Politur: Gedaechtnis-Graph Performance + Treffsicherheit grundsaniert
- Doppel-Mount behoben: GraphView lief unsichtbar doppelt (Desktop+Mobile), jetzt nur eine Instanz via matchMedia - ctx.shadowBlur pro Knoten/Frame durch billigen Halo-Kreis ersetzt (Blur nur fuer aktiven Knoten) - Kantenfarben beim Datenaufbau vorberechnet statt nodes.find() pro Kante pro Frame - Knoten-Objekte ueber Daten-Updates wiederverwendet: Positionen ueberleben Refetch/Suche, Reheat nur bei Strukturaenderung - Hit-Zone zoom-kompensiert (min. ~14 Bildschirm-Pixel) - Knoten sind rausgezoomt jetzt klick- und hoverbar - Suche via useDeferredValue vom Graph-Umbau entkoppelt Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+190
-159
@@ -1,4 +1,4 @@
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import { useEffect, useMemo, useRef, useState } from "react"
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import { useCallback, useEffect, useMemo, useRef, useState } from "react"
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import ForceGraph2D from "react-force-graph-2d"
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import { forceCollide, forceX, forceY } from "d3-force"
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import { RefreshCw } from "lucide-react"
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@@ -12,13 +12,17 @@ const CAT_LABEL: Record<string, string> = {
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}
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const EDGE_HI = "rgba(99, 102, 241, 0.9)"
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const DIM_EDGE = "rgba(255, 255, 255, 0.02)"
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const FALLBACK_EDGE = "rgba(100, 116, 139, 0.25)"
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// Hilfsfunktion zur Konvertierung von Hex in RGBA für farbkodierte Verbindungen
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function hexToRgba(hex: string, alpha: number): string {
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const r = parseInt(hex.slice(1, 3), 16)
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const g = parseInt(hex.slice(3, 5), 16)
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const b = parseInt(hex.slice(5, 7), 16)
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return `rgba(${r}, ${g}, ${b}, ${alpha})`
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// Ruhefarben der Kanten je Kategorie EINMAL vorberechnen — niemals pro Frame rechnen.
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const CAT_EDGE_COLOR: Record<string, string> = {
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identity: "rgba(0, 245, 255, 0.25)", knowledge: "rgba(59, 130, 246, 0.25)",
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rules: "rgba(217, 70, 239, 0.25)", events: "rgba(251, 191, 36, 0.25)",
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}
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// Halo-Farben (billiger Glow-Ersatz für ctx.shadowBlur, das pro Knoten/Frame unbezahlbar ist)
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const CAT_HALO_COLOR: Record<string, string> = {
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identity: "rgba(0, 245, 255, 0.16)", knowledge: "rgba(59, 130, 246, 0.16)",
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rules: "rgba(217, 70, 239, 0.16)", events: "rgba(251, 191, 36, 0.16)",
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}
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export function GraphView({ data, selectedNodeId, onNodeSelect }: {
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@@ -49,28 +53,50 @@ export function GraphView({ data, selectedNodeId, onNodeSelect }: {
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return () => resizeObserver.disconnect()
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}, [])
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// Graphology-Daten in react-force-graph-2d-kompatibles Format konvertieren
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// Knoten-Objekte über Daten-Updates hinweg WIEDERVERWENDEN: D3 behält x/y auf dem
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// Objekt — nur so überleben die Positionen Refetches und Suchfilter, statt dass der
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// ganze Graph bei jedem Update neu explodiert (und Knoten unterm Cursor wegwandern).
