui(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(ii(n,e))return;t.uniform4uiv(this.addr,e),si(n,e)}}function Nve(t,e,n){const r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(t.uniform1i(this.addr,i),r[0]=i);let s;this.type===t.SAMPLER_2D_SHADOW?(fD.compareFunction=SR,s=fD):s=h6,n.setTexture2D(e||s,i)}function Ive(t,e,n){const r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(t.uniform1i(this.addr,i),r[0]=i),n.setTexture3D(e||m6,i)}function kve(t,e,n){const r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(t.uniform1i(this.addr,i),r[0]=i),n.setTextureCube(e||g6,i)}function Ove(t,e,n){const r=this.cache,i=n.allocateTextureUnit();r[0]!==i&&(t.uniform1i(this.addr,i),r[0]=i),n.setTexture2DArray(e||p6,i)}function Lve(t){switch(t){case 5126:return gve;case 35664:return vve;case 35665:return yve;case 35666:return xve;case 35674:return bve;case 35675:return _ve;case 35676:return wve;case 5124:case 35670:return Sve;case 35667:case 35671:return Mve;case 35668:case 35672:return Eve;case 35669:case 35673:return Ave;case 5125:return Tve;case 36294:return Cve;case 36295:return Pve;case 36296:return Rve;case 35678:case 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precision ${t.precision} int;
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precision ${t.precision} sampler2D;
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||
precision ${t.precision} samplerCube;
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||
precision ${t.precision} sampler3D;
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precision ${t.precision} sampler2DArray;
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precision ${t.precision} sampler2DShadow;
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precision ${t.precision} samplerCubeShadow;
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||
precision ${t.precision} sampler2DArrayShadow;
|
||
precision ${t.precision} isampler2D;
|
||
precision ${t.precision} isampler3D;
|
||
precision ${t.precision} isamplerCube;
|
||
precision ${t.precision} isampler2DArray;
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||
precision ${t.precision} usampler2D;
|
||
precision ${t.precision} usampler3D;
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||
precision ${t.precision} usamplerCube;
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||
precision ${t.precision} usampler2DArray;
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||
`;return t.precision==="highp"?e+=`
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#define HIGH_PRECISION`:t.precision==="mediump"?e+=`
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`),w.length>0&&(w+=`
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||
`),_=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x].filter(G0).join(`
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`),_.length>0&&(_+=`
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||
`)):(w=[MD(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x,n.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",n.batching?"#define USE_BATCHING":"",n.batchingColor?"#define USE_BATCHING_COLOR":"",n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.instancingMorph?"#define USE_INSTANCING_MORPH":"",n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+d:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.displacementMap?"#define USE_DISPLACEMENTMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&n.flatShading===!1?"#define USE_MORPHNORMALS":"",n.morphColors?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
|
||
`].filter(G0).join(`
|
||
`),_=[MD(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+c:"",n.envMap?"#define "+d:"",n.envMap?"#define "+f:"",m?"#define CUBEUV_TEXEL_WIDTH "+m.texelWidth:"",m?"#define CUBEUV_TEXEL_HEIGHT "+m.texelHeight:"",m?"#define CUBEUV_MAX_MIP "+m.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.dispersion?"#define USE_DISPERSION":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor||n.batchingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==Pl?"#define TONE_MAPPING":"",n.toneMapping!==Pl?hn.tonemapping_pars_fragment:"",n.toneMapping!==Pl?d0e("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",hn.colorspace_pars_fragment,u0e("linearToOutputTexel",n.outputColorSpace),f0e(),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"",`
|
||
`].filter(G0).join(`
|
||
`)),o=YC(o),o=_D(o,n),o=wD(o,n),a=YC(a),a=_D(a,n),a=wD(a,n),o=SD(o),a=SD(a),n.isRawShaderMaterial!==!0&&(E=`#version 300 es
|
||
`,w=[y,"#define attribute in","#define varying out","#define texture2D texture"].join(`
|
||
`)+`
|
||
`+w,_=["#define varying in",n.glslVersion===qC?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===qC?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
|
||
`)+`
|
||
`+_);const T=E+w+o,C=E+_+a,O=xD(i,i.VERTEX_SHADER,T),N=xD(i,i.FRAGMENT_SHADER,C);i.attachShader(S,O),i.attachShader(S,N),n.index0AttributeName!==void 0?i.bindAttribLocation(S,0,n.index0AttributeName):n.morphTargets===!0&&i.bindAttribLocation(S,0,"position"),i.linkProgram(S);function D(U){if(t.debug.checkShaderErrors){const H=i.getProgramInfoLog(S).trim(),ne=i.getShaderInfoLog(O).trim(),te=i.getShaderInfoLog(N).trim();let he=!0,se=!0;if(i.getProgramParameter(S,i.LINK_STATUS)===!1)if(he=!1,typeof t.debug.onShaderError=="function")t.debug.onShaderError(i,S,O,N);else{const fe=bD(i,O,"vertex"),B=bD(i,N,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(S,i.VALIDATE_STATUS)+`
|
||
|
||
Material Name: `+U.name+`
|
||
Material Type: `+U.type+`
|
||
|
||
Program Info Log: `+H+`
|
||
`+fe+`
|
||
`+B)}else H!==""?console.warn("THREE.WebGLProgram: Program Info Log:",H):(ne===""||te==="")&&(se=!1);se&&(U.diagnostics={runnable:he,programLog:H,vertexShader:{log:ne,prefix:w},fragmentShader:{log:te,prefix:_}})}i.deleteShader(O),i.deleteShader(N),F=new q_(i,S),G=m0e(i,S)}let F;this.getUniforms=function(){return F===void 0&&D(this),F};let G;this.getAttributes=function(){return G===void 0&&D(this),G};let k=n.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return k===!1&&(k=i.getProgramParameter(S,o0e)),k},this.destroy=function(){r.releaseStatesOfProgram(this),i.deleteProgram(S),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=a0e++,this.cacheKey=e,this.usedTimes=1,this.program=S,this.vertexShader=O,this.fragmentShader=N,this}let T0e=0;class C0e{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const n=e.vertexShader,r=e.fragmentShader,i=this._getShaderStage(n),s=this._getShaderStage(r),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(s)===!1&&(o.add(s),s.usedTimes++),this}remove(e){const n=this.materialCache.get(e);for(const r of n)r.usedTimes--,r.usedTimes===0&&this.shaderCache.delete(r.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const n=this.materialCache;let r=n.get(e);return r===void 0&&(r=new Set,n.set(e,r)),r}_getShaderStage(e){const n=this.shaderCache;let r=n.get(e);return r===void 0&&(r=new P0e(e),n.set(e,r)),r}}class P0e{constructor(e){this.id=T0e++,this.code=e,this.usedTimes=0}}function R0e(t,e,n,r,i,s,o){const a=new Ah,l=new C0e,c=new Set,d=[],f=i.logarithmicDepthBuffer,m=i.reverseDepthBuffer,y=i.vertexTextures;let x=i.precision;const S={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function w(k){return c.add(k),k===0?"uv":`uv${k}`}function _(k,U,H,ne,te){const he=ne.fog,se=te.geometry,fe=k.isMeshStandardMaterial?ne.environment:null,B=(k.isMeshStandardMaterial?n:e).get(k.envMap||fe),J=B&&B.mapping===nv?B.image.height:null,Y=S[k.type];k.precision!==null&&(x=i.getMaxPrecision(k.precision),x!==k.precision&&console.warn("THREE.WebGLProgram.getParameters:",k.precision,"not supported, using",x,"instead."));const V=se.morphAttributes.position||se.morphAttributes.normal||se.morphAttributes.color,q=V!==void 0?V.length:0;let pe=0;se.morphAttributes.position!==void 0&&(pe=1),se.morphAttributes.normal!==void 0&&(pe=2),se.morphAttributes.color!==void 0&&(pe=3);let ae,le,be,Se;if(Y){const Hn=Da[Y];ae=Hn.vertexShader,le=Hn.fragmentShader}else ae=k.vertexShader,le=k.fragmentShader,l.update(k),be=l.getVertexShaderID(k),Se=l.getFragmentShaderID(k);const qe=t.getRenderTarget(),Me=te.isInstancedMesh===!0,$e=te.isBatchedMesh===!0,Ke=!!k.map,ce=!!k.matcap,Z=!!B,We=!!k.aoMap,je=!!k.lightMap,Xe=!!k.bumpMap,Je=!!k.normalMap,bt=!!k.displacementMap,ut=!!k.emissiveMap,ee=!!k.metalnessMap,$=!!k.roughnessMap,Ee=k.anisotropy>0,Be=k.clearcoat>0,Ve=k.dispersion>0,He=k.iridescence>0,mt=k.sheen>0,rt=k.transmission>0,dt=Ee&&!!k.anisotropyMap,de=Be&&!!k.clearcoatMap,Ne=Be&&!!k.clearcoatNormalMap,tt=Be&&!!k.clearcoatRoughnessMap,jt=He&&!!k.iridescenceMap,Lt=He&&!!k.iridescenceThicknessMap,ct=mt&&!!k.sheenColorMap,ue=mt&&!!k.sheenRoughnessMap,Q=!!k.specularMap,Ae=!!k.specularColorMap,re=!!k.specularIntensityMap,Fe=rt&&!!k.transmissionMap,Te=rt&&!!k.thicknessMap,Le=!!k.gradientMap,Ye=!!k.alphaMap,ht=k.alphaTest>0,Yt=!!k.alphaHash,un=!!k.extensions;let Cn=Pl;k.toneMapped&&(qe===null||qe.isXRRenderTarget===!0)&&(Cn=t.toneMapping);const en={shaderID:Y,shaderType:k.type,shaderName:k.name,vertexShader:ae,fragmentShader:le,defines:k.defines,customVertexShaderID:be,customFragmentShaderID:Se,isRawShaderMaterial:k.isRawShaderMaterial===!0,glslVersion:k.glslVersion,precision:x,batching:$e,batchingColor:$e&&te._colorsTexture!==null,instancing:Me,instancingColor:Me&&te.instanceColor!==null,instancingMorph:Me&&te.morphTexture!==null,supportsVertexTextures:y,outputColorSpace:qe===null?t.outputColorSpace:qe.isXRRenderTarget===!0?qe.texture.colorSpace:xi,alphaToCoverage:!!k.alphaToCoverage,map:Ke,matcap:ce,envMap:Z,envMapMode:Z&&B.mapping,envMapCubeUVHeight:J,aoMap:We,lightMap:je,bumpMap:Xe,normalMap:Je,displacementMap:y&&bt,emissiveMap:ut,normalMapObjectSpace:Je&&k.normalMapType===KV,normalMapTangentSpace:Je&&k.normalMapType===lu,metalnessMap:ee,roughnessMap:$,anisotropy:Ee,anisotropyMap:dt,clearcoat:Be,clearcoatMap:de,clearcoatNormalMap:Ne,clearcoatRoughnessMap:tt,dispersion:Ve,iridescence:He,iridescenceMap:jt,iridescenceThicknessMap:Lt,sheen:mt,sheenColorMap:ct,sheenRoughnessMap:ue,specularMap:Q,specularColorMap:Ae,specularIntensityMap:re,transmission:rt,transmissionMap:Fe,thicknessMap:Te,gradientMap:Le,opaque:k.transparent===!1&&k.blending===Sh&&k.alphaToCoverage===!1,alphaMap:Ye,alphaTest:ht,alphaHash:Yt,combine:k.combine,mapUv:Ke&&w(k.map.channel),aoMapUv:We&&w(k.aoMap.channel),lightMapUv:je&&w(k.lightMap.channel),bumpMapUv:Xe&&w(k.bumpMap.channel),normalMapUv:Je&&w(k.normalMap.channel),displacementMapUv:bt&&w(k.displacementMap.channel),emissiveMapUv:ut&&w(k.emissiveMap.channel),metalnessMapUv:ee&&w(k.metalnessMap.channel),roughnessMapUv:$&&w(k.roughnessMap.channel),anisotropyMapUv:dt&&w(k.anisotropyMap.channel),clearcoatMapUv:de&&w(k.clearcoatMap.channel),clearcoatNormalMapUv:Ne&&w(k.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:tt&&w(k.clearcoatRoughnessMap.channel),iridescenceMapUv:jt&&w(k.iridescenceMap.channel),iridescenceThicknessMapUv:Lt&&w(k.iridescenceThicknessMap.channel),sheenColorMapUv:ct&&w(k.sheenColorMap.channel),sheenRoughnessMapUv:ue&&w(k.sheenRoughnessMap.channel),specularMapUv:Q&&w(k.specularMap.channel),specularColorMapUv:Ae&&w(k.specularColorMap.channel),specularIntensityMapUv:re&&w(k.specularIntensityMap.channel),transmissionMapUv:Fe&&w(k.transmissionMap.channel),thicknessMapUv:Te&&w(k.thicknessMap.channel),alphaMapUv:Ye&&w(k.alphaMap.channel),vertexTangents:!!se.attributes.tangent&&(Je||Ee),vertexColors:k.vertexColors,vertexAlphas:k.vertexColors===!0&&!!se.attributes.color&&se.attributes.color.itemSize===4,pointsUvs:te.isPoints===!0&&!!se.attributes.uv&&(Ke||Ye),fog:!!he,useFog:k.fog===!0,fogExp2:!!he&&he.isFogExp2,flatShading:k.flatShading===!0,sizeAttenuation:k.sizeAttenuation===!0,logarithmicDepthBuffer:f,reverseDepthBuffer:m,skinning:te.isSkinnedMesh===!0,morphTargets:se.morphAttributes.position!==void 0,morphNormals:se.morphAttributes.normal!==void 0,morphColors:se.morphAttributes.color!==void 0,morphTargetsCount:q,morphTextureStride:pe,numDirLights:U.directional.length,numPointLights:U.point.length,numSpotLights:U.spot.length,numSpotLightMaps:U.spotLightMap.length,numRectAreaLights:U.rectArea.length,numHemiLights:U.hemi.length,numDirLightShadows:U.directionalShadowMap.length,numPointLightShadows:U.pointShadowMap.length,numSpotLightShadows:U.spotShadowMap.length,numSpotLightShadowsWithMaps:U.numSpotLightShadowsWithMaps,numLightProbes:U.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:k.dithering,shadowMapEnabled:t.shadowMap.enabled&&H.length>0,shadowMapType:t.shadowMap.type,toneMapping:Cn,decodeVideoTexture:Ke&&k.map.isVideoTexture===!0&&In.getTransfer(k.map.colorSpace)===Jn,premultipliedAlpha:k.premultipliedAlpha,doubleSided:k.side===xo,flipSided:k.side===ss,useDepthPacking:k.depthPacking>=0,depthPacking:k.depthPacking||0,index0AttributeName:k.index0AttributeName,extensionClipCullDistance:un&&k.extensions.clipCullDistance===!0&&r.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(un&&k.extensions.multiDraw===!0||$e)&&r.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:r.has("KHR_parallel_shader_compile"),customProgramCacheKey:k.customProgramCacheKey()};return en.vertexUv1s=c.has(1),en.vertexUv2s=c.has(2),en.vertexUv3s=c.has(3),c.clear(),en}function E(k){const U=[];if(k.shaderID?U.push(k.shaderID):(U.push(k.customVertexShaderID),U.push(k.customFragmentShaderID)),k.defines!==void 0)for(const H in k.defines)U.push(H),U.push(k.defines[H]);return k.isRawShaderMaterial===!1&&(T(U,k),C(U,k),U.push(t.outputColorSpace)),U.push(k.customProgramCacheKey),U.join()}function T(k,U){k.push(U.precision),k.push(U.outputColorSpace),k.push(U.envMapMode),k.push(U.envMapCubeUVHeight),k.push(U.mapUv),k.push(U.alphaMapUv),k.push(U.lightMapUv),k.push(U.aoMapUv),k.push(U.bumpMapUv),k.push(U.normalMapUv),k.push(U.displacementMapUv),k.push(U.emissiveMapUv),k.push(U.metalnessMapUv),k.push(U.roughnessMapUv),k.push(U.anisotropyMapUv),k.push(U.clearcoatMapUv),k.push(U.clearcoatNormalMapUv),k.push(U.clearcoatRoughnessMapUv),k.push(U.iridescenceMapUv),k.push(U.iridescenceThicknessMapUv),k.push(U.sheenColorMapUv),k.push(U.sheenRoughnessMapUv),k.push(U.specularMapUv),k.push(U.specularColorMapUv),k.push(U.specularIntensityMapUv),k.push(U.transmissionMapUv),k.push(U.thicknessMapUv),k.push(U.combine),k.push(U.fogExp2),k.push(U.sizeAttenuation),k.push(U.morphTargetsCount),k.push(U.morphAttributeCount),k.push(U.numDirLights),k.push(U.numPointLights),k.push(U.numSpotLights),k.push(U.numSpotLightMaps),k.push(U.numHemiLights),k.push(U.numRectAreaLights),k.push(U.numDirLightShadows),k.push(U.numPointLightShadows),k.push(U.numSpotLightShadows),k.push(U.numSpotLightShadowsWithMaps),k.push(U.numLightProbes),k.push(U.shadowMapType),k.push(U.toneMapping),k.push(U.numClippingPlanes),k.push(U.numClipIntersection),k.push(U.depthPacking)}function C(k,U){a.disableAll(),U.supportsVertexTextures&&a.enable(0),U.instancing&&a.enable(1),U.instancingColor&&a.enable(2),U.instancingMorph&&a.enable(3),U.matcap&&a.enable(4),U.envMap&&a.enable(5),U.normalMapObjectSpace&&a.enable(6),U.normalMapTangentSpace&&a.enable(7),U.clearcoat&&a.enable(8),U.iridescence&&a.enable(9),U.alphaTest&&a.enable(10),U.vertexColors&&a.enable(11),U.vertexAlphas&&a.enable(12),U.vertexUv1s&&a.enable(13),U.vertexUv2s&&a.enable(14),U.vertexUv3s&&a.enable(15),U.vertexTangents&&a.enable(16),U.anisotropy&&a.enable(17),U.alphaHash&&a.enable(18),U.batching&&a.enable(19),U.dispersion&&a.enable(20),U.batchingColor&&a.enable(21),k.push(a.mask),a.disableAll(),U.fog&&a.enable(0),U.useFog&&a.enable(1),U.flatShading&&a.enable(2),U.logarithmicDepthBuffer&&a.enable(3),U.reverseDepthBuffer&&a.enable(4),U.skinning&&a.enable(5),U.morphTargets&&a.enable(6),U.morphNormals&&a.enable(7),U.morphColors&&a.enable(8),U.premultipliedAlpha&&a.enable(9),U.shadowMapEnabled&&a.enable(10),U.doubleSided&&a.enable(11),U.flipSided&&a.enable(12),U.useDepthPacking&&a.enable(13),U.dithering&&a.enable(14),U.transmission&&a.enable(15),U.sheen&&a.enable(16),U.opaque&&a.enable(17),U.pointsUvs&&a.enable(18),U.decodeVideoTexture&&a.enable(19),U.alphaToCoverage&&a.enable(20),k.push(a.mask)}function O(k){const U=S[k.type];let H;if(U){const ne=Da[U];H=CR.clone(ne.uniforms)}else H=k.uniforms;return H}function N(k,U){let H;for(let ne=0,te=d.length;ne<te;ne++){const he=d[ne];if(he.cacheKey===U){H=he,++H.usedTimes;break}}return H===void 0&&(H=new A0e(t,U,k,s),d.push(H)),H}function D(k){if(--k.usedTimes===0){const U=d.indexOf(k);d[U]=d[d.length-1],d.pop(),k.destroy()}}function F(k){l.remove(k)}function G(){l.dispose()}return{getParameters:_,getProgramCacheKey:E,getUniforms:O,acquireProgram:N,releaseProgram:D,releaseShaderCache:F,programs:d,dispose:G}}function N0e(){let t=new WeakMap;function e(o){return t.has(o)}function n(o){let a=t.get(o);return a===void 0&&(a={},t.set(o,a)),a}function r(o){t.delete(o)}function i(o,a,l){t.get(o)[a]=l}function s(){t=new WeakMap}return{has:e,get:n,remove:r,update:i,dispose:s}}function I0e(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function ED(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function AD(){const t=[];let e=0;const n=[],r=[],i=[];function s(){e=0,n.length=0,r.length=0,i.length=0}function o(f,m,y,x,S,w){let _=t[e];return _===void 0?(_={id:f.id,object:f,geometry:m,material:y,groupOrder:x,renderOrder:f.renderOrder,z:S,group:w},t[e]=_):(_.id=f.id,_.object=f,_.geometry=m,_.material=y,_.groupOrder=x,_.renderOrder=f.renderOrder,_.z=S,_.group=w),e++,_}function a(f,m,y,x,S,w){const _=o(f,m,y,x,S,w);y.transmission>0?r.push(_):y.transparent===!0?i.push(_):n.push(_)}function l(f,m,y,x,S,w){const _=o(f,m,y,x,S,w);y.transmission>0?r.unshift(_):y.transparent===!0?i.unshift(_):n.unshift(_)}function c(f,m){n.length>1&&n.sort(f||I0e),r.length>1&&r.sort(m||ED),i.length>1&&i.sort(m||ED)}function d(){for(let f=e,m=t.length;f<m;f++){const y=t[f];if(y.id===null)break;y.id=null,y.object=null,y.geometry=null,y.material=null,y.group=null}}return{opaque:n,transmissive:r,transparent:i,init:s,push:a,unshift:l,finish:d,sort:c}}function k0e(){let t=new WeakMap;function e(r,i){const s=t.get(r);let o;return s===void 0?(o=new AD,t.set(r,[o])):i>=s.length?(o=new AD,s.push(o)):o=s[i],o}function n(){t=new WeakMap}return{get:e,dispose:n}}function O0e(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new X,color:new lt};break;case"SpotLight":n={position:new X,direction:new X,color:new lt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new X,color:new lt,distance:0,decay:0};break;case"HemisphereLight":n={direction:new X,skyColor:new lt,groundColor:new lt};break;case"RectAreaLight":n={color:new lt,position:new X,halfWidth:new X,halfHeight:new X};break}return t[e.id]=n,n}}}function L0e(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ge};break;case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ge};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ge,shadowCameraNear:1,shadowCameraFar:1e3};break}return t[e.id]=n,n}}}let D0e=0;function j0e(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function U0e(t){const e=new O0e,n=L0e(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)r.probe.push(new X);const i=new X,s=new Pt,o=new Pt;function a(c){let d=0,f=0,m=0;for(let G=0;G<9;G++)r.probe[G].set(0,0,0);let y=0,x=0,S=0,w=0,_=0,E=0,T=0,C=0,O=0,N=0,D=0;c.sort(j0e);for(let G=0,k=c.length;G<k;G++){const U=c[G],H=U.color,ne=U.intensity,te=U.distance,he=U.shadow&&U.shadow.map?U.shadow.map.texture:null;if(U.isAmbientLight)d+=H.r*ne,f+=H.g*ne,m+=H.b*ne;else if(U.isLightProbe){for(let se=0;se<9;se++)r.probe[se].addScaledVector(U.sh.coefficients[se],ne);D++}else if(U.isDirectionalLight){const se=e.get(U);if(se.color.copy(U.color).multiplyScalar(U.intensity),U.castShadow){const fe=U.shadow,B=n.get(U);B.shadowIntensity=fe.intensity,B.shadowBias=fe.bias,B.shadowNormalBias=fe.normalBias,B.shadowRadius=fe.radius,B.shadowMapSize=fe.mapSize,r.directionalShadow[y]=B,r.directionalShadowMap[y]=he,r.directionalShadowMatrix[y]=U.shadow.matrix,E++}r.directional[y]=se,y++}else if(U.isSpotLight){const se=e.get(U);se.position.setFromMatrixPosition(U.matrixWorld),se.color.copy(H).multiplyScalar(ne),se.distance=te,se.coneCos=Math.cos(U.angle),se.penumbraCos=Math.cos(U.angle*(1-U.penumbra)),se.decay=U.decay,r.spot[S]=se;const fe=U.shadow;if(U.map&&(r.spotLightMap[O]=U.map,O++,fe.updateMatrices(U),U.castShadow&&N++),r.spotLightMatrix[S]=fe.matrix,U.castShadow){const B=n.get(U);B.shadowIntensity=fe.intensity,B.shadowBias=fe.bias,B.shadowNormalBias=fe.normalBias,B.shadowRadius=fe.radius,B.shadowMapSize=fe.mapSize,r.spotShadow[S]=B,r.spotShadowMap[S]=he,C++}S++}else if(U.isRectAreaLight){const se=e.get(U);se.color.copy(H).multiplyScalar(ne),se.halfWidth.set(U.width*.5,0,0),se.halfHeight.set(0,U.height*.5,0),r.rectArea[w]=se,w++}else if(U.isPointLight){const se=e.get(U);if(se.color.copy(U.color).multiplyScalar(U.intensity),se.distance=U.distance,se.decay=U.decay,U.castShadow){const fe=U.shadow,B=n.get(U);B.shadowIntensity=fe.intensity,B.shadowBias=fe.bias,B.shadowNormalBias=fe.normalBias,B.shadowRadius=fe.radius,B.shadowMapSize=fe.mapSize,B.shadowCameraNear=fe.camera.near,B.shadowCameraFar=fe.camera.far,r.pointShadow[x]=B,r.pointShadowMap[x]=he,r.pointShadowMatrix[x]=U.shadow.matrix,T++}r.point[x]=se,x++}else if(U.isHemisphereLight){const se=e.get(U);se.skyColor.copy(U.color).multiplyScalar(ne),se.groundColor.copy(U.groundColor).multiplyScalar(ne),r.hemi[_]=se,_++}}w>0&&(t.has("OES_texture_float_linear")===!0?(r.rectAreaLTC1=pt.LTC_FLOAT_1,r.rectAreaLTC2=pt.LTC_FLOAT_2):(r.rectAreaLTC1=pt.LTC_HALF_1,r.rectAreaLTC2=pt.LTC_HALF_2)),r.ambient[0]=d,r.ambient[1]=f,r.ambient[2]=m;const F=r.hash;(F.directionalLength!==y||F.pointLength!==x||F.spotLength!==S||F.rectAreaLength!==w||F.hemiLength!==_||F.numDirectionalShadows!==E||F.numPointShadows!==T||F.numSpotShadows!==C||F.numSpotMaps!==O||F.numLightProbes!==D)&&(r.directional.length=y,r.spot.length=S,r.rectArea.length=w,r.point.length=x,r.hemi.length=_,r.directionalShadow.length=E,r.directionalShadowMap.length=E,r.pointShadow.length=T,r.pointShadowMap.length=T,r.spotShadow.length=C,r.spotShadowMap.length=C,r.directionalShadowMatrix.length=E,r.pointShadowMatrix.length=T,r.spotLightMatrix.length=C+O-N,r.spotLightMap.length=O,r.numSpotLightShadowsWithMaps=N,r.numLightProbes=D,F.directionalLength=y,F.pointLength=x,F.spotLength=S,F.rectAreaLength=w,F.hemiLength=_,F.numDirectionalShadows=E,F.numPointShadows=T,F.numSpotShadows=C,F.numSpotMaps=O,F.numLightProbes=D,r.version=D0e++)}function l(c,d){let f=0,m=0,y=0,x=0,S=0;const w=d.matrixWorldInverse;for(let _=0,E=c.length;_<E;_++){const T=c[_];if(T.isDirectionalLight){const C=r.directional[f];C.direction.setFromMatrixPosition(T.matrixWorld),i.setFromMatrixPosition(T.target.matrixWorld),C.direction.sub(i),C.direction.transformDirection(w),f++}else if(T.isSpotLight){const C=r.spot[y];C.position.setFromMatrixPosition(T.matrixWorld),C.position.applyMatrix4(w),C.direction.setFromMatrixPosition(T.matrixWorld),i.setFromMatrixPosition(T.target.matrixWorld),C.direction.sub(i),C.direction.transformDirection(w),y++}else if(T.isRectAreaLight){const C=r.rectArea[x];C.position.setFromMatrixPosition(T.matrixWorld),C.position.applyMatrix4(w),o.identity(),s.copy(T.matrixWorld),s.premultiply(w),o.extractRotation(s),C.halfWidth.set(T.width*.5,0,0),C.halfHeight.set(0,T.height*.5,0),C.halfWidth.applyMatrix4(o),C.halfHeight.applyMatrix4(o),x++}else if(T.isPointLight){const C=r.point[m];C.position.setFromMatrixPosition(T.matrixWorld),C.position.applyMatrix4(w),m++}else if(T.isHemisphereLight){const C=r.hemi[S];C.direction.setFromMatrixPosition(T.matrixWorld),C.direction.transformDirection(w),S++}}}return{setup:a,setupView:l,state:r}}function TD(t){const e=new U0e(t),n=[],r=[];function i(d){c.camera=d,n.length=0,r.length=0}function s(d){n.push(d)}function o(d){r.push(d)}function a(){e.setup(n)}function l(d){e.setupView(n,d)}const c={lightsArray:n,shadowsArray:r,camera:null,lights:e,transmissionRenderTarget:{}};return{init:i,state:c,setupLights:a,setupLightsView:l,pushLight:s,pushShadow:o}}function F0e(t){let e=new WeakMap;function n(i,s=0){const o=e.get(i);let a;return o===void 0?(a=new TD(t),e.set(i,[a])):s>=o.length?(a=new TD(t),o.push(a)):a=o[s],a}function r(){e=new WeakMap}return{get:n,dispose:r}}class NR extends Gr{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=XV,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class IR extends Gr{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const z0e=`void main() {
|
||
gl_Position = vec4( position, 1.0 );
|
||
}`,B0e=`uniform sampler2D shadow_pass;
|
||
uniform vec2 resolution;
|
||
uniform float radius;
|
||
#include <packing>
|
||
void main() {
|
||
const float samples = float( VSM_SAMPLES );
|
||
float mean = 0.0;
|
||
float squared_mean = 0.0;
|
||
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
||
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
||
for ( float i = 0.0; i < samples; i ++ ) {
|
||
float uvOffset = uvStart + i * uvStride;
|
||
#ifdef HORIZONTAL_PASS
|
||
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
||
mean += distribution.x;
|
||
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
||
#else
|
||
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
||
mean += depth;
|
||
squared_mean += depth * depth;
|
||
#endif
|
||
}
|
||
mean = mean / samples;
|
||
squared_mean = squared_mean / samples;
|
||
float std_dev = sqrt( squared_mean - mean * mean );
|
||
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
||
}`;function H0e(t,e,n){let r=new hx;const i=new Ge,s=new Ge,o=new Ln,a=new NR({depthPacking:qV}),l=new IR,c={},d=n.maxTextureSize,f={[Ul]:ss,[ss]:Ul,[xo]:xo},m=new Qo({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Ge},radius:{value:4}},vertexShader:z0e,fragmentShader:B0e}),y=m.clone();y.defines.HORIZONTAL_PASS=1;const x=new Qt;x.setAttribute("position",new Jt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const S=new yr(x,m),w=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=HS;let _=this.type;this.render=function(N,D,F){if(w.enabled===!1||w.autoUpdate===!1&&w.needsUpdate===!1||N.length===0)return;const G=t.getRenderTarget(),k=t.getActiveCubeFace(),U=t.getActiveMipmapLevel(),H=t.state;H.setBlending($c),H.buffers.color.setClear(1,1,1,1),H.buffers.depth.setTest(!0),H.setScissorTest(!1);const ne=_!==Oa&&this.type===Oa,te=_===Oa&&this.type!==Oa;for(let he=0,se=N.length;he<se;he++){const fe=N[he],B=fe.shadow;if(B===void 0){console.warn("THREE.WebGLShadowMap:",fe,"has no shadow.");continue}if(B.autoUpdate===!1&&B.needsUpdate===!1)continue;i.copy(B.mapSize);const J=B.getFrameExtents();if(i.multiply(J),s.copy(B.mapSize),(i.x>d||i.y>d)&&(i.x>d&&(s.x=Math.floor(d/J.x),i.x=s.x*J.x,B.mapSize.x=s.x),i.y>d&&(s.y=Math.floor(d/J.y),i.y=s.y*J.y,B.mapSize.y=s.y)),B.map===null||ne===!0||te===!0){const V=this.type!==Oa?{minFilter:ri,magFilter:ri}:{};B.map!==null&&B.map.dispose(),B.map=new Va(i.x,i.y,V),B.map.texture.name=fe.name+".shadowMap",B.camera.updateProjectionMatrix()}t.setRenderTarget(B.map),t.clear();const Y=B.getViewportCount();for(let V=0;V<Y;V++){const q=B.getViewport(V);o.set(s.x*q.x,s.y*q.y,s.x*q.z,s.y*q.w),H.viewport(o),B.updateMatrices(fe,V),r=B.getFrustum(),C(D,F,B.camera,fe,this.type)}B.isPointLightShadow!==!0&&this.type===Oa&&E(B,F),B.needsUpdate=!1}_=this.type,w.needsUpdate=!1,t.setRenderTarget(G,k,U)};function E(N,D){const 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Se(ee,$){if($&&$.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(t.FRAMEBUFFER,ee),!($.depthTexture&&$.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!r.get($.depthTexture).__webglTexture||$.depthTexture.image.width!==$.width||$.depthTexture.image.height!==$.height)&&($.depthTexture.image.width=$.width,$.depthTexture.image.height=$.height,$.depthTexture.needsUpdate=!0),te($.depthTexture,0);const Be=r.get($.depthTexture).__webglTexture,Ve=je($);if($.depthTexture.format===Mh)Xe($)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,Be,0,Ve):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,Be,0);else if($.depthTexture.format===Fh)Xe($)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,Be,0,Ve):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,Be,0);else throw new Error("Unknown depthTexture format")}function qe(ee){const $=r.get(ee),Ee=ee.isWebGLCubeRenderTarget===!0;if($.__boundDepthTexture!==ee.depthTexture){const Be=ee.depthTexture;if($.__depthDisposeCallback&&$.__depthDisposeCallback(),Be){const Ve=()=>{delete $.__boundDepthTexture,delete $.__depthDisposeCallback,Be.removeEventListener("dispose",Ve)};Be.addEventListener("dispose",Ve),$.__depthDisposeCallback=Ve}$.__boundDepthTexture=Be}if(ee.depthTexture&&!$.__autoAllocateDepthBuffer){if(Ee)throw new Error("target.depthTexture not supported in Cube render targets");Se($.__webglFramebuffer,ee)}else if(Ee){$.__webglDepthbuffer=[];for(let Be=0;Be<6;Be++)if(n.bindFramebuffer(t.FRAMEBUFFER,$.__webglFramebuffer[Be]),$.__webglDepthbuffer[Be]===void 0)$.__webglDepthbuffer[Be]=t.createRenderbuffer(),be($.__webglDepthbuffer[Be],ee,!1);else{const Ve=ee.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,He=$.__webglDepthbuffer[Be];t.bindRenderbuffer(t.RENDERBUFFER,He),t.framebufferRenderbuffer(t.FRAMEBUFFER,Ve,t.RENDERBUFFER,He)}}else if(n.bindFramebuffer(t.FRAMEBUFFER,$.__webglFramebuffer),$.__webglDepthbuffer===void 0)$.__webglDepthbuffer=t.createRenderbuffer(),be($.__webglDepthbuffer,ee,!1);else{const Be=ee.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,Ve=$.__webglDepthbuffer;t.bindRenderbuffer(t.RENDERBUFFER,Ve),t.framebufferRenderbuffer(t.FRAMEBUFFER,Be,t.RENDERBUFFER,Ve)}n.bindFramebuffer(t.FRAMEBUFFER,null)}function Me(ee,$,Ee){const Be=r.get(ee);$!==void 0&&le(Be.__webglFramebuffer,ee,ee.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),Ee!==void 0&&qe(ee)}function $e(ee){const $=ee.texture,Ee=r.get(ee),Be=r.get($);ee.addEventListener("dispose",N);const Ve=ee.textures,He=ee.isWebGLCubeRenderTarget===!0,mt=Ve.length>1;if(mt||(Be.__webglTexture===void 0&&(Be.__webglTexture=t.createTexture()),Be.__version=$.version,o.memory.textures++),He){Ee.__webglFramebuffer=[];for(let rt=0;rt<6;rt++)if($.mipmaps&&$.mipmaps.length>0){Ee.__webglFramebuffer[rt]=[];for(let dt=0;dt<$.mipmaps.length;dt++)Ee.__webglFramebuffer[rt][dt]=t.createFramebuffer()}else Ee.__webglFramebuffer[rt]=t.createFramebuffer()}else{if($.mipmaps&&$.mipmaps.length>0){Ee.__webglFramebuffer=[];for(let rt=0;rt<$.mipmaps.length;rt++)Ee.__webglFramebuffer[rt]=t.createFramebuffer()}else Ee.__webglFramebuffer=t.createFramebuffer();if(mt)for(let rt=0,dt=Ve.length;rt<dt;rt++){const de=r.get(Ve[rt]);de.__webglTexture===void 0&&(de.__webglTexture=t.createTexture(),o.memory.textures++)}if(ee.samples>0&&Xe(ee)===!1){Ee.__webglMultisampledFramebuffer=t.createFramebuffer(),Ee.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,Ee.__webglMultisampledFramebuffer);for(let rt=0;rt<Ve.length;rt++){const dt=Ve[rt];Ee.__webglColorRenderbuffer[rt]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,Ee.__webglColorRenderbuffer[rt]);const de=s.convert(dt.format,dt.colorSpace),Ne=s.convert(dt.type),tt=E(dt.internalFormat,de,Ne,dt.colorSpace,ee.isXRRenderTarget===!0),jt=je(ee);t.renderbufferStorageMultisample(t.RENDERBUFFER,jt,tt,ee.width,ee.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+rt,t.RENDERBUFFER,Ee.__webglColorRenderbuffer[rt])}t.bindRenderbuffer(t.RENDERBUFFER,null),ee.depthBuffer&&(Ee.__webglDepthRenderbuffer=t.createRenderbuffer(),be(Ee.__webglDepthRenderbuffer,ee,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if(He){n.bindTexture(t.TEXTURE_CUBE_MAP,Be.__webglTexture),V(t.TEXTURE_CUBE_MAP,$);for(let rt=0;rt<6;rt++)if($.mipmaps&&$.mipmaps.length>0)for(let dt=0;dt<$.mipmaps.length;dt++)le(Ee.__webglFramebuffer[rt][dt],ee,$,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+rt,dt);else le(Ee.__webglFramebuffer[rt],ee,$,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+rt,0);w($)&&_(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(mt){for(let rt=0,dt=Ve.length;rt<dt;rt++){const de=Ve[rt],Ne=r.get(de);n.bindTexture(t.TEXTURE_2D,Ne.__webglTexture),V(t.TEXTURE_2D,de),le(Ee.__webglFramebuffer,ee,de,t.COLOR_ATTACHMENT0+rt,t.TEXTURE_2D,0),w(de)&&_(t.TEXTURE_2D)}n.unbindTexture()}else{let rt=t.TEXTURE_2D;if((ee.isWebGL3DRenderTarget||ee.isWebGLArrayRenderTarget)&&(rt=ee.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY),n.bindTexture(rt,Be.__webglTexture),V(rt,$),$.mipmaps&&$.mipmaps.length>0)for(let dt=0;dt<$.mipmaps.length;dt++)le(Ee.__webglFramebuffer[dt],ee,$,t.COLOR_ATTACHMENT0,rt,dt);else le(Ee.__webglFramebuffer,ee,$,t.COLOR_ATTACHMENT0,rt,0);w($)&&_(rt),n.unbindTexture()}ee.depthBuffer&&qe(ee)}function Ke(ee){const $=ee.textures;for(let Ee=0,Be=$.length;Ee<Be;Ee++){const Ve=$[Ee];if(w(Ve)){const He=ee.isWebGLCubeRenderTarget?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,mt=r.get(Ve).__webglTexture;n.bindTexture(He,mt),_(He),n.unbindTexture()}}}const ce=[],Z=[];function We(ee){if(ee.samples>0){if(Xe(ee)===!1){const $=ee.textures,Ee=ee.width,Be=ee.height;let Ve=t.COLOR_BUFFER_BIT;const He=ee.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,mt=r.get(ee),rt=$.length>1;if(rt)for(let dt=0;dt<$.length;dt++)n.bindFramebuffer(t.FRAMEBUFFER,mt.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+dt,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,mt.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+dt,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,mt.__webglMultisampledFramebuffer),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,mt.__webglFramebuffer);for(let dt=0;dt<$.length;dt++){if(ee.resolveDepthBuffer&&(ee.depthBuffer&&(Ve|=t.DEPTH_BUFFER_BIT),ee.stencilBuffer&&ee.resolveStencilBuffer&&(Ve|=t.STENCIL_BUFFER_BIT)),rt){t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,mt.__webglColorRenderbuffer[dt]);const de=r.get($[dt]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,de,0)}t.blitFramebuffer(0,0,Ee,Be,0,0,Ee,Be,Ve,t.NEAREST),l===!0&&(ce.length=0,Z.length=0,ce.push(t.COLOR_ATTACHMENT0+dt),ee.depthBuffer&&ee.resolveDepthBuffer===!1&&(ce.push(He),Z.push(He),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,Z)),t.invalidateFramebuffer(t.READ_FRAMEBUFFER,ce))}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),rt)for(let dt=0;dt<$.length;dt++){n.bindFramebuffer(t.FRAMEBUFFER,mt.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+dt,t.RENDERBUFFER,mt.__webglColorRenderbuffer[dt]);const de=r.get($[dt]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,mt.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+dt,t.TEXTURE_2D,de,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,mt.__webglMultisampledFramebuffer)}else if(ee.depthBuffer&&ee.resolveDepthBuffer===!1&&l){const $=ee.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[$])}}}function je(ee){return Math.min(i.maxSamples,ee.samples)}function Xe(ee){const $=r.get(ee);return ee.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&$.__useRenderToTexture!==!1}function Je(ee){const $=o.render.frame;d.get(ee)!==$&&(d.set(ee,$),ee.update())}function bt(ee,$){const Ee=ee.colorSpace,Be=ee.format,Ve=ee.type;return ee.isCompressedTexture===!0||ee.isVideoTexture===!0||Ee!==xi&&Ee!==jc&&(In.getTransfer(Ee)===Jn?(Be!==is||Ve!==Ha)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",Ee)),$}function ut(ee){return typeof HTMLImageElement<"u"&&ee instanceof HTMLImageElement?(c.width=ee.naturalWidth||ee.width,c.height=ee.naturalHeight||ee.height):typeof VideoFrame<"u"&&ee instanceof VideoFrame?(c.width=ee.displayWidth,c.height=ee.displayHeight):(c.width=ee.width,c.height=ee.height),c}this.allocateTextureUnit=H,this.resetTextureUnits=U,this.setTexture2D=te,this.setTexture2DArray=he,this.setTexture3D=se,this.setTextureCube=fe,this.rebindTextures=Me,this.setupRenderTarget=$e,this.updateRenderTargetMipmap=Ke,this.updateMultisampleRenderTarget=We,this.setupDepthRenderbuffer=qe,this.setupFrameBufferTexture=le,this.useMultisampledRTT=Xe}function v6(t,e){function n(r,i=jc){let s;const o=In.getTransfer(i);if(r===Ha)return t.UNSIGNED_BYTE;if(r===$S)return t.UNSIGNED_SHORT_4_4_4_4;if(r===XS)return t.UNSIGNED_SHORT_5_5_5_1;if(r===pR)return t.UNSIGNED_INT_5_9_9_9_REV;if(r===fR)return t.BYTE;if(r===hR)return t.SHORT;if(r===Og)return t.UNSIGNED_SHORT;if(r===WS)return t.INT;if(r===eu)return t.UNSIGNED_INT;if(r===Qs)return t.FLOAT;if(r===rv)return t.HALF_FLOAT;if(r===mR)return t.ALPHA;if(r===gR)return t.RGB;if(r===is)return t.RGBA;if(r===vR)return t.LUMINANCE;if(r===yR)return t.LUMINANCE_ALPHA;if(r===Mh)return t.DEPTH_COMPONENT;if(r===Fh)return t.DEPTH_STENCIL;if(r===qS)return t.RED;if(r===cx)return t.RED_INTEGER;if(r===xR)return t.RG;if(r===KS)return t.RG_INTEGER;if(r===YS)return t.RGBA_INTEGER;if(r===Y0||r===Z0||r===Q0||r===J0)if(o===Jn)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(r===Y0)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(r===Z0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(r===Q0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(r===J0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(r===Y0)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===Z0)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===Q0)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===J0)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===l1||r===c1||r===u1||r===d1)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(r===l1)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===c1)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===u1)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===d1)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===f1||r===h1||r===p1)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(r===f1||r===h1)return o===Jn?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(r===p1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===m1||r===g1||r===v1||r===y1||r===x1||r===b1||r===_1||r===w1||r===S1||r===M1||r===E1||r===A1||r===T1||r===C1)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(r===m1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===g1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===v1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===y1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===x1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===b1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===_1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===w1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===S1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===M1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===E1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===A1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===T1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===C1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===ey||r===P1||r===R1)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(r===ey)return o===Jn?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(r===P1)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(r===R1)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(r===bR||r===N1||r===I1||r===k1)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(r===ey)return s.COMPRESSED_RED_RGTC1_EXT;if(r===N1)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(r===I1)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(r===k1)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return r===Uh?t.UNSIGNED_INT_24_8:t[r]!==void 0?t[r]:null}return{convert:n}}class y6 extends Tr{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Ts extends mn{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Z0e={type:"move"};class wA{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ts,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ts,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new X,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new X),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ts,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new X,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new X),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const n=this._hand;if(n)for(const r of e.hand.values())this._getHandJoint(n,r)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,n,r){let i=null,s=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&n.session.visibilityState!=="visible-blurred"){if(c&&e.hand){o=!0;for(const S of e.hand.values()){const w=n.getJointPose(S,r),_=this._getHandJoint(c,S);w!==null&&(_.matrix.fromArray(w.transform.matrix),_.matrix.decompose(_.position,_.rotation,_.scale),_.matrixWorldNeedsUpdate=!0,_.jointRadius=w.radius),_.visible=w!==null}const d=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],m=d.position.distanceTo(f.position),y=.02,x=.005;c.inputState.pinching&&m>y+x?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&m<=y-x&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=n.getPose(e.gripSpace,r),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));a!==null&&(i=n.getPose(e.targetRaySpace,r),i===null&&s!==null&&(i=s),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Z0e)))}return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=o!==null),this}_getHandJoint(e,n){if(e.joints[n.jointName]===void 0){const r=new Ts;r.matrixAutoUpdate=!1,r.visible=!1,e.joints[n.jointName]=r,e.add(r)}return e.joints[n.jointName]}}const Q0e=`
|
||
void main() {
|
||
|
||
gl_Position = vec4( position, 1.0 );
|
||
|
||
}`,J0e=`
|
||
uniform sampler2DArray depthColor;
|
||
uniform float depthWidth;
|
||
uniform float depthHeight;
|
||
|
||
void main() {
|
||
|
||
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
|
||
|
||
if ( coord.x >= 1.0 ) {
|
||
|
||
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
|
||
|
||
} else {
|
||
|
||
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
|
||
|
||
}
|
||
|
||
