diff --git a/frontend/dist/assets/GraphView-DWD0sYrM.js b/frontend/dist/assets/GraphView-CfrAKviO.js similarity index 99% rename from frontend/dist/assets/GraphView-DWD0sYrM.js rename to frontend/dist/assets/GraphView-CfrAKviO.js index 7fd68c3..8f90b21 100644 --- a/frontend/dist/assets/GraphView-DWD0sYrM.js +++ b/frontend/dist/assets/GraphView-CfrAKviO.js @@ -1,4 +1,4 @@ -import{g as bi,r as ce,j as H,R as rr,S as nr,a as Ut,T as ar}from"./index-DYJjhQkk.js";var et={exports:{}},zt;function or(){if(zt)return et.exports;zt=1;var n=typeof Reflect=="object"?Reflect:null,i=n&&typeof n.apply=="function"?n.apply:function(b,R,A){return Function.prototype.apply.call(b,R,A)},t;n&&typeof n.ownKeys=="function"?t=n.ownKeys:Object.getOwnPropertySymbols?t=function(b){return Object.getOwnPropertyNames(b).concat(Object.getOwnPropertySymbols(b))}:t=function(b){return Object.getOwnPropertyNames(b)};function e(p){console&&console.warn&&console.warn(p)}var r=Number.isNaN||function(b){return b!==b};function a(){a.init.call(this)}et.exports=a,et.exports.once=D,a.EventEmitter=a,a.prototype._events=void 0,a.prototype._eventsCount=0,a.prototype._maxListeners=void 0;var o=10;function s(p){if(typeof p!="function")throw new TypeError('The "listener" argument must be of type Function. 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If you really want to add multiple edges linking those nodes, you should create a multi graph by using the 'multi' option.`);const l=new Ge(e,r,u,h,s);n._edges.set(r,l);const f=a===o;return e?(u.undirectedDegree++,h.undirectedDegree++,f&&(u.undirectedLoops++,n._undirectedSelfLoopCount++)):(u.outDegree++,h.inDegree++,f&&(u.directedLoops++,n._directedSelfLoopCount++)),n.multi?l.attachMulti():l.attach(),e?n._undirectedSize++:n._directedSize++,d.key=r,n.emit("edgeAdded",d),r}function cn(n,i,t,e,r,a,o,s,u){if(!e&&n.type==="undirected")throw new I(`Graph.${i}: you cannot merge/update a directed edge to an undirected graph. Use the #.mergeEdge/#.updateEdge or #.addUndirectedEdge instead.`);if(e&&n.type==="directed")throw new I(`Graph.${i}: you cannot merge/update an undirected edge to a directed graph. Use the #.mergeEdge/#.updateEdge or #.addDirectedEdge instead.`);if(s){if(u){if(typeof s!="function")throw new k(`Graph.${i}: invalid updater function. Expecting a function but got "${s}"`)}else if(!J(s))throw new k(`Graph.${i}: invalid attributes. Expecting an object but got "${s}"`)}a=""+a,o=""+o;let h;if(u&&(h=s,s=void 0),!n.allowSelfLoops&&a===o)throw new I(`Graph.${i}: source & target are the same ("${a}"), thus creating a loop explicitly forbidden by this graph 'allowSelfLoops' option set to false.`);let d=n._nodes.get(a),l=n._nodes.get(o),f,c;if(!t&&(f=n._edges.get(r),f)){if((f.source.key!==a||f.target.key!==o)&&(!e||f.source.key!==o||f.target.key!==a))throw new I(`Graph.${i}: inconsistency detected when attempting to merge the "${r}" edge with "${a}" source & "${o}" target vs. ("${f.source.key}", "${f.target.key}").`);c=f}if(!c&&!n.multi&&d&&(c=e?d.undirected[o]:d.out[o]),c){const m=[c.key,!1,!1,!1];if(u?!h:!s)return m;if(u){const S=c.attributes;c.attributes=h(S),n.emit("edgeAttributesUpdated",{type:"replace",key:c.key,attributes:c.attributes})}else Z(c.attributes,s),n.emit("edgeAttributesUpdated",{type:"merge",key:c.key,attributes:c.attributes,data:s});return m}s=s||{},u&&h&&(s=h(s));const y={key:null,undirected:e,source:a,target:o,attributes:s};if(t)r=n._edgeKeyGenerator();else if(r=""+r,n._edges.has(r))throw new I(`Graph.${i}: the "${r}" edge already exists in the graph.`);let w=!1,T=!1;d||(d=Mt(n,a,{}),w=!0,a===o&&(l=d,T=!0)),l||(l=Mt(n,o,{}),T=!0),f=new Ge(e,r,d,l,s),n._edges.set(r,f);const D=a===o;return e?(d.undirectedDegree++,l.undirectedDegree++,D&&(d.undirectedLoops++,n._undirectedSelfLoopCount++)):(d.outDegree++,l.inDegree++,D&&(d.directedLoops++,n._directedSelfLoopCount++)),n.multi?f.attachMulti():f.attach(),e?n._undirectedSize++:n._directedSize++,y.key=r,n.emit("edgeAdded",y),[r,!0,w,T]}function xe(n,i){n._edges.delete(i.key);const{source:t,target:e,attributes:r}=i,a=i.undirected,o=t===e;a?(t.undirectedDegree--,e.undirectedDegree--,o&&(t.undirectedLoops--,n._undirectedSelfLoopCount--)):(t.outDegree--,e.inDegree--,o&&(t.directedLoops--,n._directedSelfLoopCount--)),n.multi?i.detachMulti():i.detach(),a?n._undirectedSize--:n._directedSize--,n.emit("edgeDropped",{key:i.key,attributes:r,source:t.key,target:e.key,undirected:a})}class j extends wi.EventEmitter{constructor(i){if(super(),i=Z({},dn,i),typeof i.multi!="boolean")throw new k(`Graph.constructor: invalid 'multi' option. Expecting a boolean but got "${i.multi}".`);if(!un.has(i.type))throw new k(`Graph.constructor: invalid 'type' option. Should be one of "mixed", "directed" or "undirected" but got "${i.type}".`);if(typeof i.allowSelfLoops!="boolean")throw new k(`Graph.constructor: invalid 'allowSelfLoops' option. Expecting a boolean but got "${i.allowSelfLoops}".`);const t=i.type==="mixed"?_i:i.type==="directed"?Ti:Si;ae(this,"NodeDataClass",t);const e="geid_"+sn()+"_";let r=0;const a=()=>{let o;do o=e+r++;while(this._edges.has(o));return o};ae(this,"_attributes",{}),ae(this,"_nodes",new Map),ae(this,"_edges",new Map),ae(this,"_directedSize",0),ae(this,"_undirectedSize",0),ae(this,"_directedSelfLoopCount",0),ae(this,"_undirectedSelfLoopCount",0),ae(this,"_edgeKeyGenerator",a),ae(this,"_options",i),Bt.forEach(o=>ae(this,o,this[o])),he(this,"order",()=>this._nodes.size),he(this,"size",()=>this._edges.size),he(this,"directedSize",()=>this._directedSize),he(this,"undirectedSize",()=>this._undirectedSize),he(this,"selfLoopCount",()=>this._directedSelfLoopCount+this._undirectedSelfLoopCount),he(this,"directedSelfLoopCount",()=>this._directedSelfLoopCount),he(this,"undirectedSelfLoopCount",()=>this._undirectedSelfLoopCount),he(this,"multi",this._options.multi),he(this,"type",this._options.type),he(this,"allowSelfLoops",this._options.allowSelfLoops),he(this,"implementation",()=>"graphology")}_resetInstanceCounters(){this._directedSize=0,this._undirectedSize=0,this._directedSelfLoopCount=0,this._undirectedSelfLoopCount=0}hasNode(i){return this._nodes.has(""+i)}hasDirectedEdge(i,t){if(this.type==="undirected")return!1;if(arguments.length===1){const e=""+i,r=this._edges.get(e);return!!r&&!r.undirected}else if(arguments.length===2){i=""+i,t=""+t;const e=this._nodes.get(i);return e?e.out.hasOwnProperty(t):!1}throw new k(`Graph.hasDirectedEdge: invalid arity (${arguments.length}, instead of 1 or 2). You can either ask for an edge id or for the existence of an edge between a source & a target.`)}hasUndirectedEdge(i,t){if(this.type==="directed")return!1;if(arguments.length===1){const e=""+i,r=this._edges.get(e);return!!r&&r.undirected}else if(arguments.length===2){i=""+i,t=""+t;const e=this._nodes.get(i);return e?e.undirected.hasOwnProperty(t):!1}throw new k(`Graph.hasDirectedEdge: invalid arity (${arguments.length}, instead of 1 or 2). You can either ask for an edge id or for the existence of an edge between a source & a target.`)}hasEdge(i,t){if(arguments.length===1){const e=""+i;return this._edges.has(e)}else if(arguments.length===2){i=""+i,t=""+t;const e=this._nodes.get(i);return e?typeof e.out<"u"&&e.out.hasOwnProperty(t)||typeof e.undirected<"u"&&e.undirected.hasOwnProperty(t):!1}throw new k(`Graph.hasEdge: invalid arity (${arguments.length}, instead of 1 or 2). You can either ask for an edge id or for the existence of an edge between a source & a target.`)}directedEdge(i,t){if(this.type==="undirected")return;if(i=""+i,t=""+t,this.multi)throw new I("Graph.directedEdge: this method is irrelevant with multigraphs since there might be multiple edges between source & target. See #.directedEdges instead.");const e=this._nodes.get(i);if(!e)throw new C(`Graph.directedEdge: could not find the "${i}" source node in the graph.`);if(!this._nodes.has(t))throw new C(`Graph.directedEdge: could not find the "${t}" target node in the graph.`);const r=e.out&&e.out[t]||void 0;if(r)return r.key}undirectedEdge(i,t){if(this.type==="directed")return;if(i=""+i,t=""+t,this.multi)throw new I("Graph.undirectedEdge: this method is irrelevant with multigraphs since there might be multiple edges between source & target. See #.undirectedEdges instead.");const e=this._nodes.get(i);if(!e)throw new C(`Graph.undirectedEdge: could not find the "${i}" source node in the graph.`);if(!this._nodes.has(t))throw new C(`Graph.undirectedEdge: could not find the "${t}" target node in the graph.`);const r=e.undirected&&e.undirected[t]||void 0;if(r)return r.key}edge(i,t){if(this.multi)throw new I("Graph.edge: this method is irrelevant with multigraphs since there might be multiple edges between source & target. See #.edges instead.");i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.edge: could not find the "${i}" source node in the graph.`);if(!this._nodes.has(t))throw new C(`Graph.edge: could not find the "${t}" target node in the graph.`);const r=e.out&&e.out[t]||e.undirected&&e.undirected[t]||void 0;if(r)return r.key}areDirectedNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areDirectedNeighbors: could not find the "${i}" node in the graph.`);return this.type==="undirected"?!1:t in e.in||t in e.out}areOutNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areOutNeighbors: could not find the "${i}" node in the graph.`);return this.type==="undirected"?!1:t in e.out}areInNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areInNeighbors: could not find the "${i}" node in the graph.`);return this.type==="undirected"?!1:t in e.in}areUndirectedNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areUndirectedNeighbors: could not find the "${i}" node in the graph.`);return this.type==="directed"?!1:t in e.undirected}areNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areNeighbors: could not find the "${i}" node in the graph.`);return this.type!=="undirected"&&(t in e.in||t in e.out)||this.type!=="directed"&&t in e.undirected}areInboundNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areInboundNeighbors: could not find the "${i}" node in the graph.`);return this.type!=="undirected"&&t in e.in||this.type!=="directed"&&t in e.undirected}areOutboundNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areOutboundNeighbors: could not find the "${i}" node in the graph.`);return this.type!=="undirected"&&t in e.out||this.type!=="directed"&&t in e.undirected}inDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inDegree: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree}outDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outDegree: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.outDegree}directedDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.directedDegree: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree+t.outDegree}undirectedDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.undirectedDegree: could not find the "${i}" node in the graph.`);return this.type==="directed"?0:t.undirectedDegree}inboundDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inboundDegree: could not find the "${i}" node in the graph.`);let e=0;return this.type!=="directed"&&(e+=t.undirectedDegree),this.type!=="undirected"&&(e+=t.inDegree),e}outboundDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outboundDegree: could not find the "${i}" node in the graph.`);let e=0;return this.type!=="directed"&&(e+=t.undirectedDegree),this.type!=="undirected"&&(e+=t.outDegree),e}degree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.degree: could not find the "${i}" node in the graph.`);let e=0;return this.type!=="directed"&&(e+=t.undirectedDegree),this.type!=="undirected"&&(e+=t.inDegree+t.outDegree),e}inDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree-t.directedLoops}outDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.outDegree-t.directedLoops}directedDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.directedDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree+t.outDegree-t.directedLoops*2}undirectedDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.undirectedDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="directed"?0:t.undirectedDegree-t.undirectedLoops*2}inboundDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inboundDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);let e=0,r=0;return this.type!=="directed"&&(e+=t.undirectedDegree,r+=t.undirectedLoops*2),this.type!=="undirected"&&(e+=t.inDegree,r+=t.directedLoops),e-r}outboundDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outboundDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);let e=0,r=0;return this.type!=="directed"&&(e+=t.undirectedDegree,r+=t.undirectedLoops*2),this.type!=="undirected"&&(e+=t.outDegree,r+=t.directedLoops),e-r}degreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.degreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);let e=0,r=0;return this.type!=="directed"&&(e+=t.undirectedDegree,r+=t.undirectedLoops*2),this.type!=="undirected"&&(e+=t.inDegree+t.outDegree,r+=t.directedLoops*2),e-r}source(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.source: could not find the "${i}" edge in the graph.`);return t.source.key}target(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.target: could not find the "${i}" edge in the graph.`);return t.target.key}extremities(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.extremities: could not find the "${i}" edge in the graph.`);return[t.source.key,t.target.key]}opposite(i,t){i=""+i,t=""+t;const e=this._edges.get(t);if(!e)throw new C(`Graph.opposite: could not find the "${t}" edge in the graph.`);const r=e.source.key,a=e.target.key;if(i===r)return a;if(i===a)return r;throw new C(`Graph.opposite: the "${i}" node is not attached to the "${t}" edge (${r}, ${a}).`)}hasExtremity(i,t){i=""+i,t=""+t;const e=this._edges.get(i);if(!e)throw new C(`Graph.hasExtremity: could not find the "${i}" edge in the graph.`);return e.source.key===t||e.target.key===t}isUndirected(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.isUndirected: could not find the "${i}" edge in the graph.`);return t.undirected}isDirected(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.isDirected: could not find the "${i}" edge in the graph.`);return!t.undirected}isSelfLoop(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.isSelfLoop: could not find the "${i}" edge in the graph.`);return t.source===t.target}addNode(i,t){return ln(this,i,t).key}mergeNode(i,t){if(t&&!J(t))throw new k(`Graph.mergeNode: invalid attributes. Expecting an object but got "${t}"`);i=""+i,t=t||{};let e=this._nodes.get(i);return e?(t&&(Z(e.attributes,t),this.emit("nodeAttributesUpdated",{type:"merge",key:i,attributes:e.attributes,data:t})),[i,!1]):(e=new this.NodeDataClass(i,t),this._nodes.set(i,e),this.emit("nodeAdded",{key:i,attributes:t}),[i,!0])}updateNode(i,t){if(t&&typeof t!="function")throw new k(`Graph.updateNode: invalid updater function. Expecting a function but got "${t}"`);i=""+i;let e=this._nodes.get(i);if(e){if(t){const a=e.attributes;e.attributes=t(a),this.emit("nodeAttributesUpdated",{type:"replace",key:i,attributes:e.attributes})}return[i,!1]}const r=t?t({}):{};return e=new this.NodeDataClass(i,r),this._nodes.set(i,e),this.emit("nodeAdded",{key:i,attributes:r}),[i,!0]}dropNode(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.dropNode: could not find the "${i}" node in the graph.`);let e;if(this.type!=="undirected"){for(const r in t.out){e=t.out[r];do xe(this,e),e=e.next;while(e)}for(const r in t.in){e=t.in[r];do xe(this,e),e=e.next;while(e)}}if(this.type!=="directed")for(const r in t.undirected){e=t.undirected[r];do xe(this,e),e=e.next;while(e)}this._nodes.delete(i),this.emit("nodeDropped",{key:i,attributes:t.attributes})}dropEdge(i){let t;if(arguments.length>1){const e=""+arguments[0],r=""+arguments[1];if(t=oe(this,e,r,this.type),!t)throw new C(`Graph.dropEdge: could not find the "${e}" -> "${r}" edge in the graph.