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t.initialDataUpdatedAt=="function"?t.initialDataUpdatedAt():t.initialDataUpdatedAt:0;return{data:e,dataUpdateCount:0,dataUpdatedAt:n?r??Date.now():0,error:null,errorUpdateCount:0,errorUpdatedAt:0,fetchFailureCount:0,fetchFailureReason:null,fetchMeta:null,isInvalidated:!1,status:n?"success":"pending",fetchStatus:"idle"}}var Xs,An,jy,ws,mh,cg,Ic,pd,Fy,ug,dg,gh,vh,md,fg,Bn,O0,yT,xT,bT,_T,wT,ST,MT,tF,Fj,KW=(Fj=class extends Hy{constructor(e,n){super();Wt(this,Bn);Wt(this,Xs);Wt(this,An);Wt(this,jy);Wt(this,ws);Wt(this,mh);Wt(this,cg);Wt(this,Ic);Wt(this,pd);Wt(this,Fy);Wt(this,ug);Wt(this,dg);Wt(this,gh);Wt(this,vh);Wt(this,md);Wt(this,fg,new Set);this.options=n,wt(this,Xs,e),wt(this,pd,null),wt(this,Ic,gT()),this.bindMethods(),this.setOptions(n)}bindMethods(){this.refetch=this.refetch.bind(this)}onSubscribe(){this.listeners.size===1&&(me(this,An).addObserver(this),nI(me(this,An),this.options)?_n(this,Bn,O0).call(this):this.updateResult(),_n(this,Bn,_T).call(this))}onUnsubscribe(){this.hasListeners()||this.destroy()}shouldFetchOnReconnect(){return ET(me(this,An),this.options,this.options.refetchOnReconnect)}shouldFetchOnWindowFocus(){return ET(me(this,An),this.options,this.options.refetchOnWindowFocus)}destroy(){this.listeners=new Set,_n(this,Bn,wT).call(this),_n(this,Bn,ST).call(this),me(this,An).removeObserver(this)}setOptions(e){const n=this.options,r=me(this,An);if(this.options=me(this,Xs).defaultQueryOptions(e),this.options.enabled!==void 0&&typeof this.options.enabled!="boolean"&&typeof this.options.enabled!="function"&&typeof vo(this.options.enabled,me(this,An))!="boolean")throw new Error("Expected enabled to be a boolean or a callback that returns a boolean");_n(this,Bn,MT).call(this),me(this,An).setOptions(this.options),n._defaulted&&!hT(this.options,n)&&me(this,Xs).getQueryCache().notify({type:"observerOptionsUpdated",query:me(this,An),observer:this});const i=this.hasListeners();i&&rI(me(this,An),r,this.options,n)&&_n(this,Bn,O0).call(this),this.updateResult(),i&&(me(this,An)!==r||vo(this.options.enabled,me(this,An))!==vo(n.enabled,me(this,An))||bd(this.options.staleTime,me(this,An))!==bd(n.staleTime,me(this,An)))&&_n(this,Bn,yT).call(this);const s=_n(this,Bn,xT).call(this);i&&(me(this,An)!==r||vo(this.options.enabled,me(this,An))!==vo(n.enabled,me(this,An))||s!==me(this,md))&&_n(this,Bn,bT).call(this,s)}getOptimisticResult(e){const n=me(this,Xs).getQueryCache().build(me(this,Xs),e),r=this.createResult(n,e);return ZW(this,r)&&(wt(this,ws,r),wt(this,cg,this.options),wt(this,mh,me(this,An).state)),r}getCurrentResult(){return me(this,ws)}trackResult(e,n){return new Proxy(e,{get:(r,i)=>(this.trackProp(i),n==null||n(i),i==="promise"&&(this.trackProp("data"),!this.options.experimental_prefetchInRender&&me(this,Ic).status==="pending"&&me(this,Ic).reject(new Error("experimental_prefetchInRender feature flag is not enabled"))),Reflect.get(r,i))})}trackProp(e){me(this,fg).add(e)}getCurrentQuery(){return me(this,An)}refetch({...e}={}){return this.fetch({...e})}fetchOptimistic(e){const n=me(this,Xs).defaultQueryOptions(e),r=me(this,Xs).getQueryCache().build(me(this,Xs),n);return r.fetch().then(()=>this.createResult(r,n))}fetch(e){return _n(this,Bn,O0).call(this,{...e,cancelRefetch:e.cancelRefetch??!0}).then(()=>(this.updateResult(),me(this,ws)))}createResult(e,n){var V;const r=me(this,An),i=this.options,s=me(this,ws),o=me(this,mh),a=me(this,cg),c=e!==r?e.state:me(this,jy),{state:d}=e;let f={...d},m=!1,y;if(n._optimisticResults){const k=this.hasListeners(),j=!k&&nI(e,n),H=k&&rI(e,r,n,i);(j||H)&&(f={...f,...eF(d.data,e.options)}),n._optimisticResults==="isRestoring"&&(f.fetchStatus="idle")}let{error:x,errorUpdatedAt:S,status:w}=f;y=f.data;let _=!1;if(n.placeholderData!==void 0&&y===void 0&&w==="pending"){let k;s!=null&&s.isPlaceholderData&&n.placeholderData===(a==null?void 0:a.placeholderData)?(k=s.data,_=!0):k=typeof n.placeholderData=="function"?n.placeholderData((V=me(this,dg))==null?void 0:V.state.data,me(this,dg)):n.placeholderData,k!==void 0&&(w="success",y=mT(s==null?void 0:s.data,k,n),m=!0)}if(n.select&&y!==void 0&&!_)if(s&&y===(o==null?void 0:o.data)&&n.select===me(this,Fy))y=me(this,ug);else try{wt(this,Fy,n.select),y=n.select(y),y=mT(s==null?void 0:s.data,y,n),wt(this,ug,y),wt(this,pd,null)}catch(k){wt(this,pd,k)}me(this,pd)&&(x=me(this,pd),y=me(this,ug),S=Date.now(),w="error");const E=f.fetchStatus==="fetching",T=w==="pending",C=w==="error",O=T&&E,N=y!==void 0,F={status:w,fetchStatus:f.fetchStatus,isPending:T,isSuccess:w==="success",isError:C,isInitialLoading:O,isLoading:O,data:y,dataUpdatedAt:f.dataUpdatedAt,error:x,errorUpdatedAt:S,failureCount:f.fetchFailureCount,failureReason:f.fetchFailureReason,errorUpdateCount:f.errorUpdateCount,isFetched:e.isFetched(),isFetchedAfterMount:f.dataUpdateCount>c.dataUpdateCount||f.errorUpdateCount>c.errorUpdateCount,isFetching:E,isRefetching:E&&!T,isLoadingError:C&&!N,isPaused:f.fetchStatus==="paused",isPlaceholderData:m,isRefetchError:C&&N,isStale:vP(e,n),refetch:this.refetch,promise:me(this,Ic),isEnabled:vo(n.enabled,e)!==!1};if(this.options.experimental_prefetchInRender){const k=F.data!==void 0,j=F.status==="error"&&!k,H=pe=>{j?pe.reject(F.error):k&&pe.resolve(F.data)},ne=()=>{const pe=wt(this,Ic,F.promise=gT());H(pe)},te=me(this,Ic);switch(te.status){case"pending":e.queryHash===r.queryHash&&H(te);break;case"fulfilled":(j||F.data!==te.value)&&ne();break;case"rejected":(!j||F.error!==te.reason)&&ne();break}}return F}updateResult(){const e=me(this,ws),n=this.createResult(me(this,An),this.options);if(wt(this,mh,me(this,An).state),wt(this,cg,this.options),me(this,mh).data!==void 0&&wt(this,dg,me(this,An)),hT(n,e))return;wt(this,ws,n);const r=()=>{if(!e)return!0;const{notifyOnChangeProps:i}=this.options,s=typeof i=="function"?i():i;if(s==="all"||!s&&!me(this,fg).size)return!0;const o=new Set(s??me(this,fg));return this.options.throwOnError&&o.add("error"),Object.keys(me(this,ws)).some(a=>{const l=a;return me(this,ws)[l]!==e[l]&&o.has(l)})};_n(this,Bn,tF).call(this,{listeners:r()})}onQueryUpdate(){this.updateResult(),this.hasListeners()&&_n(this,Bn,_T).call(this)}},Xs=new WeakMap,An=new WeakMap,jy=new WeakMap,ws=new WeakMap,mh=new WeakMap,cg=new WeakMap,Ic=new WeakMap,pd=new WeakMap,Fy=new WeakMap,ug=new WeakMap,dg=new WeakMap,gh=new WeakMap,vh=new WeakMap,md=new WeakMap,fg=new WeakMap,Bn=new WeakSet,O0=function(e){_n(this,Bn,MT).call(this);let n=me(this,An).fetch(this.options,e);return e!=null&&e.throwOnError||(n=n.catch(qs)),n},yT=function(){_n(this,Bn,wT).call(this);const e=bd(this.options.staleTime,me(this,An));if(ny.isServer()||me(this,ws).isStale||!fT(e))return;const r=$j(me(this,ws).dataUpdatedAt,e)+1;wt(this,gh,Qf.setTimeout(()=>{me(this,ws).isStale||this.updateResult()},r))},xT=function(){return(typeof this.options.refetchInterval=="function"?this.options.refetchInterval(me(this,An)):this.options.refetchInterval)??!1},bT=function(e){_n(this,Bn,ST).call(this),wt(this,md,e),!(ny.isServer()||vo(this.options.enabled,me(this,An))===!1||!fT(me(this,md))||me(this,md)===0)&&wt(this,vh,Qf.setInterval(()=>{(this.options.refetchIntervalInBackground||pP.isFocused())&&_n(this,Bn,O0).call(this)},me(this,md)))},_T=function(){_n(this,Bn,yT).call(this),_n(this,Bn,bT).call(this,_n(this,Bn,xT).call(this))},wT=function(){me(this,gh)!==void 0&&(Qf.clearTimeout(me(this,gh)),wt(this,gh,void 0))},ST=function(){me(this,vh)!==void 0&&(Qf.clearInterval(me(this,vh)),wt(this,vh,void 0))},MT=function(){const e=me(this,Xs).getQueryCache().build(me(this,Xs),this.options);if(e===me(this,An))return;const n=me(this,An);wt(this,An,e),wt(this,jy,e.state),this.hasListeners()&&(n==null||n.removeObserver(this),e.addObserver(this))},tF=function(e){Fi.batch(()=>{e.listeners&&this.listeners.forEach(n=>{n(me(this,ws))}),me(this,Xs).getQueryCache().notify({query:me(this,An),type:"observerResultsUpdated"})})},Fj);function YW(t,e){return vo(e.enabled,t)!==!1&&t.state.data===void 0&&!(t.state.status==="error"&&vo(e.retryOnMount,t)===!1)}function nI(t,e){return YW(t,e)||t.state.data!==void 0&&ET(t,e,e.refetchOnMount)}function ET(t,e,n){if(vo(e.enabled,t)!==!1&&bd(e.staleTime,t)!=="static"){const r=typeof n=="function"?n(t):n;return r==="always"||r!==!1&&vP(t,e)}return!1}function rI(t,e,n,r){return(t!==e||vo(r.enabled,t)===!1)&&(!n.suspense||t.state.status!=="error")&&vP(t,n)}function vP(t,e){return vo(e.enabled,t)!==!1&&t.isStaleByTime(bd(e.staleTime,t))}function ZW(t,e){return!hT(t.getCurrentResult(),e)}var zy,yl,ts,yh,xl,sd,zj,QW=(zj=class extends Qj{constructor(e){super();Wt(this,xl);Wt(this,zy);Wt(this,yl);Wt(this,ts);Wt(this,yh);wt(this,zy,e.client),this.mutationId=e.mutationId,wt(this,ts,e.mutationCache),wt(this,yl,[]),this.state=e.state||JW(),this.setOptions(e.options),this.scheduleGc()}setOptions(e){this.options=e,this.updateGcTime(this.options.gcTime)}get meta(){return this.options.meta}addObserver(e){me(this,yl).includes(e)||(me(this,yl).push(e),this.clearGcTimeout(),me(this,ts).notify({type:"observerAdded",mutation:this,observer:e}))}removeObserver(e){wt(this,yl,me(this,yl).filter(n=>n!==e)),this.scheduleGc(),me(this,ts).notify({type:"observerRemoved",mutation:this,observer:e})}optionalRemove(){me(this,yl).length||(this.state.status==="pending"?this.scheduleGc():me(this,ts).remove(this))}continue(){var e;return((e=me(this,yh))==null?void 0:e.continue())??this.execute(this.state.variables)}async execute(e){var o,a,l,c,d,f,m,y,x,S,w,_,E,T,C,O,N,D;const n=()=>{_n(this,xl,sd).call(this,{type:"continue"})},r={client:me(this,zy),meta:this.options.meta,mutationKey:this.options.mutationKey};wt(this,yh,Zj({fn:()=>this.options.mutationFn?this.options.mutationFn(e,r):Promise.reject(new Error("No mutationFn found")),onFail:(F,V)=>{_n(this,xl,sd).call(this,{type:"failed",failureCount:F,error:V})},onPause:()=>{_n(this,xl,sd).call(this,{type:"pause"})},onContinue:n,retry:this.options.retry??0,retryDelay:this.options.retryDelay,networkMode:this.options.networkMode,canRun:()=>me(this,ts).canRun(this)}));const i=this.state.status==="pending",s=!me(this,yh).canStart();try{if(i)n();else{_n(this,xl,sd).call(this,{type:"pending",variables:e,isPaused:s}),me(this,ts).config.onMutate&&await me(this,ts).config.onMutate(e,this,r);const V=await((a=(o=this.options).onMutate)==null?void 0:a.call(o,e,r));V!==this.state.context&&_n(this,xl,sd).call(this,{type:"pending",context:V,variables:e,isPaused:s})}const F=await me(this,yh).start();return await((c=(l=me(this,ts).config).onSuccess)==null?void 0:c.call(l,F,e,this.state.context,this,r)),await((f=(d=this.options).onSuccess)==null?void 0:f.call(d,F,e,this.state.context,r)),await((y=(m=me(this,ts).config).onSettled)==null?void 0:y.call(m,F,null,this.state.variables,this.state.context,this,r)),await((S=(x=this.options).onSettled)==null?void 0:S.call(x,F,null,e,this.state.context,r)),_n(this,xl,sd).call(this,{type:"success",data:F}),F}catch(F){try{await((_=(w=me(this,ts).config).onError)==null?void 0:_.call(w,F,e,this.state.context,this,r))}catch(V){Promise.reject(V)}try{await((T=(E=this.options).onError)==null?void 0:T.call(E,F,e,this.state.context,r))}catch(V){Promise.reject(V)}try{await((O=(C=me(this,ts).config).onSettled)==null?void 0:O.call(C,void 0,F,this.state.variables,this.state.context,this,r))}catch(V){Promise.reject(V)}try{await((D=(N=this.options).onSettled)==null?void 0:D.call(N,void 0,F,e,this.state.context,r))}catch(V){Promise.reject(V)}throw _n(this,xl,sd).call(this,{type:"error",error:F}),F}finally{me(this,ts).runNext(this)}}},zy=new WeakMap,yl=new WeakMap,ts=new WeakMap,yh=new WeakMap,xl=new WeakSet,sd=function(e){const n=r=>{switch(e.type){case"failed":return{...r,failureCount:e.failureCount,failureReason:e.error};case"pause":return{...r,isPaused:!0};case"continue":return{...r,isPaused:!1};case"pending":return{...r,context:e.context,data:void 0,failureCount:0,failureReason:null,error:null,isPaused:e.isPaused,status:"pending",variables:e.variables,submittedAt:Date.now()};case"success":return{...r,data:e.data,failureCount:0,failureReason:null,error:null,status:"success",isPaused:!1};case"error":return{...r,data:void 0,error:e.error,failureCount:r.failureCount+1,failureReason:e.error,isPaused:!1,status:"error"}}};this.state=n(this.state),Fi.batch(()=>{me(this,yl).forEach(r=>{r.onMutationUpdate(e)}),me(this,ts).notify({mutation:this,type:"updated",action:e})})},zj);function JW(){return{context:void 0,data:void 0,error:null,failureCount:0,failureReason:null,isPaused:!1,status:"idle",variables:void 0,submittedAt:0}}var kc,La,By,Bj,e8=(Bj=class extends Hy{constructor(e={}){super();Wt(this,kc);Wt(this,La);Wt(this,By);this.config=e,wt(this,kc,new Set),wt(this,La,new Map),wt(this,By,0)}build(e,n,r){const i=new QW({client:e,mutationCache:this,mutationId:++cb(this,By)._,options:e.defaultMutationOptions(n),state:r});return this.add(i),i}add(e){me(this,kc).add(e);const n=db(e);if(typeof n=="string"){const r=me(this,La).get(n);r?r.push(e):me(this,La).set(n,[e])}this.notify({type:"added",mutation:e})}remove(e){if(me(this,kc).delete(e)){const n=db(e);if(typeof n=="string"){const r=me(this,La).get(n);if(r)if(r.length>1){const i=r.indexOf(e);i!==-1&&r.splice(i,1)}else r[0]===e&&me(this,La).delete(n)}}this.notify({type:"removed",mutation:e})}canRun(e){const n=db(e);if(typeof n=="string"){const r=me(this,La).get(n),i=r==null?void 0:r.find(s=>s.state.status==="pending");return!i||i===e}else return!0}runNext(e){var r;const n=db(e);if(typeof n=="string"){const i=(r=me(this,La).get(n))==null?void 0:r.find(s=>s!==e&&s.state.isPaused);return(i==null?void 0:i.continue())??Promise.resolve()}else return Promise.resolve()}clear(){Fi.batch(()=>{me(this,kc).forEach(e=>{this.notify({type:"removed",mutation:e})}),me(this,kc).clear(),me(this,La).clear()})}getAll(){return Array.from(me(this,kc))}find(e){const n={exact:!0,...e};return this.getAll().find(r=>YN(n,r))}findAll(e={}){return this.getAll().filter(n=>YN(e,n))}notify(e){Fi.batch(()=>{this.listeners.forEach(n=>{n(e)})})}resumePausedMutations(){const e=this.getAll().filter(n=>n.state.isPaused);return Fi.batch(()=>Promise.all(e.map(n=>n.continue().catch(qs))))}},kc=new WeakMap,La=new WeakMap,By=new WeakMap,Bj);function db(t){var e;return(e=t.options.scope)==null?void 0:e.id}var bl,Hj,t8=(Hj=class extends Hy{constructor(e={}){super();Wt(this,bl);this.config=e,wt(this,bl,new Map)}build(e,n,r){const i=n.queryKey,s=n.queryHash??mP(i,n);let o=this.get(s);return o||(o=new qW({client:e,queryKey:i,queryHash:s,options:e.defaultQueryOptions(n),state:r,defaultOptions:e.getQueryDefaults(i)}),this.add(o)),o}add(e){me(this,bl).has(e.queryHash)||(me(this,bl).set(e.queryHash,e),this.notify({type:"added",query:e}))}remove(e){const n=me(this,bl).get(e.queryHash);n&&(e.destroy(),n===e&&me(this,bl).delete(e.queryHash),this.notify({type:"removed",query:e}))}clear(){Fi.batch(()=>{this.getAll().forEach(e=>{this.remove(e)})})}get(e){return me(this,bl).get(e)}getAll(){return[...me(this,bl).values()]}find(e){const n={exact:!0,...e};return this.getAll().find(r=>KN(n,r))}findAll(e={}){const n=this.getAll();return Object.keys(e).length>0?n.filter(r=>KN(e,r)):n}notify(e){Fi.batch(()=>{this.listeners.forEach(n=>{n(e)})})}onFocus(){Fi.batch(()=>{this.getAll().forEach(e=>{e.onFocus()})})}onOnline(){Fi.batch(()=>{this.getAll().forEach(e=>{e.onOnline()})})}},bl=new 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e=n[1],n[1]=n[3],n[3]=e,e=n[2],n[2]=n[6],n[6]=e,e=n[5],n[5]=n[7],n[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const n=this.elements;return e[0]=n[0],e[1]=n[3],e[2]=n[6],e[3]=n[1],e[4]=n[4],e[5]=n[7],e[6]=n[2],e[7]=n[5],e[8]=n[8],this}setUvTransform(e,n,r,i,s,o,a){const l=Math.cos(s),c=Math.sin(s);return this.set(r*l,r*c,-r*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+n,0,0,1),this}scale(e,n){return this.premultiply($E.makeScale(e,n)),this}rotate(e){return this.premultiply($E.makeRotation(-e)),this}translate(e,n){return this.premultiply($E.makeTranslation(e,n)),this}makeTranslation(e,n){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,n,0,0,1),this}makeRotation(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,r,n,0,0,0,1),this}makeScale(e,n){return this.set(e,0,0,0,n,0,0,0,1),this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<9;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<9;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const $E=new Xt;function r6(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const Fhe={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function $m(t,e){return new Fhe[t](e)}function Iy(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function i6(){const t=Iy("canvas");return t.style.display="block",t}const H3={};function $_(t){t in H3||(H3[t]=!0,console.warn(t))}function zhe(t,e,n){return new Promise(function(r,i){function s(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:i();break;case t.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:r()}}setTimeout(s,n)})}function Bhe(t){const e=t.elements;e[2]=.5*e[2]+.5*e[3],e[6]=.5*e[6]+.5*e[7],e[10]=.5*e[10]+.5*e[11],e[14]=.5*e[14]+.5*e[15]}function Hhe(t){const e=t.elements;e[11]===-1?(e[10]=-e[10]-1,e[14]=-e[14]):(e[10]=-e[10],e[14]=-e[14]+1)}const V3=new Xt().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),G3=new Xt().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),h0={[xi]:{transfer:Ty,primaries:Cy,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t,fromReference:t=>t},[ji]:{transfer:Jn,primaries:Cy,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t.convertSRGBToLinear(),fromReference:t=>t.convertLinearToSRGB()},[lx]:{transfer:Ty,primaries:Py,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.applyMatrix3(G3),fromReference:t=>t.applyMatrix3(V3)},[KS]:{transfer:Jn,primaries:Py,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.convertSRGBToLinear().applyMatrix3(G3),fromReference:t=>t.applyMatrix3(V3).convertLinearToSRGB()}},Vhe=new Set([xi,lx]),In={enabled:!0,_workingColorSpace:xi,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(t){if(!Vhe.has(t))throw new Error(`Unsupported working color space, "${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(this.enabled===!1||e===n||!e||!n)return t;const r=h0[e].toReference,i=h0[n].fromReference;return i(r(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return h0[t].primaries},getTransfer:function(t){return t===Lc?Ty:h0[t].transfer},getLuminanceCoefficients:function(t,e=this._workingColorSpace){return t.fromArray(h0[e].luminanceCoefficients)}};function ng(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function XE(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}let hm;class s6{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{hm===void 0&&(hm=Iy("canvas")),hm.width=e.width,hm.height=e.height;const r=hm.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),n=hm}return n.width>2048||n.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),n.toDataURL("image/jpeg",.6)):n.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const n=Iy("canvas");n.width=e.width,n.height=e.height;const r=n.getContext("2d");r.drawImage(e,0,0,e.width,e.height);const i=r.getImageData(0,0,e.width,e.height),s=i.data;for(let o=0;o0&&(r.userData=this.userData),n||(e.textures[this.uuid]=r),r}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==zS)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Pd:e.x=e.x-Math.floor(e.x);break;case _o:e.x=e.x<0?0:1;break;case Rg:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Pd:e.y=e.y-Math.floor(e.y);break;case _o:e.y=e.y<0?0:1;break;case Rg:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}dr.DEFAULT_IMAGE=null;dr.DEFAULT_MAPPING=zS;dr.DEFAULT_ANISOTROPY=1;class Ln{constructor(e=0,n=0,r=0,i=1){Ln.prototype.isVector4=!0,this.x=e,this.y=n,this.z=r,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,n,r,i){return this.x=e,this.y=n,this.z=r,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;case 3:this.w=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this.w=e.w+n.w,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this.w+=e.w*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this.w=e.w-n.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=this.w,o=e.elements;return this.x=o[0]*n+o[4]*r+o[8]*i+o[12]*s,this.y=o[1]*n+o[5]*r+o[9]*i+o[13]*s,this.z=o[2]*n+o[6]*r+o[10]*i+o[14]*s,this.w=o[3]*n+o[7]*r+o[11]*i+o[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const n=Math.sqrt(1-e.w*e.w);return n<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/n,this.y=e.y/n,this.z=e.z/n),this}setAxisAngleFromRotationMatrix(e){let n,r,i,s;const l=e.elements,c=l[0],d=l[4],f=l[8],m=l[1],y=l[5],x=l[9],S=l[2],w=l[6],_=l[10];if(Math.abs(d-m)<.01&&Math.abs(f-S)<.01&&Math.abs(x-w)<.01){if(Math.abs(d+m)<.1&&Math.abs(f+S)<.1&&Math.abs(x+w)<.1&&Math.abs(c+y+_-3)<.1)return this.set(1,0,0,0),this;n=Math.PI;const T=(c+1)/2,C=(y+1)/2,O=(_+1)/2,N=(d+m)/4,D=(f+S)/4,F=(x+w)/4;return T>C&&T>O?T<.01?(r=0,i=.707106781,s=.707106781):(r=Math.sqrt(T),i=N/r,s=D/r):C>O?C<.01?(r=.707106781,i=0,s=.707106781):(i=Math.sqrt(C),r=N/i,s=F/i):O<.01?(r=.707106781,i=.707106781,s=0):(s=Math.sqrt(O),r=D/s,i=F/s),this.set(r,i,s,n),this}let E=Math.sqrt((w-x)*(w-x)+(f-S)*(f-S)+(m-d)*(m-d));return Math.abs(E)<.001&&(E=1),this.x=(w-x)/E,this.y=(f-S)/E,this.z=(m-d)/E,this.w=Math.acos((c+y+_-1)/2),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this.w=n[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this.w=Math.max(e.w,Math.min(n.w,this.w)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this.w=Math.max(e,Math.min(n,this.w)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this.w+=(e.w-this.w)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this.w=e.w+(n.w-e.w)*r,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this.w=e[n+3],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e[n+3]=this.w,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this.w=e.getW(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class o6 extends Bl{constructor(e=1,n=1,r={}){super(),this.isRenderTarget=!0,this.width=e,this.height=n,this.depth=1,this.scissor=new Ln(0,0,e,n),this.scissorTest=!1,this.viewport=new Ln(0,0,e,n);const i={width:e,height:n,depth:1};r=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Cr,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},r);const s=new dr(i,r.mapping,r.wrapS,r.wrapT,r.magFilter,r.minFilter,r.format,r.type,r.anisotropy,r.colorSpace);s.flipY=!1,s.generateMipmaps=r.generateMipmaps,s.internalFormat=r.internalFormat,this.textures=[];const o=r.count;for(let a=0;a=0?1:-1,T=1-_*_;if(T>Number.EPSILON){const O=Math.sqrt(T),N=Math.atan2(O,_*E);w=Math.sin(w*N)/O,a=Math.sin(a*N)/O}const C=a*E;if(l=l*w+m*C,c=c*w+y*C,d=d*w+x*C,f=f*w+S*C,w===1-a){const O=1/Math.sqrt(l*l+c*c+d*d+f*f);l*=O,c*=O,d*=O,f*=O}}e[n]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f}static multiplyQuaternionsFlat(e,n,r,i,s,o){const a=r[i],l=r[i+1],c=r[i+2],d=r[i+3],f=s[o],m=s[o+1],y=s[o+2],x=s[o+3];return e[n]=a*x+d*f+l*y-c*m,e[n+1]=l*x+d*m+c*f-a*y,e[n+2]=c*x+d*y+a*m-l*f,e[n+3]=d*x-a*f-l*m-c*y,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,n,r,i){return this._x=e,this._y=n,this._z=r,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,n=!0){const r=e._x,i=e._y,s=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(r/2),d=a(i/2),f=a(s/2),m=l(r/2),y=l(i/2),x=l(s/2);switch(o){case"XYZ":this._x=m*d*f+c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f-m*y*x;break;case"YXZ":this._x=m*d*f+c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f+m*y*x;break;case"ZXY":this._x=m*d*f-c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f-m*y*x;break;case"ZYX":this._x=m*d*f-c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f+m*y*x;break;case"YZX":this._x=m*d*f+c*y*x,this._y=c*y*f+m*d*x,this._z=c*d*x-m*y*f,this._w=c*d*f-m*y*x;break;case"XZY":this._x=m*d*f-c*y*x,this._y=c*y*f-m*d*x,this._z=c*d*x+m*y*f,this._w=c*d*f+m*y*x;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return n===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,n){const r=n/2,i=Math.sin(r);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(r),this._onChangeCallback(),this}setFromRotationMatrix(e){const n=e.elements,r=n[0],i=n[4],s=n[8],o=n[1],a=n[5],l=n[9],c=n[2],d=n[6],f=n[10],m=r+a+f;if(m>0){const y=.5/Math.sqrt(m+1);this._w=.25/y,this._x=(d-l)*y,this._y=(s-c)*y,this._z=(o-i)*y}else if(r>a&&r>f){const y=2*Math.sqrt(1+r-a-f);this._w=(d-l)/y,this._x=.25*y,this._y=(i+o)/y,this._z=(s+c)/y}else if(a>f){const y=2*Math.sqrt(1+a-r-f);this._w=(s-c)/y,this._x=(i+o)/y,this._y=.25*y,this._z=(l+d)/y}else{const y=2*Math.sqrt(1+f-r-a);this._w=(o-i)/y,this._x=(s+c)/y,this._y=(l+d)/y,this._z=.25*y}return this._onChangeCallback(),this}setFromUnitVectors(e,n){let r=e.dot(n)+1;return rMath.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=r):(this._x=0,this._y=-e.z,this._z=e.y,this._w=r)):(this._x=e.y*n.z-e.z*n.y,this._y=e.z*n.x-e.x*n.z,this._z=e.x*n.y-e.y*n.x,this._w=r),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Ar(this.dot(e),-1,1)))}rotateTowards(e,n){const r=this.angleTo(e);if(r===0)return this;const i=Math.min(1,n/r);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,n){const r=e._x,i=e._y,s=e._z,o=e._w,a=n._x,l=n._y,c=n._z,d=n._w;return this._x=r*d+o*a+i*c-s*l,this._y=i*d+o*l+s*a-r*c,this._z=s*d+o*c+r*l-i*a,this._w=o*d-r*a-i*l-s*c,this._onChangeCallback(),this}slerp(e,n){if(n===0)return this;if(n===1)return this.copy(e);const r=this._x,i=this._y,s=this._z,o=this._w;let a=o*e._w+r*e._x+i*e._y+s*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=r,this._y=i,this._z=s,this;const l=1-a*a;if(l<=Number.EPSILON){const y=1-n;return this._w=y*o+n*this._w,this._x=y*r+n*this._x,this._y=y*i+n*this._y,this._z=y*s+n*this._z,this.normalize(),this}const c=Math.sqrt(l),d=Math.atan2(c,a),f=Math.sin((1-n)*d)/c,m=Math.sin(n*d)/c;return this._w=o*f+this._w*m,this._x=r*f+this._x*m,this._y=i*f+this._y*m,this._z=s*f+this._z*m,this._onChangeCallback(),this}slerpQuaternions(e,n,r){return this.copy(e).slerp(n,r)}random(){const e=2*Math.PI*Math.random(),n=2*Math.PI*Math.random(),r=Math.random(),i=Math.sqrt(1-r),s=Math.sqrt(r);return this.set(i*Math.sin(e),i*Math.cos(e),s*Math.sin(n),s*Math.cos(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,n=0){return this._x=e[n],this._y=e[n+1],this._z=e[n+2],this._w=e[n+3],this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._w,e}fromBufferAttribute(e,n){return this._x=e.getX(n),this._y=e.getY(n),this._z=e.getZ(n),this._w=e.getW(n),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class X{constructor(e=0,n=0,r=0){X.prototype.isVector3=!0,this.x=e,this.y=n,this.z=r}set(e,n,r){return r===void 0&&(r=this.z),this.x=e,this.y=n,this.z=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,n){return this.x=e.x*n.x,this.y=e.y*n.y,this.z=e.z*n.z,this}applyEuler(e){return this.applyQuaternion(W3.setFromEuler(e))}applyAxisAngle(e,n){return this.applyQuaternion(W3.setFromAxisAngle(e,n))}applyMatrix3(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[3]*r+s[6]*i,this.y=s[1]*n+s[4]*r+s[7]*i,this.z=s[2]*n+s[5]*r+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=e.elements,o=1/(s[3]*n+s[7]*r+s[11]*i+s[15]);return this.x=(s[0]*n+s[4]*r+s[8]*i+s[12])*o,this.y=(s[1]*n+s[5]*r+s[9]*i+s[13])*o,this.z=(s[2]*n+s[6]*r+s[10]*i+s[14])*o,this}applyQuaternion(e){const n=this.x,r=this.y,i=this.z,s=e.x,o=e.y,a=e.z,l=e.w,c=2*(o*i-a*r),d=2*(a*n-s*i),f=2*(s*r-o*n);return this.x=n+l*c+o*f-a*d,this.y=r+l*d+a*c-s*f,this.z=i+l*f+s*d-o*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[4]*r+s[8]*i,this.y=s[1]*n+s[5]*r+s[9]*i,this.z=s[2]*n+s[6]*r+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,n){const r=e.x,i=e.y,s=e.z,o=n.x,a=n.y,l=n.z;return this.x=i*l-s*a,this.y=s*o-r*l,this.z=r*a-i*o,this}projectOnVector(e){const n=e.lengthSq();if(n===0)return this.set(0,0,0);const r=e.dot(this)/n;return this.copy(e).multiplyScalar(r)}projectOnPlane(e){return KE.copy(this).projectOnVector(e),this.sub(KE)}reflect(e){return this.sub(KE.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const n=Math.sqrt(this.lengthSq()*e.lengthSq());if(n===0)return Math.PI/2;const r=this.dot(e)/n;return Math.acos(Ar(r,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,r=this.y-e.y,i=this.z-e.z;return n*n+r*r+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,n,r){const i=Math.sin(n)*e;return this.x=i*Math.sin(r),this.y=Math.cos(n)*e,this.z=i*Math.cos(r),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,n,r){return this.x=e*Math.sin(n),this.y=r,this.z=e*Math.cos(n),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this}setFromMatrixScale(e){const n=this.setFromMatrixColumn(e,0).length(),r=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=n,this.y=r,this.z=i,this}setFromMatrixColumn(e,n){return this.fromArray(e.elements,n*4)}setFromMatrix3Column(e,n){return this.fromArray(e.elements,n*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,n=Math.random()*2-1,r=Math.sqrt(1-n*n);return this.x=r*Math.cos(e),this.y=n,this.z=r*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const KE=new X,W3=new qt;class os{constructor(e=new X(1/0,1/0,1/0),n=new X(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromArray(e){this.makeEmpty();for(let n=0,r=e.length;n=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Pa),Pa.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let n,r;return e.normal.x>0?(n=e.normal.x*this.min.x,r=e.normal.x*this.max.x):(n=e.normal.x*this.max.x,r=e.normal.x*this.min.x),e.normal.y>0?(n+=e.normal.y*this.min.y,r+=e.normal.y*this.max.y):(n+=e.normal.y*this.max.y,r+=e.normal.y*this.min.y),e.normal.z>0?(n+=e.normal.z*this.min.z,r+=e.normal.z*this.max.z):(n+=e.normal.z*this.max.z,r+=e.normal.z*this.min.z),n<=-e.constant&&r>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(p0),jb.subVectors(this.max,p0),pm.subVectors(e.a,p0),mm.subVectors(e.b,p0),gm.subVectors(e.c,p0),Xu.subVectors(mm,pm),qu.subVectors(gm,mm),Tf.subVectors(pm,gm);let n=[0,-Xu.z,Xu.y,0,-qu.z,qu.y,0,-Tf.z,Tf.y,Xu.z,0,-Xu.x,qu.z,0,-qu.x,Tf.z,0,-Tf.x,-Xu.y,Xu.x,0,-qu.y,qu.x,0,-Tf.y,Tf.x,0];return!YE(n,pm,mm,gm,jb)||(n=[1,0,0,0,1,0,0,0,1],!YE(n,pm,mm,gm,jb))?!1:(Fb.crossVectors(Xu,qu),n=[Fb.x,Fb.y,Fb.z],YE(n,pm,mm,gm,jb))}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Pa).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Pa).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(wc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),wc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),wc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),wc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),wc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),wc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),wc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),wc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(wc),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const wc=[new X,new X,new X,new X,new X,new X,new X,new X],Pa=new X,Ub=new os,pm=new X,mm=new X,gm=new X,Xu=new X,qu=new X,Tf=new X,p0=new X,jb=new X,Fb=new X,Cf=new X;function YE(t,e,n,r,i){for(let s=0,o=t.length-3;s<=o;s+=3){Cf.fromArray(t,s);const a=i.x*Math.abs(Cf.x)+i.y*Math.abs(Cf.y)+i.z*Math.abs(Cf.z),l=e.dot(Cf),c=n.dot(Cf),d=r.dot(Cf);if(Math.max(-Math.max(l,c,d),Math.min(l,c,d))>a)return!1}return!0}const qhe=new os,m0=new X,ZE=new X;class Bi{constructor(e=new X,n=-1){this.isSphere=!0,this.center=e,this.radius=n}set(e,n){return this.center.copy(e),this.radius=n,this}setFromPoints(e,n){const r=this.center;n!==void 0?r.copy(n):qhe.setFromPoints(e).getCenter(r);let i=0;for(let s=0,o=e.length;sthis.radius*this.radius&&(n.sub(this.center).normalize(),n.multiplyScalar(this.radius).add(this.center)),n}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;m0.subVectors(e,this.center);const n=m0.lengthSq();if(n>this.radius*this.radius){const r=Math.sqrt(n),i=(r-this.radius)*.5;this.center.addScaledVector(m0,i/r),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(ZE.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(m0.copy(e.center).add(ZE)),this.expandByPoint(m0.copy(e.center).sub(ZE))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Sc=new X,QE=new X,zb=new X,Ku=new X,JE=new X,Bb=new X,eA=new X;class Jh{constructor(e=new X,n=new X(0,0,-1)){this.origin=e,this.direction=n}set(e,n){return this.origin.copy(e),this.direction.copy(n),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,n){return n.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Sc)),this}closestPointToPoint(e,n){n.subVectors(e,this.origin);const r=n.dot(this.direction);return r<0?n.copy(this.origin):n.copy(this.origin).addScaledVector(this.direction,r)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const n=Sc.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(Sc.copy(this.origin).addScaledVector(this.direction,n),Sc.distanceToSquared(e))}distanceSqToSegment(e,n,r,i){QE.copy(e).add(n).multiplyScalar(.5),zb.copy(n).sub(e).normalize(),Ku.copy(this.origin).sub(QE);const s=e.distanceTo(n)*.5,o=-this.direction.dot(zb),a=Ku.dot(this.direction),l=-Ku.dot(zb),c=Ku.lengthSq(),d=Math.abs(1-o*o);let f,m,y,x;if(d>0)if(f=o*l-a,m=o*a-l,x=s*d,f>=0)if(m>=-x)if(m<=x){const S=1/d;f*=S,m*=S,y=f*(f+o*m+2*a)+m*(o*f+m+2*l)+c}else m=s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;else m=-s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;else m<=-x?(f=Math.max(0,-(-o*s+a)),m=f>0?-s:Math.min(Math.max(-s,-l),s),y=-f*f+m*(m+2*l)+c):m<=x?(f=0,m=Math.min(Math.max(-s,-l),s),y=m*(m+2*l)+c):(f=Math.max(0,-(o*s+a)),m=f>0?s:Math.min(Math.max(-s,-l),s),y=-f*f+m*(m+2*l)+c);else m=o>0?-s:s,f=Math.max(0,-(o*m+a)),y=-f*f+m*(m+2*l)+c;return r&&r.copy(this.origin).addScaledVector(this.direction,f),i&&i.copy(QE).addScaledVector(zb,m),y}intersectSphere(e,n){Sc.subVectors(e.center,this.origin);const r=Sc.dot(this.direction),i=Sc.dot(Sc)-r*r,s=e.radius*e.radius;if(i>s)return null;const o=Math.sqrt(s-i),a=r-o,l=r+o;return l<0?null:a<0?this.at(l,n):this.at(a,n)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const n=e.normal.dot(this.direction);if(n===0)return e.distanceToPoint(this.origin)===0?0:null;const r=-(this.origin.dot(e.normal)+e.constant)/n;return r>=0?r:null}intersectPlane(e,n){const r=this.distanceToPlane(e);return r===null?null:this.at(r,n)}intersectsPlane(e){const n=e.distanceToPoint(this.origin);return n===0||e.normal.dot(this.direction)*n<0}intersectBox(e,n){let r,i,s,o,a,l;const c=1/this.direction.x,d=1/this.direction.y,f=1/this.direction.z,m=this.origin;return c>=0?(r=(e.min.x-m.x)*c,i=(e.max.x-m.x)*c):(r=(e.max.x-m.x)*c,i=(e.min.x-m.x)*c),d>=0?(s=(e.min.y-m.y)*d,o=(e.max.y-m.y)*d):(s=(e.max.y-m.y)*d,o=(e.min.y-m.y)*d),r>o||s>i||((s>r||isNaN(r))&&(r=s),(o=0?(a=(e.min.z-m.z)*f,l=(e.max.z-m.z)*f):(a=(e.max.z-m.z)*f,l=(e.min.z-m.z)*f),r>l||a>i)||((a>r||r!==r)&&(r=a),(l=0?r:i,n)}intersectsBox(e){return this.intersectBox(e,Sc)!==null}intersectTriangle(e,n,r,i,s){JE.subVectors(n,e),Bb.subVectors(r,e),eA.crossVectors(JE,Bb);let o=this.direction.dot(eA),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;Ku.subVectors(this.origin,e);const l=a*this.direction.dot(Bb.crossVectors(Ku,Bb));if(l<0)return null;const c=a*this.direction.dot(JE.cross(Ku));if(c<0||l+c>o)return null;const d=-a*Ku.dot(eA);return d<0?null:this.at(d/o,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ct{constructor(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,w){Ct.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,w)}set(e,n,r,i,s,o,a,l,c,d,f,m,y,x,S,w){const _=this.elements;return _[0]=e,_[4]=n,_[8]=r,_[12]=i,_[1]=s,_[5]=o,_[9]=a,_[13]=l,_[2]=c,_[6]=d,_[10]=f,_[14]=m,_[3]=y,_[7]=x,_[11]=S,_[15]=w,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ct().fromArray(this.elements)}copy(e){const n=this.elements,r=e.elements;return n[0]=r[0],n[1]=r[1],n[2]=r[2],n[3]=r[3],n[4]=r[4],n[5]=r[5],n[6]=r[6],n[7]=r[7],n[8]=r[8],n[9]=r[9],n[10]=r[10],n[11]=r[11],n[12]=r[12],n[13]=r[13],n[14]=r[14],n[15]=r[15],this}copyPosition(e){const n=this.elements,r=e.elements;return n[12]=r[12],n[13]=r[13],n[14]=r[14],this}setFromMatrix3(e){const n=e.elements;return this.set(n[0],n[3],n[6],0,n[1],n[4],n[7],0,n[2],n[5],n[8],0,0,0,0,1),this}extractBasis(e,n,r){return e.setFromMatrixColumn(this,0),n.setFromMatrixColumn(this,1),r.setFromMatrixColumn(this,2),this}makeBasis(e,n,r){return this.set(e.x,n.x,r.x,0,e.y,n.y,r.y,0,e.z,n.z,r.z,0,0,0,0,1),this}extractRotation(e){const n=this.elements,r=e.elements,i=1/vm.setFromMatrixColumn(e,0).length(),s=1/vm.setFromMatrixColumn(e,1).length(),o=1/vm.setFromMatrixColumn(e,2).length();return n[0]=r[0]*i,n[1]=r[1]*i,n[2]=r[2]*i,n[3]=0,n[4]=r[4]*s,n[5]=r[5]*s,n[6]=r[6]*s,n[7]=0,n[8]=r[8]*o,n[9]=r[9]*o,n[10]=r[10]*o,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromEuler(e){const n=this.elements,r=e.x,i=e.y,s=e.z,o=Math.cos(r),a=Math.sin(r),l=Math.cos(i),c=Math.sin(i),d=Math.cos(s),f=Math.sin(s);if(e.order==="XYZ"){const m=o*d,y=o*f,x=a*d,S=a*f;n[0]=l*d,n[4]=-l*f,n[8]=c,n[1]=y+x*c,n[5]=m-S*c,n[9]=-a*l,n[2]=S-m*c,n[6]=x+y*c,n[10]=o*l}else if(e.order==="YXZ"){const m=l*d,y=l*f,x=c*d,S=c*f;n[0]=m+S*a,n[4]=x*a-y,n[8]=o*c,n[1]=o*f,n[5]=o*d,n[9]=-a,n[2]=y*a-x,n[6]=S+m*a,n[10]=o*l}else if(e.order==="ZXY"){const m=l*d,y=l*f,x=c*d,S=c*f;n[0]=m-S*a,n[4]=-o*f,n[8]=x+y*a,n[1]=y+x*a,n[5]=o*d,n[9]=S-m*a,n[2]=-o*c,n[6]=a,n[10]=o*l}else if(e.order==="ZYX"){const m=o*d,y=o*f,x=a*d,S=a*f;n[0]=l*d,n[4]=x*c-y,n[8]=m*c+S,n[1]=l*f,n[5]=S*c+m,n[9]=y*c-x,n[2]=-c,n[6]=a*l,n[10]=o*l}else if(e.order==="YZX"){const m=o*l,y=o*c,x=a*l,S=a*c;n[0]=l*d,n[4]=S-m*f,n[8]=x*f+y,n[1]=f,n[5]=o*d,n[9]=-a*d,n[2]=-c*d,n[6]=y*f+x,n[10]=m-S*f}else if(e.order==="XZY"){const m=o*l,y=o*c,x=a*l,S=a*c;n[0]=l*d,n[4]=-f,n[8]=c*d,n[1]=m*f+S,n[5]=o*d,n[9]=y*f-x,n[2]=x*f-y,n[6]=a*d,n[10]=S*f+m}return n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Khe,e,Yhe)}lookAt(e,n,r){const i=this.elements;return ho.subVectors(e,n),ho.lengthSq()===0&&(ho.z=1),ho.normalize(),Yu.crossVectors(r,ho),Yu.lengthSq()===0&&(Math.abs(r.z)===1?ho.x+=1e-4:ho.z+=1e-4,ho.normalize(),Yu.crossVectors(r,ho)),Yu.normalize(),Hb.crossVectors(ho,Yu),i[0]=Yu.x,i[4]=Hb.x,i[8]=ho.x,i[1]=Yu.y,i[5]=Hb.y,i[9]=ho.y,i[2]=Yu.z,i[6]=Hb.z,i[10]=ho.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const r=e.elements,i=n.elements,s=this.elements,o=r[0],a=r[4],l=r[8],c=r[12],d=r[1],f=r[5],m=r[9],y=r[13],x=r[2],S=r[6],w=r[10],_=r[14],E=r[3],T=r[7],C=r[11],O=r[15],N=i[0],D=i[4],F=i[8],V=i[12],k=i[1],j=i[5],H=i[9],ne=i[13],te=i[2],pe=i[6],oe=i[10],ce=i[14],B=i[3],K=i[7],q=i[11],$=i[15];return s[0]=o*N+a*k+l*te+c*B,s[4]=o*D+a*j+l*pe+c*K,s[8]=o*F+a*H+l*oe+c*q,s[12]=o*V+a*ne+l*ce+c*$,s[1]=d*N+f*k+m*te+y*B,s[5]=d*D+f*j+m*pe+y*K,s[9]=d*F+f*H+m*oe+y*q,s[13]=d*V+f*ne+m*ce+y*$,s[2]=x*N+S*k+w*te+_*B,s[6]=x*D+S*j+w*pe+_*K,s[10]=x*F+S*H+w*oe+_*q,s[14]=x*V+S*ne+w*ce+_*$,s[3]=E*N+T*k+C*te+O*B,s[7]=E*D+T*j+C*pe+O*K,s[11]=E*F+T*H+C*oe+O*q,s[15]=E*V+T*ne+C*ce+O*$,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[4]*=e,n[8]*=e,n[12]*=e,n[1]*=e,n[5]*=e,n[9]*=e,n[13]*=e,n[2]*=e,n[6]*=e,n[10]*=e,n[14]*=e,n[3]*=e,n[7]*=e,n[11]*=e,n[15]*=e,this}determinant(){const e=this.elements,n=e[0],r=e[4],i=e[8],s=e[12],o=e[1],a=e[5],l=e[9],c=e[13],d=e[2],f=e[6],m=e[10],y=e[14],x=e[3],S=e[7],w=e[11],_=e[15];return x*(+s*l*f-i*c*f-s*a*m+r*c*m+i*a*y-r*l*y)+S*(+n*l*y-n*c*m+s*o*m-i*o*y+i*c*d-s*l*d)+w*(+n*c*f-n*a*y-s*o*f+r*o*y+s*a*d-r*c*d)+_*(-i*a*d-n*l*f+n*a*m+i*o*f-r*o*m+r*l*d)}transpose(){const e=this.elements;let n;return n=e[1],e[1]=e[4],e[4]=n,n=e[2],e[2]=e[8],e[8]=n,n=e[6],e[6]=e[9],e[9]=n,n=e[3],e[3]=e[12],e[12]=n,n=e[7],e[7]=e[13],e[13]=n,n=e[11],e[11]=e[14],e[14]=n,this}setPosition(e,n,r){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=n,i[14]=r),this}invert(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],o=e[4],a=e[5],l=e[6],c=e[7],d=e[8],f=e[9],m=e[10],y=e[11],x=e[12],S=e[13],w=e[14],_=e[15],E=f*w*c-S*m*c+S*l*y-a*w*y-f*l*_+a*m*_,T=x*m*c-d*w*c-x*l*y+o*w*y+d*l*_-o*m*_,C=d*S*c-x*f*c+x*a*y-o*S*y-d*a*_+o*f*_,O=x*f*l-d*S*l-x*a*m+o*S*m+d*a*w-o*f*w,N=n*E+r*T+i*C+s*O;if(N===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const D=1/N;return e[0]=E*D,e[1]=(S*m*s-f*w*s-S*i*y+r*w*y+f*i*_-r*m*_)*D,e[2]=(a*w*s-S*l*s+S*i*c-r*w*c-a*i*_+r*l*_)*D,e[3]=(f*l*s-a*m*s-f*i*c+r*m*c+a*i*y-r*l*y)*D,e[4]=T*D,e[5]=(d*w*s-x*m*s+x*i*y-n*w*y-d*i*_+n*m*_)*D,e[6]=(x*l*s-o*w*s-x*i*c+n*w*c+o*i*_-n*l*_)*D,e[7]=(o*m*s-d*l*s+d*i*c-n*m*c-o*i*y+n*l*y)*D,e[8]=C*D,e[9]=(x*f*s-d*S*s-x*r*y+n*S*y+d*r*_-n*f*_)*D,e[10]=(o*S*s-x*a*s+x*r*c-n*S*c-o*r*_+n*a*_)*D,e[11]=(d*a*s-o*f*s-d*r*c+n*f*c+o*r*y-n*a*y)*D,e[12]=O*D,e[13]=(d*S*i-x*f*i+x*r*m-n*S*m-d*r*w+n*f*w)*D,e[14]=(x*a*i-o*S*i-x*r*l+n*S*l+o*r*w-n*a*w)*D,e[15]=(o*f*i-d*a*i+d*r*l-n*f*l-o*r*m+n*a*m)*D,this}scale(e){const n=this.elements,r=e.x,i=e.y,s=e.z;return n[0]*=r,n[4]*=i,n[8]*=s,n[1]*=r,n[5]*=i,n[9]*=s,n[2]*=r,n[6]*=i,n[10]*=s,n[3]*=r,n[7]*=i,n[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,n=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],r=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(n,r,i))}makeTranslation(e,n,r){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,n,0,0,1,r,0,0,0,1),this}makeRotationX(e){const n=Math.cos(e),r=Math.sin(e);return this.set(1,0,0,0,0,n,-r,0,0,r,n,0,0,0,0,1),this}makeRotationY(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,0,r,0,0,1,0,0,-r,0,n,0,0,0,0,1),this}makeRotationZ(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,0,r,n,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,n){const r=Math.cos(n),i=Math.sin(n),s=1-r,o=e.x,a=e.y,l=e.z,c=s*o,d=s*a;return this.set(c*o+r,c*a-i*l,c*l+i*a,0,c*a+i*l,d*a+r,d*l-i*o,0,c*l-i*a,d*l+i*o,s*l*l+r,0,0,0,0,1),this}makeScale(e,n,r){return this.set(e,0,0,0,0,n,0,0,0,0,r,0,0,0,0,1),this}makeShear(e,n,r,i,s,o){return this.set(1,r,s,0,e,1,o,0,n,i,1,0,0,0,0,1),this}compose(e,n,r){const i=this.elements,s=n._x,o=n._y,a=n._z,l=n._w,c=s+s,d=o+o,f=a+a,m=s*c,y=s*d,x=s*f,S=o*d,w=o*f,_=a*f,E=l*c,T=l*d,C=l*f,O=r.x,N=r.y,D=r.z;return i[0]=(1-(S+_))*O,i[1]=(y+C)*O,i[2]=(x-T)*O,i[3]=0,i[4]=(y-C)*N,i[5]=(1-(m+_))*N,i[6]=(w+E)*N,i[7]=0,i[8]=(x+T)*D,i[9]=(w-E)*D,i[10]=(1-(m+S))*D,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,n,r){const i=this.elements;let s=vm.set(i[0],i[1],i[2]).length();const o=vm.set(i[4],i[5],i[6]).length(),a=vm.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],Ra.copy(this);const c=1/s,d=1/o,f=1/a;return Ra.elements[0]*=c,Ra.elements[1]*=c,Ra.elements[2]*=c,Ra.elements[4]*=d,Ra.elements[5]*=d,Ra.elements[6]*=d,Ra.elements[8]*=f,Ra.elements[9]*=f,Ra.elements[10]*=f,n.setFromRotationMatrix(Ra),r.x=s,r.y=o,r.z=a,this}makePerspective(e,n,r,i,s,o,a=Ml){const l=this.elements,c=2*s/(n-e),d=2*s/(r-i),f=(n+e)/(n-e),m=(r+i)/(r-i);let y,x;if(a===Ml)y=-(o+s)/(o-s),x=-2*o*s/(o-s);else if(a===Ny)y=-o/(o-s),x=-o*s/(o-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);return l[0]=c,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=d,l[9]=m,l[13]=0,l[2]=0,l[6]=0,l[10]=y,l[14]=x,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,n,r,i,s,o,a=Ml){const l=this.elements,c=1/(n-e),d=1/(r-i),f=1/(o-s),m=(n+e)*c,y=(r+i)*d;let x,S;if(a===Ml)x=(o+s)*f,S=-2*f;else if(a===Ny)x=s*f,S=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-m,l[1]=0,l[5]=2*d,l[9]=0,l[13]=-y,l[2]=0,l[6]=0,l[10]=S,l[14]=-x,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<16;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<16;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e[n+9]=r[9],e[n+10]=r[10],e[n+11]=r[11],e[n+12]=r[12],e[n+13]=r[13],e[n+14]=r[14],e[n+15]=r[15],e}}const vm=new X,Ra=new Ct,Khe=new X(0,0,0),Yhe=new X(1,1,1),Yu=new X,Hb=new X,ho=new X,$3=new Ct,X3=new qt;class as{constructor(e=0,n=0,r=0,i=as.