}`;class eye{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,n,r){if(this.texture===null){const i=new dr,s=e.properties.get(i);s.__webglTexture=n.texture,(n.depthNear!=r.depthNear||n.depthFar!=r.depthFar)&&(this.depthNear=n.depthNear,this.depthFar=n.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const n=e.cameras[0].viewport,r=new Qo({vertexShader:Q0e,fragmentShader:J0e,uniforms:{depthColor:{value:this.texture},depthWidth:{value:n.z},depthHeight:{value:n.w}}});this.mesh=new yr(new iv(20,20),r)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class tye extends Vl{constructor(e,n){super();const r=this;let i=null,s=1,o=null,a="local-floor",l=1,c=null,d=null,f=null,m=null,y=null,x=null;const S=new eye,w=n.getContextAttributes();let _=null,E=null;const T=[],C=[],O=new Ge;let N=null;const D=new Tr;D.layers.enable(1),D.viewport=new Ln;const F=new Tr;F.layers.enable(2),F.viewport=new Ln;const G=[D,F],k=new y6;k.layers.enable(1),k.layers.enable(2);let U=null,H=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(ae){let le=T[ae];return le===void 0&&(le=new wA,T[ae]=le),le.getTargetRaySpace()},this.getControllerGrip=function(ae){let le=T[ae];return le===void 0&&(le=new wA,T[ae]=le),le.getGripSpace()},this.getHand=function(ae){let le=T[ae];return le===void 0&&(le=new wA,T[ae]=le),le.getHandSpace()};function ne(ae){const le=C.indexOf(ae.inputSource);if(le===-1)return;const be=T[le];be!==void 0&&(be.update(ae.inputSource,ae.frame,c||o),be.dispatchEvent({type:ae.type,data:ae.inputSource}))}function te(){i.removeEventListener("select",ne),i.removeEventListener("selectstart",ne),i.removeEventListener("selectend",ne),i.removeEventListener("squeeze",ne),i.removeEventListener("squeezestart",ne),i.removeEventListener("squeezeend",ne),i.removeEventListener("end",te),i.removeEventListener("inputsourceschange",he);for(let ae=0;ae<T.length;ae++){const le=C[ae];le!==null&&(C[ae]=null,T[ae].disconnect(le))}U=null,H=null,S.reset(),e.setRenderTarget(_),y=null,m=null,f=null,i=null,E=null,pe.stop(),r.isPresenting=!1,e.setPixelRatio(N),e.setSize(O.width,O.height,!1),r.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(ae){s=ae,r.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(ae){a=ae,r.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||o},this.setReferenceSpace=function(ae){c=ae},this.getBaseLayer=function(){return m!==null?m:y},this.getBinding=function(){return f},this.getFrame=function(){return x},this.getSession=function(){return i},this.setSession=async function(ae){if(i=ae,i!==null){if(_=e.getRenderTarget(),i.addEventListener("select",ne),i.addEventListener("selectstart",ne),i.addEventListener("selectend",ne),i.addEventListener("squeeze",ne),i.addEventListener("squeezestart",ne),i.addEventListener("squeezeend",ne),i.addEventListener("end",te),i.addEventListener("inputsourceschange",he),w.xrCompatible!==!0&&await n.makeXRCompatible(),N=e.getPixelRatio(),e.getSize(O),i.renderState.layers===void 0){const le={antialias:w.antialias,alpha:!0,depth:w.depth,stencil:w.stencil,framebufferScaleFactor:s};y=new XRWebGLLayer(i,n,le),i.updateRenderState({baseLayer:y}),e.setPixelRatio(1),e.setSize(y.framebufferWidth,y.framebufferHeight,!1),E=new Va(y.framebufferWidth,y.framebufferHeight,{format:is,type:Ha,colorSpace:e.outputColorSpace,stencilBuffer:w.stencil})}else{let le=null,be=null,Se=null;w.depth&&(Se=w.stencil?n.DEPTH24_STENCIL8:n.DEPTH_COMPONENT24,le=w.stencil?Fh:Mh,be=w.stencil?Uh:eu);const qe={colorFormat:n.RGBA8,depthFormat:Se,scaleFactor:s};f=new XRWebGLBinding(i,n),m=f.createProjectionLayer(qe),i.updateRenderState({layers:[m]}),e.setPixelRatio(1),e.setSize(m.textureWidth,m.textureHeight,!1),E=new Va(m.textureWidth,m.textureHeight,{format:is,type:Ha,depthTexture:new RR(m.textureWidth,m.textureHeight,be,void 0,void 0,void 0,void 0,void 0,void 0,le),stencilBuffer:w.stencil,colorSpace:e.outputColorSpace,samples:w.antialias?4:0,resolveDepthBuffer:m.ignoreDepthValues===!1})}E.isXRRenderTarget=!0,this.setFoveation(l),c=null,o=await i.requestReferenceSpace(a),pe.setContext(i),pe.start(),r.isPresenting=!0,r.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(i!==null)return i.environmentBlendMode},this.getDepthTexture=function(){return S.getDepthTexture()};function he(ae){for(let le=0;le<ae.removed.length;le++){const be=ae.removed[le],Se=C.indexOf(be);Se>=0&&(C[Se]=null,T[Se].disconnect(be))}for(let le=0;le<ae.added.length;le++){const be=ae.added[le];let Se=C.indexOf(be);if(Se===-1){for(let Me=0;Me<T.length;Me++)if(Me>=C.length){C.push(be),Se=Me;break}else if(C[Me]===null){C[Me]=be,Se=Me;break}if(Se===-1)break}const qe=T[Se];qe&&qe.connect(be)}}const se=new X,fe=new X;function B(ae,le,be){se.setFromMatrixPosition(le.matrixWorld),fe.setFromMatrixPosition(be.matrixWorld);const Se=se.distanceTo(fe),qe=le.projectionMatrix.elements,Me=be.projectionMatrix.elements,$e=qe[14]/(qe[10]-1),Ke=qe[14]/(qe[10]+1),ce=(qe[9]+1)/qe[5],Z=(qe[9]-1)/qe[5],We=(qe[8]-1)/qe[0],je=(Me[8]+1)/Me[0],Xe=$e*We,Je=$e*je,bt=Se/(-We+je),ut=bt*-We;if(le.matrixWorld.decompose(ae.position,ae.quaternion,ae.scale),ae.translateX(ut),ae.translateZ(bt),ae.matrixWorld.compose(ae.position,ae.quaternion,ae.scale),ae.matrixWorldInverse.copy(ae.matrixWorld).invert(),qe[10]===-1)ae.projectionMatrix.copy(le.projectionMatrix),ae.projectionMatrixInverse.copy(le.projectionMatrixInverse);else{const ee=$e+bt,$=Ke+bt,Ee=Xe-ut,Be=Je+(Se-ut),Ve=ce*Ke/$*ee,He=Z*Ke/$*ee;ae.projectionMatrix.makePerspective(Ee,Be,Ve,He,ee,$),ae.projectionMatrixInverse.copy(ae.projectionMatrix).invert()}}function J(ae,le){le===null?ae.matrixWorld.copy(ae.matrix):ae.matrixWorld.multiplyMatrices(le.matrixWorld,ae.matrix),ae.matrixWorldInverse.copy(ae.matrixWorld).invert()}this.updateCamera=function(ae){if(i===null)return;let le=ae.near,be=ae.far;S.texture!==null&&(S.depthNear>0&&(le=S.depthNear),S.depthFar>0&&(be=S.depthFar)),k.near=F.near=D.near=le,k.far=F.far=D.far=be,(U!==k.near||H!==k.far)&&(i.updateRenderState({depthNear:k.near,depthFar:k.far}),U=k.near,H=k.far);const Se=ae.parent,qe=k.cameras;J(k,Se);for(let Me=0;Me<qe.length;Me++)J(qe[Me],Se);qe.length===2?B(k,D,F):k.projectionMatrix.copy(D.projectionMatrix),Y(ae,k,Se)};function Y(ae,le,be){be===null?ae.matrix.copy(le.matrixWorld):(ae.matrix.copy(be.matrixWorld),ae.matrix.invert(),ae.matrix.multiply(le.matrixWorld)),ae.matrix.decompose(ae.position,ae.quaternion,ae.scale),ae.updateMatrixWorld(!0),ae.projectionMatrix.copy(le.projectionMatrix),ae.projectionMatrixInverse.copy(le.projectionMatrixInverse),ae.isPerspectiveCamera&&(ae.fov=jg*2*Math.atan(1/ae.projectionMatrix.elements[5]),ae.zoom=1)}this.getCamera=function(){return k},this.getFoveation=function(){if(!(m===null&&y===null))return l},this.setFoveation=function(ae){l=ae,m!==null&&(m.fixedFoveation=ae),y!==null&&y.fixedFoveation!==void 0&&(y.fixedFoveation=ae)},this.hasDepthSensing=function(){return S.texture!==null},this.getDepthSensingMesh=function(){return S.getMesh(k)};let V=null;function q(ae,le){if(d=le.getViewerPose(c||o),x=le,d!==null){const be=d.views;y!==null&&(e.setRenderTargetFramebuffer(E,y.framebuffer),e.setRenderTarget(E));let Se=!1;be.length!==k.cameras.length&&(k.cameras.length=0,Se=!0);for(let Me=0;Me<be.length;Me++){const $e=be[Me];let Ke=null;if(y!==null)Ke=y.getViewport($e);else{const Z=f.getViewSubImage(m,$e);Ke=Z.viewport,Me===0&&(e.setRenderTargetTextures(E,Z.colorTexture,m.ignoreDepthValues?void 0:Z.depthStencilTexture),e.setRenderTarget(E))}let ce=G[Me];ce===void 0&&(ce=new Tr,ce.layers.enable(Me),ce.viewport=new Ln,G[Me]=ce),ce.matrix.fromArray($e.transform.matrix),ce.matrix.decompose(ce.position,ce.quaternion,ce.scale),ce.projectionMatrix.fromArray($e.projectionMatrix),ce.projectionMatrixInverse.copy(ce.projectionMatrix).invert(),ce.viewport.set(Ke.x,Ke.y,Ke.width,Ke.height),Me===0&&(k.matrix.copy(ce.matrix),k.matrix.decompose(k.position,k.quaternion,k.scale)),Se===!0&&k.cameras.push(ce)}const qe=i.enabledFeatures;if(qe&&qe.includes("depth-sensing")){const Me=f.getDepthInformation(be[0]);Me&&Me.isValid&&Me.texture&&S.init(e,Me,i.renderState)}}for(let be=0;be<T.length;be++){const Se=C[be],qe=T[be];Se!==null&&qe!==void 0&&qe.update(Se,le,c||o)}V&&V(ae,le),le.detectedPlanes&&r.dispatchEvent({type:"planesdetected",data:le}),x=null}const pe=new f6;pe.setAnimationLoop(q),this.setAnimationLoop=function(ae){V=ae},this.dispose=function(){}}}const If=new as,nye=new Pt;function rye(t,e){function n(w,_){w.matrixAutoUpdate===!0&&w.updateMatrix(),_.value.copy(w.matrix)}function r(w,_){_.color.getRGB(w.fogColor.value,c6(t)),_.isFog?(w.fogNear.value=_.near,w.fogFar.value=_.far):_.isFogExp2&&(w.fogDensity.value=_.density)}function i(w,_,E,T,C){_.isMeshBasicMaterial||_.isMeshLambertMaterial?s(w,_):_.isMeshToonMaterial?(s(w,_),f(w,_)):_.isMeshPhongMaterial?(s(w,_),d(w,_)):_.isMeshStandardMaterial?(s(w,_),m(w,_),_.isMeshPhysicalMaterial&&y(w,_,C)):_.isMeshMatcapMaterial?(s(w,_),x(w,_)):_.isMeshDepthMaterial?s(w,_):_.isMeshDistanceMaterial?(s(w,_),S(w,_)):_.isMeshNormalMaterial?s(w,_):_.isLineBasicMaterial?(o(w,_),_.isLineDashedMaterial&&a(w,_)):_.isPointsMaterial?l(w,_,E,T):_.isSpriteMaterial?c(w,_):_.isShadowMaterial?(w.color.value.copy(_.color),w.opacity.value=_.opacity):_.isShaderMaterial&&(_.uniformsNeedUpdate=!1)}function s(w,_){w.opacity.value=_.opacity,_.color&&w.diffuse.value.copy(_.color),_.emissive&&w.emissive.value.copy(_.emissive).multiplyScalar(_.emissiveIntensity),_.map&&(w.map.value=_.map,n(_.map,w.mapTransform)),_.alphaMap&&(w.alphaMap.value=_.alphaMap,n(_.alphaMap,w.alphaMapTransform)),_.bumpMap&&(w.bumpMap.value=_.bumpMap,n(_.bumpMap,w.bumpMapTransform),w.bumpScale.value=_.bumpScale,_.side===ss&&(w.bumpScale.value*=-1)),_.normalMap&&(w.normalMap.value=_.normalMap,n(_.normalMap,w.normalMapTransform),w.normalScale.value.copy(_.normalScale),_.side===ss&&w.normalScale.value.negate()),_.displacementMap&&(w.displacementMap.value=_.displacementMap,n(_.displacementMap,w.displacementMapTransform),w.displacementScale.value=_.displacementScale,w.displacementBias.value=_.displacementBias),_.emissiveMap&&(w.emissiveMap.value=_.emissiveMap,n(_.emissiveMap,w.emissiveMapTransform)),_.specularMap&&(w.specularMap.value=_.specularMap,n(_.specularMap,w.specularMapTransform)),_.alphaTest>0&&(w.alphaTest.value=_.alphaTest);const E=e.get(_),T=E.envMap,C=E.envMapRotation;T&&(w.envMap.value=T,If.copy(C),If.x*=-1,If.y*=-1,If.z*=-1,T.isCubeTexture&&T.isRenderTargetTexture===!1&&(If.y*=-1,If.z*=-1),w.envMapRotation.value.setFromMatrix4(nye.makeRotationFromEuler(If)),w.flipEnvMap.value=T.isCubeTexture&&T.isRenderTargetTexture===!1?-1:1,w.reflectivity.value=_.reflectivity,w.ior.value=_.ior,w.refractionRatio.value=_.refractionRatio),_.lightMap&&(w.lightMap.value=_.lightMap,w.lightMapIntensity.value=_.lightMapIntensity,n(_.lightMap,w.lightMapTransform)),_.aoMap&&(w.aoMap.value=_.aoMap,w.aoMapIntensity.value=_.aoMapIntensity,n(_.aoMap,w.aoMapTransform))}function o(w,_){w.diffuse.value.copy(_.color),w.opacity.value=_.opacity,_.map&&(w.map.value=_.map,n(_.map,w.mapTransform))}function a(w,_){w.dashSize.value=_.dashSize,w.totalSize.value=_.dashSize+_.gapSize,w.scale.value=_.scale}function l(w,_,E,T){w.diffuse.value.copy(_.color),w.opacity.value=_.opacity,w.size.value=_.size*E,w.scale.value=T*.5,_.map&&(w.map.value=_.map,n(_.map,w.uvTransform)),_.alphaMap&&(w.alphaMap.value=_.alphaMap,n(_.alphaMap,w.alphaMapTransform)),_.alphaTest>0&&(w.alphaTest.value=_.alphaTest)}function c(w,_){w.diffuse.value.copy(_.color),w.opacity.value=_.opacity,w.rotation.value=_.rotation,_.map&&(w.map.value=_.map,n(_.map,w.mapTransform)),_.alphaMap&&(w.alphaMap.value=_.alphaMap,n(_.alphaMap,w.alphaMapTransform)),_.alphaTest>0&&(w.alphaTest.value=_.alphaTest)}function d(w,_){w.specular.value.copy(_.specular),w.shininess.value=Math.max(_.shininess,1e-4)}function f(w,_){_.gradientMap&&(w.gradientMap.value=_.gradientMap)}function m(w,_){w.metalness.value=_.metalness,_.metalnessMap&&(w.metalnessMap.value=_.metalnessMap,n(_.metalnessMap,w.metalnessMapTransform)),w.roughness.value=_.roughness,_.roughnessMap&&(w.roughnessMap.value=_.roughnessMap,n(_.roughnessMap,w.roughnessMapTransform)),_.envMap&&(w.envMapIntensity.value=_.envMapIntensity)}function y(w,_,E){w.ior.value=_.ior,_.sheen>0&&(w.sheenColor.value.copy(_.sheenColor).multiplyScalar(_.sheen),w.sheenRoughness.value=_.sheenRoughness,_.sheenColorMap&&(w.sheenColorMap.value=_.sheenColorMap,n(_.sheenColorMap,w.sheenColorMapTransform)),_.sheenRoughnessMap&&(w.sheenRoughnessMap.value=_.sheenRoughnessMap,n(_.sheenRoughnessMap,w.sheenRoughnessMapTransform))),_.clearcoat>0&&(w.clearcoat.value=_.clearcoat,w.clearcoatRoughness.value=_.clearcoatRoughness,_.clearcoatMap&&(w.clearcoatMap.value=_.clearcoatMap,n(_.clearcoatMap,w.clearcoatMapTransform)),_.clearcoatRoughnessMap&&(w.clearcoatRoughnessMap.value=_.clearcoatRoughnessMap,n(_.clearcoatRoughnessMap,w.clearcoatRoughnessMapTransform)),_.clearcoatNormalMap&&(w.clearcoatNormalMap.value=_.clearcoatNormalMap,n(_.clearcoatNormalMap,w.clearcoatNormalMapTransform),w.clearcoatNormalScale.value.copy(_.clearcoatNormalScale),_.side===ss&&w.clearcoatNormalScale.value.negate())),_.dispersion>0&&(w.dispersion.value=_.dispersion),_.iridescence>0&&(w.iridescence.value=_.iridescence,w.iridescenceIOR.value=_.iridescenceIOR,w.iridescenceThicknessMinimum.value=_.iridescenceThicknessRange[0],w.iridescenceThicknessMaximum.value=_.iridescenceThicknessRange[1],_.iridescenceMap&&(w.iridescenceMap.value=_.iridescenceMap,n(_.iridescenceMap,w.iridescenceMapTransform)),_.iridescenceThicknessMap&&(w.iridescenceThicknessMap.value=_.iridescenceThicknessMap,n(_.iridescenceThicknessMap,w.iridescenceThicknessMapTransform))),_.transmission>0&&(w.transmission.value=_.transmission,w.transmissionSamplerMap.value=E.texture,w.transmissionSamplerSize.value.set(E.width,E.height),_.transmissionMap&&(w.transmissionMap.value=_.transmissionMap,n(_.transmissionMap,w.transmissionMapTransform)),w.thickness.value=_.thickness,_.thicknessMap&&(w.thicknessMap.value=_.thicknessMap,n(_.thicknessMap,w.thicknessMapTransform)),w.attenuationDistance.value=_.attenuationDistance,w.attenuationColor.value.copy(_.attenuationColor)),_.anisotropy>0&&(w.anisotropyVector.value.set(_.anisotropy*Math.cos(_.anisotropyRotation),_.anisotropy*Math.sin(_.anisotropyRotation)),_.anisotropyMap&&(w.anisotropyMap.value=_.anisotropyMap,n(_.anisotropyMap,w.anisotropyMapTransform))),w.specularIntensity.value=_.specularIntensity,w.specularColor.value.copy(_.specularColor),_.specularColorMap&&(w.specularColorMap.value=_.specularColorMap,n(_.specularColorMap,w.specularColorMapTransform)),_.specularIntensityMap&&(w.specularIntensityMap.value=_.specularIntensityMap,n(_.specularIntensityMap,w.specularIntensityMapTransform))}function x(w,_){_.matcap&&(w.matcap.value=_.matcap)}function S(w,_){const E=e.get(_).light;w.referencePosition.value.setFromMatrixPosition(E.matrixWorld),w.nearDistance.value=E.shadow.camera.near,w.farDistance.value=E.shadow.camera.far}return{refreshFogUniforms:r,refreshMaterialUniforms:i}}function iye(t,e,n,r){let i={},s={},o=[];const a=t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS);function l(E,T){const C=T.program;r.uniformBlockBinding(E,C)}function c(E,T){let C=i[E.id];C===void 0&&(x(E),C=d(E),i[E.id]=C,E.addEventListener("dispose",w));const O=T.program;r.updateUBOMapping(E,O);const N=e.render.frame;s[E.id]!==N&&(m(E),s[E.id]=N)}function d(E){const T=f();E.__bindingPointIndex=T;const C=t.createBuffer(),O=E.__size,N=E.usage;return t.bindBuffer(t.UNIFORM_BUFFER,C),t.bufferData(t.UNIFORM_BUFFER,O,N),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,T,C),C}function f(){for(let E=0;E<a;E++)if(o.indexOf(E)===-1)return o.push(E),E;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}function m(E){const T=i[E.id],C=E.uniforms,O=E.__cache;t.bindBuffer(t.UNIFORM_BUFFER,T);for(let N=0,D=C.length;N<D;N++){const F=Array.isArray(C[N])?C[N]:[C[N]];for(let G=0,k=F.length;G<k;G++){const U=F[G];if(y(U,N,G,O)===!0){const H=U.__offset,ne=Array.isArray(U.value)?U.value:[U.value];let te=0;for(let he=0;he<ne.length;he++){const se=ne[he],fe=S(se);typeof se=="number"||typeof se=="boolean"?(U.__data[0]=se,t.bufferSubData(t.UNIFORM_BUFFER,H+te,U.__data)):se.isMatrix3?(U.__data[0]=se.elements[0],U.__data[1]=se.elements[1],U.__data[2]=se.elements[2],U.__data[3]=0,U.__data[4]=se.elements[3],U.__data[5]=se.elements[4],U.__data[6]=se.elements[5],U.__data[7]=0,U.__data[8]=se.elements[6],U.__data[9]=se.elements[7],U.__data[10]=se.elements[8],U.__data[11]=0):(se.toArray(U.__data,te),te+=fe.storage/Float32Array.BYTES_PER_ELEMENT)}t.bufferSubData(t.UNIFORM_BUFFER,H,U.__data)}}}t.bindBuffer(t.UNIFORM_BUFFER,null)}function y(E,T,C,O){const N=E.value,D=T+"_"+C;if(O[D]===void 0)return typeof N=="number"||typeof N=="boolean"?O[D]=N:O[D]=N.clone(),!0;{const F=O[D];if(typeof N=="number"||typeof N=="boolean"){if(F!==N)return O[D]=N,!0}else if(F.equals(N)===!1)return F.copy(N),!0}return!1}function x(E){const T=E.uniforms;let C=0;const O=16;for(let D=0,F=T.length;D<F;D++){const G=Array.isArray(T[D])?T[D]:[T[D]];for(let k=0,U=G.length;k<U;k++){const H=G[k],ne=Array.isArray(H.value)?H.value:[H.value];for(let te=0,he=ne.length;te<he;te++){const se=ne[te],fe=S(se),B=C%O,J=B%fe.boundary,Y=B+J;C+=J,Y!==0&&O-Y<fe.storage&&(C+=O-Y),H.__data=new Float32Array(fe.storage/Float32Array.BYTES_PER_ELEMENT),H.__offset=C,C+=fe.storage}}}const N=C%O;return N>0&&(C+=O-N),E.__size=C,E.__cache={},this}function S(E){const T={boundary:0,storage:0};return typeof E=="number"||typeof E=="boolean"?(T.boundary=4,T.storage=4):E.isVector2?(T.boundary=8,T.storage=8):E.isVector3||E.isColor?(T.boundary=16,T.storage=12):E.isVector4?(T.boundary=16,T.storage=16):E.isMatrix3?(T.boundary=48,T.storage=48):E.isMatrix4?(T.boundary=64,T.storage=64):E.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",E),T}function w(E){const T=E.target;T.removeEventListener("dispose",w);const C=o.indexOf(T.__bindingPointIndex);o.splice(C,1),t.deleteBuffer(i[T.id]),delete i[T.id],delete s[T.id]}function _(){for(const E in i)t.deleteBuffer(i[E]);o=[],i={},s={}}return{bind:l,update:c,dispose:_}}class x6{constructor(e={}){const{canvas:n=s6(),context:r=null,depth:i=!0,stencil:s=!1,alpha:o=!1,antialias:a=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:d="default",failIfMajorPerformanceCaveat:f=!1}=e;this.isWebGLRenderer=!0;let m;if(r!==null){if(typeof 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We(K,xe){return n.getContext(K,xe)}try{const K={alpha:!0,depth:i,stencil:s,antialias:a,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:d,failIfMajorPerformanceCaveat:f};if("setAttribute"in n&&n.setAttribute("data-engine",`three.js r${Td}`),n.addEventListener("webglcontextlost",Le,!1),n.addEventListener("webglcontextrestored",Ye,!1),n.addEventListener("webglcontextcreationerror",ht,!1),Z===null){const xe="webgl2";if(Z=We(xe,K),Z===null)throw We(xe)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(K){throw console.error("THREE.WebGLRenderer: "+K.message),K}let je,Xe,Je,bt,ut,ee,$,Ee,Be,Ve,He,mt,rt,dt,de,Ne,tt,jt,Lt,ct,ue,Q,Ae,re;function Fe(){je=new uve(Z),je.init(),Q=new v6(Z,je),Xe=new ive(Z,je,e,Q),Je=new G0e(Z),Xe.reverseDepthBuffer&&Je.buffers.depth.setReversed(!0),bt=new hve(Z),ut=new N0e,ee=new Y0e(Z,je,Je,ut,Xe,Q,bt),$=new ove(T),Ee=new cve(T),Be=new bpe(Z),Ae=new nve(Z,Be),Ve=new dve(Z,Be,bt,Ae),He=new mve(Z,Ve,Be,bt),Lt=new pve(Z,Xe,ee),Ne=new sve(ut),mt=new R0e(T,$,Ee,je,Xe,Ae,Ne),rt=new rye(T,ut),dt=new k0e,de=new F0e(je),jt=new tve(T,$,Ee,Je,He,m,l),tt=new H0e(T,He,Xe),re=new iye(Z,bt,Xe,Je),ct=new rve(Z,je,bt),ue=new fve(Z,je,bt),bt.programs=mt.programs,T.capabilities=Xe,T.extensions=je,T.properties=ut,T.renderLists=dt,T.shadowMap=tt,T.state=Je,T.info=bt}Fe();const Te=new tye(T,Z);this.xr=Te,this.getContext=function(){return Z},this.getContextAttributes=function(){return Z.getContextAttributes()},this.forceContextLoss=function(){const K=je.get("WEBGL_lose_context");K&&K.loseContext()},this.forceContextRestore=function(){const K=je.get("WEBGL_lose_context");K&&K.restoreContext()},this.getPixelRatio=function(){return fe},this.setPixelRatio=function(K){K!==void 0&&(fe=K,this.setSize(he,se,!1))},this.getSize=function(K){return K.set(he,se)},this.setSize=function(K,xe,Pe=!0){if(Te.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}he=K,se=xe,n.width=Math.floor(K*fe),n.height=Math.floor(xe*fe),Pe===!0&&(n.style.width=K+"px",n.style.height=xe+"px"),this.setViewport(0,0,K,xe)},this.getDrawingBufferSize=function(K){return K.set(he*fe,se*fe).floor()},this.setDrawingBufferSize=function(K,xe,Pe){he=K,se=xe,fe=Pe,n.width=Math.floor(K*Pe),n.height=Math.floor(xe*Pe),this.setViewport(0,0,K,xe)},this.getCurrentViewport=function(K){return K.copy(k)},this.getViewport=function(K){return K.copy(Y)},this.setViewport=function(K,xe,Pe,ke){K.isVector4?Y.set(K.x,K.y,K.z,K.w):Y.set(K,xe,Pe,ke),Je.viewport(k.copy(Y).multiplyScalar(fe).round())},this.getScissor=function(K){return K.copy(V)},this.setScissor=function(K,xe,Pe,ke){K.isVector4?V.set(K.x,K.y,K.z,K.w):V.set(K,xe,Pe,ke),Je.scissor(U.copy(V).multiplyScalar(fe).round())},this.getScissorTest=function(){return q},this.setScissorTest=function(K){Je.setScissorTest(q=K)},this.setOpaqueSort=function(K){B=K},this.setTransparentSort=function(K){J=K},this.getClearColor=function(K){return K.copy(jt.getClearColor())},this.setClearColor=function(){jt.setClearColor.apply(jt,arguments)},this.getClearAlpha=function(){return jt.getClearAlpha()},this.setClearAlpha=function(){jt.setClearAlpha.apply(jt,arguments)},this.clear=function(K=!0,xe=!0,Pe=!0){let ke=0;if(K){let we=!1;if(D!==null){const it=D.texture.format;we=it===YS||it===KS||it===cx}if(we){const it=D.texture.type,xt=it===Ha||it===eu||it===Og||it===Uh||it===$S||it===XS,at=jt.getClearColor(),Et=jt.getClearAlpha(),zt=at.r,Vt=at.g,Rt=at.b;xt?(y[0]=zt,y[1]=Vt,y[2]=Rt,y[3]=Et,Z.clearBufferuiv(Z.COLOR,0,y)):(x[0]=zt,x[1]=Vt,x[2]=Rt,x[3]=Et,Z.clearBufferiv(Z.COLOR,0,x))}else ke|=Z.COLOR_BUFFER_BIT}xe&&(ke|=Z.DEPTH_BUFFER_BIT,Z.clearDepth(this.capabilities.reverseDepthBuffer?0:1)),Pe&&(ke|=Z.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),Z.clear(ke)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){n.removeEventListener("webglcontextlost",Le,!1),n.removeEventListener("webglcontextrestored",Ye,!1),n.removeEventListener("webglcontextcreationerror",ht,!1),dt.dispose(),de.dispose(),ut.dispose(),$.dispose(),Ee.dispose(),He.dispose(),Ae.dispose(),re.dispose(),mt.dispose(),Te.dispose(),Te.removeEventListener("sessionstart",Si),Te.removeEventListener("sessionend",ra),Mi.stop()};function Le(K){K.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),C=!0}function Ye(){console.log("THREE.WebGLRenderer: Context Restored."),C=!1;const K=bt.autoReset,xe=tt.enabled,Pe=tt.autoUpdate,ke=tt.needsUpdate,we=tt.type;Fe(),bt.autoReset=K,tt.enabled=xe,tt.autoUpdate=Pe,tt.needsUpdate=ke,tt.type=we}function ht(K){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",K.statusMessage)}function Yt(K){const xe=K.target;xe.removeEventListener("dispose",Yt),un(xe)}function un(K){Cn(K),ut.remove(K)}function Cn(K){const xe=ut.get(K).programs;xe!==void 0&&(xe.forEach(function(Pe){mt.releaseProgram(Pe)}),K.isShaderMaterial&&mt.releaseShaderCache(K))}this.renderBufferDirect=function(K,xe,Pe,ke,we,it){xe===null&&(xe=$e);const xt=we.isMesh&&we.matrixWorld.determinant()<0,at=To(K,xe,Pe,ke,we);Je.setMaterial(ke,xt);let Et=Pe.index,zt=1;if(ke.wireframe===!0){if(Et=Ve.getWireframeAttribute(Pe),Et===void 0)return;zt=2}const Vt=Pe.drawRange,Rt=Pe.attributes.position;let Sn=Vt.start*zt,Mn=(Vt.start+Vt.count)*zt;it!==null&&(Sn=Math.max(Sn,it.start*zt),Mn=Math.min(Mn,(it.start+it.count)*zt)),Et!==null?(Sn=Math.max(Sn,0),Mn=Math.min(Mn,Et.count)):Rt!=null&&(Sn=Math.max(Sn,0),Mn=Math.min(Mn,Rt.count));const yn=Mn-Sn;if(yn<0||yn===1/0)return;Ae.setup(we,ke,at,Pe,Et);let Zt,Ut=ct;if(Et!==null&&(Zt=Be.get(Et),Ut=ue,Ut.setIndex(Zt)),we.isMesh)ke.wireframe===!0?(Je.setLineWidth(ke.wireframeLinewidth*ce()),Ut.setMode(Z.LINES)):Ut.setMode(Z.TRIANGLES);else if(we.isLine){let vt=ke.linewidth;vt===void 0&&(vt=1),Je.setLineWidth(vt*ce()),we.isLineSegments?Ut.setMode(Z.LINES):we.isLineLoop?Ut.setMode(Z.LINE_LOOP):Ut.setMode(Z.LINE_STRIP)}else we.isPoints?Ut.setMode(Z.POINTS):we.isSprite&&Ut.setMode(Z.TRIANGLES);if(we.isBatchedMesh)if(we._multiDrawInstances!==null)Ut.renderMultiDrawInstances(we._multiDrawStarts,we._multiDrawCounts,we._multiDrawCount,we._multiDrawInstances);else if(je.get("WEBGL_multi_draw"))Ut.renderMultiDraw(we._multiDrawStarts,we._multiDrawCounts,we._multiDrawCount);else{const vt=we._multiDrawStarts,xn=we._multiDrawCounts,tn=we._multiDrawCount,Pr=Et?Be.get(Et).bytesPerElement:1,li=ut.get(ke).currentProgram.getUniforms();for(let kn=0;kn<tn;kn++)li.setValue(Z,"_gl_DrawID",kn),Ut.render(vt[kn]/Pr,xn[kn])}else if(we.isInstancedMesh)Ut.renderInstances(Sn,yn,we.count);else if(Pe.isInstancedBufferGeometry){const vt=Pe._maxInstanceCount!==void 0?Pe._maxInstanceCount:1/0,xn=Math.min(Pe.instanceCount,vt);Ut.renderInstances(Sn,yn,xn)}else Ut.render(Sn,yn)};function en(K,xe,Pe){K.transparent===!0&&K.side===xo&&K.forceSinglePass===!1?(K.side=ss,K.needsUpdate=!0,sa(K,xe,Pe),K.side=Ul,K.needsUpdate=!0,sa(K,xe,Pe),K.side=xo):sa(K,xe,Pe)}this.compile=function(K,xe,Pe=null){Pe===null&&(Pe=K),w=de.get(Pe),w.init(xe),E.push(w),Pe.traverseVisible(function(we){we.isLight&&we.layers.test(xe.layers)&&(w.pushLight(we),we.castShadow&&w.pushShadow(we))}),K!==Pe&&K.traverseVisible(function(we){we.isLight&&we.layers.test(xe.layers)&&(w.pushLight(we),we.castShadow&&w.pushShadow(we))}),w.setupLights();const ke=new Set;return K.traverse(function(we){if(!(we.isMesh||we.isPoints||we.isLine||we.isSprite))return;const it=we.material;if(it)if(Array.isArray(it))for(let xt=0;xt<it.length;xt++){const at=it[xt];en(at,Pe,we),ke.add(at)}else en(it,Pe,we),ke.add(it)}),E.pop(),w=null,ke},this.compileAsync=function(K,xe,Pe=null){const ke=this.compile(K,xe,Pe);return new Promise(we=>{function it(){if(ke.forEach(function(xt){ut.get(xt).currentProgram.isReady()&&ke.delete(xt)}),ke.size===0){we(K);return}setTimeout(it,10)}je.get("KHR_parallel_shader_compile")!==null?it():setTimeout(it,10)})};let Hn=null;function hr(K){Hn&&Hn(K)}function Si(){Mi.stop()}function ra(){Mi.start()}const Mi=new f6;Mi.setAnimationLoop(hr),typeof self<"u"&&Mi.setContext(self),this.setAnimationLoop=function(K){Hn=K,Te.setAnimationLoop(K),K===null?Mi.stop():Mi.start()},Te.addEventListener("sessionstart",Si),Te.addEventListener("sessionend",ra),this.render=function(K,xe){if(xe!==void 0&&xe.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(C===!0)return;if(K.matrixWorldAutoUpdate===!0&&K.updateMatrixWorld(),xe.parent===null&&xe.matrixWorldAutoUpdate===!0&&xe.updateMatrixWorld(),Te.enabled===!0&&Te.isPresenting===!0&&(Te.cameraAutoUpdate===!0&&Te.updateCamera(xe),xe=Te.getCamera()),K.isScene===!0&&K.onBeforeRender(T,K,xe,D),w=de.get(K,E.length),w.init(xe),E.push(w),Se.multiplyMatrices(xe.projectionMatrix,xe.matrixWorldInverse),pe.setFromProjectionMatrix(Se),le=this.localClippingEnabled,ae=Ne.init(this.clippingPlanes,le),S=dt.get(K,_.length),S.init(),_.push(S),Te.enabled===!0&&Te.isPresenting===!0){const it=T.xr.getDepthSensingMesh();it!==null&&Ka(it,xe,-1/0,T.sortObjects)}Ka(K,xe,0,T.sortObjects),S.finish(),T.sortObjects===!0&&S.sort(B,J),Ke=Te.enabled===!1||Te.isPresenting===!1||Te.hasDepthSensing()===!1,Ke&&jt.addToRenderList(S,K),this.info.render.frame++,ae===!0&&Ne.beginShadows();const Pe=w.state.shadowsArray;tt.render(Pe,K,xe),ae===!0&&Ne.endShadows(),this.info.autoReset===!0&&this.info.reset();const ke=S.opaque,we=S.transmissive;if(w.setupLights(),xe.isArrayCamera){const it=xe.cameras;if(we.length>0)for(let xt=0,at=it.length;xt<at;xt++){const Et=it[xt];ia(ke,we,K,Et)}Ke&&jt.render(K);for(let xt=0,at=it.length;xt<at;xt++){const Et=it[xt];Ns(S,K,Et,Et.viewport)}}else we.length>0&&ia(ke,we,K,xe),Ke&&jt.render(K),Ns(S,K,xe);D!==null&&(ee.updateMultisampleRenderTarget(D),ee.updateRenderTargetMipmap(D)),K.isScene===!0&&K.onAfterRender(T,K,xe),Ae.resetDefaultState(),F=-1,G=null,E.pop(),E.length>0?(w=E[E.length-1],ae===!0&&Ne.setGlobalState(T.clippingPlanes,w.state.camera)):w=null,_.pop(),_.length>0?S=_[_.length-1]:S=null};function Ka(K,xe,Pe,ke){if(K.visible===!1)return;if(K.layers.test(xe.layers)){if(K.isGroup)Pe=K.renderOrder;else if(K.isLOD)K.autoUpdate===!0&&K.update(xe);else if(K.isLight)w.pushLight(K),K.castShadow&&w.pushShadow(K);else if(K.isSprite){if(!K.frustumCulled||pe.intersectsSprite(K)){ke&&Me.setFromMatrixPosition(K.matrixWorld).applyMatrix4(Se);const xt=He.update(K),at=K.material;at.visible&&S.push(K,xt,at,Pe,Me.z,null)}}else if((K.isMesh||K.isLine||K.isPoints)&&(!K.frustumCulled||pe.intersectsObject(K))){const xt=He.update(K),at=K.material;if(ke&&(K.boundingSphere!==void 0?(K.boundingSphere===null&&K.computeBoundingSphere(),Me.copy(K.boundingSphere.center)):(xt.boundingSphere===null&&xt.computeBoundingSphere(),Me.copy(xt.boundingSphere.center)),Me.applyMatrix4(K.matrixWorld).applyMatrix4(Se)),Array.isArray(at)){const Et=xt.groups;for(let zt=0,Vt=Et.length;zt<Vt;zt++){const Rt=Et[zt],Sn=at[Rt.materialIndex];Sn&&Sn.visible&&S.push(K,xt,Sn,Pe,Me.z,Rt)}}else at.visible&&S.push(K,xt,at,Pe,Me.z,null)}}const it=K.children;for(let xt=0,at=it.length;xt<at;xt++)Ka(it[xt],xe,Pe,ke)}function Ns(K,xe,Pe,ke){const we=K.opaque,it=K.transmissive,xt=K.transparent;w.setupLightsView(Pe),ae===!0&&Ne.setGlobalState(T.clippingPlanes,Pe),ke&&Je.viewport(k.copy(ke)),we.length>0&&Ei(we,xe,Pe),it.length>0&&Ei(it,xe,Pe),xt.length>0&&Ei(xt,xe,Pe),Je.buffers.depth.setTest(!0),Je.buffers.depth.setMask(!0),Je.buffers.color.setMask(!0),Je.setPolygonOffset(!1)}function ia(K,xe,Pe,ke){if((Pe.isScene===!0?Pe.overrideMaterial:null)!==null)return;w.state.transmissionRenderTarget[ke.id]===void 0&&(w.state.transmissionRenderTarget[ke.id]=new Va(1,1,{generateMipmaps:!0,type:je.has("EXT_color_buffer_half_float")||je.has("EXT_color_buffer_float")?rv:Ha,minFilter:qo,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:In.workingColorSpace}));const it=w.state.transmissionRenderTarget[ke.id],xt=ke.viewport||k;it.setSize(xt.z,xt.w);const at=T.getRenderTarget();T.setRenderTarget(it),T.getClearColor(ne),te=T.getClearAlpha(),te<1&&T.setClearColor(16777215,.5),T.clear(),Ke&&jt.render(Pe);const Et=T.toneMapping;T.toneMapping=Pl;const zt=ke.viewport;if(ke.viewport!==void 0&&(ke.viewport=void 0),w.setupLightsView(ke),ae===!0&&Ne.setGlobalState(T.clippingPlanes,ke),Ei(K,Pe,ke),ee.updateMultisampleRenderTarget(it),ee.updateRenderTargetMipmap(it),je.has("WEBGL_multisampled_render_to_texture")===!1){let Vt=!1;for(let Rt=0,Sn=xe.length;Rt<Sn;Rt++){const Mn=xe[Rt],yn=Mn.object,Zt=Mn.geometry,Ut=Mn.material,vt=Mn.group;if(Ut.side===xo&&yn.layers.test(ke.layers)){const xn=Ut.side;Ut.side=ss,Ut.needsUpdate=!0,Ao(yn,Pe,ke,Zt,Ut,vt),Ut.side=xn,Ut.needsUpdate=!0,Vt=!0}}Vt===!0&&(ee.updateMultisampleRenderTarget(it),ee.updateRenderTargetMipmap(it))}T.setRenderTarget(at),T.setClearColor(ne,te),zt!==void 0&&(ke.viewport=zt),T.toneMapping=Et}function Ei(K,xe,Pe){const ke=xe.isScene===!0?xe.overrideMaterial:null;for(let we=0,it=K.length;we<it;we++){const xt=K[we],at=xt.object,Et=xt.geometry,zt=ke===null?xt.material:ke,Vt=xt.group;at.layers.test(Pe.layers)&&Ao(at,xe,Pe,Et,zt,Vt)}}function Ao(K,xe,Pe,ke,we,it){K.onBeforeRender(T,xe,Pe,ke,we,it),K.modelViewMatrix.multiplyMatrices(Pe.matrixWorldInverse,K.matrixWorld),K.normalMatrix.getNormalMatrix(K.modelViewMatrix),we.onBeforeRender(T,xe,Pe,ke,K,it),we.transparent===!0&&we.side===xo&&we.forceSinglePass===!1?(we.side=ss,we.needsUpdate=!0,T.renderBufferDirect(Pe,xe,ke,we,K,it),we.side=Ul,we.needsUpdate=!0,T.renderBufferDirect(Pe,xe,ke,we,K,it),we.side=xo):T.renderBufferDirect(Pe,xe,ke,we,K,it),K.onAfterRender(T,xe,Pe,ke,we,it)}function sa(K,xe,Pe){xe.isScene!==!0&&(xe=$e);const ke=ut.get(K),we=w.state.lights,it=w.state.shadowsArray,xt=we.state.version,at=mt.getParameters(K,we.state,it,xe,Pe),Et=mt.getProgramCacheKey(at);let zt=ke.programs;ke.environment=K.isMeshStandardMaterial?xe.environment:null,ke.fog=xe.fog,ke.envMap=(K.isMeshStandardMaterial?Ee:$).get(K.envMap||ke.environment),ke.envMapRotation=ke.environment!==null&&K.envMap===null?xe.environmentRotation:K.envMapRotation,zt===void 0&&(K.addEventListener("dispose",Yt),zt=new Map,ke.programs=zt);let Vt=zt.get(Et);if(Vt!==void 0){if(ke.currentProgram===Vt&&ke.lightsStateVersion===xt)return uu(K,at),Vt}else at.uniforms=mt.getUniforms(K),K.onBeforeCompile(at,T),Vt=mt.acquireProgram(at,Et),zt.set(Et,Vt),ke.uniforms=at.uniforms;const Rt=ke.uniforms;return(!K.isShaderMaterial&&!K.isRawShaderMaterial||K.clipping===!0)&&(Rt.clippingPlanes=Ne.uniform),uu(K,at),ke.needsLights=Gl(K),ke.lightsStateVersion=xt,ke.needsLights&&(Rt.ambientLightColor.value=we.state.ambient,Rt.lightProbe.value=we.state.probe,Rt.directionalLights.value=we.state.directional,Rt.directionalLightShadows.value=we.state.directionalShadow,Rt.spotLights.value=we.state.spot,Rt.spotLightShadows.value=we.state.spotShadow,Rt.rectAreaLights.value=we.state.rectArea,Rt.ltc_1.value=we.state.rectAreaLTC1,Rt.ltc_2.value=we.state.rectAreaLTC2,Rt.pointLights.value=we.state.point,Rt.pointLightShadows.value=we.state.pointShadow,Rt.hemisphereLights.value=we.state.hemi,Rt.directionalShadowMap.value=we.state.directionalShadowMap,Rt.directionalShadowMatrix.value=we.state.directionalShadowMatrix,Rt.spotShadowMap.value=we.state.spotShadowMap,Rt.spotLightMatrix.value=we.state.spotLightMatrix,Rt.spotLightMap.value=we.state.spotLightMap,Rt.pointShadowMap.value=we.state.pointShadowMap,Rt.pointShadowMatrix.value=we.state.pointShadowMatrix),ke.currentProgram=Vt,ke.uniformsList=null,Vt}function cu(K){if(K.uniformsList===null){const xe=K.currentProgram.getUniforms();K.uniformsList=q_.seqWithValue(xe.seq,K.uniforms)}return K.uniformsList}function uu(K,xe){const Pe=ut.get(K);Pe.outputColorSpace=xe.outputColorSpace,Pe.batching=xe.batching,Pe.batchingColor=xe.batchingColor,Pe.instancing=xe.instancing,Pe.instancingColor=xe.instancingColor,Pe.instancingMorph=xe.instancingMorph,Pe.skinning=xe.skinning,Pe.morphTargets=xe.morphTargets,Pe.morphNormals=xe.morphNormals,Pe.morphColors=xe.morphColors,Pe.morphTargetsCount=xe.morphTargetsCount,Pe.numClippingPlanes=xe.numClippingPlanes,Pe.numIntersection=xe.numClipIntersection,Pe.vertexAlphas=xe.vertexAlphas,Pe.vertexTangents=xe.vertexTangents,Pe.toneMapping=xe.toneMapping}function To(K,xe,Pe,ke,we){xe.isScene!==!0&&(xe=$e),ee.resetTextureUnits();const it=xe.fog,xt=ke.isMeshStandardMaterial?xe.environment:null,at=D===null?T.outputColorSpace:D.isXRRenderTarget===!0?D.texture.colorSpace:xi,Et=(ke.isMeshStandardMaterial?Ee:$).get(ke.envMap||xt),zt=ke.vertexColors===!0&&!!Pe.attributes.color&&Pe.attributes.color.itemSize===4,Vt=!!Pe.attributes.tangent&&(!!ke.normalMap||ke.anisotropy>0),Rt=!!Pe.morphAttributes.position,Sn=!!Pe.morphAttributes.normal,Mn=!!Pe.morphAttributes.color;let yn=Pl;ke.toneMapped&&(D===null||D.isXRRenderTarget===!0)&&(yn=T.toneMapping);const Zt=Pe.morphAttributes.position||Pe.morphAttributes.normal||Pe.morphAttributes.color,Ut=Zt!==void 0?Zt.length:0,vt=ut.get(ke),xn=w.state.lights;if(ae===!0&&(le===!0||K!==G)){const Xr=K===G&&ke.id===F;Ne.setState(ke,K,Xr)}let tn=!1;ke.version===vt.__version?(vt.needsLights&&vt.lightsStateVersion!==xn.state.version||vt.outputColorSpace!==at||we.isBatchedMesh&&vt.batching===!1||!we.isBatchedMesh&&vt.batching===!0||we.isBatchedMesh&&vt.batchingColor===!0&&we.colorTexture===null||we.isBatchedMesh&&vt.batchingColor===!1&&we.colorTexture!==null||we.isInstancedMesh&&vt.instancing===!1||!we.isInstancedMesh&&vt.instancing===!0||we.isSkinnedMesh&&vt.skinning===!1||!we.isSkinnedMesh&&vt.skinning===!0||we.isInstancedMesh&&vt.instancingColor===!0&&we.instanceColor===null||we.isInstancedMesh&&vt.instancingColor===!1&&we.instanceColor!==null||we.isInstancedMesh&&vt.instancingMorph===!0&&we.morphTexture===null||we.isInstancedMesh&&vt.instancingMorph===!1&&we.morphTexture!==null||vt.envMap!==Et||ke.fog===!0&&vt.fog!==it||vt.numClippingPlanes!==void 0&&(vt.numClippingPlanes!==Ne.numPlanes||vt.numIntersection!==Ne.numIntersection)||vt.vertexAlphas!==zt||vt.vertexTangents!==Vt||vt.morphTargets!==Rt||vt.morphNormals!==Sn||vt.morphColors!==Mn||vt.toneMapping!==yn||vt.morphTargetsCount!==Ut)&&(tn=!0):(tn=!0,vt.__version=ke.version);let Pr=vt.currentProgram;tn===!0&&(Pr=sa(ke,xe,we));let li=!1,kn=!1,Is=!1;const Vn=Pr.getUniforms(),to=vt.uniforms;if(Je.useProgram(Pr.program)&&(li=!0,kn=!0,Is=!0),ke.id!==F&&(F=ke.id,kn=!0),li||G!==K){Xe.reverseDepthBuffer?(be.copy(K.projectionMatrix),Ghe(be),Whe(be),Vn.setValue(Z,"projectionMatrix",be)):Vn.setValue(Z,"projectionMatrix",K.projectionMatrix),Vn.setValue(Z,"viewMatrix",K.matrixWorldInverse);const Xr=Vn.map.cameraPosition;Xr!==void 0&&Xr.setValue(Z,qe.setFromMatrixPosition(K.matrixWorld)),Xe.logarithmicDepthBuffer&&Vn.setValue(Z,"logDepthBufFC",2/(Math.log(K.far+1)/Math.LN2)),(ke.isMeshPhongMaterial||ke.isMeshToonMaterial||ke.isMeshLambertMaterial||ke.isMeshBasicMaterial||ke.isMeshStandardMaterial||ke.isShaderMaterial)&&Vn.setValue(Z,"isOrthographic",K.isOrthographicCamera===!0),G!==K&&(G=K,kn=!0,Is=!0)}if(we.isSkinnedMesh){Vn.setOptional(Z,we,"bindMatrix"),Vn.setOptional(Z,we,"bindMatrixInverse");const Xr=we.skeleton;Xr&&(Xr.boneTexture===null&&Xr.computeBoneTexture(),Vn.setValue(Z,"boneTexture",Xr.boneTexture,ee))}we.isBatchedMesh&&(Vn.setOptional(Z,we,"batchingTexture"),Vn.setValue(Z,"batchingTexture",we._matricesTexture,ee),Vn.setOptional(Z,we,"batchingIdTexture"),Vn.setValue(Z,"batchingIdTexture",we._indirectTexture,ee),Vn.setOptional(Z,we,"batchingColorTexture"),we._colorsTexture!==null&&Vn.setValue(Z,"batchingColorTexture",we._colorsTexture,ee));const Ya=Pe.morphAttributes;if((Ya.position!==void 0||Ya.normal!==void 0||Ya.color!==void 0)&&Lt.update(we,Pe,Pr),(kn||vt.receiveShadow!==we.receiveShadow)&&(vt.receiveShadow=we.receiveShadow,Vn.setValue(Z,"receiveShadow",we.receiveShadow)),ke.isMeshGouraudMaterial&&ke.envMap!==null&&(to.envMap.value=Et,to.flipEnvMap.value=Et.isCubeTexture&&Et.isRenderTargetTexture===!1?-1:1),ke.isMeshStandardMaterial&&ke.envMap===null&&xe.environment!==null&&(to.envMapIntensity.value=xe.environmentIntensity),kn&&(Vn.setValue(Z,"toneMappingExposure",T.toneMappingExposure),vt.needsLights&&du(to,Is),it&&ke.fog===!0&&rt.refreshFogUniforms(to,it),rt.refreshMaterialUniforms(to,ke,fe,se,w.state.transmissionRenderTarget[K.id]),q_.upload(Z,cu(vt),to,ee)),ke.isShaderMaterial&&ke.uniformsNeedUpdate===!0&&(q_.upload(Z,cu(vt),to,ee),ke.uniformsNeedUpdate=!1),ke.isSpriteMaterial&&Vn.setValue(Z,"center",we.center),Vn.setValue(Z,"modelViewMatrix",we.modelViewMatrix),Vn.setValue(Z,"normalMatrix",we.normalMatrix),Vn.setValue(Z,"modelMatrix",we.matrixWorld),ke.isShaderMaterial||ke.isRawShaderMaterial){const Xr=ke.uniformsGroups;for(let ci=0,Ld=Xr.length;ci<Ld;ci++){const Za=Xr[ci];re.update(Za,Pr),re.bind(Za,Pr)}}return Pr}function du(K,xe){K.ambientLightColor.needsUpdate=xe,K.lightProbe.needsUpdate=xe,K.directionalLights.needsUpdate=xe,K.directionalLightShadows.needsUpdate=xe,K.pointLights.needsUpdate=xe,K.pointLightShadows.needsUpdate=xe,K.spotLights.needsUpdate=xe,K.spotLightShadows.needsUpdate=xe,K.rectAreaLights.needsUpdate=xe,K.hemisphereLights.needsUpdate=xe}function Gl(K){return K.isMeshLambertMaterial||K.isMeshToonMaterial||K.isMeshPhongMaterial||K.isMeshStandardMaterial||K.isShadowMaterial||K.isShaderMaterial&&K.lights===!0}this.getActiveCubeFace=function(){return O},this.getActiveMipmapLevel=function(){return N},this.getRenderTarget=function(){return D},this.setRenderTargetTextures=function(K,xe,Pe){ut.get(K.texture).__webglTexture=xe,ut.get(K.depthTexture).__webglTexture=Pe;const ke=ut.get(K);ke.__hasExternalTextures=!0,ke.__autoAllocateDepthBuffer=Pe===void 0,ke.__autoAllocateDepthBuffer||je.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),ke.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(K,xe){const Pe=ut.get(K);Pe.__webglFramebuffer=xe,Pe.__useDefaultFramebuffer=xe===void 0},this.setRenderTarget=function(K,xe=0,Pe=0){D=K,O=xe,N=Pe;let ke=!0,we=null,it=!1,xt=!1;if(K){const Et=ut.get(K);if(Et.__useDefaultFramebuffer!==void 0)Je.bindFramebuffer(Z.FRAMEBUFFER,null),ke=!1;else if(Et.__webglFramebuffer===void 0)ee.setupRenderTarget(K);else if(Et.__hasExternalTextures)ee.rebindTextures(K,ut.get(K.texture).__webglTexture,ut.get(K.depthTexture).__webglTexture);else if(K.depthBuffer){const Rt=K.depthTexture;if(Et.__boundDepthTexture!==Rt){if(Rt!==null&&ut.has(Rt)&&(K.width!==Rt.image.width||K.height!==Rt.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");ee.setupDepthRenderbuffer(K)}}const zt=K.texture;(zt.isData3DTexture||zt.isDataArrayTexture||zt.isCompressedArrayTexture)&&(xt=!0);const Vt=ut.get(K).__webglFramebuffer;K.isWebGLCubeRenderTarget?(Array.isArray(Vt[xe])?we=Vt[xe][Pe]:we=Vt[xe],it=!0):K.samples>0&&ee.useMultisampledRTT(K)===!1?we=ut.get(K).__webglMultisampledFramebuffer:Array.isArray(Vt)?we=Vt[Pe]:we=Vt,k.copy(K.viewport),U.copy(K.scissor),H=K.scissorTest}else k.copy(Y).multiplyScalar(fe).floor(),U.copy(V).multiplyScalar(fe).floor(),H=q;if(Je.bindFramebuffer(Z.FRAMEBUFFER,we)&&ke&&Je.drawBuffers(K,we),Je.viewport(k),Je.scissor(U),Je.setScissorTest(H),it){const Et=ut.get(K.texture);Z.framebufferTexture2D(Z.FRAMEBUFFER,Z.COLOR_ATTACHMENT0,Z.TEXTURE_CUBE_MAP_POSITIVE_X+xe,Et.__webglTexture,Pe)}else if(xt){const Et=ut.get(K.texture),zt=xe||0;Z.framebufferTextureLayer(Z.FRAMEBUFFER,Z.COLOR_ATTACHMENT0,Et.__webglTexture,Pe||0,zt)}F=-1},this.readRenderTargetPixels=function(K,xe,Pe,ke,we,it,xt){if(!(K&&K.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let at=ut.get(K).__webglFramebuffer;if(K.isWebGLCubeRenderTarget&&xt!==void 0&&(at=at[xt]),at){Je.bindFramebuffer(Z.FRAMEBUFFER,at);try{const Et=K.texture,zt=Et.format,Vt=Et.type;if(!Xe.textureFormatReadable(zt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!Xe.textureTypeReadable(Vt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}xe>=0&&xe<=K.width-ke&&Pe>=0&&Pe<=K.height-we&&Z.readPixels(xe,Pe,ke,we,Q.convert(zt),Q.convert(Vt),it)}finally{const Et=D!==null?ut.get(D).__webglFramebuffer:null;Je.bindFramebuffer(Z.FRAMEBUFFER,Et)}}},this.readRenderTargetPixelsAsync=async function(K,xe,Pe,ke,we,it,xt){if(!(K&&K.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let at=ut.get(K).__webglFramebuffer;if(K.isWebGLCubeRenderTarget&&xt!==void 0&&(at=at[xt]),at){const Et=K.texture,zt=Et.format,Vt=Et.type;if(!Xe.textureFormatReadable(zt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!Xe.textureTypeReadable(Vt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(xe>=0&&xe<=K.width-ke&&Pe>=0&&Pe<=K.height-we){Je.bindFramebuffer(Z.FRAMEBUFFER,at);const Rt=Z.createBuffer();Z.bindBuffer(Z.PIXEL_PACK_BUFFER,Rt),Z.bufferData(Z.PIXEL_PACK_BUFFER,it.byteLength,Z.STREAM_READ),Z.readPixels(xe,Pe,ke,we,Q.convert(zt),Q.convert(Vt),0);const Sn=D!==null?ut.get(D).__webglFramebuffer:null;Je.bindFramebuffer(Z.FRAMEBUFFER,Sn);const Mn=Z.fenceSync(Z.SYNC_GPU_COMMANDS_COMPLETE,0);return Z.flush(),await Vhe(Z,Mn,4),Z.bindBuffer(Z.PIXEL_PACK_BUFFER,Rt),Z.getBufferSubData(Z.PIXEL_PACK_BUFFER,0,it),Z.deleteBuffer(Rt),Z.deleteSync(Mn),it}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(K,xe=null,Pe=0){K.isTexture!==!0&&(X_("WebGLRenderer: copyFramebufferToTexture function signature has changed."),xe=arguments[0]||null,K=arguments[1]);const ke=Math.pow(2,-Pe),we=Math.floor(K.image.width*ke),it=Math.floor(K.image.height*ke),xt=xe!==null?xe.x:0,at=xe!==null?xe.y:0;ee.setTexture2D(K,0),Z.copyTexSubImage2D(Z.TEXTURE_2D,Pe,0,0,xt,at,we,it),Je.unbindTexture()},this.copyTextureToTexture=function(K,xe,Pe=null,ke=null,we=0){K.isTexture!==!0&&(X_("WebGLRenderer: copyTextureToTexture function signature has changed."),ke=arguments[0]||null,K=arguments[1],xe=arguments[2],we=arguments[3]||0,Pe=null);let it,xt,at,Et,zt,Vt;Pe!==null?(it=Pe.max.x-Pe.min.x,xt=Pe.max.y-Pe.min.y,at=Pe.min.x,Et=Pe.min.y):(it=K.image.width,xt=K.image.height,at=0,Et=0),ke!==null?(zt=ke.x,Vt=ke.y):(zt=0,Vt=0);const Rt=Q.convert(xe.format),Sn=Q.convert(xe.type);ee.setTexture2D(xe,0),Z.pixelStorei(Z.UNPACK_FLIP_Y_WEBGL,xe.flipY),Z.pixelStorei(Z.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Z.pixelStorei(Z.UNPACK_ALIGNMENT,xe.unpackAlignment);const Mn=Z.getParameter(Z.UNPACK_ROW_LENGTH),yn=Z.getParameter(Z.UNPACK_IMAGE_HEIGHT),Zt=Z.getParameter(Z.UNPACK_SKIP_PIXELS),Ut=Z.getParameter(Z.UNPACK_SKIP_ROWS),vt=Z.getParameter(Z.UNPACK_SKIP_IMAGES),xn=K.isCompressedTexture?K.mipmaps[we]:K.image;Z.pixelStorei(Z.UNPACK_ROW_LENGTH,xn.width),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,xn.height),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,at),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,Et),K.isDataTexture?Z.texSubImage2D(Z.TEXTURE_2D,we,zt,Vt,it,xt,Rt,Sn,xn.data):K.isCompressedTexture?Z.compressedTexSubImage2D(Z.TEXTURE_2D,we,zt,Vt,xn.width,xn.height,Rt,xn.data):Z.texSubImage2D(Z.TEXTURE_2D,we,zt,Vt,it,xt,Rt,Sn,xn),Z.pixelStorei(Z.UNPACK_ROW_LENGTH,Mn),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,yn),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Zt),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,Ut),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,vt),we===0&&xe.generateMipmaps&&Z.generateMipmap(Z.TEXTURE_2D),Je.unbindTexture()},this.copyTextureToTexture3D=function(K,xe,Pe=null,ke=null,we=0){K.isTexture!==!0&&(X_("WebGLRenderer: copyTextureToTexture3D function signature has changed."),Pe=arguments[0]||null,ke=arguments[1]||null,K=arguments[2],xe=arguments[3],we=arguments[4]||0);let it,xt,at,Et,zt,Vt,Rt,Sn,Mn;const yn=K.isCompressedTexture?K.mipmaps[we]:K.image;Pe!==null?(it=Pe.max.x-Pe.min.x,xt=Pe.max.y-Pe.min.y,at=Pe.max.z-Pe.min.z,Et=Pe.min.x,zt=Pe.min.y,Vt=Pe.min.z):(it=yn.width,xt=yn.height,at=yn.depth,Et=0,zt=0,Vt=0),ke!==null?(Rt=ke.x,Sn=ke.y,Mn=ke.z):(Rt=0,Sn=0,Mn=0);const Zt=Q.convert(xe.format),Ut=Q.convert(xe.type);let vt;if(xe.isData3DTexture)ee.setTexture3D(xe,0),vt=Z.TEXTURE_3D;else if(xe.isDataArrayTexture||xe.isCompressedArrayTexture)ee.setTexture2DArray(xe,0),vt=Z.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Z.pixelStorei(Z.UNPACK_FLIP_Y_WEBGL,xe.flipY),Z.pixelStorei(Z.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Z.pixelStorei(Z.UNPACK_ALIGNMENT,xe.unpackAlignment);const xn=Z.getParameter(Z.UNPACK_ROW_LENGTH),tn=Z.getParameter(Z.UNPACK_IMAGE_HEIGHT),Pr=Z.getParameter(Z.UNPACK_SKIP_PIXELS),li=Z.getParameter(Z.UNPACK_SKIP_ROWS),kn=Z.getParameter(Z.UNPACK_SKIP_IMAGES);Z.pixelStorei(Z.UNPACK_ROW_LENGTH,yn.width),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,yn.height),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Et),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,zt),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,Vt),K.isDataTexture||K.isData3DTexture?Z.texSubImage3D(vt,we,Rt,Sn,Mn,it,xt,at,Zt,Ut,yn.data):xe.isCompressedArrayTexture?Z.compressedTexSubImage3D(vt,we,Rt,Sn,Mn,it,xt,at,Zt,yn.data):Z.texSubImage3D(vt,we,Rt,Sn,Mn,it,xt,at,Zt,Ut,yn),Z.pixelStorei(Z.UNPACK_ROW_LENGTH,xn),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,tn),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Pr),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,li),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,kn),we===0&&xe.generateMipmaps&&Z.generateMipmap(vt),Je.unbindTexture()},this.initRenderTarget=function(K){ut.get(K).__webglFramebuffer===void 0&&ee.setupRenderTarget(K)},this.initTexture=function(K){K.isCubeTexture?ee.setTextureCube(K,0):K.isData3DTexture?ee.setTexture3D(K,0):K.isDataArrayTexture||K.isCompressedArrayTexture?ee.setTexture2DArray(K,0):ee.setTexture2D(K,0),Je.unbindTexture()},this.resetState=function(){O=0,N=0,D=null,Je.reset(),Ae.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Ml}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const n=this.getContext();n.drawingBufferColorSpace=e===QS?"display-p3":"srgb",n.unpackColorSpace=In.workingColorSpace===ux?"display-p3":"srgb"}}class tM{constructor(e,n=25e-5){this.isFogExp2=!0,this.name="",this.color=new lt(e),this.density=n}clone(){return new tM(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class nM{constructor(e,n=1,r=1e3){this.isFog=!0,this.name="",this.color=new lt(e),this.near=n,this.far=r}clone(){return new nM(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class kR extends mn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new as,this.environmentIntensity=1,this.environmentRotation=new as,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,n){return super.copy(e,n),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const n=super.toJSON(e);return this.fog!==null&&(n.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(n.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(n.object.backgroundIntensity=this.backgroundIntensity),n.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(n.object.environmentIntensity=this.environmentIntensity),n.object.environmentRotation=this.environmentRotation.toArray(),n}}class tp{constructor(e,n){this.isInterleavedBuffer=!0,this.array=e,this.stride=n,this.count=e!==void 0?e.length/n:0,this.usage=Iy,this.updateRanges=[],this.version=0,this.uuid=So()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,n,r){e*=this.stride,r*=n.stride;for(let i=0,s=this.stride;i<s;i++)this.array[e+i]=n.array[r+i];return this}set(e,n=0){return this.array.set(e,n),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=So()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const n=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),r=new this.constructor(n,this.stride);return r.setUsage(this.usage),r}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=So()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const bs=new X;class Fl{constructor(e,n,r,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=n,this.offset=r,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let n=0,r=this.data.count;n<r;n++)bs.fromBufferAttribute(this,n),bs.applyMatrix4(e),this.setXYZ(n,bs.x,bs.y,bs.z);return this}applyNormalMatrix(e){for(let n=0,r=this.count;n<r;n++)bs.fromBufferAttribute(this,n),bs.applyNormalMatrix(e),this.setXYZ(n,bs.x,bs.y,bs.z);return this}transformDirection(e){for(let n=0,r=this.count;n<r;n++)bs.fromBufferAttribute(this,n),bs.transformDirection(e),this.setXYZ(n,bs.x,bs.y,bs.z);return this}getComponent(e,n){let r=this.array[e*this.data.stride+this.offset+n];return this.normalized&&(r=Ss(r,this.array)),r}setComponent(e,n,r){return this.normalized&&(r=cn(r,this.array)),this.data.array[e*this.data.stride+this.offset+n]=r,this}setX(e,n){return this.normalized&&(n=cn(n,this.array)),this.data.array[e*this.data.stride+this.offset]=n,this}setY(e,n){return this.normalized&&(n=cn(n,this.array)),this.data.array[e*this.data.stride+this.offset+1]=n,this}setZ(e,n){return this.normalized&&(n=cn(n,this.array)),this.data.array[e*this.data.stride+this.offset+2]=n,this}setW(e,n){return this.normalized&&(n=cn(n,this.array)),this.data.array[e*this.data.stride+this.offset+3]=n,this}getX(e){let n=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(n=Ss(n,this.array)),n}getY(e){let n=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(n=Ss(n,this.array)),n}getZ(e){let n=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(n=Ss(n,this.array)),n}getW(e){let n=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(n=Ss(n,this.array)),n}setXY(e,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=r,this}setXYZ(e,n,r,i){return e=e*this.data.stride+this.offset,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array),i=cn(i,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=r,this.data.array[e+2]=i,this}setXYZW(e,n,r,i,s){return e=e*this.data.stride+this.offset,this.normalized&&(n=cn(n,this.array),r=cn(r,this.array),i=cn(i,this.array),s=cn(s,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=r,this.data.array[e+2]=i,this.data.array[e+3]=s,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const n=[];for(let r=0;r<this.count;r++){const i=r*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)n.push(this.data.array[i+s])}return new Jt(new this.array.constructor(n),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Fl(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const n=[];for(let r=0;r<this.count;r++){const i=r*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)n.push(this.data.array[i+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:n,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class OR extends Gr{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new lt(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let Am;const w0=new X,Tm=new X,Cm=new X,Pm=new Ge,S0=new Ge,b6=new Pt,s_=new X,M0=new X,o_=new X,CD=new Ge,SA=new Ge,PD=new Ge;class _6 extends mn{constructor(e=new OR){if(super(),this.isSprite=!0,this.type="Sprite",Am===void 0){Am=new Qt;const n=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),r=new tp(n,5);Am.setIndex([0,1,2,0,2,3]),Am.setAttribute("position",new Fl(r,3,0,!1)),Am.setAttribute("uv",new Fl(r,2,3,!1))}this.geometry=Am,this.material=e,this.center=new Ge(.5,.5)}raycast(e,n){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Tm.setFromMatrixScale(this.matrixWorld),b6.