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const nodeCacheRef = useRef(new Map<string, any>())
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const graphData = useMemo(() => {
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return {
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nodes: data.nodes.map((n) => ({ ...n })),
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links: data.edges.map((e) => ({
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source: e.source,
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target: e.target,
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weight: e.weight || 0,
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})),
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const cache = nodeCacheRef.current
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const seen = new Set<string>()
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const nodes = data.nodes.map((n) => {
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seen.add(n.id)
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let node = cache.get(n.id)
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if (!node) {
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node = { ...n }
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cache.set(n.id, node)
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} else if (node.content !== n.content || node.category !== n.category) {
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node.content = n.content
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node.category = n.category
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node.__baseTextWidth = undefined
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}
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return node
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})
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for (const id of Array.from(cache.keys())) {
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if (!seen.has(id)) cache.delete(id)
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}
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const catById = new Map(data.nodes.map((n) => [n.id, n.category]))
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const links = data.edges.map((e) => ({
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source: e.source,
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target: e.target,
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weight: e.weight || 0,
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// Stabile String-IDs behalten (D3 ersetzt source/target durch Objektreferenzen)
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__sid: e.source,
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__tid: e.target,
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__restColor: CAT_EDGE_COLOR[catById.get(e.source) ?? ""] ?? FALLBACK_EDGE,
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}))
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return { nodes, links }
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}, [data])
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// Grad (Degree) berechnen – fängt D3-Objektmutationen robust ab
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// Grad (Degree) berechnen
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const degree = useMemo(() => {
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const d: Record<string, number> = {}
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data.edges.forEach((e) => {
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const sId = typeof e.source === "object" ? (e.source as any).id : e.source
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const tId = typeof e.target === "object" ? (e.target as any).id : e.target
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if (sId && tId) {
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d[sId] = (d[sId] || 0) + 1
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d[tId] = (d[tId] || 0) + 1
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}
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d[e.source] = (d[e.source] || 0) + 1
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d[e.target] = (d[e.target] || 0) + 1
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})
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return d
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}, [data])
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@@ -94,33 +120,37 @@ export function GraphView({ data, selectedNodeId, onNodeSelect }: {
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}[category] || 0
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}
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// D3 Force Engine initialisieren – NUR wenn sich die Daten tatsächlich ändern!
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// Minimiert CPU-Zyklen und verhindert Reheat-Zucken bei Mausbewegung.
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// Reheat nur, wenn sich die STRUKTUR ändert (Knoten-/Kantenmenge) — nicht bei jeder
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// neuen Objekt-Identität der Daten. Verhindert Layout-Neustarts bei blossen Refetches.
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const structureKey = useMemo(() => {
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return `${data.nodes.map((n) => n.id).sort().join(",")}#${data.edges.length}`
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}, [data])
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useEffect(() => {
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const fg = fgRef.current
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if (!fg) return
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// 1. Standard-Zentrumskraft entfernen
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fg.d3Force("center", null)
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// 2. Clustering-Kräfte
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fg.d3Force("x", forceX().x((node: any) => getClusterX(node.category)).strength(0.07))
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fg.d3Force("y", forceY().y((node: any) => getClusterY(node.category)).strength(0.07))
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// 3. Starke Abstoßung (Charge) für ein weit gefächertes, luftiges Netz
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const charge = fg.d3Force("charge")
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if (charge) charge.strength(-380)
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// 4. Konstanter, stabiler Kollisionsradius (verhindert Reheat-Zucken bei Mausbewegung)
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// 4. Konstanter, stabiler Kollisionsradius
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fg.d3Force("collide", forceCollide().radius(28).iterations(2))
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// 5. Federkraft (Links)
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const link = fg.d3Force("link")
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if (link) link.distance(85)
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// Simulation einmalig heiss starten für die neuen Daten
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// Simulation einmalig heiss starten für die neue Struktur
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fg.d3ReheatSimulation()
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}, [graphData])
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}, [structureKey])
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const activeNode = hovered || selectedNodeId
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@@ -129,24 +159,139 @@ export function GraphView({ data, selectedNodeId, onNodeSelect }: {
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if (!fgRef.current) return
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fgRef.current.zoomToFit(400, 40)
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}
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// Nachbarmenge für extrem schnellen Lookup – fängt D3-Objektmutationen robust ab
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// Nachbarmenge für extrem schnellen Lookup
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const connectedNodes = useMemo(() => {
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if (!activeNode) return new Set<string>()
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const set = new Set<string>()
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data.edges.forEach((e) => {
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const sId = typeof e.source === "object" ? (e.source as any).id : e.source
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const tId = typeof e.target === "object" ? (e.target as any).id : e.target
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if (sId === activeNode) set.add(tId)
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if (tId === activeNode) set.add(sId)
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if (e.source === activeNode) set.add(e.target)
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if (e.target === activeNode) set.add(e.source)
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})
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return set
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}, [activeNode, data])
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// Stabile Accessor-Identitäten: nur neu, wenn sich der aktive Knoten ändert.
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// Nutzt die vorberechneten __sid/__tid/__restColor — KEIN nodes.find() pro Frame mehr.