`)}else if(i=""+i,t=this._edges.get(i),!t)throw new C(`Graph.dropEdge: could not find the "${i}" edge in the graph.`);return xe(this,t),this}dropDirectedEdge(i,t){if(arguments.length<2)throw new I("Graph.dropDirectedEdge: it does not make sense to try and drop a directed edge by key. What if the edge with this key is undirected? Use #.dropEdge for this purpose instead.");if(this.multi)throw new I("Graph.dropDirectedEdge: cannot use a {source,target} combo when dropping an edge in a MultiGraph since we cannot infer the one you want to delete as there could be multiple ones.");i=""+i,t=""+t;const e=oe(this,i,t,"directed");if(!e)throw new C(`Graph.dropDirectedEdge: could not find a "${i}" -> "${t}" edge in the graph.`);return xe(this,e),this}dropUndirectedEdge(i,t){if(arguments.length<2)throw new I("Graph.dropUndirectedEdge: it does not make sense to drop a directed edge by key. What if the edge with this key is undirected? Use #.dropEdge for this purpose instead.");if(this.multi)throw new I("Graph.dropUndirectedEdge: cannot use a {source,target} combo when dropping an edge in a MultiGraph since we cannot infer the one you want to delete as there could be multiple ones.");const e=oe(this,i,t,"undirected");if(!e)throw new C(`Graph.dropUndirectedEdge: could not find a "${i}" -> "${t}" edge in the graph.`);return xe(this,e),this}clear(){this._edges.clear(),this._nodes.clear(),this._resetInstanceCounters(),this.emit("cleared")}clearEdges(){const i=this._nodes.values();let t;for(;t=i.next(),t.done!==!0;)t.value.clear();this._edges.clear(),this._resetInstanceCounters(),this.emit("edgesCleared")}getAttribute(i){return this._attributes[i]}getAttributes(){return this._attributes}hasAttribute(i){return this._attributes.hasOwnProperty(i)}setAttribute(i,t){return this._attributes[i]=t,this.emit("attributesUpdated",{type:"set",attributes:this._attributes,name:i}),this}updateAttribute(i,t){if(typeof t!="function")throw new k("Graph.updateAttribute: updater should be a function.");const e=this._attributes[i];return this._attributes[i]=t(e),this.emit("attributesUpdated",{type:"set",attributes:this._attributes,name:i}),this}removeAttribute(i){return delete this._attributes[i],this.emit("attributesUpdated",{type:"remove",attributes:this._attributes,name:i}),this}replaceAttributes(i){if(!J(i))throw new k("Graph.replaceAttributes: provided attributes are not a plain object.");return this._attributes=i,this.emit("attributesUpdated",{type:"replace",attributes:this._attributes}),this}mergeAttributes(i){if(!J(i))throw new k("Graph.mergeAttributes: provided attributes are not a plain object.");return Z(this._attributes,i),this.emit("attributesUpdated",{type:"merge",attributes:this._attributes,data:i}),this}updateAttributes(i){if(typeof i!="function")throw new k("Graph.updateAttributes: provided updater is not a function.");return this._attributes=i(this._attributes),this.emit("attributesUpdated",{type:"update",attributes:this._attributes}),this}updateEachNodeAttributes(i,t){if(typeof i!="function")throw new k("Graph.updateEachNodeAttributes: expecting an updater function.");if(t&&!$t(t))throw new k("Graph.updateEachNodeAttributes: invalid hints. Expecting an object having the following shape: {attributes?: [string]}");const e=this._nodes.values();let r,a;for(;r=e.next(),r.done!==!0;)a=r.value,a.attributes=i(a.key,a.attributes);this.emit("eachNodeAttributesUpdated",{hints:t||null})}updateEachEdgeAttributes(i,t){if(typeof i!="function")throw new k("Graph.updateEachEdgeAttributes: expecting an updater function.");if(t&&!$t(t))throw new k("Graph.updateEachEdgeAttributes: invalid hints. Expecting an object having the following shape: {attributes?: [string]}");const e=this._edges.values();let r,a,o,s;for(;r=e.next(),r.done!==!0;)a=r.value,o=a.source,s=a.target,a.attributes=i(a.key,a.attributes,o.key,s.key,o.attributes,s.attributes,a.undirected);this.emit("eachEdgeAttributesUpdated",{hints:t||null})}forEachAdjacencyEntry(i){if(typeof i!="function")throw new k("Graph.forEachAdjacencyEntry: expecting a callback.");tt(!1,!1,!1,this,i)}forEachAdjacencyEntryWithOrphans(i){if(typeof i!="function")throw new k("Graph.forEachAdjacencyEntryWithOrphans: expecting a callback.");tt(!1,!1,!0,this,i)}forEachAssymetricAdjacencyEntry(i){if(typeof i!="function")throw new k("Graph.forEachAssymetricAdjacencyEntry: expecting a callback.");tt(!1,!0,!1,this,i)}forEachAssymetricAdjacencyEntryWithOrphans(i){if(typeof i!="function")throw new k("Graph.forEachAssymetricAdjacencyEntryWithOrphans: expecting a callback.");tt(!1,!0,!0,this,i)}nodes(){return Array.from(this._nodes.keys())}forEachNode(i){if(typeof i!="function")throw new k("Graph.forEachNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)r=e.value,i(r.key,r.attributes)}findNode(i){if(typeof i!="function")throw new k("Graph.findNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)if(r=e.value,i(r.key,r.attributes))return r.key}mapNodes(i){if(typeof i!="function")throw new k("Graph.mapNode: expecting a callback.");const t=this._nodes.values();let e,r;const a=new Array(this.order);let o=0;for(;e=t.next(),e.done!==!0;)r=e.value,a[o++]=i(r.key,r.attributes);return a}someNode(i){if(typeof i!="function")throw new k("Graph.someNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)if(r=e.value,i(r.key,r.attributes))return!0;return!1}everyNode(i){if(typeof i!="function")throw new k("Graph.everyNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)if(r=e.value,!i(r.key,r.attributes))return!1;return!0}filterNodes(i){if(typeof i!="function")throw new k("Graph.filterNodes: expecting a callback.");const t=this._nodes.values();let e,r;const a=[];for(;e=t.next(),e.done!==!0;)r=e.value,i(r.key,r.attributes)&&a.push(r.key);return a}reduceNodes(i,t){if(typeof i!="function")throw new k("Graph.reduceNodes: expecting a callback.");if(arguments.length<2)throw new k("Graph.reduceNodes: missing initial value. 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o.attributes[s],this.emit("nodeAttributesUpdated",{key:o.key,type:"remove",attributes:o.attributes,name:s}),this}}function vr(n,i,t){n.prototype[i]=function(e,r,a){const[o,s]=ye(this,i,t,e,r,a);if(!J(s))throw new k(`Graph.${i}: provided attributes are not a plain object.`);return o.attributes=s,this.emit("nodeAttributesUpdated",{key:o.key,type:"replace",attributes:o.attributes}),this}}function mr(n,i,t){n.prototype[i]=function(e,r,a){const[o,s]=ye(this,i,t,e,r,a);if(!J(s))throw new k(`Graph.${i}: provided attributes are not a plain object.`);return Z(o.attributes,s),this.emit("nodeAttributesUpdated",{key:o.key,type:"merge",attributes:o.attributes,data:s}),this}}function yr(n,i,t){n.prototype[i]=function(e,r,a){const[o,s]=ye(this,i,t,e,r,a);if(typeof s!="function")throw new k(`Graph.${i}: provided updater is not a function.`);return o.attributes=s(o.attributes),this.emit("nodeAttributesUpdated",{key:o.key,type:"update",attributes:o.attributes}),this}}const br=[{name:n=>`get${n}Attribute`,attacher:dr},{name:n=>`get${n}Attributes`,attacher:lr},{name:n=>`has${n}Attribute`,attacher:cr},{name:n=>`set${n}Attribute`,attacher:fr},{name:n=>`update${n}Attribute`,attacher:gr},{name:n=>`remove${n}Attribute`,attacher:pr},{name:n=>`replace${n}Attributes`,attacher:vr},{name:n=>`merge${n}Attributes`,attacher:mr},{name:n=>`update${n}Attributes`,attacher:yr}];function wr(n){br.forEach(function({name:i,attacher:t}){t(n,i("Node"),Ri),t(n,i("Source"),Ai),t(n,i("Target"),hr),t(n,i("Opposite"),xi)})}function Er(n,i,t){n.prototype[i]=function(e,r){let a;if(this.type!=="mixed"&&t!=="mixed"&&t!==this.type)throw new I(`Graph.${i}: cannot find this type of edges in your ${this.type} graph.`);if(arguments.length>2){if(this.multi)throw new I(`Graph.${i}: cannot use a {source,target} combo when asking about an edge's attributes in a MultiGraph since we cannot infer the one you want information about.`);const o=""+e,s=""+r;if(r=arguments[2],a=oe(this,o,s,t),!a)throw 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Ft(!1,e,this.multi,r,f,d,l)}throw new k(`Graph.${a}: too many arguments (expecting 1, 2 or 3 and got ${arguments.length}).`)}};const o="map"+t[0].toUpperCase()+t.slice(1);n.prototype[o]=function(){const h=Array.prototype.slice.call(arguments),d=h.pop();let l;if(h.length===0){let f=0;e!=="directed"&&(f+=this.undirectedSize),e!=="undirected"&&(f+=this.directedSize),l=new Array(f);let c=0;h.push((y,w,T,D,m,S,p)=>{l[c++]=d(y,w,T,D,m,S,p)})}else l=[],h.push((f,c,y,w,T,D,m)=>{l.push(d(f,c,y,w,T,D,m))});return this[a].apply(this,h),l};const s="filter"+t[0].toUpperCase()+t.slice(1);n.prototype[s]=function(){const h=Array.prototype.slice.call(arguments),d=h.pop(),l=[];return h.push((f,c,y,w,T,D,m)=>{d(f,c,y,w,T,D,m)&&l.push(f)}),this[a].apply(this,h),l};const u="reduce"+t[0].toUpperCase()+t.slice(1);n.prototype[u]=function(){let h=Array.prototype.slice.call(arguments);if(h.length<2||h.length>4)throw new k(`Graph.${u}: invalid number of arguments (expecting 2, 3 or 4 and got ${h.length}).`);if(typeof h[h.length-1]=="function"&&typeof h[h.length-2]!="function")throw new k(`Graph.${u}: missing initial value. 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Undirected should be boolean or omitted.")}const sn=ur(),un=new Set(["directed","undirected","mixed"]),Bt=new Set(["domain","_events","_eventsCount","_maxListeners"]),hn=[{name:n=>`${n}Edge`,generateKey:!0},{name:n=>`${n}DirectedEdge`,generateKey:!0,type:"directed"},{name:n=>`${n}UndirectedEdge`,generateKey:!0,type:"undirected"},{name:n=>`${n}EdgeWithKey`},{name:n=>`${n}DirectedEdgeWithKey`,type:"directed"},{name:n=>`${n}UndirectedEdgeWithKey`,type:"undirected"}],dn={allowSelfLoops:!0,multi:!1,type:"mixed"};function ln(n,i,t){if(t&&!J(t))throw new k(`Graph.addNode: invalid attributes. Expecting an object but got "${t}"`);if(i=""+i,t=t||{},n._nodes.has(i))throw new I(`Graph.addNode: the "${i}" node already exist in the graph.`);const e=new n.NodeDataClass(i,t);return n._nodes.set(i,e),n.emit("nodeAdded",{key:i,attributes:t}),e}function Mt(n,i,t){const e=new n.NodeDataClass(i,t);return n._nodes.set(i,e),n.emit("nodeAdded",{key:i,attributes:t}),e}function ki(n,i,t,e,r,a,o,s){if(!e&&n.type==="undirected")throw new I(`Graph.${i}: you cannot add a directed edge to an undirected graph. Use the #.addEdge or #.addUndirectedEdge instead.`);if(e&&n.type==="directed")throw new I(`Graph.${i}: you cannot add an undirected edge to a directed graph. Use the #.addEdge or #.addDirectedEdge instead.`);if(s&&!J(s))throw new k(`Graph.${i}: invalid attributes. Expecting an object but got "${s}"`);if(a=""+a,o=""+o,s=s||{},!n.allowSelfLoops&&a===o)throw new I(`Graph.${i}: source & target are the same ("${a}"), thus creating a loop explicitly forbidden by this graph 'allowSelfLoops' option set to false.`);const u=n._nodes.get(a),h=n._nodes.get(o);if(!u)throw new C(`Graph.${i}: source node "${a}" not found.`);if(!h)throw new C(`Graph.${i}: target node "${o}" not found.`);const d={key:null,undirected:e,source:a,target:o,attributes:s};if(t)r=n._edgeKeyGenerator();else if(r=""+r,n._edges.has(r))throw new I(`Graph.${i}: the "${r}" edge already exists in the graph.`);if(!n.multi&&(e?typeof u.undirected[o]<"u":typeof u.out[o]<"u"))throw new I(`Graph.${i}: an edge linking "${a}" to "${o}" already exists. If you really want to add multiple edges linking those nodes, you should create a multi graph by using the 'multi' option.`);const l=new Ge(e,r,u,h,s);n._edges.set(r,l);const f=a===o;return e?(u.undirectedDegree++,h.undirectedDegree++,f&&(u.undirectedLoops++,n._undirectedSelfLoopCount++)):(u.outDegree++,h.inDegree++,f&&(u.directedLoops++,n._directedSelfLoopCount++)),n.multi?l.attachMulti():l.attach(),e?n._undirectedSize++:n._directedSize++,d.key=r,n.emit("edgeAdded",d),r}function cn(n,i,t,e,r,a,o,s,u){if(!e&&n.type==="undirected")throw new I(`Graph.${i}: you cannot merge/update a directed edge to an undirected graph. Use the #.mergeEdge/#.updateEdge or #.addUndirectedEdge instead.`);if(e&&n.type==="directed")throw new I(`Graph.${i}: you cannot merge/update an undirected edge to a directed graph. Use the #.mergeEdge/#.updateEdge or #.addDirectedEdge instead.`);if(s){if(u){if(typeof s!="function")throw new k(`Graph.${i}: invalid updater function. Expecting a function but got "${s}"`)}else if(!J(s))throw new k(`Graph.${i}: invalid attributes. Expecting an object but got "${s}"`)}a=""+a,o=""+o;let h;if(u&&(h=s,s=void 0),!n.allowSelfLoops&&a===o)throw new I(`Graph.${i}: source & target are the same ("${a}"), thus creating a loop explicitly forbidden by this graph 'allowSelfLoops' option set to false.`);let d=n._nodes.get(a),l=n._nodes.get(o),f,c;if(!t&&(f=n._edges.get(r),f)){if((f.source.key!==a||f.target.key!==o)&&(!e||f.source.key!==o||f.target.key!==a))throw new I(`Graph.${i}: inconsistency detected when attempting to merge the "${r}" edge with "${a}" source & "${o}" target vs. ("${f.source.key}", "${f.target.key}").`);c=f}if(!c&&!n.multi&&d&&(c=e?d.undirected[o]:d.out[o]),c){const m=[c.key,!1,!1,!1];if(u?!h:!s)return m;if(u){const S=c.attributes;c.attributes=h(S),n.emit("edgeAttributesUpdated",{type:"replace",key:c.key,attributes:c.attributes})}else Z(c.attributes,s),n.emit("edgeAttributesUpdated",{type:"merge",key:c.key,attributes:c.attributes,data:s});return m}s=s||{},u&&h&&(s=h(s));const y={key:null,undirected:e,source:a,target:o,attributes:s};if(t)r=n._edgeKeyGenerator();else if(r=""+r,n._edges.has(r))throw new I(`Graph.${i}: the "${r}" edge already exists in the graph.`);let w=!1,T=!1;d||(d=Mt(n,a,{}),w=!0,a===o&&(l=d,T=!0)),l||(l=Mt(n,o,{}),T=!0),f=new Ge(e,r,d,l,s),n._edges.set(r,f);const D=a===o;return e?(d.undirectedDegree++,l.undirectedDegree++,D&&(d.undirectedLoops++,n._undirectedSelfLoopCount++)):(d.outDegree++,l.inDegree++,D&&(d.directedLoops++,n._directedSelfLoopCount++)),n.multi?f.attachMulti():f.attach(),e?n._undirectedSize++:n._directedSize++,y.key=r,n.emit("edgeAdded",y),[r,!0,w,T]}function xe(n,i){n._edges.delete(i.key);const{source:t,target:e,attributes:r}=i,a=i.undirected,o=t===e;a?(t.undirectedDegree--,e.undirectedDegree--,o&&(t.undirectedLoops--,n._undirectedSelfLoopCount--)):(t.outDegree--,e.inDegree--,o&&(t.directedLoops--,n._directedSelfLoopCount--)),n.multi?i.detachMulti():i.detach(),a?n._undirectedSize--:n._directedSize--,n.emit("edgeDropped",{key:i.key,attributes:r,source:t.key,target:e.key,undirected:a})}class j extends wi.EventEmitter{constructor(i){if(super(),i=Z({},dn,i),typeof i.multi!="boolean")throw new k(`Graph.constructor: invalid 'multi' option. Expecting a boolean but got "${i.multi}".`);if(!un.has(i.type))throw new k(`Graph.constructor: invalid 'type' option. Should be one of "mixed", "directed" or "undirected" but got "${i.type}".`);if(typeof i.allowSelfLoops!="boolean")throw new k(`Graph.constructor: invalid 'allowSelfLoops' option. Expecting a boolean but got "${i.allowSelfLoops}".`);const t=i.type==="mixed"?_i:i.type==="directed"?Ti:Si;ae(this,"NodeDataClass",t);const e="geid_"+sn()+"_";let r=0;const a=()=>{let o;do o=e+r++;while(this._edges.has(o));return o};ae(this,"_attributes",{}),ae(this,"_nodes",new Map),ae(this,"_edges",new Map),ae(this,"_directedSize",0),ae(this,"_undirectedSize",0),ae(this,"_directedSelfLoopCount",0),ae(this,"_undirectedSelfLoopCount",0),ae(this,"_edgeKeyGenerator",a),ae(this,"_options",i),Bt.forEach(o=>ae(this,o,this[o])),he(this,"order",()=>this._nodes.size),he(this,"size",()=>this._edges.size),he(this,"directedSize",()=>this._directedSize),he(this,"undirectedSize",()=>this._undirectedSize),he(this,"selfLoopCount",()=>this._directedSelfLoopCount+this._undirectedSelfLoopCount),he(this,"directedSelfLoopCount",()=>this._directedSelfLoopCount),he(this,"undirectedSelfLoopCount",()=>this._undirectedSelfLoopCount),he(this,"multi",this._options.multi),he(this,"type",this._options.type),he(this,"allowSelfLoops",this._options.allowSelfLoops),he(this,"implementation",()=>"graphology")}_resetInstanceCounters(){this._directedSize=0,this._undirectedSize=0,this._directedSelfLoopCount=0,this._undirectedSelfLoopCount=0}hasNode(i){return this._nodes.has(""+i)}hasDirectedEdge(i,t){if(this.type==="undirected")return!1;if(arguments.length===1){const e=""+i,r=this._edges.get(e);return!!r&&!r.undirected}else if(arguments.length===2){i=""+i,t=""+t;const e=this._nodes.get(i);return e?e.out.hasOwnProperty(t):!1}throw new k(`Graph.hasDirectedEdge: invalid arity (${arguments.length}, instead of 1 or 2). You can either ask for an edge id or for the existence of an edge between a source & a target.