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Cm.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Tm.multiplyScalar(-Cm.z);const r=this.material.rotation;let i,s;r!==0&&(s=Math.cos(r),i=Math.sin(r));const o=this.center;a_(s_.set(-.5,-.5,0),Cm,o,Tm,i,s),a_(M0.set(.5,-.5,0),Cm,o,Tm,i,s),a_(o_.set(.5,.5,0),Cm,o,Tm,i,s),CD.set(0,0),SA.set(1,0),PD.set(1,1);let a=e.ray.intersectTriangle(s_,M0,o_,!1,w0);if(a===null&&(a_(M0.set(-.5,.5,0),Cm,o,Tm,i,s),SA.set(0,1),a=e.ray.intersectTriangle(s_,o_,M0,!1,w0),a===null))return;const l=e.ray.origin.distanceTo(w0);l<e.near||l>e.far||n.push({distance:l,point:w0.clone(),uv:Ks.getInterpolation(w0,s_,M0,o_,CD,SA,PD,new Ge),face:null,object:this})}copy(e,n){return super.copy(e,n),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function a_(t,e,n,r,i,s){Pm.subVectors(t,n).addScalar(.5).multiply(r),i!==void 0?(S0.x=s*Pm.x-i*Pm.y,S0.y=i*Pm.x+s*Pm.y):S0.copy(Pm),t.copy(e),t.x+=S0.x,t.y+=S0.y,t.applyMatrix4(b6)}const l_=new X,RD=new X;class w6 extends mn{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const n=e.levels;for(let r=0,i=n.length;r<i;r++){const s=n[r];this.addLevel(s.object.clone(),s.distance,s.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,n=0,r=0){n=Math.abs(n);const i=this.levels;let s;for(s=0;s<i.length&&!(n<i[s].distance);s++);return i.splice(s,0,{distance:n,hysteresis:r,object:e}),this.add(e),this}removeLevel(e){const n=this.levels;for(let r=0;r<n.length;r++)if(n[r].distance===e){const i=n.splice(r,1);return this.remove(i[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const n=this.levels;if(n.length>0){let r,i;for(r=1,i=n.length;r<i;r++){let s=n[r].distance;if(n[r].object.visible&&(s-=s*n[r].hysteresis),e<s)break}return n[r-1].object}return null}raycast(e,n){if(this.levels.length>0){l_.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(l_);this.getObjectForDistance(i).raycast(e,n)}}update(e){const n=this.levels;if(n.length>1){l_.setFromMatrixPosition(e.matrixWorld),RD.setFromMatrixPosition(this.matrixWorld);const r=l_.distanceTo(RD)/e.zoom;n[0].object.visible=!0;let i,s;for(i=1,s=n.length;i<s;i++){let o=n[i].distance;if(n[i].object.visible&&(o-=o*n[i].hysteresis),r>=o)n[i-1].object.visible=!1,n[i].object.visible=!0;else break}for(this._currentLevel=i-1;i<s;i++)n[i].object.visible=!1}}toJSON(e){const n=super.toJSON(e);this.autoUpdate===!1&&(n.object.autoUpdate=!1),n.object.levels=[];const r=this.levels;for(let i=0,s=r.length;i<s;i++){const o=r[i];n.object.levels.push({object:o.object.uuid,distance:o.distance,hysteresis:o.hysteresis})}return n}}const ND=new X,ID=new Ln,kD=new Ln,sye=new X,OD=new Pt,c_=new X,MA=new Bi,LD=new Pt,EA=new Jh;class rM extends yr{constructor(e,n){super(e,n),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=$C,this.bindMatrix=new Pt,this.bindMatrixInverse=new Pt,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new os),this.boundingBox.makeEmpty();const n=e.getAttribute("position");for(let r=0;r<n.count;r++)this.getVertexPosition(r,c_),this.boundingBox.expandByPoint(c_)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new Bi),this.boundingSphere.makeEmpty();const n=e.getAttribute("position");for(let r=0;r<n.count;r++)this.getVertexPosition(r,c_),this.boundingSphere.expandByPoint(c_)}copy(e,n){return super.copy(e,n),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,n){const r=this.material,i=this.matrixWorld;r!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),MA.copy(this.boundingSphere),MA.applyMatrix4(i),e.ray.intersectsSphere(MA)!==!1&&(LD.copy(i).invert(),EA.copy(e.ray).applyMatrix4(LD),!(this.boundingBox!==null&&EA.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,n,EA)))}getVertexPosition(e,n){return super.getVertexPosition(e,n),this.applyBoneTransform(e,n),n}bind(e,n){this.skeleton=e,n===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),n=this.matrixWorld),this.bindMatrix.copy(n),this.bindMatrixInverse.copy(n).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Ln,n=this.geometry.attributes.skinWeight;for(let r=0,i=n.count;r<i;r++){e.fromBufferAttribute(n,r);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),n.setXYZW(r,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===$C?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===HV?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,n){const r=this.skeleton,i=this.geometry;ID.fromBufferAttribute(i.attributes.skinIndex,e),kD.fromBufferAttribute(i.attributes.skinWeight,e),ND.copy(n).applyMatrix4(this.bindMatrix),n.set(0,0,0);for(let s=0;s<4;s++){const o=kD.getComponent(s);if(o!==0){const a=ID.getComponent(s);OD.multiplyMatrices(r.bones[a].matrixWorld,r.boneInverses[a]),n.addScaledVector(sye.copy(ND).applyMatrix4(OD),o)}}return n.applyMatrix4(this.bindMatrixInverse)}}class iM extends mn{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Rl extends dr{constructor(e=null,n=1,r=1,i,s,o,a,l,c=ri,d=ri,f,m){super(null,o,a,l,c,d,i,s,f,m),this.isDataTexture=!0,this.image={data:e,width:n,height:r},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const DD=new Pt,oye=new Pt;class Id{constructor(e=[],n=[]){this.uuid=So(),this.bones=e.slice(0),this.boneInverses=n,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,n=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),n.length===0)this.calculateInverses();else if(e.length!==n.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let r=0,i=this.bones.length;r<i;r++)this.boneInverses.push(new Pt)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,n=this.bones.length;e<n;e++){const r=new Pt;this.bones[e]&&r.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(r)}}pose(){for(let e=0,n=this.bones.length;e<n;e++){const r=this.bones[e];r&&r.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,n=this.bones.length;e<n;e++){const r=this.bones[e];r&&(r.parent&&r.parent.isBone?(r.matrix.copy(r.parent.matrixWorld).invert(),r.matrix.multiply(r.matrixWorld)):r.matrix.copy(r.matrixWorld),r.matrix.decompose(r.position,r.quaternion,r.scale))}}update(){const e=this.bones,n=this.boneInverses,r=this.boneMatrices,i=this.boneTexture;for(let s=0,o=e.length;s<o;s++){const a=e[s]?e[s].matrixWorld:oye;DD.multiplyMatrices(a,n[s]),DD.toArray(r,s*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Id(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const n=new Float32Array(e*e*4);n.set(this.boneMatrices);const r=new Rl(n,e,e,is,Qs);return r.needsUpdate=!0,this.boneMatrices=n,this.boneTexture=r,this}getBoneByName(e){for(let n=0,r=this.bones.length;n<r;n++){const i=this.bones[n];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,n){this.uuid=e.uuid;for(let r=0,i=e.bones.length;r<i;r++){const s=e.bones[r];let o=n[s];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",s),o=new iM),this.bones.push(o),this.boneInverses.push(new Pt().fromArray(e.boneInverses[r]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const n=this.bones,r=this.boneInverses;for(let i=0,s=n.length;i<s;i++){const o=n[i];e.bones.push(o.uuid);const a=r[i];e.boneInverses.push(a.toArray())}return e}}class zh extends Jt{constructor(e,n,r,i=1){super(e,n,r),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const Rm=new Pt,jD=new Pt,u_=[],UD=new os,aye=new Pt,E0=new yr,A0=new Bi;class LR extends yr{constructor(e,n,r){super(e,n),this.isInstancedMesh=!0,this.instanceMatrix=new zh(new Float32Array(r*16),16),this.instanceColor=null,this.morphTexture=null,this.count=r,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<r;i++)this.setMatrixAt(i,aye)}computeBoundingBox(){const e=this.geometry,n=this.count;this.boundingBox===null&&(this.boundingBox=new os),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let r=0;r<n;r++)this.getMatrixAt(r,Rm),UD.copy(e.boundingBox).applyMatrix4(Rm),this.boundingBox.union(UD)}computeBoundingSphere(){const e=this.geometry,n=this.count;this.boundingSphere===null&&(this.boundingSphere=new Bi),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let r=0;r<n;r++)this.getMatrixAt(r,Rm),A0.copy(e.boundingSphere).applyMatrix4(Rm),this.boundingSphere.union(A0)}copy(e,n){return super.copy(e,n),this.instanceMatrix.copy(e.instanceMatrix),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,n){n.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,n){n.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,n){const r=n.morphTargetInfluences,i=this.morphTexture.source.data.data,s=r.length+1,o=e*s+1;for(let a=0;a<r.length;a++)r[a]=i[o+a]}raycast(e,n){const r=this.matrixWorld,i=this.count;if(E0.geometry=this.geometry,E0.material=this.material,E0.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),A0.copy(this.boundingSphere),A0.applyMatrix4(r),e.ray.intersectsSphere(A0)!==!1))for(let s=0;s<i;s++){this.getMatrixAt(s,Rm),jD.multiplyMatrices(r,Rm),E0.matrixWorld=jD,E0.raycast(e,u_);for(let o=0,a=u_.length;o<a;o++){const l=u_[o];l.instanceId=s,l.object=this,n.push(l)}u_.length=0}}setColorAt(e,n){this.instanceColor===null&&(this.instanceColor=new zh(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),n.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,n){n.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,n){const r=n.morphTargetInfluences,i=r.length+1;this.morphTexture===null&&(this.morphTexture=new Rl(new Float32Array(i*this.count),i,this.count,qS,Qs));const s=this.morphTexture.source.data.data;let o=0;for(let c=0;c<r.length;c++)o+=r[c];const a=this.geometry.morphTargetsRelative?1:1-o,l=i*e;s[l]=a,s.set(r,l+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null),this}}function lye(t,e){return t.z-e.z}function cye(t,e){return e.z-t.z}class uye{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,n,r){const i=this.pool,s=this.list;this.index>=i.length&&i.push({start:-1,count:-1,z:-1,index:-1});const o=i[this.index];s.push(o),this.index++,o.start=e.start,o.count=e.count,o.z=n,o.index=r}reset(){this.list.length=0,this.index=0}}const Ju=new Pt,AA=new Pt,dye=new Pt,fye=new lt(1,1,1),FD=new Pt,TA=new hx,d_=new os,kf=new Bi,T0=new X,zD=new X,hye=new X,CA=new uye,es=new yr,f_=[];function pye(t,e,n=0){const r=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const i=t.count;for(let s=0;s<i;s++)for(let o=0;o<r;o++)e.setComponent(s+n,o,t.getComponent(s,o))}else e.array.set(t.array,n*r);e.needsUpdate=!0}class S6 extends yr{get maxInstanceCount(){return this._maxInstanceCount}constructor(e,n,r=n*2,i){super(new Qt,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._drawInfo=[],this._availableInstanceIds=[],this._drawRanges=[],this._reservedRanges=[],this._bounds=[],this._maxInstanceCount=e,this._maxVertexCount=n,this._maxIndexCount=r,this._geometryInitialized=!1,this._geometryCount=0,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._visibilityChanged=!0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}_initMatricesTexture(){let e=Math.sqrt(this._maxInstanceCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const n=new Float32Array(e*e*4),r=new Rl(n,e,e,is,Qs);this._matricesTexture=r}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const n=new Uint32Array(e*e),r=new Rl(n,e,e,cx,eu);this._indirectTexture=r}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const n=new Float32Array(e*e*4).fill(1),r=new Rl(n,e,e,is,Qs);r.colorSpace=In.workingColorSpace,this._colorsTexture=r}_initializeGeometry(e){const n=this.geometry,r=this._maxVertexCount,i=this._maxIndexCount;if(this._geometryInitialized===!1){for(const s in e.attributes){const o=e.getAttribute(s),{array:a,itemSize:l,normalized:c}=o,d=new a.constructor(r*l),f=new Jt(d,l,c);n.setAttribute(s,f)}if(e.getIndex()!==null){const s=r>65535?new Uint32Array(i):new Uint16Array(i);n.setIndex(new Jt(s,1))}this._geometryInitialized=!0}}_validateGeometry(e){const n=this.geometry;if(!!e.getIndex()!=!!n.getIndex())throw new Error('BatchedMesh: All geometries must consistently have "index".');for(const r in n.attributes){if(!e.hasAttribute(r))throw new Error(`BatchedMesh: Added geometry missing "${r}". All geometries must have consistent attributes.`);const i=e.getAttribute(r),s=n.getAttribute(r);if(i.itemSize!==s.itemSize||i.normalized!==s.normalized)throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new os);const e=this.boundingBox,n=this._drawInfo;e.makeEmpty();for(let r=0,i=n.length;r<i;r++){if(n[r].active===!1)continue;const s=n[r].geometryIndex;this.getMatrixAt(r,Ju),this.getBoundingBoxAt(s,d_).applyMatrix4(Ju),e.union(d_)}}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Bi);const e=this.boundingSphere,n=this._drawInfo;e.makeEmpty();for(let r=0,i=n.length;r<i;r++){if(n[r].active===!1)continue;const s=n[r].geometryIndex;this.getMatrixAt(r,Ju),this.getBoundingSphereAt(s,kf).applyMatrix4(Ju),e.union(kf)}}addInstance(e){if(this._drawInfo.length>=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw new Error("BatchedMesh: Maximum item count reached.");const r={visible:!0,active:!0,geometryIndex:e};let i=null;this._availableInstanceIds.length>0?(i=this._availableInstanceIds.pop(),this._drawInfo[i]=r):(i=this._drawInfo.length,this._drawInfo.push(r));const s=this._matricesTexture,o=s.image.data;dye.toArray(o,i*16),s.needsUpdate=!0;const a=this._colorsTexture;return a&&(fye.toArray(a.image.data,i*4),a.needsUpdate=!0),i}addGeometry(e,n=-1,r=-1){if(this._initializeGeometry(e),this._validateGeometry(e),this._drawInfo.length>=this._maxInstanceCount)throw new Error("BatchedMesh: Maximum item count reached.");const i={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let s=null;const o=this._reservedRanges,a=this._drawRanges,l=this._bounds;this._geometryCount!==0&&(s=o[o.length-1]),n===-1?i.vertexCount=e.getAttribute("position").count:i.vertexCount=n,s===null?i.vertexStart=0:i.vertexStart=s.vertexStart+s.vertexCount;const c=e.getIndex(),d=c!==null;if(d&&(r===-1?i.indexCount=c.count:i.indexCount=r,s===null?i.indexStart=0:i.indexStart=s.indexStart+s.indexCount),i.indexStart!==-1&&i.indexStart+i.indexCount>this._maxIndexCount||i.vertexStart+i.vertexCount>this._maxVertexCount)throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");const f=this._geometryCount;return this._geometryCount++,o.push(i),a.push({start:d?i.indexStart:i.vertexStart,count:-1}),l.push({boxInitialized:!1,box:new os,sphereInitialized:!1,sphere:new Bi}),this.setGeometryAt(f,e),f}setGeometryAt(e,n){if(e>=this._geometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(n);const r=this.geometry,i=r.getIndex()!==null,s=r.getIndex(),o=n.getIndex(),a=this._reservedRanges[e];if(i&&o.count>a.indexCount||n.attributes.position.count>a.vertexCount)throw new Error("BatchedMesh: Reserved space not large enough for provided geometry.");const l=a.vertexStart,c=a.vertexCount;for(const y in r.attributes){const x=n.getAttribute(y),S=r.getAttribute(y);pye(x,S,l);const w=x.itemSize;for(let _=x.count,E=c;_<E;_++){const T=l+_;for(let C=0;C<w;C++)S.setComponent(T,C,0)}S.needsUpdate=!0,S.addUpdateRange(l*w,c*w)}if(i){const y=a.indexStart;for(let x=0;x<o.count;x++)s.setX(y+x,l+o.getX(x));for(let x=o.count,S=a.indexCount;x<S;x++)s.setX(y+x,l);s.needsUpdate=!0,s.addUpdateRange(y,a.indexCount)}const d=this._bounds[e];n.boundingBox!==null?(d.box.copy(n.boundingBox),d.boxInitialized=!0):d.boxInitialized=!1,n.boundingSphere!==null?(d.sphere.copy(n.boundingSphere),d.sphereInitialized=!0):d.sphereInitialized=!1;const f=this._drawRanges[e],m=n.getAttribute("position");return f.count=i?o.count:m.count,this._visibilityChanged=!0,e}deleteInstance(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?this:(n[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this)}getBoundingBoxAt(e,n){if(e>=this._geometryCount)return null;const r=this._bounds[e],i=r.box,s=this.geometry;if(r.boxInitialized===!1){i.makeEmpty();const o=s.index,a=s.attributes.position,l=this._drawRanges[e];for(let c=l.start,d=l.start+l.count;c<d;c++){let f=c;o&&(f=o.getX(f)),i.expandByPoint(T0.fromBufferAttribute(a,f))}r.boxInitialized=!0}return n.copy(i),n}getBoundingSphereAt(e,n){if(e>=this._geometryCount)return null;const r=this._bounds[e],i=r.sphere,s=this.geometry;if(r.sphereInitialized===!1){i.makeEmpty(),this.getBoundingBoxAt(e,d_),d_.getCenter(i.center);const o=s.index,a=s.attributes.position,l=this._drawRanges[e];let c=0;for(let d=l.start,f=l.start+l.count;d<f;d++){let m=d;o&&(m=o.getX(m)),T0.fromBufferAttribute(a,m),c=Math.max(c,i.center.distanceToSquared(T0))}i.radius=Math.sqrt(c),r.sphereInitialized=!0}return n.copy(i),n}setMatrixAt(e,n){const r=this._drawInfo,i=this._matricesTexture,s=this._matricesTexture.image.data;return e>=r.length||r[e].active===!1?this:(n.toArray(s,e*16),i.needsUpdate=!0,this)}getMatrixAt(e,n){const r=this._drawInfo,i=this._matricesTexture.image.data;return e>=r.length||r[e].active===!1?null:n.fromArray(i,e*16)}setColorAt(e,n){this._colorsTexture===null&&this._initColorsTexture();const r=this._colorsTexture,i=this._colorsTexture.image.data,s=this._drawInfo;return e>=s.length||s[e].active===!1?this:(n.toArray(i,e*4),r.needsUpdate=!0,this)}getColorAt(e,n){const r=this._colorsTexture.image.data,i=this._drawInfo;return e>=i.length||i[e].active===!1?null:n.fromArray(r,e*4)}setVisibleAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||r[e].visible===n?this:(r[e].visible=n,this._visibilityChanged=!0,this)}getVisibleAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?!1:n[e].visible}setGeometryIdAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||n<0||n>=this._geometryCount?null:(r[e].geometryIndex=n,this)}getGeometryIdAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?-1:n[e].geometryIndex}getGeometryRangeAt(e,n={}){if(e<0||e>=this._geometryCount)return null;const r=this._drawRanges[e];return n.start=r.start,n.count=r.count,n}raycast(e,n){const r=this._drawInfo,i=this._drawRanges,s=this.matrixWorld,o=this.geometry;es.material=this.material,es.geometry.index=o.index,es.geometry.attributes=o.attributes,es.geometry.boundingBox===null&&(es.geometry.boundingBox=new os),es.geometry.boundingSphere===null&&(es.geometry.boundingSphere=new Bi);for(let a=0,l=r.length;a<l;a++){if(!r[a].visible||!r[a].active)continue;const c=r[a].geometryIndex,d=i[c];es.geometry.setDrawRange(d.start,d.count),this.getMatrixAt(a,es.matrixWorld).premultiply(s),this.getBoundingBoxAt(c,es.geometry.boundingBox),this.getBoundingSphereAt(c,es.geometry.boundingSphere),es.raycast(e,f_);for(let f=0,m=f_.length;f<m;f++){const y=f_[f];y.object=this,y.batchId=a,n.push(y)}f_.length=0}es.material=null,es.geometry.index=null,es.geometry.attributes={},es.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox!==null?e.boundingBox.clone():null,this.boundingSphere=e.boundingSphere!==null?e.boundingSphere.clone():null,this._drawRanges=e._drawRanges.map(n=>({...n})),this._reservedRanges=e._reservedRanges.map(n=>({...n})),this._drawInfo=e._drawInfo.map(n=>({...n})),this._bounds=e._bounds.map(n=>({boxInitialized:n.boxInitialized,box:n.box.clone(),sphereInitialized:n.sphereInitialized,sphere:n.sphere.clone()})),this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._geometryCount=e._geometryCount,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null),this}onBeforeRender(e,n,r,i,s){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const o=i.getIndex(),a=o===null?1:o.array.BYTES_PER_ELEMENT,l=this._drawInfo,c=this._multiDrawStarts,d=this._multiDrawCounts,f=this._drawRanges,m=this.perObjectFrustumCulled,y=this._indirectTexture,x=y.image.data;m&&(FD.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse).multiply(this.matrixWorld),TA.setFromProjectionMatrix(FD,e.coordinateSystem));let S=0;if(this.sortObjects){AA.copy(this.matrixWorld).invert(),T0.setFromMatrixPosition(r.matrixWorld).applyMatrix4(AA),zD.set(0,0,-1).transformDirection(r.matrixWorld).transformDirection(AA);for(let E=0,T=l.length;E<T;E++)if(l[E].visible&&l[E].active){const C=l[E].geometryIndex;this.getMatrixAt(E,Ju),this.getBoundingSphereAt(C,kf).applyMatrix4(Ju);let O=!1;if(m&&(O=!TA.intersectsSphere(kf)),!O){const N=hye.subVectors(kf.center,T0).dot(zD);CA.push(f[C],N,E)}}const w=CA.list,_=this.customSort;_===null?w.sort(s.transparent?cye:lye):_.call(this,w,r);for(let E=0,T=w.length;E<T;E++){const C=w[E];c[S]=C.start*a,d[S]=C.count,x[S]=C.index,S++}CA.reset()}else for(let w=0,_=l.length;w<_;w++)if(l[w].visible&&l[w].active){const E=l[w].geometryIndex;let T=!1;if(m&&(this.getMatrixAt(w,Ju),this.getBoundingSphereAt(E,kf).applyMatrix4(Ju),T=!TA.intersectsSphere(kf)),!T){const C=f[E];c[S]=C.start*a,d[S]=C.count,x[S]=w,S++}}y.needsUpdate=!0,this._multiDrawCount=S,this._visibilityChanged=!1}onBeforeShadow(e,n,r,i,s,o){this.onBeforeRender(e,null,i,s,o)}}class $r extends Gr{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new lt(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const L1=new X,D1=new X,BD=new Pt,C0=new Jh,h_=new Bi,PA=new X,HD=new X;class zl extends mn{constructor(e=new Qt,n=new $r){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,r=[0];for(let i=1,s=n.count;i<s;i++)L1.fromBufferAttribute(n,i-1),D1.fromBufferAttribute(n,i),r[i]=r[i-1],r[i]+=L1.distanceTo(D1);e.setAttribute("lineDistance",new Ot(r,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,n){const r=this.geometry,i=this.matrixWorld,s=e.params.Line.threshold,o=r.drawRange;if(r.boundingSphere===null&&r.computeBoundingSphere(),h_.copy(r.boundingSphere),h_.applyMatrix4(i),h_.radius+=s,e.ray.intersectsSphere(h_)===!1)return;BD.copy(i).invert(),C0.copy(e.ray).applyMatrix4(BD);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=this.isLineSegments?2:1,d=r.index,m=r.attributes.position;if(d!==null){const y=Math.max(0,o.start),x=Math.min(d.count,o.start+o.count);for(let S=y,w=x-1;S<w;S+=c){const _=d.getX(S),E=d.getX(S+1),T=p_(this,e,C0,l,_,E);T&&n.push(T)}if(this.isLineLoop){const S=d.getX(x-1),w=d.getX(y),_=p_(this,e,C0,l,S,w);_&&n.push(_)}}else{const y=Math.max(0,o.start),x=Math.min(m.count,o.start+o.count);for(let S=y,w=x-1;S<w;S+=c){const _=p_(this,e,C0,l,S,S+1);_&&n.push(_)}if(this.isLineLoop){const S=p_(this,e,C0,l,x-1,y);S&&n.push(S)}}}updateMorphTargets(){const n=this.geometry.morphAttributes,r=Object.keys(n);if(r.length>0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}}function p_(t,e,n,r,i,s){const o=t.geometry.attributes.position;if(L1.fromBufferAttribute(o,i),D1.fromBufferAttribute(o,s),n.distanceSqToSegment(L1,D1,PA,HD)>r)return;PA.applyMatrix4(t.matrixWorld);const l=e.ray.origin.distanceTo(PA);if(!(l<e.near||l>e.far))return{distance:l,point:HD.clone().applyMatrix4(t.matrixWorld),index:i,face:null,faceIndex:null,barycoord:null,object:t}}const VD=new X,GD=new X;class eo extends zl{constructor(e,n){super(e,n),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,r=[];for(let i=0,s=n.count;i<s;i+=2)VD.fromBufferAttribute(n,i),GD.fromBufferAttribute(n,i+1),r[i]=i===0?0:r[i-1],r[i+1]=r[i]+VD.distanceTo(GD);e.setAttribute("lineDistance",new Ot(r,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class DR extends zl{constructor(e,n){super(e,n),this.isLineLoop=!0,this.type="LineLoop"}}class sM extends Gr{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new lt(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const WD=new Pt,QC=new Jh,m_=new Bi,g_=new X;class jR extends mn{constructor(e=new Qt,n=new sM){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,n){const r=this.geometry,i=this.matrixWorld,s=e.params.Points.threshold,o=r.drawRange;if(r.boundingSphere===null&&r.computeBoundingSphere(),m_.copy(r.boundingSphere),m_.applyMatrix4(i),m_.radius+=s,e.ray.intersectsSphere(m_)===!1)return;WD.copy(i).invert(),QC.copy(e.ray).applyMatrix4(WD);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=r.index,f=r.attributes.position;if(c!==null){const m=Math.max(0,o.start),y=Math.min(c.count,o.start+o.count);for(let x=m,S=y;x<S;x++){const w=c.getX(x);g_.fromBufferAttribute(f,w),$D(g_,w,l,i,e,n,this)}}else{const m=Math.max(0,o.start),y=Math.min(f.count,o.start+o.count);for(let x=m,S=y;x<S;x++)g_.fromBufferAttribute(f,x),$D(g_,x,l,i,e,n,this)}}updateMorphTargets(){const n=this.geometry.morphAttributes,r=Object.keys(n);if(r.length>0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}}function $D(t,e,n,r,i,s,o){const a=QC.distanceSqToPoint(t);if(a<n){const l=new X;QC.closestPointToPoint(t,l),l.applyMatrix4(r);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;s.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:o})}}class mye extends dr{constructor(e,n,r,i,s,o,a,l,c){super(e,n,r,i,s,o,a,l,c),this.isVideoTexture=!0,this.minFilter=o!==void 0?o:Cr,this.magFilter=s!==void 0?s:Cr,this.generateMipmaps=!1;const d=this;function f(){d.needsUpdate=!0,e.requestVideoFrameCallback(f)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(f)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class gye extends dr{constructor(e,n){super({width:e,height:n}),this.isFramebufferTexture=!0,this.magFilter=ri,this.minFilter=ri,this.generateMipmaps=!1,this.needsUpdate=!0}}class oM extends dr{constructor(e,n,r,i,s,o,a,l,c,d,f,m){super(null,o,a,l,c,d,i,s,f,m),this.isCompressedTexture=!0,this.image={width:n,height:r},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class vye extends oM{constructor(e,n,r,i,s,o){super(e,n,r,s,o),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=_o,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class yye extends oM{constructor(e,n,r){super(void 0,e[0].width,e[0].height,n,r,Jc),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class xye extends dr{constructor(e,n,r,i,s,o,a,l,c){super(e,n,r,i,s,o,a,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Xa{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,n){const r=this.getUtoTmapping(e);return this.getPoint(r,n)}getPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPoint(r/e));return n}getSpacedPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPointAt(r/e));return n}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const n=[];let r,i=this.getPoint(0),s=0;n.push(0);for(let o=1;o<=e;o++)r=this.getPoint(o/e),s+=r.distanceTo(i),n.push(s),i=r;return this.cacheArcLengths=n,n}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,n){const r=this.getLengths();let i=0;const s=r.length;let o;n?o=n:o=e*r[s-1];let a=0,l=s-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=r[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,r[i]===o)return i/(s-1);const d=r[i],m=r[i+1]-d,y=(o-d)/m;return(i+y)/(s-1)}getTangent(e,n){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const o=this.getPoint(i),a=this.getPoint(s),l=n||(o.isVector2?new Ge:new X);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,n){const r=this.getUtoTmapping(e);return this.getTangent(r,n)}computeFrenetFrames(e,n){const r=new X,i=[],s=[],o=[],a=new X,l=new Pt;for(let y=0;y<=e;y++){const x=y/e;i[y]=this.getTangentAt(x,new X)}s[0]=new X,o[0]=new X;let c=Number.MAX_VALUE;const d=Math.abs(i[0].x),f=Math.abs(i[0].y),m=Math.abs(i[0].z);d<=c&&(c=d,r.set(1,0,0)),f<=c&&(c=f,r.set(0,1,0)),m<=c&&r.set(0,0,1),a.crossVectors(i[0],r).normalize(),s[0].crossVectors(i[0],a),o[0].crossVectors(i[0],s[0]);for(let y=1;y<=e;y++){if(s[y]=s[y-1].clone(),o[y]=o[y-1].clone(),a.crossVectors(i[y-1],i[y]),a.length()>Number.EPSILON){a.normalize();const x=Math.acos(Ar(i[y-1].dot(i[y]),-1,1));s[y].applyMatrix4(l.makeRotationAxis(a,x))}o[y].crossVectors(i[y],s[y])}if(n===!0){let y=Math.acos(Ar(s[0].dot(s[e]),-1,1));y/=e,i[0].dot(a.crossVectors(s[0],s[e]))>0&&(y=-y);for(let x=1;x<=e;x++)s[x].applyMatrix4(l.makeRotationAxis(i[x],y*x)),o[x].crossVectors(i[x],s[x])}return{tangents:i,normals:s,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class aM extends Xa{constructor(e=0,n=0,r=1,i=1,s=0,o=Math.PI*2,a=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=n,this.xRadius=r,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,n=new Ge){const r=n,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const o=Math.abs(s)<Number.EPSILON;for(;s<0;)s+=i;for(;s>i;)s-=i;s<Number.EPSILON&&(o?s=0:s=i),this.aClockwise===!0&&!o&&(s===i?s=-i:s=s-i);const a=this.aStartAngle+e*s;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const d=Math.cos(this.aRotation),f=Math.sin(this.aRotation),m=l-this.aX,y=c-this.aY;l=m*d-y*f+this.aX,c=m*f+y*d+this.aY}return r.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class M6 extends aM{constructor(e,n,r,i,s,o){super(e,n,r,r,i,s,o),this.isArcCurve=!0,this.type="ArcCurve"}}function UR(){let t=0,e=0,n=0,r=0;function i(s,o,a,l){t=s,e=a,n=-3*s+3*o-2*a-l,r=2*s-2*o+a+l}return{initCatmullRom:function(s,o,a,l,c){i(o,a,c*(a-s),c*(l-o))},initNonuniformCatmullRom:function(s,o,a,l,c,d,f){let m=(o-s)/c-(a-s)/(c+d)+(a-o)/d,y=(a-o)/d-(l-o)/(d+f)+(l-a)/f;m*=d,y*=d,i(o,a,m,y)},calc:function(s){const o=s*s,a=o*s;return t+e*s+n*o+r*a}}}const v_=new X,RA=new UR,NA=new UR,IA=new UR;class E6 extends Xa{constructor(e=[],n=!1,r="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=n,this.curveType=r,this.tension=i}getPoint(e,n=new X){const r=n,i=this.points,s=i.length,o=(s-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/s)+1)*s:l===0&&a===s-1&&(a=s-2,l=1);let c,d;this.closed||a>0?c=i[(a-1)%s]:(v_.subVectors(i[0],i[1]).add(i[0]),c=v_);const f=i[a%s],m=i[(a+1)%s];if(this.closed||a+2<s?d=i[(a+2)%s]:(v_.subVectors(i[s-1],i[s-2]).add(i[s-1]),d=v_),this.curveType==="centripetal"||this.curveType==="chordal"){const y=this.curveType==="chordal"?.5:.25;let x=Math.pow(c.distanceToSquared(f),y),S=Math.pow(f.distanceToSquared(m),y),w=Math.pow(m.distanceToSquared(d),y);S<1e-4&&(S=1),x<1e-4&&(x=S),w<1e-4&&(w=S),RA.initNonuniformCatmullRom(c.x,f.x,m.x,d.x,x,S,w),NA.initNonuniformCatmullRom(c.y,f.y,m.y,d.y,x,S,w),IA.initNonuniformCatmullRom(c.z,f.z,m.z,d.z,x,S,w)}else this.curveType==="catmullrom"&&(RA.initCatmullRom(c.x,f.x,m.x,d.x,this.tension),NA.initCatmullRom(c.y,f.y,m.y,d.y,this.tension),IA.initCatmullRom(c.z,f.z,m.z,d.z,this.tension));return r.set(RA.calc(l),NA.calc(l),IA.calc(l)),r}copy(e){super.copy(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let n=0,r=this.points.length;n<r;n++){const i=this.points[n];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(new X().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function XD(t,e,n,r,i){const s=(r-e)*.5,o=(i-n)*.5,a=t*t,l=t*a;return(2*n-2*r+s+o)*l+(-3*n+3*r-2*s-o)*a+s*t+n}function bye(t,e){const n=1-t;return n*n*e}function _ye(t,e){return 2*(1-t)*t*e}function wye(t,e){return t*t*e}function ny(t,e,n,r){return bye(t,e)+_ye(t,n)+wye(t,r)}function Sye(t,e){const n=1-t;return n*n*n*e}function Mye(t,e){const n=1-t;return 3*n*n*t*e}function Eye(t,e){return 3*(1-t)*t*t*e}function Aye(t,e){return t*t*t*e}function ry(t,e,n,r,i){return Sye(t,e)+Mye(t,n)+Eye(t,r)+Aye(t,i)}class FR extends Xa{constructor(e=new Ge,n=new Ge,r=new Ge,i=new Ge){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=n,this.v2=r,this.v3=i}getPoint(e,n=new Ge){const r=n,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return r.set(ry(e,i.x,s.x,o.x,a.x),ry(e,i.y,s.y,o.y,a.y)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class A6 extends Xa{constructor(e=new X,n=new X,r=new X,i=new X){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=n,this.v2=r,this.v3=i}getPoint(e,n=new X){const r=n,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return r.set(ry(e,i.x,s.x,o.x,a.x),ry(e,i.y,s.y,o.y,a.y),ry(e,i.z,s.z,o.z,a.z)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class zR extends Xa{constructor(e=new Ge,n=new Ge){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=n}getPoint(e,n=new Ge){const r=n;return e===1?r.copy(this.v2):(r.copy(this.v2).sub(this.v1),r.multiplyScalar(e).add(this.v1)),r}getPointAt(e,n){return this.getPoint(e,n)}getTangent(e,n=new Ge){return n.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,n){return this.getTangent(e,n)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class T6 extends Xa{constructor(e=new X,n=new X){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=n}getPoint(e,n=new X){const r=n;return e===1?r.copy(this.v2):(r.copy(this.v2).sub(this.v1),r.multiplyScalar(e).add(this.v1)),r}getPointAt(e,n){return this.getPoint(e,n)}getTangent(e,n=new X){return n.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,n){return this.getTangent(e,n)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class BR extends Xa{constructor(e=new Ge,n=new Ge,r=new Ge){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=n,this.v2=r}getPoint(e,n=new Ge){const r=n,i=this.v0,s=this.v1,o=this.v2;return r.set(ny(e,i.x,s.x,o.x),ny(e,i.y,s.y,o.y)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class HR extends Xa{constructor(e=new X,n=new X,r=new X){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=n,this.v2=r}getPoint(e,n=new X){const r=n,i=this.v0,s=this.v1,o=this.v2;return r.set(ny(e,i.x,s.x,o.x),ny(e,i.y,s.y,o.y),ny(e,i.z,s.z,o.z)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class VR extends Xa{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,n=new Ge){const r=n,i=this.points,s=(i.length-1)*e,o=Math.floor(s),a=s-o,l=i[o===0?o:o-1],c=i[o],d=i[o>i.length-2?i.length-1:o+1],f=i[o>i.length-3?i.length-1:o+2];return r.set(XD(a,l.x,c.x,d.x,f.x),XD(a,l.y,c.y,d.y,f.y)),r}copy(e){super.copy(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let n=0,r=this.points.length;n<r;n++){const i=this.points[n];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(new Ge().fromArray(i))}return this}}var j1=Object.freeze({__proto__:null,ArcCurve:M6,CatmullRomCurve3:E6,CubicBezierCurve:FR,CubicBezierCurve3:A6,EllipseCurve:aM,LineCurve:zR,LineCurve3:T6,QuadraticBezierCurve:BR,QuadraticBezierCurve3:HR,SplineCurve:VR});class C6 extends Xa{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),n=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(n)){const r=e.isVector2===!0?"LineCurve":"LineCurve3";this.curves.push(new j1[r](n,e))}return this}getPoint(e,n){const r=e*this.getLength(),i=this.getCurveLengths();let s=0;for(;s<i.length;){if(i[s]>=r){const o=i[s]-r,a=this.curves[s],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,n)}s++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let n=0;for(let r=0,i=this.curves.length;r<i;r++)n+=this.curves[r].getLength(),e.push(n);return this.cacheLengths=e,e}getSpacedPoints(e=40){const n=[];for(let r=0;r<=e;r++)n.push(this.getPoint(r/e));return this.autoClose&&n.push(n[0]),n}getPoints(e=12){const n=[];let r;for(let i=0,s=this.curves;i<s.length;i++){const o=s[i],a=o.isEllipseCurve?e*2:o.isLineCurve||o.isLineCurve3?1:o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const d=l[c];r&&r.equals(d)||(n.push(d),r=d)}}return this.autoClose&&n.length>1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n}copy(e){super.copy(e),this.curves=[];for(let n=0,r=e.curves.length;n<r;n++){const i=e.curves[n];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let n=0,r=this.curves.length;n<r;n++){const i=this.curves[n];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let n=0,r=e.curves.length;n<r;n++){const i=e.curves[n];this.curves.push(new j1[i.type]().fromJSON(i))}return this}}class Ly extends C6{constructor(e){super(),this.type="Path",this.currentPoint=new Ge,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let n=1,r=e.length;n<r;n++)this.lineTo(e[n].x,e[n].y);return this}moveTo(e,n){return this.currentPoint.set(e,n),this}lineTo(e,n){const r=new zR(this.currentPoint.clone(),new Ge(e,n));return this.curves.push(r),this.currentPoint.set(e,n),this}quadraticCurveTo(e,n,r,i){const s=new BR(this.currentPoint.clone(),new Ge(e,n),new Ge(r,i));return this.curves.push(s),this.currentPoint.set(r,i),this}bezierCurveTo(e,n,r,i,s,o){const a=new FR(this.currentPoint.clone(),new Ge(e,n),new Ge(r,i),new Ge(s,o));return this.curves.push(a),this.currentPoint.set(s,o),this}splineThru(e){const n=[this.currentPoint.clone()].concat(e),r=new VR(n);return this.curves.push(r),this.currentPoint.copy(e[e.length-1]),this}arc(e,n,r,i,s,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,n+l,r,i,s,o),this}absarc(e,n,r,i,s,o){return this.absellipse(e,n,r,r,i,s,o),this}ellipse(e,n,r,i,s,o,a,l){const c=this.currentPoint.x,d=this.currentPoint.y;return this.absellipse(e+c,n+d,r,i,s,o,a,l),this}absellipse(e,n,r,i,s,o,a,l){const c=new aM(e,n,r,i,s,o,a,l);if(this.curves.length>0){const f=c.getPoint(0);f.equals(this.currentPoint)||this.lineTo(f.x,f.y)}this.curves.push(c);const d=c.getPoint(1);return this.currentPoint.copy(d),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class px extends Qt{constructor(e=[new Ge(0,-.5),new Ge(.5,0),new Ge(0,.5)],n=12,r=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:n,phiStart:r,phiLength:i},n=Math.floor(n),i=Ar(i,0,Math.PI*2);const s=[],o=[],a=[],l=[],c=[],d=1/n,f=new X,m=new Ge,y=new X,x=new X,S=new X;let w=0,_=0;for(let E=0;E<=e.length-1;E++)switch(E){case 0:w=e[E+1].x-e[E].x,_=e[E+1].y-e[E].y,y.x=_*1,y.y=-w,y.z=_*0,S.copy(y),y.normalize(),l.push(y.x,y.y,y.z);break;case e.length-1:l.push(S.x,S.y,S.z);break;default:w=e[E+1].x-e[E].x,_=e[E+1].y-e[E].y,y.x=_*1,y.y=-w,y.z=_*0,x.copy(y),y.x+=S.x,y.y+=S.y,y.z+=S.z,y.normalize(),l.push(y.x,y.y,y.z),S.copy(x)}for(let E=0;E<=n;E++){const T=r+E*d*i,C=Math.sin(T),O=Math.cos(T);for(let N=0;N<=e.length-1;N++){f.x=e[N].x*C,f.y=e[N].y,f.z=e[N].x*O,o.push(f.x,f.y,f.z),m.x=E/n,m.y=N/(e.length-1),a.push(m.x,m.y);const D=l[3*N+0]*C,F=l[3*N+1],G=l[3*N+0]*O;c.push(D,F,G)}}for(let E=0;E<n;E++)for(let T=0;T<e.length-1;T++){const C=T+E*e.length,O=C,N=C+e.length,D=C+e.length+1,F=C+1;s.push(O,N,F),s.push(D,F,N)}this.setIndex(s),this.setAttribute("position",new Ot(o,3)),this.setAttribute("uv",new Ot(a,2)),this.setAttribute("normal",new Ot(c,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new px(e.points,e.segments,e.phiStart,e.phiLength)}}class lM extends px{constructor(e=1,n=1,r=4,i=8){const s=new Ly;s.absarc(0,-n/2,e,Math.PI*1.5,0),s.absarc(0,n/2,e,0,Math.PI*.5),super(s.getPoints(r),i),this.type="CapsuleGeometry",this.parameters={radius:e,length:n,capSegments:r,radialSegments:i}}static fromJSON(e){return new lM(e.radius,e.length,e.capSegments,e.radialSegments)}}class cM extends Qt{constructor(e=1,n=32,r=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:n,thetaStart:r,thetaLength:i},n=Math.max(3,n);const s=[],o=[],a=[],l=[],c=new X,d=new Ge;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let f=0,m=3;f<=n;f++,m+=3){const y=r+f/n*i;c.x=e*Math.cos(y),c.y=e*Math.sin(y),o.push(c.x,c.y,c.z),a.push(0,0,1),d.x=(o[m]/e+1)/2,d.y=(o[m+1]/e+1)/2,l.push(d.x,d.y)}for(let f=1;f<=n;f++)s.push(f,f+1,0);this.setIndex(s),this.setAttribute("position",new Ot(o,3)),this.setAttribute("normal",new Ot(a,3)),this.setAttribute("uv",new Ot(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new cM(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class ov extends Qt{constructor(e=1,n=1,r=1,i=32,s=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:n,height:r,radialSegments:i,heightSegments:s,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),s=Math.floor(s);const d=[],f=[],m=[],y=[];let x=0;const S=[],w=r/2;let _=0;E(),o===!1&&(e>0&&T(!0),n>0&&T(!1)),this.setIndex(d),this.setAttribute("position",new Ot(f,3)),this.setAttribute("normal",new Ot(m,3)),this.setAttribute("uv",new Ot(y,2));function E(){const C=new X,O=new X;let N=0;const D=(n-e)/r;for(let F=0;F<=s;F++){const G=[],k=F/s,U=k*(n-e)+e;for(let H=0;H<=i;H++){const ne=H/i,te=ne*l+a,he=Math.sin(te),se=Math.cos(te);O.x=U*he,O.y=-k*r+w,O.z=U*se,f.push(O.x,O.y,O.z),C.set(he,D,se).normalize(),m.push(C.x,C.y,C.z),y.push(ne,1-k),G.push(x++)}S.push(G)}for(let F=0;F<i;F++)for(let G=0;G<s;G++){const k=S[G][F],U=S[G+1][F],H=S[G+1][F+1],ne=S[G][F+1];e>0&&(d.push(k,U,ne),N+=3),n>0&&(d.push(U,H,ne),N+=3)}c.addGroup(_,N,0),_+=N}function T(C){const O=x,N=new Ge,D=new X;let F=0;const G=C===!0?e:n,k=C===!0?1:-1;for(let H=1;H<=i;H++)f.push(0,w*k,0),m.push(0,k,0),y.push(.5,.5),x++;const U=x;for(let H=0;H<=i;H++){const te=H/i*l+a,he=Math.cos(te),se=Math.sin(te);D.x=G*se,D.y=w*k,D.z=G*he,f.push(D.x,D.y,D.z),m.push(0,k,0),N.x=he*.5+.5,N.y=se*.5*k+.5,y.push(N.x,N.y),x++}for(let H=0;H<i;H++){const ne=O+H,te=U+H;C===!0?d.push(te,te+1,ne):d.push(te+1,te,ne),F+=3}c.addGroup(_,F,C===!0?1:2),_+=F}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ov(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class uM extends ov{constructor(e=1,n=1,r=32,i=1,s=!1,o=0,a=Math.PI*2){super(0,e,n,r,i,s,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:n,radialSegments:r,heightSegments:i,openEnded:s,thetaStart:o,thetaLength:a}}static fromJSON(e){return new uM(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class kd extends Qt{constructor(e=[],n=[],r=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:n,radius:r,detail:i};const s=[],o=[];a(i),c(r),d(),this.setAttribute("position",new Ot(s,3)),this.setAttribute("normal",new Ot(s.slice(),3)),this.setAttribute("uv",new Ot(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(E){const T=new X,C=new X,O=new X;for(let N=0;N<n.length;N+=3)y(n[N+0],T),y(n[N+1],C),y(n[N+2],O),l(T,C,O,E)}function l(E,T,C,O){const N=O+1,D=[];for(let F=0;F<=N;F++){D[F]=[];const G=E.clone().lerp(C,F/N),k=T.clone().lerp(C,F/N),U=N-F;for(let H=0;H<=U;H++)H===0&&F===N?D[F][H]=G:D[F][H]=G.clone().lerp(k,H/U)}for(let F=0;F<N;F++)for(let G=0;G<2*(N-F)-1;G++){const k=Math.floor(G/2);G%2===0?(m(D[F][k+1]),m(D[F+1][k]),m(D[F][k])):(m(D[F][k+1]),m(D[F+1][k+1]),m(D[F+1][k]))}}function c(E){const T=new X;for(let C=0;C<s.length;C+=3)T.x=s[C+0],T.y=s[C+1],T.z=s[C+2],T.normalize().multiplyScalar(E),s[C+0]=T.x,s[C+1]=T.y,s[C+2]=T.z}function d(){const E=new X;for(let T=0;T<s.length;T+=3){E.x=s[T+0],E.y=s[T+1],E.z=s[T+2];const C=w(E)/2/Math.PI+.5,O=_(E)/Math.PI+.5;o.push(C,1-O)}x(),f()}function f(){for(let E=0;E<o.length;E+=6){const T=o[E+0],C=o[E+2],O=o[E+4],N=Math.max(T,C,O),D=Math.min(T,C,O);N>.9&&D<.1&&(T<.2&&(o[E+0]+=1),C<.2&&(o[E+2]+=1),O<.2&&(o[E+4]+=1))}}function m(E){s.push(E.x,E.y,E.z)}function y(E,T){const C=E*3;T.x=e[C+0],T.y=e[C+1],T.z=e[C+2]}function x(){const E=new X,T=new X,C=new X,O=new X,N=new Ge,D=new Ge,F=new Ge;for(let G=0,k=0;G<s.length;G+=9,k+=6){E.set(s[G+0],s[G+1],s[G+2]),T.set(s[G+3],s[G+4],s[G+5]),C.set(s[G+6],s[G+7],s[G+8]),N.set(o[k+0],o[k+1]),D.set(o[k+2],o[k+3]),F.set(o[k+4],o[k+5]),O.copy(E).add(T).add(C).divideScalar(3);const U=w(O);S(N,k+0,E,U),S(D,k+2,T,U),S(F,k+4,C,U)}}function S(E,T,C,O){O<0&&E.x===1&&(o[T]=E.x-1),C.x===0&&C.z===0&&(o[T]=O/2/Math.PI+.5)}function w(E){return Math.atan2(E.z,-E.x)}function _(E){return Math.atan2(-E.y,Math.sqrt(E.x*E.x+E.z*E.z))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new kd(e.vertices,e.indices,e.radius,e.details)}}class dM extends kd{constructor(e=1,n=0){const r=(1+Math.sqrt(5))/2,i=1/r,s=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-r,0,-i,r,0,i,-r,0,i,r,-i,-r,0,-i,r,0,i,-r,0,i,r,0,-r,0,-i,r,0,-i,-r,0,i,r,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(s,o,e,n),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new dM(e.radius,e.detail)}}const y_=new X,x_=new X,kA=new X,b_=new Ks;class P6 extends Qt{constructor(e=null,n=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:n},e!==null){const i=Math.pow(10,4),s=Math.cos(Eh*n),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],d=["a","b","c"],f=new Array(3),m={},y=[];for(let x=0;x<l;x+=3){o?(c[0]=o.getX(x),c[1]=o.getX(x+1),c[2]=o.getX(x+2)):(c[0]=x,c[1]=x+1,c[2]=x+2);const{a:S,b:w,c:_}=b_;if(S.fromBufferAttribute(a,c[0]),w.fromBufferAttribute(a,c[1]),_.fromBufferAttribute(a,c[2]),b_.getNormal(kA),f[0]=`${Math.round(S.x*i)},${Math.round(S.y*i)},${Math.round(S.z*i)}`,f[1]=`${Math.round(w.x*i)},${Math.round(w.y*i)},${Math.round(w.z*i)}`,f[2]=`${Math.round(_.x*i)},${Math.round(_.y*i)},${Math.round(_.z*i)}`,!(f[0]===f[1]||f[1]===f[2]||f[2]===f[0]))for(let E=0;E<3;E++){const T=(E+1)%3,C=f[E],O=f[T],N=b_[d[E]],D=b_[d[T]],F=`${C}_${O}`,G=`${O}_${C}`;G in m&&m[G]?(kA.dot(m[G].normal)<=s&&(y.push(N.x,N.y,N.z),y.push(D.x,D.y,D.z)),m[G]=null):F in m||(m[F]={index0:c[E],index1:c[T],normal:kA.clone()})}}for(const x in m)if(m[x]){const{index0:S,index1:w}=m[x];y_.fromBufferAttribute(a,S),x_.fromBufferAttribute(a,w),y.push(y_.x,y_.y,y_.z),y.push(x_.x,x_.y,x_.z)}this.setAttribute("position",new Ot(y,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class Th extends Ly{constructor(e){super(e),this.uuid=So(),this.type="Shape",this.holes=[]}getPointsHoles(e){const n=[];for(let r=0,i=this.holes.length;r<i;r++)n[r]=this.holes[r].getPoints(e);return n}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let n=0,r=e.holes.length;n<r;n++){const i=e.holes[n];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let n=0,r=this.holes.length;n<r;n++){const i=this.holes[n];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let n=0,r=e.holes.length;n<r;n++){const i=e.holes[n];this.holes.push(new Ly().fromJSON(i))}return this}}const Tye={triangulate:function(t,e,n=2){const r=e&&e.length,i=r?e[0]*n:t.length;let s=R6(t,0,i,n,!0);const o=[];if(!s||s.next===s.prev)return o;let 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t.next.i!==e.i&&t.prev.i!==e.i&&!Bye(t,e)&&(jy(t,e)&&jy(e,t)&&Hye(t,e)&&(vr(t.prev,t,e.prev)||vr(t,e.prev,e))||fM(t,e)&&vr(t.prev,t,t.next)>0&&vr(e.prev,e,e.next)>0)}function vr(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function fM(t,e){return t.x===e.x&&t.y===e.y}function N6(t,e,n,r){const i=w_(vr(t,e,n)),s=w_(vr(t,e,r)),o=w_(vr(n,r,t)),a=w_(vr(n,r,e));return!!(i!==s&&o!