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=r,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,n,r,i=this._order){return this._x=e,this._y=n,this._z=r,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,n=this._order,r=!0){const i=e.elements,s=i[0],o=i[4],a=i[8],l=i[1],c=i[5],d=i[9],f=i[2],m=i[6],y=i[10];switch(n){case"XYZ":this._y=Math.asin(Ar(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-d,y),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(m,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Ar(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(a,y),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,s),this._z=0);break;case"ZXY":this._x=Math.asin(Ar(m,-1,1)),Math.abs(m)<.9999999?(this._y=Math.atan2(-f,y),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Ar(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(m,y),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(Ar(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,c),this._y=Math.atan2(-f,s)):(this._x=0,this._y=Math.atan2(a,y));break;case"XZY":this._z=Math.asin(-Ar(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(m,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-d,y),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+n)}return this._order=n,r===!0&&this._onChangeCallback(),this}setFromQuaternion(e,n,r){return $3.makeRotationFromQuaternion(e),this.setFromRotationMatrix($3,n,r)}setFromVector3(e,n=this._order){return this.set(e.x,e.y,e.z,n)}reorder(e){return X3.setFromEuler(this),this.setFromQuaternion(X3,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}as.DEFAULT_ORDER="XYZ";class Ah{constructor(){this.mask=1}set(e){this.mask=(1<>>0}enable(e){this.mask|=1<1){for(let n=0;n1){for(let r=0;r0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(a=>({boxInitialized:a.boxInitialized,boxMin:a.box.min.toArray(),boxMax:a.box.max.toArray(),sphereInitialized:a.sphereInitialized,sphereRadius:a.sphere.radius,sphereCenter:a.sphere.center.toArray()})),i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),this.boundingBox!==null&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()}));function s(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,d=l.length;c0){i.children=[];for(let a=0;a0){i.animations=[];for(let a=0;a0&&(r.geometries=a),l.length>0&&(r.materials=l),c.length>0&&(r.textures=c),d.length>0&&(r.images=d),f.length>0&&(r.shapes=f),m.length>0&&(r.skeletons=m),y.length>0&&(r.animations=y),x.length>0&&(r.nodes=x)}return r.object=i,r;function o(a){const l=[];for(const c in a){const d=a[c];delete d.metadata,l.push(d)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,n=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),n===!0)for(let r=0;r0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,n,r,i,s){Na.subVectors(i,n),Ec.subVectors(r,n),nA.subVectors(e,n);const o=Na.dot(Na),a=Na.dot(Ec),l=Na.dot(nA),c=Ec.dot(Ec),d=Ec.dot(nA),f=o*c-a*a;if(f===0)return s.set(0,0,0),null;const m=1/f,y=(c*l-a*d)*m,x=(o*d-a*l)*m;return s.set(1-y-x,x,y)}static containsPoint(e,n,r,i){return this.getBarycoord(e,n,r,i,Ac)===null?!1:Ac.x>=0&&Ac.y>=0&&Ac.x+Ac.y<=1}static getInterpolation(e,n,r,i,s,o,a,l){return this.getBarycoord(e,n,r,i,Ac)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Ac.x),l.addScaledVector(o,Ac.y),l.addScaledVector(a,Ac.z),l)}static getInterpolatedAttribute(e,n,r,i,s,o){return oA.setScalar(0),aA.setScalar(0),lA.setScalar(0),oA.fromBufferAttribute(e,n),aA.fromBufferAttribute(e,r),lA.fromBufferAttribute(e,i),o.setScalar(0),o.addScaledVector(oA,s.x),o.addScaledVector(aA,s.y),o.addScaledVector(lA,s.z),o}static isFrontFacing(e,n,r,i){return Na.subVectors(r,n),Ec.subVectors(e,n),Na.cross(Ec).dot(i)<0}set(e,n,r){return this.a.copy(e),this.b.copy(n),this.c.copy(r),this}setFromPointsAndIndices(e,n,r,i){return this.a.copy(e[n]),this.b.copy(e[r]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,n,r,i){return this.a.fromBufferAttribute(e,n),this.b.fromBufferAttribute(e,r),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Na.subVectors(this.c,this.b),Ec.subVectors(this.a,this.b),Na.cross(Ec).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ks.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return Ks.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,r,i,s){return Ks.getInterpolation(e,this.a,this.b,this.c,n,r,i,s)}containsPoint(e){return Ks.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ks.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,n){const r=this.a,i=this.b,s=this.c;let o,a;bm.subVectors(i,r),_m.subVectors(s,r),rA.subVectors(e,r);const l=bm.dot(rA),c=_m.dot(rA);if(l<=0&&c<=0)return n.copy(r);iA.subVectors(e,i);const d=bm.dot(iA),f=_m.dot(iA);if(d>=0&&f<=d)return n.copy(i);const m=l*f-d*c;if(m<=0&&l>=0&&d<=0)return o=l/(l-d),n.copy(r).addScaledVector(bm,o);sA.subVectors(e,s);const y=bm.dot(sA),x=_m.dot(sA);if(x>=0&&y<=x)return n.copy(s);const S=y*c-l*x;if(S<=0&&c>=0&&x<=0)return a=c/(c-x),n.copy(r).addScaledVector(_m,a);const w=d*x-y*f;if(w<=0&&f-d>=0&&y-x>=0)return J3.subVectors(s,i),a=(f-d)/(f-d+(y-x)),n.copy(i).addScaledVector(J3,a);const _=1/(w+S+m);return o=S*_,a=m*_,n.copy(r).addScaledVector(bm,o).addScaledVector(_m,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const a6={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Zu={h:0,s:0,l:0},Gb={h:0,s:0,l:0};function cA(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}class ot{constructor(e,n,r){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,n,r)}set(e,n,r){if(n===void 0&&r===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,n,r);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,n=ji){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,In.toWorkingColorSpace(this,n),this}setRGB(e,n,r,i=In.workingColorSpace){return this.r=e,this.g=n,this.b=r,In.toWorkingColorSpace(this,i),this}setHSL(e,n,r,i=In.workingColorSpace){if(e=w2(e,1),n=Ar(n,0,1),r=Ar(r,0,1),n===0)this.r=this.g=this.b=r;else{const s=r<=.5?r*(1+n):r+n-r*n,o=2*r-s;this.r=cA(o,s,e+1/3),this.g=cA(o,s,e),this.b=cA(o,s,e-1/3)}return In.toWorkingColorSpace(this,i),this}setStyle(e,n=ji){function r(s){s!==void 0&&parseFloat(s)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const o=i[1],a=i[2];switch(o){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,n);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,n);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return r(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,n);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=i[1],o=s.length;if(o===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,n);if(o===6)return this.setHex(parseInt(s,16),n);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,n);return this}setColorName(e,n=ji){const r=a6[e.toLowerCase()];return r!==void 0?this.setHex(r,n):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=ng(e.r),this.g=ng(e.g),this.b=ng(e.b),this}copyLinearToSRGB(e){return this.r=XE(e.r),this.g=XE(e.g),this.b=XE(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=ji){return In.fromWorkingColorSpace(Ji.copy(this),e),Math.round(Ar(Ji.r*255,0,255))*65536+Math.round(Ar(Ji.g*255,0,255))*256+Math.round(Ar(Ji.b*255,0,255))}getHexString(e=ji){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,n=In.workingColorSpace){In.fromWorkingColorSpace(Ji.copy(this),n);const r=Ji.r,i=Ji.g,s=Ji.b,o=Math.max(r,i,s),a=Math.min(r,i,s);let l,c;const d=(a+o)/2;if(a===o)l=0,c=0;else{const f=o-a;switch(c=d<=.5?f/(o+a):f/(2-o-a),o){case r:l=(i-s)/f+(i0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const n in e){const r=e[n];if(r===void 0){console.warn(`THREE.Material: parameter '${n}' has value of undefined.`);continue}const i=this[n];if(i===void 0){console.warn(`THREE.Material: '${n}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(r):i&&i.isVector3&&r&&r.isVector3?i.copy(r):this[n]=r}}toJSON(e){const n=e===void 0||typeof e=="string";n&&(e={textures:{},images:{}});const r={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.color&&this.color.isColor&&(r.color=this.color.getHex()),this.roughness!==void 0&&(r.roughness=this.roughness),this.metalness!==void 0&&(r.metalness=this.metalness),this.sheen!==void 0&&(r.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(r.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(r.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(r.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(r.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(r.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(r.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(r.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(r.shininess=this.shininess),this.clearcoat!==void 0&&(r.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(r.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(r.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(r.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(r.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,r.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(r.dispersion=this.dispersion),this.iridescence!==void 0&&(r.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(r.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(r.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(r.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(r.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(r.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(r.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(r.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(r.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(r.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(r.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(r.lightMap=this.lightMap.toJSON(e).uuid,r.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(r.aoMap=this.aoMap.toJSON(e).uuid,r.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(r.bumpMap=this.bumpMap.toJSON(e).uuid,r.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(r.normalMap=this.normalMap.toJSON(e).uuid,r.normalMapType=this.normalMapType,r.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(r.displacementMap=this.displacementMap.toJSON(e).uuid,r.displacementScale=this.displacementScale,r.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(r.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(r.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(r.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(r.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(r.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(r.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(r.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(r.combine=this.combine)),this.envMapRotation!==void 0&&(r.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(r.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(r.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(r.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(r.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(r.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(r.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(r.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(r.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(r.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(r.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(r.size=this.size),this.shadowSide!==null&&(r.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(r.sizeAttenuation=this.sizeAttenuation),this.blending!==Sh&&(r.blending=this.blending),this.side!==Dl&&(r.side=this.side),this.vertexColors===!0&&(r.vertexColors=!0),this.opacity<1&&(r.opacity=this.opacity),this.transparent===!0&&(r.transparent=!0),this.blendSrc!==Yw&&(r.blendSrc=this.blendSrc),this.blendDst!==Zw&&(r.blendDst=this.blendDst),this.blendEquation!==ud&&(r.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(r.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(r.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(r.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(r.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(r.blendAlpha=this.blendAlpha),this.depthFunc!==Uh&&(r.depthFunc=this.depthFunc),this.depthTest===!1&&(r.depthTest=this.depthTest),this.depthWrite===!1&&(r.depthWrite=this.depthWrite),this.colorWrite===!1&&(r.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(r.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==GC&&(r.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(r.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(r.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Kf&&(r.stencilFail=this.stencilFail),this.stencilZFail!==Kf&&(r.stencilZFail=this.stencilZFail),this.stencilZPass!==Kf&&(r.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(r.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(r.rotation=this.rotation),this.polygonOffset===!0&&(r.polygonOffset=!0),this.polygonOffsetFactor!==0&&(r.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(r.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(r.linewidth=this.linewidth),this.dashSize!==void 0&&(r.dashSize=this.dashSize),this.gapSize!==void 0&&(r.gapSize=this.gapSize),this.scale!==void 0&&(r.scale=this.scale),this.dithering===!0&&(r.dithering=!0),this.alphaTest>0&&(r.alphaTest=this.alphaTest),this.alphaHash===!0&&(r.alphaHash=!0),this.alphaToCoverage===!0&&(r.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(r.premultipliedAlpha=!0),this.forceSinglePass===!0&&(r.forceSinglePass=!0),this.wireframe===!0&&(r.wireframe=!0),this.wireframeLinewidth>1&&(r.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(r.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(r.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(r.flatShading=!0),this.visible===!1&&(r.visible=!1),this.toneMapped===!1&&(r.toneMapped=!1),this.fog===!1&&(r.fog=!1),Object.keys(this.userData).length>0&&(r.userData=this.userData);function i(s){const o=[];for(const a in s){const l=s[a];delete l.metadata,o.push(l)}return o}if(n){const s=i(e.textures),o=i(e.images);s.length>0&&(r.textures=s),o.length>0&&(r.images=o)}return r}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const n=e.clippingPlanes;let r=null;if(n!==null){const i=n.length;r=new Array(i);for(let s=0;s!==i;++s)r[s]=n[s].clone()}return this.clippingPlanes=r,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class As extends Gr{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ot(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new as,this.combine=ox,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Dc=npe();function npe(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),r=new Uint32Array(512),i=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(r[l]=0,r[l|256]=32768,i[l]=24,i[l|256]=24):c<-14?(r[l]=1024>>-c-14,r[l|256]=1024>>-c-14|32768,i[l]=-c-1,i[l|256]=-c-1):c<=15?(r[l]=c+15<<10,r[l|256]=c+15<<10|32768,i[l]=13,i[l|256]=13):c<128?(r[l]=31744,r[l|256]=64512,i[l]=24,i[l|256]=24):(r[l]=31744,r[l|256]=64512,i[l]=13,i[l|256]=13)}const s=new Uint32Array(2048),o=new Uint32Array(64),a=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,d=0;for(;(c&8388608)===0;)c<<=1,d-=8388608;c&=-8388609,d+=947912704,s[l]=c|d}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)o[l]=l<<23;o[31]=1199570944,o[32]=2147483648;for(let l=33;l<63;++l)o[l]=2147483648+(l-32<<23);o[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(a[l]=1024);return{floatView:e,uint32View:n,baseTable:r,shiftTable:i,mantissaTable:s,exponentTable:o,offsetTable:a}}function $s(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=Ar(t,-65504,65504),Dc.floatView[0]=t;const e=Dc.uint32View[0],n=e>>23&511;return Dc.baseTable[n]+((e&8388607)>>Dc.shiftTable[n])}function j0(t){const e=t>>10;return Dc.uint32View[0]=Dc.mantissaTable[Dc.offsetTable[e]+(t&1023)]+Dc.exponentTable[e],Dc.floatView[0]}const rpe={toHalfFloat:$s,fromHalfFloat:j0},Hr=new X,Wb=new Ve;class Qt{constructor(e,n,r=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=n,this.count=e!==void 0?e.length/n:0,this.normalized=r,this.usage=Ry,this.updateRanges=[],this.gpuType=Qs,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,n,r){e*=this.itemSize,r*=n.itemSize;for(let i=0,s=this.itemSize;i0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const n=this.index;n!==null&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});const r=this.attributes;for(const l in r){const c=r[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],d=[];for(let f=0,m=c.length;f0&&(i[l]=d,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const n={};this.name=e.name;const r=e.index;r!==null&&this.setIndex(r.clone(n));const i=e.attributes;for(const c in i){const d=i[c];this.setAttribute(c,d.clone(n))}const s=e.morphAttributes;for(const c in s){const d=[],f=s[c];for(let m=0,y=f.length;m0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;s(e.far-e.near)**2))&&(eD.copy(s).invert(),Pf.copy(e.ray).applyMatrix4(eD),!(r.boundingBox!==null&&Pf.intersectsBox(r.boundingBox)===!1)&&this._computeIntersections(e,n,Pf)))}_computeIntersections(e,n,r){let i;const s=this.geometry,o=this.material,a=s.index,l=s.attributes.position,c=s.attributes.uv,d=s.attributes.uv1,f=s.attributes.normal,m=s.groups,y=s.drawRange;if(a!==null)if(Array.isArray(o))for(let x=0,S=m.length;xn.far?null:{distance:c,point:Zb.clone(),object:t}}function Qb(t,e,n,r,i,s,o,a,l,c){t.getVertexPosition(a,Xb),t.getVertexPosition(l,qb),t.getVertexPosition(c,Kb);const d=dpe(t,e,n,r,Xb,qb,Kb,nD);if(d){const f=new X;Ks.getBarycoord(nD,Xb,qb,Kb,f),i&&(d.uv=Ks.getInterpolatedAttribute(i,a,l,c,f,new Ve)),s&&(d.uv1=Ks.getInterpolatedAttribute(s,a,l,c,f,new Ve)),o&&(d.normal=Ks.getInterpolatedAttribute(o,a,l,c,f,new X),d.normal.dot(r.direction)>0&&d.normal.multiplyScalar(-1));const m={a,b:l,c,normal:new X,materialIndex:0};Ks.getNormal(Xb,qb,Kb,m.normal),d.face=m,d.barycoord=f}return d}class ep extends Zt{constructor(e=1,n=1,r=1,i=1,s=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:n,depth:r,widthSegments:i,heightSegments:s,depthSegments:o};const a=this;i=Math.floor(i),s=Math.floor(s),o=Math.floor(o);const l=[],c=[],d=[],f=[];let m=0,y=0;x("z","y","x",-1,-1,r,n,e,o,s,0),x("z","y","x",1,-1,r,n,-e,o,s,1),x("x","z","y",1,1,e,r,n,i,o,2),x("x","z","y",1,-1,e,r,-n,i,o,3),x("x","y","z",1,-1,e,n,r,i,s,4),x("x","y","z",-1,-1,e,n,-r,i,s,5),this.setIndex(l),this.setAttribute("position",new kt(c,3)),this.setAttribute("normal",new kt(d,3)),this.setAttribute("uv",new kt(f,2));function x(S,w,_,E,T,C,O,N,D,F,V){const k=C/D,j=O/F,H=C/2,ne=O/2,te=N/2,pe=D+1,oe=F+1;let ce=0,B=0;const K=new X;for(let q=0;q0?1:-1,d.push(K.x,K.y,K.z),f.push(Z/D),f.push(1-q/F),ce+=1}}for(let q=0;q0&&(n.defines=this.defines),n.vertexShader=this.vertexShader,n.fragmentShader=this.fragmentShader,n.lights=this.lights,n.clipping=this.clipping;const r={};for(const i in this.extensions)this.extensions[i]===!0&&(r[i]=!0);return Object.keys(r).length>0&&(n.extensions=r),n}}class cx extends mn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ct,this.projectionMatrix=new Ct,this.projectionMatrixInverse=new Ct,this.coordinateSystem=Ml}copy(e,n){return super.copy(e,n),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,n){super.updateWorldMatrix(e,n),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Qu=new X,rD=new Ve,iD=new Ve;class Tr extends cx{constructor(e=50,n=1,r=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=r,this.far=i,this.focus=10,this.aspect=n,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const n=.5*this.getFilmHeight()/e;this.fov=Og*2*Math.atan(n),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Eh*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Og*2*Math.atan(Math.tan(Eh*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,n,r){Qu.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Qu.x,Qu.y).multiplyScalar(-e/Qu.z),Qu.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),r.set(Qu.x,Qu.y).multiplyScalar(-e/Qu.z)}getViewSize(e,n){return this.getViewBounds(e,rD,iD),n.subVectors(iD,rD)}setViewOffset(e,n,r,i,s,o){this.aspect=e/n,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=r,this.view.offsetY=i,this.view.width=s,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let n=e*Math.tan(Eh*.5*this.fov)/this.zoom,r=2*n,i=this.aspect*r,s=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;s+=o.offsetX*i/l,n-=o.offsetY*r/c,i*=o.width/l,r*=o.height/c}const a=this.filmOffset;a!==0&&(s+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,n,n-r,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.fov=this.fov,n.object.zoom=this.zoom,n.object.near=this.near,n.object.far=this.far,n.object.focus=this.focus,n.object.aspect=this.aspect,this.view!==null&&(n.object.view=Object.assign({},this.view)),n.object.filmGauge=this.filmGauge,n.object.filmOffset=this.filmOffset,n}}const Sm=-90,Mm=1;class c6 extends mn{constructor(e,n,r){super(),this.type="CubeCamera",this.renderTarget=r,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Tr(Sm,Mm,e,n);i.layers=this.layers,this.add(i);const s=new Tr(Sm,Mm,e,n);s.layers=this.layers,this.add(s);const o=new Tr(Sm,Mm,e,n);o.layers=this.layers,this.add(o);const a=new Tr(Sm,Mm,e,n);a.layers=this.layers,this.add(a);const l=new Tr(Sm,Mm,e,n);l.layers=this.layers,this.add(l);const c=new Tr(Sm,Mm,e,n);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,n=this.children.concat(),[r,i,s,o,a,l]=n;for(const c of n)this.remove(c);if(e===Ml)r.up.set(0,1,0),r.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Ny)r.up.set(0,-1,0),r.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of n)this.add(c),c.updateMatrixWorld()}update(e,n){this.parent===null&&this.updateMatrixWorld();const{renderTarget:r,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,o,a,l,c,d]=this.children,f=e.getRenderTarget(),m=e.getActiveCubeFace(),y=e.getActiveMipmapLevel(),x=e.xr.enabled;e.xr.enabled=!1;const S=r.texture.generateMipmaps;r.texture.generateMipmaps=!1,e.setRenderTarget(r,0,i),e.render(n,s),e.setRenderTarget(r,1,i),e.render(n,o),e.setRenderTarget(r,2,i),e.render(n,a),e.setRenderTarget(r,3,i),e.render(n,l),e.setRenderTarget(r,4,i),e.render(n,c),r.texture.generateMipmaps=S,e.setRenderTarget(r,5,i),e.render(n,d),e.setRenderTarget(f,m,y),e.xr.enabled=x,r.texture.needsPMREMUpdate=!0}}class ux extends dr{constructor(e,n,r,i,s,o,a,l,c,d){e=e!==void 0?e:[],n=n!==void 0?n:Jc,super(e,n,r,i,s,o,a,l,c,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class u6 extends Va{constructor(e=1,n={}){super(e,e,n),this.isWebGLCubeRenderTarget=!0;const r={width:e,height:e,depth:1},i=[r,r,r,r,r,r];this.texture=new ux(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Cr}fromEquirectangularTexture(e,n){this.texture.type=n.type,this.texture.colorSpace=n.colorSpace,this.texture.generateMipmaps=n.generateMipmaps,this.texture.minFilter=n.minFilter,this.texture.magFilter=n.magFilter;const r={uniforms:{tEquirect:{value:null}},vertexShader:` varying vec3 vWorldDirection; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include } `,fragmentShader:` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); } `},i=new ep(5,5,5),s=new Qo({name:"CubemapFromEquirect",uniforms:Lg(r.uniforms),vertexShader:r.vertexShader,fragmentShader:r.fragmentShader,side:ss,blending:Wc});s.uniforms.tEquirect.value=n;const o=new yr(i,s),a=n.minFilter;return n.minFilter===qo&&(n.minFilter=Cr),new c6(1,10,this).update(e,o),n.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,n,r,i){const s=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(n,r,i);e.setRenderTarget(s)}}const fA=new X,mpe=new X,gpe=new Xt;class Nc{constructor(e=new X(1,0,0),n=0){this.isPlane=!0,this.normal=e,this.constant=n}set(e,n){return this.normal.copy(e),this.constant=n,this}setComponents(e,n,r,i){return this.normal.set(e,n,r),this.constant=i,this}setFromNormalAndCoplanarPoint(e,n){return this.normal.copy(e),this.constant=-n.dot(this.normal),this}setFromCoplanarPoints(e,n,r){const i=fA.subVectors(r,n).cross(mpe.subVectors(e,n)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,n){return n.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,n){const r=e.delta(fA),i=this.normal.dot(r);if(i===0)return this.distanceToPoint(e.start)===0?n.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:n.copy(e.start).addScaledVector(r,s)}intersectsLine(e){const n=this.distanceToPoint(e.start),r=this.distanceToPoint(e.end);return n<0&&r>0||r<0&&n>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,n){const r=n||gpe.getNormalMatrix(e),i=this.coplanarPoint(fA).applyMatrix4(e),s=this.normal.applyMatrix3(r).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Rf=new Bi,Jb=new X;class dx{constructor(e=new Nc,n=new Nc,r=new Nc,i=new Nc,s=new Nc,o=new Nc){this.planes=[e,n,r,i,s,o]}set(e,n,r,i,s,o){const a=this.planes;return a[0].copy(e),a[1].copy(n),a[2].copy(r),a[3].copy(i),a[4].copy(s),a[5].copy(o),this}copy(e){const n=this.planes;for(let r=0;r<6;r++)n[r].copy(e.planes[r]);return this}setFromProjectionMatrix(e,n=Ml){const r=this.planes,i=e.elements,s=i[0],o=i[1],a=i[2],l=i[3],c=i[4],d=i[5],f=i[6],m=i[7],y=i[8],x=i[9],S=i[10],w=i[11],_=i[12],E=i[13],T=i[14],C=i[15];if(r[0].setComponents(l-s,m-c,w-y,C-_).normalize(),r[1].setComponents(l+s,m+c,w+y,C+_).normalize(),r[2].setComponents(l+o,m+d,w+x,C+E).normalize(),r[3].setComponents(l-o,m-d,w-x,C-E).normalize(),r[4].setComponents(l-a,m-f,w-S,C-T).normalize(),n===Ml)r[5].setComponents(l+a,m+f,w+S,C+T).normalize();else if(n===Ny)r[5].setComponents(a,f,S,T).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+n);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Rf.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const n=e.geometry;n.boundingSphere===null&&n.computeBoundingSphere(),Rf.copy(n.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Rf)}intersectsSprite(e){return Rf.center.set(0,0,0),Rf.radius=.7071067811865476,Rf.applyMatrix4(e.matrixWorld),this.intersectsSphere(Rf)}intersectsSphere(e){const n=this.planes,r=e.center,i=-e.radius;for(let s=0;s<6;s++)if(n[s].distanceToPoint(r)0?e.max.x:e.min.x,Jb.y=i.normal.y>0?e.max.y:e.min.y,Jb.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Jb)<0)return!1}return!0}containsPoint(e){const n=this.planes;for(let r=0;r<6;r++)if(n[r].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function d6(){let t=null,e=!1,n=null,r=null;function i(s,o){n(s,o),r=t.requestAnimationFrame(i)}return{start:function(){e!==!0&&n!==null&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(s){n=s},setContext:function(s){t=s}}}function vpe(t){const e=new WeakMap;function n(a,l){const c=a.array,d=a.usage,f=c.byteLength,m=t.createBuffer();t.bindBuffer(l,m),t.bufferData(l,c,d),a.onUploadCallback();let y;if(c instanceof Float32Array)y=t.FLOAT;else if(c instanceof Uint16Array)a.isFloat16BufferAttribute?y=t.HALF_FLOAT:y=t.UNSIGNED_SHORT;else if(c instanceof Int16Array)y=t.SHORT;else if(c instanceof Uint32Array)y=t.UNSIGNED_INT;else if(c instanceof Int32Array)y=t.INT;else if(c instanceof Int8Array)y=t.BYTE;else if(c instanceof Uint8Array)y=t.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)y=t.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:m,type:y,bytesPerElement:c.BYTES_PER_ELEMENT,version:a.version,size:f}}function r(a,l,c){const d=l.array,f=l.updateRanges;if(t.bindBuffer(c,a),f.length===0)t.bufferSubData(c,0,d);else{f.sort((y,x)=>y.start-x.start);let m=0;for(let y=1;y 0 vec4 plane; #ifdef ALPHA_TO_COVERAGE float distanceToPlane, distanceGradient; float clipOpacity = 1.0; #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); if ( clipOpacity == 0.0 ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES float unionClipOpacity = 1.0; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); } #pragma unroll_loop_end clipOpacity *= 1.0 - unionClipOpacity; #endif diffuseColor.a *= clipOpacity; if ( diffuseColor.a == 0.0 ) discard; #else #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES bool clipped = true; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; } #pragma unroll_loop_end if ( clipped ) discard; #endif #endif #endif`,Ope=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`,Lpe=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; #endif`,Dpe=`#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; #endif`,Upe=`#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; #endif`,jpe=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; #endif`,Fpe=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) varying vec3 vColor; #endif`,zpe=`#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) vColor = vec3( 1.0 ); #endif #ifdef USE_COLOR vColor *= color; #endif #ifdef USE_INSTANCING_COLOR vColor.xyz *= instanceColor.xyz; #endif #ifdef USE_BATCHING_COLOR vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); vColor.xyz *= batchingColor.xyz; #endif`,Bpe=`#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 #define RECIPROCAL_PI2 0.15915494309189535 #define EPSILON 1e-6 #ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif #define whiteComplement( a ) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } vec3 pow2( const in vec3 x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); return fract( sin( sn ) * c ); } #ifdef HIGH_PRECISION float precisionSafeLength( vec3 v ) { return length( v ); } #else float precisionSafeLength( vec3 v ) { float maxComponent = max3( abs( v ) ); return length( v / maxComponent ) * maxComponent; } #endif struct IncidentLight { vec3 color; vec3 direction; bool visible; }; struct ReflectedLight { vec3 directDiffuse; vec3 directSpecular; vec3 indirectDiffuse; vec3 indirectSpecular; }; #ifdef USE_ALPHAHASH varying vec3 vPosition; #endif vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); } mat3 transposeMat3( const in mat3 m ) { mat3 tmp; tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); return tmp; } bool isPerspectiveMatrix( mat4 m ) { return m[ 2 ][ 3 ] == - 1.0; } vec2 equirectUv( in vec3 dir ) { float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; return vec2( u, v ); } vec3 BRDF_Lambert( const in vec3 diffuseColor ) { return RECIPROCAL_PI * diffuseColor; } vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } // validated`,Hpe=`#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { vec3 absDirection = abs( direction ); float face = - 1.0; if ( absDirection.x > absDirection.z ) { if ( absDirection.x > absDirection.y ) face = direction.x > 0.0 ? 0.0 : 3.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } else { if ( absDirection.z > absDirection.y ) face = direction.z > 0.0 ? 2.0 : 5.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } return face; } vec2 getUV( vec3 direction, float face ) { vec2 uv; if ( face == 0.0 ) { uv = vec2( direction.z, direction.y ) / abs( direction.x ); } else if ( face == 1.0 ) { uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); } else if ( face == 2.0 ) { uv = vec2( - direction.x, direction.y ) / abs( direction.z ); } else if ( face == 3.0 ) { uv = vec2( - direction.z, direction.y ) / abs( direction.x ); } else if ( face == 4.0 ) { uv = vec2( - direction.x, direction.z ) / abs( direction.y ); } else { uv = vec2( direction.x, direction.y ) / abs( direction.z ); } return 0.5 * ( uv + 1.0 ); } vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { float face = getFace( direction ); float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); mipInt = max( mipInt, cubeUV_minMipLevel ); float faceSize = exp2( mipInt ); highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; if ( face > 2.0 ) { uv.y += faceSize; face -= 3.0; } uv.x += face * faceSize; uv.x += filterInt * 3.0 * cubeUV_minTileSize; uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); uv.x *= CUBEUV_TEXEL_WIDTH; uv.y *= CUBEUV_TEXEL_HEIGHT; #ifdef texture2DGradEXT return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; #else return texture2D( envMap, uv ).rgb; #endif } #define cubeUV_r0 1.0 #define cubeUV_m0 - 2.0 #define cubeUV_r1 0.8 #define cubeUV_m1 - 1.0 #define cubeUV_r4 0.4 #define cubeUV_m4 2.0 #define cubeUV_r5 0.305 #define cubeUV_m5 3.0 #define cubeUV_r6 0.21 #define cubeUV_m6 4.0 float roughnessToMip( float roughness ) { float mip = 0.0; if ( roughness >= cubeUV_r1 ) { mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; } else if ( roughness >= cubeUV_r4 ) { mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; } else if ( roughness >= cubeUV_r5 ) { mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; } else if ( roughness >= cubeUV_r6 ) { mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; } else { mip = - 2.0 * log2( 1.16 * roughness ); } return mip; } vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); float mipF = fract( mip ); float mipInt = floor( mip ); vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); if ( mipF == 0.0 ) { return vec4( color0, 1.0 ); } else { vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); return vec4( mix( color0, color1, mipF ), 1.0 ); } } #endif`,Vpe=`vec3 transformedNormal = objectNormal; #ifdef USE_TANGENT vec3 transformedTangent = objectTangent; #endif #ifdef USE_BATCHING mat3 bm = mat3( batchingMatrix ); transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); transformedNormal = bm * transformedNormal; #ifdef USE_TANGENT transformedTangent = bm * transformedTangent; #endif #endif #ifdef USE_INSTANCING mat3 im = mat3( instanceMatrix ); transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); transformedNormal = im * transformedNormal; #ifdef USE_TANGENT transformedTangent = im * transformedTangent; #endif #endif transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedNormal = - transformedNormal; #endif #ifdef USE_TANGENT transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif #endif`,Gpe=`#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; #endif`,Wpe=`#ifdef USE_DISPLACEMENTMAP transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); #endif`,$pe=`#ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); totalEmissiveRadiance *= emissiveColor.rgb; #endif`,Xpe=`#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; #endif`,qpe="gl_FragColor = linearToOutputTexel( gl_FragColor );",Kpe=` const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3( vec3( 0.8224621, 0.177538, 0.0 ), vec3( 0.0331941, 0.9668058, 0.0 ), vec3( 0.0170827, 0.0723974, 0.9105199 ) ); const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3( vec3( 1.2249401, - 0.2249404, 0.0 ), vec3( - 0.0420569, 1.0420571, 0.0 ), vec3( - 0.0196376, - 0.0786361, 1.0982735 ) ); vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) { return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a ); } vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) { return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a ); } vec4 LinearTransferOETF( in vec4 value ) { return value; } vec4 sRGBTransferOETF( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); }`,Ype=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToFrag = normalize( vWorldPosition - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vec3 reflectVec = reflect( cameraToFrag, worldNormal ); #else vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); #endif #else vec3 reflectVec = vReflect; #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); #else vec4 envColor = vec4( 0.0 ); #endif #ifdef ENVMAP_BLENDING_MULTIPLY outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_MIX ) outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif #endif`,Zpe=`#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; uniform mat3 envMapRotation; #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif #endif`,Qpe=`#ifdef USE_ENVMAP uniform float reflectivity; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif`,Jpe=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; #else varying vec3 vReflect; uniform float refractionRatio; #endif #endif`,eme=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else vec3 cameraToVertex; if ( isOrthographic ) { cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vReflect = reflect( cameraToVertex, worldNormal ); #else vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif #endif`,tme=`#ifdef USE_FOG vFogDepth = - mvPosition.z; #endif`,nme=`#ifdef USE_FOG varying float vFogDepth; #endif`,rme=`#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); #endif`,ime=`#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 uniform float fogDensity; #else uniform float fogNear; uniform float fogFar; #endif #endif`,sme=`#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { float dotNL = dot( normal, lightDirection ); vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); #ifdef USE_GRADIENTMAP return vec3( texture2D( gradientMap, coord ).r ); #else vec2 fw = fwidth( coord ) * 0.5; return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif }`,ome=`#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; #endif`,ame=`LambertMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularStrength = specularStrength;`,lme=`varying vec3 vViewPosition; struct LambertMaterial { vec3 diffuseColor; float specularStrength; }; void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Lambert #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,cme=`uniform bool receiveShadow; uniform vec3 ambientLightColor; #if defined( USE_LIGHT_PROBES ) uniform vec3 lightProbe[ 9 ]; #endif vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { float x = normal.x, y = normal.y, z = normal.z; vec3 result = shCoefficients[ 0 ] * 0.886227; result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); return result; } vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); return irradiance; } vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { vec3 irradiance = ambientLightColor; return irradiance; } float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); if ( cutoffDistance > 0.0 ) { distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); } return distanceFalloff; } float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { return smoothstep( coneCosine, penumbraCosine, angleCosine ); } #if NUM_DIR_LIGHTS > 0 struct DirectionalLight { vec3 direction; vec3 color; }; uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { light.color = directionalLight.color; light.direction = directionalLight.direction; light.visible = true; } #endif #if NUM_POINT_LIGHTS > 0 struct PointLight { vec3 position; vec3 color; float distance; float decay; }; uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = pointLight.position - geometryPosition; light.direction = normalize( lVector ); float lightDistance = length( lVector ); light.color = pointLight.color; light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } #endif #if NUM_SPOT_LIGHTS > 0 struct SpotLight { vec3 position; vec3 direction; vec3 color; float distance; float decay; float coneCos; float penumbraCos; }; uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = spotLight.position - geometryPosition; light.direction = normalize( lVector ); float angleCos = dot( light.direction, spotLight.direction ); float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); if ( spotAttenuation > 0.0 ) { float lightDistance = length( lVector ); light.color = spotLight.color * spotAttenuation; light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } else { light.color = vec3( 0.0 ); light.visible = false; } } #endif #if NUM_RECT_AREA_LIGHTS > 0 struct RectAreaLight { vec3 color; vec3 position; vec3 halfWidth; vec3 halfHeight; }; uniform sampler2D ltc_1; uniform sampler2D ltc_2; uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; #endif #if NUM_HEMI_LIGHTS > 0 struct HemisphereLight { vec3 direction; vec3 skyColor; vec3 groundColor; }; uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { float dotNL = dot( normal, hemiLight.direction ); float hemiDiffuseWeight = 0.5 * dotNL + 0.5; vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } #endif`,ume=`#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); return PI * envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 reflectVec = reflect( - viewDir, normal ); reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); return envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } #ifdef USE_ANISOTROPY vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 bentNormal = cross( bitangent, viewDir ); bentNormal = normalize( cross( bentNormal, bitangent ) ); bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); return getIBLRadiance( viewDir, bentNormal, roughness ); #else return vec3( 0.0 ); #endif } #endif #endif`,dme=`ToonMaterial material; material.diffuseColor = diffuseColor.rgb;`,fme=`varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,hme=`BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; material.specularStrength = specularStrength;`,pme=`varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; }; void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; } void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,mme=`PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; material.roughness = min( material.roughness, 1.0 ); #ifdef IOR material.ior = ior; #ifdef USE_SPECULAR float specularIntensityFactor = specularIntensity; vec3 specularColorFactor = specularColor; #ifdef USE_SPECULAR_COLORMAP specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; #endif #ifdef USE_SPECULAR_INTENSITYMAP specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; #endif material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); #else float specularIntensityFactor = 1.0; vec3 specularColorFactor = vec3( 1.0 ); material.specularF90 = 1.0; #endif material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); material.specularF90 = 1.0; #endif #ifdef USE_CLEARCOAT material.clearcoat = clearcoat; material.clearcoatRoughness = clearcoatRoughness; material.clearcoatF0 = vec3( 0.04 ); material.clearcoatF90 = 1.0; #ifdef USE_CLEARCOATMAP material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; #endif material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); #endif #ifdef USE_DISPERSION material.dispersion = dispersion; #endif #ifdef USE_IRIDESCENCE material.iridescence = iridescence; material.iridescenceIOR = iridescenceIOR; #ifdef USE_IRIDESCENCEMAP material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; #else material.iridescenceThickness = iridescenceThicknessMaximum; #endif #endif #ifdef USE_SHEEN material.sheenColor = sheenColor; #ifdef USE_SHEEN_COLORMAP material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; #endif material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); #ifdef USE_SHEEN_ROUGHNESSMAP material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; #endif #endif #ifdef USE_ANISOTROPY #ifdef USE_ANISOTROPYMAP mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; #else vec2 anisotropyV = anisotropyVector; #endif material.anisotropy = length( anisotropyV ); if( material.anisotropy == 0.0 ) { anisotropyV = vec2( 1.0, 0.0 ); } else { anisotropyV /= material.anisotropy; material.anisotropy = saturate( material.anisotropy ); } material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; #endif`,gme=`struct PhysicalMaterial { vec3 diffuseColor; float roughness; vec3 specularColor; float specularF90; float dispersion; #ifdef USE_CLEARCOAT float clearcoat; float clearcoatRoughness; vec3 clearcoatF0; float clearcoatF90; #endif #ifdef USE_IRIDESCENCE float iridescence; float iridescenceIOR; float iridescenceThickness; vec3 iridescenceFresnel; vec3 iridescenceF0; #endif #ifdef USE_SHEEN vec3 sheenColor; float sheenRoughness; #endif #ifdef IOR float ior; #endif #ifdef USE_TRANSMISSION float transmission; float transmissionAlpha; float thickness; float attenuationDistance; vec3 attenuationColor; #endif #ifdef USE_ANISOTROPY float anisotropy; float alphaT; vec3 anisotropyT; vec3 anisotropyB; #endif }; vec3 clearcoatSpecularDirect = vec3( 0.0 ); vec3 clearcoatSpecularIndirect = vec3( 0.0 ); vec3 sheenSpecularDirect = vec3( 0.0 ); vec3 sheenSpecularIndirect = vec3(0.0 ); vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); float x2 = x * x; float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); } float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { float a2 = pow2( alpha ); float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); return 0.5 / max( gv + gl, EPSILON ); } float D_GGX( const in float alpha, const in float dotNH ) { float a2 = pow2( alpha ); float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; return RECIPROCAL_PI * a2 / pow2( denom ); } #ifdef USE_ANISOTROPY float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); float v = 0.5 / ( gv + gl ); return saturate(v); } float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { float a2 = alphaT * alphaB; highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); highp float v2 = dot( v, v ); float w2 = a2 / v2; return RECIPROCAL_PI * a2 * pow2 ( w2 ); } #endif #ifdef USE_CLEARCOAT vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { vec3 f0 = material.clearcoatF0; float f90 = material.clearcoatF90; float roughness = material.clearcoatRoughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); return F * ( V * D ); } #endif vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { vec3 f0 = material.specularColor; float f90 = material.specularF90; float roughness = material.roughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); #ifdef USE_IRIDESCENCE F = mix( F, material.iridescenceFresnel, material.iridescence ); #endif #ifdef USE_ANISOTROPY float dotTL = dot( material.anisotropyT, lightDir ); float dotTV = dot( material.anisotropyT, viewDir ); float dotTH = dot( material.anisotropyT, halfDir ); float dotBL = dot( material.anisotropyB, lightDir ); float dotBV = dot( material.anisotropyB, viewDir ); float dotBH = dot( material.anisotropyB, halfDir ); float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); #else float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); #endif return F * ( V * D ); } vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { const float LUT_SIZE = 64.0; const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; const float LUT_BIAS = 0.5 / LUT_SIZE; float dotNV = saturate( dot( N, V ) ); vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); uv = uv * LUT_SCALE + LUT_BIAS; return uv; } float LTC_ClippedSphereFormFactor( const in vec3 f ) { float l = length( f ); return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); } vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { float x = dot( v1, v2 ); float y = abs( x ); float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; float b = 3.4175940 + ( 4.1616724 + y ) * y; float v = a / b; float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; return cross( v1, v2 ) * theta_sintheta; } vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; vec3 lightNormal = cross( v1, v2 ); if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); vec3 T1, T2; T1 = normalize( V - N * dot( V, N ) ); T2 = - cross( N, T1 ); mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); vec3 coords[ 4 ]; coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); coords[ 0 ] = normalize( coords[ 0 ] ); coords[ 1 ] = normalize( coords[ 1 ] ); coords[ 2 ] = normalize( coords[ 2 ] ); coords[ 3 ] = normalize( coords[ 3 ] ); vec3 vectorFormFactor = vec3( 0.0 ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); return vec3( result ); } #if defined( USE_SHEEN ) float D_Charlie( float roughness, float dotNH ) { float alpha = pow2( roughness ); float invAlpha = 1.0 / alpha; float cos2h = dotNH * dotNH; float sin2h = max( 1.0 - cos2h, 0.0078125 ); return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); } float V_Neubelt( float dotNV, float dotNL ) { return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); } vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float D = D_Charlie( sheenRoughness, dotNH ); float V = V_Neubelt( dotNV, dotNL ); return sheenColor * ( D * V ); } #endif float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); float r2 = roughness * roughness; float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); return saturate( DG * RECIPROCAL_PI ); } vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); vec4 r = roughness * c0 + c1; float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; return fab; } vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { vec2 fab = DFGApprox( normal, viewDir, roughness ); return specularColor * fab.x + specularF90 * fab.y; } #ifdef USE_IRIDESCENCE void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #else void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #endif vec2 fab = DFGApprox( normal, viewDir, roughness ); #ifdef USE_IRIDESCENCE vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); #else vec3 Fr = specularColor; #endif vec3 FssEss = Fr * fab.x + specularF90 * fab.y; float Ess = fab.x + fab.y; float Ems = 1.0 - Ess; vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); singleScatter += FssEss; multiScatter += Fms * Ems; } #if NUM_RECT_AREA_LIGHTS > 0 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { vec3 normal = geometryNormal; vec3 viewDir = geometryViewDir; vec3 position = geometryPosition; vec3 lightPos = rectAreaLight.position; vec3 halfWidth = rectAreaLight.halfWidth; vec3 halfHeight = rectAreaLight.halfHeight; vec3 lightColor = rectAreaLight.color; float roughness = material.roughness; vec3 rectCoords[ 4 ]; rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; vec2 uv = LTC_Uv( normal, viewDir, roughness ); vec4 t1 = texture2D( ltc_1, uv ); vec4 t2 = texture2D( ltc_2, uv ); mat3 mInv = mat3( vec3( t1.x, 0, t1.y ), vec3( 0, 1, 0 ), vec3( t1.z, 0, t1.w ) ); vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); } #endif void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #ifdef USE_CLEARCOAT float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); vec3 ccIrradiance = dotNLcc * directLight.color; clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); #endif #ifdef USE_SHEEN sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); #endif reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { #ifdef USE_CLEARCOAT clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); #endif #ifdef USE_SHEEN sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); #endif vec3 singleScattering = vec3( 0.0 ); vec3 multiScattering = vec3( 0.0 ); vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; #ifdef USE_IRIDESCENCE computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); #else computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); #endif vec3 totalScattering = singleScattering + multiScattering; vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); reflectedLight.indirectSpecular += radiance * singleScattering; reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; } #define RE_Direct RE_Direct_Physical #define RE_Direct_RectArea RE_Direct_RectArea_Physical #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); }`,vme=` vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); vec3 geometryClearcoatNormal = vec3( 0.0 ); #ifdef USE_CLEARCOAT geometryClearcoatNormal = clearcoatNormal; #endif #ifdef USE_IRIDESCENCE float dotNVi = saturate( dot( normal, geometryViewDir ) ); if ( material.iridescenceThickness == 0.0 ) { material.iridescence = 0.0; } else { material.iridescence = saturate( material.iridescence ); } if ( material.iridescence > 0.0 ) { material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); } #endif IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; getPointLightInfo( pointLight, geometryPosition, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; vec4 spotColor; vec3 spotLightCoord; bool inSpotLightMap; #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; getSpotLightInfo( spotLight, geometryPosition, directLight ); #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS #else #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #endif #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; #endif #undef SPOT_LIGHT_MAP_INDEX #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) DirectionalLight directionalLight; #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; getDirectionalLightInfo( directionalLight, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) RectAreaLight rectAreaLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { rectAreaLight = rectAreaLights[ i ]; RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if defined( RE_IndirectDiffuse ) vec3 iblIrradiance = vec3( 0.0 ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); #if defined( USE_LIGHT_PROBES ) irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); #endif #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop_start for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); } #pragma unroll_loop_end #endif #endif #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); #endif`,yme=`#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; irradiance += lightMapIrradiance; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) iblIrradiance += getIBLIrradiance( geometryNormal ); #endif #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) #ifdef USE_ANISOTROPY radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); #else radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); #endif #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif #endif`,xme=`#if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif`,bme=`#if defined( USE_LOGDEPTHBUF ) gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif`,_me=`#if defined( USE_LOGDEPTHBUF ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; #endif`,wme=`#ifdef USE_LOGDEPTHBUF varying float vFragDepth; varying float vIsPerspective; #endif`,Sme=`#ifdef USE_LOGDEPTHBUF vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); #endif`,Mme=`#ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); #endif diffuseColor *= sampledDiffuseColor; #endif`,Eme=`#ifdef USE_MAP uniform sampler2D map; #endif`,Ame=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) #if defined( USE_POINTS_UV ) vec2 uv = vUv; #else vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; #endif #endif #ifdef USE_MAP diffuseColor *= texture2D( map, uv ); #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; #endif`,Tme=`#if defined( USE_POINTS_UV ) varying vec2 vUv; #else #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) uniform mat3 uvTransform; #endif #endif #ifdef USE_MAP uniform sampler2D map; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; #endif`,Cme=`float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; #endif`,Pme=`#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; #endif`,Rme=`#ifdef USE_INSTANCING_MORPH float morphTargetInfluences[ MORPHTARGETS_COUNT ]; float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; } #endif`,Nme=`#if defined( USE_MORPHCOLORS ) vColor *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { #if defined( USE_COLOR_ALPHA ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; #elif defined( USE_COLOR ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif } #endif`,Ime=`#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } #endif`,kme=`#ifdef USE_MORPHTARGETS #ifndef USE_INSTANCING_MORPH uniform float morphTargetBaseInfluence; uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; #endif uniform sampler2DArray morphTargetsTexture; uniform ivec2 morphTargetsTextureSize; vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; int y = texelIndex / morphTargetsTextureSize.x; int x = texelIndex - y * morphTargetsTextureSize.x; ivec3 morphUV = ivec3( x, y, morphTargetIndex ); return texelFetch( morphTargetsTexture, morphUV, 0 ); } #endif`,Ome=`#ifdef USE_MORPHTARGETS transformed *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } #endif`,Lme=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED vec3 fdx = dFdx( vViewPosition ); vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED normal *= faceDirection; #endif #endif #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) #ifdef USE_TANGENT mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn = getTangentFrame( - vViewPosition, normal, #if defined( USE_NORMALMAP ) vNormalMapUv #elif defined( USE_CLEARCOAT_NORMALMAP ) vClearcoatNormalMapUv #else vUv #endif ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn[0] *= faceDirection; tbn[1] *= faceDirection; #endif #endif #ifdef USE_CLEARCOAT_NORMALMAP #ifdef USE_TANGENT mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn2[0] *= faceDirection; tbn2[1] *= faceDirection; #endif #endif vec3 nonPerturbedNormal = normal;`,Dme=`#ifdef USE_NORMALMAP_OBJECTSPACE normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; #ifdef FLIP_SIDED normal = - normal; #endif #ifdef DOUBLE_SIDED normal = normal * faceDirection; #endif normal = normalize( normalMatrix * normal ); #elif defined( USE_NORMALMAP_TANGENTSPACE ) vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; mapN.xy *= normalScale; normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); #endif`,Ume=`#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif`,jme=`#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif #endif`,Fme=`#ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #ifdef USE_TANGENT vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif #endif`,zme=`#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif #ifdef USE_NORMALMAP_OBJECTSPACE uniform mat3 normalMatrix; #endif #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { vec3 q0 = dFdx( eye_pos.xyz ); vec3 q1 = dFdy( eye_pos.xyz ); vec2 st0 = dFdx( uv.st ); vec2 st1 = dFdy( uv.st ); vec3 N = surf_norm; vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; float det = max( dot( T, T ), dot( B, B ) ); float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); return mat3( T * scale, B * scale, N ); } #endif`,Bme=`#ifdef USE_CLEARCOAT vec3 clearcoatNormal = nonPerturbedNormal; #endif`,Hme=`#ifdef USE_CLEARCOAT_NORMALMAP vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; clearcoatNormal = normalize( tbn2 * clearcoatMapN ); #endif`,Vme=`#ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform sampler2D clearcoatNormalMap; uniform vec2 clearcoatNormalScale; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform sampler2D clearcoatRoughnessMap; #endif`,Gme=`#ifdef USE_IRIDESCENCEMAP uniform sampler2D iridescenceMap; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform sampler2D iridescenceThicknessMap; #endif`,Wme=`#ifdef OPAQUE diffuseColor.a = 1.0; #endif #ifdef USE_TRANSMISSION diffuseColor.a *= material.transmissionAlpha; #endif gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,$me=`vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { return 2.0 * rgb.xyz - 1.0; } const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; const float Inv255 = 1. / 255.; const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); vec4 packDepthToRGBA( const in float v ) { if( v <= 0.0 ) return vec4( 0., 0., 0., 0. ); if( v >= 1.0 ) return vec4( 1., 1., 1., 1. ); float vuf; float af = modf( v * PackFactors.a, vuf ); float bf = modf( vuf * ShiftRight8, vuf ); float gf = modf( vuf * ShiftRight8, vuf ); return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); } vec3 packDepthToRGB( const in float v ) { if( v <= 0.0 ) return vec3( 0., 0., 0. ); if( v >= 1.0 ) return vec3( 1., 1., 1. ); float vuf; float bf = modf( v * PackFactors.b, vuf ); float gf = modf( vuf * ShiftRight8, vuf ); return vec3( vuf * Inv255, gf * PackUpscale, bf ); } vec2 packDepthToRG( const in float v ) { if( v <= 0.0 ) return vec2( 0., 0. ); if( v >= 1.0 ) return vec2( 1., 1. ); float vuf; float gf = modf( v * 256., vuf ); return vec2( vuf * Inv255, gf ); } float unpackRGBAToDepth( const in vec4 v ) { return dot( v, UnpackFactors4 ); } float unpackRGBToDepth( const in vec3 v ) { return dot( v, UnpackFactors3 ); } float unpackRGToDepth( const in vec2 v ) { return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; } vec4 pack2HalfToRGBA( const in vec2 v ) { vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); } vec2 unpackRGBATo2Half( const in vec4 v ) { return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); } float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { return ( viewZ + near ) / ( near - far ); } float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { return depth * ( near - far ) - near; } float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); } float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { return ( near * far ) / ( ( far - near ) * depth - far ); }`,Xme=`#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; #endif`,qme=`vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING mvPosition = batchingMatrix * mvPosition; #endif #ifdef USE_INSTANCING mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; gl_Position = projectionMatrix * mvPosition;`,Kme=`#ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); #endif`,Yme=`#ifdef DITHERING vec3 dithering( vec3 color ) { float grid_position = rand( gl_FragCoord.xy ); vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); return color + dither_shift_RGB; } #endif`,Zme=`float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); roughnessFactor *= texelRoughness.g; #endif`,Qme=`#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; #endif`,Jme=`#if NUM_SPOT_LIGHT_COORDS > 0 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #if NUM_SPOT_LIGHT_MAPS > 0 uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); } vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { return unpackRGBATo2Half( texture2D( shadow, uv ) ); } float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ float occlusion = 1.0; vec2 distribution = texture2DDistribution( shadow, uv ); float hard_shadow = step( compare , distribution.x ); if (hard_shadow != 1.0 ) { float distance = compare - distribution.x ; float variance = max( 0.00000, distribution.y * distribution.y ); float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); } return occlusion; } float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { float shadow = 1.0; shadowCoord.xyz /= shadowCoord.w; shadowCoord.z += shadowBias; bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; bool frustumTest = inFrustum && shadowCoord.z <= 1.0; if ( frustumTest ) { #if defined( SHADOWMAP_TYPE_PCF ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx0 = - texelSize.x * shadowRadius; float dy0 = - texelSize.y * shadowRadius; float dx1 = + texelSize.x * shadowRadius; float dy1 = + texelSize.y * shadowRadius; float dx2 = dx0 / 2.0; float dy2 = dy0 / 2.0; float dx3 = dx1 / 2.0; float dy3 = dy1 / 2.0; shadow = ( texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) ) * ( 1.0 / 17.0 ); #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; float dx = texelSize.x; float dy = texelSize.y; vec2 uv = shadowCoord.xy; vec2 f = fract( uv * shadowMapSize + 0.5 ); uv -= f * texelSize; shadow = ( texture2DCompare( shadowMap, uv, shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), f.x ) + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), f.y ) + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), f.x ), mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), f.x ), f.y ) ) * ( 1.0 / 9.0 ); #elif defined( SHADOWMAP_TYPE_VSM ) shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); #else shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); #endif } return mix( 1.0, shadow, shadowIntensity ); } vec2 cubeToUV( vec3 v, float texelSizeY ) { vec3 absV = abs( v ); float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); absV *= scaleToCube; v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); vec2 planar = v.xy; float almostATexel = 1.5 * texelSizeY; float almostOne = 1.0 - almostATexel; if ( absV.z >= almostOne ) { if ( v.z > 0.0 ) planar.x = 4.0 - v.x; } else if ( absV.x >= almostOne ) { float signX = sign( v.x ); planar.x = v.z * signX + 2.0 * signX; } else if ( absV.y >= almostOne ) { float signY = sign( v.y ); planar.x = v.x + 2.0 * signY + 2.0; planar.y = v.z * signY - 2.0; } return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); } float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { float shadow = 1.0; vec3 lightToPosition = shadowCoord.xyz; float lightToPositionLength = length( lightToPosition ); if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) { float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; vec3 bd3D = normalize( lightToPosition ); vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; shadow = ( texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) ) * ( 1.0 / 9.0 ); #else shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); #endif } return mix( 1.0, shadow, shadowIntensity ); } #endif`,ege=`#if NUM_SPOT_LIGHT_COORDS > 0 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; #endif #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; struct DirectionalLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 struct SpotLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; }; uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; #endif #if NUM_POINT_LIGHT_SHADOWS > 0 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; struct PointLightShadow { float shadowIntensity; float shadowBias; float shadowNormalBias; float shadowRadius; vec2 shadowMapSize; float shadowCameraNear; float shadowCameraFar; }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif #endif`,tge=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); vec4 shadowWorldPosition; #endif #if defined( USE_SHADOWMAP ) #if NUM_DIR_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif #endif #if NUM_SPOT_LIGHT_COORDS > 0 #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { shadowWorldPosition = worldPosition; #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; #endif vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end #endif`,nge=`float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { directionalLight = directionalLightShadows[ i ]; shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { spotLight = spotLightShadows[ i ]; shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { pointLight = pointLightShadows[ i ]; shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; } #pragma unroll_loop_end #endif #endif return shadow; }`,rge=`#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); #endif`,ige=`#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; uniform highp sampler2D boneTexture; mat4 getBoneMatrix( const in float i ) { int size = textureSize( boneTexture, 0 ).x; int j = int( i ) * 4; int x = j % size; int y = j / size; vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); return mat4( v1, v2, v3, v4 ); } #endif`,sge=`#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; skinned += boneMatY * skinVertex * skinWeight.y; skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; #endif`,oge=`#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; skinMatrix += skinWeight.z * boneMatZ; skinMatrix += skinWeight.w * boneMatW; skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; #ifdef USE_TANGENT objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; #endif #endif`,age=`float specularStrength; #ifdef USE_SPECULARMAP vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; #endif`,lge=`#ifdef USE_SPECULARMAP uniform sampler2D specularMap; #endif`,cge=`#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); #endif`,uge=`#ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; vec3 LinearToneMapping( vec3 color ) { return saturate( toneMappingExposure * color ); } vec3 ReinhardToneMapping( vec3 color ) { color *= toneMappingExposure; return saturate( color / ( vec3( 1.0 ) + color ) ); } vec3 CineonToneMapping( vec3 color ) { color *= toneMappingExposure; color = max( vec3( 0.0 ), color - 0.004 ); return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); } vec3 RRTAndODTFit( vec3 v ) { vec3 a = v * ( v + 0.0245786 ) - 0.000090537; vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; return a / b; } vec3 ACESFilmicToneMapping( vec3 color ) { const mat3 ACESInputMat = mat3( vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), vec3( 0.04823, 0.01566, 0.83777 ) ); const mat3 ACESOutputMat = mat3( vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), vec3( -0.07367, -0.00605, 1.07602 ) ); color *= toneMappingExposure / 0.6; color = ACESInputMat * color; color = RRTAndODTFit( color ); color = ACESOutputMat * color; return saturate( color ); } const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) ); const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) ); vec3 agxDefaultContrastApprox( vec3 x ) { vec3 x2 = x * x; vec3 x4 = x2 * x2; return + 15.5 * x4 * x2 - 40.14 * x4 * x + 31.96 * x4 - 6.868 * x2 * x + 0.4298 * x2 + 0.1191 * x - 0.00232; } vec3 AgXToneMapping( vec3 color ) { const mat3 AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) ); const mat3 AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) ); const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; color *= toneMappingExposure; color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; color = AgXInsetMatrix * color; color = max( color, 1e-10 ); color = log2( color ); color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); color = clamp( color, 0.0, 1.0 ); color = agxDefaultContrastApprox( color ); color = AgXOutsetMatrix * color; color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); color = LINEAR_REC2020_TO_LINEAR_SRGB * color; color = clamp( color, 0.0, 1.0 ); return color; } vec3 NeutralToneMapping( vec3 color ) { const float StartCompression = 0.8 - 0.04; const float Desaturation = 0.15; color *= toneMappingExposure; float x = min( color.r, min( color.g, color.b ) ); float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; color -= offset; float peak = max( color.r, max( color.g, color.b ) ); if ( peak < StartCompression ) return color; float d = 1. - StartCompression; float newPeak = 1. - d * d / ( peak + d - StartCompression ); color *= newPeak / peak; float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); return mix( color, vec3( newPeak ), g ); } vec3 CustomToneMapping( vec3 color ) { return color; }`,dge=`#ifdef USE_TRANSMISSION material.transmission = transmission; material.transmissionAlpha = 1.0; material.thickness = thickness; material.attenuationDistance = attenuationDistance; material.attenuationColor = attenuationColor; #ifdef USE_TRANSMISSIONMAP material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; #endif #ifdef USE_THICKNESSMAP material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; #endif vec3 pos = vWorldPosition; vec3 v = normalize( cameraPosition - pos ); vec3 n = inverseTransformDirection( normal, viewMatrix ); vec4 transmitted = getIBLVolumeRefraction( n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, material.attenuationColor, material.attenuationDistance ); material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); #endif`,fge=`#ifdef USE_TRANSMISSION uniform float transmission; uniform float thickness; uniform float attenuationDistance; uniform vec3 attenuationColor; #ifdef USE_TRANSMISSIONMAP uniform sampler2D transmissionMap; #endif #ifdef USE_THICKNESSMAP uniform sampler2D thicknessMap; #endif uniform vec2 transmissionSamplerSize; uniform sampler2D transmissionSamplerMap; uniform mat4 modelMatrix; uniform mat4 projectionMatrix; varying vec3 vWorldPosition; float w0( float a ) { return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); } float w1( float a ) { return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); } float w2( float a ){ return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); } float w3( float a ) { return ( 1.0 / 6.0 ) * ( a * a * a ); } float g0( float a ) { return w0( a ) + w1( a ); } float g1( float a ) { return w2( a ) + w3( a ); } float h0( float a ) { return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); } float h1( float a ) { return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); } vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { uv = uv * texelSize.zw + 0.5; vec2 iuv = floor( uv ); vec2 fuv = fract( uv ); float g0x = g0( fuv.x ); float g1x = g1( fuv.x ); float h0x = h0( fuv.x ); float h1x = h1( fuv.x ); float h0y = h0( fuv.y ); float h1y = h1( fuv.y ); vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); } vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); vec2 fLodSizeInv = 1.0 / fLodSize; vec2 cLodSizeInv = 1.0 / cLodSize; vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); return mix( fSample, cSample, fract( lod ) ); } vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); vec3 modelScale; modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); return normalize( refractionVector ) * thickness * modelScale; } float applyIorToRoughness( const in float roughness, const in float ior ) { return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); } vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); } vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { if ( isinf( attenuationDistance ) ) { return vec3( 1.0 ); } else { vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; } } vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, const in vec3 attenuationColor, const in float attenuationDistance ) { vec4 transmittedLight; vec3 transmittance; #ifdef USE_DISPERSION float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); for ( int i = 0; i < 3; i ++ ) { vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); vec3 refractedRayExit = position + transmissionRay; vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); vec2 refractionCoords = ndcPos.xy / ndcPos.w; refractionCoords += 1.0; refractionCoords /= 2.0; vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); transmittedLight[ i ] = transmissionSample[ i ]; transmittedLight.a += transmissionSample.a; transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; } transmittedLight.a /= 3.0; #else vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); vec3 refractedRayExit = position + transmissionRay; vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); vec2 refractionCoords = ndcPos.xy / ndcPos.w; refractionCoords += 1.0; refractionCoords /= 2.0; transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); #endif vec3 attenuatedColor = transmittance * transmittedLight.rgb; vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } #endif`,hge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP varying vec2 vNormalMapUv; #endif #ifdef USE_EMISSIVEMAP varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SHEEN_COLORMAP varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_SPECULARMAP varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif`,pge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; #endif #ifdef USE_MAP uniform mat3 mapTransform; varying vec2 vMapUv; #endif #ifdef USE_ALPHAMAP uniform mat3 alphaMapTransform; varying vec2 vAlphaMapUv; #endif #ifdef USE_LIGHTMAP uniform mat3 lightMapTransform; varying vec2 vLightMapUv; #endif #ifdef USE_AOMAP uniform mat3 aoMapTransform; varying vec2 vAoMapUv; #endif #ifdef USE_BUMPMAP uniform mat3 bumpMapTransform; varying vec2 vBumpMapUv; #endif #ifdef USE_NORMALMAP uniform mat3 normalMapTransform; varying vec2 vNormalMapUv; #endif #ifdef USE_DISPLACEMENTMAP uniform mat3 displacementMapTransform; varying vec2 vDisplacementMapUv; #endif #ifdef USE_EMISSIVEMAP uniform mat3 emissiveMapTransform; varying vec2 vEmissiveMapUv; #endif #ifdef USE_METALNESSMAP uniform mat3 metalnessMapTransform; varying vec2 vMetalnessMapUv; #endif #ifdef USE_ROUGHNESSMAP uniform mat3 roughnessMapTransform; varying vec2 vRoughnessMapUv; #endif #ifdef USE_ANISOTROPYMAP uniform mat3 anisotropyMapTransform; varying vec2 vAnisotropyMapUv; #endif #ifdef USE_CLEARCOATMAP uniform mat3 clearcoatMapTransform; varying vec2 vClearcoatMapUv; #endif #ifdef USE_CLEARCOAT_NORMALMAP uniform mat3 clearcoatNormalMapTransform; varying vec2 vClearcoatNormalMapUv; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP uniform mat3 clearcoatRoughnessMapTransform; varying vec2 vClearcoatRoughnessMapUv; #endif #ifdef USE_SHEEN_COLORMAP uniform mat3 sheenColorMapTransform; varying vec2 vSheenColorMapUv; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform mat3 sheenRoughnessMapTransform; varying vec2 vSheenRoughnessMapUv; #endif #ifdef USE_IRIDESCENCEMAP uniform mat3 iridescenceMapTransform; varying vec2 vIridescenceMapUv; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP uniform mat3 iridescenceThicknessMapTransform; varying vec2 vIridescenceThicknessMapUv; #endif #ifdef USE_SPECULARMAP uniform mat3 specularMapTransform; varying vec2 vSpecularMapUv; #endif #ifdef USE_SPECULAR_COLORMAP uniform mat3 specularColorMapTransform; varying vec2 vSpecularColorMapUv; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform mat3 specularIntensityMapTransform; varying vec2 vSpecularIntensityMapUv; #endif #ifdef USE_TRANSMISSIONMAP uniform mat3 transmissionMapTransform; varying vec2 vTransmissionMapUv; #endif #ifdef USE_THICKNESSMAP uniform mat3 thicknessMapTransform; varying vec2 vThicknessMapUv; #endif`,mge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) vUv = vec3( uv, 1 ).xy; #endif #ifdef USE_MAP vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; #endif #ifdef USE_ALPHAMAP vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; #endif #ifdef USE_LIGHTMAP vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; #endif #ifdef USE_AOMAP vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; #endif #ifdef USE_BUMPMAP vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; #endif #ifdef USE_NORMALMAP vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_DISPLACEMENTMAP vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; #endif #ifdef USE_EMISSIVEMAP vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; #endif #ifdef USE_METALNESSMAP vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ROUGHNESSMAP vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_ANISOTROPYMAP vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOATMAP vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_NORMALMAP vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCEMAP vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_COLORMAP vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SHEEN_ROUGHNESSMAP vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULARMAP vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_COLORMAP vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; #endif #ifdef USE_SPECULAR_INTENSITYMAP vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; #endif #ifdef USE_TRANSMISSIONMAP vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; #endif #ifdef USE_THICKNESSMAP vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; #endif`,gge=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 vec4 worldPosition = vec4( transformed, 1.0 ); #ifdef USE_BATCHING worldPosition = batchingMatrix * worldPosition; #endif #ifdef USE_INSTANCING worldPosition = instanceMatrix * worldPosition; #endif worldPosition = modelMatrix * worldPosition; #endif`;const vge=`varying vec2 vUv; uniform mat3 uvTransform; void main() { vUv = ( uvTransform * vec3( uv, 1 ) ).xy; gl_Position = vec4( position.xy, 1.0, 1.0 ); }`,yge=`uniform sampler2D t2D; uniform float backgroundIntensity; varying vec2 vUv; void main() { vec4 texColor = texture2D( t2D, vUv ); #ifdef DECODE_VIDEO_TEXTURE texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include }`,xge=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; }`,bge=`#ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #elif defined( ENVMAP_TYPE_CUBE_UV ) uniform sampler2D envMap; #endif uniform float flipEnvMap; uniform float backgroundBlurriness; uniform float backgroundIntensity; uniform mat3 backgroundRotation; varying vec3 vWorldDirection; #include void main() { #ifdef ENVMAP_TYPE_CUBE vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); #elif defined( ENVMAP_TYPE_CUBE_UV ) vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); #else vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include #include }`,_ge=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include gl_Position.z = gl_Position.w; }`,wge=`uniform samplerCube tCube; uniform float tFlip; uniform float opacity; varying vec3 vWorldDirection; void main() { vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); gl_FragColor = texColor; gl_FragColor.a *= opacity; #include #include }`,Sge=`#include #include #include #include #include #include #include #include varying vec2 vHighPrecisionZW; void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vHighPrecisionZW = gl_Position.zw; }`,Mge=`#if DEPTH_PACKING == 3200 uniform float opacity; #endif #include #include #include #include #include #include #include #include #include varying vec2 vHighPrecisionZW; void main() { vec4 diffuseColor = vec4( 1.0 ); #include #if DEPTH_PACKING == 3200 diffuseColor.a = opacity; #endif #include #include #include #include #include float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; #if DEPTH_PACKING == 3200 gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); #elif DEPTH_PACKING == 3201 gl_FragColor = packDepthToRGBA( fragCoordZ ); #elif DEPTH_PACKING == 3202 gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); #elif DEPTH_PACKING == 3203 gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); #endif }`,Ege=`#define DISTANCE varying vec3 vWorldPosition; #include #include #include #include #include #include #include void main() { #include #include #include #include #ifdef USE_DISPLACEMENTMAP #include #include #include #endif #include #include #include #include #include #include #include vWorldPosition = worldPosition.xyz; }`,Age=`#define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; varying vec3 vWorldPosition; #include #include #include #include #include #include #include #include void main () { vec4 diffuseColor = vec4( 1.0 ); #include #include #include #include #include float dist = length( vWorldPosition - referencePosition ); dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); gl_FragColor = packDepthToRGBA( dist ); }`,Tge=`varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include }`,Cge=`uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); #include #include }`,Pge=`uniform float scale; attribute float lineDistance; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vLineDistance = scale * lineDistance; #include #include #include #include #include #include #include #include #include #include }`,Rge=`uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; varying float vLineDistance; #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include if ( mod( vLineDistance, totalSize ) > dashSize ) { discard; } vec3 outgoingLight = vec3( 0.0 ); #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include #include }`,Nge=`#include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) #include #include #include #include #include #endif #include #include #include #include #include #include #include #include #include }`,Ige=`uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; #else reflectedLight.indirectDiffuse += vec3( 1.0 ); #endif #include reflectedLight.indirectDiffuse *= diffuseColor.rgb; vec3 outgoingLight = reflectedLight.indirectDiffuse; #include #include #include #include #include #include #include }`,kge=`#define LAMBERT varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include }`,Oge=`#define LAMBERT uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include #include }`,Lge=`#define MATCAP varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; }`,Dge=`#define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include #include #include #include #include #include #include #include #include vec3 viewDir = normalize( vViewPosition ); vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); vec3 y = cross( viewDir, x ); vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; #ifdef USE_MATCAP vec4 matcapColor = texture2D( matcap, uv ); #else vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); #endif vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; #include #include #include #include #include #include }`,Uge=`#define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) vViewPosition = - mvPosition.xyz; #endif }`,jge=`#define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); #include #include #include #include gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); #ifdef OPAQUE gl_FragColor.a = 1.0; #endif }`,Fge=`#define PHONG varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #include }`,zge=`#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; uniform float shininess; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; #include #include #include #include #include #include #include }`,Bge=`#define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; #endif #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif }`,Hge=`#define STANDARD #ifdef PHYSICAL #define IOR #define USE_SPECULAR #endif uniform vec3 diffuse; uniform vec3 emissive; uniform float roughness; uniform float metalness; uniform float opacity; #ifdef IOR uniform float ior; #endif #ifdef USE_SPECULAR uniform float specularIntensity; uniform vec3 specularColor; #ifdef USE_SPECULAR_COLORMAP uniform sampler2D specularColorMap; #endif #ifdef USE_SPECULAR_INTENSITYMAP uniform sampler2D specularIntensityMap; #endif #endif #ifdef USE_CLEARCOAT uniform float clearcoat; uniform float clearcoatRoughness; #endif #ifdef USE_DISPERSION uniform float dispersion; #endif #ifdef USE_IRIDESCENCE uniform float iridescence; uniform float iridescenceIOR; uniform float iridescenceThicknessMinimum; uniform float iridescenceThicknessMaximum; #endif #ifdef USE_SHEEN uniform vec3 sheenColor; uniform float sheenRoughness; #ifdef USE_SHEEN_COLORMAP uniform sampler2D sheenColorMap; #endif #ifdef USE_SHEEN_ROUGHNESSMAP uniform sampler2D sheenRoughnessMap; #endif #endif #ifdef USE_ANISOTROPY uniform vec2 anisotropyVector; #ifdef USE_ANISOTROPYMAP uniform sampler2D anisotropyMap; #endif #endif varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; #include vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; #ifdef USE_SHEEN float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; #endif #ifdef USE_CLEARCOAT float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; #endif #include #include #include #include #include #include }`,Vge=`#define TOON varying vec3 vViewPosition; #include #include #include #include #include #include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include vViewPosition = - mvPosition.xyz; #include #include #include }`,Gge=`#define TOON uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive; #include #include #include #include #include #include #include #include #include #include #include #include #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include #include #include #include #include #include }`,Wge=`uniform float size; uniform float scale; #include #include #include #include #include #include #ifdef USE_POINTS_UV varying vec2 vUv; uniform mat3 uvTransform; #endif void main() { #ifdef USE_POINTS_UV vUv = ( uvTransform * vec3( uv, 1 ) ).xy; #endif #include #include #include #include #include #include gl_PointSize = size; #ifdef USE_SIZEATTENUATION bool isPerspective = isPerspectiveMatrix( projectionMatrix ); if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); #endif #include #include #include #include }`,$ge=`uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include vec3 outgoingLight = vec3( 0.0 ); #include #include #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include #include }`,Xge=`#include #include #include #include #include #include #include void main() { #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include }`,qge=`uniform vec3 color; uniform float opacity; #include #include #include #include #include #include #include #include void main() { #include gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); #include #include #include }`,Kge=`uniform float rotation; uniform vec2 center; #include #include #include #include #include void main() { #include vec4 mvPosition = modelViewMatrix[ 3 ]; vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); #ifndef USE_SIZEATTENUATION bool isPerspective = isPerspectiveMatrix( projectionMatrix ); if ( isPerspective ) scale *= - mvPosition.z; #endif vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; vec2 rotatedPosition; rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; mvPosition.xy += rotatedPosition; gl_Position = projectionMatrix * mvPosition; #include #include #include }`,Yge=`uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include #include #include #include #include void main() { vec4 diffuseColor = vec4( diffuse, opacity ); #include vec3 outgoingLight = vec3( 0.0 ); #include #include #include #include #include outgoingLight = diffuseColor.rgb; #include #include #include #include }`,hn={alphahash_fragment:ype,alphahash_pars_fragment:xpe,alphamap_fragment:bpe,alphamap_pars_fragment:_pe,alphatest_fragment:wpe,alphatest_pars_fragment:Spe,aomap_fragment:Mpe,aomap_pars_fragment:Epe,batching_pars_vertex:Ape,batching_vertex:Tpe,begin_vertex:Cpe,beginnormal_vertex:Ppe,bsdfs:Rpe,iridescence_fragment:Npe,bumpmap_pars_fragment:Ipe,clipping_planes_fragment:kpe,clipping_planes_pars_fragment:Ope,clipping_planes_pars_vertex:Lpe,clipping_planes_vertex:Dpe,color_fragment:Upe,color_pars_fragment:jpe,color_pars_vertex:Fpe,color_vertex:zpe,common:Bpe,cube_uv_reflection_fragment:Hpe,defaultnormal_vertex:Vpe,displacementmap_pars_vertex:Gpe,displacementmap_vertex:Wpe,emissivemap_fragment:$pe,emissivemap_pars_fragment:Xpe,colorspace_fragment:qpe,colorspace_pars_fragment:Kpe,envmap_fragment:Ype,envmap_common_pars_fragment:Zpe,envmap_pars_fragment:Qpe,envmap_pars_vertex:Jpe,envmap_physical_pars_fragment:ume,envmap_vertex:eme,fog_vertex:tme,fog_pars_vertex:nme,fog_fragment:rme,fog_pars_fragment:ime,gradientmap_pars_fragment:sme,lightmap_pars_fragment:ome,lights_lambert_fragment:ame,lights_lambert_pars_fragment:lme,lights_pars_begin:cme,lights_toon_fragment:dme,lights_toon_pars_fragment:fme,lights_phong_fragment:hme,lights_phong_pars_fragment:pme,lights_physical_fragment:mme,lights_physical_pars_fragment:gme,lights_fragment_begin:vme,lights_fragment_maps:yme,lights_fragment_end:xme,logdepthbuf_fragment:bme,logdepthbuf_pars_fragment:_me,logdepthbuf_pars_vertex:wme,logdepthbuf_vertex:Sme,map_fragment:Mme,map_pars_fragment:Eme,map_particle_fragment:Ame,map_particle_pars_fragment:Tme,metalnessmap_fragment:Cme,metalnessmap_pars_fragment:Pme,morphinstance_vertex:Rme,morphcolor_vertex:Nme,morphnormal_vertex:Ime,morphtarget_pars_vertex:kme,morphtarget_vertex:Ome,normal_fragment_begin:Lme,normal_fragment_maps:Dme,normal_pars_fragment:Ume,normal_pars_vertex:jme,normal_vertex:Fme,normalmap_pars_fragment:zme,clearcoat_normal_fragment_begin:Bme,clearcoat_normal_fragment_maps:Hme,clearcoat_pars_fragment:Vme,iridescence_pars_fragment:Gme,opaque_fragment:Wme,packing:$me,premultiplied_alpha_fragment:Xme,project_vertex:qme,dithering_fragment:Kme,dithering_pars_fragment:Yme,roughnessmap_fragment:Zme,roughnessmap_pars_fragment:Qme,shadowmap_pars_fragment:Jme,shadowmap_pars_vertex:ege,shadowmap_vertex:tge,shadowmask_pars_fragment:nge,skinbase_vertex:rge,skinning_pars_vertex:ige,skinning_vertex:sge,skinnormal_vertex:oge,specularmap_fragment:age,specularmap_pars_fragment:lge,tonemapping_fragment:cge,tonemapping_pars_fragment:uge,transmission_fragment:dge,transmission_pars_fragment:fge,uv_pars_fragment:hge,uv_pars_vertex:pge,uv_vertex:mge,worldpos_vertex:gge,background_vert:vge,background_frag:yge,backgroundCube_vert:xge,backgroundCube_frag:bge,cube_vert:_ge,cube_frag:wge,depth_vert:Sge,depth_frag:Mge,distanceRGBA_vert:Ege,distanceRGBA_frag:Age,equirect_vert:Tge,equirect_frag:Cge,linedashed_vert:Pge,linedashed_frag:Rge,meshbasic_vert:Nge,meshbasic_frag:Ige,meshlambert_vert:kge,meshlambert_frag:Oge,meshmatcap_vert:Lge,meshmatcap_frag:Dge,meshnormal_vert:Uge,meshnormal_frag:jge,meshphong_vert:Fge,meshphong_frag:zge,meshphysical_vert:Bge,meshphysical_frag:Hge,meshtoon_vert:Vge,meshtoon_frag:Gge,points_vert:Wge,points_frag:$ge,shadow_vert:Xge,shadow_frag:qge,sprite_vert:Kge,sprite_frag:Yge},ht={common:{diffuse:{value:new 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$C{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,n=0,r=.1,i=100){pA=this._renderer.getRenderTarget(),mA=this._renderer.getActiveCubeFace(),gA=this._renderer.getActiveMipmapLevel(),vA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,r,i,s),n>0&&this._blur(s,0,0,n),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,n=null){return this._fromTexture(e,n)}fromCubemap(e,n=null){return 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r=this._renderer,i=e.mapping===Jc||e.mapping===Cd;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=uD()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=cD());const s=i?this._cubemapMaterial:this._equirectMaterial,o=new yr(this._lodPlanes[0],s),a=s.uniforms;a.envMap.value=e;const l=this._cubeSize;t_(n,0,0,3*l,2*l),r.setRenderTarget(n),r.render(o,hA)}_applyPMREM(e){const n=this._renderer,r=n.autoClear;n.autoClear=!1;const i=this._lodPlanes.length;for(let s=1;sZf&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${w} samples when the maximum is set to ${Zf}`);const _=[];let E=0;for(let D=0;DT-Xm?i-T+Xm:0),N=4*(this._cubeSize-C);t_(n,O,N,3*C,2*C),l.setRenderTarget(n),l.render(f,hA)}}function ive(t){const e=[],n=[],r=[];let i=t;const s=t-Xm+1+sD.length;for(let o=0;ot-Xm?l=sD[o-t+Xm-1]:o===0&&(l=0),r.push(l);const 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Qo({name:"SphericalGaussianBlur",defines:{n:Zf,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:T2(),fragmentShader:` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; uniform int samples; uniform float weights[ n ]; uniform bool latitudinal; uniform float dTheta; uniform float mipInt; uniform vec3 poleAxis; #define ENVMAP_TYPE_CUBE_UV #include vec3 getSample( float theta, vec3 axis ) { float cosTheta = cos( theta ); // Rodrigues' axis-angle rotation vec3 sampleDirection = vOutputDirection * cosTheta + cross( axis, vOutputDirection ) * sin( theta ) + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); return bilinearCubeUV( envMap, sampleDirection, mipInt ); } void main() { vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); if ( all( equal( axis, vec3( 0.0 ) ) ) ) { axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); } axis = normalize( axis ); gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); for ( int i = 1; i < n; i++ ) { if ( i >= samples ) { break; } float theta = dTheta * float( i ); gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); } } `,blending:Wc,depthTest:!1,depthWrite:!1})}function cD(){return new Qo({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:T2(),fragmentShader:` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; #include void main() { vec3 outputDirection = normalize( vOutputDirection ); vec2 uv = equirectUv( outputDirection ); gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); } `,blending:Wc,depthTest:!1,depthWrite:!1})}function uD(){return new Qo({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:T2(),fragmentShader:` precision mediump float; precision mediump int; uniform float flipEnvMap; varying vec3 vOutputDirection; uniform samplerCube envMap; void main() { gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); } `,blending:Wc,depthTest:!1,depthWrite:!1})}function T2(){return` precision mediump float; precision mediump int; attribute float faceIndex; varying vec3 vOutputDirection; // RH coordinate system; PMREM face-indexing convention vec3 getDirection( vec2 uv, float face ) { uv = 2.0 * uv - 1.0; vec3 direction = vec3( uv, 1.0 ); if ( face == 0.0 ) { direction = direction.zyx; // ( 1, v, u ) pos x } else if ( face == 1.0 ) { direction = direction.xzy; direction.xz *= -1.0; // ( -u, 1, -v ) pos y } else if ( face == 2.0 ) { direction.x *= -1.0; // ( -u, v, 1 ) pos z } else if ( face == 3.0 ) { direction = direction.zyx; direction.xz *= 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s=/ERROR: 0:(\d+)/.exec(i);if(s){const o=parseInt(s[1]);return n.toUpperCase()+` `+i+` `+s0e(t.getShaderSource(e),o)}else return i}function a0e(t,e){const n=o0e(e);return`vec4 ${t}( vec4 value ) { return ${n[0]}( ${n[1]}( value ) ); }`}function l0e(t,e){let n;switch(e){case LV:n="Linear";break;case DV:n="Reinhard";break;case UV:n="Cineon";break;case c2:n="ACESFilmic";break;case FV:n="AgX";break;case zV:n="Neutral";break;case jV:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}const n_=new X;function c0e(){In.getLuminanceCoefficients(n_);const t=n_.x.toFixed(4),e=n_.y.toFixed(4),n=n_.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${t}, ${e}, ${n} );`," return dot( weights, rgb );","}"].join(` `)}function u0e(t){return[t.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : 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V=0,k=c.length;V0&&(t.has("OES_texture_float_linear")===!0?(r.rectAreaLTC1=ht.LTC_FLOAT_1,r.rectAreaLTC2=ht.LTC_FLOAT_2):(r.rectAreaLTC1=ht.LTC_HALF_1,r.rectAreaLTC2=ht.LTC_HALF_2)),r.ambient[0]=d,r.ambient[1]=f,r.ambient[2]=m;const F=r.hash;(F.directionalLength!==y||F.pointLength!==x||F.spotLength!==S||F.rectAreaLength!==w||F.hemiLength!==_||F.numDirectionalShadows!==E||F.numPointShadows!==T||F.numSpotShadows!==C||F.numSpotMaps!==O||F.numLightProbes!==D)&&(r.directional.length=y,r.spot.length=S,r.rectArea.length=w,r.point.length=x,r.hemi.length=_,r.directionalShadow.length=E,r.directionalShadowMap.length=E,r.pointShadow.length=T,r.pointShadowMap.length=T,r.spotShadow.length=C,r.spotShadowMap.length=C,r.directionalShadowMatrix.length=E,r.pointShadowMatrix.length=T,r.spotLightMatrix.length=C+O-N,r.spotLightMap.length=O,r.numSpotLightShadowsWithMaps=N,r.numLightProbes=D,F.directionalLength=y,F.pointLength=x,F.spotLength=S,F.rectAreaLength=w,F.hemiLength=_,F.numDirectionalShadows=E,F.numPointShadows=T,F.numSpotShadows=C,F.numSpotMaps=O,F.numLightProbes=D,r.version=k0e++)}function l(c,d){let f=0,m=0,y=0,x=0,S=0;const w=d.matrixWorldInverse;for(let _=0,E=c.length;_=o.length?(a=new AD(t),o.push(a)):a=o[s],a}function r(){e=new WeakMap}return{get:n,dispose:r}}class P2 extends Gr{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=$V,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class R2 extends Gr{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return 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uvOffset ) * radius ) / resolution ) ); mean += depth; squared_mean += depth * depth; #endif } mean = mean / samples; squared_mean = squared_mean / samples; float std_dev = sqrt( squared_mean - mean * mean ); gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); }`;function F0e(t,e,n){let r=new dx;const i=new Ve,s=new Ve,o=new Ln,a=new P2({depthPacking:XV}),l=new R2,c={},d=n.maxTextureSize,f={[Dl]:ss,[ss]:Dl,[xo]:xo},m=new Qo({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Ve},radius:{value:4}},vertexShader:U0e,fragmentShader:j0e}),y=m.clone();y.defines.HORIZONTAL_PASS=1;const x=new Zt;x.setAttribute("position",new Qt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const S=new yr(x,m),w=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=FS;let _=this.type;this.render=function(N,D,F){if(w.enabled===!1||w.autoUpdate===!1&&w.needsUpdate===!1||N.length===0)return;const V=t.getRenderTarget(),k=t.getActiveCubeFace(),j=t.getActiveMipmapLevel(),H=t.state;H.setBlending(Wc),H.buffers.color.setClear(1,1,1,1),H.buffers.depth.setTest(!0),H.setScissorTest(!1);const ne=_!==Oa&&this.type===Oa,te=_===Oa&&this.type!==Oa;for(let pe=0,oe=N.length;ped||i.y>d)&&(i.x>d&&(s.x=Math.floor(d/K.x),i.x=s.x*K.x,B.mapSize.x=s.x),i.y>d&&(s.y=Math.floor(d/K.y),i.y=s.y*K.y,B.mapSize.y=s.y)),B.map===null||ne===!0||te===!0){const $=this.type!==Oa?{minFilter:ri,magFilter:ri}:{};B.map!==null&&B.map.dispose(),B.map=new Va(i.x,i.y,$),B.map.texture.name=ce.name+".shadowMap",B.camera.updateProjectionMatrix()}t.setRenderTarget(B.map),t.clear();const q=B.getViewportCount();for(let $=0;$0||D.map&&D.alphaTest>0){const H=k.uuid,ne=D.uuid;let te=c[H];te===void 0&&(te={},c[H]=te);let pe=te[ne];pe===void 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g2:return t*e*2;case WS:return t*e/i.components*i.byteLength;case ax:return t*e/i.components*i.byteLength;case v2:return t*e*2/i.components*i.byteLength;case $S:return t*e*2/i.components*i.byteLength;case p2:return t*e*3/i.components*i.byteLength;case is:return t*e*4/i.components*i.byteLength;case XS:return t*e*4/i.components*i.byteLength;case $0:case X0:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case q0:case K0:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case o1:case l1:return Math.max(t,16)*Math.max(e,8)/4;case s1:case a1:return Math.max(t,8)*Math.max(e,8)/2;case c1:case u1:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case d1:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case f1:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case h1:return Math.floor((t+4)/5)*Math.floor((e+3)/4)*16;case p1:return Math.floor((t+4)/5)*Math.floor((e+4)/5)*16;case m1:return Math.floor((t+5)/6)*Math.floor((e+4)/5)*16;case g1:return Math.floor((t+5)/6)*Math.floor((e+5)/6)*16;case v1:return Math.floor((t+7)/8)*Math.floor((e+4)/5)*16;case y1:return Math.floor((t+7)/8)*Math.floor((e+5)/6)*16;case x1:return Math.floor((t+7)/8)*Math.floor((e+7)/8)*16;case b1:return Math.floor((t+9)/10)*Math.floor((e+4)/5)*16;case _1:return Math.floor((t+9)/10)*Math.floor((e+5)/6)*16;case w1:return Math.floor((t+9)/10)*Math.floor((e+7)/8)*16;case S1:return Math.floor((t+9)/10)*Math.floor((e+9)/10)*16;case M1:return Math.floor((t+11)/12)*Math.floor((e+9)/10)*16;case E1:return Math.floor((t+11)/12)*Math.floor((e+11)/12)*16;case Y0:case A1:case T1:return Math.ceil(t/4)*Math.ceil(e/4)*16;case y2:case C1:return Math.ceil(t/4)*Math.ceil(e/4)*8;case P1:case R1:return Math.ceil(t/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${n} format.`)}function W0e(t){switch(t){case Ha:case u2:return{byteLength:1,components:1};case Ng:case d2:case ev:return{byteLength:2,components:1};case VS:case GS:return{byteLength:2,components:4};case eu:case HS:case Qs:return{byteLength:4,components:1};case f2:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${t}.`)}const $0e={contain:H0e,cover:V0e,fill:G0e,getByteLength:qC};function X0e(t,e,n,r,i,s,o){const a=e.has("WEBGL_multisampled_render_to_texture")?e.get("WEBGL_multisampled_render_to_texture"):null,l=typeof navigator>"u"?!1:/OculusBrowser/g.test(navigator.userAgent),c=new Ve,d=new WeakMap;let f;const m=new WeakMap;let y=!1;try{y=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function x(ee,W){return y?new OffscreenCanvas(ee,W):Iy("canvas")}function S(ee,W,Ee){let Be=1;const le=at(ee);if((le.width>Ee||le.height>Ee)&&(Be=Ee/Math.max(le.width,le.height)),Be<1)if(typeof HTMLImageElement<"u"&&ee instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&ee instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&ee instanceof ImageBitmap||typeof VideoFrame<"u"&&ee instanceof VideoFrame){const 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Ce=W;if(W===t.RED&&(Ee===t.FLOAT&&(Ce=t.R32F),Ee===t.HALF_FLOAT&&(Ce=t.R16F),Ee===t.UNSIGNED_BYTE&&(Ce=t.R8)),W===t.RED_INTEGER&&(Ee===t.UNSIGNED_BYTE&&(Ce=t.R8UI),Ee===t.UNSIGNED_SHORT&&(Ce=t.R16UI),Ee===t.UNSIGNED_INT&&(Ce=t.R32UI),Ee===t.BYTE&&(Ce=t.R8I),Ee===t.SHORT&&(Ce=t.R16I),Ee===t.INT&&(Ce=t.R32I)),W===t.RG&&(Ee===t.FLOAT&&(Ce=t.RG32F),Ee===t.HALF_FLOAT&&(Ce=t.RG16F),Ee===t.UNSIGNED_BYTE&&(Ce=t.RG8)),W===t.RG_INTEGER&&(Ee===t.UNSIGNED_BYTE&&(Ce=t.RG8UI),Ee===t.UNSIGNED_SHORT&&(Ce=t.RG16UI),Ee===t.UNSIGNED_INT&&(Ce=t.RG32UI),Ee===t.BYTE&&(Ce=t.RG8I),Ee===t.SHORT&&(Ce=t.RG16I),Ee===t.INT&&(Ce=t.RG32I)),W===t.RGB_INTEGER&&(Ee===t.UNSIGNED_BYTE&&(Ce=t.RGB8UI),Ee===t.UNSIGNED_SHORT&&(Ce=t.RGB16UI),Ee===t.UNSIGNED_INT&&(Ce=t.RGB32UI),Ee===t.BYTE&&(Ce=t.RGB8I),Ee===t.SHORT&&(Ce=t.RGB16I),Ee===t.INT&&(Ce=t.RGB32I)),W===t.RGBA_INTEGER&&(Ee===t.UNSIGNED_BYTE&&(Ce=t.RGBA8UI),Ee===t.UNSIGNED_SHORT&&(Ce=t.RGBA16UI),Ee===t.UNSIGNED_INT&&(Ce=t.RGBA32UI),Ee===t.BYTE&&(Ce=t.RGBA8I),Ee===t.SHORT&&(Ce=t.RGBA16I),Ee===t.INT&&(Ce=t.RGBA32I)),W===t.RGB&&Ee===t.UNSIGNED_INT_5_9_9_9_REV&&(Ce=t.RGB9_E5),W===t.RGBA){const lt=le?Ty:In.getTransfer(Be);Ee===t.FLOAT&&(Ce=t.RGBA32F),Ee===t.HALF_FLOAT&&(Ce=t.RGBA16F),Ee===t.UNSIGNED_BYTE&&(Ce=lt===Jn?t.SRGB8_ALPHA8:t.RGBA8),Ee===t.UNSIGNED_SHORT_4_4_4_4&&(Ce=t.RGBA4),Ee===t.UNSIGNED_SHORT_5_5_5_1&&(Ce=t.RGB5_A1)}return(Ce===t.R16F||Ce===t.R32F||Ce===t.RG16F||Ce===t.RG32F||Ce===t.RGBA16F||Ce===t.RGBA32F)&&e.get("EXT_color_buffer_float"),Ce}function T(ee,W){let Ee;return ee?W===null||W===eu||W===jh?Ee=t.DEPTH24_STENCIL8:W===Qs?Ee=t.DEPTH32F_STENCIL8:W===Ng&&(Ee=t.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. 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0&&(ee.__webglInit=!0,W.addEventListener("dispose",O));const Be=W.source;let le=m.get(Be);le===void 0&&(le={},m.set(Be,le));const Ce=ne(W);if(Ce!==ee.__cacheKey){le[Ce]===void 0&&(le[Ce]={texture:t.createTexture(),usedTimes:0},o.memory.textures++,Ee=!0),le[Ce].usedTimes++;const lt=le[ee.__cacheKey];lt!==void 0&&(le[ee.__cacheKey].usedTimes--,lt.usedTimes===0&&F(W)),ee.__cacheKey=Ce,ee.__webglTexture=le[Ce].texture}return Ee}function ge(ee,W,Ee){let Be=t.TEXTURE_2D;(W.isDataArrayTexture||W.isCompressedArrayTexture)&&(Be=t.TEXTURE_2D_ARRAY),W.isData3DTexture&&(Be=t.TEXTURE_3D);const le=Z(ee,W),Ce=W.source;n.bindTexture(Be,ee.__webglTexture,t.TEXTURE0+Ee);const lt=r.get(Ce);if(Ce.version!==lt.__version||le===!0){n.activeTexture(t.TEXTURE0+Ee);const rt=In.getPrimaries(In.workingColorSpace),ft=W.colorSpace===Lc?null:In.getPrimaries(W.colorSpace),nn=W.colorSpace===Lc||rt===ft?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,W.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,W.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,W.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,nn);let qe=S(W.image,!1,i.maxTextureSize);qe=xt(W,qe);const dt=s.convert(W.format,W.colorSpace),Dt=s.convert(W.type);let Ut=E(W.internalFormat,dt,Dt,W.colorSpace,W.isVideoTexture);$(Be,W);let pt;const de=W.mipmaps,J=W.isVideoTexture!==!0,Ae=lt.__version===void 0||le===!0,re=Ce.dataReady,Fe=C(W,qe);if(W.isDepthTexture)Ut=T(W.format===Fh,W.type),Ae&&(J?n.texStorage2D(t.TEXTURE_2D,1,Ut,qe.width,qe.height):n.texImage2D(t.TEXTURE_2D,0,Ut,qe.width,qe.height,0,dt,Dt,null));else if(W.isDataTexture)if(de.length>0){J&&Ae&&n.texStorage2D(t.TEXTURE_2D,Fe,Ut,de[0].width,de[0].height);for(let Te=0,Le=de.length;Te0){const Ke=qC(pt.width,pt.height,W.format,W.type);for(const ut of W.layerUpdates){const Kt=pt.data.subarray(ut*Ke/pt.data.BYTES_PER_ELEMENT,(ut+1)*Ke/pt.data.BYTES_PER_ELEMENT);n.compressedTexSubImage3D(t.TEXTURE_2D_ARRAY,Te,0,0,ut,pt.width,pt.height,1,dt,Kt,0,0)}W.clearLayerUpdates()}else n.compressedTexSubImage3D(t.TEXTURE_2D_ARRAY,Te,0,0,0,pt.width,pt.height,qe.depth,dt,pt.data,0,0)}else n.compressedTexImage3D(t.TEXTURE_2D_ARRAY,Te,Ut,pt.width,pt.height,qe.depth,0,pt.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else J?re&&n.texSubImage3D(t.TEXTURE_2D_ARRAY,Te,0,0,0,pt.width,pt.height,qe.depth,dt,Dt,pt.data):n.texImage3D(t.TEXTURE_2D_ARRAY,Te,Ut,pt.width,pt.height,qe.depth,0,dt,Dt,pt.data)}else{J&&Ae&&n.texStorage2D(t.TEXTURE_2D,Fe,Ut,de[0].width,de[0].height);for(let Te=0,Le=de.length;Te0){const Te=qC(qe.width,qe.height,W.format,W.type);for(const Le of W.layerUpdates){const Ke=qe.data.subarray(Le*Te/qe.data.BYTES_PER_ELEMENT,(Le+1)*Te/qe.data.BYTES_PER_ELEMENT);n.texSubImage3D(t.TEXTURE_2D_ARRAY,0,0,0,Le,qe.width,qe.height,1,dt,Dt,Ke)}W.clearLayerUpdates()}else n.texSubImage3D(t.TEXTURE_2D_ARRAY,0,0,0,0,qe.width,qe.height,qe.depth,dt,Dt,qe.data)}else n.texImage3D(t.TEXTURE_2D_ARRAY,0,Ut,qe.width,qe.height,qe.depth,0,dt,Dt,qe.data);else if(W.isData3DTexture)J?(Ae&&n.texStorage3D(t.TEXTURE_3D,Fe,Ut,qe.width,qe.height,qe.depth),re&&n.texSubImage3D(t.TEXTURE_3D,0,0,0,0,qe.width,qe.height,qe.depth,dt,Dt,qe.data)):n.texImage3D(t.TEXTURE_3D,0,Ut,qe.width,qe.height,qe.depth,0,dt,Dt,qe.data);else if(W.isFramebufferTexture){if(Ae)if(J)n.texStorage2D(t.TEXTURE_2D,Fe,Ut,qe.width,qe.height);else{let Te=qe.width,Le=qe.height;for(let Ke=0;Ke>=1,Le>>=1}}else if(de.length>0){if(J&&Ae){const Te=at(de[0]);n.texStorage2D(t.TEXTURE_2D,Fe,Ut,Te.width,Te.height)}for(let Te=0,Le=de.length;Te0&&Fe++;const Le=at(dt[0]);n.texStorage2D(t.TEXTURE_CUBE_MAP,Fe,de,Le.width,Le.height)}for(let Le=0;Le<6;Le++)if(qe){J?re&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+Le,0,0,0,dt[Le].width,dt[Le].height,Ut,pt,dt[Le].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+Le,0,de,dt[Le].width,dt[Le].height,0,Ut,pt,dt[Le].data);for(let Ke=0;Ke>Ce),dt=Math.max(1,W.height>>Ce);le===t.TEXTURE_3D||le===t.TEXTURE_2D_ARRAY?n.texImage3D(le,Ce,ft,qe,dt,W.depth,0,lt,rt,null):n.texImage2D(le,Ce,ft,qe,dt,0,lt,rt,null)}n.bindFramebuffer(t.FRAMEBUFFER,ee),We(W)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,Be,le,r.get(Ee).__webglTexture,0,Ue(W)):(le===t.TEXTURE_2D||le>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&le<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,Be,le,r.get(Ee).__webglTexture,Ce),n.bindFramebuffer(t.FRAMEBUFFER,null)}function _e(ee,W,Ee){if(t.bindRenderbuffer(t.RENDERBUFFER,ee),W.depthBuffer){const Be=W.depthTexture,le=Be&&Be.isDepthTexture?Be.type:null,Ce=T(W.stencilBuffer,le),lt=W.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,rt=Ue(W);We(W)?a.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,rt,Ce,W.width,W.height):Ee?t.renderbufferStorageMultisample(t.RENDERBUFFER,rt,Ce,W.width,W.height):t.renderbufferStorage(t.RENDERBUFFER,Ce,W.width,W.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,lt,t.RENDERBUFFER,ee)}else{const Be=W.textures;for(let le=0;le{delete W.__boundDepthTexture,delete W.__depthDisposeCallback,Be.removeEventListener("dispose",le)};Be.addEventListener("dispose",le),W.__depthDisposeCallback=le}W.__boundDepthTexture=Be}if(ee.depthTexture&&!W.__autoAllocateDepthBuffer){if(Ee)throw new Error("target.depthTexture not supported in Cube render targets");Se(W.__webglFramebuffer,ee)}else if(Ee){W.__webglDepthbuffer=[];for(let Be=0;Be<6;Be++)if(n.bindFramebuffer(t.FRAMEBUFFER,W.__webglFramebuffer[Be]),W.__webglDepthbuffer[Be]===void 0)W.__webglDepthbuffer[Be]=t.createRenderbuffer(),_e(W.__webglDepthbuffer[Be],ee,!1);else{const le=ee.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,Ce=W.__webglDepthbuffer[Be];t.bindRenderbuffer(t.RENDERBUFFER,Ce),t.framebufferRenderbuffer(t.FRAMEBUFFER,le,t.RENDERBUFFER,Ce)}}else if(n.bindFramebuffer(t.FRAMEBUFFER,W.__webglFramebuffer),W.__webglDepthbuffer===void 0)W.__webglDepthbuffer=t.createRenderbuffer(),_e(W.__webglDepthbuffer,ee,!1);else{const Be=ee.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,le=W.__webglDepthbuffer;t.bindRenderbuffer(t.RENDERBUFFER,le),t.framebufferRenderbuffer(t.FRAMEBUFFER,Be,t.RENDERBUFFER,le)}n.bindFramebuffer(t.FRAMEBUFFER,null)}function Me(ee,W,Ee){const Be=r.get(ee);W!==void 0&&fe(Be.__webglFramebuffer,ee,ee.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),Ee!==void 0&&$e(ee)}function He(ee){const W=ee.texture,Ee=r.get(ee),Be=r.get(W);ee.addEventListener("dispose",N);const le=ee.textures,Ce=ee.isWebGLCubeRenderTarget===!0,lt=le.length>1;if(lt||(Be.__webglTexture===void 0&&(Be.__webglTexture=t.createTexture()),Be.__version=W.version,o.memory.textures++),Ce){Ee.__webglFramebuffer=[];for(let rt=0;rt<6;rt++)if(W.mipmaps&&W.mipmaps.length>0){Ee.__webglFramebuffer[rt]=[];for(let ft=0;ft0){Ee.__webglFramebuffer=[];for(let rt=0;rt0&&We(ee)===!1){Ee.__webglMultisampledFramebuffer=t.createFramebuffer(),Ee.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,Ee.__webglMultisampledFramebuffer);for(let rt=0;rt0)for(let ft=0;ft0)for(let ft=0;ft0){if(We(ee)===!1){const W=ee.textures,Ee=ee.width,Be=ee.height;let le=t.COLOR_BUFFER_BIT;const Ce=ee.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,lt=r.get(ee),rt=W.length>1;if(rt)for(let ft=0;ft0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&W.__useRenderToTexture!==!1}function Qe(ee){const W=o.render.frame;d.get(ee)!==W&&(d.set(ee,W),ee.update())}function xt(ee,W){const Ee=ee.colorSpace,Be=ee.format,le=ee.type;return ee.isCompressedTexture===!0||ee.isVideoTexture===!0||Ee!==xi&&Ee!==Lc&&(In.getTransfer(Ee)===Jn?(Be!==is||le!==Ha)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",Ee)),W}function at(ee){return typeof HTMLImageElement<"u"&&ee instanceof HTMLImageElement?(c.width=ee.naturalWidth||ee.width,c.height=ee.naturalHeight||ee.height):typeof VideoFrame<"u"&&ee instanceof VideoFrame?(c.width=ee.displayWidth,c.height=ee.displayHeight):(c.width=ee.width,c.height=ee.height),c}this.allocateTextureUnit=H,this.resetTextureUnits=j,this.setTexture2D=te,this.setTexture2DArray=pe,this.setTexture3D=oe,this.setTextureCube=ce,this.rebindTextures=Me,this.setupRenderTarget=He,this.updateRenderTargetMipmap=Xe,this.updateMultisampleRenderTarget=Ge,this.setupDepthRenderbuffer=$e,this.setupFrameBufferTexture=fe,this.useMultisampledRTT=We}function g6(t,e){function n(r,i=Lc){let s;const o=In.getTransfer(i);if(r===Ha)return t.UNSIGNED_BYTE;if(r===VS)return t.UNSIGNED_SHORT_4_4_4_4;if(r===GS)return t.UNSIGNED_SHORT_5_5_5_1;if(r===f2)return t.UNSIGNED_INT_5_9_9_9_REV;if(r===u2)return t.BYTE;if(r===d2)return t.SHORT;if(r===Ng)return t.UNSIGNED_SHORT;if(r===HS)return t.INT;if(r===eu)return t.UNSIGNED_INT;if(r===Qs)return t.FLOAT;if(r===ev)return t.HALF_FLOAT;if(r===h2)return t.ALPHA;if(r===p2)return t.RGB;if(r===is)return t.RGBA;if(r===m2)return t.LUMINANCE;if(r===g2)return t.LUMINANCE_ALPHA;if(r===Mh)return t.DEPTH_COMPONENT;if(r===Fh)return t.DEPTH_STENCIL;if(r===WS)return t.RED;if(r===ax)return t.RED_INTEGER;if(r===v2)return t.RG;if(r===$S)return t.RG_INTEGER;if(r===XS)return t.RGBA_INTEGER;if(r===$0||r===X0||r===q0||r===K0)if(o===Jn)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(r===$0)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(r===X0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(r===q0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(r===K0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(r===$0)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===X0)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===q0)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===K0)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===s1||r===o1||r===a1||r===l1)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(r===s1)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===o1)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===a1)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===l1)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===c1||r===u1||r===d1)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(r===c1||r===u1)return o===Jn?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(r===d1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===f1||r===h1||r===p1||r===m1||r===g1||r===v1||r===y1||r===x1||r===b1||r===_1||r===w1||r===S1||r===M1||r===E1)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(r===f1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===h1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===p1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===m1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===g1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===v1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===y1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===x1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===b1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===_1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===w1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===S1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===M1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===E1)return o===Jn?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===Y0||r===A1||r===T1)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(r===Y0)return o===Jn?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(r===A1)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(r===T1)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(r===y2||r===C1||r===P1||r===R1)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(r===Y0)return s.COMPRESSED_RED_RGTC1_EXT;if(r===C1)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(r===P1)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(r===R1)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return r===jh?t.UNSIGNED_INT_24_8:t[r]!==void 0?t[r]:null}return{convert:n}}class v6 extends Tr{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Ts extends mn{constructor(){super(),this.isGroup=!0,this.type="Group"}}const q0e={type:"move"};class xA{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ts,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ts,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new X,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new X),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ts,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new X,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new X),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const n=this._hand;if(n)for(const r of e.hand.values())this._getHandJoint(n,r)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,n,r){let i=null,s=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&n.session.visibilityState!=="visible-blurred"){if(c&&e.hand){o=!0;for(const S of e.hand.values()){const w=n.getJointPose(S,r),_=this._getHandJoint(c,S);w!==null&&(_.matrix.fromArray(w.transform.matrix),_.matrix.decompose(_.position,_.rotation,_.scale),_.matrixWorldNeedsUpdate=!0,_.jointRadius=w.radius),_.visible=w!==null}const d=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],m=d.position.distanceTo(f.position),y=.02,x=.005;c.inputState.pinching&&m>y+x?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&m<=y-x&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=n.getPose(e.gripSpace,r),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));a!==null&&(i=n.getPose(e.targetRaySpace,r),i===null&&s!==null&&(i=s),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(q0e)))}return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=o!==null),this}_getHandJoint(e,n){if(e.joints[n.jointName]===void 0){const r=new Ts;r.matrixAutoUpdate=!1,r.visible=!1,e.joints[n.jointName]=r,e.add(r)}return e.joints[n.jointName]}}const K0e=` void main() { gl_Position = vec4( position, 1.0 ); }`,Y0e=` uniform sampler2DArray depthColor; uniform float depthWidth; uniform float depthHeight; void main() { vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); if ( coord.x >= 1.0 ) { gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; } else { gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; } }`;class Z0e{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,n,r){if(this.texture===null){const i=new dr,s=e.properties.get(i);s.__webglTexture=n.texture,(n.depthNear!=r.depthNear||n.depthFar!=r.depthFar)&&(this.depthNear=n.depthNear,this.depthFar=n.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const n=e.cameras[0].viewport,r=new Qo({vertexShader:K0e,fragmentShader:Y0e,uniforms:{depthColor:{value:this.texture},depthWidth:{value:n.z},depthHeight:{value:n.w}}});this.mesh=new yr(new tv(20,20),r)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Q0e extends Bl{constructor(e,n){super();const r=this;let i=null,s=1,o=null,a="local-floor",l=1,c=null,d=null,f=null,m=null,y=null,x=null;const S=new Z0e,w=n.getContextAttributes();let _=null,E=null;const T=[],C=[],O=new Ve;let N=null;const D=new Tr;D.layers.enable(1),D.viewport=new Ln;const F=new Tr;F.layers.enable(2),F.viewport=new Ln;const V=[D,F],k=new v6;k.layers.enable(1),k.layers.enable(2);let j=null,H=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(ae){let fe=T[ae];return fe===void 0&&(fe=new xA,T[ae]=fe),fe.getTargetRaySpace()},this.getControllerGrip=function(ae){let fe=T[ae];return fe===void 0&&(fe=new xA,T[ae]=fe),fe.getGripSpace()},this.getHand=function(ae){let 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Y=xt.autoReset,xe=dt.enabled,Re=dt.autoUpdate,ke=dt.needsUpdate,we=dt.type;Fe(),xt.autoReset=Y,dt.enabled=xe,dt.autoUpdate=Re,dt.needsUpdate=ke,dt.type=we}function ut(Y){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",Y.statusMessage)}function Kt(Y){const xe=Y.target;xe.removeEventListener("dispose",Kt),un(xe)}function un(Y){Cn(Y),at.remove(Y)}function Cn(Y){const xe=at.get(Y).programs;xe!==void 0&&(xe.forEach(function(Re){lt.releaseProgram(Re)}),Y.isShaderMaterial&<.releaseShaderCache(Y))}this.renderBufferDirect=function(Y,xe,Re,ke,we,tt){xe===null&&(xe=He);const vt=we.isMesh&&we.matrixWorld.determinant()<0,st=To(Y,xe,Re,ke,we);Qe.setMaterial(ke,vt);let Mt=Re.index,Ft=1;if(ke.wireframe===!0){if(Mt=le.getWireframeAttribute(Re),Mt===void 0)return;Ft=2}const Ht=Re.drawRange,Pt=Re.attributes.position;let Sn=Ht.start*Ft,Mn=(Ht.start+Ht.count)*Ft;tt!==null&&(Sn=Math.max(Sn,tt.start*Ft),Mn=Math.min(Mn,(tt.start+tt.count)*Ft)),Mt!==null?(Sn=Math.max(Sn,0),Mn=Math.min(Mn,Mt.count)):Pt!=null&&(Sn=Math.max(Sn,0),Mn=Math.min(Mn,Pt.count));const yn=Mn-Sn;if(yn<0||yn===1/0)return;Ae.setup(we,ke,st,Re,Mt);let Yt,Lt=pt;if(Mt!==null&&(Yt=Be.get(Mt),Lt=de,Lt.setIndex(Yt)),we.isMesh)ke.wireframe===!0?(Qe.setLineWidth(ke.wireframeLinewidth*ue()),Lt.setMode(Q.LINES)):Lt.setMode(Q.TRIANGLES);else if(we.isLine){let mt=ke.linewidth;mt===void 0&&(mt=1),Qe.setLineWidth(mt*ue()),we.isLineSegments?Lt.setMode(Q.LINES):we.isLineLoop?Lt.setMode(Q.LINE_LOOP):Lt.setMode(Q.LINE_STRIP)}else we.isPoints?Lt.setMode(Q.POINTS):we.isSprite&&Lt.setMode(Q.TRIANGLES);if(we.isBatchedMesh)if(we._multiDrawInstances!==null)Lt.renderMultiDrawInstances(we._multiDrawStarts,we._multiDrawCounts,we._multiDrawCount,we._multiDrawInstances);else if(Ue.get("WEBGL_multi_draw"))Lt.renderMultiDraw(we._multiDrawStarts,we._multiDrawCounts,we._multiDrawCount);else{const mt=we._multiDrawStarts,xn=we._multiDrawCounts,en=we._multiDrawCount,Pr=Mt?Be.get(Mt).bytesPerElement:1,li=at.get(ke).currentProgram.getUniforms();for(let kn=0;kn{function tt(){if(ke.forEach(function(vt){at.get(vt).currentProgram.isReady()&&ke.delete(vt)}),ke.size===0){we(Y);return}setTimeout(tt,10)}Ue.get("KHR_parallel_shader_compile")!==null?tt():setTimeout(tt,10)})};let Hn=null;function hr(Y){Hn&&Hn(Y)}function Si(){Mi.stop()}function ra(){Mi.start()}const Mi=new d6;Mi.setAnimationLoop(hr),typeof self<"u"&&Mi.setContext(self),this.setAnimationLoop=function(Y){Hn=Y,Te.setAnimationLoop(Y),Y===null?Mi.stop():Mi.start()},Te.addEventListener("sessionstart",Si),Te.addEventListener("sessionend",ra),this.render=function(Y,xe){if(xe!==void 0&&xe.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(C===!0)return;if(Y.matrixWorldAutoUpdate===!0&&Y.updateMatrixWorld(),xe.parent===null&&xe.matrixWorldAutoUpdate===!0&&xe.updateMatrixWorld(),Te.enabled===!0&&Te.isPresenting===!0&&(Te.cameraAutoUpdate===!0&&Te.updateCamera(xe),xe=Te.getCamera()),Y.isScene===!0&&Y.onBeforeRender(T,Y,xe,D),w=nn.get(Y,E.length),w.init(xe),E.push(w),Se.multiplyMatrices(xe.projectionMatrix,xe.matrixWorldInverse),ge.setFromProjectionMatrix(Se),fe=this.localClippingEnabled,ae=qe.init(this.clippingPlanes,fe),S=ft.get(Y,_.length),S.init(),_.push(S),Te.enabled===!0&&Te.isPresenting===!0){const tt=T.xr.getDepthSensingMesh();tt!==null&&Ka(tt,xe,-1/0,T.sortObjects)}Ka(Y,xe,0,T.sortObjects),S.finish(),T.sortObjects===!0&&S.sort(B,K),Xe=Te.enabled===!1||Te.isPresenting===!1||Te.hasDepthSensing()===!1,Xe&&Dt.addToRenderList(S,Y),this.info.render.frame++,ae===!0&&qe.beginShadows();const Re=w.state.shadowsArray;dt.render(Re,Y,xe),ae===!0&&qe.endShadows(),this.info.autoReset===!0&&this.info.reset();const ke=S.opaque,we=S.transmissive;if(w.setupLights(),xe.isArrayCamera){const tt=xe.cameras;if(we.length>0)for(let vt=0,st=tt.length;vt0&&ia(ke,we,Y,xe),Xe&&Dt.render(Y),Ns(S,Y,xe);D!==null&&(ee.updateMultisampleRenderTarget(D),ee.updateRenderTargetMipmap(D)),Y.isScene===!0&&Y.onAfterRender(T,Y,xe),Ae.resetDefaultState(),F=-1,V=null,E.pop(),E.length>0?(w=E[E.length-1],ae===!0&&qe.setGlobalState(T.clippingPlanes,w.state.camera)):w=null,_.pop(),_.length>0?S=_[_.length-1]:S=null};function Ka(Y,xe,Re,ke){if(Y.visible===!1)return;if(Y.layers.test(xe.layers)){if(Y.isGroup)Re=Y.renderOrder;else if(Y.isLOD)Y.autoUpdate===!0&&Y.update(xe);else if(Y.isLight)w.pushLight(Y),Y.castShadow&&w.pushShadow(Y);else if(Y.isSprite){if(!Y.frustumCulled||ge.intersectsSprite(Y)){ke&&Me.setFromMatrixPosition(Y.matrixWorld).applyMatrix4(Se);const vt=Ce.update(Y),st=Y.material;st.visible&&S.push(Y,vt,st,Re,Me.z,null)}}else if((Y.isMesh||Y.isLine||Y.isPoints)&&(!Y.frustumCulled||ge.intersectsObject(Y))){const vt=Ce.update(Y),st=Y.material;if(ke&&(Y.boundingSphere!==void 0?(Y.boundingSphere===null&&Y.computeBoundingSphere(),Me.copy(Y.boundingSphere.center)):(vt.boundingSphere===null&&vt.computeBoundingSphere(),Me.copy(vt.boundingSphere.center)),Me.applyMatrix4(Y.matrixWorld).applyMatrix4(Se)),Array.isArray(st)){const Mt=vt.groups;for(let Ft=0,Ht=Mt.length;Ft0&&Ei(we,xe,Re),tt.length>0&&Ei(tt,xe,Re),vt.length>0&&Ei(vt,xe,Re),Qe.buffers.depth.setTest(!0),Qe.buffers.depth.setMask(!0),Qe.buffers.color.setMask(!0),Qe.setPolygonOffset(!1)}function ia(Y,xe,Re,ke){if((Re.isScene===!0?Re.overrideMaterial:null)!==null)return;w.state.transmissionRenderTarget[ke.id]===void 0&&(w.state.transmissionRenderTarget[ke.id]=new Va(1,1,{generateMipmaps:!0,type:Ue.has("EXT_color_buffer_half_float")||Ue.has("EXT_color_buffer_float")?ev:Ha,minFilter:qo,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:In.workingColorSpace}));const tt=w.state.transmissionRenderTarget[ke.id],vt=ke.viewport||k;tt.setSize(vt.z,vt.w);const st=T.getRenderTarget();T.setRenderTarget(tt),T.getClearColor(ne),te=T.getClearAlpha(),te<1&&T.setClearColor(16777215,.5),T.clear(),Xe&&Dt.render(Re);const Mt=T.toneMapping;T.toneMapping=Cl;const Ft=ke.viewport;if(ke.viewport!==void 0&&(ke.viewport=void 0),w.setupLightsView(ke),ae===!0&&qe.setGlobalState(T.clippingPlanes,ke),Ei(Y,Re,ke),ee.updateMultisampleRenderTarget(tt),ee.updateRenderTargetMipmap(tt),Ue.has("WEBGL_multisampled_render_to_texture")===!1){let Ht=!1;for(let Pt=0,Sn=xe.length;Pt0),Pt=!!Re.morphAttributes.position,Sn=!!Re.morphAttributes.normal,Mn=!!Re.morphAttributes.color;let yn=Cl;ke.toneMapped&&(D===null||D.isXRRenderTarget===!0)&&(yn=T.toneMapping);const Yt=Re.morphAttributes.position||Re.morphAttributes.normal||Re.morphAttributes.color,Lt=Yt!==void 0?Yt.length:0,mt=at.get(ke),xn=w.state.lights;if(ae===!0&&(fe===!0||Y!==V)){const Xr=Y===V&&ke.id===F;qe.setState(ke,Y,Xr)}let en=!1;ke.version===mt.__version?(mt.needsLights&&mt.lightsStateVersion!==xn.state.version||mt.outputColorSpace!==st||we.isBatchedMesh&&mt.batching===!1||!we.isBatchedMesh&&mt.batching===!0||we.isBatchedMesh&&mt.batchingColor===!0&&we.colorTexture===null||we.isBatchedMesh&&mt.batchingColor===!1&&we.colorTexture!==null||we.isInstancedMesh&&mt.instancing===!1||!we.isInstancedMesh&&mt.instancing===!0||we.isSkinnedMesh&&mt.skinning===!1||!we.isSkinnedMesh&&mt.skinning===!0||we.isInstancedMesh&&mt.instancingColor===!0&&we.instanceColor===null||we.isInstancedMesh&&mt.instancingColor===!1&&we.instanceColor!==null||we.isInstancedMesh&&mt.instancingMorph===!0&&we.morphTexture===null||we.isInstancedMesh&&mt.instancingMorph===!1&&we.morphTexture!==null||mt.envMap!==Mt||ke.fog===!0&&mt.fog!==tt||mt.numClippingPlanes!==void 0&&(mt.numClippingPlanes!==qe.numPlanes||mt.numIntersection!==qe.numIntersection)||mt.vertexAlphas!==Ft||mt.vertexTangents!==Ht||mt.morphTargets!==Pt||mt.morphNormals!==Sn||mt.morphColors!==Mn||mt.toneMapping!==yn||mt.morphTargetsCount!==Lt)&&(en=!0):(en=!0,mt.__version=ke.version);let Pr=mt.currentProgram;en===!0&&(Pr=sa(ke,xe,we));let li=!1,kn=!1,Is=!1;const Vn=Pr.getUniforms(),to=mt.uniforms;if(Qe.useProgram(Pr.program)&&(li=!0,kn=!0,Is=!0),ke.id!==F&&(F=ke.id,kn=!0),li||V!==Y){We.reverseDepthBuffer?(_e.copy(Y.projectionMatrix),Bhe(_e),Hhe(_e),Vn.setValue(Q,"projectionMatrix",_e)):Vn.setValue(Q,"projectionMatrix",Y.projectionMatrix),Vn.setValue(Q,"viewMatrix",Y.matrixWorldInverse);const Xr=Vn.map.cameraPosition;Xr!==void 0&&Xr.setValue(Q,$e.setFromMatrixPosition(Y.matrixWorld)),We.logarithmicDepthBuffer&&Vn.setValue(Q,"logDepthBufFC",2/(Math.log(Y.far+1)/Math.LN2)),(ke.isMeshPhongMaterial||ke.isMeshToonMaterial||ke.isMeshLambertMaterial||ke.isMeshBasicMaterial||ke.isMeshStandardMaterial||ke.isShaderMaterial)&&Vn.setValue(Q,"isOrthographic",Y.isOrthographicCamera===!0),V!==Y&&(V=Y,kn=!0,Is=!0)}if(we.isSkinnedMesh){Vn.setOptional(Q,we,"bindMatrix"),Vn.setOptional(Q,we,"bindMatrixInverse");const Xr=we.skeleton;Xr&&(Xr.boneTexture===null&&Xr.computeBoneTexture(),Vn.setValue(Q,"boneTexture",Xr.boneTexture,ee))}we.isBatchedMesh&&(Vn.setOptional(Q,we,"batchingTexture"),Vn.setValue(Q,"batchingTexture",we._matricesTexture,ee),Vn.setOptional(Q,we,"batchingIdTexture"),Vn.setValue(Q,"batchingIdTexture",we._indirectTexture,ee),Vn.setOptional(Q,we,"batchingColorTexture"),we._colorsTexture!==null&&Vn.setValue(Q,"batchingColorTexture",we._colorsTexture,ee));const Ya=Re.morphAttributes;if((Ya.position!==void 0||Ya.normal!==void 0||Ya.color!==void 0)&&Ut.update(we,Re,Pr),(kn||mt.receiveShadow!==we.receiveShadow)&&(mt.receiveShadow=we.receiveShadow,Vn.setValue(Q,"receiveShadow",we.receiveShadow)),ke.isMeshGouraudMaterial&&ke.envMap!==null&&(to.envMap.value=Mt,to.flipEnvMap.value=Mt.isCubeTexture&&Mt.isRenderTargetTexture===!1?-1:1),ke.isMeshStandardMaterial&&ke.envMap===null&&xe.environment!==null&&(to.envMapIntensity.value=xe.environmentIntensity),kn&&(Vn.setValue(Q,"toneMappingExposure",T.toneMappingExposure),mt.needsLights&&du(to,Is),tt&&ke.fog===!0&&rt.refreshFogUniforms(to,tt),rt.refreshMaterialUniforms(to,ke,ce,oe,w.state.transmissionRenderTarget[Y.id]),X_.upload(Q,cu(mt),to,ee)),ke.isShaderMaterial&&ke.uniformsNeedUpdate===!0&&(X_.upload(Q,cu(mt),to,ee),ke.uniformsNeedUpdate=!1),ke.isSpriteMaterial&&Vn.setValue(Q,"center",we.center),Vn.setValue(Q,"modelViewMatrix",we.modelViewMatrix),Vn.setValue(Q,"normalMatrix",we.normalMatrix),Vn.setValue(Q,"modelMatrix",we.matrixWorld),ke.isShaderMaterial||ke.isRawShaderMaterial){const Xr=ke.uniformsGroups;for(let ci=0,Ld=Xr.length;ci0&&ee.useMultisampledRTT(Y)===!1?we=at.get(Y).__webglMultisampledFramebuffer:Array.isArray(Ht)?we=Ht[Re]:we=Ht,k.copy(Y.viewport),j.copy(Y.scissor),H=Y.scissorTest}else k.copy(q).multiplyScalar(ce).floor(),j.copy($).multiplyScalar(ce).floor(),H=Z;if(Qe.bindFramebuffer(Q.FRAMEBUFFER,we)&&ke&&Qe.drawBuffers(Y,we),Qe.viewport(k),Qe.scissor(j),Qe.setScissorTest(H),tt){const Mt=at.get(Y.texture);Q.framebufferTexture2D(Q.FRAMEBUFFER,Q.COLOR_ATTACHMENT0,Q.TEXTURE_CUBE_MAP_POSITIVE_X+xe,Mt.__webglTexture,Re)}else if(vt){const Mt=at.get(Y.texture),Ft=xe||0;Q.framebufferTextureLayer(Q.FRAMEBUFFER,Q.COLOR_ATTACHMENT0,Mt.__webglTexture,Re||0,Ft)}F=-1},this.readRenderTargetPixels=function(Y,xe,Re,ke,we,tt,vt){if(!(Y&&Y.