`)}hasUndirectedEdge(i,t){if(this.type==="directed")return!1;if(arguments.length===1){const e=""+i,r=this._edges.get(e);return!!r&&r.undirected}else if(arguments.length===2){i=""+i,t=""+t;const e=this._nodes.get(i);return e?e.undirected.hasOwnProperty(t):!1}throw new k(`Graph.hasDirectedEdge: invalid arity (${arguments.length}, instead of 1 or 2). You can either ask for an edge id or for the existence of an edge between a source & a target.`)}hasEdge(i,t){if(arguments.length===1){const e=""+i;return this._edges.has(e)}else if(arguments.length===2){i=""+i,t=""+t;const e=this._nodes.get(i);return e?typeof e.out<"u"&&e.out.hasOwnProperty(t)||typeof e.undirected<"u"&&e.undirected.hasOwnProperty(t):!1}throw new k(`Graph.hasEdge: invalid arity (${arguments.length}, instead of 1 or 2). You can either ask for an edge id or for the existence of an edge between a source & a target.`)}directedEdge(i,t){if(this.type==="undirected")return;if(i=""+i,t=""+t,this.multi)throw new I("Graph.directedEdge: this method is irrelevant with multigraphs since there might be multiple edges between source & target. See #.directedEdges instead.");const e=this._nodes.get(i);if(!e)throw new C(`Graph.directedEdge: could not find the "${i}" source node in the graph.`);if(!this._nodes.has(t))throw new C(`Graph.directedEdge: could not find the "${t}" target node in the graph.`);const r=e.out&&e.out[t]||void 0;if(r)return r.key}undirectedEdge(i,t){if(this.type==="directed")return;if(i=""+i,t=""+t,this.multi)throw new I("Graph.undirectedEdge: this method is irrelevant with multigraphs since there might be multiple edges between source & target. See #.undirectedEdges instead.");const e=this._nodes.get(i);if(!e)throw new C(`Graph.undirectedEdge: could not find the "${i}" source node in the graph.`);if(!this._nodes.has(t))throw new C(`Graph.undirectedEdge: could not find the "${t}" target node in the graph.`);const r=e.undirected&&e.undirected[t]||void 0;if(r)return r.key}edge(i,t){if(this.multi)throw new I("Graph.edge: this method is irrelevant with multigraphs since there might be multiple edges between source & target. See #.edges instead.");i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.edge: could not find the "${i}" source node in the graph.`);if(!this._nodes.has(t))throw new C(`Graph.edge: could not find the "${t}" target node in the graph.`);const r=e.out&&e.out[t]||e.undirected&&e.undirected[t]||void 0;if(r)return r.key}areDirectedNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areDirectedNeighbors: could not find the "${i}" node in the graph.`);return this.type==="undirected"?!1:t in e.in||t in e.out}areOutNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areOutNeighbors: could not find the "${i}" node in the graph.`);return this.type==="undirected"?!1:t in e.out}areInNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areInNeighbors: could not find the "${i}" node in the graph.`);return this.type==="undirected"?!1:t in e.in}areUndirectedNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areUndirectedNeighbors: could not find the "${i}" node in the graph.`);return this.type==="directed"?!1:t in e.undirected}areNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areNeighbors: could not find the "${i}" node in the graph.`);return this.type!=="undirected"&&(t in e.in||t in e.out)||this.type!=="directed"&&t in e.undirected}areInboundNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areInboundNeighbors: could not find the "${i}" node in the graph.`);return this.type!=="undirected"&&t in e.in||this.type!=="directed"&&t in e.undirected}areOutboundNeighbors(i,t){i=""+i,t=""+t;const e=this._nodes.get(i);if(!e)throw new C(`Graph.areOutboundNeighbors: could not find the "${i}" node in the graph.`);return this.type!=="undirected"&&t in e.out||this.type!=="directed"&&t in e.undirected}inDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inDegree: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree}outDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outDegree: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.outDegree}directedDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.directedDegree: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree+t.outDegree}undirectedDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.undirectedDegree: could not find the "${i}" node in the graph.`);return this.type==="directed"?0:t.undirectedDegree}inboundDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inboundDegree: could not find the "${i}" node in the graph.`);let e=0;return this.type!=="directed"&&(e+=t.undirectedDegree),this.type!=="undirected"&&(e+=t.inDegree),e}outboundDegree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outboundDegree: could not find the "${i}" node in the graph.`);let e=0;return this.type!=="directed"&&(e+=t.undirectedDegree),this.type!=="undirected"&&(e+=t.outDegree),e}degree(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.degree: could not find the "${i}" node in the graph.`);let e=0;return this.type!=="directed"&&(e+=t.undirectedDegree),this.type!=="undirected"&&(e+=t.inDegree+t.outDegree),e}inDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree-t.directedLoops}outDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.outDegree-t.directedLoops}directedDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.directedDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="undirected"?0:t.inDegree+t.outDegree-t.directedLoops*2}undirectedDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.undirectedDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);return this.type==="directed"?0:t.undirectedDegree-t.undirectedLoops*2}inboundDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.inboundDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);let e=0,r=0;return this.type!=="directed"&&(e+=t.undirectedDegree,r+=t.undirectedLoops*2),this.type!=="undirected"&&(e+=t.inDegree,r+=t.directedLoops),e-r}outboundDegreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.outboundDegreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);let e=0,r=0;return this.type!=="directed"&&(e+=t.undirectedDegree,r+=t.undirectedLoops*2),this.type!=="undirected"&&(e+=t.outDegree,r+=t.directedLoops),e-r}degreeWithoutSelfLoops(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.degreeWithoutSelfLoops: could not find the "${i}" node in the graph.`);let e=0,r=0;return this.type!=="directed"&&(e+=t.undirectedDegree,r+=t.undirectedLoops*2),this.type!=="undirected"&&(e+=t.inDegree+t.outDegree,r+=t.directedLoops*2),e-r}source(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.source: could not find the "${i}" edge in the graph.`);return t.source.key}target(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.target: could not find the "${i}" edge in the graph.`);return t.target.key}extremities(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.extremities: could not find the "${i}" edge in the graph.`);return[t.source.key,t.target.key]}opposite(i,t){i=""+i,t=""+t;const e=this._edges.get(t);if(!e)throw new C(`Graph.opposite: could not find the "${t}" edge in the graph.`);const r=e.source.key,a=e.target.key;if(i===r)return a;if(i===a)return r;throw new C(`Graph.opposite: the "${i}" node is not attached to the "${t}" edge (${r}, ${a}).`)}hasExtremity(i,t){i=""+i,t=""+t;const e=this._edges.get(i);if(!e)throw new C(`Graph.hasExtremity: could not find the "${i}" edge in the graph.`);return e.source.key===t||e.target.key===t}isUndirected(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.isUndirected: could not find the "${i}" edge in the graph.`);return t.undirected}isDirected(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.isDirected: could not find the "${i}" edge in the graph.`);return!t.undirected}isSelfLoop(i){i=""+i;const t=this._edges.get(i);if(!t)throw new C(`Graph.isSelfLoop: could not find the "${i}" edge in the graph.`);return t.source===t.target}addNode(i,t){return ln(this,i,t).key}mergeNode(i,t){if(t&&!J(t))throw new k(`Graph.mergeNode: invalid attributes. Expecting an object but got "${t}"`);i=""+i,t=t||{};let e=this._nodes.get(i);return e?(t&&(Z(e.attributes,t),this.emit("nodeAttributesUpdated",{type:"merge",key:i,attributes:e.attributes,data:t})),[i,!1]):(e=new this.NodeDataClass(i,t),this._nodes.set(i,e),this.emit("nodeAdded",{key:i,attributes:t}),[i,!0])}updateNode(i,t){if(t&&typeof t!="function")throw new k(`Graph.updateNode: invalid updater function. Expecting a function but got "${t}"`);i=""+i;let e=this._nodes.get(i);if(e){if(t){const a=e.attributes;e.attributes=t(a),this.emit("nodeAttributesUpdated",{type:"replace",key:i,attributes:e.attributes})}return[i,!1]}const r=t?t({}):{};return e=new this.NodeDataClass(i,r),this._nodes.set(i,e),this.emit("nodeAdded",{key:i,attributes:r}),[i,!0]}dropNode(i){i=""+i;const t=this._nodes.get(i);if(!t)throw new C(`Graph.dropNode: could not find the "${i}" node in the graph.`);let e;if(this.type!=="undirected"){for(const r in t.out){e=t.out[r];do xe(this,e),e=e.next;while(e)}for(const r in t.in){e=t.in[r];do xe(this,e),e=e.next;while(e)}}if(this.type!=="directed")for(const r in t.undirected){e=t.undirected[r];do xe(this,e),e=e.next;while(e)}this._nodes.delete(i),this.emit("nodeDropped",{key:i,attributes:t.attributes})}dropEdge(i){let t;if(arguments.length>1){const e=""+arguments[0],r=""+arguments[1];if(t=oe(this,e,r,this.type),!t)throw new C(`Graph.dropEdge: could not find the "${e}" -> "${r}" edge in the graph.`)}else if(i=""+i,t=this._edges.get(i),!t)throw new C(`Graph.dropEdge: could not find the "${i}" edge in the graph.`);return xe(this,t),this}dropDirectedEdge(i,t){if(arguments.length<2)throw new I("Graph.dropDirectedEdge: it does not make sense to try and drop a directed edge by key. What if the edge with this key is undirected? Use #.dropEdge for this purpose instead.");if(this.multi)throw new I("Graph.dropDirectedEdge: cannot use a {source,target} combo when dropping an edge in a MultiGraph since we cannot infer the one you want to delete as there could be multiple ones.");i=""+i,t=""+t;const e=oe(this,i,t,"directed");if(!e)throw new C(`Graph.dropDirectedEdge: could not find a "${i}" -> "${t}" edge in the graph.`);return xe(this,e),this}dropUndirectedEdge(i,t){if(arguments.length<2)throw new I("Graph.dropUndirectedEdge: it does not make sense to drop a directed edge by key. What if the edge with this key is undirected? Use #.dropEdge for this purpose instead.");if(this.multi)throw new I("Graph.dropUndirectedEdge: cannot use a {source,target} combo when dropping an edge in a MultiGraph since we cannot infer the one you want to delete as there could be multiple ones.");const e=oe(this,i,t,"undirected");if(!e)throw new C(`Graph.dropUndirectedEdge: could not find a "${i}" -> "${t}" edge in the graph.`);return xe(this,e),this}clear(){this._edges.clear(),this._nodes.clear(),this._resetInstanceCounters(),this.emit("cleared")}clearEdges(){const i=this._nodes.values();let t;for(;t=i.next(),t.done!==!0;)t.value.clear();this._edges.clear(),this._resetInstanceCounters(),this.emit("edgesCleared")}getAttribute(i){return this._attributes[i]}getAttributes(){return this._attributes}hasAttribute(i){return this._attributes.hasOwnProperty(i)}setAttribute(i,t){return this._attributes[i]=t,this.emit("attributesUpdated",{type:"set",attributes:this._attributes,name:i}),this}updateAttribute(i,t){if(typeof t!="function")throw new k("Graph.updateAttribute: updater should be a function.");const e=this._attributes[i];return this._attributes[i]=t(e),this.emit("attributesUpdated",{type:"set",attributes:this._attributes,name:i}),this}removeAttribute(i){return delete this._attributes[i],this.emit("attributesUpdated",{type:"remove",attributes:this._attributes,name:i}),this}replaceAttributes(i){if(!J(i))throw new k("Graph.replaceAttributes: provided attributes are not a plain object.");return this._attributes=i,this.emit("attributesUpdated",{type:"replace",attributes:this._attributes}),this}mergeAttributes(i){if(!J(i))throw new k("Graph.mergeAttributes: provided attributes are not a plain object.");return Z(this._attributes,i),this.emit("attributesUpdated",{type:"merge",attributes:this._attributes,data:i}),this}updateAttributes(i){if(typeof i!="function")throw new k("Graph.updateAttributes: provided updater is not a function.");return this._attributes=i(this._attributes),this.emit("attributesUpdated",{type:"update",attributes:this._attributes}),this}updateEachNodeAttributes(i,t){if(typeof i!="function")throw new k("Graph.updateEachNodeAttributes: expecting an updater function.");if(t&&!$t(t))throw new k("Graph.updateEachNodeAttributes: invalid hints. Expecting an object having the following shape: {attributes?: [string]}");const e=this._nodes.values();let r,a;for(;r=e.next(),r.done!==!0;)a=r.value,a.attributes=i(a.key,a.attributes);this.emit("eachNodeAttributesUpdated",{hints:t||null})}updateEachEdgeAttributes(i,t){if(typeof i!="function")throw new k("Graph.updateEachEdgeAttributes: expecting an updater function.");if(t&&!$t(t))throw new k("Graph.updateEachEdgeAttributes: invalid hints. Expecting an object having the following shape: {attributes?: [string]}");const e=this._edges.values();let r,a,o,s;for(;r=e.next(),r.done!==!0;)a=r.value,o=a.source,s=a.target,a.attributes=i(a.key,a.attributes,o.key,s.key,o.attributes,s.attributes,a.undirected);this.emit("eachEdgeAttributesUpdated",{hints:t||null})}forEachAdjacencyEntry(i){if(typeof i!="function")throw new k("Graph.forEachAdjacencyEntry: expecting a callback.");tt(!1,!1,!1,this,i)}forEachAdjacencyEntryWithOrphans(i){if(typeof i!="function")throw new k("Graph.forEachAdjacencyEntryWithOrphans: expecting a callback.");tt(!1,!1,!0,this,i)}forEachAssymetricAdjacencyEntry(i){if(typeof i!="function")throw new k("Graph.forEachAssymetricAdjacencyEntry: expecting a callback.");tt(!1,!0,!1,this,i)}forEachAssymetricAdjacencyEntryWithOrphans(i){if(typeof i!="function")throw new k("Graph.forEachAssymetricAdjacencyEntryWithOrphans: expecting a callback.");tt(!1,!0,!0,this,i)}nodes(){return Array.from(this._nodes.keys())}forEachNode(i){if(typeof i!="function")throw new k("Graph.forEachNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)r=e.value,i(r.key,r.attributes)}findNode(i){if(typeof i!="function")throw new k("Graph.findNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)if(r=e.value,i(r.key,r.attributes))return r.key}mapNodes(i){if(typeof i!="function")throw new k("Graph.mapNode: expecting a callback.");const t=this._nodes.values();let e,r;const a=new Array(this.order);let o=0;for(;e=t.next(),e.done!==!0;)r=e.value,a[o++]=i(r.key,r.attributes);return a}someNode(i){if(typeof i!="function")throw new k("Graph.someNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)if(r=e.value,i(r.key,r.attributes))return!0;return!1}everyNode(i){if(typeof i!="function")throw new k("Graph.everyNode: expecting a callback.");const t=this._nodes.values();let e,r;for(;e=t.next(),e.done!==!0;)if(r=e.value,!i(r.key,r.attributes))return!1;return!0}filterNodes(i){if(typeof i!="function")throw new k("Graph.filterNodes: expecting a callback.");const t=this._nodes.values();let e,r;const a=[];for(;e=t.next(),e.done!==!0;)r=e.value,i(r.key,r.attributes)&&a.push(r.key);return a}reduceNodes(i,t){if(typeof i!