==a||i===0&&__(t,n,e)||s===0&&__(t,r,e)||o===0&&__(n,t,r)||a===0&&__(n,e,r))}function __(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function w_(t){return t>0?1:t<0?-1:0}function Bye(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&N6(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}function jy(t,e){return vr(t.prev,t,t.next)<0?vr(t,e,t.next)>=0&&vr(t,t.prev,e)>=0:vr(t,e,t.prev)<0||vr(t,t.next,e)<0}function Hye(t,e){let n=t,r=!1;const i=(t.x+e.x)/2,s=(t.y+e.y)/2;do 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0?n.bevelOffset:0,w=n.bevelSegments!==void 0?n.bevelSegments:3;const _=n.extrudePath,E=n.UVGenerator!==void 0?n.UVGenerator:Gye;let T,C=!1,O,N,D,F;_&&(T=_.getSpacedPoints(d),C=!0,m=!1,O=_.computeFrenetFrames(d,!1),N=new X,D=new X,F=new X),m||(w=0,y=0,x=0,S=0);const G=a.extractPoints(c);let k=G.shape;const U=G.holes;if(!Nl.isClockWise(k)){k=k.reverse();for(let ce=0,Z=U.length;ce<Z;ce++){const We=U[ce];Nl.isClockWise(We)&&(U[ce]=We.reverse())}}const ne=Nl.triangulateShape(k,U),te=k;for(let ce=0,Z=U.length;ce<Z;ce++){const We=U[ce];k=k.concat(We)}function he(ce,Z,We){return Z||console.error("THREE.ExtrudeGeometry: vec does not exist"),ce.clone().addScaledVector(Z,We)}const se=k.length,fe=ne.length;function B(ce,Z,We){let je,Xe,Je;const bt=ce.x-Z.x,ut=ce.y-Z.y,ee=We.x-ce.x,$=We.y-ce.y,Ee=bt*bt+ut*ut,Be=bt*$-ut*ee;if(Math.abs(Be)>Number.EPSILON){const Ve=Math.sqrt(Ee),He=Math.sqrt(ee*ee+$*$),mt=Z.x-ut/Ve,rt=Z.y+bt/Ve,dt=We.x-$/He,de=We.y+ee/He,Ne=((dt-mt)*$-(de-rt)*ee)/(bt*$-ut*ee);je=mt+bt*Ne-ce.x,Xe=rt+ut*Ne-ce.y;const tt=je*je+Xe*Xe;if(tt<=2)return new Ge(je,Xe);Je=Math.sqrt(tt/2)}else{let Ve=!1;bt>Number.EPSILON?ee>Number.EPSILON&&(Ve=!0):bt<-Number.EPSILON?ee<-Number.EPSILON&&(Ve=!0):Math.sign(ut)===Math.sign($)&&(Ve=!0),Ve?(je=-ut,Xe=bt,Je=Math.sqrt(Ee)):(je=bt,Xe=ut,Je=Math.sqrt(Ee/2))}return new Ge(je/Je,Xe/Je)}const J=[];for(let ce=0,Z=te.length,We=Z-1,je=ce+1;ce<Z;ce++,We++,je++)We===Z&&(We=0),je===Z&&(je=0),J[ce]=B(te[ce],te[We],te[je]);const Y=[];let V,q=J.concat();for(let ce=0,Z=U.length;ce<Z;ce++){const We=U[ce];V=[];for(let je=0,Xe=We.length,Je=Xe-1,bt=je+1;je<Xe;je++,Je++,bt++)Je===Xe&&(Je=0),bt===Xe&&(bt=0),V[je]=B(We[je],We[Je],We[bt]);Y.push(V),q=q.concat(V)}for(let ce=0;ce<w;ce++){const Z=ce/w,We=y*Math.cos(Z*Math.PI/2),je=x*Math.sin(Z*Math.PI/2)+S;for(let Xe=0,Je=te.length;Xe<Je;Xe++){const bt=he(te[Xe],J[Xe],je);Se(bt.x,bt.y,-We)}for(let Xe=0,Je=U.length;Xe<Je;Xe++){const bt=U[Xe];V=Y[Xe];for(let ut=0,ee=bt.length;ut<ee;ut++){const $=he(bt[ut],V[ut],je);Se($.x,$.y,-We)}}}const pe=x+S;for(let ce=0;ce<se;ce++){const Z=m?he(k[ce],q[ce],pe):k[ce];C?(D.copy(O.normals[0]).multiplyScalar(Z.x),N.copy(O.binormals[0]).multiplyScalar(Z.y),F.copy(T[0]).add(D).add(N),Se(F.x,F.y,F.z)):Se(Z.x,Z.y,0)}for(let ce=1;ce<=d;ce++)for(let Z=0;Z<se;Z++){const We=m?he(k[Z],q[Z],pe):k[Z];C?(D.copy(O.normals[ce]).multiplyScalar(We.x),N.copy(O.binormals[ce]).multiplyScalar(We.y),F.copy(T[ce]).add(D).add(N),Se(F.x,F.y,F.z)):Se(We.x,We.y,f/d*ce)}for(let ce=w-1;ce>=0;ce--){const Z=ce/w,We=y*Math.cos(Z*Math.PI/2),je=x*Math.sin(Z*Math.PI/2)+S;for(let Xe=0,Je=te.length;Xe<Je;Xe++){const bt=he(te[Xe],J[Xe],je);Se(bt.x,bt.y,f+We)}for(let Xe=0,Je=U.length;Xe<Je;Xe++){const bt=U[Xe];V=Y[Xe];for(let ut=0,ee=bt.length;ut<ee;ut++){const 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je=i.length/3,Xe=E.generateTopUV(r,i,je-3,je-2,je-1);Ke(Xe[0]),Ke(Xe[1]),Ke(Xe[2])}function Me(ce,Z,We,je){$e(ce),$e(Z),$e(je),$e(Z),$e(We),$e(je);const Xe=i.length/3,Je=E.generateSideWallUV(r,i,Xe-6,Xe-3,Xe-2,Xe-1);Ke(Je[0]),Ke(Je[1]),Ke(Je[3]),Ke(Je[1]),Ke(Je[2]),Ke(Je[3])}function $e(ce){i.push(l[ce*3+0]),i.push(l[ce*3+1]),i.push(l[ce*3+2])}function Ke(ce){s.push(ce.x),s.push(ce.y)}}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON(),n=this.parameters.shapes,r=this.parameters.options;return Wye(n,r,e)}static fromJSON(e,n){const r=[];for(let s=0,o=e.shapes.length;s<o;s++){const a=n[e.shapes[s]];r.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new j1[i.type]().fromJSON(i)),new hM(r,e.options)}}const Gye={generateTopUV:function(t,e,n,r,i){const s=e[n*3],o=e[n*3+1],a=e[r*3],l=e[r*3+1],c=e[i*3],d=e[i*3+1];return[new Ge(s,o),new Ge(a,l),new Ge(c,d)]},generateSideWallUV:function(t,e,n,r,i,s){const o=e[n*3],a=e[n*3+1],l=e[n*3+2],c=e[r*3],d=e[r*3+1],f=e[r*3+2],m=e[i*3],y=e[i*3+1],x=e[i*3+2],S=e[s*3],w=e[s*3+1],_=e[s*3+2];return Math.abs(a-d)<Math.abs(o-c)?[new Ge(o,1-l),new Ge(c,1-f),new Ge(m,1-x),new Ge(S,1-_)]:[new Ge(a,1-l),new Ge(d,1-f),new Ge(y,1-x),new Ge(w,1-_)]}};function Wye(t,e,n){if(n.shapes=[],Array.isArray(t))for(let r=0,i=t.length;r<i;r++){const s=t[r];n.shapes.push(s.uuid)}else n.shapes.push(t.uuid);return n.options=Object.assign({},e),e.extrudePath!==void 0&&(n.options.extrudePath=e.extrudePath.toJSON()),n}class pM extends kd{constructor(e=1,n=0){const r=(1+Math.sqrt(5))/2,i=[-1,r,0,1,r,0,-1,-r,0,1,-r,0,0,-1,r,0,1,r,0,-1,-r,0,1,-r,r,0,-1,r,0,1,-r,0,-1,-r,0,1],s=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,s,e,n),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new pM(e.radius,e.detail)}}class mx extends kd{constructor(e=1,n=0){const r=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(r,i,e,n),this.type="OctahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new mx(e.radius,e.detail)}}class mM extends Qt{constructor(e=.5,n=1,r=32,i=1,s=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:n,thetaSegments:r,phiSegments:i,thetaStart:s,thetaLength:o},r=Math.max(3,r),i=Math.max(1,i);const a=[],l=[],c=[],d=[];let f=e;const m=(n-e)/i,y=new X,x=new Ge;for(let S=0;S<=i;S++){for(let w=0;w<=r;w++){const _=s+w/r*o;y.x=f*Math.cos(_),y.y=f*Math.sin(_),l.push(y.x,y.y,y.z),c.push(0,0,1),x.x=(y.x/n+1)/2,x.y=(y.y/n+1)/2,d.push(x.x,x.y)}f+=m}for(let S=0;S<i;S++){const w=S*(r+1);for(let _=0;_<r;_++){const E=_+w,T=E,C=E+r+1,O=E+r+2,N=E+1;a.push(T,C,N),a.push(C,O,N)}}this.setIndex(a),this.setAttribute("position",new Ot(l,3)),this.setAttribute("normal",new Ot(c,3)),this.setAttribute("uv",new Ot(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new mM(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class gM extends Qt{constructor(e=new Th([new Ge(0,.5),new Ge(-.5,-.5),new Ge(.5,-.5)]),n=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:n};const r=[],i=[],s=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let d=0;d<e.length;d++)c(e[d]),this.addGroup(a,l,d),a+=l,l=0;this.setIndex(r),this.setAttribute("position",new Ot(i,3)),this.setAttribute("normal",new Ot(s,3)),this.setAttribute("uv",new Ot(o,2));function c(d){const f=i.length/3,m=d.extractPoints(n);let y=m.shape;const x=m.holes;Nl.isClockWise(y)===!1&&(y=y.reverse());for(let w=0,_=x.length;w<_;w++){const E=x[w];Nl.isClockWise(E)===!0&&(x[w]=E.reverse())}const S=Nl.triangulateShape(y,x);for(let w=0,_=x.length;w<_;w++){const E=x[w];y=y.concat(E)}for(let w=0,_=y.length;w<_;w++){const E=y[w];i.push(E.x,E.y,0),s.push(0,0,1),o.push(E.x,E.y)}for(let w=0,_=S.length;w<_;w++){const E=S[w],T=E[0]+f,C=E[1]+f,O=E[2]+f;r.push(T,C,O),l+=3}}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON(),n=this.parameters.shapes;return $ye(n,e)}static fromJSON(e,n){const r=[];for(let i=0,s=e.shapes.length;i<s;i++){const o=n[e.shapes[i]];r.push(o)}return new gM(r,e.curveSegments)}}function $ye(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,r=t.length;n<r;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}class gx extends Qt{constructor(e=1,n=32,r=16,i=0,s=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:n,heightSegments:r,phiStart:i,phiLength:s,thetaStart:o,thetaLength:a},n=Math.max(3,Math.floor(n)),r=Math.max(2,Math.floor(r));const l=Math.min(o+a,Math.PI);let c=0;const d=[],f=new X,m=new X,y=[],x=[],S=[],w=[];for(let _=0;_<=r;_++){const E=[],T=_/r;let C=0;_===0&&o===0?C=.5/n:_===r&&l===Math.PI&&(C=-.5/n);for(let O=0;O<=n;O++){const N=O/n;f.x=-e*Math.cos(i+N*s)*Math.sin(o+T*a),f.y=e*Math.cos(o+T*a),f.z=e*Math.sin(i+N*s)*Math.sin(o+T*a),x.push(f.x,f.y,f.z),m.copy(f).normalize(),S.push(m.x,m.y,m.z),w.push(N+C,1-T),E.push(c++)}d.push(E)}for(let _=0;_<r;_++)for(let E=0;E<n;E++){const T=d[_][E+1],C=d[_][E],O=d[_+1][E],N=d[_+1][E+1];(_!==0||o>0)&&y.push(T,C,N),(_!==r-1||l<Math.PI)&&y.push(C,O,N)}this.setIndex(y),this.setAttribute("position",new Ot(x,3)),this.setAttribute("normal",new Ot(S,3)),this.setAttribute("uv",new Ot(w,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new gx(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class vM extends kd{constructor(e=1,n=0){const r=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(r,i,e,n),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new vM(e.radius,e.detail)}}class yM extends Qt{constructor(e=1,n=.4,r=12,i=48,s=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:n,radialSegments:r,tubularSegments:i,arc:s},r=Math.floor(r),i=Math.floor(i);const o=[],a=[],l=[],c=[],d=new X,f=new X,m=new X;for(let y=0;y<=r;y++)for(let x=0;x<=i;x++){const S=x/i*s,w=y/r*Math.PI*2;f.x=(e+n*Math.cos(w))*Math.cos(S),f.y=(e+n*Math.cos(w))*Math.sin(S),f.z=n*Math.sin(w),a.push(f.x,f.y,f.z),d.x=e*Math.cos(S),d.y=e*Math.sin(S),m.subVectors(f,d).normalize(),l.push(m.x,m.y,m.z),c.push(x/i),c.push(y/r)}for(let y=1;y<=r;y++)for(let x=1;x<=i;x++){const S=(i+1)*y+x-1,w=(i+1)*(y-1)+x-1,_=(i+1)*(y-1)+x,E=(i+1)*y+x;o.push(S,w,E),o.push(w,_,E)}this.setIndex(o),this.setAttribute("position",new Ot(a,3)),this.setAttribute("normal",new Ot(l,3)),this.setAttribute("uv",new Ot(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new yM(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class xM extends Qt{constructor(e=1,n=.4,r=64,i=8,s=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:n,tubularSegments:r,radialSegments:i,p:s,q:o},r=Math.floor(r),i=Math.floor(i);const a=[],l=[],c=[],d=[],f=new X,m=new X,y=new X,x=new X,S=new X,w=new X,_=new X;for(let T=0;T<=r;++T){const C=T/r*s*Math.PI*2;E(C,s,o,e,y),E(C+.01,s,o,e,x),w.subVectors(x,y),_.addVectors(x,y),S.crossVectors(w,_),_.crossVectors(S,w),S.normalize(),_.normalize();for(let O=0;O<=i;++O){const N=O/i*Math.PI*2,D=-n*Math.cos(N),F=n*Math.sin(N);f.x=y.x+(D*_.x+F*S.x),f.y=y.y+(D*_.y+F*S.y),f.z=y.z+(D*_.z+F*S.z),l.push(f.x,f.y,f.z),m.subVectors(f,y).normalize(),c.push(m.x,m.y,m.z),d.push(T/r),d.push(O/i)}}for(let T=1;T<=r;T++)for(let C=1;C<=i;C++){const O=(i+1)*(T-1)+(C-1),N=(i+1)*T+(C-1),D=(i+1)*T+C,F=(i+1)*(T-1)+C;a.push(O,N,F),a.push(N,D,F)}this.setIndex(a),this.setAttribute("position",new Ot(l,3)),this.setAttribute("normal",new Ot(c,3)),this.setAttribute("uv",new Ot(d,2));function E(T,C,O,N,D){const F=Math.cos(T),G=Math.sin(T),k=O/C*T,U=Math.cos(k);D.x=N*(2+U)*.5*F,D.y=N*(2+U)*G*.5,D.z=N*Math.sin(k)*.5}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new xM(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class bM extends Qt{constructor(e=new HR(new X(-1,-1,0),new X(-1,1,0),new X(1,1,0)),n=64,r=1,i=8,s=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:n,radius:r,radialSegments:i,closed:s};const o=e.computeFrenetFrames(n,s);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new X,l=new X,c=new Ge;let d=new X;const f=[],m=[],y=[],x=[];S(),this.setIndex(x),this.setAttribute("position",new Ot(f,3)),this.setAttribute("normal",new Ot(m,3)),this.setAttribute("uv",new Ot(y,2));function S(){for(let T=0;T<n;T++)w(T);w(s===!1?n:0),E(),_()}function w(T){d=e.getPointAt(T/n,d);const C=o.normals[T],O=o.binormals[T];for(let N=0;N<=i;N++){const D=N/i*Math.PI*2,F=Math.sin(D),G=-Math.cos(D);l.x=G*C.x+F*O.x,l.y=G*C.y+F*O.y,l.z=G*C.z+F*O.z,l.normalize(),m.push(l.x,l.y,l.z),a.x=d.x+r*l.x,a.y=d.y+r*l.y,a.z=d.z+r*l.z,f.push(a.x,a.y,a.z)}}function _(){for(let T=1;T<=n;T++)for(let C=1;C<=i;C++){const O=(i+1)*(T-1)+(C-1),N=(i+1)*T+(C-1),D=(i+1)*T+C,F=(i+1)*(T-1)+C;x.push(O,N,F),x.push(N,D,F)}}function E(){for(let T=0;T<=n;T++)for(let C=0;C<=i;C++)c.x=T/n,c.y=C/i,y.push(c.x,c.y)}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new bM(new j1[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class k6 extends Qt{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const n=[],r=new Set,i=new X,s=new X;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,d=l.length;c<d;++c){const f=l[c],m=f.start,y=f.count;for(let x=m,S=m+y;x<S;x+=3)for(let w=0;w<3;w++){const _=a.getX(x+w),E=a.getX(x+(w+1)%3);i.fromBufferAttribute(o,_),s.fromBufferAttribute(o,E),ZD(i,s,r)===!0&&(n.push(i.x,i.y,i.z),n.push(s.x,s.y,s.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const d=3*a+c,f=3*a+(c+1)%3;i.fromBufferAttribute(o,d),s.fromBufferAttribute(o,f),ZD(i,s,r)===!0&&(n.push(i.x,i.y,i.z),n.push(s.x,s.y,s.z))}}this.setAttribute("position",new Ot(n,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function ZD(t,e,n){const r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return n.has(r)===!0||n.has(i)===!0?!1:(n.add(r),n.add(i),!0)}var QD=Object.freeze({__proto__:null,BoxGeometry:ep,CapsuleGeometry:lM,CircleGeometry:cM,ConeGeometry:uM,CylinderGeometry:ov,DodecahedronGeometry:dM,EdgesGeometry:P6,ExtrudeGeometry:hM,IcosahedronGeometry:pM,LatheGeometry:px,OctahedronGeometry:mx,PlaneGeometry:iv,PolyhedronGeometry:kd,RingGeometry:mM,ShapeGeometry:gM,SphereGeometry:gx,TetrahedronGeometry:vM,TorusGeometry:yM,TorusKnotGeometry:xM,TubeGeometry:bM,WireframeGeometry:k6});class O6 extends Gr{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new lt(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class L6 extends Qo{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class vx extends Gr{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new lt(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new lt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ge(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new as,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class na extends vx{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Ge(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Ar(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(n){this.ior=(1+.4*n)/(1-.4*n)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new lt(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new lt(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new lt(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class D6 extends Gr{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new lt(16777215),this.specular=new lt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new lt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ge(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new as,this.combine=lx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class j6 extends Gr{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new lt(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new lt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ge(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class U6 extends Gr{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ge(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class F6 extends Gr{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new lt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new lt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ge(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new as,this.combine=lx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class z6 extends Gr{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new lt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ge(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class B6 extends $r{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function lh(t,e,n){return!t||!n&&t.constructor===e?t:typeof e.BYTES_PER_ELEMENT=="number"?new e(t):Array.prototype.slice.call(t)}function H6(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function V6(t){function e(i,s){return t[i]-t[s]}const n=t.length,r=new Array(n);for(let i=0;i!==n;++i)r[i]=i;return r.sort(e),r}function tP(t,e,n){const r=t.length,i=new t.constructor(r);for(let s=0,o=0;o!==r;++s){const a=n[s]*e;for(let l=0;l!==e;++l)i[o++]=t[a+l]}return i}function GR(t,e,n,r){let i=1,s=t[0];for(;s!==void 0&&s[r]===void 0;)s=t[i++];if(s===void 0)return;let o=s[r];if(o!==void 0)if(Array.isArray(o))do o=s[r],o!==void 0&&(e.push(s.time),n.push.apply(n,o)),s=t[i++];while(s!==void 0);else if(o.toArray!==void 0)do o=s[r],o!==void 0&&(e.push(s.time),o.toArray(n,n.length)),s=t[i++];while(s!==void 0);else do o=s[r],o!==void 0&&(e.push(s.time),n.push(o)),s=t[i++];while(s!==void 0)}function Xye(t,e,n,r,i=30){const s=t.clone();s.name=e;const o=[];for(let l=0;l<s.tracks.length;++l){const c=s.tracks[l],d=c.getValueSize(),f=[],m=[];for(let y=0;y<c.times.length;++y){const x=c.times[y]*i;if(!(x<n||x>=r)){f.push(c.times[y]);for(let S=0;S<d;++S)m.push(c.values[y*d+S])}}f.length!==0&&(c.times=lh(f,c.times.constructor),c.values=lh(m,c.values.constructor),o.push(c))}s.tracks=o;let a=1/0;for(let l=0;l<s.tracks.length;++l)a>s.tracks[l].times[0]&&(a=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*a);return s.resetDuration(),s}function qye(t,e=0,n=t,r=30){r<=0&&(r=30);const i=n.tracks.length,s=e/r;for(let o=0;o<i;++o){const a=n.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=t.tracks.find(function(_){return _.name===a.name&&_.ValueTypeName===l});if(c===void 0)continue;let d=0;const f=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);let m=0;const y=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(m=y/3);const x=a.times.length-1;let S;if(s<=a.times[0]){const _=d,E=f-d;S=a.values.slice(_,E)}else if(s>=a.times[x]){const _=x*f+d,E=_+f-d;S=a.values.slice(_,E)}else{const _=a.createInterpolant(),E=d,T=f-d;_.evaluate(s),S=_.resultBuffer.slice(E,T)}l==="quaternion"&&new Kt().fromArray(S).normalize().conjugate().toArray(S);const w=c.times.length;for(let _=0;_<w;++_){const E=_*y+m;if(l==="quaternion")Kt.multiplyQuaternionsFlat(c.values,E,S,0,c.values,E);else{const T=y-m*2;for(let C=0;C<T;++C)c.values[E+C]-=S[C]}}}return t.blendMode=_R,t}const Kye={convertArray:lh,isTypedArray:H6,getKeyframeOrder:V6,sortedArray:tP,flattenJSON:GR,subclip:Xye,makeClipAdditive:qye};class av{constructor(e,n,r,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new n.constructor(r),this.sampleValues=n,this.valueSize=r,this.settings=null,this.DefaultSettings_={}}evaluate(e){const n=this.parameterPositions;let r=this._cachedIndex,i=n[r],s=n[r-1];e:{t:{let o;n:{r:if(!(e<i)){for(let a=r+2;;){if(i===void 0){if(e<s)break r;return r=n.length,this._cachedIndex=r,this.copySampleValue_(r-1)}if(r===a)break;if(s=i,i=n[++r],e<i)break t}o=n.length;break n}if(!(e>=s)){const a=n[1];e<a&&(r=2,s=a);for(let l=r-2;;){if(s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(r===l)break;if(i=s,s=n[--r-1],e>=s)break t}o=r,r=0;break n}break e}for(;r<o;){const a=r+o>>>1;e<n[a]?o=a:r=a+1}if(i=n[r],s=n[r-1],s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return r=n.length,this._cachedIndex=r,this.copySampleValue_(r-1)}this._cachedIndex=r,this.intervalChanged_(r,s,i)}return this.interpolate_(r,s,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const n=this.resultBuffer,r=this.sampleValues,i=this.valueSize,s=e*i;for(let o=0;o!==i;++o)n[o]=r[s+o];return n}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class G6 extends av{constructor(e,n,r,i){super(e,n,r,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:sh,endingEnd:sh}}intervalChanged_(e,n,r){const i=this.parameterPositions;let s=e-2,o=e+1,a=i[s],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case oh:s=e,a=2*n-r;break;case Cy:s=i.length-2,a=n+i[s]-i[s+1];break;default:s=e,a=r}if(l===void 0)switch(this.getSettings_().endingEnd){case oh:o=e,l=2*r-n;break;case Cy:o=1,l=r+i[1]-i[0];break;default:o=e-1,l=n}const c=(r-n)*.5,d=this.valueSize;this._weightPrev=c/(n-a),this._weightNext=c/(l-r),this._offsetPrev=s*d,this._offsetNext=o*d}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,d=this._offsetPrev,f=this._offsetNext,m=this._weightPrev,y=this._weightNext,x=(r-n)/(i-n),S=x*x,w=S*x,_=-m*w+2*m*S-m*x,E=(1+m)*w+(-1.5-2*m)*S+(-.5+m)*x+1,T=(-1-y)*w+(1.5+y)*S+.5*x,C=y*w-y*S;for(let O=0;O!==a;++O)s[O]=_*o[d+O]+E*o[c+O]+T*o[l+O]+C*o[f+O];return s}}class WR extends av{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,d=(r-n)/(i-n),f=1-d;for(let m=0;m!==a;++m)s[m]=o[c+m]*f+o[l+m]*d;return s}}class W6 extends av{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class qa{constructor(e,n,r,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(n===void 0||n.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=lh(n,this.TimeBufferType),this.values=lh(r,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const n=e.constructor;let r;if(n.toJSON!==this.toJSON)r=n.toJSON(e);else{r={name:e.name,times:lh(e.times,Array),values:lh(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(r.interpolation=i)}return r.type=e.ValueTypeName,r}InterpolantFactoryMethodDiscrete(e){return new W6(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new WR(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new G6(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let n;switch(e){case Lg:n=this.InterpolantFactoryMethodDiscrete;break;case Dg:n=this.InterpolantFactoryMethodLinear;break;case $_:n=this.InterpolantFactoryMethodSmooth;break}if(n===void 0){const r="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(r);return console.warn("THREE.KeyframeTrack:",r),this}return this.createInterpolant=n,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Lg;case this.InterpolantFactoryMethodLinear:return Dg;case this.InterpolantFactoryMethodSmooth:return $_}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const n=this.times;for(let r=0,i=n.length;r!==i;++r)n[r]+=e}return this}scale(e){if(e!==1){const n=this.times;for(let r=0,i=n.length;r!==i;++r)n[r]*=e}return this}trim(e,n){const r=this.times,i=r.length;let s=0,o=i-1;for(;s!==i&&r[s]<e;)++s;for(;o!==-1&&r[o]>n;)--o;if(++o,s!==0||o!==i){s>=o&&(o=Math.max(o,1),s=o-1);const a=this.getValueSize();this.times=r.slice(s,o),this.values=this.values.slice(s*a,o*a)}return this}validate(){let e=!0;const n=this.getValueSize();n-Math.floor(n)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const r=this.times,i=this.values,s=r.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==s;a++){const l=r[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&H6(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),n=this.values.slice(),r=this.getValueSize(),i=this.getInterpolation()===$_,s=e.length-1;let o=1;for(let a=1;a<s;++a){let l=!1;const c=e[a],d=e[a+1];if(c!==d&&(a!==1||c!==e[0]))if(i)l=!0;else{const f=a*r,m=f-r,y=f+r;for(let x=0;x!==r;++x){const S=n[f+x];if(S!==n[m+x]||S!==n[y+x]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const f=a*r,m=o*r;for(let y=0;y!==r;++y)n[m+y]=n[f+y]}++o}}if(s>0){e[o]=e[s];for(let a=s*r,l=o*r,c=0;c!==r;++c)n[l+c]=n[a+c];++o}return o!==e.length?(this.times=e.slice(0,o),this.values=n.slice(0,o*r)):(this.times=e,this.values=n),this}clone(){const e=this.times.slice(),n=this.values.slice(),r=this.constructor,i=new r(this.name,e,n);return i.createInterpolant=this.createInterpolant,i}}qa.prototype.TimeBufferType=Float32Array;qa.prototype.ValueBufferType=Float32Array;qa.prototype.DefaultInterpolation=Dg;class np extends qa{constructor(e,n,r){super(e,n,r)}}np.prototype.ValueTypeName="bool";np.prototype.ValueBufferType=Array;np.prototype.DefaultInterpolation=Lg;np.prototype.InterpolantFactoryMethodLinear=void 0;np.prototype.InterpolantFactoryMethodSmooth=void 0;class $R extends qa{}$R.prototype.ValueTypeName="color";class Hh extends qa{}Hh.prototype.ValueTypeName="number";class $6 extends av{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(r-n)/(i-n);let c=e*a;for(let d=c+a;c!==d;c+=4)Kt.slerpFlat(s,0,o,c-a,o,c,l);return s}}class Vh extends qa{InterpolantFactoryMethodLinear(e){return new $6(this.times,this.values,this.getValueSize(),e)}}Vh.prototype.ValueTypeName="quaternion";Vh.prototype.InterpolantFactoryMethodSmooth=void 0;class rp extends qa{constructor(e,n,r){super(e,n,r)}}rp.prototype.ValueTypeName="string";rp.prototype.ValueBufferType=Array;rp.prototype.DefaultInterpolation=Lg;rp.prototype.InterpolantFactoryMethodLinear=void 0;rp.prototype.InterpolantFactoryMethodSmooth=void 0;class Gh extends qa{}Gh.prototype.ValueTypeName="vector";class Fg{constructor(e="",n=-1,r=[],i=ZS){this.name=e,this.tracks=r,this.duration=n,this.blendMode=i,this.uuid=So(),this.duration<0&&this.resetDuration()}static parse(e){const n=[],r=e.tracks,i=1/(e.fps||1);for(let o=0,a=r.length;o!==a;++o)n.push(Zye(r[o]).scale(i));const s=new this(e.name,e.duration,n,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const n=[],r=e.tracks,i={name:e.name,duration:e.duration,tracks:n,uuid:e.uuid,blendMode:e.blendMode};for(let s=0,o=r.length;s!==o;++s)n.push(qa.toJSON(r[s]));return i}static CreateFromMorphTargetSequence(e,n,r,i){const s=n.length,o=[];for(let a=0;a<s;a++){let l=[],c=[];l.push((a+s-1)%s,a,(a+1)%s),c.push(0,1,0);const d=V6(l);l=tP(l,1,d),c=tP(c,1,d),!i&&l[0]===0&&(l.push(s),c.push(c[0])),o.push(new Hh(".morphTargetInfluences["+n[a].name+"]",l,c).scale(1/r))}return new this(e,-1,o)}static findByName(e,n){let r=e;if(!Array.isArray(e)){const i=e;r=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<r.length;i++)if(r[i].name===n)return r[i];return null}static CreateClipsFromMorphTargetSequences(e,n,r){const i={},s=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],d=c.name.match(s);if(d&&d.length>1){const f=d[1];let m=i[f];m||(i[f]=m=[]),m.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],n,r));return o}static parseAnimation(e,n){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const r=function(f,m,y,x,S){if(y.length!==0){const w=[],_=[];GR(y,w,_,x),w.length!==0&&S.push(new f(m,w,_))}},i=[],s=e.name||"default",o=e.fps||30,a=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let f=0;f<c.length;f++){const m=c[f].keys;if(!(!m||m.length===0))if(m[0].morphTargets){const y={};let x;for(x=0;x<m.length;x++)if(m[x].morphTargets)for(let S=0;S<m[x].morphTargets.length;S++)y[m[x].morphTargets[S]]=-1;for(const S in y){const w=[],_=[];for(let E=0;E!==m[x].morphTargets.length;++E){const T=m[x];w.push(T.time),_.push(T.morphTarget===S?1:0)}i.push(new Hh(".morphTargetInfluence["+S+"]",w,_))}l=y.length*o}else{const y=".bones["+n[f].name+"]";r(Gh,y+".position",m,"pos",i),r(Vh,y+".quaternion",m,"rot",i),r(Gh,y+".scale",m,"scl",i)}}return i.length===0?null:new this(s,l,i,a)}resetDuration(){const e=this.tracks;let n=0;for(let r=0,i=e.length;r!==i;++r){const s=this.tracks[r];n=Math.max(n,s.times[s.times.length-1])}return this.duration=n,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let n=0;n<this.tracks.length;n++)e=e&&this.tracks[n].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let n=0;n<this.tracks.length;n++)e.push(this.tracks[n].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Yye(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Hh;case"vector":case"vector2":case"vector3":case"vector4":return Gh;case"color":return $R;case"quaternion":return Vh;case"bool":case"boolean":return np;case"string":return rp}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}function Zye(t){if(t.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Yye(t.type);if(t.times===void 0){const n=[],r=[];GR(t.keys,n,r,"value"),t.times=n,t.values=r}return e.parse!==void 0?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const Hc={enabled:!1,files:{},add:function(t,e){this.enabled!==!1&&(this.files[t]=e)},get:function(t){if(this.enabled!==!1)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class XR{constructor(e,n,r){const i=this;let s=!1,o=0,a=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=n,this.onError=r,this.itemStart=function(d){a++,s===!1&&i.onStart!==void 0&&i.onStart(d,o,a),s=!0},this.itemEnd=function(d){o++,i.onProgress!==void 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this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}Rs.DEFAULT_MATERIAL_NAME="__DEFAULT";const Pc={};class Qye extends Error{constructor(e,n){super(e),this.response=n}}class Ga extends Rs{constructor(e){super(e)}load(e,n,r,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=Hc.get(e);if(s!==void 0)return this.manager.itemStart(e),setTimeout(()=>{n&&n(s),this.manager.itemEnd(e)},0),s;if(Pc[e]!==void 0){Pc[e].push({onLoad:n,onProgress:r,onError:i});return}Pc[e]=[],Pc[e].push({onLoad:n,onProgress:r,onError:i});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,l=this.responseType;fetch(o).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const 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f=0,m=d.length;f<m;f++){const y=d[f];y.onLoad&&y.onLoad(c)}}).catch(c=>{const d=Pc[e];if(d===void 0)throw this.manager.itemError(e),c;delete Pc[e];for(let f=0,m=d.length;f<m;f++){const y=d[f];y.onError&&y.onError(c)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class Jye extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Ga(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{n(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n=[];for(let r=0;r<e.length;r++){const i=Fg.parse(e[r]);n.push(i)}return n}}class exe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=[],a=new oM,l=new Ga(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(s.withCredentials);let c=0;function d(f){l.load(e[f],function(m){const y=s.parse(m,!0);o[f]={width:y.width,height:y.height,format:y.format,mipmaps:y.mipmaps},c+=1,c===6&&(y.mipmapCount===1&&(a.minFilter=Cr),a.image=o,a.format=y.format,a.needsUpdate=!0,n&&n(a))},r,i)}if(Array.isArray(e))for(let f=0,m=e.length;f<m;++f)d(f);else l.load(e,function(f){const m=s.parse(f,!0);if(m.isCubemap){const y=m.mipmaps.length/m.mipmapCount;for(let x=0;x<y;x++){o[x]={mipmaps:[]};for(let S=0;S<m.mipmapCount;S++)o[x].mipmaps.push(m.mipmaps[x*m.mipmapCount+S]),o[x].format=m.format,o[x].width=m.width,o[x].height=m.height}a.image=o}else a.image.width=m.width,a.image.height=m.height,a.mipmaps=m.mipmaps;m.mipmapCount===1&&(a.minFilter=Cr),a.format=m.format,a.needsUpdate=!0,n&&n(a)},r,i);return a}}class zg extends Rs{constructor(e){super(e)}load(e,n,r,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Hc.get(e);if(o!==void 0)return s.manager.itemStart(e),setTimeout(function(){n&&n(o),s.manager.itemEnd(e)},0),o;const a=Oy("img");function l(){d(),Hc.add(e,this),n&&n(this),s.manager.itemEnd(e)}function c(f){d(),i&&i(f),s.manager.itemError(e),s.manager.itemEnd(e)}function d(){a.removeEventListener("load",l,!1),a.removeEventListener("error",c,!1)}return a.addEventListener("load",l,!1),a.addEventListener("error",c,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(a.crossOrigin=this.crossOrigin),s.manager.itemStart(e),a.src=e,a}}class txe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=new fx;s.colorSpace=Ui;const o=new zg(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let a=0;function l(c){o.load(e[c],function(d){s.images[c]=d,a++,a===6&&(s.needsUpdate=!0,n&&n(s))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return s}}class nxe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Rl,a=new Ga(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(s.withCredentials),a.load(e,function(l){let c;try{c=s.parse(l)}catch(d){if(i!==void 0)i(d);else{console.error(d);return}}c.image!==void 0?o.image=c.image:c.data!==void 0&&(o.image.width=c.width,o.image.height=c.height,o.image.data=c.data),o.wrapS=c.wrapS!==void 0?c.wrapS:_o,o.wrapT=c.wrapT!==void 0?c.wrapT:_o,o.magFilter=c.magFilter!==void 0?c.magFilter:Cr,o.minFilter=c.minFilter!==void 0?c.minFilter:Cr,o.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.colorSpace!==void 0&&(o.colorSpace=c.colorSpace),c.flipY!==void 0&&(o.flipY=c.flipY),c.format!==void 0&&(o.format=c.format),c.type!==void 0&&(o.type=c.type),c.mipmaps!==void 0&&(o.mipmaps=c.mipmaps,o.minFilter=qo),c.mipmapCount===1&&(o.minFilter=Cr),c.generateMipmaps!==void 0&&(o.generateMipmaps=c.generateMipmaps),o.needsUpdate=!0,n&&n(o,c)},r,i),o}}class q6 extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=new dr,o=new zg(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(a){s.image=a,s.needsUpdate=!0,n!==void 0&&n(s)},r,i),s}}class Od extends mn{constructor(e,n=1){super(),this.isLight=!0,this.type="Light",this.color=new lt(e),this.intensity=n}dispose(){}copy(e,n){return super.copy(e,n),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const n=super.toJSON(e);return n.object.color=this.color.getHex(),n.object.intensity=this.intensity,this.groundColor!==void 0&&(n.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(n.object.distance=this.distance),this.angle!==void 0&&(n.object.angle=this.angle),this.decay!==void 0&&(n.object.decay=this.decay),this.penumbra!==void 0&&(n.object.penumbra=this.penumbra),this.shadow!==void 0&&(n.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(n.object.target=this.target.uuid),n}}class K6 extends Od{constructor(e,n,r){super(e,r),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(mn.DEFAULT_UP),this.updateMatrix(),this.groundColor=new lt(n)}copy(e,n){return super.copy(e,n),this.groundColor.copy(e.groundColor),this}}const OA=new Pt,JD=new X,ej=new X;class qR{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Ge(512,512),this.map=null,this.mapPass=null,this.matrix=new Pt,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new hx,this._frameExtents=new Ge(1,1),this._viewportCount=1,this._viewports=[new Ln(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const n=this.camera,r=this.matrix;JD.setFromMatrixPosition(e.matrixWorld),n.position.copy(JD),ej.setFromMatrixPosition(e.target.matrixWorld),n.lookAt(ej),n.updateMatrixWorld(),OA.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(OA),r.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),r.multiply(OA)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class rxe extends qR{constructor(){super(new Tr(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const n=this.camera,r=jg*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=e.distance||n.far;(r!==n.fov||i!==n.aspect||s!==n.far)&&(n.fov=r,n.aspect=i,n.far=s,n.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class KR extends Od{constructor(e,n,r=0,i=Math.PI/3,s=0,o=2){super(e,n),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(mn.DEFAULT_UP),this.updateMatrix(),this.target=new mn,this.distance=r,this.angle=i,this.penumbra=s,this.decay=o,this.map=null,this.shadow=new rxe}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,n){return super.copy(e,n),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const tj=new Pt,P0=new X,LA=new X;class ixe extends qR{constructor(){super(new Tr(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Ge(4,2),this._viewportCount=6,this._viewports=[new Ln(2,1,1,1),new Ln(0,1,1,1),new Ln(3,1,1,1),new Ln(1,1,1,1),new Ln(3,0,1,1),new Ln(1,0,1,1)],this._cubeDirections=[new X(1,0,0),new X(-1,0,0),new X(0,0,1),new X(0,0,-1),new X(0,1,0),new X(0,-1,0)],this._cubeUps=[new X(0,1,0),new X(0,1,0),new X(0,1,0),new X(0,1,0),new X(0,0,1),new X(0,0,-1)]}updateMatrices(e,n=0){const r=this.camera,i=this.matrix,s=e.distance||r.far;s!==r.far&&(r.far=s,r.updateProjectionMatrix()),P0.setFromMatrixPosition(e.matrixWorld),r.position.copy(P0),LA.copy(r.position),LA.add(this._cubeDirections[n]),r.up.copy(this._cubeUps[n]),r.lookAt(LA),r.updateMatrixWorld(),i.makeTranslation(-P0.x,-P0.y,-P0.z),tj.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),this._frustum.setFromProjectionMatrix(tj)}}class YR extends Od{constructor(e,n,r=0,i=2){super(e,n),this.isPointLight=!0,this.type="PointLight",this.distance=r,this.decay=i,this.shadow=new ixe}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,n){return super.copy(e,n),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class sxe extends qR{constructor(){super(new Xc(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class ZR extends Od{constructor(e,n){super(e,n),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(mn.DEFAULT_UP),this.updateMatrix(),this.target=new mn,this.shadow=new sxe}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Y6 extends Od{constructor(e,n){super(e,n),this.isAmbientLight=!0,this.type="AmbientLight"}}class Z6 extends Od{constructor(e,n,r=10,i=10){super(e,n),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=r,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const n=super.toJSON(e);return n.object.width=this.width,n.object.height=this.height,n}}class Q6{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new X)}set(e){for(let n=0;n<9;n++)this.coefficients[n].copy(e[n]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,n){const r=e.x,i=e.y,s=e.z,o=this.coefficients;return n.copy(o[0]).multiplyScalar(.282095),n.addScaledVector(o[1],.488603*i),n.addScaledVector(o[2],.488603*s),n.addScaledVector(o[3],.488603*r),n.addScaledVector(o[4],1.092548*(r*i)),n.addScaledVector(o[5],1.092548*(i*s)),n.addScaledVector(o[6],.315392*(3*s*s-1)),n.addScaledVector(o[7],1.092548*(r*s)),n.addScaledVector(o[8],.546274*(r*r-i*i)),n}getIrradianceAt(e,n){const r=e.x,i=e.y,s=e.z,o=this.coefficients;return n.copy(o[0]).multiplyScalar(.886227),n.addScaledVector(o[1],2*.511664*i),n.addScaledVector(o[2],2*.511664*s),n.addScaledVector(o[3],2*.511664*r),n.addScaledVector(o[4],2*.429043*r*i),n.addScaledVector(o[5],2*.429043*i*s),n.addScaledVector(o[6],.743125*s*s-.247708),n.addScaledVector(o[7],2*.429043*r*s),n.addScaledVector(o[8],.429043*(r*r-i*i)),n}add(e){for(let n=0;n<9;n++)this.coefficients[n].add(e.coefficients[n]);return this}addScaledSH(e,n){for(let r=0;r<9;r++)this.coefficients[r].addScaledVector(e.coefficients[r],n);return this}scale(e){for(let n=0;n<9;n++)this.coefficients[n].multiplyScalar(e);return this}lerp(e,n){for(let r=0;r<9;r++)this.coefficients[r].lerp(e.coefficients[r],n);return this}equals(e){for(let n=0;n<9;n++)if(!this.coefficients[n].equals(e.coefficients[n]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,n=0){const r=this.coefficients;for(let i=0;i<9;i++)r[i].fromArray(e,n+i*3);return this}toArray(e=[],n=0){const r=this.coefficients;for(let i=0;i<9;i++)r[i].toArray(e,n+i*3);return e}static getBasisAt(e,n){const r=e.x,i=e.y,s=e.z;n[0]=.282095,n[1]=.488603*i,n[2]=.488603*s,n[3]=.488603*r,n[4]=1.092548*r*i,n[5]=1.092548*i*s,n[6]=.315392*(3*s*s-1),n[7]=1.092548*r*s,n[8]=.546274*(r*r-i*i)}}class J6 extends Od{constructor(e=new Q6,n=1){super(void 0,n),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const n=super.toJSON(e);return n.object.sh=this.sh.toArray(),n}}class _M extends Rs{constructor(e){super(e),this.textures={}}load(e,n,r,i){const s=this,o=new Ga(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{n(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n=this.textures;function r(s){return n[s]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",s),n[s]}const i=this.createMaterialFromType(e.type);if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new lt().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(i.dispersion=e.dispersion),e.iridescence!==void 0&&(i.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(i.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(i.anisotropy=e.anisotropy),e.anisotropyRotation!==void 0&&(i.anisotropyRotation=e.anisotropyRotation),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.alphaHash!==void 0&&(i.alphaHash=e.alphaHash),e.depthFunc!==void 0&&(i.depthFunc=e.depthFunc),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.blendSrc!==void 0&&(i.blendSrc=e.blendSrc),e.blendDst!==void 0&&(i.blendDst=e.blendDst),e.blendEquation!==void 0&&(i.blendEquation=e.blendEquation),e.blendSrcAlpha!==void 0&&(i.blendSrcAlpha=e.blendSrcAlpha),e.blendDstAlpha!==void 0&&(i.blendDstAlpha=e.blendDstAlpha),e.blendEquationAlpha!==void 0&&(i.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&i.blendColor!==void 0&&i.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(i.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==void 0&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.forceSinglePass!==void 0&&(i.forceSinglePass=e.forceSinglePass),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const s in e.uniforms){const o=e.uniforms[s];switch(i.uniforms[s]={},o.type){case"t":i.uniforms[s].value=r(o.value);break;case"c":i.uniforms[s].value=new lt().setHex(o.value);break;case"v2":i.uniforms[s].value=new Ge().fromArray(o.value);break;case"v3":i.uniforms[s].value=new X().fromArray(o.value);break;case"v4":i.uniforms[s].value=new Ln().fromArray(o.value);break;case"m3":i.uniforms[s].value=new qt().fromArray(o.value);break;case"m4":i.uniforms[s].value=new Pt().fromArray(o.value);break;default:i.uniforms[s].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(i.glslVersion=e.glslVersion),e.extensions!==void 0)for(const s in e.extensions)i.extensions[s]=e.extensions[s];if(e.lights!==void 0&&(i.lights=e.lights),e.clipping!==void 0&&(i.clipping=e.clipping),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=r(e.map)),e.matcap!==void 0&&(i.matcap=r(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=r(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=r(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=r(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let s=e.normalScale;Array.isArray(s)===!1&&(s=[s,s]),i.normalScale=new Ge().fromArray(s)}return e.displacementMap!==void 0&&(i.displacementMap=r(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=r(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=r(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=r(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=r(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=r(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=r(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=r(e.envMap)),e.envMapRotation!==void 0&&i.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=r(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=r(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=r(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=r(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=r(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=r(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new Ge().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(i.iridescenceMap=r(e.iridescenceMap)),e.iridescenceThicknessMap!==void 0&&(i.iridescenceThicknessMap=r(e.iridescenceThicknessMap)),e.transmissionMap!==void 0&&(i.transmissionMap=r(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=r(e.thicknessMap)),e.anisotropyMap!==void 0&&(i.anisotropyMap=r(e.anisotropyMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=r(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=r(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return _M.createMaterialFromType(e)}static createMaterialFromType(e){const n={ShadowMaterial:O6,SpriteMaterial:OR,RawShaderMaterial:L6,ShaderMaterial:Qo,PointsMaterial:sM,MeshPhysicalMaterial:na,MeshStandardMaterial:vx,MeshPhongMaterial:D6,MeshToonMaterial:j6,MeshNormalMaterial:U6,MeshLambertMaterial:F6,MeshDepthMaterial:NR,MeshDistanceMaterial:IR,MeshBasicMaterial:As,MeshMatcapMaterial:z6,LineDashedMaterial:B6,LineBasicMaterial:$r,Material:Gr};return new n[e]}}class Md{static decodeText(e){if(console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."),typeof TextDecoder<"u")return new TextDecoder().decode(e);let n="";for(let r=0,i=e.length;r<i;r++)n+=String.fromCharCode(e[r]);try{return decodeURIComponent(escape(n))}catch{return n}}static extractUrlBase(e){const n=e.lastIndexOf("/");return n===-1?"./":e.slice(0,n+1)}static resolveURL(e,n){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(n)&&/^\//.test(e)&&(n=n.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:n+e)}}class eG extends Qt{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class tG extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Ga(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{n(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n={},r={};function i(y,x){if(n[x]!==void 0)return n[x];const w=y.interleavedBuffers[x],_=s(y,w.buffer),E=Xm(w.type,_),T=new tp(E,w.stride);return T.uuid=w.uuid,n[x]=T,T}function s(y,x){if(r[x]!==void 0)return r[x];const w=y.arrayBuffers[x],_=new Uint32Array(w).buffer;return r[x]=_,_}const o=e.isInstancedBufferGeometry?new eG:new Qt,a=e.data.index;if(a!==void 0){const y=Xm(a.type,a.array);o.setIndex(new Jt(y,1))}const l=e.data.attributes;for(const y in l){const x=l[y];let S;if(x.isInterleavedBufferAttribute){const w=i(e.data,x.data);S=new Fl(w,x.itemSize,x.offset,x.normalized)}else{const w=Xm(x.type,x.array),_=x.isInstancedBufferAttribute?zh:Jt;S=new _(w,x.itemSize,x.normalized)}x.name!==void 0&&(S.name=x.name),x.usage!==void 0&&S.setUsage(x.usage),o.setAttribute(y,S)}const c=e.data.morphAttributes;if(c)for(const y in c){const x=c[y],S=[];for(let w=0,_=x.length;w<_;w++){const E=x[w];let T;if(E.isInterleavedBufferAttribute){const C=i(e.data,E.data);T=new Fl(C,E.itemSize,E.offset,E.normalized)}else{const C=Xm(E.type,E.array);T=new Jt(C,E.itemSize,E.normalized)}E.name!==void 0&&(T.name=E.name),S.push(T)}o.morphAttributes[y]=S}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const f=e.data.groups||e.data.drawcalls||e.data.offsets;if(f!==void 0)for(let y=0,x=f.length;y!==x;++y){const S=f[y];o.addGroup(S.start,S.count,S.materialIndex)}const m=e.data.boundingSphere;if(m!==void 0){const y=new X;m.center!==void 0&&y.fromArray(m.center),o.boundingSphere=new Bi(y,m.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class oxe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=this.path===""?Md.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Ga(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(f){i!==void 0&&i(f),console.error("THREE:ObjectLoader: Can't parse "+e+".",f.message);return}const d=c.metadata;if(d===void 0||d.type===void 0||d.type.toLowerCase()==="geometry"){i!==void 0&&i(new Error("THREE.ObjectLoader: Can't load "+e)),console.error("THREE.ObjectLoader: Can't load "+e);return}s.parse(c,n)},r,i)}async loadAsync(e,n){const r=this,i=this.path===""?Md.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const s=new Ga(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials);const o=await s.loadAsync(e,n),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return await r.parseAsync(a)}parse(e,n){const r=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),s=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){n!==void 0&&n(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,s,l,a,r),d=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,d),this.bindLightTargets(c),n!==void 0){let f=!1;for(const m in o)if(o[m].data instanceof HTMLImageElement){f=!0;break}f===!1&&n(c)}return c}async parseAsync(e){const n=this.parseAnimations(e.animations),r=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,r),s=await this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,s),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,n),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),this.bindLightTargets(l),l}parseShapes(e){const n={};if(e!