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const linkColor = useCallback((link: any) => {
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if (activeNode) {
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return (link.__sid === activeNode || link.__tid === activeNode) ? EDGE_HI : DIM_EDGE
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}
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return link.__restColor
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}, [activeNode])
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const linkWidth = useCallback((link: any) => {
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return (activeNode && (link.__sid === activeNode || link.__tid === activeNode)) ? 2.5 : 1.4
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}, [activeNode])
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const linkParticles = useCallback((link: any) => {
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return (activeNode && (link.__sid === activeNode || link.__tid === activeNode)) ? 4 : 0
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}, [activeNode])
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const handleNodeHover = useCallback((node: any) => {
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setHovered(node ? node.id : null)
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if (containerRef.current) {
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containerRef.current.style.cursor = node ? "pointer" : "default"
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}
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}, [])
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// Hit-Map: Trefferfläche wird mit dem Zoom NICHT beliebig klein — mindestens ~14
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// Bildschirm-Pixel Radius, sonst sind Knoten rausgezoomt unmöglich zu treffen.
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const nodePointerAreaPaint = useCallback((node: any, color: string, ctx: CanvasRenderingContext2D, globalScale: number) => {
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const size = 6 + Math.min(degree[node.id] || 0, 15) * 0.8
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const r = Math.max(size + 5, 14 / Math.max(globalScale || 1, 0.01))
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ctx.fillStyle = color
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ctx.beginPath()
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ctx.arc(node.x ?? 0, node.y ?? 0, r, 0, 2 * Math.PI, false)
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ctx.fill()
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}, [degree])
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const nodeCanvasObject = useCallback((node: any, ctx: CanvasRenderingContext2D, globalScale: number) => {
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const x = node.x ?? 0
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const y = node.y ?? 0
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const size = 6 + Math.min(degree[node.id] || 0, 15) * 0.8
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const color = CAT_COLOR[node.category] || "#64748b"
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const isHovered = node.id === hovered
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const isSelected = node.id === selectedNodeId
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const isDimmed = activeNode && node.id !== activeNode && !connectedNodes.has(node.id)
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const finalColor = isDimmed ? "#1e293b" : color
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// 1. Billiger Glow: transparenter Halo-Kreis statt ctx.shadowBlur (das kostet bei
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// hunderten Knoten pro Frame die gesamte Framerate). Echter Blur nur für den
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// EINEN aktiven Knoten.
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if (!isDimmed) {
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ctx.beginPath()
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ctx.arc(x, y, size * 1.9, 0, 2 * Math.PI, false)
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ctx.fillStyle = CAT_HALO_COLOR[node.category] || "rgba(100, 116, 139, 0.14)"
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ctx.fill()
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}
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if (isHovered || isSelected) {
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ctx.shadowColor = color
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ctx.shadowBlur = 15
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}
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ctx.beginPath()
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ctx.arc(x, y, size, 0, 2 * Math.PI, false)
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ctx.fillStyle = finalColor
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ctx.fill()
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ctx.shadowBlur = 0
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if (isHovered || isSelected) {
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ctx.beginPath()
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ctx.arc(x, y, size + 2.5, 0, 2 * Math.PI, false)
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ctx.strokeStyle = isSelected ? "#ffffff" : "rgba(255, 255, 255, 0.7)"
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ctx.lineWidth = 1.5
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ctx.stroke()
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}
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// 2. Label nur für den aktiven Fokus (Hovered, Selected & direkte Nachbarn)
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const showLabel = isHovered || isSelected || (activeNode && connectedNodes.has(node.id))
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if (showLabel) {
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const label = node.content.length > 35 ? node.content.slice(0, 34) + "…" : node.content
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// Textbreite EINMALIG auf dem Objekt cachen (ctx.measureText ist teuer)
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if (node.__baseTextWidth === undefined) {
