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mission-control-v2/frontend/dist/assets/index-BK9pTA8z.js
T
Hitonabi 50e04e0aee Feat: Model-Manager — Ko-Residenz-Schalter + "verdraengt das Hirn"-Warnung
Verhindert versehentliches Verdraengen des warmen Hirns im Modell-Manager.
- api.ts: GroupsResp-Typ + getGroups/setGroup (PUT /api/groups).
- queries.ts: useGroups-Hook (qk.groups).
- Cockpit: pro Modell ein "Brain"-Schalter (Ko-Residenz in der brains-Gruppe
  an/aus) + "Ko-resident"-Badge. Beim Laden eines gruppenlosen Modells, das
  ein warmes brains-Mitglied rauswerfen wuerde, erscheint eine Bestaetigung
  mit Hinweis auf den Schalter (beide warm halten).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 22:52:00 +02:00

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h.flags&256?(h.flags&=-257,A=D(Error(n(422))),Wx(u,h,W,A)):h.memoizedState!==null?(h.child=u.child,h.flags|=128,null):(j=A.fallback,I=h.mode,A=ib({mode:"visible",children:A.children},I,0,null),j=_f(j,I,W,null),j.flags|=2,A.return=h,j.return=h,A.sibling=j,h.child=A,(h.mode&1)!==0&&dc(h,u.child,null,W),h.child.memoizedState=Sn(W),h.memoizedState=wr,j);if((h.mode&1)===0)return Wx(u,h,W,null);if(I.data==="$!"){if(A=I.nextSibling&&I.nextSibling.dataset,A)var oe=A.dgst;return A=oe,j=Error(n(419)),A=D(j,A,void 0),Wx(u,h,W,A)}if(oe=(W&u.childLanes)!==0,fn||oe){if(A=mi,A!==null){switch(W&-W){case 4:I=2;break;case 16:I=8;break;case 64:case 128:case 256:case 512:case 1024:case 2048:case 4096:case 8192:case 16384:case 32768:case 65536:case 131072:case 262144:case 524288:case 1048576:case 2097152:case 4194304:case 8388608:case 16777216:case 33554432:case 67108864:I=32;break;case 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A=h.pendingProps,I=A.revealOrder,j=A.tail;if(Mt(u,h,A.children,b),A=Zn.current,(A&2)!==0)A=A&1|2,h.flags|=128;else{if(u!==null&&(u.flags&128)!==0)e:for(u=h.child;u!==null;){if(u.tag===13)u.memoizedState!==null&&uN(u,b,h);else if(u.tag===19)uN(u,b,h);else if(u.child!==null){u.child.return=u,u=u.child;continue}if(u===h)break e;for(;u.sibling===null;){if(u.return===null||u.return===h)break e;u=u.return}u.sibling.return=u.return,u=u.sibling}A&=1}if($n(Zn,A),(h.mode&1)===0)h.memoizedState=null;else switch(I){case"forwards":for(b=h.child,I=null;b!==null;)u=b.alternate,u!==null&&co(u)===null&&(I=b),b=b.sibling;b=I,b===null?(I=h.child,h.child=null):(I=b.sibling,b.sibling=null),PM(h,!1,I,b,j);break;case"backwards":for(b=null,I=h.child,h.child=null;I!==null;){if(u=I.alternate,u!==null&&co(u)===null){h.child=I;break}u=I.sibling,I.sibling=b,b=I,I=u}PM(h,!0,b,null,j);break;case"together":PM(h,!1,null,null,void 0);break;default:h.memoizedState=null}return h.child}function $x(u,h){(h.mode&1)===0&&u!==null&&(u.alternate=null,h.alternate=null,h.flags|=2)}function _c(u,h,b){if(u!==null&&(h.dependencies=u.dependencies),vf|=h.lanes,(b&h.childLanes)===0)return null;if(u!==null&&h.child!==u.child)throw Error(n(153));if(h.child!==null){for(u=h.child,b=Hu(u,u.pendingProps),h.child=b,b.return=h;u.sibling!==null;)u=u.sibling,b=b.sibling=Hu(u,u.pendingProps),b.return=h;b.sibling=null}return h.child}function ZG(u,h,b){switch(h.tag){case 3:an(h),ol();break;case 5:vc(h);break;case 1:fi(h.type)&&lc(h);break;case 4:cf(h,h.stateNode.containerInfo);break;case 10:var A=h.type._context,I=h.memoizedProps.value;$n(fc,A._currentValue),A._currentValue=I;break;case 13:if(A=h.memoizedState,A!==null)return A.dehydrated!==null?($n(Zn,Zn.current&1),h.flags|=128,null):(b&h.child.childLanes)!==0?Aa(u,h,b):($n(Zn,Zn.current&1),u=_c(u,h,b),u!==null?u.sibling:null);$n(Zn,Zn.current&1);break;case 19:if(A=(b&h.childLanes)!==0,(u.flags&128)!==0){if(A)return dN(u,h,b);h.flags|=128}if(I=h.memoizedState,I!==null&&(I.rendering=null,I.tail=null,I.lastEffect=null),$n(Zn,Zn.current),A)break;return null;case 22:case 23:return h.lanes=0,be(u,h,b)}return _c(u,h,b)}var fN,RM,hN,pN;fN=function(u,h){for(var b=h.child;b!==null;){if(b.tag===5||b.tag===6)u.appendChild(b.stateNode);else if(b.tag!==4&&b.child!==null){b.child.return=b,b=b.child;continue}if(b===h)break;for(;b.sibling===null;){if(b.return===null||b.return===h)return;b=b.return}b.sibling.return=b.return,b=b.sibling}},RM=function(){},hN=function(u,h,b,A){var I=u.memoizedProps;if(I!==A){u=h.stateNode,_r(vs.current);var j=null;switch(b){case"input":I=Ge(u,I),A=Ge(u,A),j=[];break;case"select":I=K({},I,{value:void 0}),A=K({},A,{value:void 0}),j=[];break;case"textarea":I=Me(u,I),A=Me(u,A),j=[];break;default:typeof I.onClick!="function"&&typeof A.onClick=="function"&&(u.onclick=Zd)}de(b,A);var W;b=null;for(ke in I)if(!A.hasOwnProperty(ke)&&I.hasOwnProperty(ke)&&I[ke]!=null)if(ke==="style"){var oe=I[ke];for(W in oe)oe.hasOwnProperty(W)&&(b||(b={}),b[W]="")}else ke!=="dangerouslySetInnerHTML"&&ke!=="children"&&ke!=="suppressContentEditableWarning"&&ke!=="suppressHydrationWarning"&&ke!=="autoFocus"&&(i.hasOwnProperty(ke)?j||(j=[]):(j=j||[]).push(ke,null));for(ke in A){var me=A[ke];if(oe=I!=null?I[ke]:void 0,A.hasOwnProperty(ke)&&me!==oe&&(me!=null||oe!=null))if(ke==="style")if(oe){for(W in oe)!oe.hasOwnProperty(W)||me&&me.hasOwnProperty(W)||(b||(b={}),b[W]="");for(W in me)me.hasOwnProperty(W)&&oe[W]!==me[W]&&(b||(b={}),b[W]=me[W])}else b||(j||(j=[]),j.push(ke,b)),b=me;else ke==="dangerouslySetInnerHTML"?(me=me?me.__html:void 0,oe=oe?oe.__html:void 0,me!=null&&oe!==me&&(j=j||[]).push(ke,me)):ke==="children"?typeof me!="string"&&typeof me!="number"||(j=j||[]).push(ke,""+me):ke!=="suppressContentEditableWarning"&&ke!=="suppressHydrationWarning"&&(i.hasOwnProperty(ke)?(me!=null&&ke==="onScroll"&&Xn("scroll",u),j||oe===me||(j=[])):(j=j||[]).push(ke,me))}b&&(j=j||[]).push("style",b);var ke=j;(h.updateQueue=ke)&&(h.flags|=4)}},pN=function(u,h,b,A){b!==A&&(h.flags|=4)};function Yv(u,h){if(!Yn)switch(u.tailMode){case"hidden":h=u.tail;for(var b=null;h!==null;)h.alternate!==null&&(b=h),h=h.sibling;b===null?u.tail=null:b.sibling=null;break;case"collapsed":b=u.tail;for(var A=null;b!==null;)b.alternate!==null&&(A=b),b=b.sibling;A===null?h||u.tail===null?u.tail=null:u.tail.sibling=null:A.sibling=null}}function Ji(u){var h=u.alternate!==null&&u.alternate.child===u.child,b=0,A=0;if(h)for(var I=u.child;I!==null;)b|=I.lanes|I.childLanes,A|=I.subtreeFlags&14680064,A|=I.flags&14680064,I.return=u,I=I.sibling;else for(I=u.child;I!==null;)b|=I.lanes|I.childLanes,A|=I.subtreeFlags,A|=I.flags,I.return=u,I=I.sibling;return u.subtreeFlags|=A,u.childLanes=b,h}function QG(u,h,b){var A=h.pendingProps;switch(xa(h),h.tag){case 2:case 16:case 15:case 0:case 11:case 7:case 8:case 12:case 9:case 14:return Ji(h),null;case 1:return fi(h.type)&&Qd(),Ji(h),null;case 3:return A=h.stateNode,ll(),qn(Ri),qn(Zr),Do(),A.pendingContext&&(A.context=A.pendingContext,A.pendingContext=null),(u===null||u.child===null)&&(Ru(h)?h.flags|=4:u===null||u.memoizedState.isDehydrated&&(h.flags&256)===0||(h.flags|=1024,Bs!==null&&(BM(Bs),Bs=null))),RM(u,h),Ji(h),null;case 5:Ou(h);var I=_r(wa.current);if(b=h.type,u!==null&&h.stateNode!=null)hN(u,h,b,A,I),u.ref!==h.ref&&(h.flags|=512,h.flags|=2097152);else{if(!A){if(h.stateNode===null)throw Error(n(166));return Ji(h),null}if(u=_r(vs.current),Ru(h)){A=h.stateNode,b=h.type;var j=h.memoizedProps;switch(A[kr]=h,A[Pu]=j,u=(h.mode&1)!==0,b){case"dialog":Xn("cancel",A),Xn("close",A);break;case"iframe":case"object":case"embed":Xn("load",A);break;case"video":case"audio":for(I=0;I<il.length;I++)Xn(il[I],A);break;case"source":Xn("error",A);break;case"img":case"image":case"link":Xn("error",A),Xn("load",A);break;case"details":Xn("toggle",A);break;case"input":Oe(A,j),Xn("invalid",A);break;case"select":A._wrapperState={wasMultiple:!!j.multiple},Xn("invalid",A);break;case"textarea":Ue(A,j),Xn("invalid",A)}de(b,j),I=null;for(var W in j)if(j.hasOwnProperty(W)){var oe=j[W];W==="children"?typeof oe=="string"?A.textContent!==oe&&(j.suppressHydrationWarning!==!0&&Yd(A.textContent,oe,u),I=["children",oe]):typeof oe=="number"&&A.textContent!==""+oe&&(j.suppressHydrationWarning!==!0&&Yd(A.textContent,oe,u),I=["children",""+oe]):i.hasOwnProperty(W)&&oe!=null&&W==="onScroll"&&Xn("scroll",A)}switch(b){case"input":$e(A),wt(A,j,!0);break;case"textarea":$e(A),Be(A);break;case"select":case"option":break;default:typeof j.onClick=="function"&&(A.onclick=Zd)}A=I,h.updateQueue=A,A!==null&&(h.flags|=4)}else{W=I.nodeType===9?I:I.ownerDocument,u==="http://www.w3.org/1999/xhtml"&&(u=bt(b)),u==="http://www.w3.org/1999/xhtml"?b==="script"?(u=W.createElement("div"),u.innerHTML="<script><\/script>",u=u.removeChild(u.firstChild)):typeof A.is=="string"?u=W.createElement(b,{is:A.is}):(u=W.createElement(b),b==="select"&&(W=u,A.multiple?W.multiple=!0:A.size&&(W.size=A.size))):u=W.createElementNS(u,b),u[kr]=h,u[Pu]=A,fN(u,h,!1,!1),h.stateNode=u;e:{switch(W=qe(b,A),b){case"dialog":Xn("cancel",u),Xn("close",u),I=A;break;case"iframe":case"object":case"embed":Xn("load",u),I=A;break;case"video":case"audio":for(I=0;I<il.length;I++)Xn(il[I],u);I=A;break;case"source":Xn("error",u),I=A;break;case"img":case"image":case"link":Xn("error",u),Xn("load",u),I=A;break;case"details":Xn("toggle",u),I=A;break;case"input":Oe(u,A),I=Ge(u,A),Xn("invalid",u);break;case"option":I=A;break;case"select":u._wrapperState={wasMultiple:!!A.multiple},I=K({},A,{value:void 0}),Xn("invalid",u);break;case"textarea":Ue(u,A),I=Me(u,A),Xn("invalid",u);break;default:I=A}de(b,I),oe=I;for(j in oe)if(oe.hasOwnProperty(j)){var me=oe[j];j==="style"?mt(u,me):j==="dangerouslySetInnerHTML"?(me=me?me.__html:void 0,me!=null&&Gt(u,me)):j==="children"?typeof me=="string"?(b!=="textarea"||me!=="")&&Ke(u,me):typeof me=="number"&&Ke(u,""+me):j!=="suppressContentEditableWarning"&&j!=="suppressHydrationWarning"&&j!=="autoFocus"&&(i.hasOwnProperty(j)?me!=null&&j==="onScroll"&&Xn("scroll",u):me!=null&&T(u,j,me,W))}switch(b){case"input":$e(u),wt(u,A,!1);break;case"textarea":$e(u),Be(u);break;case"option":A.value!=null&&u.setAttribute("value",""+Xe(A.value));break;case"select":u.multiple=!!A.multiple,j=A.value,j!=null?$(u,!!A.multiple,j,!1):A.defaultValue!=null&&$(u,!!A.multiple,A.defaultValue,!0);break;default:typeof I.onClick=="function"&&(u.onclick=Zd)}switch(b){case"button":case"input":case"select":case"textarea":A=!!A.autoFocus;break e;case"img":A=!0;break e;default:A=!1}}A&&(h.flags|=4)}h.ref!==null&&(h.flags|=512,h.flags|=2097152)}return Ji(h),null;case 6:if(u&&h.stateNode!=null)pN(u,h,u.memoizedProps,A);else{if(typeof A!="string"&&h.stateNode===null)throw Error(n(166));if(b=_r(wa.current),_r(vs.current),Ru(h)){if(A=h.stateNode,b=h.memoizedProps,A[kr]=h,(j=A.nodeValue!==b)&&(u=Qr,u!==null))switch(u.tag){case 3:Yd(A.nodeValue,b,(u.mode&1)!==0);break;case 5:u.memoizedProps.suppressHydrationWarning!==!0&&Yd(A.nodeValue,b,(u.mode&1)!==0)}j&&(h.flags|=4)}else A=(b.nodeType===9?b:b.ownerDocument).createTextNode(A),A[kr]=h,h.stateNode=A}return Ji(h),null;case 13:if(qn(Zn),A=h.memoizedState,u===null||u.memoizedState!==null&&u.memoizedState.dehydrated!==null){if(Yn&&Ii!==null&&(h.mode&1)!==0&&(h.flags&128)===0)jv(),ol(),h.flags|=98560,j=!1;else if(j=Ru(h),A!==null&&A.dehydrated!==null){if(u===null){if(!j)throw Error(n(318));if(j=h.memoizedState,j=j!==null?j.dehydrated:null,!j)throw Error(n(317));j[kr]=h}else ol(),(h.flags&128)===0&&(h.memoizedState=null),h.flags|=4;Ji(h),j=!1}else Bs!==null&&(BM(Bs),Bs=null),j=!0;if(!j)return h.flags&65536?h:null}return(h.flags&128)!==0?(h.lanes=b,h):(A=A!==null,A!==(u!==null&&u.memoizedState!==null)&&A&&(h.child.flags|=8192,(h.mode&1)!==0&&(u===null||(Zn.current&1)!==0?ni===0&&(ni=3):GM())),h.updateQueue!==null&&(h.flags|=4),Ji(h),null);case 4:return ll(),RM(u,h),u===null&&Au(h.stateNode.containerInfo),Ji(h),null;case 10:return of(h.type._context),Ji(h),null;case 17:return fi(h.type)&&Qd(),Ji(h),null;case 19:if(qn(Zn),j=h.memoizedState,j===null)return Ji(h),null;if(A=(h.flags&128)!==0,W=j.rendering,W===null)if(A)Yv(j,!1);else{if(ni!==0||u!==null&&(u.flags&128)!==0)for(u=h.child;u!==null;){if(W=co(u),W!==null){for(h.flags|=128,Yv(j,!1),A=W.updateQueue,A!==null&&(h.updateQueue=A,h.flags|=4),h.subtreeFlags=0,A=b,b=h.child;b!==null;)j=b,u=A,j.flags&=14680066,W=j.alternate,W===null?(j.childLanes=0,j.lanes=u,j.child=null,j.subtreeFlags=0,j.memoizedProps=null,j.memoizedState=null,j.updateQueue=null,j.dependencies=null,j.stateNode=null):(j.childLanes=W.childLanes,j.lanes=W.lanes,j.child=W.child,j.subtreeFlags=0,j.deletions=null,j.memoizedProps=W.memoizedProps,j.memoizedState=W.memoizedState,j.updateQueue=W.updateQueue,j.type=W.type,u=W.dependencies,j.dependencies=u===null?null:{lanes:u.lanes,firstContext:u.firstContext}),b=b.sibling;return 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0))}},fh=new WeakMap,UU);function XW(t){return{onFetch:(e,n)=>{var d,f,m,y,x;const r=e.options,i=(m=(f=(d=e.fetchOptions)==null?void 0:d.meta)==null?void 0:f.fetchMore)==null?void 0:m.direction,s=((y=e.state.data)==null?void 0:y.pages)||[],o=((x=e.state.data)==null?void 0:x.pageParams)||[];let a={pages:[],pageParams:[]},l=0;const c=async()=>{let S=!1;const _=T=>{HW(T,()=>e.signal,()=>S=!0)},w=KU(e.options,e.fetchOptions),E=async(T,C,O)=>{if(S)return Promise.reject(e.signal.reason);if(C==null&&T.pages.length)return Promise.resolve(T);const L=(()=>{const U={client:e.client,queryKey:e.queryKey,pageParam:C,direction:O?"backward":"forward",meta:e.options.meta};return _(U),U})(),F=await w(L),{maxPages:G}=e.options,k=O?BW:zW;return{pages:k(T.pages,F,G),pageParams:k(T.pageParams,C,G)}};if(i&&s.length){const T=i==="backward",C=T?qW:tI,O={pages:s,pageParams:o},N=C(r,O);a=await E(O,N,T)}else{const T=t??s.length;do{const C=l===0?o[0]??r.initialPageParam:tI(r,a);if(l>0&&C==null)break;a=await E(a,C),l++}while(l<T)}return a};e.options.persister?e.fetchFn=()=>{var S,_;return(_=(S=e.options).persister)==null?void 0:_.call(S,c,{client:e.client,queryKey:e.queryKey,meta:e.options.meta,signal:e.signal},n)}:e.fetchFn=c}}}function tI(t,{pages:e,pageParams:n}){const r=e.length-1;return e.length>0?t.getNextPageParam(e[r],e,n[r],n):void 0}function qW(t,{pages:e,pageParams:n}){var r;return e.length>0?(r=t.getPreviousPageParam)==null?void 0:r.call(t,e[0],e,n[0],n):void 0}var cg,hh,ug,Wo,ph,yi,Fy,mh,vo,eF,Rc,FU,KW=(FU=class extends JU{constructor(e){super();Kt(this,vo);Kt(this,cg);Kt(this,hh);Kt(this,ug);Kt(this,Wo);Kt(this,ph);Kt(this,yi);Kt(this,Fy);Kt(this,mh);Tt(this,mh,!1),Tt(this,Fy,e.defaultOptions),this.setOptions(e.options),this.observers=[],Tt(this,ph,e.client),Tt(this,Wo,ge(this,ph).getQueryCache()),this.queryKey=e.queryKey,this.queryHash=e.queryHash,Tt(this,hh,rI(this.options)),this.state=e.state??ge(this,hh),this.scheduleGc()}get meta(){return this.options.meta}get queryType(){return ge(this,cg)}get promise(){var e;return(e=ge(this,yi))==null?void 0:e.promise}setOptions(e){if(this.options={...ge(this,Fy),...e},e!=null&&e._type&&Tt(this,cg,e._type),this.updateGcTime(this.options.gcTime),this.state&&this.state.data===void 0){const n=rI(this.options);n.data!==void 0&&(this.setState(nI(n.data,n.dataUpdatedAt)),Tt(this,hh,n))}}optionalRemove(){!this.observers.length&&this.state.fetchStatus==="idle"&&ge(this,Wo).remove(this)}setData(e,n){const r=yT(this.state.data,e,this.options);return Mn(this,vo,Rc).call(this,{data:r,type:"success",dataUpdatedAt:n==null?void 0:n.updatedAt,manual:n==null?void 0:n.manual}),r}setState(e){Mn(this,vo,Rc).call(this,{type:"setState",state:e})}cancel(e){var r,i;const n=(r=ge(this,yi))==null?void 0:r.promise;return(i=ge(this,yi))==null||i.cancel(e),n?n.then(Ks).catch(Ks):Promise.resolve()}destroy(){super.destroy(),this.cancel({silent:!0})}get resetState(){return ge(this,hh)}reset(){this.destroy(),this.setState(this.resetState)}isActive(){return this.observers.some(e=>yo(e.options.enabled,this)!==!1)}isDisabled(){return this.getObserversCount()>0?!this.isActive():this.options.queryFn===xP||!this.isFetched()}isFetched(){return this.state.dataUpdateCount+this.state.errorUpdateCount>0}isStatic(){return this.getObserversCount()>0?this.observers.some(e=>bd(e.options.staleTime,this)==="static"):!1}isStale(){return this.getObserversCount()>0?this.observers.some(e=>e.getCurrentResult().isStale):this.state.data===void 0||this.state.isInvalidated}isStaleByTime(e=0){return this.state.data===void 0?!0:e==="static"?!1:this.state.isInvalidated?!0:!XU(this.state.dataUpdatedAt,e)}onFocus(){var n;const e=this.observers.find(r=>r.shouldFetchOnWindowFocus());e==null||e.refetch({cancelRefetch:!1}),(n=ge(this,yi))==null||n.continue()}onOnline(){var n;const e=this.observers.find(r=>r.shouldFetchOnReconnect());e==null||e.refetch({cancelRefetch:!1}),(n=ge(this,yi))==null||n.continue()}addObserver(e){this.observers.includes(e)||(this.observers.push(e),this.clearGcTimeout(),ge(this,Wo).notify({type:"observerAdded",query:this,observer:e}))}removeObserver(e){this.observers.includes(e)&&(this.observers=this.observers.filter(n=>n!==e),this.observers.length||(ge(this,yi)&&(ge(this,mh)||Mn(this,vo,eF).call(this)?ge(this,yi).cancel({revert:!0}):ge(this,yi).cancelRetry()),this.scheduleGc()),ge(this,Wo).notify({type:"observerRemoved",query:this,observer:e}))}getObserversCount(){return this.observers.length}invalidate(){this.state.isInvalidated||Mn(this,vo,Rc).call(this,{type:"invalidate"})}async fetch(e,n){var c,d,f,m,y,x,S,_,w,E,T;if(this.state.fetchStatus!=="idle"&&((c=ge(this,yi))==null?void 0:c.status())!=="rejected"){if(this.state.data!==void 0&&(n!=null&&n.cancelRefetch))this.cancel({silent:!0});else if(ge(this,yi))return ge(this,yi).continueRetry(),ge(this,yi).promise}if(e&&this.setOptions(e),!this.options.queryFn){const C=this.observers.find(O=>O.options.queryFn);C&&this.setOptions(C.options)}const r=new AbortController,i=C=>{Object.defineProperty(C,"signal",{enumerable:!0,get:()=>(Tt(this,mh,!0),r.signal)})},s=()=>{const C=KU(this.options,n),N=(()=>{const L={client:ge(this,ph),queryKey:this.queryKey,meta:this.meta};return i(L),L})();return Tt(this,mh,!1),this.options.persister?this.options.persister(C,N,this):C(N)},a=(()=>{const C={fetchOptions:n,options:this.options,queryKey:this.queryKey,client:ge(this,ph),state:this.state,fetchFn:s};return i(C),C})(),l=ge(this,cg)==="infinite"?XW(this.options.pages):this.options.behavior;l==null||l.onFetch(a,this),Tt(this,ug,this.state),(this.state.fetchStatus==="idle"||this.state.fetchMeta!==((d=a.fetchOptions)==null?void 0:d.meta))&&Mn(this,vo,Rc).call(this,{type:"fetch",meta:(f=a.fetchOptions)==null?void 0:f.meta}),Tt(this,yi,QU({initialPromise:n==null?void 0:n.initialPromise,fn:a.fetchFn,onCancel:C=>{C instanceof bT&&C.revert&&this.setState({...ge(this,ug),fetchStatus:"idle"}),r.abort()},onFail:(C,O)=>{Mn(this,vo,Rc).call(this,{type:"failed",failureCount:C,error:O})},onPause:()=>{Mn(this,vo,Rc).call(this,{type:"pause"})},onContinue:()=>{Mn(this,vo,Rc).call(this,{type:"continue"})},retry:a.options.retry,retryDelay:a.options.retryDelay,networkMode:a.options.networkMode,canRun:()=>!0}));try{const C=await ge(this,yi).start();if(C===void 0)throw new Error(`${this.queryHash} data is undefined`);return this.setData(C),(y=(m=ge(this,Wo).config).onSuccess)==null||y.call(m,C,this),(S=(x=ge(this,Wo).config).onSettled)==null||S.call(x,C,this.state.error,this),C}catch(C){if(C instanceof bT){if(C.silent)return ge(this,yi).promise;if(C.revert){if(this.state.data===void 0)throw C;return this.state.data}}throw Mn(this,vo,Rc).call(this,{type:"error",error:C}),(w=(_=ge(this,Wo).config).onError)==null||w.call(_,C,this),(T=(E=ge(this,Wo).config).onSettled)==null||T.call(E,this.state.data,C,this),C}finally{this.scheduleGc()}}},cg=new WeakMap,hh=new WeakMap,ug=new WeakMap,Wo=new WeakMap,ph=new WeakMap,yi=new WeakMap,Fy=new WeakMap,mh=new WeakMap,vo=new WeakSet,eF=function(){return this.state.fetchStatus==="paused"&&this.state.status==="pending"},Rc=function(e){const n=r=>{switch(e.type){case"failed":return{...r,fetchFailureCount:e.failureCount,fetchFailureReason:e.error};case"pause":return{...r,fetchStatus:"paused"};case"continue":return{...r,fetchStatus:"fetching"};case"fetch":return{...r,...tF(r.data,this.options),fetchMeta:e.meta??null};case"success":const i={...r,...nI(e.data,e.dataUpdatedAt),dataUpdateCount:r.dataUpdateCount+1,...!e.manual&&{fetchStatus:"idle",fetchFailureCount:0,fetchFailureReason:null}};return Tt(this,ug,e.manual?i:void 0),i;case"error":const s=e.error;return{...r,error:s,errorUpdateCount:r.errorUpdateCount+1,errorUpdatedAt:Date.now(),fetchFailureCount:r.fetchFailureCount+1,fetchFailureReason:s,fetchStatus:"idle",status:"error",isInvalidated:!0};case"invalidate":return{...r,isInvalidated:!0};case"setState":return{...r,...e.state}}};this.state=n(this.state),zi.batch(()=>{this.observers.forEach(r=>{r.onQueryUpdate()}),ge(this,Wo).notify({query:this,type:"updated",action:e})})},FU);function tF(t,e){return{fetchFailureCount:0,fetchFailureReason:null,fetchStatus:ZU(e.networkMode)?"fetching":"paused",...t===void 0&&{error:null,status:"pending"}}}function nI(t,e){return{data:t,dataUpdatedAt:e??Date.now(),error:null,isInvalidated:!1,status:"success"}}function rI(t){const e=typeof t.initialData=="function"?t.initialData():t.initialData,n=e!==void 0,r=n?typeof t.initialDataUpdatedAt=="function"?t.initialDataUpdatedAt():t.initialDataUpdatedAt:0;return{data:e,dataUpdateCount:0,dataUpdatedAt:n?r??Date.now():0,error:null,errorUpdateCount:0,errorUpdatedAt:0,fetchFailureCount:0,fetchFailureReason:null,fetchMeta:null,isInvalidated:!1,status:n?"success":"pending",fetchStatus:"idle"}}var qs,Pn,zy,Ms,gh,dg,Oc,pd,By,fg,hg,vh,yh,md,pg,Gn,F0,_T,wT,ST,MT,ET,AT,TT,nF,zU,YW=(zU=class extends Gy{constructor(e,n){super();Kt(this,Gn);Kt(this,qs);Kt(this,Pn);Kt(this,zy);Kt(this,Ms);Kt(this,gh);Kt(this,dg);Kt(this,Oc);Kt(this,pd);Kt(this,By);Kt(this,fg);Kt(this,hg);Kt(this,vh);Kt(this,yh);Kt(this,md);Kt(this,pg,new Set);this.options=n,Tt(this,qs,e),Tt(this,pd,null),Tt(this,Oc,xT()),this.bindMethods(),this.setOptions(n)}bindMethods(){this.refetch=this.refetch.bind(this)}onSubscribe(){this.listeners.size===1&&(ge(this,Pn).addObserver(this),iI(ge(this,Pn),this.options)?Mn(this,Gn,F0).call(this):this.updateResult(),Mn(this,Gn,MT).call(this))}onUnsubscribe(){this.hasListeners()||this.destroy()}shouldFetchOnReconnect(){return CT(ge(this,Pn),this.options,this.options.refetchOnReconnect)}shouldFetchOnWindowFocus(){return CT(ge(this,Pn),this.options,this.options.refetchOnWindowFocus)}destroy(){this.listeners=new Set,Mn(this,Gn,ET).call(this),Mn(this,Gn,AT).call(this),ge(this,Pn).removeObserver(this)}setOptions(e){const n=this.options,r=ge(this,Pn);if(this.options=ge(this,qs).defaultQueryOptions(e),this.options.enabled!==void 0&&typeof this.options.enabled!="boolean"&&typeof this.options.enabled!="function"&&typeof yo(this.options.enabled,ge(this,Pn))!="boolean")throw new Error("Expected enabled to be a boolean or a callback that returns a boolean");Mn(this,Gn,TT).call(this),ge(this,Pn).setOptions(this.options),n._defaulted&&!gT(this.options,n)&&ge(this,qs).getQueryCache().notify({type:"observerOptionsUpdated",query:ge(this,Pn),observer:this});const i=this.hasListeners();i&&sI(ge(this,Pn),r,this.options,n)&&Mn(this,Gn,F0).call(this),this.updateResult(),i&&(ge(this,Pn)!==r||yo(this.options.enabled,ge(this,Pn))!==yo(n.enabled,ge(this,Pn))||bd(this.options.staleTime,ge(this,Pn))!==bd(n.staleTime,ge(this,Pn)))&&Mn(this,Gn,_T).call(this);const s=Mn(this,Gn,wT).call(this);i&&(ge(this,Pn)!==r||yo(this.options.enabled,ge(this,Pn))!==yo(n.enabled,ge(this,Pn))||s!==ge(this,md))&&Mn(this,Gn,ST).call(this,s)}getOptimisticResult(e){const n=ge(this,qs).getQueryCache().build(ge(this,qs),e),r=this.createResult(n,e);return QW(this,r)&&(Tt(this,Ms,r),Tt(this,dg,this.options),Tt(this,gh,ge(this,Pn).state)),r}getCurrentResult(){return ge(this,Ms)}trackResult(e,n){return new Proxy(e,{get:(r,i)=>(this.trackProp(i),n==null||n(i),i==="promise"&&(this.trackProp("data"),!this.options.experimental_prefetchInRender&&ge(this,Oc).status==="pending"&&ge(this,Oc).reject(new Error("experimental_prefetchInRender feature flag is not enabled"))),Reflect.get(r,i))})}trackProp(e){ge(this,pg).add(e)}getCurrentQuery(){return ge(this,Pn)}refetch({...e}={}){return this.fetch({...e})}fetchOptimistic(e){const n=ge(this,qs).defaultQueryOptions(e),r=ge(this,qs).getQueryCache().build(ge(this,qs),n);return r.fetch().then(()=>this.createResult(r,n))}fetch(e){return Mn(this,Gn,F0).call(this,{...e,cancelRefetch:e.cancelRefetch??!0}).then(()=>(this.updateResult(),ge(this,Ms)))}createResult(e,n){var G;const r=ge(this,Pn),i=this.options,s=ge(this,Ms),o=ge(this,gh),a=ge(this,dg),c=e!==r?e.state:ge(this,zy),{state:d}=e;let f={...d},m=!1,y;if(n._optimisticResults){const k=this.hasListeners(),U=!k&&iI(e,n),H=k&&sI(e,r,n,i);(U||H)&&(f={...f,...tF(d.data,e.options)}),n._optimisticResults==="isRestoring"&&(f.fetchStatus="idle")}let{error:x,errorUpdatedAt:S,status:_}=f;y=f.data;let w=!1;if(n.placeholderData!==void 0&&y===void 0&&_==="pending"){let k;s!=null&&s.isPlaceholderData&&n.placeholderData===(a==null?void 0:a.placeholderData)?(k=s.data,w=!0):k=typeof n.placeholderData=="function"?n.placeholderData((G=ge(this,hg))==null?void 0:G.state.data,ge(this,hg)):n.placeholderData,k!==void 0&&(_="success",y=yT(s==null?void 0:s.data,k,n),m=!0)}if(n.select&&y!==void 0&&!w)if(s&&y===(o==null?void 0:o.data)&&n.select===ge(this,By))y=ge(this,fg);else try{Tt(this,By,n.select),y=n.select(y),y=yT(s==null?void 0:s.data,y,n),Tt(this,fg,y),Tt(this,pd,null)}catch(k){Tt(this,pd,k)}ge(this,pd)&&(x=ge(this,pd),y=ge(this,fg),S=Date.now(),_="error");const E=f.fetchStatus==="fetching",T=_==="pending",C=_==="error",O=T&&E,N=y!==void 0,F={status:_,fetchStatus:f.fetchStatus,isPending:T,isSuccess:_==="success",isError:C,isInitialLoading:O,isLoading:O,data:y,dataUpdatedAt:f.dataUpdatedAt,error:x,errorUpdatedAt:S,failureCount:f.fetchFailureCount,failureReason:f.fetchFailureReason,errorUpdateCount:f.errorUpdateCount,isFetched:e.isFetched(),isFetchedAfterMount:f.dataUpdateCount>c.dataUpdateCount||f.errorUpdateCount>c.errorUpdateCount,isFetching:E,isRefetching:E&&!T,isLoadingError:C&&!N,isPaused:f.fetchStatus==="paused",isPlaceholderData:m,isRefetchError:C&&N,isStale:bP(e,n),refetch:this.refetch,promise:ge(this,Oc),isEnabled:yo(n.enabled,e)!==!1};if(this.options.experimental_prefetchInRender){const k=F.data!==void 0,U=F.status==="error"&&!k,H=pe=>{U?pe.reject(F.error):k&&pe.resolve(F.data)},ne=()=>{const pe=Tt(this,Oc,F.promise=xT());H(pe)},ee=ge(this,Oc);switch(ee.status){case"pending":e.queryHash===r.queryHash&&H(ee);break;case"fulfilled":(U||F.data!==ee.value)&&ne();break;case"rejected":(!U||F.error!==ee.reason)&&ne();break}}return F}updateResult(){const e=ge(this,Ms),n=this.createResult(ge(this,Pn),this.options);if(Tt(this,gh,ge(this,Pn).state),Tt(this,dg,this.options),ge(this,gh).data!==void 0&&Tt(this,hg,ge(this,Pn)),gT(n,e))return;Tt(this,Ms,n);const r=()=>{if(!e)return!0;const{notifyOnChangeProps:i}=this.options,s=typeof i=="function"?i():i;if(s==="all"||!s&&!ge(this,pg).size)return!0;const o=new Set(s??ge(this,pg));return this.options.throwOnError&&o.add("error"),Object.keys(ge(this,Ms)).some(a=>{const l=a;return ge(this,Ms)[l]!==e[l]&&o.has(l)})};Mn(this,Gn,nF).call(this,{listeners:r()})}onQueryUpdate(){this.updateResult(),this.hasListeners()&&Mn(this,Gn,MT).call(this)}},qs=new WeakMap,Pn=new WeakMap,zy=new WeakMap,Ms=new WeakMap,gh=new WeakMap,dg=new WeakMap,Oc=new WeakMap,pd=new WeakMap,By=new WeakMap,fg=new WeakMap,hg=new WeakMap,vh=new WeakMap,yh=new WeakMap,md=new WeakMap,pg=new WeakMap,Gn=new WeakSet,F0=function(e){Mn(this,Gn,TT).call(this);let n=ge(this,Pn).fetch(this.options,e);return e!=null&&e.throwOnError||(n=n.catch(Ks)),n},_T=function(){Mn(this,Gn,ET).call(this);const e=bd(this.options.staleTime,ge(this,Pn));if(oy.isServer()||ge(this,Ms).isStale||!mT(e))return;const r=XU(ge(this,Ms).dataUpdatedAt,e)+1;Tt(this,vh,Jf.setTimeout(()=>{ge(this,Ms).isStale||this.updateResult()},r))},wT=function(){return(typeof 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n=ge(this,Pn);Tt(this,Pn,e),Tt(this,zy,e.state),this.hasListeners()&&(n==null||n.removeObserver(this),e.addObserver(this))},nF=function(e){zi.batch(()=>{e.listeners&&this.listeners.forEach(n=>{n(ge(this,Ms))}),ge(this,qs).getQueryCache().notify({query:ge(this,Pn),type:"observerResultsUpdated"})})},zU);function ZW(t,e){return yo(e.enabled,t)!==!1&&t.state.data===void 0&&!(t.state.status==="error"&&yo(e.retryOnMount,t)===!1)}function iI(t,e){return ZW(t,e)||t.state.data!==void 0&&CT(t,e,e.refetchOnMount)}function CT(t,e,n){if(yo(e.enabled,t)!==!1&&bd(e.staleTime,t)!=="static"){const r=typeof n=="function"?n(t):n;return r==="always"||r!==!1&&bP(t,e)}return!1}function sI(t,e,n,r){return(t!==e||yo(r.enabled,t)===!1)&&(!n.suspense||t.state.status!=="error")&&bP(t,n)}function bP(t,e){return yo(e.enabled,t)!==!1&&t.isStaleByTime(bd(e.staleTime,t))}function QW(t,e){return!gT(t.getCurrentResult(),e)}var Hy,yl,is,xh,xl,sd,BU,JW=(BU=class extends 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*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
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* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
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* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
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* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
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* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
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*
* This source code is licensed under the ISC license.
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* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
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* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
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* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
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* @license lucide-react v0.460.0 - ISC
*
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* See the LICENSE file in the root directory of this source tree.
*/const b8=gt("Box",[["path",{d:"M21 8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16Z",key:"hh9hay"}],["path",{d:"m3.3 7 8.7 5 8.7-5",key:"g66t2b"}],["path",{d:"M12 22V12",key:"d0xqtd"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const RT=gt("Boxes",[["path",{d:"M2.97 12.92A2 2 0 0 0 2 14.63v3.24a2 2 0 0 0 .97 1.71l3 1.8a2 2 0 0 0 2.06 0L12 19v-5.5l-5-3-4.03 2.42Z",key:"lc1i9w"}],["path",{d:"m7 16.5-4.74-2.85",key:"1o9zyk"}],["path",{d:"m7 16.5 5-3",key:"va8pkn"}],["path",{d:"M7 16.5v5.17",key:"jnp8gn"}],["path",{d:"M12 13.5V19l3.97 2.38a2 2 0 0 0 2.06 0l3-1.8a2 2 0 0 0 .97-1.71v-3.24a2 2 0 0 0-.97-1.71L17 10.5l-5 3Z",key:"8zsnat"}],["path",{d:"m17 16.5-5-3",key:"8arw3v"}],["path",{d:"m17 16.5 4.74-2.85",key:"8rfmw"}],["path",{d:"M17 16.5v5.17",key:"k6z78m"}],["path",{d:"M7.97 4.42A2 2 0 0 0 7 6.13v4.37l5 3 5-3V6.13a2 2 0 0 0-.97-1.71l-3-1.8a2 2 0 0 0-2.06 0l-3 1.8Z",key:"1xygjf"}],["path",{d:"M12 8 7.26 5.15",key:"1vbdud"}],["path",{d:"m12 8 4.74-2.85",key:"3rx089"}],["path",{d:"M12 13.5V8",key:"1io7kd"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const W1=gt("Brain",[["path",{d:"M12 5a3 3 0 1 0-5.997.125 4 4 0 0 0-2.526 5.77 4 4 0 0 0 .556 6.588A4 4 0 1 0 12 18Z",key:"l5xja"}],["path",{d:"M12 5a3 3 0 1 1 5.997.125 4 4 0 0 1 2.526 5.77 4 4 0 0 1-.556 6.588A4 4 0 1 1 12 18Z",key:"ep3f8r"}],["path",{d:"M15 13a4.5 4.5 0 0 1-3-4 4.5 4.5 0 0 1-3 4",key:"1p4c4q"}],["path",{d:"M17.599 6.5a3 3 0 0 0 .399-1.375",key:"tmeiqw"}],["path",{d:"M6.003 5.125A3 3 0 0 0 6.401 6.5",key:"105sqy"}],["path",{d:"M3.477 10.896a4 4 0 0 1 .585-.396",key:"ql3yin"}],["path",{d:"M19.938 10.5a4 4 0 0 1 .585.396",key:"1qfode"}],["path",{d:"M6 18a4 4 0 0 1-1.967-.516",key:"2e4loj"}],["path",{d:"M19.967 17.484A4 4 0 0 1 18 18",key:"159ez6"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const _8=gt("Camera",[["path",{d:"M14.5 4h-5L7 7H4a2 2 0 0 0-2 2v9a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V9a2 2 0 0 0-2-2h-3l-2.5-3z",key:"1tc9qg"}],["circle",{cx:"12",cy:"13",r:"3",key:"1vg3eu"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const $o=gt("Check",[["path",{d:"M20 6 9 17l-5-5",key:"1gmf2c"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const w8=gt("ChevronDown",[["path",{d:"m6 9 6 6 6-6",key:"qrunsl"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const S8=gt("ChevronLeft",[["path",{d:"m15 18-6-6 6-6",key:"1wnfg3"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const oF=gt("ChevronRight",[["path",{d:"m9 18 6-6-6-6",key:"mthhwq"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const M8=gt("ChevronUp",[["path",{d:"m18 15-6-6-6 6",key:"153udz"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const E8=gt("CircleCheck",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m9 12 2 2 4-4",key:"dzmm74"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const A8=gt("CircleHelp",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M9.09 9a3 3 0 0 1 5.83 1c0 2-3 3-3 3",key:"1u773s"}],["path",{d:"M12 17h.01",key:"p32p05"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const T8=gt("CircleX",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m15 9-6 6",key:"1uzhvr"}],["path",{d:"m9 9 6 6",key:"z0biqf"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const C8=gt("Clock",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["polyline",{points:"12 6 12 12 16 14",key:"68esgv"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const aF=gt("Code",[["polyline",{points:"16 18 22 12 16 6",key:"z7tu5w"}],["polyline",{points:"8 6 2 12 8 18",key:"1eg1df"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const P8=gt("Command",[["path",{d:"M15 6v12a3 3 0 1 0 3-3H6a3 3 0 1 0 3 3V6a3 3 0 1 0-3 3h12a3 3 0 1 0-3-3",key:"11bfej"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const NT=gt("Compass",[["path",{d:"m16.24 7.76-1.804 5.411a2 2 0 0 1-1.265 1.265L7.76 16.24l1.804-5.411a2 2 0 0 1 1.265-1.265z",key:"9ktpf1"}],["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const R8=gt("Construction",[["rect",{x:"2",y:"6",width:"20",height:"8",rx:"1",key:"1estib"}],["path",{d:"M17 14v7",key:"7m2elx"}],["path",{d:"M7 14v7",key:"1cm7wv"}],["path",{d:"M17 3v3",key:"1v4jwn"}],["path",{d:"M7 3v3",key:"7o6guu"}],["path",{d:"M10 14 2.3 6.3",key:"1023jk"}],["path",{d:"m14 6 7.7 7.7",key:"1s8pl2"}],["path",{d:"m8 6 8 8",key:"hl96qh"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const tw=gt("Copy",[["rect",{width:"14",height:"14",x:"8",y:"8",rx:"2",ry:"2",key:"17jyea"}],["path",{d:"M4 16c-1.1 0-2-.9-2-2V4c0-1.1.9-2 2-2h10c1.1 0 2 .9 2 2",key:"zix9uf"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const El=gt("Cpu",[["rect",{width:"16",height:"16",x:"4",y:"4",rx:"2",key:"14l7u7"}],["rect",{width:"6",height:"6",x:"9",y:"9",rx:"1",key:"5aljv4"}],["path",{d:"M15 2v2",key:"13l42r"}],["path",{d:"M15 20v2",key:"15mkzm"}],["path",{d:"M2 15h2",key:"1gxd5l"}],["path",{d:"M2 9h2",key:"1bbxkp"}],["path",{d:"M20 15h2",key:"19e6y8"}],["path",{d:"M20 9h2",key:"19tzq7"}],["path",{d:"M9 2v2",key:"165o2o"}],["path",{d:"M9 20v2",key:"i2bqo8"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const N8=gt("Database",[["ellipse",{cx:"12",cy:"5",rx:"9",ry:"3",key:"msslwz"}],["path",{d:"M3 5V19A9 3 0 0 0 21 19V5",key:"1wlel7"}],["path",{d:"M3 12A9 3 0 0 0 21 12",key:"mv7ke4"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const xg=gt("Download",[["path",{d:"M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4",key:"ih7n3h"}],["polyline",{points:"7 10 12 15 17 10",key:"2ggqvy"}],["line",{x1:"12",x2:"12",y1:"15",y2:"3",key:"1vk2je"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const bg=gt("ExternalLink",[["path",{d:"M15 3h6v6",key:"1q9fwt"}],["path",{d:"M10 14 21 3",key:"gplh6r"}],["path",{d:"M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6",key:"a6xqqp"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const aI=gt("EyeOff",[["path",{d:"M10.733 5.076a10.744 10.744 0 0 1 11.205 6.575 1 1 0 0 1 0 .696 10.747 10.747 0 0 1-1.444 2.49",key:"ct8e1f"}],["path",{d:"M14.084 14.158a3 3 0 0 1-4.242-4.242",key:"151rxh"}],["path",{d:"M17.479 17.499a10.75 10.75 0 0 1-15.417-5.151 1 1 0 0 1 0-.696 10.75 10.75 0 0 1 4.446-5.143",key:"13bj9a"}],["path",{d:"m2 2 20 20",key:"1ooewy"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const IT=gt("Eye",[["path",{d:"M2.062 12.348a1 1 0 0 1 0-.696 10.75 10.75 0 0 1 19.876 0 1 1 0 0 1 0 .696 10.75 10.75 0 0 1-19.876 0",key:"1nclc0"}],["circle",{cx:"12",cy:"12",r:"3",key:"1v7zrd"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const I8=gt("FileText",[["path",{d:"M15 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V7Z",key:"1rqfz7"}],["path",{d:"M14 2v4a2 2 0 0 0 2 2h4",key:"tnqrlb"}],["path",{d:"M10 9H8",key:"b1mrlr"}],["path",{d:"M16 13H8",key:"t4e002"}],["path",{d:"M16 17H8",key:"z1uh3a"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const k8=gt("FolderOpen",[["path",{d:"m6 14 1.5-2.9A2 2 0 0 1 9.24 10H20a2 2 0 0 1 1.94 2.5l-1.54 6a2 2 0 0 1-1.95 1.5H4a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h3.9a2 2 0 0 1 1.69.9l.81 1.2a2 2 0 0 0 1.67.9H18a2 2 0 0 1 2 2v2",key:"usdka0"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const O8=gt("Gauge",[["path",{d:"m12 14 4-4",key:"9kzdfg"}],["path",{d:"M3.34 19a10 10 0 1 1 17.32 0",key:"19p75a"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const L8=gt("GitCommitHorizontal",[["circle",{cx:"12",cy:"12",r:"3",key:"1v7zrd"}],["line",{x1:"3",x2:"9",y1:"12",y2:"12",key:"1dyftd"}],["line",{x1:"15",x2:"21",y1:"12",y2:"12",key:"oup4p8"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const D8=gt("Globe",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M12 2a14.5 14.5 0 0 0 0 20 14.5 14.5 0 0 0 0-20",key:"13o1zl"}],["path",{d:"M2 12h20",key:"9i4pu4"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const iE=gt("HardDrive",[["line",{x1:"22",x2:"2",y1:"12",y2:"12",key:"1y58io"}],["path",{d:"M5.45 5.11 2 12v6a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2v-6l-3.45-6.89A2 2 0 0 0 16.76 4H7.24a2 2 0 0 0-1.79 1.11z",key:"oot6mr"}],["line",{x1:"6",x2:"6.01",y1:"16",y2:"16",key:"sgf278"}],["line",{x1:"10",x2:"10.01",y1:"16",y2:"16",key:"1l4acy"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const lI=gt("Info",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M12 16v-4",key:"1dtifu"}],["path",{d:"M12 8h.01",key:"e9boi3"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const j8=gt("Key",[["path",{d:"m15.5 7.5 2.3 2.3a1 1 0 0 0 1.4 0l2.1-2.1a1 1 0 0 0 0-1.4L19 4",key:"g0fldk"}],["path",{d:"m21 2-9.6 9.6",key:"1j0ho8"}],["circle",{cx:"7.5",cy:"15.5",r:"5.5",key:"yqb3hr"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const U8=gt("Laptop",[["path",{d:"M20 16V7a2 2 0 0 0-2-2H6a2 2 0 0 0-2 2v9m16 0H4m16 0 1.28 2.55a1 1 0 0 1-.9 1.45H3.62a1 1 0 0 1-.9-1.45L4 16",key:"tarvll"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const $1=gt("Layers",[["path",{d:"m12.83 2.18a2 2 0 0 0-1.66 0L2.6 6.08a1 1 0 0 0 0 1.83l8.58 3.91a2 2 0 0 0 1.66 0l8.58-3.9a1 1 0 0 0 0-1.83Z",key:"8b97xw"}],["path",{d:"m22 17.65-9.17 4.16a2 2 0 0 1-1.66 0L2 17.65",key:"dd6zsq"}],["path",{d:"m22 12.65-9.17 4.16a2 2 0 0 1-1.66 0L2 12.65",key:"ep9fru"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const F8=gt("LayoutDashboard",[["rect",{width:"7",height:"9",x:"3",y:"3",rx:"1",key:"10lvy0"}],["rect",{width:"7",height:"5",x:"14",y:"3",rx:"1",key:"16une8"}],["rect",{width:"7",height:"9",x:"14",y:"12",rx:"1",key:"1hutg5"}],["rect",{width:"7",height:"5",x:"3",y:"16",rx:"1",key:"ldoo1y"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const z8=gt("LifeBuoy",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m4.93 4.93 4.24 4.24",key:"1ymg45"}],["path",{d:"m14.83 9.17 4.24-4.24",key:"1cb5xl"}],["path",{d:"m14.83 14.83 4.24 4.24",key:"q42g0n"}],["path",{d:"m9.17 14.83-4.24 4.24",key:"bqpfvv"}],["circle",{cx:"12",cy:"12",r:"4",key:"4exip2"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const B8=gt("Lightbulb",[["path",{d:"M15 14c.2-1 .7-1.7 1.5-2.5 1-.9 1.5-2.2 1.5-3.5A6 6 0 0 0 6 8c0 1 .2 2.2 1.5 3.5.7.7 1.3 1.5 1.5 2.5",key:"1gvzjb"}],["path",{d:"M9 18h6",key:"x1upvd"}],["path",{d:"M10 22h4",key:"ceow96"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const H8=gt("List",[["path",{d:"M3 12h.01",key:"nlz23k"}],["path",{d:"M3 18h.01",key:"1tta3j"}],["path",{d:"M3 6h.01",key:"1rqtza"}],["path",{d:"M8 12h13",key:"1za7za"}],["path",{d:"M8 18h13",key:"1lx6n3"}],["path",{d:"M8 6h13",key:"ik3vkj"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const _P=gt("LoaderCircle",[["path",{d:"M21 12a9 9 0 1 1-6.219-8.56",key:"13zald"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const V8=gt("Lock",[["rect",{width:"18",height:"11",x:"3",y:"11",rx:"2",ry:"2",key:"1w4ew1"}],["path",{d:"M7 11V7a5 5 0 0 1 10 0v4",key:"fwvmzm"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const G8=gt("MessagesSquare",[["path",{d:"M14 9a2 2 0 0 1-2 2H6l-4 4V4a2 2 0 0 1 2-2h8a2 2 0 0 1 2 2z",key:"p1xzt8"}],["path",{d:"M18 9h2a2 2 0 0 1 2 2v11l-4-4h-6a2 2 0 0 1-2-2v-1",key:"1cx29u"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const lF=gt("Mic",[["path",{d:"M12 2a3 3 0 0 0-3 3v7a3 3 0 0 0 6 0V5a3 3 0 0 0-3-3Z",key:"131961"}],["path",{d:"M19 10v2a7 7 0 0 1-14 0v-2",key:"1vc78b"}],["line",{x1:"12",x2:"12",y1:"19",y2:"22",key:"x3vr5v"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const W8=gt("Monitor",[["rect",{width:"20",height:"14",x:"2",y:"3",rx:"2",key:"48i651"}],["line",{x1:"8",x2:"16",y1:"21",y2:"21",key:"1svkeh"}],["line",{x1:"12",x2:"12",y1:"17",y2:"21",key:"vw1qmm"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const $8=gt("Moon",[["path",{d:"M12 3a6 6 0 0 0 9 9 9 9 0 1 1-9-9Z",key:"a7tn18"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const X8=gt("Network",[["rect",{x:"16",y:"16",width:"6",height:"6",rx:"1",key:"4q2zg0"}],["rect",{x:"2",y:"16",width:"6",height:"6",rx:"1",key:"8cvhb9"}],["rect",{x:"9",y:"2",width:"6",height:"6",rx:"1",key:"1egb70"}],["path",{d:"M5 16v-3a1 1 0 0 1 1-1h12a1 1 0 0 1 1 1v3",key:"1jsf9p"}],["path",{d:"M12 12V8",key:"2874zd"}]]);/**
* @license lucide-react v0.460.0 - ISC
*
* This source code is licensed under the ISC license.
* See the LICENSE file in the root directory of this source tree.
*/const q8=gt("Package",[["path",{d:"M11 21.73a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16V8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73z",key:"1a0edw"}],["path",{d:"M12 22V12",key:"d0xqtd"}],["path",{d:"m3.3 7 7.703 4.734a2 2 0 0 0 1.994 0L20.7 7",key:"yx3hmr"}],["path",{d:"m7.5 4.27 9 5.15",key:"1c824w"}]]);/**
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r=e.elements,i=n.elements,s=this.elements,o=r[0],a=r[3],l=r[6],c=r[1],d=r[4],f=r[7],m=r[2],y=r[5],x=r[8],S=i[0],_=i[3],w=i[6],E=i[1],T=i[4],C=i[7],O=i[2],N=i[5],L=i[8];return s[0]=o*S+a*E+l*O,s[3]=o*_+a*T+l*N,s[6]=o*w+a*C+l*L,s[1]=c*S+d*E+f*O,s[4]=c*_+d*T+f*N,s[7]=c*w+d*C+f*L,s[2]=m*S+y*E+x*O,s[5]=m*_+y*T+x*N,s[8]=m*w+y*C+x*L,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=e,n[4]*=e,n[7]*=e,n[2]*=e,n[5]*=e,n[8]*=e,this}determinant(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],d=e[8];return n*o*d-n*a*c-r*s*d+r*a*l+i*s*c-i*o*l}invert(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],d=e[8],f=d*o-a*c,m=a*l-d*s,y=c*s-o*l,x=n*f+r*m+i*y;if(x===0)return this.set(0,0,0,0,0,0,0,0,0);const S=1/x;return e[0]=f*S,e[1]=(i*c-d*r)*S,e[2]=(a*r-i*o)*S,e[3]=m*S,e[4]=(d*n-i*l)*S,e[5]=(i*s-a*n)*S,e[6]=y*S,e[7]=(r*l-c*n)*S,e[8]=(o*n-r*s)*S,this}transpose(){let e;const n=this.elements;return e=n[1],n[1]=n[3],n[3]=e,e=n[2],n[2]=n[6],n[6]=e,e=n[5],n[5]=n[7],n[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const n=this.elements;return e[0]=n[0],e[1]=n[3],e[2]=n[6],e[3]=n[1],e[4]=n[4],e[5]=n[7],e[6]=n[2],e[7]=n[5],e[8]=n[8],this}setUvTransform(e,n,r,i,s,o,a){const l=Math.cos(s),c=Math.sin(s);return this.set(r*l,r*c,-r*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+n,0,0,1),this}scale(e,n){return this.premultiply(KE.makeScale(e,n)),this}rotate(e){return this.premultiply(KE.makeRotation(-e)),this}translate(e,n){return this.premultiply(KE.makeTranslation(e,n)),this}makeTranslation(e,n){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,n,0,0,1),this}makeRotation(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,r,n,0,0,0,1),this}makeScale(e,n){return this.set(e,0,0,0,n,0,0,0,1),this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<9;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<9;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const KE=new Zt;function i6(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const Ghe={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Xm(t,e){return new Ghe[t](e)}function Oy(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function s6(){const t=Oy("canvas");return t.style.display="block",t}const V3={};function X_(t){t in V3||(V3[t]=!0,console.warn(t))}function Whe(t,e,n){return new Promise(function(r,i){function s(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:i();break;case t.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:r()}}setTimeout(s,n)})}function $he(t){const e=t.elements;e[2]=.5*e[2]+.5*e[3],e[6]=.5*e[6]+.5*e[7],e[10]=.5*e[10]+.5*e[11],e[14]=.5*e[14]+.5*e[15]}function Xhe(t){const e=t.elements;e[11]===-1?(e[10]=-e[10]-1,e[14]=-e[14]):(e[10]=-e[10],e[14]=-e[14]+1)}const G3=new Zt().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),W3=new Zt().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),v0={[_i]:{transfer:Py,primaries:Ry,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t,fromReference:t=>t},[Fi]:{transfer:tr,primaries:Ry,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t.convertSRGBToLinear(),fromReference:t=>t.convertLinearToSRGB()},[ux]:{transfer:Py,primaries:Ny,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.applyMatrix3(W3),fromReference:t=>t.applyMatrix3(G3)},[QS]:{transfer:tr,primaries:Ny,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.convertSRGBToLinear().applyMatrix3(W3),fromReference:t=>t.applyMatrix3(G3).convertLinearToSRGB()}},qhe=new Set([_i,ux]),On={enabled:!0,_workingColorSpace:_i,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(t){if(!qhe.has(t))throw new Error(`Unsupported working color space, "${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(this.enabled===!1||e===n||!e||!n)return t;const r=v0[e].toReference,i=v0[n].fromReference;return i(r(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return v0[t].primaries},getTransfer:function(t){return t===jc?Py:v0[t].transfer},getLuminanceCoefficients:function(t,e=this._workingColorSpace){return t.fromArray(v0[e].luminanceCoefficients)}};function ig(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function YE(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}let pm;class o6{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{pm===void 0&&(pm=Oy("canvas")),pm.width=e.width,pm.height=e.height;const r=pm.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),n=pm}return n.width>2048||n.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),n.toDataURL("image/jpeg",.6)):n.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const n=Oy("canvas");n.width=e.width,n.height=e.height;const r=n.getContext("2d");r.drawImage(e,0,0,e.width,e.height);const i=r.getImageData(0,0,e.width,e.height),s=i.data;for(let o=0;o<s.length;o++)s[o]=ig(s[o]/255)*255;return r.putImageData(i,0,0),n}else if(e.data){const n=e.data.slice(0);for(let r=0;r<n.length;r++)n instanceof Uint8Array||n instanceof Uint8ClampedArray?n[r]=Math.floor(ig(n[r]/255)*255):n[r]=ig(n[r]);return{data:n,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Khe=0;class lh{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Khe++}),this.uuid=Mo(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const r={uuid:this.uuid,url:""},i=this.data;if(i!==null){let s;if(Array.isArray(i)){s=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?s.push(ZE(i[o].image)):s.push(ZE(i[o]))}else s=ZE(i);r.url=s}return n||(e.images[this.uuid]=r),r}}function ZE(t){return typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap?o6.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Yhe=0;class hr extends Vl{constructor(e=hr.DEFAULT_IMAGE,n=hr.DEFAULT_MAPPING,r=wo,i=wo,s=Rr,o=Yo,a=as,l=Va,c=hr.DEFAULT_ANISOTROPY,d=jc){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Yhe++}),this.uuid=Mo(),this.name="",this.source=new lh(e),this.mipmaps=[],this.mapping=n,this.channel=0,this.wrapS=r,this.wrapT=i,this.magFilter=s,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new Ve(0,0),this.repeat=new Ve(1,1),this.center=new Ve(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Zt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=d,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const r={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(r.userData=this.userData),n||(e.textures[this.uuid]=r),r}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==VS)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Pd:e.x=e.x-Math.floor(e.x);break;case wo:e.x=e.x<0?0:1;break;case kg:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Pd:e.y=e.y-Math.floor(e.y);break;case wo:e.y=e.y<0?0:1;break;case kg:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}hr.DEFAULT_IMAGE=null;hr.DEFAULT_MAPPING=VS;hr.DEFAULT_ANISOTROPY=1;class jn{constructor(e=0,n=0,r=0,i=1){jn.prototype.isVector4=!0,this.x=e,this.y=n,this.z=r,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,n,r,i){return this.x=e,this.y=n,this.z=r,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;case 3:this.w=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this.w=e.w+n.w,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this.w+=e.w*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this.w=e.w-n.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=this.w,o=e.elements;return this.x=o[0]*n+o[4]*r+o[8]*i+o[12]*s,this.y=o[1]*n+o[5]*r+o[9]*i+o[13]*s,this.z=o[2]*n+o[6]*r+o[10]*i+o[14]*s,this.w=o[3]*n+o[7]*r+o[11]*i+o[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const n=Math.sqrt(1-e.w*e.w);return n<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/n,this.y=e.y/n,this.z=e.z/n),this}setAxisAngleFromRotationMatrix(e){let n,r,i,s;const l=e.elements,c=l[0],d=l[4],f=l[8],m=l[1],y=l[5],x=l[9],S=l[2],_=l[6],w=l[10];if(Math.abs(d-m)<.01&&Math.abs(f-S)<.01&&Math.abs(x-_)<.01){if(Math.abs(d+m)<.1&&Math.abs(f+S)<.1&&Math.abs(x+_)<.1&&Math.abs(c+y+w-3)<.1)return this.set(1,0,0,0),this;n=Math.PI;const T=(c+1)/2,C=(y+1)/2,O=(w+1)/2,N=(d+m)/4,L=(f+S)/4,F=(x+_)/4;return T>C&&T>O?T<.01?(r=0,i=.707106781,s=.707106781):(r=Math.sqrt(T),i=N/r,s=L/r):C>O?C<.01?(r=.707106781,i=0,s=.707106781):(i=Math.sqrt(C),r=N/i,s=F/i):O<.01?(r=.707106781,i=.707106781,s=0):(s=Math.sqrt(O),r=L/s,i=F/s),this.set(r,i,s,n),this}let E=Math.sqrt((_-x)*(_-x)+(f-S)*(f-S)+(m-d)*(m-d));return Math.abs(E)<.001&&(E=1),this.x=(_-x)/E,this.y=(f-S)/E,this.z=(m-d)/E,this.w=Math.acos((c+y+w-1)/2),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this.w=n[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this.w=Math.max(e.w,Math.min(n.w,this.w)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this.w=Math.max(e,Math.min(n,this.w)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this.w+=(e.w-this.w)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this.w=e.w+(n.w-e.w)*r,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this.w=e[n+3],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e[n+3]=this.w,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this.w=e.getW(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class a6 extends Vl{constructor(e=1,n=1,r={}){super(),this.isRenderTarget=!0,this.width=e,this.height=n,this.depth=1,this.scissor=new jn(0,0,e,n),this.scissorTest=!1,this.viewport=new jn(0,0,e,n);const i={width:e,height:n,depth:1};r=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Rr,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},r);const s=new hr(i,r.mapping,r.wrapS,r.wrapT,r.magFilter,r.minFilter,r.format,r.type,r.anisotropy,r.colorSpace);s.flipY=!1,s.generateMipmaps=r.generateMipmaps,s.internalFormat=r.internalFormat,this.textures=[];const o=r.count;for(let a=0;a<o;a++)this.textures[a]=s.clone(),this.textures[a].isRenderTargetTexture=!0;this.depthBuffer=r.depthBuffer,this.stencilBuffer=r.stencilBuffer,this.resolveDepthBuffer=r.resolveDepthBuffer,this.resolveStencilBuffer=r.resolveStencilBuffer,this.depthTexture=r.depthTexture,this.samples=r.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,n,r=1){if(this.width!==e||this.height!==n||this.depth!==r){this.width=e,this.height=n,this.depth=r;for(let i=0,s=this.textures.length;i<s;i++)this.textures[i].image.width=e,this.textures[i].image.height=n,this.textures[i].image.depth=r;this.dispose()}this.viewport.set(0,0,e,n),this.scissor.set(0,0,e,n)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let r=0,i=e.textures.length;r<i;r++)this.textures[r]=e.textures[r].clone(),this.textures[r].isRenderTargetTexture=!0;const n=Object.assign({},e.texture.image);return this.texture.source=new lh(n),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Ga extends a6{constructor(e=1,n=1,r={}){super(e,n,r),this.isWebGLRenderTarget=!0}}class JS extends hr{constructor(e=null,n=1,r=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:n,height:r,depth:i},this.magFilter=si,this.minFilter=si,this.wrapR=wo,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class Zhe extends Ga{constructor(e=1,n=1,r=1,i={}){super(e,n,i),this.isWebGLArrayRenderTarget=!0,this.depth=r,this.texture=new JS(null,e,n,r),this.texture.isRenderTargetTexture=!0}}class ER extends hr{constructor(e=null,n=1,r=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:n,height:r,depth:i},this.magFilter=si,this.minFilter=si,this.wrapR=wo,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Qhe extends Ga{constructor(e=1,n=1,r=1,i={}){super(e,n,i),this.isWebGL3DRenderTarget=!0,this.depth=r,this.texture=new ER(null,e,n,r),this.texture.isRenderTargetTexture=!0}}class Jt{constructor(e=0,n=0,r=0,i=1){this.isQuaternion=!0,this._x=e,this._y=n,this._z=r,this._w=i}static slerpFlat(e,n,r,i,s,o,a){let l=r[i+0],c=r[i+1],d=r[i+2],f=r[i+3];const m=s[o+0],y=s[o+1],x=s[o+2],S=s[o+3];if(a===0){e[n+0]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f;return}if(a===1){e[n+0]=m,e[n+1]=y,e[n+2]=x,e[n+3]=S;return}if(f!==S||l!==m||c!==y||d!==x){let _=1-a;const w=l*m+c*y+d*x+f*S,E=w>=0?1:-1,T=1-w*w;if(T>Number.EPSILON){const O=Math.sqrt(T),N=Math.atan2(O,w*E);_=Math.sin(_*N)/O,a=Math.sin(a*N)/O}const C=a*E;if(l=l*_+m*C,c=c*_+y*C,d=d*_+x*C,f=f*_+S*C,_===1-a){const O=1/Math.sqrt(l*l+c*c+d*d+f*f);l*=O,c*=O,d*=O,f*=O}}e[n]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f}static multiplyQuaternionsFlat(e,n,r,i,s,o){const a=r[i],l=r[i+1],c=r[i+2],d=r[i+3],f=s[o],m=s[o+1],y=s[o+2],x=s[o+3];return e[n]=a*x+d*f+l*y-c*m,e[n+1]=l*x+d*m+c*f-a*y,e[n+2]=c*x+d*y+a*m-l*f,e[n+3]=d*x-a*f-l*m-c*y,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,n,r,i){return this._x=e,this._y=n,this._z=r,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,n=!0){const r=e._x,i=e._y,s=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(r/2),d=a(i/2),f=a(s/2),m=l(r/2),y=l(i/2),x=l(s/2);switch(o){case"XYZ":this._x=m*d*f+c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f-m*y*x;break;case"YXZ":this._x=m*d*f+c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f+m*y*x;break;case"ZXY":this._x=m*d*f-c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f-m*y*x;break;case"ZYX":this._x=m*d*f-c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f+m*y*x;break;case"YZX":this._x=m*d*f+c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f-m*y*x;break;case"XZY":this._x=m*d*f-c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f+m*y*x;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return n===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,n){const r=n/2,i=Math.sin(r);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(r),this._onChangeCallback(),this}setFromRotationMatrix(e){const n=e.elements,r=n[0],i=n[4],s=n[8],o=n[1],a=n[5],l=n[9],c=n[2],d=n[6],f=n[10],m=r+a+f;if(m>0){const y=.5/Math.sqrt(m+1);this._w=.25/y,this._x=(d-l)*y,this._y=(s-c)*y,this._z=(o-i)*y}else if(r>a&&r>f){const y=2*Math.sqrt(1+r-a-f);this._w=(d-l)/y,this._x=.25*y,this._y=(i+o)/y,this._z=(s+c)/y}else if(a>f){const y=2*Math.sqrt(1+a-r-f);this._w=(s-c)/y,this._x=(i+o)/y,this._y=.25*y,this._z=(l+d)/y}else{const y=2*Math.sqrt(1+f-r-a);this._w=(o-i)/y,this._x=(s+c)/y,this._y=(l+d)/y,this._z=.25*y}return this._onChangeCallback(),this}setFromUnitVectors(e,n){let r=e.dot(n)+1;return r<Number.EPSILON?(r=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=r):(this._x=0,this._y=-e.z,this._z=e.y,this._w=r)):(this._x=e.y*n.z-e.z*n.y,this._y=e.z*n.x-e.x*n.z,this._z=e.x*n.y-e.y*n.x,this._w=r),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Cr(this.dot(e),-1,1)))}rotateTowards(e,n){const r=this.angleTo(e);if(r===0)return this;const i=Math.min(1,n/r);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,n){const r=e._x,i=e._y,s=e._z,o=e._w,a=n._x,l=n._y,c=n._z,d=n._w;return this._x=r*d+o*a+i*c-s*l,this._y=i*d+o*l+s*a-r*c,this._z=s*d+o*c+r*l-i*a,this._w=o*d-r*a-i*l-s*c,this._onChangeCallback(),this}slerp(e,n){if(n===0)return this;if(n===1)return this.copy(e);const r=this._x,i=this._y,s=this._z,o=this._w;let a=o*e._w+r*e._x+i*e._y+s*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=r,this._y=i,this._z=s,this;const l=1-a*a;if(l<=Number.EPSILON){const y=1-n;return this._w=y*o+n*this._w,this._x=y*r+n*this._x,this._y=y*i+n*this._y,this._z=y*s+n*this._z,this.normalize(),this}const c=Math.sqrt(l),d=Math.atan2(c,a),f=Math.sin((1-n)*d)/c,m=Math.sin(n*d)/c;return this._w=o*f+this._w*m,this._x=r*f+this._x*m,this._y=i*f+this._y*m,this._z=s*f+this._z*m,this._onChangeCallback(),this}slerpQuaternions(e,n,r){return this.copy(e).slerp(n,r)}random(){const e=2*Math.PI*Math.random(),n=2*Math.PI*Math.random(),r=Math.random(),i=Math.sqrt(1-r),s=Math.sqrt(r);return this.set(i*Math.sin(e),i*Math.cos(e),s*Math.sin(n),s*Math.cos(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,n=0){return this._x=e[n],this._y=e[n+1],this._z=e[n+2],this._w=e[n+3],this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._w,e}fromBufferAttribute(e,n){return this._x=e.getX(n),this._y=e.getY(n),this._z=e.getZ(n),this._w=e.getW(n),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class X{constructor(e=0,n=0,r=0){X.prototype.isVector3=!0,this.x=e,this.y=n,this.z=r}set(e,n,r){return r===void 0&&(r=this.z),this.x=e,this.y=n,this.z=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,n){return this.x=e.x*n.x,this.y=e.y*n.y,this.z=e.z*n.z,this}applyEuler(e){return this.applyQuaternion($3.setFromEuler(e))}applyAxisAngle(e,n){return this.applyQuaternion($3.setFromAxisAngle(e,n))}applyMatrix3(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[3]*r+s[6]*i,this.y=s[1]*n+s[4]*r+s[7]*i,this.z=s[2]*n+s[5]*r+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=e.elements,o=1/(s[3]*n+s[7]*r+s[11]*i+s[15]);return this.x=(s[0]*n+s[4]*r+s[8]*i+s[12])*o,this.y=(s[1]*n+s[5]*r+s[9]*i+s[13])*o,this.z=(s[2]*n+s[6]*r+s[10]*i+s[14])*o,this}applyQuaternion(e){const n=this.x,r=this.y,i=this.z,s=e.x,o=e.y,a=e.z,l=e.w,c=2*(o*i-a*r),d=2*(a*n-s*i),f=2*(s*r-o*n);return this.x=n+l*c+o*f-a*d,this.y=r+l*d+a*c-s*f,this.z=i+l*f+s*d-o*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[4]*r+s[8]*i,this.y=s[1]*n+s[5]*r+s[9]*i,this.z=s[2]*n+s[6]*r+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,n){const r=e.x,i=e.y,s=e.z,o=n.x,a=n.y,l=n.z;return this.x=i*l-s*a,this.y=s*o-r*l,this.z=r*a-i*o,this}projectOnVector(e){const n=e.lengthSq();if(n===0)return this.set(0,0,0);const r=e.dot(this)/n;return this.copy(e).multiplyScalar(r)}projectOnPlane(e){return QE.copy(this).projectOnVector(e),this.sub(QE)}reflect(e){return this.sub(QE.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const n=Math.sqrt(this.lengthSq()*e.lengthSq());if(n===0)return Math.PI/2;const r=this.dot(e)/n;return Math.acos(Cr(r,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,r=this.y-e.y,i=this.z-e.z;return n*n+r*r+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,n,r){const i=Math.sin(n)*e;return this.x=i*Math.sin(r),this.y=Math.cos(n)*e,this.z=i*Math.cos(r),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,n,r){return this.x=e*Math.sin(n),this.y=r,this.z=e*Math.cos(n),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this}setFromMatrixScale(e){const n=this.setFromMatrixColumn(e,0).length(),r=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=n,this.y=r,this.z=i,this}setFromMatrixColumn(e,n){return this.fromArray(e.elements,n*4)}setFromMatrix3Column(e,n){return this.fromArray(e.elements,n*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,n=Math.random()*2-1,r=Math.sqrt(1-n*n);return this.x=r*Math.cos(e),this.y=n,this.z=r*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const QE=new X,$3=new Jt;class cs{constructor(e=new X(1/0,1/0,1/0),n=new X(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromArray(e){this.makeEmpty();for(let n=0,r=e.length;n<r;n+=3)this.expandByPoint(Ra.fromArray(e,n));return this}setFromBufferAttribute(e){this.makeEmpty();for(let n=0,r=e.count;n<r;n++)this.expandByPoint(Ra.fromBufferAttribute(e,n));return this}setFromPoints(e){this.makeEmpty();for(let n=0,r=e.length;n<r;n++)this.expandByPoint(e[n]);return this}setFromCenterAndSize(e,n){const r=Ra.copy(n).multiplyScalar(.5);return this.min.copy(e).sub(r),this.max.copy(e).add(r),this}setFromObject(e,n=!1){return this.makeEmpty(),this.expandByObject(e,n)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,n=!1){e.updateWorldMatrix(!1,!1);const r=e.geometry;if(r!==void 0){const s=r.getAttribute("position");if(n===!0&&s!==void 0&&e.isInstancedMesh!==!0)for(let o=0,a=s.count;o<a;o++)e.isMesh===!0?e.getVertexPosition(o,Ra):Ra.fromBufferAttribute(s,o),Ra.applyMatrix4(e.matrixWorld),this.expandByPoint(Ra);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Fb.copy(e.boundingBox)):(r.boundingBox===null&&r.computeBoundingBox(),Fb.copy(r.boundingBox)),Fb.applyMatrix4(e.matrixWorld),this.union(Fb)}const i=e.children;for(let s=0,o=i.length;s<o;s++)this.expandByObject(i[s],n);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Ra),Ra.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let n,r;return e.normal.x>0?(n=e.normal.x*this.min.x,r=e.normal.x*this.max.x):(n=e.normal.x*this.max.x,r=e.normal.x*this.min.x),e.normal.y>0?(n+=e.normal.y*this.min.y,r+=e.normal.y*this.max.y):(n+=e.normal.y*this.max.y,r+=e.normal.y*this.min.y),e.normal.z>0?(n+=e.normal.z*this.min.z,r+=e.normal.z*this.max.z):(n+=e.normal.z*this.max.z,r+=e.normal.z*this.min.z),n<=-e.constant&&r>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(y0),zb.subVectors(this.max,y0),mm.subVectors(e.a,y0),gm.subVectors(e.b,y0),vm.subVectors(e.c,y0),Xu.subVectors(gm,mm),qu.subVectors(vm,gm),Tf.subVectors(mm,vm);let n=[0,-Xu.z,Xu.y,0,-qu.z,qu.y,0,-Tf.z,Tf.y,Xu.z,0,-Xu.x,qu.z,0,-qu.x,Tf.z,0,-Tf.x,-Xu.y,Xu.x,0,-qu.y,qu.x,0,-Tf.y,Tf.x,0];return!JE(n,mm,gm,vm,zb)||(n=[1,0,0,0,1,0,0,0,1],!JE(n,mm,gm,vm,zb))?!1:(Bb.crossVectors(Xu,qu),n=[Bb.x,Bb.y,Bb.z],JE(n,mm,gm,vm,zb))}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Ra).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Ra).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Mc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Mc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Mc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Mc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Mc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Mc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Mc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Mc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Mc),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Mc=[new X,new X,new X,new X,new X,new X,new X,new X],Ra=new X,Fb=new cs,mm=new X,gm=new X,vm=new X,Xu=new X,qu=new X,Tf=new X,y0=new X,zb=new X,Bb=new X,Cf=new X;function JE(t,e,n,r,i){for(let s=0,o=t.length-3;s<=o;s+=3){Cf.fromArray(t,s);const a=i.x*Math.abs(Cf.x)+i.y*Math.abs(Cf.y)+i.z*Math.abs(Cf.z),l=e.dot(Cf),c=n.dot(Cf),d=r.dot(Cf);if(Math.max(-Math.max(l,c,d),Math.min(l,c,d))>a)return!1}return!0}const Jhe=new cs,x0=new X,eA=new X;class Hi{constructor(e=new X,n=-1){this.isSphere=!0,this.center=e,this.radius=n}set(e,n){return this.center.copy(e),this.radius=n,this}setFromPoints(e,n){const r=this.center;n!==void 0?r.copy(n):Jhe.setFromPoints(e).getCenter(r);let i=0;for(let s=0,o=e.length;s<o;s++)i=Math.max(i,r.distanceToSquared(e[s]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const n=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=n*n}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,n){const r=this.center.distanceToSquared(e);return n.copy(e),r>this.radius*this.radius&&(n.sub(this.center).normalize(),n.multiplyScalar(this.radius).add(this.center)),n}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;x0.subVectors(e,this.center);const n=x0.lengthSq();if(n>this.radius*this.radius){const r=Math.sqrt(n),i=(r-this.radius)*.5;this.center.addScaledVector(x0,i/r),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(eA.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(x0.copy(e.center).add(eA)),this.expandByPoint(x0.copy(e.center).sub(eA))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Ec=new X,tA=new X,Hb=new X,Ku=new X,nA=new X,Vb=new X,rA=new X;class ep{constructor(e=new X,n=new X(0,0,-1)){this.origin=e,this.direction=n}set(e,n){return this.origin.copy(e),this.direction.copy(n),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,n){return n.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ec)),this}closestPointToPoint(e,n){n.subVectors(e,this.origin);const r=n.dot(this.direction);return r<0?n.copy(this.origin):n.copy(this.origin).addScaledVector(this.direction,r)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const n=Ec.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(Ec.copy(this.origin).addScaledVector(this.direction,n),Ec.distanceToSquared(e))}distanceSqToSegment(e,n,r,i){tA.copy(e).add(n).multiplyScalar(.5),Hb.copy(n).sub(e).normalize(),Ku.copy(this.origin).sub(tA);const s=e.distanceTo(n)*.5,o=-this.direction.dot(Hb),a=Ku.dot(this.direction),l=-Ku.dot(Hb),c=Ku.lengthSq(),d=Math.abs(1-o*o);let f,m,y,x;if(d>0)if(f=o*l-a,m=o*a-l,x=s*d,f>=0)if(m>=-x)if(m<=x){const S=1/d;f*=S,m*=S,y=f*(f+o*m+2*a)+m*(o*f+m+2*l)+c}else m=s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;else m=-s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;else m<=-x?(f=Math.max(0,-(-o*s+a)),m=f>0?-s:Math.min(Math.max(-s,-l),s),y=-f*f+m*(m+2*l)+c):m<=x?(f=0,m=Math.min(Math.max(-s,-l),s),y=m*(m+2*l)+c):(f=Math.max(0,-(o*s+a)),m=f>0?s:Math.min(Math.max(-s,-l),s),y=-f*f+m*(m+2*l)+c);else m=o>0?-s:s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;return r&&r.copy(this.origin).addScaledVector(this.direction,f),i&&i.copy(tA).addScaledVector(Hb,m),y}intersectSphere(e,n){Ec.subVectors(e.center,this.origin);const r=Ec.dot(this.direction),i=Ec.dot(Ec)-r*r,s=e.radius*e.radius;if(i>s)return null;const o=Math.sqrt(s-i),a=r-o,l=r+o;return l<0?null:a<0?this.at(l,n):this.at(a,n)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const n=e.normal.dot(this.direction);if(n===0)return e.distanceToPoint(this.origin)===0?0:null;const r=-(this.origin.dot(e.normal)+e.constant)/n;return r>=0?r:null}intersectPlane(e,n){const r=this.distanceToPlane(e);return r===null?null:this.at(r,n)}intersectsPlane(e){const n=e.distanceToPoint(this.origin);return n===0||e.normal.dot(this.direction)*n<0}intersectBox(e,n){let r,i,s,o,a,l;const c=1/this.direction.x,d=1/this.direction.y,f=1/this.direction.z,m=this.origin;return c>=0?(r=(e.min.x-m.x)*c,i=(e.max.x-m.x)*c):(r=(e.max.x-m.x)*c,i=(e.min.x-m.x)*c),d>=0?(s=(e.min.y-m.y)*d,o=(e.max.y-m.y)*d):(s=(e.max.y-m.y)*d,o=(e.min.y-m.y)*d),r>o||s>i||((s>r||isNaN(r))&&(r=s),(o<i||isNaN(i))&&(i=o),f>=0?(a=(e.min.z-m.z)*f,l=(e.max.z-m.z)*f):(a=(e.max.z-m.z)*f,l=(e.min.z-m.z)*f),r>l||a>i)||((a>r||r!==r)&&(r=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(r>=0?r:i,n)}intersectsBox(e){return this.intersectBox(e,Ec)!==null}intersectTriangle(e,n,r,i,s){nA.subVectors(n,e),Vb.subVectors(r,e),rA.crossVectors(nA,Vb);let o=this.direction.dot(rA),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;Ku.subVectors(this.origin,e);const l=a*this.direction.dot(Vb.crossVectors(Ku,Vb));if(l<0)return null;const c=a*this.direction.dot(nA.cross(Ku));if(c<0||l+c>o)return null;const d=-a*Ku.dot(rA);return d<0?null:this.at(d/o,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class kt{constructor(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,_){kt.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,_)}set(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,_){const w=this.elements;return w[0]=e,w[4]=n,w[8]=r,w[12]=i,w[1]=s,w[5]=o,w[9]=a,w[13]=l,w[2]=c,w[6]=d,w[10]=f,w[14]=m,w[3]=y,w[7]=x,w[11]=S,w[15]=_,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new kt().fromArray(this.elements)}copy(e){const n=this.elements,r=e.elements;return n[0]=r[0],n[1]=r[1],n[2]=r[2],n[3]=r[3],n[4]=r[4],n[5]=r[5],n[6]=r[6],n[7]=r[7],n[8]=r[8],n[9]=r[9],n[10]=r[10],n[11]=r[11],n[12]=r[12],n[13]=r[13],n[14]=r[14],n[15]=r[15],this}copyPosition(e){const n=this.elements,r=e.elements;return n[12]=r[12],n[13]=r[13],n[14]=r[14],this}setFromMatrix3(e){const n=e.elements;return this.set(n[0],n[3],n[6],0,n[1],n[4],n[7],0,n[2],n[5],n[8],0,0,0,0,1),this}extractBasis(e,n,r){return e.setFromMatrixColumn(this,0),n.setFromMatrixColumn(this,1),r.setFromMatrixColumn(this,2),this}makeBasis(e,n,r){return this.set(e.x,n.x,r.x,0,e.y,n.y,r.y,0,e.z,n.z,r.z,0,0,0,0,1),this}extractRotation(e){const n=this.elements,r=e.elements,i=1/ym.setFromMatrixColumn(e,0).length(),s=1/ym.setFromMatrixColumn(e,1).length(),o=1/ym.setFromMatrixColumn(e,2).length();return n[0]=r[0]*i,n[1]=r[1]*i,n[2]=r[2]*i,n[3]=0,n[4]=r[4]*s,n[5]=r[5]*s,n[6]=r[6]*s,n[7]=0,n[8]=r[8]*o,n[9]=r[9]*o,n[10]=r[10]*o,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromEuler(e){const n=this.elements,r=e.x,i=e.y,s=e.z,o=Math.cos(r),a=Math.sin(r),l=Math.cos(i),c=Math.sin(i),d=Math.cos(s),f=Math.sin(s);if(e.order==="XYZ"){const m=o*d,y=o*f,x=a*d,S=a*f;n[0]=l*d,n[4]=-l*f,n[8]=c,n[1]=y+x*c,n[5]=m-S*c,n[9]=-a*l,n[2]=S-m*c,n[6]=x+y*c,n[10]=o*l}else if(e.order==="YXZ"){const m=l*d,y=l*f,x=c*d,S=c*f;n[0]=m+S*a,n[4]=x*a-y,n[8]=o*c,n[1]=o*f,n[5]=o*d,n[9]=-a,n[2]=y*a-x,n[6]=S+m*a,n[10]=o*l}else if(e.order==="ZXY"){const m=l*d,y=l*f,x=c*d,S=c*f;n[0]=m-S*a,n[4]=-o*f,n[8]=x+y*a,n[1]=y+x*a,n[5]=o*d,n[9]=S-m*a,n[2]=-o*c,n[6]=a,n[10]=o*l}else if(e.order==="ZYX"){const m=o*d,y=o*f,x=a*d,S=a*f;n[0]=l*d,n[4]=x*c-y,n[8]=m*c+S,n[1]=l*f,n[5]=S*c+m,n[9]=y*c-x,n[2]=-c,n[6]=a*l,n[10]=o*l}else if(e.order==="YZX"){const m=o*l,y=o*c,x=a*l,S=a*c;n[0]=l*d,n[4]=S-m*f,n[8]=x*f+y,n[1]=f,n[5]=o*d,n[9]=-a*d,n[2]=-c*d,n[6]=y*f+x,n[10]=m-S*f}else if(e.order==="XZY"){const m=o*l,y=o*c,x=a*l,S=a*c;n[0]=l*d,n[4]=-f,n[8]=c*d,n[1]=m*f+S,n[5]=o*d,n[9]=y*f-x,n[2]=x*f-y,n[6]=a*d,n[10]=S*f+m}return n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromQuaternion(e){return this.compose(epe,e,tpe)}lookAt(e,n,r){const i=this.elements;return po.subVectors(e,n),po.lengthSq()===0&&(po.z=1),po.normalize(),Yu.crossVectors(r,po),Yu.lengthSq()===0&&(Math.abs(r.z)===1?po.x+=1e-4:po.z+=1e-4,po.normalize(),Yu.crossVectors(r,po)),Yu.normalize(),Gb.crossVectors(po,Yu),i[0]=Yu.x,i[4]=Gb.x,i[8]=po.x,i[1]=Yu.y,i[5]=Gb.y,i[9]=po.y,i[2]=Yu.z,i[6]=Gb.z,i[10]=po.