="function")throw new k("Graph.reduceNodes: expecting a callback.");if(arguments.length<2)throw new k("Graph.reduceNodes: missing initial value. You must provide it because the callback takes more than one argument and we cannot infer the initial value from the first iteration, as you could with a simple array.");let e=t;const r=this._nodes.values();let a,o;for(;a=r.next(),a.done!==!0;)o=a.value,e=i(e,o.key,o.attributes);return e}nodeEntries(){const i=this._nodes.values();return{[Symbol.iterator](){return this},next(){const t=i.next();if(t.done)return t;const e=t.value;return{value:{node:e.key,attributes:e.attributes},done:!1}}}}export(){const i=new Array(this._nodes.size);let t=0;this._nodes.forEach((r,a)=>{i[t++]=rn(a,r)});const e=new Array(this._edges.size);return t=0,this._edges.forEach((r,a)=>{e[t++]=nn(this.type,a,r)}),{options:{type:this.type,multi:this.multi,allowSelfLoops:this.allowSelfLoops},attributes:this.getAttributes(),nodes:i,edges:e}}import(i,t=!1){if(i instanceof j)return i.forEachNode((u,h)=>{t?this.mergeNode(u,h):this.addNode(u,h)}),i.forEachEdge((u,h,d,l,f,c,y)=>{t?y?this.mergeUndirectedEdgeWithKey(u,d,l,h):this.mergeDirectedEdgeWithKey(u,d,l,h):y?this.addUndirectedEdgeWithKey(u,d,l,h):this.addDirectedEdgeWithKey(u,d,l,h)}),this;if(!J(i))throw new k("Graph.import: invalid argument. Expecting a serialized graph or, alternatively, a Graph instance.");if(i.attributes){if(!J(i.attributes))throw new k("Graph.import: invalid attributes. Expecting a plain object.");t?this.mergeAttributes(i.attributes):this.replaceAttributes(i.attributes)}let e,r,a,o,s;if(i.nodes){if(a=i.nodes,!Array.isArray(a))throw new k("Graph.import: invalid nodes. 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r,a;for(;r=e.next(),r.done!==!0;)a=r.value,ki(t,"copy",!1,a.undirected,a.key,a.source.key,a.target.key,Z({},a.attributes));return t}toJSON(){return this.export()}toString(){return"[object Graph]"}inspect(){const i={};this._nodes.forEach((a,o)=>{i[o]=a.attributes});const t={},e={};this._edges.forEach((a,o)=>{const s=a.undirected?"--":"->";let u="",h=a.source.key,d=a.target.key,l;a.undirected&&h>d&&(l=h,h=d,d=l);const f=`(${h})${s}(${d})`;o.startsWith("geid_")?this.multi&&(typeof e[f]>"u"?e[f]=0:e[f]++,u+=`${e[f]}. `):u+=`[${o}]: `,u+=f,t[u]=a.attributes});const r={};for(const a in this)this.hasOwnProperty(a)&&!Bt.has(a)&&typeof this[a]!="function"&&typeof a!="symbol"&&(r[a]=this[a]);return r.attributes=this._attributes,r.nodes=i,r.edges=t,ae(r,"constructor",this.constructor),r}}typeof Symbol<"u"&&(j.prototype[Symbol.for("nodejs.util.inspect.custom")]=j.prototype.inspect);hn.forEach(n=>{["add","merge","update"].forEach(i=>{const 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--tw-pinch-zoom{syntax:"*";inherits:false}@property --tw-space-y-reverse{syntax:"*";inherits:false;initial-value:0}@property --tw-space-x-reverse{syntax:"*";inherits:false;initial-value:0}@property --tw-divide-x-reverse{syntax:"*";inherits:false;initial-value:0}@property --tw-border-style{syntax:"*";inherits:false;initial-value:solid}@property --tw-divide-y-reverse{syntax:"*";inherits:false;initial-value:0}@property --tw-gradient-position{syntax:"*";inherits:false}@property --tw-gradient-from{syntax:"";inherits:false;initial-value:#0000}@property --tw-gradient-via{syntax:"";inherits:false;initial-value:#0000}@property --tw-gradient-to{syntax:"";inherits:false;initial-value:#0000}@property --tw-gradient-stops{syntax:"*";inherits:false}@property --tw-gradient-via-stops{syntax:"*";inherits:false}@property --tw-gradient-from-position{syntax:"";inherits:false;initial-value:0%}@property --tw-gradient-via-position{syntax:"";inherits:false;initial-value:50%}@property --tw-gradient-to-position{syntax:"";inherits:false;initial-value:100%}@property --tw-leading{syntax:"*";inherits:false}@property --tw-font-weight{syntax:"*";inherits:false}@property --tw-tracking{syntax:"*";inherits:false}@property --tw-ordinal{syntax:"*";inherits:false}@property --tw-slashed-zero{syntax:"*";inherits:false}@property --tw-numeric-figure{syntax:"*";inherits:false}@property --tw-numeric-spacing{syntax:"*";inherits:false}@property --tw-numeric-fraction{syntax:"*";inherits:false}@property --tw-shadow{syntax:"*";inherits:false;initial-value:0 0 #0000}@property --tw-shadow-color{syntax:"*";inherits:false}@property --tw-shadow-alpha{syntax:"";inherits:false;initial-value:100%}@property --tw-inset-shadow{syntax:"*";inherits:false;initial-value:0 0 #0000}@property --tw-inset-shadow-color{syntax:"*";inherits:false}@property --tw-inset-shadow-alpha{syntax:"";inherits:false;initial-value:100%}@property --tw-ring-color{syntax:"*";inherits:false}@property 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0&&(this.setState(tI(n.data,n.dataUpdatedAt)),wt(this,mh,n))}}optionalRemove(){!this.observers.length&&this.state.fetchStatus==="idle"&&ge(this,Ha).remove(this)}setData(e,n){const r=yT(this.state.data,e,this.options);return _n(this,ma,Tc).call(this,{data:r,type:"success",dataUpdatedAt:n==null?void 0:n.updatedAt,manual:n==null?void 0:n.manual}),r}setState(e){_n(this,ma,Tc).call(this,{type:"setState",state:e})}cancel(e){var r,i;const n=(r=ge(this,gi))==null?void 0:r.promise;return(i=ge(this,gi))==null||i.cancel(e),n?n.then(qs).catch(qs):Promise.resolve()}destroy(){super.destroy(),this.cancel({silent:!0})}get resetState(){return ge(this,mh)}reset(){this.destroy(),this.setState(this.resetState)}isActive(){return this.observers.some(e=>ga(e.options.enabled,this)!==!1)}isDisabled(){return this.getObserversCount()>0?!this.isActive():this.options.queryFn===yC||!this.isFetched()}isFetched(){return this.state.dataUpdateCount+this.state.errorUpdateCount>0}isStatic(){return this.getObserversCount()>0?this.observers.some(e=>xd(e.options.staleTime,this)==="static"):!1}isStale(){return this.getObserversCount()>0?this.observers.some(e=>e.getCurrentResult().isStale):this.state.data===void 0||this.state.isInvalidated}isStaleByTime(e=0){return this.state.data===void 0?!0:e==="static"?!1:this.state.isInvalidated?!0:!qj(this.state.dataUpdatedAt,e)}onFocus(){var n;const e=this.observers.find(r=>r.shouldFetchOnWindowFocus());e==null||e.refetch({cancelRefetch:!1}),(n=ge(this,gi))==null||n.continue()}onOnline(){var n;const e=this.observers.find(r=>r.shouldFetchOnReconnect());e==null||e.refetch({cancelRefetch:!1}),(n=ge(this,gi))==null||n.continue()}addObserver(e){this.observers.includes(e)||(this.observers.push(e),this.clearGcTimeout(),ge(this,Ha).notify({type:"observerAdded",query:this,observer:e}))}removeObserver(e){this.observers.includes(e)&&(this.observers=this.observers.filter(n=>n!==e),this.observers.length||(ge(this,gi)&&(ge(this,vh)||_n(this,ma,tF).call(this)?ge(this,gi).cancel({revert:!0}):ge(this,gi).cancelRetry()),this.scheduleGc()),ge(this,Ha).notify({type:"observerRemoved",query:this,observer:e}))}getObserversCount(){return this.observers.length}invalidate(){this.state.isInvalidated||_n(this,ma,Tc).call(this,{type:"invalidate"})}async fetch(e,n){var c,d,f,p,y,b,S,w,x,M,T;if(this.state.fetchStatus!=="idle"&&((c=ge(this,gi))==null?void 0:c.status())!=="rejected"){if(this.state.data!==void 0&&(n!=null&&n.cancelRefetch))this.cancel({silent:!0});else if(ge(this,gi))return ge(this,gi).continueRetry(),ge(this,gi).promise}if(e&&this.setOptions(e),!this.options.queryFn){const P=this.observers.find(O=>O.options.queryFn);P&&this.setOptions(P.options)}const r=new AbortController,i=P=>{Object.defineProperty(P,"signal",{enumerable:!0,get:()=>(wt(this,vh,!0),r.signal)})},s=()=>{const P=Yj(this.options,n),N=(()=>{const D={client:ge(this,gh),queryKey:this.queryKey,meta:this.meta};return i(D),D})();return wt(this,vh,!1),this.options.persister?this.options.persister(P,N,this):P(N)},o=(()=>{const P={fetchOptions:n,options:this.options,queryKey:this.queryKey,client:ge(this,gh),state:this.state,fetchFn:s};return i(P),P})(),l=ge(this,lg)==="infinite"?JW(this.options.pages):this.options.behavior;l==null||l.onFetch(o,this),wt(this,cg,this.state),(this.state.fetchStatus==="idle"||this.state.fetchMeta!==((d=o.fetchOptions)==null?void 0:d.meta))&&_n(this,ma,Tc).call(this,{type:"fetch",meta:(f=o.fetchOptions)==null?void 0:f.meta}),wt(this,gi,Jj({initialPromise:n==null?void 0:n.initialPromise,fn:o.fetchFn,onCancel:P=>{P instanceof bT&&P.revert&&this.setState({...ge(this,cg),fetchStatus:"idle"}),r.abort()},onFail:(P,O)=>{_n(this,ma,Tc).call(this,{type:"failed",failureCount:P,error:O})},onPause:()=>{_n(this,ma,Tc).call(this,{type:"pause"})},onContinue:()=>{_n(this,ma,Tc).call(this,{type:"continue"})},retry:o.options.retry,retryDelay:o.options.retryDelay,networkMode:o.options.networkMode,canRun:()=>!0}));try{const P=await ge(this,gi).start();if(P===void 0)throw new Error(`${this.queryHash} data is undefined`);return this.setData(P),(y=(p=ge(this,Ha).config).onSuccess)==null||y.call(p,P,this),(S=(b=ge(this,Ha).config).onSettled)==null||S.call(b,P,this.state.error,this),P}catch(P){if(P instanceof bT){if(P.silent)return ge(this,gi).promise;if(P.revert){if(this.state.data===void 0)throw P;return this.state.data}}throw _n(this,ma,Tc).call(this,{type:"error",error:P}),(x=(w=ge(this,Ha).config).onError)==null||x.call(w,P,this),(T=(M=ge(this,Ha).config).onSettled)==null||T.call(M,this.state.data,P,this),P}finally{this.scheduleGc()}}},lg=new WeakMap,mh=new WeakMap,cg=new WeakMap,Ha=new WeakMap,gh=new WeakMap,gi=new WeakMap,Fy=new WeakMap,vh=new WeakMap,ma=new WeakSet,tF=function(){return this.state.fetchStatus==="paused"&&this.state.status==="pending"},Tc=function(e){const n=r=>{switch(e.type){case"failed":return{...r,fetchFailureCount:e.failureCount,fetchFailureReason:e.error};case"pause":return{...r,fetchStatus:"paused"};case"continue":return{...r,fetchStatus:"fetching"};case"fetch":return{...r,...nF(r.data,this.options),fetchMeta:e.meta??null};case"success":const i={...r,...tI(e.data,e.dataUpdatedAt),dataUpdateCount:r.dataUpdateCount+1,...!e.manual&&{fetchStatus:"idle",fetchFailureCount:0,fetchFailureReason:null}};return wt(this,cg,e.manual?i:void 0),i;case"error":const s=e.error;return{...r,error:s,errorUpdateCount:r.errorUpdateCount+1,errorUpdatedAt:Date.now(),fetchFailureCount:r.fetchFailureCount+1,fetchFailureReason:s,fetchStatus:"idle",status:"error",isInvalidated:!0};case"invalidate":return{...r,isInvalidated:!0};case"setState":return{...r,...e.state}}};this.state=n(this.state),zi.batch(()=>{this.observers.forEach(r=>{r.onQueryUpdate()}),ge(this,Ha).notify({query:this,type:"updated",action:e})})},zj);function nF(t,e){return{fetchFailureCount:0,fetchFailureReason:null,fetchStatus:Qj(e.networkMode)?"fetching":"paused",...t===void 0&&{error:null,status:"pending"}}}function tI(t,e){return{data:t,dataUpdatedAt:e??Date.now(),error:null,isInvalidated:!1,status:"success"}}function nI(t){const e=typeof t.initialData=="function"?t.initialData():t.initialData,n=e!==void 0,r=n?typeof t.initialDataUpdatedAt=="function"?t.initialDataUpdatedAt():t.initialDataUpdatedAt:0;return{data:e,dataUpdateCount:0,dataUpdatedAt:n?r??Date.now():0,error:null,errorUpdateCount:0,errorUpdatedAt:0,fetchFailureCount:0,fetchFailureReason:null,fetchMeta:null,isInvalidated:!1,status:n?"success":"pending",fetchStatus:"idle"}}var Xs,An,zy,ws,yh,ug,Nc,hd,By,dg,fg,xh,bh,pd,hg,Bn,F0,_T,wT,ST,MT,ET,AT,TT,rF,Bj,n8=(Bj=class extends Gy{constructor(e,n){super();Gt(this,Bn);Gt(this,Xs);Gt(this,An);Gt(this,zy);Gt(this,ws);Gt(this,yh);Gt(this,ug);Gt(this,Nc);Gt(this,hd);Gt(this,By);Gt(this,dg);Gt(this,fg);Gt(this,xh);Gt(this,bh);Gt(this,pd);Gt(this,hg,new Set);this.options=n,wt(this,Xs,e),wt(this,hd,null),wt(this,Nc,xT()),this.bindMethods(),this.setOptions(n)}bindMethods(){this.refetch=this.refetch.bind(this)}onSubscribe(){this.listeners.size===1&&(ge(this,An).addObserver(this),rI(ge(this,An),this.options)?_n(this,Bn,F0).call(this):this.updateResult(),_n(this,Bn,MT).call(this))}onUnsubscribe(){this.hasListeners()||this.destroy()}shouldFetchOnReconnect(){return PT(ge(this,An),this.options,this.options.refetchOnReconnect)}shouldFetchOnWindowFocus(){return PT(ge(this,An),this.options,this.options.refetchOnWindowFocus)}destroy(){this.listeners=new Set,_n(this,Bn,ET).call(this),_n(this,Bn,AT).call(this),ge(this,An).removeObserver(this)}setOptions(e){const n=this.options,r=ge(this,An);if(this.options=ge(this,Xs).defaultQueryOptions(e),this.options.enabled!==void 0&&typeof this.options.enabled!="boolean"&&typeof this.options.enabled!="function"&&typeof ga(this.options.enabled,ge(this,An))!="boolean")throw new Error("Expected enabled to be a boolean or a callback that returns a boolean");_n(this,Bn,TT).call(this),ge(this,An).setOptions(this.options),n._defaulted&&!gT(this.options,n)&&ge(this,Xs).getQueryCache().notify({type:"observerOptionsUpdated",query:ge(this,An),observer:this});const i=this.hasListeners();i&&iI(ge(this,An),r,this.options,n)&&_n(this,Bn,F0).call(this),this.updateResult(),i&&(ge(this,An)!==r||ga(this.options.enabled,ge(this,An))!==ga(n.enabled,ge(this,An))||xd(this.options.staleTime,ge(this,An))!==xd(n.staleTime,ge(this,An)))&&_n(this,Bn,_T).call(this);const s=_n(this,Bn,wT).call(this);i&&(ge(this,An)!==r||ga(this.options.enabled,ge(this,An))!==ga(n.enabled,ge(this,An))||s!==ge(this,pd))&&_n(this,Bn,ST).call(this,s)}getOptimisticResult(e){const n=ge(this,Xs).getQueryCache().build(ge(this,Xs),e),r=this.createResult(n,e);return i8(this,r)&&(wt(this,ws,r),wt(this,ug,this.options),wt(this,yh,ge(this,An).state)),r}getCurrentResult(){return ge(this,ws)}trackResult(e,n){return new Proxy(e,{get:(r,i)=>(this.trackProp(i),n==null||n(i),i==="promise"&&(this.trackProp("data"),!this.options.experimental_prefetchInRender&&ge(this,Nc).status==="pending"&&ge(this,Nc).reject(new Error("experimental_prefetchInRender feature flag is not enabled"))),Reflect.get(r,i))})}trackProp(e){ge(this,hg).add(e)}getCurrentQuery(){return ge(this,An)}refetch({...e}={}){return this.fetch({...e})}fetchOptimistic(e){const n=ge(this,Xs).defaultQueryOptions(e),r=ge(this,Xs).getQueryCache().build(ge(this,Xs),n);return r.fetch().then(()=>this.createResult(r,n))}fetch(e){return _n(this,Bn,F0).call(this,{...e,cancelRefetch:e.cancelRefetch??!0}).then(()=>(this.updateResult(),ge(this,ws)))}createResult(e,n){var V;const r=ge(this,An),i=this.options,s=ge(this,ws),a=ge(this,yh),o=ge(this,ug),c=e!==r?e.state:ge(this,zy),{state:d}=e;let f={...d},p=!1,y;if(n._optimisticResults){const k=this.hasListeners(),j=!k&&rI(e,n),X=k&&iI(e,r,n,i);(j||X)&&(f={...f,...nF(d.data,e.options)}),n._optimisticResults==="isRestoring"&&(f.fetchStatus="idle")}let{error:b,errorUpdatedAt:S,status:w}=f;y=f.data;let x=!1;if(n.placeholderData!==void 0&&y===void 0&&w==="pending"){let k;s!=null&&s.isPlaceholderData&&n.placeholderData===(o==null?void 0:o.placeholderData)?(k=s.data,x=!0):k=typeof n.placeholderData=="function"?n.placeholderData((V=ge(this,fg))==null?void 0:V.state.data,ge(this,fg)):n.placeholderData,k!==void 0&&(w="success",y=yT(s==null?void 0:s.data,k,n),p=!0)}if(n.select&&y!==void 0&&!x)if(s&&y===(a==null?void 0:a.data)&&n.select===ge(this,By))y=ge(this,dg);else try{wt(this,By,n.select),y=n.select(y),y=yT(s==null?void 0:s.data,y,n),wt(this,dg,y),wt(this,hd,null)}catch(k){wt(this,hd,k)}ge(this,hd)&&(b=ge(this,hd),y=ge(this,dg),S=Date.now(),w="error");const M=f.fetchStatus==="fetching",T=w==="pending",P=w==="error",O=T&&M,N=y!==void 0,z={status:w,fetchStatus:f.fetchStatus,isPending:T,isSuccess:w==="success",isError:P,isInitialLoading:O,isLoading:O,data:y,dataUpdatedAt:f.dataUpdatedAt,error:b,errorUpdatedAt:S,failureCount:f.fetchFailureCount,failureReason:f.fetchFailureReason,errorUpdateCount:f.errorUpdateCount,isFetched:e.isFetched(),isFetchedAfterMount:f.dataUpdateCount>c.dataUpdateCount||f.errorUpdateCount>c.errorUpdateCount,isFetching:M,isRefetching:M&&!T,isLoadingError:P&&!N,isPaused:f.fetchStatus==="paused",isPlaceholderData:p,isRefetchError:P&&N,isStale:xC(e,n),refetch:this.refetch,promise:ge(this,Nc),isEnabled:ga(n.enabled,e)!