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let st=at.get(Y).__webglFramebuffer;if(Y.isWebGLCubeRenderTarget&&vt!==void 0&&(st=st[vt]),st){Qe.bindFramebuffer(Q.FRAMEBUFFER,st);try{const Mt=Y.texture,Ft=Mt.format,Ht=Mt.type;if(!We.textureFormatReadable(Ft)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!We.textureTypeReadable(Ht)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}xe>=0&&xe<=Y.width-ke&&Re>=0&&Re<=Y.height-we&&Q.readPixels(xe,Re,ke,we,J.convert(Ft),J.convert(Ht),tt)}finally{const Mt=D!==null?at.get(D).__webglFramebuffer:null;Qe.bindFramebuffer(Q.FRAMEBUFFER,Mt)}}},this.readRenderTargetPixelsAsync=async function(Y,xe,Re,ke,we,tt,vt){if(!(Y&&Y.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let st=at.get(Y).__webglFramebuffer;if(Y.isWebGLCubeRenderTarget&&vt!==void 0&&(st=st[vt]),st){const Mt=Y.texture,Ft=Mt.format,Ht=Mt.type;if(!We.textureFormatReadable(Ft))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!We.textureTypeReadable(Ht))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(xe>=0&&xe<=Y.width-ke&&Re>=0&&Re<=Y.height-we){Qe.bindFramebuffer(Q.FRAMEBUFFER,st);const Pt=Q.createBuffer();Q.bindBuffer(Q.PIXEL_PACK_BUFFER,Pt),Q.bufferData(Q.PIXEL_PACK_BUFFER,tt.byteLength,Q.STREAM_READ),Q.readPixels(xe,Re,ke,we,J.convert(Ft),J.convert(Ht),0);const Sn=D!==null?at.get(D).__webglFramebuffer:null;Qe.bindFramebuffer(Q.FRAMEBUFFER,Sn);const Mn=Q.fenceSync(Q.SYNC_GPU_COMMANDS_COMPLETE,0);return Q.flush(),await zhe(Q,Mn,4),Q.bindBuffer(Q.PIXEL_PACK_BUFFER,Pt),Q.getBufferSubData(Q.PIXEL_PACK_BUFFER,0,tt),Q.deleteBuffer(Pt),Q.deleteSync(Mn),tt}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(Y,xe=null,Re=0){Y.isTexture!==!0&&($_("WebGLRenderer: copyFramebufferToTexture function signature has changed."),xe=arguments[0]||null,Y=arguments[1]);const ke=Math.pow(2,-Re),we=Math.floor(Y.image.width*ke),tt=Math.floor(Y.image.height*ke),vt=xe!==null?xe.x:0,st=xe!==null?xe.y:0;ee.setTexture2D(Y,0),Q.copyTexSubImage2D(Q.TEXTURE_2D,Re,0,0,vt,st,we,tt),Qe.unbindTexture()},this.copyTextureToTexture=function(Y,xe,Re=null,ke=null,we=0){Y.isTexture!==!0&&($_("WebGLRenderer: copyTextureToTexture function signature has changed."),ke=arguments[0]||null,Y=arguments[1],xe=arguments[2],we=arguments[3]||0,Re=null);let tt,vt,st,Mt,Ft,Ht;Re!==null?(tt=Re.max.x-Re.min.x,vt=Re.max.y-Re.min.y,st=Re.min.x,Mt=Re.min.y):(tt=Y.image.width,vt=Y.image.height,st=0,Mt=0),ke!==null?(Ft=ke.x,Ht=ke.y):(Ft=0,Ht=0);const Pt=J.convert(xe.format),Sn=J.convert(xe.type);ee.setTexture2D(xe,0),Q.pixelStorei(Q.UNPACK_FLIP_Y_WEBGL,xe.flipY),Q.pixelStorei(Q.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Q.pixelStorei(Q.UNPACK_ALIGNMENT,xe.unpackAlignment);const Mn=Q.getParameter(Q.UNPACK_ROW_LENGTH),yn=Q.getParameter(Q.UNPACK_IMAGE_HEIGHT),Yt=Q.getParameter(Q.UNPACK_SKIP_PIXELS),Lt=Q.getParameter(Q.UNPACK_SKIP_ROWS),mt=Q.getParameter(Q.UNPACK_SKIP_IMAGES),xn=Y.isCompressedTexture?Y.mipmaps[we]:Y.image;Q.pixelStorei(Q.UNPACK_ROW_LENGTH,xn.width),Q.pixelStorei(Q.UNPACK_IMAGE_HEIGHT,xn.height),Q.pixelStorei(Q.UNPACK_SKIP_PIXELS,st),Q.pixelStorei(Q.UNPACK_SKIP_ROWS,Mt),Y.isDataTexture?Q.texSubImage2D(Q.TEXTURE_2D,we,Ft,Ht,tt,vt,Pt,Sn,xn.data):Y.isCompressedTexture?Q.compressedTexSubImage2D(Q.TEXTURE_2D,we,Ft,Ht,xn.width,xn.height,Pt,xn.data):Q.texSubImage2D(Q.TEXTURE_2D,we,Ft,Ht,tt,vt,Pt,Sn,xn),Q.pixelStorei(Q.UNPACK_ROW_LENGTH,Mn),Q.pixelStorei(Q.UNPACK_IMAGE_HEIGHT,yn),Q.pixelStorei(Q.UNPACK_SKIP_PIXELS,Yt),Q.pixelStorei(Q.UNPACK_SKIP_ROWS,Lt),Q.pixelStorei(Q.UNPACK_SKIP_IMAGES,mt),we===0&&xe.generateMipmaps&&Q.generateMipmap(Q.TEXTURE_2D),Qe.unbindTexture()},this.copyTextureToTexture3D=function(Y,xe,Re=null,ke=null,we=0){Y.isTexture!==!0&&($_("WebGLRenderer: copyTextureToTexture3D function signature has changed."),Re=arguments[0]||null,ke=arguments[1]||null,Y=arguments[2],xe=arguments[3],we=arguments[4]||0);let tt,vt,st,Mt,Ft,Ht,Pt,Sn,Mn;const yn=Y.isCompressedTexture?Y.mipmaps[we]:Y.image;Re!==null?(tt=Re.max.x-Re.min.x,vt=Re.max.y-Re.min.y,st=Re.max.z-Re.min.z,Mt=Re.min.x,Ft=Re.min.y,Ht=Re.min.z):(tt=yn.width,vt=yn.height,st=yn.depth,Mt=0,Ft=0,Ht=0),ke!==null?(Pt=ke.x,Sn=ke.y,Mn=ke.z):(Pt=0,Sn=0,Mn=0);const Yt=J.convert(xe.format),Lt=J.convert(xe.type);let mt;if(xe.isData3DTexture)ee.setTexture3D(xe,0),mt=Q.TEXTURE_3D;else if(xe.isDataArrayTexture||xe.isCompressedArrayTexture)ee.setTexture2DArray(xe,0),mt=Q.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Q.pixelStorei(Q.UNPACK_FLIP_Y_WEBGL,xe.flipY),Q.pixelStorei(Q.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Q.pixelStorei(Q.UNPACK_ALIGNMENT,xe.unpackAlignment);const xn=Q.getParameter(Q.UNPACK_ROW_LENGTH),en=Q.getParameter(Q.UNPACK_IMAGE_HEIGHT),Pr=Q.getParameter(Q.UNPACK_SKIP_PIXELS),li=Q.getParameter(Q.UNPACK_SKIP_ROWS),kn=Q.getParameter(Q.UNPACK_SKIP_IMAGES);Q.pixelStorei(Q.UNPACK_ROW_LENGTH,yn.width),Q.pixelStorei(Q.UNPACK_IMAGE_HEIGHT,yn.height),Q.pixelStorei(Q.UNPACK_SKIP_PIXELS,Mt),Q.pixelStorei(Q.UNPACK_SKIP_ROWS,Ft),Q.pixelStorei(Q.UNPACK_SKIP_IMAGES,Ht),Y.isDataTexture||Y.isData3DTexture?Q.texSubImage3D(mt,we,Pt,Sn,Mn,tt,vt,st,Yt,Lt,yn.data):xe.isCompressedArrayTexture?Q.compressedTexSubImage3D(mt,we,Pt,Sn,Mn,tt,vt,st,Yt,yn.data):Q.texSubImage3D(mt,we,Pt,Sn,Mn,tt,vt,st,Yt,Lt,yn),Q.pixelStorei(Q.UNPACK_ROW_LENGTH,xn),Q.pixelStorei(Q.UNPACK_IMAGE_HEIGHT,en),Q.pixelStorei(Q.UNPACK_SKIP_PIXELS,Pr),Q.pixelStorei(Q.UNPACK_SKIP_ROWS,li),Q.pixelStorei(Q.UNPACK_SKIP_IMAGES,kn),we===0&&xe.generateMipmaps&&Q.generateMipmap(mt),Qe.unbindTexture()},this.initRenderTarget=function(Y){at.get(Y).__webglFramebuffer===void 0&&ee.setupRenderTarget(Y)},this.initTexture=function(Y){Y.isCubeTexture?ee.setTextureCube(Y,0):Y.isData3DTexture?ee.setTexture3D(Y,0):Y.isDataArrayTexture||Y.isCompressedArrayTexture?ee.setTexture2DArray(Y,0):ee.setTexture2D(Y,0),Qe.unbindTexture()},this.resetState=function(){O=0,N=0,D=null,Qe.reset(),Ae.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Ml}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const n=this.getContext();n.drawingBufferColorSpace=e===KS?"display-p3":"srgb",n.unpackColorSpace=In.workingColorSpace===lx?"display-p3":"srgb"}}class QS{constructor(e,n=25e-5){this.isFogExp2=!0,this.name="",this.color=new ot(e),this.density=n}clone(){return new QS(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class JS{constructor(e,n=1,r=1e3){this.isFog=!0,this.name="",this.color=new ot(e),this.near=n,this.far=r}clone(){return new JS(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class N2 extends mn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new as,this.environmentIntensity=1,this.environmentRotation=new as,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,n){return super.copy(e,n),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const n=super.toJSON(e);return this.fog!==null&&(n.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(n.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(n.object.backgroundIntensity=this.backgroundIntensity),n.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(n.object.environmentIntensity=this.environmentIntensity),n.object.environmentRotation=this.environmentRotation.toArray(),n}}class tp{constructor(e,n){this.isInterleavedBuffer=!0,this.array=e,this.stride=n,this.count=e!==void 0?e.length/n:0,this.usage=Ry,this.updateRanges=[],this.version=0,this.uuid=So()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,n,r){e*=this.stride,r*=n.stride;for(let i=0,s=this.stride;ie.far||n.push({distance:l,point:y0.clone(),uv:Ks.getInterpolation(y0,r_,b0,i_,TD,bA,CD,new Ve),face:null,object:this})}copy(e,n){return super.copy(e,n),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function s_(t,e,n,r,i,s){Pm.subVectors(t,n).addScalar(.5).multiply(r),i!==void 0?(x0.x=s*Pm.x-i*Pm.y,x0.y=i*Pm.x+s*Pm.y):x0.copy(Pm),t.copy(e),t.x+=x0.x,t.y+=x0.y,t.applyMatrix4(x6)}const o_=new X,PD=new X;class _6 extends mn{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const n=e.levels;for(let r=0,i=n.length;r0){let r,i;for(r=1,i=n.length;r0){o_.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(o_);this.getObjectForDistance(i).raycast(e,n)}}update(e){const n=this.levels;if(n.length>1){o_.setFromMatrixPosition(e.matrixWorld),PD.setFromMatrixPosition(this.matrixWorld);const r=o_.distanceTo(PD)/e.zoom;n[0].object.visible=!0;let i,s;for(i=1,s=n.length;i=o)n[i-1].object.visible=!1,n[i].object.visible=!0;else break}for(this._currentLevel=i-1;i=i.length&&i.push({start:-1,count:-1,z:-1,index:-1});const o=i[this.index];s.push(o),this.index++,o.start=e.start,o.count=e.count,o.z=n,o.index=r}reset(){this.list.length=0,this.index=0}}const Ju=new Ct,SA=new Ct,lye=new Ct,cye=new ot(1,1,1),jD=new Ct,MA=new dx,c_=new os,kf=new Bi,S0=new X,FD=new X,uye=new X,EA=new aye,es=new yr,u_=[];function dye(t,e,n=0){const r=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const i=t.count;for(let s=0;s65535?new Uint32Array(i):new Uint16Array(i);n.setIndex(new Qt(s,1))}this._geometryInitialized=!0}}_validateGeometry(e){const n=this.geometry;if(!!e.getIndex()!=!!n.getIndex())throw new Error('BatchedMesh: All geometries must consistently have "index".');for(const r in n.attributes){if(!e.hasAttribute(r))throw new Error(`BatchedMesh: Added geometry missing "${r}". All geometries must have consistent attributes.`);const i=e.getAttribute(r),s=n.getAttribute(r);if(i.itemSize!==s.itemSize||i.normalized!==s.normalized)throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new os);const e=this.boundingBox,n=this._drawInfo;e.makeEmpty();for(let r=0,i=n.length;r=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw new Error("BatchedMesh: Maximum item count reached.");const r={visible:!0,active:!0,geometryIndex:e};let i=null;this._availableInstanceIds.length>0?(i=this._availableInstanceIds.pop(),this._drawInfo[i]=r):(i=this._drawInfo.length,this._drawInfo.push(r));const s=this._matricesTexture,o=s.image.data;lye.toArray(o,i*16),s.needsUpdate=!0;const a=this._colorsTexture;return a&&(cye.toArray(a.image.data,i*4),a.needsUpdate=!0),i}addGeometry(e,n=-1,r=-1){if(this._initializeGeometry(e),this._validateGeometry(e),this._drawInfo.length>=this._maxInstanceCount)throw new Error("BatchedMesh: Maximum item count reached.");const i={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let s=null;const o=this._reservedRanges,a=this._drawRanges,l=this._bounds;this._geometryCount!==0&&(s=o[o.length-1]),n===-1?i.vertexCount=e.getAttribute("position").count:i.vertexCount=n,s===null?i.vertexStart=0:i.vertexStart=s.vertexStart+s.vertexCount;const c=e.getIndex(),d=c!==null;if(d&&(r===-1?i.indexCount=c.count:i.indexCount=r,s===null?i.indexStart=0:i.indexStart=s.indexStart+s.indexCount),i.indexStart!==-1&&i.indexStart+i.indexCount>this._maxIndexCount||i.vertexStart+i.vertexCount>this._maxVertexCount)throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");const f=this._geometryCount;return this._geometryCount++,o.push(i),a.push({start:d?i.indexStart:i.vertexStart,count:-1}),l.push({boxInitialized:!1,box:new os,sphereInitialized:!1,sphere:new Bi}),this.setGeometryAt(f,e),f}setGeometryAt(e,n){if(e>=this._geometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(n);const r=this.geometry,i=r.getIndex()!==null,s=r.getIndex(),o=n.getIndex(),a=this._reservedRanges[e];if(i&&o.count>a.indexCount||n.attributes.position.count>a.vertexCount)throw new Error("BatchedMesh: Reserved space not large enough for provided geometry.");const l=a.vertexStart,c=a.vertexCount;for(const y in r.attributes){const x=n.getAttribute(y),S=r.getAttribute(y);dye(x,S,l);const w=x.itemSize;for(let _=x.count,E=c;_=n.length||n[e].active===!1?this:(n[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this)}getBoundingBoxAt(e,n){if(e>=this._geometryCount)return null;const r=this._bounds[e],i=r.box,s=this.geometry;if(r.boxInitialized===!1){i.makeEmpty();const o=s.index,a=s.attributes.position,l=this._drawRanges[e];for(let c=l.start,d=l.start+l.count;c=this._geometryCount)return null;const r=this._bounds[e],i=r.sphere,s=this.geometry;if(r.sphereInitialized===!1){i.makeEmpty(),this.getBoundingBoxAt(e,c_),c_.getCenter(i.center);const o=s.index,a=s.attributes.position,l=this._drawRanges[e];let c=0;for(let d=l.start,f=l.start+l.count;d=r.length||r[e].active===!1?this:(n.toArray(s,e*16),i.needsUpdate=!0,this)}getMatrixAt(e,n){const r=this._drawInfo,i=this._matricesTexture.image.data;return e>=r.length||r[e].active===!1?null:n.fromArray(i,e*16)}setColorAt(e,n){this._colorsTexture===null&&this._initColorsTexture();const r=this._colorsTexture,i=this._colorsTexture.image.data,s=this._drawInfo;return e>=s.length||s[e].active===!1?this:(n.toArray(i,e*4),r.needsUpdate=!0,this)}getColorAt(e,n){const r=this._colorsTexture.image.data,i=this._drawInfo;return e>=i.length||i[e].active===!1?null:n.fromArray(r,e*4)}setVisibleAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||r[e].visible===n?this:(r[e].visible=n,this._visibilityChanged=!0,this)}getVisibleAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?!1:n[e].visible}setGeometryIdAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||n<0||n>=this._geometryCount?null:(r[e].geometryIndex=n,this)}getGeometryIdAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?-1:n[e].geometryIndex}getGeometryRangeAt(e,n={}){if(e<0||e>=this._geometryCount)return null;const r=this._drawRanges[e];return n.start=r.start,n.count=r.count,n}raycast(e,n){const r=this._drawInfo,i=this._drawRanges,s=this.matrixWorld,o=this.geometry;es.material=this.material,es.geometry.index=o.index,es.geometry.attributes=o.attributes,es.geometry.boundingBox===null&&(es.geometry.boundingBox=new os),es.geometry.boundingSphere===null&&(es.geometry.boundingSphere=new Bi);for(let a=0,l=r.length;a({...n})),this._reservedRanges=e._reservedRanges.map(n=>({...n})),this._drawInfo=e._drawInfo.map(n=>({...n})),this._bounds=e._bounds.map(n=>({boxInitialized:n.boxInitialized,box:n.box.clone(),sphereInitialized:n.sphereInitialized,sphere:n.sphere.clone()})),this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._geometryCount=e._geometryCount,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null),this}onBeforeRender(e,n,r,i,s){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const o=i.getIndex(),a=o===null?1:o.array.BYTES_PER_ELEMENT,l=this._drawInfo,c=this._multiDrawStarts,d=this._multiDrawCounts,f=this._drawRanges,m=this.perObjectFrustumCulled,y=this._indirectTexture,x=y.image.data;m&&(jD.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse).multiply(this.matrixWorld),MA.setFromProjectionMatrix(jD,e.coordinateSystem));let S=0;if(this.sortObjects){SA.copy(this.matrixWorld).invert(),S0.setFromMatrixPosition(r.matrixWorld).applyMatrix4(SA),FD.set(0,0,-1).transformDirection(r.matrixWorld).transformDirection(SA);for(let E=0,T=l.length;E0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;sr)return;AA.applyMatrix4(t.matrixWorld);const l=e.ray.origin.distanceTo(AA);if(!(le.far))return{distance:l,point:BD.clone().applyMatrix4(t.matrixWorld),index:i,face:null,faceIndex:null,barycoord:null,object:t}}const HD=new X,VD=new X;class eo extends jl{constructor(e,n){super(e,n),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,r=[];for(let i=0,s=n.count;i0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,o=i.length;si.far)return;s.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:o})}}class fye extends dr{constructor(e,n,r,i,s,o,a,l,c){super(e,n,r,i,s,o,a,l,c),this.isVideoTexture=!0,this.minFilter=o!==void 0?o:Cr,this.magFilter=s!==void 0?s:Cr,this.generateMipmaps=!1;const d=this;function f(){d.needsUpdate=!0,e.requestVideoFrameCallback(f)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(f)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class hye extends dr{constructor(e,n){super({width:e,height:n}),this.isFramebufferTexture=!0,this.magFilter=ri,this.minFilter=ri,this.generateMipmaps=!1,this.needsUpdate=!0}}class rM extends dr{constructor(e,n,r,i,s,o,a,l,c,d,f,m){super(null,o,a,l,c,d,i,s,f,m),this.isCompressedTexture=!0,this.image={width:n,height:r},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class pye extends rM{constructor(e,n,r,i,s,o){super(e,n,r,s,o),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=_o,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class mye extends rM{constructor(e,n,r){super(void 0,e[0].width,e[0].height,n,r,Jc),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class gye extends dr{constructor(e,n,r,i,s,o,a,l,c){super(e,n,r,i,s,o,a,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Xa{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,n){const r=this.getUtoTmapping(e);return this.getPoint(r,n)}getPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPoint(r/e));return n}getSpacedPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPointAt(r/e));return n}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const n=[];let r,i=this.getPoint(0),s=0;n.push(0);for(let o=1;o<=e;o++)r=this.getPoint(o/e),s+=r.distanceTo(i),n.push(s),i=r;return this.cacheArcLengths=n,n}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,n){const r=this.getLengths();let i=0;const s=r.length;let o;n?o=n:o=e*r[s-1];let a=0,l=s-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=r[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,r[i]===o)return i/(s-1);const d=r[i],m=r[i+1]-d,y=(o-d)/m;return(i+y)/(s-1)}getTangent(e,n){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const o=this.getPoint(i),a=this.getPoint(s),l=n||(o.isVector2?new Ve:new X);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,n){const r=this.getUtoTmapping(e);return this.getTangent(r,n)}computeFrenetFrames(e,n){const r=new X,i=[],s=[],o=[],a=new X,l=new Ct;for(let y=0;y<=e;y++){const x=y/e;i[y]=this.getTangentAt(x,new X)}s[0]=new X,o[0]=new X;let c=Number.MAX_VALUE;const d=Math.abs(i[0].x),f=Math.abs(i[0].y),m=Math.abs(i[0].z);d<=c&&(c=d,r.set(1,0,0)),f<=c&&(c=f,r.set(0,1,0)),m<=c&&r.set(0,0,1),a.crossVectors(i[0],r).normalize(),s[0].crossVectors(i[0],a),o[0].crossVectors(i[0],s[0]);for(let y=1;y<=e;y++){if(s[y]=s[y-1].clone(),o[y]=o[y-1].clone(),a.crossVectors(i[y-1],i[y]),a.length()>Number.EPSILON){a.normalize();const x=Math.acos(Ar(i[y-1].dot(i[y]),-1,1));s[y].applyMatrix4(l.makeRotationAxis(a,x))}o[y].crossVectors(i[y],s[y])}if(n===!0){let y=Math.acos(Ar(s[0].dot(s[e]),-1,1));y/=e,i[0].dot(a.crossVectors(s[0],s[e]))>0&&(y=-y);for(let x=1;x<=e;x++)s[x].applyMatrix4(l.makeRotationAxis(i[x],y*x)),o[x].crossVectors(i[x],s[x])}return{tangents:i,normals:s,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class iM extends Xa{constructor(e=0,n=0,r=1,i=1,s=0,o=Math.PI*2,a=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=n,this.xRadius=r,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,n=new Ve){const r=n,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const o=Math.abs(s)i;)s-=i;s0?0:(Math.floor(Math.abs(a)/s)+1)*s:l===0&&a===s-1&&(a=s-2,l=1);let c,d;this.closed||a>0?c=i[(a-1)%s]:(m_.subVectors(i[0],i[1]).add(i[0]),c=m_);const f=i[a%s],m=i[(a+1)%s];if(this.closed||a+2i.length-2?i.length-1:o+1],f=i[o>i.length-3?i.length-1:o+2];return r.set($D(a,l.x,c.x,d.x,f.x),$D(a,l.y,c.y,d.y,f.y)),r}copy(e){super.copy(e),this.points=[];for(let n=0,r=e.points.length;n=r){const o=i[s]-r,a=this.curves[s],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,n)}s++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let n=0;for(let r=0,i=this.curves.length;r1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n}copy(e){super.copy(e),this.curves=[];for(let n=0,r=e.curves.length;n0){const f=c.getPoint(0);f.equals(this.currentPoint)||this.lineTo(f.x,f.y)}this.curves.push(c);const d=c.getPoint(1);return this.currentPoint.copy(d),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class fx extends Zt{constructor(e=[new Ve(0,-.5),new Ve(.5,0),new Ve(0,.5)],n=12,r=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:n,phiStart:r,phiLength:i},n=Math.floor(n),i=Ar(i,0,Math.PI*2);const s=[],o=[],a=[],l=[],c=[],d=1/n,f=new X,m=new Ve,y=new X,x=new X,S=new X;let w=0,_=0;for(let E=0;E<=e.length-1;E++)switch(E){case 0:w=e[E+1].x-e[E].x,_=e[E+1].y-e[E].y,y.x=_*1,y.y=-w,y.z=_*0,S.copy(y),y.normalize(),l.push(y.x,y.y,y.z);break;case e.length-1:l.push(S.x,S.y,S.z);break;default:w=e[E+1].x-e[E].x,_=e[E+1].y-e[E].y,y.x=_*1,y.y=-w,y.z=_*0,x.copy(y),y.x+=S.x,y.y+=S.y,y.z+=S.z,y.normalize(),l.push(y.x,y.y,y.z),S.copy(x)}for(let E=0;E<=n;E++){const T=r+E*d*i,C=Math.sin(T),O=Math.cos(T);for(let N=0;N<=e.length-1;N++){f.x=e[N].x*C,f.y=e[N].y,f.z=e[N].x*O,o.push(f.x,f.y,f.z),m.x=E/n,m.y=N/(e.length-1),a.push(m.x,m.y);const D=l[3*N+0]*C,F=l[3*N+1],V=l[3*N+0]*O;c.push(D,F,V)}}for(let E=0;E0&&T(!0),n>0&&T(!1)),this.setIndex(d),this.setAttribute("position",new kt(f,3)),this.setAttribute("normal",new kt(m,3)),this.setAttribute("uv",new kt(y,2));function E(){const C=new X,O=new X;let N=0;const D=(n-e)/r;for(let F=0;F<=s;F++){const V=[],k=F/s,j=k*(n-e)+e;for(let H=0;H<=i;H++){const ne=H/i,te=ne*l+a,pe=Math.sin(te),oe=Math.cos(te);O.x=j*pe,O.y=-k*r+w,O.z=j*oe,f.push(O.x,O.y,O.z),C.set(pe,D,oe).normalize(),m.push(C.x,C.y,C.z),y.push(ne,1-k),V.push(x++)}S.push(V)}for(let F=0;F0&&(d.push(k,j,ne),N+=3),n>0&&(d.push(j,H,ne),N+=3)}c.addGroup(_,N,0),_+=N}function T(C){const O=x,N=new Ve,D=new X;let F=0;const V=C===!0?e:n,k=C===!0?1:-1;for(let H=1;H<=i;H++)f.push(0,w*k,0),m.push(0,k,0),y.push(.5,.5),x++;const j=x;for(let H=0;H<=i;H++){const te=H/i*l+a,pe=Math.cos(te),oe=Math.sin(te);D.x=V*oe,D.y=w*k,D.z=V*pe,f.push(D.x,D.y,D.z),m.push(0,k,0),N.x=pe*.5+.5,N.y=oe*.5*k+.5,y.push(N.x,N.y),x++}for(let H=0;H.9&&D<.1&&(T<.2&&(o[E+0]+=1),C<.2&&(o[E+2]+=1),O<.2&&(o[E+4]+=1))}}function m(E){s.push(E.x,E.y,E.z)}function y(E,T){const C=E*3;T.x=e[C+0],T.y=e[C+1],T.z=e[C+2]}function x(){const E=new X,T=new X,C=new X,O=new X,N=new Ve,D=new Ve,F=new Ve;for(let V=0,k=0;V80*n){a=c=t[0],l=d=t[1];for(let x=n;xc&&(c=f),m>d&&(d=m);y=Math.max(c-a,d-l),y=y!==0?32767/y:0}return Oy(s,o,n,a,l,y,0),o}};function P6(t,e,n,r,i){let s,o;if(i===zye(t,e,n,r)>0)for(s=e;s=e;s-=r)o=XD(s,t[s],t[s+1],o);return o&&cM(o,o.next)&&(Dy(o),o=o.next),o}function Bh(t,e){if(!t)return t;e||(e=t);let n=t,r;do if(r=!1,!n.steiner&&(cM(n,n.next)||vr(n.prev,n,n.next)===0)){if(Dy(n),n=e=n.prev,n===n.next)break;r=!0}else n=n.next;while(r||n!==e);return e}function Oy(t,e,n,r,i,s,o){if(!t)return;!o&&s&&Oye(t,r,i,s);let a=t,l,c;for(;t.prev!==t.next;){if(l=t.prev,c=t.next,s?Aye(t,r,i,s):Eye(t)){e.push(l.i/n|0),e.push(t.i/n|0),e.push(c.i/n|0),Dy(t),t=c.next,a=c.next;continue}if(t=c,t===a){o?o===1?(t=Tye(Bh(t),e,n),Oy(t,e,n,r,i,s,2)):o===2&&Cye(t,e,n,r,i,s):Oy(Bh(t),e,n,r,i,s,1);break}}}function Eye(t){const e=t.prev,n=t,r=t.next;if(vr(e,n,r)>=0)return!1;const i=e.x,s=n.x,o=r.x,a=e.y,l=n.y,c=r.y,d=is?i>o?i:o:s>o?s:o,y=a>l?a>c?a:c:l>c?l:c;let x=r.next;for(;x!==e;){if(x.x>=d&&x.x<=m&&x.y>=f&&x.y<=y&&qm(i,a,s,l,o,c,x.x,x.y)&&vr(x.prev,x,x.next)>=0)return!1;x=x.next}return!0}function Aye(t,e,n,r){const i=t.prev,s=t,o=t.next;if(vr(i,s,o)>=0)return!1;const a=i.x,l=s.x,c=o.x,d=i.y,f=s.y,m=o.y,y=al?a>c?a:c:l>c?l:c,w=d>f?d>m?d:m:f>m?f:m,_=YC(y,x,e,n,r),E=YC(S,w,e,n,r);let T=t.prevZ,C=t.nextZ;for(;T&&T.z>=_&&C&&C.z<=E;){if(T.x>=y&&T.x<=S&&T.y>=x&&T.y<=w&&T!==i&&T!==o&&qm(a,d,l,f,c,m,T.x,T.y)&&vr(T.prev,T,T.next)>=0||(T=T.prevZ,C.x>=y&&C.x<=S&&C.y>=x&&C.y<=w&&C!==i&&C!==o&&qm(a,d,l,f,c,m,C.x,C.y)&&vr(C.prev,C,C.next)>=0))return!1;C=C.nextZ}for(;T&&T.z>=_;){if(T.x>=y&&T.x<=S&&T.y>=x&&T.y<=w&&T!==i&&T!==o&&qm(a,d,l,f,c,m,T.x,T.y)&&vr(T.prev,T,T.next)>=0)return!1;T=T.prevZ}for(;C&&C.z<=E;){if(C.x>=y&&C.x<=S&&C.y>=x&&C.y<=w&&C!==i&&C!==o&&qm(a,d,l,f,c,m,C.x,C.y)&&vr(C.prev,C,C.next)>=0)return!1;C=C.nextZ}return!0}function Tye(t,e,n){let r=t;do{const i=r.prev,s=r.next.next;!cM(i,s)&&R6(i,r,r.next,s)&&Ly(i,s)&&Ly(s,i)&&(e.push(i.i/n|0),e.push(r.i/n|0),e.push(s.i/n|0),Dy(r),Dy(r.next),r=t=s),r=r.next}while(r!==t);return Bh(r)}function Cye(t,e,n,r,i,s){let o=t;do{let a=o.next.next;for(;a!==o.prev;){if(o.i!==a.i&&Uye(o,a)){let l=N6(o,a);o=Bh(o,o.next),l=Bh(l,l.next),Oy(o,e,n,r,i,s,0),Oy(l,e,n,r,i,s,0);return}a=a.next}o=o.next}while(o!==t)}function Pye(t,e,n,r){const i=[];let s,o,a,l,c;for(s=0,o=e.length;s=n.next.y&&n.next.y!==n.y){const m=n.x+(o-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(m<=s&&m>r&&(r=m,i=n.x=n.x&&n.x>=l&&s!==n.x&&qm(oi.x||n.x===i.x&&kye(i,n)))&&(i=n,d=f)),n=n.next;while(n!==a);return i}function kye(t,e){return vr(t.prev,t,e.prev)<0&&vr(e.next,t,t.next)<0}function Oye(t,e,n,r){let i=t;do i.z===0&&(i.z=YC(i.x,i.y,e,n,r)),i.prevZ=i.prev,i.nextZ=i.next,i=i.next;while(i!==t);i.prevZ.nextZ=null,i.prevZ=null,Lye(i)}function Lye(t){let e,n,r,i,s,o,a,l,c=1;do{for(n=t,t=null,s=null,o=0;n;){for(o++,r=n,a=0,e=0;e0||l>0&&r;)a!==0&&(l===0||!r||n.z<=r.z)?(i=n,n=n.nextZ,a--):(i=r,r=r.nextZ,l--),s?s.nextZ=i:t=i,i.prevZ=s,s=i;n=r}s.nextZ=null,c*=2}while(o>1);return t}function YC(t,e,n,r,i){return t=(t-n)*i|0,e=(e-r)*i|0,t=(t|t<<8)&16711935,t=(t|t<<4)&252645135,t=(t|t<<2)&858993459,t=(t|t<<1)&1431655765,e=(e|e<<8)&16711935,e=(e|e<<4)&252645135,e=(e|e<<2)&858993459,e=(e|e<<1)&1431655765,t|e<<1}function Dye(t){let e=t,n=t;do(e.x=(t-o)*(s-a)&&(t-o)*(r-a)>=(n-o)*(e-a)&&(n-o)*(s-a)>=(i-o)*(r-a)}function Uye(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!jye(t,e)&&(Ly(t,e)&&Ly(e,t)&&Fye(t,e)&&(vr(t.prev,t,e.prev)||vr(t,e.prev,e))||cM(t,e)&&vr(t.prev,t,t.next)>0&&vr(e.prev,e,e.next)>0)}function vr(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function cM(t,e){return t.x===e.x&&t.y===e.y}function R6(t,e,n,r){const i=b_(vr(t,e,n)),s=b_(vr(t,e,r)),o=b_(vr(n,r,t)),a=b_(vr(n,r,e));return!!(i!==s&&o!==a||i===0&&x_(t,n,e)||s===0&&x_(t,r,e)||o===0&&x_(n,t,r)||a===0&&x_(n,e,r))}function x_(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function b_(t){return t>0?1:t<0?-1:0}function jye(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&R6(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}function Ly(t,e){return vr(t.prev,t,t.next)<0?vr(t,e,t.next)>=0&&vr(t,t.prev,e)>=0:vr(t,e,t.prev)<0||vr(t,t.next,e)<0}function Fye(t,e){let n=t,r=!1;const i=(t.x+e.x)/2,s=(t.y+e.y)/2;do n.y>s!=n.next.y>s&&n.next.y!==n.y&&i<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(r=!r),n=n.next;while(n!==t);return r}function N6(t,e){const n=new ZC(t.i,t.x,t.y),r=new ZC(e.i,e.x,e.y),i=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=i,i.prev=n,r.next=n,n.prev=r,s.next=r,r.prev=s,r}function XD(t,e,n,r){const i=new ZC(t,e,n);return r?(i.next=r.next,i.prev=r,r.next.prev=i,r.next=i):(i.prev=i,i.next=i),i}function Dy(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function ZC(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}function zye(t,e,n,r){let i=0;for(let s=e,o=n-r;s2&&t[e-1].equals(t[0])&&t.pop()}function KD(t,e){for(let n=0;nNumber.EPSILON){const le=Math.sqrt(Ee),Ce=Math.sqrt(ee*ee+W*W),lt=Q.x-at/le,rt=Q.y+xt/le,ft=Ge.x-W/Ce,nn=Ge.y+ee/Ce,qe=((ft-lt)*W-(nn-rt)*ee)/(xt*W-at*ee);Ue=lt+xt*qe-ue.x,We=rt+at*qe-ue.y;const dt=Ue*Ue+We*We;if(dt<=2)return new Ve(Ue,We);Qe=Math.sqrt(dt/2)}else{let le=!1;xt>Number.EPSILON?ee>Number.EPSILON&&(le=!0):xt<-Number.EPSILON?ee<-Number.EPSILON&&(le=!0):Math.sign(at)===Math.sign(W)&&(le=!0),le?(Ue=-at,We=xt,Qe=Math.sqrt(Ee)):(Ue=xt,We=at,Qe=Math.sqrt(Ee/2))}return new Ve(Ue/Qe,We/Qe)}const K=[];for(let ue=0,Q=te.length,Ge=Q-1,Ue=ue+1;ue=0;ue--){const Q=ue/w,Ge=y*Math.cos(Q*Math.PI/2),Ue=x*Math.sin(Q*Math.PI/2)+S;for(let We=0,Qe=te.length;We=0;){const Ue=Ge;let We=Ge-1;We<0&&(We=ue.length-1);for(let Qe=0,xt=d+w*2;Qe0)&&y.push(T,C,N),(_!==r-1||l0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class L6 extends Gr{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new ot(16777215),this.specular=new ot(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ot(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new as,this.combine=ox,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class D6 extends Gr{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ot(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ot(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class U6 extends Gr{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class j6 extends Gr{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new ot(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ot(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new as,this.combine=ox,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class F6 extends Gr{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ot(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=lu,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class z6 extends $r{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function lh(t,e,n){return!t||!n&&t.constructor===e?t:typeof e.BYTES_PER_ELEMENT=="number"?new e(t):Array.prototype.slice.call(t)}function B6(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function H6(t){function e(i,s){return t[i]-t[s]}const n=t.length,r=new Array(n);for(let i=0;i!==n;++i)r[i]=i;return r.sort(e),r}function QC(t,e,n){const r=t.length,i=new t.constructor(r);for(let s=0,o=0;o!==r;++s){const a=n[s]*e;for(let l=0;l!==e;++l)i[o++]=t[a+l]}return i}function H2(t,e,n,r){let i=1,s=t[0];for(;s!==void 0&&s[r]===void 0;)s=t[i++];if(s===void 0)return;let o=s[r];if(o!==void 0)if(Array.isArray(o))do o=s[r],o!==void 0&&(e.push(s.time),n.push.apply(n,o)),s=t[i++];while(s!==void 0);else if(o.toArray!==void 0)do o=s[r],o!==void 0&&(e.push(s.time),o.toArray(n,n.length)),s=t[i++];while(s!==void 0);else do o=s[r],o!==void 0&&(e.push(s.time),n.push(o)),s=t[i++];while(s!==void 0)}function Gye(t,e,n,r,i=30){const s=t.clone();s.name=e;const o=[];for(let l=0;l=r)){f.push(c.times[y]);for(let S=0;Ss.tracks[l].times[0]&&(a=s.tracks[l].times[0]);for(let l=0;l=a.times[x]){const _=x*f+d,E=_+f-d;S=a.values.slice(_,E)}else{const _=a.createInterpolant(),E=d,T=f-d;_.evaluate(s),S=_.resultBuffer.slice(E,T)}l==="quaternion"&&new qt().fromArray(S).normalize().conjugate().toArray(S);const w=c.times.length;for(let _=0;_=s)){const a=n[1];e=s)break t}o=r,r=0;break n}break e}for(;r>>1;en;)--o;if(++o,s!==0||o!==i){s>=o&&(o=Math.max(o,1),s=o-1);const a=this.getValueSize();this.times=r.slice(s,o),this.values=this.values.slice(s*a,o*a)}return this}validate(){let e=!0;const n=this.getValueSize();n-Math.floor(n)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const r=this.times,i=this.values,s=r.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==s;a++){const l=r[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&B6(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),n=this.values.slice(),r=this.getValueSize(),i=this.getInterpolation()===W_,s=e.length-1;let o=1;for(let a=1;a0){e[o]=e[s];for(let a=s*r,l=o*r,c=0;c!==r;++c)n[l+c]=n[a+c];++o}return o!==e.length?(this.times=e.slice(0,o),this.values=n.slice(0,o*r)):(this.times=e,this.values=n),this}clone(){const e=this.times.slice(),n=this.values.slice(),r=this.constructor,i=new r(this.name,e,n);return i.createInterpolant=this.createInterpolant,i}}qa.prototype.TimeBufferType=Float32Array;qa.prototype.ValueBufferType=Float32Array;qa.prototype.DefaultInterpolation=kg;class np extends qa{constructor(e,n,r){super(e,n,r)}}np.prototype.ValueTypeName="bool";np.prototype.ValueBufferType=Array;np.prototype.DefaultInterpolation=Ig;np.prototype.InterpolantFactoryMethodLinear=void 0;np.prototype.InterpolantFactoryMethodSmooth=void 0;class G2 extends qa{}G2.prototype.ValueTypeName="color";class Hh extends qa{}Hh.prototype.ValueTypeName="number";class W6 extends iv{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e,n,r,i){const s=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(r-n)/(i-n);let c=e*a;for(let d=c+a;c!==d;c+=4)qt.slerpFlat(s,0,o,c-a,o,c,l);return s}}class Vh extends qa{InterpolantFactoryMethodLinear(e){return new W6(this.times,this.values,this.getValueSize(),e)}}Vh.prototype.ValueTypeName="quaternion";Vh.prototype.InterpolantFactoryMethodSmooth=void 0;class rp extends qa{constructor(e,n,r){super(e,n,r)}}rp.prototype.ValueTypeName="string";rp.prototype.ValueBufferType=Array;rp.prototype.DefaultInterpolation=Ig;rp.prototype.InterpolantFactoryMethodLinear=void 0;rp.prototype.InterpolantFactoryMethodSmooth=void 0;class Gh extends qa{}Gh.prototype.ValueTypeName="vector";class Dg{constructor(e="",n=-1,r=[],i=qS){this.name=e,this.tracks=r,this.duration=n,this.blendMode=i,this.uuid=So(),this.duration<0&&this.resetDuration()}static parse(e){const n=[],r=e.tracks,i=1/(e.fps||1);for(let o=0,a=r.length;o!==a;++o)n.push(qye(r[o]).scale(i));const s=new this(e.name,e.duration,n,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const n=[],r=e.tracks,i={name:e.name,duration:e.duration,tracks:n,uuid:e.uuid,blendMode:e.blendMode};for(let s=0,o=r.length;s!==o;++s)n.push(qa.toJSON(r[s]));return i}static CreateFromMorphTargetSequence(e,n,r,i){const s=n.length,o=[];for(let a=0;a1){const f=d[1];let m=i[f];m||(i[f]=m=[]),m.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],n,r));return o}static parseAnimation(e,n){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const r=function(f,m,y,x,S){if(y.length!==0){const w=[],_=[];H2(y,w,_,x),w.length!==0&&S.push(new f(m,w,_))}},i=[],s=e.name||"default",o=e.fps||30,a=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let f=0;f{n&&n(s),this.manager.itemEnd(e)},0),s;if(Tc[e]!==void 0){Tc[e].push({onLoad:n,onProgress:r,onError:i});return}Tc[e]=[],Tc[e].push({onLoad:n,onProgress:r,onError:i});const o=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,l=this.responseType;fetch(o).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const d=Tc[e],f=c.body.getReader(),m=c.headers.get("X-File-Size")||c.headers.get("Content-Length"),y=m?parseInt(m):0,x=y!==0;let S=0;const w=new ReadableStream({start(_){E();function E(){f.read().then(({done:T,value:C})=>{if(T)_.close();else{S+=C.byteLength;const O=new ProgressEvent("progress",{lengthComputable:x,loaded:S,total:y});for(let N=0,D=d.length;N{_.error(T)})}}});return new Response(w)}else throw new Kye(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(d=>new DOMParser().parseFromString(d,a));case"json":return c.json();default:if(a===void 0)return c.text();{const f=/charset="?([^;"\s]*)"?/i.exec(a),m=f&&f[1]?f[1].toLowerCase():void 0,y=new TextDecoder(m);return c.arrayBuffer().then(x=>y.decode(x))}}}).then(c=>{zc.add(e,c);const d=Tc[e];delete Tc[e];for(let f=0,m=d.length;f{const d=Tc[e];if(d===void 0)throw this.manager.itemError(e),c;delete Tc[e];for(let f=0,m=d.length;f{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class Yye extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Ga(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{n(s.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n=[];for(let r=0;r0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const s in e.uniforms){const o=e.uniforms[s];switch(i.uniforms[s]={},o.type){case"t":i.uniforms[s].value=r(o.value);break;case"c":i.uniforms[s].value=new ot().setHex(o.value);break;case"v2":i.uniforms[s].value=new Ve().fromArray(o.value);break;case"v3":i.uniforms[s].value=new X().fromArray(o.value);break;case"v4":i.uniforms[s].value=new Ln().fromArray(o.value);break;case"m3":i.uniforms[s].value=new Xt().fromArray(o.value);break;case"m4":i.uniforms[s].value=new Ct().fromArray(o.value);break;default:i.uniforms[s].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(i.glslVersion=e.glslVersion),e.extensions!==void 0)for(const s in e.extensions)i.extensions[s]=e.extensions[s];if(e.lights!==void 0&&(i.lights=e.lights),e.clipping!==void 0&&(i.clipping=e.clipping),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=r(e.map)),e.matcap!==void 0&&(i.matcap=r(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=r(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=r(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=r(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let s=e.normalScale;Array.isArray(s)===!1&&(s=[s,s]),i.normalScale=new Ve().fromArray(s)}return e.displacementMap!==void 0&&(i.displacementMap=r(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=r(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=r(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=r(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=r(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=r(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=r(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=r(e.envMap)),e.envMapRotation!==void 0&&i.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=r(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=r(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=r(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=r(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=r(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=r(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new Ve().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(i.iridescenceMap=r(e.iridescenceMap)),e.iridescenceThicknessMap!==void 0&&(i.iridescenceThicknessMap=r(e.iridescenceThicknessMap)),e.transmissionMap!==void 0&&(i.transmissionMap=r(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=r(e.thicknessMap)),e.anisotropyMap!==void 0&&(i.anisotropyMap=r(e.anisotropyMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=r(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=r(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return yM.createMaterialFromType(e)}static createMaterialFromType(e){const n={ShadowMaterial:k6,SpriteMaterial:I2,RawShaderMaterial:O6,ShaderMaterial:Qo,PointsMaterial:nM,MeshPhysicalMaterial:na,MeshStandardMaterial:mx,MeshPhongMaterial:L6,MeshToonMaterial:D6,MeshNormalMaterial:U6,MeshLambertMaterial:j6,MeshDepthMaterial:P2,MeshDistanceMaterial:R2,MeshBasicMaterial:As,MeshMatcapMaterial:F6,LineDashedMaterial:z6,LineBasicMaterial:$r,Material:Gr};return new n[e]}}class Md{static decodeText(e){if(console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."),typeof TextDecoder<"u")return new TextDecoder().decode(e);let n="";for(let r=0,i=e.length;r0){const l=new W2(n);s=new Ug(l),s.setCrossOrigin(this.crossOrigin);for(let c=0,d=e.length;c0){i=new Ug(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o{const w=new os;w.min.fromArray(S.boxMin),w.max.fromArray(S.boxMax);const _=new Bi;return _.radius=S.sphereRadius,_.center.fromArray(S.sphereCenter),{boxInitialized:S.boxInitialized,box:w,sphereInitialized:S.sphereInitialized,sphere:_}}),o._maxInstanceCount=e.maxInstanceCount,o._maxVertexCount=e.maxVertexCount,o._maxIndexCount=e.maxIndexCount,o._geometryInitialized=e.geometryInitialized,o._geometryCount=e.geometryCount,o._matricesTexture=c(e.matricesTexture.uuid),e.colorsTexture!==void 0&&(o._colorsTexture=c(e.colorsTexture.uuid));break;case"LOD":o=new _6;break;case"Line":o=new jl(a(e.geometry),l(e.material));break;case"LineLoop":o=new O2(a(e.geometry),l(e.material));break;case"LineSegments":o=new eo(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new L2(a(e.geometry),l(e.material));break;case"Sprite":o=new b6(l(e.material));break;case"Group":o=new Ts;break;case"Bone":o=new tM;break;default:o=new mn}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.up!==void 0&&o.up.fromArray(e.up),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(o.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const m=e.children;for(let y=0;y"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,n,r,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,o=zc.get(e);if(o!==void 0){if(s.manager.itemStart(e),o.then){o.then(c=>{n&&n(c),s.manager.itemEnd(e)}).catch(c=>{i&&i(c)});return}return setTimeout(function(){n&&n(o),s.manager.itemEnd(e)},0),o}const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader;const l=fetch(e,a).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){return zc.add(e,c),n&&n(c),s.manager.itemEnd(e),c}).catch(function(c){i&&i(c),zc.remove(e),s.manager.itemError(e),s.manager.itemEnd(e)});zc.add(e,l),s.manager.itemStart(e)}}let __;class Y2{static getContext(){return __===void 0&&(__=new(window.AudioContext||window.webkitAudioContext)),__}static setContext(e){__=e}}class sxe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,o=new Ga(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(l){try{const c=l.slice(0);Y2.getContext().decodeAudioData(c,function(f){n(f)}).catch(a)}catch(c){a(c)}},r,i);function a(l){i?i(l):console.error(l),s.manager.itemError(e)}}}const rU=new Ct,iU=new Ct,Of=new Ct;class oxe{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Tr,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Tr,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const n=this._cache;if(n.focus!==e.focus||n.fov!==e.fov||n.aspect!==e.aspect*this.aspect||n.near!==e.near||n.far!==e.far||n.zoom!==e.zoom||n.eyeSep!==this.eyeSep){n.focus=e.focus,n.fov=e.fov,n.aspect=e.aspect*this.aspect,n.near=e.near,n.far=e.far,n.zoom=e.zoom,n.eyeSep=this.eyeSep,Of.copy(e.projectionMatrix);const i=n.eyeSep/2,s=i*n.near/n.focus,o=n.near*Math.tan(Eh*n.fov*.5)/n.zoom;let a,l;iU.elements[12]=-i,rU.elements[12]=i,a=-o*n.aspect+s,l=o*n.aspect+s,Of.elements[0]=2*n.near/(l-a),Of.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Of),a=-o*n.aspect-s,l=o*n.aspect-s,Of.elements[0]=2*n.near/(l-a),Of.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Of)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(iU),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(rU)}}class Z2{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=sU(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const n=sU();e=(n-this.oldTime)/1e3,this.oldTime=n,this.elapsedTime+=e}return e}}function sU(){return performance.now()}const Lf=new X,oU=new qt,axe=new X,Df=new X;class lxe extends mn{constructor(){super(),this.type="AudioListener",this.context=Y2.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Z2}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const n=this.context.listener,r=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Lf,oU,axe),Df.set(0,0,-1).applyQuaternion(oU),n.positionX){const i=this.context.currentTime+this.timeDelta;n.positionX.linearRampToValueAtTime(Lf.x,i),n.positionY.linearRampToValueAtTime(Lf.y,i),n.positionZ.linearRampToValueAtTime(Lf.z,i),n.forwardX.linearRampToValueAtTime(Df.x,i),n.forwardY.linearRampToValueAtTime(Df.y,i),n.forwardZ.linearRampToValueAtTime(Df.z,i),n.upX.linearRampToValueAtTime(r.x,i),n.upY.linearRampToValueAtTime(r.y,i),n.upZ.linearRampToValueAtTime(r.z,i)}else n.setPosition(Lf.x,Lf.y,Lf.z),n.setOrientation(Df.x,Df.y,Df.z,r.x,r.y,r.z)}}let nG=class extends mn{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const n=this.context.createBufferSource();return n.buffer=this.buffer,n.loop=this.loop,n.loopStart=this.loopStart,n.loopEnd=this.loopEnd,n.onended=this.onEnded.bind(this),n.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=n,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,n=this.filters.length;e0){this.source.disconnect(this.filters[0]);for(let e=1,n=this.filters.length;e0&&this._mixBufferRegionAdditive(r,i,this._addIndex*n,1,n);for(let l=n,c=n+n;l!==c;++l)if(r[l]!==r[l+n]){a.setValue(r,i);break}}saveOriginalState(){const e=this.binding,n=this.buffer,r=this.valueSize,i=r*this._origIndex;e.getValue(n,i);for(let s=r,o=i;s!==o;++s)n[s]=n[i+s%r];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,n=e+this.valueSize;for(let r=e;r=.5)for(let o=0;o!==s;++o)e[n+o]=e[r+o]}_slerp(e,n,r,i){qt.slerpFlat(e,n,e,n,e,r,i)}_slerpAdditive(e,n,r,i,s){const o=this._workIndex*s;qt.multiplyQuaternionsFlat(e,o,e,n,e,r),qt.slerpFlat(e,n,e,n,e,o,i)}_lerp(e,n,r,i,s){const o=1-i;for(let a=0;a!==s;++a){const l=n+a;e[l]=e[l]*o+e[r+a]*i}}_lerpAdditive(e,n,r,i,s){for(let o=0;o!==s;++o){const a=n+o;e[a]=e[a]+e[r+o]*i}}}const Q2="\\[\\]\\.:\\/",fxe=new RegExp("["+Q2+"]","g"),J2="[^"+Q2+"]",hxe="[^"+Q2.replace("\\.","")+"]",pxe=/((?:WC+[\/:])*)/.source.replace("WC",J2),mxe=/(WCOD+)?