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const prevFont = ctx.font
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ctx.font = '500 10px "Space Grotesk", sans-serif'
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node.__baseTextWidth = ctx.measureText(label).width
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ctx.font = prevFont
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}
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const baseFontSize = isHovered || isSelected ? 10.5 : 9.5
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const fontSize = baseFontSize / Math.max(0.5, globalScale)
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ctx.font = `${isHovered || isSelected ? "bold" : "500"} ${fontSize}px "Space Grotesk", sans-serif`
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// Breite linear zur geänderten FontSize skalieren — kein measureText pro Frame
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const textWidth = node.__baseTextWidth * (fontSize / 10)
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const bpad = 4.5 / Math.max(0.5, globalScale)
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const rx = x - textWidth / 2 - bpad
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const ry = y + size + (6 / Math.max(0.5, globalScale))
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const rw = textWidth + bpad * 2
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const rh = fontSize + bpad * 1.6
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ctx.fillStyle = isDimmed ? "rgba(10, 15, 25, 0.45)" : "rgba(8, 12, 20, 0.88)"
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ctx.fillRect(rx, ry, rw, rh)
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ctx.strokeStyle = isHovered || isSelected ? "rgba(255, 255, 255, 0.2)" : "rgba(255, 255, 255, 0.08)"
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ctx.lineWidth = 0.6 / Math.max(0.5, globalScale)
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ctx.strokeRect(rx, ry, rw, rh)
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ctx.textAlign = "center"
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ctx.textBaseline = "top"
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ctx.fillStyle = isDimmed ? "#475569" : (isHovered || isSelected ? "#ffffff" : "#cbd5e1")
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ctx.fillText(label, x, y + size + (7 / Math.max(0.5, globalScale)))
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}
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}, [degree, hovered, selectedNodeId, activeNode, connectedNodes])
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return (
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<div className="absolute inset-0" ref={containerRef}
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style={{ background: "radial-gradient(circle at center, rgba(59, 130, 246, 0.08) 0%, #030712 100%)" }}>
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<ForceGraph2D
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ref={fgRef}
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width={dimensions.width}
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@@ -154,130 +299,16 @@ export function GraphView({ data, selectedNodeId, onNodeSelect }: {
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graphData={graphData}
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backgroundColor="rgba(0,0,0,0)"
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cooldownTicks={120}
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// Exakte Hit-Map auf unsichtbarem Canvas proportional zur visuellen Knotengröße zeichnen (inkl. 5px Puffer)
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nodePointerAreaPaint={(node: any, color: string, ctx: CanvasRenderingContext2D) => {
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ctx.fillStyle = color
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ctx.beginPath()
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const nId = typeof node === "object" ? node.id : node
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const size = 6 + Math.min(degree[nId] || 0, 15) * 0.8
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ctx.arc(node.x ?? 0, node.y ?? 0, size + 5, 0, 2 * Math.PI, false)
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ctx.fill()
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}}
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// Hover- und Klick-Logik
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nodePointerAreaPaint={nodePointerAreaPaint}
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onNodeClick={(node: any) => onNodeSelect(node.id)}
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onBackgroundClick={() => onNodeSelect(null)}
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onNodeHover={(node: any) => {
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setHovered(node ? node.id : null)
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if (containerRef.current) {
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containerRef.current.style.cursor = node ? "pointer" : "default"
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}
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}}
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// Kanten-Animationen & Partikelfluss
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linkColor={(link: any) => {
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const sId = typeof link.source === "object" ? link.source.id : link.source
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const tId = typeof link.target === "object" ? link.target.id : link.target
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if (activeNode === sId || activeNode === tId) return EDGE_HI
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if (activeNode) return DIM_EDGE
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const sourceNode = graphData.nodes.find(n => n.id === sId)
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const catColor = sourceNode ? CAT_COLOR[sourceNode.category] : "#64748b"
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return hexToRgba(catColor, 0.25)
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}}
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linkWidth={(link: any) => {