==!1};if(this.options.experimental_prefetchInRender){const k=z.data!==void 0,j=z.status==="error"&&!k,X=pe=>{j?pe.reject(z.error):k&&pe.resolve(z.data)},ee=()=>{const pe=wt(this,Nc,z.promise=xT());X(pe)},ie=ge(this,Nc);switch(ie.status){case"pending":e.queryHash===r.queryHash&&X(ie);break;case"fulfilled":(j||z.data!==ie.value)&&ee();break;case"rejected":(!j||z.error!==ie.reason)&&ee();break}}return z}updateResult(){const e=ge(this,ws),n=this.createResult(ge(this,An),this.options);if(wt(this,yh,ge(this,An).state),wt(this,ug,this.options),ge(this,yh).data!==void 0&&wt(this,fg,ge(this,An)),gT(n,e))return;wt(this,ws,n);const r=()=>{if(!e)return!0;const{notifyOnChangeProps:i}=this.options,s=typeof i=="function"?i():i;if(s==="all"||!s&&!ge(this,hg).size)return!0;const a=new Set(s??ge(this,hg));return this.options.throwOnError&&a.add("error"),Object.keys(ge(this,ws)).some(o=>{const l=o;return ge(this,ws)[l]!==e[l]&&a.has(l)})};_n(this,Bn,rF).call(this,{listeners:r()})}onQueryUpdate(){this.updateResult(),this.hasListeners()&&_n(this,Bn,MT).call(this)}},Xs=new WeakMap,An=new WeakMap,zy=new WeakMap,ws=new WeakMap,yh=new WeakMap,ug=new WeakMap,Nc=new WeakMap,hd=new WeakMap,By=new WeakMap,dg=new WeakMap,fg=new WeakMap,xh=new WeakMap,bh=new WeakMap,pd=new WeakMap,hg=new WeakMap,Bn=new WeakSet,F0=function(e){_n(this,Bn,TT).call(this);let n=ge(this,An).fetch(this.options,e);return e!=null&&e.throwOnError||(n=n.catch(qs)),n},_T=function(){_n(this,Bn,ET).call(this);const e=xd(this.options.staleTime,ge(this,An));if(oy.isServer()||ge(this,ws).isStale||!mT(e))return;const r=qj(ge(this,ws).dataUpdatedAt,e)+1;wt(this,xh,th.setTimeout(()=>{ge(this,ws).isStale||this.updateResult()},r))},wT=function(){return(typeof this.options.refetchInterval=="function"?this.options.refetchInterval(ge(this,An)):this.options.refetchInterval)??!1},ST=function(e){_n(this,Bn,AT).call(this),wt(this,pd,e),!(oy.isServer()||ga(this.options.enabled,ge(this,An))===!1||!mT(ge(this,pd))||ge(this,pd)===0)&&wt(this,bh,th.setInterval(()=>{(this.options.refetchIntervalInBackground||gC.isFocused())&&_n(this,Bn,F0).call(this)},ge(this,pd)))},MT=function(){_n(this,Bn,_T).call(this),_n(this,Bn,ST).call(this,_n(this,Bn,wT).call(this))},ET=function(){ge(this,xh)!==void 0&&(th.clearTimeout(ge(this,xh)),wt(this,xh,void 0))},AT=function(){ge(this,bh)!==void 0&&(th.clearInterval(ge(this,bh)),wt(this,bh,void 0))},TT=function(){const e=ge(this,Xs).getQueryCache().build(ge(this,Xs),this.options);if(e===ge(this,An))return;const n=ge(this,An);wt(this,An,e),wt(this,zy,e.state),this.hasListeners()&&(n==null||n.removeObserver(this),e.addObserver(this))},rF=function(e){zi.batch(()=>{e.listeners&&this.listeners.forEach(n=>{n(ge(this,ws))}),ge(this,Xs).getQueryCache().notify({query:ge(this,An),type:"observerResultsUpdated"})})},Bj);function r8(t,e){return ga(e.enabled,t)!==!1&&t.state.data===void 0&&!(t.state.status==="error"&&ga(e.retryOnMount,t)===!1)}function rI(t,e){return r8(t,e)||t.state.data!==void 0&&PT(t,e,e.refetchOnMount)}function PT(t,e,n){if(ga(e.enabled,t)!==!1&&xd(e.staleTime,t)!=="static"){const r=typeof n=="function"?n(t):n;return r==="always"||r!==!1&&xC(t,e)}return!1}function iI(t,e,n,r){return(t!==e||ga(r.enabled,t)===!1)&&(!n.suspense||t.state.status!=="error")&&xC(t,n)}function xC(t,e){return ga(e.enabled,t)!==!1&&t.isStaleByTime(xd(e.staleTime,t))}function i8(t,e){return!gT(t.getCurrentResult(),e)}var Hy,yl,ns,_h,xl,rd,Hj,s8=(Hj=class extends eF{constructor(e){super();Gt(this,xl);Gt(this,Hy);Gt(this,yl);Gt(this,ns);Gt(this,_h);wt(this,Hy,e.client),this.mutationId=e.mutationId,wt(this,ns,e.mutationCache),wt(this,yl,[]),this.state=e.state||a8(),this.setOptions(e.options),this.scheduleGc()}setOptions(e){this.options=e,this.updateGcTime(this.options.gcTime)}get meta(){return this.options.meta}addObserver(e){ge(this,yl).includes(e)||(ge(this,yl).push(e),this.clearGcTimeout(),ge(this,ns).notify({type:"observerAdded",mutation:this,observer:e}))}removeObserver(e){wt(this,yl,ge(this,yl).filter(n=>n!==e)),this.scheduleGc(),ge(this,ns).notify({type:"observerRemoved",mutation:this,observer:e})}optionalRemove(){ge(this,yl).length||(this.state.status==="pending"?this.scheduleGc():ge(this,ns).remove(this))}continue(){var e;return((e=ge(this,_h))==null?void 0:e.continue())??this.execute(this.state.variables)}async execute(e){var a,o,l,c,d,f,p,y,b,S,w,x,M,T,P,O,N,D;const n=()=>{_n(this,xl,rd).call(this,{type:"continue"})},r={client:ge(this,Hy),meta:this.options.meta,mutationKey:this.options.mutationKey};wt(this,_h,Jj({fn:()=>this.options.mutationFn?this.options.mutationFn(e,r):Promise.reject(new Error("No mutationFn found")),onFail:(z,V)=>{_n(this,xl,rd).call(this,{type:"failed",failureCount:z,error:V})},onPause:()=>{_n(this,xl,rd).call(this,{type:"pause"})},onContinue:n,retry:this.options.retry??0,retryDelay:this.options.retryDelay,networkMode:this.options.networkMode,canRun:()=>ge(this,ns).canRun(this)}));const i=this.state.status==="pending",s=!ge(this,_h).canStart();try{if(i)n();else{_n(this,xl,rd).call(this,{type:"pending",variables:e,isPaused:s}),ge(this,ns).config.onMutate&&await ge(this,ns).config.onMutate(e,this,r);const V=await((o=(a=this.options).onMutate)==null?void 0:o.call(a,e,r));V!==this.state.context&&_n(this,xl,rd).call(this,{type:"pending",context:V,variables:e,isPaused:s})}const z=await ge(this,_h).start();return await((c=(l=ge(this,ns).config).onSuccess)==null?void 0:c.call(l,z,e,this.state.context,this,r)),await((f=(d=this.options).onSuccess)==null?void 0:f.call(d,z,e,this.state.context,r)),await((y=(p=ge(this,ns).config).onSettled)==null?void 0:y.call(p,z,null,this.state.variables,this.state.context,this,r)),await((S=(b=this.options).onSettled)==null?void 0:S.call(b,z,null,e,this.state.context,r)),_n(this,xl,rd).call(this,{type:"success",data:z}),z}catch(z){try{await((x=(w=ge(this,ns).config).onError)==null?void 0:x.call(w,z,e,this.state.context,this,r))}catch(V){Promise.reject(V)}try{await((T=(M=this.options).onError)==null?void 0:T.call(M,z,e,this.state.context,r))}catch(V){Promise.reject(V)}try{await((O=(P=ge(this,ns).config).onSettled)==null?void 0:O.call(P,void 0,z,this.state.variables,this.state.context,this,r))}catch(V){Promise.reject(V)}try{await((D=(N=this.options).onSettled)==null?void 0:D.call(N,void 0,z,e,this.state.context,r))}catch(V){Promise.reject(V)}throw 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i=n.queryKey,s=n.queryHash??vC(i,n);let a=this.get(s);return a||(a=new t8({client:e,queryKey:i,queryHash:s,options:e.defaultQueryOptions(n),state:r,defaultOptions:e.getQueryDefaults(i)}),this.add(a)),a}add(e){ge(this,bl).has(e.queryHash)||(ge(this,bl).set(e.queryHash,e),this.notify({type:"added",query:e}))}remove(e){const n=ge(this,bl).get(e.queryHash);n&&(e.destroy(),n===e&&ge(this,bl).delete(e.queryHash),this.notify({type:"removed",query:e}))}clear(){zi.batch(()=>{this.getAll().forEach(e=>{this.remove(e)})})}get(e){return ge(this,bl).get(e)}getAll(){return[...ge(this,bl).values()]}find(e){const n={exact:!0,...e};return this.getAll().find(r=>YN(n,r))}findAll(e={}){const n=this.getAll();return Object.keys(e).length>0?n.filter(r=>YN(e,r)):n}notify(e){zi.batch(()=>{this.listeners.forEach(n=>{n(e)})})}onFocus(){zi.batch(()=>{this.getAll().forEach(e=>{e.onFocus()})})}onOnline(){zi.batch(()=>{this.getAll().forEach(e=>{e.onOnline()})})}},bl=new 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n.isStaleByTime(xd(e.staleTime,n))?n.fetch(e):Promise.resolve(n.state.data)}prefetchQuery(t){return this.fetchQuery(t).then(qs).catch(qs)}fetchInfiniteQuery(t){return t._type="infinite",this.fetchQuery(t)}prefetchInfiniteQuery(t){return this.fetchInfiniteQuery(t).then(qs).catch(qs)}ensureInfiniteQueryData(t){return t._type="infinite",this.ensureQueryData(t)}resumePausedMutations(){return ew.isOnline()?ge(this,md).resumePausedMutations():Promise.resolve()}getQueryCache(){return ge(this,Mr)}getMutationCache(){return ge(this,md)}getDefaultOptions(){return ge(this,gd)}setDefaultOptions(t){wt(this,gd,t)}setQueryDefaults(t,e){ge(this,pg).set(sy(t),{queryKey:t,defaultOptions:e})}getQueryDefaults(t){const e=[...ge(this,pg).values()],n={};return e.forEach(r=>{ay(t,r.queryKey)&&Object.assign(n,r.defaultOptions)}),n}setMutationDefaults(t,e){ge(this,mg).set(sy(t),{mutationKey:t,defaultOptions:e})}getMutationDefaults(t){const e=[...ge(this,mg).values()],n={};return 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r=e.elements,i=n.elements,s=this.elements,a=r[0],o=r[3],l=r[6],c=r[1],d=r[4],f=r[7],p=r[2],y=r[5],b=r[8],S=i[0],w=i[3],x=i[6],M=i[1],T=i[4],P=i[7],O=i[2],N=i[5],D=i[8];return s[0]=a*S+o*M+l*O,s[3]=a*w+o*T+l*N,s[6]=a*x+o*P+l*D,s[1]=c*S+d*M+f*O,s[4]=c*w+d*T+f*N,s[7]=c*x+d*P+f*D,s[2]=p*S+y*M+b*O,s[5]=p*w+y*T+b*N,s[8]=p*x+y*P+b*D,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=e,n[4]*=e,n[7]*=e,n[2]*=e,n[5]*=e,n[8]*=e,this}determinant(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],d=e[8];return n*a*d-n*o*c-r*s*d+r*o*l+i*s*c-i*a*l}invert(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],d=e[8],f=d*a-o*c,p=o*l-d*s,y=c*s-a*l,b=n*f+r*p+i*y;if(b===0)return this.set(0,0,0,0,0,0,0,0,0);const S=1/b;return e[0]=f*S,e[1]=(i*c-d*r)*S,e[2]=(o*r-i*a)*S,e[3]=p*S,e[4]=(d*n-i*l)*S,e[5]=(i*s-o*n)*S,e[6]=y*S,e[7]=(r*l-c*n)*S,e[8]=(a*n-r*s)*S,this}transpose(){let e;const n=this.elements;return e=n[1],n[1]=n[3],n[3]=e,e=n[2],n[2]=n[6],n[6]=e,e=n[5],n[5]=n[7],n[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const n=this.elements;return e[0]=n[0],e[1]=n[3],e[2]=n[6],e[3]=n[1],e[4]=n[4],e[5]=n[7],e[6]=n[2],e[7]=n[5],e[8]=n[8],this}setUvTransform(e,n,r,i,s,a,o){const l=Math.cos(s),c=Math.sin(s);return this.set(r*l,r*c,-r*(l*a+c*o)+a+e,-i*c,i*l,-i*(-c*a+l*o)+o+n,0,0,1),this}scale(e,n){return this.premultiply(KE.makeScale(e,n)),this}rotate(e){return this.premultiply(KE.makeRotation(-e)),this}translate(e,n){return this.premultiply(KE.makeTranslation(e,n)),this}makeTranslation(e,n){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,n,0,0,1),this}makeRotation(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,r,n,0,0,0,1),this}makeScale(e,n){return this.set(e,0,0,0,n,0,0,0,1),this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<9;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<9;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const KE=new $t;function u6(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const lpe={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function $m(t,e){return new lpe[t](e)}function Oy(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function d6(){const t=Oy("canvas");return t.style.display="block",t}const G3={};function q_(t){t in G3||(G3[t]=!0,console.warn(t))}function cpe(t,e,n){return new Promise(function(r,i){function s(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:i();break;case t.TIMEOUT_EXPIRED:setTimeout(s,n);break;default:r()}}setTimeout(s,n)})}function upe(t){const e=t.elements;e[2]=.5*e[2]+.5*e[3],e[6]=.5*e[6]+.5*e[7],e[10]=.5*e[10]+.5*e[11],e[14]=.5*e[14]+.5*e[15]}function dpe(t){const e=t.elements;e[11]===-1?(e[10]=-e[10]-1,e[14]=-e[14]):(e[10]=-e[10],e[14]=-e[14]+1)}const W3=new $t().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),$3=new $t().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),v0={[xi]:{transfer:Cy,primaries:Ry,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t,fromReference:t=>t},[Fi]:{transfer:er,primaries:Ry,luminanceCoefficients:[.2126,.7152,.0722],toReference:t=>t.convertSRGBToLinear(),fromReference:t=>t.convertLinearToSRGB()},[dx]:{transfer:Cy,primaries:Ny,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.applyMatrix3($3),fromReference:t=>t.applyMatrix3(W3)},[ZS]:{transfer:er,primaries:Ny,luminanceCoefficients:[.2289,.6917,.0793],toReference:t=>t.convertSRGBToLinear().applyMatrix3($3),fromReference:t=>t.applyMatrix3(W3).convertLinearToSRGB()}},fpe=new Set([xi,dx]),Nn={enabled:!0,_workingColorSpace:xi,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(t){if(!fpe.has(t))throw new Error(`Unsupported working color space, "${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(this.enabled===!1||e===n||!e||!n)return t;const r=v0[e].toReference,i=v0[n].fromReference;return i(r(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return v0[t].primaries},getTransfer:function(t){return t===Oc?Cy:v0[t].transfer},getLuminanceCoefficients:function(t,e=this._workingColorSpace){return t.fromArray(v0[e].luminanceCoefficients)}};function rg(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function YE(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}let hm;class f6{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{hm===void 0&&(hm=Oy("canvas")),hm.width=e.width,hm.height=e.height;const r=hm.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),n=hm}return n.width>2048||n.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),n.toDataURL("image/jpeg",.6)):n.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const n=Oy("canvas");n.width=e.width,n.height=e.height;const r=n.getContext("2d");r.drawImage(e,0,0,e.width,e.height);const i=r.getImageData(0,0,e.width,e.height),s=i.data;for(let a=0;a0&&(r.userData=this.userData),n||(e.textures[this.uuid]=r),r}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==HS)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Rd:e.x=e.x-Math.floor(e.x);break;case ba:e.x=e.x<0?0:1;break;case Ig:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Rd:e.y=e.y-Math.floor(e.y);break;case ba:e.y=e.y<0?0:1;break;case Ig:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}fr.DEFAULT_IMAGE=null;fr.DEFAULT_MAPPING=HS;fr.DEFAULT_ANISOTROPY=1;class On{constructor(e=0,n=0,r=0,i=1){On.prototype.isVector4=!0,this.x=e,this.y=n,this.z=r,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,n,r,i){return this.x=e,this.y=n,this.z=r,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;case 3:this.w=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this.w=e.w+n.w,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this.w+=e.w*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this.w=e.w-n.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=this.w,a=e.elements;return this.x=a[0]*n+a[4]*r+a[8]*i+a[12]*s,this.y=a[1]*n+a[5]*r+a[9]*i+a[13]*s,this.z=a[2]*n+a[6]*r+a[10]*i+a[14]*s,this.w=a[3]*n+a[7]*r+a[11]*i+a[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const n=Math.sqrt(1-e.w*e.w);return n<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/n,this.y=e.y/n,this.z=e.z/n),this}setAxisAngleFromRotationMatrix(e){let n,r,i,s;const l=e.elements,c=l[0],d=l[4],f=l[8],p=l[1],y=l[5],b=l[9],S=l[2],w=l[6],x=l[10];if(Math.abs(d-p)<.01&&Math.abs(f-S)<.01&&Math.abs(b-w)<.01){if(Math.abs(d+p)<.1&&Math.abs(f+S)<.1&&Math.abs(b+w)<.1&&Math.abs(c+y+x-3)<.1)return this.set(1,0,0,0),this;n=Math.PI;const T=(c+1)/2,P=(y+1)/2,O=(x+1)/2,N=(d+p)/4,D=(f+S)/4,z=(b+w)/4;return T>P&&T>O?T<.01?(r=0,i=.707106781,s=.707106781):(r=Math.sqrt(T),i=N/r,s=D/r):P>O?P<.01?(r=.707106781,i=0,s=.707106781):(i=Math.sqrt(P),r=N/i,s=z/i):O<.01?