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const r=e.elements,i=n.elements,s=this.elements,o=r[0],a=r[4],l=r[8],c=r[12],d=r[1],f=r[5],m=r[9],y=r[13],x=r[2],S=r[6],_=r[10],w=r[14],E=r[3],T=r[7],C=r[11],O=r[15],N=i[0],L=i[4],F=i[8],G=i[12],k=i[1],U=i[5],H=i[9],ne=i[13],ee=i[2],pe=i[6],se=i[10],fe=i[14],B=i[3],Q=i[7],K=i[11],V=i[15];return s[0]=o*N+a*k+l*ee+c*B,s[4]=o*L+a*U+l*pe+c*Q,s[8]=o*F+a*H+l*se+c*K,s[12]=o*G+a*ne+l*fe+c*V,s[1]=d*N+f*k+m*ee+y*B,s[5]=d*L+f*U+m*pe+y*Q,s[9]=d*F+f*H+m*se+y*K,s[13]=d*G+f*ne+m*fe+y*V,s[2]=x*N+S*k+_*ee+w*B,s[6]=x*L+S*U+_*pe+w*Q,s[10]=x*F+S*H+_*se+w*K,s[14]=x*G+S*ne+_*fe+w*V,s[3]=E*N+T*k+C*ee+O*B,s[7]=E*L+T*U+C*pe+O*Q,s[11]=E*F+T*H+C*se+O*K,s[15]=E*G+T*ne+C*fe+O*V,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[4]*=e,n[8]*=e,n[12]*=e,n[1]*=e,n[5]*=e,n[9]*=e,n[13]*=e,n[2]*=e,n[6]*=e,n[10]*=e,n[14]*=e,n[3]*=e,n[7]*=e,n[11]*=e,n[15]*=e,this}determinant(){const e=this.elements,n=e[0],r=e[4],i=e[8],s=e[12],o=e[1],a=e[5],l=e[9],c=e[13],d=e[2],f=e[6],m=e[10],y=e[14],x=e[3],S=e[7],_=e[11],w=e[15];return x*(+s*l*f-i*c*f-s*a*m+r*c*m+i*a*y-r*l*y)+S*(+n*l*y-n*c*m+s*o*m-i*o*y+i*c*d-s*l*d)+_*(+n*c*f-n*a*y-s*o*f+r*o*y+s*a*d-r*c*d)+w*(-i*a*d-n*l*f+n*a*m+i*o*f-r*o*m+r*l*d)}transpose(){const e=this.elements;let n;return n=e[1],e[1]=e[4],e[4]=n,n=e[2],e[2]=e[8],e[8]=n,n=e[6],e[6]=e[9],e[9]=n,n=e[3],e[3]=e[12],e[12]=n,n=e[7],e[7]=e[13],e[13]=n,n=e[11],e[11]=e[14],e[14]=n,this}setPosition(e,n,r){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=n,i[14]=r),this}invert(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],d=e[8],f=e[9],m=e[10],y=e[11],x=e[12],S=e[13],_=e[14],w=e[15],E=f*_*c-S*m*c+S*l*y-a*_*y-f*l*w+a*m*w,T=x*m*c-d*_*c-x*l*y+o*_*y+d*l*w-o*m*w,C=d*S*c-x*f*c+x*a*y-o*S*y-d*a*w+o*f*w,O=x*f*l-d*S*l-x*a*m+o*S*m+d*a*_-o*f*_,N=n*E+r*T+i*C+s*O;if(N===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const L=1/N;return e[0]=E*L,e[1]=(S*m*s-f*_*s-S*i*y+r*_*y+f*i*w-r*m*w)*L,e[2]=(a*_*s-S*l*s+S*i*c-r*_*c-a*i*w+r*l*w)*L,e[3]=(f*l*s-a*m*s-f*i*c+r*m*c+a*i*y-r*l*y)*L,e[4]=T*L,e[5]=(d*_*s-x*m*s+x*i*y-n*_*y-d*i*w+n*m*w)*L,e[6]=(x*l*s-o*_*s-x*i*c+n*_*c+o*i*w-n*l*w)*L,e[7]=(o*m*s-d*l*s+d*i*c-n*m*c-o*i*y+n*l*y)*L,e[8]=C*L,e[9]=(x*f*s-d*S*s-x*r*y+n*S*y+d*r*w-n*f*w)*L,e[10]=(o*S*s-x*a*s+x*r*c-n*S*c-o*r*w+n*a*w)*L,e[11]=(d*a*s-o*f*s-d*r*c+n*f*c+o*r*y-n*a*y)*L,e[12]=O*L,e[13]=(d*S*i-x*f*i+x*r*m-n*S*m-d*r*_+n*f*_)*L,e[14]=(x*a*i-o*S*i-x*r*l+n*S*l+o*r*_-n*a*_)*L,e[15]=(o*f*i-d*a*i+d*r*l-n*f*l-o*r*m+n*a*m)*L,this}scale(e){const n=this.elements,r=e.x,i=e.y,s=e.z;return n[0]*=r,n[4]*=i,n[8]*=s,n[1]*=r,n[5]*=i,n[9]*=s,n[2]*=r,n[6]*=i,n[10]*=s,n[3]*=r,n[7]*=i,n[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,n=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],r=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(n,r,i))}makeTranslation(e,n,r){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,n,0,0,1,r,0,0,0,1),this}makeRotationX(e){const n=Math.cos(e),r=Math.sin(e);return this.set(1,0,0,0,0,n,-r,0,0,r,n,0,0,0,0,1),this}makeRotationY(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,0,r,0,0,1,0,0,-r,0,n,0,0,0,0,1),this}makeRotationZ(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,0,r,n,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,n){const r=Math.cos(n),i=Math.sin(n),s=1-r,o=e.x,a=e.y,l=e.z,c=s*o,d=s*a;return this.set(c*o+r,c*a-i*l,c*l+i*a,0,c*a+i*l,d*a+r,d*l-i*o,0,c*l-i*a,d*l+i*o,s*l*l+r,0,0,0,0,1),this}makeScale(e,n,r){return this.set(e,0,0,0,0,n,0,0,0,0,r,0,0,0,0,1),this}makeShear(e,n,r,i,s,o){return this.set(1,r,s,0,e,1,o,0,n,i,1,0,0,0,0,1),this}compose(e,n,r){const i=this.elements,s=n._x,o=n._y,a=n._z,l=n._w,c=s+s,d=o+o,f=a+a,m=s*c,y=s*d,x=s*f,S=o*d,_=o*f,w=a*f,E=l*c,T=l*d,C=l*f,O=r.x,N=r.y,L=r.z;return i[0]=(1-(S+w))*O,i[1]=(y+C)*O,i[2]=(x-T)*O,i[3]=0,i[4]=(y-C)*N,i[5]=(1-(m+w))*N,i[6]=(_+E)*N,i[7]=0,i[8]=(x+T)*L,i[9]=(_-E)*L,i[10]=(1-(m+S))*L,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,n,r){const i=this.elements;let s=ym.set(i[0],i[1],i[2]).length();const o=ym.set(i[4],i[5],i[6]).length(),a=ym.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],Na.copy(this);const c=1/s,d=1/o,f=1/a;return Na.elements[0]*=c,Na.elements[1]*=c,Na.elements[2]*=c,Na.elements[4]*=d,Na.elements[5]*=d,Na.elements[6]*=d,Na.elements[8]*=f,Na.elements[9]*=f,Na.elements[10]*=f,n.setFromRotationMatrix(Na),r.x=s,r.y=o,r.z=a,this}makePerspective(e,n,r,i,s,o,a=Ml){const l=this.elements,c=2*s/(n-e),d=2*s/(r-i),f=(n+e)/(n-e),m=(r+i)/(r-i);let y,x;if(a===Ml)y=-(o+s)/(o-s),x=-2*o*s/(o-s);else if(a===ky)y=-o/(o-s),x=-o*s/(o-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);return l[0]=c,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=d,l[9]=m,l[13]=0,l[2]=0,l[6]=0,l[10]=y,l[14]=x,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,n,r,i,s,o,a=Ml){const l=this.elements,c=1/(n-e),d=1/(r-i),f=1/(o-s),m=(n+e)*c,y=(r+i)*d;let x,S;if(a===Ml)x=(o+s)*f,S=-2*f;else if(a===ky)x=s*f,S=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-m,l[1]=0,l[5]=2*d,l[9]=0,l[13]=-y,l[2]=0,l[6]=0,l[10]=S,l[14]=-x,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<16;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<16;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e[n+9]=r[9],e[n+10]=r[10],e[n+11]=r[11],e[n+12]=r[12],e[n+13]=r[13],e[n+14]=r[14],e[n+15]=r[15],e}}const ym=new X,Na=new kt,epe=new X(0,0,0),tpe=new X(1,1,1),Yu=new X,Gb=new X,po=new X,X3=new kt,q3=new Jt;class us{constructor(e=0,n=0,r=0,i=us.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=r,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,n,r,i=this._order){return this._x=e,this._y=n,this._z=r,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,n=this._order,r=!0){const i=e.elements,s=i[0],o=i[4],a=i[8],l=i[1],c=i[5],d=i[9],f=i[2],m=i[6],y=i[10];switch(n){case"XYZ":this._y=Math.asin(Cr(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-d,y),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(m,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Cr(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(a,y),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,s),this._z=0);break;case"ZXY":this._x=Math.asin(Cr(m,-1,1)),Math.abs(m)<.9999999?(this._y=Math.atan2(-f,y),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Cr(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(m,y),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(Cr(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,c),this._y=Math.atan2(-f,s)):(this._x=0,this._y=Math.atan2(a,y));break;case"XZY":this._z=Math.asin(-Cr(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(m,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-d,y),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+n)}return this._order=n,r===!0&&this._onChangeCallback(),this}setFromQuaternion(e,n,r){return X3.makeRotationFromQuaternion(e),this.setFromRotationMatrix(X3,n,r)}setFromVector3(e,n=this._order){return this.set(e.x,e.y,e.z,n)}reorder(e){return q3.setFromEuler(this),this.setFromQuaternion(q3,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}us.DEFAULT_ORDER="XYZ";class Th{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let npe=0;const K3=new X,xm=new Jt,Ac=new kt,Wb=new X,b0=new X,rpe=new X,ipe=new Jt,Y3=new X(1,0,0),Z3=new X(0,1,0),Q3=new X(0,0,1),J3={type:"added"},spe={type:"removed"},bm={type:"childadded",child:null},iA={type:"childremoved",child:null};class yn extends Vl{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:npe++}),this.uuid=Mo(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=yn.DEFAULT_UP.clone();const e=new X,n=new us,r=new Jt,i=new X(1,1,1);function s(){r.setFromEuler(n,!1)}function o(){n.setFromQuaternion(r,void 0,!1)}n._onChange(s),r._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:r},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new kt},normalMatrix:{value:new Zt}}),this.matrix=new kt,this.matrixWorld=new kt,this.matrixAutoUpdate=yn.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=yn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Th,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,n){this.quaternion.setFromAxisAngle(e,n)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,n){return xm.setFromAxisAngle(e,n),this.quaternion.multiply(xm),this}rotateOnWorldAxis(e,n){return xm.setFromAxisAngle(e,n),this.quaternion.premultiply(xm),this}rotateX(e){return this.rotateOnAxis(Y3,e)}rotateY(e){return this.rotateOnAxis(Z3,e)}rotateZ(e){return this.rotateOnAxis(Q3,e)}translateOnAxis(e,n){return K3.copy(e).applyQuaternion(this.quaternion),this.position.add(K3.multiplyScalar(n)),this}translateX(e){return this.translateOnAxis(Y3,e)}translateY(e){return this.translateOnAxis(Z3,e)}translateZ(e){return this.translateOnAxis(Q3,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(Ac.copy(this.matrixWorld).invert())}lookAt(e,n,r){e.isVector3?Wb.copy(e):Wb.set(e,n,r);const i=this.parent;this.updateWorldMatrix(!0,!1),b0.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Ac.lookAt(b0,Wb,this.up):Ac.lookAt(Wb,b0,this.up),this.quaternion.setFromRotationMatrix(Ac),i&&(Ac.extractRotation(i.matrixWorld),xm.setFromRotationMatrix(Ac),this.quaternion.premultiply(xm.invert()))}add(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.add(arguments[n]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(J3),bm.child=e,this.dispatchEvent(bm),bm.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let r=0;r<arguments.length;r++)this.remove(arguments[r]);return this}const n=this.children.indexOf(e);return n!==-1&&(e.parent=null,this.children.splice(n,1),e.dispatchEvent(spe),iA.child=e,this.dispatchEvent(iA),iA.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),Ac.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),Ac.multiply(e.parent.matrixWorld)),e.applyMatrix4(Ac),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(J3),bm.child=e,this.dispatchEvent(bm),bm.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,n){if(this[e]===n)return this;for(let r=0,i=this.children.length;r<i;r++){const o=this.children[r].getObjectByProperty(e,n);if(o!==void 0)return o}}getObjectsByProperty(e,n,r=[]){this[e]===n&&r.push(this);const i=this.children;for(let s=0,o=i.length;s<o;s++)i[s].getObjectsByProperty(e,n,r);return r}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(b0,e,rpe),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(b0,ipe,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const n=this.matrixWorld.elements;return e.set(n[8],n[9],n[10]).normalize()}raycast(){}traverse(e){e(this);const n=this.children;for(let r=0,i=n.length;r<i;r++)n[r].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const n=this.children;for(let r=0,i=n.length;r<i;r++)n[r].traverseVisible(e)}traverseAncestors(e){const n=this.parent;n!==null&&(e(n),n.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const n=this.children;for(let r=0,i=n.length;r<i;r++)n[r].updateMatrixWorld(e)}updateWorldMatrix(e,n){const r=this.parent;if(e===!0&&r!==null&&r.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),n===!0){const i=this.children;for(let s=0,o=i.length;s<o;s++)i[s].updateWorldMatrix(!1,!0)}}toJSON(e){const n=e===void 0||typeof e=="string",r={};n&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},r.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(a=>({boxInitialized:a.boxInitialized,boxMin:a.box.min.toArray(),boxMax:a.box.max.toArray(),sphereInitialized:a.sphereInitialized,sphereRadius:a.sphere.radius,sphereCenter:a.sphere.center.toArray()})),i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),this.boundingBox!==null&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()}));function s(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,d=l.length;c<d;c++){const f=l[c];s(e.shapes,f)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(s(e.materials,this.material[l]));i.material=a}else i.material=s(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(s(e.animations,l))}}if(n){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),d=o(e.images),f=o(e.shapes),m=o(e.skeletons),y=o(e.animations),x=o(e.nodes);a.length>0&&(r.geometries=a),l.length>0&&(r.materials=l),c.length>0&&(r.textures=c),d.length>0&&(r.images=d),f.length>0&&(r.shapes=f),m.length>0&&(r.skeletons=m),y.length>0&&(r.animations=y),x.length>0&&(r.nodes=x)}return r.object=i,r;function o(a){const l=[];for(const c in a){const d=a[c];delete d.metadata,l.push(d)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,n=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),n===!0)for(let r=0;r<e.children.length;r++){const i=e.children[r];this.add(i.clone())}return this}}yn.DEFAULT_UP=new X(0,1,0);yn.DEFAULT_MATRIX_AUTO_UPDATE=!0;yn.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Ia=new X,Tc=new X,sA=new X,Cc=new X,_m=new X,wm=new X,eD=new X,oA=new X,aA=new X,lA=new X,cA=new jn,uA=new jn,dA=new jn;class Ys{constructor(e=new X,n=new X,r=new X){this.a=e,this.b=n,this.c=r}static getNormal(e,n,r,i){i.subVectors(r,n),Ia.subVectors(e,n),i.cross(Ia);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,n,r,i,s){Ia.subVectors(i,n),Tc.subVectors(r,n),sA.subVectors(e,n);const o=Ia.dot(Ia),a=Ia.dot(Tc),l=Ia.dot(sA),c=Tc.dot(Tc),d=Tc.dot(sA),f=o*c-a*a;if(f===0)return s.set(0,0,0),null;const m=1/f,y=(c*l-a*d)*m,x=(o*d-a*l)*m;return s.set(1-y-x,x,y)}static containsPoint(e,n,r,i){return this.getBarycoord(e,n,r,i,Cc)===null?!1:Cc.x>=0&&Cc.y>=0&&Cc.x+Cc.y<=1}static getInterpolation(e,n,r,i,s,o,a,l){return this.getBarycoord(e,n,r,i,Cc)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Cc.x),l.addScaledVector(o,Cc.y),l.addScaledVector(a,Cc.z),l)}static getInterpolatedAttribute(e,n,r,i,s,o){return cA.setScalar(0),uA.setScalar(0),dA.setScalar(0),cA.fromBufferAttribute(e,n),uA.fromBufferAttribute(e,r),dA.fromBufferAttribute(e,i),o.setScalar(0),o.addScaledVector(cA,s.x),o.addScaledVector(uA,s.y),o.addScaledVector(dA,s.z),o}static isFrontFacing(e,n,r,i){return Ia.subVectors(r,n),Tc.subVectors(e,n),Ia.cross(Tc).dot(i)<0}set(e,n,r){return this.a.copy(e),this.b.copy(n),this.c.copy(r),this}setFromPointsAndIndices(e,n,r,i){return this.a.copy(e[n]),this.b.copy(e[r]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,n,r,i){return this.a.fromBufferAttribute(e,n),this.b.fromBufferAttribute(e,r),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Ia.subVectors(this.c,this.b),Tc.subVectors(this.a,this.b),Ia.cross(Tc).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ys.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return Ys.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,r,i,s){return Ys.getInterpolation(e,this.a,this.b,this.c,n,r,i,s)}containsPoint(e){return Ys.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ys.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,n){const r=this.a,i=this.b,s=this.c;let o,a;_m.subVectors(i,r),wm.subVectors(s,r),oA.subVectors(e,r);const l=_m.dot(oA),c=wm.dot(oA);if(l<=0&&c<=0)return n.copy(r);aA.subVectors(e,i);const d=_m.dot(aA),f=wm.dot(aA);if(d>=0&&f<=d)return n.copy(i);const m=l*f-d*c;if(m<=0&&l>=0&&d<=0)return o=l/(l-d),n.copy(r).addScaledVector(_m,o);lA.subVectors(e,s);const y=_m.dot(lA),x=wm.dot(lA);if(x>=0&&y<=x)return n.copy(s);const S=y*c-l*x;if(S<=0&&c>=0&&x<=0)return a=c/(c-x),n.copy(r).addScaledVector(wm,a);const _=d*x-y*f;if(_<=0&&f-d>=0&&y-x>=0)return eD.subVectors(s,i),a=(f-d)/(f-d+(y-x)),n.copy(i).addScaledVector(eD,a);const w=1/(_+S+m);return o=S*w,a=m*w,n.copy(r).addScaledVector(_m,o).addScaledVector(wm,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const l6={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Zu={h:0,s:0,l:0},$b={h:0,s:0,l:0};function fA(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}class ut{constructor(e,n,r){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,n,r)}set(e,n,r){if(n===void 0&&r===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,n,r);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,n=Fi){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,On.toWorkingColorSpace(this,n),this}setRGB(e,n,r,i=On.workingColorSpace){return this.r=e,this.g=n,this.b=r,On.toWorkingColorSpace(this,i),this}setHSL(e,n,r,i=On.workingColorSpace){if(e=MR(e,1),n=Cr(n,0,1),r=Cr(r,0,1),n===0)this.r=this.g=this.b=r;else{const s=r<=.5?r*(1+n):r+n-r*n,o=2*r-s;this.r=fA(o,s,e+1/3),this.g=fA(o,s,e),this.b=fA(o,s,e-1/3)}return On.toWorkingColorSpace(this,i),this}setStyle(e,n=Fi){function r(s){s!==void 0&&parseFloat(s)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const o=i[1],a=i[2];switch(o){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,n);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,n);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,n);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=i[1],o=s.length;if(o===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,n);if(o===6)return this.setHex(parseInt(s,16),n);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,n);return this}setColorName(e,n=Fi){const r=l6[e.toLowerCase()];return r!==void 0?this.setHex(r,n):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=ig(e.r),this.g=ig(e.g),this.b=ig(e.b),this}copyLinearToSRGB(e){return this.r=YE(e.r),this.g=YE(e.g),this.b=YE(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Fi){return On.fromWorkingColorSpace(ns.copy(this),e),Math.round(Cr(ns.r*255,0,255))*65536+Math.round(Cr(ns.g*255,0,255))*256+Math.round(Cr(ns.b*255,0,255))}getHexString(e=Fi){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,n=On.workingColorSpace){On.fromWorkingColorSpace(ns.copy(this),n);const r=ns.r,i=ns.g,s=ns.b,o=Math.max(r,i,s),a=Math.min(r,i,s);let l,c;const d=(a+o)/2;if(a===o)l=0,c=0;else{const f=o-a;switch(c=d<=.5?f/(o+a):f/(2-o-a),o){case r:l=(i-s)/f+(i<s?6:0);break;case i:l=(s-r)/f+2;break;case s:l=(r-i)/f+4;break}l/=6}return e.h=l,e.s=c,e.l=d,e}getRGB(e,n=On.workingColorSpace){return On.fromWorkingColorSpace(ns.copy(this),n),e.r=ns.r,e.g=ns.g,e.b=ns.b,e}getStyle(e=Fi){On.fromWorkingColorSpace(ns.copy(this),e);const n=ns.r,r=ns.g,i=ns.b;return e!==Fi?`color(${e} ${n.toFixed(3)} ${r.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(n*255)},${Math.round(r*255)},${Math.round(i*255)})`}offsetHSL(e,n,r){return this.getHSL(Zu),this.setHSL(Zu.h+e,Zu.s+n,Zu.l+r)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,n){return this.r=e.r+n.r,this.g=e.g+n.g,this.b=e.b+n.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,n){return this.r+=(e.r-this.r)*n,this.g+=(e.g-this.g)*n,this.b+=(e.b-this.b)*n,this}lerpColors(e,n,r){return this.r=e.r+(n.r-e.r)*r,this.g=e.g+(n.g-e.g)*r,this.b=e.b+(n.b-e.b)*r,this}lerpHSL(e,n){this.getHSL(Zu),e.getHSL($b);const r=ty(Zu.h,$b.h,n),i=ty(Zu.s,$b.s,n),s=ty(Zu.l,$b.l,n);return this.setHSL(r,i,s),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const n=this.r,r=this.g,i=this.b,s=e.elements;return this.r=s[0]*n+s[3]*r+s[6]*i,this.g=s[1]*n+s[4]*r+s[7]*i,this.b=s[2]*n+s[5]*r+s[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,n=0){return this.r=e[n],this.g=e[n+1],this.b=e[n+2],this}toArray(e=[],n=0){return e[n]=this.r,e[n+1]=this.g,e[n+2]=this.b,e}fromBufferAttribute(e,n){return this.r=e.getX(n),this.g=e.getY(n),this.b=e.getZ(n),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const ns=new ut;ut.NAMES=l6;let ope=0;class $r extends Vl{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:ope++}),this.uuid=Mo(),this.name="",this.type="Material",this.blending=Mh,this.side=Ul,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=Jw,this.blendDst=e1,this.blendEquation=ud,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new ut(0,0,0),this.blendAlpha=0,this.depthFunc=Uh,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=XC,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Kf,this.stencilZFail=Kf,this.stencilZPass=Kf,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const n in e){const r=e[n];if(r===void 0){console.warn(`THREE.Material: parameter '${n}' has value of undefined.`);continue}const i=this[n];if(i===void 0){console.warn(`THREE.Material: '${n}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(r):i&&i.isVector3&&r&&r.isVector3?i.copy(r):this[n]=r}}toJSON(e){const n=e===void 0||typeof e=="string";n&&(e={textures:{},images:{}});const r={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.color&&this.color.isColor&&(r.color=this.color.getHex()),this.roughness!==void 0&&(r.roughness=this.roughness),this.metalness!==void 0&&(r.metalness=this.metalness),this.sheen!==void 0&&(r.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(r.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(r.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(r.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(r.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(r.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(r.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(r.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(r.shininess=this.shininess),this.clearcoat!==void 0&&(r.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(r.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(r.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(r.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(r.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,r.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(r.dispersion=this.dispersion),this.iridescence!==void 0&&(r.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(r.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(r.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(r.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(r.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(r.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(r.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(r.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(r.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(r.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(r.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(r.lightMap=this.lightMap.toJSON(e).uuid,r.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(r.aoMap=this.aoMap.toJSON(e).uuid,r.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(r.bumpMap=this.bumpMap.toJSON(e).uuid,r.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(r.normalMap=this.normalMap.toJSON(e).uuid,r.normalMapType=this.normalMapType,r.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(r.displacementMap=this.displacementMap.toJSON(e).uuid,r.displacementScale=this.displacementScale,r.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(r.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(r.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(r.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(r.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(r.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(r.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(r.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(r.combine=this.combine)),this.envMapRotation!==void 0&&(r.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(r.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(r.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(r.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(r.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(r.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(r.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(r.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(r.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(r.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(r.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(r.size=this.size),this.shadowSide!==null&&(r.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(r.sizeAttenuation=this.sizeAttenuation),this.blending!==Mh&&(r.blending=this.blending),this.side!==Ul&&(r.side=this.side),this.vertexColors===!0&&(r.vertexColors=!0),this.opacity<1&&(r.opacity=this.opacity),this.transparent===!0&&(r.transparent=!0),this.blendSrc!==Jw&&(r.blendSrc=this.blendSrc),this.blendDst!==e1&&(r.blendDst=this.blendDst),this.blendEquation!==ud&&(r.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(r.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(r.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(r.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(r.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(r.blendAlpha=this.blendAlpha),this.depthFunc!==Uh&&(r.depthFunc=this.depthFunc),this.depthTest===!1&&(r.depthTest=this.depthTest),this.depthWrite===!1&&(r.depthWrite=this.depthWrite),this.colorWrite===!1&&(r.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(r.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==XC&&(r.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(r.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(r.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Kf&&(r.stencilFail=this.stencilFail),this.stencilZFail!==Kf&&(r.stencilZFail=this.stencilZFail),this.stencilZPass!==Kf&&(r.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(r.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(r.rotation=this.rotation),this.polygonOffset===!0&&(r.polygonOffset=!0),this.polygonOffsetFactor!==0&&(r.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(r.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(r.linewidth=this.linewidth),this.dashSize!==void 0&&(r.dashSize=this.dashSize),this.gapSize!==void 0&&(r.gapSize=this.gapSize),this.scale!==void 0&&(r.scale=this.scale),this.dithering===!0&&(r.dithering=!0),this.alphaTest>0&&(r.alphaTest=this.alphaTest),this.alphaHash===!0&&(r.alphaHash=!0),this.alphaToCoverage===!0&&(r.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(r.premultipliedAlpha=!0),this.forceSinglePass===!0&&(r.forceSinglePass=!0),this.wireframe===!0&&(r.wireframe=!0),this.wireframeLinewidth>1&&(r.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(r.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(r.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(r.flatShading=!0),this.visible===!1&&(r.visible=!1),this.toneMapped===!1&&(r.toneMapped=!1),this.fog===!1&&(r.fog=!1),Object.keys(this.userData).length>0&&(r.userData=this.userData);function i(s){const o=[];for(const a in s){const l=s[a];delete l.metadata,o.push(l)}return o}if(n){const s=i(e.textures),o=i(e.images);s.length>0&&(r.textures=s),o.length>0&&(r.images=o)}return r}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const n=e.clippingPlanes;let r=null;if(n!==null){const i=n.length;r=new Array(i);for(let s=0;s!==i;++s)r[s]=n[s].clone()}return this.clippingPlanes=r,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class Cs extends $r{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ut(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new us,this.combine=lx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Uc=ape();function ape(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),r=new Uint32Array(512),i=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(r[l]=0,r[l|256]=32768,i[l]=24,i[l|256]=24):c<-14?(r[l]=1024>>-c-14,r[l|256]=1024>>-c-14|32768,i[l]=-c-1,i[l|256]=-c-1):c<=15?(r[l]=c+15<<10,r[l|256]=c+15<<10|32768,i[l]=13,i[l|256]=13):c<128?(r[l]=31744,r[l|256]=64512,i[l]=24,i[l|256]=24):(r[l]=31744,r[l|256]=64512,i[l]=13,i[l|256]=13)}const s=new Uint32Array(2048),o=new Uint32Array(64),a=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,d=0;for(;(c&8388608)===0;)c<<=1,d-=8388608;c&=-8388609,d+=947912704,s[l]=c|d}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)o[l]=l<<23;o[31]=1199570944,o[32]=2147483648;for(let l=33;l<63;++l)o[l]=2147483648+(l-32<<23);o[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(a[l]=1024);return{floatView:e,uint32View:n,baseTable:r,shiftTable:i,mantissaTable:s,exponentTable:o,offsetTable:a}}function Xs(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=Cr(t,-65504,65504),Uc.floatView[0]=t;const e=Uc.uint32View[0],n=e>>23&511;return Uc.baseTable[n]+((e&8388607)>>Uc.shiftTable[n])}function V0(t){const e=t>>10;return Uc.uint32View[0]=Uc.mantissaTable[Uc.offsetTable[e]+(t&1023)]+Uc.exponentTable[e],Uc.floatView[0]}const lpe={toHalfFloat:Xs,fromHalfFloat:V0},Gr=new X,Xb=new Ve;class nn{constructor(e,n,r=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=n,this.count=e!==void 0?e.length/n:0,this.normalized=r,this.usage=Iy,this.updateRanges=[],this.gpuType=Js,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,n,r){e*=this.itemSize,r*=n.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[e+i]=n.array[r+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let n=0,r=this.count;n<r;n++)Xb.fromBufferAttribute(this,n),Xb.applyMatrix3(e),this.setXY(n,Xb.x,Xb.y);else if(this.itemSize===3)for(let n=0,r=this.count;n<r;n++)Gr.fromBufferAttribute(this,n),Gr.applyMatrix3(e),this.setXYZ(n,Gr.x,Gr.y,Gr.z);return this}applyMatrix4(e){for(let n=0,r=this.count;n<r;n++)Gr.fromBufferAttribute(this,n),Gr.applyMatrix4(e),this.setXYZ(n,Gr.x,Gr.y,Gr.z);return this}applyNormalMatrix(e){for(let n=0,r=this.count;n<r;n++)Gr.fromBufferAttribute(this,n),Gr.applyNormalMatrix(e),this.setXYZ(n,Gr.x,Gr.y,Gr.z);return this}transformDirection(e){for(let n=0,r=this.count;n<r;n++)Gr.fromBufferAttribute(this,n),Gr.transformDirection(e),this.setXYZ(n,Gr.x,Gr.y,Gr.z);return this}set(e,n=0){return this.array.set(e,n),this}getComponent(e,n){let r=this.array[e*this.itemSize+n];return this.normalized&&(r=Es(r,this.array)),r}setComponent(e,n,r){return this.normalized&&(r=hn(r,this.array)),this.array[e*this.itemSize+n]=r,this}getX(e){let n=this.array[e*this.itemSize];return this.normalized&&(n=Es(n,this.array)),n}setX(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize]=n,this}getY(e){let n=this.array[e*this.itemSize+1];return this.normalized&&(n=Es(n,this.array)),n}setY(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize+1]=n,this}getZ(e){let n=this.array[e*this.itemSize+2];return this.normalized&&(n=Es(n,this.array)),n}setZ(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize+2]=n,this}getW(e){let n=this.array[e*this.itemSize+3];return this.normalized&&(n=Es(n,this.array)),n}setW(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize+3]=n,this}setXY(e,n,r){return e*=this.itemSize,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array)),this.array[e+0]=n,this.array[e+1]=r,this}setXYZ(e,n,r,i){return e*=this.itemSize,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array),i=hn(i,this.array)),this.array[e+0]=n,this.array[e+1]=r,this.array[e+2]=i,this}setXYZW(e,n,r,i,s){return e*=this.itemSize,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array),i=hn(i,this.array),s=hn(s,this.array)),this.array[e+0]=n,this.array[e+1]=r,this.array[e+2]=i,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Iy&&(e.usage=this.usage),e}}class cpe extends nn{constructor(e,n,r){super(new Int8Array(e),n,r)}}class upe extends nn{constructor(e,n,r){super(new Uint8Array(e),n,r)}}class dpe extends nn{constructor(e,n,r){super(new Uint8ClampedArray(e),n,r)}}class fpe extends nn{constructor(e,n,r){super(new Int16Array(e),n,r)}}class AR extends nn{constructor(e,n,r){super(new Uint16Array(e),n,r)}}class hpe extends nn{constructor(e,n,r){super(new Int32Array(e),n,r)}}class TR extends nn{constructor(e,n,r){super(new Uint32Array(e),n,r)}}class ppe extends nn{constructor(e,n,r){super(new Uint16Array(e),n,r),this.isFloat16BufferAttribute=!0}getX(e){let n=V0(this.array[e*this.itemSize]);return this.normalized&&(n=Es(n,this.array)),n}setX(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize]=Xs(n),this}getY(e){let n=V0(this.array[e*this.itemSize+1]);return this.normalized&&(n=Es(n,this.array)),n}setY(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize+1]=Xs(n),this}getZ(e){let n=V0(this.array[e*this.itemSize+2]);return this.normalized&&(n=Es(n,this.array)),n}setZ(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize+2]=Xs(n),this}getW(e){let n=V0(this.array[e*this.itemSize+3]);return this.normalized&&(n=Es(n,this.array)),n}setW(e,n){return this.normalized&&(n=hn(n,this.array)),this.array[e*this.itemSize+3]=Xs(n),this}setXY(e,n,r){return e*=this.itemSize,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array)),this.array[e+0]=Xs(n),this.array[e+1]=Xs(r),this}setXYZ(e,n,r,i){return e*=this.itemSize,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array),i=hn(i,this.array)),this.array[e+0]=Xs(n),this.array[e+1]=Xs(r),this.array[e+2]=Xs(i),this}setXYZW(e,n,r,i,s){return e*=this.itemSize,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array),i=hn(i,this.array),s=hn(s,this.array)),this.array[e+0]=Xs(n),this.array[e+1]=Xs(r),this.array[e+2]=Xs(i),this.array[e+3]=Xs(s),this}}class Ut extends nn{constructor(e,n,r){super(new Float32Array(e),n,r)}}let mpe=0;const zo=new kt,hA=new yn,Sm=new X,mo=new cs,_0=new cs,vi=new X;class tn extends Vl{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:mpe++}),this.uuid=Mo(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(i6(e)?TR:AR)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,n){return this.attributes[e]=n,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,n,r=0){this.groups.push({start:e,count:n,materialIndex:r})}clearGroups(){this.groups=[]}setDrawRange(e,n){this.drawRange.start=e,this.drawRange.count=n}applyMatrix4(e){const n=this.attributes.position;n!==void 0&&(n.applyMatrix4(e),n.needsUpdate=!0);const r=this.attributes.normal;if(r!==void 0){const s=new Zt().getNormalMatrix(e);r.applyNormalMatrix(s),r.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return zo.makeRotationFromQuaternion(e),this.applyMatrix4(zo),this}rotateX(e){return zo.makeRotationX(e),this.applyMatrix4(zo),this}rotateY(e){return zo.makeRotationY(e),this.applyMatrix4(zo),this}rotateZ(e){return zo.makeRotationZ(e),this.applyMatrix4(zo),this}translate(e,n,r){return zo.makeTranslation(e,n,r),this.applyMatrix4(zo),this}scale(e,n,r){return zo.makeScale(e,n,r),this.applyMatrix4(zo),this}lookAt(e){return hA.lookAt(e),hA.updateMatrix(),this.applyMatrix4(hA.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Sm).negate(),this.translate(Sm.x,Sm.y,Sm.z),this}setFromPoints(e){const n=[];for(let r=0,i=e.length;r<i;r++){const s=e[r];n.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new Ut(n,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new cs);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new X(-1/0,-1/0,-1/0),new X(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),n)for(let r=0,i=n.length;r<i;r++){const s=n[r];mo.setFromBufferAttribute(s),this.morphTargetsRelative?(vi.addVectors(this.boundingBox.min,mo.min),this.boundingBox.expandByPoint(vi),vi.addVectors(this.boundingBox.max,mo.max),this.boundingBox.expandByPoint(vi)):(this.boundingBox.expandByPoint(mo.min),this.boundingBox.expandByPoint(mo.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Hi);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new X,1/0);return}if(e){const r=this.boundingSphere.center;if(mo.setFromBufferAttribute(e),n)for(let s=0,o=n.length;s<o;s++){const a=n[s];_0.setFromBufferAttribute(a),this.morphTargetsRelative?(vi.addVectors(mo.min,_0.min),mo.expandByPoint(vi),vi.addVectors(mo.max,_0.max),mo.expandByPoint(vi)):(mo.expandByPoint(_0.min),mo.expandByPoint(_0.max))}mo.getCenter(r);let i=0;for(let s=0,o=e.count;s<o;s++)vi.fromBufferAttribute(e,s),i=Math.max(i,r.distanceToSquared(vi));if(n)for(let s=0,o=n.length;s<o;s++){const a=n[s],l=this.morphTargetsRelative;for(let c=0,d=a.count;c<d;c++)vi.fromBufferAttribute(a,c),l&&(Sm.fromBufferAttribute(e,c),vi.add(Sm)),i=Math.max(i,r.distanceToSquared(vi))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,n=this.attributes;if(e===null||n.position===void 0||n.normal===void 0||n.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const r=n.position,i=n.normal,s=n.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new nn(new Float32Array(4*r.count),4));const o=this.getAttribute("tangent"),a=[],l=[];for(let F=0;F<r.count;F++)a[F]=new X,l[F]=new X;const c=new X,d=new X,f=new X,m=new Ve,y=new Ve,x=new Ve,S=new X,_=new X;function w(F,G,k){c.fromBufferAttribute(r,F),d.fromBufferAttribute(r,G),f.fromBufferAttribute(r,k),m.fromBufferAttribute(s,F),y.fromBufferAttribute(s,G),x.fromBufferAttribute(s,k),d.sub(c),f.sub(c),y.sub(m),x.sub(m);const U=1/(y.x*x.y-x.x*y.y);isFinite(U)&&(S.copy(d).multiplyScalar(x.y).addScaledVector(f,-y.y).multiplyScalar(U),_.copy(f).multiplyScalar(y.x).addScaledVector(d,-x.x).multiplyScalar(U),a[F].add(S),a[G].add(S),a[k].add(S),l[F].add(_),l[G].add(_),l[k].add(_))}let E=this.groups;E.length===0&&(E=[{start:0,count:e.count}]);for(let F=0,G=E.length;F<G;++F){const k=E[F],U=k.start,H=k.count;for(let ne=U,ee=U+H;ne<ee;ne+=3)w(e.getX(ne+0),e.getX(ne+1),e.getX(ne+2))}const T=new X,C=new X,O=new X,N=new X;function L(F){O.fromBufferAttribute(i,F),N.copy(O);const G=a[F];T.copy(G),T.sub(O.multiplyScalar(O.dot(G))).normalize(),C.crossVectors(N,G);const U=C.dot(l[F])<0?-1:1;o.setXYZW(F,T.x,T.y,T.z,U)}for(let F=0,G=E.length;F<G;++F){const k=E[F],U=k.start,H=k.count;for(let ne=U,ee=U+H;ne<ee;ne+=3)L(e.getX(ne+0)),L(e.getX(ne+1)),L(e.getX(ne+2))}}computeVertexNormals(){const e=this.index,n=this.getAttribute("position");if(n!==void 0){let r=this.getAttribute("normal");if(r===void 0)r=new nn(new Float32Array(n.count*3),3),this.setAttribute("normal",r);else for(let m=0,y=r.count;m<y;m++)r.setXYZ(m,0,0,0);const i=new X,s=new X,o=new X,a=new X,l=new X,c=new X,d=new X,f=new X;if(e)for(let m=0,y=e.count;m<y;m+=3){const x=e.getX(m+0),S=e.getX(m+1),_=e.getX(m+2);i.fromBufferAttribute(n,x),s.fromBufferAttribute(n,S),o.fromBufferAttribute(n,_),d.subVectors(o,s),f.subVectors(i,s),d.cross(f),a.fromBufferAttribute(r,x),l.fromBufferAttribute(r,S),c.fromBufferAttribute(r,_),a.add(d),l.add(d),c.add(d),r.setXYZ(x,a.x,a.y,a.z),r.setXYZ(S,l.x,l.y,l.z),r.setXYZ(_,c.x,c.y,c.z)}else for(let m=0,y=n.count;m<y;m+=3)i.fromBufferAttribute(n,m+0),s.fromBufferAttribute(n,m+1),o.fromBufferAttribute(n,m+2),d.subVectors(o,s),f.subVectors(i,s),d.cross(f),r.setXYZ(m+0,d.x,d.y,d.z),r.setXYZ(m+1,d.x,d.y,d.z),r.setXYZ(m+2,d.x,d.y,d.z);this.normalizeNormals(),r.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let n=0,r=e.count;n<r;n++)vi.fromBufferAttribute(e,n),vi.normalize(),e.setXYZ(n,vi.x,vi.y,vi.z)}toNonIndexed(){function e(a,l){const c=a.array,d=a.itemSize,f=a.normalized,m=new c.constructor(l.length*d);let y=0,x=0;for(let S=0,_=l.length;S<_;S++){a.isInterleavedBufferAttribute?y=l[S]*a.data.stride+a.offset:y=l[S]*d;for(let w=0;w<d;w++)m[x++]=c[y++]}return new nn(m,d,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const n=new tn,r=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,r);n.setAttribute(a,c)}const s=this.morphAttributes;for(const a in s){const l=[],c=s[a];for(let d=0,f=c.length;d<f;d++){const m=c[d],y=e(m,r);l.push(y)}n.morphAttributes[a]=l}n.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];n.addGroup(c.start,c.count,c.materialIndex)}return n}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const n=this.index;n!==null&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});const r=this.attributes;for(const l in r){const c=r[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],d=[];for(let f=0,m=c.length;f<m;f++){const y=c[f];d.push(y.toJSON(e.data))}d.length>0&&(i[l]=d,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const n={};this.name=e.name;const r=e.index;r!==null&&this.setIndex(r.clone(n));const i=e.attributes;for(const c in i){const d=i[c];this.setAttribute(c,d.clone(n))}const s=e.morphAttributes;for(const c in s){const d=[],f=s[c];for(let m=0,y=f.length;m<y;m++)d.push(f[m].clone(n));this.morphAttributes[c]=d}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,d=o.length;c<d;c++){const f=o[c];this.addGroup(f.start,f.count,f.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const tD=new kt,Pf=new ep,qb=new Hi,nD=new X,Kb=new X,Yb=new X,Zb=new X,pA=new X,Qb=new X,rD=new X,Jb=new X;class xr extends yn{constructor(e=new tn,n=new Cs){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const n=this.geometry.morphAttributes,r=Object.keys(n);if(r.length>0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}getVertexPosition(e,n){const r=this.geometry,i=r.attributes.position,s=r.morphAttributes.position,o=r.morphTargetsRelative;n.fromBufferAttribute(i,e);const a=this.morphTargetInfluences;if(s&&a){Qb.set(0,0,0);for(let l=0,c=s.length;l<c;l++){const d=a[l],f=s[l];d!==0&&(pA.fromBufferAttribute(f,e),o?Qb.addScaledVector(pA,d):Qb.addScaledVector(pA.sub(n),d))}n.add(Qb)}return n}raycast(e,n){const r=this.geometry,i=this.material,s=this.matrixWorld;i!==void 0&&(r.boundingSphere===null&&r.computeBoundingSphere(),qb.copy(r.boundingSphere),qb.applyMatrix4(s),Pf.copy(e.ray).recast(e.near),!(qb.containsPoint(Pf.origin)===!1&&(Pf.intersectSphere(qb,nD)===null||Pf.origin.distanceToSquared(nD)>(e.far-e.near)**2))&&(tD.copy(s).invert(),Pf.copy(e.ray).applyMatrix4(tD),!(r.boundingBox!==null&&Pf.intersectsBox(r.boundingBox)===!1)&&this._computeIntersections(e,n,Pf)))}_computeIntersections(e,n,r){let i;const s=this.geometry,o=this.material,a=s.index,l=s.attributes.position,c=s.attributes.uv,d=s.attributes.uv1,f=s.attributes.normal,m=s.groups,y=s.drawRange;if(a!==null)if(Array.isArray(o))for(let x=0,S=m.length;x<S;x++){const _=m[x],w=o[_.materialIndex],E=Math.max(_.start,y.start),T=Math.min(a.count,Math.min(_.start+_.count,y.start+y.count));for(let C=E,O=T;C<O;C+=3){const N=a.getX(C),L=a.getX(C+1),F=a.getX(C+2);i=e_(this,w,e,r,c,d,f,N,L,F),i&&(i.faceIndex=Math.floor(C/3),i.face.materialIndex=_.materialIndex,n.push(i))}}else{const x=Math.max(0,y.start),S=Math.min(a.count,y.start+y.count);for(let _=x,w=S;_<w;_+=3){const E=a.getX(_),T=a.getX(_+1),C=a.getX(_+2);i=e_(this,o,e,r,c,d,f,E,T,C),i&&(i.faceIndex=Math.floor(_/3),n.push(i))}}else if(l!==void 0)if(Array.isArray(o))for(let x=0,S=m.length;x<S;x++){const _=m[x],w=o[_.materialIndex],E=Math.max(_.start,y.start),T=Math.min(l.count,Math.min(_.start+_.count,y.start+y.count));for(let C=E,O=T;C<O;C+=3){const N=C,L=C+1,F=C+2;i=e_(this,w,e,r,c,d,f,N,L,F),i&&(i.faceIndex=Math.floor(C/3),i.face.materialIndex=_.materialIndex,n.push(i))}}else{const x=Math.max(0,y.start),S=Math.min(l.count,y.start+y.count);for(let _=x,w=S;_<w;_+=3){const E=_,T=_+1,C=_+2;i=e_(this,o,e,r,c,d,f,E,T,C),i&&(i.faceIndex=Math.floor(_/3),n.push(i))}}}}function gpe(t,e,n,r,i,s,o,a){let l;if(e.side===ls?l=r.intersectTriangle(o,s,i,!0,a):l=r.intersectTriangle(i,s,o,e.side===Ul,a),l===null)return null;Jb.copy(a),Jb.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Jb);return c<n.near||c>n.far?null:{distance:c,point:Jb.clone(),object:t}}function e_(t,e,n,r,i,s,o,a,l,c){t.getVertexPosition(a,Kb),t.getVertexPosition(l,Yb),t.getVertexPosition(c,Zb);const d=gpe(t,e,n,r,Kb,Yb,Zb,rD);if(d){const f=new X;Ys.getBarycoord(rD,Kb,Yb,Zb,f),i&&(d.uv=Ys.getInterpolatedAttribute(i,a,l,c,f,new Ve)),s&&(d.uv1=Ys.getInterpolatedAttribute(s,a,l,c,f,new Ve)),o&&(d.normal=Ys.getInterpolatedAttribute(o,a,l,c,f,new X),d.normal.dot(r.direction)>0&&d.normal.multiplyScalar(-1));const m={a,b:l,c,normal:new X,materialIndex:0};Ys.getNormal(Kb,Yb,Zb,m.normal),d.face=m,d.barycoord=f}return d}class tp extends tn{constructor(e=1,n=1,r=1,i=1,s=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:n,depth:r,widthSegments:i,heightSegments:s,depthSegments:o};const a=this;i=Math.floor(i),s=Math.floor(s),o=Math.floor(o);const l=[],c=[],d=[],f=[];let m=0,y=0;x("z","y","x",-1,-1,r,n,e,o,s,0),x("z","y","x",1,-1,r,n,-e,o,s,1),x("x","z","y",1,1,e,r,n,i,o,2),x("x","z","y",1,-1,e,r,-n,i,o,3),x("x","y","z",1,-1,e,n,r,i,s,4),x("x","y","z",-1,-1,e,n,-r,i,s,5),this.setIndex(l),this.setAttribute("position",new Ut(c,3)),this.setAttribute("normal",new Ut(d,3)),this.setAttribute("uv",new Ut(f,2));function x(S,_,w,E,T,C,O,N,L,F,G){const k=C/L,U=O/F,H=C/2,ne=O/2,ee=N/2,pe=L+1,se=F+1;let fe=0,B=0;const Q=new X;for(let K=0;K<se;K++){const V=K*U-ne;for(let q=0;q<pe;q++){const he=q*k-H;Q[S]=he*E,Q[_]=V*T,Q[w]=ee,c.push(Q.x,Q.y,Q.z),Q[S]=0,Q[_]=0,Q[w]=N>0?1:-1,d.push(Q.x,Q.y,Q.z),f.push(q/L),f.push(1-K/F),fe+=1}}for(let K=0;K<F;K++)for(let V=0;V<L;V++){const q=m+V+pe*K,he=m+V+pe*(K+1),ae=m+(V+1)+pe*(K+1),ce=m+(V+1)+pe*K;l.push(q,he,ce),l.push(he,ae,ce),B+=6}a.addGroup(y,B,G),y+=B,m+=fe}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new tp(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Ug(t){const e={};for(const n in t){e[n]={};for(const r in t[n]){const i=t[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][r]=null):e[n][r]=i.clone():Array.isArray(i)?e[n][r]=i.slice():e[n][r]=i}}return e}function Ss(t){const e={};for(let n=0;n<t.length;n++){const r=Ug(t[n]);for(const i in r)e[i]=r[i]}return e}function vpe(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}function c6(t){const e=t.getRenderTarget();return e===null?t.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:On.workingColorSpace}const CR={clone:Ug,merge:Ss};var ype=`void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,xpe=`void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}`;class ea extends $r{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=ype,this.fragmentShader=xpe,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ug(e.uniforms),this.uniformsGroups=vpe(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const n=super.toJSON(e);n.glslVersion=this.glslVersion,n.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?n.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?n.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?n.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?n.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?n.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?n.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?n.uniforms[i]={type:"m4",value:o.toArray()}:n.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(n.defines=this.defines),n.vertexShader=this.vertexShader,n.fragmentShader=this.fragmentShader,n.lights=this.lights,n.clipping=this.clipping;const r={};for(const i in this.extensions)this.extensions[i]===!0&&(r[i]=!0);return Object.keys(r).length>0&&(n.extensions=r),n}}class dx extends yn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new kt,this.projectionMatrix=new kt,this.projectionMatrixInverse=new kt,this.coordinateSystem=Ml}copy(e,n){return super.copy(e,n),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,n){super.updateWorldMatrix(e,n),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Qu=new X,iD=new Ve,sD=new Ve;class Pr extends dx{constructor(e=50,n=1,r=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=r,this.far=i,this.focus=10,this.aspect=n,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const n=.5*this.getFilmHeight()/e;this.fov=jg*2*Math.atan(n),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Ah*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return jg*2*Math.atan(Math.tan(Ah*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,n,r){Qu.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Qu.x,Qu.y).multiplyScalar(-e/Qu.z),Qu.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),r.set(Qu.x,Qu.y).multiplyScalar(-e/Qu.z)}getViewSize(e,n){return this.getViewBounds(e,iD,sD),n.subVectors(sD,iD)}setViewOffset(e,n,r,i,s,o){this.aspect=e/n,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=r,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let n=e*Math.tan(Ah*.5*this.fov)/this.zoom,r=2*n,i=this.aspect*r,s=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;s+=o.offsetX*i/l,n-=o.offsetY*r/c,i*=o.width/l,r*=o.height/c}const a=this.filmOffset;a!==0&&(s+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,n,n-r,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.fov=this.fov,n.object.zoom=this.zoom,n.object.near=this.near,n.object.far=this.far,n.object.focus=this.focus,n.object.aspect=this.aspect,this.view!==null&&(n.object.view=Object.assign({},this.view)),n.object.filmGauge=this.filmGauge,n.object.filmOffset=this.filmOffset,n}}const Mm=-90,Em=1;class u6 extends yn{constructor(e,n,r){super(),this.type="CubeCamera",this.renderTarget=r,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Pr(Mm,Em,e,n);i.layers=this.layers,this.add(i);const s=new Pr(Mm,Em,e,n);s.layers=this.layers,this.add(s);const o=new Pr(Mm,Em,e,n);o.layers=this.layers,this.add(o);const a=new Pr(Mm,Em,e,n);a.layers=this.layers,this.add(a);const l=new Pr(Mm,Em,e,n);l.layers=this.layers,this.add(l);const c=new Pr(Mm,Em,e,n);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,n=this.children.concat(),[r,i,s,o,a,l]=n;for(const c of n)this.remove(c);if(e===Ml)r.up.set(0,1,0),r.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===ky)r.up.set(0,-1,0),r.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of n)this.add(c),c.updateMatrixWorld()}update(e,n){this.parent===null&&this.updateMatrixWorld();const{renderTarget:r,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,o,a,l,c,d]=this.children,f=e.getRenderTarget(),m=e.getActiveCubeFace(),y=e.getActiveMipmapLevel(),x=e.xr.enabled;e.xr.enabled=!1;const S=r.texture.generateMipmaps;r.texture.generateMipmaps=!1,e.setRenderTarget(r,0,i),e.render(n,s),e.setRenderTarget(r,1,i),e.render(n,o),e.setRenderTarget(r,2,i),e.render(n,a),e.setRenderTarget(r,3,i),e.render(n,l),e.setRenderTarget(r,4,i),e.render(n,c),r.texture.generateMipmaps=S,e.setRenderTarget(r,5,i),e.render(n,d),e.setRenderTarget(f,m,y),e.xr.enabled=x,r.texture.needsPMREMUpdate=!0}}class fx extends hr{constructor(e,n,r,i,s,o,a,l,c,d){e=e!==void 0?e:[],n=n!==void 0?n:Jc,super(e,n,r,i,s,o,a,l,c,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class d6 extends Ga{constructor(e=1,n={}){super(e,e,n),this.isWebGLCubeRenderTarget=!0;const r={width:e,height:e,depth:1},i=[r,r,r,r,r,r];this.texture=new fx(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Rr}fromEquirectangularTexture(e,n){this.texture.type=n.type,this.texture.colorSpace=n.colorSpace,this.texture.generateMipmaps=n.generateMipmaps,this.texture.minFilter=n.minFilter,this.texture.magFilter=n.magFilter;const r={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`},i=new tp(5,5,5),s=new ea({name:"CubemapFromEquirect",uniforms:Ug(r.uniforms),vertexShader:r.vertexShader,fragmentShader:r.fragmentShader,side:ls,blending:$c});s.uniforms.tEquirect.value=n;const o=new xr(i,s),a=n.minFilter;return n.minFilter===Yo&&(n.minFilter=Rr),new u6(1,10,this).update(e,o),n.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,n,r,i){const s=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(n,r,i);e.setRenderTarget(s)}}const mA=new X,bpe=new X,_pe=new Zt;class kc{constructor(e=new X(1,0,0),n=0){this.isPlane=!0,this.normal=e,this.constant=n}set(e,n){return this.normal.copy(e),this.constant=n,this}setComponents(e,n,r,i){return this.normal.set(e,n,r),this.constant=i,this}setFromNormalAndCoplanarPoint(e,n){return this.normal.copy(e),this.constant=-n.dot(this.normal),this}setFromCoplanarPoints(e,n,r){const i=mA.subVectors(r,n).cross(bpe.subVectors(e,n)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,n){return n.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,n){const r=e.delta(mA),i=this.normal.dot(r);if(i===0)return this.distanceToPoint(e.start)===0?n.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:n.copy(e.start).addScaledVector(r,s)}intersectsLine(e){const n=this.distanceToPoint(e.start),r=this.distanceToPoint(e.end);return n<0&&r>0||r<0&&n>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,n){const r=n||_pe.getNormalMatrix(e),i=this.coplanarPoint(mA).applyMatrix4(e),s=this.normal.applyMatrix3(r).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Rf=new Hi,t_=new X;class hx{constructor(e=new kc,n=new kc,r=new kc,i=new kc,s=new kc,o=new kc){this.planes=[e,n,r,i,s,o]}set(e,n,r,i,s,o){const a=this.planes;return a[0].copy(e),a[1].copy(n),a[2].copy(r),a[3].copy(i),a[4].copy(s),a[5].copy(o),this}copy(e){const n=this.planes;for(let r=0;r<6;r++)n[r].copy(e.planes[r]);return this}setFromProjectionMatrix(e,n=Ml){const r=this.planes,i=e.elements,s=i[0],o=i[1],a=i[2],l=i[3],c=i[4],d=i[5],f=i[6],m=i[7],y=i[8],x=i[9],S=i[10],_=i[11],w=i[12],E=i[13],T=i[14],C=i[15];if(r[0].setComponents(l-s,m-c,_-y,C-w).normalize(),r[1].setComponents(l+s,m+c,_+y,C+w).normalize(),r[2].setComponents(l+o,m+d,_+x,C+E).normalize(),r[3].setComponents(l-o,m-d,_-x,C-E).normalize(),r[4].setComponents(l-a,m-f,_-S,C-T).normalize(),n===Ml)r[5].setComponents(l+a,m+f,_+S,C+T).normalize();else if(n===ky)r[5].setComponents(a,f,S,T).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+n);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Rf.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const n=e.geometry;n.boundingSphere===null&&n.computeBoundingSphere(),Rf.copy(n.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Rf)}intersectsSprite(e){return Rf.center.set(0,0,0),Rf.radius=.7071067811865476,Rf.applyMatrix4(e.matrixWorld),this.intersectsSphere(Rf)}intersectsSphere(e){const n=this.planes,r=e.center,i=-e.radius;for(let s=0;s<6;s++)if(n[s].distanceToPoint(r)<i)return!1;return!0}intersectsBox(e){const n=this.planes;for(let r=0;r<6;r++){const i=n[r];if(t_.x=i.normal.x>0?e.max.x:e.min.x,t_.y=i.normal.y>0?e.max.y:e.min.y,t_.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(t_)<0)return!1}return!0}containsPoint(e){const n=this.planes;for(let r=0;r<6;r++)if(n[r].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function f6(){let t=null,e=!1,n=null,r=null;function i(s,o){n(s,o),r=t.requestAnimationFrame(i)}return{start:function(){e!==!0&&n!==null&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(s){n=s},setContext:function(s){t=s}}}function wpe(t){const e=new WeakMap;function n(a,l){const c=a.array,d=a.usage,f=c.byteLength,m=t.createBuffer();t.bindBuffer(l,m),t.bufferData(l,c,d),a.onUploadCallback();let y;if(c instanceof Float32Array)y=t.FLOAT;else if(c instanceof Uint16Array)a.isFloat16BufferAttribute?y=t.HALF_FLOAT:y=t.UNSIGNED_SHORT;else if(c instanceof Int16Array)y=t.SHORT;else if(c instanceof Uint32Array)y=t.UNSIGNED_INT;else if(c instanceof Int32Array)y=t.INT;else if(c instanceof Int8Array)y=t.BYTE;else if(c instanceof Uint8Array)y=t.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)y=t.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:m,type:y,bytesPerElement:c.BYTES_PER_ELEMENT,version:a.version,size:f}}function r(a,l,c){const d=l.array,f=l.updateRanges;if(t.bindBuffer(c,a),f.length===0)t.bufferSubData(c,0,d);else{f.sort((y,x)=>y.start-x.start);let m=0;for(let y=1;y<f.length;y++){const x=f[m],S=f[y];S.start<=x.start+x.count+1?x.count=Math.max(x.count,S.start+S.count-x.start):(++m,f[m]=S)}f.length=m+1;for(let y=0,x=f.length;y<x;y++){const S=f[y];t.bufferSubData(c,S.start*d.BYTES_PER_ELEMENT,d,S.start,S.count)}l.clearUpdateRanges()}l.onUploadCallback()}function i(a){return a.isInterleavedBufferAttribute&&(a=a.data),e.get(a)}function s(a){a.isInterleavedBufferAttribute&&(a=a.data);const l=e.get(a);l&&(t.deleteBuffer(l.buffer),e.delete(a))}function o(a,l){if(a.isInterleavedBufferAttribute&&(a=a.data),a.isGLBufferAttribute){const d=e.get(a);(!d||d.version<a.version)&&e.set(a,{buffer:a.buffer,type:a.type,bytesPerElement:a.elementSize,version:a.version});return}const c=e.get(a);if(c===void 0)e.set(a,n(a,l));else if(c.version<a.version){if(c.size!==a.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");r(c.buffer,a,l),c.version=a.version}}return{get:i,remove:s,update:o}}class iv extends tn{constructor(e=1,n=1,r=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:n,widthSegments:r,heightSegments:i};const s=e/2,o=n/2,a=Math.floor(r),l=Math.floor(i),c=a+1,d=l+1,f=e/a,m=n/l,y=[],x=[],S=[],_=[];for(let w=0;w<d;w++){const E=w*m-o;for(let T=0;T<c;T++){const C=T*f-s;x.push(C,-E,0),S.push(0,0,1),_.push(T/a),_.push(1-w/l)}}for(let w=0;w<l;w++)for(let E=0;E<a;E++){const T=E+c*w,C=E+c*(w+1),O=E+1+c*(w+1),N=E+1+c*w;y.push(T,C,N),y.push(C,O,N)}this.setIndex(y),this.setAttribute("position",new Ut(x,3)),this.setAttribute("normal",new Ut(S,3)),this.setAttribute("uv",new Ut(_,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new iv(e.width,e.height,e.widthSegments,e.heightSegments)}}var Spe=`#ifdef USE_ALPHAHASH
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
#endif`,Mpe=`#ifdef USE_ALPHAHASH
const float ALPHA_HASH_SCALE = 0.05;
float hash2D( vec2 value ) {
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
}
float hash3D( vec3 value ) {
return hash2D( vec2( hash2D( value.xy ), value.z ) );
}
float getAlphaHashThreshold( vec3 position ) {
float maxDeriv = max(
length( dFdx( position.xyz ) ),
length( dFdy( position.xyz ) )
);
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
vec2 pixScales = vec2(
exp2( floor( log2( pixScale ) ) ),
exp2( ceil( log2( pixScale ) ) )
);
vec2 alpha = vec2(
hash3D( floor( pixScales.x * position.xyz ) ),
hash3D( floor( pixScales.y * position.xyz ) )
);
float lerpFactor = fract( log2( pixScale ) );
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
float a = min( lerpFactor, 1.0 - lerpFactor );
vec3 cases = vec3(
x * x / ( 2.0 * a * ( 1.0 - a ) ),
( x - 0.5 * a ) / ( 1.0 - a ),
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
);
float threshold = ( x < ( 1.0 - a ) )
? ( ( x < a ) ? cases.x : cases.y )
: cases.z;
return clamp( threshold , 1.0e-6, 1.0 );
}
#endif`,Epe=`#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
#endif`,Ape=`#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,Tpe=`#ifdef USE_ALPHATEST
#ifdef ALPHA_TO_COVERAGE
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
if ( diffuseColor.a == 0.0 ) discard;
#else
if ( diffuseColor.a < alphaTest ) discard;
#endif
#endif`,Cpe=`#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif`,Ppe=`#ifdef USE_AOMAP
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_CLEARCOAT )
clearcoatSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_SHEEN )
sheenSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif`,Rpe=`#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif`,Npe=`#ifdef USE_BATCHING
#if ! defined( GL_ANGLE_multi_draw )
#define gl_DrawID _gl_DrawID
uniform int _gl_DrawID;
#endif
uniform highp sampler2D batchingTexture;
uniform highp usampler2D batchingIdTexture;
mat4 getBatchingMatrix( const in float i ) {
int size = textureSize( batchingTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
float getIndirectIndex( const in int i ) {
int size = textureSize( batchingIdTexture, 0 ).x;
int x = i % size;
int y = i / size;
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
}
#endif
#ifdef USE_BATCHING_COLOR
uniform sampler2D batchingColorTexture;
vec3 getBatchingColor( const in float i ) {
int size = textureSize( batchingColorTexture, 0 ).x;
int j = int( i );
int x = j % size;
int y = j / size;
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
}
#endif`,Ipe=`#ifdef USE_BATCHING
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
#endif`,kpe=`vec3 transformed = vec3( position );
#ifdef USE_ALPHAHASH
vPosition = vec3( position );
#endif`,Ope=`vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif`,Lpe=`float G_BlinnPhong_Implicit( ) {
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
} // validated`,Dpe=`#ifdef USE_IRIDESCENCE
const mat3 XYZ_TO_REC709 = mat3(
3.2404542, -0.9692660, 0.0556434,
-1.5371385, 1.8760108, -0.2040259,
-0.4985314, 0.0415560, 1.0572252
);
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
vec3 sqrtF0 = sqrt( fresnel0 );
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
}
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
}
float IorToFresnel0( float transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
}
vec3 evalSensitivity( float OPD, vec3 shift ) {
float phase = 2.0 * PI * OPD * 1.0e-9;
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
xyz /= 1.0685e-7;
vec3 rgb = XYZ_TO_REC709 * xyz;
return rgb;
}
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
vec3 I;
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
float cosTheta2Sq = 1.0 - sinTheta2Sq;
if ( cosTheta2Sq < 0.0 ) {
return vec3( 1.0 );
}
float cosTheta2 = sqrt( cosTheta2Sq );
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
float T121 = 1.0 - R12;
float phi12 = 0.0;
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
float phi21 = PI - phi12;
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
vec3 phi23 = vec3( 0.0 );
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
vec3 phi = vec3( phi21 ) + phi23;
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
vec3 r123 = sqrt( R123 );
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
vec3 C0 = R12 + Rs;
I = C0;
vec3 Cm = Rs - T121;
for ( int m = 1; m <= 2; ++ m ) {
Cm *= r123;
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
I += Cm * Sm;
}
return max( I, vec3( 0.0 ) );
}
#endif`,jpe=`#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vBumpMapUv );
vec2 dSTdy = dFdy( vBumpMapUv );
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
vec3 vN = surf_norm;
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif`,Upe=`#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#ifdef ALPHA_TO_COVERAGE
float distanceToPlane, distanceGradient;
float clipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
if ( clipOpacity == 0.0 ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
float unionClipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
}
#pragma unroll_loop_end
clipOpacity *= 1.0 - unionClipOpacity;
#endif
diffuseColor.a *= clipOpacity;
if ( diffuseColor.a == 0.0 ) discard;
#else
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif
#endif`,Fpe=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif`,zpe=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif`,Bpe=`#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif`,Hpe=`#if defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#elif defined( USE_COLOR )
diffuseColor.rgb *= vColor;
#endif`,Vpe=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR )
varying vec3 vColor;
#endif`,Gpe=`#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
varying vec3 vColor;
#endif`,Wpe=`#if defined( USE_COLOR_ALPHA )
vColor = vec4( 1.0 );
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
vColor = vec3( 1.0 );
#endif
#ifdef USE_COLOR
vColor *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.xyz *= instanceColor.xyz;
#endif
#ifdef USE_BATCHING_COLOR
vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
vColor.xyz *= batchingColor.xyz;
#endif`,$pe=`#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
vec3 pow2( const in vec3 x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
#ifdef USE_ALPHAHASH
varying vec3 vPosition;
#endif
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
mat3 transposeMat3( const in mat3 m ) {
mat3 tmp;
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
return tmp;
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
}
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
} // validated`,Xpe=`#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_minMipLevel 4.0
#define cubeUV_minTileSize 16.0
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x );
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z );
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
uv.x *= CUBEUV_TEXEL_WIDTH;
uv.y *= CUBEUV_TEXEL_HEIGHT;
#ifdef texture2DGradEXT
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
#else
return texture2D( envMap, uv ).rgb;
#endif
}
#define cubeUV_r0 1.0
#define cubeUV_m0 - 2.0
#define cubeUV_r1 0.8
#define cubeUV_m1 - 1.0
#define cubeUV_r4 0.4
#define cubeUV_m4 2.0
#define cubeUV_r5 0.305
#define cubeUV_m5 3.0
#define cubeUV_r6 0.21
#define cubeUV_m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= cubeUV_r1 ) {
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
} else if ( roughness >= cubeUV_r4 ) {
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
} else if ( roughness >= cubeUV_r5 ) {
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
} else if ( roughness >= cubeUV_r6 ) {
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); }
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif`,qpe=`vec3 transformedNormal = objectNormal;
#ifdef USE_TANGENT
vec3 transformedTangent = objectTangent;
#endif
#ifdef USE_BATCHING
mat3 bm = mat3( batchingMatrix );
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
transformedNormal = bm * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = bm * transformedTangent;
#endif
#endif
#ifdef USE_INSTANCING
mat3 im = mat3( instanceMatrix );
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
transformedNormal = im * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = im * transformedTangent;
#endif
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif`,Kpe=`#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif`,Ype=`#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
#endif`,Zpe=`#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
totalEmissiveRadiance *= emissiveColor.rgb;
#endif`,Qpe=`#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif`,Jpe="gl_FragColor = linearToOutputTexel( gl_FragColor );",eme=`
const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
vec3( 0.8224621, 0.177538, 0.0 ),
vec3( 0.0331941, 0.9668058, 0.0 ),
vec3( 0.0170827, 0.0723974, 0.9105199 )
);
const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
vec3( 1.2249401, - 0.2249404, 0.0 ),
vec3( - 0.0420569, 1.0420571, 0.0 ),
vec3( - 0.0196376, - 0.0786361, 1.0982735 )
);
vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
}
vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
}
vec4 LinearTransferOETF( in vec4 value ) {
return value;
}
vec4 sRGBTransferOETF( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}`,tme=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
#else
vec4 envColor = vec4( 0.0 );
#endif
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif`,nme=`#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform float flipEnvMap;
uniform mat3 envMapRotation;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif`,rme=`#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif`,ime=`#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif`,sme=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif`,ome=`#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif`,ame=`#ifdef USE_FOG
varying float vFogDepth;
#endif`,lme=`#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif`,cme=`#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif`,ume=`#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
vec2 fw = fwidth( coord ) * 0.5;
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
#endif
}`,dme=`#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif`,fme=`LambertMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularStrength = specularStrength;`,hme=`varying vec3 vViewPosition;
struct LambertMaterial {
vec3 diffuseColor;
float specularStrength;
};
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Lambert
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,pme=`uniform bool receiveShadow;
uniform vec3 ambientLightColor;
#if defined( USE_LIGHT_PROBES )
uniform vec3 lightProbe[ 9 ];
#endif
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
float x = normal.x, y = normal.y, z = normal.z;
vec3 result = shCoefficients[ 0 ] * 0.886227;
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometryPosition;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometryPosition;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif`,mme=`#ifdef USE_ENVMAP
vec3 getIBLIrradiance( const in vec3 normal ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 reflectVec = reflect( - viewDir, normal );
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#ifdef USE_ANISOTROPY
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 bentNormal = cross( bitangent, viewDir );
bentNormal = normalize( cross( bentNormal, bitangent ) );
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
return getIBLRadiance( viewDir, bentNormal, roughness );
#else
return vec3( 0.0 );
#endif
}
#endif
#endif`,gme=`ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;`,vme=`varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,yme=`BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;`,xme=`varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,bme=`PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
material.ior = ior;
#ifdef USE_SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULAR_COLORMAP
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_DISPERSION
material.dispersion = dispersion;
#endif
#ifdef USE_IRIDESCENCE
material.iridescence = iridescence;
material.iridescenceIOR = iridescenceIOR;
#ifdef USE_IRIDESCENCEMAP
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
#else
material.iridescenceThickness = iridescenceThicknessMaximum;
#endif
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEEN_COLORMAP
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
#ifdef USE_SHEEN_ROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
#endif
#endif
#ifdef USE_ANISOTROPY
#ifdef USE_ANISOTROPYMAP
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
#else
vec2 anisotropyV = anisotropyVector;
#endif
material.anisotropy = length( anisotropyV );
if( material.anisotropy == 0.0 ) {
anisotropyV = vec2( 1.0, 0.0 );
} else {
anisotropyV /= material.anisotropy;
material.anisotropy = saturate( material.anisotropy );
}
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
#endif`,_me=`struct PhysicalMaterial {
vec3 diffuseColor;
float roughness;
vec3 specularColor;
float specularF90;
float dispersion;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_IRIDESCENCE
float iridescence;
float iridescenceIOR;
float iridescenceThickness;
vec3 iridescenceFresnel;
vec3 iridescenceF0;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
#ifdef IOR
float ior;
#endif
#ifdef USE_TRANSMISSION
float transmission;
float transmissionAlpha;
float thickness;
float attenuationDistance;
vec3 attenuationColor;
#endif
#ifdef USE_ANISOTROPY
float anisotropy;
float alphaT;
vec3 anisotropyT;
vec3 anisotropyB;
#endif
};
vec3 clearcoatSpecularDirect = vec3( 0.0 );
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
vec3 sheenSpecularDirect = vec3( 0.0 );
vec3 sheenSpecularIndirect = vec3(0.0 );
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
float x2 = x * x;
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
}
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
return RECIPROCAL_PI * a2 / pow2( denom );
}
#ifdef USE_ANISOTROPY