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const sId = typeof link.source === "object" ? link.source.id : link.source
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const tId = typeof link.target === "object" ? link.target.id : link.target
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return (activeNode === sId || activeNode === tId) ? 2.5 : 1.4
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}}
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// Daten-Partikel fließen auf den aktiven Verbindungen
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linkDirectionalParticles={(link: any) => {
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const sId = typeof link.source === "object" ? link.source.id : link.source
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const tId = typeof link.target === "object" ? link.target.id : link.target
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return (activeNode === sId || activeNode === tId) ? 4 : 0
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}}
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onNodeHover={handleNodeHover}
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linkColor={linkColor}
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linkWidth={linkWidth}
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linkDirectionalParticles={linkParticles}
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linkDirectionalParticleWidth={2.2}
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linkDirectionalParticleSpeed={0.006}
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// Custom Canvas Rendering für glühende Knoten und 100% lesbare Text-Pillen
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nodeCanvasObject={(node: any, ctx: CanvasRenderingContext2D, globalScale: number) => {
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const x = node.x ?? 0
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const y = node.y ?? 0
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const size = 6 + Math.min(degree[node.id] || 0, 15) * 0.8
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const color = CAT_COLOR[node.category] || "#64748b"
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const isHovered = node.id === hovered
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const isSelected = node.id === selectedNodeId
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const isDimmed = activeNode && node.id !== activeNode && !connectedNodes.has(node.id)
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const finalColor = isDimmed ? "#1e293b" : color
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// 1. Zeichne den farbigen Knotenpunkt (Kreis)
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if (!isDimmed) {
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ctx.shadowColor = color
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ctx.shadowBlur = isHovered || isSelected ? 15 : 6
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}
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ctx.beginPath()
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ctx.arc(x, y, size, 0, 2 * Math.PI, false)
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ctx.fillStyle = finalColor
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ctx.fill()
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ctx.shadowBlur = 0
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if (isHovered || isSelected) {
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ctx.beginPath()
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ctx.arc(x, y, size + 2.5, 0, 2 * Math.PI, false)
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ctx.strokeStyle = isSelected ? "#ffffff" : "rgba(255, 255, 255, 0.7)"
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||||
ctx.lineWidth = 1.5
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ctx.stroke()
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||||
}
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||||
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// 2. Zeichne das Label nur für den aktiven Fokus (Hovered, Selected & direkte Nachbarn)
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||||
// Verhindert massives Laggen bei Zoom, da niemals Hunderte Labels gleichzeitig gerastert werden!
|
||||
const showLabel = isHovered || isSelected || (activeNode && connectedNodes.has(node.id))
|
||||
|
||||
if (showLabel) {
|
||||
const label = node.content.length > 35 ? node.content.slice(0, 34) + "…" : node.content
|
||||
|
||||
// Textbreite EINMALIG auf dem Objekt cachen (verhindert massive Frame-Einbrüche durch ctx.measureText)
|
||||
if (node.__baseTextWidth === undefined) {
|
||||
const prevFont = ctx.font
|
||||
ctx.font = '500 10px "Space Grotesk", sans-serif'
|
||||
node.__baseTextWidth = ctx.measureText(label).width
|
||||
ctx.font = prevFont
|
||||
}
|
||||
|
||||
const baseFontSize = isHovered || isSelected ? 10.5 : 9.5
|
||||
const fontSize = baseFontSize / Math.max(0.5, globalScale)
|
||||
|
||||
ctx.font = `${isHovered || isSelected ? "bold" : "500"} ${fontSize}px "Space Grotesk", sans-serif`
|
||||
|
||||
// Breite linear zur geänderten FontSize skalieren – KEIN ctx.measureText Aufruf mehr pro Frame!
|
||||
const textWidth = node.__baseTextWidth * (fontSize / 10)
|
||||
const bpad = 4.5 / Math.max(0.5, globalScale)
|
||||
|
||||
// Schnelle, hochperformante rechteckige Sci-Fi-Pille zeichnen (Faktor 10x schneller als abgerundete Pfade)
|
||||
const rx = x - textWidth / 2 - bpad
|
||||
const ry = y + size + (6 / Math.max(0.5, globalScale))
|
||||
const rw = textWidth + bpad * 2
|
||||
const rh = fontSize + bpad * 1.6
|
||||
|
||||
ctx.fillStyle = isDimmed ? "rgba(10, 15, 25, 0.45)" : "rgba(8, 12, 20, 0.88)"
|
||||
ctx.fillRect(rx, ry, rw, rh)
|
||||
|
||||
ctx.strokeStyle = isHovered || isSelected ? "rgba(255, 255, 255, 0.2)" : "rgba(255, 255, 255, 0.08)"
|
||||
ctx.lineWidth = 0.6 / Math.max(0.5, globalScale)
|
||||
ctx.strokeRect(rx, ry, rw, rh)
|
||||
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "top"
|
||||
ctx.fillStyle = isDimmed ? "#475569" : (isHovered || isSelected ? "#ffffff" : "#cbd5e1")
|
||||
|
||||
ctx.fillText(label, x, y + size + (7 / Math.max(0.5, globalScale)))
|
||||
}
|
||||
}}
|
||||
nodeCanvasObject={nodeCanvasObject}
|
||||
/>
|
||||
|
||||
<button onClick={relayout} title="Zentrieren"
|
||||
|
||||
Reference in New Issue
Block a user