==void 0)for(let r=0,i=e.length;r<i;r++){const s=new Th().fromJSON(e[r]);n[s.uuid]=s}return n}parseSkeletons(e,n){const r={},i={};if(n.traverse(function(s){s.isBone&&(i[s.uuid]=s)}),e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=new Id().fromJSON(e[s],i);r[a.uuid]=a}return r}parseGeometries(e,n){const r={};if(e!==void 0){const i=new tG;for(let s=0,o=e.length;s<o;s++){let a;const l=e[s];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;default:l.type in QD?a=QD[l.type].fromJSON(l,n):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),l.userData!==void 0&&(a.userData=l.userData),r[l.uuid]=a}}return r}parseMaterials(e,n){const r={},i={};if(e!==void 0){const s=new _M;s.setTextures(n);for(let o=0,a=e.length;o<a;o++){const l=e[o];r[l.uuid]===void 0&&(r[l.uuid]=s.parse(l)),i[l.uuid]=r[l.uuid]}}return i}parseAnimations(e){const n={};if(e!==void 0)for(let r=0;r<e.length;r++){const i=e[r],s=Fg.parse(i);n[s.uuid]=s}return n}parseImages(e,n){const r=this,i={};let s;function o(l){return r.manager.itemStart(l),s.load(l,function(){r.manager.itemEnd(l)},void 0,function(){r.manager.itemError(l),r.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,d=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:r.resourcePath+c;return o(d)}else return l.data?{data:Xm(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new XR(n);s=new zg(l),s.setCrossOrigin(this.crossOrigin);for(let c=0,d=e.length;c<d;c++){const f=e[c],m=f.url;if(Array.isArray(m)){const y=[];for(let x=0,S=m.length;x<S;x++){const w=m[x],_=a(w);_!==null&&(_ instanceof HTMLImageElement?y.push(_):y.push(new Rl(_.data,_.width,_.height)))}i[f.uuid]=new ah(y)}else{const y=a(f.url);i[f.uuid]=new ah(y)}}}return i}async parseImagesAsync(e){const n=this,r={};let i;async function s(o){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:n.resourcePath+a;return await i.loadAsync(l)}else return o.data?{data:Xm(o.type,o.data),width:o.width,height:o.height}:null}if(e!==void 0&&e.length>0){i=new zg(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){const d=[];for(let f=0,m=c.length;f<m;f++){const y=c[f],x=await s(y);x!==null&&(x instanceof HTMLImageElement?d.push(x):d.push(new Rl(x.data,x.width,x.height)))}r[l.uuid]=new ah(d)}else{const d=await s(l.url);r[l.uuid]=new ah(d)}}}return r}parseTextures(e,n){function r(s,o){return typeof s=="number"?s:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",s),o[s])}const i={};if(e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=e[s];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),n[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);const l=n[a.image],c=l.data;let d;Array.isArray(c)?(d=new fx,c.length===6&&(d.needsUpdate=!0)):(c&&c.data?d=new Rl:d=new dr,c&&(d.needsUpdate=!0)),d.source=l,d.uuid=a.uuid,a.name!==void 0&&(d.name=a.name),a.mapping!==void 0&&(d.mapping=r(a.mapping,axe)),a.channel!==void 0&&(d.channel=a.channel),a.offset!==void 0&&d.offset.fromArray(a.offset),a.repeat!==void 0&&d.repeat.fromArray(a.repeat),a.center!==void 0&&d.center.fromArray(a.center),a.rotation!==void 0&&(d.rotation=a.rotation),a.wrap!==void 0&&(d.wrapS=r(a.wrap[0],nj),d.wrapT=r(a.wrap[1],nj)),a.format!==void 0&&(d.format=a.format),a.internalFormat!==void 0&&(d.internalFormat=a.internalFormat),a.type!==void 0&&(d.type=a.type),a.colorSpace!==void 0&&(d.colorSpace=a.colorSpace),a.minFilter!==void 0&&(d.minFilter=r(a.minFilter,rj)),a.magFilter!==void 0&&(d.magFilter=r(a.magFilter,rj)),a.anisotropy!==void 0&&(d.anisotropy=a.anisotropy),a.flipY!==void 0&&(d.flipY=a.flipY),a.generateMipmaps!==void 0&&(d.generateMipmaps=a.generateMipmaps),a.premultiplyAlpha!==void 0&&(d.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(d.unpackAlignment=a.unpackAlignment),a.compareFunction!==void 0&&(d.compareFunction=a.compareFunction),a.userData!==void 0&&(d.userData=a.userData),i[a.uuid]=d}return i}parseObject(e,n,r,i,s){let o;function a(m){return n[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",m),n[m]}function l(m){if(m!==void 0){if(Array.isArray(m)){const y=[];for(let x=0,S=m.length;x<S;x++){const w=m[x];r[w]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",w),y.push(r[w])}return y}return r[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",m),r[m]}}function c(m){return i[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",m),i[m]}let d,f;switch(e.type){case"Scene":o=new kR,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new lt(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new nM(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new tM(e.fog.color,e.fog.density)),e.fog.name!==""&&(o.fog.name=e.fog.name)),e.backgroundBlurriness!==void 0&&(o.backgroundBlurriness=e.backgroundBlurriness),e.backgroundIntensity!==void 0&&(o.backgroundIntensity=e.backgroundIntensity),e.backgroundRotation!==void 0&&o.backgroundRotation.fromArray(e.backgroundRotation),e.environmentIntensity!==void 0&&(o.environmentIntensity=e.environmentIntensity),e.environmentRotation!==void 0&&o.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":o=new Tr(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Xc(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Y6(e.color,e.intensity);break;case"DirectionalLight":o=new ZR(e.color,e.intensity),o.target=e.target||"";break;case"PointLight":o=new YR(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Z6(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new KR(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay),o.target=e.target||"";break;case"HemisphereLight":o=new K6(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new J6().fromJSON(e);break;case"SkinnedMesh":d=a(e.geometry),f=l(e.material),o=new rM(d,f),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":d=a(e.geometry),f=l(e.material),o=new yr(d,f);break;case"InstancedMesh":d=a(e.geometry),f=l(e.material);const m=e.count,y=e.instanceMatrix,x=e.instanceColor;o=new LR(d,f,m),o.instanceMatrix=new zh(new Float32Array(y.array),16),x!==void 0&&(o.instanceColor=new zh(new Float32Array(x.array),x.itemSize));break;case"BatchedMesh":d=a(e.geometry),f=l(e.material),o=new S6(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,f),o.geometry=d,o.perObjectFrustumCulled=e.perObjectFrustumCulled,o.sortObjects=e.sortObjects,o._drawRanges=e.drawRanges,o._reservedRanges=e.reservedRanges,o._visibility=e.visibility,o._active=e.active,o._bounds=e.bounds.map(S=>{const w=new os;w.min.fromArray(S.boxMin),w.max.fromArray(S.boxMax);const _=new Bi;return _.radius=S.sphereRadius,_.center.fromArray(S.sphereCenter),{boxInitialized:S.boxInitialized,box:w,sphereInitialized:S.sphereInitialized,sphere:_}}),o._maxInstanceCount=e.maxInstanceCount,o._maxVertexCount=e.maxVertexCount,o._maxIndexCount=e.maxIndexCount,o._geometryInitialized=e.geometryInitialized,o._geometryCount=e.geometryCount,o._matricesTexture=c(e.matricesTexture.uuid),e.colorsTexture!==void 0&&(o._colorsTexture=c(e.colorsTexture.uuid));break;case"LOD":o=new w6;break;case"Line":o=new zl(a(e.geometry),l(e.material));break;case"LineLoop":o=new DR(a(e.geometry),l(e.material));break;case"LineSegments":o=new eo(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new jR(a(e.geometry),l(e.material));break;case"Sprite":o=new _6(l(e.material));break;case"Group":o=new Ts;break;case"Bone":o=new iM;break;default:o=new mn}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.up!==void 0&&o.up.fromArray(e.up),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(o.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const m=e.children;for(let y=0;y<m.length;y++)o.add(this.parseObject(m[y],n,r,i,s))}if(e.animations!==void 0){const m=e.animations;for(let y=0;y<m.length;y++){const x=m[y];o.animations.push(s[x])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const m=e.levels;for(let y=0;y<m.length;y++){const x=m[y],S=o.getObjectByProperty("uuid",x.object);S!==void 0&&o.addLevel(S,x.distance,x.hysteresis)}}return o}bindSkeletons(e,n){Object.keys(n).length!==0&&e.traverse(function(r){if(r.isSkinnedMesh===!0&&r.skeleton!==void 0){const i=n[r.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",r.skeleton):r.bind(i,r.bindMatrix)}})}bindLightTargets(e){e.traverse(function(n){if(n.isDirectionalLight||n.isSpotLight){const r=n.target,i=e.getObjectByProperty("uuid",r);i!==void 0?n.target=i:n.target=new mn}})}}const axe={UVMapping:VS,CubeReflectionMapping:Jc,CubeRefractionMapping:Cd,EquirectangularReflectionMapping:Ay,EquirectangularRefractionMapping:Ty,CubeUVReflectionMapping:nv},nj={RepeatWrapping:Pd,ClampToEdgeWrapping:_o,MirroredRepeatWrapping:kg},rj={NearestFilter:ri,NearestMipmapNearestFilter:GS,NearestMipmapLinearFilter:ih,LinearFilter:Cr,LinearMipmapNearestFilter:rg,LinearMipmapLinearFilter:qo};class nG extends Rs{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,n,r,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Hc.get(e);if(o!==void 0){if(s.manager.itemStart(e),o.then){o.then(c=>{n&&n(c),s.manager.itemEnd(e)}).catch(c=>{i&&i(c)});return}return setTimeout(function(){n&&n(o),s.manager.itemEnd(e)},0),o}const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader;const l=fetch(e,a).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){return Hc.add(e,c),n&&n(c),s.manager.itemEnd(e),c}).catch(function(c){i&&i(c),Hc.remove(e),s.manager.itemError(e),s.manager.itemEnd(e)});Hc.add(e,l),s.manager.itemStart(e)}}let S_;class QR{static getContext(){return S_===void 0&&(S_=new(window.AudioContext||window.webkitAudioContext)),S_}static setContext(e){S_=e}}class lxe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Ga(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(l){try{const c=l.slice(0);QR.getContext().decodeAudioData(c,function(f){n(f)}).catch(a)}catch(c){a(c)}},r,i);function a(l){i?i(l):console.error(l),s.manager.itemError(e)}}}const ij=new Pt,sj=new Pt,Of=new Pt;class cxe{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Tr,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Tr,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const n=this._cache;if(n.focus!==e.focus||n.fov!==e.fov||n.aspect!==e.aspect*this.aspect||n.near!==e.near||n.far!==e.far||n.zoom!==e.zoom||n.eyeSep!==this.eyeSep){n.focus=e.focus,n.fov=e.fov,n.aspect=e.aspect*this.aspect,n.near=e.near,n.far=e.far,n.zoom=e.zoom,n.eyeSep=this.eyeSep,Of.copy(e.projectionMatrix);const i=n.eyeSep/2,s=i*n.near/n.focus,o=n.near*Math.tan(Eh*n.fov*.5)/n.zoom;let a,l;sj.elements[12]=-i,ij.elements[12]=i,a=-o*n.aspect+s,l=o*n.aspect+s,Of.elements[0]=2*n.near/(l-a),Of.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Of),a=-o*n.aspect-s,l=o*n.aspect-s,Of.elements[0]=2*n.near/(l-a),Of.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Of)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(sj),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(ij)}}class JR{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=oj(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const n=oj();e=(n-this.oldTime)/1e3,this.oldTime=n,this.elapsedTime+=e}return e}}function oj(){return performance.now()}const Lf=new X,aj=new Kt,uxe=new X,Df=new X;class dxe extends mn{constructor(){super(),this.type="AudioListener",this.context=QR.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new JR}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const n=this.context.listener,r=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Lf,aj,uxe),Df.set(0,0,-1).applyQuaternion(aj),n.positionX){const i=this.context.currentTime+this.timeDelta;n.positionX.linearRampToValueAtTime(Lf.x,i),n.positionY.linearRampToValueAtTime(Lf.y,i),n.positionZ.linearRampToValueAtTime(Lf.z,i),n.forwardX.linearRampToValueAtTime(Df.x,i),n.forwardY.linearRampToValueAtTime(Df.y,i),n.forwardZ.linearRampToValueAtTime(Df.z,i),n.upX.linearRampToValueAtTime(r.x,i),n.upY.linearRampToValueAtTime(r.y,i),n.upZ.linearRampToValueAtTime(r.z,i)}else n.setPosition(Lf.x,Lf.y,Lf.z),n.setOrientation(Df.x,Df.y,Df.z,r.x,r.y,r.z)}}let rG=class extends mn{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const n=this.context.createBufferSource();return n.buffer=this.buffer,n.loop=this.loop,n.loopStart=this.loopStart,n.loopEnd=this.loopEnd,n.onended=this.onEnded.bind(this),n.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=n,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,n=this.filters.length;e<n;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this._connected!==!1){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,n=this.filters.length;e<n;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,this.isPlaying===!0&&this.source.detune!==void 0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}};const jf=new X,lj=new Kt,fxe=new X,Uf=new X;class hxe extends rG{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){super.connect(),this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,n,r){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=n,this.panner.coneOuterGain=r,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(jf,lj,fxe),Uf.set(0,0,1).applyQuaternion(lj);const n=this.panner;if(n.positionX){const r=this.context.currentTime+this.listener.timeDelta;n.positionX.linearRampToValueAtTime(jf.x,r),n.positionY.linearRampToValueAtTime(jf.y,r),n.positionZ.linearRampToValueAtTime(jf.z,r),n.orientationX.linearRampToValueAtTime(Uf.x,r),n.orientationY.linearRampToValueAtTime(Uf.y,r),n.orientationZ.linearRampToValueAtTime(Uf.z,r)}else n.setPosition(jf.x,jf.y,jf.z),n.setOrientation(Uf.x,Uf.y,Uf.z)}}class pxe{constructor(e,n=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=n,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const n=this.getFrequencyData();for(let r=0;r<n.length;r++)e+=n[r];return e/n.length}}class iG{constructor(e,n,r){this.binding=e,this.valueSize=r;let i,s,o;switch(n){case"quaternion":i=this._slerp,s=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(r*6),this._workIndex=5;break;case"string":case"bool":i=this._select,s=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(r*5);break;default:i=this._lerp,s=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(r*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=s,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,n){const r=this.buffer,i=this.valueSize,s=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)r[s+a]=r[a];o=n}else{o+=n;const a=n/o;this._mixBufferRegion(r,s,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const n=this.buffer,r=this.valueSize,i=r*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(n,i,0,e,r),this.cumulativeWeightAdditive+=e}apply(e){const n=this.valueSize,r=this.buffer,i=e*n+n,s=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){const l=n*this._origIndex;this._mixBufferRegion(r,i,l,1-s,n)}o>0&&this._mixBufferRegionAdditive(r,i,this._addIndex*n,1,n);for(let l=n,c=n+n;l!==c;++l)if(r[l]!==r[l+n]){a.setValue(r,i);break}}saveOriginalState(){const e=this.binding,n=this.buffer,r=this.valueSize,i=r*this._origIndex;e.getValue(n,i);for(let s=r,o=i;s!==o;++s)n[s]=n[i+s%r];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,n=e+this.valueSize;for(let r=e;r<n;r++)this.buffer[r]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,n=this._addIndex*this.valueSize;for(let r=0;r<this.valueSize;r++)this.buffer[n+r]=this.buffer[e+r]}_select(e,n,r,i,s){if(i>=.5)for(let o=0;o!==s;++o)e[n+o]=e[r+o]}_slerp(e,n,r,i){Kt.slerpFlat(e,n,e,n,e,r,i)}_slerpAdditive(e,n,r,i,s){const o=this._workIndex*s;Kt.multiplyQuaternionsFlat(e,o,e,n,e,r),Kt.slerpFlat(e,n,e,n,e,o,i)}_lerp(e,n,r,i,s){const o=1-i;for(let a=0;a!==s;++a){const l=n+a;e[l]=e[l]*o+e[r+a]*i}}_lerpAdditive(e,n,r,i,s){for(let o=0;o!==s;++o){const a=n+o;e[a]=e[a]+e[r+o]*i}}}const eN="\\[\\]\\.:\\/",mxe=new RegExp("["+eN+"]","g"),tN="[^"+eN+"]",gxe="[^"+eN.replace("\\.","")+"]",vxe=/((?:WC+[\/:])*)/.source.replace("WC",tN),yxe=/(WCOD+)?/.source.replace("WCOD",gxe),xxe=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tN),bxe=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tN),_xe=new RegExp("^"+vxe+yxe+xxe+bxe+"$"),wxe=["material","materials","bones","map"];class Sxe{constructor(e,n,r){const i=r||Nn.parseTrackName(n);this._targetGroup=e,this._bindings=e.subscribe_(n,i)}getValue(e,n){this.bind();const r=this._targetGroup.nCachedObjects_,i=this._bindings[r];i!==void 0&&i.getValue(e,n)}setValue(e,n){const r=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=r.length;i!==s;++i)r[i].setValue(e,n)}bind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].bind()}unbind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].unbind()}}class Nn{constructor(e,n,r){this.path=n,this.parsedPath=r||Nn.parseTrackName(n),this.node=Nn.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,n,r){return e&&e.isAnimationObjectGroup?new Nn.Composite(e,n,r):new Nn(e,n,r)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(mxe,"")}static parseTrackName(e){const n=_xe.exec(e);if(n===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const r={nodeName:n[2],objectName:n[3],objectIndex:n[4],propertyName:n[5],propertyIndex:n[6]},i=r.nodeName&&r.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=r.nodeName.substring(i+1);wxe.indexOf(s)!==-1&&(r.nodeName=r.nodeName.substring(0,i),r.objectName=s)}if(r.propertyName===null||r.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return r}static findNode(e,n){if(n===void 0||n===""||n==="."||n===-1||n===e.name||n===e.uuid)return e;if(e.skeleton){const r=e.skeleton.getBoneByName(n);if(r!==void 0)return r}if(e.children){const r=function(s){for(let o=0;o<s.length;o++){const a=s[o];if(a.name===n||a.uuid===n)return a;const l=r(a.children);if(l)return l}return null},i=r(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,n){e[n]=this.targetObject[this.propertyName]}_getValue_array(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)e[n++]=r[i]}_getValue_arrayElement(e,n){e[n]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,n){this.resolvedProperty.toArray(e,n)}_setValue_direct(e,n){this.targetObject[this.propertyName]=e[n]}_setValue_direct_setNeedsUpdate(e,n){this.targetObject[this.propertyName]=e[n],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,n){this.targetObject[this.propertyName]=e[n],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)r[i]=e[n++]}_setValue_array_setNeedsUpdate(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)r[i]=e[n++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)r[i]=e[n++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,n){this.resolvedProperty[this.propertyIndex]=e[n]}_setValue_arrayElement_setNeedsUpdate(e,n){this.resolvedProperty[this.propertyIndex]=e[n],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,n){this.resolvedProperty[this.propertyIndex]=e[n],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,n){this.resolvedProperty.fromArray(e,n)}_setValue_fromArray_setNeedsUpdate(e,n){this.resolvedProperty.fromArray(e,n),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,n){this.resolvedProperty.fromArray(e,n),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,n){this.bind(),this.getValue(e,n)}_setValue_unbound(e,n){this.bind(),this.setValue(e,n)}bind(){let e=this.node;const n=this.parsedPath,r=n.objectName,i=n.propertyName;let s=n.propertyIndex;if(e||(e=Nn.findNode(this.rootNode,n.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(r){let c=n.objectIndex;switch(r){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let d=0;d<e.length;d++)if(e[d].name===c){c=d;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[r]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[r]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=n.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=s}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Nn.Composite=Sxe;Nn.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};Nn.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};Nn.prototype.GetterByBindingType=[Nn.prototype._getValue_direct,Nn.prototype._getValue_array,Nn.prototype._getValue_arrayElement,Nn.prototype._getValue_toArray];Nn.prototype.SetterByBindingTypeAndVersioning=[[Nn.prototype._setValue_direct,Nn.prototype._setValue_direct_setNeedsUpdate,Nn.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Nn.prototype._setValue_array,Nn.prototype._setValue_array_setNeedsUpdate,Nn.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Nn.prototype._setValue_arrayElement,Nn.prototype._setValue_arrayElement_setNeedsUpdate,Nn.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Nn.prototype._setValue_fromArray,Nn.prototype._setValue_fromArray_setNeedsUpdate,Nn.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Mxe{constructor(){this.isAnimationObjectGroup=!0,this.uuid=So(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let r=0,i=arguments.length;r!==i;++r)e[arguments[r].uuid]=r;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const n=this;this.stats={objects:{get total(){return n._objects.length},get inUse(){return this.total-n.nCachedObjects_}},get bindingsPerObject(){return n._bindings.length}}}add(){const e=this._objects,n=this._indicesByUUID,r=this._paths,i=this._parsedPaths,s=this._bindings,o=s.length;let a,l=e.length,c=this.nCachedObjects_;for(let d=0,f=arguments.length;d!==f;++d){const m=arguments[d],y=m.uuid;let x=n[y];if(x===void 0){x=l++,n[y]=x,e.push(m);for(let S=0,w=o;S!==w;++S)s[S].push(new Nn(m,r[S],i[S]))}else if(x<c){a=e[x];const S=--c,w=e[S];n[w.uuid]=x,e[x]=w,n[y]=S,e[S]=m;for(let _=0,E=o;_!==E;++_){const T=s[_],C=T[S];let O=T[x];T[x]=C,O===void 0&&(O=new Nn(m,r[_],i[_])),T[S]=O}}else e[x]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,n=this._indicesByUUID,r=this._bindings,i=r.length;let s=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,d=n[c];if(d!==void 0&&d>=s){const f=s++,m=e[f];n[m.uuid]=d,e[d]=m,n[c]=f,e[f]=l;for(let y=0,x=i;y!==x;++y){const S=r[y],w=S[f],_=S[d];S[d]=w,S[f]=_}}}this.nCachedObjects_=s}uncache(){const e=this._objects,n=this._indicesByUUID,r=this._bindings,i=r.length;let s=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],d=c.uuid,f=n[d];if(f!==void 0)if(delete n[d],f<s){const m=--s,y=e[m],x=--o,S=e[x];n[y.uuid]=f,e[f]=y,n[S.uuid]=m,e[m]=S,e.pop();for(let w=0,_=i;w!==_;++w){const E=r[w],T=E[m],C=E[x];E[f]=T,E[m]=C,E.pop()}}else{const m=--o,y=e[m];m>0&&(n[y.uuid]=f),e[f]=y,e.pop();for(let x=0,S=i;x!==S;++x){const w=r[x];w[f]=w[m],w.pop()}}}this.nCachedObjects_=s}subscribe_(e,n){const r=this._bindingsIndicesByPath;let i=r[e];const s=this._bindings;if(i!==void 0)return s[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,d=this.nCachedObjects_,f=new Array(c);i=s.length,r[e]=i,o.push(e),a.push(n),s.push(f);for(let m=d,y=l.length;m!==y;++m){const x=l[m];f[m]=new Nn(x,e,n)}return f}unsubscribe_(e){const n=this._bindingsIndicesByPath,r=n[e];if(r!==void 0){const i=this._paths,s=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];n[c]=r,o[r]=l,o.pop(),s[r]=s[a],s.pop(),i[r]=i[a],i.pop()}}}class sG{constructor(e,n,r=null,i=n.blendMode){this._mixer=e,this._clip=n,this._localRoot=r,this.blendMode=i;const s=n.tracks,o=s.length,a=new Array(o),l={endingStart:sh,endingEnd:sh};for(let c=0;c!==o;++c){const d=s[c].createInterpolant(null);a[c]=d,d.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=GV,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,n){return this.loop=e,this.repetitions=n,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,n,r){if(e.fadeOut(n),this.fadeIn(n),r){const i=this._clip.duration,s=e._clip.duration,o=s/i,a=i/s;e.warp(1,o,n),this.warp(a,1,n)}return this}crossFadeTo(e,n,r){return e.crossFadeFrom(this,n,r)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,n,r){const i=this._mixer,s=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=s,l[1]=s+r,c[0]=e/o,c[1]=n/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,n,r,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*r;l<0||r===0?n=0:(this._startTime=null,n=r*l)}n*=this._updateTimeScale(e);const o=this._updateTime(n),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case _R:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(o),c[d].accumulateAdditive(a);break;case ZS:default:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(o),c[d].accumulate(i,a)}}}_updateWeight(e){let n=0;if(this.enabled){n=this.weight;const r=this._weightInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=n,n}_updateTimeScale(e){let n=0;if(!this.paused){n=this.timeScale;const r=this._timeScaleInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopWarping(),n===0?this.paused=!0:this.timeScale=n)}}return this._effectiveTimeScale=n,n}_updateTime(e){const n=this._clip.duration,r=this.loop;let i=this.time+e,s=this._loopCount;const o=r===WV;if(e===0)return s===-1?i:o&&(s&1)===1?n-i:i;if(r===VV){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=n)i=n;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=n||i<0){const a=Math.floor(i/n);i-=n*a,s+=Math.abs(a);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?n:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(s&1)===1)return n-i}return i}_setEndings(e,n,r){const i=this._interpolantSettings;r?(i.endingStart=oh,i.endingEnd=oh):(e?i.endingStart=this.zeroSlopeAtStart?oh:sh:i.endingStart=Cy,n?i.endingEnd=this.zeroSlopeAtEnd?oh:sh:i.endingEnd=Cy)}_scheduleFading(e,n,r){const i=this._mixer,s=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=s,l[0]=n,a[1]=s+e,l[1]=r,this}}const Exe=new Float32Array(1);class Axe extends Vl{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,n){const r=e._localRoot||this._root,i=e._clip.tracks,s=i.length,o=e._propertyBindings,a=e._interpolants,l=r.uuid,c=this._bindingsByRootAndName;let d=c[l];d===void 0&&(d={},c[l]=d);for(let f=0;f!==s;++f){const m=i[f],y=m.name;let x=d[y];if(x!==void 0)++x.referenceCount,o[f]=x;else{if(x=o[f],x!==void 0){x._cacheIndex===null&&(++x.referenceCount,this._addInactiveBinding(x,l,y));continue}const S=n&&n._propertyBindings[f].binding.parsedPath;x=new iG(Nn.create(r,y,S),m.ValueTypeName,m.getValueSize()),++x.referenceCount,this._addInactiveBinding(x,l,y),o[f]=x}a[f].resultBuffer=x.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const r=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,r)}const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const n=e._cacheIndex;return n!==null&&n<this._nActiveActions}_addInactiveAction(e,n,r){const i=this._actions,s=this._actionsByClip;let o=s[n];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,s[n]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[r]=e}_removeInactiveAction(e){const n=this._actions,r=n[n.length-1],i=e._cacheIndex;r._cacheIndex=i,n[i]=r,n.pop(),e._cacheIndex=null;const s=e._clip.uuid,o=this._actionsByClip,a=o[s],l=a.knownActions,c=l[l.length-1],d=e._byClipCacheIndex;c._byClipCacheIndex=d,l[d]=c,l.pop(),e._byClipCacheIndex=null;const f=a.actionByRoot,m=(e._localRoot||this._root).uuid;delete f[m],l.length===0&&delete o[s],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];--s.referenceCount===0&&this._removeInactiveBinding(s)}}_lendAction(e){const n=this._actions,r=e._cacheIndex,i=this._nActiveActions++,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_takeBackAction(e){const n=this._actions,r=e._cacheIndex,i=--this._nActiveActions,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_addInactiveBinding(e,n,r){const i=this._bindingsByRootAndName,s=this._bindings;let o=i[n];o===void 0&&(o={},i[n]=o),o[r]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){const n=this._bindings,r=e.binding,i=r.rootNode.uuid,s=r.path,o=this._bindingsByRootAndName,a=o[i],l=n[n.length-1],c=e._cacheIndex;l._cacheIndex=c,n[c]=l,n.pop(),delete a[s],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const n=this._bindings,r=e._cacheIndex,i=this._nActiveBindings++,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_takeBackBinding(e){const n=this._bindings,r=e._cacheIndex,i=--this._nActiveBindings,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_lendControlInterpolant(){const e=this._controlInterpolants,n=this._nActiveControlInterpolants++;let r=e[n];return r===void 0&&(r=new WR(new Float32Array(2),new Float32Array(2),1,Exe),r.__cacheIndex=n,e[n]=r),r}_takeBackControlInterpolant(e){const n=this._controlInterpolants,r=e.__cacheIndex,i=--this._nActiveControlInterpolants,s=n[i];e.__cacheIndex=i,n[i]=e,s.__cacheIndex=r,n[r]=s}clipAction(e,n,r){const i=n||this._root,s=i.uuid;let o=typeof e=="string"?Fg.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(r===void 0&&(o!==null?r=o.blendMode:r=ZS),l!==void 0){const f=l.actionByRoot[s];if(f!==void 0&&f.blendMode===r)return f;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const d=new sG(this,o,n,r);return this._bindAction(d,c),this._addInactiveAction(d,a,s),d}existingAction(e,n){const r=n||this._root,i=r.uuid,s=typeof e=="string"?Fg.findByName(r,e):e,o=s?s.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,n=this._nActiveActions;for(let r=n-1;r>=0;--r)e[r].stop();return this}update(e){e*=this.timeScale;const n=this._actions,r=this._nActiveActions,i=this.time+=e,s=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==r;++c)n[c]._update(i,e,s,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let n=0;n<this._actions.length;n++)this._actions[n].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const n=this._actions,r=e.uuid,i=this._actionsByClip,s=i[r];if(s!==void 0){const o=s.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const d=c._cacheIndex,f=n[n.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,f._cacheIndex=d,n[d]=f,n.pop(),this._removeInactiveBindingsForAction(c)}delete i[r]}}uncacheRoot(e){const n=e.uuid,r=this._actionsByClip;for(const o in r){const a=r[o].actionByRoot,l=a[n];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,s=i[n];if(s!==void 0)for(const o in s){const a=s[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,n){const r=this.existingAction(e,n);r!==null&&(this._deactivateAction(r),this._removeInactiveAction(r))}}class nN{constructor(e){this.value=e}clone(){return new nN(this.value.clone===void 0?this.value:this.value.clone())}}let Txe=0;class Cxe extends Vl{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:Txe++}),this.name="",this.usage=Iy,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){const n=this.uniforms.indexOf(e);return n!==-1&&this.uniforms.splice(n,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(e){this.name=e.name,this.usage=e.usage;const n=e.uniforms;this.uniforms.length=0;for(let r=0,i=n.length;r<i;r++){const s=Array.isArray(n[r])?n[r]:[n[r]];for(let o=0;o<s.length;o++)this.uniforms.push(s[o].clone())}return this}clone(){return new this.constructor().copy(this)}}class Pxe extends tp{constructor(e,n,r=1){super(e,n),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const n=super.clone(e);return n.meshPerAttribute=this.meshPerAttribute,n}toJSON(e){const n=super.toJSON(e);return n.isInstancedInterleavedBuffer=!0,n.meshPerAttribute=this.meshPerAttribute,n}}class nP{constructor(e,n,r,i,s){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=n,this.itemSize=r,this.elementSize=i,this.count=s,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,n){return this.type=e,this.elementSize=n,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}const cj=new Pt;class oG{constructor(e,n,r=0,i=1/0){this.ray=new Jh(e,n),this.near=r,this.far=i,this.camera=null,this.layers=new Ah,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,n){this.ray.set(e,n)}setFromCamera(e,n){n.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(n.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(n).sub(this.ray.origin).normalize(),this.camera=n):n.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(n.near+n.far)/(n.near-n.far)).unproject(n),this.ray.direction.set(0,0,-1).transformDirection(n.matrixWorld),this.camera=n):console.error("THREE.Raycaster: Unsupported camera type: "+n.type)}setFromXRController(e){return cj.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(cj),this}intersectObject(e,n=!0,r=[]){return rP(e,this,r,n),r.sort(uj),r}intersectObjects(e,n=!0,r=[]){for(let i=0,s=e.length;i<s;i++)rP(e[i],this,r,n);return r.sort(uj),r}}function uj(t,e){return t.distance-e.distance}function rP(t,e,n,r){let i=!0;if(t.layers.test(e.layers)&&t.raycast(e,n)===!1&&(i=!1),i===!0&&r===!0){const s=t.children;for(let o=0,a=s.length;o<a;o++)rP(s[o],e,n,!0)}}class iP{constructor(e=1,n=0,r=0){return this.radius=e,this.phi=n,this.theta=r,this}set(e,n,r){return this.radius=e,this.phi=n,this.theta=r,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,n,r){return this.radius=Math.sqrt(e*e+n*n+r*r),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,r),this.phi=Math.acos(Ar(n/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class Rxe{constructor(e=1,n=0,r=0){return this.radius=e,this.theta=n,this.y=r,this}set(e,n,r){return this.radius=e,this.theta=n,this.y=r,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,n,r){return this.radius=Math.sqrt(e*e+r*r),this.theta=Math.atan2(e,r),this.y=n,this}clone(){return new this.constructor().copy(this)}}class rN{constructor(e,n,r,i){rN.prototype.isMatrix2=!0,this.elements=[1,0,0,1],e!==void 0&&this.set(e,n,r,i)}identity(){return this.set(1,0,0,1),this}fromArray(e,n=0){for(let r=0;r<4;r++)this.elements[r]=e[r+n];return this}set(e,n,r,i){const s=this.elements;return s[0]=e,s[2]=n,s[1]=r,s[3]=i,this}}const dj=new Ge;class Nxe{constructor(e=new Ge(1/0,1/0),n=new Ge(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromPoints(e){this.makeEmpty();for(let n=0,r=e.length;n<r;n++)this.expandByPoint(e[n]);return this}setFromCenterAndSize(e,n){const r=dj.copy(n).multiplyScalar(.5);return this.min.copy(e).sub(r),this.max.copy(e).add(r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,dj).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const fj=new X,M_=new X;class Ixe{constructor(e=new X,n=new X){this.start=e,this.end=n}set(e,n){return this.start.copy(e),this.end.copy(n),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,n){return this.delta(n).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,n){fj.subVectors(e,this.start),M_.subVectors(this.end,this.start);const r=M_.dot(M_);let s=M_.dot(fj)/r;return n&&(s=Ar(s,0,1)),s}closestPointToPoint(e,n,r){const i=this.closestPointToPointParameter(e,n);return this.delta(r).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const hj=new X;class kxe extends mn{constructor(e,n){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=n,this.type="SpotLightHelper";const r=new Qt,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,d=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(d),Math.sin(d),1)}r.setAttribute("position",new Ot(i,3));const s=new $r({fog:!1,toneMapped:!1});this.cone=new eo(r,s),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);const e=this.light.distance?this.light.distance:1e3,n=e*Math.tan(this.light.angle);this.cone.scale.set(n,n,e),hj.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(hj),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const ed=new X,E_=new Pt,DA=new Pt;class Oxe extends eo{constructor(e){const n=aG(e),r=new Qt,i=[],s=[],o=new lt(0,0,1),a=new lt(0,1,0);for(let c=0;c<n.length;c++){const d=n[c];d.parent&&d.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),s.push(o.r,o.g,o.b),s.push(a.r,a.g,a.b))}r.setAttribute("position",new Ot(i,3)),r.setAttribute("color",new Ot(s,3));const l=new $r({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(r,l),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=n,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const n=this.bones,r=this.geometry,i=r.getAttribute("position");DA.copy(this.root.matrixWorld).invert();for(let s=0,o=0;s<n.length;s++){const a=n[s];a.parent&&a.parent.isBone&&(E_.multiplyMatrices(DA,a.matrixWorld),ed.setFromMatrixPosition(E_),i.setXYZ(o,ed.x,ed.y,ed.z),E_.multiplyMatrices(DA,a.parent.matrixWorld),ed.setFromMatrixPosition(E_),i.setXYZ(o+1,ed.x,ed.y,ed.z),o+=2)}r.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose()}}function aG(t){const e=[];t.isBone===!0&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,aG(t.children[n]));return e}class Lxe extends yr{constructor(e,n,r){const i=new gx(n,4,2),s=new As({wireframe:!0,fog:!1,toneMapped:!1});super(i,s),this.light=e,this.color=r,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Dxe=new X,pj=new lt,mj=new lt;class jxe extends mn{constructor(e,n,r){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=r,this.type="HemisphereLightHelper";const i=new mx(n);i.rotateY(Math.PI*.5),this.material=new As({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const s=i.getAttribute("position"),o=new Float32Array(s.count*3);i.setAttribute("color",new Jt(o,3)),this.add(new yr(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const n=e.geometry.getAttribute("color");pj.copy(this.light.color),mj.copy(this.light.groundColor);for(let r=0,i=n.count;r<i;r++){const s=r<i/2?pj:mj;n.setXYZ(r,s.r,s.g,s.b)}n.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(Dxe.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Uxe extends eo{constructor(e=10,n=10,r=4473924,i=8947848){r=new lt(r),i=new lt(i);const s=n/2,o=e/n,a=e/2,l=[],c=[];for(let m=0,y=0,x=-a;m<=n;m++,x+=o){l.push(-a,0,x,a,0,x),l.push(x,0,-a,x,0,a);const S=m===s?r:i;S.toArray(c,y),y+=3,S.toArray(c,y),y+=3,S.toArray(c,y),y+=3,S.toArray(c,y),y+=3}const d=new Qt;d.setAttribute("position",new Ot(l,3)),d.setAttribute("color",new Ot(c,3));const f=new $r({vertexColors:!0,toneMapped:!1});super(d,f),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class Fxe extends eo{constructor(e=10,n=16,r=8,i=64,s=4473924,o=8947848){s=new lt(s),o=new lt(o);const a=[],l=[];if(n>1)for(let f=0;f<n;f++){const m=f/n*(Math.PI*2),y=Math.sin(m)*e,x=Math.cos(m)*e;a.push(0,0,0),a.push(y,0,x);const S=f&1?s:o;l.push(S.r,S.g,S.b),l.push(S.r,S.g,S.b)}for(let f=0;f<r;f++){const m=f&1?s:o,y=e-e/r*f;for(let x=0;x<i;x++){let S=x/i*(Math.PI*2),w=Math.sin(S)*y,_=Math.cos(S)*y;a.push(w,0,_),l.push(m.r,m.g,m.b),S=(x+1)/i*(Math.PI*2),w=Math.sin(S)*y,_=Math.cos(S)*y,a.push(w,0,_),l.push(m.r,m.g,m.b)}}const c=new Qt;c.setAttribute("position",new Ot(a,3)),c.setAttribute("color",new Ot(l,3));const d=new $r({vertexColors:!0,toneMapped:!1});super(c,d),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const gj=new X,A_=new X,vj=new X;class zxe extends mn{constructor(e,n,r){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=r,this.type="DirectionalLightHelper",n===void 0&&(n=1);let i=new Qt;i.setAttribute("position",new Ot([-n,n,0,n,n,0,n,-n,0,-n,-n,0,-n,n,0],3));const s=new $r({fog:!1,toneMapped:!1});this.lightPlane=new zl(i,s),this.add(this.lightPlane),i=new Qt,i.setAttribute("position",new Ot([0,0,0,0,0,1],3)),this.targetLine=new zl(i,s),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),gj.setFromMatrixPosition(this.light.matrixWorld),A_.setFromMatrixPosition(this.light.target.matrixWorld),vj.subVectors(A_,gj),this.lightPlane.lookAt(A_),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(A_),this.targetLine.scale.z=vj.length()}}const T_=new X,wr=new dx;class Bxe extends eo{constructor(e){const n=new Qt,r=new $r({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={};a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4");function a(x,S){l(x),l(S)}function l(x){i.push(0,0,0),s.push(0,0,0),o[x]===void 0&&(o[x]=[]),o[x].push(i.length/3-1)}n.setAttribute("position",new Ot(i,3)),n.setAttribute("color",new Ot(s,3)),super(n,r),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update();const c=new lt(16755200),d=new lt(16711680),f=new lt(43775),m=new lt(16777215),y=new lt(3355443);this.setColors(c,d,f,m,y)}setColors(e,n,r,i,s){const a=this.geometry.getAttribute("color");a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,n.r,n.g,n.b),a.setXYZ(25,n.r,n.g,n.b),a.setXYZ(26,n.r,n.g,n.b),a.setXYZ(27,n.r,n.g,n.b),a.setXYZ(28,n.r,n.g,n.b),a.setXYZ(29,n.r,n.g,n.b),a.setXYZ(30,n.r,n.g,n.b),a.setXYZ(31,n.r,n.g,n.b),a.setXYZ(32,r.r,r.g,r.b),a.setXYZ(33,r.r,r.g,r.b),a.setXYZ(34,r.r,r.g,r.b),a.setXYZ(35,r.r,r.g,r.b),a.setXYZ(36,r.r,r.g,r.b),a.setXYZ(37,r.r,r.g,r.b),a.setXYZ(38,i.r,i.g,i.b),a.setXYZ(39,i.r,i.g,i.b),a.setXYZ(40,s.r,s.g,s.b),a.setXYZ(41,s.r,s.g,s.b),a.setXYZ(42,s.r,s.g,s.b),a.setXYZ(43,s.r,s.g,s.b),a.setXYZ(44,s.r,s.g,s.b),a.setXYZ(45,s.r,s.g,s.b),a.setXYZ(46,s.r,s.g,s.b),a.setXYZ(47,s.r,s.g,s.b),a.setXYZ(48,s.r,s.g,s.b),a.setXYZ(49,s.r,s.g,s.b),a.needsUpdate=!0}update(){const e=this.geometry,n=this.pointMap,r=1,i=1;wr.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),kr("c",n,e,wr,0,0,-1),kr("t",n,e,wr,0,0,1),kr("n1",n,e,wr,-r,-i,-1),kr("n2",n,e,wr,r,-i,-1),kr("n3",n,e,wr,-r,i,-1),kr("n4",n,e,wr,r,i,-1),kr("f1",n,e,wr,-r,-i,1),kr("f2",n,e,wr,r,-i,1),kr("f3",n,e,wr,-r,i,1),kr("f4",n,e,wr,r,i,1),kr("u1",n,e,wr,r*.7,i*1.1,-1),kr("u2",n,e,wr,-r*.7,i*1.1,-1),kr("u3",n,e,wr,0,i*2,-1),kr("cf1",n,e,wr,-r,0,1),kr("cf2",n,e,wr,r,0,1),kr("cf3",n,e,wr,0,-i,1),kr("cf4",n,e,wr,0,i,1),kr("cn1",n,e,wr,-r,0,-1),kr("cn2",n,e,wr,r,0,-1),kr("cn3",n,e,wr,0,-i,-1),kr("cn4",n,e,wr,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function kr(t,e,n,r,i,s,o){T_.set(i,s,o).unproject(r);const a=e[t];if(a!==void 0){const l=n.getAttribute("position");for(let c=0,d=a.length;c<d;c++)l.setXYZ(a[c],T_.x,T_.y,T_.z)}}const C_=new os;class Hxe extends eo{constructor(e,n=16776960){const r=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),s=new Qt;s.setIndex(new Jt(r,1)),s.setAttribute("position",new Jt(i,3)),super(s,new $r({color:n,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&C_.setFromObject(this.object),C_.isEmpty())return;const n=C_.min,r=C_.max,i=this.geometry.attributes.position,s=i.array;s[0]=r.x,s[1]=r.y,s[2]=r.z,s[3]=n.x,s[4]=r.y,s[5]=r.z,s[6]=n.x,s[7]=n.y,s[8]=r.z,s[9]=r.x,s[10]=n.y,s[11]=r.z,s[12]=r.x,s[13]=r.y,s[14]=n.z,s[15]=n.x,s[16]=r.y,s[17]=n.z,s[18]=n.x,s[19]=n.y,s[20]=n.z,s[21]=r.x,s[22]=n.y,s[23]=n.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,n){return super.copy(e,n),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class Vxe extends eo{constructor(e,n=16776960){const r=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],s=new Qt;s.setIndex(new Jt(r,1)),s.setAttribute("position",new Ot(i,3)),super(s,new $r({color:n,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const n=this.box;n.isEmpty()||(n.getCenter(this.position),n.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class Gxe extends zl{constructor(e,n=1,r=16776960){const i=r,s=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],o=new Qt;o.setAttribute("position",new Ot(s,3)),o.computeBoundingSphere(),super(o,new $r({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=n;const a=[1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],l=new Qt;l.setAttribute("position",new Ot(a,3)),l.computeBoundingSphere(),this.add(new yr(l,new As({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}const yj=new X;let P_,jA;class Wxe extends mn{constructor(e=new X(0,0,1),n=new X(0,0,0),r=1,i=16776960,s=r*.2,o=s*.2){super(),this.type="ArrowHelper",P_===void 0&&(P_=new Qt,P_.setAttribute("position",new Ot([0,0,0,0,1,0],3)),jA=new ov(0,.5,1,5,1),jA.translate(0,-.5,0)),this.position.copy(n),this.line=new zl(P_,new $r({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new yr(jA,new As({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(r,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{yj.set(e.z,0,-e.x).normalize();const n=Math.acos(e.y);this.quaternion.setFromAxisAngle(yj,n)}}setLength(e,n=e*.2,r=n*.2){this.line.scale.set(1,Math.max(1e-4,e-n),1),this.line.updateMatrix(),this.cone.scale.set(r,n,r),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class lG extends eo{constructor(e=1){const n=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],r=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Qt;i.setAttribute("position",new Ot(n,3)),i.setAttribute("color",new Ot(r,3));const s=new $r({vertexColors:!0,toneMapped:!1});super(i,s),this.type="AxesHelper"}setColors(e,n,r){const i=new lt,s=this.geometry.attributes.color.array;return i.set(e),i.toArray(s,0),i.toArray(s,3),i.set(n),i.toArray(s,6),i.toArray(s,9),i.set(r),i.toArray(s,12),i.toArray(s,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class $xe{constructor(){this.type="ShapePath",this.color=new lt,this.subPaths=[],this.currentPath=null}moveTo(e,n){return this.currentPath=new Ly,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,n),this}lineTo(e,n){return this.currentPath.lineTo(e,n),this}quadraticCurveTo(e,n,r,i){return this.currentPath.quadraticCurveTo(e,n,r,i),this}bezierCurveTo(e,n,r,i,s,o){return this.currentPath.bezierCurveTo(e,n,r,i,s,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function n(_){const E=[];for(let T=0,C=_.length;T<C;T++){const O=_[T],N=new Th;N.curves=O.curves,E.push(N)}return E}function r(_,E){const T=E.length;let C=!1;for(let O=T-1,N=0;N<T;O=N++){let D=E[O],F=E[N],G=F.x-D.x,k=F.y-D.y;if(Math.abs(k)>Number.EPSILON){if(k<0&&(D=E[N],G=-G,F=E[O],k=-k),_.y<D.y||_.y>F.y)continue;if(_.y===D.y){if(_.x===D.x)return!0}else{const U=k*(_.x-D.x)-G*(_.y-D.y);if(U===0)return!0;if(U<0)continue;C=!C}}else{if(_.y!==D.y)continue;if(F.x<=_.x&&_.x<=D.x||D.x<=_.x&&_.x<=F.x)return!0}}return C}const i=Nl.isClockWise,s=this.subPaths;if(s.length===0)return[];let o,a,l;const c=[];if(s.length===1)return a=s[0],l=new Th,l.curves=a.curves,c.push(l),c;let d=!i(s[0].getPoints());d=e?!d:d;const f=[],m=[];let y=[],x=0,S;m[x]=void 0,y[x]=[];for(let _=0,E=s.length;_<E;_++)a=s[_],S=a.getPoints(),o=i(S),o=e?!o:o,o?(!d&&m[x]&&x++,m[x]={s:new Th,p:S},m[x].s.curves=a.curves,d&&x++,y[x]=[]):y[x].push({h:a,p:S[0]});if(!m[0])return n(s);if(m.length>1){let _=!1,E=0;for(let T=0,C=m.length;T<C;T++)f[T]=[];for(let T=0,C=m.length;T<C;T++){const O=y[T];for(let N=0;N<O.length;N++){const D=O[N];let F=!0;for(let G=0;G<m.length;G++)r(D.p,m[G].p)&&(T!==G&&E++,F?(F=!1,f[G].push(D)):_=!0);F&&f[T].push(D)}}E>0&&_===!1&&(y=f)}let w;for(let _=0,E=m.length;_<E;_++){l=m[_].s,c.push(l),w=y[_];for(let T=0,C=w.length;T<C;T++)l.holes.push(w[T].h)}return c}}class Xxe extends Vl{constructor(e,n=null){super(),this.object=e,this.domElement=n,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(){}disconnect(){}dispose(){}update(){}}class qxe extends Va{constructor(e=1,n=1,r=1,i={}){console.warn('THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.'),super(e,n,{...i,count:r}),this.isWebGLMultipleRenderTargets=!0}get texture(){return this.textures}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Td}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Td);const 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*
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*
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* LICENSE file in the root directory of this source tree.