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
float v = 0.5 / ( gv + gl );
return saturate(v);
}
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
float a2 = alphaT * alphaB;
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
highp float v2 = dot( v, v );
float w2 = a2 / v2;
return RECIPROCAL_PI * a2 * pow2 ( w2 );
}
#endif
#ifdef USE_CLEARCOAT
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
vec3 f0 = material.clearcoatF0;
float f90 = material.clearcoatF90;
float roughness = material.clearcoatRoughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
#endif
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 f0 = material.specularColor;
float f90 = material.specularF90;
float roughness = material.roughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
#ifdef USE_IRIDESCENCE
F = mix( F, material.iridescenceFresnel, material.iridescence );
#endif
#ifdef USE_ANISOTROPY
float dotTL = dot( material.anisotropyT, lightDir );
float dotTV = dot( material.anisotropyT, viewDir );
float dotTH = dot( material.anisotropyT, halfDir );
float dotBL = dot( material.anisotropyB, lightDir );
float dotBV = dot( material.anisotropyB, viewDir );
float dotBH = dot( material.anisotropyB, halfDir );
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
#else
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
#endif
return F * ( V * D );
}
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 );
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
return vec3( result );
}
#if defined( USE_SHEEN )
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 );
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
float V_Neubelt( float dotNV, float dotNL ) {
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
return saturate( DG * RECIPROCAL_PI );
}
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
vec4 r = roughness * c0 + c1;
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
return fab;
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
vec2 fab = DFGApprox( normal, viewDir, roughness );
return specularColor * fab.x + specularF90 * fab.y;
}
#ifdef USE_IRIDESCENCE
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#else
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#endif
vec2 fab = DFGApprox( normal, viewDir, roughness );
#ifdef USE_IRIDESCENCE
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
#else
vec3 Fr = specularColor;
#endif
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometryNormal;
vec3 viewDir = geometryViewDir;
vec3 position = geometryPosition;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
#endif
#ifdef USE_SHEEN
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
#endif
vec3 singleScattering = vec3( 0.0 );
vec3 multiScattering = vec3( 0.0 );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
#ifdef USE_IRIDESCENCE
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
#else
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
#endif
vec3 totalScattering = singleScattering + multiScattering;
vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
reflectedLight.indirectSpecular += radiance * singleScattering;
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}`,wme=`
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal = vec3( 0.0 );
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#ifdef USE_IRIDESCENCE
float dotNVi = saturate( dot( normal, geometryViewDir ) );
if ( material.iridescenceThickness == 0.0 ) {
material.iridescence = 0.0;
} else {
material.iridescence = saturate( material.iridescence );
}
if ( material.iridescence > 0.0 ) {
material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
}
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometryPosition, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
vec4 spotColor;
vec3 spotLightCoord;
bool inSpotLightMap;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometryPosition, directLight );
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
#else
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#endif
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
#endif
#undef SPOT_LIGHT_MAP_INDEX
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
}
#pragma unroll_loop_end
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif`,Sme=`#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
iblIrradiance += getIBLIrradiance( geometryNormal );
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
#ifdef USE_ANISOTROPY
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
#else
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
#endif
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
#endif
#endif`,Mme=`#if defined( RE_IndirectDiffuse )
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif`,Eme=`#if defined( USE_LOGDEPTHBUF )
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif`,Ame=`#if defined( USE_LOGDEPTHBUF )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif`,Tme=`#ifdef USE_LOGDEPTHBUF
varying float vFragDepth;
varying float vIsPerspective;
#endif`,Cme=`#ifdef USE_LOGDEPTHBUF
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#endif`,Pme=`#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
#endif
diffuseColor *= sampledDiffuseColor;
#endif`,Rme=`#ifdef USE_MAP
uniform sampler2D map;
#endif`,Nme=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
#if defined( USE_POINTS_UV )
vec2 uv = vUv;
#else
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif`,Ime=`#if defined( USE_POINTS_UV )
varying vec2 vUv;
#else
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,kme=`float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
metalnessFactor *= texelMetalness.b;
#endif`,Ome=`#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif`,Lme=`#ifdef USE_INSTANCING_MORPH
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
}
#endif`,Dme=`#if defined( USE_MORPHCOLORS )
vColor *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#if defined( USE_COLOR_ALPHA )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
#elif defined( USE_COLOR )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
#endif
}
#endif`,jme=`#ifdef USE_MORPHNORMALS
objectNormal *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
}
#endif`,Ume=`#ifdef USE_MORPHTARGETS
#ifndef USE_INSTANCING_MORPH
uniform float morphTargetBaseInfluence;
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
#endif
uniform sampler2DArray morphTargetsTexture;
uniform ivec2 morphTargetsTextureSize;
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
int y = texelIndex / morphTargetsTextureSize.x;
int x = texelIndex - y * morphTargetsTextureSize.x;
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
return texelFetch( morphTargetsTexture, morphUV, 0 );
}
#endif`,Fme=`#ifdef USE_MORPHTARGETS
transformed *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
}
#endif`,zme=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal,
#if defined( USE_NORMALMAP )
vNormalMapUv
#elif defined( USE_CLEARCOAT_NORMALMAP )
vClearcoatNormalMapUv
#else
vUv
#endif
);
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
vec3 nonPerturbedNormal = normal;`,Bme=`#ifdef USE_NORMALMAP_OBJECTSPACE
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( USE_NORMALMAP_TANGENTSPACE )
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
normal = normalize( tbn * mapN );
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif`,Hme=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,Vme=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,Gme=`#ifndef FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif`,Wme=`#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef USE_NORMALMAP_OBJECTSPACE
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#endif`,$me=`#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = nonPerturbedNormal;
#endif`,Xme=`#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
#endif`,qme=`#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif`,Kme=`#ifdef USE_IRIDESCENCEMAP
uniform sampler2D iridescenceMap;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform sampler2D iridescenceThicknessMap;
#endif`,Yme=`#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
#ifdef USE_TRANSMISSION
diffuseColor.a *= material.transmissionAlpha;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Zme=`vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
const float Inv255 = 1. / 255.;
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
vec4 packDepthToRGBA( const in float v ) {
if( v <= 0.0 )
return vec4( 0., 0., 0., 0. );
if( v >= 1.0 )
return vec4( 1., 1., 1., 1. );
float vuf;
float af = modf( v * PackFactors.a, vuf );
float bf = modf( vuf * ShiftRight8, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
}
vec3 packDepthToRGB( const in float v ) {
if( v <= 0.0 )
return vec3( 0., 0., 0. );
if( v >= 1.0 )
return vec3( 1., 1., 1. );
float vuf;
float bf = modf( v * PackFactors.b, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec3( vuf * Inv255, gf * PackUpscale, bf );
}
vec2 packDepthToRG( const in float v ) {
if( v <= 0.0 )
return vec2( 0., 0. );
if( v >= 1.0 )
return vec2( 1., 1. );
float vuf;
float gf = modf( v * 256., vuf );
return vec2( vuf * Inv255, gf );
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors4 );
}
float unpackRGBToDepth( const in vec3 v ) {
return dot( v, UnpackFactors3 );
}
float unpackRGToDepth( const in vec2 v ) {
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
}
vec4 pack2HalfToRGBA( const in vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( const in vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
return depth * ( near - far ) - near;
}
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
return ( near * far ) / ( ( far - near ) * depth - far );
}`,Qme=`#ifdef PREMULTIPLIED_ALPHA
gl_FragColor.rgb *= gl_FragColor.a;
#endif`,Jme=`vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
mvPosition = batchingMatrix * mvPosition;
#endif
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;`,ege=`#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif`,tge=`#ifdef DITHERING
vec3 dithering( vec3 color ) {
float grid_position = rand( gl_FragCoord.xy );
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
return color + dither_shift_RGB;
}
#endif`,nge=`float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
roughnessFactor *= texelRoughness.g;
#endif`,rge=`#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif`,ige=`#if NUM_SPOT_LIGHT_COORDS > 0
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#if NUM_SPOT_LIGHT_MAPS > 0
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
}
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
return unpackRGBATo2Half( texture2D( shadow, uv ) );
}
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
float occlusion = 1.0;
vec2 distribution = texture2DDistribution( shadow, uv );
float hard_shadow = step( compare , distribution.x );
if (hard_shadow != 1.0 ) {
float distance = compare - distribution.x ;
float variance = max( 0.00000, distribution.y * distribution.y );
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
}
return occlusion;
}
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
#if defined( SHADOWMAP_TYPE_PCF )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx0 = - texelSize.x * shadowRadius;
float dy0 = - texelSize.y * shadowRadius;
float dx1 = + texelSize.x * shadowRadius;
float dy1 = + texelSize.y * shadowRadius;
float dx2 = dx0 / 2.0;
float dy2 = dy0 / 2.0;
float dx3 = dx1 / 2.0;
float dy3 = dy1 / 2.0;
shadow = (
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
) * ( 1.0 / 17.0 );
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx = texelSize.x;
float dy = texelSize.y;
vec2 uv = shadowCoord.xy;
vec2 f = fract( uv * shadowMapSize + 0.5 );
uv -= f * texelSize;
shadow = (
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
f.x ),
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
f.x ),
f.y )
) * ( 1.0 / 9.0 );
#elif defined( SHADOWMAP_TYPE_VSM )
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
#else
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
vec2 cubeToUV( vec3 v, float texelSizeY ) {
vec3 absV = abs( v );
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
absV *= scaleToCube;
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
vec2 planar = v.xy;
float almostATexel = 1.5 * texelSizeY;
float almostOne = 1.0 - almostATexel;
if ( absV.z >= almostOne ) {
if ( v.z > 0.0 )
planar.x = 4.0 - v.x;
} else if ( absV.x >= almostOne ) {
float signX = sign( v.x );
planar.x = v.z * signX + 2.0 * signX;
} else if ( absV.y >= almostOne ) {
float signY = sign( v.y );
planar.x = v.x + 2.0 * signY + 2.0;
planar.y = v.z * signY - 2.0;
}
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
}
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
float lightToPositionLength = length( lightToPosition );
if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
vec3 bd3D = normalize( lightToPosition );
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
shadow = (
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
) * ( 1.0 / 9.0 );
#else
shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif`,sge=`#if NUM_SPOT_LIGHT_COORDS > 0
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#endif`,oge=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
vec4 shadowWorldPosition;
#endif
#if defined( USE_SHADOWMAP )
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#endif
#if NUM_SPOT_LIGHT_COORDS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
shadowWorldPosition = worldPosition;
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
#endif
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif`,age=`float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
#endif
return shadow;
}`,lge=`#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif`,cge=`#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
uniform highp sampler2D boneTexture;
mat4 getBoneMatrix( const in float i ) {
int size = textureSize( boneTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
#endif`,uge=`#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif`,dge=`#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif`,fge=`float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif`,hge=`#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif`,pge=`#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif`,mge=`#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
vec3 LinearToneMapping( vec3 color ) {
return saturate( toneMappingExposure * color );
}
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
vec3 CineonToneMapping( vec3 color ) {
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
vec3 ACESFilmicToneMapping( vec3 color ) {
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
return saturate( color );
}
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
vec3( 1.6605, - 0.1246, - 0.0182 ),
vec3( - 0.5876, 1.1329, - 0.1006 ),
vec3( - 0.0728, - 0.0083, 1.1187 )
);
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
vec3( 0.6274, 0.0691, 0.0164 ),
vec3( 0.3293, 0.9195, 0.0880 ),
vec3( 0.0433, 0.0113, 0.8956 )
);
vec3 agxDefaultContrastApprox( vec3 x ) {
vec3 x2 = x * x;
vec3 x4 = x2 * x2;
return + 15.5 * x4 * x2
- 40.14 * x4 * x
+ 31.96 * x4
- 6.868 * x2 * x
+ 0.4298 * x2
+ 0.1191 * x
- 0.00232;
}
vec3 AgXToneMapping( vec3 color ) {
const mat3 AgXInsetMatrix = mat3(
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
);
const mat3 AgXOutsetMatrix = mat3(
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
);
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
color *= toneMappingExposure;
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
color = AgXInsetMatrix * color;
color = max( color, 1e-10 ); color = log2( color );
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
color = clamp( color, 0.0, 1.0 );
color = agxDefaultContrastApprox( color );
color = AgXOutsetMatrix * color;
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
color = clamp( color, 0.0, 1.0 );
return color;
}
vec3 NeutralToneMapping( vec3 color ) {
const float StartCompression = 0.8 - 0.04;
const float Desaturation = 0.15;
color *= toneMappingExposure;
float x = min( color.r, min( color.g, color.b ) );
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
color -= offset;
float peak = max( color.r, max( color.g, color.b ) );
if ( peak < StartCompression ) return color;
float d = 1. - StartCompression;
float newPeak = 1. - d * d / ( peak + d - StartCompression );
color *= newPeak / peak;
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
return mix( color, vec3( newPeak ), g );
}
vec3 CustomToneMapping( vec3 color ) { return color; }`,gge=`#ifdef USE_TRANSMISSION
material.transmission = transmission;
material.transmissionAlpha = 1.0;
material.thickness = thickness;
material.attenuationDistance = attenuationDistance;
material.attenuationColor = attenuationColor;
#ifdef USE_TRANSMISSIONMAP
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
#endif
#ifdef USE_THICKNESSMAP
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmitted = getIBLVolumeRefraction(
n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
material.attenuationColor, material.attenuationDistance );
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
#endif`,vge=`#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
float w0( float a ) {
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
}
float w1( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
}
float w2( float a ){
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
}
float w3( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * a );
}
float g0( float a ) {
return w0( a ) + w1( a );
}
float g1( float a ) {
return w2( a ) + w3( a );
}
float h0( float a ) {
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
}
float h1( float a ) {
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
}
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
uv = uv * texelSize.zw + 0.5;
vec2 iuv = floor( uv );
vec2 fuv = fract( uv );
float g0x = g0( fuv.x );
float g1x = g1( fuv.x );
float h0x = h0( fuv.x );
float h1x = h1( fuv.x );
float h0y = h0( fuv.y );
float h1y = h1( fuv.y );
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
}
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
vec2 fLodSizeInv = 1.0 / fLodSize;
vec2 cLodSizeInv = 1.0 / cLodSize;
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
return mix( fSample, cSample, fract( lod ) );
}
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
}
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( isinf( attenuationDistance ) ) {
return vec3( 1.0 );
} else {
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec4 transmittedLight;
vec3 transmittance;
#ifdef USE_DISPERSION
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
for ( int i = 0; i < 3; i ++ ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
transmittedLight[ i ] = transmissionSample[ i ];
transmittedLight.a += transmissionSample.a;
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
}
transmittedLight.a /= 3.0;
#else
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
#endif
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
}
#endif`,yge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
varying vec2 vNormalMapUv;
#endif
#ifdef USE_EMISSIVEMAP
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_SPECULARMAP
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,xge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
uniform mat3 mapTransform;
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
uniform mat3 alphaMapTransform;
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
uniform mat3 lightMapTransform;
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
uniform mat3 aoMapTransform;
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
uniform mat3 bumpMapTransform;
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
uniform mat3 normalMapTransform;
varying vec2 vNormalMapUv;
#endif
#ifdef USE_DISPLACEMENTMAP
uniform mat3 displacementMapTransform;
varying vec2 vDisplacementMapUv;
#endif
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapTransform;
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
uniform mat3 metalnessMapTransform;
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
uniform mat3 roughnessMapTransform;
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
uniform mat3 anisotropyMapTransform;
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
uniform mat3 clearcoatMapTransform;
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform mat3 clearcoatNormalMapTransform;
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform mat3 clearcoatRoughnessMapTransform;
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
uniform mat3 sheenColorMapTransform;
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform mat3 sheenRoughnessMapTransform;
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
uniform mat3 iridescenceMapTransform;
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform mat3 iridescenceThicknessMapTransform;
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SPECULARMAP
uniform mat3 specularMapTransform;
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
uniform mat3 specularColorMapTransform;
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform mat3 specularIntensityMapTransform;
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,bge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
vUv = vec3( uv, 1 ).xy;
#endif
#ifdef USE_MAP
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ALPHAMAP
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_LIGHTMAP
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_AOMAP
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_BUMPMAP
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_DISPLACEMENTMAP
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_EMISSIVEMAP
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_METALNESSMAP
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ROUGHNESSMAP
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ANISOTROPYMAP
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOATMAP
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCEMAP
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_COLORMAP
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULARMAP
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_COLORMAP
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_TRANSMISSIONMAP
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_THICKNESSMAP
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
#endif`,_ge=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
worldPosition = batchingMatrix * worldPosition;
#endif
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif`;const wge=`varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}`,Sge=`uniform sampler2D t2D;
uniform float backgroundIntensity;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D( t2D, vUv );
#ifdef DECODE_VIDEO_TEXTURE
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Mge=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,Ege=`#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#elif defined( ENVMAP_TYPE_CUBE_UV )
uniform sampler2D envMap;
#endif
uniform float flipEnvMap;
uniform float backgroundBlurriness;
uniform float backgroundIntensity;
uniform mat3 backgroundRotation;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
#ifdef ENVMAP_TYPE_CUBE
vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
#else
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Age=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,Tge=`uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor = texColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Cge=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}`,Pge=`#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <logdepthbuf_fragment>
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#elif DEPTH_PACKING == 3202
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
#elif DEPTH_PACKING == 3203
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
#endif
}`,Rge=`#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}`,Nge=`#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist );
gl_FragColor = packDepthToRGBA( dist );
}`,Ige=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}`,kge=`uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,Oge=`uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,Lge=`uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Dge=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}`,jge=`uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Uge=`#define LAMBERT
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Fge=`#define LAMBERT
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_lambert_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_lambert_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,zge=`#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}`,Bge=`#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Hge=`#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
vViewPosition = - mvPosition.xyz;
#endif
}`,Vge=`#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <packing>
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
#ifdef OPAQUE
gl_FragColor.a = 1.0;
#endif
}`,Gge=`#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Wge=`#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,$ge=`#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}`,Xge=`#define STANDARD
#ifdef PHYSICAL
#define IOR
#define USE_SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef USE_SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULAR_COLORMAP
uniform sampler2D specularColorMap;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_DISPERSION
uniform float dispersion;
#endif
#ifdef USE_IRIDESCENCE
uniform float iridescence;
uniform float iridescenceIOR;
uniform float iridescenceThicknessMinimum;
uniform float iridescenceThicknessMaximum;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEEN_COLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
#ifdef USE_ANISOTROPY
uniform vec2 anisotropyVector;
#ifdef USE_ANISOTROPYMAP
uniform sampler2D anisotropyMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <iridescence_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <iridescence_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
#endif
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,qge=`#define TOON
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Kge=`#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,Yge=`uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_POINTS_UV
varying vec2 vUv;
uniform mat3 uvTransform;
#endif
void main() {
#ifdef USE_POINTS_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}`,Zge=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,Qge=`#include <common>
#include <batching_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Jge=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <packing>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <logdepthbuf_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
#include <logdepthbuf_fragment>
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,eve=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix[ 3 ];
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,tve=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
}`,gn={alphahash_fragment:Spe,alphahash_pars_fragment:Mpe,alphamap_fragment:Epe,alphamap_pars_fragment:Ape,alphatest_fragment:Tpe,alphatest_pars_fragment:Cpe,aomap_fragment:Ppe,aomap_pars_fragment:Rpe,batching_pars_vertex:Npe,batching_vertex:Ipe,begin_vertex:kpe,beginnormal_vertex:Ope,bsdfs:Lpe,iridescence_fragment:Dpe,bumpmap_pars_fragment:jpe,clipping_planes_fragment:Upe,clipping_planes_pars_fragment:Fpe,clipping_planes_pars_vertex:zpe,clipping_planes_vertex:Bpe,color_fragment:Hpe,color_pars_fragment:Vpe,color_pars_vertex:Gpe,color_vertex:Wpe,common:$pe,cube_uv_reflection_fragment:Xpe,defaultnormal_vertex:qpe,displacementmap_pars_vertex:Kpe,displacementmap_vertex:Ype,emissivemap_fragment:Zpe,emissivemap_pars_fragment:Qpe,colorspace_fragment:Jpe,colorspace_pars_fragment:eme,envmap_fragment:tme,envmap_common_pars_fragment:nme,envmap_pars_fragment:rme,envmap_pars_vertex:ime,envmap_physical_pars_fragment:mme,envmap_vertex:sme,fog_vertex:ome,fog_pars_vertex:ame,fog_fragment:lme,fog_pars_fragment:cme,gradientmap_pars_fragment:ume,lightmap_pars_fragment:dme,lights_lambert_fragment:fme,lights_lambert_pars_fragment:hme,lights_pars_begin:pme,lights_toon_fragment:gme,lights_toon_pars_fragment:vme,lights_phong_fragment:yme,lights_phong_pars_fragment:xme,lights_physical_fragment:bme,lights_physical_pars_fragment:_me,lights_fragment_begin:wme,lights_fragment_maps:Sme,lights_fragment_end:Mme,logdepthbuf_fragment:Eme,logdepthbuf_pars_fragment:Ame,logdepthbuf_pars_vertex:Tme,logdepthbuf_vertex:Cme,map_fragment:Pme,map_pars_fragment:Rme,map_particle_fragment:Nme,map_particle_pars_fragment:Ime,metalnessmap_fragment:kme,metalnessmap_pars_fragment:Ome,morphinstance_vertex:Lme,morphcolor_vertex:Dme,morphnormal_vertex:jme,morphtarget_pars_vertex:Ume,morphtarget_vertex:Fme,normal_fragment_begin:zme,normal_fragment_maps:Bme,normal_pars_fragment:Hme,normal_pars_vertex:Vme,normal_vertex:Gme,normalmap_pars_fragment:Wme,clearcoat_normal_fragment_begin:$me,clearcoat_normal_fragment_maps:Xme,clearcoat_pars_fragment:qme,iridescence_pars_fragment:Kme,opaque_fragment:Yme,packing:Zme,premultiplied_alpha_fragment:Qme,project_vertex:Jme,dithering_fragment:ege,dithering_pars_fragment:tge,roughnessmap_fragment:nge,roughnessmap_pars_fragment:rge,shadowmap_pars_fragment:ige,shadowmap_pars_vertex:sge,shadowmap_vertex:oge,shadowmask_pars_fragment:age,skinbase_vertex:lge,skinning_pars_vertex:cge,skinning_vertex:uge,skinnormal_vertex:dge,specularmap_fragment:fge,specularmap_pars_fragment:hge,tonemapping_fragment:pge,tonemapping_pars_fragment:mge,transmission_fragment:gge,transmission_pars_fragment:vge,uv_pars_fragment:yge,uv_pars_vertex:xge,uv_vertex:bge,worldpos_vertex:_ge,background_vert:wge,background_frag:Sge,backgroundCube_vert:Mge,backgroundCube_frag:Ege,cube_vert:Age,cube_frag:Tge,depth_vert:Cge,depth_frag:Pge,distanceRGBA_vert:Rge,distanceRGBA_frag:Nge,equirect_vert:Ige,equirect_frag:kge,linedashed_vert:Oge,linedashed_frag:Lge,meshbasic_vert:Dge,meshbasic_frag:jge,meshlambert_vert:Uge,meshlambert_frag:Fge,meshmatcap_vert:zge,meshmatcap_frag:Bge,meshnormal_vert:Hge,meshnormal_frag:Vge,meshphong_vert:Gge,meshphong_frag:Wge,meshphysical_vert:$ge,meshphysical_frag:Xge,meshtoon_vert:qge,meshtoon_frag:Kge,points_vert:Yge,points_frag:Zge,shadow_vert:Qge,shadow_frag:Jge,sprite_vert:eve,sprite_frag:tve},pt={common:{diffuse:{value:new ut(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Zt},alphaMap:{value:null},alphaMapTransform:{value:new Zt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Zt}},envmap:{envMap:{value:null},envMapRotation:{value:new Zt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Zt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Zt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Zt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Zt},normalScale:{value:new Ve(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Zt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Zt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Zt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Zt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ut(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ut(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Zt},alphaTest:{value:0},uvTransform:{value:new Zt}},sprite:{diffuse:{value:new ut(16777215)},opacity:{value:1},center:{value:new Ve(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Zt},alphaMap:{value:null},alphaMapTransform:{value:new Zt},alphaTest:{value:0}}},ja={basic:{uniforms:Ss([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.fog]),vertexShader:gn.meshbasic_vert,fragmentShader:gn.meshbasic_frag},lambert:{uniforms:Ss([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,pt.lights,{emissive:{value:new ut(0)}}]),vertexShader:gn.meshlambert_vert,fragmentShader:gn.meshlambert_frag},phong:{uniforms:Ss([pt.common,pt.specularmap,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,pt.lights,{emissive:{value:new ut(0)},specular:{value:new ut(1118481)},shininess:{value:30}}]),vertexShader:gn.meshphong_vert,fragmentShader:gn.meshphong_frag},standard:{uniforms:Ss([pt.common,pt.envmap,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.roughnessmap,pt.metalnessmap,pt.fog,pt.lights,{emissive:{value:new ut(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:gn.meshphysical_vert,fragmentShader:gn.meshphysical_frag},toon:{uniforms:Ss([pt.common,pt.aomap,pt.lightmap,pt.emissivemap,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.gradientmap,pt.fog,pt.lights,{emissive:{value:new ut(0)}}]),vertexShader:gn.meshtoon_vert,fragmentShader:gn.meshtoon_frag},matcap:{uniforms:Ss([pt.common,pt.bumpmap,pt.normalmap,pt.displacementmap,pt.fog,{matcap:{value:null}}]),vertexShader:gn.meshmatcap_vert,fragmentShader:gn.meshmatcap_frag},points:{uniforms:Ss([pt.points,pt.fog]),vertexShader:gn.points_vert,fragmentShader:gn.points_frag},dashed:{uniforms:Ss([pt.common,pt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:gn.linedashed_vert,fragmentShader:gn.linedashed_frag},depth:{uniforms:Ss([pt.common,pt.displacementmap]),vertexShader:gn.depth_vert,fragmentShader:gn.depth_frag},normal:{uniforms:Ss([pt.common,pt.bumpmap,pt.normalmap,pt.displacementmap,{opacity:{value:1}}]),vertexShader:gn.meshnormal_vert,fragmentShader:gn.meshnormal_frag},sprite:{uniforms:Ss([pt.sprite,pt.fog]),vertexShader:gn.sprite_vert,fragmentShader:gn.sprite_frag},background:{uniforms:{uvTransform:{value:new Zt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:gn.background_vert,fragmentShader:gn.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Zt}},vertexShader:gn.backgroundCube_vert,fragmentShader:gn.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:gn.cube_vert,fragmentShader:gn.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:gn.equirect_vert,fragmentShader:gn.equirect_frag},distanceRGBA:{uniforms:Ss([pt.common,pt.displacementmap,{referencePosition:{value:new X},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:gn.distanceRGBA_vert,fragmentShader:gn.distanceRGBA_frag},shadow:{uniforms:Ss([pt.lights,pt.fog,{color:{value:new ut(0)},opacity:{value:1}}]),vertexShader:gn.shadow_vert,fragmentShader:gn.shadow_frag}};ja.physical={uniforms:Ss([ja.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Zt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Zt},clearcoatNormalScale:{value:new Ve(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Zt},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Zt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Zt},sheen:{value:0},sheenColor:{value:new ut(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Zt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new 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y=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),x=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),S=t.getParameter(t.MAX_TEXTURE_SIZE),_=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),w=t.getParameter(t.MAX_VERTEX_ATTRIBS),E=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),T=t.getParameter(t.MAX_VARYING_VECTORS),C=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),O=x>0,N=t.getParameter(t.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:s,getMaxPrecision:l,textureFormatReadable:o,textureTypeReadable:a,precision:c,logarithmicDepthBuffer:f,reverseDepthBuffer:m,maxTextures:y,maxVertexTextures:x,maxTextureSize:S,maxCubemapSize:_,maxAttributes:w,maxVertexUniforms:E,maxVaryings:T,maxFragmentUniforms:C,vertexTextures:O,maxSamples:N}}function ave(t){const e=this;let n=null,r=0,i=!1,s=!1;const o=new kc,a=new Zt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,m){const y=f.length!==0||m||r!==0||i;return 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KC{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,n=0,r=.1,i=100){vA=this._renderer.getRenderTarget(),yA=this._renderer.getActiveCubeFace(),xA=this._renderer.getActiveMipmapLevel(),bA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,r,i,s),n>0&&this._blur(s,0,0,n),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,n=null){return this._fromTexture(e,n)}fromCubemap(e,n=null){return this._fromTexture(e,n)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=dD(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=uD(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(vA,yA,xA),this._renderer.xr.enabled=bA,e.scissorTest=!1,r_(e,0,0,e.width,e.height)}_fromTexture(e,n){e.mapping===Jc||e.mapping===Cd?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),vA=this._renderer.getRenderTarget(),yA=this._renderer.getActiveCubeFace(),xA=this._renderer.getActiveMipmapLevel(),bA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const r=n||this._allocateTargets();return this._textureToCubeUV(e,r),this._applyPMREM(r),this._cleanup(r),r}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),n=4*this._cubeSize,r={magFilter:Rr,minFilter:Rr,generateMipmaps:!1,type:rv,format:as,colorSpace:_i,depthBuffer:!1},i=cD(e,n,r);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==n){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=cD(e,n,r);const{_lodMax:s}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=cve(s)),this._blurMaterial=uve(s,e,n)}return i}_compileMaterial(e){const n=new xr(this._lodPlanes[0],e);this._renderer.compile(n,gA)}_sceneToCubeUV(e,n,r,i){const a=new Pr(90,1,n,r),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],d=this._renderer,f=d.autoClear,m=d.toneMapping;d.getClearColor(aD),d.toneMapping=Pl,d.autoClear=!1;const y=new Cs({name:"PMREM.Background",side:ls,depthWrite:!1,depthTest:!1}),x=new xr(new tp,y);let S=!1;const _=e.background;_?_.isColor&&(y.color.copy(_),e.background=null,S=!0):(y.color.copy(aD),S=!0);for(let w=0;w<6;w++){const E=w%3;E===0?(a.up.set(0,l[w],0),a.lookAt(c[w],0,0)):E===1?(a.up.set(0,0,l[w]),a.lookAt(0,c[w],0)):(a.up.set(0,l[w],0),a.lookAt(0,0,c[w]));const T=this._cubeSize;r_(i,E*T,w>2?T:0,T,T),d.setRenderTarget(i),S&&d.render(x,a),d.render(e,a)}x.geometry.dispose(),x.material.dispose(),d.toneMapping=m,d.autoClear=f,e.background=_}_textureToCubeUV(e,n){const r=this._renderer,i=e.mapping===Jc||e.mapping===Cd;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=dD()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=uD());const s=i?this._cubemapMaterial:this._equirectMaterial,o=new xr(this._lodPlanes[0],s),a=s.uniforms;a.envMap.value=e;const l=this._cubeSize;r_(n,0,0,3*l,2*l),r.setRenderTarget(n),r.render(o,gA)}_applyPMREM(e){const n=this._renderer,r=n.autoClear;n.autoClear=!1;const i=this._lodPlanes.length;for(let s=1;s<i;s++){const o=Math.sqrt(this._sigmas[s]*this._sigmas[s]-this._sigmas[s-1]*this._sigmas[s-1]),a=lD[(i-s-1)%lD.length];this._blur(e,s-1,s,o,a)}n.autoClear=r}_blur(e,n,r,i,s){const o=this._pingPongRenderTarget;this._halfBlur(e,o,n,r,i,"latitudinal",s),this._halfBlur(o,e,r,r,i,"longitudinal",s)}_halfBlur(e,n,r,i,s,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const d=3,f=new xr(this._lodPlanes[i],c),m=c.uniforms,y=this._sizeLods[r]-1,x=isFinite(s)?Math.PI/(2*y):2*Math.PI/(2*Qf-1),S=s/x,_=isFinite(s)?1+Math.floor(d*S):Qf;_>Qf&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${_} samples when the maximum is set to ${Qf}`);const w=[];let E=0;for(let L=0;L<Qf;++L){const F=L/S,G=Math.exp(-F*F/2);w.push(G),L===0?E+=G:L<_&&(E+=2*G)}for(let L=0;L<w.length;L++)w[L]=w[L]/E;m.envMap.value=e.texture,m.samples.value=_,m.weights.value=w,m.latitudinal.value=o==="latitudinal",a&&(m.poleAxis.value=a);const{_lodMax:T}=this;m.dTheta.value=x,m.mipInt.value=T-r;const C=this._sizeLods[i],O=3*C*(i>T-qm?i-T+qm:0),N=4*(this._cubeSize-C);r_(n,O,N,3*C,2*C),l.setRenderTarget(n),l.render(f,gA)}}function cve(t){const e=[],n=[],r=[];let i=t;const s=t-qm+1+oD.length;for(let o=0;o<s;o++){const a=Math.pow(2,i);n.push(a);let l=1/a;o>t-qm?l=oD[o-t+qm-1]:o===0&&(l=0),r.push(l);const c=1/(a-2),d=-c,f=1+c,m=[d,d,f,d,f,f,d,d,f,f,d,f],y=6,x=6,S=3,_=2,w=1,E=new Float32Array(S*x*y),T=new Float32Array(_*x*y),C=new Float32Array(w*x*y);for(let N=0;N<y;N++){const L=N%3*2/3-1,F=N>2?0:-1,G=[L,F,0,L+2/3,F,0,L+2/3,F+1,0,L,F,0,L+2/3,F+1,0,L,F+1,0];E.set(G,S*x*N),T.set(m,_*x*N);const k=[N,N,N,N,N,N];C.set(k,w*x*N)}const O=new tn;O.setAttribute("position",new nn(E,S)),O.setAttribute("uv",new nn(T,_)),O.setAttribute("faceIndex",new nn(C,w)),e.push(O),i>qm&&i--}return{lodPlanes:e,sizeLods:n,sigmas:r}}function cD(t,e,n){const r=new Ga(t,e,n);return r.texture.mapping=nv,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function r_(t,e,n,r,i){t.viewport.set(e,n,r,i),t.scissor.set(e,n,r,i)}function uve(t,e,n){const r=new Float32Array(Qf),i=new X(0,1,0);return new ea({name:"SphericalGaussianBlur",defines:{n:Qf,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:PR(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:$c,depthTest:!1,depthWrite:!1})}function uD(){return new ea({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:PR(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
#include <common>
void main() {
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
}
`,blending:$c,depthTest:!1,depthWrite:!1})}function dD(){return new ea({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:PR(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:$c,depthTest:!1,depthWrite:!1})}function PR(){return`
precision mediump float;
precision mediump int;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}function dve(t){let e=new WeakMap,n=null;function r(a){if(a&&a.isTexture){const l=a.mapping,c=l===Ay||l===Ty,d=l===Jc||l===Cd;if(c||d){let f=e.get(a);const m=f!==void 0?f.texture.pmremVersion:0;if(a.isRenderTargetTexture&&a.pmremVersion!==m)return n===null&&(n=new KC(t)),f=c?n.fromEquirectangular(a,f):n.fromCubemap(a,f),f.texture.pmremVersion=a.pmremVersion,e.set(a,f),f.texture;if(f!==void 0)return f.texture;{const y=a.image;return c&&y&&y.height>0||d&&y&&i(y)?(n===null&&(n=new KC(t)),f=c?n.fromEquirectangular(a):n.fromCubemap(a),f.texture.pmremVersion=a.pmremVersion,e.set(a,f),a.addEventListener("dispose",s),f.texture):null}}}return a}function i(a){let l=0;const c=6;for(let d=0;d<c;d++)a[d]!==void 0&&l++;return l===c}function s(a){const l=a.target;l.removeEventListener("dispose",s);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:r,dispose:o}}function fve(t){const e={};function n(r){if(e[r]!==void 0)return e[r];let i;switch(r){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(r)}return e[r]=i,i}return{has:function(r){return n(r)!==null},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(r){const i=n(r);return i===null&&X_("THREE.WebGLRenderer: "+r+" extension not supported."),i}}}function hve(t,e,n,r){const i={},s=new WeakMap;function o(f){const m=f.target;m.index!==null&&e.remove(m.index);for(const x in m.attributes)e.remove(m.attributes[x]);for(const x in m.morphAttributes){const S=m.morphAttributes[x];for(let _=0,w=S.length;_<w;_++)e.remove(S[_])}m.removeEventListener("dispose",o),delete i[m.id];const y=s.get(m);y&&(e.remove(y),s.delete(m)),r.releaseStatesOfGeometry(m),m.isInstancedBufferGeometry===!0&&delete m._maxInstanceCount,n.memory.geometries--}function a(f,m){return i[m.id]===!0||(m.addEventListener("dispose",o),i[m.id]=!0,n.memory.geometries++),m}function l(f){const m=f.attributes;for(const x in m)e.update(m[x],t.ARRAY_BUFFER);const y=f.morphAttributes;for(const x in y){const S=y[x];for(let _=0,w=S.length;_<w;_++)e.update(S[_],t.ARRAY_BUFFER)}}function c(f){const m=[],y=f.index,x=f.attributes.position;let S=0;if(y!==null){const E=y.array;S=y.version;for(let T=0,C=E.length;T<C;T+=3){const O=E[T+0],N=E[T+1],L=E[T+2];m.push(O,N,N,L,L,O)}}else if(x!==void 0){const E=x.array;S=x.version;for(let T=0,C=E.length/3-1;T<C;T+=3){const O=T+0,N=T+1,L=T+2;m.push(O,N,N,L,L,O)}}else return;const _=new(i6(m)?TR:AR)(m,1);_.version=S;const w=s.get(f);w&&e.remove(w),s.set(f,_)}function d(f){const m=s.get(f);if(m){const y=f.index;y!==null&&m.version<y.version&&c(f)}else c(f);return s.get(f)}return{get:a,update:l,getWireframeAttribute:d}}function pve(t,e,n){let r;function i(m){r=m}let s,o;function a(m){s=m.type,o=m.bytesPerElement}function l(m,y){t.drawElements(r,y,s,m*o),n.update(y,r,1)}function c(m,y,x){x!==0&&(t.drawElementsInstanced(r,y,s,m*o,x),n.update(y,r,x))}function d(m,y,x){if(x===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(r,y,0,s,m,0,x);let _=0;for(let w=0;w<x;w++)_+=y[w];n.update(_,r,1)}function f(m,y,x,S){if(x===0)return;const _=e.get("WEBGL_multi_draw");if(_===null)for(let w=0;w<m.length;w++)c(m[w]/o,y[w],S[w]);else{_.multiDrawElementsInstancedWEBGL(r,y,0,s,m,0,S,0,x);let w=0;for(let E=0;E<x;E++)w+=y[E];for(let E=0;E<S.length;E++)n.update(w,r,S[E])}}this.setMode=i,this.setIndex=a,this.render=l,this.renderInstances=c,this.renderMultiDraw=d,this.renderMultiDrawInstances=f}function mve(t){const e={geometries:0,textures:0},n={frame:0,calls:0,triangles:0,points:0,lines:0};function r(s,o,a){switch(n.calls++,o){case t.TRIANGLES:n.triangles+=a*(s/3);break;case t.LINES:n.lines+=a*(s/2);break;case t.LINE_STRIP:n.lines+=a*(s-1);break;case t.LINE_LOOP:n.lines+=a*s;break;case t.POINTS:n.points+=a*s;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){n.calls=0,n.triangles=0,n.points=0,n.lines=0}return{memory:e,render:n,programs:null,autoReset:!0,reset:i,update:r}}function gve(t,e,n){const r=new WeakMap,i=new jn;function s(o,a,l){const c=o.morphTargetInfluences,d=a.morphAttributes.position||a.morphAttributes.normal||a.morphAttributes.color,f=d!==void 0?d.length:0;let m=r.get(a);if(m===void 0||m.count!==f){let G=function(){L.dispose(),r.delete(a),a.removeEventListener("dispose",G)};m!==void 0&&m.texture.dispose();const y=a.morphAttributes.position!==void 0,x=a.morphAttributes.normal!==void 0,S=a.morphAttributes.color!==void 0,_=a.morphAttributes.position||[],w=a.morphAttributes.normal||[],E=a.morphAttributes.color||[];let T=0;y===!0&&(T=1),x===!0&&(T=2),S===!0&&(T=3);let C=a.attributes.position.count*T,O=1;C>e.maxTextureSize&&(O=Math.ceil(C/e.maxTextureSize),C=e.maxTextureSize);const N=new Float32Array(C*O*4*f),L=new JS(N,C,O,f);L.type=Js,L.needsUpdate=!0;const F=T*4;for(let k=0;k<f;k++){const 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"+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&n.flatShading===!1?"#define USE_MORPHNORMALS":"",n.morphColors?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
`].filter(G0).join(`
`),w=[MD(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+c:"",n.envMap?"#define "+d:"",n.envMap?"#define "+f:"",m?"#define CUBEUV_TEXEL_WIDTH "+m.texelWidth:"",m?"#define CUBEUV_TEXEL_HEIGHT "+m.texelHeight:"",m?"#define CUBEUV_MAX_MIP "+m.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.dispersion?"#define USE_DISPERSION":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor||n.batchingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==Pl?"#define TONE_MAPPING":"",n.toneMapping!==Pl?gn.tonemapping_pars_fragment:"",n.toneMapping!==Pl?h0e("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",gn.colorspace_pars_fragment,f0e("linearToOutputTexel",n.outputColorSpace),p0e(),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"",`
`].filter(G0).join(`
`)),o=YC(o),o=_D(o,n),o=wD(o,n),a=YC(a),a=_D(a,n),a=wD(a,n),o=SD(o),a=SD(a),n.isRawShaderMaterial!==!0&&(E=`#version 300 es
`,_=[y,"#define attribute in","#define varying out","#define texture2D texture"].join(`
`)+`
`+_,w=["#define varying in",n.glslVersion===qC?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===qC?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
`)+`
`+w);const T=E+_+o,C=E+w+a,O=xD(i,i.VERTEX_SHADER,T),N=xD(i,i.FRAGMENT_SHADER,C);i.attachShader(S,O),i.attachShader(S,N),n.index0AttributeName!==void 0?i.bindAttribLocation(S,0,n.index0AttributeName):n.morphTargets===!0&&i.bindAttribLocation(S,0,"position"),i.linkProgram(S);function L(U){if(t.debug.checkShaderErrors){const H=i.getProgramInfoLog(S).trim(),ne=i.getShaderInfoLog(O).trim(),ee=i.getShaderInfoLog(N).trim();let pe=!0,se=!0;if(i.getProgramParameter(S,i.LINK_STATUS)===!1)if(pe=!1,typeof t.debug.onShaderError=="function")t.debug.onShaderError(i,S,O,N);else{const fe=bD(i,O,"vertex"),B=bD(i,N,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(S,i.VALIDATE_STATUS)+`
Material Name: `+U.name+`
Material Type: `+U.type+`
Program Info Log: `+H+`
`+fe+`
`+B)}else H!==""?console.warn("THREE.WebGLProgram: Program Info Log:",H):(ne===""||ee==="")&&(se=!1);se&&(U.diagnostics={runnable:pe,programLog:H,vertexShader:{log:ne,prefix:_},fragmentShader:{log:ee,prefix:w}})}i.deleteShader(O),i.deleteShader(N),F=new q_(i,S),G=v0e(i,S)}let F;this.getUniforms=function(){return F===void 0&&L(this),F};let G;this.getAttributes=function(){return G===void 0&&L(this),G};let k=n.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return k===!1&&(k=i.getProgramParameter(S,l0e)),k},this.destroy=function(){r.releaseStatesOfProgram(this),i.deleteProgram(S),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=c0e++,this.cacheKey=e,this.usedTimes=1,this.program=S,this.vertexShader=O,this.fragmentShader=N,this}let P0e=0;class R0e{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const n=e.vertexShader,r=e.fragmentShader,i=this._getShaderStage(n),s=this._getShaderStage(r),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(s)===!1&&(o.add(s),s.usedTimes++),this}remove(e){const n=this.materialCache.get(e);for(const r of n)r.usedTimes--,r.usedTimes===0&&this.shaderCache.delete(r.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const n=this.materialCache;let r=n.get(e);return r===void 0&&(r=new Set,n.set(e,r)),r}_getShaderStage(e){const n=this.shaderCache;let r=n.get(e);return r===void 0&&(r=new N0e(e),n.set(e,r)),r}}class N0e{constructor(e){this.id=P0e++,this.code=e,this.usedTimes=0}}function I0e(t,e,n,r,i,s,o){const a=new Th,l=new R0e,c=new Set,d=[],f=i.logarithmicDepthBuffer,m=i.reverseDepthBuffer,y=i.vertexTextures;let x=i.precision;const S={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function _(k){return c.add(k),k===0?"uv":`uv${k}`}function w(k,U,H,ne,ee){const pe=ne.fog,se=ee.geometry,fe=k.isMeshStandardMaterial?ne.environment:null,B=(k.isMeshStandardMaterial?n:e).get(k.envMap||fe),Q=B&&B.mapping===nv?B.image.height:null,K=S[k.type];k.precision!==null&&(x=i.getMaxPrecision(k.precision),x!==k.precision&&console.warn("THREE.WebGLProgram.getParameters:",k.precision,"not supported, using",x,"instead."));const V=se.morphAttributes.position||se.morphAttributes.normal||se.morphAttributes.color,q=V!==void 0?V.length:0;let he=0;se.morphAttributes.position!==void 0&&(he=1),se.morphAttributes.normal!==void 0&&(he=2),se.morphAttributes.color!==void 0&&(he=3);let ae,ce,we,Ee;if(K){const dn=ja[K];ae=dn.vertexShader,ce=dn.fragmentShader}else ae=k.vertexShader,ce=k.fragmentShader,l.update(k),we=l.getVertexShaderID(k),Ee=l.getFragmentShaderID(k);const Xe=t.getRenderTarget(),Se=ee.isInstancedMesh===!0,je=ee.isBatchedMesh===!0,$e=!!k.map,ue=!!k.matcap,Z=!!B,Ge=!!k.aoMap,Oe=!!k.lightMap,We=!!k.bumpMap,tt=!!k.normalMap,wt=!!k.displacementMap,dt=!!k.emissiveMap,J=!!k.metalnessMap,$=!!k.roughnessMap,Me=k.anisotropy>0,Ue=k.clearcoat>0,He=k.dispersion>0,Be=k.iridescence>0,bt=k.sheen>0,it=k.transmission>0,ht=Me&&!!k.anisotropyMap,Gt=Ue&&!!k.clearcoatMap,Ke=Ue&&!!k.clearcoatNormalMap,re=Ue&&!!k.clearcoatRoughnessMap,Qe=Be&&!!k.iridescenceMap,St=Be&&!!k.iridescenceThicknessMap,mt=bt&&!!k.sheenColorMap,Qt=bt&&!!k.sheenRoughnessMap,de=!!k.specularMap,qe=!!k.specularColorMap,le=!!k.specularIntensityMap,Ye=it&&!!k.transmissionMap,Te=it&&!!k.thicknessMap,Fe=!!k.gradientMap,st=!!k.alphaMap,te=k.alphaTest>0,ze=!!k.alphaHash,Je=!!k.extensions;let At=Pl;k.toneMapped&&(Xe===null||Xe.isXRRenderTarget===!0)&&(At=t.toneMapping);const _t={shaderID:K,shaderType:k.type,shaderName:k.name,vertexShader:ae,fragmentShader:ce,defines:k.defines,customVertexShaderID:we,customFragmentShaderID:Ee,isRawShaderMaterial:k.isRawShaderMaterial===!0,glslVersion:k.glslVersion,precision:x,batching:je,batchingColor:je&&ee._colorsTexture!==null,instancing:Se,instancingColor:Se&&ee.instanceColor!==null,instancingMorph:Se&&ee.morphTexture!==null,supportsVertexTextures:y,outputColorSpace:Xe===null?t.outputColorSpace:Xe.isXRRenderTarget===!0?Xe.texture.colorSpace:_i,alphaToCoverage:!!k.alphaToCoverage,map:$e,matcap:ue,envMap:Z,envMapMode:Z&&B.mapping,envMapCubeUVHeight:Q,aoMap:Ge,lightMap:Oe,bumpMap:We,normalMap:tt,displacementMap:y&&wt,emissiveMap:dt,normalMapObjectSpace:tt&&k.normalMapType===KV,normalMapTangentSpace:tt&&k.normalMapType===lu,metalnessMap:J,roughnessMap:$,anisotropy:Me,anisotropyMap:ht,clearcoat:Ue,clearcoatMap:Gt,clearcoatNormalMap:Ke,clearcoatRoughnessMap:re,dispersion:He,iridescence:Be,iridescenceMap:Qe,iridescenceThicknessMap:St,sheen:bt,sheenColorMap:mt,sheenRoughnessMap:Qt,specularMap:de,specularColorMap:qe,specularIntensityMap:le,transmission:it,transmissionMap:Ye,thicknessMap:Te,gradientMap:Fe,opaque:k.transparent===!1&&k.blending===Mh&&k.alphaToCoverage===!1,alphaMap:st,alphaTest:te,alphaHash:ze,combine:k.combine,mapUv:$e&&_(k.map.channel),aoMapUv:Ge&&_(k.aoMap.channel),lightMapUv:Oe&&_(k.lightMap.channel),bumpMapUv:We&&_(k.bumpMap.channel),normalMapUv:tt&&_(k.normalMap.channel),displacementMapUv:wt&&_(k.displacementMap.channel),emissiveMapUv:dt&&_(k.emissiveMap.channel),metalnessMapUv:J&&_(k.metalnessMap.channel),roughnessMapUv:$&&_(k.roughnessMap.channel),anisotropyMapUv:ht&&_(k.anisotropyMap.channel),clearcoatMapUv:Gt&&_(k.clearcoatMap.channel),clearcoatNormalMapUv:Ke&&_(k.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:re&&_(k.clearcoatRoughnessMap.channel),iridescenceMapUv:Qe&&_(k.iridescenceMap.channel),iridescenceThicknessMapUv:St&&_(k.iridescenceThicknessMap.channel),sheenColorMapUv:mt&&_(k.sheenColorMap.channel),sheenRoughnessMapUv:Qt&&_(k.sheenRoughnessMap.channel),specularMapUv:de&&_(k.specularMap.channel),specularColorMapUv:qe&&_(k.specularColorMap.channel),specularIntensityMapUv:le&&_(k.specularIntensityMap.channel),transmissionMapUv:Ye&&_(k.transmissionMap.channel),thicknessMapUv:Te&&_(k.thicknessMap.channel),alphaMapUv:st&&_(k.alphaMap.channel),vertexTangents:!!se.attributes.tangent&&(tt||Me),vertexColors:k.vertexColors,vertexAlphas:k.vertexColors===!0&&!!se.attributes.color&&se.attributes.color.itemSize===4,pointsUvs:ee.isPoints===!0&&!!se.attributes.uv&&($e||st),fog:!!pe,useFog:k.fog===!0,fogExp2:!!pe&&pe.isFogExp2,flatShading:k.flatShading===!0,sizeAttenuation:k.sizeAttenuation===!0,logarithmicDepthBuffer:f,reverseDepthBuffer:m,skinning:ee.isSkinnedMesh===!0,morphTargets:se.morphAttributes.position!==void 0,morphNormals:se.morphAttributes.normal!==void 0,morphColors:se.morphAttributes.color!==void 0,morphTargetsCount:q,morphTextureStride:he,numDirLights:U.directional.length,numPointLights:U.point.length,numSpotLights:U.spot.length,numSpotLightMaps:U.spotLightMap.length,numRectAreaLights:U.rectArea.length,numHemiLights:U.hemi.length,numDirLightShadows:U.directionalShadowMap.length,numPointLightShadows:U.pointShadowMap.length,numSpotLightShadows:U.spotShadowMap.length,numSpotLightShadowsWithMaps:U.numSpotLightShadowsWithMaps,numLightProbes:U.numLightProbes,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:k.dithering,shadowMapEnabled:t.shadowMap.enabled&&H.length>0,shadowMapType:t.shadowMap.type,toneMapping:At,decodeVideoTexture:$e&&k.map.isVideoTexture===!0&&On.getTransfer(k.map.colorSpace)===tr,premultipliedAlpha:k.premultipliedAlpha,doubleSided:k.side===bo,flipSided:k.side===ls,useDepthPacking:k.depthPacking>=0,depthPacking:k.depthPacking||0,index0AttributeName:k.index0AttributeName,extensionClipCullDistance:Je&&k.extensions.clipCullDistance===!0&&r.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Je&&k.extensions.multiDraw===!0||je)&&r.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:r.has("KHR_parallel_shader_compile"),customProgramCacheKey:k.customProgramCacheKey()};return _t.vertexUv1s=c.has(1),_t.vertexUv2s=c.has(2),_t.vertexUv3s=c.has(3),c.clear(),_t}function E(k){const U=[];if(k.shaderID?U.push(k.shaderID):(U.push(k.customVertexShaderID),U.push(k.customFragmentShaderID)),k.defines!==void 0)for(const H in k.defines)U.push(H),U.push(k.defines[H]);return k.isRawShaderMaterial===!1&&(T(U,k),C(U,k),U.push(t.outputColorSpace)),U.push(k.customProgramCacheKey),U.join()}function T(k,U){k.push(U.precision),k.push(U.outputColorSpace),k.push(U.envMapMode),k.push(U.envMapCubeUVHeight),k.push(U.mapUv),k.push(U.alphaMapUv),k.push(U.lightMapUv),k.push(U.aoMapUv),k.push(U.bumpMapUv),k.push(U.normalMapUv),k.push(U.displacementMapUv),k.push(U.emissiveMapUv),k.push(U.metalnessMapUv),k.push(U.roughnessMapUv),k.push(U.anisotropyMapUv),k.push(U.clearcoatMapUv),k.push(U.clearcoatNormalMapUv),k.push(U.clearcoatRoughnessMapUv),k.push(U.iridescenceMapUv),k.push(U.iridescenceThicknessMapUv),k.push(U.sheenColorMapUv),k.push(U.sheenRoughnessMapUv),k.push(U.specularMapUv),k.push(U.specularColorMapUv),k.push(U.specularIntensityMapUv),k.push(U.transmissionMapUv),k.push(U.thicknessMapUv),k.push(U.combine),k.push(U.fogExp2),k.push(U.sizeAttenuation),k.push(U.morphTargetsCount),k.push(U.morphAttributeCount),k.push(U.numDirLights),k.push(U.numPointLights),k.push(U.numSpotLights),k.push(U.numSpotLightMaps),k.push(U.numHemiLights),k.push(U.numRectAreaLights),k.push(U.numDirLightShadows),k.push(U.numPointLightShadows),k.push(U.numSpotLightShadows),k.push(U.numSpotLightShadowsWithMaps),k.push(U.numLightProbes),k.push(U.shadowMapType),k.push(U.toneMapping),k.push(U.numClippingPlanes),k.push(U.numClipIntersection),k.push(U.depthPacking)}function C(k,U){a.disableAll(),U.supportsVertexTextures&&a.enable(0),U.instancing&&a.enable(1),U.instancingColor&&a.enable(2),U.instancingMorph&&a.enable(3),U.matcap&&a.enable(4),U.envMap&&a.enable(5),U.normalMapObjectSpace&&a.enable(6),U.normalMapTangentSpace&&a.enable(7),U.clearcoat&&a.enable(8),U.iridescence&&a.enable(9),U.alphaTest&&a.enable(10),U.vertexColors&&a.enable(11),U.vertexAlphas&&a.enable(12),U.vertexUv1s&&a.enable(13),U.vertexUv2s&&a.enable(14),U.vertexUv3s&&a.enable(15),U.vertexTangents&&a.enable(16),U.anisotropy&&a.enable(17),U.alphaHash&&a.enable(18),U.batching&&a.enable(19),U.dispersion&&a.enable(20),U.batchingColor&&a.enable(21),k.push(a.mask),a.disableAll(),U.fog&&a.enable(0),U.useFog&&a.enable(1),U.flatShading&&a.enable(2),U.logarithmicDepthBuffer&&a.enable(3),U.reverseDepthBuffer&&a.enable(4),U.skinning&&a.enable(5),U.morphTargets&&a.enable(6),U.morphNormals&&a.enable(7),U.morphColors&&a.enable(8),U.premultipliedAlpha&&a.enable(9),U.shadowMapEnabled&&a.enable(10),U.doubleSided&&a.enable(11),U.flipSided&&a.enable(12),U.useDepthPacking&&a.enable(13),U.dithering&&a.enable(14),U.transmission&&a.enable(15),U.sheen&&a.enable(16),U.opaque&&a.enable(17),U.pointsUvs&&a.enable(18),U.decodeVideoTexture&&a.enable(19),U.alphaToCoverage&&a.enable(20),k.push(a.mask)}function O(k){const U=S[k.type];let H;if(U){const ne=ja[U];H=CR.clone(ne.uniforms)}else H=k.uniforms;return H}function N(k,U){let H;for(let ne=0,ee=d.length;ne<ee;ne++){const pe=d[ne];if(pe.cacheKey===U){H=pe,++H.usedTimes;break}}return H===void 0&&(H=new C0e(t,U,k,s),d.push(H)),H}function L(k){if(--k.usedTimes===0){const U=d.indexOf(k);d[U]=d[d.length-1],d.pop(),k.destroy()}}function F(k){l.remove(k)}function G(){l.dispose()}return{getParameters:w,getProgramCacheKey:E,getUniforms:O,acquireProgram:N,releaseProgram:L,releaseShaderCache:F,programs:d,dispose:G}}function k0e(){let t=new WeakMap;function e(o){return t.has(o)}function n(o){let a=t.get(o);return a===void 0&&(a={},t.set(o,a)),a}function r(o){t.delete(o)}function i(o,a,l){t.get(o)[a]=l}function s(){t=new WeakMap}return{has:e,get:n,remove:r,update:i,dispose:s}}function O0e(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function ED(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function AD(){const t=[];let e=0;const n=[],r=[],i=[];function s(){e=0,n.length=0,r.length=0,i.length=0}function o(f,m,y,x,S,_){let w=t[e];return w===void 0?(w={id:f.id,object:f,geometry:m,material:y,groupOrder:x,renderOrder:f.renderOrder,z:S,group:_},t[e]=w):(w.id=f.id,w.object=f,w.geometry=m,w.material=y,w.groupOrder=x,w.renderOrder=f.renderOrder,w.z=S,w.group=_),e++,w}function a(f,m,y,x,S,_){const w=o(f,m,y,x,S,_);y.transmission>0?r.push(w):y.transparent===!0?i.push(w):n.push(w)}function l(f,m,y,x,S,_){const w=o(f,m,y,x,S,_);y.transmission>0?r.unshift(w):y.transparent===!0?i.unshift(w):n.unshift(w)}function c(f,m){n.length>1&&n.sort(f||O0e),r.length>1&&r.sort(m||ED),i.length>1&&i.sort(m||ED)}function d(){for(let f=e,m=t.length;f<m;f++){const y=t[f];if(y.id===null)break;y.id=null,y.object=null,y.geometry=null,y.material=null,y.group=null}}return{opaque:n,transmissive:r,transparent:i,init:s,push:a,unshift:l,finish:d,sort:c}}function L0e(){let t=new WeakMap;function e(r,i){const s=t.get(r);let o;return s===void 0?(o=new AD,t.set(r,[o])):i>=s.length?(o=new AD,s.push(o)):o=s[i],o}function n(){t=new WeakMap}return{get:e,dispose:n}}function D0e(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new X,color:new ut};break;case"SpotLight":n={position:new X,direction:new X,color:new ut,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new X,color:new ut,distance:0,decay:0};break;case"HemisphereLight":n={direction:new X,skyColor:new ut,groundColor:new ut};break;case"RectAreaLight":n={color:new ut,position:new X,halfWidth:new X,halfHeight:new X};break}return t[e.id]=n,n}}}function j0e(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ve};break;case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ve};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ve,shadowCameraNear:1,shadowCameraFar:1e3};break}return t[e.id]=n,n}}}let U0e=0;function F0e(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function z0e(t){const e=new D0e,n=j0e(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)r.probe.push(new X);const i=new X,s=new kt,o=new kt;function a(c){let d=0,f=0,m=0;for(let G=0;G<9;G++)r.probe[G].set(0,0,0);let y=0,x=0,S=0,_=0,w=0,E=0,T=0,C=0,O=0,N=0,L=0;c.sort(F0e);for(let G=0,k=c.length;G<k;G++){const U=c[G],H=U.color,ne=U.intensity,ee=U.distance,pe=U.shadow&&U.shadow.map?U.shadow.map.texture:null;if(U.isAmbientLight)d+=H.r*ne,f+=H.g*ne,m+=H.b*ne;else if(U.isLightProbe){for(let se=0;se<9;se++)r.probe[se].addScaledVector(U.sh.coefficients[se],ne);L++}else if(U.isDirectionalLight){const se=e.get(U);if(se.color.copy(U.color).multiplyScalar(U.intensity),U.castShadow){const fe=U.shadow,B=n.get(U);B.shadowIntensity=fe.intensity,B.shadowBias=fe.bias,B.shadowNormalBias=fe.normalBias,B.shadowRadius=fe.radius,B.shadowMapSize=fe.mapSize,r.directionalShadow[y]=B,r.directionalShadowMap[y]=pe,r.directionalShadowMatrix[y]=U.shadow.matrix,E++}r.directional[y]=se,y++}else if(U.isSpotLight){const se=e.get(U);se.position.setFromMatrixPosition(U.matrixWorld),se.color.copy(H).multiplyScalar(ne),se.distance=ee,se.coneCos=Math.cos(U.angle),se.penumbraCos=Math.cos(U.angle*(1-U.penumbra)),se.decay=U.decay,r.spot[S]=se;const fe=U.shadow;if(U.map&&(r.spotLightMap[O]=U.map,O++,fe.updateMatrices(U),U.castShadow&&N++),r.spotLightMatrix[S]=fe.matrix,U.castShadow){const B=n.get(U);B.shadowIntensity=fe.intensity,B.shadowBias=fe.bias,B.shadowNormalBias=fe.normalBias,B.shadowRadius=fe.radius,B.shadowMapSize=fe.mapSize,r.spotShadow[S]=B,r.spotShadowMap[S]=pe,C++}S++}else if(U.isRectAreaLight){const se=e.get(U);se.color.copy(H).multiplyScalar(ne),se.halfWidth.set(U.width*.5,0,0),se.halfHeight.set(0,U.height*.5,0),r.rectArea[_]=se,_++}else if(U.isPointLight){const se=e.get(U);if(se.color.copy(U.color).multiplyScalar(U.intensity),se.distance=U.distance,se.decay=U.decay,U.castShadow){const fe=U.shadow,B=n.get(U);B.shadowIntensity=fe.intensity,B.shadowBias=fe.bias,B.shadowNormalBias=fe.normalBias,B.shadowRadius=fe.radius,B.shadowMapSize=fe.mapSize,B.shadowCameraNear=fe.camera.near,B.shadowCameraFar=fe.camera.far,r.pointShadow[x]=B,r.pointShadowMap[x]=pe,r.pointShadowMatrix[x]=U.shadow.matrix,T++}r.point[x]=se,x++}else if(U.isHemisphereLight){const se=e.get(U);se.skyColor.copy(U.color).multiplyScalar(ne),se.groundColor.copy(U.groundColor).multiplyScalar(ne),r.hemi[w]=se,w++}}_>0&&(t.has("OES_texture_float_linear")===!0?(r.rectAreaLTC1=pt.LTC_FLOAT_1,r.rectAreaLTC2=pt.LTC_FLOAT_2):(r.rectAreaLTC1=pt.LTC_HALF_1,r.rectAreaLTC2=pt.LTC_HALF_2)),r.ambient[0]=d,r.ambient[1]=f,r.ambient[2]=m;const F=r.hash;(F.directionalLength!==y||F.pointLength!==x||F.spotLength!==S||F.rectAreaLength!==_||F.hemiLength!==w||F.numDirectionalShadows!==E||F.numPointShadows!==T||F.numSpotShadows!==C||F.numSpotMaps!==O||F.numLightProbes!==L)&&(r.directional.length=y,r.spot.length=S,r.rectArea.length=_,r.point.length=x,r.hemi.length=w,r.directionalShadow.length=E,r.directionalShadowMap.length=E,r.pointShadow.length=T,r.pointShadowMap.length=T,r.spotShadow.length=C,r.spotShadowMap.length=C,r.directionalShadowMatrix.length=E,r.pointShadowMatrix.length=T,r.spotLightMatrix.length=C+O-N,r.spotLightMap.length=O,r.numSpotLightShadowsWithMaps=N,r.numLightProbes=L,F.directionalLength=y,F.pointLength=x,F.spotLength=S,F.rectAreaLength=_,F.hemiLength=w,F.numDirectionalShadows=E,F.numPointShadows=T,F.numSpotShadows=C,F.numSpotMaps=O,F.numLightProbes=L,r.version=U0e++)}function l(c,d){let f=0,m=0,y=0,x=0,S=0;const _=d.matrixWorldInverse;for(let w=0,E=c.length;w<E;w++){const T=c[w];if(T.isDirectionalLight){const C=r.directional[f];C.direction.setFromMatrixPosition(T.matrixWorld),i.setFromMatrixPosition(T.target.matrixWorld),C.direction.sub(i),C.direction.transformDirection(_),f++}else if(T.isSpotLight){const C=r.spot[y];C.position.setFromMatrixPosition(T.matrixWorld),C.position.applyMatrix4(_),C.direction.setFromMatrixPosition(T.matrixWorld),i.setFromMatrixPosition(T.target.matrixWorld),C.direction.sub(i),C.direction.transformDirection(_),y++}else if(T.isRectAreaLight){const C=r.rectArea[x];C.position.setFromMatrixPosition(T.matrixWorld),C.position.applyMatrix4(_),o.identity(),s.copy(T.matrixWorld),s.premultiply(_),o.extractRotation(s),C.halfWidth.set(T.width*.5,0,0),C.halfHeight.set(0,T.height*.5,0),C.halfWidth.applyMatrix4(o),C.halfHeight.applyMatrix4(o),x++}else if(T.isPointLight){const C=r.point[m];C.position.setFromMatrixPosition(T.matrixWorld),C.position.applyMatrix4(_),m++}else if(T.isHemisphereLight){const C=r.hemi[S];C.direction.setFromMatrixPosition(T.matrixWorld),C.direction.transformDirection(_),S++}}}return{setup:a,setupView:l,state:r}}function TD(t){const e=new z0e(t),n=[],r=[];function i(d){c.camera=d,n.length=0,r.length=0}function s(d){n.push(d)}function o(d){r.push(d)}function a(){e.setup(n)}function l(d){e.setupView(n,d)}const c={lightsArray:n,shadowsArray:r,camera:null,lights:e,transmissionRenderTarget:{}};return{init:i,state:c,setupLights:a,setupLightsView:l,pushLight:s,pushShadow:o}}function B0e(t){let e=new WeakMap;function n(i,s=0){const o=e.get(i);let a;return o===void 0?(a=new TD(t),e.set(i,[a])):s>=o.length?(a=new TD(t),o.push(a)):a=o[s],a}function r(){e=new WeakMap}return{get:n,dispose:r}}class NR extends $r{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=XV,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class IR extends $r{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const H0e=`void main() {
gl_Position = vec4( position, 1.0 );
}`,V0e=`uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
#include <packing>
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( squared_mean - mean * mean );
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