/.source.replace("WCOD",hxe),gxe=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",J2),vxe=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",J2),yxe=new RegExp("^"+pxe+mxe+gxe+vxe+"$"),xxe=["material","materials","bones","map"];class bxe{constructor(e,n,r){const i=r||Nn.parseTrackName(n);this._targetGroup=e,this._bindings=e.subscribe_(n,i)}getValue(e,n){this.bind();const r=this._targetGroup.nCachedObjects_,i=this._bindings[r];i!==void 0&&i.getValue(e,n)}setValue(e,n){const r=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=r.length;i!==s;++i)r[i].setValue(e,n)}bind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].bind()}unbind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].unbind()}}class Nn{constructor(e,n,r){this.path=n,this.parsedPath=r||Nn.parseTrackName(n),this.node=Nn.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,n,r){return e&&e.isAnimationObjectGroup?new Nn.Composite(e,n,r):new Nn(e,n,r)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(fxe,"")}static parseTrackName(e){const n=yxe.exec(e);if(n===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const r={nodeName:n[2],objectName:n[3],objectIndex:n[4],propertyName:n[5],propertyIndex:n[6]},i=r.nodeName&&r.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=r.nodeName.substring(i+1);xxe.indexOf(s)!==-1&&(r.nodeName=r.nodeName.substring(0,i),r.objectName=s)}if(r.propertyName===null||r.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return r}static findNode(e,n){if(n===void 0||n===""||n==="."||n===-1||n===e.name||n===e.uuid)return e;if(e.skeleton){const r=e.skeleton.getBoneByName(n);if(r!==void 0)return r}if(e.children){const r=function(s){for(let o=0;o=s){const f=s++,m=e[f];n[m.uuid]=d,e[d]=m,n[c]=f,e[f]=l;for(let y=0,x=i;y!==x;++y){const S=r[y],w=S[f],_=S[d];S[d]=w,S[f]=_}}}this.nCachedObjects_=s}uncache(){const e=this._objects,n=this._indicesByUUID,r=this._bindings,i=r.length;let s=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],d=c.uuid,f=n[d];if(f!==void 0)if(delete n[d],f0&&(n[y.uuid]=f),e[f]=y,e.pop();for(let x=0,S=i;x!==S;++x){const w=r[x];w[f]=w[m],w.pop()}}}this.nCachedObjects_=s}subscribe_(e,n){const r=this._bindingsIndicesByPath;let i=r[e];const s=this._bindings;if(i!==void 0)return s[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,d=this.nCachedObjects_,f=new Array(c);i=s.length,r[e]=i,o.push(e),a.push(n),s.push(f);for(let m=d,y=l.length;m!==y;++m){const x=l[m];f[m]=new Nn(x,e,n)}return f}unsubscribe_(e){const n=this._bindingsIndicesByPath,r=n[e];if(r!==void 0){const i=this._paths,s=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];n[c]=r,o[r]=l,o.pop(),s[r]=s[a],s.pop(),i[r]=i[a],i.pop()}}}class iG{constructor(e,n,r=null,i=n.blendMode){this._mixer=e,this._clip=n,this._localRoot=r,this.blendMode=i;const s=n.tracks,o=s.length,a=new Array(o),l={endingStart:sh,endingEnd:sh};for(let c=0;c!==o;++c){const d=s[c].createInterpolant(null);a[c]=d,d.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=VV,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,n){return this.loop=e,this.repetitions=n,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,n,r){if(e.fadeOut(n),this.fadeIn(n),r){const i=this._clip.duration,s=e._clip.duration,o=s/i,a=i/s;e.warp(1,o,n),this.warp(a,1,n)}return this}crossFadeTo(e,n,r){return e.crossFadeFrom(this,n,r)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,n,r){const i=this._mixer,s=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=s,l[1]=s+r,c[0]=e/o,c[1]=n/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,n,r,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*r;l<0||r===0?n=0:(this._startTime=null,n=r*l)}n*=this._updateTimeScale(e);const o=this._updateTime(n),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case x2:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(o),c[d].accumulateAdditive(a);break;case qS:default:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(o),c[d].accumulate(i,a)}}}_updateWeight(e){let n=0;if(this.enabled){n=this.weight;const r=this._weightInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=n,n}_updateTimeScale(e){let n=0;if(!this.paused){n=this.timeScale;const r=this._timeScaleInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopWarping(),n===0?this.paused=!0:this.timeScale=n)}}return this._effectiveTimeScale=n,n}_updateTime(e){const n=this._clip.duration,r=this.loop;let i=this.time+e,s=this._loopCount;const o=r===GV;if(e===0)return s===-1?i:o&&(s&1)===1?n-i:i;if(r===HV){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=n)i=n;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=n||i<0){const a=Math.floor(i/n);i-=n*a,s+=Math.abs(a);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?n:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(s&1)===1)return n-i}return i}_setEndings(e,n,r){const i=this._interpolantSettings;r?(i.endingStart=oh,i.endingEnd=oh):(e?i.endingStart=this.zeroSlopeAtStart?oh:sh:i.endingStart=Ay,n?i.endingEnd=this.zeroSlopeAtEnd?oh:sh:i.endingEnd=Ay)}_scheduleFading(e,n,r){const i=this._mixer,s=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=s,l[0]=n,a[1]=s+e,l[1]=r,this}}const wxe=new Float32Array(1);class Sxe extends Bl{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,n){const r=e._localRoot||this._root,i=e._clip.tracks,s=i.length,o=e._propertyBindings,a=e._interpolants,l=r.uuid,c=this._bindingsByRootAndName;let d=c[l];d===void 0&&(d={},c[l]=d);for(let f=0;f!==s;++f){const m=i[f],y=m.name;let x=d[y];if(x!==void 0)++x.referenceCount,o[f]=x;else{if(x=o[f],x!==void 0){x._cacheIndex===null&&(++x.referenceCount,this._addInactiveBinding(x,l,y));continue}const S=n&&n._propertyBindings[f].binding.parsedPath;x=new rG(Nn.create(r,y,S),m.ValueTypeName,m.getValueSize()),++x.referenceCount,this._addInactiveBinding(x,l,y),o[f]=x}a[f].resultBuffer=x.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const r=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,r)}const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const n=e._cacheIndex;return n!==null&&n=0;--r)e[r].stop();return this}update(e){e*=this.timeScale;const n=this._actions,r=this._nActiveActions,i=this.time+=e,s=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==r;++c)n[c]._update(i,e,s,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let n=0;n=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,uU).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const dU=new X,w_=new X;class Pxe{constructor(e=new X,n=new X){this.start=e,this.end=n}set(e,n){return this.start.copy(e),this.end.copy(n),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return 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P=g.pendingProps,L=tr.current,z=!1,ie=(g.flags&128)!==0,ye;if((ye=ie)||(ye=p!==null&&p.memoizedState===null?!1:(L&2)!==0),ye?(z=!0,g.flags&=-129):(p===null||p.memoizedState!==null)&&(L|=1),Lt(tr,L&1),p===null)return tl(g),p=g.memoizedState,p!==null&&(p=p.dehydrated,p!==null)?((g.mode&1)===0?g.lanes=1:Ns(p)?g.lanes=8:g.lanes=1073741824,null):(L=P.children,p=P.fallback,z?(P=g.mode,z=g.child,L={mode:"hidden",children:L},(P&1)===0&&z!==null?(z.childLanes=0,z.pendingProps=L):z=mf(L,P,0,null),p=yc(p,P,M,null),z.return=g,p.return=g,z.sibling=p,g.child=z,g.child.memoizedState=oc(M),g.memoizedState=Jd,p):oo(g,L));if(L=p.memoizedState,L!==null){if(ye=L.dehydrated,ye!==null){if(ie)return 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p=L.sibling,M=Ma(L,{mode:"visible",children:M}),(g.mode&1)===0&&(M.lanes=P),M.return=g,M.sibling=null,p!==null&&(P=g.deletions,P===null?(g.deletions=[p],g.flags|=16):P.push(p)),g.child=M}function Up(p,g,M,P,L){var z=g.mode;p=p.child;var ie=p.sibling,ye={mode:"hidden",children:M};return(z&1)===0&&g.child!==p?(M=g.child,M.childLanes=0,M.pendingProps=ye,g.deletions=null):(M=Ma(p,ye),M.subtreeFlags=p.subtreeFlags&14680064),ie!==null?P=Ma(ie,P):(P=yc(P,z,L,null),P.flags|=2),P.return=g,M.return=g,M.sibling=P,g.child=M,P}function tf(p,g,M,P){return P!==null&&bp(P),da(g,p.child,null,M),p=oo(g,g.pendingProps.children),p.flags|=2,g.memoizedState=null,p}function Ix(p,g,M){p.lanes|=g;var P=p.alternate;P!==null&&(P.lanes|=g),ql(p.return,g,M)}function Io(p,g,M,P,L){var z=p.memoizedState;z===null?p.memoizedState={isBackwards:g,rendering:null,renderingStartTime:0,last:P,tail:M,tailMode:L}:(z.isBackwards=g,z.rendering=null,z.renderingStartTime=0,z.last=P,z.tail=M,z.tailMode=L)}function ac(p,g,M){var P=g.pendingProps,L=P.revealOrder,z=P.tail;if(ar(p,g,P.children,M),P=tr.current,(P&2)!==0)P=P&1|2,g.flags|=128;else{if(p!==null&&(p.flags&128)!==0)e:for(p=g.child;p!==null;){if(p.tag===13)p.memoizedState!==null&&Ix(p,M,g);else if(p.tag===19)Ix(p,M,g);else if(p.child!==null){p.child.return=p,p=p.child;continue}if(p===g)break e;for(;p.sibling===null;){if(p.return===null||p.return===g)break e;p=p.return}p.sibling.return=p.return,p=p.sibling}P&=1}if(Lt(tr,P),(g.mode&1)===0)g.memoizedState=null;else switch(L){case"forwards":for(M=g.child,L=null;M!==null;)p=M.alternate,p!==null&&wp(p)===null&&(L=M),M=M.sibling;M=L,M===null?(L=g.child,g.child=null):(L=M.sibling,M.sibling=null),Io(g,!1,L,M,z);break;case"backwards":for(M=null,L=g.child,g.child=null;L!==null;){if(p=L.alternate,p!==null&&wp(p)===null){g.child=L;break}p=L.sibling,L.sibling=M,M=L,L=p}Io(g,!0,M,null,z);break;case"together":Io(g,!1,null,null,void 0);break;default:g.memoizedState=null}return g.child}function 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Ae=0;Ae{$(J),r.update()},this.dollyOut=(J=ne())=>{q(J),r.update()},this.getScale=()=>m,this.setScale=J=>{K(J),r.update()},this.getZoomScale=()=>ne(),n!==void 0&&this.connect(n),this.update()}};const Ybe=R.forwardRef(({makeDefault:t,camera:e,regress:n,domElement:r,enableDamping:i=!0,keyEvents:s=!1,onChange:o,onStart:a,onEnd:l,...c},d)=>{const f=nd(N=>N.invalidate),m=nd(N=>N.camera),y=nd(N=>N.gl),x=nd(N=>N.events),S=nd(N=>N.setEvents),w=nd(N=>N.set),_=nd(N=>N.get),E=nd(N=>N.performance),T=e||m,C=r||x.connected||y.domElement,O=R.useMemo(()=>new Kbe(T),[T]);return xG(()=>{O.enabled&&O.update()},-1),R.useEffect(()=>(s&&O.connect(s===!0?C:s),O.connect(C),()=>void O.dispose()),[s,C,n,O,f]),R.useEffect(()=>{const N=V=>{f(),n&&E.regress(),o&&o(V)},D=V=>{a&&a(V)},F=V=>{l&&l(V)};return O.addEventListener("change",N),O.addEventListener("start",D),O.addEventListener("end",F),()=>{O.removeEventListener("start",D),O.removeEventListener("end",F),O.removeEventListener("change",N)}},[o,a,l,O,f,S]),R.useEffect(()=>{if(t){const N=_().controls;return w({controls:O}),()=>w({controls:N})}},[t,O]),R.createElement("primitive",iP({ref:d,object:O,enableDamping:i},c))});function GU(t,e){if(e===WV)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),t;if(e===N1||e===b2){let n=t.getIndex();if(n===null){const o=[],a=t.getAttribute("position");if(a!==void 0){for(let l=0;l=2.0 are supported."));return}const c=new R_e(s,{path:n||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let d=0;d=0&&a[f]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+f+'".')}}c.setExtensions(o),c.setPlugins(a),c.parse(r,i)}parseAsync(e,n){const r=this;return new Promise(function(i,s){r.parse(e,n,i,s)})}}function Qbe(){let t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete t[e]},removeAll:function(){t={}}}}const vn={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class Jbe{constructor(e){this.parser=e,this.name=vn.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,n=this.parser.json.nodes||[];for(let r=0,i=n.length;r=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return n.loadTextureImage(e,s.source,o)}}class h_e{constructor(e){this.parser=e,this.name=vn.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const n=this.name,r=this.parser,i=r.json,s=i.textures[e];if(!s.extensions||!s.extensions[n])return null;const o=s.extensions[n],a=i.images[o.source];let l=r.textureLoader;if(a.uri){const c=r.options.manager.getHandler(a.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return r.loadTextureImage(e,o.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(n)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return r.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new 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Image;n.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",n.onload=n.onerror=function(){e(n.height===1)}})),this.isSupported}}class m_e{constructor(e){this.name=vn.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const n=this.parser.json,r=n.bufferViews[e];if(r.extensions&&r.extensions[this.name]){const i=r.extensions[this.name],s=this.parser.getDependency("buffer",i.buffer),o=this.parser.options.meshoptDecoder;if(!o||!o.supported){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return s.then(function(a){const l=i.byteOffset||0,c=i.byteLength||0,d=i.count,f=i.byteStride,m=new Uint8Array(a,l,c);return o.decodeGltfBufferAsync?o.decodeGltfBufferAsync(d,f,m,i.mode,i.filter).then(function(y){return y.buffer}):o.ready.then(function(){const y=new ArrayBuffer(d*f);return o.decodeGltfBuffer(new Uint8Array(y),d,f,m,i.mode,i.filter),y})})}else return null}}class g_e{constructor(e){this.name=vn.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const n=this.parser.json,r=n.nodes[e];if(!r.extensions||!r.extensions[this.name]||r.mesh===void 0)return null;const i=n.meshes[r.mesh];for(const c of i.primitives)if(c.mode!==Ho.TRIANGLES&&c.mode!==Ho.TRIANGLE_STRIP&&c.mode!==Ho.TRIANGLE_FAN&&c.mode!==void 0)return null;const o=r.extensions[this.name].attributes,a=[],l={};for(const c in o)a.push(this.parser.getDependency("accessor",o[c]).then(d=>(l[c]=d,l[c])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(c=>{const d=c.pop(),f=d.isGroup?d.children:[d],m=c[0].count,y=[];for(const x of f){const S=new Ct,w=new X,_=new qt,E=new X(1,1,1),T=new k2(x.geometry,x.material,m);for(let C=0;C0||t.search(/^data\:image\/jpeg/)===0?"image/jpeg":t.search(/\.webp($|\?)/i)>0||t.search(/^data\:image\/webp/)===0?"image/webp":"image/png"}const P_e=new Ct;class R_e{constructor(e={},n={}){this.json=e,this.extensions={},this.plugins={},this.options=n,this.cache=new Qbe,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let r=!1,i=-1,s=!1,o=-1;if(typeof navigator<"u"){const a=navigator.userAgent;r=/^((?!chrome|android).)*safari/i.test(a)===!0;const l=a.match(/Version\/(\d+)/);i=r&&l?parseInt(l[1],10):-1,s=a.indexOf("Firefox")>-1,o=s?a.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||r&&i<17||s&&o<98?this.textureLoader=new X6(this.options.manager):this.textureLoader=new tG(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Ga(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,n){const r=this,i=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(o){return o._markDefs&&o._markDefs()}),Promise.all(this._invokeAll(function(o){return o.beforeRoot&&o.beforeRoot()})).then(function(){return Promise.all([r.getDependencies("scene"),r.getDependencies("animation"),r.getDependencies("camera")])}).then(function(o){const a={scene:o[0][i.scene||0],scenes:o[0],animations:o[1],cameras:o[2],asset:i.asset,parser:r,userData:{}};return Ff(s,a,i),Pc(a,i),Promise.all(r._invokeAll(function(l){return l.afterRoot&&l.afterRoot(a)})).then(function(){for(const l of a.scenes)l.updateMatrixWorld();e(a)})}).catch(n)}_markDefs(){const e=this.json.nodes||[],n=this.json.skins||[],r=this.json.meshes||[];for(let i=0,s=n.length;i{const l=this.associations.get(o);l!=null&&this.associations.set(a,l);for(const[c,d]of o.children.entries())s(d,a.children[c])};return s(r,i),i.name+="_instance_"+e.uses[n]++,i}_invokeOne(e){const n=Object.values(this.plugins);n.push(this);for(let r=0;r=2&&w.setY(V,N[D*l+1]),l>=3&&w.setZ(V,N[D*l+2]),l>=4&&w.setW(V,N[D*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}w.normalized=x}return w})}loadTexture(e){const n=this.json,r=this.options,s=n.textures[e].source,o=n.images[s];let a=this.textureLoader;if(o.uri){const l=r.manager.getHandler(o.uri);l!==null&&(a=l)}return this.loadTextureImage(e,s,a)}loadTextureImage(e,n,r){const i=this,s=this.json,o=s.textures[e],a=s.images[n],l=(a.uri||a.bufferView)+":"+o.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(n,r).then(function(d){d.flipY=!1,d.name=o.name||a.name||"",d.name===""&&typeof a.uri=="string"&&a.uri.startsWith("data:image/")===!1&&(d.name=a.uri);const m=(s.samplers||{})[o.sampler]||{};return d.magFilter=$U[m.magFilter]||Cr,d.minFilter=$U[m.minFilter]||qo,d.wrapS=XU[m.wrapS]||Pd,d.wrapT=XU[m.wrapT]||Pd,i.associations.set(d,{textures:e}),d}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,n){const r=this,i=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(f=>f.clone());const o=i.images[e],a=self.URL||self.webkitURL;let l=o.uri||"",c=!1;if(o.bufferView!==void 0)l=r.getDependency("bufferView",o.bufferView).then(function(f){c=!0;const m=new Blob([f],{type:o.mimeType});return l=a.createObjectURL(m),l});else if(o.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const d=Promise.resolve(l).then(function(f){return new Promise(function(m,y){let x=m;n.isImageBitmapLoader===!0&&(x=function(S){const w=new dr(S);w.needsUpdate=!0,m(w)}),n.load(Md.resolveURL(f,s.path),x,void 0,y)})}).then(function(f){return c===!0&&a.revokeObjectURL(l),Pc(f,o),f.userData.mimeType=o.mimeType||C_e(o.uri),f}).catch(function(f){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),f});return this.sourceCache[e]=d,d}assignTexture(e,n,r,i){const s=this;return this.getDependency("texture",r.index).then(function(o){if(!o)return null;if(r.texCoord!==void 0&&r.texCoord>0&&(o=o.clone(),o.channel=r.texCoord),s.extensions[vn.KHR_TEXTURE_TRANSFORM]){const a=r.extensions!==void 0?r.extensions[vn.KHR_TEXTURE_TRANSFORM]:void 0;if(a){const l=s.associations.get(o);o=s.extensions[vn.KHR_TEXTURE_TRANSFORM].extendTexture(o,a),s.associations.set(o,l)}}return i!==void 0&&(o.colorSpace=i),e[n]=o,o})}assignFinalMaterial(e){const n=e.geometry;let r=e.material;const i=n.attributes.tangent===void 0,s=n.attributes.color!==void 0,o=n.attributes.normal===void 0;if(e.isPoints){const a="PointsMaterial:"+r.uuid;let l=this.cache.get(a);l||(l=new nM,Gr.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,l.sizeAttenuation=!1,this.cache.add(a,l)),r=l}else if(e.isLine){const a="LineBasicMaterial:"+r.uuid;let l=this.cache.get(a);l||(l=new $r,Gr.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,this.cache.add(a,l)),r=l}if(i||s||o){let a="ClonedMaterial:"+r.uuid+":";i&&(a+="derivative-tangents:"),s&&(a+="vertex-colors:"),o&&(a+="flat-shading:");let l=this.cache.get(a);l||(l=r.clone(),s&&(l.vertexColors=!0),o&&(l.flatShading=!0),i&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(a,l),this.associations.set(l,this.associations.get(r))),r=l}e.material=r}getMaterialType(){return mx}loadMaterial(e){const n=this,r=this.json,i=this.extensions,s=r.materials[e];let o;const a={},l=s.extensions||{},c=[];if(l[vn.KHR_MATERIALS_UNLIT]){const f=i[vn.KHR_MATERIALS_UNLIT];o=f.getMaterialType(),c.push(f.extendParams(a,s,n))}else{const f=s.pbrMetallicRoughness||{};if(a.color=new ot(1,1,1),a.opacity=1,Array.isArray(f.baseColorFactor)){const m=f.baseColorFactor;a.color.setRGB(m[0],m[1],m[2],xi),a.opacity=m[3]}f.baseColorTexture!==void 0&&c.push(n.assignTexture(a,"map",f.baseColorTexture,ji)),a.metalness=f.metallicFactor!==void 0?f.metallicFactor:1,a.roughness=f.roughnessFactor!==void 0?f.roughnessFactor:1,f.metallicRoughnessTexture!==void 0&&(c.push(n.assignTexture(a,"metalnessMap",f.metallicRoughnessTexture)),c.push(n.assignTexture(a,"roughnessMap",f.metallicRoughnessTexture))),o=this._invokeOne(function(m){return m.getMaterialType&&m.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(m){return m.extendMaterialParams&&m.extendMaterialParams(e,a)})))}s.doubleSided===!0&&(a.side=xo);const d=s.alphaMode||ZA.OPAQUE;if(d===ZA.BLEND?(a.transparent=!0,a.depthWrite=!1):(a.transparent=!1,d===ZA.MASK&&(a.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&o!==As&&(c.push(n.assignTexture(a,"normalMap",s.normalTexture)),a.normalScale=new Ve(1,1),s.normalTexture.scale!==void 0)){const f=s.normalTexture.scale;a.normalScale.set(f,f)}if(s.occlusionTexture!==void 0&&o!==As&&(c.push(n.assignTexture(a,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(a.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&o!==As){const f=s.emissiveFactor;a.emissive=new ot().setRGB(f[0],f[1],f[2],xi)}return s.emissiveTexture!==void 0&&o!==As&&c.push(n.assignTexture(a,"emissiveMap",s.emissiveTexture,ji)),Promise.all(c).then(function(){const f=new o(a);return s.name&&(f.name=s.name),Pc(f,s),n.associations.set(f,{materials:e}),s.extensions&&Ff(i,f,s),f})}createUniqueName(e){const n=Nn.sanitizeNodeName(e||"");return n in this.nodeNamesUsed?n+"_"+ ++this.nodeNamesUsed[n]:(this.nodeNamesUsed[n]=0,n)}loadGeometries(e){const n=this,r=this.extensions,i=this.primitiveCache;function s(a){return r[vn.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(a,n).then(function(l){return qU(l,a,n)})}const o=[];for(let a=0,l=e.length;a0&&A_e(_,s),_.name=n.createUniqueName(s.name||"mesh_"+e),Pc(_,s),w.extensions&&Ff(i,_,w),n.assignFinalMaterial(_),f.push(_)}for(let y=0,x=f.length;y1?d=new Ts:c.length===1?d=c[0]:d=new mn,d!==c[0])for(let f=0,m=c.length;f{const f=new Map;for(const[m,y]of i.associations)(m instanceof Gr||m instanceof dr)&&f.set(m,y);return d.traverse(m=>{const y=i.associations.get(m);y!=null&&f.set(m,y)}),f};return i.associations=c(s),s})}_createAnimationTracks(e,n,r,i,s){const o=[],a=e.name?e.name:e.uuid,l=[];rd[s.path]===rd.weights?e.traverse(function(m){m.morphTargetInfluences&&l.push(m.name?m.name:m.uuid)}):l.push(a);let c;switch(rd[s.path]){case rd.weights:c=Hh;break;case rd.rotation:c=Vh;break;case rd.position:case rd.scale:c=Gh;break;default:switch(r.itemSize){case 1:c=Hh;break;case 2:case 3:default:c=Gh;break}break}const d=i.interpolation!==void 0?S_e[i.interpolation]:kg,f=this._getArrayFromAccessor(r);for(let m=0,y=l.length;mnew Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),Un=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),KU=class extends mn{constructor(t){super(),this.weight=0,this.isBinary=!1,this.overrideBlink="none",this.overrideLookAt="none",this.overrideMouth="none",this._binds=[],this.name=`VRMExpression_${t}`,this.expressionName=t,this.type="VRMExpression",this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink==="block"?0.5?1:0:this.weight}addBind(t){this._binds.push(t)}deleteBind(t){const e=this._binds.indexOf(t);e>=0&&this._binds.splice(e,1)}applyWeight(t){var e;let n=this.outputWeight;n*=(e=t==null?void 0:t.multiplier)!=null?e:1,this.isBinary&&n<1&&(n=0),this._binds.forEach(r=>r.applyWeight(n))}clearAppliedWeight(){this._binds.forEach(t=>t.clearAppliedWeight())}};function TG(t,e,n){var r,i;const s=t.parser.json,o=(r=s.nodes)==null?void 0:r[e];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${e}] of glTF but the node doesn't exist`),null;const a=o.mesh;if(a==null)return null;const l=(i=s.meshes)==null?void 0:i[a];if(l==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;const c=l.primitives.length,d=[];return n.traverse(f=>{d.length{const s=TG(t,i,r);s!=null&&n.set(i,s)}),n})}var aP={Aa:"aa",Ih:"ih",Ou:"ou",Ee:"ee",Oh:"oh",Blink:"blink",Happy:"happy",Angry:"angry",Sad:"sad",Relaxed:"relaxed",LookUp:"lookUp",Surprised:"surprised",LookDown:"lookDown",LookLeft:"lookLeft",LookRight:"lookRight",BlinkLeft:"blinkLeft",BlinkRight:"blinkRight",Neutral:"neutral"};function CG(t){return Math.max(Math.min(t,1),0)}var QU=class PG{constructor(){this.blinkExpressionNames=["blink","blinkLeft","blinkRight"],this.lookAtExpressionNames=["lookLeft","lookRight","lookUp","lookDown"],this.mouthExpressionNames=["aa","ee","ih","oh","ou"],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){const e={},n=new Set(Object.values(aP));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)&&(e[r]=i)}),e}get customExpressionMap(){const e={},n=new Set(Object.values(aP));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)||(e[r]=i)}),e}copy(e){return this._expressions.concat().forEach(r=>{this.unregisterExpression(r)}),e._expressions.forEach(r=>{this.registerExpression(r)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new PG().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){const n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;const r=this.getExpression(e);return(n=r==null?void 0:r.weight)!=null?n:null}setValue(e,n){const r=this.getExpression(e);r&&(r.weight=CG(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){const n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){const e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let r=1;const i=n.expressionName;this.blinkExpressionNames.indexOf(i)!==-1&&(r*=e.blink),this.lookAtExpressionNames.indexOf(i)!==-1&&(r*=e.lookAt),this.mouthExpressionNames.indexOf(i)!==-1&&(r*=e.mouth),n.applyWeight({multiplier:r})})}_calculateWeightMultipliers(){let e=1,n=1,r=1;return this._expressions.forEach(i=>{e-=i.overrideBlinkAmount,n-=i.overrideLookAtAmount,r-=i.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),r=Math.max(0,r),{blink:e,lookAt:n,mouth:r}}},P0={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",RimColor:"rimColor",OutlineColor:"outlineColor"},I_e={_Color:P0.Color,_EmissionColor:P0.EmissionColor,_ShadeColor:P0.ShadeColor,_RimColor:P0.RimColor,_OutlineColor:P0.OutlineColor},k_e=new ot,RG=class NG{constructor({material:e,type:n,targetValue:r,targetAlpha:i}){this.material=e,this.type=n,this.targetValue=r,this.targetAlpha=i??1;const s=this._initColorBindState(),o=this._initAlphaBindState();this._state={color:s,alpha:o}}applyWeight(e){const{color:n,alpha:r}=this._state;if(n!=null){const{propertyName:i,deltaValue:s}=n,o=this.material[i];o!=null&&o.add(k_e.copy(s).multiplyScalar(e))}if(r!=null){const{propertyName:i,deltaValue:s}=r;this.material[i]!=null&&(this.material[i]+=s*e)}}clearAppliedWeight(){const{color:e,alpha:n}=this._state;if(e!=null){const{propertyName:r,initialValue:i}=e,s=this.material[r];s!=null&&s.copy(i)}if(n!=null){const{propertyName:r,initialValue:i}=n;this.material[r]!=null&&(this.material[r]=i)}}_initColorBindState(){var e,n,r;const{material:i,type:s,targetValue:o}=this,a=this._getPropertyNameMap(),l=(n=(e=a==null?void 0:a[s])==null?void 0:e[0])!=null?n:null;if(l==null)return console.warn(`Tried to add a material color bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type is not supported.`),null;const d=i[l].clone(),f=new ot(o.r-d.r,o.g-d.g,o.b-d.b);return{propertyName:l,initialValue:d,deltaValue:f}}_initAlphaBindState(){var e,n,r;const{material:i,type:s,targetAlpha:o}=this,a=this._getPropertyNameMap(),l=(n=(e=a==null?void 0:a[s])==null?void 0:e[1])!=null?n:null;if(l==null&&o!==1)return console.warn(`Tried to add a material alpha bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type does not support alpha.`),null;if(l==null)return null;const c=i[l],d=o-c;return{propertyName:l,initialValue:c,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(NG._propertyNameMapMap).find(([r])=>this.material[r]===!0))==null?void 0:e[1])!=null?n:null}};RG._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var JU=RG,D1=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},ej=new Ve,IG=class kG{constructor({material:e,scale:n,offset:r}){var i,s;this.material=e,this.scale=n,this.offset=r;const o=(i=Object.entries(kG._propertyNamesMap).find(([a])=>e[a]===!0))==null?void 0:i[1];o==null?(console.warn(`Tried to add a texture transform bind to the material ${(s=e.name)!=null?s:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],o.forEach(a=>{var l;const c=(l=e[a])==null?void 0:l.clone();if(!c)return null;e[a]=c;const d=c.offset.clone(),f=c.repeat.clone(),m=r.clone().sub(d),y=n.clone().sub(f);this._properties.push({name:a,initialOffset:d,deltaOffset:m,initialScale:f,deltaScale:y})}))}applyWeight(e){this._properties.forEach(n=>{const r=this.material[n.name];r!==void 0&&(r.offset.add(ej.copy(n.deltaOffset).multiplyScalar(e)),r.repeat.add(ej.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{const n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};IG._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var tj=IG,O_e=new Set(["1.0","1.0-beta"]),OG=class LG{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return Un(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return Un(this,null,function*(){const n=yield this._v1Import(e);if(n)return n;const r=yield this._v0Import(e);return r||null})}_v1Import(e){return Un(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const o=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!o)return null;const a=o.specVersion;if(!O_e.has(a))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.expressions;if(!l)return null;const c=new Set(Object.values(aP)),d=new Map;l.preset!=null&&Object.entries(l.preset).forEach(([m,y])=>{if(y!=null){if(!c.has(m)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${m}" detected. Ignoring the expression`);return}d.set(m,y)}}),l.custom!=null&&Object.entries(l.custom).forEach(([m,y])=>{if(c.has(m)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${m}". Ignoring the expression`);return}d.set(m,y)});const f=new QU;return yield Promise.all(Array.from(d.entries()).map(m=>Un(this,[m],function*([y,x]){var S,w,_,E,T,C,O;const N=new KU(y);if(e.scene.add(N),N.isBinary=(S=x.isBinary)!=null?S:!1,N.overrideBlink=(w=x.overrideBlink)!=null?w:"none",N.overrideLookAt=(_=x.overrideLookAt)!=null?_:"none",N.overrideMouth=(E=x.overrideMouth)!=null?E:"none",(T=x.morphTargetBinds)==null||T.forEach(D=>Un(this,null,function*(){var F;if(D.node===void 0||D.index===void 0)return;const V=yield YU(e,D.node),k=D.index;if(!V.every(j=>Array.isArray(j.morphTargetInfluences)&&k{const V=F.material;V&&(Array.isArray(V)?D.push(...V):D.push(V))}),(C=x.materialColorBinds)==null||C.forEach(F=>Un(this,null,function*(){D.filter(k=>{var j;const H=(j=this.parser.associations.get(k))==null?void 0:j.materials;return F.material===H}).forEach(k=>{N.addBind(new JU({material:k,type:F.type,targetValue:new ot().fromArray(F.targetValue),targetAlpha:F.targetValue[3]}))})})),(O=x.textureTransformBinds)==null||O.forEach(F=>Un(this,null,function*(){D.filter(k=>{var j;const H=(j=this.parser.associations.get(k))==null?void 0:j.materials;return F.material===H}).forEach(k=>{var j,H;N.addBind(new tj({material:k,offset:new Ve().fromArray((j=F.offset)!=null?j:[0,0]),scale:new Ve().fromArray((H=F.scale)!=null?H:[1,1])}))})}))}f.registerExpression(N)}))),f})}_v0Import(e){return Un(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.blendShapeMaster;if(!s)return null;const o=new QU,a=s.blendShapeGroups;if(!a)return o;const l=new Set;return yield Promise.all(a.map(c=>Un(this,null,function*(){var d;const f=c.presetName,m=f!=null&&LG.v0v1PresetNameMap[f]||null,y=m??c.name;if(y==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(l.has(y)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${f} has duplicated entries. Ignoring the expression`);return}l.add(y);const x=new KU(y);e.scene.add(x),x.isBinary=(d=c.isBinary)!=null?d:!1,c.binds&&c.binds.forEach(w=>Un(this,null,function*(){var _;if(w.mesh===void 0||w.index===void 0)return;const E=[];if((_=r.nodes)==null||_.forEach((C,O)=>{C.mesh===w.mesh&&E.push(O)}),E.length===0){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to bind a morph target to the mesh #${w.mesh} but the mesh is not found or not used in the scene. Ignoring the bind.`);return}const T=w.index;yield Promise.all(E.map(C=>Un(this,null,function*(){var O;const N=yield YU(e,C);if(!N.every(D=>Array.isArray(D.morphTargetInfluences)&&T{if(w.materialName===void 0||w.propertyName===void 0||w.targetValue===void 0)return;const _=[];e.scene.traverse(T=>{if(T.material){const C=T.material;Array.isArray(C)?_.push(...C.filter(O=>(O.name===w.materialName||O.name===w.materialName+" (Outline)")&&_.indexOf(O)===-1)):C.name===w.materialName&&_.indexOf(C)===-1&&_.push(C)}});const E=w.propertyName;_.forEach(T=>{if(E==="_MainTex_ST"){const O=new Ve(w.targetValue[0],w.targetValue[1]),N=new Ve(w.targetValue[2],w.targetValue[3]);N.y=1-N.y-O.y,x.addBind(new tj({material:T,scale:O,offset:N}));return}const C=I_e[E];if(C){x.addBind(new JU({material:T,type:C,targetValue:new ot().fromArray(w.targetValue),targetAlpha:w.targetValue[3]}));return}console.warn(E+" is not supported")})}),o.registerExpression(x)}))),o})}};OG.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var L_e=OG,iN=class Bm{constructor(e,n){this._firstPersonOnlyLayer=Bm.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=Bm.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new Bm(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=Bm.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=Bm.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(r=>{r.meshes.forEach(i=>{r.type==="firstPersonOnly"?(i.layers.set(this._firstPersonOnlyLayer),i.traverse(s=>s.layers.set(this._firstPersonOnlyLayer))):r.type==="thirdPersonOnly"?(i.layers.set(this._thirdPersonOnlyLayer),i.traverse(s=>s.layers.set(this._thirdPersonOnlyLayer))):r.type==="auto"&&this._createHeadlessModel(i)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,r,i){let s=0;if(n!=null&&n.length>0)for(let o=0;o0&&i.includes(f[0])||d[1]>0&&i.includes(f[1])||d[2]>0&&i.includes(f[2])||d[3]>0&&i.includes(f[3]))continue;const m=n[l],y=r[l];if(m[0]>0&&i.includes(y[0])||m[1]>0&&i.includes(y[1])||m[2]>0&&i.includes(y[2])||m[3]>0&&i.includes(y[3]))continue;const x=n[c],S=r[c];x[0]>0&&i.includes(S[0])||x[1]>0&&i.includes(S[1])||x[2]>0&&i.includes(S[2])||x[3]>0&&i.includes(S[3])||(e[s++]=a,e[s++]=l,e[s++]=c)}return s}_createErasedMesh(e,n){const r=new eM(e.geometry.clone(),e.material);r.name=`${e.name}(erase)`,r.frustumCulled=e.frustumCulled,r.layers.set(this._firstPersonOnlyLayer);const i=r.geometry,s=i.getAttribute("skinIndex"),o=s instanceof JC?[]:s.array,a=[];for(let S=0;S{this._isEraseTarget(s)&&r.push(o)}),!r.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);const i=this._createErasedMesh(n,r);e.add(i)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{const n=new Ts;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(r=>r.type==="SkinnedMesh").forEach(r=>{const i=r;this._createHeadlessModelForSkinnedMesh(n,i)})}else if(e.type==="SkinnedMesh"){const n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};iN.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;iN.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var nj=iN,D_e=new Set(["1.0","1.0-beta"]),U_e=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return Un(this,null,function*(){const e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return Un(this,null,function*(){if(e==null)return null;const n=yield this._v1Import(t,e);if(n)return n;const r=yield this._v0Import(t,e);return r||null})}_v1Import(t,e){return Un(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const o=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!o)return null;const a=o.specVersion;if(!D_e.has(a))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const l=o.firstPerson,c=[],d=yield ZU(t);return Array.from(d.entries()).forEach(([f,m])=>{var y,x;const S=(y=l==null?void 0:l.meshAnnotations)==null?void 0:y.find(w=>w.node===f);c.push({meshes:m,type:(x=S==null?void 0:S.type)!=null?x:"auto"})}),new nj(e,c)})}_v0Import(t,e){return Un(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.firstPerson;if(!s)return null;const o=[],a=yield ZU(t);return Array.from(a.entries()).forEach(([l,c])=>{const d=r.nodes[l],f=s.meshAnnotations?s.meshAnnotations.find(m=>m.mesh===d.mesh):void 0;o.push({meshes:c,type:this._convertV0FlagToV1Type(f==null?void 0:f.firstPersonFlag)})}),new nj(e,o)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},rj=new X,ij=new X,j_e=new qt,sj=class extends Ts{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{const n=new aG(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(rj,j_e,ij);const r=rj.set(.1,.1,.1).divide(ij);n.matrix.copy(e.node.matrixWorld).scale(r)}),super.updateMatrixWorld(t)}},JA=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],F_e={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function DG(t){return t.invert?t.invert():t.inverse(),t}var zf=new X,Bf=new qt,lP=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);r&&(zf.copy(r.position),Bf.copy(r.quaternion),t[n]={position:zf.toArray(),rotation:Bf.toArray()})}),t}getPose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);if(!r)return;zf.set(0,0,0),Bf.identity();const i=this.restPose[n];i!=null&&i.position&&zf.fromArray(i.position).negate(),i!=null&&i.rotation&&DG(Bf.fromArray(i.rotation)),zf.add(r.position),Bf.premultiply(r.quaternion),t[n]={position:zf.toArray(),rotation:Bf.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{const r=e,i=this.getBoneNode(r);if(!i)return;const s=this.restPose[r];s&&(n!=null&&n.position&&(i.position.fromArray(n.position),s.position&&i.position.add(zf.fromArray(s.position))),n!=null&&n.rotation&&(i.quaternion.fromArray(n.rotation),s.rotation&&i.quaternion.multiply(Bf.fromArray(s.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{const n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},eT=new X,z_e=new qt,B_e=new X,oj=class UG extends lP{static _setupTransforms(e){const n=new mn;n.name="VRMHumanoidRig";const r={},i={},s={};JA.forEach(a=>{var l;const c=e.getBoneNode(a);if(c){const d=new X,f=new qt;c.updateWorldMatrix(!0,!1),c.matrixWorld.decompose(d,f,eT),r[a]=d,i[a]=c.quaternion.clone();const m=new qt;(l=c.parent)==null||l.matrixWorld.decompose(eT,m,eT),s[a]=m}});const o={};return JA.forEach(a=>{var l;const c=e.getBoneNode(a);if(c){const d=r[a];let f=a,m;for(;m==null&&(f=F_e[f],f!=null);)m=r[f];const y=new mn;y.name="Normalized_"+c.name,(f?(l=o[f])==null?void 0:l.node:n).add(y),y.position.copy(d),m&&y.position.sub(m),o[a]={node:y}}}),{rigBones:o,root:n,parentWorldRotations:s,boneRotations:i}}constructor(e){const{rigBones:n,root:r,parentWorldRotations:i,boneRotations:s}=UG._setupTransforms(e);super(n),this.original=e,this.root=r,this._parentWorldRotations=i,this._boneRotations=s}update(){JA.forEach(e=>{const n=this.original.getBoneNode(e);if(n!=null){const r=this.getBoneNode(e),i=this._parentWorldRotations[e],s=z_e.copy(i).invert(),o=this._boneRotations[e];if(n.quaternion.copy(r.quaternion).multiply(i).premultiply(s).multiply(o),e==="hips"){const a=r.getWorldPosition(B_e);n.parent.updateWorldMatrix(!0,!1);const l=n.parent.matrixWorld,c=a.applyMatrix4(l.invert());n.position.copy(c)}}})}},aj=class jG{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var r;this.autoUpdateHumanBones=(r=n==null?void 0:n.autoUpdateHumanBones)!=null?r:!0,this._rawHumanBones=new lP(e),this._normalizedHumanBones=new oj(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new lP(e.humanBones),this._normalizedHumanBones=new oj(this._rawHumanBones),this}clone(){return new jG(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},H_e={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},V_e=new Set(["1.0","1.0-beta"]),lj={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},G_e=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return Un(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return Un(this,null,function*(){const e=yield this._v1Import(t);if(e)return e;const n=yield this._v0Import(t);return n||null})}_v1Import(t){return Un(this,null,function*(){var e,n;const r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;const s=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(!s)return null;const o=s.specVersion;if(!V_e.has(o))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${o}"`),null;const a=s.humanoid;if(!a)return null;const l=a.humanBones.leftThumbIntermediate!=null||a.humanBones.rightThumbIntermediate!=null,c={};a.humanBones!=null&&(yield Promise.all(Object.entries(a.humanBones).map(f=>Un(this,[f],function*([m,y]){let x=m;const S=y.node;if(l){const _=lj[x];_!=null&&(x=_)}const w=yield this.parser.getDependency("node",S);if(w==null){console.warn(`A glTF node bound to the humanoid bone ${x} (index = ${S}) does not exist`);return}c[x]={node:w}}))));const d=new aj(this._ensureRequiredBonesExist(c),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){const f=new sj(d);this.helperRoot.add(f),f.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return Un(this,null,function*(){var e;const r=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!r)return null;const i=r.humanoid;if(!i)return null;const s={};i.humanBones!=null&&(yield Promise.all(i.humanBones.map(a=>Un(this,null,function*(){const l=a.bone,c=a.node;if(l==null||c==null)return;if(c<0){console.warn(`A glTF node index for the humanoid bone ${l} is negative (${c}), ignoring this bone.`);return}const d=yield this.parser.getDependency("node",c);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${l} (index = ${c}) does not exist`);return}const f=lj[l],m=f??l;if(s[m]!=null){console.warn(`Multiple bone entries for ${m} detected (index = ${c}), ignoring duplicated entries.`);return}s[m]={node:d}}))));const o=new aj(this._ensureRequiredBonesExist(s),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(o.normalizedHumanBonesRoot),this.helperRoot){const a=new sj(o);this.helperRoot.add(a),a.renderOrder=this.helperRoot.renderOrder}return o})}_ensureRequiredBonesExist(t){const e=Object.values(H_e).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},cj=class extends Zt{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new Qt(new Float32Array(195),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){const e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},W_e=class extends Zt{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new X,this._currentTail=new X,this._attrPos=new Qt(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},I_=new qt,uj=new qt,R0=new X,dj=new X,fj=Math.sqrt(2)/2,$_e=new qt(0,0,-fj,fj),X_e=new X(0,1,0),q_e=class extends Ts{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{const e=new cj;e.radius=.5;const n=new As({color:65280,transparent:!0,opacity:.5,side:xo,depthTest:!1,depthWrite:!1});this._meshPitch=new yr(e,n),this.add(this._meshPitch)}{const e=new cj;e.radius=.5;const n=new As({color:16711680,transparent:!0,opacity:.5,side:xo,depthTest:!1,depthWrite:!1});this._meshYaw=new yr(e,n),this.add(this._meshYaw)}{const e=new W_e;e.radius=.1;const n=new $r({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new eo(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){const e=gr.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();const n=gr.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(R0),this.vrmLookAt.getLookAtWorldQuaternion(I_),I_.multiply(this.vrmLookAt.getFaceFrontQuaternion(uj)),this._meshYaw.position.copy(R0),this._meshYaw.quaternion.copy(I_),this._meshPitch.position.copy(R0),this._meshPitch.quaternion.copy(I_),this._meshPitch.quaternion.multiply(uj.setFromAxisAngle(X_e,e)),this._meshPitch.quaternion.multiply($_e);const{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(dj).sub(R0),this._lineTarget.geometry.tail.copy(dj),this._lineTarget.geometry.update(),this._lineTarget.position.copy(R0)),super.updateMatrixWorld(t)}},K_e=new X,Y_e=new X;function cP(t,e){return t.matrixWorld.decompose(K_e,e,Y_e),e}function K_(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function hj(t){const e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var pj=new X(0,0,1),Z_e=new X,Q_e=new X,J_e=new X,ewe=new qt,tT=new qt,mj=new qt,twe=new qt,nT=new as,FG=class zG{constructor(e,n){this.offsetFromHeadBone=new X,this.autoUpdate=!0,this.faceFront=new X(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new qt)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new as)}getEuler(e){return e.set(gr.DEG2RAD*this._pitch,gr.