(r=.707106781,i=.707106781,s=0):(s=Math.sqrt(O),r=D/s,i=z/s),this.set(r,i,s,n),this}let M=Math.sqrt((w-b)*(w-b)+(f-S)*(f-S)+(p-d)*(p-d));return Math.abs(M)<.001&&(M=1),this.x=(w-b)/M,this.y=(f-S)/M,this.z=(p-d)/M,this.w=Math.acos((c+y+x-1)/2),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this.w=n[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this.w=Math.max(e.w,Math.min(n.w,this.w)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this.w=Math.max(e,Math.min(n,this.w)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this.w+=(e.w-this.w)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this.w=e.w+(n.w-e.w)*r,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this.w=e[n+3],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e[n+3]=this.w,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this.w=e.getW(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class h6 extends zl{constructor(e=1,n=1,r={}){super(),this.isRenderTarget=!0,this.width=e,this.height=n,this.depth=1,this.scissor=new On(0,0,e,n),this.scissorTest=!1,this.viewport=new On(0,0,e,n);const i={width:e,height:n,depth:1};r=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Cr,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},r);const s=new fr(i,r.mapping,r.wrapS,r.wrapT,r.magFilter,r.minFilter,r.format,r.type,r.anisotropy,r.colorSpace);s.flipY=!1,s.generateMipmaps=r.generateMipmaps,s.internalFormat=r.internalFormat,this.textures=[];const a=r.count;for(let o=0;o=0?1:-1,T=1-x*x;if(T>Number.EPSILON){const O=Math.sqrt(T),N=Math.atan2(O,x*M);w=Math.sin(w*N)/O,o=Math.sin(o*N)/O}const P=o*M;if(l=l*w+p*P,c=c*w+y*P,d=d*w+b*P,f=f*w+S*P,w===1-o){const O=1/Math.sqrt(l*l+c*c+d*d+f*f);l*=O,c*=O,d*=O,f*=O}}e[n]=l,e[n+1]=c,e[n+2]=d,e[n+3]=f}static multiplyQuaternionsFlat(e,n,r,i,s,a){const o=r[i],l=r[i+1],c=r[i+2],d=r[i+3],f=s[a],p=s[a+1],y=s[a+2],b=s[a+3];return e[n]=o*b+d*f+l*y-c*p,e[n+1]=l*b+d*p+c*f-o*y,e[n+2]=c*b+d*y+o*p-l*f,e[n+3]=d*b-o*f-l*p-c*y,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,n,r,i){return this._x=e,this._y=n,this._z=r,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,n=!0){const r=e._x,i=e._y,s=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(r/2),d=o(i/2),f=o(s/2),p=l(r/2),y=l(i/2),b=l(s/2);switch(a){case"XYZ":this._x=p*d*f+c*y*b,this._y=c*y*f-p*d*b,this._z=c*d*b+p*y*f,this._w=c*d*f-p*y*b;break;case"YXZ":this._x=p*d*f+c*y*b,this._y=c*y*f-p*d*b,this._z=c*d*b-p*y*f,this._w=c*d*f+p*y*b;break;case"ZXY":this._x=p*d*f-c*y*b,this._y=c*y*f+p*d*b,this._z=c*d*b+p*y*f,this._w=c*d*f-p*y*b;break;case"ZYX":this._x=p*d*f-c*y*b,this._y=c*y*f+p*d*b,this._z=c*d*b-p*y*f,this._w=c*d*f+p*y*b;break;case"YZX":this._x=p*d*f+c*y*b,this._y=c*y*f+p*d*b,this._z=c*d*b-p*y*f,this._w=c*d*f-p*y*b;break;case"XZY":this._x=p*d*f-c*y*b,this._y=c*y*f-p*d*b,this._z=c*d*b+p*y*f,this._w=c*d*f+p*y*b;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return n===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,n){const r=n/2,i=Math.sin(r);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(r),this._onChangeCallback(),this}setFromRotationMatrix(e){const n=e.elements,r=n[0],i=n[4],s=n[8],a=n[1],o=n[5],l=n[9],c=n[2],d=n[6],f=n[10],p=r+o+f;if(p>0){const y=.5/Math.sqrt(p+1);this._w=.25/y,this._x=(d-l)*y,this._y=(s-c)*y,this._z=(a-i)*y}else if(r>o&&r>f){const y=2*Math.sqrt(1+r-o-f);this._w=(d-l)/y,this._x=.25*y,this._y=(i+a)/y,this._z=(s+c)/y}else if(o>f){const y=2*Math.sqrt(1+o-r-f);this._w=(s-c)/y,this._x=(i+a)/y,this._y=.25*y,this._z=(l+d)/y}else{const y=2*Math.sqrt(1+f-r-o);this._w=(a-i)/y,this._x=(s+c)/y,this._y=(l+d)/y,this._z=.25*y}return this._onChangeCallback(),this}setFromUnitVectors(e,n){let r=e.dot(n)+1;return rMath.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=r):(this._x=0,this._y=-e.z,this._z=e.y,this._w=r)):(this._x=e.y*n.z-e.z*n.y,this._y=e.z*n.x-e.x*n.z,this._z=e.x*n.y-e.y*n.x,this._w=r),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Tr(this.dot(e),-1,1)))}rotateTowards(e,n){const r=this.angleTo(e);if(r===0)return this;const i=Math.min(1,n/r);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,n){const r=e._x,i=e._y,s=e._z,a=e._w,o=n._x,l=n._y,c=n._z,d=n._w;return this._x=r*d+a*o+i*c-s*l,this._y=i*d+a*l+s*o-r*c,this._z=s*d+a*c+r*l-i*o,this._w=a*d-r*o-i*l-s*c,this._onChangeCallback(),this}slerp(e,n){if(n===0)return this;if(n===1)return this.copy(e);const r=this._x,i=this._y,s=this._z,a=this._w;let o=a*e._w+r*e._x+i*e._y+s*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=r,this._y=i,this._z=s,this;const l=1-o*o;if(l<=Number.EPSILON){const y=1-n;return this._w=y*a+n*this._w,this._x=y*r+n*this._x,this._y=y*i+n*this._y,this._z=y*s+n*this._z,this.normalize(),this}const c=Math.sqrt(l),d=Math.atan2(c,o),f=Math.sin((1-n)*d)/c,p=Math.sin(n*d)/c;return this._w=a*f+this._w*p,this._x=r*f+this._x*p,this._y=i*f+this._y*p,this._z=s*f+this._z*p,this._onChangeCallback(),this}slerpQuaternions(e,n,r){return this.copy(e).slerp(n,r)}random(){const e=2*Math.PI*Math.random(),n=2*Math.PI*Math.random(),r=Math.random(),i=Math.sqrt(1-r),s=Math.sqrt(r);return this.set(i*Math.sin(e),i*Math.cos(e),s*Math.sin(n),s*Math.cos(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,n=0){return this._x=e[n],this._y=e[n+1],this._z=e[n+2],this._w=e[n+3],this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._w,e}fromBufferAttribute(e,n){return this._x=e.getX(n),this._y=e.getY(n),this._z=e.getZ(n),this._w=e.getW(n),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class q{constructor(e=0,n=0,r=0){q.prototype.isVector3=!0,this.x=e,this.y=n,this.z=r}set(e,n,r){return r===void 0&&(r=this.z),this.x=e,this.y=n,this.z=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,n){return this.x=e.x*n.x,this.y=e.y*n.y,this.z=e.z*n.z,this}applyEuler(e){return this.applyQuaternion(X3.setFromEuler(e))}applyAxisAngle(e,n){return this.applyQuaternion(X3.setFromAxisAngle(e,n))}applyMatrix3(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[3]*r+s[6]*i,this.y=s[1]*n+s[4]*r+s[7]*i,this.z=s[2]*n+s[5]*r+s[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const n=this.x,r=this.y,i=this.z,s=e.elements,a=1/(s[3]*n+s[7]*r+s[11]*i+s[15]);return this.x=(s[0]*n+s[4]*r+s[8]*i+s[12])*a,this.y=(s[1]*n+s[5]*r+s[9]*i+s[13])*a,this.z=(s[2]*n+s[6]*r+s[10]*i+s[14])*a,this}applyQuaternion(e){const n=this.x,r=this.y,i=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*i-o*r),d=2*(o*n-s*i),f=2*(s*r-a*n);return this.x=n+l*c+a*f-o*d,this.y=r+l*d+o*c-s*f,this.z=i+l*f+s*d-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const n=this.x,r=this.y,i=this.z,s=e.elements;return this.x=s[0]*n+s[4]*r+s[8]*i,this.y=s[1]*n+s[5]*r+s[9]*i,this.z=s[2]*n+s[6]*r+s[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,n){return this.x=Math.max(e.x,Math.min(n.x,this.x)),this.y=Math.max(e.y,Math.min(n.y,this.y)),this.z=Math.max(e.z,Math.min(n.z,this.z)),this}clampScalar(e,n){return this.x=Math.max(e,Math.min(n,this.x)),this.y=Math.max(e,Math.min(n,this.y)),this.z=Math.max(e,Math.min(n,this.z)),this}clampLength(e,n){const r=this.length();return this.divideScalar(r||1).multiplyScalar(Math.max(e,Math.min(n,r)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this}lerpVectors(e,n,r){return this.x=e.x+(n.x-e.x)*r,this.y=e.y+(n.y-e.y)*r,this.z=e.z+(n.z-e.z)*r,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,n){const r=e.x,i=e.y,s=e.z,a=n.x,o=n.y,l=n.z;return this.x=i*l-s*o,this.y=s*a-r*l,this.z=r*o-i*a,this}projectOnVector(e){const n=e.lengthSq();if(n===0)return this.set(0,0,0);const r=e.dot(this)/n;return this.copy(e).multiplyScalar(r)}projectOnPlane(e){return QE.copy(this).projectOnVector(e),this.sub(QE)}reflect(e){return this.sub(QE.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const n=Math.sqrt(this.lengthSq()*e.lengthSq());if(n===0)return Math.PI/2;const r=this.dot(e)/n;return Math.acos(Tr(r,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,r=this.y-e.y,i=this.z-e.z;return n*n+r*r+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,n,r){const i=Math.sin(n)*e;return this.x=i*Math.sin(r),this.y=Math.cos(n)*e,this.z=i*Math.cos(r),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,n,r){return this.x=e*Math.sin(n),this.y=r,this.z=e*Math.cos(n),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this}setFromMatrixScale(e){const n=this.setFromMatrixColumn(e,0).length(),r=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=n,this.y=r,this.z=i,this}setFromMatrixColumn(e,n){return this.fromArray(e.elements,n*4)}setFromMatrix3Column(e,n){return this.fromArray(e.elements,n*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,n=Math.random()*2-1,r=Math.sqrt(1-n*n);return this.x=r*Math.cos(e),this.y=n,this.z=r*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const QE=new q,X3=new qt;class os{constructor(e=new q(1/0,1/0,1/0),n=new q(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromArray(e){this.makeEmpty();for(let n=0,r=e.length;n=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Po),Po.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let n,r;return e.normal.x>0?(n=e.normal.x*this.min.x,r=e.normal.x*this.max.x):(n=e.normal.x*this.max.x,r=e.normal.x*this.min.x),e.normal.y>0?(n+=e.normal.y*this.min.y,r+=e.normal.y*this.max.y):(n+=e.normal.y*this.max.y,r+=e.normal.y*this.min.y),e.normal.z>0?(n+=e.normal.z*this.min.z,r+=e.normal.z*this.max.z):(n+=e.normal.z*this.max.z,r+=e.normal.z*this.min.z),n<=-e.constant&&r>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(y0),Bb.subVectors(this.max,y0),pm.subVectors(e.a,y0),mm.subVectors(e.b,y0),gm.subVectors(e.c,y0),Wu.subVectors(mm,pm),$u.subVectors(gm,mm),Cf.subVectors(pm,gm);let n=[0,-Wu.z,Wu.y,0,-$u.z,$u.y,0,-Cf.z,Cf.y,Wu.z,0,-Wu.x,$u.z,0,-$u.x,Cf.z,0,-Cf.x,-Wu.y,Wu.x,0,-$u.y,$u.x,0,-Cf.y,Cf.x,0];return!JE(n,pm,mm,gm,Bb)||(n=[1,0,0,0,1,0,0,0,1],!JE(n,pm,mm,gm,Bb))?!1:(Hb.crossVectors(Wu,$u),n=[Hb.x,Hb.y,Hb.z],JE(n,pm,mm,gm,Bb))}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Po).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Po).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(_c[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),_c[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),_c[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),_c[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),_c[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),_c[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),_c[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),_c[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(_c),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const _c=[new q,new q,new q,new q,new q,new q,new q,new q],Po=new q,zb=new os,pm=new q,mm=new q,gm=new q,Wu=new q,$u=new q,Cf=new q,y0=new q,Bb=new q,Hb=new q,Rf=new q;function JE(t,e,n,r,i){for(let s=0,a=t.length-3;s<=a;s+=3){Rf.fromArray(t,s);const o=i.x*Math.abs(Rf.x)+i.y*Math.abs(Rf.y)+i.z*Math.abs(Rf.z),l=e.dot(Rf),c=n.dot(Rf),d=r.dot(Rf);if(Math.max(-Math.max(l,c,d),Math.min(l,c,d))>o)return!1}return!0}const vpe=new os,x0=new q,eA=new q;class Hi{constructor(e=new q,n=-1){this.isSphere=!0,this.center=e,this.radius=n}set(e,n){return this.center.copy(e),this.radius=n,this}setFromPoints(e,n){const r=this.center;n!==void 0?r.copy(n):vpe.setFromPoints(e).getCenter(r);let i=0;for(let s=0,a=e.length;sthis.radius*this.radius&&(n.sub(this.center).normalize(),n.multiplyScalar(this.radius).add(this.center)),n}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;x0.subVectors(e,this.center);const n=x0.lengthSq();if(n>this.radius*this.radius){const r=Math.sqrt(n),i=(r-this.radius)*.5;this.center.addScaledVector(x0,i/r),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(eA.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(x0.copy(e.center).add(eA)),this.expandByPoint(x0.copy(e.center).sub(eA))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const wc=new q,tA=new q,Vb=new q,Xu=new q,nA=new q,Gb=new q,rA=new q;class ep{constructor(e=new q,n=new q(0,0,-1)){this.origin=e,this.direction=n}set(e,n){return this.origin.copy(e),this.direction.copy(n),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,n){return n.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,wc)),this}closestPointToPoint(e,n){n.subVectors(e,this.origin);const r=n.dot(this.direction);return r<0?n.copy(this.origin):n.copy(this.origin).addScaledVector(this.direction,r)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const n=wc.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(wc.copy(this.origin).addScaledVector(this.direction,n),wc.distanceToSquared(e))}distanceSqToSegment(e,n,r,i){tA.copy(e).add(n).multiplyScalar(.5),Vb.copy(n).sub(e).normalize(),Xu.copy(this.origin).sub(tA);const s=e.distanceTo(n)*.5,a=-this.direction.dot(Vb),o=Xu.dot(this.direction),l=-Xu.dot(Vb),c=Xu.lengthSq(),d=Math.abs(1-a*a);let f,p,y,b;if(d>0)if(f=a*l-o,p=a*o-l,b=s*d,f>=0)if(p>=-b)if(p<=b){const S=1/d;f*=S,p*=S,y=f*(f+a*p+2*o)+p*(a*f+p+2*l)+c}else p=s,f=Math.max(0,-(a*p+o)),y=-f*f+p*(p+2*l)+c;else p=-s,f=Math.max(0,-(a*p+o)),y=-f*f+p*(p+2*l)+c;else p<=-b?(f=Math.max(0,-(-a*s+o)),p=f>0?-s:Math.min(Math.max(-s,-l),s),y=-f*f+p*(p+2*l)+c):p<=b?(f=0,p=Math.min(Math.max(-s,-l),s),y=p*(p+2*l)+c):(f=Math.max(0,-(a*s+o)),p=f>0?s:Math.min(Math.max(-s,-l),s),y=-f*f+p*(p+2*l)+c);else p=a>0?-s:s,f=Math.max(0,-(a*p+o)),y=-f*f+p*(p+2*l)+c;return r&&r.copy(this.origin).addScaledVector(this.direction,f),i&&i.copy(tA).addScaledVector(Vb,p),y}intersectSphere(e,n){wc.subVectors(e.center,this.origin);const r=wc.dot(this.direction),i=wc.dot(wc)-r*r,s=e.radius*e.radius;if(i>s)return null;const a=Math.sqrt(s-i),o=r-a,l=r+a;return l<0?null:o<0?this.at(l,n):this.at(o,n)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const n=e.normal.dot(this.direction);if(n===0)return e.distanceToPoint(this.origin)===0?0:null;const r=-(this.origin.dot(e.normal)+e.constant)/n;return r>=0?r:null}intersectPlane(e,n){const r=this.distanceToPlane(e);return r===null?null:this.at(r,n)}intersectsPlane(e){const n=e.distanceToPoint(this.origin);return n===0||e.normal.dot(this.direction)*n<0}intersectBox(e,n){let r,i,s,a,o,l;const c=1/this.direction.x,d=1/this.direction.y,f=1/this.direction.z,p=this.origin;return c>=0?(r=(e.min.x-p.x)*c,i=(e.max.x-p.x)*c):(r=(e.max.x-p.x)*c,i=(e.min.x-p.x)*c),d>=0?(s=(e.min.y-p.y)*d,a=(e.max.y-p.y)*d):(s=(e.max.y-p.y)*d,a=(e.min.y-p.y)*d),r>a||s>i||((s>r||isNaN(r))&&(r=s),(a=0?(o=(e.min.z-p.z)*f,l=(e.max.z-p.z)*f):(o=(e.max.z-p.z)*f,l=(e.min.z-p.z)*f),r>l||o>i)||((o>r||r!==r)&&(r=o),(l=0?r:i,n)}intersectsBox(e){return this.intersectBox(e,wc)!==null}intersectTriangle(e,n,r,i,s){nA.subVectors(n,e),Gb.subVectors(r,e),rA.crossVectors(nA,Gb);let a=this.direction.dot(rA),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Xu.subVectors(this.origin,e);const l=o*this.direction.dot(Gb.crossVectors(Xu,Gb));if(l<0)return null;const c=o*this.direction.dot(nA.cross(Xu));if(c<0||l+c>a)return null;const d=-o*Xu.dot(rA);return d<0?null:this.at(d/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ct{constructor(e,n,r,i,s,a,o,l,c,d,f,p,y,b,S,w){Ct.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,n,r,i,s,a,o,l,c,d,f,p,y,b,S,w)}set(e,n,r,i,s,a,o,l,c,d,f,p,y,b,S,w){const x=this.elements;return x[0]=e,x[4]=n,x[8]=r,x[12]=i,x[1]=s,x[5]=a,x[9]=o,x[13]=l,x[2]=c,x[6]=d,x[10]=f,x[14]=p,x[3]=y,x[7]=b,x[11]=S,x[15]=w,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ct().fromArray(this.elements)}copy(e){const n=this.elements,r=e.elements;return n[0]=r[0],n[1]=r[1],n[2]=r[2],n[3]=r[3],n[4]=r[4],n[5]=r[5],n[6]=r[6],n[7]=r[7],n[8]=r[8],n[9]=r[9],n[10]=r[10],n[11]=r[11],n[12]=r[12],n[13]=r[13],n[14]=r[14],n[15]=r[15],this}copyPosition(e){const n=this.elements,r=e.elements;return n[12]=r[12],n[13]=r[13],n[14]=r[14],this}setFromMatrix3(e){const n=e.elements;return this.set(n[0],n[3],n[6],0,n[1],n[4],n[7],0,n[2],n[5],n[8],0,0,0,0,1),this}extractBasis(e,n,r){return e.setFromMatrixColumn(this,0),n.setFromMatrixColumn(this,1),r.setFromMatrixColumn(this,2),this}makeBasis(e,n,r){return this.set(e.x,n.x,r.x,0,e.y,n.y,r.y,0,e.z,n.z,r.z,0,0,0,0,1),this}extractRotation(e){const n=this.elements,r=e.elements,i=1/vm.setFromMatrixColumn(e,0).length(),s=1/vm.setFromMatrixColumn(e,1).length(),a=1/vm.setFromMatrixColumn(e,2).length();return n[0]=r[0]*i,n[1]=r[1]*i,n[2]=r[2]*i,n[3]=0,n[4]=r[4]*s,n[5]=r[5]*s,n[6]=r[6]*s,n[7]=0,n[8]=r[8]*a,n[9]=r[9]*a,n[10]=r[10]*a,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromEuler(e){const n=this.elements,r=e.x,i=e.y,s=e.z,a=Math.cos(r),o=Math.sin(r),l=Math.cos(i),c=Math.sin(i),d=Math.cos(s),f=Math.sin(s);if(e.order==="XYZ"){const p=a*d,y=a*f,b=o*d,S=o*f;n[0]=l*d,n[4]=-l*f,n[8]=c,n[1]=y+b*c,n[5]=p-S*c,n[9]=-o*l,n[2]=S-p*c,n[6]=b+y*c,n[10]=a*l}else if(e.order==="YXZ"){const p=l*d,y=l*f,b=c*d,S=c*f;n[0]=p+S*o,n[4]=b*o-y,n[8]=a*c,n[1]=a*f,n[5]=a*d,n[9]=-o,n[2]=y*o-b,n[6]=S+p*o,n[10]=a*l}else if(e.order==="ZXY"){const p=l*d,y=l*f,b=c*d,S=c*f;n[0]=p-S*o,n[4]=-a*f,n[8]=b+y*o,n[1]=y+b*o,n[5]=a*d,n[9]=S-p*o,n[2]=-a*c,n[6]=o,n[10]=a*l}else if(e.order==="ZYX"){const p=a*d,y=a*f,b=o*d,S=o*f;n[0]=l*d,n[4]=b*c-y,n[8]=p*c+S,n[1]=l*f,n[5]=S*c+p,n[9]=y*c-b,n[2]=-c,n[6]=o*l,n[10]=a*l}else if(e.order==="YZX"){const p=a*l,y=a*c,b=o*l,S=o*c;n[0]=l*d,n[4]=S-p*f,n[8]=b*f+y,n[1]=f,n[5]=a*d,n[9]=-o*d,n[2]=-c*d,n[6]=y*f+b,n[10]=p-S*f}else if(e.order==="XZY"){const p=a*l,y=a*c,b=o*l,S=o*c;n[0]=l*d,n[4]=-f,n[8]=c*d,n[1]=p*f+S,n[5]=a*d,n[9]=y*f-b,n[2]=b*f-y,n[6]=o*d,n[10]=S*f+p}return n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromQuaternion(e){return this.compose(ype,e,xpe)}lookAt(e,n,r){const i=this.elements;return fa.subVectors(e,n),fa.lengthSq()===0&&(fa.z=1),fa.normalize(),qu.crossVectors(r,fa),qu.lengthSq()===0&&(Math.abs(r.z)===1?fa.x+=1e-4:fa.z+=1e-4,fa.normalize(),qu.crossVectors(r,fa)),qu.normalize(),Wb.crossVectors(fa,qu),i[0]=qu.x,i[4]=Wb.x,i[8]=fa.x,i[1]=qu.y,i[5]=Wb.y,i[9]=fa.y,i[2]=qu.z,i[6]=Wb.z,i[10]=fa.