}`;function G0e(t,e,n){let r=new hx;const i=new Ve,s=new Ve,o=new jn,a=new NR({depthPacking:qV}),l=new IR,c={},d=n.maxTextureSize,f={[Ul]:ls,[ls]:Ul,[bo]:bo},m=new ea({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Ve},radius:{value:4}},vertexShader:H0e,fragmentShader:V0e}),y=m.clone();y.defines.HORIZONTAL_PASS=1;const x=new tn;x.setAttribute("position",new nn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const S=new xr(x,m),_=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=HS;let w=this.type;this.render=function(N,L,F){if(_.enabled===!1||_.autoUpdate===!1&&_.needsUpdate===!1||N.length===0)return;const G=t.getRenderTarget(),k=t.getActiveCubeFace(),U=t.getActiveMipmapLevel(),H=t.state;H.setBlending($c),H.buffers.color.setClear(1,1,1,1),H.buffers.depth.setTest(!0),H.setScissorTest(!1);const ne=w!==La&&this.type===La,ee=w===La&&this.type!==La;for(let pe=0,se=N.length;pe<se;pe++){const fe=N[pe],B=fe.shadow;if(B===void 0){console.warn("THREE.WebGLShadowMap:",fe,"has no shadow.");continue}if(B.autoUpdate===!1&&B.needsUpdate===!1)continue;i.copy(B.mapSize);const Q=B.getFrameExtents();if(i.multiply(Q),s.copy(B.mapSize),(i.x>d||i.y>d)&&(i.x>d&&(s.x=Math.floor(d/Q.x),i.x=s.x*Q.x,B.mapSize.x=s.x),i.y>d&&(s.y=Math.floor(d/Q.y),i.y=s.y*Q.y,B.mapSize.y=s.y)),B.map===null||ne===!0||ee===!0){const V=this.type!==La?{minFilter:si,magFilter:si}:{};B.map!==null&&B.map.dispose(),B.map=new Ga(i.x,i.y,V),B.map.texture.name=fe.name+".shadowMap",B.camera.updateProjectionMatrix()}t.setRenderTarget(B.map),t.clear();const K=B.getViewportCount();for(let V=0;V<K;V++){const q=B.getViewport(V);o.set(s.x*q.x,s.y*q.y,s.x*q.z,s.y*q.w),H.viewport(o),B.updateMatrices(fe,V),r=B.getFrustum(),C(L,F,B.camera,fe,this.type)}B.isPointLightShadow!==!0&&this.type===La&&E(B,F),B.needsUpdate=!1}w=this.type,_.needsUpdate=!1,t.setRenderTarget(G,k,U)};function E(N,L){const F=e.update(S);m.defines.VSM_SAMPLES!==N.blurSamples&&(m.defines.VSM_SAMPLES=N.blurSamples,y.defines.VSM_SAMPLES=N.blurSamples,m.needsUpdate=!0,y.needsUpdate=!0),N.mapPass===null&&(N.mapPass=new Ga(i.x,i.y)),m.uniforms.shadow_pass.value=N.map.texture,m.uniforms.resolution.value=N.mapSize,m.uniforms.radius.value=N.radius,t.setRenderTarget(N.mapPass),t.clear(),t.renderBufferDirect(L,null,F,m,S,null),y.uniforms.shadow_pass.value=N.mapPass.texture,y.uniforms.resolution.value=N.mapSize,y.uniforms.radius.value=N.radius,t.setRenderTarget(N.map),t.clear(),t.renderBufferDirect(L,null,F,y,S,null)}function T(N,L,F,G){let k=null;const U=F.isPointLight===!0?N.customDistanceMaterial:N.customDepthMaterial;if(U!==void 0)k=U;else if(k=F.isPointLight===!0?l:a,t.localClippingEnabled&&L.clipShadows===!0&&Array.isArray(L.clippingPlanes)&&L.clippingPlanes.length!==0||L.displacementMap&&L.displacementScale!==0||L.alphaMap&&L.alphaTest>0||L.map&&L.alphaTest>0){const H=k.uuid,ne=L.uuid;let ee=c[H];ee===void 0&&(ee={},c[H]=ee);let pe=ee[ne];pe===void 0&&(pe=k.clone(),ee[ne]=pe,L.addEventListener("dispose",O)),k=pe}if(k.visible=L.visible,k.wireframe=L.wireframe,G===La?k.side=L.shadowSide!==null?L.shadowSide:L.side:k.side=L.shadowSide!==null?L.shadowSide:f[L.side],k.alphaMap=L.alphaMap,k.alphaTest=L.alphaTest,k.map=L.map,k.clipShadows=L.clipShadows,k.clippingPlanes=L.clippingPlanes,k.clipIntersection=L.clipIntersection,k.displacementMap=L.displacementMap,k.displacementScale=L.displacementScale,k.displacementBias=L.displacementBias,k.wireframeLinewidth=L.wireframeLinewidth,k.linewidth=L.linewidth,F.isPointLight===!0&&k.isMeshDistanceMaterial===!0){const H=t.properties.get(k);H.light=F}return k}function C(N,L,F,G,k){if(N.visible===!1)return;if(N.layers.test(L.layers)&&(N.isMesh||N.isLine||N.isPoints)&&(N.castShadow||N.receiveShadow&&k===La)&&(!N.frustumCulled||r.intersectsObject(N))){N.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,N.matrixWorld);const 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Ee(J,$){if($&&$.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(t.FRAMEBUFFER,J),!($.depthTexture&&$.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!r.get($.depthTexture).__webglTexture||$.depthTexture.image.width!==$.width||$.depthTexture.image.height!==$.height)&&($.depthTexture.image.width=$.width,$.depthTexture.image.height=$.height,$.depthTexture.needsUpdate=!0),ee($.depthTexture,0);const Ue=r.get($.depthTexture).__webglTexture,He=Oe($);if($.depthTexture.format===Eh)We($)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,Ue,0,He):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,Ue,0);else if($.depthTexture.format===zh)We($)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,Ue,0,He):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,Ue,0);else throw new Error("Unknown depthTexture format")}function Xe(J){const $=r.get(J),Me=J.isWebGLCubeRenderTarget===!0;if($.__boundDepthTexture!==J.depthTexture){const Ue=J.depthTexture;if($.__depthDisposeCallback&&$.__depthDisposeCallback(),Ue){const He=()=>{delete $.__boundDepthTexture,delete $.__depthDisposeCallback,Ue.removeEventListener("dispose",He)};Ue.addEventListener("dispose",He),$.__depthDisposeCallback=He}$.__boundDepthTexture=Ue}if(J.depthTexture&&!$.__autoAllocateDepthBuffer){if(Me)throw new Error("target.depthTexture not supported in Cube render targets");Ee($.__webglFramebuffer,J)}else if(Me){$.__webglDepthbuffer=[];for(let Ue=0;Ue<6;Ue++)if(n.bindFramebuffer(t.FRAMEBUFFER,$.__webglFramebuffer[Ue]),$.__webglDepthbuffer[Ue]===void 0)$.__webglDepthbuffer[Ue]=t.createRenderbuffer(),we($.__webglDepthbuffer[Ue],J,!1);else{const He=J.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,Be=$.__webglDepthbuffer[Ue];t.bindRenderbuffer(t.RENDERBUFFER,Be),t.framebufferRenderbuffer(t.FRAMEBUFFER,He,t.RENDERBUFFER,Be)}}else if(n.bindFramebuffer(t.FRAMEBUFFER,$.__webglFramebuffer),$.__webglDepthbuffer===void 0)$.__webglDepthbuffer=t.createRenderbuffer(),we($.__webglDepthbuffer,J,!1);else{const Ue=J.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,He=$.__webglDepthbuffer;t.bindRenderbuffer(t.RENDERBUFFER,He),t.framebufferRenderbuffer(t.FRAMEBUFFER,Ue,t.RENDERBUFFER,He)}n.bindFramebuffer(t.FRAMEBUFFER,null)}function Se(J,$,Me){const Ue=r.get(J);$!==void 0&&ce(Ue.__webglFramebuffer,J,J.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),Me!==void 0&&Xe(J)}function je(J){const $=J.texture,Me=r.get(J),Ue=r.get($);J.addEventListener("dispose",N);const He=J.textures,Be=J.isWebGLCubeRenderTarget===!0,bt=He.length>1;if(bt||(Ue.__webglTexture===void 0&&(Ue.__webglTexture=t.createTexture()),Ue.__version=$.version,o.memory.textures++),Be){Me.__webglFramebuffer=[];for(let it=0;it<6;it++)if($.mipmaps&&$.mipmaps.length>0){Me.__webglFramebuffer[it]=[];for(let ht=0;ht<$.mipmaps.length;ht++)Me.__webglFramebuffer[it][ht]=t.createFramebuffer()}else Me.__webglFramebuffer[it]=t.createFramebuffer()}else{if($.mipmaps&&$.mipmaps.length>0){Me.__webglFramebuffer=[];for(let it=0;it<$.mipmaps.length;it++)Me.__webglFramebuffer[it]=t.createFramebuffer()}else Me.__webglFramebuffer=t.createFramebuffer();if(bt)for(let it=0,ht=He.length;it<ht;it++){const Gt=r.get(He[it]);Gt.__webglTexture===void 0&&(Gt.__webglTexture=t.createTexture(),o.memory.textures++)}if(J.samples>0&&We(J)===!1){Me.__webglMultisampledFramebuffer=t.createFramebuffer(),Me.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,Me.__webglMultisampledFramebuffer);for(let it=0;it<He.length;it++){const ht=He[it];Me.__webglColorRenderbuffer[it]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,Me.__webglColorRenderbuffer[it]);const Gt=s.convert(ht.format,ht.colorSpace),Ke=s.convert(ht.type),re=E(ht.internalFormat,Gt,Ke,ht.colorSpace,J.isXRRenderTarget===!0),Qe=Oe(J);t.renderbufferStorageMultisample(t.RENDERBUFFER,Qe,re,J.width,J.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+it,t.RENDERBUFFER,Me.__webglColorRenderbuffer[it])}t.bindRenderbuffer(t.RENDERBUFFER,null),J.depthBuffer&&(Me.__webglDepthRenderbuffer=t.createRenderbuffer(),we(Me.__webglDepthRenderbuffer,J,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if(Be){n.bindTexture(t.TEXTURE_CUBE_MAP,Ue.__webglTexture),V(t.TEXTURE_CUBE_MAP,$);for(let it=0;it<6;it++)if($.mipmaps&&$.mipmaps.length>0)for(let ht=0;ht<$.mipmaps.length;ht++)ce(Me.__webglFramebuffer[it][ht],J,$,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+it,ht);else ce(Me.__webglFramebuffer[it],J,$,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+it,0);_($)&&w(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(bt){for(let it=0,ht=He.length;it<ht;it++){const Gt=He[it],Ke=r.get(Gt);n.bindTexture(t.TEXTURE_2D,Ke.__webglTexture),V(t.TEXTURE_2D,Gt),ce(Me.__webglFramebuffer,J,Gt,t.COLOR_ATTACHMENT0+it,t.TEXTURE_2D,0),_(Gt)&&w(t.TEXTURE_2D)}n.unbindTexture()}else{let it=t.TEXTURE_2D;if((J.isWebGL3DRenderTarget||J.isWebGLArrayRenderTarget)&&(it=J.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY),n.bindTexture(it,Ue.__webglTexture),V(it,$),$.mipmaps&&$.mipmaps.length>0)for(let ht=0;ht<$.mipmaps.length;ht++)ce(Me.__webglFramebuffer[ht],J,$,t.COLOR_ATTACHMENT0,it,ht);else ce(Me.__webglFramebuffer,J,$,t.COLOR_ATTACHMENT0,it,0);_($)&&w(it),n.unbindTexture()}J.depthBuffer&&Xe(J)}function $e(J){const $=J.textures;for(let Me=0,Ue=$.length;Me<Ue;Me++){const He=$[Me];if(_(He)){const Be=J.isWebGLCubeRenderTarget?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,bt=r.get(He).__webglTexture;n.bindTexture(Be,bt),w(Be),n.unbindTexture()}}}const ue=[],Z=[];function Ge(J){if(J.samples>0){if(We(J)===!1){const $=J.textures,Me=J.width,Ue=J.height;let He=t.COLOR_BUFFER_BIT;const Be=J.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,bt=r.get(J),it=$.length>1;if(it)for(let ht=0;ht<$.length;ht++)n.bindFramebuffer(t.FRAMEBUFFER,bt.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+ht,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,bt.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+ht,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,bt.__webglMultisampledFramebuffer),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,bt.__webglFramebuffer);for(let ht=0;ht<$.length;ht++){if(J.resolveDepthBuffer&&(J.depthBuffer&&(He|=t.DEPTH_BUFFER_BIT),J.stencilBuffer&&J.resolveStencilBuffer&&(He|=t.STENCIL_BUFFER_BIT)),it){t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,bt.__webglColorRenderbuffer[ht]);const Gt=r.get($[ht]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,Gt,0)}t.blitFramebuffer(0,0,Me,Ue,0,0,Me,Ue,He,t.NEAREST),l===!0&&(ue.length=0,Z.length=0,ue.push(t.COLOR_ATTACHMENT0+ht),J.depthBuffer&&J.resolveDepthBuffer===!1&&(ue.push(Be),Z.push(Be),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,Z)),t.invalidateFramebuffer(t.READ_FRAMEBUFFER,ue))}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),it)for(let ht=0;ht<$.length;ht++){n.bindFramebuffer(t.FRAMEBUFFER,bt.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+ht,t.RENDERBUFFER,bt.__webglColorRenderbuffer[ht]);const Gt=r.get($[ht]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,bt.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+ht,t.TEXTURE_2D,Gt,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,bt.__webglMultisampledFramebuffer)}else if(J.depthBuffer&&J.resolveDepthBuffer===!1&&l){const $=J.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[$])}}}function Oe(J){return Math.min(i.maxSamples,J.samples)}function We(J){const $=r.get(J);return J.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&$.__useRenderToTexture!==!1}function tt(J){const $=o.render.frame;d.get(J)!==$&&(d.set(J,$),J.update())}function wt(J,$){const Me=J.colorSpace,Ue=J.format,He=J.type;return J.isCompressedTexture===!0||J.isVideoTexture===!0||Me!==_i&&Me!==jc&&(On.getTransfer(Me)===tr?(Ue!==as||He!==Va)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",Me)),$}function dt(J){return typeof HTMLImageElement<"u"&&J instanceof HTMLImageElement?(c.width=J.naturalWidth||J.width,c.height=J.naturalHeight||J.height):typeof VideoFrame<"u"&&J instanceof VideoFrame?(c.width=J.displayWidth,c.height=J.displayHeight):(c.width=J.width,c.height=J.height),c}this.allocateTextureUnit=H,this.resetTextureUnits=U,this.setTexture2D=ee,this.setTexture2DArray=pe,this.setTexture3D=se,this.setTextureCube=fe,this.rebindTextures=Se,this.setupRenderTarget=je,this.updateRenderTargetMipmap=$e,this.updateMultisampleRenderTarget=Ge,this.setupDepthRenderbuffer=Xe,this.setupFrameBufferTexture=ce,this.useMultisampledRTT=We}function v6(t,e){function n(r,i=jc){let s;const o=On.getTransfer(i);if(r===Va)return t.UNSIGNED_BYTE;if(r===$S)return t.UNSIGNED_SHORT_4_4_4_4;if(r===XS)return t.UNSIGNED_SHORT_5_5_5_1;if(r===pR)return t.UNSIGNED_INT_5_9_9_9_REV;if(r===fR)return t.BYTE;if(r===hR)return t.SHORT;if(r===Og)return t.UNSIGNED_SHORT;if(r===WS)return t.INT;if(r===eu)return t.UNSIGNED_INT;if(r===Js)return t.FLOAT;if(r===rv)return t.HALF_FLOAT;if(r===mR)return t.ALPHA;if(r===gR)return t.RGB;if(r===as)return t.RGBA;if(r===vR)return t.LUMINANCE;if(r===yR)return t.LUMINANCE_ALPHA;if(r===Eh)return t.DEPTH_COMPONENT;if(r===zh)return t.DEPTH_STENCIL;if(r===qS)return t.RED;if(r===cx)return t.RED_INTEGER;if(r===xR)return t.RG;if(r===KS)return t.RG_INTEGER;if(r===YS)return t.RGBA_INTEGER;if(r===Y0||r===Z0||r===Q0||r===J0)if(o===tr)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(r===Y0)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(r===Z0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(r===Q0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(r===J0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(r===Y0)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===Z0)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===Q0)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===J0)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===l1||r===c1||r===u1||r===d1)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(r===l1)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===c1)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===u1)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===d1)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===f1||r===h1||r===p1)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(r===f1||r===h1)return o===tr?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(r===p1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===m1||r===g1||r===v1||r===y1||r===x1||r===b1||r===_1||r===w1||r===S1||r===M1||r===E1||r===A1||r===T1||r===C1)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(r===m1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===g1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===v1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===y1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===x1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===b1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===_1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===w1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===S1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===M1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===E1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===A1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===T1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===C1)return o===tr?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===ey||r===P1||r===R1)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(r===ey)return o===tr?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(r===P1)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(r===R1)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(r===bR||r===N1||r===I1||r===k1)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(r===ey)return s.COMPRESSED_RED_RGTC1_EXT;if(r===N1)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(r===I1)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(r===k1)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return r===Fh?t.UNSIGNED_INT_24_8:t[r]!==void 0?t[r]:null}return{convert:n}}class y6 extends Pr{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Ps extends yn{constructor(){super(),this.isGroup=!0,this.type="Group"}}const J0e={type:"move"};class wA{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ps,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ps,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new X,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new X),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ps,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new X,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new X),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const n=this._hand;if(n)for(const r of e.hand.values())this._getHandJoint(n,r)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,n,r){let i=null,s=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&n.session.visibilityState!=="visible-blurred"){if(c&&e.hand){o=!0;for(const S of e.hand.values()){const _=n.getJointPose(S,r),w=this._getHandJoint(c,S);_!==null&&(w.matrix.fromArray(_.transform.matrix),w.matrix.decompose(w.position,w.rotation,w.scale),w.matrixWorldNeedsUpdate=!0,w.jointRadius=_.radius),w.visible=_!==null}const d=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],m=d.position.distanceTo(f.position),y=.02,x=.005;c.inputState.pinching&&m>y+x?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&m<=y-x&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=n.getPose(e.gripSpace,r),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));a!==null&&(i=n.getPose(e.targetRaySpace,r),i===null&&s!==null&&(i=s),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(J0e)))}return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=o!==null),this}_getHandJoint(e,n){if(e.joints[n.jointName]===void 0){const r=new Ps;r.matrixAutoUpdate=!1,r.visible=!1,e.joints[n.jointName]=r,e.add(r)}return e.joints[n.jointName]}}const eye=`
void main() {
gl_Position = vec4( position, 1.0 );
}`,tye=`
uniform sampler2DArray depthColor;
uniform float depthWidth;
uniform float depthHeight;
void main() {
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
if ( coord.x >= 1.0 ) {
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
} else {
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
}
}`;class nye{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,n,r){if(this.texture===null){const i=new hr,s=e.properties.get(i);s.__webglTexture=n.texture,(n.depthNear!=r.depthNear||n.depthFar!=r.depthFar)&&(this.depthNear=n.depthNear,this.depthFar=n.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const n=e.cameras[0].viewport,r=new ea({vertexShader:eye,fragmentShader:tye,uniforms:{depthColor:{value:this.texture},depthWidth:{value:n.z},depthHeight:{value:n.w}}});this.mesh=new xr(new iv(20,20),r)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class rye extends Vl{constructor(e,n){super();const r=this;let i=null,s=1,o=null,a="local-floor",l=1,c=null,d=null,f=null,m=null,y=null,x=null;const S=new nye,_=n.getContextAttributes();let w=null,E=null;const T=[],C=[],O=new Ve;let N=null;const L=new Pr;L.layers.enable(1),L.viewport=new jn;const F=new Pr;F.layers.enable(2),F.viewport=new jn;const G=[L,F],k=new y6;k.layers.enable(1),k.layers.enable(2);let U=null,H=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(ae){let ce=T[ae];return ce===void 0&&(ce=new wA,T[ae]=ce),ce.getTargetRaySpace()},this.getControllerGrip=function(ae){let ce=T[ae];return ce===void 0&&(ce=new wA,T[ae]=ce),ce.getGripSpace()},this.getHand=function(ae){let ce=T[ae];return ce===void 0&&(ce=new wA,T[ae]=ce),ce.getHandSpace()};function ne(ae){const ce=C.indexOf(ae.inputSource);if(ce===-1)return;const we=T[ce];we!==void 0&&(we.update(ae.inputSource,ae.frame,c||o),we.dispatchEvent({type:ae.type,data:ae.inputSource}))}function ee(){i.removeEventListener("select",ne),i.removeEventListener("selectstart",ne),i.removeEventListener("selectend",ne),i.removeEventListener("squeeze",ne),i.removeEventListener("squeezestart",ne),i.removeEventListener("squeezeend",ne),i.removeEventListener("end",ee),i.removeEventListener("inputsourceschange",pe);for(let ae=0;ae<T.length;ae++){const ce=C[ae];ce!==null&&(C[ae]=null,T[ae].disconnect(ce))}U=null,H=null,S.reset(),e.setRenderTarget(w),y=null,m=null,f=null,i=null,E=null,he.stop(),r.isPresenting=!1,e.setPixelRatio(N),e.setSize(O.width,O.height,!1),r.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(ae){s=ae,r.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(ae){a=ae,r.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||o},this.setReferenceSpace=function(ae){c=ae},this.getBaseLayer=function(){return m!==null?m:y},this.getBinding=function(){return f},this.getFrame=function(){return x},this.getSession=function(){return i},this.setSession=async function(ae){if(i=ae,i!==null){if(w=e.getRenderTarget(),i.addEventListener("select",ne),i.addEventListener("selectstart",ne),i.addEventListener("selectend",ne),i.addEventListener("squeeze",ne),i.addEventListener("squeezestart",ne),i.addEventListener("squeezeend",ne),i.addEventListener("end",ee),i.addEventListener("inputsourceschange",pe),_.xrCompatible!==!0&&await n.makeXRCompatible(),N=e.getPixelRatio(),e.getSize(O),i.renderState.layers===void 0){const ce={antialias:_.antialias,alpha:!0,depth:_.depth,stencil:_.stencil,framebufferScaleFactor:s};y=new XRWebGLLayer(i,n,ce),i.updateRenderState({baseLayer:y}),e.setPixelRatio(1),e.setSize(y.framebufferWidth,y.framebufferHeight,!1),E=new Ga(y.framebufferWidth,y.framebufferHeight,{format:as,type:Va,colorSpace:e.outputColorSpace,stencilBuffer:_.stencil})}else{let ce=null,we=null,Ee=null;_.depth&&(Ee=_.stencil?n.DEPTH24_STENCIL8:n.DEPTH_COMPONENT24,ce=_.stencil?zh:Eh,we=_.stencil?Fh:eu);const Xe={colorFormat:n.RGBA8,depthFormat:Ee,scaleFactor:s};f=new XRWebGLBinding(i,n),m=f.createProjectionLayer(Xe),i.updateRenderState({layers:[m]}),e.setPixelRatio(1),e.setSize(m.textureWidth,m.textureHeight,!1),E=new Ga(m.textureWidth,m.textureHeight,{format:as,type:Va,depthTexture:new RR(m.textureWidth,m.textureHeight,we,void 0,void 0,void 0,void 0,void 0,void 0,ce),stencilBuffer:_.stencil,colorSpace:e.outputColorSpace,samples:_.antialias?4:0,resolveDepthBuffer:m.ignoreDepthValues===!1})}E.isXRRenderTarget=!0,this.setFoveation(l),c=null,o=await i.requestReferenceSpace(a),he.setContext(i),he.start(),r.isPresenting=!0,r.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(i!==null)return i.environmentBlendMode},this.getDepthTexture=function(){return S.getDepthTexture()};function pe(ae){for(let ce=0;ce<ae.removed.length;ce++){const we=ae.removed[ce],Ee=C.indexOf(we);Ee>=0&&(C[Ee]=null,T[Ee].disconnect(we))}for(let ce=0;ce<ae.added.length;ce++){const we=ae.added[ce];let Ee=C.indexOf(we);if(Ee===-1){for(let Se=0;Se<T.length;Se++)if(Se>=C.length){C.push(we),Ee=Se;break}else if(C[Se]===null){C[Se]=we,Ee=Se;break}if(Ee===-1)break}const Xe=T[Ee];Xe&&Xe.connect(we)}}const se=new X,fe=new X;function B(ae,ce,we){se.setFromMatrixPosition(ce.matrixWorld),fe.setFromMatrixPosition(we.matrixWorld);const Ee=se.distanceTo(fe),Xe=ce.projectionMatrix.elements,Se=we.projectionMatrix.elements,je=Xe[14]/(Xe[10]-1),$e=Xe[14]/(Xe[10]+1),ue=(Xe[9]+1)/Xe[5],Z=(Xe[9]-1)/Xe[5],Ge=(Xe[8]-1)/Xe[0],Oe=(Se[8]+1)/Se[0],We=je*Ge,tt=je*Oe,wt=Ee/(-Ge+Oe),dt=wt*-Ge;if(ce.matrixWorld.decompose(ae.position,ae.quaternion,ae.scale),ae.translateX(dt),ae.translateZ(wt),ae.matrixWorld.compose(ae.position,ae.quaternion,ae.scale),ae.matrixWorldInverse.copy(ae.matrixWorld).invert(),Xe[10]===-1)ae.projectionMatrix.copy(ce.projectionMatrix),ae.projectionMatrixInverse.copy(ce.projectionMatrixInverse);else{const J=je+wt,$=$e+wt,Me=We-dt,Ue=tt+(Ee-dt),He=ue*$e/$*J,Be=Z*$e/$*J;ae.projectionMatrix.makePerspective(Me,Ue,He,Be,J,$),ae.projectionMatrixInverse.copy(ae.projectionMatrix).invert()}}function Q(ae,ce){ce===null?ae.matrixWorld.copy(ae.matrix):ae.matrixWorld.multiplyMatrices(ce.matrixWorld,ae.matrix),ae.matrixWorldInverse.copy(ae.matrixWorld).invert()}this.updateCamera=function(ae){if(i===null)return;let ce=ae.near,we=ae.far;S.texture!==null&&(S.depthNear>0&&(ce=S.depthNear),S.depthFar>0&&(we=S.depthFar)),k.near=F.near=L.near=ce,k.far=F.far=L.far=we,(U!==k.near||H!==k.far)&&(i.updateRenderState({depthNear:k.near,depthFar:k.far}),U=k.near,H=k.far);const Ee=ae.parent,Xe=k.cameras;Q(k,Ee);for(let Se=0;Se<Xe.length;Se++)Q(Xe[Se],Ee);Xe.length===2?B(k,L,F):k.projectionMatrix.copy(L.projectionMatrix),K(ae,k,Ee)};function K(ae,ce,we){we===null?ae.matrix.copy(ce.matrixWorld):(ae.matrix.copy(we.matrixWorld),ae.matrix.invert(),ae.matrix.multiply(ce.matrixWorld)),ae.matrix.decompose(ae.position,ae.quaternion,ae.scale),ae.updateMatrixWorld(!0),ae.projectionMatrix.copy(ce.projectionMatrix),ae.projectionMatrixInverse.copy(ce.projectionMatrixInverse),ae.isPerspectiveCamera&&(ae.fov=jg*2*Math.atan(1/ae.projectionMatrix.elements[5]),ae.zoom=1)}this.getCamera=function(){return k},this.getFoveation=function(){if(!(m===null&&y===null))return l},this.setFoveation=function(ae){l=ae,m!==null&&(m.fixedFoveation=ae),y!==null&&y.fixedFoveation!==void 0&&(y.fixedFoveation=ae)},this.hasDepthSensing=function(){return S.texture!==null},this.getDepthSensingMesh=function(){return S.getMesh(k)};let V=null;function q(ae,ce){if(d=ce.getViewerPose(c||o),x=ce,d!==null){const we=d.views;y!==null&&(e.setRenderTargetFramebuffer(E,y.framebuffer),e.setRenderTarget(E));let Ee=!1;we.length!==k.cameras.length&&(k.cameras.length=0,Ee=!0);for(let Se=0;Se<we.length;Se++){const je=we[Se];let $e=null;if(y!==null)$e=y.getViewport(je);else{const Z=f.getViewSubImage(m,je);$e=Z.viewport,Se===0&&(e.setRenderTargetTextures(E,Z.colorTexture,m.ignoreDepthValues?void 0:Z.depthStencilTexture),e.setRenderTarget(E))}let ue=G[Se];ue===void 0&&(ue=new Pr,ue.layers.enable(Se),ue.viewport=new jn,G[Se]=ue),ue.matrix.fromArray(je.transform.matrix),ue.matrix.decompose(ue.position,ue.quaternion,ue.scale),ue.projectionMatrix.fromArray(je.projectionMatrix),ue.projectionMatrixInverse.copy(ue.projectionMatrix).invert(),ue.viewport.set($e.x,$e.y,$e.width,$e.height),Se===0&&(k.matrix.copy(ue.matrix),k.matrix.decompose(k.position,k.quaternion,k.scale)),Ee===!0&&k.cameras.push(ue)}const Xe=i.enabledFeatures;if(Xe&&Xe.includes("depth-sensing")){const Se=f.getDepthInformation(we[0]);Se&&Se.isValid&&Se.texture&&S.init(e,Se,i.renderState)}}for(let we=0;we<T.length;we++){const Ee=C[we],Xe=T[we];Ee!==null&&Xe!==void 0&&Xe.update(Ee,ce,c||o)}V&&V(ae,ce),ce.detectedPlanes&&r.dispatchEvent({type:"planesdetected",data:ce}),x=null}const he=new f6;he.setAnimationLoop(q),this.setAnimationLoop=function(ae){V=ae},this.dispose=function(){}}}const If=new us,iye=new kt;function sye(t,e){function n(_,w){_.matrixAutoUpdate===!0&&_.updateMatrix(),w.value.copy(_.matrix)}function r(_,w){w.color.getRGB(_.fogColor.value,c6(t)),w.isFog?(_.fogNear.value=w.near,_.fogFar.value=w.far):w.isFogExp2&&(_.fogDensity.value=w.density)}function i(_,w,E,T,C){w.isMeshBasicMaterial||w.isMeshLambertMaterial?s(_,w):w.isMeshToonMaterial?(s(_,w),f(_,w)):w.isMeshPhongMaterial?(s(_,w),d(_,w)):w.isMeshStandardMaterial?(s(_,w),m(_,w),w.isMeshPhysicalMaterial&&y(_,w,C)):w.isMeshMatcapMaterial?(s(_,w),x(_,w)):w.isMeshDepthMaterial?s(_,w):w.isMeshDistanceMaterial?(s(_,w),S(_,w)):w.isMeshNormalMaterial?s(_,w):w.isLineBasicMaterial?(o(_,w),w.isLineDashedMaterial&&a(_,w)):w.isPointsMaterial?l(_,w,E,T):w.isSpriteMaterial?c(_,w):w.isShadowMaterial?(_.color.value.copy(w.color),_.opacity.value=w.opacity):w.isShaderMaterial&&(w.uniformsNeedUpdate=!1)}function s(_,w){_.opacity.value=w.opacity,w.color&&_.diffuse.value.copy(w.color),w.emissive&&_.emissive.value.copy(w.emissive).multiplyScalar(w.emissiveIntensity),w.map&&(_.map.value=w.map,n(w.map,_.mapTransform)),w.alphaMap&&(_.alphaMap.value=w.alphaMap,n(w.alphaMap,_.alphaMapTransform)),w.bumpMap&&(_.bumpMap.value=w.bumpMap,n(w.bumpMap,_.bumpMapTransform),_.bumpScale.value=w.bumpScale,w.side===ls&&(_.bumpScale.value*=-1)),w.normalMap&&(_.normalMap.value=w.normalMap,n(w.normalMap,_.normalMapTransform),_.normalScale.value.copy(w.normalScale),w.side===ls&&_.normalScale.value.negate()),w.displacementMap&&(_.displacementMap.value=w.displacementMap,n(w.displacementMap,_.displacementMapTransform),_.displacementScale.value=w.displacementScale,_.displacementBias.value=w.displacementBias),w.emissiveMap&&(_.emissiveMap.value=w.emissiveMap,n(w.emissiveMap,_.emissiveMapTransform)),w.specularMap&&(_.specularMap.value=w.specularMap,n(w.specularMap,_.specularMapTransform)),w.alphaTest>0&&(_.alphaTest.value=w.alphaTest);const E=e.get(w),T=E.envMap,C=E.envMapRotation;T&&(_.envMap.value=T,If.copy(C),If.x*=-1,If.y*=-1,If.z*=-1,T.isCubeTexture&&T.isRenderTargetTexture===!1&&(If.y*=-1,If.z*=-1),_.envMapRotation.value.setFromMatrix4(iye.makeRotationFromEuler(If)),_.flipEnvMap.value=T.isCubeTexture&&T.isRenderTargetTexture===!1?-1:1,_.reflectivity.value=w.reflectivity,_.ior.value=w.ior,_.refractionRatio.value=w.refractionRatio),w.lightMap&&(_.lightMap.value=w.lightMap,_.lightMapIntensity.value=w.lightMapIntensity,n(w.lightMap,_.lightMapTransform)),w.aoMap&&(_.aoMap.value=w.aoMap,_.aoMapIntensity.value=w.aoMapIntensity,n(w.aoMap,_.aoMapTransform))}function o(_,w){_.diffuse.value.copy(w.color),_.opacity.value=w.opacity,w.map&&(_.map.value=w.map,n(w.map,_.mapTransform))}function a(_,w){_.dashSize.value=w.dashSize,_.totalSize.value=w.dashSize+w.gapSize,_.scale.value=w.scale}function l(_,w,E,T){_.diffuse.value.copy(w.color),_.opacity.value=w.opacity,_.size.value=w.size*E,_.scale.value=T*.5,w.map&&(_.map.value=w.map,n(w.map,_.uvTransform)),w.alphaMap&&(_.alphaMap.value=w.alphaMap,n(w.alphaMap,_.alphaMapTransform)),w.alphaTest>0&&(_.alphaTest.value=w.alphaTest)}function c(_,w){_.diffuse.value.copy(w.color),_.opacity.value=w.opacity,_.rotation.value=w.rotation,w.map&&(_.map.value=w.map,n(w.map,_.mapTransform)),w.alphaMap&&(_.alphaMap.value=w.alphaMap,n(w.alphaMap,_.alphaMapTransform)),w.alphaTest>0&&(_.alphaTest.value=w.alphaTest)}function d(_,w){_.specular.value.copy(w.specular),_.shininess.value=Math.max(w.shininess,1e-4)}function f(_,w){w.gradientMap&&(_.gradientMap.value=w.gradientMap)}function m(_,w){_.metalness.value=w.metalness,w.metalnessMap&&(_.metalnessMap.value=w.metalnessMap,n(w.metalnessMap,_.metalnessMapTransform)),_.roughness.value=w.roughness,w.roughnessMap&&(_.roughnessMap.value=w.roughnessMap,n(w.roughnessMap,_.roughnessMapTransform)),w.envMap&&(_.envMapIntensity.value=w.envMapIntensity)}function y(_,w,E){_.ior.value=w.ior,w.sheen>0&&(_.sheenColor.value.copy(w.sheenColor).multiplyScalar(w.sheen),_.sheenRoughness.value=w.sheenRoughness,w.sheenColorMap&&(_.sheenColorMap.value=w.sheenColorMap,n(w.sheenColorMap,_.sheenColorMapTransform)),w.sheenRoughnessMap&&(_.sheenRoughnessMap.value=w.sheenRoughnessMap,n(w.sheenRoughnessMap,_.sheenRoughnessMapTransform))),w.clearcoat>0&&(_.clearcoat.value=w.clearcoat,_.clearcoatRoughness.value=w.clearcoatRoughness,w.clearcoatMap&&(_.clearcoatMap.value=w.clearcoatMap,n(w.clearcoatMap,_.clearcoatMapTransform)),w.clearcoatRoughnessMap&&(_.clearcoatRoughnessMap.value=w.clearcoatRoughnessMap,n(w.clearcoatRoughnessMap,_.clearcoatRoughnessMapTransform)),w.clearcoatNormalMap&&(_.clearcoatNormalMap.value=w.clearcoatNormalMap,n(w.clearcoatNormalMap,_.clearcoatNormalMapTransform),_.clearcoatNormalScale.value.copy(w.clearcoatNormalScale),w.side===ls&&_.clearcoatNormalScale.value.negate())),w.dispersion>0&&(_.dispersion.value=w.dispersion),w.iridescence>0&&(_.iridescence.value=w.iridescence,_.iridescenceIOR.value=w.iridescenceIOR,_.iridescenceThicknessMinimum.value=w.iridescenceThicknessRange[0],_.iridescenceThicknessMaximum.value=w.iridescenceThicknessRange[1],w.iridescenceMap&&(_.iridescenceMap.value=w.iridescenceMap,n(w.iridescenceMap,_.iridescenceMapTransform)),w.iridescenceThicknessMap&&(_.iridescenceThicknessMap.value=w.iridescenceThicknessMap,n(w.iridescenceThicknessMap,_.iridescenceThicknessMapTransform))),w.transmission>0&&(_.transmission.value=w.transmission,_.transmissionSamplerMap.value=E.texture,_.transmissionSamplerSize.value.set(E.width,E.height),w.transmissionMap&&(_.transmissionMap.value=w.transmissionMap,n(w.transmissionMap,_.transmissionMapTransform)),_.thickness.value=w.thickness,w.thicknessMap&&(_.thicknessMap.value=w.thicknessMap,n(w.thicknessMap,_.thicknessMapTransform)),_.attenuationDistance.value=w.attenuationDistance,_.attenuationColor.value.copy(w.attenuationColor)),w.anisotropy>0&&(_.anisotropyVector.value.set(w.anisotropy*Math.cos(w.anisotropyRotation),w.anisotropy*Math.sin(w.anisotropyRotation)),w.anisotropyMap&&(_.anisotropyMap.value=w.anisotropyMap,n(w.anisotropyMap,_.anisotropyMapTransform))),_.specularIntensity.value=w.specularIntensity,_.specularColor.value.copy(w.specularColor),w.specularColorMap&&(_.specularColorMap.value=w.specularColorMap,n(w.specularColorMap,_.specularColorMapTransform)),w.specularIntensityMap&&(_.specularIntensityMap.value=w.specularIntensityMap,n(w.specularIntensityMap,_.specularIntensityMapTransform))}function x(_,w){w.matcap&&(_.matcap.value=w.matcap)}function S(_,w){const E=e.get(w).light;_.referencePosition.value.setFromMatrixPosition(E.matrixWorld),_.nearDistance.value=E.shadow.camera.near,_.farDistance.value=E.shadow.camera.far}return{refreshFogUniforms:r,refreshMaterialUniforms:i}}function oye(t,e,n,r){let i={},s={},o=[];const a=t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS);function l(E,T){const C=T.program;r.uniformBlockBinding(E,C)}function c(E,T){let C=i[E.id];C===void 0&&(x(E),C=d(E),i[E.id]=C,E.addEventListener("dispose",_));const O=T.program;r.updateUBOMapping(E,O);const N=e.render.frame;s[E.id]!==N&&(m(E),s[E.id]=N)}function d(E){const T=f();E.__bindingPointIndex=T;const C=t.createBuffer(),O=E.__size,N=E.usage;return t.bindBuffer(t.UNIFORM_BUFFER,C),t.bufferData(t.UNIFORM_BUFFER,O,N),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,T,C),C}function f(){for(let E=0;E<a;E++)if(o.indexOf(E)===-1)return o.push(E),E;return console.error("THREE.WebGLRenderer: 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y(E,T,C,O){const N=E.value,L=T+"_"+C;if(O[L]===void 0)return typeof N=="number"||typeof N=="boolean"?O[L]=N:O[L]=N.clone(),!0;{const F=O[L];if(typeof N=="number"||typeof N=="boolean"){if(F!==N)return O[L]=N,!0}else if(F.equals(N)===!1)return F.copy(N),!0}return!1}function x(E){const T=E.uniforms;let C=0;const O=16;for(let L=0,F=T.length;L<F;L++){const G=Array.isArray(T[L])?T[L]:[T[L]];for(let k=0,U=G.length;k<U;k++){const H=G[k],ne=Array.isArray(H.value)?H.value:[H.value];for(let ee=0,pe=ne.length;ee<pe;ee++){const se=ne[ee],fe=S(se),B=C%O,Q=B%fe.boundary,K=B+Q;C+=Q,K!==0&&O-K<fe.storage&&(C+=O-K),H.__data=new Float32Array(fe.storage/Float32Array.BYTES_PER_ELEMENT),H.__offset=C,C+=fe.storage}}}const N=C%O;return N>0&&(C+=O-N),E.__size=C,E.__cache={},this}function S(E){const T={boundary:0,storage:0};return typeof E=="number"||typeof 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q},this.setScissorTest=function(Y){tt.setScissorTest(q=Y)},this.setOpaqueSort=function(Y){B=Y},this.setTransparentSort=function(Y){Q=Y},this.getClearColor=function(Y){return Y.copy(Qe.getClearColor())},this.setClearColor=function(){Qe.setClearColor.apply(Qe,arguments)},this.getClearAlpha=function(){return Qe.getClearAlpha()},this.setClearAlpha=function(){Qe.setClearAlpha.apply(Qe,arguments)},this.clear=function(Y=!0,xe=!0,Ce=!0){let Ne=0;if(Y){let _e=!1;if(L!==null){const ot=L.texture.format;_e=ot===YS||ot===KS||ot===cx}if(_e){const ot=L.texture.type,xt=ot===Va||ot===eu||ot===Og||ot===Fh||ot===$S||ot===XS,ct=Qe.getClearColor(),Pt=Qe.getClearAlpha(),Ht=ct.r,$t=ct.g,Ot=ct.b;xt?(y[0]=Ht,y[1]=$t,y[2]=Ot,y[3]=Pt,Z.clearBufferuiv(Z.COLOR,0,y)):(x[0]=Ht,x[1]=$t,x[2]=Ot,x[3]=Pt,Z.clearBufferiv(Z.COLOR,0,x))}else Ne|=Z.COLOR_BUFFER_BIT}xe&&(Ne|=Z.DEPTH_BUFFER_BIT,Z.clearDepth(this.capabilities.reverseDepthBuffer?0:1)),Ce&&(Ne|=Z.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),Z.clear(Ne)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){n.removeEventListener("webglcontextlost",Fe,!1),n.removeEventListener("webglcontextrestored",st,!1),n.removeEventListener("webglcontextcreationerror",te,!1),ht.dispose(),Gt.dispose(),dt.dispose(),$.dispose(),Me.dispose(),Be.dispose(),qe.dispose(),le.dispose(),bt.dispose(),Te.dispose(),Te.removeEventListener("sessionstart",Un),Te.removeEventListener("sessionend",Xi),jr.stop()};function Fe(Y){Y.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),C=!0}function st(){console.log("THREE.WebGLRenderer: Context Restored."),C=!1;const Y=wt.autoReset,xe=re.enabled,Ce=re.autoUpdate,Ne=re.needsUpdate,_e=re.type;Ye(),wt.autoReset=Y,re.enabled=xe,re.autoUpdate=Ce,re.needsUpdate=Ne,re.type=_e}function te(Y){console.error("THREE.WebGLRenderer: A WebGL context could not be created. 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en,Bt=mt;if(Pt!==null&&(en=Ue.get(Pt),Bt=Qt,Bt.setIndex(en)),_e.isMesh)Ne.wireframe===!0?(tt.setLineWidth(Ne.wireframeLinewidth*ue()),Bt.setMode(Z.LINES)):Bt.setMode(Z.TRIANGLES);else if(_e.isLine){let vt=Ne.linewidth;vt===void 0&&(vt=1),tt.setLineWidth(vt*ue()),_e.isLineSegments?Bt.setMode(Z.LINES):_e.isLineLoop?Bt.setMode(Z.LINE_LOOP):Bt.setMode(Z.LINE_STRIP)}else _e.isPoints?Bt.setMode(Z.POINTS):_e.isSprite&&Bt.setMode(Z.TRIANGLES);if(_e.isBatchedMesh)if(_e._multiDrawInstances!==null)Bt.renderMultiDrawInstances(_e._multiDrawStarts,_e._multiDrawCounts,_e._multiDrawCount,_e._multiDrawInstances);else if(Oe.get("WEBGL_multi_draw"))Bt.renderMultiDraw(_e._multiDrawStarts,_e._multiDrawCounts,_e._multiDrawCount);else{const vt=_e._multiDrawStarts,wn=_e._multiDrawCounts,rn=_e._multiDrawCount,Nr=Pt?Ue.get(Pt).bytesPerElement:1,ui=dt.get(Ne).currentProgram.getUniforms();for(let Ln=0;Ln<rn;Ln++)ui.setValue(Z,"_gl_DrawID",Ln),Bt.render(vt[Ln]/Nr,wn[Ln])}else if(_e.isInstancedMesh)Bt.renderInstances(An,_n,_e.count);else if(Ce.isInstancedBufferGeometry){const vt=Ce._maxInstanceCount!==void 0?Ce._maxInstanceCount:1/0,wn=Math.min(Ce.instanceCount,vt);Bt.renderInstances(An,_n,wn)}else Bt.render(An,_n)};function _t(Y,xe,Ce){Y.transparent===!0&&Y.side===bo&&Y.forceSinglePass===!1?(Y.side=ls,Y.needsUpdate=!0,oa(Y,xe,Ce),Y.side=Ul,Y.needsUpdate=!0,oa(Y,xe,Ce),Y.side=bo):oa(Y,xe,Ce)}this.compile=function(Y,xe,Ce=null){Ce===null&&(Ce=Y),_=Gt.get(Ce),_.init(xe),E.push(_),Ce.traverseVisible(function(_e){_e.isLight&&_e.layers.test(xe.layers)&&(_.pushLight(_e),_e.castShadow&&_.pushShadow(_e))}),Y!==Ce&&Y.traverseVisible(function(_e){_e.isLight&&_e.layers.test(xe.layers)&&(_.pushLight(_e),_e.castShadow&&_.pushShadow(_e))}),_.setupLights();const Ne=new Set;return Y.traverse(function(_e){if(!(_e.isMesh||_e.isPoints||_e.isLine||_e.isSprite))return;const ot=_e.material;if(ot)if(Array.isArray(ot))for(let xt=0;xt<ot.length;xt++){const ct=ot[xt];_t(ct,Ce,_e),Ne.add(ct)}else _t(ot,Ce,_e),Ne.add(ot)}),E.pop(),_=null,Ne},this.compileAsync=function(Y,xe,Ce=null){const Ne=this.compile(Y,xe,Ce);return new Promise(_e=>{function ot(){if(Ne.forEach(function(xt){dt.get(xt).currentProgram.isReady()&&Ne.delete(xt)}),Ne.size===0){_e(Y);return}setTimeout(ot,10)}Oe.get("KHR_parallel_shader_compile")!==null?ot():setTimeout(ot,10)})};let dn=null;function cn(Y){dn&&dn(Y)}function Un(){jr.stop()}function Xi(){jr.start()}const jr=new f6;jr.setAnimationLoop(cn),typeof self<"u"&&jr.setContext(self),this.setAnimationLoop=function(Y){dn=Y,Te.setAnimationLoop(Y),Y===null?jr.stop():jr.start()},Te.addEventListener("sessionstart",Un),Te.addEventListener("sessionend",Xi),this.render=function(Y,xe){if(xe!==void 0&&xe.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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Ce=_.state.shadowsArray;re.render(Ce,Y,xe),ae===!0&&Ke.endShadows(),this.info.autoReset===!0&&this.info.reset();const Ne=S.opaque,_e=S.transmissive;if(_.setupLights(),xe.isArrayCamera){const ot=xe.cameras;if(_e.length>0)for(let xt=0,ct=ot.length;xt<ct;xt++){const Pt=ot[xt];sa(Ne,_e,Y,Pt)}$e&&Qe.render(Y);for(let xt=0,ct=ot.length;xt<ct;xt++){const Pt=ot[xt];Ei(S,Y,Pt,Pt.viewport)}}else _e.length>0&&sa(Ne,_e,Y,xe),$e&&Qe.render(Y),Ei(S,Y,xe);L!==null&&(J.updateMultisampleRenderTarget(L),J.updateRenderTargetMipmap(L)),Y.isScene===!0&&Y.onAfterRender(T,Y,xe),qe.resetDefaultState(),F=-1,G=null,E.pop(),E.length>0?(_=E[E.length-1],ae===!0&&Ke.setGlobalState(T.clippingPlanes,_.state.camera)):_=null,w.pop(),w.length>0?S=w[w.length-1]:S=null};function To(Y,xe,Ce,Ne){if(Y.visible===!1)return;if(Y.layers.test(xe.layers)){if(Y.isGroup)Ce=Y.renderOrder;else if(Y.isLOD)Y.autoUpdate===!0&&Y.update(xe);else if(Y.isLight)_.pushLight(Y),Y.castShadow&&_.pushShadow(Y);else if(Y.isSprite){if(!Y.frustumCulled||he.intersectsSprite(Y)){Ne&&Se.setFromMatrixPosition(Y.matrixWorld).applyMatrix4(Ee);const xt=Be.update(Y),ct=Y.material;ct.visible&&S.push(Y,xt,ct,Ce,Se.z,null)}}else if((Y.isMesh||Y.isLine||Y.isPoints)&&(!Y.frustumCulled||he.intersectsObject(Y))){const xt=Be.update(Y),ct=Y.material;if(Ne&&(Y.boundingSphere!==void 0?(Y.boundingSphere===null&&Y.computeBoundingSphere(),Se.copy(Y.boundingSphere.center)):(xt.boundingSphere===null&&xt.computeBoundingSphere(),Se.copy(xt.boundingSphere.center)),Se.applyMatrix4(Y.matrixWorld).applyMatrix4(Ee)),Array.isArray(ct)){const Pt=xt.groups;for(let Ht=0,$t=Pt.length;Ht<$t;Ht++){const Ot=Pt[Ht],An=ct[Ot.materialIndex];An&&An.visible&&S.push(Y,xt,An,Ce,Se.z,Ot)}}else ct.visible&&S.push(Y,xt,ct,Ce,Se.z,null)}}const ot=Y.children;for(let xt=0,ct=ot.length;xt<ct;xt++)To(ot[xt],xe,Ce,Ne)}function Ei(Y,xe,Ce,Ne){const _e=Y.opaque,ot=Y.transmissive,xt=Y.transparent;_.setupLightsView(Ce),ae===!0&&Ke.setGlobalState(T.clippingPlanes,Ce),Ne&&tt.viewport(k.copy(Ne)),_e.length>0&&Ai(_e,xe,Ce),ot.length>0&&Ai(ot,xe,Ce),xt.length>0&&Ai(xt,xe,Ce),tt.buffers.depth.setTest(!0),tt.buffers.depth.setMask(!0),tt.buffers.color.setMask(!0),tt.setPolygonOffset(!1)}function sa(Y,xe,Ce,Ne){if((Ce.isScene===!0?Ce.overrideMaterial:null)!==null)return;_.state.transmissionRenderTarget[Ne.id]===void 0&&(_.state.transmissionRenderTarget[Ne.id]=new Ga(1,1,{generateMipmaps:!0,type:Oe.has("EXT_color_buffer_half_float")||Oe.has("EXT_color_buffer_float")?rv:Va,minFilter:Yo,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:On.workingColorSpace}));const ot=_.state.transmissionRenderTarget[Ne.id],xt=Ne.viewport||k;ot.setSize(xt.z,xt.w);const ct=T.getRenderTarget();T.setRenderTarget(ot),T.getClearColor(ne),ee=T.getClearAlpha(),ee<1&&T.setClearColor(16777215,.5),T.clear(),$e&&Qe.render(Ce);const Pt=T.toneMapping;T.toneMapping=Pl;const Ht=Ne.viewport;if(Ne.viewport!==void 0&&(Ne.viewport=void 0),_.setupLightsView(Ne),ae===!0&&Ke.setGlobalState(T.clippingPlanes,Ne),Ai(Y,Ce,Ne),J.updateMultisampleRenderTarget(ot),J.updateRenderTargetMipmap(ot),Oe.has("WEBGL_multisampled_render_to_texture")===!1){let $t=!1;for(let Ot=0,An=xe.length;Ot<An;Ot++){const Tn=xe[Ot],_n=Tn.object,en=Tn.geometry,Bt=Tn.material,vt=Tn.group;if(Bt.side===bo&&_n.layers.test(Ne.layers)){const wn=Bt.side;Bt.side=ls,Bt.needsUpdate=!0,Co(_n,Ce,Ne,en,Bt,vt),Bt.side=wn,Bt.needsUpdate=!0,$t=!0}}$t===!0&&(J.updateMultisampleRenderTarget(ot),J.updateRenderTargetMipmap(ot))}T.setRenderTarget(ct),T.setClearColor(ne,ee),Ht!==void 0&&(Ne.viewport=Ht),T.toneMapping=Pt}function Ai(Y,xe,Ce){const Ne=xe.isScene===!0?xe.overrideMaterial:null;for(let _e=0,ot=Y.length;_e<ot;_e++){const xt=Y[_e],ct=xt.object,Pt=xt.geometry,Ht=Ne===null?xt.material:Ne,$t=xt.group;ct.layers.test(Ce.layers)&&Co(ct,xe,Ce,Pt,Ht,$t)}}function Co(Y,xe,Ce,Ne,_e,ot){Y.onBeforeRender(T,xe,Ce,Ne,_e,ot),Y.modelViewMatrix.multiplyMatrices(Ce.matrixWorldInverse,Y.matrixWorld),Y.normalMatrix.getNormalMatrix(Y.modelViewMatrix),_e.onBeforeRender(T,xe,Ce,Ne,Y,ot),_e.transparent===!0&&_e.side===bo&&_e.forceSinglePass===!1?(_e.side=ls,_e.needsUpdate=!0,T.renderBufferDirect(Ce,xe,Ne,_e,Y,ot),_e.side=Ul,_e.needsUpdate=!0,T.renderBufferDirect(Ce,xe,Ne,_e,Y,ot),_e.side=bo):T.renderBufferDirect(Ce,xe,Ne,_e,Y,ot),Y.onAfterRender(T,xe,Ce,Ne,_e,ot)}function oa(Y,xe,Ce){xe.isScene!==!0&&(xe=je);const Ne=dt.get(Y),_e=_.state.lights,ot=_.state.shadowsArray,xt=_e.state.version,ct=bt.getParameters(Y,_e.state,ot,xe,Ce),Pt=bt.getProgramCacheKey(ct);let Ht=Ne.programs;Ne.environment=Y.isMeshStandardMaterial?xe.environment:null,Ne.fog=xe.fog,Ne.envMap=(Y.isMeshStandardMaterial?Me:$).get(Y.envMap||Ne.environment),Ne.envMapRotation=Ne.environment!==null&&Y.envMap===null?xe.environmentRotation:Y.envMapRotation,Ht===void 0&&(Y.addEventListener("dispose",ze),Ht=new Map,Ne.programs=Ht);let $t=Ht.get(Pt);if($t!==void 0){if(Ne.currentProgram===$t&&Ne.lightsStateVersion===xt)return uu(Y,ct),$t}else ct.uniforms=bt.getUniforms(Y),Y.onBeforeCompile(ct,T),$t=bt.acquireProgram(ct,Pt),Ht.set(Pt,$t),Ne.uniforms=ct.uniforms;const Ot=Ne.uniforms;return(!Y.isShaderMaterial&&!Y.isRawShaderMaterial||Y.clipping===!0)&&(Ot.clippingPlanes=Ke.uniform),uu(Y,ct),Ne.needsLights=Gl(Y),Ne.lightsStateVersion=xt,Ne.needsLights&&(Ot.ambientLightColor.value=_e.state.ambient,Ot.lightProbe.value=_e.state.probe,Ot.directionalLights.value=_e.state.directional,Ot.directionalLightShadows.value=_e.state.directionalShadow,Ot.spotLights.value=_e.state.spot,Ot.spotLightShadows.value=_e.state.spotShadow,Ot.rectAreaLights.value=_e.state.rectArea,Ot.ltc_1.value=_e.state.rectAreaLTC1,Ot.ltc_2.value=_e.state.rectAreaLTC2,Ot.pointLights.value=_e.state.point,Ot.pointLightShadows.value=_e.state.pointShadow,Ot.hemisphereLights.value=_e.state.hemi,Ot.directionalShadowMap.value=_e.state.directionalShadowMap,Ot.directionalShadowMatrix.value=_e.state.directionalShadowMatrix,Ot.spotShadowMap.value=_e.state.spotShadowMap,Ot.spotLightMatrix.value=_e.state.spotLightMatrix,Ot.spotLightMap.value=_e.state.spotLightMap,Ot.pointShadowMap.value=_e.state.pointShadowMap,Ot.pointShadowMatrix.value=_e.state.pointShadowMatrix),Ne.currentProgram=$t,Ne.uniformsList=null,$t}function cu(Y){if(Y.uniformsList===null){const xe=Y.currentProgram.getUniforms();Y.uniformsList=q_.seqWithValue(xe.seq,Y.uniforms)}return Y.uniformsList}function uu(Y,xe){const Ce=dt.get(Y);Ce.outputColorSpace=xe.outputColorSpace,Ce.batching=xe.batching,Ce.batchingColor=xe.batchingColor,Ce.instancing=xe.instancing,Ce.instancingColor=xe.instancingColor,Ce.instancingMorph=xe.instancingMorph,Ce.skinning=xe.skinning,Ce.morphTargets=xe.morphTargets,Ce.morphNormals=xe.morphNormals,Ce.morphColors=xe.morphColors,Ce.morphTargetsCount=xe.morphTargetsCount,Ce.numClippingPlanes=xe.numClippingPlanes,Ce.numIntersection=xe.numClipIntersection,Ce.vertexAlphas=xe.vertexAlphas,Ce.vertexTangents=xe.vertexTangents,Ce.toneMapping=xe.toneMapping}function Po(Y,xe,Ce,Ne,_e){xe.isScene!==!0&&(xe=je),J.resetTextureUnits();const ot=xe.fog,xt=Ne.isMeshStandardMaterial?xe.environment:null,ct=L===null?T.outputColorSpace:L.isXRRenderTarget===!0?L.texture.colorSpace:_i,Pt=(Ne.isMeshStandardMaterial?Me:$).get(Ne.envMap||xt),Ht=Ne.vertexColors===!0&&!!Ce.attributes.color&&Ce.attributes.color.itemSize===4,$t=!!Ce.attributes.tangent&&(!!Ne.normalMap||Ne.anisotropy>0),Ot=!!Ce.morphAttributes.position,An=!!Ce.morphAttributes.normal,Tn=!!Ce.morphAttributes.color;let _n=Pl;Ne.toneMapped&&(L===null||L.isXRRenderTarget===!0)&&(_n=T.toneMapping);const en=Ce.morphAttributes.position||Ce.morphAttributes.normal||Ce.morphAttributes.color,Bt=en!==void 0?en.length:0,vt=dt.get(Ne),wn=_.state.lights;if(ae===!0&&(ce===!0||Y!==G)){const Kr=Y===G&&Ne.id===F;Ke.setState(Ne,Y,Kr)}let rn=!1;Ne.version===vt.__version?(vt.needsLights&&vt.lightsStateVersion!==wn.state.version||vt.outputColorSpace!==ct||_e.isBatchedMesh&&vt.batching===!1||!_e.isBatchedMesh&&vt.batching===!0||_e.isBatchedMesh&&vt.batchingColor===!0&&_e.colorTexture===null||_e.isBatchedMesh&&vt.batchingColor===!1&&_e.colorTexture!==null||_e.isInstancedMesh&&vt.instancing===!1||!_e.isInstancedMesh&&vt.instancing===!0||_e.isSkinnedMesh&&vt.skinning===!1||!_e.isSkinnedMesh&&vt.skinning===!0||_e.isInstancedMesh&&vt.instancingColor===!0&&_e.instanceColor===null||_e.isInstancedMesh&&vt.instancingColor===!1&&_e.instanceColor!==null||_e.isInstancedMesh&&vt.instancingMorph===!0&&_e.morphTexture===null||_e.isInstancedMesh&&vt.instancingMorph===!1&&_e.morphTexture!==null||vt.envMap!==Pt||Ne.fog===!0&&vt.fog!==ot||vt.numClippingPlanes!==void 0&&(vt.numClippingPlanes!==Ke.numPlanes||vt.numIntersection!==Ke.numIntersection)||vt.vertexAlphas!==Ht||vt.vertexTangents!==$t||vt.morphTargets!==Ot||vt.morphNormals!==An||vt.morphColors!==Tn||vt.toneMapping!==_n||vt.morphTargetsCount!==Bt)&&(rn=!0):(rn=!0,vt.__version=Ne.version);let Nr=vt.currentProgram;rn===!0&&(Nr=oa(Ne,xe,_e));let ui=!1,Ln=!1,ks=!1;const Wn=Nr.getUniforms(),no=vt.uniforms;if(tt.useProgram(Nr.program)&&(ui=!0,Ln=!0,ks=!0),Ne.id!==F&&(F=Ne.id,Ln=!0),ui||G!==Y){We.reverseDepthBuffer?(we.copy(Y.projectionMatrix),$he(we),Xhe(we),Wn.setValue(Z,"projectionMatrix",we)):Wn.setValue(Z,"projectionMatrix",Y.projectionMatrix),Wn.setValue(Z,"viewMatrix",Y.matrixWorldInverse);const Kr=Wn.map.cameraPosition;Kr!==void 0&&Kr.setValue(Z,Xe.setFromMatrixPosition(Y.matrixWorld)),We.logarithmicDepthBuffer&&Wn.setValue(Z,"logDepthBufFC",2/(Math.log(Y.far+1)/Math.LN2)),(Ne.isMeshPhongMaterial||Ne.isMeshToonMaterial||Ne.isMeshLambertMaterial||Ne.isMeshBasicMaterial||Ne.isMeshStandardMaterial||Ne.isShaderMaterial)&&Wn.setValue(Z,"isOrthographic",Y.isOrthographicCamera===!0),G!==Y&&(G=Y,Ln=!0,ks=!0)}if(_e.isSkinnedMesh){Wn.setOptional(Z,_e,"bindMatrix"),Wn.setOptional(Z,_e,"bindMatrixInverse");const Kr=_e.skeleton;Kr&&(Kr.boneTexture===null&&Kr.computeBoneTexture(),Wn.setValue(Z,"boneTexture",Kr.boneTexture,J))}_e.isBatchedMesh&&(Wn.setOptional(Z,_e,"batchingTexture"),Wn.setValue(Z,"batchingTexture",_e._matricesTexture,J),Wn.setOptional(Z,_e,"batchingIdTexture"),Wn.setValue(Z,"batchingIdTexture",_e._indirectTexture,J),Wn.setOptional(Z,_e,"batchingColorTexture"),_e._colorsTexture!==null&&Wn.setValue(Z,"batchingColorTexture",_e._colorsTexture,J));const Ya=Ce.morphAttributes;if((Ya.position!==void 0||Ya.normal!==void 0||Ya.color!==void 0)&&St.update(_e,Ce,Nr),(Ln||vt.receiveShadow!==_e.receiveShadow)&&(vt.receiveShadow=_e.receiveShadow,Wn.setValue(Z,"receiveShadow",_e.receiveShadow)),Ne.isMeshGouraudMaterial&&Ne.envMap!==null&&(no.envMap.value=Pt,no.flipEnvMap.value=Pt.isCubeTexture&&Pt.isRenderTargetTexture===!1?-1:1),Ne.isMeshStandardMaterial&&Ne.envMap===null&&xe.environment!==null&&(no.envMapIntensity.value=xe.environmentIntensity),Ln&&(Wn.setValue(Z,"toneMappingExposure",T.toneMappingExposure),vt.needsLights&&du(no,ks),ot&&Ne.fog===!0&&it.refreshFogUniforms(no,ot),it.refreshMaterialUniforms(no,Ne,fe,se,_.state.transmissionRenderTarget[Y.id]),q_.upload(Z,cu(vt),no,J)),Ne.isShaderMaterial&&Ne.uniformsNeedUpdate===!0&&(q_.upload(Z,cu(vt),no,J),Ne.uniformsNeedUpdate=!1),Ne.isSpriteMaterial&&Wn.setValue(Z,"center",_e.center),Wn.setValue(Z,"modelViewMatrix",_e.modelViewMatrix),Wn.setValue(Z,"normalMatrix",_e.normalMatrix),Wn.setValue(Z,"modelMatrix",_e.matrixWorld),Ne.isShaderMaterial||Ne.isRawShaderMaterial){const Kr=Ne.uniformsGroups;for(let di=0,Ld=Kr.length;di<Ld;di++){const Za=Kr[di];le.update(Za,Nr),le.bind(Za,Nr)}}return Nr}function du(Y,xe){Y.ambientLightColor.needsUpdate=xe,Y.lightProbe.needsUpdate=xe,Y.directionalLights.needsUpdate=xe,Y.directionalLightShadows.needsUpdate=xe,Y.pointLights.needsUpdate=xe,Y.pointLightShadows.needsUpdate=xe,Y.spotLights.needsUpdate=xe,Y.spotLightShadows.needsUpdate=xe,Y.rectAreaLights.needsUpdate=xe,Y.hemisphereLights.needsUpdate=xe}function Gl(Y){return Y.isMeshLambertMaterial||Y.isMeshToonMaterial||Y.isMeshPhongMaterial||Y.isMeshStandardMaterial||Y.isShadowMaterial||Y.isShaderMaterial&&Y.lights===!0}this.getActiveCubeFace=function(){return O},this.getActiveMipmapLevel=function(){return N},this.getRenderTarget=function(){return L},this.setRenderTargetTextures=function(Y,xe,Ce){dt.get(Y.texture).__webglTexture=xe,dt.get(Y.depthTexture).__webglTexture=Ce;const Ne=dt.get(Y);Ne.__hasExternalTextures=!0,Ne.__autoAllocateDepthBuffer=Ce===void 0,Ne.__autoAllocateDepthBuffer||Oe.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),Ne.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(Y,xe){const Ce=dt.get(Y);Ce.__webglFramebuffer=xe,Ce.__useDefaultFramebuffer=xe===void 0},this.setRenderTarget=function(Y,xe=0,Ce=0){L=Y,O=xe,N=Ce;let Ne=!0,_e=null,ot=!1,xt=!1;if(Y){const Pt=dt.get(Y);if(Pt.__useDefaultFramebuffer!==void 0)tt.bindFramebuffer(Z.FRAMEBUFFER,null),Ne=!1;else if(Pt.__webglFramebuffer===void 0)J.setupRenderTarget(Y);else if(Pt.__hasExternalTextures)J.rebindTextures(Y,dt.get(Y.texture).__webglTexture,dt.get(Y.depthTexture).__webglTexture);else if(Y.depthBuffer){const Ot=Y.depthTexture;if(Pt.__boundDepthTexture!==Ot){if(Ot!==null&&dt.has(Ot)&&(Y.width!==Ot.image.width||Y.height!==Ot.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");J.setupDepthRenderbuffer(Y)}}const Ht=Y.texture;(Ht.isData3DTexture||Ht.isDataArrayTexture||Ht.isCompressedArrayTexture)&&(xt=!0);const $t=dt.get(Y).__webglFramebuffer;Y.isWebGLCubeRenderTarget?(Array.isArray($t[xe])?_e=$t[xe][Ce]:_e=$t[xe],ot=!0):Y.samples>0&&J.useMultisampledRTT(Y)===!1?_e=dt.get(Y).__webglMultisampledFramebuffer:Array.isArray($t)?_e=$t[Ce]:_e=$t,k.copy(Y.viewport),U.copy(Y.scissor),H=Y.scissorTest}else k.copy(K).multiplyScalar(fe).floor(),U.copy(V).multiplyScalar(fe).floor(),H=q;if(tt.bindFramebuffer(Z.FRAMEBUFFER,_e)&&Ne&&tt.drawBuffers(Y,_e),tt.viewport(k),tt.scissor(U),tt.setScissorTest(H),ot){const Pt=dt.get(Y.texture);Z.framebufferTexture2D(Z.FRAMEBUFFER,Z.COLOR_ATTACHMENT0,Z.TEXTURE_CUBE_MAP_POSITIVE_X+xe,Pt.__webglTexture,Ce)}else if(xt){const Pt=dt.get(Y.texture),Ht=xe||0;Z.framebufferTextureLayer(Z.FRAMEBUFFER,Z.COLOR_ATTACHMENT0,Pt.__webglTexture,Ce||0,Ht)}F=-1},this.readRenderTargetPixels=function(Y,xe,Ce,Ne,_e,ot,xt){if(!(Y&&Y.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ct=dt.get(Y).__webglFramebuffer;if(Y.isWebGLCubeRenderTarget&&xt!==void 0&&(ct=ct[xt]),ct){tt.bindFramebuffer(Z.FRAMEBUFFER,ct);try{const Pt=Y.texture,Ht=Pt.format,$t=Pt.type;if(!We.textureFormatReadable(Ht)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!We.textureTypeReadable($t)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}xe>=0&&xe<=Y.width-Ne&&Ce>=0&&Ce<=Y.height-_e&&Z.readPixels(xe,Ce,Ne,_e,de.convert(Ht),de.convert($t),ot)}finally{const Pt=L!==null?dt.get(L).__webglFramebuffer:null;tt.bindFramebuffer(Z.FRAMEBUFFER,Pt)}}},this.readRenderTargetPixelsAsync=async function(Y,xe,Ce,Ne,_e,ot,xt){if(!(Y&&Y.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let ct=dt.get(Y).__webglFramebuffer;if(Y.isWebGLCubeRenderTarget&&xt!==void 0&&(ct=ct[xt]),ct){const Pt=Y.texture,Ht=Pt.format,$t=Pt.type;if(!We.textureFormatReadable(Ht))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!We.textureTypeReadable($t))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(xe>=0&&xe<=Y.width-Ne&&Ce>=0&&Ce<=Y.height-_e){tt.bindFramebuffer(Z.FRAMEBUFFER,ct);const Ot=Z.createBuffer();Z.bindBuffer(Z.PIXEL_PACK_BUFFER,Ot),Z.bufferData(Z.PIXEL_PACK_BUFFER,ot.byteLength,Z.STREAM_READ),Z.readPixels(xe,Ce,Ne,_e,de.convert(Ht),de.convert($t),0);const An=L!==null?dt.get(L).__webglFramebuffer:null;tt.bindFramebuffer(Z.FRAMEBUFFER,An);const Tn=Z.fenceSync(Z.SYNC_GPU_COMMANDS_COMPLETE,0);return Z.flush(),await Whe(Z,Tn,4),Z.bindBuffer(Z.PIXEL_PACK_BUFFER,Ot),Z.getBufferSubData(Z.PIXEL_PACK_BUFFER,0,ot),Z.deleteBuffer(Ot),Z.deleteSync(Tn),ot}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(Y,xe=null,Ce=0){Y.isTexture!==!0&&(X_("WebGLRenderer: copyFramebufferToTexture function signature has changed."),xe=arguments[0]||null,Y=arguments[1]);const Ne=Math.pow(2,-Ce),_e=Math.floor(Y.image.width*Ne),ot=Math.floor(Y.image.height*Ne),xt=xe!==null?xe.x:0,ct=xe!==null?xe.y:0;J.setTexture2D(Y,0),Z.copyTexSubImage2D(Z.TEXTURE_2D,Ce,0,0,xt,ct,_e,ot),tt.unbindTexture()},this.copyTextureToTexture=function(Y,xe,Ce=null,Ne=null,_e=0){Y.isTexture!==!0&&(X_("WebGLRenderer: copyTextureToTexture function signature has changed."),Ne=arguments[0]||null,Y=arguments[1],xe=arguments[2],_e=arguments[3]||0,Ce=null);let ot,xt,ct,Pt,Ht,$t;Ce!==null?(ot=Ce.max.x-Ce.min.x,xt=Ce.max.y-Ce.min.y,ct=Ce.min.x,Pt=Ce.min.y):(ot=Y.image.width,xt=Y.image.height,ct=0,Pt=0),Ne!==null?(Ht=Ne.x,$t=Ne.y):(Ht=0,$t=0);const Ot=de.convert(xe.format),An=de.convert(xe.type);J.setTexture2D(xe,0),Z.pixelStorei(Z.UNPACK_FLIP_Y_WEBGL,xe.flipY),Z.pixelStorei(Z.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Z.pixelStorei(Z.UNPACK_ALIGNMENT,xe.unpackAlignment);const Tn=Z.getParameter(Z.UNPACK_ROW_LENGTH),_n=Z.getParameter(Z.UNPACK_IMAGE_HEIGHT),en=Z.getParameter(Z.UNPACK_SKIP_PIXELS),Bt=Z.getParameter(Z.UNPACK_SKIP_ROWS),vt=Z.getParameter(Z.UNPACK_SKIP_IMAGES),wn=Y.isCompressedTexture?Y.mipmaps[_e]:Y.image;Z.pixelStorei(Z.UNPACK_ROW_LENGTH,wn.width),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,wn.height),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,ct),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,Pt),Y.isDataTexture?Z.texSubImage2D(Z.TEXTURE_2D,_e,Ht,$t,ot,xt,Ot,An,wn.data):Y.isCompressedTexture?Z.compressedTexSubImage2D(Z.TEXTURE_2D,_e,Ht,$t,wn.width,wn.height,Ot,wn.data):Z.texSubImage2D(Z.TEXTURE_2D,_e,Ht,$t,ot,xt,Ot,An,wn),Z.pixelStorei(Z.UNPACK_ROW_LENGTH,Tn),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,_n),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,en),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,Bt),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,vt),_e===0&&xe.generateMipmaps&&Z.generateMipmap(Z.TEXTURE_2D),tt.unbindTexture()},this.copyTextureToTexture3D=function(Y,xe,Ce=null,Ne=null,_e=0){Y.isTexture!==!0&&(X_("WebGLRenderer: copyTextureToTexture3D function signature has changed."),Ce=arguments[0]||null,Ne=arguments[1]||null,Y=arguments[2],xe=arguments[3],_e=arguments[4]||0);let ot,xt,ct,Pt,Ht,$t,Ot,An,Tn;const _n=Y.isCompressedTexture?Y.mipmaps[_e]:Y.image;Ce!==null?(ot=Ce.max.x-Ce.min.x,xt=Ce.max.y-Ce.min.y,ct=Ce.max.z-Ce.min.z,Pt=Ce.min.x,Ht=Ce.min.y,$t=Ce.min.z):(ot=_n.width,xt=_n.height,ct=_n.depth,Pt=0,Ht=0,$t=0),Ne!==null?(Ot=Ne.x,An=Ne.y,Tn=Ne.z):(Ot=0,An=0,Tn=0);const en=de.convert(xe.format),Bt=de.convert(xe.type);let vt;if(xe.isData3DTexture)J.setTexture3D(xe,0),vt=Z.TEXTURE_3D;else if(xe.isDataArrayTexture||xe.isCompressedArrayTexture)J.setTexture2DArray(xe,0),vt=Z.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Z.pixelStorei(Z.UNPACK_FLIP_Y_WEBGL,xe.flipY),Z.pixelStorei(Z.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Z.pixelStorei(Z.UNPACK_ALIGNMENT,xe.unpackAlignment);const wn=Z.getParameter(Z.UNPACK_ROW_LENGTH),rn=Z.getParameter(Z.UNPACK_IMAGE_HEIGHT),Nr=Z.getParameter(Z.UNPACK_SKIP_PIXELS),ui=Z.getParameter(Z.UNPACK_SKIP_ROWS),Ln=Z.getParameter(Z.UNPACK_SKIP_IMAGES);Z.pixelStorei(Z.UNPACK_ROW_LENGTH,_n.width),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,_n.height),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Pt),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,Ht),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,$t),Y.isDataTexture||Y.isData3DTexture?Z.texSubImage3D(vt,_e,Ot,An,Tn,ot,xt,ct,en,Bt,_n.data):xe.isCompressedArrayTexture?Z.compressedTexSubImage3D(vt,_e,Ot,An,Tn,ot,xt,ct,en,_n.data):Z.texSubImage3D(vt,_e,Ot,An,Tn,ot,xt,ct,en,Bt,_n),Z.pixelStorei(Z.UNPACK_ROW_LENGTH,wn),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,rn),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Nr),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,ui),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,Ln),_e===0&&xe.generateMipmaps&&Z.generateMipmap(vt),tt.unbindTexture()},this.initRenderTarget=function(Y){dt.get(Y).__webglFramebuffer===void 0&&J.setupRenderTarget(Y)},this.initTexture=function(Y){Y.isCubeTexture?J.setTextureCube(Y,0):Y.isData3DTexture?J.setTexture3D(Y,0):Y.isDataArrayTexture||Y.isCompressedArrayTexture?J.setTexture2DArray(Y,0):J.setTexture2D(Y,0),tt.unbindTexture()},this.resetState=function(){O=0,N=0,L=null,tt.reset(),qe.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Ml}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const n=this.getContext();n.drawingBufferColorSpace=e===QS?"display-p3":"srgb",n.unpackColorSpace=On.workingColorSpace===ux?"display-p3":"srgb"}}class tM{constructor(e,n=25e-5){this.isFogExp2=!0,this.name="",this.color=new ut(e),this.density=n}clone(){return new tM(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class nM{constructor(e,n=1,r=1e3){this.isFog=!0,this.name="",this.color=new ut(e),this.near=n,this.far=r}clone(){return new nM(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class kR extends yn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new us,this.environmentIntensity=1,this.environmentRotation=new us,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,n){return super.copy(e,n),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const n=super.toJSON(e);return this.fog!==null&&(n.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(n.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(n.object.backgroundIntensity=this.backgroundIntensity),n.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(n.object.environmentIntensity=this.environmentIntensity),n.object.environmentRotation=this.environmentRotation.toArray(),n}}class np{constructor(e,n){this.isInterleavedBuffer=!0,this.array=e,this.stride=n,this.count=e!==void 0?e.length/n:0,this.usage=Iy,this.updateRanges=[],this.version=0,this.uuid=Mo()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,n,r){e*=this.stride,r*=n.stride;for(let i=0,s=this.stride;i<s;i++)this.array[e+i]=n.array[r+i];return this}set(e,n=0){return this.array.set(e,n),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Mo()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const n=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),r=new this.constructor(n,this.stride);return r.setUsage(this.usage),r}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Mo()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const ws=new X;class Fl{constructor(e,n,r,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=n,this.offset=r,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let n=0,r=this.data.count;n<r;n++)ws.fromBufferAttribute(this,n),ws.applyMatrix4(e),this.setXYZ(n,ws.x,ws.y,ws.z);return this}applyNormalMatrix(e){for(let n=0,r=this.count;n<r;n++)ws.fromBufferAttribute(this,n),ws.applyNormalMatrix(e),this.setXYZ(n,ws.x,ws.y,ws.z);return this}transformDirection(e){for(let n=0,r=this.count;n<r;n++)ws.fromBufferAttribute(this,n),ws.transformDirection(e),this.setXYZ(n,ws.x,ws.y,ws.z);return this}getComponent(e,n){let r=this.array[e*this.data.stride+this.offset+n];return this.normalized&&(r=Es(r,this.array)),r}setComponent(e,n,r){return this.normalized&&(r=hn(r,this.array)),this.data.array[e*this.data.stride+this.offset+n]=r,this}setX(e,n){return this.normalized&&(n=hn(n,this.array)),this.data.array[e*this.data.stride+this.offset]=n,this}setY(e,n){return this.normalized&&(n=hn(n,this.array)),this.data.array[e*this.data.stride+this.offset+1]=n,this}setZ(e,n){return this.normalized&&(n=hn(n,this.array)),this.data.array[e*this.data.stride+this.offset+2]=n,this}setW(e,n){return this.normalized&&(n=hn(n,this.array)),this.data.array[e*this.data.stride+this.offset+3]=n,this}getX(e){let n=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(n=Es(n,this.array)),n}getY(e){let n=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(n=Es(n,this.array)),n}getZ(e){let n=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(n=Es(n,this.array)),n}getW(e){let n=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(n=Es(n,this.array)),n}setXY(e,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=r,this}setXYZ(e,n,r,i){return e=e*this.data.stride+this.offset,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array),i=hn(i,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=r,this.data.array[e+2]=i,this}setXYZW(e,n,r,i,s){return e=e*this.data.stride+this.offset,this.normalized&&(n=hn(n,this.array),r=hn(r,this.array),i=hn(i,this.array),s=hn(s,this.array)),this.data.array[e+0]=n,this.data.array[e+1]=r,this.data.array[e+2]=i,this.data.array[e+3]=s,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const n=[];for(let r=0;r<this.count;r++){const i=r*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)n.push(this.data.array[i+s])}return new nn(new this.array.constructor(n),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Fl(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const n=[];for(let r=0;r<this.count;r++){const i=r*this.data.stride+this.offset;for(let s=0;s<this.itemSize;s++)n.push(this.data.array[i+s])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:n,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class OR extends $r{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new ut(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let Tm;const w0=new X,Cm=new X,Pm=new X,Rm=new Ve,S0=new Ve,b6=new kt,s_=new X,M0=new X,o_=new X,CD=new Ve,SA=new Ve,PD=new Ve;class _6 extends yn{constructor(e=new OR){if(super(),this.isSprite=!0,this.type="Sprite",Tm===void 0){Tm=new tn;const n=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),r=new np(n,5);Tm.setIndex([0,1,2,0,2,3]),Tm.setAttribute("position",new Fl(r,3,0,!1)),Tm.setAttribute("uv",new Fl(r,2,3,!1))}this.geometry=Tm,this.material=e,this.center=new Ve(.5,.5)}raycast(e,n){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Cm.setFromMatrixScale(this.matrixWorld),b6.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Pm.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Cm.multiplyScalar(-Pm.z);const r=this.material.rotation;let i,s;r!==0&&(s=Math.cos(r),i=Math.sin(r));const o=this.center;a_(s_.set(-.5,-.5,0),Pm,o,Cm,i,s),a_(M0.set(.5,-.5,0),Pm,o,Cm,i,s),a_(o_.set(.5,.5,0),Pm,o,Cm,i,s),CD.set(0,0),SA.set(1,0),PD.set(1,1);let a=e.ray.intersectTriangle(s_,M0,o_,!1,w0);if(a===null&&(a_(M0.set(-.5,.5,0),Pm,o,Cm,i,s),SA.set(0,1),a=e.ray.intersectTriangle(s_,o_,M0,!1,w0),a===null))return;const l=e.ray.origin.distanceTo(w0);l<e.near||l>e.far||n.push({distance:l,point:w0.clone(),uv:Ys.getInterpolation(w0,s_,M0,o_,CD,SA,PD,new Ve),face:null,object:this})}copy(e,n){return super.copy(e,n),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function a_(t,e,n,r,i,s){Rm.subVectors(t,n).addScalar(.5).multiply(r),i!==void 0?(S0.x=s*Rm.x-i*Rm.y,S0.y=i*Rm.x+s*Rm.y):S0.copy(Rm),t.copy(e),t.x+=S0.x,t.y+=S0.y,t.applyMatrix4(b6)}const l_=new X,RD=new X;class w6 extends yn{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const n=e.levels;for(let r=0,i=n.length;r<i;r++){const s=n[r];this.addLevel(s.object.clone(),s.distance,s.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,n=0,r=0){n=Math.abs(n);const i=this.levels;let s;for(s=0;s<i.length&&!(n<i[s].distance);s++);return i.splice(s,0,{distance:n,hysteresis:r,object:e}),this.add(e),this}removeLevel(e){const n=this.levels;for(let r=0;r<n.length;r++)if(n[r].distance===e){const i=n.splice(r,1);return this.remove(i[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const n=this.levels;if(n.length>0){let r,i;for(r=1,i=n.length;r<i;r++){let s=n[r].distance;if(n[r].object.visible&&(s-=s*n[r].hysteresis),e<s)break}return n[r-1].object}return null}raycast(e,n){if(this.levels.length>0){l_.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(l_);this.getObjectForDistance(i).raycast(e,n)}}update(e){const n=this.levels;if(n.length>1){l_.setFromMatrixPosition(e.matrixWorld),RD.setFromMatrixPosition(this.matrixWorld);const r=l_.distanceTo(RD)/e.zoom;n[0].object.visible=!0;let i,s;for(i=1,s=n.length;i<s;i++){let o=n[i].distance;if(n[i].object.visible&&(o-=o*n[i].hysteresis),r>=o)n[i-1].object.visible=!1,n[i].object.visible=!0;else break}for(this._currentLevel=i-1;i<s;i++)n[i].object.visible=!1}}toJSON(e){const n=super.toJSON(e);this.autoUpdate===!1&&(n.object.autoUpdate=!1),n.object.levels=[];const r=this.levels;for(let i=0,s=r.length;i<s;i++){const o=r[i];n.object.levels.push({object:o.object.uuid,distance:o.distance,hysteresis:o.hysteresis})}return n}}const ND=new X,ID=new jn,kD=new jn,aye=new X,OD=new kt,c_=new X,MA=new Hi,LD=new kt,EA=new ep;class rM extends xr{constructor(e,n){super(e,n),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=$C,this.bindMatrix=new kt,this.bindMatrixInverse=new kt,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new cs),this.boundingBox.makeEmpty();const n=e.getAttribute("position");for(let r=0;r<n.count;r++)this.getVertexPosition(r,c_),this.boundingBox.expandByPoint(c_)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new Hi),this.boundingSphere.makeEmpty();const n=e.getAttribute("position");for(let r=0;r<n.count;r++)this.getVertexPosition(r,c_),this.boundingSphere.expandByPoint(c_)}copy(e,n){return super.copy(e,n),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,n){const r=this.material,i=this.matrixWorld;r!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),MA.copy(this.boundingSphere),MA.applyMatrix4(i),e.ray.intersectsSphere(MA)!==!1&&(LD.copy(i).invert(),EA.copy(e.ray).applyMatrix4(LD),!(this.boundingBox!==null&&EA.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,n,EA)))}getVertexPosition(e,n){return super.getVertexPosition(e,n),this.applyBoneTransform(e,n),n}bind(e,n){this.skeleton=e,n===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),n=this.matrixWorld),this.bindMatrix.copy(n),this.bindMatrixInverse.copy(n).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new jn,n=this.geometry.attributes.skinWeight;for(let r=0,i=n.count;r<i;r++){e.fromBufferAttribute(n,r);const s=1/e.manhattanLength();s!==1/0?e.multiplyScalar(s):e.set(1,0,0,0),n.setXYZW(r,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===$C?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===HV?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,n){const r=this.skeleton,i=this.geometry;ID.fromBufferAttribute(i.attributes.skinIndex,e),kD.fromBufferAttribute(i.attributes.skinWeight,e),ND.copy(n).applyMatrix4(this.bindMatrix),n.set(0,0,0);for(let s=0;s<4;s++){const o=kD.getComponent(s);if(o!==0){const a=ID.getComponent(s);OD.multiplyMatrices(r.bones[a].matrixWorld,r.boneInverses[a]),n.addScaledVector(aye.copy(ND).applyMatrix4(OD),o)}}return n.applyMatrix4(this.bindMatrixInverse)}}class iM extends yn{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Rl extends hr{constructor(e=null,n=1,r=1,i,s,o,a,l,c=si,d=si,f,m){super(null,o,a,l,c,d,i,s,f,m),this.isDataTexture=!0,this.image={data:e,width:n,height:r},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const DD=new kt,lye=new kt;class Id{constructor(e=[],n=[]){this.uuid=Mo(),this.bones=e.slice(0),this.boneInverses=n,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,n=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),n.length===0)this.calculateInverses();else if(e.length!==n.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let r=0,i=this.bones.length;r<i;r++)this.boneInverses.push(new kt)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,n=this.bones.length;e<n;e++){const r=new kt;this.bones[e]&&r.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(r)}}pose(){for(let e=0,n=this.bones.length;e<n;e++){const r=this.bones[e];r&&r.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,n=this.bones.length;e<n;e++){const r=this.bones[e];r&&(r.parent&&r.parent.isBone?(r.matrix.copy(r.parent.matrixWorld).invert(),r.matrix.multiply(r.matrixWorld)):r.matrix.copy(r.matrixWorld),r.matrix.decompose(r.position,r.quaternion,r.scale))}}update(){const e=this.bones,n=this.boneInverses,r=this.boneMatrices,i=this.boneTexture;for(let s=0,o=e.length;s<o;s++){const a=e[s]?e[s].matrixWorld:lye;DD.multiplyMatrices(a,n[s]),DD.toArray(r,s*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Id(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const n=new Float32Array(e*e*4);n.set(this.boneMatrices);const r=new Rl(n,e,e,as,Js);return r.needsUpdate=!0,this.boneMatrices=n,this.boneTexture=r,this}getBoneByName(e){for(let n=0,r=this.bones.length;n<r;n++){const i=this.bones[n];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,n){this.uuid=e.uuid;for(let r=0,i=e.bones.length;r<i;r++){const s=e.bones[r];let o=n[s];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",s),o=new iM),this.bones.push(o),this.boneInverses.push(new kt().fromArray(e.boneInverses[r]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const n=this.bones,r=this.boneInverses;for(let i=0,s=n.length;i<s;i++){const o=n[i];e.bones.push(o.uuid);const a=r[i];e.boneInverses.push(a.toArray())}return e}}class Bh extends nn{constructor(e,n,r,i=1){super(e,n,r),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const Nm=new kt,jD=new kt,u_=[],UD=new cs,cye=new kt,E0=new xr,A0=new Hi;class LR extends xr{constructor(e,n,r){super(e,n),this.isInstancedMesh=!0,this.instanceMatrix=new Bh(new Float32Array(r*16),16),this.instanceColor=null,this.morphTexture=null,this.count=r,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<r;i++)this.setMatrixAt(i,cye)}computeBoundingBox(){const e=this.geometry,n=this.count;this.boundingBox===null&&(this.boundingBox=new cs),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let r=0;r<n;r++)this.getMatrixAt(r,Nm),UD.copy(e.boundingBox).applyMatrix4(Nm),this.boundingBox.union(UD)}computeBoundingSphere(){const e=this.geometry,n=this.count;this.boundingSphere===null&&(this.boundingSphere=new Hi),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let r=0;r<n;r++)this.getMatrixAt(r,Nm),A0.copy(e.boundingSphere).applyMatrix4(Nm),this.boundingSphere.union(A0)}copy(e,n){return super.copy(e,n),this.instanceMatrix.copy(e.instanceMatrix),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,n){n.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,n){n.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,n){const r=n.morphTargetInfluences,i=this.morphTexture.source.data.data,s=r.length+1,o=e*s+1;for(let a=0;a<r.length;a++)r[a]=i[o+a]}raycast(e,n){const r=this.matrixWorld,i=this.count;if(E0.geometry=this.geometry,E0.material=this.material,E0.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),A0.copy(this.boundingSphere),A0.applyMatrix4(r),e.ray.intersectsSphere(A0)!