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Q,Ae,re,Fe,Te,Le;r.domElement&&(r.domElement.style.touchAction="auto"),(Q=r.domElement)==null||Q.removeEventListener("contextmenu",tt),(Ae=r.domElement)==null||Ae.removeEventListener("pointerdown",Ee),(re=r.domElement)==null||re.removeEventListener("pointercancel",Ve),(Fe=r.domElement)==null||Fe.removeEventListener("wheel",rt),(Te=r.domElement)==null||Te.ownerDocument.removeEventListener("pointermove",Be),(Le=r.domElement)==null||Le.ownerDocument.removeEventListener("pointerup",Ve),r._domElementKeyEvents!==null&&r._domElementKeyEvents.removeEventListener("keydown",dt)};const r=this,i={type:"change"},s={type:"start"},o={type:"end"},a={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let l=a.NONE;const c=1e-6,d=new iP,f=new iP;let m=1;const y=new X,x=new Ge,S=new Ge,w=new Ge,_=new Ge,E=new Ge,T=new Ge,C=new Ge,O=new Ge,N=new Ge,D=new X,F=new Ge;let G=!1;const k=[],U={};function H(){return 2*Math.PI/60/60*r.autoRotateSpeed}function ne(){return Math.pow(.95,r.zoomSpeed)}function te(Q){r.reverseOrbit||r.reverseHorizontalOrbit?f.theta+=Q:f.theta-=Q}function he(Q){r.reverseOrbit||r.reverseVerticalOrbit?f.phi+=Q:f.phi-=Q}const se=(()=>{const Q=new X;return function(re,Fe){Q.setFromMatrixColumn(Fe,0),Q.multiplyScalar(-re),y.add(Q)}})(),fe=(()=>{const Q=new X;return function(re,Fe){r.screenSpacePanning===!0?Q.setFromMatrixColumn(Fe,1):(Q.setFromMatrixColumn(Fe,0),Q.crossVectors(r.object.up,Q)),Q.multiplyScalar(re),y.add(Q)}})(),B=(()=>{const Q=new X;return function(re,Fe){const Te=r.domElement;if(Te&&r.object instanceof Tr&&r.object.isPerspectiveCamera){const Le=r.object.position;Q.copy(Le).sub(r.target);let Ye=Q.length();Ye*=Math.tan(r.object.fov/2*Math.PI/180),se(2*re*Ye/Te.clientHeight,r.object.matrix),fe(2*Fe*Ye/Te.clientHeight,r.object.matrix)}else Te&&r.object instanceof Xc&&r.object.isOrthographicCamera?(se(re*(r.object.right-r.object.left)/r.object.zoom/Te.clientWidth,r.object.matrix),fe(Fe*(r.object.top-r.object.bottom)/r.object.zoom/Te.clientHeight,r.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),r.enablePan=!1)}})();function J(Q){r.object instanceof Tr&&r.object.isPerspectiveCamera||r.object instanceof Xc&&r.object.isOrthographicCamera?m=Q:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),r.enableZoom=!1)}function Y(Q){J(m/Q)}function V(Q){J(m*Q)}function q(Q){if(!r.zoomToCursor||!r.domElement)return;G=!0;const Ae=r.domElement.getBoundingClientRect(),re=Q.clientX-Ae.left,Fe=Q.clientY-Ae.top,Te=Ae.width,Le=Ae.height;F.x=re/Te*2-1,F.y=-(Fe/Le)*2+1,D.set(F.x,F.y,1).unproject(r.object).sub(r.object.position).normalize()}function pe(Q){return Math.max(r.minDistance,Math.min(r.maxDistance,Q))}function 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vn={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class n_e{constructor(e){this.parser=e,this.name=vn.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,n=this.parser.json.nodes||[];for(let r=0,i=n.length;r<i;r++){const s=n[r];s.extensions&&s.extensions[this.name]&&s.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,s.extensions[this.name].light)}}_loadLight(e){const n=this.parser,r="light:"+e;let i=n.cache.get(r);if(i)return i;const s=n.json,l=((s.extensions&&s.extensions[this.name]||{}).lights||[])[e];let c;const d=new lt(16777215);l.color!==void 0&&d.setRGB(l.color[0],l.color[1],l.color[2],xi);const f=l.range!==void 0?l.range:0;switch(l.type){case"directional":c=new ZR(d),c.target.position.set(0,0,-1),c.add(c.target);break;case"point":c=new YR(d),c.distance=f;break;case"spot":c=new KR(d),c.distance=f,l.spot=l.spot||{},l.spot.innerConeAngle=l.spot.innerConeAngle!==void 0?l.spot.innerConeAngle:0,l.spot.outerConeAngle=l.spot.outerConeAngle!==void 0?l.spot.outerConeAngle:Math.PI/4,c.angle=l.spot.outerConeAngle,c.penumbra=1-l.spot.innerConeAngle/l.spot.outerConeAngle,c.target.position.set(0,0,-1),c.add(c.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+l.type)}return c.position.set(0,0,0),c.decay=2,Nc(c,l),l.intensity!==void 0&&(c.intensity=l.intensity),c.name=n.createUniqueName(l.name||"light_"+e),i=Promise.resolve(c),n.cache.add(r,i),i}getDependency(e,n){if(e==="light")return this._loadLight(n)}createNodeAttachment(e){const n=this,r=this.parser,s=r.json.nodes[e],a=(s.extensions&&s.extensions[this.name]||{}).light;return a===void 0?null:this._loadLight(a).then(function(l){return r._getNodeRef(n.cache,a,l)})}}class r_e{constructor(){this.name=vn.KHR_MATERIALS_UNLIT}getMaterialType(){return As}extendParams(e,n,r){const i=[];e.color=new lt(1,1,1),e.opacity=1;const s=n.pbrMetallicRoughness;if(s){if(Array.isArray(s.baseColorFactor)){const o=s.baseColorFactor;e.color.setRGB(o[0],o[1],o[2],xi),e.opacity=o[3]}s.baseColorTexture!==void 0&&i.push(r.assignTexture(e,"map",s.baseColorTexture,Ui))}return Promise.all(i)}}class i_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,n){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name].emissiveStrength;return s!==void 0&&(n.emissiveIntensity=s),Promise.resolve()}}class s_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];if(o.clearcoatFactor!==void 0&&(n.clearcoat=o.clearcoatFactor),o.clearcoatTexture!==void 0&&s.push(r.assignTexture(n,"clearcoatMap",o.clearcoatTexture)),o.clearcoatRoughnessFactor!==void 0&&(n.clearcoatRoughness=o.clearcoatRoughnessFactor),o.clearcoatRoughnessTexture!==void 0&&s.push(r.assignTexture(n,"clearcoatRoughnessMap",o.clearcoatRoughnessTexture)),o.clearcoatNormalTexture!==void 0&&(s.push(r.assignTexture(n,"clearcoatNormalMap",o.clearcoatNormalTexture)),o.clearcoatNormalTexture.scale!==void 0)){const a=o.clearcoatNormalTexture.scale;n.clearcoatNormalScale=new Ge(a,a)}return Promise.all(s)}}class o_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_DISPERSION}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name];return n.dispersion=s.dispersion!==void 0?s.dispersion:0,Promise.resolve()}}class a_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.iridescenceFactor!==void 0&&(n.iridescence=o.iridescenceFactor),o.iridescenceTexture!==void 0&&s.push(r.assignTexture(n,"iridescenceMap",o.iridescenceTexture)),o.iridescenceIor!==void 0&&(n.iridescenceIOR=o.iridescenceIor),n.iridescenceThicknessRange===void 0&&(n.iridescenceThicknessRange=[100,400]),o.iridescenceThicknessMinimum!==void 0&&(n.iridescenceThicknessRange[0]=o.iridescenceThicknessMinimum),o.iridescenceThicknessMaximum!==void 0&&(n.iridescenceThicknessRange[1]=o.iridescenceThicknessMaximum),o.iridescenceThicknessTexture!==void 0&&s.push(r.assignTexture(n,"iridescenceThicknessMap",o.iridescenceThicknessTexture)),Promise.all(s)}}class l_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_SHEEN}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[];n.sheenColor=new lt(0,0,0),n.sheenRoughness=0,n.sheen=1;const o=i.extensions[this.name];if(o.sheenColorFactor!==void 0){const a=o.sheenColorFactor;n.sheenColor.setRGB(a[0],a[1],a[2],xi)}return o.sheenRoughnessFactor!==void 0&&(n.sheenRoughness=o.sheenRoughnessFactor),o.sheenColorTexture!==void 0&&s.push(r.assignTexture(n,"sheenColorMap",o.sheenColorTexture,Ui)),o.sheenRoughnessTexture!==void 0&&s.push(r.assignTexture(n,"sheenRoughnessMap",o.sheenRoughnessTexture)),Promise.all(s)}}class c_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.transmissionFactor!==void 0&&(n.transmission=o.transmissionFactor),o.transmissionTexture!==void 0&&s.push(r.assignTexture(n,"transmissionMap",o.transmissionTexture)),Promise.all(s)}}class u_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_VOLUME}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];n.thickness=o.thicknessFactor!==void 0?o.thicknessFactor:0,o.thicknessTexture!==void 0&&s.push(r.assignTexture(n,"thicknessMap",o.thicknessTexture)),n.attenuationDistance=o.attenuationDistance||1/0;const a=o.attenuationColor||[1,1,1];return n.attenuationColor=new lt().setRGB(a[0],a[1],a[2],xi),Promise.all(s)}}class d_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_IOR}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name];return n.ior=s.ior!==void 0?s.ior:1.5,Promise.resolve()}}class f_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_SPECULAR}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];n.specularIntensity=o.specularFactor!==void 0?o.specularFactor:1,o.specularTexture!==void 0&&s.push(r.assignTexture(n,"specularIntensityMap",o.specularTexture));const a=o.specularColorFactor||[1,1,1];return n.specularColor=new lt().setRGB(a[0],a[1],a[2],xi),o.specularColorTexture!==void 0&&s.push(r.assignTexture(n,"specularColorMap",o.specularColorTexture,Ui)),Promise.all(s)}}class h_e{constructor(e){this.parser=e,this.name=vn.EXT_MATERIALS_BUMP}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return n.bumpScale=o.bumpFactor!==void 0?o.bumpFactor:1,o.bumpTexture!==void 0&&s.push(r.assignTexture(n,"bumpMap",o.bumpTexture)),Promise.all(s)}}class p_e{constructor(e){this.parser=e,this.name=vn.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:na}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.anisotropyStrength!==void 0&&(n.anisotropy=o.anisotropyStrength),o.anisotropyRotation!==void 0&&(n.anisotropyRotation=o.anisotropyRotation),o.anisotropyTexture!==void 0&&s.push(r.assignTexture(n,"anisotropyMap",o.anisotropyTexture)),Promise.all(s)}}class m_e{constructor(e){this.parser=e,this.name=vn.KHR_TEXTURE_BASISU}loadTexture(e){const n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const s=i.extensions[this.name],o=n.options.ktx2Loader;if(!o){if(r.extensionsRequired&&r.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return n.loadTextureImage(e,s.source,o)}}class g_e{constructor(e){this.parser=e,this.name=vn.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const n=this.name,r=this.parser,i=r.json,s=i.textures[e];if(!s.extensions||!s.extensions[n])return null;const o=s.extensions[n],a=i.images[o.source];let l=r.textureLoader;if(a.uri){const c=r.options.manager.getHandler(a.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return r.loadTextureImage(e,o.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(n)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return r.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const n=new Image;n.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",n.onload=n.onerror=function(){e(n.height===1)}})),this.isSupported}}class v_e{constructor(e){this.parser=e,this.name=vn.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const n=this.name,r=this.parser,i=r.json,s=i.textures[e];if(!s.extensions||!s.extensions[n])return null;const o=s.extensions[n],a=i.images[o.source];let l=r.textureLoader;if(a.uri){const c=r.options.manager.getHandler(a.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return r.loadTextureImage(e,o.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(n)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return r.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const n=new Image;n.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",n.onload=n.onerror=function(){e(n.height===1)}})),this.isSupported}}class y_e{constructor(e){this.name=vn.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const n=this.parser.json,r=n.bufferViews[e];if(r.extensions&&r.extensions[this.name]){const i=r.extensions[this.name],s=this.parser.getDependency("buffer",i.buffer),o=this.parser.options.meshoptDecoder;if(!o||!o.supported){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(a){const l=i.byteOffset||0,c=i.byteLength||0,d=i.count,f=i.byteStride,m=new Uint8Array(a,l,c);return o.decodeGltfBufferAsync?o.decodeGltfBufferAsync(d,f,m,i.mode,i.filter).then(function(y){return y.buffer}):o.ready.then(function(){const y=new ArrayBuffer(d*f);return o.decodeGltfBuffer(new Uint8Array(y),d,f,m,i.mode,i.filter),y})})}else return null}}class x_e{constructor(e){this.name=vn.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const n=this.parser.json,r=n.nodes[e];if(!r.extensions||!r.extensions[this.name]||r.mesh===void 0)return null;const i=n.meshes[r.mesh];for(const c of i.primitives)if(c.mode!==Ho.TRIANGLES&&c.mode!==Ho.TRIANGLE_STRIP&&c.mode!==Ho.TRIANGLE_FAN&&c.mode!==void 0)return null;const o=r.extensions[this.name].attributes,a=[],l={};for(const c in o)a.push(this.parser.getDependency("accessor",o[c]).then(d=>(l[c]=d,l[c])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(c=>{const d=c.pop(),f=d.isGroup?d.children:[d],m=c[0].count,y=[];for(const x of f){const S=new Pt,w=new X,_=new Kt,E=new X(1,1,1),T=new LR(x.geometry,x.material,m);for(let C=0;C<m;C++)l.TRANSLATION&&w.fromBufferAttribute(l.TRANSLATION,C),l.ROTATION&&_.fromBufferAttribute(l.ROTATION,C),l.SCALE&&E.fromBufferAttribute(l.SCALE,C),T.setMatrixAt(C,S.compose(w,_,E));for(const C in l)if(C==="_COLOR_0"){const O=l[C];T.instanceColor=new zh(O.array,O.itemSize,O.normalized)}else C!=="TRANSLATION"&&C!=="ROTATION"&&C!=="SCALE"&&x.geometry.setAttribute(C,l[C]);mn.prototype.copy.call(T,x),this.parser.assignFinalMaterial(T),y.push(T)}return d.isGroup?(d.clear(),d.add(...y),d):y[0]}))}}const AG="glTF",I0=12,$j={JSON:1313821514,BIN:5130562};class b_e{constructor(e){this.name=vn.KHR_BINARY_GLTF,this.content=null,this.body=null;const n=new DataView(e,0,I0),r=new TextDecoder;if(this.header={magic:r.decode(new Uint8Array(e.slice(0,4))),version:n.getUint32(4,!0),length:n.getUint32(8,!0)},this.header.magic!==AG)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-I0,s=new DataView(e,I0);let o=0;for(;o<i;){const a=s.getUint32(o,!0);o+=4;const l=s.getUint32(o,!0);if(o+=4,l===$j.JSON){const c=new Uint8Array(e,I0+o,a);this.content=r.decode(c)}else if(l===$j.BIN){const c=I0+o;this.body=e.slice(c,c+a)}o+=a}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class __e{constructor(e,n){if(!n)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=vn.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=n,this.dracoLoader.preload()}decodePrimitive(e,n){const r=this.json,i=this.dracoLoader,s=e.extensions[this.name].bufferView,o=e.extensions[this.name].attributes,a={},l={},c={};for(const d in o){const f=lP[d]||d.toLowerCase();a[f]=o[d]}for(const d in e.attributes){const f=lP[d]||d.toLowerCase();if(o[d]!==void 0){const m=r.accessors[e.attributes[d]],y=sg[m.componentType];c[f]=y.name,l[f]=m.normalized===!0}}return n.getDependency("bufferView",s).then(function(d){return new Promise(function(f,m){i.decodeDracoFile(d,function(y){for(const x in y.attributes){const S=y.attributes[x],w=l[x];w!==void 0&&(S.normalized=w)}f(y)},a,c,xi,m)})})}}class w_e{constructor(){this.name=vn.KHR_TEXTURE_TRANSFORM}extendTexture(e,n){return(n.texCoord===void 0||n.texCoord===e.channel)&&n.offset===void 0&&n.rotation===void 0&&n.scale===void 0||(e=e.clone(),n.texCoord!==void 0&&(e.channel=n.texCoord),n.offset!==void 0&&e.offset.fromArray(n.offset),n.rotation!==void 0&&(e.rotation=n.rotation),n.scale!==void 0&&e.repeat.fromArray(n.scale),e.needsUpdate=!0),e}}class S_e{constructor(){this.name=vn.KHR_MESH_QUANTIZATION}}class TG extends av{constructor(e,n,r,i){super(e,n,r,i)}copySampleValue_(e){const n=this.resultBuffer,r=this.sampleValues,i=this.valueSize,s=e*i*3+i;for(let o=0;o!==i;o++)n[o]=r[s+o];return n}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=a*2,c=a*3,d=i-n,f=(r-n)/d,m=f*f,y=m*f,x=e*c,S=x-c,w=-2*y+3*m,_=y-m,E=1-w,T=_-m+f;for(let C=0;C!==a;C++){const O=o[S+C+a],N=o[S+C+l]*d,D=o[x+C+a],F=o[x+C]*d;s[C]=E*O+T*N+w*D+_*F}return s}}const M_e=new Kt;class E_e extends TG{interpolate_(e,n,r,i){const s=super.interpolate_(e,n,r,i);return M_e.fromArray(s).normalize().toArray(s),s}}const Ho={POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6},sg={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Xj={9728:ri,9729:Cr,9984:GS,9985:rg,9986:ih,9987:qo},qj={33071:_o,33648:kg,10497:Pd},JA={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},lP={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},rd={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},A_e={CUBICSPLINE:void 0,LINEAR:Dg,STEP:Lg},eT={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function T_e(t){return t.DefaultMaterial===void 0&&(t.DefaultMaterial=new vx({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:Ul})),t.DefaultMaterial}function Ff(t,e,n){for(const r in n.extensions)t[r]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[r]=n.extensions[r])}function Nc(t,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function C_e(t,e,n){let r=!1,i=!1,s=!1;for(let c=0,d=e.length;c<d;c++){const f=e[c];if(f.POSITION!==void 0&&(r=!0),f.NORMAL!==void 0&&(i=!0),f.COLOR_0!==void 0&&(s=!0),r&&i&&s)break}if(!r&&!i&&!s)return Promise.resolve(t);const o=[],a=[],l=[];for(let c=0,d=e.length;c<d;c++){const f=e[c];if(r){const m=f.POSITION!==void 0?n.getDependency("accessor",f.POSITION):t.attributes.position;o.push(m)}if(i){const m=f.NORMAL!==void 0?n.getDependency("accessor",f.NORMAL):t.attributes.normal;a.push(m)}if(s){const m=f.COLOR_0!==void 0?n.getDependency("accessor",f.COLOR_0):t.attributes.color;l.push(m)}}return Promise.all([Promise.all(o),Promise.all(a),Promise.all(l)]).then(function(c){const d=c[0],f=c[1],m=c[2];return r&&(t.morphAttributes.position=d),i&&(t.morphAttributes.normal=f),s&&(t.morphAttributes.color=m),t.morphTargetsRelative=!0,t})}function P_e(t,e){if(t.updateMorphTargets(),e.weights!==void 0)for(let n=0,r=e.weights.length;n<r;n++)t.morphTargetInfluences[n]=e.weights[n];if(e.extras&&Array.isArray(e.extras.targetNames)){const n=e.extras.targetNames;if(t.morphTargetInfluences.length===n.length){t.morphTargetDictionary={};for(let r=0,i=n.length;r<i;r++)t.morphTargetDictionary[n[r]]=r}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function R_e(t){let e;const n=t.extensions&&t.extensions[vn.KHR_DRACO_MESH_COMPRESSION];if(n?e="draco:"+n.bufferView+":"+n.indices+":"+tT(n.attributes):e=t.indices+":"+tT(t.attributes)+":"+t.mode,t.targets!==void 0)for(let r=0,i=t.targets.length;r<i;r++)e+=":"+tT(t.targets[r]);return e}function tT(t){let e="";const n=Object.keys(t).sort();for(let r=0,i=n.length;r<i;r++)e+=n[r]+":"+t[n[r]]+";";return e}function cP(t){switch(t){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function N_e(t){return t.search(/\.jpe?g($|\?)/i)>0||t.search(/^data\:image\/jpeg/)===0?"image/jpeg":t.search(/\.webp($|\?)/i)>0||t.search(/^data\:image\/webp/)===0?"image/webp":"image/png"}const I_e=new Pt;class k_e{constructor(e={},n={}){this.json=e,this.extensions={},this.plugins={},this.options=n,this.cache=new t_e,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let r=!1,i=-1,s=!1,o=-1;if(typeof navigator<"u"){const a=navigator.userAgent;r=/^((?!chrome|android).)*safari/i.test(a)===!0;const l=a.match(/Version\/(\d+)/);i=r&&l?parseInt(l[1],10):-1,s=a.indexOf("Firefox")>-1,o=s?a.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||r&&i<17||s&&o<98?this.textureLoader=new q6(this.options.manager):this.textureLoader=new nG(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Ga(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,n){const r=this,i=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(o){return o._markDefs&&o._markDefs()}),Promise.all(this._invokeAll(function(o){return o.beforeRoot&&o.beforeRoot()})).then(function(){return Promise.all([r.getDependencies("scene"),r.getDependencies("animation"),r.getDependencies("camera")])}).then(function(o){const a={scene:o[0][i.scene||0],scenes:o[0],animations:o[1],cameras:o[2],asset:i.asset,parser:r,userData:{}};return Ff(s,a,i),Nc(a,i),Promise.all(r._invokeAll(function(l){return l.afterRoot&&l.afterRoot(a)})).then(function(){for(const l of a.scenes)l.updateMatrixWorld();e(a)})}).catch(n)}_markDefs(){const e=this.json.nodes||[],n=this.json.skins||[],r=this.json.meshes||[];for(let i=0,s=n.length;i<s;i++){const o=n[i].joints;for(let a=0,l=o.length;a<l;a++)e[o[a]].isBone=!0}for(let i=0,s=e.length;i<s;i++){const o=e[i];o.mesh!==void 0&&(this._addNodeRef(this.meshCache,o.mesh),o.skin!==void 0&&(r[o.mesh].isSkinnedMesh=!0)),o.camera!==void 0&&this._addNodeRef(this.cameraCache,o.camera)}}_addNodeRef(e,n){n!==void 0&&(e.refs[n]===void 0&&(e.refs[n]=e.uses[n]=0),e.refs[n]++)}_getNodeRef(e,n,r){if(e.refs[n]<=1)return r;const i=r.clone(),s=(o,a)=>{const l=this.associations.get(o);l!=null&&this.associations.set(a,l);for(const[c,d]of o.children.entries())s(d,a.children[c])};return s(r,i),i.name+="_instance_"+e.uses[n]++,i}_invokeOne(e){const n=Object.values(this.plugins);n.push(this);for(let r=0;r<n.length;r++){const i=e(n[r]);if(i)return i}return null}_invokeAll(e){const n=Object.values(this.plugins);n.unshift(this);const r=[];for(let i=0;i<n.length;i++){const s=e(n[i]);s&&r.push(s)}return r}getDependency(e,n){const r=e+":"+n;let i=this.cache.get(r);if(!i){switch(e){case"scene":i=this.loadScene(n);break;case"node":i=this._invokeOne(function(s){return s.loadNode&&s.loadNode(n)});break;case"mesh":i=this._invokeOne(function(s){return s.loadMesh&&s.loadMesh(n)});break;case"accessor":i=this.loadAccessor(n);break;case"bufferView":i=this._invokeOne(function(s){return s.loadBufferView&&s.loadBufferView(n)});break;case"buffer":i=this.loadBuffer(n);break;case"material":i=this._invokeOne(function(s){return s.loadMaterial&&s.loadMaterial(n)});break;case"texture":i=this._invokeOne(function(s){return s.loadTexture&&s.loadTexture(n)});break;case"skin":i=this.loadSkin(n);break;case"animation":i=this._invokeOne(function(s){return s.loadAnimation&&s.loadAnimation(n)});break;case"camera":i=this.loadCamera(n);break;default:if(i=this._invokeOne(function(s){return s!=this&&s.getDependency&&s.getDependency(e,n)}),!i)throw new Error("Unknown type: "+e);break}this.cache.add(r,i)}return i}getDependencies(e){let n=this.cache.get(e);if(!n){const r=this,i=this.json[e+(e==="mesh"?"es":"s")]||[];n=Promise.all(i.map(function(s,o){return r.getDependency(e,o)})),this.cache.add(e,n)}return n}loadBuffer(e){const n=this.json.buffers[e],r=this.fileLoader;if(n.type&&n.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+n.type+" buffer type is not supported.");if(n.uri===void 0&&e===0)return Promise.resolve(this.extensions[vn.KHR_BINARY_GLTF].body);const i=this.options;return new Promise(function(s,o){r.load(Md.resolveURL(n.uri,i.path),s,void 0,function(){o(new Error('THREE.GLTFLoader: Failed to load buffer "'+n.uri+'".'))})})}loadBufferView(e){const n=this.json.bufferViews[e];return this.getDependency("buffer",n.buffer).then(function(r){const i=n.byteLength||0,s=n.byteOffset||0;return r.slice(s,s+i)})}loadAccessor(e){const n=this,r=this.json,i=this.json.accessors[e];if(i.bufferView===void 0&&i.sparse===void 0){const o=JA[i.type],a=sg[i.componentType],l=i.normalized===!0,c=new a(i.count*o);return Promise.resolve(new Jt(c,o,l))}const s=[];return i.bufferView!==void 0?s.push(this.getDependency("bufferView",i.bufferView)):s.push(null),i.sparse!==void 0&&(s.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),s.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(s).then(function(o){const a=o[0],l=JA[i.type],c=sg[i.componentType],d=c.BYTES_PER_ELEMENT,f=d*l,m=i.byteOffset||0,y=i.bufferView!==void 0?r.bufferViews[i.bufferView].byteStride:void 0,x=i.normalized===!0;let S,w;if(y&&y!==f){const _=Math.floor(m/y),E="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+_+":"+i.count;let T=n.cache.get(E);T||(S=new c(a,_*y,i.count*y/d),T=new tp(S,y/d),n.cache.add(E,T)),w=new Fl(T,l,m%y/d,x)}else a===null?S=new c(i.count*l):S=new c(a,m,i.count*l),w=new Jt(S,l,x);if(i.sparse!==void 0){const _=JA.SCALAR,E=sg[i.sparse.indices.componentType],T=i.sparse.indices.byteOffset||0,C=i.sparse.values.byteOffset||0,O=new E(o[1],T,i.sparse.count*_),N=new c(o[2],C,i.sparse.count*l);a!==null&&(w=new Jt(w.array.slice(),w.itemSize,w.normalized)),w.normalized=!1;for(let D=0,F=O.length;D<F;D++){const G=O[D];if(w.setX(G,N[D*l]),l>=2&&w.setY(G,N[D*l+1]),l>=3&&w.setZ(G,N[D*l+2]),l>=4&&w.setW(G,N[D*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}w.normalized=x}return w})}loadTexture(e){const n=this.json,r=this.options,s=n.textures[e].source,o=n.images[s];let a=this.textureLoader;if(o.uri){const l=r.manager.getHandler(o.uri);l!==null&&(a=l)}return this.loadTextureImage(e,s,a)}loadTextureImage(e,n,r){const i=this,s=this.json,o=s.textures[e],a=s.images[n],l=(a.uri||a.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(n,r).then(function(d){d.flipY=!1,d.name=o.name||a.name||"",d.name===""&&typeof a.uri=="string"&&a.uri.startsWith("data:image/")===!1&&(d.name=a.uri);const m=(s.samplers||{})[o.sampler]||{};return d.magFilter=Xj[m.magFilter]||Cr,d.minFilter=Xj[m.minFilter]||qo,d.wrapS=qj[m.wrapS]||Pd,d.wrapT=qj[m.wrapT]||Pd,i.associations.set(d,{textures:e}),d}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,n){const r=this,i=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(f=>f.clone());const o=i.images[e],a=self.URL||self.webkitURL;let l=o.uri||"",c=!1;if(o.bufferView!==void 0)l=r.getDependency("bufferView",o.bufferView).then(function(f){c=!0;const m=new Blob([f],{type:o.mimeType});return l=a.createObjectURL(m),l});else if(o.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const d=Promise.resolve(l).then(function(f){return new Promise(function(m,y){let x=m;n.isImageBitmapLoader===!0&&(x=function(S){const w=new dr(S);w.needsUpdate=!0,m(w)}),n.load(Md.resolveURL(f,s.path),x,void 0,y)})}).then(function(f){return c===!0&&a.revokeObjectURL(l),Nc(f,o),f.userData.mimeType=o.mimeType||N_e(o.uri),f}).catch(function(f){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),f});return this.sourceCache[e]=d,d}assignTexture(e,n,r,i){const s=this;return this.getDependency("texture",r.index).then(function(o){if(!o)return null;if(r.texCoord!==void 0&&r.texCoord>0&&(o=o.clone(),o.channel=r.texCoord),s.extensions[vn.KHR_TEXTURE_TRANSFORM]){const a=r.extensions!==void 0?r.extensions[vn.KHR_TEXTURE_TRANSFORM]:void 0;if(a){const l=s.associations.get(o);o=s.extensions[vn.KHR_TEXTURE_TRANSFORM].extendTexture(o,a),s.associations.set(o,l)}}return i!==void 0&&(o.colorSpace=i),e[n]=o,o})}assignFinalMaterial(e){const n=e.geometry;let r=e.material;const i=n.attributes.tangent===void 0,s=n.attributes.color!==void 0,o=n.attributes.normal===void 0;if(e.isPoints){const a="PointsMaterial:"+r.uuid;let l=this.cache.get(a);l||(l=new sM,Gr.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,l.sizeAttenuation=!1,this.cache.add(a,l)),r=l}else if(e.isLine){const a="LineBasicMaterial:"+r.uuid;let l=this.cache.get(a);l||(l=new $r,Gr.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,this.cache.add(a,l)),r=l}if(i||s||o){let a="ClonedMaterial:"+r.uuid+":";i&&(a+="derivative-tangents:"),s&&(a+="vertex-colors:"),o&&(a+="flat-shading:");let l=this.cache.get(a);l||(l=r.clone(),s&&(l.vertexColors=!0),o&&(l.flatShading=!0),i&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(a,l),this.associations.set(l,this.associations.get(r))),r=l}e.material=r}getMaterialType(){return vx}loadMaterial(e){const n=this,r=this.json,i=this.extensions,s=r.materials[e];let o;const a={},l=s.extensions||{},c=[];if(l[vn.KHR_MATERIALS_UNLIT]){const f=i[vn.KHR_MATERIALS_UNLIT];o=f.getMaterialType(),c.push(f.extendParams(a,s,n))}else{const f=s.pbrMetallicRoughness||{};if(a.color=new lt(1,1,1),a.opacity=1,Array.isArray(f.baseColorFactor)){const m=f.baseColorFactor;a.color.setRGB(m[0],m[1],m[2],xi),a.opacity=m[3]}f.baseColorTexture!==void 0&&c.push(n.assignTexture(a,"map",f.baseColorTexture,Ui)),a.metalness=f.metallicFactor!==void 0?f.metallicFactor:1,a.roughness=f.roughnessFactor!==void 0?f.roughnessFactor:1,f.metallicRoughnessTexture!==void 0&&(c.push(n.assignTexture(a,"metalnessMap",f.metallicRoughnessTexture)),c.push(n.assignTexture(a,"roughnessMap",f.metallicRoughnessTexture))),o=this._invokeOne(function(m){return m.getMaterialType&&m.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(m){return m.extendMaterialParams&&m.extendMaterialParams(e,a)})))}s.doubleSided===!0&&(a.side=xo);const d=s.alphaMode||eT.OPAQUE;if(d===eT.BLEND?(a.transparent=!0,a.depthWrite=!1):(a.transparent=!1,d===eT.MASK&&(a.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&o!==As&&(c.push(n.assignTexture(a,"normalMap",s.normalTexture)),a.normalScale=new Ge(1,1),s.normalTexture.scale!==void 0)){const f=s.normalTexture.scale;a.normalScale.set(f,f)}if(s.occlusionTexture!==void 0&&o!==As&&(c.push(n.assignTexture(a,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(a.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&o!==As){const f=s.emissiveFactor;a.emissive=new lt().setRGB(f[0],f[1],f[2],xi)}return s.emissiveTexture!==void 0&&o!==As&&c.push(n.assignTexture(a,"emissiveMap",s.emissiveTexture,Ui)),Promise.all(c).then(function(){const f=new o(a);return s.name&&(f.name=s.name),Nc(f,s),n.associations.set(f,{materials:e}),s.extensions&&Ff(i,f,s),f})}createUniqueName(e){const n=Nn.sanitizeNodeName(e||"");return n in this.nodeNamesUsed?n+"_"+ ++this.nodeNamesUsed[n]:(this.nodeNamesUsed[n]=0,n)}loadGeometries(e){const n=this,r=this.extensions,i=this.primitiveCache;function s(a){return r[vn.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(a,n).then(function(l){return Kj(l,a,n)})}const o=[];for(let a=0,l=e.length;a<l;a++){const c=e[a],d=R_e(c),f=i[d];if(f)o.push(f.promise);else{let m;c.extensions&&c.extensions[vn.KHR_DRACO_MESH_COMPRESSION]?m=s(c):m=Kj(new Qt,c,n),i[d]={primitive:c,promise:m},o.push(m)}}return Promise.all(o)}loadMesh(e){const n=this,r=this.json,i=this.extensions,s=r.meshes[e],o=s.primitives,a=[];for(let l=0,c=o.length;l<c;l++){const d=o[l].material===void 0?T_e(this.cache):this.getDependency("material",o[l].material);a.push(d)}return a.push(n.loadGeometries(o)),Promise.all(a).then(function(l){const c=l.slice(0,l.length-1),d=l[l.length-1],f=[];for(let y=0,x=d.length;y<x;y++){const S=d[y],w=o[y];let _;const E=c[y];if(w.mode===Ho.TRIANGLES||w.mode===Ho.TRIANGLE_STRIP||w.mode===Ho.TRIANGLE_FAN||w.mode===void 0)_=s.isSkinnedMesh===!0?new rM(S,E):new yr(S,E),_.isSkinnedMesh===!0&&_.normalizeSkinWeights(),w.mode===Ho.TRIANGLE_STRIP?_.geometry=Wj(_.geometry,wR):w.mode===Ho.TRIANGLE_FAN&&(_.geometry=Wj(_.geometry,O1));else if(w.mode===Ho.LINES)_=new eo(S,E);else if(w.mode===Ho.LINE_STRIP)_=new zl(S,E);else if(w.mode===Ho.LINE_LOOP)_=new DR(S,E);else if(w.mode===Ho.POINTS)_=new jR(S,E);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+w.mode);Object.keys(_.geometry.morphAttributes).length>0&&P_e(_,s),_.name=n.createUniqueName(s.name||"mesh_"+e),Nc(_,s),w.extensions&&Ff(i,_,w),n.assignFinalMaterial(_),f.push(_)}for(let y=0,x=f.length;y<x;y++)n.associations.set(f[y],{meshes:e,primitives:y});if(f.length===1)return s.extensions&&Ff(i,f[0],s),f[0];const m=new Ts;s.extensions&&Ff(i,m,s),n.associations.set(m,{meshes:e});for(let y=0,x=f.length;y<x;y++)m.add(f[y]);return m})}loadCamera(e){let n;const r=this.json.cameras[e],i=r[r.type];if(!i){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return r.type==="perspective"?n=new Tr(gr.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):r.type==="orthographic"&&(n=new Xc(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),r.name&&(n.name=this.createUniqueName(r.name)),Nc(n,r),Promise.resolve(n)}loadSkin(e){const n=this.json.skins[e],r=[];for(let i=0,s=n.joints.length;i<s;i++)r.push(this._loadNodeShallow(n.joints[i]));return n.inverseBindMatrices!==void 0?r.push(this.getDependency("accessor",n.inverseBindMatrices)):r.push(null),Promise.all(r).then(function(i){const s=i.pop(),o=i,a=[],l=[];for(let c=0,d=o.length;c<d;c++){const f=o[c];if(f){a.push(f);const m=new Pt;s!==null&&m.fromArray(s.array,c*16),l.push(m)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',n.joints[c])}return new Id(a,l)})}loadAnimation(e){const n=this.json,r=this,i=n.animations[e],s=i.name?i.name:"animation_"+e,o=[],a=[],l=[],c=[],d=[];for(let f=0,m=i.channels.length;f<m;f++){const y=i.channels[f],x=i.samplers[y.sampler],S=y.target,w=S.node,_=i.parameters!==void 0?i.parameters[x.input]:x.input,E=i.parameters!==void 0?i.parameters[x.output]:x.output;S.node!==void 0&&(o.push(this.getDependency("node",w)),a.push(this.getDependency("accessor",_)),l.push(this.getDependency("accessor",E)),c.push(x),d.push(S))}return Promise.all([Promise.all(o),Promise.all(a),Promise.all(l),Promise.all(c),Promise.all(d)]).then(function(f){const m=f[0],y=f[1],x=f[2],S=f[3],w=f[4],_=[];for(let E=0,T=m.length;E<T;E++){const C=m[E],O=y[E],N=x[E],D=S[E],F=w[E];if(C===void 0)continue;C.updateMatrix&&C.updateMatrix();const G=r._createAnimationTracks(C,O,N,D,F);if(G)for(let k=0;k<G.length;k++)_.push(G[k])}return new Fg(s,void 0,_)})}createNodeMesh(e){const n=this.json,r=this,i=n.nodes[e];return i.mesh===void 0?null:r.getDependency("mesh",i.mesh).then(function(s){const o=r._getNodeRef(r.meshCache,i.mesh,s);return i.weights!==void 0&&o.traverse(function(a){if(a.isMesh)for(let l=0,c=i.weights.length;l<c;l++)a.morphTargetInfluences[l]=i.weights[l]}),o})}loadNode(e){const n=this.json,r=this,i=n.nodes[e],s=r._loadNodeShallow(e),o=[],a=i.children||[];for(let c=0,d=a.length;c<d;c++)o.push(r.getDependency("node",a[c]));const l=i.skin===void 0?Promise.resolve(null):r.getDependency("skin",i.skin);return Promise.all([s,Promise.all(o),l]).then(function(c){const d=c[0],f=c[1],m=c[2];m!==null&&d.traverse(function(y){y.isSkinnedMesh&&y.bind(m,I_e)});for(let y=0,x=f.length;y<x;y++)d.add(f[y]);return d})}_loadNodeShallow(e){const n=this.json,r=this.extensions,i=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const s=n.nodes[e],o=s.name?i.createUniqueName(s.name):"",a=[],l=i._invokeOne(function(c){return c.createNodeMesh&&c.createNodeMesh(e)});return l&&a.push(l),s.camera!==void 0&&a.push(i.getDependency("camera",s.camera).then(function(c){return i._getNodeRef(i.cameraCache,s.camera,c)})),i._invokeAll(function(c){return c.createNodeAttachment&&c.createNodeAttachment(e)}).forEach(function(c){a.push(c)}),this.nodeCache[e]=Promise.all(a).then(function(c){let d;if(s.isBone===!0?d=new iM:c.length>1?d=new Ts:c.length===1?d=c[0]:d=new mn,d!==c[0])for(let f=0,m=c.length;f<m;f++)d.add(c[f]);if(s.name&&(d.userData.name=s.name,d.name=o),Nc(d,s),s.extensions&&Ff(r,d,s),s.matrix!==void 0){const f=new Pt;f.fromArray(s.matrix),d.applyMatrix4(f)}else s.translation!==void 0&&d.position.fromArray(s.translation),s.rotation!==void 0&&d.quaternion.fromArray(s.rotation),s.scale!==void 0&&d.scale.fromArray(s.scale);return i.associations.has(d)||i.associations.set(d,{}),i.associations.get(d).nodes=e,d}),this.nodeCache[e]}loadScene(e){const n=this.extensions,r=this.json.scenes[e],i=this,s=new Ts;r.name&&(s.name=i.createUniqueName(r.name)),Nc(s,r),r.extensions&&Ff(n,s,r);const o=r.nodes||[],a=[];for(let l=0,c=o.length;l<c;l++)a.push(i.getDependency("node",o[l]));return Promise.all(a).then(function(l){for(let d=0,f=l.length;d<f;d++)s.add(l[d]);const c=d=>{const f=new Map;for(const[m,y]of i.associations)(m instanceof Gr||m instanceof dr)&&f.set(m,y);return d.traverse(m=>{const y=i.associations.get(m);y!=null&&f.set(m,y)}),f};return i.associations=c(s),s})}_createAnimationTracks(e,n,r,i,s){const o=[],a=e.name?e.name:e.uuid,l=[];rd[s.path]===rd.weights?e.traverse(function(m){m.morphTargetInfluences&&l.push(m.name?m.name:m.uuid)}):l.push(a);let c;switch(rd[s.path]){case rd.weights:c=Hh;break;case rd.rotation:c=Vh;break;case rd.position:case rd.scale:c=Gh;break;default:switch(r.itemSize){case 1:c=Hh;break;case 2:case 3:default:c=Gh;break}break}const d=i.interpolation!==void 0?A_e[i.interpolation]:Dg,f=this._getArrayFromAccessor(r);for(let m=0,y=l.length;m<y;m++){const x=new c(l[m]+"."+rd[s.path],n.array,f,d);i.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(x),o.push(x)}return o}_getArrayFromAccessor(e){let n=e.array;if(e.normalized){const r=cP(n.constructor),i=new Float32Array(n.length);for(let s=0,o=n.length;s<o;s++)i[s]=n[s]*r;n=i}return n}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(r){const i=this instanceof Vh?E_e:TG;return new i(this.times,this.values,this.getValueSize()/3,r)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function O_e(t,e,n){const r=e.attributes,i=new os;if(r.POSITION!==void 0){const a=n.json.accessors[r.POSITION],l=a.min,c=a.max;if(l!==void 0&&c!==void 0){if(i.set(new X(l[0],l[1],l[2]),new X(c[0],c[1],c[2])),a.normalized){const d=cP(sg[a.componentType]);i.min.multiplyScalar(d),i.max.multiplyScalar(d)}}else{console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");return}}else return;const s=e.targets;if(s!==void 0){const a=new X,l=new X;for(let c=0,d=s.length;c<d;c++){const f=s[c];if(f.POSITION!==void 0){const m=n.json.accessors[f.POSITION],y=m.min,x=m.max;if(y!==void 0&&x!==void 0){if(l.setX(Math.max(Math.abs(y[0]),Math.abs(x[0]))),l.setY(Math.max(Math.abs(y[1]),Math.abs(x[1]))),l.setZ(Math.max(Math.abs(y[2]),Math.abs(x[2]))),m.normalized){const S=cP(sg[m.componentType]);l.multiplyScalar(S)}a.max(l)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}i.expandByVector(a)}t.boundingBox=i;const o=new Bi;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,t.boundingSphere=o}function Kj(t,e,n){const r=e.attributes,i=[];function s(o,a){return n.getDependency("accessor",o).then(function(l){t.setAttribute(a,l)})}for(const o in r){const a=lP[o]||o.toLowerCase();a in t.attributes||i.push(s(r[o],a))}if(e.indices!==void 0&&!t.index){const o=n.getDependency("accessor",e.indices).then(function(a){t.setIndex(a)});i.push(o)}return In.workingColorSpace!==xi&&"COLOR_0"in r&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${In.workingColorSpace}" not supported.`),Nc(t,e),O_e(t,e,n),Promise.all(i).then(function(){return e.targets!==void 0?C_e(t,e.targets,n):t})}/*!
|
||
* @pixiv/three-vrm v3.5.4
|
||
* VRM file loader for three.js.
|
||
*
|
||
* Copyright (c) 2019-2026 pixiv Inc.
|
||
* @pixiv/three-vrm is distributed under MIT License
|
||
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
|
||
*/var k_=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),jn=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),Yj=class extends mn{constructor(t){super(),this.weight=0,this.isBinary=!1,this.overrideBlink="none",this.overrideLookAt="none",this.overrideMouth="none",this._binds=[],this.name=`VRMExpression_${t}`,this.expressionName=t,this.type="VRMExpression",this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink==="block"?0<this.outputWeight?1:0:this.overrideBlink==="blend"?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt==="block"?0<this.outputWeight?1:0:this.overrideLookAt==="blend"?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth==="block"?0<this.outputWeight?1:0:this.overrideMouth==="blend"?this.outputWeight:0}get outputWeight(){return this.isBinary?this.weight>.5?1:0:this.weight}addBind(t){this._binds.push(t)}deleteBind(t){const e=this._binds.indexOf(t);e>=0&&this._binds.splice(e,1)}applyWeight(t){var e;let n=this.outputWeight;n*=(e=t==null?void 0:t.multiplier)!=null?e:1,this.isBinary&&n<1&&(n=0),this._binds.forEach(r=>r.applyWeight(n))}clearAppliedWeight(){this._binds.forEach(t=>t.clearAppliedWeight())}};function CG(t,e,n){var r,i;const s=t.parser.json,o=(r=s.nodes)==null?void 0:r[e];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${e}] of glTF but the node doesn't exist`),null;const a=o.mesh;if(a==null)return null;const l=(i=s.meshes)==null?void 0:i[a];if(l==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;const c=l.primitives.length,d=[];return n.traverse(f=>{d.length<c&&f.isMesh&&d.push(f)}),d}function Zj(t,e){return jn(this,null,function*(){const n=yield t.parser.getDependency("node",e);return CG(t,e,n)})}function Qj(t){return jn(this,null,function*(){const e=yield t.parser.getDependencies("node"),n=new Map;return e.forEach((r,i)=>{const s=CG(t,i,r);s!=null&&n.set(i,s)}),n})}var uP={Aa:"aa",Ih:"ih",Ou:"ou",Ee:"ee",Oh:"oh",Blink:"blink",Happy:"happy",Angry:"angry",Sad:"sad",Relaxed:"relaxed",LookUp:"lookUp",Surprised:"surprised",LookDown:"lookDown",LookLeft:"lookLeft",LookRight:"lookRight",BlinkLeft:"blinkLeft",BlinkRight:"blinkRight",Neutral:"neutral"};function PG(t){return Math.max(Math.min(t,1),0)}var Jj=class RG{constructor(){this.blinkExpressionNames=["blink","blinkLeft","blinkRight"],this.lookAtExpressionNames=["lookLeft","lookRight","lookUp","lookDown"],this.mouthExpressionNames=["aa","ee","ih","oh","ou"],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){const e={},n=new Set(Object.values(uP));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)&&(e[r]=i)}),e}get customExpressionMap(){const e={},n=new Set(Object.values(uP));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)||(e[r]=i)}),e}copy(e){return this._expressions.concat().forEach(r=>{this.unregisterExpression(r)}),e._expressions.forEach(r=>{this.registerExpression(r)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new RG().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){const n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;const r=this.getExpression(e);return(n=r==null?void 0:r.weight)!=null?n:null}setValue(e,n){const r=this.getExpression(e);r&&(r.weight=PG(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){const n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){const e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let r=1;const i=n.expressionName;this.blinkExpressionNames.indexOf(i)!==-1&&(r*=e.blink),this.lookAtExpressionNames.indexOf(i)!==-1&&(r*=e.lookAt),this.mouthExpressionNames.indexOf(i)!==-1&&(r*=e.mouth),n.applyWeight({multiplier:r})})}_calculateWeightMultipliers(){let e=1,n=1,r=1;return this._expressions.forEach(i=>{e-=i.overrideBlinkAmount,n-=i.overrideLookAtAmount,r-=i.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),r=Math.max(0,r),{blink:e,lookAt:n,mouth:r}}},k0={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",RimColor:"rimColor",OutlineColor:"outlineColor"},L_e={_Color:k0.Color,_EmissionColor:k0.EmissionColor,_ShadeColor:k0.ShadeColor,_RimColor:k0.RimColor,_OutlineColor:k0.OutlineColor},D_e=new lt,NG=class IG{constructor({material:e,type:n,targetValue:r,targetAlpha:i}){this.material=e,this.type=n,this.targetValue=r,this.targetAlpha=i??1;const s=this._initColorBindState(),o=this._initAlphaBindState();this._state={color:s,alpha:o}}applyWeight(e){const{color:n,alpha:r}=this._state;if(n!=null){const{propertyName:i,deltaValue:s}=n,o=this.material[i];o!=null&&o.add(D_e.copy(s).multiplyScalar(e))}if(r!=null){const{propertyName:i,deltaValue:s}=r;this.material[i]!=null&&(this.material[i]+=s*e)}}clearAppliedWeight(){const{color:e,alpha:n}=this._state;if(e!=null){const{propertyName:r,initialValue:i}=e,s=this.material[r];s!=null&&s.copy(i)}if(n!=null){const{propertyName:r,initialValue:i}=n;this.material[r]!=null&&(this.material[r]=i)}}_initColorBindState(){var e,n,r;const{material:i,type:s,targetValue:o}=this,a=this._getPropertyNameMap(),l=(n=(e=a==null?void 0:a[s])==null?void 0:e[0])!=null?n:null;if(l==null)return console.warn(`Tried to add a material color bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type is not supported.`),null;const d=i[l].clone(),f=new lt(o.r-d.r,o.g-d.g,o.b-d.b);return{propertyName:l,initialValue:d,deltaValue:f}}_initAlphaBindState(){var e,n,r;const{material:i,type:s,targetAlpha:o}=this,a=this._getPropertyNameMap(),l=(n=(e=a==null?void 0:a[s])==null?void 0:e[1])!=null?n:null;if(l==null&&o!==1)return console.warn(`Tried to add a material alpha bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type does not support alpha.`),null;if(l==null)return null;const c=i[l],d=o-c;return{propertyName:l,initialValue:c,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(IG._propertyNameMapMap).find(([r])=>this.material[r]===!0))==null?void 0:e[1])!=null?n:null}};NG._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var eU=NG,F1=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},tU=new Ge,kG=class OG{constructor({material:e,scale:n,offset:r}){var i,s;this.material=e,this.scale=n,this.offset=r;const o=(i=Object.entries(OG._propertyNamesMap).find(([a])=>e[a]===!0))==null?void 0:i[1];o==null?(console.warn(`Tried to add a texture transform bind to the material ${(s=e.name)!=null?s:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],o.forEach(a=>{var l;const c=(l=e[a])==null?void 0:l.clone();if(!c)return null;e[a]=c;const d=c.offset.clone(),f=c.repeat.clone(),m=r.clone().sub(d),y=n.clone().sub(f);this._properties.push({name:a,initialOffset:d,deltaOffset:m,initialScale:f,deltaScale:y})}))}applyWeight(e){this._properties.forEach(n=>{const r=this.material[n.name];r!==void 0&&(r.offset.add(tU.copy(n.deltaOffset).multiplyScalar(e)),r.repeat.add(tU.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{const n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};kG._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var nU=kG,j_e=new Set(["1.0","1.0-beta"]),LG=class DG{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return jn(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return jn(this,null,function*(){const n=yield this._v1Import(e);if(n)return n;const r=yield this._v0Import(e);return r||null})}_v1Import(e){return jn(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const o=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!o)return null;const a=o.specVersion;if(!j_e.has(a))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.expressions;if(!l)return null;const c=new Set(Object.values(uP)),d=new Map;l.preset!=null&&Object.entries(l.preset).forEach(([m,y])=>{if(y!=null){if(!c.has(m)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${m}" detected. Ignoring the expression`);return}d.set(m,y)}}),l.custom!=null&&Object.entries(l.custom).forEach(([m,y])=>{if(c.has(m)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${m}". Ignoring the expression`);return}d.set(m,y)});const f=new Jj;return yield Promise.all(Array.from(d.entries()).map(m=>jn(this,[m],function*([y,x]){var S,w,_,E,T,C,O;const N=new Yj(y);if(e.scene.add(N),N.isBinary=(S=x.isBinary)!=null?S:!1,N.overrideBlink=(w=x.overrideBlink)!=null?w:"none",N.overrideLookAt=(_=x.overrideLookAt)!=null?_:"none",N.overrideMouth=(E=x.overrideMouth)!=null?E:"none",(T=x.morphTargetBinds)==null||T.forEach(D=>jn(this,null,function*(){var F;if(D.node===void 0||D.index===void 0)return;const G=yield Zj(e,D.node),k=D.index;if(!G.every(U=>Array.isArray(U.morphTargetInfluences)&&k<U.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${x.name} attempts to index morph #${k} but not found.`);return}N.addBind(new F1({primitives:G,index:k,weight:(F=D.weight)!=null?F:1}))})),x.materialColorBinds||x.textureTransformBinds){const D=[];e.scene.traverse(F=>{const G=F.material;G&&(Array.isArray(G)?D.push(...G):D.push(G))}),(C=x.materialColorBinds)==null||C.forEach(F=>jn(this,null,function*(){D.filter(k=>{var U;const H=(U=this.parser.associations.get(k))==null?void 0:U.materials;return F.material===H}).forEach(k=>{N.addBind(new eU({material:k,type:F.type,targetValue:new lt().fromArray(F.targetValue),targetAlpha:F.targetValue[3]}))})})),(O=x.textureTransformBinds)==null||O.forEach(F=>jn(this,null,function*(){D.filter(k=>{var U;const H=(U=this.parser.associations.get(k))==null?void 0:U.materials;return F.material===H}).forEach(k=>{var U,H;N.addBind(new nU({material:k,offset:new Ge().fromArray((U=F.offset)!=null?U:[0,0]),scale:new Ge().fromArray((H=F.scale)!=null?H:[1,1])}))})}))}f.registerExpression(N)}))),f})}_v0Import(e){return jn(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.blendShapeMaster;if(!s)return null;const o=new Jj,a=s.blendShapeGroups;if(!a)return o;const l=new Set;return yield Promise.all(a.map(c=>jn(this,null,function*(){var d;const f=c.presetName,m=f!=null&&DG.v0v1PresetNameMap[f]||null,y=m??c.name;if(y==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(l.has(y)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${f} has duplicated entries. Ignoring the expression`);return}l.add(y);const x=new Yj(y);e.scene.add(x),x.isBinary=(d=c.isBinary)!=null?d:!1,c.binds&&c.binds.forEach(w=>jn(this,null,function*(){var _;if(w.mesh===void 0||w.index===void 0)return;const E=[];if((_=r.nodes)==null||_.forEach((C,O)=>{C.mesh===w.mesh&&E.push(O)}),E.length===0){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to bind a morph target to the mesh #${w.mesh} but the mesh is not found or not used in the scene. Ignoring the bind.`);return}const T=w.index;yield Promise.all(E.map(C=>jn(this,null,function*(){var O;const N=yield Zj(e,C);if(!N.every(D=>Array.isArray(D.morphTargetInfluences)&&T<D.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to index ${T}th morph but not found.`);return}x.addBind(new F1({primitives:N,index:T,weight:.01*((O=w.weight)!=null?O:100)}))})))}));const S=c.materialValues;S&&S.length!==0&&S.forEach(w=>{if(w.materialName===void 0||w.propertyName===void 0||w.targetValue===void 0)return;const _=[];e.scene.traverse(T=>{if(T.material){const C=T.material;Array.isArray(C)?_.push(...C.filter(O=>(O.name===w.materialName||O.name===w.materialName+" (Outline)")&&_.indexOf(O)===-1)):C.name===w.materialName&&_.indexOf(C)===-1&&_.push(C)}});const E=w.propertyName;_.forEach(T=>{if(E==="_MainTex_ST"){const O=new Ge(w.targetValue[0],w.targetValue[1]),N=new Ge(w.targetValue[2],w.targetValue[3]);N.y=1-N.y-O.y,x.addBind(new nU({material:T,scale:O,offset:N}));return}const C=L_e[E];if(C){x.addBind(new eU({material:T,type:C,targetValue:new lt().fromArray(w.targetValue),targetAlpha:w.targetValue[3]}));return}console.warn(E+" is not supported")})}),o.registerExpression(x)}))),o})}};LG.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var U_e=LG,oN=class Bm{constructor(e,n){this._firstPersonOnlyLayer=Bm.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=Bm.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new Bm(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=Bm.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=Bm.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(r=>{r.meshes.forEach(i=>{r.type==="firstPersonOnly"?(i.layers.set(this._firstPersonOnlyLayer),i.traverse(s=>s.layers.set(this._firstPersonOnlyLayer))):r.type==="thirdPersonOnly"?(i.layers.set(this._thirdPersonOnlyLayer),i.traverse(s=>s.layers.set(this._thirdPersonOnlyLayer))):r.type==="auto"&&this._createHeadlessModel(i)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,r,i){let s=0;if(n!=null&&n.length>0)for(let o=0;o<e.length;o+=3){const a=e[o],l=e[o+1],c=e[o+2],d=n[a],f=r[a];if(d[0]>0&&i.includes(f[0])||d[1]>0&&i.includes(f[1])||d[2]>0&&i.includes(f[2])||d[3]>0&&i.includes(f[3]))continue;const m=n[l],y=r[l];if(m[0]>0&&i.includes(y[0])||m[1]>0&&i.includes(y[1])||m[2]>0&&i.includes(y[2])||m[3]>0&&i.includes(y[3]))continue;const x=n[c],S=r[c];x[0]>0&&i.includes(S[0])||x[1]>0&&i.includes(S[1])||x[2]>0&&i.includes(S[2])||x[3]>0&&i.includes(S[3])||(e[s++]=a,e[s++]=l,e[s++]=c)}return s}_createErasedMesh(e,n){const r=new rM(e.geometry.clone(),e.material);r.name=`${e.name}(erase)`,r.frustumCulled=e.frustumCulled,r.layers.set(this._firstPersonOnlyLayer);const i=r.geometry,s=i.getAttribute("skinIndex"),o=s instanceof nP?[]:s.array,a=[];for(let S=0;S<o.length;S+=4)a.push([o[S],o[S+1],o[S+2],o[S+3]]);const l=i.getAttribute("skinWeight"),c=l instanceof nP?[]:l.array,d=[];for(let S=0;S<c.length;S+=4)d.push([c[S],c[S+1],c[S+2],c[S+3]]);const f=i.getIndex();if(!f)throw new Error("The geometry doesn't have an index buffer");const m=Array.from(f.array),y=this._excludeTriangles(m,d,a,n),x=[];for(let S=0;S<y;S++)x[S]=m[S];return i.setIndex(x),e.onBeforeRender&&(r.onBeforeRender=e.onBeforeRender),r.bind(new Id(e.skeleton.bones,e.skeleton.boneInverses),new Pt),r}_createHeadlessModelForSkinnedMesh(e,n){const r=[];if(n.skeleton.bones.forEach((s,o)=>{this._isEraseTarget(s)&&r.push(o)}),!r.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);const i=this._createErasedMesh(n,r);e.add(i)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{const n=new Ts;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(r=>r.type==="SkinnedMesh").forEach(r=>{const i=r;this._createHeadlessModelForSkinnedMesh(n,i)})}else if(e.type==="SkinnedMesh"){const n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};oN.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;oN.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var rU=oN,F_e=new Set(["1.0","1.0-beta"]),z_e=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return jn(this,null,function*(){const e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return jn(this,null,function*(){if(e==null)return null;const n=yield this._v1Import(t,e);if(n)return n;const r=yield this._v0Import(t,e);return r||null})}_v1Import(t,e){return jn(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const o=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!o)return null;const a=o.specVersion;if(!F_e.has(a))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.firstPerson,c=[],d=yield Qj(t);return Array.from(d.entries()).forEach(([f,m])=>{var y,x;const S=(y=l==null?void 0:l.meshAnnotations)==null?void 0:y.find(w=>w.node===f);c.push({meshes:m,type:(x=S==null?void 0:S.type)!=null?x:"auto"})}),new rU(e,c)})}_v0Import(t,e){return jn(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.firstPerson;if(!s)return null;const o=[],a=yield Qj(t);return Array.from(a.entries()).forEach(([l,c])=>{const d=r.nodes[l],f=s.meshAnnotations?s.meshAnnotations.find(m=>m.mesh===d.mesh):void 0;o.push({meshes:c,type:this._convertV0FlagToV1Type(f==null?void 0:f.firstPersonFlag)})}),new rU(e,o)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},iU=new X,sU=new X,B_e=new Kt,oU=class extends Ts{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{const n=new lG(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(iU,B_e,sU);const r=iU.set(.1,.1,.1).divide(sU);n.matrix.copy(e.node.matrixWorld).scale(r)}),super.updateMatrixWorld(t)}},nT=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],H_e={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function jG(t){return t.invert?t.invert():t.inverse(),t}var zf=new X,Bf=new Kt,dP=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);r&&(zf.copy(r.position),Bf.copy(r.quaternion),t[n]={position:zf.toArray(),rotation:Bf.toArray()})}),t}getPose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);if(!r)return;zf.set(0,0,0),Bf.identity();const i=this.restPose[n];i!=null&&i.position&&zf.fromArray(i.position).negate(),i!=null&&i.rotation&&jG(Bf.fromArray(i.rotation)),zf.add(r.position),Bf.premultiply(r.quaternion),t[n]={position:zf.toArray(),rotation:Bf.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{const r=e,i=this.getBoneNode(r);if(!i)return;const s=this.restPose[r];s&&(n!=null&&n.position&&(i.position.fromArray(n.position),s.position&&i.position.add(zf.fromArray(s.position))),n!=null&&n.rotation&&(i.quaternion.fromArray(n.rotation),s.rotation&&i.quaternion.multiply(Bf.fromArray(s.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{const n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},rT=new X,V_e=new Kt,G_e=new X,aU=class UG extends dP{static _setupTransforms(e){const n=new mn;n.name="VRMHumanoidRig";const r={},i={},s={};nT.forEach(a=>{var l;const c=e.getBoneNode(a);if(c){const d=new X,f=new Kt;c.updateWorldMatrix(!0,!1),c.matrixWorld.decompose(d,f,rT),r[a]=d,i[a]=c.quaternion.clone();const m=new Kt;(l=c.parent)==null||l.matrixWorld.decompose(rT,m,rT),s[a]=m}});const o={};return nT.forEach(a=>{var l;const c=e.getBoneNode(a);if(c){const d=r[a];let f=a,m;for(;m==null&&(f=H_e[f],f!=null);)m=r[f];const y=new mn;y.name="Normalized_"+c.name,(f?(l=o[f])==null?void 0:l.node:n).add(y),y.position.copy(d),m&&y.position.sub(m),o[a]={node:y}}}),{rigBones:o,root:n,parentWorldRotations:s,boneRotations:i}}constructor(e){const{rigBones:n,root:r,parentWorldRotations:i,boneRotations:s}=UG._setupTransforms(e);super(n),this.original=e,this.root=r,this._parentWorldRotations=i,this._boneRotations=s}update(){nT.forEach(e=>{const n=this.original.getBoneNode(e);if(n!=null){const r=this.getBoneNode(e),i=this._parentWorldRotations[e],s=V_e.copy(i).invert(),o=this._boneRotations[e];if(n.quaternion.copy(r.quaternion).multiply(i).premultiply(s).multiply(o),e==="hips"){const a=r.getWorldPosition(G_e);n.parent.updateWorldMatrix(!0,!1);const l=n.parent.matrixWorld,c=a.applyMatrix4(l.invert());n.position.copy(c)}}})}},lU=class FG{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var r;this.autoUpdateHumanBones=(r=n==null?void 0:n.autoUpdateHumanBones)!=null?r:!0,this._rawHumanBones=new dP(e),this._normalizedHumanBones=new aU(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new dP(e.humanBones),this._normalizedHumanBones=new aU(this._rawHumanBones),this}clone(){return new FG(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},W_e={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},$_e=new Set(["1.0","1.0-beta"]),cU={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},X_e=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return jn(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return jn(this,null,function*(){const e=yield this._v1Import(t);if(e)return e;const n=yield this._v0Import(t);return n||null})}_v1Import(t){return jn(this,null,function*(){var e,n;const r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;const s=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(!s)return null;const o=s.specVersion;if(!