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const r=e.elements,i=n.elements,s=this.elements,a=r[0],o=r[4],l=r[8],c=r[12],d=r[1],f=r[5],p=r[9],y=r[13],b=r[2],S=r[6],w=r[10],x=r[14],M=r[3],T=r[7],P=r[11],O=r[15],N=i[0],D=i[4],z=i[8],V=i[12],k=i[1],j=i[5],X=i[9],ee=i[13],ie=i[2],pe=i[6],ae=i[10],he=i[14],B=i[3],J=i[7],Y=i[11],H=i[15];return s[0]=a*N+o*k+l*ie+c*B,s[4]=a*D+o*j+l*pe+c*J,s[8]=a*z+o*X+l*ae+c*Y,s[12]=a*V+o*ee+l*he+c*H,s[1]=d*N+f*k+p*ie+y*B,s[5]=d*D+f*j+p*pe+y*J,s[9]=d*z+f*X+p*ae+y*Y,s[13]=d*V+f*ee+p*he+y*H,s[2]=b*N+S*k+w*ie+x*B,s[6]=b*D+S*j+w*pe+x*J,s[10]=b*z+S*X+w*ae+x*Y,s[14]=b*V+S*ee+w*he+x*H,s[3]=M*N+T*k+P*ie+O*B,s[7]=M*D+T*j+P*pe+O*J,s[11]=M*z+T*X+P*ae+O*Y,s[15]=M*V+T*ee+P*he+O*H,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[4]*=e,n[8]*=e,n[12]*=e,n[1]*=e,n[5]*=e,n[9]*=e,n[13]*=e,n[2]*=e,n[6]*=e,n[10]*=e,n[14]*=e,n[3]*=e,n[7]*=e,n[11]*=e,n[15]*=e,this}determinant(){const e=this.elements,n=e[0],r=e[4],i=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],d=e[2],f=e[6],p=e[10],y=e[14],b=e[3],S=e[7],w=e[11],x=e[15];return b*(+s*l*f-i*c*f-s*o*p+r*c*p+i*o*y-r*l*y)+S*(+n*l*y-n*c*p+s*a*p-i*a*y+i*c*d-s*l*d)+w*(+n*c*f-n*o*y-s*a*f+r*a*y+s*o*d-r*c*d)+x*(-i*o*d-n*l*f+n*o*p+i*a*f-r*a*p+r*l*d)}transpose(){const e=this.elements;let n;return n=e[1],e[1]=e[4],e[4]=n,n=e[2],e[2]=e[8],e[8]=n,n=e[6],e[6]=e[9],e[9]=n,n=e[3],e[3]=e[12],e[12]=n,n=e[7],e[7]=e[13],e[13]=n,n=e[11],e[11]=e[14],e[14]=n,this}setPosition(e,n,r){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=n,i[14]=r),this}invert(){const e=this.elements,n=e[0],r=e[1],i=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],d=e[8],f=e[9],p=e[10],y=e[11],b=e[12],S=e[13],w=e[14],x=e[15],M=f*w*c-S*p*c+S*l*y-o*w*y-f*l*x+o*p*x,T=b*p*c-d*w*c-b*l*y+a*w*y+d*l*x-a*p*x,P=d*S*c-b*f*c+b*o*y-a*S*y-d*o*x+a*f*x,O=b*f*l-d*S*l-b*o*p+a*S*p+d*o*w-a*f*w,N=n*M+r*T+i*P+s*O;if(N===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const D=1/N;return e[0]=M*D,e[1]=(S*p*s-f*w*s-S*i*y+r*w*y+f*i*x-r*p*x)*D,e[2]=(o*w*s-S*l*s+S*i*c-r*w*c-o*i*x+r*l*x)*D,e[3]=(f*l*s-o*p*s-f*i*c+r*p*c+o*i*y-r*l*y)*D,e[4]=T*D,e[5]=(d*w*s-b*p*s+b*i*y-n*w*y-d*i*x+n*p*x)*D,e[6]=(b*l*s-a*w*s-b*i*c+n*w*c+a*i*x-n*l*x)*D,e[7]=(a*p*s-d*l*s+d*i*c-n*p*c-a*i*y+n*l*y)*D,e[8]=P*D,e[9]=(b*f*s-d*S*s-b*r*y+n*S*y+d*r*x-n*f*x)*D,e[10]=(a*S*s-b*o*s+b*r*c-n*S*c-a*r*x+n*o*x)*D,e[11]=(d*o*s-a*f*s-d*r*c+n*f*c+a*r*y-n*o*y)*D,e[12]=O*D,e[13]=(d*S*i-b*f*i+b*r*p-n*S*p-d*r*w+n*f*w)*D,e[14]=(b*o*i-a*S*i-b*r*l+n*S*l+a*r*w-n*o*w)*D,e[15]=(a*f*i-d*o*i+d*r*l-n*f*l-a*r*p+n*o*p)*D,this}scale(e){const n=this.elements,r=e.x,i=e.y,s=e.z;return n[0]*=r,n[4]*=i,n[8]*=s,n[1]*=r,n[5]*=i,n[9]*=s,n[2]*=r,n[6]*=i,n[10]*=s,n[3]*=r,n[7]*=i,n[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,n=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],r=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(n,r,i))}makeTranslation(e,n,r){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,n,0,0,1,r,0,0,0,1),this}makeRotationX(e){const n=Math.cos(e),r=Math.sin(e);return this.set(1,0,0,0,0,n,-r,0,0,r,n,0,0,0,0,1),this}makeRotationY(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,0,r,0,0,1,0,0,-r,0,n,0,0,0,0,1),this}makeRotationZ(e){const n=Math.cos(e),r=Math.sin(e);return this.set(n,-r,0,0,r,n,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,n){const r=Math.cos(n),i=Math.sin(n),s=1-r,a=e.x,o=e.y,l=e.z,c=s*a,d=s*o;return this.set(c*a+r,c*o-i*l,c*l+i*o,0,c*o+i*l,d*o+r,d*l-i*a,0,c*l-i*o,d*l+i*a,s*l*l+r,0,0,0,0,1),this}makeScale(e,n,r){return this.set(e,0,0,0,0,n,0,0,0,0,r,0,0,0,0,1),this}makeShear(e,n,r,i,s,a){return this.set(1,r,s,0,e,1,a,0,n,i,1,0,0,0,0,1),this}compose(e,n,r){const i=this.elements,s=n._x,a=n._y,o=n._z,l=n._w,c=s+s,d=a+a,f=o+o,p=s*c,y=s*d,b=s*f,S=a*d,w=a*f,x=o*f,M=l*c,T=l*d,P=l*f,O=r.x,N=r.y,D=r.z;return i[0]=(1-(S+x))*O,i[1]=(y+P)*O,i[2]=(b-T)*O,i[3]=0,i[4]=(y-P)*N,i[5]=(1-(p+x))*N,i[6]=(w+M)*N,i[7]=0,i[8]=(b+T)*D,i[9]=(w-M)*D,i[10]=(1-(p+S))*D,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,n,r){const i=this.elements;let s=vm.set(i[0],i[1],i[2]).length();const a=vm.set(i[4],i[5],i[6]).length(),o=vm.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),e.x=i[12],e.y=i[13],e.z=i[14],Co.copy(this);const c=1/s,d=1/a,f=1/o;return Co.elements[0]*=c,Co.elements[1]*=c,Co.elements[2]*=c,Co.elements[4]*=d,Co.elements[5]*=d,Co.elements[6]*=d,Co.elements[8]*=f,Co.elements[9]*=f,Co.elements[10]*=f,n.setFromRotationMatrix(Co),r.x=s,r.y=a,r.z=o,this}makePerspective(e,n,r,i,s,a,o=Ml){const l=this.elements,c=2*s/(n-e),d=2*s/(r-i),f=(n+e)/(n-e),p=(r+i)/(r-i);let y,b;if(o===Ml)y=-(a+s)/(a-s),b=-2*a*s/(a-s);else if(o===ky)y=-a/(a-s),b=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=c,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=d,l[9]=p,l[13]=0,l[2]=0,l[6]=0,l[10]=y,l[14]=b,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,n,r,i,s,a,o=Ml){const l=this.elements,c=1/(n-e),d=1/(r-i),f=1/(a-s),p=(n+e)*c,y=(r+i)*d;let b,S;if(o===Ml)b=(a+s)*f,S=-2*f;else if(o===ky)b=s*f,S=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-p,l[1]=0,l[5]=2*d,l[9]=0,l[13]=-y,l[2]=0,l[6]=0,l[10]=S,l[14]=-b,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const n=this.elements,r=e.elements;for(let i=0;i<16;i++)if(n[i]!==r[i])return!1;return!0}fromArray(e,n=0){for(let r=0;r<16;r++)this.elements[r]=e[r+n];return this}toArray(e=[],n=0){const r=this.elements;return e[n]=r[0],e[n+1]=r[1],e[n+2]=r[2],e[n+3]=r[3],e[n+4]=r[4],e[n+5]=r[5],e[n+6]=r[6],e[n+7]=r[7],e[n+8]=r[8],e[n+9]=r[9],e[n+10]=r[10],e[n+11]=r[11],e[n+12]=r[12],e[n+13]=r[13],e[n+14]=r[14],e[n+15]=r[15],e}}const vm=new q,Co=new Ct,ype=new q(0,0,0),xpe=new q(1,1,1),qu=new q,Wb=new q,fa=new q,q3=new Ct,K3=new qt;class ls{constructor(e=0,n=0,r=0,i=ls.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=r,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,n,r,i=this._order){return this._x=e,this._y=n,this._z=r,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,n=this._order,r=!0){const i=e.elements,s=i[0],a=i[4],o=i[8],l=i[1],c=i[5],d=i[9],f=i[2],p=i[6],y=i[10];switch(n){case"XYZ":this._y=Math.asin(Tr(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-d,y),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(p,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Tr(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(o,y),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,s),this._z=0);break;case"ZXY":this._x=Math.asin(Tr(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-f,y),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Tr(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(p,y),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Tr(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,c),this._y=Math.atan2(-f,s)):(this._x=0,this._y=Math.atan2(o,y));break;case"XZY":this._z=Math.asin(-Tr(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(p,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-d,y),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+n)}return this._order=n,r===!0&&this._onChangeCallback(),this}setFromQuaternion(e,n,r){return q3.makeRotationFromQuaternion(e),this.setFromRotationMatrix(q3,n,r)}setFromVector3(e,n=this._order){return this.set(e.x,e.y,e.z,n)}reorder(e){return K3.setFromEuler(this),this.setFromQuaternion(K3,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}ls.DEFAULT_ORDER="XYZ";class Ch{constructor(){this.mask=1}set(e){this.mask=(1<>>0}enable(e){this.mask|=1<1){for(let n=0;n1){for(let r=0;r0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(o=>({boxInitialized:o.boxInitialized,boxMin:o.box.min.toArray(),boxMax:o.box.max.toArray(),sphereInitialized:o.sphereInitialized,sphereRadius:o.sphere.radius,sphereCenter:o.sphere.center.toArray()})),i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),this.boundingBox!==null&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()}));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,d=l.length;c0){i.children=[];for(let o=0;o0){i.animations=[];for(let o=0;o0&&(r.geometries=o),l.length>0&&(r.materials=l),c.length>0&&(r.textures=c),d.length>0&&(r.images=d),f.length>0&&(r.shapes=f),p.length>0&&(r.skeletons=p),y.length>0&&(r.animations=y),b.length>0&&(r.nodes=b)}return r.object=i,r;function a(o){const l=[];for(const c in o){const d=o[c];delete d.metadata,l.push(d)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,n=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),n===!0)for(let r=0;r0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(e,n,r,i,s){Ro.subVectors(i,n),Mc.subVectors(r,n),sA.subVectors(e,n);const a=Ro.dot(Ro),o=Ro.dot(Mc),l=Ro.dot(sA),c=Mc.dot(Mc),d=Mc.dot(sA),f=a*c-o*o;if(f===0)return s.set(0,0,0),null;const p=1/f,y=(c*l-o*d)*p,b=(a*d-o*l)*p;return s.set(1-y-b,b,y)}static containsPoint(e,n,r,i){return this.getBarycoord(e,n,r,i,Ec)===null?!1:Ec.x>=0&&Ec.y>=0&&Ec.x+Ec.y<=1}static getInterpolation(e,n,r,i,s,a,o,l){return this.getBarycoord(e,n,r,i,Ec)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,Ec.x),l.addScaledVector(a,Ec.y),l.addScaledVector(o,Ec.z),l)}static getInterpolatedAttribute(e,n,r,i,s,a){return cA.setScalar(0),uA.setScalar(0),dA.setScalar(0),cA.fromBufferAttribute(e,n),uA.fromBufferAttribute(e,r),dA.fromBufferAttribute(e,i),a.setScalar(0),a.addScaledVector(cA,s.x),a.addScaledVector(uA,s.y),a.addScaledVector(dA,s.z),a}static isFrontFacing(e,n,r,i){return Ro.subVectors(r,n),Mc.subVectors(e,n),Ro.cross(Mc).dot(i)<0}set(e,n,r){return this.a.copy(e),this.b.copy(n),this.c.copy(r),this}setFromPointsAndIndices(e,n,r,i){return this.a.copy(e[n]),this.b.copy(e[r]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,n,r,i){return this.a.fromBufferAttribute(e,n),this.b.fromBufferAttribute(e,r),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Ro.subVectors(this.c,this.b),Mc.subVectors(this.a,this.b),Ro.cross(Mc).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ks.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return Ks.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,r,i,s){return Ks.getInterpolation(e,this.a,this.b,this.c,n,r,i,s)}containsPoint(e){return Ks.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ks.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,n){const r=this.a,i=this.b,s=this.c;let a,o;bm.subVectors(i,r),_m.subVectors(s,r),aA.subVectors(e,r);const l=bm.dot(aA),c=_m.dot(aA);if(l<=0&&c<=0)return n.copy(r);oA.subVectors(e,i);const d=bm.dot(oA),f=_m.dot(oA);if(d>=0&&f<=d)return n.copy(i);const p=l*f-d*c;if(p<=0&&l>=0&&d<=0)return a=l/(l-d),n.copy(r).addScaledVector(bm,a);lA.subVectors(e,s);const y=bm.dot(lA),b=_m.dot(lA);if(b>=0&&y<=b)return n.copy(s);const S=y*c-l*b;if(S<=0&&c>=0&&b<=0)return o=c/(c-b),n.copy(r).addScaledVector(_m,o);const w=d*b-y*f;if(w<=0&&f-d>=0&&y-b>=0)return tD.subVectors(s,i),o=(f-d)/(f-d+(y-b)),n.copy(i).addScaledVector(tD,o);const x=1/(w+S+p);return a=S*x,o=p*x,n.copy(r).addScaledVector(bm,a).addScaledVector(_m,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const p6={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ku={h:0,s:0,l:0},Xb={h:0,s:0,l:0};function fA(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}class ct{constructor(e,n,r){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,n,r)}set(e,n,r){if(n===void 0&&r===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,n,r);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,n=Fi){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Nn.toWorkingColorSpace(this,n),this}setRGB(e,n,r,i=Nn.workingColorSpace){return this.r=e,this.g=n,this.b=r,Nn.toWorkingColorSpace(this,i),this}setHSL(e,n,r,i=Nn.workingColorSpace){if(e=SR(e,1),n=Tr(n,0,1),r=Tr(r,0,1),n===0)this.r=this.g=this.b=r;else{const s=r<=.5?r*(1+n):r+n-r*n,a=2*r-s;this.r=fA(a,s,e+1/3),this.g=fA(a,s,e),this.b=fA(a,s,e-1/3)}return Nn.toWorkingColorSpace(this,i),this}setStyle(e,n=Fi){function r(s){s!==void 0&&parseFloat(s)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return r(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,n);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return r(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,n);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return r(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,n);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=i[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,n);if(a===6)return this.setHex(parseInt(s,16),n);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,n);return this}setColorName(e,n=Fi){const r=p6[e.toLowerCase()];return r!==void 0?this.setHex(r,n):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=rg(e.r),this.g=rg(e.g),this.b=rg(e.b),this}copyLinearToSRGB(e){return this.r=YE(e.r),this.g=YE(e.g),this.b=YE(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Fi){return Nn.fromWorkingColorSpace(es.copy(this),e),Math.round(Tr(es.r*255,0,255))*65536+Math.round(Tr(es.g*255,0,255))*256+Math.round(Tr(es.b*255,0,255))}getHexString(e=Fi){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,n=Nn.workingColorSpace){Nn.fromWorkingColorSpace(es.copy(this),n);const r=es.r,i=es.g,s=es.b,a=Math.max(r,i,s),o=Math.min(r,i,s);let l,c;const d=(o+a)/2;if(o===a)l=0,c=0;else{const f=a-o;switch(c=d<=.5?f/(a+o):f/(2-a-o),a){case r:l=(i-s)/f+(i0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const n in e){const r=e[n];if(r===void 0){console.warn(`THREE.Material: parameter '${n}' has value of undefined.`);continue}const i=this[n];if(i===void 0){console.warn(`THREE.Material: '${n}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(r):i&&i.isVector3&&r&&r.isVector3?i.copy(r):this[n]=r}}toJSON(e){const n=e===void 0||typeof e=="string";n&&(e={textures:{},images:{}});const r={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.color&&this.color.isColor&&(r.color=this.color.getHex()),this.roughness!==void 0&&(r.roughness=this.roughness),this.metalness!==void 0&&(r.metalness=this.metalness),this.sheen!==void 0&&(r.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(r.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(r.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(r.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(r.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(r.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(r.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(r.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(r.shininess=this.shininess),this.clearcoat!==void 0&&(r.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(r.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(r.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(r.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(r.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,r.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(r.dispersion=this.dispersion),this.iridescence!==void 0&&(r.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(r.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(r.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(r.