==!1))for(let s=0;s<i;s++){this.getMatrixAt(s,Nm),jD.multiplyMatrices(r,Nm),E0.matrixWorld=jD,E0.raycast(e,u_);for(let o=0,a=u_.length;o<a;o++){const l=u_[o];l.instanceId=s,l.object=this,n.push(l)}u_.length=0}}setColorAt(e,n){this.instanceColor===null&&(this.instanceColor=new Bh(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),n.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,n){n.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,n){const r=n.morphTargetInfluences,i=r.length+1;this.morphTexture===null&&(this.morphTexture=new Rl(new Float32Array(i*this.count),i,this.count,qS,Js));const s=this.morphTexture.source.data.data;let o=0;for(let c=0;c<r.length;c++)o+=r[c];const a=this.geometry.morphTargetsRelative?1:1-o,l=i*e;s[l]=a,s.set(r,l+1)}updateMorphTargets(){}dispose(){return this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null),this}}function uye(t,e){return t.z-e.z}function dye(t,e){return e.z-t.z}class fye{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,n,r){const i=this.pool,s=this.list;this.index>=i.length&&i.push({start:-1,count:-1,z:-1,index:-1});const o=i[this.index];s.push(o),this.index++,o.start=e.start,o.count=e.count,o.z=n,o.index=r}reset(){this.list.length=0,this.index=0}}const Ju=new kt,AA=new kt,hye=new kt,pye=new ut(1,1,1),FD=new kt,TA=new hx,d_=new cs,kf=new Hi,T0=new X,zD=new X,mye=new X,CA=new fye,rs=new xr,f_=[];function gye(t,e,n=0){const r=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const i=t.count;for(let s=0;s<i;s++)for(let o=0;o<r;o++)e.setComponent(s+n,o,t.getComponent(s,o))}else e.array.set(t.array,n*r);e.needsUpdate=!0}class S6 extends xr{get maxInstanceCount(){return this._maxInstanceCount}constructor(e,n,r=n*2,i){super(new tn,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._drawInfo=[],this._availableInstanceIds=[],this._drawRanges=[],this._reservedRanges=[],this._bounds=[],this._maxInstanceCount=e,this._maxVertexCount=n,this._maxIndexCount=r,this._geometryInitialized=!1,this._geometryCount=0,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._visibilityChanged=!0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}_initMatricesTexture(){let e=Math.sqrt(this._maxInstanceCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const n=new Float32Array(e*e*4),r=new Rl(n,e,e,as,Js);this._matricesTexture=r}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const n=new Uint32Array(e*e),r=new Rl(n,e,e,cx,eu);this._indirectTexture=r}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const n=new Float32Array(e*e*4).fill(1),r=new Rl(n,e,e,as,Js);r.colorSpace=On.workingColorSpace,this._colorsTexture=r}_initializeGeometry(e){const n=this.geometry,r=this._maxVertexCount,i=this._maxIndexCount;if(this._geometryInitialized===!1){for(const s in e.attributes){const o=e.getAttribute(s),{array:a,itemSize:l,normalized:c}=o,d=new a.constructor(r*l),f=new nn(d,l,c);n.setAttribute(s,f)}if(e.getIndex()!==null){const s=r>65535?new Uint32Array(i):new Uint16Array(i);n.setIndex(new nn(s,1))}this._geometryInitialized=!0}}_validateGeometry(e){const n=this.geometry;if(!!e.getIndex()!=!!n.getIndex())throw new Error('BatchedMesh: All geometries must consistently have "index".');for(const r in n.attributes){if(!e.hasAttribute(r))throw new Error(`BatchedMesh: Added geometry missing "${r}". All geometries must have consistent attributes.`);const i=e.getAttribute(r),s=n.getAttribute(r);if(i.itemSize!==s.itemSize||i.normalized!==s.normalized)throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new cs);const e=this.boundingBox,n=this._drawInfo;e.makeEmpty();for(let r=0,i=n.length;r<i;r++){if(n[r].active===!1)continue;const s=n[r].geometryIndex;this.getMatrixAt(r,Ju),this.getBoundingBoxAt(s,d_).applyMatrix4(Ju),e.union(d_)}}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Hi);const e=this.boundingSphere,n=this._drawInfo;e.makeEmpty();for(let r=0,i=n.length;r<i;r++){if(n[r].active===!1)continue;const s=n[r].geometryIndex;this.getMatrixAt(r,Ju),this.getBoundingSphereAt(s,kf).applyMatrix4(Ju),e.union(kf)}}addInstance(e){if(this._drawInfo.length>=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw new Error("BatchedMesh: Maximum item count reached.");const r={visible:!0,active:!0,geometryIndex:e};let i=null;this._availableInstanceIds.length>0?(i=this._availableInstanceIds.pop(),this._drawInfo[i]=r):(i=this._drawInfo.length,this._drawInfo.push(r));const s=this._matricesTexture,o=s.image.data;hye.toArray(o,i*16),s.needsUpdate=!0;const a=this._colorsTexture;return a&&(pye.toArray(a.image.data,i*4),a.needsUpdate=!0),i}addGeometry(e,n=-1,r=-1){if(this._initializeGeometry(e),this._validateGeometry(e),this._drawInfo.length>=this._maxInstanceCount)throw new Error("BatchedMesh: Maximum item count reached.");const i={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let s=null;const o=this._reservedRanges,a=this._drawRanges,l=this._bounds;this._geometryCount!==0&&(s=o[o.length-1]),n===-1?i.vertexCount=e.getAttribute("position").count:i.vertexCount=n,s===null?i.vertexStart=0:i.vertexStart=s.vertexStart+s.vertexCount;const c=e.getIndex(),d=c!==null;if(d&&(r===-1?i.indexCount=c.count:i.indexCount=r,s===null?i.indexStart=0:i.indexStart=s.indexStart+s.indexCount),i.indexStart!==-1&&i.indexStart+i.indexCount>this._maxIndexCount||i.vertexStart+i.vertexCount>this._maxVertexCount)throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");const f=this._geometryCount;return this._geometryCount++,o.push(i),a.push({start:d?i.indexStart:i.vertexStart,count:-1}),l.push({boxInitialized:!1,box:new cs,sphereInitialized:!1,sphere:new Hi}),this.setGeometryAt(f,e),f}setGeometryAt(e,n){if(e>=this._geometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(n);const r=this.geometry,i=r.getIndex()!==null,s=r.getIndex(),o=n.getIndex(),a=this._reservedRanges[e];if(i&&o.count>a.indexCount||n.attributes.position.count>a.vertexCount)throw new Error("BatchedMesh: Reserved space not large enough for provided geometry.");const l=a.vertexStart,c=a.vertexCount;for(const y in r.attributes){const x=n.getAttribute(y),S=r.getAttribute(y);gye(x,S,l);const _=x.itemSize;for(let w=x.count,E=c;w<E;w++){const T=l+w;for(let C=0;C<_;C++)S.setComponent(T,C,0)}S.needsUpdate=!0,S.addUpdateRange(l*_,c*_)}if(i){const y=a.indexStart;for(let x=0;x<o.count;x++)s.setX(y+x,l+o.getX(x));for(let x=o.count,S=a.indexCount;x<S;x++)s.setX(y+x,l);s.needsUpdate=!0,s.addUpdateRange(y,a.indexCount)}const d=this._bounds[e];n.boundingBox!==null?(d.box.copy(n.boundingBox),d.boxInitialized=!0):d.boxInitialized=!1,n.boundingSphere!==null?(d.sphere.copy(n.boundingSphere),d.sphereInitialized=!0):d.sphereInitialized=!1;const f=this._drawRanges[e],m=n.getAttribute("position");return f.count=i?o.count:m.count,this._visibilityChanged=!0,e}deleteInstance(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?this:(n[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this)}getBoundingBoxAt(e,n){if(e>=this._geometryCount)return null;const r=this._bounds[e],i=r.box,s=this.geometry;if(r.boxInitialized===!1){i.makeEmpty();const o=s.index,a=s.attributes.position,l=this._drawRanges[e];for(let c=l.start,d=l.start+l.count;c<d;c++){let f=c;o&&(f=o.getX(f)),i.expandByPoint(T0.fromBufferAttribute(a,f))}r.boxInitialized=!0}return n.copy(i),n}getBoundingSphereAt(e,n){if(e>=this._geometryCount)return null;const r=this._bounds[e],i=r.sphere,s=this.geometry;if(r.sphereInitialized===!1){i.makeEmpty(),this.getBoundingBoxAt(e,d_),d_.getCenter(i.center);const o=s.index,a=s.attributes.position,l=this._drawRanges[e];let c=0;for(let d=l.start,f=l.start+l.count;d<f;d++){let m=d;o&&(m=o.getX(m)),T0.fromBufferAttribute(a,m),c=Math.max(c,i.center.distanceToSquared(T0))}i.radius=Math.sqrt(c),r.sphereInitialized=!0}return n.copy(i),n}setMatrixAt(e,n){const r=this._drawInfo,i=this._matricesTexture,s=this._matricesTexture.image.data;return e>=r.length||r[e].active===!1?this:(n.toArray(s,e*16),i.needsUpdate=!0,this)}getMatrixAt(e,n){const r=this._drawInfo,i=this._matricesTexture.image.data;return e>=r.length||r[e].active===!1?null:n.fromArray(i,e*16)}setColorAt(e,n){this._colorsTexture===null&&this._initColorsTexture();const r=this._colorsTexture,i=this._colorsTexture.image.data,s=this._drawInfo;return e>=s.length||s[e].active===!1?this:(n.toArray(i,e*4),r.needsUpdate=!0,this)}getColorAt(e,n){const r=this._colorsTexture.image.data,i=this._drawInfo;return e>=i.length||i[e].active===!1?null:n.fromArray(r,e*4)}setVisibleAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||r[e].visible===n?this:(r[e].visible=n,this._visibilityChanged=!0,this)}getVisibleAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?!1:n[e].visible}setGeometryIdAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||n<0||n>=this._geometryCount?null:(r[e].geometryIndex=n,this)}getGeometryIdAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?-1:n[e].geometryIndex}getGeometryRangeAt(e,n={}){if(e<0||e>=this._geometryCount)return null;const r=this._drawRanges[e];return n.start=r.start,n.count=r.count,n}raycast(e,n){const r=this._drawInfo,i=this._drawRanges,s=this.matrixWorld,o=this.geometry;rs.material=this.material,rs.geometry.index=o.index,rs.geometry.attributes=o.attributes,rs.geometry.boundingBox===null&&(rs.geometry.boundingBox=new cs),rs.geometry.boundingSphere===null&&(rs.geometry.boundingSphere=new Hi);for(let a=0,l=r.length;a<l;a++){if(!r[a].visible||!r[a].active)continue;const c=r[a].geometryIndex,d=i[c];rs.geometry.setDrawRange(d.start,d.count),this.getMatrixAt(a,rs.matrixWorld).premultiply(s),this.getBoundingBoxAt(c,rs.geometry.boundingBox),this.getBoundingSphereAt(c,rs.geometry.boundingSphere),rs.raycast(e,f_);for(let f=0,m=f_.length;f<m;f++){const y=f_[f];y.object=this,y.batchId=a,n.push(y)}f_.length=0}rs.material=null,rs.geometry.index=null,rs.geometry.attributes={},rs.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox!==null?e.boundingBox.clone():null,this.boundingSphere=e.boundingSphere!==null?e.boundingSphere.clone():null,this._drawRanges=e._drawRanges.map(n=>({...n})),this._reservedRanges=e._reservedRanges.map(n=>({...n})),this._drawInfo=e._drawInfo.map(n=>({...n})),this._bounds=e._bounds.map(n=>({boxInitialized:n.boxInitialized,box:n.box.clone(),sphereInitialized:n.sphereInitialized,sphere:n.sphere.clone()})),this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._geometryCount=e._geometryCount,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null),this}onBeforeRender(e,n,r,i,s){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const o=i.getIndex(),a=o===null?1:o.array.BYTES_PER_ELEMENT,l=this._drawInfo,c=this._multiDrawStarts,d=this._multiDrawCounts,f=this._drawRanges,m=this.perObjectFrustumCulled,y=this._indirectTexture,x=y.image.data;m&&(FD.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse).multiply(this.matrixWorld),TA.setFromProjectionMatrix(FD,e.coordinateSystem));let S=0;if(this.sortObjects){AA.copy(this.matrixWorld).invert(),T0.setFromMatrixPosition(r.matrixWorld).applyMatrix4(AA),zD.set(0,0,-1).transformDirection(r.matrixWorld).transformDirection(AA);for(let E=0,T=l.length;E<T;E++)if(l[E].visible&&l[E].active){const C=l[E].geometryIndex;this.getMatrixAt(E,Ju),this.getBoundingSphereAt(C,kf).applyMatrix4(Ju);let O=!1;if(m&&(O=!TA.intersectsSphere(kf)),!O){const N=mye.subVectors(kf.center,T0).dot(zD);CA.push(f[C],N,E)}}const _=CA.list,w=this.customSort;w===null?_.sort(s.transparent?dye:uye):w.call(this,_,r);for(let E=0,T=_.length;E<T;E++){const C=_[E];c[S]=C.start*a,d[S]=C.count,x[S]=C.index,S++}CA.reset()}else for(let _=0,w=l.length;_<w;_++)if(l[_].visible&&l[_].active){const E=l[_].geometryIndex;let T=!1;if(m&&(this.getMatrixAt(_,Ju),this.getBoundingSphereAt(E,kf).applyMatrix4(Ju),T=!TA.intersectsSphere(kf)),!T){const C=f[E];c[S]=C.start*a,d[S]=C.count,x[S]=_,S++}}y.needsUpdate=!0,this._multiDrawCount=S,this._visibilityChanged=!1}onBeforeShadow(e,n,r,i,s,o){this.onBeforeRender(e,null,i,s,o)}}class qr extends $r{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new ut(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const L1=new X,D1=new X,BD=new kt,C0=new ep,h_=new Hi,PA=new X,HD=new X;class zl extends yn{constructor(e=new tn,n=new qr){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,r=[0];for(let i=1,s=n.count;i<s;i++)L1.fromBufferAttribute(n,i-1),D1.fromBufferAttribute(n,i),r[i]=r[i-1],r[i]+=L1.distanceTo(D1);e.setAttribute("lineDistance",new Ut(r,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,n){const r=this.geometry,i=this.matrixWorld,s=e.params.Line.threshold,o=r.drawRange;if(r.boundingSphere===null&&r.computeBoundingSphere(),h_.copy(r.boundingSphere),h_.applyMatrix4(i),h_.radius+=s,e.ray.intersectsSphere(h_)===!1)return;BD.copy(i).invert(),C0.copy(e.ray).applyMatrix4(BD);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=this.isLineSegments?2:1,d=r.index,m=r.attributes.position;if(d!==null){const y=Math.max(0,o.start),x=Math.min(d.count,o.start+o.count);for(let S=y,_=x-1;S<_;S+=c){const w=d.getX(S),E=d.getX(S+1),T=p_(this,e,C0,l,w,E);T&&n.push(T)}if(this.isLineLoop){const S=d.getX(x-1),_=d.getX(y),w=p_(this,e,C0,l,S,_);w&&n.push(w)}}else{const y=Math.max(0,o.start),x=Math.min(m.count,o.start+o.count);for(let S=y,_=x-1;S<_;S+=c){const w=p_(this,e,C0,l,S,S+1);w&&n.push(w)}if(this.isLineLoop){const S=p_(this,e,C0,l,x-1,y);S&&n.push(S)}}}updateMorphTargets(){const n=this.geometry.morphAttributes,r=Object.keys(n);if(r.length>0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}}function p_(t,e,n,r,i,s){const o=t.geometry.attributes.position;if(L1.fromBufferAttribute(o,i),D1.fromBufferAttribute(o,s),n.distanceSqToSegment(L1,D1,PA,HD)>r)return;PA.applyMatrix4(t.matrixWorld);const l=e.ray.origin.distanceTo(PA);if(!(l<e.near||l>e.far))return{distance:l,point:HD.clone().applyMatrix4(t.matrixWorld),index:i,face:null,faceIndex:null,barycoord:null,object:t}}const VD=new X,GD=new X;class to extends zl{constructor(e,n){super(e,n),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,r=[];for(let i=0,s=n.count;i<s;i+=2)VD.fromBufferAttribute(n,i),GD.fromBufferAttribute(n,i+1),r[i]=i===0?0:r[i-1],r[i+1]=r[i]+VD.distanceTo(GD);e.setAttribute("lineDistance",new Ut(r,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class DR extends zl{constructor(e,n){super(e,n),this.isLineLoop=!0,this.type="LineLoop"}}class sM extends $r{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new ut(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const WD=new kt,QC=new ep,m_=new Hi,g_=new X;class jR extends yn{constructor(e=new tn,n=new sM){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=n,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,n){const r=this.geometry,i=this.matrixWorld,s=e.params.Points.threshold,o=r.drawRange;if(r.boundingSphere===null&&r.computeBoundingSphere(),m_.copy(r.boundingSphere),m_.applyMatrix4(i),m_.radius+=s,e.ray.intersectsSphere(m_)===!1)return;WD.copy(i).invert(),QC.copy(e.ray).applyMatrix4(WD);const a=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=r.index,f=r.attributes.position;if(c!==null){const m=Math.max(0,o.start),y=Math.min(c.count,o.start+o.count);for(let x=m,S=y;x<S;x++){const _=c.getX(x);g_.fromBufferAttribute(f,_),$D(g_,_,l,i,e,n,this)}}else{const m=Math.max(0,o.start),y=Math.min(f.count,o.start+o.count);for(let x=m,S=y;x<S;x++)g_.fromBufferAttribute(f,x),$D(g_,x,l,i,e,n,this)}}updateMorphTargets(){const n=this.geometry.morphAttributes,r=Object.keys(n);if(r.length>0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s<o;s++){const a=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=s}}}}}function $D(t,e,n,r,i,s,o){const a=QC.distanceSqToPoint(t);if(a<n){const l=new X;QC.closestPointToPoint(t,l),l.applyMatrix4(r);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;s.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:o})}}class vye extends hr{constructor(e,n,r,i,s,o,a,l,c){super(e,n,r,i,s,o,a,l,c),this.isVideoTexture=!0,this.minFilter=o!==void 0?o:Rr,this.magFilter=s!==void 0?s:Rr,this.generateMipmaps=!1;const d=this;function f(){d.needsUpdate=!0,e.requestVideoFrameCallback(f)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(f)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class yye extends hr{constructor(e,n){super({width:e,height:n}),this.isFramebufferTexture=!0,this.magFilter=si,this.minFilter=si,this.generateMipmaps=!1,this.needsUpdate=!0}}class oM extends hr{constructor(e,n,r,i,s,o,a,l,c,d,f,m){super(null,o,a,l,c,d,i,s,f,m),this.isCompressedTexture=!0,this.image={width:n,height:r},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class xye extends oM{constructor(e,n,r,i,s,o){super(e,n,r,s,o),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=wo,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class bye extends oM{constructor(e,n,r){super(void 0,e[0].width,e[0].height,n,r,Jc),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class _ye extends hr{constructor(e,n,r,i,s,o,a,l,c){super(e,n,r,i,s,o,a,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}}class qa{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,n){const r=this.getUtoTmapping(e);return this.getPoint(r,n)}getPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPoint(r/e));return n}getSpacedPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPointAt(r/e));return n}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const n=[];let r,i=this.getPoint(0),s=0;n.push(0);for(let o=1;o<=e;o++)r=this.getPoint(o/e),s+=r.distanceTo(i),n.push(s),i=r;return this.cacheArcLengths=n,n}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,n){const r=this.getLengths();let i=0;const s=r.length;let o;n?o=n:o=e*r[s-1];let a=0,l=s-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=r[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,r[i]===o)return i/(s-1);const d=r[i],m=r[i+1]-d,y=(o-d)/m;return(i+y)/(s-1)}getTangent(e,n){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const o=this.getPoint(i),a=this.getPoint(s),l=n||(o.isVector2?new Ve:new X);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,n){const r=this.getUtoTmapping(e);return this.getTangent(r,n)}computeFrenetFrames(e,n){const r=new X,i=[],s=[],o=[],a=new X,l=new kt;for(let y=0;y<=e;y++){const x=y/e;i[y]=this.getTangentAt(x,new X)}s[0]=new X,o[0]=new X;let c=Number.MAX_VALUE;const d=Math.abs(i[0].x),f=Math.abs(i[0].y),m=Math.abs(i[0].z);d<=c&&(c=d,r.set(1,0,0)),f<=c&&(c=f,r.set(0,1,0)),m<=c&&r.set(0,0,1),a.crossVectors(i[0],r).normalize(),s[0].crossVectors(i[0],a),o[0].crossVectors(i[0],s[0]);for(let y=1;y<=e;y++){if(s[y]=s[y-1].clone(),o[y]=o[y-1].clone(),a.crossVectors(i[y-1],i[y]),a.length()>Number.EPSILON){a.normalize();const x=Math.acos(Cr(i[y-1].dot(i[y]),-1,1));s[y].applyMatrix4(l.makeRotationAxis(a,x))}o[y].crossVectors(i[y],s[y])}if(n===!0){let y=Math.acos(Cr(s[0].dot(s[e]),-1,1));y/=e,i[0].dot(a.crossVectors(s[0],s[e]))>0&&(y=-y);for(let x=1;x<=e;x++)s[x].applyMatrix4(l.makeRotationAxis(i[x],y*x)),o[x].crossVectors(i[x],s[x])}return{tangents:i,normals:s,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class aM extends qa{constructor(e=0,n=0,r=1,i=1,s=0,o=Math.PI*2,a=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=n,this.xRadius=r,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,n=new Ve){const r=n,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const o=Math.abs(s)<Number.EPSILON;for(;s<0;)s+=i;for(;s>i;)s-=i;s<Number.EPSILON&&(o?s=0:s=i),this.aClockwise===!0&&!o&&(s===i?s=-i:s=s-i);const a=this.aStartAngle+e*s;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const d=Math.cos(this.aRotation),f=Math.sin(this.aRotation),m=l-this.aX,y=c-this.aY;l=m*d-y*f+this.aX,c=m*f+y*d+this.aY}return r.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class M6 extends aM{constructor(e,n,r,i,s,o){super(e,n,r,r,i,s,o),this.isArcCurve=!0,this.type="ArcCurve"}}function UR(){let t=0,e=0,n=0,r=0;function i(s,o,a,l){t=s,e=a,n=-3*s+3*o-2*a-l,r=2*s-2*o+a+l}return{initCatmullRom:function(s,o,a,l,c){i(o,a,c*(a-s),c*(l-o))},initNonuniformCatmullRom:function(s,o,a,l,c,d,f){let m=(o-s)/c-(a-s)/(c+d)+(a-o)/d,y=(a-o)/d-(l-o)/(d+f)+(l-a)/f;m*=d,y*=d,i(o,a,m,y)},calc:function(s){const o=s*s,a=o*s;return t+e*s+n*o+r*a}}}const v_=new X,RA=new UR,NA=new UR,IA=new UR;class E6 extends qa{constructor(e=[],n=!1,r="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=n,this.curveType=r,this.tension=i}getPoint(e,n=new X){const r=n,i=this.points,s=i.length,o=(s-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/s)+1)*s:l===0&&a===s-1&&(a=s-2,l=1);let c,d;this.closed||a>0?c=i[(a-1)%s]:(v_.subVectors(i[0],i[1]).add(i[0]),c=v_);const f=i[a%s],m=i[(a+1)%s];if(this.closed||a+2<s?d=i[(a+2)%s]:(v_.subVectors(i[s-1],i[s-2]).add(i[s-1]),d=v_),this.curveType==="centripetal"||this.curveType==="chordal"){const y=this.curveType==="chordal"?.5:.25;let x=Math.pow(c.distanceToSquared(f),y),S=Math.pow(f.distanceToSquared(m),y),_=Math.pow(m.distanceToSquared(d),y);S<1e-4&&(S=1),x<1e-4&&(x=S),_<1e-4&&(_=S),RA.initNonuniformCatmullRom(c.x,f.x,m.x,d.x,x,S,_),NA.initNonuniformCatmullRom(c.y,f.y,m.y,d.y,x,S,_),IA.initNonuniformCatmullRom(c.z,f.z,m.z,d.z,x,S,_)}else this.curveType==="catmullrom"&&(RA.initCatmullRom(c.x,f.x,m.x,d.x,this.tension),NA.initCatmullRom(c.y,f.y,m.y,d.y,this.tension),IA.initCatmullRom(c.z,f.z,m.z,d.z,this.tension));return r.set(RA.calc(l),NA.calc(l),IA.calc(l)),r}copy(e){super.copy(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let n=0,r=this.points.length;n<r;n++){const i=this.points[n];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(new X().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function XD(t,e,n,r,i){const s=(r-e)*.5,o=(i-n)*.5,a=t*t,l=t*a;return(2*n-2*r+s+o)*l+(-3*n+3*r-2*s-o)*a+s*t+n}function wye(t,e){const n=1-t;return n*n*e}function Sye(t,e){return 2*(1-t)*t*e}function Mye(t,e){return t*t*e}function ny(t,e,n,r){return wye(t,e)+Sye(t,n)+Mye(t,r)}function Eye(t,e){const n=1-t;return n*n*n*e}function Aye(t,e){const n=1-t;return 3*n*n*t*e}function Tye(t,e){return 3*(1-t)*t*t*e}function Cye(t,e){return t*t*t*e}function ry(t,e,n,r,i){return Eye(t,e)+Aye(t,n)+Tye(t,r)+Cye(t,i)}class FR extends qa{constructor(e=new Ve,n=new Ve,r=new Ve,i=new Ve){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=n,this.v2=r,this.v3=i}getPoint(e,n=new Ve){const r=n,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return r.set(ry(e,i.x,s.x,o.x,a.x),ry(e,i.y,s.y,o.y,a.y)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class A6 extends qa{constructor(e=new X,n=new X,r=new X,i=new X){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=n,this.v2=r,this.v3=i}getPoint(e,n=new X){const r=n,i=this.v0,s=this.v1,o=this.v2,a=this.v3;return r.set(ry(e,i.x,s.x,o.x,a.x),ry(e,i.y,s.y,o.y,a.y),ry(e,i.z,s.z,o.z,a.z)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class zR extends qa{constructor(e=new Ve,n=new Ve){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=n}getPoint(e,n=new Ve){const r=n;return e===1?r.copy(this.v2):(r.copy(this.v2).sub(this.v1),r.multiplyScalar(e).add(this.v1)),r}getPointAt(e,n){return this.getPoint(e,n)}getTangent(e,n=new Ve){return n.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,n){return this.getTangent(e,n)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class T6 extends qa{constructor(e=new X,n=new X){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=n}getPoint(e,n=new X){const r=n;return e===1?r.copy(this.v2):(r.copy(this.v2).sub(this.v1),r.multiplyScalar(e).add(this.v1)),r}getPointAt(e,n){return this.getPoint(e,n)}getTangent(e,n=new X){return n.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,n){return this.getTangent(e,n)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class BR extends qa{constructor(e=new Ve,n=new Ve,r=new Ve){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=n,this.v2=r}getPoint(e,n=new Ve){const r=n,i=this.v0,s=this.v1,o=this.v2;return r.set(ny(e,i.x,s.x,o.x),ny(e,i.y,s.y,o.y)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class HR extends qa{constructor(e=new X,n=new X,r=new X){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=n,this.v2=r}getPoint(e,n=new X){const r=n,i=this.v0,s=this.v1,o=this.v2;return r.set(ny(e,i.x,s.x,o.x),ny(e,i.y,s.y,o.y),ny(e,i.z,s.z,o.z)),r}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class VR extends qa{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,n=new Ve){const r=n,i=this.points,s=(i.length-1)*e,o=Math.floor(s),a=s-o,l=i[o===0?o:o-1],c=i[o],d=i[o>i.length-2?i.length-1:o+1],f=i[o>i.length-3?i.length-1:o+2];return r.set(XD(a,l.x,c.x,d.x,f.x),XD(a,l.y,c.y,d.y,f.y)),r}copy(e){super.copy(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let n=0,r=this.points.length;n<r;n++){const i=this.points[n];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let n=0,r=e.points.length;n<r;n++){const i=e.points[n];this.points.push(new Ve().fromArray(i))}return this}}var j1=Object.freeze({__proto__:null,ArcCurve:M6,CatmullRomCurve3:E6,CubicBezierCurve:FR,CubicBezierCurve3:A6,EllipseCurve:aM,LineCurve:zR,LineCurve3:T6,QuadraticBezierCurve:BR,QuadraticBezierCurve3:HR,SplineCurve:VR});class C6 extends qa{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),n=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(n)){const r=e.isVector2===!0?"LineCurve":"LineCurve3";this.curves.push(new j1[r](n,e))}return this}getPoint(e,n){const r=e*this.getLength(),i=this.getCurveLengths();let s=0;for(;s<i.length;){if(i[s]>=r){const o=i[s]-r,a=this.curves[s],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,n)}s++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let n=0;for(let r=0,i=this.curves.length;r<i;r++)n+=this.curves[r].getLength(),e.push(n);return this.cacheLengths=e,e}getSpacedPoints(e=40){const n=[];for(let r=0;r<=e;r++)n.push(this.getPoint(r/e));return this.autoClose&&n.push(n[0]),n}getPoints(e=12){const n=[];let r;for(let i=0,s=this.curves;i<s.length;i++){const o=s[i],a=o.isEllipseCurve?e*2:o.isLineCurve||o.isLineCurve3?1:o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const d=l[c];r&&r.equals(d)||(n.push(d),r=d)}}return this.autoClose&&n.length>1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n}copy(e){super.copy(e),this.curves=[];for(let n=0,r=e.curves.length;n<r;n++){const i=e.curves[n];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let n=0,r=this.curves.length;n<r;n++){const i=this.curves[n];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let n=0,r=e.curves.length;n<r;n++){const i=e.curves[n];this.curves.push(new j1[i.type]().fromJSON(i))}return this}}class Ly extends C6{constructor(e){super(),this.type="Path",this.currentPoint=new Ve,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let n=1,r=e.length;n<r;n++)this.lineTo(e[n].x,e[n].y);return this}moveTo(e,n){return this.currentPoint.set(e,n),this}lineTo(e,n){const r=new zR(this.currentPoint.clone(),new Ve(e,n));return this.curves.push(r),this.currentPoint.set(e,n),this}quadraticCurveTo(e,n,r,i){const s=new BR(this.currentPoint.clone(),new Ve(e,n),new Ve(r,i));return this.curves.push(s),this.currentPoint.set(r,i),this}bezierCurveTo(e,n,r,i,s,o){const a=new FR(this.currentPoint.clone(),new Ve(e,n),new Ve(r,i),new Ve(s,o));return this.curves.push(a),this.currentPoint.set(s,o),this}splineThru(e){const n=[this.currentPoint.clone()].concat(e),r=new VR(n);return this.curves.push(r),this.currentPoint.copy(e[e.length-1]),this}arc(e,n,r,i,s,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,n+l,r,i,s,o),this}absarc(e,n,r,i,s,o){return this.absellipse(e,n,r,r,i,s,o),this}ellipse(e,n,r,i,s,o,a,l){const c=this.currentPoint.x,d=this.currentPoint.y;return this.absellipse(e+c,n+d,r,i,s,o,a,l),this}absellipse(e,n,r,i,s,o,a,l){const c=new aM(e,n,r,i,s,o,a,l);if(this.curves.length>0){const f=c.getPoint(0);f.equals(this.currentPoint)||this.lineTo(f.x,f.y)}this.curves.push(c);const d=c.getPoint(1);return this.currentPoint.copy(d),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class px extends tn{constructor(e=[new Ve(0,-.5),new Ve(.5,0),new Ve(0,.5)],n=12,r=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:n,phiStart:r,phiLength:i},n=Math.floor(n),i=Cr(i,0,Math.PI*2);const s=[],o=[],a=[],l=[],c=[],d=1/n,f=new X,m=new Ve,y=new X,x=new X,S=new X;let _=0,w=0;for(let E=0;E<=e.length-1;E++)switch(E){case 0:_=e[E+1].x-e[E].x,w=e[E+1].y-e[E].y,y.x=w*1,y.y=-_,y.z=w*0,S.copy(y),y.normalize(),l.push(y.x,y.y,y.z);break;case e.length-1:l.push(S.x,S.y,S.z);break;default:_=e[E+1].x-e[E].x,w=e[E+1].y-e[E].y,y.x=w*1,y.y=-_,y.z=w*0,x.copy(y),y.x+=S.x,y.y+=S.y,y.z+=S.z,y.normalize(),l.push(y.x,y.y,y.z),S.copy(x)}for(let E=0;E<=n;E++){const T=r+E*d*i,C=Math.sin(T),O=Math.cos(T);for(let N=0;N<=e.length-1;N++){f.x=e[N].x*C,f.y=e[N].y,f.z=e[N].x*O,o.push(f.x,f.y,f.z),m.x=E/n,m.y=N/(e.length-1),a.push(m.x,m.y);const L=l[3*N+0]*C,F=l[3*N+1],G=l[3*N+0]*O;c.push(L,F,G)}}for(let E=0;E<n;E++)for(let T=0;T<e.length-1;T++){const C=T+E*e.length,O=C,N=C+e.length,L=C+e.length+1,F=C+1;s.push(O,N,F),s.push(L,F,N)}this.setIndex(s),this.setAttribute("position",new Ut(o,3)),this.setAttribute("uv",new Ut(a,2)),this.setAttribute("normal",new Ut(c,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new px(e.points,e.segments,e.phiStart,e.phiLength)}}class lM extends px{constructor(e=1,n=1,r=4,i=8){const s=new Ly;s.absarc(0,-n/2,e,Math.PI*1.5,0),s.absarc(0,n/2,e,0,Math.PI*.5),super(s.getPoints(r),i),this.type="CapsuleGeometry",this.parameters={radius:e,length:n,capSegments:r,radialSegments:i}}static fromJSON(e){return new lM(e.radius,e.length,e.capSegments,e.radialSegments)}}class cM extends tn{constructor(e=1,n=32,r=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:n,thetaStart:r,thetaLength:i},n=Math.max(3,n);const s=[],o=[],a=[],l=[],c=new X,d=new Ve;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let f=0,m=3;f<=n;f++,m+=3){const y=r+f/n*i;c.x=e*Math.cos(y),c.y=e*Math.sin(y),o.push(c.x,c.y,c.z),a.push(0,0,1),d.x=(o[m]/e+1)/2,d.y=(o[m+1]/e+1)/2,l.push(d.x,d.y)}for(let f=1;f<=n;f++)s.push(f,f+1,0);this.setIndex(s),this.setAttribute("position",new Ut(o,3)),this.setAttribute("normal",new Ut(a,3)),this.setAttribute("uv",new Ut(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new cM(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class ov extends tn{constructor(e=1,n=1,r=1,i=32,s=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:n,height:r,radialSegments:i,heightSegments:s,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),s=Math.floor(s);const d=[],f=[],m=[],y=[];let x=0;const S=[],_=r/2;let w=0;E(),o===!1&&(e>0&&T(!0),n>0&&T(!1)),this.setIndex(d),this.setAttribute("position",new Ut(f,3)),this.setAttribute("normal",new Ut(m,3)),this.setAttribute("uv",new Ut(y,2));function E(){const C=new X,O=new X;let N=0;const L=(n-e)/r;for(let F=0;F<=s;F++){const G=[],k=F/s,U=k*(n-e)+e;for(let H=0;H<=i;H++){const ne=H/i,ee=ne*l+a,pe=Math.sin(ee),se=Math.cos(ee);O.x=U*pe,O.y=-k*r+_,O.z=U*se,f.push(O.x,O.y,O.z),C.set(pe,L,se).normalize(),m.push(C.x,C.y,C.z),y.push(ne,1-k),G.push(x++)}S.push(G)}for(let F=0;F<i;F++)for(let G=0;G<s;G++){const k=S[G][F],U=S[G+1][F],H=S[G+1][F+1],ne=S[G][F+1];e>0&&(d.push(k,U,ne),N+=3),n>0&&(d.push(U,H,ne),N+=3)}c.addGroup(w,N,0),w+=N}function T(C){const O=x,N=new Ve,L=new X;let F=0;const G=C===!0?e:n,k=C===!0?1:-1;for(let H=1;H<=i;H++)f.push(0,_*k,0),m.push(0,k,0),y.push(.5,.5),x++;const U=x;for(let H=0;H<=i;H++){const ee=H/i*l+a,pe=Math.cos(ee),se=Math.sin(ee);L.x=G*se,L.y=_*k,L.z=G*pe,f.push(L.x,L.y,L.z),m.push(0,k,0),N.x=pe*.5+.5,N.y=se*.5*k+.5,y.push(N.x,N.y),x++}for(let H=0;H<i;H++){const ne=O+H,ee=U+H;C===!0?d.push(ee,ee+1,ne):d.push(ee+1,ee,ne),F+=3}c.addGroup(w,F,C===!0?1:2),w+=F}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ov(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class uM extends ov{constructor(e=1,n=1,r=32,i=1,s=!1,o=0,a=Math.PI*2){super(0,e,n,r,i,s,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:n,radialSegments:r,heightSegments:i,openEnded:s,thetaStart:o,thetaLength:a}}static fromJSON(e){return new uM(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class kd extends tn{constructor(e=[],n=[],r=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:n,radius:r,detail:i};const s=[],o=[];a(i),c(r),d(),this.setAttribute("position",new Ut(s,3)),this.setAttribute("normal",new Ut(s.slice(),3)),this.setAttribute("uv",new Ut(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(E){const T=new X,C=new X,O=new X;for(let N=0;N<n.length;N+=3)y(n[N+0],T),y(n[N+1],C),y(n[N+2],O),l(T,C,O,E)}function l(E,T,C,O){const N=O+1,L=[];for(let F=0;F<=N;F++){L[F]=[];const G=E.clone().lerp(C,F/N),k=T.clone().lerp(C,F/N),U=N-F;for(let H=0;H<=U;H++)H===0&&F===N?L[F][H]=G:L[F][H]=G.clone().lerp(k,H/U)}for(let F=0;F<N;F++)for(let G=0;G<2*(N-F)-1;G++){const k=Math.floor(G/2);G%2===0?(m(L[F][k+1]),m(L[F+1][k]),m(L[F][k])):(m(L[F][k+1]),m(L[F+1][k+1]),m(L[F+1][k]))}}function c(E){const T=new X;for(let C=0;C<s.length;C+=3)T.x=s[C+0],T.y=s[C+1],T.z=s[C+2],T.normalize().multiplyScalar(E),s[C+0]=T.x,s[C+1]=T.y,s[C+2]=T.z}function d(){const E=new X;for(let T=0;T<s.length;T+=3){E.x=s[T+0],E.y=s[T+1],E.z=s[T+2];const C=_(E)/2/Math.PI+.5,O=w(E)/Math.PI+.5;o.push(C,1-O)}x(),f()}function f(){for(let E=0;E<o.length;E+=6){const T=o[E+0],C=o[E+2],O=o[E+4],N=Math.max(T,C,O),L=Math.min(T,C,O);N>.9&&L<.1&&(T<.2&&(o[E+0]+=1),C<.2&&(o[E+2]+=1),O<.2&&(o[E+4]+=1))}}function m(E){s.push(E.x,E.y,E.z)}function y(E,T){const C=E*3;T.x=e[C+0],T.y=e[C+1],T.z=e[C+2]}function x(){const E=new X,T=new X,C=new X,O=new X,N=new Ve,L=new Ve,F=new Ve;for(let G=0,k=0;G<s.length;G+=9,k+=6){E.set(s[G+0],s[G+1],s[G+2]),T.set(s[G+3],s[G+4],s[G+5]),C.set(s[G+6],s[G+7],s[G+8]),N.set(o[k+0],o[k+1]),L.set(o[k+2],o[k+3]),F.set(o[k+4],o[k+5]),O.copy(E).add(T).add(C).divideScalar(3);const U=_(O);S(N,k+0,E,U),S(L,k+2,T,U),S(F,k+4,C,U)}}function S(E,T,C,O){O<0&&E.x===1&&(o[T]=E.x-1),C.x===0&&C.z===0&&(o[T]=O/2/Math.PI+.5)}function _(E){return Math.atan2(E.z,-E.x)}function w(E){return Math.atan2(-E.y,Math.sqrt(E.x*E.x+E.z*E.z))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new kd(e.vertices,e.indices,e.radius,e.details)}}class dM extends kd{constructor(e=1,n=0){const r=(1+Math.sqrt(5))/2,i=1/r,s=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-r,0,-i,r,0,i,-r,0,i,r,-i,-r,0,-i,r,0,i,-r,0,i,r,0,-r,0,-i,r,0,-i,-r,0,i,r,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(s,o,e,n),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new dM(e.radius,e.detail)}}const y_=new X,x_=new X,kA=new X,b_=new Ys;class P6 extends tn{constructor(e=null,n=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:n},e!==null){const i=Math.pow(10,4),s=Math.cos(Ah*n),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],d=["a","b","c"],f=new Array(3),m={},y=[];for(let x=0;x<l;x+=3){o?(c[0]=o.getX(x),c[1]=o.getX(x+1),c[2]=o.getX(x+2)):(c[0]=x,c[1]=x+1,c[2]=x+2);const{a:S,b:_,c:w}=b_;if(S.fromBufferAttribute(a,c[0]),_.fromBufferAttribute(a,c[1]),w.fromBufferAttribute(a,c[2]),b_.getNormal(kA),f[0]=`${Math.round(S.x*i)},${Math.round(S.y*i)},${Math.round(S.z*i)}`,f[1]=`${Math.round(_.x*i)},${Math.round(_.y*i)},${Math.round(_.z*i)}`,f[2]=`${Math.round(w.x*i)},${Math.round(w.y*i)},${Math.round(w.z*i)}`,!(f[0]===f[1]||f[1]===f[2]||f[2]===f[0]))for(let E=0;E<3;E++){const T=(E+1)%3,C=f[E],O=f[T],N=b_[d[E]],L=b_[d[T]],F=`${C}_${O}`,G=`${O}_${C}`;G in m&&m[G]?(kA.dot(m[G].normal)<=s&&(y.push(N.x,N.y,N.z),y.push(L.x,L.y,L.z)),m[G]=null):F in m||(m[F]={index0:c[E],index1:c[T],normal:kA.clone()})}}for(const x in m)if(m[x]){const{index0:S,index1:_}=m[x];y_.fromBufferAttribute(a,S),x_.fromBufferAttribute(a,_),y.push(y_.x,y_.y,y_.z),y.push(x_.x,x_.y,x_.z)}this.setAttribute("position",new Ut(y,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class Ch extends Ly{constructor(e){super(e),this.uuid=Mo(),this.type="Shape",this.holes=[]}getPointsHoles(e){const n=[];for(let r=0,i=this.holes.length;r<i;r++)n[r]=this.holes[r].getPoints(e);return n}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let n=0,r=e.holes.length;n<r;n++){const i=e.holes[n];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let n=0,r=this.holes.length;n<r;n++){const i=this.holes[n];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let n=0,r=e.holes.length;n<r;n++){const i=e.holes[n];this.holes.push(new Ly().fromJSON(i))}return this}}const Pye={triangulate:function(t,e,n=2){const r=e&&e.length,i=r?e[0]*n:t.length;let s=R6(t,0,i,n,!0);const o=[];if(!s||s.next===s.prev)return o;let 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t.next.i!==e.i&&t.prev.i!==e.i&&!Vye(t,e)&&(jy(t,e)&&jy(e,t)&&Gye(t,e)&&(yr(t.prev,t,e.prev)||yr(t,e.prev,e))||fM(t,e)&&yr(t.prev,t,t.next)>0&&yr(e.prev,e,e.next)>0)}function yr(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function fM(t,e){return t.x===e.x&&t.y===e.y}function N6(t,e,n,r){const i=w_(yr(t,e,n)),s=w_(yr(t,e,r)),o=w_(yr(n,r,t)),a=w_(yr(n,r,e));return!!(i!==s&&o!==a||i===0&&__(t,n,e)||s===0&&__(t,r,e)||o===0&&__(n,t,r)||a===0&&__(n,e,r))}function __(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function w_(t){return t>0?1:t<0?-1:0}function Vye(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&N6(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}function jy(t,e){return yr(t.prev,t,t.next)<0?yr(t,e,t.next)>=0&&yr(t,t.prev,e)>=0:yr(t,e,t.prev)<0||yr(t,t.next,e)<0}function Gye(t,e){let n=t,r=!1;const i=(t.x+e.x)/2,s=(t.y+e.y)/2;do 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Ve(c,d)]},generateSideWallUV:function(t,e,n,r,i,s){const o=e[n*3],a=e[n*3+1],l=e[n*3+2],c=e[r*3],d=e[r*3+1],f=e[r*3+2],m=e[i*3],y=e[i*3+1],x=e[i*3+2],S=e[s*3],_=e[s*3+1],w=e[s*3+2];return Math.abs(a-d)<Math.abs(o-c)?[new Ve(o,1-l),new Ve(c,1-f),new Ve(m,1-x),new Ve(S,1-w)]:[new Ve(a,1-l),new Ve(d,1-f),new Ve(y,1-x),new Ve(_,1-w)]}};function Xye(t,e,n){if(n.shapes=[],Array.isArray(t))for(let r=0,i=t.length;r<i;r++){const s=t[r];n.shapes.push(s.uuid)}else n.shapes.push(t.uuid);return n.options=Object.assign({},e),e.extrudePath!==void 0&&(n.options.extrudePath=e.extrudePath.toJSON()),n}class pM extends kd{constructor(e=1,n=0){const r=(1+Math.sqrt(5))/2,i=[-1,r,0,1,r,0,-1,-r,0,1,-r,0,0,-1,r,0,1,r,0,-1,-r,0,1,-r,r,0,-1,r,0,1,-r,0,-1,-r,0,1],s=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,s,e,n),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new pM(e.radius,e.detail)}}class mx extends kd{constructor(e=1,n=0){const r=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(r,i,e,n),this.type="OctahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new mx(e.radius,e.detail)}}class mM extends tn{constructor(e=.5,n=1,r=32,i=1,s=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:n,thetaSegments:r,phiSegments:i,thetaStart:s,thetaLength:o},r=Math.max(3,r),i=Math.max(1,i);const a=[],l=[],c=[],d=[];let f=e;const m=(n-e)/i,y=new X,x=new Ve;for(let S=0;S<=i;S++){for(let _=0;_<=r;_++){const w=s+_/r*o;y.x=f*Math.cos(w),y.y=f*Math.sin(w),l.push(y.x,y.y,y.z),c.push(0,0,1),x.x=(y.x/n+1)/2,x.y=(y.y/n+1)/2,d.push(x.x,x.y)}f+=m}for(let S=0;S<i;S++){const _=S*(r+1);for(let w=0;w<r;w++){const E=w+_,T=E,C=E+r+1,O=E+r+2,N=E+1;a.push(T,C,N),a.push(C,O,N)}}this.setIndex(a),this.setAttribute("position",new Ut(l,3)),this.setAttribute("normal",new Ut(c,3)),this.setAttribute("uv",new Ut(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new mM(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class gM extends tn{constructor(e=new Ch([new Ve(0,.5),new Ve(-.5,-.5),new Ve(.5,-.5)]),n=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:n};const r=[],i=[],s=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let d=0;d<e.length;d++)c(e[d]),this.addGroup(a,l,d),a+=l,l=0;this.setIndex(r),this.setAttribute("position",new Ut(i,3)),this.setAttribute("normal",new Ut(s,3)),this.setAttribute("uv",new Ut(o,2));function c(d){const f=i.length/3,m=d.extractPoints(n);let y=m.shape;const x=m.holes;Nl.isClockWise(y)===!1&&(y=y.reverse());for(let _=0,w=x.length;_<w;_++){const E=x[_];Nl.isClockWise(E)===!0&&(x[_]=E.reverse())}const S=Nl.triangulateShape(y,x);for(let _=0,w=x.length;_<w;_++){const E=x[_];y=y.concat(E)}for(let _=0,w=y.length;_<w;_++){const E=y[_];i.push(E.x,E.y,0),s.push(0,0,1),o.push(E.x,E.y)}for(let _=0,w=S.length;_<w;_++){const E=S[_],T=E[0]+f,C=E[1]+f,O=E[2]+f;r.push(T,C,O),l+=3}}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON(),n=this.parameters.shapes;return qye(n,e)}static fromJSON(e,n){const r=[];for(let i=0,s=e.shapes.length;i<s;i++){const o=n[e.shapes[i]];r.push(o)}return new gM(r,e.curveSegments)}}function qye(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,r=t.length;n<r;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}class gx extends tn{constructor(e=1,n=32,r=16,i=0,s=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:n,heightSegments:r,phiStart:i,phiLength:s,thetaStart:o,thetaLength:a},n=Math.max(3,Math.floor(n)),r=Math.max(2,Math.floor(r));const l=Math.min(o+a,Math.PI);let c=0;const d=[],f=new X,m=new X,y=[],x=[],S=[],_=[];for(let w=0;w<=r;w++){const E=[],T=w/r;let C=0;w===0&&o===0?C=.5/n:w===r&&l===Math.PI&&(C=-.5/n);for(let O=0;O<=n;O++){const N=O/n;f.x=-e*Math.cos(i+N*s)*Math.sin(o+T*a),f.y=e*Math.cos(o+T*a),f.z=e*Math.sin(i+N*s)*Math.sin(o+T*a),x.push(f.x,f.y,f.z),m.copy(f).normalize(),S.push(m.x,m.y,m.z),_.push(N+C,1-T),E.push(c++)}d.push(E)}for(let w=0;w<r;w++)for(let E=0;E<n;E++){const T=d[w][E+1],C=d[w][E],O=d[w+1][E],N=d[w+1][E+1];(w!==0||o>0)&&y.push(T,C,N),(w!==r-1||l<Math.PI)&&y.push(C,O,N)}this.setIndex(y),this.setAttribute("position",new Ut(x,3)),this.setAttribute("normal",new Ut(S,3)),this.setAttribute("uv",new Ut(_,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new gx(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class vM extends kd{constructor(e=1,n=0){const r=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(r,i,e,n),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new vM(e.radius,e.detail)}}class yM extends tn{constructor(e=1,n=.4,r=12,i=48,s=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:n,radialSegments:r,tubularSegments:i,arc:s},r=Math.floor(r),i=Math.floor(i);const o=[],a=[],l=[],c=[],d=new X,f=new X,m=new X;for(let y=0;y<=r;y++)for(let x=0;x<=i;x++){const S=x/i*s,_=y/r*Math.PI*2;f.x=(e+n*Math.cos(_))*Math.cos(S),f.y=(e+n*Math.cos(_))*Math.sin(S),f.z=n*Math.sin(_),a.push(f.x,f.y,f.z),d.x=e*Math.cos(S),d.y=e*Math.sin(S),m.subVectors(f,d).normalize(),l.push(m.x,m.y,m.z),c.push(x/i),c.push(y/r)}for(let y=1;y<=r;y++)for(let x=1;x<=i;x++){const S=(i+1)*y+x-1,_=(i+1)*(y-1)+x-1,w=(i+1)*(y-1)+x,E=(i+1)*y+x;o.push(S,_,E),o.push(_,w,E)}this.setIndex(o),this.setAttribute("position",new Ut(a,3)),this.setAttribute("normal",new Ut(l,3)),this.setAttribute("uv",new Ut(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new yM(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class xM extends tn{constructor(e=1,n=.4,r=64,i=8,s=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:n,tubularSegments:r,radialSegments:i,p:s,q:o},r=Math.floor(r),i=Math.floor(i);const a=[],l=[],c=[],d=[],f=new X,m=new X,y=new X,x=new X,S=new X,_=new X,w=new X;for(let T=0;T<=r;++T){const C=T/r*s*Math.PI*2;E(C,s,o,e,y),E(C+.01,s,o,e,x),_.subVectors(x,y),w.addVectors(x,y),S.crossVectors(_,w),w.crossVectors(S,_),S.normalize(),w.normalize();for(let O=0;O<=i;++O){const N=O/i*Math.PI*2,L=-n*Math.cos(N),F=n*Math.sin(N);f.x=y.x+(L*w.x+F*S.x),f.y=y.y+(L*w.y+F*S.y),f.z=y.z+(L*w.z+F*S.z),l.push(f.x,f.y,f.z),m.subVectors(f,y).normalize(),c.push(m.x,m.y,m.z),d.push(T/r),d.push(O/i)}}for(let T=1;T<=r;T++)for(let C=1;C<=i;C++){const O=(i+1)*(T-1)+(C-1),N=(i+1)*T+(C-1),L=(i+1)*T+C,F=(i+1)*(T-1)+C;a.push(O,N,F),a.push(N,L,F)}this.setIndex(a),this.setAttribute("position",new Ut(l,3)),this.setAttribute("normal",new Ut(c,3)),this.setAttribute("uv",new Ut(d,2));function E(T,C,O,N,L){const F=Math.cos(T),G=Math.sin(T),k=O/C*T,U=Math.cos(k);L.x=N*(2+U)*.5*F,L.y=N*(2+U)*G*.5,L.z=N*Math.sin(k)*.5}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new xM(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class bM extends tn{constructor(e=new HR(new X(-1,-1,0),new X(-1,1,0),new X(1,1,0)),n=64,r=1,i=8,s=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:n,radius:r,radialSegments:i,closed:s};const o=e.computeFrenetFrames(n,s);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new X,l=new X,c=new Ve;let d=new X;const f=[],m=[],y=[],x=[];S(),this.setIndex(x),this.setAttribute("position",new Ut(f,3)),this.setAttribute("normal",new Ut(m,3)),this.setAttribute("uv",new Ut(y,2));function S(){for(let T=0;T<n;T++)_(T);_(s===!1?n:0),E(),w()}function _(T){d=e.getPointAt(T/n,d);const C=o.normals[T],O=o.binormals[T];for(let N=0;N<=i;N++){const L=N/i*Math.PI*2,F=Math.sin(L),G=-Math.cos(L);l.x=G*C.x+F*O.x,l.y=G*C.y+F*O.y,l.z=G*C.z+F*O.z,l.normalize(),m.push(l.x,l.y,l.z),a.x=d.x+r*l.x,a.y=d.y+r*l.y,a.z=d.z+r*l.z,f.push(a.x,a.y,a.z)}}function w(){for(let T=1;T<=n;T++)for(let C=1;C<=i;C++){const O=(i+1)*(T-1)+(C-1),N=(i+1)*T+(C-1),L=(i+1)*T+C,F=(i+1)*(T-1)+C;x.push(O,N,F),x.push(N,L,F)}}function E(){for(let T=0;T<=n;T++)for(let C=0;C<=i;C++)c.x=T/n,c.y=C/i,y.push(c.x,c.y)}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new bM(new j1[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class k6 extends tn{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const n=[],r=new Set,i=new X,s=new X;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,d=l.length;c<d;++c){const f=l[c],m=f.start,y=f.count;for(let x=m,S=m+y;x<S;x+=3)for(let _=0;_<3;_++){const w=a.getX(x+_),E=a.getX(x+(_+1)%3);i.fromBufferAttribute(o,w),s.fromBufferAttribute(o,E),ZD(i,s,r)===!0&&(n.push(i.x,i.y,i.z),n.push(s.x,s.y,s.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const d=3*a+c,f=3*a+(c+1)%3;i.fromBufferAttribute(o,d),s.fromBufferAttribute(o,f),ZD(i,s,r)===!0&&(n.push(i.x,i.y,i.z),n.push(s.x,s.y,s.z))}}this.setAttribute("position",new Ut(n,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function ZD(t,e,n){const r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return n.has(r)===!0||n.has(i)===!0?!1:(n.add(r),n.add(i),!0)}var QD=Object.freeze({__proto__:null,BoxGeometry:tp,CapsuleGeometry:lM,CircleGeometry:cM,ConeGeometry:uM,CylinderGeometry:ov,DodecahedronGeometry:dM,EdgesGeometry:P6,ExtrudeGeometry:hM,IcosahedronGeometry:pM,LatheGeometry:px,OctahedronGeometry:mx,PlaneGeometry:iv,PolyhedronGeometry:kd,RingGeometry:mM,ShapeGeometry:gM,SphereGeometry:gx,TetrahedronGeometry:vM,TorusGeometry:yM,TorusKnotGeometry:xM,TubeGeometry:bM,WireframeGeometry:k6});class O6 extends $r{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new ut(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class L6 extends ea{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class vx extends $r{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ut(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new us,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class ia extends vx{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Ve(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Cr(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(n){this.ior=(1+.4*n)/(1-.4*n)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new ut(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new ut(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ut(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class D6 extends $r{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new ut(16777215),this.specular=new ut(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new us,this.combine=lx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class j6 extends $r{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ut(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class U6 extends $r{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class F6 extends $r{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new ut(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new us,this.combine=lx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class z6 extends $r{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ut(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class B6 extends qr{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function ch(t,e,n){return!t||!n&&t.constructor===e?t:typeof e.BYTES_PER_ELEMENT=="number"?new e(t):Array.prototype.slice.call(t)}function H6(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function V6(t){function e(i,s){return t[i]-t[s]}const n=t.length,r=new Array(n);for(let i=0;i!==n;++i)r[i]=i;return r.sort(e),r}function tP(t,e,n){const r=t.length,i=new t.constructor(r);for(let s=0,o=0;o!==r;++s){const a=n[s]*e;for(let l=0;l!==e;++l)i[o++]=t[a+l]}return i}function GR(t,e,n,r){let i=1,s=t[0];for(;s!==void 0&&s[r]===void 0;)s=t[i++];if(s===void 0)return;let o=s[r];if(o!==void 0)if(Array.isArray(o))do o=s[r],o!==void 0&&(e.push(s.time),n.push.apply(n,o)),s=t[i++];while(s!==void 0);else if(o.toArray!==void 0)do o=s[r],o!==void 0&&(e.push(s.time),o.toArray(n,n.length)),s=t[i++];while(s!==void 0);else do o=s[r],o!==void 0&&(e.push(s.time),n.push(o)),s=t[i++];while(s!==void 0)}function Kye(t,e,n,r,i=30){const s=t.clone();s.name=e;const o=[];for(let l=0;l<s.tracks.length;++l){const c=s.tracks[l],d=c.getValueSize(),f=[],m=[];for(let y=0;y<c.times.length;++y){const x=c.times[y]*i;if(!(x<n||x>=r)){f.push(c.times[y]);for(let S=0;S<d;++S)m.push(c.values[y*d+S])}}f.length!==0&&(c.times=ch(f,c.times.constructor),c.values=ch(m,c.values.constructor),o.push(c))}s.tracks=o;let a=1/0;for(let l=0;l<s.tracks.length;++l)a>s.tracks[l].times[0]&&(a=s.tracks[l].times[0]);for(let l=0;l<s.tracks.length;++l)s.tracks[l].shift(-1*a);return s.resetDuration(),s}function Yye(t,e=0,n=t,r=30){r<=0&&(r=30);const i=n.tracks.length,s=e/r;for(let o=0;o<i;++o){const a=n.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=t.tracks.find(function(w){return w.name===a.name&&w.ValueTypeName===l});if(c===void 0)continue;let d=0;const f=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);let m=0;const y=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(m=y/3);const x=a.times.length-1;let S;if(s<=a.times[0]){const w=d,E=f-d;S=a.values.slice(w,E)}else if(s>=a.times[x]){const w=x*f+d,E=w+f-d;S=a.values.slice(w,E)}else{const w=a.createInterpolant(),E=d,T=f-d;w.evaluate(s),S=w.resultBuffer.slice(E,T)}l==="quaternion"&&new Jt().fromArray(S).normalize().conjugate().toArray(S);const _=c.times.length;for(let w=0;w<_;++w){const E=w*y+m;if(l==="quaternion")Jt.multiplyQuaternionsFlat(c.values,E,S,0,c.values,E);else{const T=y-m*2;for(let C=0;C<T;++C)c.values[E+C]-=S[C]}}}return t.blendMode=_R,t}const Zye={convertArray:ch,isTypedArray:H6,getKeyframeOrder:V6,sortedArray:tP,flattenJSON:GR,subclip:Kye,makeClipAdditive:Yye};class av{constructor(e,n,r,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new n.constructor(r),this.sampleValues=n,this.valueSize=r,this.settings=null,this.DefaultSettings_={}}evaluate(e){const n=this.parameterPositions;let r=this._cachedIndex,i=n[r],s=n[r-1];e:{t:{let o;n:{r:if(!(e<i)){for(let a=r+2;;){if(i===void 0){if(e<s)break r;return r=n.length,this._cachedIndex=r,this.copySampleValue_(r-1)}if(r===a)break;if(s=i,i=n[++r],e<i)break t}o=n.length;break n}if(!(e>=s)){const a=n[1];e<a&&(r=2,s=a);for(let l=r-2;;){if(s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(r===l)break;if(i=s,s=n[--r-1],e>=s)break t}o=r,r=0;break n}break e}for(;r<o;){const a=r+o>>>1;e<n[a]?o=a:r=a+1}if(i=n[r],s=n[r-1],s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return r=n.length,this._cachedIndex=r,this.copySampleValue_(r-1)}this._cachedIndex=r,this.intervalChanged_(r,s,i)}return this.interpolate_(r,s,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const n=this.resultBuffer,r=this.sampleValues,i=this.valueSize,s=e*i;for(let o=0;o!==i;++o)n[o]=r[s+o];return n}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class G6 extends av{constructor(e,n,r,i){super(e,n,r,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:oh,endingEnd:oh}}intervalChanged_(e,n,r){const i=this.parameterPositions;let s=e-2,o=e+1,a=i[s],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case ah:s=e,a=2*n-r;break;case Cy:s=i.length-2,a=n+i[s]-i[s+1];break;default:s=e,a=r}if(l===void 0)switch(this.getSettings_().endingEnd){case ah:o=e,l=2*r-n;break;case Cy:o=1,l=r+i[1]-i[0];break;default:o=e-1,l=n}const c=(r-n)*.5,d=this.valueSize;this._weightPrev=c/(n-a),this._weightNext=c/(l-r),this._offsetPrev=s*d,this._offsetNext=o*d}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,d=this._offsetPrev,f=this._offsetNext,m=this._weightPrev,y=this._weightNext,x=(r-n)/(i-n),S=x*x,_=S*x,w=-m*_+2*m*S-m*x,E=(1+m)*_+(-1.5-2*m)*S+(-.5+m)*x+1,T=(-1-y)*_+(1.5+y)*S+.5*x,C=y*_-y*S;for(let O=0;O!==a;++O)s[O]=w*o[d+O]+E*o[c+O]+T*o[l+O]+C*o[f+O];return s}}class WR extends av{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,d=(r-n)/(i-n),f=1-d;for(let m=0;m!==a;++m)s[m]=o[c+m]*f+o[l+m]*d;return s}}class W6 extends av{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Ka{constructor(e,n,r,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(n===void 0||n.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=ch(n,this.TimeBufferType),this.values=ch(r,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const n=e.constructor;let r;if(n.toJSON!==this.toJSON)r=n.toJSON(e);else{r={name:e.name,times:ch(e.times,Array),values:ch(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(r.interpolation=i)}return r.type=e.ValueTypeName,r}InterpolantFactoryMethodDiscrete(e){return new W6(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new WR(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new G6(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let n;switch(e){case Lg:n=this.InterpolantFactoryMethodDiscrete;break;case Dg:n=this.InterpolantFactoryMethodLinear;break;case $_:n=this.InterpolantFactoryMethodSmooth;break}if(n===void 0){const r="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(r);return console.warn("THREE.KeyframeTrack:",r),this}return this.createInterpolant=n,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Lg;case this.InterpolantFactoryMethodLinear:return Dg;case this.InterpolantFactoryMethodSmooth:return $_}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const n=this.times;for(let r=0,i=n.length;r!==i;++r)n[r]+=e}return this}scale(e){if(e!==1){const n=this.times;for(let r=0,i=n.length;r!==i;++r)n[r]*=e}return this}trim(e,n){const r=this.times,i=r.length;let s=0,o=i-1;for(;s!==i&&r[s]<e;)++s;for(;o!==-1&&r[o]>n;)--o;if(++o,s!==0||o!==i){s>=o&&(o=Math.max(o,1),s=o-1);const a=this.getValueSize();this.times=r.slice(s,o),this.values=this.values.slice(s*a,o*a)}return this}validate(){let e=!0;const n=this.getValueSize();n-Math.floor(n)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const r=this.times,i=this.values,s=r.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==s;a++){const l=r[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&H6(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),n=this.values.slice(),r=this.getValueSize(),i=this.getInterpolation()===$_,s=e.length-1;let o=1;for(let a=1;a<s;++a){let l=!1;const c=e[a],d=e[a+1];if(c!==d&&(a!==1||c!==e[0]))if(i)l=!0;else{const f=a*r,m=f-r,y=f+r;for(let x=0;x!==r;++x){const S=n[f+x];if(S!==n[m+x]||S!==n[y+x]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const f=a*r,m=o*r;for(let y=0;y!==r;++y)n[m+y]=n[f+y]}++o}}if(s>0){e[o]=e[s];for(let a=s*r,l=o*r,c=0;c!==r;++c)n[l+c]=n[a+c];++o}return o!==e.length?(this.times=e.slice(0,o),this.values=n.slice(0,o*r)):(this.times=e,this.values=n),this}clone(){const e=this.times.slice(),n=this.values.slice(),r=this.constructor,i=new r(this.name,e,n);return i.createInterpolant=this.createInterpolant,i}}Ka.prototype.TimeBufferType=Float32Array;Ka.prototype.ValueBufferType=Float32Array;Ka.prototype.DefaultInterpolation=Dg;class rp extends Ka{constructor(e,n,r){super(e,n,r)}}rp.prototype.ValueTypeName="bool";rp.prototype.ValueBufferType=Array;rp.prototype.DefaultInterpolation=Lg;rp.prototype.InterpolantFactoryMethodLinear=void 0;rp.prototype.InterpolantFactoryMethodSmooth=void 0;class $R extends Ka{}$R.prototype.ValueTypeName="color";class Vh extends Ka{}Vh.prototype.ValueTypeName="number";class $6 extends av{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(r-n)/(i-n);let c=e*a;for(let d=c+a;c!==d;c+=4)Jt.slerpFlat(s,0,o,c-a,o,c,l);return s}}class Gh extends Ka{InterpolantFactoryMethodLinear(e){return new $6(this.times,this.values,this.getValueSize(),e)}}Gh.prototype.ValueTypeName="quaternion";Gh.prototype.InterpolantFactoryMethodSmooth=void 0;class ip extends Ka{constructor(e,n,r){super(e,n,r)}}ip.prototype.ValueTypeName="string";ip.prototype.ValueBufferType=Array;ip.prototype.DefaultInterpolation=Lg;ip.prototype.InterpolantFactoryMethodLinear=void 0;ip.prototype.InterpolantFactoryMethodSmooth=void 0;class Wh extends Ka{}Wh.prototype.ValueTypeName="vector";class Fg{constructor(e="",n=-1,r=[],i=ZS){this.name=e,this.tracks=r,this.duration=n,this.blendMode=i,this.uuid=Mo(),this.duration<0&&this.resetDuration()}static parse(e){const n=[],r=e.tracks,i=1/(e.fps||1);for(let o=0,a=r.length;o!==a;++o)n.push(Jye(r[o]).scale(i));const s=new this(e.name,e.duration,n,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const n=[],r=e.tracks,i={name:e.name,duration:e.duration,tracks:n,uuid:e.uuid,blendMode:e.blendMode};for(let s=0,o=r.length;s!==o;++s)n.push(Ka.toJSON(r[s]));return i}static CreateFromMorphTargetSequence(e,n,r,i){const s=n.length,o=[];for(let a=0;a<s;a++){let l=[],c=[];l.push((a+s-1)%s,a,(a+1)%s),c.push(0,1,0);const d=V6(l);l=tP(l,1,d),c=tP(c,1,d),!i&&l[0]===0&&(l.push(s),c.push(c[0])),o.push(new Vh(".morphTargetInfluences["+n[a].name+"]",l,c).scale(1/r))}return new this(e,-1,o)}static findByName(e,n){let r=e;if(!Array.isArray(e)){const i=e;r=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<r.length;i++)if(r[i].name===n)return r[i];return null}static CreateClipsFromMorphTargetSequences(e,n,r){const i={},s=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],d=c.name.match(s);if(d&&d.length>1){const f=d[1];let m=i[f];m||(i[f]=m=[]),m.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],n,r));return o}static parseAnimation(e,n){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const r=function(f,m,y,x,S){if(y.length!==0){const _=[],w=[];GR(y,_,w,x),_.length!==0&&S.push(new f(m,_,w))}},i=[],s=e.name||"default",o=e.fps||30,a=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let f=0;f<c.length;f++){const m=c[f].keys;if(!(!m||m.length===0))if(m[0].morphTargets){const y={};let x;for(x=0;x<m.length;x++)if(m[x].morphTargets)for(let S=0;S<m[x].morphTargets.length;S++)y[m[x].morphTargets[S]]=-1;for(const S in y){const _=[],w=[];for(let E=0;E!==m[x].morphTargets.length;++E){const T=m[x];_.push(T.time),w.push(T.morphTarget===S?1:0)}i.push(new Vh(".morphTargetInfluence["+S+"]",_,w))}l=y.length*o}else{const y=".bones["+n[f].name+"]";r(Wh,y+".position",m,"pos",i),r(Gh,y+".quaternion",m,"rot",i),r(Wh,y+".scale",m,"scl",i)}}return i.length===0?null:new this(s,l,i,a)}resetDuration(){const e=this.tracks;let n=0;for(let r=0,i=e.length;r!==i;++r){const s=this.tracks[r];n=Math.max(n,s.times[s.times.length-1])}return this.duration=n,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let n=0;n<this.tracks.length;n++)e=e&&this.tracks[n].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let n=0;n<this.tracks.length;n++)e.push(this.tracks[n].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Qye(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Vh;case"vector":case"vector2":case"vector3":case"vector4":return Wh;case"color":return $R;case"quaternion":return Gh;case"bool":case"boolean":return rp;case"string":return ip}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}function Jye(t){if(t.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Qye(t.type);if(t.times===void 0){const n=[],r=[];GR(t.keys,n,r,"value"),t.times=n,t.values=r}return e.parse!==void 0?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const Hc={enabled:!1,files:{},add:function(t,e){this.enabled!==!1&&(this.files[t]=e)},get:function(t){if(this.enabled!==!1)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class XR{constructor(e,n,r){const i=this;let s=!1,o=0,a=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=n,this.onError=r,this.itemStart=function(d){a++,s===!1&&i.onStart!==void 0&&i.onStart(d,o,a),s=!0},this.itemEnd=function(d){o++,i.onProgress!==void 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f=0,m=d.length;f<m;f++){const y=d[f];y.onLoad&&y.onLoad(c)}}).catch(c=>{const d=Pc[e];if(d===void 0)throw this.manager.itemError(e),c;delete Pc[e];for(let f=0,m=d.length;f<m;f++){const y=d[f];y.onError&&y.onError(c)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class txe extends Is{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Wa(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{n(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n=[];for(let r=0;r<e.length;r++){const i=Fg.parse(e[r]);n.push(i)}return n}}class nxe extends Is{constructor(e){super(e)}load(e,n,r,i){const s=this,o=[],a=new oM,l=new Wa(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(s.withCredentials);let c=0;function d(f){l.load(e[f],function(m){const y=s.parse(m,!0);o[f]={width:y.width,height:y.height,format:y.format,mipmaps:y.mipmaps},c+=1,c===6&&(y.mipmapCount===1&&(a.minFilter=Rr),a.image=o,a.format=y.format,a.needsUpdate=!0,n&&n(a))},r,i)}if(Array.isArray(e))for(let f=0,m=e.length;f<m;++f)d(f);else l.load(e,function(f){const m=s.parse(f,!0);if(m.isCubemap){const y=m.mipmaps.length/m.mipmapCount;for(let x=0;x<y;x++){o[x]={mipmaps:[]};for(let S=0;S<m.mipmapCount;S++)o[x].mipmaps.push(m.mipmaps[x*m.mipmapCount+S]),o[x].format=m.format,o[x].width=m.width,o[x].height=m.height}a.image=o}else a.image.width=m.width,a.image.height=m.height,a.mipmaps=m.mipmaps;m.mipmapCount===1&&(a.minFilter=Rr),a.format=m.format,a.needsUpdate=!0,n&&n(a)},r,i);return a}}class zg extends Is{constructor(e){super(e)}load(e,n,r,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Hc.get(e);if(o!==void 0)return s.manager.itemStart(e),setTimeout(function(){n&&n(o),s.manager.itemEnd(e)},0),o;const a=Oy("img");function l(){d(),Hc.add(e,this),n&&n(this),s.manager.itemEnd(e)}function c(f){d(),i&&i(f),s.manager.itemError(e),s.manager.itemEnd(e)}function d(){a.removeEventListener("load",l,!1),a.removeEventListener("error",c,!1)}return a.addEventListener("load",l,!1),a.addEventListener("error",c,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(a.crossOrigin=this.crossOrigin),s.manager.itemStart(e),a.src=e,a}}class rxe extends Is{constructor(e){super(e)}load(e,n,r,i){const s=new fx;s.colorSpace=Fi;const o=new zg(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let a=0;function l(c){o.load(e[c],function(d){s.images[c]=d,a++,a===6&&(s.needsUpdate=!0,n&&n(s))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return s}}class ixe extends Is{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Rl,a=new Wa(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(s.withCredentials),a.load(e,function(l){let c;try{c=s.parse(l)}catch(d){if(i!==void 0)i(d);else{console.error(d);return}}c.image!==void 0?o.image=c.image:c.data!==void 0&&(o.image.width=c.width,o.image.height=c.height,o.image.data=c.data),o.wrapS=c.wrapS!==void 0?c.wrapS:wo,o.wrapT=c.wrapT!==void 0?c.wrapT:wo,o.magFilter=c.magFilter!==void 0?c.magFilter:Rr,o.minFilter=c.minFilter!==void 0?c.minFilter:Rr,o.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.colorSpace!==void 0&&(o.colorSpace=c.colorSpace),c.flipY!==void 0&&(o.flipY=c.flipY),c.format!==void 0&&(o.format=c.format),c.type!==void 0&&(o.type=c.type),c.mipmaps!==void 0&&(o.mipmaps=c.mipmaps,o.minFilter=Yo),c.mipmapCount===1&&(o.minFilter=Rr),c.generateMipmaps!==void 0&&(o.generateMipmaps=c.generateMipmaps),o.needsUpdate=!0,n&&n(o,c)},r,i),o}}class q6 extends Is{constructor(e){super(e)}load(e,n,r,i){const s=new hr,o=new zg(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(a){s.image=a,s.needsUpdate=!0,n!==void 0&&n(s)},r,i),s}}class Od extends yn{constructor(e,n=1){super(),this.isLight=!0,this.type="Light",this.color=new ut(e),this.intensity=n}dispose(){}copy(e,n){return super.copy(e,n),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const n=super.toJSON(e);return n.object.color=this.color.getHex(),n.object.intensity=this.intensity,this.groundColor!==void 0&&(n.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(n.object.distance=this.distance),this.angle!==void 0&&(n.object.angle=this.angle),this.decay!==void 0&&(n.object.decay=this.decay),this.penumbra!==void 0&&(n.object.penumbra=this.penumbra),this.shadow!==void 0&&(n.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(n.object.target=this.target.uuid),n}}class K6 extends Od{constructor(e,n,r){super(e,r),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(yn.DEFAULT_UP),this.updateMatrix(),this.groundColor=new ut(n)}copy(e,n){return super.copy(e,n),this.groundColor.copy(e.groundColor),this}}const OA=new kt,JD=new X,ej=new X;class qR{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Ve(512,512),this.map=null,this.mapPass=null,this.matrix=new kt,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new hx,this._frameExtents=new Ve(1,1),this._viewportCount=1,this._viewports=[new jn(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const n=this.camera,r=this.matrix;JD.setFromMatrixPosition(e.matrixWorld),n.position.copy(JD),ej.setFromMatrixPosition(e.target.matrixWorld),n.lookAt(ej),n.updateMatrixWorld(),OA.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(OA),r.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),r.multiply(OA)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class sxe extends qR{constructor(){super(new Pr(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const n=this.camera,r=jg*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,s=e.distance||n.far;(r!==n.fov||i!==n.aspect||s!==n.far)&&(n.fov=r,n.aspect=i,n.far=s,n.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class KR extends Od{constructor(e,n,r=0,i=Math.PI/3,s=0,o=2){super(e,n),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(yn.DEFAULT_UP),this.updateMatrix(),this.target=new yn,this.distance=r,this.angle=i,this.penumbra=s,this.decay=o,this.map=null,this.shadow=new sxe}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,n){return super.copy(e,n),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const tj=new kt,P0=new X,LA=new X;class oxe extends qR{constructor(){super(new Pr(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Ve(4,2),this._viewportCount=6,this._viewports=[new jn(2,1,1,1),new jn(0,1,1,1),new jn(3,1,1,1),new jn(1,1,1,1),new jn(3,0,1,1),new jn(1,0,1,1)],this._cubeDirections=[new X(1,0,0),new X(-1,0,0),new X(0,0,1),new X(0,0,-1),new X(0,1,0),new X(0,-1,0)],this._cubeUps=[new X(0,1,0),new X(0,1,0),new X(0,1,0),new X(0,1,0),new X(0,0,1),new X(0,0,-1)]}updateMatrices(e,n=0){const r=this.camera,i=this.matrix,s=e.distance||r.far;s!==r.far&&(r.far=s,r.updateProjectionMatrix()),P0.setFromMatrixPosition(e.matrixWorld),r.position.copy(P0),LA.copy(r.position),LA.add(this._cubeDirections[n]),r.up.copy(this._cubeUps[n]),r.lookAt(LA),r.updateMatrixWorld(),i.makeTranslation(-P0.x,-P0.y,-P0.z),tj.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),this._frustum.setFromProjectionMatrix(tj)}}class YR extends Od{constructor(e,n,r=0,i=2){super(e,n),this.isPointLight=!0,this.type="PointLight",this.distance=r,this.decay=i,this.shadow=new oxe}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,n){return super.copy(e,n),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class axe extends qR{constructor(){super(new Xc(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class ZR extends Od{constructor(e,n){super(e,n),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(yn.DEFAULT_UP),this.updateMatrix(),this.target=new yn,this.shadow=new axe}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Y6 extends Od{constructor(e,n){super(e,n),this.isAmbientLight=!0,this.type="AmbientLight"}}class Z6 extends Od{constructor(e,n,r=10,i=10){super(e,n),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=r,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const n=super.toJSON(e);return n.object.width=this.width,n.object.height=this.height,n}}class Q6{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new X)}set(e){for(let n=0;n<9;n++)this.coefficients[n].copy(e[n]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,n){const r=e.x,i=e.y,s=e.z,o=this.coefficients;return n.copy(o[0]).multiplyScalar(.282095),n.addScaledVector(o[1],.488603*i),n.addScaledVector(o[2],.488603*s),n.addScaledVector(o[3],.488603*r),n.addScaledVector(o[4],1.092548*(r*i)),n.addScaledVector(o[5],1.092548*(i*s)),n.addScaledVector(o[6],.315392*(3*s*s-1)),n.addScaledVector(o[7],1.092548*(r*s)),n.addScaledVector(o[8],.546274*(r*r-i*i)),n}getIrradianceAt(e,n){const r=e.x,i=e.y,s=e.z,o=this.coefficients;return n.copy(o[0]).multiplyScalar(.886227),n.addScaledVector(o[1],2*.511664*i),n.addScaledVector(o[2],2*.511664*s),n.addScaledVector(o[3],2*.511664*r),n.addScaledVector(o[4],2*.429043*r*i),n.addScaledVector(o[5],2*.429043*i*s),n.addScaledVector(o[6],.743125*s*s-.247708),n.addScaledVector(o[7],2*.429043*r*s),n.addScaledVector(o[8],.429043*(r*r-i*i)),n}add(e){for(let n=0;n<9;n++)this.coefficients[n].add(e.coefficients[n]);return this}addScaledSH(e,n){for(let r=0;r<9;r++)this.coefficients[r].addScaledVector(e.coefficients[r],n);return this}scale(e){for(let n=0;n<9;n++)this.coefficients[n].multiplyScalar(e);return this}lerp(e,n){for(let r=0;r<9;r++)this.coefficients[r].lerp(e.coefficients[r],n);return this}equals(e){for(let n=0;n<9;n++)if(!this.coefficients[n].equals(e.coefficients[n]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,n=0){const r=this.coefficients;for(let i=0;i<9;i++)r[i].fromArray(e,n+i*3);return this}toArray(e=[],n=0){const r=this.coefficients;for(let i=0;i<9;i++)r[i].toArray(e,n+i*3);return e}static getBasisAt(e,n){const r=e.x,i=e.y,s=e.z;n[0]=.282095,n[1]=.488603*i,n[2]=.488603*s,n[3]=.488603*r,n[4]=1.092548*r*i,n[5]=1.092548*i*s,n[6]=.315392*(3*s*s-1),n[7]=1.092548*r*s,n[8]=.546274*(r*r-i*i)}}class J6 extends Od{constructor(e=new Q6,n=1){super(void 0,n),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const n=super.toJSON(e);return n.object.sh=this.sh.toArray(),n}}class _M extends Is{constructor(e){super(e),this.textures={}}load(e,n,r,i){const s=this,o=new Wa(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{n(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n=this.textures;function r(s){return n[s]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",s),n[s]}const i=this.createMaterialFromType(e.type);if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ut().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(i.dispersion=e.dispersion),e.iridescence!==void 0&&(i.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(i.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(i.anisotropy=e.anisotropy),e.anisotropyRotation!