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new zG(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){const n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){const n=this.humanoid.getRawBoneNode("head");return cP(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(pj)<.01)return e.copy(this._restHeadWorldQuaternion).invert();const[n,r]=K_(this.faceFront);return nT.set(0,.5*Math.PI+n,r,"YZX"),e.setFromEuler(nT).premultiply(twe.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(tT),this.getFaceFrontQuaternion(mj),e.copy(pj).applyQuaternion(tT).applyQuaternion(mj).applyEuler(this.getEuler(nT))}lookAt(e){const n=ewe.copy(this._restHeadWorldQuaternion).multiply(DG(this.getLookAtWorldQuaternion(tT))),r=this.getLookAtWorldPosition(Q_e),i=J_e.copy(e).sub(r).applyQuaternion(n).normalize(),[s,o]=K_(this.faceFront),[a,l]=K_(i),c=hj(a-s),d=hj(o-l);this._yaw=gr.RAD2DEG*c,this._pitch=gr.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Z_e)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};FG.EULER_ORDER="YXZ";var nwe=FG,rwe=new X(0,0,1),ml=new qt,km=new qt,Fo=new as(0,0,0,"YXZ"),Y_=class{constructor(t,e,n,r,i){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new X(0,0,1),this._restQuatLeftEye=new qt,this._restQuatRightEye=new qt,this._restLeftEyeParentWorldQuat=new qt,this._restRightEyeParentWorldQuat=new qt;const s=this.humanoid.getRawBoneNode("leftEye"),o=this.humanoid.getRawBoneNode("rightEye");s&&(this._restQuatLeftEye.copy(s.quaternion),cP(s.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),cP(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){const n=this.humanoid.getRawBoneNode("leftEye"),r=this.humanoid.getRawBoneNode("rightEye"),i=this.humanoid.getNormalizedBoneNode("leftEye"),s=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?Fo.x=-gr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Fo.x=gr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Fo.y=-gr.DEG2RAD*this.rangeMapHorizontalInner.map(-t):Fo.y=gr.DEG2RAD*this.rangeMapHorizontalOuter.map(t),ml.setFromEuler(Fo),this._getWorldFaceFrontQuat(km),i.quaternion.copy(km).multiply(ml).multiply(km.invert()),ml.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatLeftEye)),r&&(e<0?Fo.x=-gr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Fo.x=gr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Fo.y=-gr.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):Fo.y=gr.DEG2RAD*this.rangeMapHorizontalInner.map(t),ml.setFromEuler(Fo),this._getWorldFaceFrontQuat(km),s.quaternion.copy(km).multiply(ml).multiply(km.invert()),ml.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(s.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=gr.RAD2DEG*t.y,n=gr.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(rwe)<.01)return t.identity();const[e,n]=K_(this.faceFront);return Fo.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(Fo)}};Y_.type="bone";var uP=class{constructor(t,e,n,r,i){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=gr.RAD2DEG*t.y,n=gr.RAD2DEG*t.x;this.applyYawPitch(e,n)}};uP.type="expression";var gj=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*CG(t/this.inputMaxValue)}},iwe=new Set(["1.0","1.0-beta"]),k_=.01,swe=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return Un(this,null,function*(){const e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");const n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return Un(this,null,function*(){if(e==null||n==null)return null;const r=yield this._v1Import(t,e,n);if(r)return r;const i=yield this._v0Import(t,e,n);return i||null})}_v1Import(t,e,n){return Un(this,null,function*(){var r,i,s;const o=this.parser.json;if(!(((r=o.extensionsUsed)==null?void 0:r.indexOf("VRMC_vrm"))!==-1))return null;const l=(i=o.extensions)==null?void 0:i.VRMC_vrm;if(!l)return null;const c=l.specVersion;if(!iwe.has(c))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${c}"`),null;const d=l.lookAt;if(!d)return null;const f=d.type==="expression"?1:10,m=this._v1ImportRangeMap(d.rangeMapHorizontalInner,f),y=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,f),x=this._v1ImportRangeMap(d.rangeMapVerticalDown,f),S=this._v1ImportRangeMap(d.rangeMapVerticalUp,f);let w;d.type==="expression"?w=new uP(n,m,y,x,S):w=new Y_(e,m,y,x,S);const _=this._importLookAt(e,w);return _.offsetFromHeadBone.fromArray((s=d.offsetFromHeadBone)!=null?s:[0,.06,0]),_})}_v1ImportRangeMap(t,e){var n,r;let i=(n=t==null?void 0:t.inputMaxValue)!=null?n:90;const s=(r=t==null?void 0:t.outputScale)!=null?r:e;return i(console.error(o),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},cwe=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},uwe=class extends cwe{constructor(t){super(t),this.materials=t.materials,this.springBoneManager=t.springBoneManager,this.nodeConstraintManager=t.nodeConstraintManager}update(t){super.update(t),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(t),this.materials&&this.materials.forEach(e=>{e.update&&e.update(t)})}},dwe=Object.defineProperty,vj=Object.getOwnPropertySymbols,fwe=Object.prototype.hasOwnProperty,hwe=Object.prototype.propertyIsEnumerable,yj=(t,e,n)=>e in t?dwe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,xj=(t,e)=>{for(var n in e||(e={}))fwe.call(e,n)&&yj(t,n,e[n]);if(vj)for(var n of vj(e))hwe.call(e,n)&&yj(t,n,e[n]);return t},ch=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),pwe={"":3e3,srgb:3001};function mwe(t,e){parseInt(Td,10)>=152?t.colorSpace=e:t.encoding=pwe[e]}var gwe=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){if(e!=null){const r=new ot().fromArray(e);n&&r.convertSRGBToLinear(),this._materialParams[t]=r}}assignTexture(t,e,n){return ch(this,null,function*(){const r=ch(this,null,function*(){if(e!=null){const i=yield this._parser.assignTexture(this._materialParams,t,e);if(i==null){console.warn("GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong");return}n&&mwe(i,"srgb")}});return this._pendings.push(r),r})}assignTextureByIndex(t,e,n){return ch(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},vwe=`// #define PHONG varying vec3 vViewPosition; #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include // #include #ifdef MTOON_USE_UV varying vec2 vUv; // COMPAT: pre-r151 uses a common uvTransform #if THREE_VRM_THREE_REVISION < 151 uniform mat3 uvTransform; #endif #endif // #include // COMAPT: pre-r151 uses uv2 for lightMap and aoMap #if THREE_VRM_THREE_REVISION < 151 #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) attribute vec2 uv2; varying vec2 vUv2; uniform mat3 uv2Transform; #endif #endif // #include // #include #include #include #include #include #include #include #include #ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE uniform sampler2D outlineWidthMultiplyTexture; uniform mat3 outlineWidthMultiplyTextureUvTransform; #endif uniform float outlineWidthFactor; void main() { // #include #ifdef MTOON_USE_UV // COMPAT: pre-r151 uses a common uvTransform #if THREE_VRM_THREE_REVISION >= 151 vUv = uv; #else vUv = ( uvTransform * vec3( uv, 1 ) ).xy; #endif #endif // #include // COMAPT: pre-r151 uses uv2 for lightMap and aoMap #if THREE_VRM_THREE_REVISION < 151 #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy; #endif #endif #include #include #include #include #include // we need this to compute the outline properly objectNormal = normalize( objectNormal ); #include #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED vNormal = normalize( transformedNormal ); #endif #include #include #include // #include #include #include #include vViewPosition = - mvPosition.xyz; #ifdef OUTLINE float worldNormalLength = length( transformedNormal ); vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal; #ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy; float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g; outlineOffset *= outlineTex; #endif #ifdef OUTLINE_WIDTH_SCREEN outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y; #endif gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 ); gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic #endif #include // #include #include #include }`,ywe=`// #define PHONG uniform vec3 litFactor; uniform float opacity; uniform vec3 shadeColorFactor; #ifdef USE_SHADEMULTIPLYTEXTURE uniform sampler2D shadeMultiplyTexture; uniform mat3 shadeMultiplyTextureUvTransform; #endif uniform float shadingShiftFactor; uniform float shadingToonyFactor; #ifdef USE_SHADINGSHIFTTEXTURE uniform sampler2D shadingShiftTexture; uniform mat3 shadingShiftTextureUvTransform; uniform float shadingShiftTextureScale; #endif uniform float giEqualizationFactor; uniform vec3 parametricRimColorFactor; #ifdef USE_RIMMULTIPLYTEXTURE uniform sampler2D rimMultiplyTexture; uniform mat3 rimMultiplyTextureUvTransform; #endif uniform float rimLightingMixFactor; uniform float parametricRimFresnelPowerFactor; uniform float parametricRimLiftFactor; #ifdef USE_MATCAPTEXTURE uniform vec3 matcapFactor; uniform sampler2D matcapTexture; uniform mat3 matcapTextureUvTransform; #endif uniform vec3 emissive; uniform float emissiveIntensity; uniform vec3 outlineColorFactor; uniform float outlineLightingMixFactor; #ifdef USE_UVANIMATIONMASKTEXTURE uniform sampler2D uvAnimationMaskTexture; uniform mat3 uvAnimationMaskTextureUvTransform; #endif uniform float uvAnimationScrollXOffset; uniform float uvAnimationScrollYOffset; uniform float uvAnimationRotationPhase; #include #include #include #include // #include #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) ) varying vec2 vUv; #endif // #include // COMAPT: pre-r151 uses uv2 for lightMap and aoMap #if THREE_VRM_THREE_REVISION < 151 #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) varying vec2 vUv2; #endif #endif #include #ifdef USE_MAP uniform mat3 mapUvTransform; #endif // #include #include #include // #include #include #ifdef USE_EMISSIVEMAP uniform mat3 emissiveMapUvTransform; #endif // #include // #include // #include #include // #include // COMPAT: pre-r151 doesn't have BRDF_Lambert in #if THREE_VRM_THREE_REVISION < 151 vec3 BRDF_Lambert( const in vec3 diffuseColor ) { return RECIPROCAL_PI * diffuseColor; } #endif #include #include // #include varying vec3 vViewPosition; struct MToonMaterial { vec3 diffuseColor; vec3 shadeColor; float shadingShift; }; float linearstep( float a, float b, float t ) { return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 ); } /** * Convert NdotL into toon shading factor using shadingShift and shadingToony */ float getShading( const in float dotNL, const in float shadow, const in float shadingShift ) { float shading = dotNL; shading = shading + shadingShift; shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading ); shading *= shadow; return shading; } /** * Mix diffuseColor and shadeColor using shading factor and light color */ vec3 getDiffuse( const in MToonMaterial material, const in float shading, in vec3 lightColor ) { #ifdef DEBUG_LITSHADERATE return vec3( BRDF_Lambert( shading * lightColor ) ); #endif vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) ); // The "comment out if you want to PBR absolutely" line #ifdef V0_COMPAT_SHADE col = min( col, material.diffuseColor ); #endif return col; } // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) { float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 ); vec3 irradiance = directLight.color; // directSpecular will be used for rim lighting, not an actual specular reflectedLight.directSpecular += irradiance; irradiance *= dotNL; float shading = getShading( dotNL, shadow, material.shadingShift ); // toon shaded diffuse reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color ); } void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) { // indirect diffuse will use diffuseColor, no shadeColor involved reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); // directSpecular will be used for rim lighting, not an actual specular reflectedLight.directSpecular += irradiance; } #else void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) { float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 ); vec3 irradiance = directLight.color; // directSpecular will be used for rim lighting, not an actual specular reflectedLight.directSpecular += irradiance; irradiance *= dotNL; float shading = getShading( dotNL, shadow, material.shadingShift ); // toon shaded diffuse reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color ); } void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) { // indirect diffuse will use diffuseColor, no shadeColor involved reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); // directSpecular will be used for rim lighting, not an actual specular reflectedLight.directSpecular += irradiance; } #endif #define RE_Direct RE_Direct_MToon #define RE_IndirectDiffuse RE_IndirectDiffuse_MToon #define Material_LightProbeLOD( material ) (0) #include // #include // #include #ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform mat3 normalMapUvTransform; uniform vec2 normalScale; #endif // COMPAT: pre-r151 // USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151 #if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP ) uniform mat3 normalMatrix; #endif // COMPAT: pre-r151 // USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151 #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) ) // Per-Pixel Tangent Space Normal Mapping // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html // three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls // Temporary compat against shader change @ Three.js r126, r151 #if THREE_VRM_THREE_REVISION >= 151 mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { vec3 q0 = dFdx( eye_pos.xyz ); vec3 q1 = dFdy( eye_pos.xyz ); vec2 st0 = dFdx( uv.st ); vec2 st1 = dFdy( uv.st ); vec3 N = surf_norm; vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; float det = max( dot( T, T ), dot( B, B ) ); float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); return mat3( T * scale, B * scale, N ); } #else vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) { vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) ); vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) ); vec2 st0 = dFdx( uv.st ); vec2 st1 = dFdy( uv.st ); vec3 N = normalize( surf_norm ); vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; // three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0 // TODO: Is this still required? Or shall I make a PR about it? if ( length( T ) == 0.0 || length( B ) == 0.0 ) { return surf_norm; } float det = max( dot( T, T ), dot( B, B ) ); float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det ); return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z ); } #endif #endif // #include #include #include // == post correction ========================================================== void postCorrection() { #include #include #include #include #include } // == main procedure =========================================================== void main() { #include vec2 uv = vec2(0.5, 0.5); #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) ) uv = vUv; float uvAnimMask = 1.0; #ifdef USE_UVANIMATIONMASKTEXTURE vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy; uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b; #endif float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask ); float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask ); uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5; uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask; #endif #ifdef DEBUG_UV gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) ) gl_FragColor = vec4( uv, 0.0, 1.0 ); #endif return; #endif vec4 diffuseColor = vec4( litFactor, opacity ); ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); vec3 totalEmissiveRadiance = emissive * emissiveIntensity; #include // #include #ifdef USE_MAP vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy; vec4 sampledDiffuseColor = texture2D( map, mapUv ); #ifdef DECODE_VIDEO_TEXTURE sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); #endif diffuseColor *= sampledDiffuseColor; #endif // #include #if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) ) diffuseColor.rgb *= vColor; #endif // #include #include // #include // #include float faceDirection = gl_FrontFacing ? 1.0 : -1.0; #ifdef FLAT_SHADED vec3 fdx = dFdx( vViewPosition ); vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED normal *= faceDirection; #endif #endif #ifdef USE_NORMALMAP vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy; #endif #ifdef USE_NORMALMAP_TANGENTSPACE #ifdef USE_TANGENT mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn[0] *= faceDirection; tbn[1] *= faceDirection; #endif #endif #ifdef USE_CLEARCOAT_NORMALMAP #ifdef USE_TANGENT mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); #else mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); #endif #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) tbn2[0] *= faceDirection; tbn2[1] *= faceDirection; #endif #endif // non perturbed normal for clearcoat among others vec3 nonPerturbedNormal = normal; #ifdef OUTLINE normal *= -1.0; #endif // #include // COMPAT: pre-r151 // USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151 #if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP ) normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals #ifdef FLIP_SIDED normal = - normal; #endif #ifdef DOUBLE_SIDED normal = normal * faceDirection; #endif normal = normalize( normalMatrix * normal ); // COMPAT: pre-r151 // USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151 #elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP ) vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; mapN.xy *= normalScale; // COMPAT: pre-r151 #if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT ) normal = normalize( tbn * mapN ); #else normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection ); #endif #endif // #include #ifdef USE_EMISSIVEMAP vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy; totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb; #endif #ifdef DEBUG_NORMAL gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 ); return; #endif // -- MToon: lighting -------------------------------------------------------- // accumulation // #include MToonMaterial material; material.diffuseColor = diffuseColor.rgb; material.shadeColor = shadeColorFactor; #ifdef USE_SHADEMULTIPLYTEXTURE vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy; material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb; #endif #if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) ) material.shadeColor.rgb *= vColor; #endif material.shadingShift = shadingShiftFactor; #ifdef USE_SHADINGSHIFTTEXTURE vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy; material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale; #endif // #include // MToon Specific changes: // Since we want to take shadows into account of shading instead of irradiance, // we had to modify the codes that multiplies the results of shadowmap into color of direct lights. // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); vec3 geometryClearcoatNormal; #ifdef USE_CLEARCOAT geometryClearcoatNormal = clearcoatNormal; #endif #else GeometricContext geometry; geometry.position = - vViewPosition; geometry.normal = normal; geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); #ifdef USE_CLEARCOAT geometry.clearcoatNormal = clearcoatNormal; #endif #endif IncidentLight directLight; // since these variables will be used in unrolled loop, we have to define in prior float shadow; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 getPointLightInfo( pointLight, geometryPosition, directLight ); #else getPointLightInfo( pointLight, geometry, directLight ); #endif shadow = 1.0; #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; // COMPAT: pre-r166 // r166 introduced shadowIntensity #if THREE_VRM_THREE_REVISION >= 166 shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #else shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif #endif // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight ); #else RE_Direct( directLight, geometry, material, shadow, reflectedLight ); #endif } #pragma unroll_loop_end #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; // COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS, r144+ uses NUM_SPOT_LIGHT_COORDS #if THREE_VRM_THREE_REVISION >= 144 #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_COORDS > 0 SpotLightShadow spotLightShadow; #endif #elif defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 getSpotLightInfo( spotLight, geometryPosition, directLight ); #else getSpotLightInfo( spotLight, geometry, directLight ); #endif shadow = 1.0; // COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS and vSpotShadowCoord, r144+ uses NUM_SPOT_LIGHT_COORDS and vSpotLightCoord // COMPAT: pre-r166 does not have shadowIntensity, r166+ has shadowIntensity #if THREE_VRM_THREE_REVISION >= 166 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS ) spotLightShadow = spotLightShadows[ i ]; shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif #elif THREE_VRM_THREE_REVISION >= 144 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS ) spotLightShadow = spotLightShadows[ i ]; shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif #elif defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; #endif // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight ); #else RE_Direct( directLight, geometry, material, shadow, reflectedLight ); #endif } #pragma unroll_loop_end #endif #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) DirectionalLight directionalLight; #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 getDirectionalLightInfo( directionalLight, directLight ); #else getDirectionalLightInfo( directionalLight, geometry, directLight ); #endif shadow = 1.0; #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; // COMPAT: pre-r166 // r166 introduced shadowIntensity #if THREE_VRM_THREE_REVISION >= 166 shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #else shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif #endif // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight ); #else RE_Direct( directLight, geometry, material, shadow, reflectedLight ); #endif } #pragma unroll_loop_end #endif // #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) // RectAreaLight rectAreaLight; // #pragma unroll_loop_start // for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { // rectAreaLight = rectAreaLights[ i ]; // RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight ); // } // #pragma unroll_loop_end // #endif #if defined( RE_IndirectDiffuse ) vec3 iblIrradiance = vec3( 0.0 ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); // COMPAT: pre-r156 uses a struct GeometricContext // COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES #if THREE_VRM_THREE_REVISION >= 157 #if defined( USE_LIGHT_PROBES ) irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); #endif #else irradiance += getLightProbeIrradiance( lightProbe, geometry.normal ); #endif #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop_start for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { // COMPAT: pre-r156 uses a struct GeometricContext #if THREE_VRM_THREE_REVISION >= 157 irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); #else irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal ); #endif } #pragma unroll_loop_end #endif #endif // #if defined( RE_IndirectSpecular ) // vec3 radiance = vec3( 0.0 ); // vec3 clearcoatRadiance = vec3( 0.0 ); // #endif #include #include // modulation #include vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; #ifdef DEBUG_LITSHADERATE gl_FragColor = vec4( col, diffuseColor.a ); postCorrection(); return; #endif // -- MToon: rim lighting ----------------------------------------- vec3 viewDir = normalize( vViewPosition ); #ifndef PHYSICALLY_CORRECT_LIGHTS reflectedLight.directSpecular /= PI; #endif vec3 rimMix = mix( vec3( 1.0 ), reflectedLight.directSpecular, rimLightingMixFactor ); vec3 rim = parametricRimColorFactor * pow( saturate( 1.0 - dot( viewDir, normal ) + parametricRimLiftFactor ), parametricRimFresnelPowerFactor ); #ifdef USE_MATCAPTEXTURE { vec3 x = normalize( vec3( viewDir.z, 0.0, -viewDir.x ) ); vec3 y = cross( viewDir, x ); // guaranteed to be normalized vec2 sphereUv = 0.5 + 0.5 * vec2( dot( x, normal ), -dot( y, normal ) ); sphereUv = ( matcapTextureUvTransform * vec3( sphereUv, 1 ) ).xy; vec3 matcap = texture2D( matcapTexture, sphereUv ).rgb; rim += matcapFactor * matcap; } #endif #ifdef USE_RIMMULTIPLYTEXTURE vec2 rimMultiplyTextureUv = ( rimMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy; rim *= texture2D( rimMultiplyTexture, rimMultiplyTextureUv ).rgb; #endif col += rimMix * rim; // -- MToon: Emission -------------------------------------------------------- col += totalEmissiveRadiance; // #include // -- Almost done! ----------------------------------------------------------- #if defined( OUTLINE ) col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor ); #endif #ifdef OPAQUE diffuseColor.a = 1.0; #endif gl_FragColor = vec4( col, diffuseColor.a ); postCorrection(); } `,xwe={None:"none"},bj={None:"none",ScreenCoordinates:"screenCoordinates"},bwe={3e3:"",3001:"srgb"};function rT(t){return parseInt(Td,10)>=152?t.colorSpace:bwe[t.encoding]}var _we=class extends Qo{constructor(t={}){var e;super({vertexShader:vwe,fragmentShader:ywe}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=lu,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=xwe.None,this._outlineWidthMode=bj.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=A2.merge([ht.common,ht.normalmap,ht.emissivemap,ht.fog,ht.lights,{litFactor:{value:new ot(1,1,1)},mapUvTransform:{value:new Xt},colorAlpha:{value:1},normalMapUvTransform:{value:new Xt},shadeColorFactor:{value:new ot(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new Xt},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new Xt},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new ot(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new Xt},parametricRimColorFactor:{value:new ot(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new Xt},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new ot(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new Xt},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new Xt},outlineWidthFactor:{value:0},outlineColorFactor:{value:new ot(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new Xt},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,r])=>`${n}:${r}`),this.matcapTexture?`matcapTextureColorSpace:${rT(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${rT(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${rT(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{const r=parseInt(Td,10),i=Object.entries(xj(xj({},this._generateDefines()),this.defines)).filter(([s,o])=>!!o).map(([s,o])=>`#define ${s} ${o}`).join(` `)+` `;n.vertexShader=i+n.vertexShader,n.fragmentShader=i+n.fragmentShader,r<154&&(n.fragmentShader=n.fragmentShader.replace("#include ","#include "))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){const t=parseInt(Td,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===bj.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},wwe=new Set(["1.0","1.0-beta"]),BG=class Z_{get name(){return Z_.EXTENSION_NAME}constructor(e,n={}){var r,i,s,o;this.parser=e,this.materialType=(r=n.materialType)!=null?r:_we,this.renderOrderOffset=(i=n.renderOrderOffset)!=null?i:0,this.v0CompatShade=(s=n.v0CompatShade)!=null?s:!1,this.debugMode=(o=n.debugMode)!=null?o:"none",this._mToonMaterialSet=new Set}beforeRoot(){return ch(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return ch(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){const r=this._getMToonExtension(e);return r?this._extendMaterialParams(r,n):null}loadMesh(e){return ch(this,null,function*(){var n;const r=this.parser,s=(n=r.json.meshes)==null?void 0:n[e];if(s==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);const o=s.primitives,a=yield r.loadMesh(e);if(o.length===1){const l=a,c=o[0].material;c!=null&&this._setupPrimitive(l,c)}else{const l=a;for(let c=0;c{var o;this._getMToonExtension(s)&&((o=i.extensions)!=null&&o.KHR_materials_unlit)&&delete i.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,r;const o=(n=this.parser.json.materials)==null?void 0:n[e];if(o==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const a=(r=o.extensions)==null?void 0:r[Z_.EXTENSION_NAME];if(a==null)return;const l=a.specVersion;if(!wwe.has(l)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${Z_.EXTENSION_NAME} specVersion "${l}"`);return}return a}_extendMaterialParams(e,n){return ch(this,null,function*(){var r;delete n.metalness,delete n.roughness;const i=new gwe(this.parser,n);i.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),i.assignColor("shadeColorFactor",e.shadeColorFactor),i.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),i.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),i.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),i.assignPrimitive("shadingShiftTextureScale",(r=e.shadingShiftTexture)==null?void 0:r.scale),i.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),i.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),i.assignColor("matcapFactor",e.matcapFactor),i.assignTexture("matcapTexture",e.matcapTexture,!0),i.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),i.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),i.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),i.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),i.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),i.assignPrimitive("outlineWidthMode",e.outlineWidthMode),i.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),i.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),i.assignColor("outlineColorFactor",e.outlineColorFactor),i.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),i.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),i.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),i.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),i.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),i.assignPrimitive("v0CompatShade",this.v0CompatShade),i.assignPrimitive("debugMode",this.debugMode),yield i.pending})}_setupPrimitive(e,n){const r=this._getMToonExtension(n);if(r){const i=this._parseRenderOrder(r);e.renderOrder=i+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){const n=e.material;if(!(n instanceof Gr)||!this._shouldGenerateOutline(n))return;e.material=[n];const r=n.clone();r.name+=" (Outline)",r.isOutline=!0,r.side=ss,e.material.push(r);const i=e.geometry,s=i.index?i.index.count:i.attributes.position.count/3;i.addGroup(0,s,0),i.addGroup(0,s,1)}_addToMaterialSet(e){const n=e.material,r=new Set;Array.isArray(n)?n.forEach(i=>r.add(i)):r.add(n);for(const i of r)this._mToonMaterialSet.add(i)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};BG.EXTENSION_NAME="VRMC_materials_mtoon";var Swe=BG,Mwe=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),HG=class dP{get name(){return dP.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Mwe(this,null,function*(){const r=this._getHDREmissiveMultiplierExtension(e);if(r==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");const i=r.emissiveMultiplier;n.emissiveIntensity=i})}_getHDREmissiveMultiplierExtension(e){var n,r;const o=(n=this.parser.json.materials)==null?void 0:n[e];if(o==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const a=(r=o.extensions)==null?void 0:r[dP.EXTENSION_NAME];if(a!=null)return a}};HG.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var Ewe=HG,Awe=Object.defineProperty,Twe=Object.defineProperties,Cwe=Object.getOwnPropertyDescriptors,_j=Object.getOwnPropertySymbols,Pwe=Object.prototype.hasOwnProperty,Rwe=Object.prototype.propertyIsEnumerable,wj=(t,e,n)=>e in t?Awe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,gl=(t,e)=>{for(var n in e||(e={}))Pwe.call(e,n)&&wj(t,n,e[n]);if(_j)for(var n of _j(e))Rwe.call(e,n)&&wj(t,n,e[n]);return t},Sj=(t,e)=>Twe(t,Cwe(e)),Nwe=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())});function Om(t){return Math.pow(t,2.2)}var Iwe=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;const n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return Nwe(this,null,function*(){var t;const e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,r=n==null?void 0:n.materialProperties;r&&(this._populateRenderQueueMap(r),r.forEach((i,s)=>{var o,a;const l=(o=e.materials)==null?void 0:o[s];if(l==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${s}] of glTF but the material doesn't exist`);return}if(i.shader==="VRM/MToon"){const c=this._parseV0MToonProperties(i,l);e.materials[s]=c}else if((a=i.shader)!=null&&a.startsWith("VRM/Unlit")){const c=this._parseV0UnlitProperties(i,l);e.materials[s]=c}else i.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${i.shader}`)}))})}_parseV0MToonProperties(t,e){var n,r,i,s,o,a,l,c,d,f,m,y,x,S,w,_,E,T,C,O,N,D,F,V,k,j,H,ne,te,pe,oe,ce,B,K,q,$,Z,ge,ae,fe,_e,Se,$e,Me,He,Xe,ue,Q,Ge,Ue,We,Qe,xt,at,ee;const W=(r=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?r:!1,Be=((i=t.floatProperties)==null?void 0:i._ZWrite)===1&&W,le=this._v0ParseRenderQueue(t),Ce=(o=(s=t.keywordMap)==null?void 0:s._ALPHATEST_ON)!=null?o:!1,lt=W?"BLEND":Ce?"MASK":"OPAQUE",rt=Ce?(l=(a=t.floatProperties)==null?void 0:a._Cutoff)!=null?l:.5:void 0,nn=((d=(c=t.floatProperties)==null?void 0:c._CullMode)!=null?d:2)===0,qe=this._portTextureTransform(t),dt=((m=(f=t.vectorProperties)==null?void 0:f._Color)!=null?m:[1,1,1,1]).map((tt,vt)=>vt===3?tt:Om(tt)),Dt=(y=t.textureProperties)==null?void 0:y._MainTex,Ut=Dt!=null?{index:Dt,extensions:gl({},qe)}:void 0,pt=(S=(x=t.floatProperties)==null?void 0:x._BumpScale)!=null?S:1,de=(w=t.textureProperties)==null?void 0:w._BumpMap,J=de!=null?{index:de,scale:pt,extensions:gl({},qe)}:void 0,Ae=((E=(_=t.vectorProperties)==null?void 0:_._EmissionColor)!=null?E:[0,0,0,1]).map(Om),re=(T=t.textureProperties)==null?void 0:T._EmissionMap,Fe=re!=null?{index:re,extensions:gl({},qe)}:void 0,Te=((O=(C=t.vectorProperties)==null?void 0:C._ShadeColor)!=null?O:[.97,.81,.86,1]).map(Om),Le=(N=t.textureProperties)==null?void 0:N._ShadeTexture,Ke=Le!=null?{index:Le,extensions:gl({},qe)}:void 0;let ut=(F=(D=t.floatProperties)==null?void 0:D._ShadeShift)!=null?F:0,Kt=(k=(V=t.floatProperties)==null?void 0:V._ShadeToony)!=null?k:.9;Kt=gr.lerp(Kt,1,.5+.5*ut),ut=-ut-(1-Kt);const un=(H=(j=t.floatProperties)==null?void 0:j._IndirectLightIntensity)!=null?H:.1,Cn=un?1-un:void 0,Jt=(ne=t.textureProperties)==null?void 0:ne._SphereAdd,Hn=Jt!=null?[1,1,1]:void 0,hr=Jt!=null?{index:Jt}:void 0,Si=(pe=(te=t.floatProperties)==null?void 0:te._RimLightingMix)!=null?pe:0,ra=(oe=t.textureProperties)==null?void 0:oe._RimTexture,Mi=ra!=null?{index:ra,extensions:gl({},qe)}:void 0,Ka=((B=(ce=t.vectorProperties)==null?void 0:ce._RimColor)!=null?B:[0,0,0,1]).map(Om),Ns=(q=(K=t.floatProperties)==null?void 0:K._RimFresnelPower)!=null?q:1,ia=(Z=($=t.floatProperties)==null?void 0:$._RimLift)!=null?Z:0,Ei=["none","worldCoordinates","screenCoordinates"][(ae=(ge=t.floatProperties)==null?void 0:ge._OutlineWidthMode)!=null?ae:0];let Ao=(_e=(fe=t.floatProperties)==null?void 0:fe._OutlineWidth)!=null?_e:0;Ao=.01*Ao;const sa=(Se=t.textureProperties)==null?void 0:Se._OutlineWidthTexture,cu=sa!=null?{index:sa,extensions:gl({},qe)}:void 0,uu=((Me=($e=t.vectorProperties)==null?void 0:$e._OutlineColor)!=null?Me:[0,0,0]).map(Om),du=((Xe=(He=t.floatProperties)==null?void 0:He._OutlineColorMode)!=null?Xe:0)===1?(Q=(ue=t.floatProperties)==null?void 0:ue._OutlineLightingMix)!=null?Q:1:0,Hl=(Ge=t.textureProperties)==null?void 0:Ge._UvAnimMaskTexture,Y=Hl!=null?{index:Hl,extensions:gl({},qe)}:void 0,xe=(We=(Ue=t.floatProperties)==null?void 0:Ue._UvAnimScrollX)!=null?We:0;let Re=(xt=(Qe=t.floatProperties)==null?void 0:Qe._UvAnimScrollY)!=null?xt:0;Re!=null&&(Re=-Re);const ke=(ee=(at=t.floatProperties)==null?void 0:at._UvAnimRotation)!=null?ee:0,we={specVersion:"1.0",transparentWithZWrite:Be,renderQueueOffsetNumber:le,shadeColorFactor:Te,shadeMultiplyTexture:Ke,shadingShiftFactor:ut,shadingToonyFactor:Kt,giEqualizationFactor:Cn,matcapFactor:Hn,matcapTexture:hr,rimLightingMixFactor:Si,rimMultiplyTexture:Mi,parametricRimColorFactor:Ka,parametricRimFresnelPowerFactor:Ns,parametricRimLiftFactor:ia,outlineWidthMode:Ei,outlineWidthFactor:Ao,outlineWidthMultiplyTexture:cu,outlineColorFactor:uu,outlineLightingMixFactor:du,uvAnimationMaskTexture:Y,uvAnimationScrollXSpeedFactor:xe,uvAnimationScrollYSpeedFactor:Re,uvAnimationRotationSpeedFactor:ke};return Sj(gl({},e),{pbrMetallicRoughness:{baseColorFactor:dt,baseColorTexture:Ut},normalTexture:J,emissiveTexture:Fe,emissiveFactor:Ae,alphaMode:lt,alphaCutoff:rt,doubleSided:nn,extensions:{VRMC_materials_mtoon:we}})}_parseV0UnlitProperties(t,e){var n,r,i,s,o;const a=t.shader==="VRM/UnlitTransparentZWrite",l=t.shader==="VRM/UnlitTransparent"||a,c=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",f=l?"BLEND":d?"MASK":"OPAQUE",m=d?(r=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?r:.5:void 0,y=this._portTextureTransform(t),x=((s=(i=t.vectorProperties)==null?void 0:i._Color)!=null?s:[1,1,1,1]).map(Om),S=(o=t.textureProperties)==null?void 0:o._MainTex,w=S!=null?{index:S,extensions:gl({},y)}:void 0,_={specVersion:"1.0",transparentWithZWrite:a,renderQueueOffsetNumber:c,shadeColorFactor:x,shadeMultiplyTexture:w};return Sj(gl({},e),{pbrMetallicRoughness:{baseColorFactor:x,baseColorTexture:w},alphaMode:f,alphaCutoff:m,extensions:{VRMC_materials_mtoon:_}})}_portTextureTransform(t){var e,n,r,i,s;const o=(e=t.vectorProperties)==null?void 0:e._MainTex;if(o==null)return{};const a=[(n=o==null?void 0:o[0])!=null?n:0,(r=o==null?void 0:o[1])!=null?r:0],l=[(i=o==null?void 0:o[2])!=null?i:1,(s=o==null?void 0:o[3])!=null?s:1];return a[1]=1-l[1]-a[1],{KHR_texture_transform:{offset:a,scale:l}}}_v0ParseRenderQueue(t){var e,n;const r=t.shader==="VRM/UnlitTransparentZWrite",i=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||r,s=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||r;let o=0;if(i){const a=t.renderQueue;a!=null&&(s?o=this._renderQueueMapTransparentZWrite.get(a):o=this._renderQueueMapTransparent.get(a))}return o}_populateRenderQueueMap(t){const e=new Set,n=new Set;t.forEach(r=>{var i,s;const o=r.shader==="VRM/UnlitTransparentZWrite",a=((i=r.keywordMap)==null?void 0:i._ALPHABLEND_ON)!=null||r.shader==="VRM/UnlitTransparent"||o,l=((s=r.floatProperties)==null?void 0:s._ZWrite)===1||o;if(a){const c=r.renderQueue;c!=null&&(l?n.add(c):e.add(c))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((r,i)=>{const s=Math.min(Math.max(i-e.size+1,-9),0);this._renderQueueMapTransparent.set(r,s)}),Array.from(n).sort().forEach((r,i)=>{const s=Math.min(Math.max(i,0),9);this._renderQueueMapTransparentZWrite.set(r,s)})}},Mj=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),id=new X,iT=class extends Ts{constructor(t){super(),this._attrPosition=new Qt(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(n6);const e=new Zt;e.setAttribute("position",this._attrPosition);const n=new $r({color:16711935,depthTest:!1,depthWrite:!1});this._line=new jl(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){id.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,id.x,id.y,id.z),this.constraint.source&&id.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,id.x,id.y,id.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function Ej(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var kwe=new X,Owe=new X;function Lwe(t,e){return t.decompose(kwe,e,Owe),e}function U1(t){return t.invert?t.invert():t.inverse(),t}var sN=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},Dwe=new X,Uwe=new X,jwe=new X,Fwe=new qt,zwe=new qt,Bwe=new qt,Hwe=class extends sN{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){const t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new X(1,0,0),this._dstRestQuat=new qt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);const t=Fwe.identity(),e=zwe.identity();this.destination.parent&&(Lwe(this.destination.parent.matrixWorld,t),U1(e.copy(t)));const n=Dwe.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),r=Ej(this.source.matrixWorld,Uwe).sub(Ej(this.destination.matrixWorld,jwe)).normalize(),i=Bwe.setFromUnitVectors(n,r).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function Vwe(t,e){const n=[t];let r=t.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(i=>{e(i)})}var Gwe=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.setInitState())}update(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.update())}_processConstraint(t,e,n,r){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);const i=t.dependencies;for(const s of i)Vwe(s,o=>{const a=this._objectConstraintsMap.get(o);if(a)for(const l of a)this._processConstraint(l,e,n,r)});r(t),n.add(t)}},Wwe=new qt,$we=new qt,Xwe=class extends sN{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new qt,this._invSrcRestQuat=new qt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),U1(this._invSrcRestQuat.copy(this.source.quaternion))}update(){const t=Wwe.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=$we.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},qwe=new X,Kwe=new qt,Ywe=new qt,Zwe=class extends sN{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new X(1,0,0),this._dstRestQuat=new qt,this._invDstRestQuat=new qt,this._invSrcRestQuatMulDstRestQuat=new qt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),U1(this._invDstRestQuat.copy(this._dstRestQuat)),U1(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){const t=Kwe.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=qwe.copy(this._v3RollAxis).applyQuaternion(t),r=Ywe.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}},Qwe=new Set(["1.0","1.0-beta"]),VG=class z0{get name(){return z0.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return Mj(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return Mj(this,null,function*(){var n;const r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf(z0.EXTENSION_NAME))!==-1))return null;const s=new Gwe,o=yield this.parser.getDependencies("node");return o.forEach((a,l)=>{var c;const d=r.nodes[l],f=(c=d==null?void 0:d.extensions)==null?void 0:c[z0.EXTENSION_NAME];if(f==null)return;const m=f.specVersion;if(!Qwe.has(m)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${z0.EXTENSION_NAME} specVersion "${m}"`);return}const y=f.constraint;if(y.roll!=null){const x=this._importRollConstraint(a,o,y.roll);s.addConstraint(x)}else if(y.aim!=null){const x=this._importAimConstraint(a,o,y.aim);s.addConstraint(x)}else if(y.rotation!=null){const x=this._importRotationConstraint(a,o,y.rotation);s.addConstraint(x)}}),e.scene.updateMatrixWorld(),s.setInitState(),s})}_importRollConstraint(e,n,r){const{source:i,rollAxis:s,weight:o}=r,a=n[i],l=new Zwe(e,a);if(s!=null&&(l.rollAxis=s),o!=null&&(l.weight=o),this.helperRoot){const c=new iT(l);this.helperRoot.add(c)}return l}_importAimConstraint(e,n,r){const{source:i,aimAxis:s,weight:o}=r,a=n[i],l=new Hwe(e,a);if(s!=null&&(l.aimAxis=s),o!=null&&(l.weight=o),this.helperRoot){const c=new iT(l);this.helperRoot.add(c)}return l}_importRotationConstraint(e,n,r){const{source:i,weight:s}=r,o=n[i],a=new Xwe(e,o);if(s!=null&&(a.weight=s),this.helperRoot){const l=new iT(a);this.helperRoot.add(l)}return a}};VG.EXTENSION_NAME="VRMC_node_constraint";var Jwe=VG,O_=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{a(n.next(l))}catch(c){i(c)}},o=l=>{try{a(n.throw(l))}catch(c){i(c)}},a=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,o);a((n=n.apply(t,e)).next())}),oN=class{},sT=new X,Hf=new X,GG=class extends oN{get type(){return"capsule"}constructor(t){var e,n,r,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new X(0,0,0),this.radius=(r=t==null?void 0:t.radius)!