$_e.has(o))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${o}"`),null;const a=s.humanoid;if(!a)return null;const l=a.humanBones.leftThumbIntermediate!=null||a.humanBones.rightThumbIntermediate!=null,c={};a.humanBones!=null&&(yield Promise.all(Object.entries(a.humanBones).map(f=>jn(this,[f],function*([m,y]){let x=m;const S=y.node;if(l){const _=cU[x];_!=null&&(x=_)}const w=yield this.parser.getDependency("node",S);if(w==null){console.warn(`A glTF node bound to the humanoid bone ${x} (index = ${S}) does not exist`);return}c[x]={node:w}}))));const d=new lU(this._ensureRequiredBonesExist(c),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){const f=new oU(d);this.helperRoot.add(f),f.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return jn(this,null,function*(){var e;const r=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!r)return null;const i=r.humanoid;if(!i)return null;const s={};i.humanBones!=null&&(yield Promise.all(i.humanBones.map(a=>jn(this,null,function*(){const l=a.bone,c=a.node;if(l==null||c==null)return;if(c<0){console.warn(`A glTF node index for the humanoid bone ${l} is negative (${c}), ignoring this bone.`);return}const d=yield this.parser.getDependency("node",c);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${l} (index = ${c}) does not exist`);return}const f=cU[l],m=f??l;if(s[m]!=null){console.warn(`Multiple bone entries for ${m} detected (index = ${c}), ignoring duplicated entries.`);return}s[m]={node:d}}))));const o=new lU(this._ensureRequiredBonesExist(s),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(o.normalizedHumanBonesRoot),this.helperRoot){const a=new oU(o);this.helperRoot.add(a),a.renderOrder=this.helperRoot.renderOrder}return o})}_ensureRequiredBonesExist(t){const e=Object.values(W_e).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},uU=class extends Qt{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new Jt(new Float32Array(195),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Jt(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){const e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},q_e=class extends Qt{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new X,this._currentTail=new X,this._attrPos=new Jt(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Jt(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},O_=new Kt,dU=new Kt,O0=new X,fU=new X,hU=Math.sqrt(2)/2,K_e=new Kt(0,0,-hU,hU),Y_e=new X(0,1,0),Z_e=class extends Ts{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{const e=new uU;e.radius=.5;const n=new As({color:65280,transparent:!0,opacity:.5,side:xo,depthTest:!1,depthWrite:!1});this._meshPitch=new yr(e,n),this.add(this._meshPitch)}{const e=new uU;e.radius=.5;const n=new As({color:16711680,transparent:!0,opacity:.5,side:xo,depthTest:!1,depthWrite:!1});this._meshYaw=new yr(e,n),this.add(this._meshYaw)}{const e=new q_e;e.radius=.1;const n=new $r({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new eo(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){const e=gr.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();const n=gr.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(O0),this.vrmLookAt.getLookAtWorldQuaternion(O_),O_.multiply(this.vrmLookAt.getFaceFrontQuaternion(dU)),this._meshYaw.position.copy(O0),this._meshYaw.quaternion.copy(O_),this._meshPitch.position.copy(O0),this._meshPitch.quaternion.copy(O_),this._meshPitch.quaternion.multiply(dU.setFromAxisAngle(Y_e,e)),this._meshPitch.quaternion.multiply(K_e);const{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(fU).sub(O0),this._lineTarget.geometry.tail.copy(fU),this._lineTarget.geometry.update(),this._lineTarget.position.copy(O0)),super.updateMatrixWorld(t)}},Q_e=new X,J_e=new X;function fP(t,e){return t.matrixWorld.decompose(Q_e,e,J_e),e}function Y_(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function pU(t){const e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var mU=new X(0,0,1),ewe=new X,twe=new X,nwe=new X,rwe=new Kt,iT=new Kt,gU=new Kt,iwe=new Kt,sT=new as,zG=class BG{constructor(e,n){this.offsetFromHeadBone=new X,this.autoUpdate=!0,this.faceFront=new X(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new Kt)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new as)}getEuler(e){return e.set(gr.DEG2RAD*this._pitch,gr.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new BG(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){const n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){const n=this.humanoid.getRawBoneNode("head");return fP(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(mU)<.01)return e.copy(this._restHeadWorldQuaternion).invert();const[n,r]=Y_(this.faceFront);return sT.set(0,.5*Math.PI+n,r,"YZX"),e.setFromEuler(sT).premultiply(iwe.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(iT),this.getFaceFrontQuaternion(gU),e.copy(mU).applyQuaternion(iT).applyQuaternion(gU).applyEuler(this.getEuler(sT))}lookAt(e){const n=rwe.copy(this._restHeadWorldQuaternion).multiply(jG(this.getLookAtWorldQuaternion(iT))),r=this.getLookAtWorldPosition(twe),i=nwe.copy(e).sub(r).applyQuaternion(n).normalize(),[s,o]=Y_(this.faceFront),[a,l]=Y_(i),c=pU(a-s),d=pU(o-l);this._yaw=gr.RAD2DEG*c,this._pitch=gr.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(ewe)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};zG.EULER_ORDER="YXZ";var swe=zG,owe=new X(0,0,1),ml=new Kt,km=new Kt,Fo=new as(0,0,0,"YXZ"),Z_=class{constructor(t,e,n,r,i){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new X(0,0,1),this._restQuatLeftEye=new Kt,this._restQuatRightEye=new Kt,this._restLeftEyeParentWorldQuat=new Kt,this._restRightEyeParentWorldQuat=new Kt;const s=this.humanoid.getRawBoneNode("leftEye"),o=this.humanoid.getRawBoneNode("rightEye");s&&(this._restQuatLeftEye.copy(s.quaternion),fP(s.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),fP(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){const n=this.humanoid.getRawBoneNode("leftEye"),r=this.humanoid.getRawBoneNode("rightEye"),i=this.humanoid.getNormalizedBoneNode("leftEye"),s=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?Fo.x=-gr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Fo.x=gr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Fo.y=-gr.DEG2RAD*this.rangeMapHorizontalInner.map(-t):Fo.y=gr.DEG2RAD*this.rangeMapHorizontalOuter.map(t),ml.setFromEuler(Fo),this._getWorldFaceFrontQuat(km),i.quaternion.copy(km).multiply(ml).multiply(km.invert()),ml.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatLeftEye)),r&&(e<0?Fo.x=-gr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Fo.x=gr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Fo.y=-gr.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):Fo.y=gr.DEG2RAD*this.rangeMapHorizontalInner.map(t),ml.setFromEuler(Fo),this._getWorldFaceFrontQuat(km),s.quaternion.copy(km).multiply(ml).multiply(km.invert()),ml.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(s.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=gr.RAD2DEG*t.y,n=gr.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(owe)<.01)return t.identity();const[e,n]=Y_(this.faceFront);return Fo.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(Fo)}};Z_.type="bone";var hP=class{constructor(t,e,n,r,i){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=gr.RAD2DEG*t.y,n=gr.RAD2DEG*t.x;this.applyYawPitch(e,n)}};hP.type="expression";var vU=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*PG(t/this.inputMaxValue)}},awe=new Set(["1.0","1.0-beta"]),L_=.01,lwe=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return jn(this,null,function*(){const e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");const n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return jn(this,null,function*(){if(e==null||n==null)return null;const r=yield this._v1Import(t,e,n);if(r)return r;const i=yield this._v0Import(t,e,n);return i||null})}_v1Import(t,e,n){return jn(this,null,function*(){var r,i,s;const o=this.parser.json;if(!(((r=o.extensionsUsed)==null?void 0:r.indexOf("VRMC_vrm"))!==-1))return null;const l=(i=o.extensions)==null?void 0:i.VRMC_vrm;if(!l)return null;const c=l.specVersion;if(!awe.has(c))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${c}"`),null;const d=l.lookAt;if(!d)return null;const f=d.type==="expression"?1:10,m=this._v1ImportRangeMap(d.rangeMapHorizontalInner,f),y=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,f),x=this._v1ImportRangeMap(d.rangeMapVerticalDown,f),S=this._v1ImportRangeMap(d.rangeMapVerticalUp,f);let w;d.type==="expression"?w=new hP(n,m,y,x,S):w=new Z_(e,m,y,x,S);const _=this._importLookAt(e,w);return _.offsetFromHeadBone.fromArray((s=d.offsetFromHeadBone)!=null?s:[0,.06,0]),_})}_v1ImportRangeMap(t,e){var n,r;let i=(n=t==null?void 0:t.inputMaxValue)!=null?n:90;const s=(r=t==null?void 0:t.outputScale)!=null?r:e;return i<L_&&(console.warn("VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!"),i=L_),new vU(i,s)}_v0Import(t,e,n){return jn(this,null,function*(){var r,i,s,o;const l=(r=this.parser.json.extensions)==null?void 0:r.VRM;if(!l)return null;const c=l.firstPerson;if(!c)return null;const d=c.lookAtTypeName==="BlendShape"?1:10,f=this._v0ImportDegreeMap(c.lookAtHorizontalInner,d),m=this._v0ImportDegreeMap(c.lookAtHorizontalOuter,d),y=this._v0ImportDegreeMap(c.lookAtVerticalDown,d),x=this._v0ImportDegreeMap(c.lookAtVerticalUp,d);let S;c.lookAtTypeName==="BlendShape"?S=new hP(n,f,m,y,x):S=new Z_(e,f,m,y,x);const w=this._importLookAt(e,S);return c.firstPersonBoneOffset?w.offsetFromHeadBone.set((i=c.firstPersonBoneOffset.x)!=null?i:0,(s=c.firstPersonBoneOffset.y)!=null?s:.06,-((o=c.firstPersonBoneOffset.z)!=null?o:0)):w.offsetFromHeadBone.set(0,.06,0),w.faceFront.set(0,0,-1),S instanceof Z_&&S.faceFront.set(0,0,-1),w})}_v0ImportDegreeMap(t,e){var n,r;const i=t==null?void 0:t.curve;JSON.stringify(i)!=="[0,0,0,1,1,1,1,0]"&&console.warn("Curves of LookAtDegreeMap defined in VRM 0.0 are not supported");let s=(n=t==null?void 0:t.xRange)!=null?n:90;const o=(r=t==null?void 0:t.yRange)!=null?r:e;return s<L_&&(console.warn("VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!"),s=L_),new vU(s,o)}_importLookAt(t,e){const n=new swe(t,e);if(this.helperRoot){const r=new Z_e(n);this.helperRoot.add(r),r.renderOrder=this.helperRoot.renderOrder}return n}};function cwe(t,e){return typeof t!="string"||t===""?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}var uwe=new Set(["1.0","1.0-beta"]),dwe=class{get name(){return"VRMMetaLoaderPlugin"}constructor(t,e){var n,r,i;this.parser=t,this.needThumbnailImage=(n=e==null?void 0:e.needThumbnailImage)!=null?n:!1,this.acceptLicenseUrls=(r=e==null?void 0:e.acceptLicenseUrls)!=null?r:["https://vrm.dev/licenses/1.0/"],this.acceptV0Meta=(i=e==null?void 0:e.acceptV0Meta)!=null?i:!0}afterRoot(t){return jn(this,null,function*(){t.userData.vrmMeta=yield this._import(t)})}_import(t){return jn(this,null,function*(){const e=yield this._v1Import(t);if(e!=null)return e;const n=yield this._v0Import(t);return n??null})}_v1Import(t){return jn(this,null,function*(){var e,n,r;const i=this.parser.json;if(!(((e=i.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;const o=(n=i.extensions)==null?void 0:n.VRMC_vrm;if(o==null)return null;const a=o.specVersion;if(!uwe.has(a))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.meta;if(!l)return null;const c=l.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(c))throw new Error(`VRMMetaLoaderPlugin: The license url "${c}" is not accepted`);let f;return this.needThumbnailImage&&l.thumbnailImage!=null&&(f=(r=yield this._extractGLTFImage(l.thumbnailImage))!=null?r:void 0),{metaVersion:"1",name:l.name,version:l.version,authors:l.authors,copyrightInformation:l.copyrightInformation,contactInformation:l.contactInformation,references:l.references,thirdPartyLicenses:l.thirdPartyLicenses,thumbnailImage:f,licenseUrl:l.licenseUrl,avatarPermission:l.avatarPermission,allowExcessivelyViolentUsage:l.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:l.allowExcessivelySexualUsage,commercialUsage:l.commercialUsage,allowPoliticalOrReligiousUsage:l.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:l.allowAntisocialOrHateUsage,creditNotation:l.creditNotation,allowRedistribution:l.allowRedistribution,modification:l.modification,otherLicenseUrl:l.otherLicenseUrl}})}_v0Import(t){return jn(this,null,function*(){var e;const r=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!r)return null;const i=r.meta;if(!i)return null;if(!this.acceptV0Meta)throw new Error("VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false");let s;return this.needThumbnailImage&&i.texture!=null&&i.texture!==-1&&(s=yield this.parser.getDependency("texture",i.texture)),{metaVersion:"0",allowedUserName:i.allowedUserName,author:i.author,commercialUssageName:i.commercialUssageName,contactInformation:i.contactInformation,licenseName:i.licenseName,otherLicenseUrl:i.otherLicenseUrl,otherPermissionUrl:i.otherPermissionUrl,reference:i.reference,sexualUssageName:i.sexualUssageName,texture:s??void 0,title:i.title,version:i.version,violentUssageName:i.violentUssageName}})}_extractGLTFImage(t){return jn(this,null,function*(){var e;const r=(e=this.parser.json.images)==null?void 0:e[t];if(r==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image doesn't exist`),null;let i=r.uri;if(r.bufferView!=null){const o=yield this.parser.getDependency("bufferView",r.bufferView),a=new Blob([o],{type:r.mimeType});i=URL.createObjectURL(a)}return i==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new zg().loadAsync(cwe(i,this.parser.options.path)).catch(o=>(console.error(o),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},fwe=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},hwe=class extends fwe{constructor(t){super(t),this.materials=t.materials,this.springBoneManager=t.springBoneManager,this.nodeConstraintManager=t.nodeConstraintManager}update(t){super.update(t),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(t),this.materials&&this.materials.forEach(e=>{e.update&&e.update(t)})}},pwe=Object.defineProperty,yU=Object.getOwnPropertySymbols,mwe=Object.prototype.hasOwnProperty,gwe=Object.prototype.propertyIsEnumerable,xU=(t,e,n)=>e in t?pwe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,bU=(t,e)=>{for(var n in e||(e={}))mwe.call(e,n)&&xU(t,n,e[n]);if(yU)for(var n of yU(e))gwe.call(e,n)&&xU(t,n,e[n]);return t},ch=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),vwe={"":3e3,srgb:3001};function ywe(t,e){parseInt(Td,10)>=152?t.colorSpace=e:t.encoding=vwe[e]}var xwe=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){if(e!=null){const r=new lt().fromArray(e);n&&r.convertSRGBToLinear(),this._materialParams[t]=r}}assignTexture(t,e,n){return ch(this,null,function*(){const r=ch(this,null,function*(){if(e!=null){const i=yield this._parser.assignTexture(this._materialParams,t,e);if(i==null){console.warn("GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong");return}n&&ywe(i,"srgb")}});return this._pendings.push(r),r})}assignTextureByIndex(t,e,n){return ch(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},bwe=`// #define PHONG
|
||
|
||
varying vec3 vViewPosition;
|
||
|
||
#ifndef FLAT_SHADED
|
||
varying vec3 vNormal;
|
||
#endif
|
||
|
||
#include <common>
|
||
|
||
// #include <uv_pars_vertex>
|
||
#ifdef MTOON_USE_UV
|
||
varying vec2 vUv;
|
||
|
||
// COMPAT: pre-r151 uses a common uvTransform
|
||
#if THREE_VRM_THREE_REVISION < 151
|
||
uniform mat3 uvTransform;
|
||
#endif
|
||
#endif
|
||
|
||
// #include <uv2_pars_vertex>
|
||
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
|
||
#if THREE_VRM_THREE_REVISION < 151
|
||
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
||
attribute vec2 uv2;
|
||
varying vec2 vUv2;
|
||
uniform mat3 uv2Transform;
|
||
#endif
|
||
#endif
|
||
|
||
// #include <displacementmap_pars_vertex>
|
||
// #include <envmap_pars_vertex>
|
||
#include <color_pars_vertex>
|
||
#include <fog_pars_vertex>
|
||
#include <morphtarget_pars_vertex>
|
||
#include <skinning_pars_vertex>
|
||
#include <shadowmap_pars_vertex>
|
||
#include <logdepthbuf_pars_vertex>
|
||
#include <clipping_planes_pars_vertex>
|
||
|
||
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
|
||
uniform sampler2D outlineWidthMultiplyTexture;
|
||
uniform mat3 outlineWidthMultiplyTextureUvTransform;
|
||
#endif
|
||
|
||
uniform float outlineWidthFactor;
|
||
|
||
void main() {
|
||
|
||
// #include <uv_vertex>
|
||
#ifdef MTOON_USE_UV
|
||
// COMPAT: pre-r151 uses a common uvTransform
|
||
#if THREE_VRM_THREE_REVISION >= 151
|
||
vUv = uv;
|
||
#else
|
||
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
||
#endif
|
||
#endif
|
||
|
||
// #include <uv2_vertex>
|
||
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
|
||
#if THREE_VRM_THREE_REVISION < 151
|
||
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
||
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
||
#endif
|
||
#endif
|
||
|
||
#include <color_vertex>
|
||
|
||
#include <beginnormal_vertex>
|
||
#include <morphnormal_vertex>
|
||
#include <skinbase_vertex>
|
||
#include <skinnormal_vertex>
|
||
|
||
// we need this to compute the outline properly
|
||
objectNormal = normalize( objectNormal );
|
||
|
||
#include <defaultnormal_vertex>
|
||
|
||
#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
|
||
vNormal = normalize( transformedNormal );
|
||
#endif
|
||
|
||
#include <begin_vertex>
|
||
|
||
#include <morphtarget_vertex>
|
||
#include <skinning_vertex>
|
||
// #include <displacementmap_vertex>
|
||
#include <project_vertex>
|
||
#include <logdepthbuf_vertex>
|
||
#include <clipping_planes_vertex>
|
||
|
||
vViewPosition = - mvPosition.xyz;
|
||
|
||
#ifdef OUTLINE
|
||
float worldNormalLength = length( transformedNormal );
|
||
vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal;
|
||
|
||
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
|
||
vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy;
|
||
float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g;
|
||
outlineOffset *= outlineTex;
|
||
#endif
|
||
|
||
#ifdef OUTLINE_WIDTH_SCREEN
|
||
outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y;
|
||
#endif
|
||
|
||
gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 );
|
||
|
||
gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic
|
||
#endif
|
||
|
||
#include <worldpos_vertex>
|
||
// #include <envmap_vertex>
|
||
#include <shadowmap_vertex>
|
||
#include <fog_vertex>
|
||
|
||
}`,_we=`// #define PHONG
|
||
|
||
uniform vec3 litFactor;
|
||
|
||
uniform float opacity;
|
||
|
||
uniform vec3 shadeColorFactor;
|
||
#ifdef USE_SHADEMULTIPLYTEXTURE
|
||
uniform sampler2D shadeMultiplyTexture;
|
||
uniform mat3 shadeMultiplyTextureUvTransform;
|
||
#endif
|
||
|
||
uniform float shadingShiftFactor;
|
||
uniform float shadingToonyFactor;
|
||
|
||
#ifdef USE_SHADINGSHIFTTEXTURE
|
||
uniform sampler2D shadingShiftTexture;
|
||
uniform mat3 shadingShiftTextureUvTransform;
|
||
uniform float shadingShiftTextureScale;
|
||
#endif
|
||
|
||
uniform float giEqualizationFactor;
|
||
|
||
uniform vec3 parametricRimColorFactor;
|
||
#ifdef USE_RIMMULTIPLYTEXTURE
|
||
uniform sampler2D rimMultiplyTexture;
|
||
uniform mat3 rimMultiplyTextureUvTransform;
|
||
#endif
|
||
uniform float rimLightingMixFactor;
|
||
uniform float parametricRimFresnelPowerFactor;
|
||
uniform float parametricRimLiftFactor;
|
||
|
||
#ifdef USE_MATCAPTEXTURE
|
||
uniform vec3 matcapFactor;
|
||
uniform sampler2D matcapTexture;
|
||
uniform mat3 matcapTextureUvTransform;
|
||
#endif
|
||
|
||
uniform vec3 emissive;
|
||
uniform float emissiveIntensity;
|
||
|
||
uniform vec3 outlineColorFactor;
|
||
uniform float outlineLightingMixFactor;
|
||
|
||
#ifdef USE_UVANIMATIONMASKTEXTURE
|
||
uniform sampler2D uvAnimationMaskTexture;
|
||
uniform mat3 uvAnimationMaskTextureUvTransform;
|
||
#endif
|
||
|
||
uniform float uvAnimationScrollXOffset;
|
||
uniform float uvAnimationScrollYOffset;
|
||
uniform float uvAnimationRotationPhase;
|
||
|
||
#include <common>
|
||
#include <packing>
|
||
#include <dithering_pars_fragment>
|
||
#include <color_pars_fragment>
|
||
|
||
// #include <uv_pars_fragment>
|
||
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
|
||
varying vec2 vUv;
|
||
#endif
|
||
|
||
// #include <uv2_pars_fragment>
|
||
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
|
||
#if THREE_VRM_THREE_REVISION < 151
|
||
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
||
varying vec2 vUv2;
|
||
#endif
|
||
#endif
|
||
|
||
#include <map_pars_fragment>
|
||
|
||
#ifdef USE_MAP
|
||
uniform mat3 mapUvTransform;
|
||
#endif
|
||
|
||
// #include <alphamap_pars_fragment>
|
||
|
||
#include <alphatest_pars_fragment>
|
||
|
||
#include <aomap_pars_fragment>
|
||
// #include <lightmap_pars_fragment>
|
||
#include <emissivemap_pars_fragment>
|
||
|
||
#ifdef USE_EMISSIVEMAP
|
||
uniform mat3 emissiveMapUvTransform;
|
||
#endif
|
||
|
||
// #include <envmap_common_pars_fragment>
|
||
// #include <envmap_pars_fragment>
|
||
// #include <cube_uv_reflection_fragment>
|
||
#include <fog_pars_fragment>
|
||
|
||
// #include <bsdfs>
|
||
// COMPAT: pre-r151 doesn't have BRDF_Lambert in <common>
|
||
#if THREE_VRM_THREE_REVISION < 151
|
||
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
||
return RECIPROCAL_PI * diffuseColor;
|
||
}
|
||
#endif
|
||
|
||
#include <lights_pars_begin>
|
||
|
||
#include <normal_pars_fragment>
|
||
|
||
// #include <lights_phong_pars_fragment>
|
||
varying vec3 vViewPosition;
|
||
|
||
struct MToonMaterial {
|
||
vec3 diffuseColor;
|
||
vec3 shadeColor;
|
||
float shadingShift;
|
||
};
|
||
|
||
float linearstep( float a, float b, float t ) {
|
||
return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 );
|
||
}
|
||
|
||
/**
|
||
* Convert NdotL into toon shading factor using shadingShift and shadingToony
|
||
*/
|
||
float getShading(
|
||
const in float dotNL,
|
||
const in float shadow,
|
||
const in float shadingShift
|
||
) {
|
||
float shading = dotNL;
|
||
shading = shading + shadingShift;
|
||
shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading );
|
||
shading *= shadow;
|
||
return shading;
|
||
}
|
||
|
||
/**
|
||
* Mix diffuseColor and shadeColor using shading factor and light color
|
||
*/
|
||
vec3 getDiffuse(
|
||
const in MToonMaterial material,
|
||
const in float shading,
|
||
in vec3 lightColor
|
||
) {
|
||
#ifdef DEBUG_LITSHADERATE
|
||
return vec3( BRDF_Lambert( shading * lightColor ) );
|
||
#endif
|
||
|
||
vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) );
|
||
|
||
// The "comment out if you want to PBR absolutely" line
|
||
#ifdef V0_COMPAT_SHADE
|
||
col = min( col, material.diffuseColor );
|
||
#endif
|
||
|
||
return col;
|
||
}
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
|
||
float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 );
|
||
vec3 irradiance = directLight.color;
|
||
|
||
// directSpecular will be used for rim lighting, not an actual specular
|
||
reflectedLight.directSpecular += irradiance;
|
||
|
||
irradiance *= dotNL;
|
||
|
||
float shading = getShading( dotNL, shadow, material.shadingShift );
|
||
|
||
// toon shaded diffuse
|
||
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
|
||
}
|
||
|
||
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
|
||
// indirect diffuse will use diffuseColor, no shadeColor involved
|
||
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
|
||
// directSpecular will be used for rim lighting, not an actual specular
|
||
reflectedLight.directSpecular += irradiance;
|
||
}
|
||
#else
|
||
void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
|
||
float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 );
|
||
vec3 irradiance = directLight.color;
|
||
|
||
// directSpecular will be used for rim lighting, not an actual specular
|
||
reflectedLight.directSpecular += irradiance;
|
||
|
||
irradiance *= dotNL;
|
||
|
||
float shading = getShading( dotNL, shadow, material.shadingShift );
|
||
|
||
// toon shaded diffuse
|
||
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
|
||
}
|
||
|
||
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
|
||
// indirect diffuse will use diffuseColor, no shadeColor involved
|
||
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
||
|
||
// directSpecular will be used for rim lighting, not an actual specular
|
||
reflectedLight.directSpecular += irradiance;
|
||
}
|
||
#endif
|
||
|
||
#define RE_Direct RE_Direct_MToon
|
||
#define RE_IndirectDiffuse RE_IndirectDiffuse_MToon
|
||
#define Material_LightProbeLOD( material ) (0)
|
||
|
||
#include <shadowmap_pars_fragment>
|
||
// #include <bumpmap_pars_fragment>
|
||
|
||
// #include <normalmap_pars_fragment>
|
||
#ifdef USE_NORMALMAP
|
||
|
||
uniform sampler2D normalMap;
|
||
uniform mat3 normalMapUvTransform;
|
||
uniform vec2 normalScale;
|
||
|
||
#endif
|
||
|
||
// COMPAT: pre-r151
|
||
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
|
||
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
|
||
|
||
uniform mat3 normalMatrix;
|
||
|
||
#endif
|
||
|
||
// COMPAT: pre-r151
|
||
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
|
||
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) )
|
||
|
||
// Per-Pixel Tangent Space Normal Mapping
|
||
// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
|
||
|
||
// three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls
|
||
|
||
// Temporary compat against shader change @ Three.js r126, r151
|
||
#if THREE_VRM_THREE_REVISION >= 151
|
||
|
||
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
|
||
|
||
vec3 q0 = dFdx( eye_pos.xyz );
|
||
vec3 q1 = dFdy( eye_pos.xyz );
|
||
vec2 st0 = dFdx( uv.st );
|
||
vec2 st1 = dFdy( uv.st );
|
||
|
||
vec3 N = surf_norm;
|
||
|
||
vec3 q1perp = cross( q1, N );
|
||
vec3 q0perp = cross( N, q0 );
|
||
|
||
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
||
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
||
|
||
float det = max( dot( T, T ), dot( B, B ) );
|
||
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
|
||
|
||
return mat3( T * scale, B * scale, N );
|
||
|
||
}
|
||
|
||
#else
|
||
|
||
vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
||
|
||
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
||
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
||
vec2 st0 = dFdx( uv.st );
|
||
vec2 st1 = dFdy( uv.st );
|
||
|
||
vec3 N = normalize( surf_norm );
|
||
|
||
vec3 q1perp = cross( q1, N );
|
||
vec3 q0perp = cross( N, q0 );
|
||
|
||
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
||
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
||
|
||
// three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0
|
||
// TODO: Is this still required? Or shall I make a PR about it?
|
||
if ( length( T ) == 0.0 || length( B ) == 0.0 ) {
|
||
return surf_norm;
|
||
}
|
||
|
||
float det = max( dot( T, T ), dot( B, B ) );
|
||
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
||
|
||
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
||
|
||
}
|
||
|
||
#endif
|
||
|
||
#endif
|
||
|
||
// #include <specularmap_pars_fragment>
|
||
#include <logdepthbuf_pars_fragment>
|
||
#include <clipping_planes_pars_fragment>
|
||
|
||
// == post correction ==========================================================
|
||
void postCorrection() {
|
||
#include <tonemapping_fragment>
|
||
#include <colorspace_fragment>
|
||
#include <fog_fragment>
|
||
#include <premultiplied_alpha_fragment>
|
||
#include <dithering_fragment>
|
||
}
|
||
|
||
// == main procedure ===========================================================
|
||
void main() {
|
||
#include <clipping_planes_fragment>
|
||
|
||
vec2 uv = vec2(0.5, 0.5);
|
||
|
||
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
|
||
uv = vUv;
|
||
|
||
float uvAnimMask = 1.0;
|
||
#ifdef USE_UVANIMATIONMASKTEXTURE
|
||
vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy;
|
||
uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b;
|
||
#endif
|
||
|
||
float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask );
|
||
float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask );
|
||
uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5;
|
||
uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask;
|
||
#endif
|
||
|
||
#ifdef DEBUG_UV
|
||
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
||
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
|
||
gl_FragColor = vec4( uv, 0.0, 1.0 );
|
||
#endif
|
||
return;
|
||
#endif
|
||
|
||
vec4 diffuseColor = vec4( litFactor, opacity );
|
||
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
||
vec3 totalEmissiveRadiance = emissive * emissiveIntensity;
|
||
|
||
#include <logdepthbuf_fragment>
|
||
|
||
// #include <map_fragment>
|
||
#ifdef USE_MAP
|
||
vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy;
|
||
vec4 sampledDiffuseColor = texture2D( map, mapUv );
|
||
#ifdef DECODE_VIDEO_TEXTURE
|
||
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
|
||
#endif
|
||
diffuseColor *= sampledDiffuseColor;
|
||
#endif
|
||
|
||
// #include <color_fragment>
|
||
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
|
||
diffuseColor.rgb *= vColor;
|
||
#endif
|
||
|
||
// #include <alphamap_fragment>
|
||
|
||
#include <alphatest_fragment>
|
||
|
||
// #include <specularmap_fragment>
|
||
|
||
// #include <normal_fragment_begin>
|
||
float faceDirection = gl_FrontFacing ? 1.0 : -1.0;
|
||
|
||
#ifdef FLAT_SHADED
|
||
|
||
vec3 fdx = dFdx( vViewPosition );
|
||
vec3 fdy = dFdy( vViewPosition );
|
||
vec3 normal = normalize( cross( fdx, fdy ) );
|
||
|
||
#else
|
||
|
||
vec3 normal = normalize( vNormal );
|
||
|
||
#ifdef DOUBLE_SIDED
|
||
|
||
normal *= faceDirection;
|
||
|
||
#endif
|
||
|
||
#endif
|
||
|
||
#ifdef USE_NORMALMAP
|
||
|
||
vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy;
|
||
|
||
#endif
|
||
|
||
#ifdef USE_NORMALMAP_TANGENTSPACE
|
||
|
||
#ifdef USE_TANGENT
|
||
|
||
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
||
|
||
#else
|
||
|
||
mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv );
|
||
|
||
#endif
|
||
|
||
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
||
|
||
tbn[0] *= faceDirection;
|
||
tbn[1] *= faceDirection;
|
||
|
||
#endif
|
||
|
||
#endif
|
||
|
||
#ifdef USE_CLEARCOAT_NORMALMAP
|
||
|
||
#ifdef USE_TANGENT
|
||
|
||
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
||
|
||
#else
|
||
|
||
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
|
||
|
||
#endif
|
||
|
||
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
||
|
||
tbn2[0] *= faceDirection;
|
||
tbn2[1] *= faceDirection;
|
||
|
||
#endif
|
||
|
||
#endif
|
||
|
||
// non perturbed normal for clearcoat among others
|
||
|
||
vec3 nonPerturbedNormal = normal;
|
||
|
||
#ifdef OUTLINE
|
||
normal *= -1.0;
|
||
#endif
|
||
|
||
// #include <normal_fragment_maps>
|
||
|
||
// COMPAT: pre-r151
|
||
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
|
||
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
|
||
|
||
normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
|
||
|
||
#ifdef FLIP_SIDED
|
||
|
||
normal = - normal;
|
||
|
||
#endif
|
||
|
||
#ifdef DOUBLE_SIDED
|
||
|
||
normal = normal * faceDirection;
|
||
|
||
#endif
|
||
|
||
normal = normalize( normalMatrix * normal );
|
||
|
||
// COMPAT: pre-r151
|
||
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
|
||
#elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP )
|
||
|
||
vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0;
|
||
mapN.xy *= normalScale;
|
||
|
||
// COMPAT: pre-r151
|
||
#if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT )
|
||
|
||
normal = normalize( tbn * mapN );
|
||
|
||
#else
|
||
|
||
normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection );
|
||
|
||
#endif
|
||
|
||
#endif
|
||
|
||
// #include <emissivemap_fragment>
|
||
#ifdef USE_EMISSIVEMAP
|
||
vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy;
|
||
totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb;
|
||
#endif
|
||
|
||
#ifdef DEBUG_NORMAL
|
||
gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 );
|
||
return;
|
||
#endif
|
||
|
||
// -- MToon: lighting --------------------------------------------------------
|
||
// accumulation
|
||
// #include <lights_phong_fragment>
|
||
MToonMaterial material;
|
||
|
||
material.diffuseColor = diffuseColor.rgb;
|
||
|
||
material.shadeColor = shadeColorFactor;
|
||
#ifdef USE_SHADEMULTIPLYTEXTURE
|
||
vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
|
||
material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb;
|
||
#endif
|
||
|
||
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
|
||
material.shadeColor.rgb *= vColor;
|
||
#endif
|
||
|
||
material.shadingShift = shadingShiftFactor;
|
||
#ifdef USE_SHADINGSHIFTTEXTURE
|
||
vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy;
|
||
material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale;
|
||
#endif
|
||
|
||
// #include <lights_fragment_begin>
|
||
|
||
// MToon Specific changes:
|
||
// Since we want to take shadows into account of shading instead of irradiance,
|
||
// we had to modify the codes that multiplies the results of shadowmap into color of direct lights.
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
vec3 geometryPosition = - vViewPosition;
|
||
vec3 geometryNormal = normal;
|
||
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
||
|
||
vec3 geometryClearcoatNormal;
|
||
|
||
#ifdef USE_CLEARCOAT
|
||
|
||
geometryClearcoatNormal = clearcoatNormal;
|
||
|
||
#endif
|
||
#else
|
||
GeometricContext geometry;
|
||
|
||
geometry.position = - vViewPosition;
|
||
geometry.normal = normal;
|
||
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
||
|
||
#ifdef USE_CLEARCOAT
|
||
|
||
geometry.clearcoatNormal = clearcoatNormal;
|
||
|
||
#endif
|
||
#endif
|
||
|
||
IncidentLight directLight;
|
||
|
||
// since these variables will be used in unrolled loop, we have to define in prior
|
||
float shadow;
|
||
|
||
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
||
|
||
PointLight pointLight;
|
||
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
||
PointLightShadow pointLightShadow;
|
||
#endif
|
||
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
||
|
||
pointLight = pointLights[ i ];
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
getPointLightInfo( pointLight, geometryPosition, directLight );
|
||
#else
|
||
getPointLightInfo( pointLight, geometry, directLight );
|
||
#endif
|
||
|
||
shadow = 1.0;
|
||
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
||
pointLightShadow = pointLightShadows[ i ];
|
||
// COMPAT: pre-r166
|
||
// r166 introduced shadowIntensity
|
||
#if THREE_VRM_THREE_REVISION >= 166
|
||
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
||
#else
|
||
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
||
#endif
|
||
#endif
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
|
||
#else
|
||
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
|
||
#endif
|
||
|
||
}
|
||
#pragma unroll_loop_end
|
||
|
||
#endif
|
||
|
||
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
||
|
||
SpotLight spotLight;
|
||
// COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS, r144+ uses NUM_SPOT_LIGHT_COORDS
|
||
#if THREE_VRM_THREE_REVISION >= 144
|
||
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_COORDS > 0
|
||
SpotLightShadow spotLightShadow;
|
||
#endif
|
||
#elif defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
||
SpotLightShadow spotLightShadow;
|
||
#endif
|
||
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
||
|
||
spotLight = spotLights[ i ];
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
getSpotLightInfo( spotLight, geometryPosition, directLight );
|
||
#else
|
||
getSpotLightInfo( spotLight, geometry, directLight );
|
||
#endif
|
||
|
||
shadow = 1.0;
|
||
// COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS and vSpotShadowCoord, r144+ uses NUM_SPOT_LIGHT_COORDS and vSpotLightCoord
|
||
// COMPAT: pre-r166 does not have shadowIntensity, r166+ has shadowIntensity
|
||
#if THREE_VRM_THREE_REVISION >= 166
|
||
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
|
||
spotLightShadow = spotLightShadows[ i ];
|
||
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
||
#endif
|
||
#elif THREE_VRM_THREE_REVISION >= 144
|
||
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
|
||
spotLightShadow = spotLightShadows[ i ];
|
||
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
||
#endif
|
||
#elif defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
||
spotLightShadow = spotLightShadows[ i ];
|
||
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
||
#endif
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
|
||
#else
|
||
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
|
||
#endif
|
||
|
||
}
|
||
#pragma unroll_loop_end
|
||
|
||
#endif
|
||
|
||
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
||
|
||
DirectionalLight directionalLight;
|
||
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
||
DirectionalLightShadow directionalLightShadow;
|
||
#endif
|
||
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
||
|
||
directionalLight = directionalLights[ i ];
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
getDirectionalLightInfo( directionalLight, directLight );
|
||
#else
|
||
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
||
#endif
|
||
|
||
shadow = 1.0;
|
||
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
||
directionalLightShadow = directionalLightShadows[ i ];
|
||
// COMPAT: pre-r166
|
||
// r166 introduced shadowIntensity
|
||
#if THREE_VRM_THREE_REVISION >= 166
|
||
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
||
#else
|
||
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
||
#endif
|
||
#endif
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
|
||
#else
|
||
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
|
||
#endif
|
||
|
||
}
|
||
#pragma unroll_loop_end
|
||
|
||
#endif
|
||
|
||
// #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
||
|
||
// RectAreaLight rectAreaLight;
|
||
|
||
// #pragma unroll_loop_start
|
||
// for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
||
|
||
// rectAreaLight = rectAreaLights[ i ];
|
||
// RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
||
|
||
// }
|
||
// #pragma unroll_loop_end
|
||
|
||
// #endif
|
||
|
||
#if defined( RE_IndirectDiffuse )
|
||
|
||
vec3 iblIrradiance = vec3( 0.0 );
|
||
|
||
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
// COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
#if defined( USE_LIGHT_PROBES )
|
||
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
|
||
#endif
|
||
#else
|
||
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
||
#endif
|
||
|
||
#if ( NUM_HEMI_LIGHTS > 0 )
|
||
|
||
#pragma unroll_loop_start
|
||
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
||
|
||
// COMPAT: pre-r156 uses a struct GeometricContext
|
||
#if THREE_VRM_THREE_REVISION >= 157
|
||
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
|
||
#else
|
||
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
||
#endif
|
||
|
||
}
|
||
#pragma unroll_loop_end
|
||
|
||
#endif
|
||
|
||
#endif
|
||
|
||
// #if defined( RE_IndirectSpecular )
|
||
|
||
// vec3 radiance = vec3( 0.0 );
|
||
// vec3 clearcoatRadiance = vec3( 0.0 );
|
||
|
||
// #endif
|
||
|
||
#include <lights_fragment_maps>
|
||
#include <lights_fragment_end>
|
||
|
||
// modulation
|
||
#include <aomap_fragment>
|
||
|
||
vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
||
|
||
#ifdef DEBUG_LITSHADERATE
|
||
gl_FragColor = vec4( col, diffuseColor.a );
|
||
postCorrection();
|
||
return;
|
||
#endif
|
||
|
||
// -- MToon: rim lighting -----------------------------------------
|
||
vec3 viewDir = normalize( vViewPosition );
|
||
|
||
#ifndef PHYSICALLY_CORRECT_LIGHTS
|
||
reflectedLight.directSpecular /= PI;
|
||
#endif
|
||
vec3 rimMix = mix( vec3( 1.0 ), reflectedLight.directSpecular, rimLightingMixFactor );
|
||
|
||
vec3 rim = parametricRimColorFactor * pow( saturate( 1.0 - dot( viewDir, normal ) + parametricRimLiftFactor ), parametricRimFresnelPowerFactor );
|
||
|
||
#ifdef USE_MATCAPTEXTURE
|
||
{
|
||
vec3 x = normalize( vec3( viewDir.z, 0.0, -viewDir.x ) );
|
||
vec3 y = cross( viewDir, x ); // guaranteed to be normalized
|
||
vec2 sphereUv = 0.5 + 0.5 * vec2( dot( x, normal ), -dot( y, normal ) );
|
||
sphereUv = ( matcapTextureUvTransform * vec3( sphereUv, 1 ) ).xy;
|
||
vec3 matcap = texture2D( matcapTexture, sphereUv ).rgb;
|
||
rim += matcapFactor * matcap;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_RIMMULTIPLYTEXTURE
|
||
vec2 rimMultiplyTextureUv = ( rimMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
|
||
rim *= texture2D( rimMultiplyTexture, rimMultiplyTextureUv ).rgb;
|
||
#endif
|
||
|
||
col += rimMix * rim;
|
||
|
||
// -- MToon: Emission --------------------------------------------------------
|
||
col += totalEmissiveRadiance;
|
||
|
||
// #include <envmap_fragment>
|
||
|
||
// -- Almost done! -----------------------------------------------------------
|
||
#if defined( OUTLINE )
|
||
col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor );
|
||
#endif
|
||
|
||
#ifdef OPAQUE
|
||
diffuseColor.a = 1.0;
|
||
#endif
|
||
|
||
gl_FragColor = vec4( col, diffuseColor.a );
|
||
postCorrection();
|
||
}
|
||
`,wwe={None:"none"},_U={None:"none",ScreenCoordinates:"screenCoordinates"},Swe={3e3:"",3001:"srgb"};function oT(t){return parseInt(Td,10)>=152?t.colorSpace:Swe[t.encoding]}var Mwe=class extends Qo{constructor(t={}){var e;super({vertexShader:bwe,fragmentShader:_we}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=lu,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=wwe.None,this._outlineWidthMode=_U.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=CR.merge([pt.common,pt.normalmap,pt.emissivemap,pt.fog,pt.lights,{litFactor:{value:new lt(1,1,1)},mapUvTransform:{value:new qt},colorAlpha:{value:1},normalMapUvTransform:{value:new qt},shadeColorFactor:{value:new lt(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new qt},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new qt},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new lt(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new qt},parametricRimColorFactor:{value:new lt(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new qt},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new lt(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new qt},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new qt},outlineWidthFactor:{value:0},outlineColorFactor:{value:new lt(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new qt},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,r])=>`${n}:${r}`),this.matcapTexture?`matcapTextureColorSpace:${oT(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${oT(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${oT(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{const r=parseInt(Td,10),i=Object.entries(bU(bU({},this._generateDefines()),this.defines)).filter(([s,o])=>!!o).map(([s,o])=>`#define ${s} ${o}`).join(`
|
||
`)+`
|
||
`;n.vertexShader=i+n.vertexShader,n.fragmentShader=i+n.fragmentShader,r<154&&(n.fragmentShader=n.fragmentShader.replace("#include <colorspace_fragment>","#include <encodings_fragment>"))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){const t=parseInt(Td,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===_U.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},Ewe=new Set(["1.0","1.0-beta"]),HG=class Q_{get name(){return Q_.EXTENSION_NAME}constructor(e,n={}){var r,i,s,o;this.parser=e,this.materialType=(r=n.materialType)!=null?r:Mwe,this.renderOrderOffset=(i=n.renderOrderOffset)!=null?i:0,this.v0CompatShade=(s=n.v0CompatShade)!=null?s:!1,this.debugMode=(o=n.debugMode)!=null?o:"none",this._mToonMaterialSet=new Set}beforeRoot(){return ch(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return ch(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){const r=this._getMToonExtension(e);return r?this._extendMaterialParams(r,n):null}loadMesh(e){return ch(this,null,function*(){var n;const r=this.parser,s=(n=r.json.meshes)==null?void 0:n[e];if(s==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);const o=s.primitives,a=yield r.loadMesh(e);if(o.length===1){const l=a,c=o[0].material;c!=null&&this._setupPrimitive(l,c)}else{const l=a;for(let c=0;c<o.length;c++){const d=l.children[c],f=o[c].material;f!=null&&this._setupPrimitive(d,f)}}return a})}_removeUnlitExtensionIfMToonExists(){const r=this.parser.json.materials;r==null||r.map((i,s)=>{var o;this._getMToonExtension(s)&&((o=i.extensions)!=null&&o.KHR_materials_unlit)&&delete i.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,r;const o=(n=this.parser.json.materials)==null?void 0:n[e];if(o==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const a=(r=o.extensions)==null?void 0:r[Q_.EXTENSION_NAME];if(a==null)return;const l=a.specVersion;if(!Ewe.has(l)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${Q_.EXTENSION_NAME} specVersion "${l}"`);return}return a}_extendMaterialParams(e,n){return ch(this,null,function*(){var r;delete n.metalness,delete n.roughness;const i=new xwe(this.parser,n);i.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),i.assignColor("shadeColorFactor",e.shadeColorFactor),i.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),i.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),i.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),i.assignPrimitive("shadingShiftTextureScale",(r=e.shadingShiftTexture)==null?void 0:r.scale),i.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),i.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),i.assignColor("matcapFactor",e.matcapFactor),i.assignTexture("matcapTexture",e.matcapTexture,!0),i.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),i.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),i.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),i.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),i.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),i.assignPrimitive("outlineWidthMode",e.outlineWidthMode),i.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),i.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),i.assignColor("outlineColorFactor",e.outlineColorFactor),i.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),i.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),i.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),i.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),i.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),i.assignPrimitive("v0CompatShade",this.v0CompatShade),i.assignPrimitive("debugMode",this.debugMode),yield i.pending})}_setupPrimitive(e,n){const r=this._getMToonExtension(n);if(r){const i=this._parseRenderOrder(r);e.renderOrder=i+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){const n=e.material;if(!(n instanceof Gr)||!this._shouldGenerateOutline(n))return;e.material=[n];const r=n.clone();r.name+=" (Outline)",r.isOutline=!0,r.side=ss,e.material.push(r);const i=e.geometry,s=i.index?i.index.count:i.attributes.position.count/3;i.addGroup(0,s,0),i.addGroup(0,s,1)}_addToMaterialSet(e){const n=e.material,r=new Set;Array.isArray(n)?n.forEach(i=>r.add(i)):r.add(n);for(const i of r)this._mToonMaterialSet.add(i)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};HG.EXTENSION_NAME="VRMC_materials_mtoon";var Awe=HG,Twe=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),VG=class pP{get name(){return pP.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Twe(this,null,function*(){const r=this._getHDREmissiveMultiplierExtension(e);if(r==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");const i=r.emissiveMultiplier;n.emissiveIntensity=i})}_getHDREmissiveMultiplierExtension(e){var n,r;const o=(n=this.parser.json.materials)==null?void 0:n[e];if(o==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const a=(r=o.extensions)==null?void 0:r[pP.EXTENSION_NAME];if(a!=null)return a}};VG.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var Cwe=VG,Pwe=Object.defineProperty,Rwe=Object.defineProperties,Nwe=Object.getOwnPropertyDescriptors,wU=Object.getOwnPropertySymbols,Iwe=Object.prototype.hasOwnProperty,kwe=Object.prototype.propertyIsEnumerable,SU=(t,e,n)=>e in t?Pwe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,gl=(t,e)=>{for(var n in e||(e={}))Iwe.call(e,n)&&SU(t,n,e[n]);if(wU)for(var n of wU(e))kwe.call(e,n)&&SU(t,n,e[n]);return t},MU=(t,e)=>Rwe(t,Nwe(e)),Owe=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())});function Om(t){return Math.pow(t,2.2)}var Lwe=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;const n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return Owe(this,null,function*(){var t;const e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,r=n==null?void 0:n.materialProperties;r&&(this._populateRenderQueueMap(r),r.forEach((i,s)=>{var o,a;const l=(o=e.materials)==null?void 0:o[s];if(l==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${s}] of glTF but the material doesn't exist`);return}if(i.shader==="VRM/MToon"){const c=this._parseV0MToonProperties(i,l);e.materials[s]=c}else if((a=i.shader)!=null&&a.startsWith("VRM/Unlit")){const c=this._parseV0UnlitProperties(i,l);e.materials[s]=c}else i.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${i.shader}`)}))})}_parseV0MToonProperties(t,e){var n,r,i,s,o,a,l,c,d,f,m,y,x,S,w,_,E,T,C,O,N,D,F,G,k,U,H,ne,te,he,se,fe,B,J,Y,V,q,pe,ae,le,be,Se,qe,Me,$e,Ke,ce,Z,We,je,Xe,Je,bt,ut,ee;const $=(r=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?r:!1,Be=((i=t.floatProperties)==null?void 0:i._ZWrite)===1&&$,Ve=this._v0ParseRenderQueue(t),He=(o=(s=t.keywordMap)==null?void 0:s._ALPHATEST_ON)!=null?o:!1,mt=$?"BLEND":He?"MASK":"OPAQUE",rt=He?(l=(a=t.floatProperties)==null?void 0:a._Cutoff)!=null?l:.5:void 0,de=((d=(c=t.floatProperties)==null?void 0:c._CullMode)!=null?d:2)===0,Ne=this._portTextureTransform(t),tt=((m=(f=t.vectorProperties)==null?void 0:f._Color)!=null?m:[1,1,1,1]).map((it,xt)=>xt===3?it:Om(it)),jt=(y=t.textureProperties)==null?void 0:y._MainTex,Lt=jt!=null?{index:jt,extensions:gl({},Ne)}:void 0,ct=(S=(x=t.floatProperties)==null?void 0:x._BumpScale)!=null?S:1,ue=(w=t.textureProperties)==null?void 0:w._BumpMap,Q=ue!=null?{index:ue,scale:ct,extensions:gl({},Ne)}:void 0,Ae=((E=(_=t.vectorProperties)==null?void 0:_._EmissionColor)!=null?E:[0,0,0,1]).map(Om),re=(T=t.textureProperties)==null?void 0:T._EmissionMap,Fe=re!=null?{index:re,extensions:gl({},Ne)}:void 0,Te=((O=(C=t.vectorProperties)==null?void 0:C._ShadeColor)!=null?O:[.97,.81,.86,1]).map(Om),Le=(N=t.textureProperties)==null?void 0:N._ShadeTexture,Ye=Le!=null?{index:Le,extensions:gl({},Ne)}:void 0;let ht=(F=(D=t.floatProperties)==null?void 0:D._ShadeShift)!=null?F:0,Yt=(k=(G=t.floatProperties)==null?void 0:G._ShadeToony)!=null?k:.9;Yt=gr.lerp(Yt,1,.5+.5*ht),ht=-ht-(1-Yt);const un=(H=(U=t.floatProperties)==null?void 0:U._IndirectLightIntensity)!=null?H:.1,Cn=un?1-un:void 0,en=(ne=t.textureProperties)==null?void 0:ne._SphereAdd,Hn=en!=null?[1,1,1]:void 0,hr=en!=null?{index:en}:void 0,Si=(he=(te=t.floatProperties)==null?void 0:te._RimLightingMix)!=null?he:0,ra=(se=t.textureProperties)==null?void 0:se._RimTexture,Mi=ra!=null?{index:ra,extensions:gl({},Ne)}:void 0,Ka=((B=(fe=t.vectorProperties)==null?void 0:fe._RimColor)!=null?B:[0,0,0,1]).map(Om),Ns=(Y=(J=t.floatProperties)==null?void 0:J._RimFresnelPower)!=null?Y:1,ia=(q=(V=t.floatProperties)==null?void 0:V._RimLift)!=null?q:0,Ei=["none","worldCoordinates","screenCoordinates"][(ae=(pe=t.floatProperties)==null?void 0:pe._OutlineWidthMode)!=null?ae:0];let Ao=(be=(le=t.floatProperties)==null?void 0:le._OutlineWidth)!=null?be:0;Ao=.01*Ao;const sa=(Se=t.textureProperties)==null?void 0:Se._OutlineWidthTexture,cu=sa!=null?{index:sa,extensions:gl({},Ne)}:void 0,uu=((Me=(qe=t.vectorProperties)==null?void 0:qe._OutlineColor)!=null?Me:[0,0,0]).map(Om),du=((Ke=($e=t.floatProperties)==null?void 0:$e._OutlineColorMode)!=null?Ke:0)===1?(Z=(ce=t.floatProperties)==null?void 0:ce._OutlineLightingMix)!=null?Z:1:0,Gl=(We=t.textureProperties)==null?void 0:We._UvAnimMaskTexture,K=Gl!=null?{index:Gl,extensions:gl({},Ne)}:void 0,xe=(Xe=(je=t.floatProperties)==null?void 0:je._UvAnimScrollX)!=null?Xe:0;let Pe=(bt=(Je=t.floatProperties)==null?void 0:Je._UvAnimScrollY)!=null?bt:0;Pe!=null&&(Pe=-Pe);const ke=(ee=(ut=t.floatProperties)==null?void 0:ut._UvAnimRotation)!=null?ee:0,we={specVersion:"1.0",transparentWithZWrite:Be,renderQueueOffsetNumber:Ve,shadeColorFactor:Te,shadeMultiplyTexture:Ye,shadingShiftFactor:ht,shadingToonyFactor:Yt,giEqualizationFactor:Cn,matcapFactor:Hn,matcapTexture:hr,rimLightingMixFactor:Si,rimMultiplyTexture:Mi,parametricRimColorFactor:Ka,parametricRimFresnelPowerFactor:Ns,parametricRimLiftFactor:ia,outlineWidthMode:Ei,outlineWidthFactor:Ao,outlineWidthMultiplyTexture:cu,outlineColorFactor:uu,outlineLightingMixFactor:du,uvAnimationMaskTexture:K,uvAnimationScrollXSpeedFactor:xe,uvAnimationScrollYSpeedFactor:Pe,uvAnimationRotationSpeedFactor:ke};return MU(gl({},e),{pbrMetallicRoughness:{baseColorFactor:tt,baseColorTexture:Lt},normalTexture:Q,emissiveTexture:Fe,emissiveFactor:Ae,alphaMode:mt,alphaCutoff:rt,doubleSided:de,extensions:{VRMC_materials_mtoon:we}})}_parseV0UnlitProperties(t,e){var n,r,i,s,o;const a=t.shader==="VRM/UnlitTransparentZWrite",l=t.shader==="VRM/UnlitTransparent"||a,c=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",f=l?"BLEND":d?"MASK":"OPAQUE",m=d?(r=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?r:.5:void 0,y=this._portTextureTransform(t),x=((s=(i=t.vectorProperties)==null?void 0:i._Color)!=null?s:[1,1,1,1]).map(Om),S=(o=t.textureProperties)==null?void 0:o._MainTex,w=S!=null?{index:S,extensions:gl({},y)}:void 0,_={specVersion:"1.0",transparentWithZWrite:a,renderQueueOffsetNumber:c,shadeColorFactor:x,shadeMultiplyTexture:w};return MU(gl({},e),{pbrMetallicRoughness:{baseColorFactor:x,baseColorTexture:w},alphaMode:f,alphaCutoff:m,extensions:{VRMC_materials_mtoon:_}})}_portTextureTransform(t){var e,n,r,i,s;const o=(e=t.vectorProperties)==null?void 0:e._MainTex;if(o==null)return{};const a=[(n=o==null?void 0:o[0])!=null?n:0,(r=o==null?void 0:o[1])!=null?r:0],l=[(i=o==null?void 0:o[2])!=null?i:1,(s=o==null?void 0:o[3])!=null?s:1];return a[1]=1-l[1]-a[1],{KHR_texture_transform:{offset:a,scale:l}}}_v0ParseRenderQueue(t){var e,n;const r=t.shader==="VRM/UnlitTransparentZWrite",i=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||r,s=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||r;let o=0;if(i){const a=t.renderQueue;a!=null&&(s?o=this._renderQueueMapTransparentZWrite.get(a):o=this._renderQueueMapTransparent.get(a))}return o}_populateRenderQueueMap(t){const e=new Set,n=new Set;t.forEach(r=>{var i,s;const o=r.shader==="VRM/UnlitTransparentZWrite",a=((i=r.keywordMap)==null?void 0:i._ALPHABLEND_ON)!=null||r.shader==="VRM/UnlitTransparent"||o,l=((s=r.floatProperties)==null?void 0:s._ZWrite)===1||o;if(a){const c=r.renderQueue;c!=null&&(l?n.add(c):e.add(c))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((r,i)=>{const s=Math.min(Math.max(i-e.size+1,-9),0);this._renderQueueMapTransparent.set(r,s)}),Array.from(n).sort().forEach((r,i)=>{const s=Math.min(Math.max(i,0),9);this._renderQueueMapTransparentZWrite.set(r,s)})}},EU=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),id=new X,aT=class extends Ts{constructor(t){super(),this._attrPosition=new Jt(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(r6);const e=new Qt;e.setAttribute("position",this._attrPosition);const n=new $r({color:16711935,depthTest:!1,depthWrite:!1});this._line=new zl(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){id.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,id.x,id.y,id.z),this.constraint.source&&id.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,id.x,id.y,id.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function AU(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var Dwe=new X,jwe=new X;function Uwe(t,e){return t.decompose(Dwe,e,jwe),e}function z1(t){return t.invert?t.invert():t.inverse(),t}var aN=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},Fwe=new X,zwe=new X,Bwe=new X,Hwe=new Kt,Vwe=new Kt,Gwe=new Kt,Wwe=class extends aN{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){const t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new X(1,0,0),this._dstRestQuat=new Kt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);const t=Hwe.identity(),e=Vwe.identity();this.destination.parent&&(Uwe(this.destination.parent.matrixWorld,t),z1(e.copy(t)));const n=Fwe.