==void 0&&(i.anisotropyRotation=e.anisotropyRotation),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.alphaHash!==void 0&&(i.alphaHash=e.alphaHash),e.depthFunc!==void 0&&(i.depthFunc=e.depthFunc),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.blendSrc!==void 0&&(i.blendSrc=e.blendSrc),e.blendDst!==void 0&&(i.blendDst=e.blendDst),e.blendEquation!==void 0&&(i.blendEquation=e.blendEquation),e.blendSrcAlpha!==void 0&&(i.blendSrcAlpha=e.blendSrcAlpha),e.blendDstAlpha!==void 0&&(i.blendDstAlpha=e.blendDstAlpha),e.blendEquationAlpha!==void 0&&(i.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&i.blendColor!==void 0&&i.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(i.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==void 0&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.forceSinglePass!==void 0&&(i.forceSinglePass=e.forceSinglePass),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const s in e.uniforms){const o=e.uniforms[s];switch(i.uniforms[s]={},o.type){case"t":i.uniforms[s].value=r(o.value);break;case"c":i.uniforms[s].value=new ut().setHex(o.value);break;case"v2":i.uniforms[s].value=new Ve().fromArray(o.value);break;case"v3":i.uniforms[s].value=new X().fromArray(o.value);break;case"v4":i.uniforms[s].value=new jn().fromArray(o.value);break;case"m3":i.uniforms[s].value=new Zt().fromArray(o.value);break;case"m4":i.uniforms[s].value=new kt().fromArray(o.value);break;default:i.uniforms[s].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(i.glslVersion=e.glslVersion),e.extensions!==void 0)for(const s in e.extensions)i.extensions[s]=e.extensions[s];if(e.lights!==void 0&&(i.lights=e.lights),e.clipping!==void 0&&(i.clipping=e.clipping),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=r(e.map)),e.matcap!==void 0&&(i.matcap=r(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=r(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=r(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=r(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let s=e.normalScale;Array.isArray(s)===!1&&(s=[s,s]),i.normalScale=new Ve().fromArray(s)}return e.displacementMap!==void 0&&(i.displacementMap=r(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=r(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=r(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=r(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=r(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=r(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=r(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=r(e.envMap)),e.envMapRotation!==void 0&&i.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=r(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=r(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=r(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=r(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=r(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=r(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new Ve().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(i.iridescenceMap=r(e.iridescenceMap)),e.iridescenceThicknessMap!==void 0&&(i.iridescenceThicknessMap=r(e.iridescenceThicknessMap)),e.transmissionMap!==void 0&&(i.transmissionMap=r(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=r(e.thicknessMap)),e.anisotropyMap!==void 0&&(i.anisotropyMap=r(e.anisotropyMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=r(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=r(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return _M.createMaterialFromType(e)}static createMaterialFromType(e){const n={ShadowMaterial:O6,SpriteMaterial:OR,RawShaderMaterial:L6,ShaderMaterial:ea,PointsMaterial:sM,MeshPhysicalMaterial:ia,MeshStandardMaterial:vx,MeshPhongMaterial:D6,MeshToonMaterial:j6,MeshNormalMaterial:U6,MeshLambertMaterial:F6,MeshDepthMaterial:NR,MeshDistanceMaterial:IR,MeshBasicMaterial:Cs,MeshMatcapMaterial:z6,LineDashedMaterial:B6,LineBasicMaterial:qr,Material:$r};return new n[e]}}class Md{static decodeText(e){if(console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."),typeof TextDecoder<"u")return new TextDecoder().decode(e);let n="";for(let r=0,i=e.length;r<i;r++)n+=String.fromCharCode(e[r]);try{return decodeURIComponent(escape(n))}catch{return n}}static extractUrlBase(e){const n=e.lastIndexOf("/");return n===-1?"./":e.slice(0,n+1)}static resolveURL(e,n){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(n)&&/^\//.test(e)&&(n=n.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:n+e)}}class eG extends tn{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class tG extends Is{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Wa(s.manager);o.setPath(s.path),o.setRequestHeader(s.requestHeader),o.setWithCredentials(s.withCredentials),o.load(e,function(a){try{n(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n={},r={};function i(y,x){if(n[x]!==void 0)return n[x];const _=y.interleavedBuffers[x],w=s(y,_.buffer),E=Xm(_.type,w),T=new np(E,_.stride);return T.uuid=_.uuid,n[x]=T,T}function s(y,x){if(r[x]!==void 0)return r[x];const _=y.arrayBuffers[x],w=new Uint32Array(_).buffer;return r[x]=w,w}const o=e.isInstancedBufferGeometry?new eG:new tn,a=e.data.index;if(a!==void 0){const y=Xm(a.type,a.array);o.setIndex(new nn(y,1))}const l=e.data.attributes;for(const y in l){const x=l[y];let S;if(x.isInterleavedBufferAttribute){const _=i(e.data,x.data);S=new Fl(_,x.itemSize,x.offset,x.normalized)}else{const _=Xm(x.type,x.array),w=x.isInstancedBufferAttribute?Bh:nn;S=new w(_,x.itemSize,x.normalized)}x.name!==void 0&&(S.name=x.name),x.usage!==void 0&&S.setUsage(x.usage),o.setAttribute(y,S)}const c=e.data.morphAttributes;if(c)for(const y in c){const x=c[y],S=[];for(let _=0,w=x.length;_<w;_++){const E=x[_];let T;if(E.isInterleavedBufferAttribute){const C=i(e.data,E.data);T=new Fl(C,E.itemSize,E.offset,E.normalized)}else{const C=Xm(E.type,E.array);T=new nn(C,E.itemSize,E.normalized)}E.name!==void 0&&(T.name=E.name),S.push(T)}o.morphAttributes[y]=S}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const f=e.data.groups||e.data.drawcalls||e.data.offsets;if(f!==void 0)for(let y=0,x=f.length;y!==x;++y){const S=f[y];o.addGroup(S.start,S.count,S.materialIndex)}const m=e.data.boundingSphere;if(m!==void 0){const y=new X;m.center!==void 0&&y.fromArray(m.center),o.boundingSphere=new Hi(y,m.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class lxe extends Is{constructor(e){super(e)}load(e,n,r,i){const s=this,o=this.path===""?Md.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new Wa(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(f){i!==void 0&&i(f),console.error("THREE:ObjectLoader: Can't parse "+e+".",f.message);return}const d=c.metadata;if(d===void 0||d.type===void 0||d.type.toLowerCase()==="geometry"){i!==void 0&&i(new Error("THREE.ObjectLoader: Can't load "+e)),console.error("THREE.ObjectLoader: Can't load "+e);return}s.parse(c,n)},r,i)}async loadAsync(e,n){const r=this,i=this.path===""?Md.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const s=new Wa(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials);const o=await s.loadAsync(e,n),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return await r.parseAsync(a)}parse(e,n){const r=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),s=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){n!==void 0&&n(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,s,l,a,r),d=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,d),this.bindLightTargets(c),n!==void 0){let f=!1;for(const m in o)if(o[m].data instanceof HTMLImageElement){f=!0;break}f===!1&&n(c)}return c}async parseAsync(e){const n=this.parseAnimations(e.animations),r=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,r),s=await this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,s),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,n),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),this.bindLightTargets(l),l}parseShapes(e){const n={};if(e!==void 0)for(let r=0,i=e.length;r<i;r++){const s=new Ch().fromJSON(e[r]);n[s.uuid]=s}return n}parseSkeletons(e,n){const r={},i={};if(n.traverse(function(s){s.isBone&&(i[s.uuid]=s)}),e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=new Id().fromJSON(e[s],i);r[a.uuid]=a}return r}parseGeometries(e,n){const r={};if(e!==void 0){const i=new tG;for(let s=0,o=e.length;s<o;s++){let a;const l=e[s];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;default:l.type in QD?a=QD[l.type].fromJSON(l,n):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),l.userData!==void 0&&(a.userData=l.userData),r[l.uuid]=a}}return r}parseMaterials(e,n){const r={},i={};if(e!==void 0){const s=new _M;s.setTextures(n);for(let o=0,a=e.length;o<a;o++){const l=e[o];r[l.uuid]===void 0&&(r[l.uuid]=s.parse(l)),i[l.uuid]=r[l.uuid]}}return i}parseAnimations(e){const n={};if(e!==void 0)for(let r=0;r<e.length;r++){const i=e[r],s=Fg.parse(i);n[s.uuid]=s}return n}parseImages(e,n){const r=this,i={};let s;function o(l){return r.manager.itemStart(l),s.load(l,function(){r.manager.itemEnd(l)},void 0,function(){r.manager.itemError(l),r.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,d=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:r.resourcePath+c;return o(d)}else return l.data?{data:Xm(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new XR(n);s=new zg(l),s.setCrossOrigin(this.crossOrigin);for(let c=0,d=e.length;c<d;c++){const f=e[c],m=f.url;if(Array.isArray(m)){const y=[];for(let x=0,S=m.length;x<S;x++){const _=m[x],w=a(_);w!==null&&(w instanceof HTMLImageElement?y.push(w):y.push(new Rl(w.data,w.width,w.height)))}i[f.uuid]=new lh(y)}else{const y=a(f.url);i[f.uuid]=new lh(y)}}}return i}async parseImagesAsync(e){const n=this,r={};let i;async function s(o){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:n.resourcePath+a;return await i.loadAsync(l)}else return o.data?{data:Xm(o.type,o.data),width:o.width,height:o.height}:null}if(e!==void 0&&e.length>0){i=new zg(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){const d=[];for(let f=0,m=c.length;f<m;f++){const y=c[f],x=await s(y);x!==null&&(x instanceof HTMLImageElement?d.push(x):d.push(new Rl(x.data,x.width,x.height)))}r[l.uuid]=new lh(d)}else{const d=await s(l.url);r[l.uuid]=new lh(d)}}}return r}parseTextures(e,n){function r(s,o){return typeof s=="number"?s:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",s),o[s])}const i={};if(e!==void 0)for(let s=0,o=e.length;s<o;s++){const a=e[s];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),n[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);const l=n[a.image],c=l.data;let d;Array.isArray(c)?(d=new fx,c.length===6&&(d.needsUpdate=!0)):(c&&c.data?d=new Rl:d=new hr,c&&(d.needsUpdate=!0)),d.source=l,d.uuid=a.uuid,a.name!==void 0&&(d.name=a.name),a.mapping!==void 0&&(d.mapping=r(a.mapping,cxe)),a.channel!==void 0&&(d.channel=a.channel),a.offset!==void 0&&d.offset.fromArray(a.offset),a.repeat!==void 0&&d.repeat.fromArray(a.repeat),a.center!==void 0&&d.center.fromArray(a.center),a.rotation!==void 0&&(d.rotation=a.rotation),a.wrap!==void 0&&(d.wrapS=r(a.wrap[0],nj),d.wrapT=r(a.wrap[1],nj)),a.format!==void 0&&(d.format=a.format),a.internalFormat!==void 0&&(d.internalFormat=a.internalFormat),a.type!==void 0&&(d.type=a.type),a.colorSpace!==void 0&&(d.colorSpace=a.colorSpace),a.minFilter!==void 0&&(d.minFilter=r(a.minFilter,rj)),a.magFilter!==void 0&&(d.magFilter=r(a.magFilter,rj)),a.anisotropy!==void 0&&(d.anisotropy=a.anisotropy),a.flipY!==void 0&&(d.flipY=a.flipY),a.generateMipmaps!==void 0&&(d.generateMipmaps=a.generateMipmaps),a.premultiplyAlpha!==void 0&&(d.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(d.unpackAlignment=a.unpackAlignment),a.compareFunction!==void 0&&(d.compareFunction=a.compareFunction),a.userData!==void 0&&(d.userData=a.userData),i[a.uuid]=d}return i}parseObject(e,n,r,i,s){let o;function a(m){return n[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",m),n[m]}function l(m){if(m!==void 0){if(Array.isArray(m)){const y=[];for(let x=0,S=m.length;x<S;x++){const _=m[x];r[_]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",_),y.push(r[_])}return y}return r[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",m),r[m]}}function c(m){return i[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",m),i[m]}let d,f;switch(e.type){case"Scene":o=new kR,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ut(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new nM(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new tM(e.fog.color,e.fog.density)),e.fog.name!==""&&(o.fog.name=e.fog.name)),e.backgroundBlurriness!==void 0&&(o.backgroundBlurriness=e.backgroundBlurriness),e.backgroundIntensity!==void 0&&(o.backgroundIntensity=e.backgroundIntensity),e.backgroundRotation!==void 0&&o.backgroundRotation.fromArray(e.backgroundRotation),e.environmentIntensity!==void 0&&(o.environmentIntensity=e.environmentIntensity),e.environmentRotation!==void 0&&o.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":o=new Pr(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Xc(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Y6(e.color,e.intensity);break;case"DirectionalLight":o=new ZR(e.color,e.intensity),o.target=e.target||"";break;case"PointLight":o=new YR(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Z6(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new KR(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay),o.target=e.target||"";break;case"HemisphereLight":o=new K6(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new J6().fromJSON(e);break;case"SkinnedMesh":d=a(e.geometry),f=l(e.material),o=new rM(d,f),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":d=a(e.geometry),f=l(e.material),o=new xr(d,f);break;case"InstancedMesh":d=a(e.geometry),f=l(e.material);const m=e.count,y=e.instanceMatrix,x=e.instanceColor;o=new LR(d,f,m),o.instanceMatrix=new Bh(new Float32Array(y.array),16),x!==void 0&&(o.instanceColor=new Bh(new Float32Array(x.array),x.itemSize));break;case"BatchedMesh":d=a(e.geometry),f=l(e.material),o=new S6(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,f),o.geometry=d,o.perObjectFrustumCulled=e.perObjectFrustumCulled,o.sortObjects=e.sortObjects,o._drawRanges=e.drawRanges,o._reservedRanges=e.reservedRanges,o._visibility=e.visibility,o._active=e.active,o._bounds=e.bounds.map(S=>{const _=new cs;_.min.fromArray(S.boxMin),_.max.fromArray(S.boxMax);const w=new Hi;return w.radius=S.sphereRadius,w.center.fromArray(S.sphereCenter),{boxInitialized:S.boxInitialized,box:_,sphereInitialized:S.sphereInitialized,sphere:w}}),o._maxInstanceCount=e.maxInstanceCount,o._maxVertexCount=e.maxVertexCount,o._maxIndexCount=e.maxIndexCount,o._geometryInitialized=e.geometryInitialized,o._geometryCount=e.geometryCount,o._matricesTexture=c(e.matricesTexture.uuid),e.colorsTexture!==void 0&&(o._colorsTexture=c(e.colorsTexture.uuid));break;case"LOD":o=new w6;break;case"Line":o=new zl(a(e.geometry),l(e.material));break;case"LineLoop":o=new DR(a(e.geometry),l(e.material));break;case"LineSegments":o=new to(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new jR(a(e.geometry),l(e.material));break;case"Sprite":o=new _6(l(e.material));break;case"Group":o=new Ps;break;case"Bone":o=new iM;break;default:o=new yn}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.up!==void 0&&o.up.fromArray(e.up),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(o.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const m=e.children;for(let y=0;y<m.length;y++)o.add(this.parseObject(m[y],n,r,i,s))}if(e.animations!==void 0){const m=e.animations;for(let y=0;y<m.length;y++){const x=m[y];o.animations.push(s[x])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const m=e.levels;for(let y=0;y<m.length;y++){const x=m[y],S=o.getObjectByProperty("uuid",x.object);S!==void 0&&o.addLevel(S,x.distance,x.hysteresis)}}return o}bindSkeletons(e,n){Object.keys(n).length!==0&&e.traverse(function(r){if(r.isSkinnedMesh===!0&&r.skeleton!==void 0){const i=n[r.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",r.skeleton):r.bind(i,r.bindMatrix)}})}bindLightTargets(e){e.traverse(function(n){if(n.isDirectionalLight||n.isSpotLight){const r=n.target,i=e.getObjectByProperty("uuid",r);i!==void 0?n.target=i:n.target=new yn}})}}const cxe={UVMapping:VS,CubeReflectionMapping:Jc,CubeRefractionMapping:Cd,EquirectangularReflectionMapping:Ay,EquirectangularRefractionMapping:Ty,CubeUVReflectionMapping:nv},nj={RepeatWrapping:Pd,ClampToEdgeWrapping:wo,MirroredRepeatWrapping:kg},rj={NearestFilter:si,NearestMipmapNearestFilter:GS,NearestMipmapLinearFilter:sh,LinearFilter:Rr,LinearMipmapNearestFilter:rg,LinearMipmapLinearFilter:Yo};class nG extends Is{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,n,r,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=Hc.get(e);if(o!==void 0){if(s.manager.itemStart(e),o.then){o.then(c=>{n&&n(c),s.manager.itemEnd(e)}).catch(c=>{i&&i(c)});return}return setTimeout(function(){n&&n(o),s.manager.itemEnd(e)},0),o}const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader;const l=fetch(e,a).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){return Hc.add(e,c),n&&n(c),s.manager.itemEnd(e),c}).catch(function(c){i&&i(c),Hc.remove(e),s.manager.itemError(e),s.manager.itemEnd(e)});Hc.add(e,l),s.manager.itemStart(e)}}let S_;class QR{static getContext(){return S_===void 0&&(S_=new(window.AudioContext||window.webkitAudioContext)),S_}static setContext(e){S_=e}}class uxe extends Is{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Wa(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(l){try{const c=l.slice(0);QR.getContext().decodeAudioData(c,function(f){n(f)}).catch(a)}catch(c){a(c)}},r,i);function a(l){i?i(l):console.error(l),s.manager.itemError(e)}}}const ij=new kt,sj=new kt,Of=new kt;class dxe{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Pr,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Pr,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const n=this._cache;if(n.focus!==e.focus||n.fov!==e.fov||n.aspect!==e.aspect*this.aspect||n.near!==e.near||n.far!==e.far||n.zoom!==e.zoom||n.eyeSep!==this.eyeSep){n.focus=e.focus,n.fov=e.fov,n.aspect=e.aspect*this.aspect,n.near=e.near,n.far=e.far,n.zoom=e.zoom,n.eyeSep=this.eyeSep,Of.copy(e.projectionMatrix);const i=n.eyeSep/2,s=i*n.near/n.focus,o=n.near*Math.tan(Ah*n.fov*.5)/n.zoom;let a,l;sj.elements[12]=-i,ij.elements[12]=i,a=-o*n.aspect+s,l=o*n.aspect+s,Of.elements[0]=2*n.near/(l-a),Of.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Of),a=-o*n.aspect-s,l=o*n.aspect-s,Of.elements[0]=2*n.near/(l-a),Of.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Of)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(sj),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(ij)}}class JR{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=oj(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const n=oj();e=(n-this.oldTime)/1e3,this.oldTime=n,this.elapsedTime+=e}return e}}function oj(){return performance.now()}const Lf=new X,aj=new Jt,fxe=new X,Df=new X;class hxe extends yn{constructor(){super(),this.type="AudioListener",this.context=QR.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new JR}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const n=this.context.listener,r=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Lf,aj,fxe),Df.set(0,0,-1).applyQuaternion(aj),n.positionX){const i=this.context.currentTime+this.timeDelta;n.positionX.linearRampToValueAtTime(Lf.x,i),n.positionY.linearRampToValueAtTime(Lf.y,i),n.positionZ.linearRampToValueAtTime(Lf.z,i),n.forwardX.linearRampToValueAtTime(Df.x,i),n.forwardY.linearRampToValueAtTime(Df.y,i),n.forwardZ.linearRampToValueAtTime(Df.z,i),n.upX.linearRampToValueAtTime(r.x,i),n.upY.linearRampToValueAtTime(r.y,i),n.upZ.linearRampToValueAtTime(r.z,i)}else n.setPosition(Lf.x,Lf.y,Lf.z),n.setOrientation(Df.x,Df.y,Df.z,r.x,r.y,r.z)}}let rG=class extends yn{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const n=this.context.createBufferSource();return n.buffer=this.buffer,n.loop=this.loop,n.loopStart=this.loopStart,n.loopEnd=this.loopEnd,n.onended=this.onEnded.bind(this),n.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=n,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,n=this.filters.length;e<n;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this._connected!==!1){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,n=this.filters.length;e<n;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,this.isPlaying===!0&&this.source.detune!==void 0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}};const jf=new X,lj=new Jt,pxe=new X,Uf=new X;class mxe extends rG{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){super.connect(),this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,n,r){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=n,this.panner.coneOuterGain=r,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(jf,lj,pxe),Uf.set(0,0,1).applyQuaternion(lj);const n=this.panner;if(n.positionX){const r=this.context.currentTime+this.listener.timeDelta;n.positionX.linearRampToValueAtTime(jf.x,r),n.positionY.linearRampToValueAtTime(jf.y,r),n.positionZ.linearRampToValueAtTime(jf.z,r),n.orientationX.linearRampToValueAtTime(Uf.x,r),n.orientationY.linearRampToValueAtTime(Uf.y,r),n.orientationZ.linearRampToValueAtTime(Uf.z,r)}else n.setPosition(jf.x,jf.y,jf.z),n.setOrientation(Uf.x,Uf.y,Uf.z)}}class gxe{constructor(e,n=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=n,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const n=this.getFrequencyData();for(let r=0;r<n.length;r++)e+=n[r];return e/n.length}}class iG{constructor(e,n,r){this.binding=e,this.valueSize=r;let i,s,o;switch(n){case"quaternion":i=this._slerp,s=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(r*6),this._workIndex=5;break;case"string":case"bool":i=this._select,s=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(r*5);break;default:i=this._lerp,s=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(r*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=s,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,n){const r=this.buffer,i=this.valueSize,s=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)r[s+a]=r[a];o=n}else{o+=n;const a=n/o;this._mixBufferRegion(r,s,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const n=this.buffer,r=this.valueSize,i=r*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(n,i,0,e,r),this.cumulativeWeightAdditive+=e}apply(e){const n=this.valueSize,r=this.buffer,i=e*n+n,s=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,s<1){const l=n*this._origIndex;this._mixBufferRegion(r,i,l,1-s,n)}o>0&&this._mixBufferRegionAdditive(r,i,this._addIndex*n,1,n);for(let l=n,c=n+n;l!==c;++l)if(r[l]!==r[l+n]){a.setValue(r,i);break}}saveOriginalState(){const e=this.binding,n=this.buffer,r=this.valueSize,i=r*this._origIndex;e.getValue(n,i);for(let s=r,o=i;s!==o;++s)n[s]=n[i+s%r];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,n=e+this.valueSize;for(let r=e;r<n;r++)this.buffer[r]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,n=this._addIndex*this.valueSize;for(let r=0;r<this.valueSize;r++)this.buffer[n+r]=this.buffer[e+r]}_select(e,n,r,i,s){if(i>=.5)for(let o=0;o!==s;++o)e[n+o]=e[r+o]}_slerp(e,n,r,i){Jt.slerpFlat(e,n,e,n,e,r,i)}_slerpAdditive(e,n,r,i,s){const o=this._workIndex*s;Jt.multiplyQuaternionsFlat(e,o,e,n,e,r),Jt.slerpFlat(e,n,e,n,e,o,i)}_lerp(e,n,r,i,s){const o=1-i;for(let a=0;a!==s;++a){const l=n+a;e[l]=e[l]*o+e[r+a]*i}}_lerpAdditive(e,n,r,i,s){for(let o=0;o!==s;++o){const a=n+o;e[a]=e[a]+e[r+o]*i}}}const eN="\\[\\]\\.:\\/",vxe=new RegExp("["+eN+"]","g"),tN="[^"+eN+"]",yxe="[^"+eN.replace("\\.","")+"]",xxe=/((?:WC+[\/:])*)/.source.replace("WC",tN),bxe=/(WCOD+)?/.source.replace("WCOD",yxe),_xe=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",tN),wxe=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",tN),Sxe=new RegExp("^"+xxe+bxe+_xe+wxe+"$"),Mxe=["material","materials","bones","map"];class Exe{constructor(e,n,r){const i=r||kn.parseTrackName(n);this._targetGroup=e,this._bindings=e.subscribe_(n,i)}getValue(e,n){this.bind();const r=this._targetGroup.nCachedObjects_,i=this._bindings[r];i!==void 0&&i.getValue(e,n)}setValue(e,n){const r=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=r.length;i!==s;++i)r[i].setValue(e,n)}bind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].bind()}unbind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].unbind()}}class kn{constructor(e,n,r){this.path=n,this.parsedPath=r||kn.parseTrackName(n),this.node=kn.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,n,r){return e&&e.isAnimationObjectGroup?new kn.Composite(e,n,r):new kn(e,n,r)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(vxe,"")}static parseTrackName(e){const n=Sxe.exec(e);if(n===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const r={nodeName:n[2],objectName:n[3],objectIndex:n[4],propertyName:n[5],propertyIndex:n[6]},i=r.nodeName&&r.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=r.nodeName.substring(i+1);Mxe.indexOf(s)!==-1&&(r.nodeName=r.nodeName.substring(0,i),r.objectName=s)}if(r.propertyName===null||r.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return r}static findNode(e,n){if(n===void 0||n===""||n==="."||n===-1||n===e.name||n===e.uuid)return e;if(e.skeleton){const r=e.skeleton.getBoneByName(n);if(r!==void 0)return r}if(e.children){const r=function(s){for(let o=0;o<s.length;o++){const a=s[o];if(a.name===n||a.uuid===n)return a;const l=r(a.children);if(l)return l}return null},i=r(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,n){e[n]=this.targetObject[this.propertyName]}_getValue_array(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)e[n++]=r[i]}_getValue_arrayElement(e,n){e[n]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,n){this.resolvedProperty.toArray(e,n)}_setValue_direct(e,n){this.targetObject[this.propertyName]=e[n]}_setValue_direct_setNeedsUpdate(e,n){this.targetObject[this.propertyName]=e[n],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,n){this.targetObject[this.propertyName]=e[n],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)r[i]=e[n++]}_setValue_array_setNeedsUpdate(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)r[i]=e[n++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,n){const r=this.resolvedProperty;for(let i=0,s=r.length;i!==s;++i)r[i]=e[n++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,n){this.resolvedProperty[this.propertyIndex]=e[n]}_setValue_arrayElement_setNeedsUpdate(e,n){this.resolvedProperty[this.propertyIndex]=e[n],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,n){this.resolvedProperty[this.propertyIndex]=e[n],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,n){this.resolvedProperty.fromArray(e,n)}_setValue_fromArray_setNeedsUpdate(e,n){this.resolvedProperty.fromArray(e,n),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,n){this.resolvedProperty.fromArray(e,n),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,n){this.bind(),this.getValue(e,n)}_setValue_unbound(e,n){this.bind(),this.setValue(e,n)}bind(){let e=this.node;const n=this.parsedPath,r=n.objectName,i=n.propertyName;let s=n.propertyIndex;if(e||(e=kn.findNode(this.rootNode,n.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(r){let c=n.objectIndex;switch(r){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let d=0;d<e.length;d++)if(e[d].name===c){c=d;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[r]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[r]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=n.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[s]!==void 0&&(s=e.morphTargetDictionary[s])}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=s}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}kn.Composite=Exe;kn.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};kn.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};kn.prototype.GetterByBindingType=[kn.prototype._getValue_direct,kn.prototype._getValue_array,kn.prototype._getValue_arrayElement,kn.prototype._getValue_toArray];kn.prototype.SetterByBindingTypeAndVersioning=[[kn.prototype._setValue_direct,kn.prototype._setValue_direct_setNeedsUpdate,kn.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[kn.prototype._setValue_array,kn.prototype._setValue_array_setNeedsUpdate,kn.prototype._setValue_array_setMatrixWorldNeedsUpdate],[kn.prototype._setValue_arrayElement,kn.prototype._setValue_arrayElement_setNeedsUpdate,kn.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[kn.prototype._setValue_fromArray,kn.prototype._setValue_fromArray_setNeedsUpdate,kn.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Axe{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Mo(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let r=0,i=arguments.length;r!==i;++r)e[arguments[r].uuid]=r;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const n=this;this.stats={objects:{get total(){return n._objects.length},get inUse(){return this.total-n.nCachedObjects_}},get bindingsPerObject(){return n._bindings.length}}}add(){const e=this._objects,n=this._indicesByUUID,r=this._paths,i=this._parsedPaths,s=this._bindings,o=s.length;let a,l=e.length,c=this.nCachedObjects_;for(let d=0,f=arguments.length;d!==f;++d){const m=arguments[d],y=m.uuid;let x=n[y];if(x===void 0){x=l++,n[y]=x,e.push(m);for(let S=0,_=o;S!==_;++S)s[S].push(new kn(m,r[S],i[S]))}else if(x<c){a=e[x];const S=--c,_=e[S];n[_.uuid]=x,e[x]=_,n[y]=S,e[S]=m;for(let w=0,E=o;w!==E;++w){const T=s[w],C=T[S];let O=T[x];T[x]=C,O===void 0&&(O=new kn(m,r[w],i[w])),T[S]=O}}else e[x]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,n=this._indicesByUUID,r=this._bindings,i=r.length;let s=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,d=n[c];if(d!==void 0&&d>=s){const f=s++,m=e[f];n[m.uuid]=d,e[d]=m,n[c]=f,e[f]=l;for(let y=0,x=i;y!==x;++y){const S=r[y],_=S[f],w=S[d];S[d]=_,S[f]=w}}}this.nCachedObjects_=s}uncache(){const e=this._objects,n=this._indicesByUUID,r=this._bindings,i=r.length;let s=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],d=c.uuid,f=n[d];if(f!==void 0)if(delete n[d],f<s){const m=--s,y=e[m],x=--o,S=e[x];n[y.uuid]=f,e[f]=y,n[S.uuid]=m,e[m]=S,e.pop();for(let _=0,w=i;_!==w;++_){const E=r[_],T=E[m],C=E[x];E[f]=T,E[m]=C,E.pop()}}else{const m=--o,y=e[m];m>0&&(n[y.uuid]=f),e[f]=y,e.pop();for(let x=0,S=i;x!==S;++x){const _=r[x];_[f]=_[m],_.pop()}}}this.nCachedObjects_=s}subscribe_(e,n){const r=this._bindingsIndicesByPath;let i=r[e];const s=this._bindings;if(i!==void 0)return s[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,d=this.nCachedObjects_,f=new Array(c);i=s.length,r[e]=i,o.push(e),a.push(n),s.push(f);for(let m=d,y=l.length;m!==y;++m){const x=l[m];f[m]=new kn(x,e,n)}return f}unsubscribe_(e){const n=this._bindingsIndicesByPath,r=n[e];if(r!==void 0){const i=this._paths,s=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];n[c]=r,o[r]=l,o.pop(),s[r]=s[a],s.pop(),i[r]=i[a],i.pop()}}}class sG{constructor(e,n,r=null,i=n.blendMode){this._mixer=e,this._clip=n,this._localRoot=r,this.blendMode=i;const s=n.tracks,o=s.length,a=new Array(o),l={endingStart:oh,endingEnd:oh};for(let c=0;c!==o;++c){const d=s[c].createInterpolant(null);a[c]=d,d.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=GV,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,n){return this.loop=e,this.repetitions=n,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,n,r){if(e.fadeOut(n),this.fadeIn(n),r){const i=this._clip.duration,s=e._clip.duration,o=s/i,a=i/s;e.warp(1,o,n),this.warp(a,1,n)}return this}crossFadeTo(e,n,r){return e.crossFadeFrom(this,n,r)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,n,r){const i=this._mixer,s=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=s,l[1]=s+r,c[0]=e/o,c[1]=n/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,n,r,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*r;l<0||r===0?n=0:(this._startTime=null,n=r*l)}n*=this._updateTimeScale(e);const o=this._updateTime(n),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case _R:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(o),c[d].accumulateAdditive(a);break;case ZS:default:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(o),c[d].accumulate(i,a)}}}_updateWeight(e){let n=0;if(this.enabled){n=this.weight;const r=this._weightInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=n,n}_updateTimeScale(e){let n=0;if(!this.paused){n=this.timeScale;const r=this._timeScaleInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopWarping(),n===0?this.paused=!0:this.timeScale=n)}}return this._effectiveTimeScale=n,n}_updateTime(e){const n=this._clip.duration,r=this.loop;let i=this.time+e,s=this._loopCount;const o=r===WV;if(e===0)return s===-1?i:o&&(s&1)===1?n-i:i;if(r===VV){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=n)i=n;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=n||i<0){const a=Math.floor(i/n);i-=n*a,s+=Math.abs(a);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?n:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(s&1)===1)return n-i}return i}_setEndings(e,n,r){const i=this._interpolantSettings;r?(i.endingStart=ah,i.endingEnd=ah):(e?i.endingStart=this.zeroSlopeAtStart?ah:oh:i.endingStart=Cy,n?i.endingEnd=this.zeroSlopeAtEnd?ah:oh:i.endingEnd=Cy)}_scheduleFading(e,n,r){const i=this._mixer,s=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=s,l[0]=n,a[1]=s+e,l[1]=r,this}}const Txe=new Float32Array(1);class Cxe extends Vl{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,n){const r=e._localRoot||this._root,i=e._clip.tracks,s=i.length,o=e._propertyBindings,a=e._interpolants,l=r.uuid,c=this._bindingsByRootAndName;let d=c[l];d===void 0&&(d={},c[l]=d);for(let f=0;f!==s;++f){const m=i[f],y=m.name;let x=d[y];if(x!==void 0)++x.referenceCount,o[f]=x;else{if(x=o[f],x!==void 0){x._cacheIndex===null&&(++x.referenceCount,this._addInactiveBinding(x,l,y));continue}const S=n&&n._propertyBindings[f].binding.parsedPath;x=new iG(kn.create(r,y,S),m.ValueTypeName,m.getValueSize()),++x.referenceCount,this._addInactiveBinding(x,l,y),o[f]=x}a[f].resultBuffer=x.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const r=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,r)}const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const n=e._cacheIndex;return n!==null&&n<this._nActiveActions}_addInactiveAction(e,n,r){const i=this._actions,s=this._actionsByClip;let o=s[n];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,s[n]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[r]=e}_removeInactiveAction(e){const n=this._actions,r=n[n.length-1],i=e._cacheIndex;r._cacheIndex=i,n[i]=r,n.pop(),e._cacheIndex=null;const s=e._clip.uuid,o=this._actionsByClip,a=o[s],l=a.knownActions,c=l[l.length-1],d=e._byClipCacheIndex;c._byClipCacheIndex=d,l[d]=c,l.pop(),e._byClipCacheIndex=null;const f=a.actionByRoot,m=(e._localRoot||this._root).uuid;delete f[m],l.length===0&&delete o[s],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];--s.referenceCount===0&&this._removeInactiveBinding(s)}}_lendAction(e){const n=this._actions,r=e._cacheIndex,i=this._nActiveActions++,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_takeBackAction(e){const n=this._actions,r=e._cacheIndex,i=--this._nActiveActions,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_addInactiveBinding(e,n,r){const i=this._bindingsByRootAndName,s=this._bindings;let o=i[n];o===void 0&&(o={},i[n]=o),o[r]=e,e._cacheIndex=s.length,s.push(e)}_removeInactiveBinding(e){const n=this._bindings,r=e.binding,i=r.rootNode.uuid,s=r.path,o=this._bindingsByRootAndName,a=o[i],l=n[n.length-1],c=e._cacheIndex;l._cacheIndex=c,n[c]=l,n.pop(),delete a[s],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const n=this._bindings,r=e._cacheIndex,i=this._nActiveBindings++,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_takeBackBinding(e){const n=this._bindings,r=e._cacheIndex,i=--this._nActiveBindings,s=n[i];e._cacheIndex=i,n[i]=e,s._cacheIndex=r,n[r]=s}_lendControlInterpolant(){const e=this._controlInterpolants,n=this._nActiveControlInterpolants++;let r=e[n];return r===void 0&&(r=new WR(new Float32Array(2),new Float32Array(2),1,Txe),r.__cacheIndex=n,e[n]=r),r}_takeBackControlInterpolant(e){const n=this._controlInterpolants,r=e.__cacheIndex,i=--this._nActiveControlInterpolants,s=n[i];e.__cacheIndex=i,n[i]=e,s.__cacheIndex=r,n[r]=s}clipAction(e,n,r){const i=n||this._root,s=i.uuid;let o=typeof e=="string"?Fg.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(r===void 0&&(o!==null?r=o.blendMode:r=ZS),l!==void 0){const f=l.actionByRoot[s];if(f!==void 0&&f.blendMode===r)return f;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const d=new sG(this,o,n,r);return this._bindAction(d,c),this._addInactiveAction(d,a,s),d}existingAction(e,n){const r=n||this._root,i=r.uuid,s=typeof e=="string"?Fg.findByName(r,e):e,o=s?s.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,n=this._nActiveActions;for(let r=n-1;r>=0;--r)e[r].stop();return this}update(e){e*=this.timeScale;const n=this._actions,r=this._nActiveActions,i=this.time+=e,s=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==r;++c)n[c]._update(i,e,s,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let n=0;n<this._actions.length;n++)this._actions[n].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const n=this._actions,r=e.uuid,i=this._actionsByClip,s=i[r];if(s!==void 0){const o=s.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const d=c._cacheIndex,f=n[n.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,f._cacheIndex=d,n[d]=f,n.pop(),this._removeInactiveBindingsForAction(c)}delete i[r]}}uncacheRoot(e){const n=e.uuid,r=this._actionsByClip;for(const o in r){const a=r[o].actionByRoot,l=a[n];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,s=i[n];if(s!==void 0)for(const o in s){const a=s[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,n){const r=this.existingAction(e,n);r!==null&&(this._deactivateAction(r),this._removeInactiveAction(r))}}class nN{constructor(e){this.value=e}clone(){return new nN(this.value.clone===void 0?this.value:this.value.clone())}}let Pxe=0;class Rxe extends Vl{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:Pxe++}),this.name="",this.usage=Iy,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){const n=this.uniforms.indexOf(e);return n!==-1&&this.uniforms.splice(n,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(e){this.name=e.name,this.usage=e.usage;const n=e.uniforms;this.uniforms.length=0;for(let r=0,i=n.length;r<i;r++){const s=Array.isArray(n[r])?n[r]:[n[r]];for(let o=0;o<s.length;o++)this.uniforms.push(s[o].clone())}return this}clone(){return new this.constructor().copy(this)}}class Nxe extends np{constructor(e,n,r=1){super(e,n),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const n=super.clone(e);return n.meshPerAttribute=this.meshPerAttribute,n}toJSON(e){const n=super.toJSON(e);return n.isInstancedInterleavedBuffer=!0,n.meshPerAttribute=this.meshPerAttribute,n}}class nP{constructor(e,n,r,i,s){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=n,this.itemSize=r,this.elementSize=i,this.count=s,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,n){return this.type=e,this.elementSize=n,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}const cj=new kt;class oG{constructor(e,n,r=0,i=1/0){this.ray=new ep(e,n),this.near=r,this.far=i,this.camera=null,this.layers=new Th,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,n){this.ray.set(e,n)}setFromCamera(e,n){n.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(n.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(n).sub(this.ray.origin).normalize(),this.camera=n):n.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(n.near+n.far)/(n.near-n.far)).unproject(n),this.ray.direction.set(0,0,-1).transformDirection(n.matrixWorld),this.camera=n):console.error("THREE.Raycaster: Unsupported camera type: "+n.type)}setFromXRController(e){return cj.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(cj),this}intersectObject(e,n=!0,r=[]){return rP(e,this,r,n),r.sort(uj),r}intersectObjects(e,n=!0,r=[]){for(let i=0,s=e.length;i<s;i++)rP(e[i],this,r,n);return r.sort(uj),r}}function uj(t,e){return t.distance-e.distance}function rP(t,e,n,r){let i=!0;if(t.layers.test(e.layers)&&t.raycast(e,n)===!1&&(i=!1),i===!0&&r===!0){const s=t.children;for(let o=0,a=s.length;o<a;o++)rP(s[o],e,n,!0)}}class iP{constructor(e=1,n=0,r=0){return this.radius=e,this.phi=n,this.theta=r,this}set(e,n,r){return this.radius=e,this.phi=n,this.theta=r,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,n,r){return this.radius=Math.sqrt(e*e+n*n+r*r),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,r),this.phi=Math.acos(Cr(n/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class Ixe{constructor(e=1,n=0,r=0){return this.radius=e,this.theta=n,this.y=r,this}set(e,n,r){return this.radius=e,this.theta=n,this.y=r,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,n,r){return this.radius=Math.sqrt(e*e+r*r),this.theta=Math.atan2(e,r),this.y=n,this}clone(){return new this.constructor().copy(this)}}class rN{constructor(e,n,r,i){rN.prototype.isMatrix2=!0,this.elements=[1,0,0,1],e!==void 0&&this.set(e,n,r,i)}identity(){return this.set(1,0,0,1),this}fromArray(e,n=0){for(let r=0;r<4;r++)this.elements[r]=e[r+n];return this}set(e,n,r,i){const s=this.elements;return s[0]=e,s[2]=n,s[1]=r,s[3]=i,this}}const dj=new Ve;class kxe{constructor(e=new Ve(1/0,1/0),n=new Ve(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromPoints(e){this.makeEmpty();for(let n=0,r=e.length;n<r;n++)this.expandByPoint(e[n]);return this}setFromCenterAndSize(e,n){const r=dj.copy(n).multiplyScalar(.5);return this.min.copy(e).sub(r),this.max.copy(e).add(r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,dj).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const fj=new X,M_=new X;class Oxe{constructor(e=new X,n=new X){this.start=e,this.end=n}set(e,n){return this.start.copy(e),this.end.copy(n),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,n){return this.delta(n).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,n){fj.subVectors(e,this.start),M_.subVectors(this.end,this.start);const r=M_.dot(M_);let s=M_.dot(fj)/r;return n&&(s=Cr(s,0,1)),s}closestPointToPoint(e,n,r){const i=this.closestPointToPointParameter(e,n);return this.delta(r).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const hj=new X;class Lxe extends yn{constructor(e,n){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=n,this.type="SpotLightHelper";const r=new tn,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,d=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(d),Math.sin(d),1)}r.setAttribute("position",new Ut(i,3));const s=new qr({fog:!1,toneMapped:!1});this.cone=new to(r,s),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);const e=this.light.distance?this.light.distance:1e3,n=e*Math.tan(this.light.angle);this.cone.scale.set(n,n,e),hj.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(hj),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const ed=new X,E_=new kt,DA=new kt;class Dxe extends to{constructor(e){const n=aG(e),r=new tn,i=[],s=[],o=new ut(0,0,1),a=new ut(0,1,0);for(let c=0;c<n.length;c++){const d=n[c];d.parent&&d.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),s.push(o.r,o.g,o.b),s.push(a.r,a.g,a.b))}r.setAttribute("position",new Ut(i,3)),r.setAttribute("color",new Ut(s,3));const l=new qr({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(r,l),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=n,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const n=this.bones,r=this.geometry,i=r.getAttribute("position");DA.copy(this.root.matrixWorld).invert();for(let s=0,o=0;s<n.length;s++){const a=n[s];a.parent&&a.parent.isBone&&(E_.multiplyMatrices(DA,a.matrixWorld),ed.setFromMatrixPosition(E_),i.setXYZ(o,ed.x,ed.y,ed.z),E_.multiplyMatrices(DA,a.parent.matrixWorld),ed.setFromMatrixPosition(E_),i.setXYZ(o+1,ed.x,ed.y,ed.z),o+=2)}r.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose()}}function aG(t){const e=[];t.isBone===!0&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,aG(t.children[n]));return e}class jxe extends xr{constructor(e,n,r){const i=new gx(n,4,2),s=new Cs({wireframe:!0,fog:!1,toneMapped:!1});super(i,s),this.light=e,this.color=r,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Uxe=new X,pj=new ut,mj=new ut;class Fxe extends yn{constructor(e,n,r){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=r,this.type="HemisphereLightHelper";const i=new mx(n);i.rotateY(Math.PI*.5),this.material=new Cs({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const s=i.getAttribute("position"),o=new Float32Array(s.count*3);i.setAttribute("color",new nn(o,3)),this.add(new xr(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const n=e.geometry.getAttribute("color");pj.copy(this.light.color),mj.copy(this.light.groundColor);for(let r=0,i=n.count;r<i;r++){const s=r<i/2?pj:mj;n.setXYZ(r,s.r,s.g,s.b)}n.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(Uxe.setFromMatrixPosition(this.light.matrixWorld).negate())}}class zxe extends to{constructor(e=10,n=10,r=4473924,i=8947848){r=new ut(r),i=new ut(i);const s=n/2,o=e/n,a=e/2,l=[],c=[];for(let m=0,y=0,x=-a;m<=n;m++,x+=o){l.push(-a,0,x,a,0,x),l.push(x,0,-a,x,0,a);const S=m===s?r:i;S.toArray(c,y),y+=3,S.toArray(c,y),y+=3,S.toArray(c,y),y+=3,S.toArray(c,y),y+=3}const d=new tn;d.setAttribute("position",new Ut(l,3)),d.setAttribute("color",new Ut(c,3));const f=new qr({vertexColors:!0,toneMapped:!1});super(d,f),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class Bxe extends to{constructor(e=10,n=16,r=8,i=64,s=4473924,o=8947848){s=new ut(s),o=new ut(o);const a=[],l=[];if(n>1)for(let f=0;f<n;f++){const m=f/n*(Math.PI*2),y=Math.sin(m)*e,x=Math.cos(m)*e;a.push(0,0,0),a.push(y,0,x);const S=f&1?s:o;l.push(S.r,S.g,S.b),l.push(S.r,S.g,S.b)}for(let f=0;f<r;f++){const m=f&1?s:o,y=e-e/r*f;for(let x=0;x<i;x++){let S=x/i*(Math.PI*2),_=Math.sin(S)*y,w=Math.cos(S)*y;a.push(_,0,w),l.push(m.r,m.g,m.b),S=(x+1)/i*(Math.PI*2),_=Math.sin(S)*y,w=Math.cos(S)*y,a.push(_,0,w),l.push(m.r,m.g,m.b)}}const c=new tn;c.setAttribute("position",new Ut(a,3)),c.setAttribute("color",new Ut(l,3));const d=new qr({vertexColors:!0,toneMapped:!1});super(c,d),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const gj=new X,A_=new X,vj=new X;class Hxe extends yn{constructor(e,n,r){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=r,this.type="DirectionalLightHelper",n===void 0&&(n=1);let i=new tn;i.setAttribute("position",new Ut([-n,n,0,n,n,0,n,-n,0,-n,-n,0,-n,n,0],3));const s=new qr({fog:!1,toneMapped:!1});this.lightPlane=new zl(i,s),this.add(this.lightPlane),i=new tn,i.setAttribute("position",new Ut([0,0,0,0,0,1],3)),this.targetLine=new zl(i,s),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),gj.setFromMatrixPosition(this.light.matrixWorld),A_.setFromMatrixPosition(this.light.target.matrixWorld),vj.subVectors(A_,gj),this.lightPlane.lookAt(A_),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(A_),this.targetLine.scale.z=vj.length()}}const T_=new X,Mr=new dx;class Vxe extends to{constructor(e){const n=new tn,r=new qr({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={};a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4");function a(x,S){l(x),l(S)}function l(x){i.push(0,0,0),s.push(0,0,0),o[x]===void 0&&(o[x]=[]),o[x].push(i.length/3-1)}n.setAttribute("position",new Ut(i,3)),n.setAttribute("color",new Ut(s,3)),super(n,r),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update();const c=new ut(16755200),d=new ut(16711680),f=new ut(43775),m=new ut(16777215),y=new ut(3355443);this.setColors(c,d,f,m,y)}setColors(e,n,r,i,s){const a=this.geometry.getAttribute("color");a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,n.r,n.g,n.b),a.setXYZ(25,n.r,n.g,n.b),a.setXYZ(26,n.r,n.g,n.b),a.setXYZ(27,n.r,n.g,n.b),a.setXYZ(28,n.r,n.g,n.b),a.setXYZ(29,n.r,n.g,n.b),a.setXYZ(30,n.r,n.g,n.b),a.setXYZ(31,n.r,n.g,n.b),a.setXYZ(32,r.r,r.g,r.b),a.setXYZ(33,r.r,r.g,r.b),a.setXYZ(34,r.r,r.g,r.b),a.setXYZ(35,r.r,r.g,r.b),a.setXYZ(36,r.r,r.g,r.b),a.setXYZ(37,r.r,r.g,r.b),a.setXYZ(38,i.r,i.g,i.b),a.setXYZ(39,i.r,i.g,i.b),a.setXYZ(40,s.r,s.g,s.b),a.setXYZ(41,s.r,s.g,s.b),a.setXYZ(42,s.r,s.g,s.b),a.setXYZ(43,s.r,s.g,s.b),a.setXYZ(44,s.r,s.g,s.b),a.setXYZ(45,s.r,s.g,s.b),a.setXYZ(46,s.r,s.g,s.b),a.setXYZ(47,s.r,s.g,s.b),a.setXYZ(48,s.r,s.g,s.b),a.setXYZ(49,s.r,s.g,s.b),a.needsUpdate=!0}update(){const e=this.geometry,n=this.pointMap,r=1,i=1;Mr.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Lr("c",n,e,Mr,0,0,-1),Lr("t",n,e,Mr,0,0,1),Lr("n1",n,e,Mr,-r,-i,-1),Lr("n2",n,e,Mr,r,-i,-1),Lr("n3",n,e,Mr,-r,i,-1),Lr("n4",n,e,Mr,r,i,-1),Lr("f1",n,e,Mr,-r,-i,1),Lr("f2",n,e,Mr,r,-i,1),Lr("f3",n,e,Mr,-r,i,1),Lr("f4",n,e,Mr,r,i,1),Lr("u1",n,e,Mr,r*.7,i*1.1,-1),Lr("u2",n,e,Mr,-r*.7,i*1.1,-1),Lr("u3",n,e,Mr,0,i*2,-1),Lr("cf1",n,e,Mr,-r,0,1),Lr("cf2",n,e,Mr,r,0,1),Lr("cf3",n,e,Mr,0,-i,1),Lr("cf4",n,e,Mr,0,i,1),Lr("cn1",n,e,Mr,-r,0,-1),Lr("cn2",n,e,Mr,r,0,-1),Lr("cn3",n,e,Mr,0,-i,-1),Lr("cn4",n,e,Mr,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Lr(t,e,n,r,i,s,o){T_.set(i,s,o).unproject(r);const a=e[t];if(a!==void 0){const l=n.getAttribute("position");for(let c=0,d=a.length;c<d;c++)l.setXYZ(a[c],T_.x,T_.y,T_.z)}}const C_=new cs;class Gxe extends to{constructor(e,n=16776960){const r=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),s=new tn;s.setIndex(new nn(r,1)),s.setAttribute("position",new nn(i,3)),super(s,new qr({color:n,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&C_.setFromObject(this.object),C_.isEmpty())return;const n=C_.min,r=C_.max,i=this.geometry.attributes.position,s=i.array;s[0]=r.x,s[1]=r.y,s[2]=r.z,s[3]=n.x,s[4]=r.y,s[5]=r.z,s[6]=n.x,s[7]=n.y,s[8]=r.z,s[9]=r.x,s[10]=n.y,s[11]=r.z,s[12]=r.x,s[13]=r.y,s[14]=n.z,s[15]=n.x,s[16]=r.y,s[17]=n.z,s[18]=n.x,s[19]=n.y,s[20]=n.z,s[21]=r.x,s[22]=n.y,s[23]=n.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,n){return super.copy(e,n),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class Wxe extends to{constructor(e,n=16776960){const r=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],s=new tn;s.setIndex(new nn(r,1)),s.setAttribute("position",new Ut(i,3)),super(s,new qr({color:n,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const n=this.box;n.isEmpty()||(n.getCenter(this.position),n.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class $xe extends zl{constructor(e,n=1,r=16776960){const i=r,s=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],o=new tn;o.setAttribute("position",new Ut(s,3)),o.computeBoundingSphere(),super(o,new qr({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=n;const a=[1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],l=new tn;l.setAttribute("position",new Ut(a,3)),l.computeBoundingSphere(),this.add(new xr(l,new Cs({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}const yj=new X;let P_,jA;class Xxe extends yn{constructor(e=new X(0,0,1),n=new X(0,0,0),r=1,i=16776960,s=r*.2,o=s*.2){super(),this.type="ArrowHelper",P_===void 0&&(P_=new tn,P_.setAttribute("position",new Ut([0,0,0,0,1,0],3)),jA=new ov(0,.5,1,5,1),jA.translate(0,-.5,0)),this.position.copy(n),this.line=new zl(P_,new qr({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new xr(jA,new Cs({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(r,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{yj.set(e.z,0,-e.x).normalize();const n=Math.acos(e.y);this.quaternion.setFromAxisAngle(yj,n)}}setLength(e,n=e*.2,r=n*.2){this.line.scale.set(1,Math.max(1e-4,e-n),1),this.line.updateMatrix(),this.cone.scale.set(r,n,r),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class lG extends to{constructor(e=1){const n=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],r=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new tn;i.setAttribute("position",new Ut(n,3)),i.setAttribute("color",new Ut(r,3));const s=new qr({vertexColors:!0,toneMapped:!1});super(i,s),this.type="AxesHelper"}setColors(e,n,r){const i=new ut,s=this.geometry.attributes.color.array;return i.set(e),i.toArray(s,0),i.toArray(s,3),i.set(n),i.toArray(s,6),i.toArray(s,9),i.set(r),i.toArray(s,12),i.toArray(s,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class qxe{constructor(){this.type="ShapePath",this.color=new ut,this.subPaths=[],this.currentPath=null}moveTo(e,n){return this.currentPath=new Ly,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,n),this}lineTo(e,n){return this.currentPath.lineTo(e,n),this}quadraticCurveTo(e,n,r,i){return this.currentPath.quadraticCurveTo(e,n,r,i),this}bezierCurveTo(e,n,r,i,s,o){return this.currentPath.bezierCurveTo(e,n,r,i,s,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function n(w){const E=[];for(let T=0,C=w.length;T<C;T++){const O=w[T],N=new Ch;N.curves=O.curves,E.push(N)}return E}function r(w,E){const T=E.length;let C=!1;for(let O=T-1,N=0;N<T;O=N++){let L=E[O],F=E[N],G=F.x-L.x,k=F.y-L.y;if(Math.abs(k)>Number.EPSILON){if(k<0&&(L=E[N],G=-G,F=E[O],k=-k),w.y<L.y||w.y>F.y)continue;if(w.y===L.y){if(w.x===L.x)return!0}else{const U=k*(w.x-L.x)-G*(w.y-L.y);if(U===0)return!0;if(U<0)continue;C=!C}}else{if(w.y!==L.y)continue;if(F.x<=w.x&&w.x<=L.x||L.x<=w.x&&w.x<=F.x)return!0}}return C}const i=Nl.isClockWise,s=this.subPaths;if(s.length===0)return[];let o,a,l;const c=[];if(s.length===1)return a=s[0],l=new Ch,l.curves=a.curves,c.push(l),c;let d=!i(s[0].getPoints());d=e?!d:d;const f=[],m=[];let y=[],x=0,S;m[x]=void 0,y[x]=[];for(let w=0,E=s.length;w<E;w++)a=s[w],S=a.getPoints(),o=i(S),o=e?!o:o,o?(!d&&m[x]&&x++,m[x]={s:new Ch,p:S},m[x].s.curves=a.curves,d&&x++,y[x]=[]):y[x].push({h:a,p:S[0]});if(!m[0])return n(s);if(m.length>1){let w=!1,E=0;for(let T=0,C=m.length;T<C;T++)f[T]=[];for(let T=0,C=m.length;T<C;T++){const O=y[T];for(let N=0;N<O.length;N++){const L=O[N];let F=!0;for(let G=0;G<m.length;G++)r(L.p,m[G].p)&&(T!==G&&E++,F?(F=!1,f[G].push(L)):w=!0);F&&f[T].push(L)}}E>0&&w===!1&&(y=f)}let _;for(let w=0,E=m.length;w<E;w++){l=m[w].s,c.push(l),_=y[w];for(let T=0,C=_.length;T<C;T++)l.holes.push(_[T].h)}return c}}class Kxe extends Vl{constructor(e,n=null){super(),this.object=e,this.domElement=n,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(){}disconnect(){}dispose(){}update(){}}class Yxe extends Ga{constructor(e=1,n=1,r=1,i={}){console.warn('THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.'),super(e,n,{...i,count:r}),this.isWebGLMultipleRenderTargets=!0}get texture(){return this.textures}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Td}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Td);const 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null;if((P&30)!==0||(P&p.expiredLanes)!==0||v)v=hf(p,P);else{v=P;var D=un;un|=2;var z=Vv();(gr!==p||er!==v)&&(vc(),Ma(p,v));do try{Dx();break}catch(ye){Hv(p,ye)}while(!0);Ci(),lf.current=z,un=D,Vn!==null?v=0:(gr=null,er=0,v=ur)}if(v!==0){if(v===2&&(D=sp(p),D!==0&&(P=D,v=uf(p,D))),v===1)throw M=ku,Ma(p,0),ei(p,P),Qi(p,Ir()),M;if(v===6)ei(p,P);else{if(D=p.current.alternate,(P&30)===0&&!Bv(D)&&(v=hf(p,P),v===2&&(z=sp(p),z!==0&&(P=z,v=uf(p,z))),v===1))throw M=ku,Ma(p,0),ei(p,P),Qi(p,Ir()),M;switch(p.finishedWork=D,p.finishedLanes=P,v){case 0:case 1:throw Error(o(345));case 2:fo(p,_r);break;case 3:if(ei(p,P),(P&130023424)===P&&(v=cf+500-Ir(),10<v)){if(Dd(p,0)!==0)break;if(D=p.suspendedLanes,(D&P)!==P){In(),p.pingedLanes|=p.suspendedLanes&D;break}p.timeoutHandle=Ee(fo.bind(null,p,_r),v);break}fo(p,_r);break;case 4:if(ei(p,P),(P&4194240)===P)break;for(v=p.eventTimes,D=-1;0<P;){var ie=31-di(P);z=1<<ie,ie=v[ie],ie>D&&(D=ie),P&=~z}if(P=D,P=Ir()-P,P=(120>P?120:480>P?480:1080>P?1080:1920>P?1920:3e3>P?3e3:4320>P?4320:1960*zv(P/1960))-P,10<P){p.timeoutHandle=Ee(fo.bind(null,p,_r),P);break}fo(p,_r);break;case 5:fo(p,_r);break;default:throw Error(o(329))}}}return Qi(p,Ir()),p.callbackNode===M?Jr.bind(null,p):null}function uf(p,v){var M=wa;return p.current.memoizedState.isDehydrated&&(Ma(p,v).flags|=256),p=hf(p,v),p!==2&&(v=_r,_r=M,v!==null&&df(v)),p}function df(p){_r===null?_r=p:_r.push.apply(_r,p)}function Bv(p){for(var v=p;;){if(v.flags&16384){var M=v.updateQueue;if(M!==null&&(M=M.stores,M!==null))for(var P=0;P<M.length;P++){var D=M[P],z=D.getSnapshot;D=D.value;try{if(!Ti(z(),D))return!1}catch{return!1}}}if(M=v.child,v.subtreeFlags&16384&&M!==null)M.return=v,v=M;else{if(v===p)break;for(;v.sibling===null;){if(v.return===null||v.return===p)return!0;v=v.return}v.sibling.return=v.return,v=v.sibling}}return!0}function ei(p,v){for(v&=~gc,v&=~vs,p.suspendedLanes|=v,p.pingedLanes&=~v,p=p.expirationTimes;0<v;){var M=31-di(v),P=1<<M;p[M]=-1,v&=~P}}function ys(p){if((un&6)!==0)throw Error(o(327));jo();var v=Dd(p,0);if((v&1)===0)return Qi(p,Ir()),null;var M=hf(p,v);if(p.tag!==0&&M===2){var P=sp(p);P!==0&&(v=P,M=uf(p,P))}if(M===1)throw M=ku,Ma(p,0),ei(p,v),Qi(p,Ir()),M;if(M===6)throw Error(o(345));return p.finishedWork=p.current.alternate,p.finishedLanes=v,fo(p,_r),Qi(p,Ir()),null}function Du(p){Do!==null&&Do.tag===0&&(un&6)===0&&jo();var v=un;un|=1;var M=Hn.transition,P=pn;try{if(Hn.transition=null,pn=1,p)return p()}finally{pn=P,Hn.transition=M,un=v,(un&6)===0&&Ls()}}function ff(){hi=mc.current,en(mc)}function Ma(p,v){p.finishedWork=null,p.finishedLanes=0;var M=p.timeoutHandle;if(M!==Se&&(p.timeoutHandle=Se,Xe(M)),Vn!==null)for(M=Vn.return;M!==null;){var P=M;switch(gv(P),P.tag){case 1:P=P.type.childContextTypes,P!=null&&ks();break;case 3:Su(),en(rn),en(wn),tc();break;case 5:xv(P);break;case 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ne(){return Math.pow(.95,r.zoomSpeed)}function ee(de){r.reverseOrbit||r.reverseHorizontalOrbit?f.theta+=de:f.theta-=de}function pe(de){r.reverseOrbit||r.reverseVerticalOrbit?f.phi+=de:f.phi-=de}const se=(()=>{const de=new X;return function(le,Ye){de.setFromMatrixColumn(Ye,0),de.multiplyScalar(-le),y.add(de)}})(),fe=(()=>{const de=new X;return function(le,Ye){r.screenSpacePanning===!0?de.setFromMatrixColumn(Ye,1):(de.setFromMatrixColumn(Ye,0),de.crossVectors(r.object.up,de)),de.multiplyScalar(le),y.add(de)}})(),B=(()=>{const de=new X;return function(le,Ye){const Te=r.domElement;if(Te&&r.object instanceof Pr&&r.object.isPerspectiveCamera){const Fe=r.object.position;de.copy(Fe).sub(r.target);let st=de.length();st*=Math.tan(r.object.fov/2*Math.PI/180),se(2*le*st/Te.clientHeight,r.object.matrix),fe(2*Ye*st/Te.clientHeight,r.object.matrix)}else Te&&r.object instanceof Xc&&r.object.isOrthographicCamera?(se(le*(r.object.right-r.object.left)/r.object.zoom/Te.clientWidth,r.object.matrix),fe(Ye*(r.object.top-r.object.bottom)/r.object.zoom/Te.clientHeight,r.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),r.enablePan=!1)}})();function Q(de){r.object instanceof Pr&&r.object.isPerspectiveCamera||r.object instanceof Xc&&r.object.isOrthographicCamera?m=de:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),r.enableZoom=!1)}function K(de){Q(m/de)}function V(de){Q(m*de)}function q(de){if(!r.zoomToCursor||!r.domElement)return;G=!0;const qe=r.domElement.getBoundingClientRect(),le=de.clientX-qe.left,Ye=de.clientY-qe.top,Te=qe.width,Fe=qe.height;F.x=le/Te*2-1,F.y=-(Ye/Fe)*2+1,L.set(F.x,F.y,1).unproject(r.object).sub(r.object.position).normalize()}function he(de){return Math.max(r.minDistance,Math.min(r.maxDistance,de))}function 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de=.5*(k[0].pageX+k[1].pageX),qe=.5*(k[0].pageY+k[1].pageY);x.set(de,qe)}}function Z(){if(k.length==1)w.set(k[0].pageX,k[0].pageY);else{const de=.5*(k[0].pageX+k[1].pageX),qe=.5*(k[0].pageY+k[1].pageY);w.set(de,qe)}}function Ge(){const de=k[0].pageX-k[1].pageX,qe=k[0].pageY-k[1].pageY,le=Math.sqrt(de*de+qe*qe);C.set(0,le)}function Oe(){r.enableZoom&&Ge(),r.enablePan&&Z()}function We(){r.enableZoom&&Ge(),r.enableRotate&&ue()}function tt(de){if(k.length==1)S.set(de.pageX,de.pageY);else{const le=Qt(de),Ye=.5*(de.pageX+le.x),Te=.5*(de.pageY+le.y);S.set(Ye,Te)}_.subVectors(S,x).multiplyScalar(r.rotateSpeed);const qe=r.domElement;qe&&(ee(2*Math.PI*_.x/qe.clientHeight),pe(2*Math.PI*_.y/qe.clientHeight)),x.copy(S)}function wt(de){if(k.length==1)E.set(de.pageX,de.pageY);else{const qe=Qt(de),le=.5*(de.pageX+qe.x),Ye=.5*(de.pageY+qe.y);E.set(le,Ye)}T.subVectors(E,w).multiplyScalar(r.panSpeed),B(T.x,T.y),w.copy(E)}function dt(de){const 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O.dispose()),[s,C,n,O,f]),R.useEffect(()=>{const N=G=>{f(),n&&E.regress(),o&&o(G)},L=G=>{a&&a(G)},F=G=>{l&&l(G)};return O.addEventListener("change",N),O.addEventListener("start",L),O.addEventListener("end",F),()=>{O.removeEventListener("start",L),O.removeEventListener("end",F),O.removeEventListener("change",N)}},[o,a,l,O,f,S]),R.useEffect(()=>{if(t){const N=w().controls;return _({controls:O}),()=>_({controls:N})}},[t,O]),R.createElement("primitive",aP({ref:d,object:O,enableDamping:i},c))});function Wj(t,e){if(e===$V)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),t;if(e===O1||e===wR){let n=t.getIndex();if(n===null){const o=[],a=t.getAttribute("position");if(a!==void 0){for(let l=0;l<a.count;l++)o.push(l);t.setIndex(o),n=t.getIndex()}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. 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u_e(n)}),this.register(function(n){return new d_e(n)}),this.register(function(n){return new f_e(n)}),this.register(function(n){return new h_e(n)}),this.register(function(n){return new o_e(n)}),this.register(function(n){return new p_e(n)}),this.register(function(n){return new c_e(n)}),this.register(function(n){return new g_e(n)}),this.register(function(n){return new m_e(n)}),this.register(function(n){return new i_e(n)}),this.register(function(n){return new b_e(n)}),this.register(function(n){return new __e(n)})}load(e,n,r,i){const s=this;let o;if(this.resourcePath!=="")o=this.resourcePath;else if(this.path!==""){const c=Md.extractUrlBase(e);o=Md.resolveURL(c,this.path)}else o=Md.extractUrlBase(e);this.manager.itemStart(e);const a=function(c){i?i(c):console.error(c),s.manager.itemError(e),s.manager.itemEnd(e)},l=new Wa(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(c){try{s.parse(c,o,function(d){n(d),s.manager.itemEnd(e)},a)}catch(d){a(d)}},r,a)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,n,r,i){let s;const o={},a={},l=new TextDecoder;if(typeof e=="string")s=JSON.parse(e);else if(e instanceof ArrayBuffer)if(l.decode(new Uint8Array(e,0,4))===AG){try{o[bn.KHR_BINARY_GLTF]=new w_e(e)}catch(f){i&&i(f);return}s=JSON.parse(o[bn.KHR_BINARY_GLTF].content)}else s=JSON.parse(l.decode(e));else s=e;if(s.asset===void 0||s.asset.version[0]<2){i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));return}const c=new L_e(s,{path:n||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let d=0;d<this.pluginCallbacks.length;d++){const f=this.pluginCallbacks[d](c);f.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),a[f.name]=f,o[f.name]=!0}if(s.extensionsUsed)for(let d=0;d<s.extensionsUsed.length;++d){const f=s.extensionsUsed[d],m=s.extensionsRequired||[];switch(f){case bn.KHR_MATERIALS_UNLIT:o[f]=new s_e;break;case bn.KHR_DRACO_MESH_COMPRESSION:o[f]=new S_e(s,this.dracoLoader);break;case bn.KHR_TEXTURE_TRANSFORM:o[f]=new M_e;break;case bn.KHR_MESH_QUANTIZATION:o[f]=new E_e;break;default:m.indexOf(f)>=0&&a[f]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension 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bn={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class i_e{constructor(e){this.parser=e,this.name=bn.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,n=this.parser.json.nodes||[];for(let r=0,i=n.length;r<i;r++){const s=n[r];s.extensions&&s.extensions[this.name]&&s.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,s.extensions[this.name].light)}}_loadLight(e){const n=this.parser,r="light:"+e;let i=n.cache.get(r);if(i)return i;const s=n.json,l=((s.extensions&&s.extensions[this.name]||{}).lights||[])[e];let c;const d=new ut(16777215);l.color!==void 0&&d.setRGB(l.color[0],l.color[1],l.color[2],_i);const f=l.range!==void 0?l.range:0;switch(l.type){case"directional":c=new ZR(d),c.target.position.set(0,0,-1),c.add(c.target);break;case"point":c=new YR(d),c.distance=f;break;case"spot":c=new KR(d),c.distance=f,l.spot=l.spot||{},l.spot.innerConeAngle=l.spot.innerConeAngle!==void 0?l.spot.innerConeAngle:0,l.spot.outerConeAngle=l.spot.outerConeAngle!==void 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o=s.baseColorFactor;e.color.setRGB(o[0],o[1],o[2],_i),e.opacity=o[3]}s.baseColorTexture!==void 0&&i.push(r.assignTexture(e,"map",s.baseColorTexture,Fi))}return Promise.all(i)}}class o_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,n){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name].emissiveStrength;return s!==void 0&&(n.emissiveIntensity=s),Promise.resolve()}}class a_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];if(o.clearcoatFactor!==void 0&&(n.clearcoat=o.clearcoatFactor),o.clearcoatTexture!==void 0&&s.push(r.assignTexture(n,"clearcoatMap",o.clearcoatTexture)),o.clearcoatRoughnessFactor!==void 0&&(n.clearcoatRoughness=o.clearcoatRoughnessFactor),o.clearcoatRoughnessTexture!==void 0&&s.push(r.assignTexture(n,"clearcoatRoughnessMap",o.clearcoatRoughnessTexture)),o.clearcoatNormalTexture!==void 0&&(s.push(r.assignTexture(n,"clearcoatNormalMap",o.clearcoatNormalTexture)),o.clearcoatNormalTexture.scale!==void 0)){const a=o.clearcoatNormalTexture.scale;n.clearcoatNormalScale=new Ve(a,a)}return Promise.all(s)}}class l_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_DISPERSION}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name];return n.dispersion=s.dispersion!==void 0?s.dispersion:0,Promise.resolve()}}class c_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.iridescenceFactor!==void 0&&(n.iridescence=o.iridescenceFactor),o.iridescenceTexture!==void 0&&s.push(r.assignTexture(n,"iridescenceMap",o.iridescenceTexture)),o.iridescenceIor!==void 0&&(n.iridescenceIOR=o.iridescenceIor),n.iridescenceThicknessRange===void 0&&(n.iridescenceThicknessRange=[100,400]),o.iridescenceThicknessMinimum!==void 0&&(n.iridescenceThicknessRange[0]=o.iridescenceThicknessMinimum),o.iridescenceThicknessMaximum!==void 0&&(n.iridescenceThicknessRange[1]=o.iridescenceThicknessMaximum),o.iridescenceThicknessTexture!==void 0&&s.push(r.assignTexture(n,"iridescenceThicknessMap",o.iridescenceThicknessTexture)),Promise.all(s)}}class u_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_SHEEN}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[];n.sheenColor=new ut(0,0,0),n.sheenRoughness=0,n.sheen=1;const o=i.extensions[this.name];if(o.sheenColorFactor!==void 0){const a=o.sheenColorFactor;n.sheenColor.setRGB(a[0],a[1],a[2],_i)}return o.sheenRoughnessFactor!==void 0&&(n.sheenRoughness=o.sheenRoughnessFactor),o.sheenColorTexture!==void 0&&s.push(r.assignTexture(n,"sheenColorMap",o.sheenColorTexture,Fi)),o.sheenRoughnessTexture!==void 0&&s.push(r.assignTexture(n,"sheenRoughnessMap",o.sheenRoughnessTexture)),Promise.all(s)}}class d_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.transmissionFactor!==void 0&&(n.transmission=o.transmissionFactor),o.transmissionTexture!==void 0&&s.push(r.assignTexture(n,"transmissionMap",o.transmissionTexture)),Promise.all(s)}}class f_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_VOLUME}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];n.thickness=o.thicknessFactor!==void 0?o.thicknessFactor:0,o.thicknessTexture!==void 0&&s.push(r.assignTexture(n,"thicknessMap",o.thicknessTexture)),n.attenuationDistance=o.attenuationDistance||1/0;const a=o.attenuationColor||[1,1,1];return n.attenuationColor=new ut().setRGB(a[0],a[1],a[2],_i),Promise.all(s)}}class h_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_IOR}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=i.extensions[this.name];return n.ior=s.ior!==void 0?s.ior:1.5,Promise.resolve()}}class p_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_SPECULAR}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];n.specularIntensity=o.specularFactor!==void 0?o.specularFactor:1,o.specularTexture!==void 0&&s.push(r.assignTexture(n,"specularIntensityMap",o.specularTexture));const a=o.specularColorFactor||[1,1,1];return n.specularColor=new ut().setRGB(a[0],a[1],a[2],_i),o.specularColorTexture!==void 0&&s.push(r.assignTexture(n,"specularColorMap",o.specularColorTexture,Fi)),Promise.all(s)}}class m_e{constructor(e){this.parser=e,this.name=bn.EXT_MATERIALS_BUMP}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return n.bumpScale=o.bumpFactor!==void 0?o.bumpFactor:1,o.bumpTexture!==void 0&&s.push(r.assignTexture(n,"bumpMap",o.bumpTexture)),Promise.all(s)}}class g_e{constructor(e){this.parser=e,this.name=bn.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const r=this.parser.json.materials[e];return!r.extensions||!r.extensions[this.name]?null:ia}extendMaterialParams(e,n){const r=this.parser,i=r.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const s=[],o=i.extensions[this.name];return o.anisotropyStrength!==void 0&&(n.anisotropy=o.anisotropyStrength),o.anisotropyRotation!==void 0&&(n.anisotropyRotation=o.anisotropyRotation),o.anisotropyTexture!==void 0&&s.push(r.assignTexture(n,"anisotropyMap",o.anisotropyTexture)),Promise.all(s)}}class v_e{constructor(e){this.parser=e,this.name=bn.KHR_TEXTURE_BASISU}loadTexture(e){const n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const s=i.extensions[this.name],o=n.options.ktx2Loader;if(!o){if(r.extensionsRequired&&r.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return n.loadTextureImage(e,s.source,o)}}class y_e{constructor(e){this.parser=e,this.name=bn.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const n=this.name,r=this.parser,i=r.json,s=i.textures[e];if(!s.extensions||!s.extensions[n])return null;const o=s.extensions[n],a=i.images[o.source];let l=r.textureLoader;if(a.uri){const c=r.options.manager.getHandler(a.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return r.loadTextureImage(e,o.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(n)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return r.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const n=new Image;n.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",n.onload=n.onerror=function(){e(n.height===1)}})),this.isSupported}}class x_e{constructor(e){this.parser=e,this.name=bn.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const n=this.name,r=this.parser,i=r.json,s=i.textures[e];if(!s.extensions||!s.extensions[n])return null;const o=s.extensions[n],a=i.images[o.source];let l=r.textureLoader;if(a.uri){const c=r.options.manager.getHandler(a.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return r.loadTextureImage(e,o.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(n)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return r.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const n=new Image;n.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",n.onload=n.onerror=function(){e(n.height===1)}})),this.isSupported}}class b_e{constructor(e){this.name=bn.