=null?r:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,r){sT.setFromMatrixPosition(t),Hf.subVectors(this.tail,this.offset).applyMatrix4(t),Hf.sub(sT);const i=Hf.lengthSq();r.copy(e).sub(sT);const s=Hf.dot(r);s<=0||(i<=s||Hf.multiplyScalar(s/i),r.sub(Hf));const o=r.length(),a=this.inside?this.radius-n-o:o-n-this.radius;return a<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),a}},oT=new X,Aj=new Xt,WG=class extends oN{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new X(0,0,1)}calculateCollision(t,e,n,r){r.setFromMatrixPosition(t),r.negate().add(e),Aj.getNormalMatrix(t),oT.copy(this.normal).applyNormalMatrix(Aj).normalize();const i=r.dot(oT)-n;return r.copy(oT),i}},e1e=new X,$G=class extends oN{get type(){return"sphere"}constructor(t){var e,n,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new X(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,r){r.subVectors(e,e1e.setFromMatrixPosition(t));const i=r.length(),s=this.inside?this.radius-n-i:i-n-this.radius;return s<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),s}},vl=new X,t1e=class extends Zt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new X,this._currentTail=new X,this._shape=t,this._attrPos=new Qt(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);const n=vl.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){vl.copy(this._currentTail).sub(this._currentOffset);const t=vl.length()/this._currentRadius;for(let r=0;r<=16;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(r,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+r,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+r,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+r,t+Math.sin(i),0,Math.cos(i))}for(let r=0;r<32;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(68+r,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+r,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(vl.y,Math.sqrt(vl.x*vl.x+vl.z*vl.z)),n=-Math.atan2(vl.z,vl.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},n1e=class extends Zt{constructor(t){super(),this.worldScale=1,this._currentOffset=new X,this._currentNormal=new X,this._shape=t,this._attrPos=new Qt(new Float32Array(18),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},r1e=class extends Zt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new X,this._shape=t,this._attrPos=new Qt(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},i1e=new X,aT=class extends Ts{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof $G)this._geometry=new r1e(this.collider.shape);else if(this.collider.shape instanceof GG)this._geometry=new t1e(this.collider.shape);else if(this.collider.shape instanceof WG)this._geometry=new n1e(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");const e=new $r({color:16711935,depthTest:!1,depthWrite:!1});this._line=new eo(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=i1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},s1e=class extends Zt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new X,this._springBone=t,this._attrPos=new Qt(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},o1e=new X,a1e=class extends Ts{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new s1e(this.springBone);const e=new $r({color:16776960,depthTest:!1,depthWrite:!1});this._line=new eo(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=o1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},lT=class extends mn{constructor(t){super(),this.colliderMatrix=new Ct,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),l1e(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function l1e(t,e,n){const r=e.elements;t.copy(e),n&&(t.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],t.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],t.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var c1e=new Ct;function u1e(t){return t.invert?t.invert():t.getInverse(c1e.copy(t)),t}var d1e=class{constructor(t){this._inverseCache=new Ct,this._shouldUpdateInverse=!0,this.matrix=t;const e={set:(n,r,i)=>(this._shouldUpdateInverse=!0,n[r]=i,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(u1e(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},cT=new Ct,Lm=new X,N0=new X,I0=new X,k0=new X,f1e=new Ct,h1e=class{constructor(t,e,n={},r=[]){this._currentTail=new X,this._prevTail=new X,this._boneAxis=new X,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new Ct,this._initialLocalRotation=new qt,this._initialLocalChildPosition=new X;var i,s,o,a,l,c;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(i=n.hitRadius)!=null?i:0,stiffness:(s=n.stiffness)!=null?s:1,gravityPower:(o=n.gravityPower)!=null?o:0,gravityDir:(l=(a=n.gravityDir)==null?void 0:a.clone())!=null?l:new X(0,-1,0),dragForce:(c=n.dragForce)!=null?c:.4},this.colliderGroups=r}get dependencies(){const t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n{e(i)})}function fP(t,e){t.children.forEach(n=>{e(n)||fP(n,e)})}function m1e(t){var e;const n=new Map;for(const r of t){let i=r;do{const s=((e=n.get(i))!=null?e:0)+1;if(s===t.size)return i;n.set(i,s),i=i.parent}while(i!==null)}return null}var Tj=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){const t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){const t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t{var o,a;return((a=(o=this._objectSpringBonesMap.get(s))==null?void 0:o.size)!=null?a:0)>0?!0:(this._ancestors.push(s),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,r,i){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);const s=t.dependencies;for(const o of s){let a=!1,l=null;p1e(o,c=>{const d=this._objectSpringBonesMap.get(c);if(d)for(const f of d)a=!0,this._insertJointSort(f,e,n,r,i);else a||(l=c)}),l&&i.add(l)}r.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},Cj="VRMC_springBone_extended_collider",g1e=new Set(["1.0","1.0-beta"]),v1e=new Set(["1.0"]),XG=class Hm{get name(){return Hm.EXTENSION_NAME}constructor(e,n){var r;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(r=n==null?void 0:n.useExtendedColliders)!=null?r:!0}afterRoot(e){return O_(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return O_(this,null,function*(){const n=yield this._v1Import(e);if(n!=null)return n;const r=yield this._v0Import(e);return r??null})}_v1Import(e){return O_(this,null,function*(){var n,r,i,s,o;const a=e.parser.json;if(!(((n=a.extensionsUsed)==null?void 0:n.indexOf(Hm.EXTENSION_NAME))!==-1))return null;const c=new Tj,d=yield e.parser.getDependencies("node"),f=(r=a.extensions)==null?void 0:r[Hm.EXTENSION_NAME];if(!f)return null;const m=f.specVersion;if(!g1e.has(m))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Hm.EXTENSION_NAME} specVersion "${m}"`),null;const y=(i=f.colliders)==null?void 0:i.map((S,w)=>{var _,E,T,C,O,N,D,F,V,k,j,H,ne,te,pe;const oe=d[S.node];if(oe==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${w} attempted to reference a node #${S.node} but not found. Skipping the collider`),null;const ce=S.shape,B=(_=S.extensions)==null?void 0:_[Cj];if(this.useExtendedColliders&&B!=null){const K=B.specVersion;if(!v1e.has(K))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Cj} specVersion "${K}". Fallbacking to the ${Hm.EXTENSION_NAME} definition`);else{const q=B.shape;if(q.sphere)return this._importSphereCollider(oe,{offset:new X().fromArray((E=q.sphere.offset)!=null?E:[0,0,0]),radius:(T=q.sphere.radius)!=null?T:0,inside:(C=q.sphere.inside)!=null?C:!1});if(q.capsule)return this._importCapsuleCollider(oe,{offset:new X().fromArray((O=q.capsule.offset)!=null?O:[0,0,0]),radius:(N=q.capsule.radius)!=null?N:0,tail:new X().fromArray((D=q.capsule.tail)!=null?D:[0,0,0]),inside:(F=q.capsule.inside)!=null?F:!1});if(q.plane)return this._importPlaneCollider(oe,{offset:new X().fromArray((V=q.plane.offset)!=null?V:[0,0,0]),normal:new X().fromArray((k=q.plane.normal)!=null?k:[0,0,1])})}}if(ce.sphere)return this._importSphereCollider(oe,{offset:new X().fromArray((j=ce.sphere.offset)!=null?j:[0,0,0]),radius:(H=ce.sphere.radius)!=null?H:0,inside:!1});if(ce.capsule)return this._importCapsuleCollider(oe,{offset:new X().fromArray((ne=ce.capsule.offset)!=null?ne:[0,0,0]),radius:(te=ce.capsule.radius)!=null?te:0,tail:new X().fromArray((pe=ce.capsule.tail)!=null?pe:[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${w} has no valid shape. Skipping the collider`)}),x=(s=f.colliderGroups)==null?void 0:s.map((S,w)=>{var _;return{colliders:((_=S.colliders)!=null?_:[]).map(T=>{const C=y==null?void 0:y[T];return C??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${w} attempted to reference a collider #${T} but not found. Skipping the collider`),null)}).filter(T=>T!=null),name:S.name}});return(o=f.springs)==null||o.forEach((S,w)=>{var _;const E=S.joints,T=(_=S.colliderGroups)==null?void 0:_.map(N=>{const D=x==null?void 0:x[N];return D??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${w} attempted to reference a collider group #${N} but not found. Skipping the collider group`),null)}).filter(N=>N!=null),C=S.center!=null?d[S.center]:void 0;let O;E.forEach(N=>{if(O){const D=O.node,F=d[D],V=N.node,k=d[V],j={hitRadius:O.hitRadius,dragForce:O.dragForce,gravityPower:O.gravityPower,stiffness:O.stiffness,gravityDir:O.gravityDir!=null?new X().fromArray(O.gravityDir):void 0},H=this._importJoint(F,k,j,T);C&&(H.center=C),c.addJoint(H)}O=N})}),c.setInitState(),c})}_v0Import(e){return O_(this,null,function*(){var n,r,i;const s=e.parser.json;if(!(((n=s.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;const a=(r=s.extensions)==null?void 0:r.VRM,l=a==null?void 0:a.secondaryAnimation;if(!l)return null;const c=l==null?void 0:l.boneGroups;if(!c)return null;const d=new Tj,f=yield e.parser.getDependencies("node"),m=(i=l.colliderGroups)==null?void 0:i.map((y,x)=>{var S;const w=f[y.node];return w==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${x} attempted to reference a node #${y.node} but not found. Skipping the collider group`),null):{colliders:((S=y.colliders)!=null?S:[]).map((E,T)=>{var C,O,N;const D=new X(0,0,0);return E.offset&&D.set((C=E.offset.x)!=null?C:0,(O=E.offset.y)!=null?O:0,E.offset.z?-E.offset.z:0),this._importSphereCollider(w,{offset:D,radius:(N=E.radius)!=null?N:0,inside:!1})})}});return c==null||c.forEach((y,x)=>{const S=y.bones;S&&S.forEach(w=>{var _,E,T,C;const O=f[w];if(O==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${x} attempted to reference a node #${w} but not found. Skipping the node`);return}const N=new X;y.gravityDir?N.set((_=y.gravityDir.x)!=null?_:0,(E=y.gravityDir.y)!=null?E:0,(T=y.gravityDir.z)!=null?T:0):N.set(0,-1,0);const D=y.center!=null?f[y.center]:void 0,F={hitRadius:y.hitRadius,dragForce:y.dragForce,gravityPower:y.gravityPower,stiffness:y.stiffiness,gravityDir:N},V=(C=y.colliderGroups)==null?void 0:C.map(k=>{const j=m==null?void 0:m[k];return j??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${x} attempted to reference a collider group #${k} but not found. Skipping the collider group`),null)}).filter(k=>k!=null);O.traverse(k=>{var j;const H=(j=k.children[0])!=null?j:null,ne=this._importJoint(k,H,F,V);D&&(ne.center=D),d.addJoint(ne)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,r,i){const s=new h1e(e,n,r,i);if(this.jointHelperRoot){const o=new a1e(s);this.jointHelperRoot.add(o),o.renderOrder=this.jointHelperRoot.renderOrder}return s}_importSphereCollider(e,n){const r=new $G(n),i=new lT(r);if(e.add(i),this.colliderHelperRoot){const s=new aT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importCapsuleCollider(e,n){const r=new GG(n),i=new lT(r);if(e.add(i),this.colliderHelperRoot){const s=new aT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importPlaneCollider(e,n){const r=new WG(n),i=new lT(r);if(e.add(i),this.colliderHelperRoot){const s=new aT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}};XG.EXTENSION_NAME="VRMC_springBone";var y1e=XG,x1e=class{get name(){return"VRMLoaderPlugin"}constructor(t,e){var n,r,i,s,o,a,l,c,d,f;this.parser=t;const m=e==null?void 0:e.helperRoot,y=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new L_e(t),this.firstPersonPlugin=(r=e==null?void 0:e.firstPersonPlugin)!=null?r:new U_e(t),this.humanoidPlugin=(i=e==null?void 0:e.humanoidPlugin)!=null?i:new G_e(t,{helperRoot:m,autoUpdateHumanBones:y}),this.lookAtPlugin=(s=e==null?void 0:e.lookAtPlugin)!=null?s:new swe(t,{helperRoot:m}),this.metaPlugin=(o=e==null?void 0:e.metaPlugin)!=null?o:new lwe(t),this.mtoonMaterialPlugin=(a=e==null?void 0:e.mtoonMaterialPlugin)!=null?a:new Swe(t),this.materialsHDREmissiveMultiplierPlugin=(l=e==null?void 0:e.materialsHDREmissiveMultiplierPlugin)!=null?l:new Ewe(t),this.materialsV0CompatPlugin=(c=e==null?void 0:e.materialsV0CompatPlugin)!=null?c:new Iwe(t),this.springBonePlugin=(d=e==null?void 0:e.springBonePlugin)!=null?d:new y1e(t,{colliderHelperRoot:m,jointHelperRoot:m}),this.nodeConstraintPlugin=(f=e==null?void 0:e.nodeConstraintPlugin)!=null?f:new Jwe(t,{helperRoot:m})}beforeRoot(){return N_(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(t){return N_(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(t)})}getMaterialType(t){const e=this.mtoonMaterialPlugin.getMaterialType(t);return e??null}extendMaterialParams(t,e){return N_(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(t,e),yield this.mtoonMaterialPlugin.extendMaterialParams(t,e)})}afterRoot(t){return N_(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t),yield this.springBonePlugin.afterRoot(t),yield this.nodeConstraintPlugin.afterRoot(t),yield this.mtoonMaterialPlugin.afterRoot(t);const e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){const r=new uwe({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e,materials:t.userData.vrmMToonMaterials,springBoneManager:t.userData.vrmSpringBoneManager,nodeConstraintManager:t.userData.vrmNodeConstraintManager});t.userData.vrm=r}})}};function b1e(t){const e=new Set;return t.traverse(n=>{if(!n.isMesh)return;const r=n;e.add(r)}),e}function Pj(t,e,n){if(e.size===1){const o=e.values().next().value;if(o.weight===1)return t[o.index]}const r=new Float32Array(t[0].count*3);let i=0;if(n)i=1;else for(const o of e)i+=o.weight;for(const o of e){const a=t[o.index],l=o.weight/i;for(let c=0;cd.getOrCreate(V)).join(","),D=`${C};${_};${N}`;let F=a.get(D);F==null&&(F=T.clone(),T1e(F,O,x),a.set(D,F)),E.geometry.setAttribute("skinIndex",F)}for(const E of y)E.bind(w,new Ct)}}function S1e(t){const e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;const r=n;e.add(r)}),e}function M1e(t,e){const n=new Set;for(let r=0;rn)return!1;return!0}var uT=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(t){return this._objectIndexMap.get(t)}getOrCreate(t){let e=this._objectIndexMap.get(t);return e==null&&(e=this._index,this._objectIndexMap.set(t,e),this._index++),e}};function P1e(t){var e,n,r,i;const s=new Zt;s.name=t.name,s.setIndex(t.index);for(const[o,a]of Object.entries(t.attributes))s.setAttribute(o,a);for(const[o,a]of Object.entries(t.morphAttributes)){const l=o;s.morphAttributes[l]=a.concat()}s.morphTargetsRelative=t.morphTargetsRelative,s.groups=[];for(const o of t.groups)s.addGroup(o.start,o.count,o.materialIndex);return s.boundingSphere=(n=(e=t.boundingSphere)==null?void 0:e.clone())!=null?n:null,s.boundingBox=(i=(r=t.boundingBox)==null?void 0:r.clone())!=null?i:null,s.drawRange.start=t.drawRange.start,s.drawRange.count=t.drawRange.count,s.userData=t.userData,s}function Rj(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){const e=t.uniforms;e&&Object.values(e).forEach(n=>{const r=n.value;r!=null&&r.isTexture&&r.dispose()})}t.dispose()}function R1e(t){const e=t.geometry;e&&e.dispose();const n=t.skeleton;n&&n.dispose();const r=t.material;r&&(Array.isArray(r)?r.forEach(i=>Rj(i)):r&&Rj(r))}function N1e(t){t.traverse(R1e)}function I1e(t,e){var n,r;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.");const i=(n=e==null?void 0:e.experimentalSameBoneCounts)!=null?n:!1,s=[];t.traverse(l=>{l.type==="SkinnedMesh"&&s.push(l)});const o=new Map;let a=0;for(const l of s){const d=l.geometry.getAttribute("skinIndex");if(o.has(d))continue;const f=new Map,m=new Map;for(let y=0;y{e.addGroup(o.start,o.count,o.materialIndex)}),e.boundingBox=(r=(n=t.boundingBox)==null?void 0:n.clone())!=null?r:null,e.boundingSphere=(s=(i=t.boundingSphere)==null?void 0:i.clone())!=null?s:null,e.setDrawRange(t.drawRange.start,t.drawRange.count),e.userData=t.userData}function D1e(t,e,n){const r=e.array,i=new r.constructor(r.length);for(let s=0;s{if(!n.isMesh)return;const r=n,i=r.geometry,s=i.index;if(s==null)return;const o=e.get(i);if(o!=null){r.geometry=o;return}const{isVertexUsed:a,vertexCount:l,verticesUsed:c}=k1e(i.attributes,s);if(c===l)return;const{originalIndexNewIndexMap:d,newIndexOriginalIndexMap:f}=O1e(a),m=new Zt;L1e(i,m),e.set(i,m),D1e(m,s,d),j1e(m,i.attributes,f),z1e(m,i.morphAttributes,f),r.geometry=m}),Array.from(e.keys()).forEach(n=>{n.dispose()})}function H1e(t){var e;((e=t.meta)==null?void 0:e.metaVersion)==="0"&&(t.scene.rotation.y=Math.PI)}var Xc=class{constructor(){}};Xc.combineMorphs=_1e;Xc.combineSkeletons=w1e;Xc.deepDispose=N1e;Xc.removeUnnecessaryJoints=I1e;Xc.removeUnnecessaryVertices=B1e;Xc.rotateVRM0=H1e;/*! * @pixiv/three-vrm-core v3.5.4 * The implementation of core features of VRM, for @pixiv/three-vrm * * Copyright (c) 2019-2026 pixiv Inc. * @pixiv/three-vrm-core is distributed under MIT License * https://github.com/pixiv/three-vrm/blob/release/LICENSE *//*! * @pixiv/three-vrm-materials-mtoon v3.5.4 * MToon (toon material) module for @pixiv/three-vrm * * Copyright (c) 2019-2026 pixiv Inc. * @pixiv/three-vrm-materials-mtoon is distributed under MIT License * https://github.com/pixiv/three-vrm/blob/release/LICENSE *//*! * @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.5.4 * Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm * * Copyright (c) 2019-2026 pixiv Inc. * @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License * https://github.com/pixiv/three-vrm/blob/release/LICENSE *//*! * @pixiv/three-vrm-materials-v0compat v3.5.4 * VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm * * Copyright (c) 2019-2026 pixiv Inc. * @pixiv/three-vrm-materials-v0compat is distributed under MIT License * https://github.com/pixiv/three-vrm/blob/release/LICENSE *//*! * @pixiv/three-vrm-node-constraint v3.5.4 * Node constraint module for @pixiv/three-vrm * * Copyright (c) 2019-2026 pixiv Inc. * @pixiv/three-vrm-node-constraint is distributed under MIT License * https://github.com/pixiv/three-vrm/blob/release/LICENSE *//*! * @pixiv/three-vrm-springbone v3.5.4 * Spring bone module for @pixiv/three-vrm * * Copyright (c) 2019-2026 pixiv Inc. * @pixiv/three-vrm-springbone is distributed under MIT License * https://github.com/pixiv/three-vrm/blob/release/LICENSE */const V1e={leftUpperArm:[0,0,1.2],rightUpperArm:[0,0,-1.2],leftLowerArm:[0,-.2,0],rightLowerArm:[0,.2,0]};function Ia(t,e,n,r,i){var o;const s=(o=t.humanoid)==null?void 0:o.getNormalizedBoneNode(e);s&&s.rotation.set(n,r,i)}function G1e(t){var e;for(const[n,r]of Object.entries(V1e))Ia(t,n,r[0],r[1],r[2]);(e=t.humanoid)==null||e.update()}function W1e(t,e,n,r,i,s){const o=Math.sin(e*1.7),a=Math.sin(e*.45),l=Math.sin(e*.32),c=Math.min(1,n*1.4),d=Math.sin(e*1.3)*c*.06;Ia(t,"hips",0,l*.045,l*.03),Ia(t,"spine",o*.025+s*.07,a*.022,-l*.03),Ia(t,"chest",o*.02+s*.02,a*.018,0),Ia(t,"upperChest",o*.015,0,0),Ia(t,"neck",i*.4+d*.5,r*.4,0),Ia(t,"head",i*.6+d*.5+Math.sin(e*.6)*.015,r*.6+Math.sin(e*.27)*.025,Math.sin(e*.5)*.02);const f=Math.sin(e*.8)*.035;Ia(t,"leftUpperArm",0,0,1.18+f+l*.04),Ia(t,"rightUpperArm",0,0,-1.18-f+l*.04),Ia(t,"leftLowerArm",0,-.18-Math.sin(e*.8)*.03,0),Ia(t,"rightLowerArm",0,.18+Math.sin(e*.8)*.03,0)}const $1e=["happy","angry","sad","surprised","relaxed"],X1e={neutral:null,happy:"happy",angry:"angry",sad:"sad",surprised:"surprised",relaxed:"relaxed"};function q1e({url:t,audioLevel:e,emotion:n,onError:r}){const[i,s]=R.useState(null),o=R.useRef({}),a=R.useRef({t:0,next:3,active:0}),l=R.useRef({yaw:0,pitch:0,tYaw:0,tPitch:0,t:0,next:2.5,lean:0});return R.useEffect(()=>{let c=!1,d=null;const f=new Zbe;return f.register(m=>new x1e(m)),f.load(t,m=>{var x;if(c)return;const y=m.userData.vrm;if(!y){r("Datei enthält kein gültiges VRM-Modell.");return}Xc.removeUnnecessaryVertices(m.scene),((x=y.meta)==null?void 0:x.metaVersion)==="0"&&Xc.rotateVRM0(y),y.scene.rotation.y=Math.PI,G1e(y),d=y,s(y)},void 0,m=>{console.error("VRM-Load-Fehler:",m),r("Avatar konnte nicht geladen werden (CORS/URL?).")}),()=>{c=!0,d&&Xc.deepDispose(d.scene),s(null)}},[t,r]),xG((c,d)=>{var x;if(!i)return;const f=((x=e.current)==null?void 0:x.current)??0;i.lookAt&&(i.lookAt.target=c.camera);const m=l.current;m.t+=d,m.t>m.next&&(m.tYaw=(Math.random()-.5)*.5,m.tPitch=(Math.random()-.5)*.24,m.t=0,m.next=2.5+Math.random()*3.5),m.yaw+=(m.tYaw-m.yaw)*Math.min(1,d*1.5),m.pitch+=(m.tPitch-m.pitch)*Math.min(1,d*1.5),m.lean+=(Math.min(1,f*1.6)-m.lean)*Math.min(1,d*3),W1e(i,c.clock.elapsedTime,f,m.yaw,m.pitch,m.lean);const y=i.expressionManager;if(y){const S=(o.current.aa??0)*.4+f*.6;o.current.aa=S,y.setValue("aa",S);const w=X1e[n.current];for(const T of $1e){const C=w===T?.75:0,O=o.current[T]??0,N=O+(C-O)*Math.min(1,d*4);o.current[T]=N,y.setValue(T,N)}const _=a.current;_.t+=d,_.active<=0&&_.t>_.next&&(_.active=.16,_.t=0,_.next=3+Math.random()*4);let E=0;if(_.active>0){_.active-=d;const T=1-_.active/.16;E=1-Math.abs(T-.5)*2}y.setValue("blink",Math.max(0,E))}i.update(d)}),i?v.jsx("primitive",{object:i.scene}):null}function K1e({url:t,audioLevel:e,emotion:n}){const[r,i]=R.useState(null);return v.jsxs("div",{className:"relative h-full w-full",children:[v.jsxs(Bbe,{camera:{position:[0,1.35,1.25],fov:30},gl:{alpha:!0,antialias:!0},style:{background:"transparent"},children:[v.jsx("ambientLight",{intensity:.85}),v.jsx("directionalLight",{position:[1,2,2],intensity:1.1}),v.jsx("directionalLight",{position:[-1,1,-1],intensity:.4}),v.jsx(q1e,{url:t,audioLevel:e,emotion:n,onError:i},t),v.jsx(Ybe,{target:[0,1.3,0],enablePan:!1,minDistance:.7,maxDistance:3,minPolarAngle:Math.PI/3,maxPolarAngle:Math.PI/1.8})]}),r&&v.jsx("div",{className:"absolute inset-x-0 bottom-3 mx-auto w-fit rounded-md bg-red-500/15 border border-red-500/30 px-3 py-1.5 text-xs text-red-300",children:r})]})}const Y1e=["elevenlabs","edge"],Z1e={elevenlabs:"ElevenLabs (premium)",edge:"Edge (natürlich · gratis)"};function Q1e(){const[t,e]=R.useState([]),[n,r]=R.useState(localStorage.getItem("mc_voice_engine")||"elevenlabs"),[i,s]=R.useState(localStorage.getItem("mc_voice_voice")||""),[o,a]=R.useState(!1),[l,c]=R.useState(()=>{const _=localStorage.getItem("mc_voice_volume");if(_===null||_==="")return .6;const E=Number(_);return Number.isNaN(E)?.6:E}),d=R.useRef(null),f=_=>{c(_),localStorage.setItem("mc_voice_volume",String(_)),window.dispatchEvent(new CustomEvent("mc-voice-volume",{detail:_}))},m=(_,E)=>{r(_),s(E),localStorage.setItem("mc_voice_engine",_),localStorage.setItem("mc_voice_voice",E)};R.useEffect(()=>{fetch("/api/voice/voices").then(_=>_.ok?_.json():Promise.reject()).then(_=>{const E=_.voices||[];if(e(E),!i){const T=E.find(C=>C.engine===n);T&&m(n,T.id)}}).catch(()=>e([]))},[]);const y=async()=>{var _;if(!o){a(!0);try{const E=await fetch("/api/voice/tts",{method:"POST",headers:{"Content-Type":"application/json"},body:JSON.stringify({text:"Hallo! So klingt diese Stimme auf Deutsch.",engine:n,voice:i})});if(!E.ok)throw new Error(`TTS ${E.status}`);const T=URL.createObjectURL(await E.blob());(_=d.current)==null||_.pause();const C=new Audio(T);C.volume=Math.min(1,l),d.current=C,C.onended=()=>URL.revokeObjectURL(T),await C.play()}catch(E){console.error("Probe fehlgeschlagen:",E)}finally{a(!1)}}},x=_=>{const E=t.find(T=>T.engine===_);m(_,(E==null?void 0:E.id)||"")},S=t.filter(_=>_.engine===n),w=n==="elevenlabs"&&S.length===0;return v.jsxs("div",{className:"text-sm",children:[v.jsxs("div",{className:"mb-2 flex items-center gap-1.5 text-xs font-semibold uppercase tracking-wide text-muted-foreground",children:[v.jsx(Vm,{className:"h-3.5 w-3.5"})," Stimme"]}),t.length===0?v.jsx("div",{className:"rounded-md border border-amber-500/30 bg-amber-500/10 px-3 py-2 text-xs text-amber-300",children:"Voice-Dienst nicht erreichbar — Stimmen werden geladen, sobald der Sidecar läuft."}):v.jsxs("div",{className:"space-y-2",children:[v.jsx("div",{className:"grid grid-cols-2 gap-1.5",children:Y1e.map(_=>v.jsx("button",{onClick:()=>x(_),className:`rounded-md border px-2.5 py-1.5 text-xs transition-colors ${n===_?"border-primary/50 bg-primary/10 text-primary":"border-border/40 hover:bg-accent"}`,children:Z1e[_]},_))}),v.jsx("select",{value:i,onChange:_=>m(n,_.target.value),className:"w-full rounded-md border border-border/40 bg-background/40 px-2.5 py-2 text-xs outline-none focus:border-primary/50",children:S.map(_=>v.jsx("option",{value:_.id,children:_.label},_.id))}),v.jsxs("button",{onClick:y,disabled:o||w,className:"flex w-full items-center justify-center gap-2 rounded-md border border-primary/40 bg-primary/10 px-2.5 py-2 text-xs text-primary hover:bg-primary/20 transition-colors disabled:opacity-60",children:[o?v.jsx(yP,{className:"h-3.5 w-3.5 animate-spin"}):v.jsx(kT,{className:"h-3.5 w-3.5"}),o?"Spielt …":"Probe hören"]}),v.jsxs("div",{className:"flex items-center gap-2 pt-0.5",children:[v.jsx(kT,{className:"h-3.5 w-3.5 shrink-0 text-muted-foreground"}),v.jsx("input",{type:"range",min:0,max:1.2,step:.05,value:l,onChange:_=>f(Number(_.target.value)),className:"h-1 flex-1 cursor-pointer accent-primary",title:"Lautstärke"}),v.jsxs("span",{className:"w-9 text-right text-[11px] tabular-nums text-muted-foreground",children:[Math.round(l*100),"%"]})]}),w&&v.jsxs("p",{className:"text-[11px] text-amber-300",children:["Keine ElevenLabs-Stimmen — Key in ",v.jsx("code",{children:"~/.hermes/.env"})," fehlt, oder keine eigene Stimme angelegt."]}),n==="edge"&&v.jsx("p",{className:"text-[11px] text-muted-foreground",children:"Edge: native deutsche Stimmen, gratis & ohne Key. Cloud (Text → Microsoft)."})]})]})}function J1e(t){const[e,n]=R.useState(!1),r=R.useRef(null),i=R.useRef([]),s=R.useRef(null),o=R.useCallback(async()=>{if(r.current)return;let l;try{l=await navigator.mediaDevices.getUserMedia({audio:!0})}catch(f){console.error("Mikrofon-Zugriff verweigert:",f);return}s.current=l;const c=MediaRecorder.isTypeSupported("audio/webm;codecs=opus")?"audio/webm;codecs=opus":"audio/webm",d=new MediaRecorder(l,{mimeType:c});i.current=[],d.ondataavailable=f=>{f.data.size&&i.current.push(f.data)},d.onstop=()=>{var m;const f=new Blob(i.current,{type:c});(m=s.current)==null||m.getTracks().forEach(y=>y.stop()),s.current=null,r.current=null,n(!1),f.size>1200&&t(f)},d.start(),r.current=d,n(!0)},[t]),a=R.useCallback(()=>{var l;(l=r.current)==null||l.stop()},[]);return R.useEffect(()=>()=>{var l,c;(l=r.current)==null||l.stop(),(c=s.current)==null||c.getTracks().forEach(d=>d.stop())},[]),{recording:e,start:o,stop:a}}class aN{constructor(){Gs(this,"ctx");Gs(this,"analyser");Gs(this,"gain");Gs(this,"queue",[]);Gs(this,"playing",!1);Gs(this,"raf",0);Gs(this,"freq");Gs(this,"level",{current:0});Gs(this,"onSpeaking");const e=window.AudioContext||window.webkitAudioContext;this.ctx=new e,this.analyser=this.ctx.createAnalyser(),this.analyser.fftSize=256,this.analyser.smoothingTimeConstant=.6,this.gain=this.ctx.createGain(),this.gain.gain.value=aN.readVolume(),this.analyser.connect(this.gain),this.gain.connect(this.ctx.destination),this.freq=new Uint8Array(new ArrayBuffer(this.analyser.frequencyBinCount)),window.addEventListener("mc-voice-volume",n=>{const r=Number(n.detail);Number.isNaN(r)||(this.gain.gain.value=Math.max(0,Math.min(1.5,r)))})}static readVolume(){const e=localStorage.getItem("mc_voice_volume");if(e===null||e==="")return .6;const n=Number(e);return Number.isNaN(n)?.6:Math.max(0,Math.min(1.5,n))}async enqueue(e){this.queue.push(e),this.playing||await this.playNext()}clear(){this.queue=[]}async 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So läuft ein 100B-Modell mit der aktiven Rechenlast eines viel kleineren (z.B. „122B total / 10B aktiv").']}),v.jsxs("p",{children:[v.jsx("strong",{children:"Quantisierung:"})," Gewichte von FP16 auf weniger Bits eindampfen — kleiner & schneller bei minimalem Qualitätsverlust. Faustregel:"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx(pn,{children:"Q8"})," nahezu verlustfrei, größter Footprint"]}),v.jsxs("li",{children:[v.jsx(pn,{children:"Q6_K"})," sehr gut, guter Mittelweg"]}),v.jsxs("li",{children:[v.jsx(pn,{children:"Q4_K_M"})," der Sweet-Spot für lokal — viel Modell pro GB"]})]}),v.jsxs(Vf,{children:["VRAM/RAM ist die harte Grenze — ",v.jsx("strong",{children:"darum"})," ist beides hier zentral: MoE lässt 100B+ überhaupt laufen, Quant entscheidet, was reinpasst. Dein Line-up fährt durchweg ",v.jsx(pn,{children:"Q4_K_M"}),"/",v.jsx(pn,{children:"Q6_K"}),"."]})]}),v.jsxs(mo,{id:"lokal",icon:bP,color:"text-emerald-400",title:"3. 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Modell-Landschaft",kicker:"Stand Juni 2026",wide:!0,children:[v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsx("p",{children:v.jsx("strong",{children:"Open-Weight (lokal nutzbar):"})}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Qwen"})," (Alibaba) — starke Allrounder + Coder + Vision, viele Größen/MoE."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Llama"})," (Meta), ",v.jsx("strong",{children:"Gemma"})," (Google), ",v.jsx("strong",{children:"Phi"})," (Microsoft) — solide Open-Familien."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"DeepSeek"}),", ",v.jsx("strong",{children:"Mistral/Mixtral"})," — kräftige MoE-/Reasoning-Modelle."]})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsx("p",{children:v.jsx("strong",{children:"Frontier (Cloud-API):"})}),v.jsx("ul",{className:"list-disc pl-4 space-y-1",children:v.jsxs("li",{children:[v.jsx("strong",{children:"Claude"})," (Anthropic), ",v.jsx("strong",{children:"GPT"})," (OpenAI), ",v.jsx("strong",{children:"Gemini"})," (Google) — die stärksten Allrounder, aber nicht lokal."]})}),v.jsxs("p",{className:"pt-1",children:[v.jsx("strong",{children:"Modellwahl nach Aufgabe:"})," schnelles Alltags-Hirn · großes Logik-Hirn für harte Tasks · dediziertes Code-Modell · multimodal für Bilder · Embedding-Modell fürs Gedächtnis."]})]})]}),v.jsx("p",{className:"text-[11px] italic",children:'Leaderboards (HF, LMArena) sind grobe Orientierung — der einzige Benchmark, der zählt, ist deine eigene Aufgabe. Vorsicht vor „Benchmaxxing".'}),v.jsxs(Vf,{children:["Dein Line-up via llama-swap: ",v.jsx(pn,{children:"fast"})," (Alltag/Vision/MoE) · ",v.jsx(pn,{children:"heavy"})," (schwere Logik) ·",v.jsx(pn,{children:"coder"})," · ",v.jsx(pn,{children:"scout"})," · ",v.jsx(pn,{children:"vision"})," · ",v.jsx(pn,{children:"embed"})," (fürs Gedächtnis) ·",v.jsx(pn,{children:"hermes"})," (Agent-Hirn). Verwalten/tauschen im ",v.jsx("strong",{children:"Modell-Manager"}),"-Tab."]})]}),v.jsxs(mo,{id:"gateway",icon:W8,color:"text-amber-400",title:"5. Der Gateway-Trick",kicker:"OpenAI-kompatibel = überall andocken",children:[v.jsxs("p",{children:["Fast jedes AI-Tool spricht heute das ",v.jsx("strong",{children:"OpenAI-Format"})," (",v.jsx(pn,{children:"/v1/chat/completions"}),"). Ein",v.jsx("strong",{children:" Gateway"})," davor gibt dir ",v.jsx("em",{children:"einen"})," Endpunkt für alles: zentrales Key-Management, Logging und transparentes ",v.jsx("strong",{children:"Routing"})," — der Client merkt nicht, welches Modell tatsächlich antwortet."]}),v.jsxs("p",{children:["Die ",v.jsx(pn,{children:"model:auto"}),'-Idee: du sagst „auto", das Gateway wählt das passende Modell je nach Anfrage und lädt es bei Bedarf.']}),v.jsxs(Vf,{children:["Dein Gateway: ",v.jsx(pn,{children:"http://192.168.178.151:9001/v1"}),", Model ",v.jsx(pn,{children:"auto"}),", API-Key beliebig. Fertige Configs erzeugt dir der ",v.jsx("strong",{children:"Verbinden"}),"-Tab live — eine Wahrheit, kein Abtippen."]})]}),v.jsxs(mo,{id:"mcp",icon:RT,color:"text-violet-400",title:"6. MCP — Werkzeuge für Agenten",kicker:"USB-C für AI-Tools",children:[v.jsxs("p",{children:["Das ",v.jsx("strong",{children:"Model Context Protocol"})," (offen, von Anthropic initiiert) standardisiert, wie ein AI-Client mit externen Tools & Datenquellen spricht. Ein ",v.jsx("strong",{children:"MCP-Server"})," bringt Fähigkeiten: Dateien, Web-Fetch, Git, Datenbanken, eigene APIs."]}),v.jsx("p",{children:"Statt für jeden Editor eigene Tools zu schreiben, bindet jeder MCP-fähige Agent denselben Server an."}),v.jsxs("div",{className:"flex items-start gap-1.5 rounded-xl border border-amber-500/25 bg-amber-500/[0.06] p-2.5 text-[11px]",children:[v.jsx(B8,{className:"h-3.5 w-3.5 text-amber-400 shrink-0 mt-0.5"}),v.jsxs("span",{children:[v.jsx("strong",{children:"Sicherheit:"})," ein MCP-Server hat echten Zugriff (Dateien, Shell). Nur vertrauenswürdige Server laufen lassen, Rechte minimal halten, Quelle prüfen."]})]})]}),v.jsxs(mo,{id:"skills",icon:q8,color:"text-emerald-400",title:"7. Agent Skills",kicker:"Wiederverwendbare Fähigkeiten",children:[v.jsxs("p",{children:["Ein ",v.jsx("strong",{children:"Skill"})," ist ein Ordner mit einer ",v.jsx(pn,{children:"SKILL.md"})," (YAML-Kopf + Anleitung, optional Skripte/Beispiele), den der Agent für eine bestimmte Aufgabe lädt — z.B. TDD, Code-Vereinfachung, API-Design."]}),v.jsx("pre",{className:"p-2.5 bg-background/25 rounded-lg border border-border/30 font-mono text-[9px] text-foreground overflow-x-auto whitespace-pre",children:`--- name: tdd-pro description: Treibt Entwicklung mit strikter TDD-Praxis --- # Instructions ...`}),v.jsxs("p",{children:["Suchen & installieren über die ",v.jsx("strong",{children:"skills.sh"}),"-Registry: ",v.jsx(pn,{children:"npx skills find"})," /",v.jsx(pn,{children:"npx skills add owner/repo"}),". Skills liegen projektweit (vom Agent beim Start gelesen) oder global."]})]}),v.jsxs(mo,{id:"memory",icon:R8,color:"text-indigo-400",title:"8. Gedächtnis & RAG",kicker:"Modelle vergessen — du nicht",wide:!0,children:[v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:["LLMs sind ",v.jsx("strong",{children:"zustandslos"}),": ohne Hilfe weiß das Modell beim nächsten Turn nichts mehr. Gedächtnis lebt extern."]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Embeddings"})," wandeln Text in Vektoren; ein ",v.jsx("strong",{children:"Vektor-Store"})," (Chroma, …) findet semantisch Ähnliches."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"RAG"})," = relevante Fakten vor dem Turn heraussuchen und einblenden statt alles im Prompt zu halten."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Long-Context vs. RAG:"}),' riesige Fenster sind bequem, aber teuer & „lost in the middle" — gezieltes Abrufen skaliert besser.']})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:[v.jsx("strong",{children:"Auto-lernendes Gedächtnis"})," ist die nächste Stufe:"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:["extrahiert Fakten ",v.jsx("em",{children:"selbst"})," aus Gesprächen, statt nur abzuspeichern"]}),v.jsx("li",{children:"dedupliziert semantisch (kein 10× derselbe Fakt)"}),v.jsxs("li",{children:[v.jsx("strong",{children:"Graph-Sicht"})," = Fakten ",v.jsx("em",{children:"plus"})," ihre Beziehungen, nicht nur eine flache Liste"]})]})]})]}),v.jsxs(Vf,{children:["Dein Gedächtnis (Tab ",v.jsx("strong",{children:"Gedächtnis"}),") ist ",v.jsx("strong",{children:"Mem0"}),"-basiert: auto-lernend & semantisch, ",v.jsx("strong",{children:"graph-first"})," dargestellt, mit 4-Typen-Taxonomie (",v.jsx(pn,{children:"Identität"})," · ",v.jsx(pn,{children:"Wissen"})," · ",v.jsx(pn,{children:"Regeln"})," · ",v.jsx(pn,{children:"Ereignisse"}),"). Einstieg über ein kurzes ",v.jsx("strong",{children:"Hermes-Onboarding-Gespräch"})," im Terminal — der Agent lernt im Hintergrund nach jedem Turn.",v.jsx("br",{}),v.jsx("strong",{children:"Gotcha:"})," ein gelöschter Fakt kann wieder auftauchen, solange die Original-Nachricht noch im Verlauf steht (additive Extraktion)."]})]}),v.jsxs(mo,{id:"agents",icon:qc,color:"text-rose-400",title:"9. Autonome Agenten betreiben",kicker:"LLM in der Schleife",wide:!0,children:[v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:["Ein ",v.jsx("strong",{children:"Agent"})," ist ein LLM in einer Schleife mit Tools:",v.jsx("em",{children:" denken → Tool aufrufen → Ergebnis beobachten → weiter"}),", bis das Ziel erreicht ist."]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Guardrails"})," (Hard-Stop, Tool-Limits) verhindern Endlos-Loops, wenn ein Tool fehlt oder hängt."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Kontext-Hygiene"})," ist die wichtigste Disziplin: frische Sessions starten — vollgemüllte Historien werden langsam, driften und halluzinieren."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Kanäle:"})," CLI/Terminal, Chat-UI, Messaging (z.B. Telegram), reine API."]})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:[v.jsx("strong",{children:"Least Privilege:"})," gib einem Agenten nur die Tools, die er wirklich braucht. Kritische Aktionen (Shell auf dem Host, Löschen, Geld/Deploys) hinter menschliche Freigabe."]}),v.jsxs("p",{children:[v.jsx("strong",{children:"Was sich vollautomatisch lohnt:"})," Modell-Routing, Hintergrund-Gedächtnis, Recherche. ",v.jsx("strong",{children:"Was Freigabe braucht:"})," Systembefehle, Updates/Reboots, permanentes Löschen."]})]})]}),v.jsxs(Vf,{children:[v.jsx("strong",{children:"Hermes"})," ist dein Box-Agent (Hirn = ",v.jsx(pn,{children:"fast"}),"). Reden tust du mit ihm im",v.jsx("strong",{children:" Terminal"}),"-Tab (Web-Terminal via ttyd) oder per ",v.jsx("strong",{children:"Telegram"}),". Er hat MCP-Server für Gedächtnis, Stack-Steuerung, Web-Fetch und ",v.jsx("strong",{children:"PC-Steuerung"})," (Executor auf deinem Windows-PC). Status & Verdrahtung im ",v.jsx("strong",{children:"Hermes"}),"-Tab."]})]}),v.jsxs(mo,{id:"ide",icon:oF,color:"text-cyan-400",title:"10. IDE / Editor anbinden",kicker:"Vibe-Coding lokal",children:[v.jsxs("p",{children:["Jede ",v.jsx("strong",{children:"OpenAI-kompatible"})," IDE oder Extension lässt sich auf einen lokalen Server umbiegen — Base-URL + Model eintragen, fertig:"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Cline"})," & ",v.jsx("strong",{children:"Roo Code"})," (VS-Code-Extensions, voller Agent + MCP)"]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Cursor"})," (VS-Code-Fork mit Top-Autocomplete)"]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Continue"}),", ",v.jsx("strong",{children:"aider"})," (CLI), ",v.jsx("strong",{children:"OpenCode"})," (Desktop)"]})]}),v.jsxs(Vf,{children:["Tipp den Kram nicht ab: der ",v.jsx("strong",{children:"Verbinden"}),"-Tab generiert die fertige Config (inkl. MCP-Gedächtnis) pro Tool zum Kopieren. Essenz: Base ",v.jsx(pn,{children:"…:9001/v1"}),", Model ",v.jsx(pn,{children:"auto"}),", Key beliebig."]})]}),v.jsx(mo,{id:"tricks",icon:F8,color:"text-amber-400",title:"11. Tricks & Kniffe",kicker:"Was im Alltag wirklich spart",wide:!0,children:v.jsx("div",{className:"grid md:grid-cols-3 gap-3",children:[["Kontext sauber halten","Neue Session statt Mega-Historie. Drift, Tempo und Halluzination hängen direkt am Kontext-Müll."],["Plan-then-Act","Erst Plan/Vorgehen bestätigen lassen, dann ausführen. Spart teure Holzwege."],["Gezielte Edits","Nie ganze Dateien überschreiben für eine Zeile — Such-/Ersetz-Tools nutzen. Weniger Tokens, weniger Fehler."],["Non-interaktive Befehle","Keine interaktiven Prompts im Agent-Terminal; lange Tasks als Background-Job. Sonst hängt der Loop."],["DevTools koppeln","Browser-/Konsolen-Zugriff geben — der Agent liest echte Fehler statt blind zu raten."],["Richtige Modellwahl","Schnelles Hirn für Alltag, großes für harte Logik, Coder fürs Coden. Nicht alles mit der Kanone."],["Akzeptanzkriterien","Sag konkret, woran „fertig“ erkennbar ist. Vage Prompts → vage Ergebnisse."],["Verifizieren statt vertrauen","Tests/Live-Check fordern. „Sollte funktionieren“ ist kein Beweis."],["Regeln ins Gedächtnis","Wiederkehrende Vorlieben/Konventionen einmal ablegen — der Agent zieht sie selbst."]].map(([n,r])=>v.jsxs("div",{className:"space-y-1 p-3 bg-background/10 rounded-xl border border-border/30",children:[v.jsxs("div",{className:"flex items-center gap-1.5 font-bold text-foreground text-[11px]",children:[v.jsx(xh,{className:"h-3 w-3 text-amber-400"})," ",n]}),v.jsx("p",{className:"text-[11px]",children:r})]},n))})}),v.jsx(mo,{id:"wartung",icon:sy,color:"text-emerald-400",title:"12. Sicherheit & Wartung",kicker:"Damit's auch morgen noch läuft",wide:!0,children:v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[v.jsx(k8,{className:"h-3.5 w-3.5 text-emerald-400"})," Goldene Regeln"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Ein ungetesteter Restore ist kein Backup."})," Wiederherstellung mindestens einmal echt durchspielen."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Updates können Dinge still zerschießen"})," — gerade bei AI-Stacks (Embeddings, Provider-Interna). Versionen pinnen, Smoke-Test, Post-Check."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Least Privilege"})," für Agenten, MCP-Server und PC-Zugriff. Kritisches hinter Freigabe."]})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[v.jsx(ew,{className:"h-3.5 w-3.5 text-emerald-400"})," Bei dir im SystemDrawer"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Backup:"})," tägliches Voll-Zustands-Backup, getesteter ",v.jsx(pn,{children:"restore.sh"})," (Doku in ",v.jsx(pn,{children:"docs/BACKUP.md"}),")."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Updates:"})," git-basierter Update-Check; ",v.jsx("strong",{children:"Hermes-Update-Button"})," mit anschließendem ",v.jsx("strong",{children:"Gehirn-Check"})," (rot, falls das Update das Gedächtnis zerschießt) + Engine-Update."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Dienste & Gefahrenzone:"})," Restart/Logs pro Dienst, kritische Eingriffe getrennt."]})]}),v.jsx("p",{className:"text-[10px] italic",children:'Erreichbar über das System-Icon → Tab „Wartung".'})]})]})}),v.jsxs("section",{id:"ressourcen",className:"scroll-mt-20 md:col-span-2 rounded-2xl border border-border/60 bg-card/45 backdrop-blur-md p-6 shadow-lg shadow-black/10 space-y-4",children:[v.jsxs("div",{className:"flex items-center gap-2.5 border-b border-border/20 pb-3",children:[v.jsx(CT,{className:"h-5 w-5 text-primary"}),v.jsxs("div",{children:[v.jsx("h3",{className:"text-xs font-bold uppercase tracking-wider text-foreground",children:"13. 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Troubleshooting",kicker:"Wenn's hakt",wide:!0,children:v.jsxs("ul",{className:"space-y-2 list-disc pl-4",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Keine Verbindung?"})," Selbes LAN wie die Box? IP/Port stimmen (",v.jsx(pn,{children:":9001"}),")? Backend-Status in der ",v.jsx("strong",{children:"Zentrale"})," prüfen."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Modell antwortet nicht / langsam?"})," In der ",v.jsx("strong",{children:"Zentrale → Dienste"})," schauen, ob ",v.jsx(pn,{children:"llama-swap"})," grün ist; sonst Restart. Erstes Token nach Swap dauert (Modell lädt)."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Agent dreht durch / halluziniert?"})," Frische Session im ",v.jsx("strong",{children:"Terminal"})," starten — meist ist es vollgemüllter Kontext."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Gedächtnis findet nichts?"})," Embedding-Dienst online? Semantisch suchen (Sinn statt exaktem Wort). 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