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),r=AU(this.source.matrixWorld,zwe).sub(AU(this.destination.matrixWorld,Bwe)).normalize(),i=Gwe.setFromUnitVectors(n,r).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function $we(t,e){const n=[t];let r=t.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(i=>{e(i)})}var Xwe=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.setInitState())}update(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.update())}_processConstraint(t,e,n,r){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);const i=t.dependencies;for(const s of i)$we(s,o=>{const a=this._objectConstraintsMap.get(o);if(a)for(const l of a)this._processConstraint(l,e,n,r)});r(t),n.add(t)}},qwe=new Kt,Kwe=new Kt,Ywe=class extends aN{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new Kt,this._invSrcRestQuat=new Kt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),z1(this._invSrcRestQuat.copy(this.source.quaternion))}update(){const t=qwe.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=Kwe.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},Zwe=new X,Qwe=new Kt,Jwe=new Kt,e1e=class extends aN{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new X(1,0,0),this._dstRestQuat=new Kt,this._invDstRestQuat=new Kt,this._invSrcRestQuatMulDstRestQuat=new Kt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),z1(this._invDstRestQuat.copy(this._dstRestQuat)),z1(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){const t=Qwe.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=Zwe.copy(this._v3RollAxis).applyQuaternion(t),r=Jwe.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}},t1e=new Set(["1.0","1.0-beta"]),GG=class W0{get name(){return W0.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return EU(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return EU(this,null,function*(){var n;const r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf(W0.EXTENSION_NAME))!==-1))return null;const s=new Xwe,o=yield this.parser.getDependencies("node");return o.forEach((a,l)=>{var c;const d=r.nodes[l],f=(c=d==null?void 0:d.extensions)==null?void 0:c[W0.EXTENSION_NAME];if(f==null)return;const m=f.specVersion;if(!t1e.has(m)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${W0.EXTENSION_NAME} specVersion "${m}"`);return}const y=f.constraint;if(y.roll!=null){const x=this._importRollConstraint(a,o,y.roll);s.addConstraint(x)}else if(y.aim!=null){const x=this._importAimConstraint(a,o,y.aim);s.addConstraint(x)}else if(y.rotation!=null){const x=this._importRotationConstraint(a,o,y.rotation);s.addConstraint(x)}}),e.scene.updateMatrixWorld(),s.setInitState(),s})}_importRollConstraint(e,n,r){const{source:i,rollAxis:s,weight:o}=r,a=n[i],l=new e1e(e,a);if(s!=null&&(l.rollAxis=s),o!=null&&(l.weight=o),this.helperRoot){const c=new aT(l);this.helperRoot.add(c)}return l}_importAimConstraint(e,n,r){const{source:i,aimAxis:s,weight:o}=r,a=n[i],l=new Wwe(e,a);if(s!=null&&(l.aimAxis=s),o!=null&&(l.weight=o),this.helperRoot){const c=new aT(l);this.helperRoot.add(c)}return l}_importRotationConstraint(e,n,r){const{source:i,weight:s}=r,o=n[i],a=new Ywe(e,o);if(s!=null&&(a.weight=s),this.helperRoot){const l=new aT(a);this.helperRoot.add(l)}return a}};GG.EXTENSION_NAME="VRMC_node_constraint";var n1e=GG,D_=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),lN=class{},lT=new X,Hf=new X,WG=class extends lN{get type(){return"capsule"}constructor(t){var e,n,r,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new X(0,0,0),this.radius=(r=t==null?void 0:t.radius)!=null?r:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,r){lT.setFromMatrixPosition(t),Hf.subVectors(this.tail,this.offset).applyMatrix4(t),Hf.sub(lT);const i=Hf.lengthSq();r.copy(e).sub(lT);const s=Hf.dot(r);s<=0||(i<=s||Hf.multiplyScalar(s/i),r.sub(Hf));const o=r.length(),a=this.inside?this.radius-n-o:o-n-this.radius;return a<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),a}},cT=new X,TU=new qt,$G=class extends lN{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new X(0,0,1)}calculateCollision(t,e,n,r){r.setFromMatrixPosition(t),r.negate().add(e),TU.getNormalMatrix(t),cT.copy(this.normal).applyNormalMatrix(TU).normalize();const i=r.dot(cT)-n;return r.copy(cT),i}},r1e=new X,XG=class extends lN{get type(){return"sphere"}constructor(t){var e,n,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,r){r.subVectors(e,r1e.setFromMatrixPosition(t));const i=r.length(),s=this.inside?this.radius-n-i:i-n-this.radius;return s<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),s}},vl=new X,i1e=class extends Qt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new X,this._currentTail=new X,this._shape=t,this._attrPos=new Jt(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Jt(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);const n=vl.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){vl.copy(this._currentTail).sub(this._currentOffset);const t=vl.length()/this._currentRadius;for(let r=0;r<=16;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(r,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+r,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+r,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+r,t+Math.sin(i),0,Math.cos(i))}for(let r=0;r<32;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(68+r,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+r,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(vl.y,Math.sqrt(vl.x*vl.x+vl.z*vl.z)),n=-Math.atan2(vl.z,vl.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},s1e=class extends Qt{constructor(t){super(),this.worldScale=1,this._currentOffset=new X,this._currentNormal=new X,this._shape=t,this._attrPos=new Jt(new Float32Array(18),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Jt(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},o1e=class extends Qt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new X,this._shape=t,this._attrPos=new Jt(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Jt(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},a1e=new X,uT=class extends Ts{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof XG)this._geometry=new o1e(this.collider.shape);else if(this.collider.shape instanceof WG)this._geometry=new i1e(this.collider.shape);else if(this.collider.shape instanceof $G)this._geometry=new s1e(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");const e=new $r({color:16711935,depthTest:!1,depthWrite:!1});this._line=new eo(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=a1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},l1e=class extends Qt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new X,this._springBone=t,this._attrPos=new Jt(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Jt(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},c1e=new X,u1e=class extends Ts{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new l1e(this.springBone);const e=new $r({color:16776960,depthTest:!1,depthWrite:!1});this._line=new eo(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=c1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},dT=class extends mn{constructor(t){super(),this.colliderMatrix=new Pt,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),d1e(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function d1e(t,e,n){const r=e.elements;t.copy(e),n&&(t.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],t.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],t.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var f1e=new Pt;function h1e(t){return t.invert?t.invert():t.getInverse(f1e.copy(t)),t}var p1e=class{constructor(t){this._inverseCache=new Pt,this._shouldUpdateInverse=!0,this.matrix=t;const e={set:(n,r,i)=>(this._shouldUpdateInverse=!0,n[r]=i,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(h1e(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},fT=new Pt,Lm=new X,L0=new X,D0=new X,j0=new X,m1e=new Pt,g1e=class{constructor(t,e,n={},r=[]){this._currentTail=new X,this._prevTail=new X,this._boneAxis=new X,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new Pt,this._initialLocalRotation=new Kt,this._initialLocalChildPosition=new X;var i,s,o,a,l,c;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(i=n.hitRadius)!=null?i:0,stiffness:(s=n.stiffness)!=null?s:1,gravityPower:(o=n.gravityPower)!=null?o:0,gravityDir:(l=(a=n.gravityDir)==null?void 0:a.clone())!=null?l:new X(0,-1,0),dragForce:(c=n.dragForce)!=null?c:.4},this.colliderGroups=r}get dependencies(){const t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n<this.colliderGroups.length;n++)for(let r=0;r<this.colliderGroups[n].colliders.length;r++)t.add(this.colliderGroups[n].colliders[r]);return t}get center(){return this._center}set center(t){var e;(e=this._center)!=null&&e.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new p1e(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:fT}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);const t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);const t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail)}update(t){if(t<=0)return;this._calcWorldSpaceBoneLength();const e=L0.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);j0.copy(this._currentTail).add(Lm.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(e,this.settings.stiffness*t).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*t),D0.setFromMatrixPosition(this.bone.matrixWorld),j0.sub(D0).normalize().multiplyScalar(this._worldSpaceBoneLength).add(D0),this._collision(j0),this._prevTail.copy(this._currentTail),this._currentTail.copy(j0).applyMatrix4(this._getMatrixWorldToCenter());const n=m1e.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,Lm.copy(j0).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){for(let e=0;e<this.colliderGroups.length;e++)for(let n=0;n<this.colliderGroups[e].colliders.length;n++){const r=this.colliderGroups[e].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,t,this.settings.hitRadius,Lm);if(i<0){t.addScaledVector(Lm,-i),t.sub(D0);const s=t.length();t.multiplyScalar(this._worldSpaceBoneLength/s).add(D0)}}}_calcWorldSpaceBoneLength(){Lm.setFromMatrixPosition(this.bone.matrixWorld),this.child?L0.setFromMatrixPosition(this.child.matrixWorld):(L0.copy(this._initialLocalChildPosition),L0.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=Lm.sub(L0).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:fT}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:fT}};function v1e(t,e){const n=[];let r=t;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(i=>{e(i)})}function mP(t,e){t.children.forEach(n=>{e(n)||mP(n,e)})}function y1e(t){var e;const n=new Map;for(const r of t){let i=r;do{const s=((e=n.get(i))!=null?e:0)+1;if(s===t.size)return i;n.set(i,s),i=i.parent}while(i!==null)}return null}var CU=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){const t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){const t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){const e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.setInitState()}}reset(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){const e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.reset()}}update(t){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let e=0;e<this._sortedJoints.length;e++){const n=this._sortedJoints[e];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(t),mP(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;const t=[],e=new Set,n=new Set,r=new Set;for(const s of this._joints)this._insertJointSort(s,e,n,t,r);this._sortedJoints=t;const i=y1e(r);this._ancestors=[],i&&(this._ancestors.push(i),mP(i,s=>{var o,a;return((a=(o=this._objectSpringBonesMap.get(s))==null?void 0:o.size)!=null?a:0)>0?!0:(this._ancestors.push(s),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,r,i){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);const s=t.dependencies;for(const o of s){let a=!1,l=null;v1e(o,c=>{const d=this._objectSpringBonesMap.get(c);if(d)for(const f of d)a=!0,this._insertJointSort(f,e,n,r,i);else a||(l=c)}),l&&i.add(l)}r.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},PU="VRMC_springBone_extended_collider",x1e=new Set(["1.0","1.0-beta"]),b1e=new Set(["1.0"]),qG=class Hm{get name(){return Hm.EXTENSION_NAME}constructor(e,n){var r;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(r=n==null?void 0:n.useExtendedColliders)!=null?r:!0}afterRoot(e){return D_(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return D_(this,null,function*(){const n=yield this._v1Import(e);if(n!=null)return n;const r=yield this._v0Import(e);return r??null})}_v1Import(e){return D_(this,null,function*(){var n,r,i,s,o;const a=e.parser.json;if(!(((n=a.extensionsUsed)==null?void 0:n.indexOf(Hm.EXTENSION_NAME))!==-1))return null;const c=new CU,d=yield e.parser.getDependencies("node"),f=(r=a.extensions)==null?void 0:r[Hm.EXTENSION_NAME];if(!f)return null;const m=f.specVersion;if(!x1e.has(m))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Hm.EXTENSION_NAME} specVersion "${m}"`),null;const y=(i=f.colliders)==null?void 0:i.map((S,w)=>{var _,E,T,C,O,N,D,F,G,k,U,H,ne,te,he;const se=d[S.node];if(se==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${w} attempted to reference a node #${S.node} but not found. Skipping the collider`),null;const fe=S.shape,B=(_=S.extensions)==null?void 0:_[PU];if(this.useExtendedColliders&&B!=null){const J=B.specVersion;if(!b1e.has(J))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${PU} specVersion "${J}". Fallbacking to the ${Hm.EXTENSION_NAME} definition`);else{const Y=B.shape;if(Y.sphere)return this._importSphereCollider(se,{offset:new X().fromArray((E=Y.sphere.offset)!=null?E:[0,0,0]),radius:(T=Y.sphere.radius)!=null?T:0,inside:(C=Y.sphere.inside)!=null?C:!1});if(Y.capsule)return this._importCapsuleCollider(se,{offset:new X().fromArray((O=Y.capsule.offset)!=null?O:[0,0,0]),radius:(N=Y.capsule.radius)!=null?N:0,tail:new X().fromArray((D=Y.capsule.tail)!=null?D:[0,0,0]),inside:(F=Y.capsule.inside)!=null?F:!1});if(Y.plane)return this._importPlaneCollider(se,{offset:new X().fromArray((G=Y.plane.offset)!=null?G:[0,0,0]),normal:new X().fromArray((k=Y.plane.normal)!=null?k:[0,0,1])})}}if(fe.sphere)return this._importSphereCollider(se,{offset:new X().fromArray((U=fe.sphere.offset)!=null?U:[0,0,0]),radius:(H=fe.sphere.radius)!=null?H:0,inside:!1});if(fe.capsule)return this._importCapsuleCollider(se,{offset:new X().fromArray((ne=fe.capsule.offset)!=null?ne:[0,0,0]),radius:(te=fe.capsule.radius)!=null?te:0,tail:new X().fromArray((he=fe.capsule.tail)!=null?he:[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${w} has no valid shape. Skipping the collider`)}),x=(s=f.colliderGroups)==null?void 0:s.map((S,w)=>{var _;return{colliders:((_=S.colliders)!=null?_:[]).map(T=>{const C=y==null?void 0:y[T];return C??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${w} attempted to reference a collider #${T} but not found. Skipping the collider`),null)}).filter(T=>T!=null),name:S.name}});return(o=f.springs)==null||o.forEach((S,w)=>{var _;const E=S.joints,T=(_=S.colliderGroups)==null?void 0:_.map(N=>{const D=x==null?void 0:x[N];return D??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${w} attempted to reference a collider group #${N} but not found. Skipping the collider group`),null)}).filter(N=>N!=null),C=S.center!=null?d[S.center]:void 0;let O;E.forEach(N=>{if(O){const D=O.node,F=d[D],G=N.node,k=d[G],U={hitRadius:O.hitRadius,dragForce:O.dragForce,gravityPower:O.gravityPower,stiffness:O.stiffness,gravityDir:O.gravityDir!=null?new X().fromArray(O.gravityDir):void 0},H=this._importJoint(F,k,U,T);C&&(H.center=C),c.addJoint(H)}O=N})}),c.setInitState(),c})}_v0Import(e){return D_(this,null,function*(){var n,r,i;const s=e.parser.json;if(!(((n=s.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;const a=(r=s.extensions)==null?void 0:r.VRM,l=a==null?void 0:a.secondaryAnimation;if(!l)return null;const c=l==null?void 0:l.boneGroups;if(!c)return null;const d=new CU,f=yield e.parser.getDependencies("node"),m=(i=l.colliderGroups)==null?void 0:i.map((y,x)=>{var S;const w=f[y.node];return w==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${x} attempted to reference a node #${y.node} but not found. Skipping the collider group`),null):{colliders:((S=y.colliders)!=null?S:[]).map((E,T)=>{var C,O,N;const D=new X(0,0,0);return E.offset&&D.set((C=E.offset.x)!=null?C:0,(O=E.offset.y)!=null?O:0,E.offset.z?-E.offset.z:0),this._importSphereCollider(w,{offset:D,radius:(N=E.radius)!=null?N:0,inside:!1})})}});return c==null||c.forEach((y,x)=>{const S=y.bones;S&&S.forEach(w=>{var _,E,T,C;const O=f[w];if(O==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${x} attempted to reference a node #${w} but not found. Skipping the node`);return}const N=new X;y.gravityDir?N.set((_=y.gravityDir.x)!=null?_:0,(E=y.gravityDir.y)!=null?E:0,(T=y.gravityDir.z)!=null?T:0):N.set(0,-1,0);const D=y.center!=null?f[y.center]:void 0,F={hitRadius:y.hitRadius,dragForce:y.dragForce,gravityPower:y.gravityPower,stiffness:y.stiffiness,gravityDir:N},G=(C=y.colliderGroups)==null?void 0:C.map(k=>{const U=m==null?void 0:m[k];return U??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${x} attempted to reference a collider group #${k} but not found. Skipping the collider group`),null)}).filter(k=>k!=null);O.traverse(k=>{var U;const H=(U=k.children[0])!=null?U:null,ne=this._importJoint(k,H,F,G);D&&(ne.center=D),d.addJoint(ne)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,r,i){const s=new g1e(e,n,r,i);if(this.jointHelperRoot){const o=new u1e(s);this.jointHelperRoot.add(o),o.renderOrder=this.jointHelperRoot.renderOrder}return s}_importSphereCollider(e,n){const r=new XG(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importCapsuleCollider(e,n){const r=new WG(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importPlaneCollider(e,n){const r=new $G(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}};qG.EXTENSION_NAME="VRMC_springBone";var _1e=qG,w1e=class{get name(){return"VRMLoaderPlugin"}constructor(t,e){var n,r,i,s,o,a,l,c,d,f;this.parser=t;const m=e==null?void 0:e.helperRoot,y=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new U_e(t),this.firstPersonPlugin=(r=e==null?void 0:e.firstPersonPlugin)!=null?r:new z_e(t),this.humanoidPlugin=(i=e==null?void 0:e.humanoidPlugin)!=null?i:new X_e(t,{helperRoot:m,autoUpdateHumanBones:y}),this.lookAtPlugin=(s=e==null?void 0:e.lookAtPlugin)!=null?s:new lwe(t,{helperRoot:m}),this.metaPlugin=(o=e==null?void 0:e.metaPlugin)!=null?o:new dwe(t),this.mtoonMaterialPlugin=(a=e==null?void 0:e.mtoonMaterialPlugin)!=null?a:new Awe(t),this.materialsHDREmissiveMultiplierPlugin=(l=e==null?void 0:e.materialsHDREmissiveMultiplierPlugin)!=null?l:new Cwe(t),this.materialsV0CompatPlugin=(c=e==null?void 0:e.materialsV0CompatPlugin)!=null?c:new Lwe(t),this.springBonePlugin=(d=e==null?void 0:e.springBonePlugin)!=null?d:new _1e(t,{colliderHelperRoot:m,jointHelperRoot:m}),this.nodeConstraintPlugin=(f=e==null?void 0:e.nodeConstraintPlugin)!=null?f:new n1e(t,{helperRoot:m})}beforeRoot(){return k_(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(t){return k_(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(t)})}getMaterialType(t){const e=this.mtoonMaterialPlugin.getMaterialType(t);return e??null}extendMaterialParams(t,e){return k_(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(t,e),yield this.mtoonMaterialPlugin.extendMaterialParams(t,e)})}afterRoot(t){return k_(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t),yield this.springBonePlugin.afterRoot(t),yield this.nodeConstraintPlugin.afterRoot(t),yield this.mtoonMaterialPlugin.afterRoot(t);const e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){const r=new hwe({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e,materials:t.userData.vrmMToonMaterials,springBoneManager:t.userData.vrmSpringBoneManager,nodeConstraintManager:t.userData.vrmNodeConstraintManager});t.userData.vrm=r}})}};function S1e(t){const e=new Set;return t.traverse(n=>{if(!n.isMesh)return;const r=n;e.add(r)}),e}function RU(t,e,n){if(e.size===1){const o=e.values().next().value;if(o.weight===1)return t[o.index]}const r=new Float32Array(t[0].count*3);let i=0;if(n)i=1;else for(const o of e)i+=o.weight;for(const o of e){const a=t[o.index],l=o.weight/i;for(let c=0;c<a.count;c++)r[c*3+0]+=a.getX(c)*l,r[c*3+1]+=a.getY(c)*l,r[c*3+2]+=a.getZ(c)*l}return new Jt(r,3)}function M1e(t){var e;const n=S1e(t.scene),r=new Map,i=(e=t.expressionManager)==null?void 0:e.expressionMap;if(i!=null)for(const[s,o]of Object.entries(i)){const a=new Set;for(const l of o.binds)if(l instanceof F1){if(l.weight!==0)for(const c of l.primitives){let d=r.get(c);d==null&&(d=new Map,r.set(c,d));let f=d.get(s);f==null&&(f=new Set,d.set(s,f)),f.add(l)}a.add(l)}for(const l of a)o.deleteBind(l)}for(const s of n){const o=r.get(s);if(o==null)continue;const a=s.geometry.morphAttributes;s.geometry.morphAttributes={};const l=s.geometry.clone();s.geometry=l;const c=l.morphTargetsRelative,d=a.position!=null,f=a.normal!=null,m={},y={},x=[];if(d||f){d&&(m.position=[]),f&&(m.normal=[]);let S=0;for(const[w,_]of o)d&&(m.position[S]=RU(a.position,_,c)),f&&(m.normal[S]=RU(a.normal,_,c)),i==null||i[w].addBind(new F1({index:S,weight:1,primitives:[s]})),y[w]=S,x.push(0),S++}l.morphAttributes=m,s.morphTargetDictionary=y,s.morphTargetInfluences=x}}function B1(t,e,n){if(t.getComponent)return t.getComponent(e,n);{let r=t.array[e*t.itemSize+n];return t.normalized&&(r=gr.denormalize(r,t.array)),r}}function KG(t,e,n,r){t.setComponent?t.setComponent(e,n,r):(t.normalized&&(r=gr.normalize(r,t.array)),t.array[e*t.itemSize+n]=r)}function E1e(t){var e;const n=A1e(t),r=new Set;for(const f of n)r.has(f.geometry)&&(f.geometry=I1e(f.geometry)),r.add(f.geometry);const i=new Map;for(const f of r){const m=f.getAttribute("skinIndex"),y=(e=i.get(m))!=null?e:new Map;i.set(m,y);const x=f.getAttribute("skinWeight"),S=T1e(m,x);y.set(x,S)}const s=new Map;for(const f of n){const m=C1e(f,i);s.set(f,m)}const o=[];for(const[f,m]of s){let y=!1;for(const x of o)if(P1e(m,x.boneInverseMap)){y=!0,x.meshes.add(f);for(const[w,_]of m)x.boneInverseMap.set(w,_);break}y||o.push({boneInverseMap:m,meshes:new Set([f])})}const a=new Map,l=new hT,c=new hT,d=new hT;for(const f of o){const{boneInverseMap:m,meshes:y}=f,x=Array.from(m.keys()),S=Array.from(m.values()),w=new Id(x,S),_=c.getOrCreate(w);for(const E of y){const T=E.geometry.getAttribute("skinIndex"),C=l.getOrCreate(T),O=E.skeleton.bones,N=O.map(G=>d.getOrCreate(G)).join(","),D=`${C};${_};${N}`;let F=a.get(D);F==null&&(F=T.clone(),R1e(F,O,x),a.set(D,F)),E.geometry.setAttribute("skinIndex",F)}for(const E of y)E.bind(w,new Pt)}}function A1e(t){const e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;const r=n;e.add(r)}),e}function T1e(t,e){const n=new Set;for(let r=0;r<t.count;r++)for(let i=0;i<t.itemSize;i++){const s=B1(t,r,i);B1(e,r,i)!==0&&n.add(s)}return n}function C1e(t,e){const n=new Map,r=t.skeleton,i=t.geometry,s=i.getAttribute("skinIndex"),o=i.getAttribute("skinWeight"),a=e.get(s),l=a==null?void 0:a.get(o);if(!l)throw new Error("Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.");for(const c of l)n.set(r.bones[c],r.boneInverses[c]);return n}function P1e(t,e){for(const[n,r]of t.entries()){const i=e.get(n);if(i!=null&&!N1e(r,i))return!1}return!0}function R1e(t,e,n){const r=new Map;for(const s of e)r.set(s,r.size);const i=new Map;for(const[s,o]of n.entries()){const a=r.get(o);i.set(a,s)}for(let s=0;s<t.count;s++)for(let o=0;o<t.itemSize;o++){const a=B1(t,s,o),l=i.get(a);KG(t,s,o,l)}t.needsUpdate=!0}function N1e(t,e,n){if(n=n||1e-4,t.elements.length!=e.elements.length)return!1;for(let r=0,i=t.elements.length;r<i;r++)if(Math.abs(t.elements[r]-e.elements[r])>n)return!1;return!0}var hT=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(t){return this._objectIndexMap.get(t)}getOrCreate(t){let e=this._objectIndexMap.get(t);return e==null&&(e=this._index,this._objectIndexMap.set(t,e),this._index++),e}};function I1e(t){var e,n,r,i;const s=new Qt;s.name=t.name,s.setIndex(t.index);for(const[o,a]of Object.entries(t.attributes))s.setAttribute(o,a);for(const[o,a]of Object.entries(t.morphAttributes)){const l=o;s.morphAttributes[l]=a.concat()}s.morphTargetsRelative=t.morphTargetsRelative,s.groups=[];for(const o of t.groups)s.addGroup(o.start,o.count,o.materialIndex);return s.boundingSphere=(n=(e=t.boundingSphere)==null?void 0:e.clone())!=null?n:null,s.boundingBox=(i=(r=t.boundingBox)==null?void 0:r.clone())!=null?i:null,s.drawRange.start=t.drawRange.start,s.drawRange.count=t.drawRange.count,s.userData=t.userData,s}function NU(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){const e=t.uniforms;e&&Object.values(e).forEach(n=>{const r=n.value;r!=null&&r.isTexture&&r.dispose()})}t.dispose()}function k1e(t){const e=t.geometry;e&&e.dispose();const n=t.skeleton;n&&n.dispose();const r=t.material;r&&(Array.isArray(r)?r.forEach(i=>NU(i)):r&&NU(r))}function O1e(t){t.traverse(k1e)}function L1e(t,e){var n,r;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.");const i=(n=e==null?void 0:e.experimentalSameBoneCounts)!=null?n:!1,s=[];t.traverse(l=>{l.type==="SkinnedMesh"&&s.push(l)});const o=new Map;let a=0;for(const l of s){const d=l.geometry.getAttribute("skinIndex");if(o.has(d))continue;const f=new Map,m=new Map;for(let y=0;y<d.count;y++)for(let x=0;x<d.itemSize;x++){const S=B1(d,y,x);let w=f.get(S);w==null&&(w=f.size,f.set(S,w),m.set(w,S)),KG(d,y,x,w)}d.needsUpdate=!0,o.set(d,m),a=Math.max(a,f.size)}for(const l of s){const d=l.geometry.getAttribute("skinIndex"),f=o.get(d),m=[],y=[],x=i?a:f.size;for(let w=0;w<x;w++){const _=(r=f.get(w))!=null?r:0;m.push(l.skeleton.bones[_]),y.push(l.skeleton.boneInverses[_])}const S=new Id(m,y);l.bind(S,new Pt)}}function D1e(t,e){const n=t.position.count,r=new Array(n);let i=0;const s=e.array;for(let o=0;o<s.length;o++){const a=s[o];r[a]||(r[a]=!0,i++)}return{isVertexUsed:r,vertexCount:n,verticesUsed:i}}function j1e(t){const e=[],n=[];let r=0;for(let i=0;i<t.length;i++)if(t[i]){const s=r++;e[i]=s,n[s]=i}return{originalIndexNewIndexMap:e,newIndexOriginalIndexMap:n}}function U1e(t,e){var n,r,i,s;e.name=t.name,e.morphTargetsRelative=t.morphTargetsRelative,t.groups.forEach(o=>{e.addGroup(o.start,o.count,o.materialIndex)}),e.boundingBox=(r=(n=t.boundingBox)==null?void 0:n.clone())!=null?r:null,e.boundingSphere=(s=(i=t.boundingSphere)==null?void 0:i.clone())!=null?s:null,e.setDrawRange(t.drawRange.start,t.drawRange.count),e.userData=t.userData}function F1e(t,e,n){const r=e.array,i=new r.constructor(r.length);for(let s=0;s<r.length;s++){const o=r[s];i[s]=n[o]}t.setIndex(new Jt(i,e.itemSize,e.normalized))}function H1(t,e,n){const r=t.constructor,i=new r(e.length*n);let s=!0;for(let o=0;o<e.length;o++){const l=e[o]*n,c=o*n;for(let d=0;d<n;d++){const f=t[l+d];i[c+d]=f,s=s&&f===0}}return[i,s]}function z1e(t){var e;const n=new Map,r=[];for(const[i,s]of Object.entries(t))if(s.isInterleavedBufferAttribute){const o=s,a=o.data,l=(e=n.get(a))!=null?e:[];n.set(a,l),l.push([i,o])}else{const o=s;r.push([i,o])}return[n,r]}function B1e(t,e,n){const[r,i]=z1e(e);for(const[s,o]of r){const a=s.array,{stride:l}=s,[c]=H1(a,n,l),d=new tp(c,l);d.setUsage(s.usage);for(const[f,m]of o){const{itemSize:y,offset:x,normalized:S}=m,w=new Fl(d,y,x,S);t.setAttribute(f,w)}}for(const[s,o]of i){const a=o.array,{itemSize:l,normalized:c}=o,[d]=H1(a,n,l);t.setAttribute(s,new Jt(d,l,c))}}function H1e(t){var e;const n=new Map,r=[];for(const[i,s]of Object.entries(t)){const o=i;for(let a=0;a<s.length;a++){const l=s[a];if(l.isInterleavedBufferAttribute){const c=l,d=c.data,f=(e=n.get(d))!=null?e:[];n.set(d,f),f.push([o,a,c])}else{const c=l;r.push([o,a,c])}}}return[n,r]}function V1e(t,e,n){var r,i;let s=!0;const[o,a]=H1e(e),l={};for(const[c,d]of o){const f=c.array,{stride:m}=c,[y,x]=H1(f,n,m);s=s&&x;const S=new tp(y,m);S.setUsage(c.usage);for(const[w,_,E]of d){const{itemSize:T,offset:C,normalized:O}=E,N=new Fl(S,T,C,O);(r=l[w])!=null||(l[w]=[]),l[w][_]=N}}for(const[c,d,f]of a){const m=f,y=m.array,{itemSize:x,normalized:S}=m,[w,_]=H1(y,n,x);s=s&&_,(i=l[c])!=null||(l[c]=[]),l[c][d]=new Jt(w,x,S)}t.morphAttributes=s?{}:l}function G1e(t){const e=new Map;t.traverse(n=>{if(!n.isMesh)return;const r=n,i=r.geometry,s=i.index;if(s==null)return;const o=e.get(i);if(o!=null){r.geometry=o;return}const{isVertexUsed:a,vertexCount:l,verticesUsed:c}=D1e(i.attributes,s);if(c===l)return;const{originalIndexNewIndexMap:d,newIndexOriginalIndexMap:f}=j1e(a),m=new Qt;U1e(i,m),e.set(i,m),F1e(m,s,d),B1e(m,i.attributes,f),V1e(m,i.morphAttributes,f),r.geometry=m}),Array.from(e.keys()).forEach(n=>{n.dispose()})}function W1e(t){var e;((e=t.meta)==null?void 0:e.metaVersion)==="0"&&(t.scene.rotation.y=Math.PI)}var qc=class{constructor(){}};qc.combineMorphs=M1e;qc.combineSkeletons=E1e;qc.deepDispose=O1e;qc.removeUnnecessaryJoints=L1e;qc.removeUnnecessaryVertices=G1e;qc.rotateVRM0=W1e;/*!
|
||
* @pixiv/three-vrm-core v3.5.4
|
||
* The implementation of core features of VRM, for @pixiv/three-vrm
|
||
*
|
||
* Copyright (c) 2019-2026 pixiv Inc.
|
||
* @pixiv/three-vrm-core is distributed under MIT License
|
||
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
|
||
*//*!
|
||
* @pixiv/three-vrm-materials-mtoon v3.5.4
|
||
* MToon (toon material) module for @pixiv/three-vrm
|
||
*
|
||
* Copyright (c) 2019-2026 pixiv Inc.
|
||
* @pixiv/three-vrm-materials-mtoon is distributed under MIT License
|
||
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
|
||
*//*!
|
||
* @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.5.4
|
||
* Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm
|
||
*
|
||
* Copyright (c) 2019-2026 pixiv Inc.
|
||
* @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License
|
||
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
|
||
*//*!
|
||
* @pixiv/three-vrm-materials-v0compat v3.5.4
|
||
* VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm
|
||
*
|
||
* Copyright (c) 2019-2026 pixiv Inc.
|
||
* @pixiv/three-vrm-materials-v0compat is distributed under MIT License
|
||
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
|
||
*//*!
|
||
* @pixiv/three-vrm-node-constraint v3.5.4
|
||
* Node constraint module for @pixiv/three-vrm
|
||
*
|
||
* Copyright (c) 2019-2026 pixiv Inc.
|
||
* @pixiv/three-vrm-node-constraint is distributed under MIT License
|
||
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
|
||
*//*!
|
||
* @pixiv/three-vrm-springbone v3.5.4
|
||
* Spring bone module for @pixiv/three-vrm
|
||
*
|
||
* Copyright (c) 2019-2026 pixiv Inc.
|
||
* @pixiv/three-vrm-springbone is distributed under MIT License
|
||
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
|
||
*/const $1e={leftUpperArm:[0,0,1.2],rightUpperArm:[0,0,-1.2],leftLowerArm:[0,-.2,0],rightLowerArm:[0,.2,0]};function Ia(t,e,n,r,i){var o;const s=(o=t.humanoid)==null?void 0:o.getNormalizedBoneNode(e);s&&s.rotation.set(n,r,i)}function X1e(t){var e;for(const[n,r]of Object.entries($1e))Ia(t,n,r[0],r[1],r[2]);(e=t.humanoid)==null||e.update()}function q1e(t,e,n,r,i,s){const o=Math.sin(e*1.7),a=Math.sin(e*.45),l=Math.sin(e*.32),c=Math.min(1,n*1.4),d=Math.sin(e*1.3)*c*.06;Ia(t,"hips",0,l*.045,l*.03),Ia(t,"spine",o*.025+s*.07,a*.022,-l*.03),Ia(t,"chest",o*.02+s*.02,a*.018,0),Ia(t,"upperChest",o*.015,0,0),Ia(t,"neck",i*.4+d*.5,r*.4,0),Ia(t,"head",i*.6+d*.5+Math.sin(e*.6)*.015,r*.6+Math.sin(e*.27)*.025,Math.sin(e*.5)*.02);const f=Math.sin(e*.8)*.035;Ia(t,"leftUpperArm",0,0,1.18+f+l*.04),Ia(t,"rightUpperArm",0,0,-1.18-f+l*.04),Ia(t,"leftLowerArm",0,-.18-Math.sin(e*.8)*.03,0),Ia(t,"rightLowerArm",0,.18+Math.sin(e*.8)*.03,0)}const K1e=["happy","angry","sad","surprised","relaxed"],Y1e={neutral:null,happy:"happy",angry:"angry",sad:"sad",surprised:"surprised",relaxed:"relaxed"};function Z1e({url:t,audioLevel:e,emotion:n,onError:r}){const[i,s]=R.useState(null),o=R.useRef({}),a=R.useRef({t:0,next:3,active:0}),l=R.useRef({yaw:0,pitch:0,tYaw:0,tPitch:0,t:0,next:2.5,lean:0});return R.useEffect(()=>{let c=!1,d=null;const f=new e_e;return f.register(m=>new w1e(m)),f.load(t,m=>{var x;if(c)return;const y=m.userData.vrm;if(!y){r("Datei enthält kein gültiges VRM-Modell.");return}qc.removeUnnecessaryVertices(m.scene),((x=y.meta)==null?void 0:x.metaVersion)==="0"&&qc.rotateVRM0(y),y.scene.rotation.y=Math.PI,X1e(y),d=y,s(y)},void 0,m=>{console.error("VRM-Load-Fehler:",m),r("Avatar konnte nicht geladen werden (CORS/URL?).")}),()=>{c=!0,d&&qc.deepDispose(d.scene),s(null)}},[t,r]),bG((c,d)=>{var x;if(!i)return;const f=((x=e.current)==null?void 0:x.current)??0;i.lookAt&&(i.lookAt.target=c.camera);const m=l.current;m.t+=d,m.t>m.next&&(m.tYaw=(Math.random()-.5)*.5,m.tPitch=(Math.random()-.5)*.24,m.t=0,m.next=2.5+Math.random()*3.5),m.yaw+=(m.tYaw-m.yaw)*Math.min(1,d*1.5),m.pitch+=(m.tPitch-m.pitch)*Math.min(1,d*1.5),m.lean+=(Math.min(1,f*1.6)-m.lean)*Math.min(1,d*3),q1e(i,c.clock.elapsedTime,f,m.yaw,m.pitch,m.lean);const y=i.expressionManager;if(y){const S=(o.current.aa??0)*.4+f*.6;o.current.aa=S,y.setValue("aa",S);const w=Y1e[n.current];for(const T of K1e){const C=w===T?.75:0,O=o.current[T]??0,N=O+(C-O)*Math.min(1,d*4);o.current[T]=N,y.setValue(T,N)}const _=a.current;_.t+=d,_.active<=0&&_.t>_.next&&(_.active=.16,_.t=0,_.next=3+Math.random()*4);let E=0;if(_.active>0){_.active-=d;const T=1-_.active/.16;E=1-Math.abs(T-.5)*2}y.setValue("blink",Math.max(0,E))}i.update(d)}),i?g.jsx("primitive",{object:i.scene}):null}function Q1e({url:t,audioLevel:e,emotion:n}){const[r,i]=R.useState(null);return g.jsxs("div",{className:"relative h-full w-full",children:[g.jsxs(Gbe,{camera:{position:[0,1.35,1.25],fov:30},gl:{alpha:!0,antialias:!0},style:{background:"transparent"},children:[g.jsx("ambientLight",{intensity:.85}),g.jsx("directionalLight",{position:[1,2,2],intensity:1.1}),g.jsx("directionalLight",{position:[-1,1,-1],intensity:.4}),g.jsx(Z1e,{url:t,audioLevel:e,emotion:n,onError:i},t),g.jsx(Jbe,{target:[0,1.3,0],enablePan:!1,minDistance:.7,maxDistance:3,minPolarAngle:Math.PI/3,maxPolarAngle:Math.PI/1.8})]}),r&&g.jsx("div",{className:"absolute inset-x-0 bottom-3 mx-auto w-fit rounded-md bg-red-500/15 border border-red-500/30 px-3 py-1.5 text-xs text-red-300",children:r})]})}const J1e=["elevenlabs","edge"],eSe={elevenlabs:"ElevenLabs (premium)",edge:"Edge (natürlich · gratis)"};function tSe(){const[t,e]=R.useState([]),[n,r]=R.useState(localStorage.getItem("mc_voice_engine")||"elevenlabs"),[i,s]=R.useState(localStorage.getItem("mc_voice_voice")||""),[o,a]=R.useState(!1),[l,c]=R.useState(()=>{const _=localStorage.getItem("mc_voice_volume");if(_===null||_==="")return .6;const E=Number(_);return Number.isNaN(E)?.6:E}),d=R.useRef(null),f=_=>{c(_),localStorage.setItem("mc_voice_volume",String(_)),window.dispatchEvent(new CustomEvent("mc-voice-volume",{detail:_}))},m=(_,E)=>{r(_),s(E),localStorage.setItem("mc_voice_engine",_),localStorage.setItem("mc_voice_voice",E)};R.useEffect(()=>{fetch("/api/voice/voices").then(_=>_.ok?_.json():Promise.reject()).then(_=>{const E=_.voices||[];if(e(E),!i){const T=E.find(C=>C.engine===n);T&&m(n,T.id)}}).catch(()=>e([]))},[]);const y=async()=>{var _;if(!o){a(!0);try{const E=await fetch("/api/voice/tts",{method:"POST",headers:{"Content-Type":"application/json"},body:JSON.stringify({text:"Hallo! So klingt diese Stimme auf Deutsch.",engine:n,voice:i})});if(!E.ok)throw new Error(`TTS ${E.status}`);const T=URL.createObjectURL(await E.blob());(_=d.current)==null||_.pause();const C=new Audio(T);C.volume=Math.min(1,l),d.current=C,C.onended=()=>URL.revokeObjectURL(T),await C.play()}catch(E){console.error("Probe fehlgeschlagen:",E)}finally{a(!1)}}},x=_=>{const E=t.find(T=>T.engine===_);m(_,(E==null?void 0:E.id)||"")},S=t.filter(_=>_.engine===n),w=n==="elevenlabs"&&S.length===0;return g.jsxs("div",{className:"text-sm",children:[g.jsxs("div",{className:"mb-2 flex items-center gap-1.5 text-xs font-semibold uppercase tracking-wide text-muted-foreground",children:[g.jsx(Gm,{className:"h-3.5 w-3.5"})," Stimme"]}),t.length===0?g.jsx("div",{className:"rounded-md border border-amber-500/30 bg-amber-500/10 px-3 py-2 text-xs text-amber-300",children:"Voice-Dienst nicht erreichbar — Stimmen werden geladen, sobald der Sidecar läuft."}):g.jsxs("div",{className:"space-y-2",children:[g.jsx("div",{className:"grid grid-cols-2 gap-1.5",children:J1e.map(_=>g.jsx("button",{onClick:()=>x(_),className:`rounded-md border px-2.5 py-1.5 text-xs transition-colors ${n===_?"border-primary/50 bg-primary/10 text-primary":"border-border/40 hover:bg-accent"}`,children:eSe[_]},_))}),g.jsx("select",{value:i,onChange:_=>m(n,_.target.value),className:"w-full rounded-md border border-border/40 bg-background/40 px-2.5 py-2 text-xs outline-none focus:border-primary/50",children:S.map(_=>g.jsx("option",{value:_.id,children:_.label},_.id))}),g.jsxs("button",{onClick:y,disabled:o||w,className:"flex w-full items-center justify-center gap-2 rounded-md border border-primary/40 bg-primary/10 px-2.5 py-2 text-xs text-primary hover:bg-primary/20 transition-colors disabled:opacity-60",children:[o?g.jsx(_P,{className:"h-3.5 w-3.5 animate-spin"}):g.jsx(DT,{className:"h-3.5 w-3.5"}),o?"Spielt …":"Probe hören"]}),g.jsxs("div",{className:"flex items-center gap-2 pt-0.5",children:[g.jsx(DT,{className:"h-3.5 w-3.5 shrink-0 text-muted-foreground"}),g.jsx("input",{type:"range",min:0,max:1.2,step:.05,value:l,onChange:_=>f(Number(_.target.value)),className:"h-1 flex-1 cursor-pointer accent-primary",title:"Lautstärke"}),g.jsxs("span",{className:"w-9 text-right text-[11px] tabular-nums text-muted-foreground",children:[Math.round(l*100),"%"]})]}),w&&g.jsxs("p",{className:"text-[11px] text-amber-300",children:["Keine ElevenLabs-Stimmen — Key in ",g.jsx("code",{children:"~/.hermes/.env"})," fehlt, oder keine eigene Stimme angelegt."]}),n==="edge"&&g.jsx("p",{className:"text-[11px] text-muted-foreground",children:"Edge: native deutsche Stimmen, gratis & ohne Key. 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Training ist einmalig, ",g.jsx("strong",{children:"Inferenz"})," ist jede Antwort."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Temperatur / Sampling"})," steuert Zufall: niedrig = deterministisch/präzise (Code), hoch = kreativ."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Halluzination"})," ist kein Bug, sondern die Kehrseite des Ratens. Gegenmittel: Grounding via Tools/RAG, Verifikation."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Reasoning-/Thinking-Modelle"}),' „denken" in unsichtbaren Tokens vor der Antwort — besser bei Logik, langsamer/teurer.']})]})]}),g.jsxs(mo,{id:"moe",icon:$1,color:"text-violet-400",title:"2. MoE & Quantisierung",kicker:"Mehr Modell, weniger Last",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Mixture of Experts (MoE):"})," Statt für jedes Token das ganze Netz zu aktivieren, wählt ein",g.jsx("em",{children:" Router"})," nur ein paar spezialisierte ",g.jsx("em",{children:"Experts"}),' aus. So läuft ein 100B-Modell mit der aktiven Rechenlast eines viel kleineren (z.B. „122B total / 10B aktiv").']}),g.jsxs("p",{children:[g.jsx("strong",{children:"Quantisierung:"})," Gewichte von FP16 auf weniger Bits eindampfen — kleiner & schneller bei minimalem Qualitätsverlust. Faustregel:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx(pn,{children:"Q8"})," nahezu verlustfrei, größter Footprint"]}),g.jsxs("li",{children:[g.jsx(pn,{children:"Q6_K"})," sehr gut, guter Mittelweg"]}),g.jsxs("li",{children:[g.jsx(pn,{children:"Q4_K_M"})," der Sweet-Spot für lokal — viel Modell pro GB"]})]}),g.jsxs(Vf,{children:["VRAM/RAM ist die harte Grenze — ",g.jsx("strong",{children:"darum"})," ist beides hier zentral: MoE lässt 100B+ überhaupt laufen, Quant entscheidet, was reinpasst. Dein Line-up fährt durchweg ",g.jsx(pn,{children:"Q4_K_M"}),"/",g.jsx(pn,{children:"Q6_K"}),"."]})]}),g.jsxs(mo,{id:"lokal",icon:nw,color:"text-emerald-400",title:"3. Lokal betreiben: Engines & Backends",kicker:"llama.cpp, vLLM & Co.",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Inference-Engines"})," — was die Modelle ausführt:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"llama.cpp / GGUF"})," — der De-facto-Standard für lokal, CPU+GPU, läuft überall."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Ollama / LM Studio"})," — bequeme Wrapper mit One-Click-Downloads (LM Studio mit GUI)."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"vLLM / TGI"})," — Server-Engines für maximalen Durchsatz auf dicken GPUs."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"llama-swap"})," — Proxy, der ",g.jsx("em",{children:"mehrere"})," Modelle hinter ",g.jsx("em",{children:"einem"})," Port hält und je nach Anfrage automatisch ein-/aussattelt."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"GPU-Backends"})," — wie gerechnet wird:"]}),g.jsx("ul",{className:"list-disc pl-4 space-y-1",children:g.jsxs("li",{children:[g.jsx(pn,{children:"CUDA"})," NVIDIA · ",g.jsx(pn,{children:"ROCm"})," AMD · ",g.jsx(pn,{children:"Vulkan"})," herstellerübergreifend · ",g.jsx(pn,{children:"Metal"})," Apple"]})}),g.jsxs("p",{className:"pt-1",children:[g.jsx("strong",{children:"Begriffe, die immer wiederkommen:"})," Kontext (",g.jsx(pn,{children:"-c"}),"), Slots/Parallel, KV-Cache, Modell-TTL/Swap, ",g.jsx("strong",{children:"Speculative Decoding"})," (kleines Draft-Modell rät voraus → schneller)."]})]})]}),g.jsxs(Vf,{children:["Deine Box hat eine AMD-APU (gfx1151). ",g.jsx("strong",{children:"Einschränkung & Trick:"})," dort schlägt ",g.jsx(pn,{children:"Vulkan/RADV"})," das offizielle ",g.jsx(pn,{children:"ROCm"})," bei Token-Generierung um ~12–22 % — darum läuft die Engine auf Vulkan.",g.jsx(pn,{children:"llama-swap"})," hält die Alltags-Hirne dauerwarm; ",g.jsx(pn,{children:"coder"})," nutzt Spec-Decoding."]})]}),g.jsxs(mo,{id:"modelle",icon:RT,color:"text-sky-400",title:"4. Modell-Landschaft",kicker:"Stand Juni 2026",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsx("p",{children:g.jsx("strong",{children:"Open-Weight (lokal nutzbar):"})}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Qwen"})," (Alibaba) — starke Allrounder + Coder + Vision, viele Größen/MoE."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Llama"})," (Meta), ",g.jsx("strong",{children:"Gemma"})," (Google), ",g.jsx("strong",{children:"Phi"})," (Microsoft) — solide Open-Familien."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"DeepSeek"}),", ",g.jsx("strong",{children:"Mistral/Mixtral"})," — kräftige MoE-/Reasoning-Modelle."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsx("p",{children:g.jsx("strong",{children:"Frontier (Cloud-API):"})}),g.jsx("ul",{className:"list-disc pl-4 space-y-1",children:g.jsxs("li",{children:[g.jsx("strong",{children:"Claude"})," (Anthropic), ",g.jsx("strong",{children:"GPT"})," (OpenAI), ",g.jsx("strong",{children:"Gemini"})," (Google) — die stärksten Allrounder, aber nicht lokal."]})}),g.jsxs("p",{className:"pt-1",children:[g.jsx("strong",{children:"Modellwahl nach Aufgabe:"})," schnelles Alltags-Hirn · großes Logik-Hirn für harte Tasks · dediziertes Code-Modell · multimodal für Bilder · Embedding-Modell fürs Gedächtnis."]})]})]}),g.jsx("p",{className:"text-[11px] italic",children:'Leaderboards (HF, LMArena) sind grobe Orientierung — der einzige Benchmark, der zählt, ist deine eigene Aufgabe. Vorsicht vor „Benchmaxxing".'}),g.jsxs(Vf,{children:["Dein Line-up via llama-swap: ",g.jsx(pn,{children:"fast"})," (Alltag/Vision/MoE) · ",g.jsx(pn,{children:"heavy"})," (schwere Logik) ·",g.jsx(pn,{children:"coder"})," · ",g.jsx(pn,{children:"scout"})," · ",g.jsx(pn,{children:"vision"})," · ",g.jsx(pn,{children:"embed"})," (fürs Gedächtnis) ·",g.jsx(pn,{children:"hermes"})," (Agent-Hirn). Verwalten/tauschen im ",g.jsx("strong",{children:"Modell-Manager"}),"-Tab."]})]}),g.jsxs(mo,{id:"gateway",icon:X8,color:"text-amber-400",title:"5. Der Gateway-Trick",kicker:"OpenAI-kompatibel = überall andocken",children:[g.jsxs("p",{children:["Fast jedes AI-Tool spricht heute das ",g.jsx("strong",{children:"OpenAI-Format"})," (",g.jsx(pn,{children:"/v1/chat/completions"}),"). Ein",g.jsx("strong",{children:" Gateway"})," davor gibt dir ",g.jsx("em",{children:"einen"})," Endpunkt für alles: zentrales Key-Management, Logging und transparentes ",g.jsx("strong",{children:"Routing"})," — der Client merkt nicht, welches Modell tatsächlich antwortet."]}),g.jsxs("p",{children:["Die ",g.jsx(pn,{children:"model:auto"}),'-Idee: du sagst „auto", das Gateway wählt das passende Modell je nach Anfrage und lädt es bei Bedarf.']}),g.jsxs(Vf,{children:["Dein Gateway: ",g.jsx(pn,{children:"http://192.168.178.151:9001/v1"}),", Model ",g.jsx(pn,{children:"auto"}),", API-Key beliebig. Fertige Configs erzeugt dir der ",g.jsx("strong",{children:"Verbinden"}),"-Tab live — eine Wahrheit, kein Abtippen."]})]}),g.jsxs(mo,{id:"mcp",icon:kT,color:"text-violet-400",title:"6. MCP — Werkzeuge für Agenten",kicker:"USB-C für AI-Tools",children:[g.jsxs("p",{children:["Das ",g.jsx("strong",{children:"Model Context Protocol"})," (offen, von Anthropic initiiert) standardisiert, wie ein AI-Client mit externen Tools & Datenquellen spricht. Ein ",g.jsx("strong",{children:"MCP-Server"})," bringt Fähigkeiten: Dateien, Web-Fetch, Git, Datenbanken, eigene APIs."]}),g.jsx("p",{children:"Statt für jeden Editor eigene Tools zu schreiben, bindet jeder MCP-fähige Agent denselben Server an."}),g.jsxs("div",{className:"flex items-start gap-1.5 rounded-xl border border-amber-500/25 bg-amber-500/[0.06] p-2.5 text-[11px]",children:[g.jsx(V8,{className:"h-3.5 w-3.5 text-amber-400 shrink-0 mt-0.5"}),g.jsxs("span",{children:[g.jsx("strong",{children:"Sicherheit:"})," ein MCP-Server hat echten Zugriff (Dateien, Shell). Nur vertrauenswürdige Server laufen lassen, Rechte minimal halten, Quelle prüfen."]})]})]}),g.jsxs(mo,{id:"skills",icon:Z8,color:"text-emerald-400",title:"7. Agent Skills",kicker:"Wiederverwendbare Fähigkeiten",children:[g.jsxs("p",{children:["Ein ",g.jsx("strong",{children:"Skill"})," ist ein Ordner mit einer ",g.jsx(pn,{children:"SKILL.md"})," (YAML-Kopf + Anleitung, optional Skripte/Beispiele), den der Agent für eine bestimmte Aufgabe lädt — z.B. TDD, Code-Vereinfachung, API-Design."]}),g.jsx("pre",{className:"p-2.5 bg-background/25 rounded-lg border border-border/30 font-mono text-[9px] text-foreground overflow-x-auto whitespace-pre",children:`---
|
||
name: tdd-pro
|
||
description: Treibt Entwicklung mit strikter TDD-Praxis
|
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---
|
||
# Instructions
|
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...`}),g.jsxs("p",{children:["Suchen & installieren über die ",g.jsx("strong",{children:"skills.sh"}),"-Registry: ",g.jsx(pn,{children:"npx skills find"})," /",g.jsx(pn,{children:"npx skills add owner/repo"}),". Skills liegen projektweit (vom Agent beim Start gelesen) oder global."]})]}),g.jsxs(mo,{id:"memory",icon:N8,color:"text-indigo-400",title:"8. Gedächtnis & RAG",kicker:"Modelle vergessen — du nicht",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:["LLMs sind ",g.jsx("strong",{children:"zustandslos"}),": ohne Hilfe weiß das Modell beim nächsten Turn nichts mehr. Gedächtnis lebt extern."]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Embeddings"})," wandeln Text in Vektoren; ein ",g.jsx("strong",{children:"Vektor-Store"})," (Chroma, …) findet semantisch Ähnliches."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"RAG"})," = relevante Fakten vor dem Turn heraussuchen und einblenden statt alles im Prompt zu halten."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Long-Context vs. RAG:"}),' riesige Fenster sind bequem, aber teuer & „lost in the middle" — gezieltes Abrufen skaliert besser.']})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Auto-lernendes Gedächtnis"})," ist die nächste Stufe:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:["extrahiert Fakten ",g.jsx("em",{children:"selbst"})," aus Gesprächen, statt nur abzuspeichern"]}),g.jsx("li",{children:"dedupliziert semantisch (kein 10× derselbe Fakt)"}),g.jsxs("li",{children:[g.jsx("strong",{children:"Graph-Sicht"})," = Fakten ",g.jsx("em",{children:"plus"})," ihre Beziehungen, nicht nur eine flache Liste"]})]})]})]}),g.jsxs(Vf,{children:["Dein Gedächtnis (Tab ",g.jsx("strong",{children:"Gedächtnis"}),") ist ",g.jsx("strong",{children:"Mem0"}),"-basiert: auto-lernend & semantisch, ",g.jsx("strong",{children:"graph-first"})," dargestellt, mit 4-Typen-Taxonomie (",g.jsx(pn,{children:"Identität"})," · ",g.jsx(pn,{children:"Wissen"})," · ",g.jsx(pn,{children:"Regeln"})," · ",g.jsx(pn,{children:"Ereignisse"}),"). Einstieg über ein kurzes ",g.jsx("strong",{children:"Hermes-Onboarding-Gespräch"})," im Terminal — der Agent lernt im Hintergrund nach jedem Turn.",g.jsx("br",{}),g.jsx("strong",{children:"Gotcha:"})," ein gelöschter Fakt kann wieder auftauchen, solange die Original-Nachricht noch im Verlauf steht (additive Extraktion)."]})]}),g.jsxs(mo,{id:"agents",icon:Il,color:"text-rose-400",title:"9. Autonome Agenten betreiben",kicker:"LLM in der Schleife",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:["Ein ",g.jsx("strong",{children:"Agent"})," ist ein LLM in einer Schleife mit Tools:",g.jsx("em",{children:" denken → Tool aufrufen → Ergebnis beobachten → weiter"}),", bis das Ziel erreicht ist."]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Guardrails"})," (Hard-Stop, Tool-Limits) verhindern Endlos-Loops, wenn ein Tool fehlt oder hängt."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Kontext-Hygiene"})," ist die wichtigste Disziplin: frische Sessions starten — vollgemüllte Historien werden langsam, driften und halluzinieren."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Kanäle:"})," CLI/Terminal, Chat-UI, Messaging (z.B. Telegram), reine API."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Least Privilege:"})," gib einem Agenten nur die Tools, die er wirklich braucht. Kritische Aktionen (Shell auf dem Host, Löschen, Geld/Deploys) hinter menschliche Freigabe."]}),g.jsxs("p",{children:[g.jsx("strong",{children:"Was sich vollautomatisch lohnt:"})," Modell-Routing, Hintergrund-Gedächtnis, Recherche. ",g.jsx("strong",{children:"Was Freigabe braucht:"})," Systembefehle, Updates/Reboots, permanentes Löschen."]})]})]}),g.jsxs(Vf,{children:[g.jsx("strong",{children:"Hermes"})," ist dein Box-Agent (Hirn = ",g.jsx(pn,{children:"fast"}),"). Reden tust du mit ihm im",g.jsx("strong",{children:" Terminal"}),"-Tab (Web-Terminal via ttyd) oder per ",g.jsx("strong",{children:"Telegram"}),". Er hat MCP-Server für Gedächtnis, Stack-Steuerung, Web-Fetch und ",g.jsx("strong",{children:"PC-Steuerung"})," (Executor auf deinem Windows-PC). Status & Verdrahtung im ",g.jsx("strong",{children:"Hermes"}),"-Tab."]})]}),g.jsxs(mo,{id:"ide",icon:aF,color:"text-cyan-400",title:"10. IDE / Editor anbinden",kicker:"Vibe-Coding lokal",children:[g.jsxs("p",{children:["Jede ",g.jsx("strong",{children:"OpenAI-kompatible"})," IDE oder Extension lässt sich auf einen lokalen Server umbiegen — Base-URL + Model eintragen, fertig:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Cline"})," & ",g.jsx("strong",{children:"Roo Code"})," (VS-Code-Extensions, voller Agent + MCP)"]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Cursor"})," (VS-Code-Fork mit Top-Autocomplete)"]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Continue"}),", ",g.jsx("strong",{children:"aider"})," (CLI), ",g.jsx("strong",{children:"OpenCode"})," (Desktop)"]})]}),g.jsxs(Vf,{children:["Tipp den Kram nicht ab: der ",g.jsx("strong",{children:"Verbinden"}),"-Tab generiert die fertige Config (inkl. MCP-Gedächtnis) pro Tool zum Kopieren. Essenz: Base ",g.jsx(pn,{children:"…:9001/v1"}),", Model ",g.jsx(pn,{children:"auto"}),", Key beliebig."]})]}),g.jsx(mo,{id:"tricks",icon:B8,color:"text-amber-400",title:"11. Tricks & Kniffe",kicker:"Was im Alltag wirklich spart",wide:!0,children:g.jsx("div",{className:"grid md:grid-cols-3 gap-3",children:[["Kontext sauber halten","Neue Session statt Mega-Historie. Drift, Tempo und Halluzination hängen direkt am Kontext-Müll."],["Plan-then-Act","Erst Plan/Vorgehen bestätigen lassen, dann ausführen. Spart teure Holzwege."],["Gezielte Edits","Nie ganze Dateien überschreiben für eine Zeile — Such-/Ersetz-Tools nutzen. Weniger Tokens, weniger Fehler."],["Non-interaktive Befehle","Keine interaktiven Prompts im Agent-Terminal; lange Tasks als Background-Job. Sonst hängt der Loop."],["DevTools koppeln","Browser-/Konsolen-Zugriff geben — der Agent liest echte Fehler statt blind zu raten."],["Richtige Modellwahl","Schnelles Hirn für Alltag, großes für harte Logik, Coder fürs Coden. Nicht alles mit der Kanone."],["Akzeptanzkriterien","Sag konkret, woran „fertig“ erkennbar ist. Vage Prompts → vage Ergebnisse."],["Verifizieren statt vertrauen","Tests/Live-Check fordern. „Sollte funktionieren“ ist kein Beweis."],["Regeln ins Gedächtnis","Wiederkehrende Vorlieben/Konventionen einmal ablegen — der Agent zieht sie selbst."]].map(([n,r])=>g.jsxs("div",{className:"space-y-1 p-3 bg-background/10 rounded-xl border border-border/30",children:[g.jsxs("div",{className:"flex items-center gap-1.5 font-bold text-foreground text-[11px]",children:[g.jsx(xh,{className:"h-3 w-3 text-amber-400"})," ",n]}),g.jsx("p",{className:"text-[11px]",children:r})]},n))})}),g.jsx(mo,{id:"wartung",icon:Zm,color:"text-emerald-400",title:"12. Sicherheit & Wartung",kicker:"Damit's auch morgen noch läuft",wide:!0,children:g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[g.jsx(O8,{className:"h-3.5 w-3.5 text-emerald-400"})," Goldene Regeln"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Ein ungetesteter Restore ist kein Backup."})," Wiederherstellung mindestens einmal echt durchspielen."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Updates können Dinge still zerschießen"})," — gerade bei AI-Stacks (Embeddings, Provider-Interna). Versionen pinnen, Smoke-Test, Post-Check."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Least Privilege"})," für Agenten, MCP-Server und PC-Zugriff. Kritisches hinter Freigabe."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[g.jsx(rw,{className:"h-3.5 w-3.5 text-emerald-400"})," Bei dir im SystemDrawer"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Backup:"})," tägliches Voll-Zustands-Backup, getesteter ",g.jsx(pn,{children:"restore.sh"})," (Doku in ",g.jsx(pn,{children:"docs/BACKUP.md"}),")."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Updates:"})," git-basierter Update-Check; ",g.jsx("strong",{children:"Hermes-Update-Button"})," mit anschließendem ",g.jsx("strong",{children:"Gehirn-Check"})," (rot, falls das Update das Gedächtnis zerschießt) + Engine-Update."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Dienste & Gefahrenzone:"})," Restart/Logs pro Dienst, kritische Eingriffe getrennt."]})]}),g.jsx("p",{className:"text-[10px] italic",children:'Erreichbar über das System-Icon → Tab „Wartung".'})]})]})}),g.jsxs("section",{id:"ressourcen",className:"scroll-mt-20 md:col-span-2 rounded-2xl border border-border/60 bg-card/45 backdrop-blur-md p-6 shadow-lg shadow-black/10 space-y-4",children:[g.jsxs("div",{className:"flex items-center gap-2.5 border-b border-border/20 pb-3",children:[g.jsx(NT,{className:"h-5 w-5 text-primary"}),g.jsxs("div",{children:[g.jsx("h3",{className:"text-xs font-bold uppercase tracking-wider text-foreground",children:"13. 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flex-col",children:[g.jsxs("header",{className:"flex h-14 shrink-0 items-center justify-between border-b border-border/40 px-6 bg-card/20 backdrop-blur-sm",children:[g.jsx("div",{className:"text-xs font-medium text-muted-foreground tracking-wide uppercase font-sans",children:d.hint}),g.jsxs("div",{className:"flex items-center gap-2",children:[g.jsx("a",{href:"https://git.tobisniceshomelab.ddnsfree.com/Hitonabi/mission-control-v2/src/branch/main/docs/BEDIENUNG.md",target:"_blank",rel:"noopener",className:"flex h-8 items-center rounded-md border border-border/40 bg-background/40 px-2.5 text-xs text-muted-foreground hover:bg-accent hover:text-accent-foreground transition-all cursor-pointer font-semibold",title:"Bedien-Anleitung",children:"Hilfe"}),g.jsxs("button",{onClick:()=>{const w=new KeyboardEvent("keydown",{key:"k",metaKey:!0});document.dispatchEvent(w)},className:"flex items-center gap-2 rounded-md border border-border/40 bg-background/40 px-2.5 py-1.5 text-xs text-muted-foreground 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