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const n=this.parser.json,r=n.bufferViews[e];if(r.extensions&&r.extensions[this.name]){const i=r.extensions[this.name],s=this.parser.getDependency("buffer",i.buffer),o=this.parser.options.meshoptDecoder;if(!o||!o.supported){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(a){const l=i.byteOffset||0,c=i.byteLength||0,d=i.count,f=i.byteStride,m=new Uint8Array(a,l,c);return o.decodeGltfBufferAsync?o.decodeGltfBufferAsync(d,f,m,i.mode,i.filter).then(function(y){return y.buffer}):o.ready.then(function(){const y=new ArrayBuffer(d*f);return o.decodeGltfBuffer(new Uint8Array(y),d,f,m,i.mode,i.filter),y})})}else return null}}class __e{constructor(e){this.name=bn.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const n=this.parser.json,r=n.nodes[e];if(!r.extensions||!r.extensions[this.name]||r.mesh===void 0)return null;const i=n.meshes[r.mesh];for(const c of i.primitives)if(c.mode!==Go.TRIANGLES&&c.mode!==Go.TRIANGLE_STRIP&&c.mode!==Go.TRIANGLE_FAN&&c.mode!==void 0)return null;const o=r.extensions[this.name].attributes,a=[],l={};for(const c in o)a.push(this.parser.getDependency("accessor",o[c]).then(d=>(l[c]=d,l[c])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(c=>{const d=c.pop(),f=d.isGroup?d.children:[d],m=c[0].count,y=[];for(const x of f){const S=new kt,_=new X,w=new Jt,E=new X(1,1,1),T=new LR(x.geometry,x.material,m);for(let C=0;C<m;C++)l.TRANSLATION&&_.fromBufferAttribute(l.TRANSLATION,C),l.ROTATION&&w.fromBufferAttribute(l.ROTATION,C),l.SCALE&&E.fromBufferAttribute(l.SCALE,C),T.setMatrixAt(C,S.compose(_,w,E));for(const C in l)if(C==="_COLOR_0"){const O=l[C];T.instanceColor=new Bh(O.array,O.itemSize,O.normalized)}else C!=="TRANSLATION"&&C!=="ROTATION"&&C!=="SCALE"&&x.geometry.setAttribute(C,l[C]);yn.prototype.copy.call(T,x),this.parser.assignFinalMaterial(T),y.push(T)}return d.isGroup?(d.clear(),d.add(...y),d):y[0]}))}}const AG="glTF",I0=12,$j={JSON:1313821514,BIN:5130562};class w_e{constructor(e){this.name=bn.KHR_BINARY_GLTF,this.content=null,this.body=null;const n=new DataView(e,0,I0),r=new TextDecoder;if(this.header={magic:r.decode(new Uint8Array(e.slice(0,4))),version:n.getUint32(4,!0),length:n.getUint32(8,!0)},this.header.magic!==AG)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-I0,s=new DataView(e,I0);let o=0;for(;o<i;){const a=s.getUint32(o,!0);o+=4;const l=s.getUint32(o,!0);if(o+=4,l===$j.JSON){const c=new Uint8Array(e,I0+o,a);this.content=r.decode(c)}else if(l===$j.BIN){const c=I0+o;this.body=e.slice(c,c+a)}o+=a}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class S_e{constructor(e,n){if(!n)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=bn.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=n,this.dracoLoader.preload()}decodePrimitive(e,n){const r=this.json,i=this.dracoLoader,s=e.extensions[this.name].bufferView,o=e.extensions[this.name].attributes,a={},l={},c={};for(const d in o){const f=lP[d]||d.toLowerCase();a[f]=o[d]}for(const d in e.attributes){const f=lP[d]||d.toLowerCase();if(o[d]!==void 0){const m=r.accessors[e.attributes[d]],y=sg[m.componentType];c[f]=y.name,l[f]=m.normalized===!0}}return n.getDependency("bufferView",s).then(function(d){return new Promise(function(f,m){i.decodeDracoFile(d,function(y){for(const x in y.attributes){const S=y.attributes[x],_=l[x];_!==void 0&&(S.normalized=_)}f(y)},a,c,_i,m)})})}}class M_e{constructor(){this.name=bn.KHR_TEXTURE_TRANSFORM}extendTexture(e,n){return(n.texCoord===void 0||n.texCoord===e.channel)&&n.offset===void 0&&n.rotation===void 0&&n.scale===void 0||(e=e.clone(),n.texCoord!==void 0&&(e.channel=n.texCoord),n.offset!==void 0&&e.offset.fromArray(n.offset),n.rotation!==void 0&&(e.rotation=n.rotation),n.scale!==void 0&&e.repeat.fromArray(n.scale),e.needsUpdate=!0),e}}class E_e{constructor(){this.name=bn.KHR_MESH_QUANTIZATION}}class TG extends av{constructor(e,n,r,i){super(e,n,r,i)}copySampleValue_(e){const n=this.resultBuffer,r=this.sampleValues,i=this.valueSize,s=e*i*3+i;for(let o=0;o!==i;o++)n[o]=r[s+o];return n}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=a*2,c=a*3,d=i-n,f=(r-n)/d,m=f*f,y=m*f,x=e*c,S=x-c,_=-2*y+3*m,w=y-m,E=1-_,T=w-m+f;for(let C=0;C!==a;C++){const O=o[S+C+a],N=o[S+C+l]*d,L=o[x+C+a],F=o[x+C]*d;s[C]=E*O+T*N+_*L+w*F}return s}}const A_e=new Jt;class T_e extends TG{interpolate_(e,n,r,i){const s=super.interpolate_(e,n,r,i);return A_e.fromArray(s).normalize().toArray(s),s}}const Go={POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6},sg={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Xj={9728:si,9729:Rr,9984:GS,9985:rg,9986:sh,9987:Yo},qj={33071:wo,33648:kg,10497:Pd},JA={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},lP={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},rd={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},C_e={CUBICSPLINE:void 0,LINEAR:Dg,STEP:Lg},eT={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function P_e(t){return t.DefaultMaterial===void 0&&(t.DefaultMaterial=new vx({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:Ul})),t.DefaultMaterial}function Ff(t,e,n){for(const r in n.extensions)t[r]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[r]=n.extensions[r])}function Nc(t,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function R_e(t,e,n){let r=!1,i=!1,s=!1;for(let c=0,d=e.length;c<d;c++){const f=e[c];if(f.POSITION!==void 0&&(r=!0),f.NORMAL!==void 0&&(i=!0),f.COLOR_0!==void 0&&(s=!0),r&&i&&s)break}if(!r&&!i&&!s)return Promise.resolve(t);const o=[],a=[],l=[];for(let c=0,d=e.length;c<d;c++){const f=e[c];if(r){const m=f.POSITION!==void 0?n.getDependency("accessor",f.POSITION):t.attributes.position;o.push(m)}if(i){const m=f.NORMAL!==void 0?n.getDependency("accessor",f.NORMAL):t.attributes.normal;a.push(m)}if(s){const m=f.COLOR_0!==void 0?n.getDependency("accessor",f.COLOR_0):t.attributes.color;l.push(m)}}return Promise.all([Promise.all(o),Promise.all(a),Promise.all(l)]).then(function(c){const d=c[0],f=c[1],m=c[2];return r&&(t.morphAttributes.position=d),i&&(t.morphAttributes.normal=f),s&&(t.morphAttributes.color=m),t.morphTargetsRelative=!0,t})}function N_e(t,e){if(t.updateMorphTargets(),e.weights!==void 0)for(let n=0,r=e.weights.length;n<r;n++)t.morphTargetInfluences[n]=e.weights[n];if(e.extras&&Array.isArray(e.extras.targetNames)){const n=e.extras.targetNames;if(t.morphTargetInfluences.length===n.length){t.morphTargetDictionary={};for(let r=0,i=n.length;r<i;r++)t.morphTargetDictionary[n[r]]=r}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function I_e(t){let e;const n=t.extensions&&t.extensions[bn.KHR_DRACO_MESH_COMPRESSION];if(n?e="draco:"+n.bufferView+":"+n.indices+":"+tT(n.attributes):e=t.indices+":"+tT(t.attributes)+":"+t.mode,t.targets!==void 0)for(let r=0,i=t.targets.length;r<i;r++)e+=":"+tT(t.targets[r]);return e}function tT(t){let e="";const n=Object.keys(t).sort();for(let r=0,i=n.length;r<i;r++)e+=n[r]+":"+t[n[r]]+";";return e}function cP(t){switch(t){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function k_e(t){return t.search(/\.jpe?g($|\?)/i)>0||t.search(/^data\:image\/jpeg/)===0?"image/jpeg":t.search(/\.webp($|\?)/i)>0||t.search(/^data\:image\/webp/)===0?"image/webp":"image/png"}const O_e=new kt;class L_e{constructor(e={},n={}){this.json=e,this.extensions={},this.plugins={},this.options=n,this.cache=new r_e,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let r=!1,i=-1,s=!1,o=-1;if(typeof navigator<"u"){const a=navigator.userAgent;r=/^((?!chrome|android).)*safari/i.test(a)===!0;const l=a.match(/Version\/(\d+)/);i=r&&l?parseInt(l[1],10):-1,s=a.indexOf("Firefox")>-1,o=s?a.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||r&&i<17||s&&o<98?this.textureLoader=new q6(this.options.manager):this.textureLoader=new nG(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Wa(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,n){const r=this,i=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(o){return o._markDefs&&o._markDefs()}),Promise.all(this._invokeAll(function(o){return o.beforeRoot&&o.beforeRoot()})).then(function(){return Promise.all([r.getDependencies("scene"),r.getDependencies("animation"),r.getDependencies("camera")])}).then(function(o){const a={scene:o[0][i.scene||0],scenes:o[0],animations:o[1],cameras:o[2],asset:i.asset,parser:r,userData:{}};return Ff(s,a,i),Nc(a,i),Promise.all(r._invokeAll(function(l){return l.afterRoot&&l.afterRoot(a)})).then(function(){for(const l of a.scenes)l.updateMatrixWorld();e(a)})}).catch(n)}_markDefs(){const e=this.json.nodes||[],n=this.json.skins||[],r=this.json.meshes||[];for(let i=0,s=n.length;i<s;i++){const o=n[i].joints;for(let a=0,l=o.length;a<l;a++)e[o[a]].isBone=!0}for(let i=0,s=e.length;i<s;i++){const o=e[i];o.mesh!==void 0&&(this._addNodeRef(this.meshCache,o.mesh),o.skin!==void 0&&(r[o.mesh].isSkinnedMesh=!0)),o.camera!==void 0&&this._addNodeRef(this.cameraCache,o.camera)}}_addNodeRef(e,n){n!==void 0&&(e.refs[n]===void 0&&(e.refs[n]=e.uses[n]=0),e.refs[n]++)}_getNodeRef(e,n,r){if(e.refs[n]<=1)return r;const i=r.clone(),s=(o,a)=>{const l=this.associations.get(o);l!=null&&this.associations.set(a,l);for(const[c,d]of o.children.entries())s(d,a.children[c])};return s(r,i),i.name+="_instance_"+e.uses[n]++,i}_invokeOne(e){const n=Object.values(this.plugins);n.push(this);for(let r=0;r<n.length;r++){const i=e(n[r]);if(i)return i}return null}_invokeAll(e){const n=Object.values(this.plugins);n.unshift(this);const r=[];for(let i=0;i<n.length;i++){const s=e(n[i]);s&&r.push(s)}return r}getDependency(e,n){const r=e+":"+n;let i=this.cache.get(r);if(!i){switch(e){case"scene":i=this.loadScene(n);break;case"node":i=this._invokeOne(function(s){return s.loadNode&&s.loadNode(n)});break;case"mesh":i=this._invokeOne(function(s){return s.loadMesh&&s.loadMesh(n)});break;case"accessor":i=this.loadAccessor(n);break;case"bufferView":i=this._invokeOne(function(s){return s.loadBufferView&&s.loadBufferView(n)});break;case"buffer":i=this.loadBuffer(n);break;case"material":i=this._invokeOne(function(s){return s.loadMaterial&&s.loadMaterial(n)});break;case"texture":i=this._invokeOne(function(s){return s.loadTexture&&s.loadTexture(n)});break;case"skin":i=this.loadSkin(n);break;case"animation":i=this._invokeOne(function(s){return s.loadAnimation&&s.loadAnimation(n)});break;case"camera":i=this.loadCamera(n);break;default:if(i=this._invokeOne(function(s){return s!=this&&s.getDependency&&s.getDependency(e,n)}),!i)throw new Error("Unknown type: "+e);break}this.cache.add(r,i)}return i}getDependencies(e){let n=this.cache.get(e);if(!n){const r=this,i=this.json[e+(e==="mesh"?"es":"s")]||[];n=Promise.all(i.map(function(s,o){return r.getDependency(e,o)})),this.cache.add(e,n)}return n}loadBuffer(e){const n=this.json.buffers[e],r=this.fileLoader;if(n.type&&n.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+n.type+" buffer type is not supported.");if(n.uri===void 0&&e===0)return Promise.resolve(this.extensions[bn.KHR_BINARY_GLTF].body);const i=this.options;return new Promise(function(s,o){r.load(Md.resolveURL(n.uri,i.path),s,void 0,function(){o(new Error('THREE.GLTFLoader: Failed to load buffer "'+n.uri+'".'))})})}loadBufferView(e){const n=this.json.bufferViews[e];return this.getDependency("buffer",n.buffer).then(function(r){const i=n.byteLength||0,s=n.byteOffset||0;return r.slice(s,s+i)})}loadAccessor(e){const n=this,r=this.json,i=this.json.accessors[e];if(i.bufferView===void 0&&i.sparse===void 0){const o=JA[i.type],a=sg[i.componentType],l=i.normalized===!0,c=new a(i.count*o);return Promise.resolve(new nn(c,o,l))}const s=[];return i.bufferView!==void 0?s.push(this.getDependency("bufferView",i.bufferView)):s.push(null),i.sparse!==void 0&&(s.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),s.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(s).then(function(o){const a=o[0],l=JA[i.type],c=sg[i.componentType],d=c.BYTES_PER_ELEMENT,f=d*l,m=i.byteOffset||0,y=i.bufferView!==void 0?r.bufferViews[i.bufferView].byteStride:void 0,x=i.normalized===!0;let S,_;if(y&&y!==f){const w=Math.floor(m/y),E="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+w+":"+i.count;let T=n.cache.get(E);T||(S=new c(a,w*y,i.count*y/d),T=new np(S,y/d),n.cache.add(E,T)),_=new Fl(T,l,m%y/d,x)}else a===null?S=new c(i.count*l):S=new c(a,m,i.count*l),_=new nn(S,l,x);if(i.sparse!==void 0){const w=JA.SCALAR,E=sg[i.sparse.indices.componentType],T=i.sparse.indices.byteOffset||0,C=i.sparse.values.byteOffset||0,O=new E(o[1],T,i.sparse.count*w),N=new c(o[2],C,i.sparse.count*l);a!==null&&(_=new nn(_.array.slice(),_.itemSize,_.normalized)),_.normalized=!1;for(let L=0,F=O.length;L<F;L++){const G=O[L];if(_.setX(G,N[L*l]),l>=2&&_.setY(G,N[L*l+1]),l>=3&&_.setZ(G,N[L*l+2]),l>=4&&_.setW(G,N[L*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}_.normalized=x}return _})}loadTexture(e){const n=this.json,r=this.options,s=n.textures[e].source,o=n.images[s];let a=this.textureLoader;if(o.uri){const l=r.manager.getHandler(o.uri);l!==null&&(a=l)}return this.loadTextureImage(e,s,a)}loadTextureImage(e,n,r){const i=this,s=this.json,o=s.textures[e],a=s.images[n],l=(a.uri||a.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(n,r).then(function(d){d.flipY=!1,d.name=o.name||a.name||"",d.name===""&&typeof a.uri=="string"&&a.uri.startsWith("data:image/")===!1&&(d.name=a.uri);const m=(s.samplers||{})[o.sampler]||{};return d.magFilter=Xj[m.magFilter]||Rr,d.minFilter=Xj[m.minFilter]||Yo,d.wrapS=qj[m.wrapS]||Pd,d.wrapT=qj[m.wrapT]||Pd,i.associations.set(d,{textures:e}),d}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,n){const r=this,i=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(f=>f.clone());const o=i.images[e],a=self.URL||self.webkitURL;let l=o.uri||"",c=!1;if(o.bufferView!==void 0)l=r.getDependency("bufferView",o.bufferView).then(function(f){c=!0;const m=new Blob([f],{type:o.mimeType});return l=a.createObjectURL(m),l});else if(o.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const d=Promise.resolve(l).then(function(f){return new Promise(function(m,y){let x=m;n.isImageBitmapLoader===!0&&(x=function(S){const _=new hr(S);_.needsUpdate=!0,m(_)}),n.load(Md.resolveURL(f,s.path),x,void 0,y)})}).then(function(f){return c===!0&&a.revokeObjectURL(l),Nc(f,o),f.userData.mimeType=o.mimeType||k_e(o.uri),f}).catch(function(f){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),f});return this.sourceCache[e]=d,d}assignTexture(e,n,r,i){const s=this;return this.getDependency("texture",r.index).then(function(o){if(!o)return null;if(r.texCoord!==void 0&&r.texCoord>0&&(o=o.clone(),o.channel=r.texCoord),s.extensions[bn.KHR_TEXTURE_TRANSFORM]){const a=r.extensions!==void 0?r.extensions[bn.KHR_TEXTURE_TRANSFORM]:void 0;if(a){const l=s.associations.get(o);o=s.extensions[bn.KHR_TEXTURE_TRANSFORM].extendTexture(o,a),s.associations.set(o,l)}}return i!==void 0&&(o.colorSpace=i),e[n]=o,o})}assignFinalMaterial(e){const n=e.geometry;let r=e.material;const i=n.attributes.tangent===void 0,s=n.attributes.color!==void 0,o=n.attributes.normal===void 0;if(e.isPoints){const a="PointsMaterial:"+r.uuid;let l=this.cache.get(a);l||(l=new sM,$r.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,l.sizeAttenuation=!1,this.cache.add(a,l)),r=l}else if(e.isLine){const a="LineBasicMaterial:"+r.uuid;let l=this.cache.get(a);l||(l=new qr,$r.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,this.cache.add(a,l)),r=l}if(i||s||o){let a="ClonedMaterial:"+r.uuid+":";i&&(a+="derivative-tangents:"),s&&(a+="vertex-colors:"),o&&(a+="flat-shading:");let l=this.cache.get(a);l||(l=r.clone(),s&&(l.vertexColors=!0),o&&(l.flatShading=!0),i&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(a,l),this.associations.set(l,this.associations.get(r))),r=l}e.material=r}getMaterialType(){return vx}loadMaterial(e){const n=this,r=this.json,i=this.extensions,s=r.materials[e];let o;const a={},l=s.extensions||{},c=[];if(l[bn.KHR_MATERIALS_UNLIT]){const f=i[bn.KHR_MATERIALS_UNLIT];o=f.getMaterialType(),c.push(f.extendParams(a,s,n))}else{const f=s.pbrMetallicRoughness||{};if(a.color=new ut(1,1,1),a.opacity=1,Array.isArray(f.baseColorFactor)){const m=f.baseColorFactor;a.color.setRGB(m[0],m[1],m[2],_i),a.opacity=m[3]}f.baseColorTexture!==void 0&&c.push(n.assignTexture(a,"map",f.baseColorTexture,Fi)),a.metalness=f.metallicFactor!==void 0?f.metallicFactor:1,a.roughness=f.roughnessFactor!==void 0?f.roughnessFactor:1,f.metallicRoughnessTexture!==void 0&&(c.push(n.assignTexture(a,"metalnessMap",f.metallicRoughnessTexture)),c.push(n.assignTexture(a,"roughnessMap",f.metallicRoughnessTexture))),o=this._invokeOne(function(m){return m.getMaterialType&&m.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(m){return m.extendMaterialParams&&m.extendMaterialParams(e,a)})))}s.doubleSided===!0&&(a.side=bo);const d=s.alphaMode||eT.OPAQUE;if(d===eT.BLEND?(a.transparent=!0,a.depthWrite=!1):(a.transparent=!1,d===eT.MASK&&(a.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&o!==Cs&&(c.push(n.assignTexture(a,"normalMap",s.normalTexture)),a.normalScale=new Ve(1,1),s.normalTexture.scale!==void 0)){const f=s.normalTexture.scale;a.normalScale.set(f,f)}if(s.occlusionTexture!==void 0&&o!==Cs&&(c.push(n.assignTexture(a,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(a.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&o!==Cs){const f=s.emissiveFactor;a.emissive=new ut().setRGB(f[0],f[1],f[2],_i)}return s.emissiveTexture!==void 0&&o!==Cs&&c.push(n.assignTexture(a,"emissiveMap",s.emissiveTexture,Fi)),Promise.all(c).then(function(){const f=new o(a);return s.name&&(f.name=s.name),Nc(f,s),n.associations.set(f,{materials:e}),s.extensions&&Ff(i,f,s),f})}createUniqueName(e){const n=kn.sanitizeNodeName(e||"");return n in this.nodeNamesUsed?n+"_"+ ++this.nodeNamesUsed[n]:(this.nodeNamesUsed[n]=0,n)}loadGeometries(e){const n=this,r=this.extensions,i=this.primitiveCache;function s(a){return r[bn.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(a,n).then(function(l){return Kj(l,a,n)})}const o=[];for(let a=0,l=e.length;a<l;a++){const c=e[a],d=I_e(c),f=i[d];if(f)o.push(f.promise);else{let m;c.extensions&&c.extensions[bn.KHR_DRACO_MESH_COMPRESSION]?m=s(c):m=Kj(new tn,c,n),i[d]={primitive:c,promise:m},o.push(m)}}return Promise.all(o)}loadMesh(e){const n=this,r=this.json,i=this.extensions,s=r.meshes[e],o=s.primitives,a=[];for(let l=0,c=o.length;l<c;l++){const d=o[l].material===void 0?P_e(this.cache):this.getDependency("material",o[l].material);a.push(d)}return a.push(n.loadGeometries(o)),Promise.all(a).then(function(l){const c=l.slice(0,l.length-1),d=l[l.length-1],f=[];for(let y=0,x=d.length;y<x;y++){const S=d[y],_=o[y];let w;const E=c[y];if(_.mode===Go.TRIANGLES||_.mode===Go.TRIANGLE_STRIP||_.mode===Go.TRIANGLE_FAN||_.mode===void 0)w=s.isSkinnedMesh===!0?new rM(S,E):new xr(S,E),w.isSkinnedMesh===!0&&w.normalizeSkinWeights(),_.mode===Go.TRIANGLE_STRIP?w.geometry=Wj(w.geometry,wR):_.mode===Go.TRIANGLE_FAN&&(w.geometry=Wj(w.geometry,O1));else if(_.mode===Go.LINES)w=new to(S,E);else if(_.mode===Go.LINE_STRIP)w=new zl(S,E);else if(_.mode===Go.LINE_LOOP)w=new DR(S,E);else if(_.mode===Go.POINTS)w=new jR(S,E);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+_.mode);Object.keys(w.geometry.morphAttributes).length>0&&N_e(w,s),w.name=n.createUniqueName(s.name||"mesh_"+e),Nc(w,s),_.extensions&&Ff(i,w,_),n.assignFinalMaterial(w),f.push(w)}for(let y=0,x=f.length;y<x;y++)n.associations.set(f[y],{meshes:e,primitives:y});if(f.length===1)return s.extensions&&Ff(i,f[0],s),f[0];const m=new Ps;s.extensions&&Ff(i,m,s),n.associations.set(m,{meshes:e});for(let y=0,x=f.length;y<x;y++)m.add(f[y]);return m})}loadCamera(e){let n;const r=this.json.cameras[e],i=r[r.type];if(!i){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return r.type==="perspective"?n=new Pr(vr.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):r.type==="orthographic"&&(n=new Xc(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),r.name&&(n.name=this.createUniqueName(r.name)),Nc(n,r),Promise.resolve(n)}loadSkin(e){const n=this.json.skins[e],r=[];for(let i=0,s=n.joints.length;i<s;i++)r.push(this._loadNodeShallow(n.joints[i]));return n.inverseBindMatrices!==void 0?r.push(this.getDependency("accessor",n.inverseBindMatrices)):r.push(null),Promise.all(r).then(function(i){const s=i.pop(),o=i,a=[],l=[];for(let c=0,d=o.length;c<d;c++){const f=o[c];if(f){a.push(f);const m=new kt;s!==null&&m.fromArray(s.array,c*16),l.push(m)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',n.joints[c])}return new Id(a,l)})}loadAnimation(e){const n=this.json,r=this,i=n.animations[e],s=i.name?i.name:"animation_"+e,o=[],a=[],l=[],c=[],d=[];for(let f=0,m=i.channels.length;f<m;f++){const y=i.channels[f],x=i.samplers[y.sampler],S=y.target,_=S.node,w=i.parameters!==void 0?i.parameters[x.input]:x.input,E=i.parameters!==void 0?i.parameters[x.output]:x.output;S.node!==void 0&&(o.push(this.getDependency("node",_)),a.push(this.getDependency("accessor",w)),l.push(this.getDependency("accessor",E)),c.push(x),d.push(S))}return Promise.all([Promise.all(o),Promise.all(a),Promise.all(l),Promise.all(c),Promise.all(d)]).then(function(f){const m=f[0],y=f[1],x=f[2],S=f[3],_=f[4],w=[];for(let E=0,T=m.length;E<T;E++){const C=m[E],O=y[E],N=x[E],L=S[E],F=_[E];if(C===void 0)continue;C.updateMatrix&&C.updateMatrix();const G=r._createAnimationTracks(C,O,N,L,F);if(G)for(let k=0;k<G.length;k++)w.push(G[k])}return new Fg(s,void 0,w)})}createNodeMesh(e){const n=this.json,r=this,i=n.nodes[e];return i.mesh===void 0?null:r.getDependency("mesh",i.mesh).then(function(s){const o=r._getNodeRef(r.meshCache,i.mesh,s);return i.weights!==void 0&&o.traverse(function(a){if(a.isMesh)for(let l=0,c=i.weights.length;l<c;l++)a.morphTargetInfluences[l]=i.weights[l]}),o})}loadNode(e){const n=this.json,r=this,i=n.nodes[e],s=r._loadNodeShallow(e),o=[],a=i.children||[];for(let c=0,d=a.length;c<d;c++)o.push(r.getDependency("node",a[c]));const l=i.skin===void 0?Promise.resolve(null):r.getDependency("skin",i.skin);return Promise.all([s,Promise.all(o),l]).then(function(c){const d=c[0],f=c[1],m=c[2];m!==null&&d.traverse(function(y){y.isSkinnedMesh&&y.bind(m,O_e)});for(let y=0,x=f.length;y<x;y++)d.add(f[y]);return d})}_loadNodeShallow(e){const n=this.json,r=this.extensions,i=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const s=n.nodes[e],o=s.name?i.createUniqueName(s.name):"",a=[],l=i._invokeOne(function(c){return c.createNodeMesh&&c.createNodeMesh(e)});return l&&a.push(l),s.camera!==void 0&&a.push(i.getDependency("camera",s.camera).then(function(c){return i._getNodeRef(i.cameraCache,s.camera,c)})),i._invokeAll(function(c){return c.createNodeAttachment&&c.createNodeAttachment(e)}).forEach(function(c){a.push(c)}),this.nodeCache[e]=Promise.all(a).then(function(c){let d;if(s.isBone===!0?d=new iM:c.length>1?d=new Ps:c.length===1?d=c[0]:d=new yn,d!==c[0])for(let f=0,m=c.length;f<m;f++)d.add(c[f]);if(s.name&&(d.userData.name=s.name,d.name=o),Nc(d,s),s.extensions&&Ff(r,d,s),s.matrix!==void 0){const f=new kt;f.fromArray(s.matrix),d.applyMatrix4(f)}else s.translation!==void 0&&d.position.fromArray(s.translation),s.rotation!==void 0&&d.quaternion.fromArray(s.rotation),s.scale!==void 0&&d.scale.fromArray(s.scale);return i.associations.has(d)||i.associations.set(d,{}),i.associations.get(d).nodes=e,d}),this.nodeCache[e]}loadScene(e){const n=this.extensions,r=this.json.scenes[e],i=this,s=new Ps;r.name&&(s.name=i.createUniqueName(r.name)),Nc(s,r),r.extensions&&Ff(n,s,r);const o=r.nodes||[],a=[];for(let l=0,c=o.length;l<c;l++)a.push(i.getDependency("node",o[l]));return Promise.all(a).then(function(l){for(let d=0,f=l.length;d<f;d++)s.add(l[d]);const c=d=>{const f=new Map;for(const[m,y]of i.associations)(m instanceof $r||m instanceof hr)&&f.set(m,y);return d.traverse(m=>{const y=i.associations.get(m);y!=null&&f.set(m,y)}),f};return i.associations=c(s),s})}_createAnimationTracks(e,n,r,i,s){const o=[],a=e.name?e.name:e.uuid,l=[];rd[s.path]===rd.weights?e.traverse(function(m){m.morphTargetInfluences&&l.push(m.name?m.name:m.uuid)}):l.push(a);let c;switch(rd[s.path]){case rd.weights:c=Vh;break;case rd.rotation:c=Gh;break;case rd.position:case rd.scale:c=Wh;break;default:switch(r.itemSize){case 1:c=Vh;break;case 2:case 3:default:c=Wh;break}break}const d=i.interpolation!==void 0?C_e[i.interpolation]:Dg,f=this._getArrayFromAccessor(r);for(let m=0,y=l.length;m<y;m++){const x=new c(l[m]+"."+rd[s.path],n.array,f,d);i.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(x),o.push(x)}return o}_getArrayFromAccessor(e){let n=e.array;if(e.normalized){const r=cP(n.constructor),i=new Float32Array(n.length);for(let s=0,o=n.length;s<o;s++)i[s]=n[s]*r;n=i}return n}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(r){const i=this instanceof Gh?T_e:TG;return new i(this.times,this.values,this.getValueSize()/3,r)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function D_e(t,e,n){const r=e.attributes,i=new cs;if(r.POSITION!==void 0){const a=n.json.accessors[r.POSITION],l=a.min,c=a.max;if(l!==void 0&&c!==void 0){if(i.set(new X(l[0],l[1],l[2]),new X(c[0],c[1],c[2])),a.normalized){const d=cP(sg[a.componentType]);i.min.multiplyScalar(d),i.max.multiplyScalar(d)}}else{console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");return}}else return;const s=e.targets;if(s!==void 0){const a=new X,l=new X;for(let c=0,d=s.length;c<d;c++){const f=s[c];if(f.POSITION!==void 0){const m=n.json.accessors[f.POSITION],y=m.min,x=m.max;if(y!==void 0&&x!==void 0){if(l.setX(Math.max(Math.abs(y[0]),Math.abs(x[0]))),l.setY(Math.max(Math.abs(y[1]),Math.abs(x[1]))),l.setZ(Math.max(Math.abs(y[2]),Math.abs(x[2]))),m.normalized){const S=cP(sg[m.componentType]);l.multiplyScalar(S)}a.max(l)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}i.expandByVector(a)}t.boundingBox=i;const o=new Hi;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,t.boundingSphere=o}function Kj(t,e,n){const r=e.attributes,i=[];function s(o,a){return n.getDependency("accessor",o).then(function(l){t.setAttribute(a,l)})}for(const o in r){const a=lP[o]||o.toLowerCase();a in t.attributes||i.push(s(r[o],a))}if(e.indices!==void 0&&!t.index){const o=n.getDependency("accessor",e.indices).then(function(a){t.setIndex(a)});i.push(o)}return On.workingColorSpace!==_i&&"COLOR_0"in r&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${On.workingColorSpace}" not supported.`),Nc(t,e),D_e(t,e,n),Promise.all(i).then(function(){return e.targets!==void 0?R_e(t,e.targets,n):t})}/*!
* @pixiv/three-vrm v3.5.4
* VRM file loader for three.js.
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/var k_=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),zn=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),Yj=class extends yn{constructor(t){super(),this.weight=0,this.isBinary=!1,this.overrideBlink="none",this.overrideLookAt="none",this.overrideMouth="none",this._binds=[],this.name=`VRMExpression_${t}`,this.expressionName=t,this.type="VRMExpression",this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink==="block"?0<this.outputWeight?1:0:this.overrideBlink==="blend"?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt==="block"?0<this.outputWeight?1:0:this.overrideLookAt==="blend"?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth==="block"?0<this.outputWeight?1:0:this.overrideMouth==="blend"?this.outputWeight:0}get outputWeight(){return this.isBinary?this.weight>.5?1:0:this.weight}addBind(t){this._binds.push(t)}deleteBind(t){const e=this._binds.indexOf(t);e>=0&&this._binds.splice(e,1)}applyWeight(t){var e;let n=this.outputWeight;n*=(e=t==null?void 0:t.multiplier)!=null?e:1,this.isBinary&&n<1&&(n=0),this._binds.forEach(r=>r.applyWeight(n))}clearAppliedWeight(){this._binds.forEach(t=>t.clearAppliedWeight())}};function CG(t,e,n){var r,i;const s=t.parser.json,o=(r=s.nodes)==null?void 0:r[e];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${e}] of glTF but the node doesn't exist`),null;const a=o.mesh;if(a==null)return null;const l=(i=s.meshes)==null?void 0:i[a];if(l==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;const c=l.primitives.length,d=[];return n.traverse(f=>{d.length<c&&f.isMesh&&d.push(f)}),d}function Zj(t,e){return zn(this,null,function*(){const n=yield t.parser.getDependency("node",e);return CG(t,e,n)})}function Qj(t){return zn(this,null,function*(){const e=yield t.parser.getDependencies("node"),n=new Map;return e.forEach((r,i)=>{const s=CG(t,i,r);s!=null&&n.set(i,s)}),n})}var uP={Aa:"aa",Ih:"ih",Ou:"ou",Ee:"ee",Oh:"oh",Blink:"blink",Happy:"happy",Angry:"angry",Sad:"sad",Relaxed:"relaxed",LookUp:"lookUp",Surprised:"surprised",LookDown:"lookDown",LookLeft:"lookLeft",LookRight:"lookRight",BlinkLeft:"blinkLeft",BlinkRight:"blinkRight",Neutral:"neutral"};function PG(t){return Math.max(Math.min(t,1),0)}var Jj=class RG{constructor(){this.blinkExpressionNames=["blink","blinkLeft","blinkRight"],this.lookAtExpressionNames=["lookLeft","lookRight","lookUp","lookDown"],this.mouthExpressionNames=["aa","ee","ih","oh","ou"],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){const e={},n=new Set(Object.values(uP));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)&&(e[r]=i)}),e}get customExpressionMap(){const e={},n=new Set(Object.values(uP));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)||(e[r]=i)}),e}copy(e){return this._expressions.concat().forEach(r=>{this.unregisterExpression(r)}),e._expressions.forEach(r=>{this.registerExpression(r)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new RG().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){const n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;const r=this.getExpression(e);return(n=r==null?void 0:r.weight)!=null?n:null}setValue(e,n){const r=this.getExpression(e);r&&(r.weight=PG(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){const n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){const e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let r=1;const i=n.expressionName;this.blinkExpressionNames.indexOf(i)!==-1&&(r*=e.blink),this.lookAtExpressionNames.indexOf(i)!==-1&&(r*=e.lookAt),this.mouthExpressionNames.indexOf(i)!==-1&&(r*=e.mouth),n.applyWeight({multiplier:r})})}_calculateWeightMultipliers(){let e=1,n=1,r=1;return this._expressions.forEach(i=>{e-=i.overrideBlinkAmount,n-=i.overrideLookAtAmount,r-=i.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),r=Math.max(0,r),{blink:e,lookAt:n,mouth:r}}},k0={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",RimColor:"rimColor",OutlineColor:"outlineColor"},j_e={_Color:k0.Color,_EmissionColor:k0.EmissionColor,_ShadeColor:k0.ShadeColor,_RimColor:k0.RimColor,_OutlineColor:k0.OutlineColor},U_e=new ut,NG=class IG{constructor({material:e,type:n,targetValue:r,targetAlpha:i}){this.material=e,this.type=n,this.targetValue=r,this.targetAlpha=i??1;const s=this._initColorBindState(),o=this._initAlphaBindState();this._state={color:s,alpha:o}}applyWeight(e){const{color:n,alpha:r}=this._state;if(n!=null){const{propertyName:i,deltaValue:s}=n,o=this.material[i];o!=null&&o.add(U_e.copy(s).multiplyScalar(e))}if(r!=null){const{propertyName:i,deltaValue:s}=r;this.material[i]!=null&&(this.material[i]+=s*e)}}clearAppliedWeight(){const{color:e,alpha:n}=this._state;if(e!=null){const{propertyName:r,initialValue:i}=e,s=this.material[r];s!=null&&s.copy(i)}if(n!=null){const{propertyName:r,initialValue:i}=n;this.material[r]!=null&&(this.material[r]=i)}}_initColorBindState(){var e,n,r;const{material:i,type:s,targetValue:o}=this,a=this._getPropertyNameMap(),l=(n=(e=a==null?void 0:a[s])==null?void 0:e[0])!=null?n:null;if(l==null)return console.warn(`Tried to add a material color bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type is not supported.`),null;const d=i[l].clone(),f=new ut(o.r-d.r,o.g-d.g,o.b-d.b);return{propertyName:l,initialValue:d,deltaValue:f}}_initAlphaBindState(){var e,n,r;const{material:i,type:s,targetAlpha:o}=this,a=this._getPropertyNameMap(),l=(n=(e=a==null?void 0:a[s])==null?void 0:e[1])!=null?n:null;if(l==null&&o!==1)return console.warn(`Tried to add a material alpha bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type does not support alpha.`),null;if(l==null)return null;const c=i[l],d=o-c;return{propertyName:l,initialValue:c,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(IG._propertyNameMapMap).find(([r])=>this.material[r]===!0))==null?void 0:e[1])!=null?n:null}};NG._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var eU=NG,F1=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},tU=new Ve,kG=class OG{constructor({material:e,scale:n,offset:r}){var i,s;this.material=e,this.scale=n,this.offset=r;const o=(i=Object.entries(OG._propertyNamesMap).find(([a])=>e[a]===!0))==null?void 0:i[1];o==null?(console.warn(`Tried to add a texture transform bind to the material ${(s=e.name)!=null?s:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],o.forEach(a=>{var l;const c=(l=e[a])==null?void 0:l.clone();if(!c)return null;e[a]=c;const d=c.offset.clone(),f=c.repeat.clone(),m=r.clone().sub(d),y=n.clone().sub(f);this._properties.push({name:a,initialOffset:d,deltaOffset:m,initialScale:f,deltaScale:y})}))}applyWeight(e){this._properties.forEach(n=>{const r=this.material[n.name];r!==void 0&&(r.offset.add(tU.copy(n.deltaOffset).multiplyScalar(e)),r.repeat.add(tU.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{const n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};kG._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var nU=kG,F_e=new Set(["1.0","1.0-beta"]),LG=class DG{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return zn(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return zn(this,null,function*(){const n=yield this._v1Import(e);if(n)return n;const r=yield this._v0Import(e);return r||null})}_v1Import(e){return zn(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const o=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!o)return null;const a=o.specVersion;if(!F_e.has(a))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.expressions;if(!l)return null;const c=new Set(Object.values(uP)),d=new Map;l.preset!=null&&Object.entries(l.preset).forEach(([m,y])=>{if(y!=null){if(!c.has(m)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${m}" detected. Ignoring the expression`);return}d.set(m,y)}}),l.custom!=null&&Object.entries(l.custom).forEach(([m,y])=>{if(c.has(m)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${m}". Ignoring the expression`);return}d.set(m,y)});const f=new Jj;return yield Promise.all(Array.from(d.entries()).map(m=>zn(this,[m],function*([y,x]){var S,_,w,E,T,C,O;const N=new Yj(y);if(e.scene.add(N),N.isBinary=(S=x.isBinary)!=null?S:!1,N.overrideBlink=(_=x.overrideBlink)!=null?_:"none",N.overrideLookAt=(w=x.overrideLookAt)!=null?w:"none",N.overrideMouth=(E=x.overrideMouth)!=null?E:"none",(T=x.morphTargetBinds)==null||T.forEach(L=>zn(this,null,function*(){var F;if(L.node===void 0||L.index===void 0)return;const G=yield Zj(e,L.node),k=L.index;if(!G.every(U=>Array.isArray(U.morphTargetInfluences)&&k<U.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${x.name} attempts to index morph #${k} but not found.`);return}N.addBind(new F1({primitives:G,index:k,weight:(F=L.weight)!=null?F:1}))})),x.materialColorBinds||x.textureTransformBinds){const L=[];e.scene.traverse(F=>{const G=F.material;G&&(Array.isArray(G)?L.push(...G):L.push(G))}),(C=x.materialColorBinds)==null||C.forEach(F=>zn(this,null,function*(){L.filter(k=>{var U;const H=(U=this.parser.associations.get(k))==null?void 0:U.materials;return F.material===H}).forEach(k=>{N.addBind(new eU({material:k,type:F.type,targetValue:new ut().fromArray(F.targetValue),targetAlpha:F.targetValue[3]}))})})),(O=x.textureTransformBinds)==null||O.forEach(F=>zn(this,null,function*(){L.filter(k=>{var U;const H=(U=this.parser.associations.get(k))==null?void 0:U.materials;return F.material===H}).forEach(k=>{var U,H;N.addBind(new nU({material:k,offset:new Ve().fromArray((U=F.offset)!=null?U:[0,0]),scale:new Ve().fromArray((H=F.scale)!=null?H:[1,1])}))})}))}f.registerExpression(N)}))),f})}_v0Import(e){return zn(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.blendShapeMaster;if(!s)return null;const o=new Jj,a=s.blendShapeGroups;if(!a)return o;const l=new Set;return yield Promise.all(a.map(c=>zn(this,null,function*(){var d;const f=c.presetName,m=f!=null&&DG.v0v1PresetNameMap[f]||null,y=m??c.name;if(y==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(l.has(y)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${f} has duplicated entries. Ignoring the expression`);return}l.add(y);const x=new Yj(y);e.scene.add(x),x.isBinary=(d=c.isBinary)!=null?d:!1,c.binds&&c.binds.forEach(_=>zn(this,null,function*(){var w;if(_.mesh===void 0||_.index===void 0)return;const E=[];if((w=r.nodes)==null||w.forEach((C,O)=>{C.mesh===_.mesh&&E.push(O)}),E.length===0){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to bind a morph target to the mesh #${_.mesh} but the mesh is not found or not used in the scene. Ignoring the bind.`);return}const T=_.index;yield Promise.all(E.map(C=>zn(this,null,function*(){var O;const N=yield Zj(e,C);if(!N.every(L=>Array.isArray(L.morphTargetInfluences)&&T<L.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to index ${T}th morph but not found.`);return}x.addBind(new F1({primitives:N,index:T,weight:.01*((O=_.weight)!=null?O:100)}))})))}));const S=c.materialValues;S&&S.length!==0&&S.forEach(_=>{if(_.materialName===void 0||_.propertyName===void 0||_.targetValue===void 0)return;const w=[];e.scene.traverse(T=>{if(T.material){const C=T.material;Array.isArray(C)?w.push(...C.filter(O=>(O.name===_.materialName||O.name===_.materialName+" (Outline)")&&w.indexOf(O)===-1)):C.name===_.materialName&&w.indexOf(C)===-1&&w.push(C)}});const E=_.propertyName;w.forEach(T=>{if(E==="_MainTex_ST"){const O=new Ve(_.targetValue[0],_.targetValue[1]),N=new Ve(_.targetValue[2],_.targetValue[3]);N.y=1-N.y-O.y,x.addBind(new nU({material:T,scale:O,offset:N}));return}const C=j_e[E];if(C){x.addBind(new eU({material:T,type:C,targetValue:new ut().fromArray(_.targetValue),targetAlpha:_.targetValue[3]}));return}console.warn(E+" is not supported")})}),o.registerExpression(x)}))),o})}};LG.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var z_e=LG,oN=class Hm{constructor(e,n){this._firstPersonOnlyLayer=Hm.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=Hm.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new Hm(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=Hm.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=Hm.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(r=>{r.meshes.forEach(i=>{r.type==="firstPersonOnly"?(i.layers.set(this._firstPersonOnlyLayer),i.traverse(s=>s.layers.set(this._firstPersonOnlyLayer))):r.type==="thirdPersonOnly"?(i.layers.set(this._thirdPersonOnlyLayer),i.traverse(s=>s.layers.set(this._thirdPersonOnlyLayer))):r.type==="auto"&&this._createHeadlessModel(i)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,r,i){let s=0;if(n!=null&&n.length>0)for(let o=0;o<e.length;o+=3){const a=e[o],l=e[o+1],c=e[o+2],d=n[a],f=r[a];if(d[0]>0&&i.includes(f[0])||d[1]>0&&i.includes(f[1])||d[2]>0&&i.includes(f[2])||d[3]>0&&i.includes(f[3]))continue;const m=n[l],y=r[l];if(m[0]>0&&i.includes(y[0])||m[1]>0&&i.includes(y[1])||m[2]>0&&i.includes(y[2])||m[3]>0&&i.includes(y[3]))continue;const x=n[c],S=r[c];x[0]>0&&i.includes(S[0])||x[1]>0&&i.includes(S[1])||x[2]>0&&i.includes(S[2])||x[3]>0&&i.includes(S[3])||(e[s++]=a,e[s++]=l,e[s++]=c)}return s}_createErasedMesh(e,n){const r=new rM(e.geometry.clone(),e.material);r.name=`${e.name}(erase)`,r.frustumCulled=e.frustumCulled,r.layers.set(this._firstPersonOnlyLayer);const i=r.geometry,s=i.getAttribute("skinIndex"),o=s instanceof nP?[]:s.array,a=[];for(let S=0;S<o.length;S+=4)a.push([o[S],o[S+1],o[S+2],o[S+3]]);const l=i.getAttribute("skinWeight"),c=l instanceof nP?[]:l.array,d=[];for(let S=0;S<c.length;S+=4)d.push([c[S],c[S+1],c[S+2],c[S+3]]);const f=i.getIndex();if(!f)throw new Error("The geometry doesn't have an index buffer");const m=Array.from(f.array),y=this._excludeTriangles(m,d,a,n),x=[];for(let S=0;S<y;S++)x[S]=m[S];return i.setIndex(x),e.onBeforeRender&&(r.onBeforeRender=e.onBeforeRender),r.bind(new Id(e.skeleton.bones,e.skeleton.boneInverses),new kt),r}_createHeadlessModelForSkinnedMesh(e,n){const r=[];if(n.skeleton.bones.forEach((s,o)=>{this._isEraseTarget(s)&&r.push(o)}),!r.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);const i=this._createErasedMesh(n,r);e.add(i)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{const n=new Ps;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(r=>r.type==="SkinnedMesh").forEach(r=>{const i=r;this._createHeadlessModelForSkinnedMesh(n,i)})}else if(e.type==="SkinnedMesh"){const n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};oN.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;oN.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var rU=oN,B_e=new Set(["1.0","1.0-beta"]),H_e=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return zn(this,null,function*(){const e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return zn(this,null,function*(){if(e==null)return null;const n=yield this._v1Import(t,e);if(n)return n;const r=yield this._v0Import(t,e);return r||null})}_v1Import(t,e){return zn(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const o=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!o)return null;const a=o.specVersion;if(!B_e.has(a))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.firstPerson,c=[],d=yield Qj(t);return Array.from(d.entries()).forEach(([f,m])=>{var y,x;const S=(y=l==null?void 0:l.meshAnnotations)==null?void 0:y.find(_=>_.node===f);c.push({meshes:m,type:(x=S==null?void 0:S.type)!=null?x:"auto"})}),new rU(e,c)})}_v0Import(t,e){return zn(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.firstPerson;if(!s)return null;const o=[],a=yield Qj(t);return Array.from(a.entries()).forEach(([l,c])=>{const d=r.nodes[l],f=s.meshAnnotations?s.meshAnnotations.find(m=>m.mesh===d.mesh):void 0;o.push({meshes:c,type:this._convertV0FlagToV1Type(f==null?void 0:f.firstPersonFlag)})}),new rU(e,o)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},iU=new X,sU=new X,V_e=new Jt,oU=class extends Ps{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{const n=new lG(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(iU,V_e,sU);const r=iU.set(.1,.1,.1).divide(sU);n.matrix.copy(e.node.matrixWorld).scale(r)}),super.updateMatrixWorld(t)}},nT=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],G_e={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function jG(t){return t.invert?t.invert():t.inverse(),t}var zf=new X,Bf=new Jt,dP=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);r&&(zf.copy(r.position),Bf.copy(r.quaternion),t[n]={position:zf.toArray(),rotation:Bf.toArray()})}),t}getPose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);if(!r)return;zf.set(0,0,0),Bf.identity();const i=this.restPose[n];i!=null&&i.position&&zf.fromArray(i.position).negate(),i!=null&&i.rotation&&jG(Bf.fromArray(i.rotation)),zf.add(r.position),Bf.premultiply(r.quaternion),t[n]={position:zf.toArray(),rotation:Bf.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{const r=e,i=this.getBoneNode(r);if(!i)return;const s=this.restPose[r];s&&(n!=null&&n.position&&(i.position.fromArray(n.position),s.position&&i.position.add(zf.fromArray(s.position))),n!=null&&n.rotation&&(i.quaternion.fromArray(n.rotation),s.rotation&&i.quaternion.multiply(Bf.fromArray(s.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{const n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},rT=new X,W_e=new Jt,$_e=new X,aU=class UG extends dP{static _setupTransforms(e){const n=new yn;n.name="VRMHumanoidRig";const r={},i={},s={};nT.forEach(a=>{var l;const c=e.getBoneNode(a);if(c){const d=new X,f=new Jt;c.updateWorldMatrix(!0,!1),c.matrixWorld.decompose(d,f,rT),r[a]=d,i[a]=c.quaternion.clone();const m=new Jt;(l=c.parent)==null||l.matrixWorld.decompose(rT,m,rT),s[a]=m}});const o={};return nT.forEach(a=>{var l;const c=e.getBoneNode(a);if(c){const d=r[a];let f=a,m;for(;m==null&&(f=G_e[f],f!=null);)m=r[f];const y=new yn;y.name="Normalized_"+c.name,(f?(l=o[f])==null?void 0:l.node:n).add(y),y.position.copy(d),m&&y.position.sub(m),o[a]={node:y}}}),{rigBones:o,root:n,parentWorldRotations:s,boneRotations:i}}constructor(e){const{rigBones:n,root:r,parentWorldRotations:i,boneRotations:s}=UG._setupTransforms(e);super(n),this.original=e,this.root=r,this._parentWorldRotations=i,this._boneRotations=s}update(){nT.forEach(e=>{const n=this.original.getBoneNode(e);if(n!=null){const r=this.getBoneNode(e),i=this._parentWorldRotations[e],s=W_e.copy(i).invert(),o=this._boneRotations[e];if(n.quaternion.copy(r.quaternion).multiply(i).premultiply(s).multiply(o),e==="hips"){const a=r.getWorldPosition($_e);n.parent.updateWorldMatrix(!0,!1);const l=n.parent.matrixWorld,c=a.applyMatrix4(l.invert());n.position.copy(c)}}})}},lU=class FG{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var r;this.autoUpdateHumanBones=(r=n==null?void 0:n.autoUpdateHumanBones)!=null?r:!0,this._rawHumanBones=new dP(e),this._normalizedHumanBones=new aU(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new dP(e.humanBones),this._normalizedHumanBones=new aU(this._rawHumanBones),this}clone(){return new FG(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},X_e={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},q_e=new Set(["1.0","1.0-beta"]),cU={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},K_e=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return zn(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return zn(this,null,function*(){const e=yield this._v1Import(t);if(e)return e;const n=yield this._v0Import(t);return n||null})}_v1Import(t){return zn(this,null,function*(){var e,n;const r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;const s=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(!s)return null;const o=s.specVersion;if(!q_e.has(o))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${o}"`),null;const a=s.humanoid;if(!a)return null;const l=a.humanBones.leftThumbIntermediate!=null||a.humanBones.rightThumbIntermediate!=null,c={};a.humanBones!=null&&(yield Promise.all(Object.entries(a.humanBones).map(f=>zn(this,[f],function*([m,y]){let x=m;const S=y.node;if(l){const w=cU[x];w!=null&&(x=w)}const _=yield this.parser.getDependency("node",S);if(_==null){console.warn(`A glTF node bound to the humanoid bone ${x} (index = ${S}) does not exist`);return}c[x]={node:_}}))));const d=new lU(this._ensureRequiredBonesExist(c),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){const f=new oU(d);this.helperRoot.add(f),f.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return zn(this,null,function*(){var e;const r=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!r)return null;const i=r.humanoid;if(!i)return null;const s={};i.humanBones!=null&&(yield Promise.all(i.humanBones.map(a=>zn(this,null,function*(){const l=a.bone,c=a.node;if(l==null||c==null)return;if(c<0){console.warn(`A glTF node index for the humanoid bone ${l} is negative (${c}), ignoring this bone.`);return}const d=yield this.parser.getDependency("node",c);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${l} (index = ${c}) does not exist`);return}const f=cU[l],m=f??l;if(s[m]!=null){console.warn(`Multiple bone entries for ${m} detected (index = ${c}), ignoring duplicated entries.`);return}s[m]={node:d}}))));const o=new lU(this._ensureRequiredBonesExist(s),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(o.normalizedHumanBonesRoot),this.helperRoot){const a=new oU(o);this.helperRoot.add(a),a.renderOrder=this.helperRoot.renderOrder}return o})}_ensureRequiredBonesExist(t){const e=Object.values(X_e).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},uU=class extends tn{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new nn(new Float32Array(195),3),this.setAttribute("position",this._attrPos),this._attrIndex=new nn(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){const e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},Y_e=class extends tn{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new X,this._currentTail=new X,this._attrPos=new nn(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new nn(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},O_=new Jt,dU=new Jt,O0=new X,fU=new X,hU=Math.sqrt(2)/2,Z_e=new Jt(0,0,-hU,hU),Q_e=new X(0,1,0),J_e=class extends Ps{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{const e=new uU;e.radius=.5;const n=new Cs({color:65280,transparent:!0,opacity:.5,side:bo,depthTest:!1,depthWrite:!1});this._meshPitch=new xr(e,n),this.add(this._meshPitch)}{const e=new uU;e.radius=.5;const n=new Cs({color:16711680,transparent:!0,opacity:.5,side:bo,depthTest:!1,depthWrite:!1});this._meshYaw=new xr(e,n),this.add(this._meshYaw)}{const e=new Y_e;e.radius=.1;const n=new qr({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new to(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){const e=vr.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();const n=vr.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(O0),this.vrmLookAt.getLookAtWorldQuaternion(O_),O_.multiply(this.vrmLookAt.getFaceFrontQuaternion(dU)),this._meshYaw.position.copy(O0),this._meshYaw.quaternion.copy(O_),this._meshPitch.position.copy(O0),this._meshPitch.quaternion.copy(O_),this._meshPitch.quaternion.multiply(dU.setFromAxisAngle(Q_e,e)),this._meshPitch.quaternion.multiply(Z_e);const{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(fU).sub(O0),this._lineTarget.geometry.tail.copy(fU),this._lineTarget.geometry.update(),this._lineTarget.position.copy(O0)),super.updateMatrixWorld(t)}},ewe=new X,twe=new X;function fP(t,e){return t.matrixWorld.decompose(ewe,e,twe),e}function Y_(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function pU(t){const e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var mU=new X(0,0,1),nwe=new X,rwe=new X,iwe=new X,swe=new Jt,iT=new Jt,gU=new Jt,owe=new Jt,sT=new us,zG=class BG{constructor(e,n){this.offsetFromHeadBone=new X,this.autoUpdate=!0,this.faceFront=new X(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new Jt)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new us)}getEuler(e){return e.set(vr.DEG2RAD*this._pitch,vr.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new BG(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){const n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){const n=this.humanoid.getRawBoneNode("head");return fP(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(mU)<.01)return e.copy(this._restHeadWorldQuaternion).invert();const[n,r]=Y_(this.faceFront);return sT.set(0,.5*Math.PI+n,r,"YZX"),e.setFromEuler(sT).premultiply(owe.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(iT),this.getFaceFrontQuaternion(gU),e.copy(mU).applyQuaternion(iT).applyQuaternion(gU).applyEuler(this.getEuler(sT))}lookAt(e){const n=swe.copy(this._restHeadWorldQuaternion).multiply(jG(this.getLookAtWorldQuaternion(iT))),r=this.getLookAtWorldPosition(rwe),i=iwe.copy(e).sub(r).applyQuaternion(n).normalize(),[s,o]=Y_(this.faceFront),[a,l]=Y_(i),c=pU(a-s),d=pU(o-l);this._yaw=vr.RAD2DEG*c,this._pitch=vr.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(nwe)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};zG.EULER_ORDER="YXZ";var awe=zG,lwe=new X(0,0,1),ml=new Jt,Om=new Jt,Bo=new us(0,0,0,"YXZ"),Z_=class{constructor(t,e,n,r,i){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new X(0,0,1),this._restQuatLeftEye=new Jt,this._restQuatRightEye=new Jt,this._restLeftEyeParentWorldQuat=new Jt,this._restRightEyeParentWorldQuat=new Jt;const s=this.humanoid.getRawBoneNode("leftEye"),o=this.humanoid.getRawBoneNode("rightEye");s&&(this._restQuatLeftEye.copy(s.quaternion),fP(s.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),fP(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){const n=this.humanoid.getRawBoneNode("leftEye"),r=this.humanoid.getRawBoneNode("rightEye"),i=this.humanoid.getNormalizedBoneNode("leftEye"),s=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?Bo.x=-vr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Bo.x=vr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Bo.y=-vr.DEG2RAD*this.rangeMapHorizontalInner.map(-t):Bo.y=vr.DEG2RAD*this.rangeMapHorizontalOuter.map(t),ml.setFromEuler(Bo),this._getWorldFaceFrontQuat(Om),i.quaternion.copy(Om).multiply(ml).multiply(Om.invert()),ml.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatLeftEye)),r&&(e<0?Bo.x=-vr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Bo.x=vr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Bo.y=-vr.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):Bo.y=vr.DEG2RAD*this.rangeMapHorizontalInner.map(t),ml.setFromEuler(Bo),this._getWorldFaceFrontQuat(Om),s.quaternion.copy(Om).multiply(ml).multiply(Om.invert()),ml.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(s.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=vr.RAD2DEG*t.y,n=vr.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(lwe)<.01)return t.identity();const[e,n]=Y_(this.faceFront);return Bo.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(Bo)}};Z_.type="bone";var hP=class{constructor(t,e,n,r,i){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=vr.RAD2DEG*t.y,n=vr.RAD2DEG*t.x;this.applyYawPitch(e,n)}};hP.type="expression";var vU=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*PG(t/this.inputMaxValue)}},cwe=new Set(["1.0","1.0-beta"]),L_=.01,uwe=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return zn(this,null,function*(){const e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");const n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return zn(this,null,function*(){if(e==null||n==null)return null;const r=yield this._v1Import(t,e,n);if(r)return r;const i=yield this._v0Import(t,e,n);return i||null})}_v1Import(t,e,n){return zn(this,null,function*(){var r,i,s;const o=this.parser.json;if(!(((r=o.extensionsUsed)==null?void 0:r.indexOf("VRMC_vrm"))!==-1))return null;const l=(i=o.extensions)==null?void 0:i.VRMC_vrm;if(!l)return null;const c=l.specVersion;if(!cwe.has(c))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${c}"`),null;const d=l.lookAt;if(!d)return null;const f=d.type==="expression"?1:10,m=this._v1ImportRangeMap(d.rangeMapHorizontalInner,f),y=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,f),x=this._v1ImportRangeMap(d.rangeMapVerticalDown,f),S=this._v1ImportRangeMap(d.rangeMapVerticalUp,f);let _;d.type==="expression"?_=new hP(n,m,y,x,S):_=new Z_(e,m,y,x,S);const w=this._importLookAt(e,_);return w.offsetFromHeadBone.fromArray((s=d.offsetFromHeadBone)!=null?s:[0,.06,0]),w})}_v1ImportRangeMap(t,e){var n,r;let i=(n=t==null?void 0:t.inputMaxValue)!=null?n:90;const s=(r=t==null?void 0:t.outputScale)!=null?r:e;return i<L_&&(console.warn("VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!"),i=L_),new vU(i,s)}_v0Import(t,e,n){return zn(this,null,function*(){var r,i,s,o;const l=(r=this.parser.json.extensions)==null?void 0:r.VRM;if(!l)return null;const c=l.firstPerson;if(!c)return null;const d=c.lookAtTypeName==="BlendShape"?1:10,f=this._v0ImportDegreeMap(c.lookAtHorizontalInner,d),m=this._v0ImportDegreeMap(c.lookAtHorizontalOuter,d),y=this._v0ImportDegreeMap(c.lookAtVerticalDown,d),x=this._v0ImportDegreeMap(c.lookAtVerticalUp,d);let S;c.lookAtTypeName==="BlendShape"?S=new hP(n,f,m,y,x):S=new Z_(e,f,m,y,x);const _=this._importLookAt(e,S);return c.firstPersonBoneOffset?_.offsetFromHeadBone.set((i=c.firstPersonBoneOffset.x)!=null?i:0,(s=c.firstPersonBoneOffset.y)!=null?s:.06,-((o=c.firstPersonBoneOffset.z)!=null?o:0)):_.offsetFromHeadBone.set(0,.06,0),_.faceFront.set(0,0,-1),S instanceof Z_&&S.faceFront.set(0,0,-1),_})}_v0ImportDegreeMap(t,e){var n,r;const i=t==null?void 0:t.curve;JSON.stringify(i)!=="[0,0,0,1,1,1,1,0]"&&console.warn("Curves of LookAtDegreeMap defined in VRM 0.0 are not supported");let s=(n=t==null?void 0:t.xRange)!=null?n:90;const o=(r=t==null?void 0:t.yRange)!=null?r:e;return s<L_&&(console.warn("VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!"),s=L_),new vU(s,o)}_importLookAt(t,e){const n=new awe(t,e);if(this.helperRoot){const r=new J_e(n);this.helperRoot.add(r),r.renderOrder=this.helperRoot.renderOrder}return n}};function dwe(t,e){return typeof t!="string"||t===""?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}var fwe=new Set(["1.0","1.0-beta"]),hwe=class{get name(){return"VRMMetaLoaderPlugin"}constructor(t,e){var n,r,i;this.parser=t,this.needThumbnailImage=(n=e==null?void 0:e.needThumbnailImage)!=null?n:!1,this.acceptLicenseUrls=(r=e==null?void 0:e.acceptLicenseUrls)!=null?r:["https://vrm.dev/licenses/1.0/"],this.acceptV0Meta=(i=e==null?void 0:e.acceptV0Meta)!=null?i:!0}afterRoot(t){return zn(this,null,function*(){t.userData.vrmMeta=yield this._import(t)})}_import(t){return zn(this,null,function*(){const e=yield this._v1Import(t);if(e!=null)return e;const n=yield this._v0Import(t);return n??null})}_v1Import(t){return zn(this,null,function*(){var e,n,r;const i=this.parser.json;if(!(((e=i.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;const o=(n=i.extensions)==null?void 0:n.VRMC_vrm;if(o==null)return null;const a=o.specVersion;if(!fwe.has(a))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.meta;if(!l)return null;const c=l.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(c))throw new Error(`VRMMetaLoaderPlugin: The license url "${c}" is not accepted`);let f;return this.needThumbnailImage&&l.thumbnailImage!=null&&(f=(r=yield this._extractGLTFImage(l.thumbnailImage))!=null?r:void 0),{metaVersion:"1",name:l.name,version:l.version,authors:l.authors,copyrightInformation:l.copyrightInformation,contactInformation:l.contactInformation,references:l.references,thirdPartyLicenses:l.thirdPartyLicenses,thumbnailImage:f,licenseUrl:l.licenseUrl,avatarPermission:l.avatarPermission,allowExcessivelyViolentUsage:l.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:l.allowExcessivelySexualUsage,commercialUsage:l.commercialUsage,allowPoliticalOrReligiousUsage:l.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:l.allowAntisocialOrHateUsage,creditNotation:l.creditNotation,allowRedistribution:l.allowRedistribution,modification:l.modification,otherLicenseUrl:l.otherLicenseUrl}})}_v0Import(t){return zn(this,null,function*(){var e;const r=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!r)return null;const i=r.meta;if(!i)return null;if(!this.acceptV0Meta)throw new Error("VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false");let s;return this.needThumbnailImage&&i.texture!=null&&i.texture!==-1&&(s=yield this.parser.getDependency("texture",i.texture)),{metaVersion:"0",allowedUserName:i.allowedUserName,author:i.author,commercialUssageName:i.commercialUssageName,contactInformation:i.contactInformation,licenseName:i.licenseName,otherLicenseUrl:i.otherLicenseUrl,otherPermissionUrl:i.otherPermissionUrl,reference:i.reference,sexualUssageName:i.sexualUssageName,texture:s??void 0,title:i.title,version:i.version,violentUssageName:i.violentUssageName}})}_extractGLTFImage(t){return zn(this,null,function*(){var e;const r=(e=this.parser.json.images)==null?void 0:e[t];if(r==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image doesn't exist`),null;let i=r.uri;if(r.bufferView!=null){const o=yield this.parser.getDependency("bufferView",r.bufferView),a=new Blob([o],{type:r.mimeType});i=URL.createObjectURL(a)}return i==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new zg().loadAsync(dwe(i,this.parser.options.path)).catch(o=>(console.error(o),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},pwe=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},mwe=class extends pwe{constructor(t){super(t),this.materials=t.materials,this.springBoneManager=t.springBoneManager,this.nodeConstraintManager=t.nodeConstraintManager}update(t){super.update(t),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(t),this.materials&&this.materials.forEach(e=>{e.update&&e.update(t)})}},gwe=Object.defineProperty,yU=Object.getOwnPropertySymbols,vwe=Object.prototype.hasOwnProperty,ywe=Object.prototype.propertyIsEnumerable,xU=(t,e,n)=>e in t?gwe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,bU=(t,e)=>{for(var n in e||(e={}))vwe.call(e,n)&&xU(t,n,e[n]);if(yU)for(var n of yU(e))ywe.call(e,n)&&xU(t,n,e[n]);return t},uh=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),xwe={"":3e3,srgb:3001};function bwe(t,e){parseInt(Td,10)>=152?t.colorSpace=e:t.encoding=xwe[e]}var _we=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){if(e!=null){const r=new ut().fromArray(e);n&&r.convertSRGBToLinear(),this._materialParams[t]=r}}assignTexture(t,e,n){return uh(this,null,function*(){const r=uh(this,null,function*(){if(e!=null){const i=yield this._parser.assignTexture(this._materialParams,t,e);if(i==null){console.warn("GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong");return}n&&bwe(i,"srgb")}});return this._pendings.push(r),r})}assignTextureByIndex(t,e,n){return uh(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},wwe=`// #define PHONG
varying vec3 vViewPosition;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
// #include <uv_pars_vertex>
#ifdef MTOON_USE_UV
varying vec2 vUv;
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION < 151
uniform mat3 uvTransform;
#endif
#endif
// #include <uv2_pars_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
attribute vec2 uv2;
varying vec2 vUv2;
uniform mat3 uv2Transform;
#endif
#endif
// #include <displacementmap_pars_vertex>
// #include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
uniform sampler2D outlineWidthMultiplyTexture;
uniform mat3 outlineWidthMultiplyTextureUvTransform;
#endif
uniform float outlineWidthFactor;
void main() {
// #include <uv_vertex>
#ifdef MTOON_USE_UV
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION >= 151
vUv = uv;
#else
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#endif
// #include <uv2_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
#endif
#endif
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
// we need this to compute the outline properly
objectNormal = normalize( objectNormal );
#include <defaultnormal_vertex>
#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
vNormal = normalize( transformedNormal );
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
// #include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#ifdef OUTLINE
float worldNormalLength = length( transformedNormal );
vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal;
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy;
float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g;
outlineOffset *= outlineTex;
#endif
#ifdef OUTLINE_WIDTH_SCREEN
outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y;
#endif
gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 );
gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic
#endif
#include <worldpos_vertex>
// #include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Swe=`// #define PHONG
uniform vec3 litFactor;
uniform float opacity;
uniform vec3 shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
uniform sampler2D shadeMultiplyTexture;
uniform mat3 shadeMultiplyTextureUvTransform;
#endif
uniform float shadingShiftFactor;
uniform float shadingToonyFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
uniform sampler2D shadingShiftTexture;
uniform mat3 shadingShiftTextureUvTransform;
uniform float shadingShiftTextureScale;
#endif
uniform float giEqualizationFactor;
uniform vec3 parametricRimColorFactor;
#ifdef USE_RIMMULTIPLYTEXTURE
uniform sampler2D rimMultiplyTexture;
uniform mat3 rimMultiplyTextureUvTransform;
#endif
uniform float rimLightingMixFactor;
uniform float parametricRimFresnelPowerFactor;
uniform float parametricRimLiftFactor;
#ifdef USE_MATCAPTEXTURE
uniform vec3 matcapFactor;
uniform sampler2D matcapTexture;
uniform mat3 matcapTextureUvTransform;
#endif
uniform vec3 emissive;
uniform float emissiveIntensity;
uniform vec3 outlineColorFactor;
uniform float outlineLightingMixFactor;
#ifdef USE_UVANIMATIONMASKTEXTURE
uniform sampler2D uvAnimationMaskTexture;
uniform mat3 uvAnimationMaskTextureUvTransform;
#endif
uniform float uvAnimationScrollXOffset;
uniform float uvAnimationScrollYOffset;
uniform float uvAnimationRotationPhase;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
// #include <uv_pars_fragment>
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
varying vec2 vUv;
#endif
// #include <uv2_pars_fragment>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
varying vec2 vUv2;
#endif
#endif
#include <map_pars_fragment>
#ifdef USE_MAP
uniform mat3 mapUvTransform;
#endif
// #include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
// #include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapUvTransform;
#endif
// #include <envmap_common_pars_fragment>
// #include <envmap_pars_fragment>
// #include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
// #include <bsdfs>
// COMPAT: pre-r151 doesn't have BRDF_Lambert in <common>
#if THREE_VRM_THREE_REVISION < 151
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
#endif
#include <lights_pars_begin>
#include <normal_pars_fragment>
// #include <lights_phong_pars_fragment>
varying vec3 vViewPosition;
struct MToonMaterial {
vec3 diffuseColor;
vec3 shadeColor;
float shadingShift;
};
float linearstep( float a, float b, float t ) {
return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 );
}
/**
* Convert NdotL into toon shading factor using shadingShift and shadingToony
*/
float getShading(
const in float dotNL,
const in float shadow,
const in float shadingShift
) {
float shading = dotNL;
shading = shading + shadingShift;
shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading );
shading *= shadow;
return shading;
}
/**
* Mix diffuseColor and shadeColor using shading factor and light color
*/
vec3 getDiffuse(
const in MToonMaterial material,
const in float shading,
in vec3 lightColor
) {
#ifdef DEBUG_LITSHADERATE
return vec3( BRDF_Lambert( shading * lightColor ) );
#endif
vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) );
// The "comment out if you want to PBR absolutely" line
#ifdef V0_COMPAT_SHADE
col = min( col, material.diffuseColor );
#endif
return col;
}
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#else
void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#endif
#define RE_Direct RE_Direct_MToon
#define RE_IndirectDiffuse RE_IndirectDiffuse_MToon
#define Material_LightProbeLOD( material ) (0)
#include <shadowmap_pars_fragment>
// #include <bumpmap_pars_fragment>
// #include <normalmap_pars_fragment>
#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform mat3 normalMapUvTransform;
uniform vec2 normalScale;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
uniform mat3 normalMatrix;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) )
// Per-Pixel Tangent Space Normal Mapping
// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
// three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls
// Temporary compat against shader change @ Three.js r126, r151
#if THREE_VRM_THREE_REVISION >= 151
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#else
vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = normalize( surf_norm );
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
// three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0
// TODO: Is this still required? Or shall I make a PR about it?
if ( length( T ) == 0.0 || length( B ) == 0.0 ) {
return surf_norm;
}
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
}
#endif
#endif
// #include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
// == post correction ==========================================================
void postCorrection() {
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
// == main procedure ===========================================================
void main() {
#include <clipping_planes_fragment>
vec2 uv = vec2(0.5, 0.5);
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
uv = vUv;
float uvAnimMask = 1.0;
#ifdef USE_UVANIMATIONMASKTEXTURE
vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy;
uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b;
#endif
float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask );
float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask );
uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5;
uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask;
#endif
#ifdef DEBUG_UV
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
gl_FragColor = vec4( uv, 0.0, 1.0 );
#endif
return;
#endif
vec4 diffuseColor = vec4( litFactor, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive * emissiveIntensity;
#include <logdepthbuf_fragment>
// #include <map_fragment>
#ifdef USE_MAP
vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy;
vec4 sampledDiffuseColor = texture2D( map, mapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
#endif
diffuseColor *= sampledDiffuseColor;
#endif
// #include <color_fragment>
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
diffuseColor.rgb *= vColor;
#endif
// #include <alphamap_fragment>
#include <alphatest_fragment>
// #include <specularmap_fragment>
// #include <normal_fragment_begin>
float faceDirection = gl_FrontFacing ? 1.0 : -1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#ifdef USE_NORMALMAP
vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP_TANGENTSPACE
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
// non perturbed normal for clearcoat among others
vec3 nonPerturbedNormal = normal;
#ifdef OUTLINE
normal *= -1.0;
#endif
// #include <normal_fragment_maps>
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP )
vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
// COMPAT: pre-r151
#if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT )
normal = normalize( tbn * mapN );
#else
normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection );
#endif
#endif
// #include <emissivemap_fragment>
#ifdef USE_EMISSIVEMAP
vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy;
totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb;
#endif
#ifdef DEBUG_NORMAL
gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 );
return;
#endif
// -- MToon: lighting --------------------------------------------------------
// accumulation
// #include <lights_phong_fragment>
MToonMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.shadeColor = shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb;
#endif
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
material.shadeColor.rgb *= vColor;
#endif
material.shadingShift = shadingShiftFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale;
#endif
// #include <lights_fragment_begin>
// MToon Specific changes:
// Since we want to take shadows into account of shading instead of irradiance,
// we had to modify the codes that multiplies the results of shadowmap into color of direct lights.
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal;
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#else
GeometricContext geometry;
geometry.position = - vViewPosition;
geometry.normal = normal;
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
#ifdef USE_CLEARCOAT
geometry.clearcoatNormal = clearcoatNormal;
#endif
#endif
IncidentLight directLight;
// since these variables will be used in unrolled loop, we have to define in prior
float shadow;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getPointLightInfo( pointLight, geometryPosition, directLight );
#else
getPointLightInfo( pointLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
// COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS, r144+ uses NUM_SPOT_LIGHT_COORDS
#if THREE_VRM_THREE_REVISION >= 144
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_COORDS > 0
SpotLightShadow spotLightShadow;
#endif
#elif defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getSpotLightInfo( spotLight, geometryPosition, directLight );
#else
getSpotLightInfo( spotLight, geometry, directLight );
#endif
shadow = 1.0;
// COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS and vSpotShadowCoord, r144+ uses NUM_SPOT_LIGHT_COORDS and vSpotLightCoord
// COMPAT: pre-r166 does not have shadowIntensity, r166+ has shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
spotLightShadow = spotLightShadows[ i ];
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
#elif THREE_VRM_THREE_REVISION >= 144
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
spotLightShadow = spotLightShadows[ i ];
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
#elif defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getDirectionalLightInfo( directionalLight, directLight );
#else
getDirectionalLightInfo( directionalLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
// #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
// RectAreaLight rectAreaLight;
// #pragma unroll_loop_start
// for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
// rectAreaLight = rectAreaLights[ i ];
// RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
// }
// #pragma unroll_loop_end
// #endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
// COMPAT: pre-r156 uses a struct GeometricContext
// COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES
#if THREE_VRM_THREE_REVISION >= 157
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#else
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
#else
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
#endif
}
#pragma unroll_loop_end
#endif
#endif
// #if defined( RE_IndirectSpecular )
// vec3 radiance = vec3( 0.0 );
// vec3 clearcoatRadiance = vec3( 0.0 );
// #endif
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
#ifdef DEBUG_LITSHADERATE
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
return;
#endif
// -- MToon: rim lighting -----------------------------------------
vec3 viewDir = normalize( vViewPosition );
#ifndef PHYSICALLY_CORRECT_LIGHTS
reflectedLight.directSpecular /= PI;
#endif
vec3 rimMix = mix( vec3( 1.0 ), reflectedLight.directSpecular, rimLightingMixFactor );
vec3 rim = parametricRimColorFactor * pow( saturate( 1.0 - dot( viewDir, normal ) + parametricRimLiftFactor ), parametricRimFresnelPowerFactor );
#ifdef USE_MATCAPTEXTURE
{
vec3 x = normalize( vec3( viewDir.z, 0.0, -viewDir.x ) );
vec3 y = cross( viewDir, x ); // guaranteed to be normalized
vec2 sphereUv = 0.5 + 0.5 * vec2( dot( x, normal ), -dot( y, normal ) );
sphereUv = ( matcapTextureUvTransform * vec3( sphereUv, 1 ) ).xy;
vec3 matcap = texture2D( matcapTexture, sphereUv ).rgb;
rim += matcapFactor * matcap;
}
#endif
#ifdef USE_RIMMULTIPLYTEXTURE
vec2 rimMultiplyTextureUv = ( rimMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
rim *= texture2D( rimMultiplyTexture, rimMultiplyTextureUv ).rgb;
#endif
col += rimMix * rim;
// -- MToon: Emission --------------------------------------------------------
col += totalEmissiveRadiance;
// #include <envmap_fragment>
// -- Almost done! -----------------------------------------------------------
#if defined( OUTLINE )
col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor );
#endif
#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
}
`,Mwe={None:"none"},_U={None:"none",ScreenCoordinates:"screenCoordinates"},Ewe={3e3:"",3001:"srgb"};function oT(t){return parseInt(Td,10)>=152?t.colorSpace:Ewe[t.encoding]}var Awe=class extends ea{constructor(t={}){var e;super({vertexShader:wwe,fragmentShader:Swe}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=lu,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=Mwe.None,this._outlineWidthMode=_U.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=CR.merge([pt.common,pt.normalmap,pt.emissivemap,pt.fog,pt.lights,{litFactor:{value:new ut(1,1,1)},mapUvTransform:{value:new Zt},colorAlpha:{value:1},normalMapUvTransform:{value:new Zt},shadeColorFactor:{value:new ut(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new Zt},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new Zt},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new ut(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new Zt},parametricRimColorFactor:{value:new ut(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new Zt},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new ut(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new Zt},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new Zt},outlineWidthFactor:{value:0},outlineColorFactor:{value:new ut(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new Zt},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,r])=>`${n}:${r}`),this.matcapTexture?`matcapTextureColorSpace:${oT(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${oT(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${oT(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{const r=parseInt(Td,10),i=Object.entries(bU(bU({},this._generateDefines()),this.defines)).filter(([s,o])=>!!o).map(([s,o])=>`#define ${s} ${o}`).join(`
`)+`
`;n.vertexShader=i+n.vertexShader,n.fragmentShader=i+n.fragmentShader,r<154&&(n.fragmentShader=n.fragmentShader.replace("#include <colorspace_fragment>","#include <encodings_fragment>"))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){const t=parseInt(Td,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===_U.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},Twe=new Set(["1.0","1.0-beta"]),HG=class Q_{get name(){return Q_.EXTENSION_NAME}constructor(e,n={}){var r,i,s,o;this.parser=e,this.materialType=(r=n.materialType)!=null?r:Awe,this.renderOrderOffset=(i=n.renderOrderOffset)!=null?i:0,this.v0CompatShade=(s=n.v0CompatShade)!=null?s:!1,this.debugMode=(o=n.debugMode)!=null?o:"none",this._mToonMaterialSet=new Set}beforeRoot(){return uh(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return uh(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){const r=this._getMToonExtension(e);return r?this._extendMaterialParams(r,n):null}loadMesh(e){return uh(this,null,function*(){var n;const r=this.parser,s=(n=r.json.meshes)==null?void 0:n[e];if(s==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);const o=s.primitives,a=yield r.loadMesh(e);if(o.length===1){const l=a,c=o[0].material;c!=null&&this._setupPrimitive(l,c)}else{const l=a;for(let c=0;c<o.length;c++){const d=l.children[c],f=o[c].material;f!=null&&this._setupPrimitive(d,f)}}return a})}_removeUnlitExtensionIfMToonExists(){const r=this.parser.json.materials;r==null||r.map((i,s)=>{var o;this._getMToonExtension(s)&&((o=i.extensions)!=null&&o.KHR_materials_unlit)&&delete i.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,r;const o=(n=this.parser.json.materials)==null?void 0:n[e];if(o==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const a=(r=o.extensions)==null?void 0:r[Q_.EXTENSION_NAME];if(a==null)return;const l=a.specVersion;if(!Twe.has(l)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${Q_.EXTENSION_NAME} specVersion "${l}"`);return}return a}_extendMaterialParams(e,n){return uh(this,null,function*(){var r;delete n.metalness,delete n.roughness;const i=new _we(this.parser,n);i.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),i.assignColor("shadeColorFactor",e.shadeColorFactor),i.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),i.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),i.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),i.assignPrimitive("shadingShiftTextureScale",(r=e.shadingShiftTexture)==null?void 0:r.scale),i.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),i.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),i.assignColor("matcapFactor",e.matcapFactor),i.assignTexture("matcapTexture",e.matcapTexture,!0),i.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),i.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),i.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),i.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),i.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),i.assignPrimitive("outlineWidthMode",e.outlineWidthMode),i.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),i.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),i.assignColor("outlineColorFactor",e.outlineColorFactor),i.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),i.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),i.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),i.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),i.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),i.assignPrimitive("v0CompatShade",this.v0CompatShade),i.assignPrimitive("debugMode",this.debugMode),yield i.pending})}_setupPrimitive(e,n){const r=this._getMToonExtension(n);if(r){const i=this._parseRenderOrder(r);e.renderOrder=i+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){const n=e.material;if(!(n instanceof $r)||!this._shouldGenerateOutline(n))return;e.material=[n];const r=n.clone();r.name+=" (Outline)",r.isOutline=!0,r.side=ls,e.material.push(r);const i=e.geometry,s=i.index?i.index.count:i.attributes.position.count/3;i.addGroup(0,s,0),i.addGroup(0,s,1)}_addToMaterialSet(e){const n=e.material,r=new Set;Array.isArray(n)?n.forEach(i=>r.add(i)):r.add(n);for(const i of r)this._mToonMaterialSet.add(i)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};HG.EXTENSION_NAME="VRMC_materials_mtoon";var Cwe=HG,Pwe=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),VG=class pP{get name(){return pP.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Pwe(this,null,function*(){const r=this._getHDREmissiveMultiplierExtension(e);if(r==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");const i=r.emissiveMultiplier;n.emissiveIntensity=i})}_getHDREmissiveMultiplierExtension(e){var n,r;const o=(n=this.parser.json.materials)==null?void 0:n[e];if(o==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const a=(r=o.extensions)==null?void 0:r[pP.EXTENSION_NAME];if(a!=null)return a}};VG.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var Rwe=VG,Nwe=Object.defineProperty,Iwe=Object.defineProperties,kwe=Object.getOwnPropertyDescriptors,wU=Object.getOwnPropertySymbols,Owe=Object.prototype.hasOwnProperty,Lwe=Object.prototype.propertyIsEnumerable,SU=(t,e,n)=>e in t?Nwe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,gl=(t,e)=>{for(var n in e||(e={}))Owe.call(e,n)&&SU(t,n,e[n]);if(wU)for(var n of wU(e))Lwe.call(e,n)&&SU(t,n,e[n]);return t},MU=(t,e)=>Iwe(t,kwe(e)),Dwe=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())});function Lm(t){return Math.pow(t,2.2)}var jwe=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;const n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return Dwe(this,null,function*(){var t;const e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,r=n==null?void 0:n.materialProperties;r&&(this._populateRenderQueueMap(r),r.forEach((i,s)=>{var o,a;const l=(o=e.materials)==null?void 0:o[s];if(l==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${s}] of glTF but the material doesn't exist`);return}if(i.shader==="VRM/MToon"){const c=this._parseV0MToonProperties(i,l);e.materials[s]=c}else if((a=i.shader)!=null&&a.startsWith("VRM/Unlit")){const c=this._parseV0UnlitProperties(i,l);e.materials[s]=c}else i.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${i.shader}`)}))})}_parseV0MToonProperties(t,e){var n,r,i,s,o,a,l,c,d,f,m,y,x,S,_,w,E,T,C,O,N,L,F,G,k,U,H,ne,ee,pe,se,fe,B,Q,K,V,q,he,ae,ce,we,Ee,Xe,Se,je,$e,ue,Z,Ge,Oe,We,tt,wt,dt,J;const $=(r=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?r:!1,Ue=((i=t.floatProperties)==null?void 0:i._ZWrite)===1&&$,He=this._v0ParseRenderQueue(t),Be=(o=(s=t.keywordMap)==null?void 0:s._ALPHATEST_ON)!=null?o:!1,bt=$?"BLEND":Be?"MASK":"OPAQUE",it=Be?(l=(a=t.floatProperties)==null?void 0:a._Cutoff)!=null?l:.5:void 0,Gt=((d=(c=t.floatProperties)==null?void 0:c._CullMode)!=null?d:2)===0,Ke=this._portTextureTransform(t),re=((m=(f=t.vectorProperties)==null?void 0:f._Color)!=null?m:[1,1,1,1]).map((ot,xt)=>xt===3?ot:Lm(ot)),Qe=(y=t.textureProperties)==null?void 0:y._MainTex,St=Qe!=null?{index:Qe,extensions:gl({},Ke)}:void 0,mt=(S=(x=t.floatProperties)==null?void 0:x._BumpScale)!=null?S:1,Qt=(_=t.textureProperties)==null?void 0:_._BumpMap,de=Qt!=null?{index:Qt,scale:mt,extensions:gl({},Ke)}:void 0,qe=((E=(w=t.vectorProperties)==null?void 0:w._EmissionColor)!=null?E:[0,0,0,1]).map(Lm),le=(T=t.textureProperties)==null?void 0:T._EmissionMap,Ye=le!=null?{index:le,extensions:gl({},Ke)}:void 0,Te=((O=(C=t.vectorProperties)==null?void 0:C._ShadeColor)!=null?O:[.97,.81,.86,1]).map(Lm),Fe=(N=t.textureProperties)==null?void 0:N._ShadeTexture,st=Fe!=null?{index:Fe,extensions:gl({},Ke)}:void 0;let te=(F=(L=t.floatProperties)==null?void 0:L._ShadeShift)!=null?F:0,ze=(k=(G=t.floatProperties)==null?void 0:G._ShadeToony)!=null?k:.9;ze=vr.lerp(ze,1,.5+.5*te),te=-te-(1-ze);const Je=(H=(U=t.floatProperties)==null?void 0:U._IndirectLightIntensity)!=null?H:.1,At=Je?1-Je:void 0,_t=(ne=t.textureProperties)==null?void 0:ne._SphereAdd,dn=_t!=null?[1,1,1]:void 0,cn=_t!=null?{index:_t}:void 0,Un=(pe=(ee=t.floatProperties)==null?void 0:ee._RimLightingMix)!=null?pe:0,Xi=(se=t.textureProperties)==null?void 0:se._RimTexture,jr=Xi!=null?{index:Xi,extensions:gl({},Ke)}:void 0,To=((B=(fe=t.vectorProperties)==null?void 0:fe._RimColor)!=null?B:[0,0,0,1]).map(Lm),Ei=(K=(Q=t.floatProperties)==null?void 0:Q._RimFresnelPower)!=null?K:1,sa=(q=(V=t.floatProperties)==null?void 0:V._RimLift)!=null?q:0,Ai=["none","worldCoordinates","screenCoordinates"][(ae=(he=t.floatProperties)==null?void 0:he._OutlineWidthMode)!=null?ae:0];let Co=(we=(ce=t.floatProperties)==null?void 0:ce._OutlineWidth)!=null?we:0;Co=.01*Co;const oa=(Ee=t.textureProperties)==null?void 0:Ee._OutlineWidthTexture,cu=oa!=null?{index:oa,extensions:gl({},Ke)}:void 0,uu=((Se=(Xe=t.vectorProperties)==null?void 0:Xe._OutlineColor)!=null?Se:[0,0,0]).map(Lm),du=(($e=(je=t.floatProperties)==null?void 0:je._OutlineColorMode)!=null?$e:0)===1?(Z=(ue=t.floatProperties)==null?void 0:ue._OutlineLightingMix)!=null?Z:1:0,Gl=(Ge=t.textureProperties)==null?void 0:Ge._UvAnimMaskTexture,Y=Gl!=null?{index:Gl,extensions:gl({},Ke)}:void 0,xe=(We=(Oe=t.floatProperties)==null?void 0:Oe._UvAnimScrollX)!=null?We:0;let Ce=(wt=(tt=t.floatProperties)==null?void 0:tt._UvAnimScrollY)!=null?wt:0;Ce!=null&&(Ce=-Ce);const Ne=(J=(dt=t.floatProperties)==null?void 0:dt._UvAnimRotation)!=null?J:0,_e={specVersion:"1.0",transparentWithZWrite:Ue,renderQueueOffsetNumber:He,shadeColorFactor:Te,shadeMultiplyTexture:st,shadingShiftFactor:te,shadingToonyFactor:ze,giEqualizationFactor:At,matcapFactor:dn,matcapTexture:cn,rimLightingMixFactor:Un,rimMultiplyTexture:jr,parametricRimColorFactor:To,parametricRimFresnelPowerFactor:Ei,parametricRimLiftFactor:sa,outlineWidthMode:Ai,outlineWidthFactor:Co,outlineWidthMultiplyTexture:cu,outlineColorFactor:uu,outlineLightingMixFactor:du,uvAnimationMaskTexture:Y,uvAnimationScrollXSpeedFactor:xe,uvAnimationScrollYSpeedFactor:Ce,uvAnimationRotationSpeedFactor:Ne};return MU(gl({},e),{pbrMetallicRoughness:{baseColorFactor:re,baseColorTexture:St},normalTexture:de,emissiveTexture:Ye,emissiveFactor:qe,alphaMode:bt,alphaCutoff:it,doubleSided:Gt,extensions:{VRMC_materials_mtoon:_e}})}_parseV0UnlitProperties(t,e){var n,r,i,s,o;const a=t.shader==="VRM/UnlitTransparentZWrite",l=t.shader==="VRM/UnlitTransparent"||a,c=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",f=l?"BLEND":d?"MASK":"OPAQUE",m=d?(r=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?r:.5:void 0,y=this._portTextureTransform(t),x=((s=(i=t.vectorProperties)==null?void 0:i._Color)!=null?s:[1,1,1,1]).map(Lm),S=(o=t.textureProperties)==null?void 0:o._MainTex,_=S!=null?{index:S,extensions:gl({},y)}:void 0,w={specVersion:"1.0",transparentWithZWrite:a,renderQueueOffsetNumber:c,shadeColorFactor:x,shadeMultiplyTexture:_};return MU(gl({},e),{pbrMetallicRoughness:{baseColorFactor:x,baseColorTexture:_},alphaMode:f,alphaCutoff:m,extensions:{VRMC_materials_mtoon:w}})}_portTextureTransform(t){var e,n,r,i,s;const o=(e=t.vectorProperties)==null?void 0:e._MainTex;if(o==null)return{};const a=[(n=o==null?void 0:o[0])!=null?n:0,(r=o==null?void 0:o[1])!=null?r:0],l=[(i=o==null?void 0:o[2])!=null?i:1,(s=o==null?void 0:o[3])!=null?s:1];return a[1]=1-l[1]-a[1],{KHR_texture_transform:{offset:a,scale:l}}}_v0ParseRenderQueue(t){var e,n;const r=t.shader==="VRM/UnlitTransparentZWrite",i=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||r,s=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||r;let o=0;if(i){const a=t.renderQueue;a!=null&&(s?o=this._renderQueueMapTransparentZWrite.get(a):o=this._renderQueueMapTransparent.get(a))}return o}_populateRenderQueueMap(t){const e=new Set,n=new Set;t.forEach(r=>{var i,s;const o=r.shader==="VRM/UnlitTransparentZWrite",a=((i=r.keywordMap)==null?void 0:i._ALPHABLEND_ON)!=null||r.shader==="VRM/UnlitTransparent"||o,l=((s=r.floatProperties)==null?void 0:s._ZWrite)===1||o;if(a){const c=r.renderQueue;c!=null&&(l?n.add(c):e.add(c))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((r,i)=>{const s=Math.min(Math.max(i-e.size+1,-9),0);this._renderQueueMapTransparent.set(r,s)}),Array.from(n).sort().forEach((r,i)=>{const s=Math.min(Math.max(i,0),9);this._renderQueueMapTransparentZWrite.set(r,s)})}},EU=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),id=new X,aT=class extends Ps{constructor(t){super(),this._attrPosition=new nn(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(r6);const e=new tn;e.setAttribute("position",this._attrPosition);const n=new qr({color:16711935,depthTest:!1,depthWrite:!1});this._line=new zl(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){id.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,id.x,id.y,id.z),this.constraint.source&&id.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,id.x,id.y,id.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function AU(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var Uwe=new X,Fwe=new X;function zwe(t,e){return t.decompose(Uwe,e,Fwe),e}function z1(t){return t.invert?t.invert():t.inverse(),t}var aN=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},Bwe=new X,Hwe=new X,Vwe=new X,Gwe=new Jt,Wwe=new Jt,$we=new Jt,Xwe=class extends aN{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){const t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new X(1,0,0),this._dstRestQuat=new Jt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);const t=Gwe.identity(),e=Wwe.identity();this.destination.parent&&(zwe(this.destination.parent.matrixWorld,t),z1(e.copy(t)));const n=Bwe.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),r=AU(this.source.matrixWorld,Hwe).sub(AU(this.destination.matrixWorld,Vwe)).normalize(),i=$we.setFromUnitVectors(n,r).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function qwe(t,e){const n=[t];let r=t.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(i=>{e(i)})}var Kwe=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.setInitState())}update(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.update())}_processConstraint(t,e,n,r){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);const i=t.dependencies;for(const s of i)qwe(s,o=>{const a=this._objectConstraintsMap.get(o);if(a)for(const l of a)this._processConstraint(l,e,n,r)});r(t),n.add(t)}},Ywe=new Jt,Zwe=new Jt,Qwe=class extends aN{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new Jt,this._invSrcRestQuat=new Jt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),z1(this._invSrcRestQuat.copy(this.source.quaternion))}update(){const t=Ywe.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=Zwe.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},Jwe=new X,e1e=new Jt,t1e=new Jt,n1e=class extends aN{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new X(1,0,0),this._dstRestQuat=new Jt,this._invDstRestQuat=new Jt,this._invSrcRestQuatMulDstRestQuat=new Jt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),z1(this._invDstRestQuat.copy(this._dstRestQuat)),z1(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){const t=e1e.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=Jwe.copy(this._v3RollAxis).applyQuaternion(t),r=t1e.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}},r1e=new Set(["1.0","1.0-beta"]),GG=class W0{get name(){return W0.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return EU(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return EU(this,null,function*(){var n;const r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf(W0.EXTENSION_NAME))!==-1))return null;const s=new Kwe,o=yield this.parser.getDependencies("node");return o.forEach((a,l)=>{var c;const d=r.nodes[l],f=(c=d==null?void 0:d.extensions)==null?void 0:c[W0.EXTENSION_NAME];if(f==null)return;const m=f.specVersion;if(!r1e.has(m)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${W0.EXTENSION_NAME} specVersion "${m}"`);return}const y=f.constraint;if(y.roll!=null){const x=this._importRollConstraint(a,o,y.roll);s.addConstraint(x)}else if(y.aim!=null){const x=this._importAimConstraint(a,o,y.aim);s.addConstraint(x)}else if(y.rotation!=null){const x=this._importRotationConstraint(a,o,y.rotation);s.addConstraint(x)}}),e.scene.updateMatrixWorld(),s.setInitState(),s})}_importRollConstraint(e,n,r){const{source:i,rollAxis:s,weight:o}=r,a=n[i],l=new n1e(e,a);if(s!=null&&(l.rollAxis=s),o!=null&&(l.weight=o),this.helperRoot){const c=new aT(l);this.helperRoot.add(c)}return l}_importAimConstraint(e,n,r){const{source:i,aimAxis:s,weight:o}=r,a=n[i],l=new Xwe(e,a);if(s!=null&&(l.aimAxis=s),o!=null&&(l.weight=o),this.helperRoot){const c=new aT(l);this.helperRoot.add(c)}return l}_importRotationConstraint(e,n,r){const{source:i,weight:s}=r,o=n[i],a=new Qwe(e,o);if(s!=null&&(a.weight=s),this.helperRoot){const l=new aT(a);this.helperRoot.add(l)}return a}};GG.EXTENSION_NAME="VRMC_node_constraint";var i1e=GG,D_=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),lN=class{},lT=new X,Hf=new X,WG=class extends lN{get type(){return"capsule"}constructor(t){var e,n,r,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new X(0,0,0),this.radius=(r=t==null?void 0:t.radius)!=null?r:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,r){lT.setFromMatrixPosition(t),Hf.subVectors(this.tail,this.offset).applyMatrix4(t),Hf.sub(lT);const i=Hf.lengthSq();r.copy(e).sub(lT);const s=Hf.dot(r);s<=0||(i<=s||Hf.multiplyScalar(s/i),r.sub(Hf));const o=r.length(),a=this.inside?this.radius-n-o:o-n-this.radius;return a<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),a}},cT=new X,TU=new Zt,$G=class extends lN{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new X(0,0,1)}calculateCollision(t,e,n,r){r.setFromMatrixPosition(t),r.negate().add(e),TU.getNormalMatrix(t),cT.copy(this.normal).applyNormalMatrix(TU).normalize();const i=r.dot(cT)-n;return r.copy(cT),i}},s1e=new X,XG=class extends lN{get type(){return"sphere"}constructor(t){var e,n,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,r){r.subVectors(e,s1e.setFromMatrixPosition(t));const i=r.length(),s=this.inside?this.radius-n-i:i-n-this.radius;return s<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),s}},vl=new X,o1e=class extends tn{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new X,this._currentTail=new X,this._shape=t,this._attrPos=new nn(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new nn(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);const n=vl.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){vl.copy(this._currentTail).sub(this._currentOffset);const t=vl.length()/this._currentRadius;for(let r=0;r<=16;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(r,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+r,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+r,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+r,t+Math.sin(i),0,Math.cos(i))}for(let r=0;r<32;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(68+r,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+r,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(vl.y,Math.sqrt(vl.x*vl.x+vl.z*vl.z)),n=-Math.atan2(vl.z,vl.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},a1e=class extends tn{constructor(t){super(),this.worldScale=1,this._currentOffset=new X,this._currentNormal=new X,this._shape=t,this._attrPos=new nn(new Float32Array(18),3),this.setAttribute("position",this._attrPos),this._attrIndex=new nn(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},l1e=class extends tn{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new X,this._shape=t,this._attrPos=new nn(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new nn(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},c1e=new X,uT=class extends Ps{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof XG)this._geometry=new l1e(this.collider.shape);else if(this.collider.shape instanceof WG)this._geometry=new o1e(this.collider.shape);else if(this.collider.shape instanceof $G)this._geometry=new a1e(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");const e=new qr({color:16711935,depthTest:!1,depthWrite:!1});this._line=new to(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=c1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},u1e=class extends tn{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new X,this._springBone=t,this._attrPos=new nn(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new nn(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},d1e=new X,f1e=class extends Ps{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new u1e(this.springBone);const e=new qr({color:16776960,depthTest:!1,depthWrite:!1});this._line=new to(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=d1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},dT=class extends yn{constructor(t){super(),this.colliderMatrix=new kt,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),h1e(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function h1e(t,e,n){const r=e.elements;t.copy(e),n&&(t.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],t.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],t.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var p1e=new kt;function m1e(t){return t.invert?t.invert():t.getInverse(p1e.copy(t)),t}var g1e=class{constructor(t){this._inverseCache=new kt,this._shouldUpdateInverse=!0,this.matrix=t;const e={set:(n,r,i)=>(this._shouldUpdateInverse=!0,n[r]=i,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(m1e(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},fT=new kt,Dm=new X,L0=new X,D0=new X,j0=new X,v1e=new kt,y1e=class{constructor(t,e,n={},r=[]){this._currentTail=new X,this._prevTail=new X,this._boneAxis=new X,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new kt,this._initialLocalRotation=new Jt,this._initialLocalChildPosition=new X;var i,s,o,a,l,c;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(i=n.hitRadius)!=null?i:0,stiffness:(s=n.stiffness)!=null?s:1,gravityPower:(o=n.gravityPower)!=null?o:0,gravityDir:(l=(a=n.gravityDir)==null?void 0:a.clone())!=null?l:new X(0,-1,0),dragForce:(c=n.dragForce)!=null?c:.4},this.colliderGroups=r}get dependencies(){const t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n<this.colliderGroups.length;n++)for(let r=0;r<this.colliderGroups[n].colliders.length;r++)t.add(this.colliderGroups[n].colliders[r]);return t}get center(){return this._center}set center(t){var e;(e=this._center)!=null&&e.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new g1e(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:fT}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);const t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);const t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail)}update(t){if(t<=0)return;this._calcWorldSpaceBoneLength();const e=L0.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);j0.copy(this._currentTail).add(Dm.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(e,this.settings.stiffness*t).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*t),D0.setFromMatrixPosition(this.bone.matrixWorld),j0.sub(D0).normalize().multiplyScalar(this._worldSpaceBoneLength).add(D0),this._collision(j0),this._prevTail.copy(this._currentTail),this._currentTail.copy(j0).applyMatrix4(this._getMatrixWorldToCenter());const n=v1e.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,Dm.copy(j0).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){for(let e=0;e<this.colliderGroups.length;e++)for(let n=0;n<this.colliderGroups[e].colliders.length;n++){const r=this.colliderGroups[e].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,t,this.settings.hitRadius,Dm);if(i<0){t.addScaledVector(Dm,-i),t.sub(D0);const s=t.length();t.multiplyScalar(this._worldSpaceBoneLength/s).add(D0)}}}_calcWorldSpaceBoneLength(){Dm.setFromMatrixPosition(this.bone.matrixWorld),this.child?L0.setFromMatrixPosition(this.child.matrixWorld):(L0.copy(this._initialLocalChildPosition),L0.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=Dm.sub(L0).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:fT}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:fT}};function x1e(t,e){const n=[];let r=t;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(i=>{e(i)})}function mP(t,e){t.children.forEach(n=>{e(n)||mP(n,e)})}function b1e(t){var e;const n=new Map;for(const r of t){let i=r;do{const s=((e=n.get(i))!=null?e:0)+1;if(s===t.size)return i;n.set(i,s),i=i.parent}while(i!==null)}return null}var CU=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){const t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){const t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){const e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.setInitState()}}reset(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){const e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.reset()}}update(t){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let e=0;e<this._sortedJoints.length;e++){const n=this._sortedJoints[e];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(t),mP(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;const t=[],e=new Set,n=new Set,r=new Set;for(const s of this._joints)this._insertJointSort(s,e,n,t,r);this._sortedJoints=t;const i=b1e(r);this._ancestors=[],i&&(this._ancestors.push(i),mP(i,s=>{var o,a;return((a=(o=this._objectSpringBonesMap.get(s))==null?void 0:o.size)!=null?a:0)>0?!0:(this._ancestors.push(s),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,r,i){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);const s=t.dependencies;for(const o of s){let a=!1,l=null;x1e(o,c=>{const d=this._objectSpringBonesMap.get(c);if(d)for(const f of d)a=!0,this._insertJointSort(f,e,n,r,i);else a||(l=c)}),l&&i.add(l)}r.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},PU="VRMC_springBone_extended_collider",_1e=new Set(["1.0","1.0-beta"]),w1e=new Set(["1.0"]),qG=class Vm{get name(){return Vm.EXTENSION_NAME}constructor(e,n){var r;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(r=n==null?void 0:n.useExtendedColliders)!=null?r:!0}afterRoot(e){return D_(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return D_(this,null,function*(){const n=yield this._v1Import(e);if(n!=null)return n;const r=yield this._v0Import(e);return r??null})}_v1Import(e){return D_(this,null,function*(){var n,r,i,s,o;const a=e.parser.json;if(!(((n=a.extensionsUsed)==null?void 0:n.indexOf(Vm.EXTENSION_NAME))!==-1))return null;const c=new CU,d=yield e.parser.getDependencies("node"),f=(r=a.extensions)==null?void 0:r[Vm.EXTENSION_NAME];if(!f)return null;const m=f.specVersion;if(!_1e.has(m))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Vm.EXTENSION_NAME} specVersion "${m}"`),null;const y=(i=f.colliders)==null?void 0:i.map((S,_)=>{var w,E,T,C,O,N,L,F,G,k,U,H,ne,ee,pe;const se=d[S.node];if(se==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${_} attempted to reference a node #${S.node} but not found. Skipping the collider`),null;const fe=S.shape,B=(w=S.extensions)==null?void 0:w[PU];if(this.useExtendedColliders&&B!=null){const Q=B.specVersion;if(!w1e.has(Q))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${PU} specVersion "${Q}". Fallbacking to the ${Vm.EXTENSION_NAME} definition`);else{const K=B.shape;if(K.sphere)return this._importSphereCollider(se,{offset:new X().fromArray((E=K.sphere.offset)!=null?E:[0,0,0]),radius:(T=K.sphere.radius)!=null?T:0,inside:(C=K.sphere.inside)!=null?C:!1});if(K.capsule)return this._importCapsuleCollider(se,{offset:new X().fromArray((O=K.capsule.offset)!=null?O:[0,0,0]),radius:(N=K.capsule.radius)!=null?N:0,tail:new X().fromArray((L=K.capsule.tail)!=null?L:[0,0,0]),inside:(F=K.capsule.inside)!=null?F:!1});if(K.plane)return this._importPlaneCollider(se,{offset:new X().fromArray((G=K.plane.offset)!=null?G:[0,0,0]),normal:new X().fromArray((k=K.plane.normal)!=null?k:[0,0,1])})}}if(fe.sphere)return this._importSphereCollider(se,{offset:new X().fromArray((U=fe.sphere.offset)!=null?U:[0,0,0]),radius:(H=fe.sphere.radius)!=null?H:0,inside:!1});if(fe.capsule)return this._importCapsuleCollider(se,{offset:new X().fromArray((ne=fe.capsule.offset)!=null?ne:[0,0,0]),radius:(ee=fe.capsule.radius)!=null?ee:0,tail:new X().fromArray((pe=fe.capsule.tail)!=null?pe:[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${_} has no valid shape. Skipping the collider`)}),x=(s=f.colliderGroups)==null?void 0:s.map((S,_)=>{var w;return{colliders:((w=S.colliders)!=null?w:[]).map(T=>{const C=y==null?void 0:y[T];return C??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${_} attempted to reference a collider #${T} but not found. Skipping the collider`),null)}).filter(T=>T!=null),name:S.name}});return(o=f.springs)==null||o.forEach((S,_)=>{var w;const E=S.joints,T=(w=S.colliderGroups)==null?void 0:w.map(N=>{const L=x==null?void 0:x[N];return L??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${_} attempted to reference a collider group #${N} but not found. Skipping the collider group`),null)}).filter(N=>N!=null),C=S.center!=null?d[S.center]:void 0;let O;E.forEach(N=>{if(O){const L=O.node,F=d[L],G=N.node,k=d[G],U={hitRadius:O.hitRadius,dragForce:O.dragForce,gravityPower:O.gravityPower,stiffness:O.stiffness,gravityDir:O.gravityDir!=null?new X().fromArray(O.gravityDir):void 0},H=this._importJoint(F,k,U,T);C&&(H.center=C),c.addJoint(H)}O=N})}),c.setInitState(),c})}_v0Import(e){return D_(this,null,function*(){var n,r,i;const s=e.parser.json;if(!(((n=s.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;const a=(r=s.extensions)==null?void 0:r.VRM,l=a==null?void 0:a.secondaryAnimation;if(!l)return null;const c=l==null?void 0:l.boneGroups;if(!c)return null;const d=new CU,f=yield e.parser.getDependencies("node"),m=(i=l.colliderGroups)==null?void 0:i.map((y,x)=>{var S;const _=f[y.node];return _==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${x} attempted to reference a node #${y.node} but not found. Skipping the collider group`),null):{colliders:((S=y.colliders)!=null?S:[]).map((E,T)=>{var C,O,N;const L=new X(0,0,0);return E.offset&&L.set((C=E.offset.x)!=null?C:0,(O=E.offset.y)!=null?O:0,E.offset.z?-E.offset.z:0),this._importSphereCollider(_,{offset:L,radius:(N=E.radius)!=null?N:0,inside:!1})})}});return c==null||c.forEach((y,x)=>{const S=y.bones;S&&S.forEach(_=>{var w,E,T,C;const O=f[_];if(O==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${x} attempted to reference a node #${_} but not found. Skipping the node`);return}const N=new X;y.gravityDir?N.set((w=y.gravityDir.x)!=null?w:0,(E=y.gravityDir.y)!=null?E:0,(T=y.gravityDir.z)!=null?T:0):N.set(0,-1,0);const L=y.center!=null?f[y.center]:void 0,F={hitRadius:y.hitRadius,dragForce:y.dragForce,gravityPower:y.gravityPower,stiffness:y.stiffiness,gravityDir:N},G=(C=y.colliderGroups)==null?void 0:C.map(k=>{const U=m==null?void 0:m[k];return U??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${x} attempted to reference a collider group #${k} but not found. Skipping the collider group`),null)}).filter(k=>k!=null);O.traverse(k=>{var U;const H=(U=k.children[0])!=null?U:null,ne=this._importJoint(k,H,F,G);L&&(ne.center=L),d.addJoint(ne)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,r,i){const s=new y1e(e,n,r,i);if(this.jointHelperRoot){const o=new f1e(s);this.jointHelperRoot.add(o),o.renderOrder=this.jointHelperRoot.renderOrder}return s}_importSphereCollider(e,n){const r=new XG(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importCapsuleCollider(e,n){const r=new WG(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importPlaneCollider(e,n){const r=new $G(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}};qG.EXTENSION_NAME="VRMC_springBone";var S1e=qG,M1e=class{get name(){return"VRMLoaderPlugin"}constructor(t,e){var n,r,i,s,o,a,l,c,d,f;this.parser=t;const m=e==null?void 0:e.helperRoot,y=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new z_e(t),this.firstPersonPlugin=(r=e==null?void 0:e.firstPersonPlugin)!=null?r:new H_e(t),this.humanoidPlugin=(i=e==null?void 0:e.humanoidPlugin)!=null?i:new K_e(t,{helperRoot:m,autoUpdateHumanBones:y}),this.lookAtPlugin=(s=e==null?void 0:e.lookAtPlugin)!=null?s:new uwe(t,{helperRoot:m}),this.metaPlugin=(o=e==null?void 0:e.metaPlugin)!=null?o:new hwe(t),this.mtoonMaterialPlugin=(a=e==null?void 0:e.mtoonMaterialPlugin)!=null?a:new Cwe(t),this.materialsHDREmissiveMultiplierPlugin=(l=e==null?void 0:e.materialsHDREmissiveMultiplierPlugin)!=null?l:new Rwe(t),this.materialsV0CompatPlugin=(c=e==null?void 0:e.materialsV0CompatPlugin)!=null?c:new jwe(t),this.springBonePlugin=(d=e==null?void 0:e.springBonePlugin)!=null?d:new S1e(t,{colliderHelperRoot:m,jointHelperRoot:m}),this.nodeConstraintPlugin=(f=e==null?void 0:e.nodeConstraintPlugin)!=null?f:new i1e(t,{helperRoot:m})}beforeRoot(){return k_(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(t){return k_(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(t)})}getMaterialType(t){const e=this.mtoonMaterialPlugin.getMaterialType(t);return e??null}extendMaterialParams(t,e){return k_(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(t,e),yield this.mtoonMaterialPlugin.extendMaterialParams(t,e)})}afterRoot(t){return k_(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t),yield this.springBonePlugin.afterRoot(t),yield this.nodeConstraintPlugin.afterRoot(t),yield this.mtoonMaterialPlugin.afterRoot(t);const e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){const r=new mwe({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e,materials:t.userData.vrmMToonMaterials,springBoneManager:t.userData.vrmSpringBoneManager,nodeConstraintManager:t.userData.vrmNodeConstraintManager});t.userData.vrm=r}})}};function E1e(t){const e=new Set;return t.traverse(n=>{if(!n.isMesh)return;const r=n;e.add(r)}),e}function RU(t,e,n){if(e.size===1){const o=e.values().next().value;if(o.weight===1)return t[o.index]}const r=new Float32Array(t[0].count*3);let i=0;if(n)i=1;else for(const o of e)i+=o.weight;for(const o of e){const a=t[o.index],l=o.weight/i;for(let c=0;c<a.count;c++)r[c*3+0]+=a.getX(c)*l,r[c*3+1]+=a.getY(c)*l,r[c*3+2]+=a.getZ(c)*l}return new nn(r,3)}function A1e(t){var e;const n=E1e(t.scene),r=new Map,i=(e=t.expressionManager)==null?void 0:e.expressionMap;if(i!=null)for(const[s,o]of Object.entries(i)){const a=new Set;for(const l of o.binds)if(l instanceof F1){if(l.weight!==0)for(const c of l.primitives){let d=r.get(c);d==null&&(d=new Map,r.set(c,d));let f=d.get(s);f==null&&(f=new Set,d.set(s,f)),f.add(l)}a.add(l)}for(const l of a)o.deleteBind(l)}for(const s of n){const o=r.get(s);if(o==null)continue;const a=s.geometry.morphAttributes;s.geometry.morphAttributes={};const l=s.geometry.clone();s.geometry=l;const c=l.morphTargetsRelative,d=a.position!=null,f=a.normal!=null,m={},y={},x=[];if(d||f){d&&(m.position=[]),f&&(m.normal=[]);let S=0;for(const[_,w]of o)d&&(m.position[S]=RU(a.position,w,c)),f&&(m.normal[S]=RU(a.normal,w,c)),i==null||i[_].addBind(new F1({index:S,weight:1,primitives:[s]})),y[_]=S,x.push(0),S++}l.morphAttributes=m,s.morphTargetDictionary=y,s.morphTargetInfluences=x}}function B1(t,e,n){if(t.getComponent)return t.getComponent(e,n);{let r=t.array[e*t.itemSize+n];return t.normalized&&(r=vr.denormalize(r,t.array)),r}}function KG(t,e,n,r){t.setComponent?t.setComponent(e,n,r):(t.normalized&&(r=vr.normalize(r,t.array)),t.array[e*t.itemSize+n]=r)}function T1e(t){var e;const n=C1e(t),r=new Set;for(const f of n)r.has(f.geometry)&&(f.geometry=O1e(f.geometry)),r.add(f.geometry);const i=new Map;for(const f of r){const m=f.getAttribute("skinIndex"),y=(e=i.get(m))!=null?e:new Map;i.set(m,y);const x=f.getAttribute("skinWeight"),S=P1e(m,x);y.set(x,S)}const s=new Map;for(const f of n){const m=R1e(f,i);s.set(f,m)}const o=[];for(const[f,m]of s){let y=!1;for(const x of o)if(N1e(m,x.boneInverseMap)){y=!0,x.meshes.add(f);for(const[_,w]of m)x.boneInverseMap.set(_,w);break}y||o.push({boneInverseMap:m,meshes:new Set([f])})}const a=new Map,l=new hT,c=new hT,d=new hT;for(const f of o){const{boneInverseMap:m,meshes:y}=f,x=Array.from(m.keys()),S=Array.from(m.values()),_=new Id(x,S),w=c.getOrCreate(_);for(const E of y){const T=E.geometry.getAttribute("skinIndex"),C=l.getOrCreate(T),O=E.skeleton.bones,N=O.map(G=>d.getOrCreate(G)).join(","),L=`${C};${w};${N}`;let F=a.get(L);F==null&&(F=T.clone(),I1e(F,O,x),a.set(L,F)),E.geometry.setAttribute("skinIndex",F)}for(const E of y)E.bind(_,new kt)}}function C1e(t){const e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;const r=n;e.add(r)}),e}function P1e(t,e){const n=new Set;for(let r=0;r<t.count;r++)for(let i=0;i<t.itemSize;i++){const s=B1(t,r,i);B1(e,r,i)!==0&&n.add(s)}return n}function R1e(t,e){const n=new Map,r=t.skeleton,i=t.geometry,s=i.getAttribute("skinIndex"),o=i.getAttribute("skinWeight"),a=e.get(s),l=a==null?void 0:a.get(o);if(!l)throw new Error("Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.");for(const c of l)n.set(r.bones[c],r.boneInverses[c]);return n}function N1e(t,e){for(const[n,r]of t.entries()){const i=e.get(n);if(i!=null&&!k1e(r,i))return!1}return!0}function I1e(t,e,n){const r=new Map;for(const s of e)r.set(s,r.size);const i=new Map;for(const[s,o]of n.entries()){const a=r.get(o);i.set(a,s)}for(let s=0;s<t.count;s++)for(let o=0;o<t.itemSize;o++){const a=B1(t,s,o),l=i.get(a);KG(t,s,o,l)}t.needsUpdate=!0}function k1e(t,e,n){if(n=n||1e-4,t.elements.length!=e.elements.length)return!1;for(let r=0,i=t.elements.length;r<i;r++)if(Math.abs(t.elements[r]-e.elements[r])>n)return!1;return!0}var hT=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(t){return this._objectIndexMap.get(t)}getOrCreate(t){let e=this._objectIndexMap.get(t);return e==null&&(e=this._index,this._objectIndexMap.set(t,e),this._index++),e}};function O1e(t){var e,n,r,i;const s=new tn;s.name=t.name,s.setIndex(t.index);for(const[o,a]of Object.entries(t.attributes))s.setAttribute(o,a);for(const[o,a]of Object.entries(t.morphAttributes)){const l=o;s.morphAttributes[l]=a.concat()}s.morphTargetsRelative=t.morphTargetsRelative,s.groups=[];for(const o of t.groups)s.addGroup(o.start,o.count,o.materialIndex);return s.boundingSphere=(n=(e=t.boundingSphere)==null?void 0:e.clone())!=null?n:null,s.boundingBox=(i=(r=t.boundingBox)==null?void 0:r.clone())!=null?i:null,s.drawRange.start=t.drawRange.start,s.drawRange.count=t.drawRange.count,s.userData=t.userData,s}function NU(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){const e=t.uniforms;e&&Object.values(e).forEach(n=>{const r=n.value;r!=null&&r.isTexture&&r.dispose()})}t.dispose()}function L1e(t){const e=t.geometry;e&&e.dispose();const n=t.skeleton;n&&n.dispose();const r=t.material;r&&(Array.isArray(r)?r.forEach(i=>NU(i)):r&&NU(r))}function D1e(t){t.traverse(L1e)}function j1e(t,e){var n,r;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.");const i=(n=e==null?void 0:e.experimentalSameBoneCounts)!=null?n:!1,s=[];t.traverse(l=>{l.type==="SkinnedMesh"&&s.push(l)});const o=new Map;let a=0;for(const l of s){const d=l.geometry.getAttribute("skinIndex");if(o.has(d))continue;const f=new Map,m=new Map;for(let y=0;y<d.count;y++)for(let x=0;x<d.itemSize;x++){const S=B1(d,y,x);let _=f.get(S);_==null&&(_=f.size,f.set(S,_),m.set(_,S)),KG(d,y,x,_)}d.needsUpdate=!0,o.set(d,m),a=Math.max(a,f.size)}for(const l of s){const d=l.geometry.getAttribute("skinIndex"),f=o.get(d),m=[],y=[],x=i?a:f.size;for(let _=0;_<x;_++){const w=(r=f.get(_))!=null?r:0;m.push(l.skeleton.bones[w]),y.push(l.skeleton.boneInverses[w])}const S=new Id(m,y);l.bind(S,new kt)}}function U1e(t,e){const n=t.position.count,r=new Array(n);let i=0;const s=e.array;for(let o=0;o<s.length;o++){const a=s[o];r[a]||(r[a]=!0,i++)}return{isVertexUsed:r,vertexCount:n,verticesUsed:i}}function F1e(t){const e=[],n=[];let r=0;for(let i=0;i<t.length;i++)if(t[i]){const s=r++;e[i]=s,n[s]=i}return{originalIndexNewIndexMap:e,newIndexOriginalIndexMap:n}}function z1e(t,e){var n,r,i,s;e.name=t.name,e.morphTargetsRelative=t.morphTargetsRelative,t.groups.forEach(o=>{e.addGroup(o.start,o.count,o.materialIndex)}),e.boundingBox=(r=(n=t.boundingBox)==null?void 0:n.clone())!=null?r:null,e.boundingSphere=(s=(i=t.boundingSphere)==null?void 0:i.clone())!=null?s:null,e.setDrawRange(t.drawRange.start,t.drawRange.count),e.userData=t.userData}function B1e(t,e,n){const r=e.array,i=new r.constructor(r.length);for(let s=0;s<r.length;s++){const o=r[s];i[s]=n[o]}t.setIndex(new nn(i,e.itemSize,e.normalized))}function H1(t,e,n){const r=t.constructor,i=new r(e.length*n);let s=!0;for(let o=0;o<e.length;o++){const l=e[o]*n,c=o*n;for(let d=0;d<n;d++){const f=t[l+d];i[c+d]=f,s=s&&f===0}}return[i,s]}function H1e(t){var e;const n=new Map,r=[];for(const[i,s]of Object.entries(t))if(s.isInterleavedBufferAttribute){const o=s,a=o.data,l=(e=n.get(a))!=null?e:[];n.set(a,l),l.push([i,o])}else{const o=s;r.push([i,o])}return[n,r]}function V1e(t,e,n){const[r,i]=H1e(e);for(const[s,o]of r){const a=s.array,{stride:l}=s,[c]=H1(a,n,l),d=new np(c,l);d.setUsage(s.usage);for(const[f,m]of o){const{itemSize:y,offset:x,normalized:S}=m,_=new Fl(d,y,x,S);t.setAttribute(f,_)}}for(const[s,o]of i){const a=o.array,{itemSize:l,normalized:c}=o,[d]=H1(a,n,l);t.setAttribute(s,new nn(d,l,c))}}function G1e(t){var e;const n=new Map,r=[];for(const[i,s]of Object.entries(t)){const o=i;for(let a=0;a<s.length;a++){const l=s[a];if(l.isInterleavedBufferAttribute){const c=l,d=c.data,f=(e=n.get(d))!=null?e:[];n.set(d,f),f.push([o,a,c])}else{const c=l;r.push([o,a,c])}}}return[n,r]}function W1e(t,e,n){var r,i;let s=!0;const[o,a]=G1e(e),l={};for(const[c,d]of o){const f=c.array,{stride:m}=c,[y,x]=H1(f,n,m);s=s&&x;const S=new np(y,m);S.setUsage(c.usage);for(const[_,w,E]of d){const{itemSize:T,offset:C,normalized:O}=E,N=new Fl(S,T,C,O);(r=l[_])!=null||(l[_]=[]),l[_][w]=N}}for(const[c,d,f]of a){const m=f,y=m.array,{itemSize:x,normalized:S}=m,[_,w]=H1(y,n,x);s=s&&w,(i=l[c])!=null||(l[c]=[]),l[c][d]=new nn(_,x,S)}t.morphAttributes=s?{}:l}function $1e(t){const e=new Map;t.traverse(n=>{if(!n.isMesh)return;const r=n,i=r.geometry,s=i.index;if(s==null)return;const o=e.get(i);if(o!=null){r.geometry=o;return}const{isVertexUsed:a,vertexCount:l,verticesUsed:c}=U1e(i.attributes,s);if(c===l)return;const{originalIndexNewIndexMap:d,newIndexOriginalIndexMap:f}=F1e(a),m=new tn;z1e(i,m),e.set(i,m),B1e(m,s,d),V1e(m,i.attributes,f),W1e(m,i.morphAttributes,f),r.geometry=m}),Array.from(e.keys()).forEach(n=>{n.dispose()})}function X1e(t){var e;((e=t.meta)==null?void 0:e.metaVersion)==="0"&&(t.scene.rotation.y=Math.PI)}var qc=class{constructor(){}};qc.combineMorphs=A1e;qc.combineSkeletons=T1e;qc.deepDispose=D1e;qc.removeUnnecessaryJoints=j1e;qc.removeUnnecessaryVertices=$1e;qc.rotateVRM0=X1e;/*!
* @pixiv/three-vrm-core v3.5.4
* The implementation of core features of VRM, for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-core is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*//*!
* @pixiv/three-vrm-materials-mtoon v3.5.4
* MToon (toon material) module for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-materials-mtoon is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*//*!
* @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.5.4
* Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*//*!
* @pixiv/three-vrm-materials-v0compat v3.5.4
* VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-materials-v0compat is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*//*!
* @pixiv/three-vrm-node-constraint v3.5.4
* Node constraint module for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-node-constraint is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*//*!
* @pixiv/three-vrm-springbone v3.5.4
* Spring bone module for @pixiv/three-vrm
*
* Copyright (c) 2019-2026 pixiv Inc.
* @pixiv/three-vrm-springbone is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/const q1e={leftUpperArm:[0,0,1.2],rightUpperArm:[0,0,-1.2],leftLowerArm:[0,-.2,0],rightLowerArm:[0,.2,0]};function ka(t,e,n,r,i){var o;const s=(o=t.humanoid)==null?void 0:o.getNormalizedBoneNode(e);s&&s.rotation.set(n,r,i)}function K1e(t){var e;for(const[n,r]of Object.entries(q1e))ka(t,n,r[0],r[1],r[2]);(e=t.humanoid)==null||e.update()}function Y1e(t,e,n,r,i,s){const o=Math.sin(e*1.7),a=Math.sin(e*.45),l=Math.sin(e*.32),c=Math.min(1,n*1.4),d=Math.sin(e*1.3)*c*.06;ka(t,"hips",0,l*.045,l*.03),ka(t,"spine",o*.025+s*.07,a*.022,-l*.03),ka(t,"chest",o*.02+s*.02,a*.018,0),ka(t,"upperChest",o*.015,0,0),ka(t,"neck",i*.4+d*.5,r*.4,0),ka(t,"head",i*.6+d*.5+Math.sin(e*.6)*.015,r*.6+Math.sin(e*.27)*.025,Math.sin(e*.5)*.02);const f=Math.sin(e*.8)*.035;ka(t,"leftUpperArm",0,0,1.18+f+l*.04),ka(t,"rightUpperArm",0,0,-1.18-f+l*.04),ka(t,"leftLowerArm",0,-.18-Math.sin(e*.8)*.03,0),ka(t,"rightLowerArm",0,.18+Math.sin(e*.8)*.03,0)}const Z1e=["happy","angry","sad","surprised","relaxed"],Q1e={neutral:null,happy:"happy",angry:"angry",sad:"sad",surprised:"surprised",relaxed:"relaxed"};function J1e({url:t,audioLevel:e,emotion:n,onError:r}){const[i,s]=R.useState(null),o=R.useRef({}),a=R.useRef({t:0,next:3,active:0}),l=R.useRef({yaw:0,pitch:0,tYaw:0,tPitch:0,t:0,next:2.5,lean:0});return R.useEffect(()=>{let c=!1,d=null;const f=new n_e;return f.register(m=>new M1e(m)),f.load(t,m=>{var x;if(c)return;const y=m.userData.vrm;if(!y){r("Datei enthält kein gültiges VRM-Modell.");return}qc.removeUnnecessaryVertices(m.scene),((x=y.meta)==null?void 0:x.metaVersion)==="0"&&qc.rotateVRM0(y),y.scene.rotation.y=Math.PI,K1e(y),d=y,s(y)},void 0,m=>{console.error("VRM-Load-Fehler:",m),r("Avatar konnte nicht geladen werden (CORS/URL?).")}),()=>{c=!0,d&&qc.deepDispose(d.scene),s(null)}},[t,r]),bG((c,d)=>{var x;if(!i)return;const f=((x=e.current)==null?void 0:x.current)??0;i.lookAt&&(i.lookAt.target=c.camera);const m=l.current;m.t+=d,m.t>m.next&&(m.tYaw=(Math.random()-.5)*.5,m.tPitch=(Math.random()-.5)*.24,m.t=0,m.next=2.5+Math.random()*3.5),m.yaw+=(m.tYaw-m.yaw)*Math.min(1,d*1.5),m.pitch+=(m.tPitch-m.pitch)*Math.min(1,d*1.5),m.lean+=(Math.min(1,f*1.6)-m.lean)*Math.min(1,d*3),Y1e(i,c.clock.elapsedTime,f,m.yaw,m.pitch,m.lean);const y=i.expressionManager;if(y){const S=(o.current.aa??0)*.4+f*.6;o.current.aa=S,y.setValue("aa",S);const _=Q1e[n.current];for(const T of Z1e){const C=_===T?.75:0,O=o.current[T]??0,N=O+(C-O)*Math.min(1,d*4);o.current[T]=N,y.setValue(T,N)}const w=a.current;w.t+=d,w.active<=0&&w.t>w.next&&(w.active=.16,w.t=0,w.next=3+Math.random()*4);let E=0;if(w.active>0){w.active-=d;const T=1-w.active/.16;E=1-Math.abs(T-.5)*2}y.setValue("blink",Math.max(0,E))}i.update(d)}),i?g.jsx("primitive",{object:i.scene}):null}function eSe({url:t,audioLevel:e,emotion:n}){const[r,i]=R.useState(null);return g.jsxs("div",{className:"relative h-full w-full",children:[g.jsxs($be,{camera:{position:[0,1.35,1.25],fov:30},gl:{alpha:!0,antialias:!0},style:{background:"transparent"},children:[g.jsx("ambientLight",{intensity:.85}),g.jsx("directionalLight",{position:[1,2,2],intensity:1.1}),g.jsx("directionalLight",{position:[-1,1,-1],intensity:.4}),g.jsx(J1e,{url:t,audioLevel:e,emotion:n,onError:i},t),g.jsx(t_e,{target:[0,1.3,0],enablePan:!1,minDistance:.7,maxDistance:3,minPolarAngle:Math.PI/3,maxPolarAngle:Math.PI/1.8})]}),r&&g.jsx("div",{className:"absolute inset-x-0 bottom-3 mx-auto w-fit rounded-md bg-red-500/15 border border-red-500/30 px-3 py-1.5 text-xs text-red-300",children:r})]})}const tSe=["elevenlabs","edge"],nSe={elevenlabs:"ElevenLabs (premium)",edge:"Edge (natürlich · gratis)"};function rSe(){const[t,e]=R.useState([]),[n,r]=R.useState(localStorage.getItem("mc_voice_engine")||"elevenlabs"),[i,s]=R.useState(localStorage.getItem("mc_voice_voice")||""),[o,a]=R.useState(!1),[l,c]=R.useState(()=>{const w=localStorage.getItem("mc_voice_volume");if(w===null||w==="")return .6;const E=Number(w);return Number.isNaN(E)?.6:E}),d=R.useRef(null),f=w=>{c(w),localStorage.setItem("mc_voice_volume",String(w)),window.dispatchEvent(new CustomEvent("mc-voice-volume",{detail:w}))},m=(w,E)=>{r(w),s(E),localStorage.setItem("mc_voice_engine",w),localStorage.setItem("mc_voice_voice",E)};R.useEffect(()=>{fetch("/api/voice/voices").then(w=>w.ok?w.json():Promise.reject()).then(w=>{const E=w.voices||[];if(e(E),!i){const T=E.find(C=>C.engine===n);T&&m(n,T.id)}}).catch(()=>e([]))},[]);const y=async()=>{var w;if(!o){a(!0);try{const E=await fetch("/api/voice/tts",{method:"POST",headers:{"Content-Type":"application/json"},body:JSON.stringify({text:"Hallo! 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",g.jsx("span",{className:"font-semibold text-foreground",children:"Stand Juni 2026."})," ","Das meiste gilt überall; ",g.jsx("span",{className:"text-primary font-semibold",children:'„Bei dir konkret"'}),"-Kästen zeigen, was dein Stack daraus macht."]})]})]}),g.jsx("div",{className:"sticky top-0 z-10 -mx-1 px-1",children:g.jsx("div",{className:"rounded-xl border border-border/50 bg-card/70 backdrop-blur-xl p-2 shadow-lg shadow-black/20",children:g.jsxs("div",{className:"flex items-center gap-1.5 flex-wrap",children:[g.jsx(NT,{className:"h-3.5 w-3.5 text-primary ml-1 mr-0.5 shrink-0"}),(t?kU:kU.slice(0,9)).map(n=>g.jsx("button",{onClick:()=>vSe(n.id),className:"rounded-lg px-2.5 py-1 text-[11px] font-semibold text-muted-foreground hover:text-primary hover:bg-primary/10 transition-colors cursor-pointer",children:n.label},n.id)),g.jsx("button",{onClick:()=>e(n=>!n),className:"rounded-lg px-2 py-1 text-[11px] font-semibold text-primary hover:bg-primary/10 transition-colors cursor-pointer",children:t?"weniger":"+ mehr"})]})})}),g.jsxs("div",{className:"grid gap-5 md:grid-cols-2",children:[g.jsxs(go,{id:"grundlagen",icon:El,color:"text-cyan-400",title:"1. Wie LLMs ticken",kicker:"Grundlagen",children:[g.jsxs("p",{children:["Ein LLM ist im Kern ein ",g.jsx("strong",{children:"Wahrscheinlichkeits-Rechner für das nächste Token"}),' (Wortteil). Es „weiß" nichts — es setzt fort, was statistisch am plausibelsten ist. Daraus folgt fast alles andere.']}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Tokens"})," sind die Einheit — ~¾ Wort. Ein- und Ausgabe werden in Tokens gezählt."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Kontextfenster"}),' = wie viele Tokens das Modell gleichzeitig „sehen" kann (Prompt + Antwort). Voll = Anfang fällt raus.']}),g.jsxs("li",{children:[g.jsx("strong",{children:"Parameter"})," = die trainierten Gewichte. Training ist einmalig, ",g.jsx("strong",{children:"Inferenz"})," ist jede Antwort."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Temperatur / Sampling"})," steuert Zufall: niedrig = deterministisch/präzise (Code), hoch = kreativ."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Halluzination"})," ist kein Bug, sondern die Kehrseite des Ratens. Gegenmittel: Grounding via Tools/RAG, Verifikation."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Reasoning-/Thinking-Modelle"}),' „denken" in unsichtbaren Tokens vor der Antwort — besser bei Logik, langsamer/teurer.']})]})]}),g.jsxs(go,{id:"moe",icon:$1,color:"text-violet-400",title:"2. MoE & Quantisierung",kicker:"Mehr Modell, weniger Last",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Mixture of Experts (MoE):"})," Statt für jedes Token das ganze Netz zu aktivieren, wählt ein",g.jsx("em",{children:" Router"})," nur ein paar spezialisierte ",g.jsx("em",{children:"Experts"}),' aus. So läuft ein 100B-Modell mit der aktiven Rechenlast eines viel kleineren (z.B. „122B total / 10B aktiv").']}),g.jsxs("p",{children:[g.jsx("strong",{children:"Quantisierung:"})," Gewichte von FP16 auf weniger Bits eindampfen — kleiner & schneller bei minimalem Qualitätsverlust. Faustregel:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx(vn,{children:"Q8"})," nahezu verlustfrei, größter Footprint"]}),g.jsxs("li",{children:[g.jsx(vn,{children:"Q6_K"})," sehr gut, guter Mittelweg"]}),g.jsxs("li",{children:[g.jsx(vn,{children:"Q4_K_M"})," der Sweet-Spot für lokal — viel Modell pro GB"]})]}),g.jsxs(Vf,{children:["VRAM/RAM ist die harte Grenze — ",g.jsx("strong",{children:"darum"})," ist beides hier zentral: MoE lässt 100B+ überhaupt laufen, Quant entscheidet, was reinpasst. Dein Line-up fährt durchweg ",g.jsx(vn,{children:"Q4_K_M"}),"/",g.jsx(vn,{children:"Q6_K"}),"."]})]}),g.jsxs(go,{id:"lokal",icon:nw,color:"text-emerald-400",title:"3. Lokal betreiben: Engines & Backends",kicker:"llama.cpp, vLLM & Co.",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Inference-Engines"})," — was die Modelle ausführt:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"llama.cpp / GGUF"})," — der De-facto-Standard für lokal, CPU+GPU, läuft überall."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Ollama / LM Studio"})," — bequeme Wrapper mit One-Click-Downloads (LM Studio mit GUI)."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"vLLM / TGI"})," — Server-Engines für maximalen Durchsatz auf dicken GPUs."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"llama-swap"})," — Proxy, der ",g.jsx("em",{children:"mehrere"})," Modelle hinter ",g.jsx("em",{children:"einem"})," Port hält und je nach Anfrage automatisch ein-/aussattelt."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"GPU-Backends"})," — wie gerechnet wird:"]}),g.jsx("ul",{className:"list-disc pl-4 space-y-1",children:g.jsxs("li",{children:[g.jsx(vn,{children:"CUDA"})," NVIDIA · ",g.jsx(vn,{children:"ROCm"})," AMD · ",g.jsx(vn,{children:"Vulkan"})," herstellerübergreifend · ",g.jsx(vn,{children:"Metal"})," Apple"]})}),g.jsxs("p",{className:"pt-1",children:[g.jsx("strong",{children:"Begriffe, die immer wiederkommen:"})," Kontext (",g.jsx(vn,{children:"-c"}),"), Slots/Parallel, KV-Cache, Modell-TTL/Swap, ",g.jsx("strong",{children:"Speculative Decoding"})," (kleines Draft-Modell rät voraus → schneller)."]})]})]}),g.jsxs(Vf,{children:["Deine Box hat eine AMD-APU (gfx1151). ",g.jsx("strong",{children:"Einschränkung & Trick:"})," dort schlägt ",g.jsx(vn,{children:"Vulkan/RADV"})," das offizielle ",g.jsx(vn,{children:"ROCm"})," bei Token-Generierung um ~1222 % — darum läuft die Engine auf Vulkan.",g.jsx(vn,{children:"llama-swap"})," hält die Alltags-Hirne dauerwarm; ",g.jsx(vn,{children:"coder"})," nutzt Spec-Decoding."]})]}),g.jsxs(go,{id:"modelle",icon:RT,color:"text-sky-400",title:"4. Modell-Landschaft",kicker:"Stand Juni 2026",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsx("p",{children:g.jsx("strong",{children:"Open-Weight (lokal nutzbar):"})}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Qwen"})," (Alibaba) — starke Allrounder + Coder + Vision, viele Größen/MoE."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Llama"})," (Meta), ",g.jsx("strong",{children:"Gemma"})," (Google), ",g.jsx("strong",{children:"Phi"})," (Microsoft) — solide Open-Familien."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"DeepSeek"}),", ",g.jsx("strong",{children:"Mistral/Mixtral"})," — kräftige MoE-/Reasoning-Modelle."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsx("p",{children:g.jsx("strong",{children:"Frontier (Cloud-API):"})}),g.jsx("ul",{className:"list-disc pl-4 space-y-1",children:g.jsxs("li",{children:[g.jsx("strong",{children:"Claude"})," (Anthropic), ",g.jsx("strong",{children:"GPT"})," (OpenAI), ",g.jsx("strong",{children:"Gemini"})," (Google) — die stärksten Allrounder, aber nicht lokal."]})}),g.jsxs("p",{className:"pt-1",children:[g.jsx("strong",{children:"Modellwahl nach Aufgabe:"})," schnelles Alltags-Hirn · großes Logik-Hirn für harte Tasks · dediziertes Code-Modell · multimodal für Bilder · Embedding-Modell fürs Gedächtnis."]})]})]}),g.jsx("p",{className:"text-[11px] italic",children:'Leaderboards (HF, LMArena) sind grobe Orientierung — der einzige Benchmark, der zählt, ist deine eigene Aufgabe. Vorsicht vor „Benchmaxxing".'}),g.jsxs(Vf,{children:["Dein Line-up via llama-swap: ",g.jsx(vn,{children:"fast"})," (Alltag/Vision/MoE) · ",g.jsx(vn,{children:"heavy"})," (schwere Logik) ·",g.jsx(vn,{children:"coder"})," · ",g.jsx(vn,{children:"scout"})," · ",g.jsx(vn,{children:"vision"})," · ",g.jsx(vn,{children:"embed"})," (fürs Gedächtnis) ·",g.jsx(vn,{children:"hermes"})," (Agent-Hirn). Verwalten/tauschen im ",g.jsx("strong",{children:"Modell-Manager"}),"-Tab."]})]}),g.jsxs(go,{id:"gateway",icon:X8,color:"text-amber-400",title:"5. Der Gateway-Trick",kicker:"OpenAI-kompatibel = überall andocken",children:[g.jsxs("p",{children:["Fast jedes AI-Tool spricht heute das ",g.jsx("strong",{children:"OpenAI-Format"})," (",g.jsx(vn,{children:"/v1/chat/completions"}),"). Ein",g.jsx("strong",{children:" Gateway"})," davor gibt dir ",g.jsx("em",{children:"einen"})," Endpunkt für alles: zentrales Key-Management, Logging und transparentes ",g.jsx("strong",{children:"Routing"})," — der Client merkt nicht, welches Modell tatsächlich antwortet."]}),g.jsxs("p",{children:["Die ",g.jsx(vn,{children:"model:auto"}),'-Idee: du sagst „auto", das Gateway wählt das passende Modell je nach Anfrage und lädt es bei Bedarf.']}),g.jsxs(Vf,{children:["Dein Gateway: ",g.jsx(vn,{children:"http://192.168.178.151:9001/v1"}),", Model ",g.jsx(vn,{children:"auto"}),", API-Key beliebig. Fertige Configs erzeugt dir der ",g.jsx("strong",{children:"Verbinden"}),"-Tab live — eine Wahrheit, kein Abtippen."]})]}),g.jsxs(go,{id:"mcp",icon:kT,color:"text-violet-400",title:"6. MCP — Werkzeuge für Agenten",kicker:"USB-C für AI-Tools",children:[g.jsxs("p",{children:["Das ",g.jsx("strong",{children:"Model Context Protocol"})," (offen, von Anthropic initiiert) standardisiert, wie ein AI-Client mit externen Tools & Datenquellen spricht. Ein ",g.jsx("strong",{children:"MCP-Server"})," bringt Fähigkeiten: Dateien, Web-Fetch, Git, Datenbanken, eigene APIs."]}),g.jsx("p",{children:"Statt für jeden Editor eigene Tools zu schreiben, bindet jeder MCP-fähige Agent denselben Server an."}),g.jsxs("div",{className:"flex items-start gap-1.5 rounded-xl border border-amber-500/25 bg-amber-500/[0.06] p-2.5 text-[11px]",children:[g.jsx(V8,{className:"h-3.5 w-3.5 text-amber-400 shrink-0 mt-0.5"}),g.jsxs("span",{children:[g.jsx("strong",{children:"Sicherheit:"})," ein MCP-Server hat echten Zugriff (Dateien, Shell). Nur vertrauenswürdige Server laufen lassen, Rechte minimal halten, Quelle prüfen."]})]})]}),g.jsxs(go,{id:"skills",icon:Z8,color:"text-emerald-400",title:"7. Agent Skills",kicker:"Wiederverwendbare Fähigkeiten",children:[g.jsxs("p",{children:["Ein ",g.jsx("strong",{children:"Skill"})," ist ein Ordner mit einer ",g.jsx(vn,{children:"SKILL.md"})," (YAML-Kopf + Anleitung, optional Skripte/Beispiele), den der Agent für eine bestimmte Aufgabe lädt — z.B. TDD, Code-Vereinfachung, API-Design."]}),g.jsx("pre",{className:"p-2.5 bg-background/25 rounded-lg border border-border/30 font-mono text-[9px] text-foreground overflow-x-auto whitespace-pre",children:`---
name: tdd-pro
description: Treibt Entwicklung mit strikter TDD-Praxis
---
# Instructions
...`}),g.jsxs("p",{children:["Suchen & installieren über die ",g.jsx("strong",{children:"skills.sh"}),"-Registry: ",g.jsx(vn,{children:"npx skills find"})," /",g.jsx(vn,{children:"npx skills add owner/repo"}),". Skills liegen projektweit (vom Agent beim Start gelesen) oder global."]})]}),g.jsxs(go,{id:"memory",icon:N8,color:"text-indigo-400",title:"8. Gedächtnis & RAG",kicker:"Modelle vergessen — du nicht",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:["LLMs sind ",g.jsx("strong",{children:"zustandslos"}),": ohne Hilfe weiß das Modell beim nächsten Turn nichts mehr. Gedächtnis lebt extern."]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Embeddings"})," wandeln Text in Vektoren; ein ",g.jsx("strong",{children:"Vektor-Store"})," (Chroma, …) findet semantisch Ähnliches."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"RAG"})," = relevante Fakten vor dem Turn heraussuchen und einblenden statt alles im Prompt zu halten."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Long-Context vs. RAG:"}),' riesige Fenster sind bequem, aber teuer & „lost in the middle" — gezieltes Abrufen skaliert besser.']})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Auto-lernendes Gedächtnis"})," ist die nächste Stufe:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:["extrahiert Fakten ",g.jsx("em",{children:"selbst"})," aus Gesprächen, statt nur abzuspeichern"]}),g.jsx("li",{children:"dedupliziert semantisch (kein 10× derselbe Fakt)"}),g.jsxs("li",{children:[g.jsx("strong",{children:"Graph-Sicht"})," = Fakten ",g.jsx("em",{children:"plus"})," ihre Beziehungen, nicht nur eine flache Liste"]})]})]})]}),g.jsxs(Vf,{children:["Dein Gedächtnis (Tab ",g.jsx("strong",{children:"Gedächtnis"}),") ist ",g.jsx("strong",{children:"Mem0"}),"-basiert: auto-lernend & semantisch, ",g.jsx("strong",{children:"graph-first"})," dargestellt, mit 4-Typen-Taxonomie (",g.jsx(vn,{children:"Identität"})," · ",g.jsx(vn,{children:"Wissen"})," · ",g.jsx(vn,{children:"Regeln"})," · ",g.jsx(vn,{children:"Ereignisse"}),"). Einstieg über ein kurzes ",g.jsx("strong",{children:"Hermes-Onboarding-Gespräch"})," im Terminal — der Agent lernt im Hintergrund nach jedem Turn.",g.jsx("br",{}),g.jsx("strong",{children:"Gotcha:"})," ein gelöschter Fakt kann wieder auftauchen, solange die Original-Nachricht noch im Verlauf steht (additive Extraktion)."]})]}),g.jsxs(go,{id:"agents",icon:Il,color:"text-rose-400",title:"9. Autonome Agenten betreiben",kicker:"LLM in der Schleife",wide:!0,children:[g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:["Ein ",g.jsx("strong",{children:"Agent"})," ist ein LLM in einer Schleife mit Tools:",g.jsx("em",{children:" denken → Tool aufrufen → Ergebnis beobachten → weiter"}),", bis das Ziel erreicht ist."]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Guardrails"})," (Hard-Stop, Tool-Limits) verhindern Endlos-Loops, wenn ein Tool fehlt oder hängt."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Kontext-Hygiene"})," ist die wichtigste Disziplin: frische Sessions starten — vollgemüllte Historien werden langsam, driften und halluzinieren."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Kanäle:"})," CLI/Terminal, Chat-UI, Messaging (z.B. Telegram), reine API."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{children:[g.jsx("strong",{children:"Least Privilege:"})," gib einem Agenten nur die Tools, die er wirklich braucht. Kritische Aktionen (Shell auf dem Host, Löschen, Geld/Deploys) hinter menschliche Freigabe."]}),g.jsxs("p",{children:[g.jsx("strong",{children:"Was sich vollautomatisch lohnt:"})," Modell-Routing, Hintergrund-Gedächtnis, Recherche. ",g.jsx("strong",{children:"Was Freigabe braucht:"})," Systembefehle, Updates/Reboots, permanentes Löschen."]})]})]}),g.jsxs(Vf,{children:[g.jsx("strong",{children:"Hermes"})," ist dein Box-Agent (Hirn = ",g.jsx(vn,{children:"fast"}),"). Reden tust du mit ihm im",g.jsx("strong",{children:" Terminal"}),"-Tab (Web-Terminal via ttyd) oder per ",g.jsx("strong",{children:"Telegram"}),". Er hat MCP-Server für Gedächtnis, Stack-Steuerung, Web-Fetch und ",g.jsx("strong",{children:"PC-Steuerung"})," (Executor auf deinem Windows-PC). Status & Verdrahtung im ",g.jsx("strong",{children:"Hermes"}),"-Tab."]})]}),g.jsxs(go,{id:"ide",icon:aF,color:"text-cyan-400",title:"10. IDE / Editor anbinden",kicker:"Vibe-Coding lokal",children:[g.jsxs("p",{children:["Jede ",g.jsx("strong",{children:"OpenAI-kompatible"})," IDE oder Extension lässt sich auf einen lokalen Server umbiegen — Base-URL + Model eintragen, fertig:"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Cline"})," & ",g.jsx("strong",{children:"Roo Code"})," (VS-Code-Extensions, voller Agent + MCP)"]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Cursor"})," (VS-Code-Fork mit Top-Autocomplete)"]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Continue"}),", ",g.jsx("strong",{children:"aider"})," (CLI), ",g.jsx("strong",{children:"OpenCode"})," (Desktop)"]})]}),g.jsxs(Vf,{children:["Tipp den Kram nicht ab: der ",g.jsx("strong",{children:"Verbinden"}),"-Tab generiert die fertige Config (inkl. MCP-Gedächtnis) pro Tool zum Kopieren. Essenz: Base ",g.jsx(vn,{children:"…:9001/v1"}),", Model ",g.jsx(vn,{children:"auto"}),", Key beliebig."]})]}),g.jsx(go,{id:"tricks",icon:B8,color:"text-amber-400",title:"11. Tricks & Kniffe",kicker:"Was im Alltag wirklich spart",wide:!0,children:g.jsx("div",{className:"grid md:grid-cols-3 gap-3",children:[["Kontext sauber halten","Neue Session statt Mega-Historie. Drift, Tempo und Halluzination hängen direkt am Kontext-Müll."],["Plan-then-Act","Erst Plan/Vorgehen bestätigen lassen, dann ausführen. Spart teure Holzwege."],["Gezielte Edits","Nie ganze Dateien überschreiben für eine Zeile — Such-/Ersetz-Tools nutzen. Weniger Tokens, weniger Fehler."],["Non-interaktive Befehle","Keine interaktiven Prompts im Agent-Terminal; lange Tasks als Background-Job. Sonst hängt der Loop."],["DevTools koppeln","Browser-/Konsolen-Zugriff geben — der Agent liest echte Fehler statt blind zu raten."],["Richtige Modellwahl","Schnelles Hirn für Alltag, großes für harte Logik, Coder fürs Coden. Nicht alles mit der Kanone."],["Akzeptanzkriterien","Sag konkret, woran „fertig“ erkennbar ist. Vage Prompts → vage Ergebnisse."],["Verifizieren statt vertrauen","Tests/Live-Check fordern. „Sollte funktionieren“ ist kein Beweis."],["Regeln ins Gedächtnis","Wiederkehrende Vorlieben/Konventionen einmal ablegen — der Agent zieht sie selbst."]].map(([n,r])=>g.jsxs("div",{className:"space-y-1 p-3 bg-background/10 rounded-xl border border-border/30",children:[g.jsxs("div",{className:"flex items-center gap-1.5 font-bold text-foreground text-[11px]",children:[g.jsx(bh,{className:"h-3 w-3 text-amber-400"})," ",n]}),g.jsx("p",{className:"text-[11px]",children:r})]},n))})}),g.jsx(go,{id:"wartung",icon:Zm,color:"text-emerald-400",title:"12. Sicherheit & Wartung",kicker:"Damit's auch morgen noch läuft",wide:!0,children:g.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[g.jsx(O8,{className:"h-3.5 w-3.5 text-emerald-400"})," Goldene Regeln"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Ein ungetesteter Restore ist kein Backup."})," Wiederherstellung mindestens einmal echt durchspielen."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Updates können Dinge still zerschießen"})," — gerade bei AI-Stacks (Embeddings, Provider-Interna). Versionen pinnen, Smoke-Test, Post-Check."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Least Privilege"})," für Agenten, MCP-Server und PC-Zugriff. Kritisches hinter Freigabe."]})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[g.jsx(rw,{className:"h-3.5 w-3.5 text-emerald-400"})," Bei dir im SystemDrawer"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Backup:"})," tägliches Voll-Zustands-Backup, getesteter ",g.jsx(vn,{children:"restore.sh"})," (Doku in ",g.jsx(vn,{children:"docs/BACKUP.md"}),")."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Updates:"})," git-basierter Update-Check; ",g.jsx("strong",{children:"Hermes-Update-Button"})," mit anschließendem ",g.jsx("strong",{children:"Gehirn-Check"})," (rot, falls das Update das Gedächtnis zerschießt) + Engine-Update."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Dienste & Gefahrenzone:"})," Restart/Logs pro Dienst, kritische Eingriffe getrennt."]})]}),g.jsx("p",{className:"text-[10px] italic",children:'Erreichbar über das System-Icon → Tab „Wartung".'})]})]})}),g.jsxs("section",{id:"ressourcen",className:"scroll-mt-20 md:col-span-2 rounded-2xl border border-border/60 bg-card/45 backdrop-blur-md p-6 shadow-lg shadow-black/10 space-y-4",children:[g.jsxs("div",{className:"flex items-center gap-2.5 border-b border-border/20 pb-3",children:[g.jsx(NT,{className:"h-5 w-5 text-primary"}),g.jsxs("div",{children:[g.jsx("h3",{className:"text-xs font-bold uppercase tracking-wider text-foreground",children:"13. Kuratierte Ressourcen & Links"}),g.jsx("span",{className:"text-[9px] font-mono text-primary",children:"Sauber geordnet — die guten Quellen"})]})]}),g.jsxs("div",{className:"grid md:grid-cols-2 gap-5 text-xs",children:[g.jsxs("div",{className:"space-y-2",children:[g.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[g.jsx(RT,{className:"h-3.5 w-3.5 text-sky-400"})," Modelle & Engines"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[g.jsx(Dr,{href:"https://huggingface.co/models",name:"Hugging Face",note:"das Repository für offene Modelle (GGUF, Embeddings, Datasets)."}),g.jsx(Dr,{href:"https://github.com/ggml-org/llama.cpp",name:"llama.cpp",note:"die Referenz-Engine für lokale Inferenz."}),g.jsx(Dr,{href:"https://github.com/mostlygeek/llama-swap",name:"llama-swap",note:"mehrere Modelle hinter einem Port, Auto-Swap."}),g.jsx(Dr,{href:"https://ollama.com",name:"Ollama",note:"einfachster Einstieg, One-Command-Modelle."}),g.jsx(Dr,{href:"https://lmstudio.ai",name:"LM Studio",note:"lokale GUI zum Stöbern, Laden & Chatten."}),g.jsx(Dr,{href:"https://github.com/vllm-project/vllm",name:"vLLM",note:"Hochdurchsatz-Serving auf dicken GPUs."})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[g.jsx(kT,{className:"h-3.5 w-3.5 text-violet-400"})," MCP & Skills"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[g.jsx(Dr,{href:"https://modelcontextprotocol.io",name:"MCP — offizielle Doku",note:"Spezifikation & Einstieg."}),g.jsx(Dr,{href:"https://github.com/modelcontextprotocol/servers",name:"Offizielle MCP-Server",note:"filesystem, git, postgres, fetch & mehr."}),g.jsx(Dr,{href:"https://smithery.ai",name:"Smithery",note:"Registry zum Suchen & Auto-Installieren von MCP-Servern."}),g.jsx(Dr,{href:"https://glama.ai/mcp/servers",name:"Glama MCP Registry",note:"kuratierte Community-Datenbank."}),g.jsx(Dr,{href:"https://skills.sh",name:"skills.sh",note:"Registry & CLI für Agent-Skills."})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[g.jsx(Il,{className:"h-3.5 w-3.5 text-rose-400"})," Agenten & Frameworks"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[g.jsx(Dr,{href:"https://github.com/NousResearch/hermes-agent",name:"Hermes Agent (Nous)",note:"der Agent, der auf deiner Box läuft."}),g.jsx(Dr,{href:"https://docs.claude.com",name:"Anthropic / Claude Docs",note:"API, Tool-Use, Agent SDK, MCP."}),g.jsx(Dr,{href:"https://github.com/cline/cline",name:"Cline",note:"autonomer Coding-Agent für VS Code."}),g.jsx(Dr,{href:"https://aider.chat",name:"aider",note:"AI-Pair-Programming im Terminal, git-nativ."}),g.jsx(Dr,{href:"https://continue.dev",name:"Continue",note:"Open-Source-Autopilot für IDEs."})]})]}),g.jsxs("div",{className:"space-y-2",children:[g.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[g.jsx(PT,{className:"h-3.5 w-3.5 text-amber-400"})," Lernen & Community"]}),g.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[g.jsx(Dr,{href:"https://docs.anthropic.com/en/docs/build-with-claude/prompt-engineering/overview",name:"Prompt-Engineering (Anthropic)",note:"die beste praktische Anleitung."}),g.jsx(Dr,{href:"https://github.com/anthropics/anthropic-cookbook",name:"Anthropic Cookbook",note:"lauffähige Rezepte für Tools, RAG, Agenten."}),g.jsx(Dr,{href:"https://www.promptingguide.ai",name:"Prompt Engineering Guide",note:"herstellerneutrales Nachschlagewerk."}),g.jsx(Dr,{href:"https://github.com/mem0ai/mem0",name:"Mem0",note:"die auto-lernende Memory-Schicht hinter deinem Gedächtnis."}),g.jsx(Dr,{href:"https://www.reddit.com/r/LocalLLaMA/",name:"r/LocalLLaMA",note:"der Puls der lokalen-LLM-Szene."})]})]})]})]}),g.jsx(go,{id:"troubleshooting",icon:z8,color:"text-rose-400",title:"14. Troubleshooting",kicker:"Wenn's hakt",wide:!0,children:g.jsxs("ul",{className:"space-y-2 list-disc pl-4",children:[g.jsxs("li",{children:[g.jsx("strong",{children:"Keine Verbindung?"})," Selbes LAN wie die Box? IP/Port stimmen (",g.jsx(vn,{children:":9001"}),")? Backend-Status in der ",g.jsx("strong",{children:"Zentrale"})," prüfen."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Modell antwortet nicht / langsam?"})," In der ",g.jsx("strong",{children:"Zentrale → Dienste"})," schauen, ob ",g.jsx(vn,{children:"llama-swap"})," grün ist; sonst Restart. Erstes Token nach Swap dauert (Modell lädt)."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Agent dreht durch / halluziniert?"})," Frische Session im ",g.jsx("strong",{children:"Terminal"})," starten — meist ist es vollgemüllter Kontext."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Gedächtnis findet nichts?"})," Embedding-Dienst online? Semantisch suchen (Sinn statt exaktem Wort). Leeres Gedächtnis → Hermes-Onboarding starten."]}),g.jsxs("li",{children:[g.jsx("strong",{children:"Update hat etwas zerschossen?"})," Genau dafür gibt es Backup & ",g.jsx(vn,{children:"restore.sh"})," — den getesteten Restore fahren, dann Ursache suchen."]})]})})]}),g.jsx("p",{className:"text-center text-[10px] text-muted-foreground/50 pt-2",children:"Mission Control 2 · AI-Bibel · Stand Juni 2026 — lebendes Dokument, wächst mit dem Stack."})]})}function xSe({title:t,hint:e}){return g.jsxs("div",{className:"space-y-4",children:[g.jsxs("div",{children:[g.jsx("h1",{className:"text-xl font-semibold",children:t}),g.jsx("p",{className:"text-sm text-muted-foreground",children:e})]}),g.jsxs("div",{className:"flex flex-col items-center justify-center gap-3 rounded-xl border border-dashed border-border bg-card/50 py-20 text-center",children:[g.jsx(R8,{className:"h-8 w-8 text-muted-foreground"}),g.jsx("div",{className:"text-sm text-muted-foreground",children:"Kommt in einer späteren 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