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(r.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(r.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(r.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(r.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(r.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(r.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(r.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(r.lightMap=this.lightMap.toJSON(e).uuid,r.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(r.aoMap=this.aoMap.toJSON(e).uuid,r.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(r.bumpMap=this.bumpMap.toJSON(e).uuid,r.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(r.normalMap=this.normalMap.toJSON(e).uuid,r.normalMapType=this.normalMapType,r.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(r.displacementMap=this.displacementMap.toJSON(e).uuid,r.displacementScale=this.displacementScale,r.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(r.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(r.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(r.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(r.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(r.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(r.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(r.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(r.combine=this.combine)),this.envMapRotation!==void 0&&(r.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(r.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(r.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(r.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(r.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(r.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(r.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(r.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(r.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(r.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(r.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(r.size=this.size),this.shadowSide!==null&&(r.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(r.sizeAttenuation=this.sizeAttenuation),this.blending!==Ah&&(r.blending=this.blending),this.side!==Ll&&(r.side=this.side),this.vertexColors===!0&&(r.vertexColors=!0),this.opacity<1&&(r.opacity=this.opacity),this.transparent===!0&&(r.transparent=!0),this.blendSrc!==Jw&&(r.blendSrc=this.blendSrc),this.blendDst!==e1&&(r.blendDst=this.blendDst),this.blendEquation!==cd&&(r.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(r.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(r.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(r.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(r.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(r.blendAlpha=this.blendAlpha),this.depthFunc!==zh&&(r.depthFunc=this.depthFunc),this.depthTest===!1&&(r.depthTest=this.depthTest),this.depthWrite===!1&&(r.depthWrite=this.depthWrite),this.colorWrite===!1&&(r.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(r.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==$P&&(r.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(r.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(r.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Zf&&(r.stencilFail=this.stencilFail),this.stencilZFail!==Zf&&(r.stencilZFail=this.stencilZFail),this.stencilZPass!==Zf&&(r.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(r.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(r.rotation=this.rotation),this.polygonOffset===!0&&(r.polygonOffset=!0),this.polygonOffsetFactor!==0&&(r.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(r.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(r.linewidth=this.linewidth),this.dashSize!==void 0&&(r.dashSize=this.dashSize),this.gapSize!==void 0&&(r.gapSize=this.gapSize),this.scale!==void 0&&(r.scale=this.scale),this.dithering===!0&&(r.dithering=!0),this.alphaTest>0&&(r.alphaTest=this.alphaTest),this.alphaHash===!0&&(r.alphaHash=!0),this.alphaToCoverage===!0&&(r.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(r.premultipliedAlpha=!0),this.forceSinglePass===!0&&(r.forceSinglePass=!0),this.wireframe===!0&&(r.wireframe=!0),this.wireframeLinewidth>1&&(r.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(r.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(r.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(r.flatShading=!0),this.visible===!1&&(r.visible=!1),this.toneMapped===!1&&(r.toneMapped=!1),this.fog===!1&&(r.fog=!1),Object.keys(this.userData).length>0&&(r.userData=this.userData);function i(s){const a=[];for(const o in s){const l=s[o];delete l.metadata,a.push(l)}return a}if(n){const s=i(e.textures),a=i(e.images);s.length>0&&(r.textures=s),a.length>0&&(r.images=a)}return r}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const n=e.clippingPlanes;let r=null;if(n!==null){const i=n.length;r=new Array(i);for(let s=0;s!==i;++s)r[s]=n[s].clone()}return this.clippingPlanes=r,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class As extends Gr{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new ct(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ls,this.combine=cx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Lc=Epe();function Epe(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),r=new Uint32Array(512),i=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(r[l]=0,r[l|256]=32768,i[l]=24,i[l|256]=24):c<-14?(r[l]=1024>>-c-14,r[l|256]=1024>>-c-14|32768,i[l]=-c-1,i[l|256]=-c-1):c<=15?(r[l]=c+15<<10,r[l|256]=c+15<<10|32768,i[l]=13,i[l|256]=13):c<128?(r[l]=31744,r[l|256]=64512,i[l]=24,i[l|256]=24):(r[l]=31744,r[l|256]=64512,i[l]=13,i[l|256]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,d=0;for(;(c&8388608)===0;)c<<=1,d-=8388608;c&=-8388609,d+=947912704,s[l]=c|d}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:e,uint32View:n,baseTable:r,shiftTable:i,mantissaTable:s,exponentTable:a,offsetTable:o}}function $s(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=Tr(t,-65504,65504),Lc.floatView[0]=t;const e=Lc.uint32View[0],n=e>>23&511;return Lc.baseTable[n]+((e&8388607)>>Lc.shiftTable[n])}function G0(t){const e=t>>10;return Lc.uint32View[0]=Lc.mantissaTable[Lc.offsetTable[e]+(t&1023)]+Lc.exponentTable[e],Lc.floatView[0]}const Ape={toHalfFloat:$s,fromHalfFloat:G0},Hr=new q,qb=new He;class Qt{constructor(e,n,r=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=n,this.count=e!==void 0?e.length/n:0,this.normalized=r,this.usage=Iy,this.updateRanges=[],this.gpuType=Qs,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,n,r){e*=this.itemSize,r*=n.itemSize;for(let i=0,s=this.itemSize;i0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const n=this.index;n!==null&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});const r=this.attributes;for(const l in r){const c=r[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],d=[];for(let f=0,p=c.length;f0&&(i[l]=d,s=!0)}s&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const n={};this.name=e.name;const r=e.index;r!==null&&this.setIndex(r.clone(n));const i=e.attributes;for(const c in i){const d=i[c];this.setAttribute(c,d.clone(n))}const s=e.morphAttributes;for(const c in s){const d=[],f=s[c];for(let p=0,y=f.length;p0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=i.length;s(e.far-e.near)**2))&&(nD.copy(s).invert(),Nf.copy(e.ray).applyMatrix4(nD),!(r.boundingBox!==null&&Nf.intersectsBox(r.boundingBox)===!1)&&this._computeIntersections(e,n,Nf)))}_computeIntersections(e,n,r){let i;const s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,d=s.attributes.uv1,f=s.attributes.normal,p=s.groups,y=s.drawRange;if(o!==null)if(Array.isArray(a))for(let b=0,S=p.length;bn.far?null:{distance:c,point:e_.clone(),object:t}}function t_(t,e,n,r,i,s,a,o,l,c){t.getVertexPosition(o,Yb),t.getVertexPosition(l,Zb),t.getVertexPosition(c,Qb);const d=Ope(t,e,n,r,Yb,Zb,Qb,iD);if(d){const f=new q;Ks.getBarycoord(iD,Yb,Zb,Qb,f),i&&(d.uv=Ks.getInterpolatedAttribute(i,o,l,c,f,new He)),s&&(d.uv1=Ks.getInterpolatedAttribute(s,o,l,c,f,new He)),a&&(d.normal=Ks.getInterpolatedAttribute(a,o,l,c,f,new q),d.normal.dot(r.direction)>0&&d.normal.multiplyScalar(-1));const p={a:o,b:l,c,normal:new q,materialIndex:0};Ks.getNormal(Yb,Zb,Qb,p.normal),d.face=p,d.barycoord=f}return d}class tp extends Yt{constructor(e=1,n=1,r=1,i=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:n,depth:r,widthSegments:i,heightSegments:s,depthSegments:a};const o=this;i=Math.floor(i),s=Math.floor(s),a=Math.floor(a);const l=[],c=[],d=[],f=[];let p=0,y=0;b("z","y","x",-1,-1,r,n,e,a,s,0),b("z","y","x",1,-1,r,n,-e,a,s,1),b("x","z","y",1,1,e,r,n,i,a,2),b("x","z","y",1,-1,e,r,-n,i,a,3),b("x","y","z",1,-1,e,n,r,i,s,4),b("x","y","z",-1,-1,e,n,-r,i,s,5),this.setIndex(l),this.setAttribute("position",new Lt(c,3)),this.setAttribute("normal",new Lt(d,3)),this.setAttribute("uv",new Lt(f,2));function b(S,w,x,M,T,P,O,N,D,z,V){const k=P/D,j=O/z,X=P/2,ee=O/2,ie=N/2,pe=D+1,ae=z+1;let he=0,B=0;const J=new q;for(let Y=0;Y0?1:-1,d.push(J.x,J.y,J.z),f.push(G/D),f.push(1-Y/z),he+=1}}for(let Y=0;Y0&&(n.defines=this.defines),n.vertexShader=this.vertexShader,n.fragmentShader=this.fragmentShader,n.lights=this.lights,n.clipping=this.clipping;const r={};for(const i in this.extensions)this.extensions[i]===!0&&(r[i]=!0);return Object.keys(r).length>0&&(n.extensions=r),n}}class fx extends mn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ct,this.projectionMatrix=new Ct,this.projectionMatrixInverse=new Ct,this.coordinateSystem=Ml}copy(e,n){return super.copy(e,n),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,n){super.updateWorldMatrix(e,n),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Yu=new q,sD=new He,aD=new He;class Pr extends fx{constructor(e=50,n=1,r=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=r,this.far=i,this.focus=10,this.aspect=n,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const n=.5*this.getFilmHeight()/e;this.fov=Dg*2*Math.atan(n),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Ph*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Dg*2*Math.atan(Math.tan(Ph*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,n,r){Yu.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Yu.x,Yu.y).multiplyScalar(-e/Yu.z),Yu.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),r.set(Yu.x,Yu.y).multiplyScalar(-e/Yu.z)}getViewSize(e,n){return this.getViewBounds(e,sD,aD),n.subVectors(aD,sD)}setViewOffset(e,n,r,i,s,a){this.aspect=e/n,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=r,this.view.offsetY=i,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let n=e*Math.tan(Ph*.5*this.fov)/this.zoom,r=2*n,i=this.aspect*r,s=-.5*i;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*i/l,n-=a.offsetY*r/c,i*=a.width/l,r*=a.height/c}const o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,n,n-r,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.fov=this.fov,n.object.zoom=this.zoom,n.object.near=this.near,n.object.far=this.far,n.object.focus=this.focus,n.object.aspect=this.aspect,this.view!==null&&(n.object.view=Object.assign({},this.view)),n.object.filmGauge=this.filmGauge,n.object.filmOffset=this.filmOffset,n}}const Sm=-90,Mm=1;class g6 extends mn{constructor(e,n,r){super(),this.type="CubeCamera",this.renderTarget=r,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Pr(Sm,Mm,e,n);i.layers=this.layers,this.add(i);const s=new Pr(Sm,Mm,e,n);s.layers=this.layers,this.add(s);const a=new Pr(Sm,Mm,e,n);a.layers=this.layers,this.add(a);const o=new Pr(Sm,Mm,e,n);o.layers=this.layers,this.add(o);const l=new Pr(Sm,Mm,e,n);l.layers=this.layers,this.add(l);const c=new Pr(Sm,Mm,e,n);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,n=this.children.concat(),[r,i,s,a,o,l]=n;for(const c of n)this.remove(c);if(e===Ml)r.up.set(0,1,0),r.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===ky)r.up.set(0,-1,0),r.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of n)this.add(c),c.updateMatrixWorld()}update(e,n){this.parent===null&&this.updateMatrixWorld();const{renderTarget:r,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,a,o,l,c,d]=this.children,f=e.getRenderTarget(),p=e.getActiveCubeFace(),y=e.getActiveMipmapLevel(),b=e.xr.enabled;e.xr.enabled=!1;const S=r.texture.generateMipmaps;r.texture.generateMipmaps=!1,e.setRenderTarget(r,0,i),e.render(n,s),e.setRenderTarget(r,1,i),e.render(n,a),e.setRenderTarget(r,2,i),e.render(n,o),e.setRenderTarget(r,3,i),e.render(n,l),e.setRenderTarget(r,4,i),e.render(n,c),r.texture.generateMipmaps=S,e.setRenderTarget(r,5,i),e.render(n,d),e.setRenderTarget(f,p,y),e.xr.enabled=b,r.texture.needsPMREMUpdate=!0}}class hx extends fr{constructor(e,n,r,i,s,a,o,l,c,d){e=e!==void 0?e:[],n=n!==void 0?n:Zc,super(e,n,r,i,s,a,o,l,c,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class v6 extends Vo{constructor(e=1,n={}){super(e,e,n),this.isWebGLCubeRenderTarget=!0;const r={width:e,height:e,depth:1},i=[r,r,r,r,r,r];this.texture=new hx(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:Cr}fromEquirectangularTexture(e,n){this.texture.type=n.type,this.texture.colorSpace=n.colorSpace,this.texture.generateMipmaps=n.generateMipmaps,this.texture.minFilter=n.minFilter,this.texture.magFilter=n.magFilter;const r={uniforms:{tEquirect:{value:null}},vertexShader:` - - varying vec3 vWorldDirection; - - vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - - return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); - - } - - void main() { - - vWorldDirection = transformDirection( position, modelMatrix ); - - #include - #include - - } - `,fragmentShader:` - - uniform sampler2D tEquirect; - - varying vec3 vWorldDirection; - - #include - - void main() { - - vec3 direction = normalize( vWorldDirection ); - - vec2 sampleUV = equirectUv( direction ); - - gl_FragColor = texture2D( tEquirect, sampleUV ); - - } - `},i=new tp(5,5,5),s=new Ya({name:"CubemapFromEquirect",uniforms:Ug(r.uniforms),vertexShader:r.vertexShader,fragmentShader:r.fragmentShader,side:as,blending:Vc});s.uniforms.tEquirect.value=n;const a=new xr(i,s),o=n.minFilter;return n.minFilter===$a&&(n.minFilter=Cr),new g6(1,10,this).update(e,a),n.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,n,r,i){const s=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(n,r,i);e.setRenderTarget(s)}}const mA=new q,jpe=new q,Fpe=new $t;class Rc{constructor(e=new q(1,0,0),n=0){this.isPlane=!0,this.normal=e,this.constant=n}set(e,n){return this.normal.copy(e),this.constant=n,this}setComponents(e,n,r,i){return this.normal.set(e,n,r),this.constant=i,this}setFromNormalAndCoplanarPoint(e,n){return this.normal.copy(e),this.constant=-n.dot(this.normal),this}setFromCoplanarPoints(e,n,r){const i=mA.subVectors(r,n).cross(jpe.subVectors(e,n)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,n){return n.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,n){const r=e.delta(mA),i=this.normal.dot(r);if(i===0)return this.distanceToPoint(e.start)===0?n.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:n.copy(e.start).addScaledVector(r,s)}intersectsLine(e){const n=this.distanceToPoint(e.start),r=this.distanceToPoint(e.end);return n<0&&r>0||r<0&&n>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,n){const r=n||Fpe.getNormalMatrix(e),i=this.coplanarPoint(mA).applyMatrix4(e),s=this.normal.applyMatrix3(r).normalize();return this.constant=-i.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const If=new Hi,n_=new q;class px{constructor(e=new Rc,n=new Rc,r=new Rc,i=new Rc,s=new Rc,a=new Rc){this.planes=[e,n,r,i,s,a]}set(e,n,r,i,s,a){const o=this.planes;return o[0].copy(e),o[1].copy(n),o[2].copy(r),o[3].copy(i),o[4].copy(s),o[5].copy(a),this}copy(e){const n=this.planes;for(let r=0;r<6;r++)n[r].copy(e.planes[r]);return this}setFromProjectionMatrix(e,n=Ml){const r=this.planes,i=e.elements,s=i[0],a=i[1],o=i[2],l=i[3],c=i[4],d=i[5],f=i[6],p=i[7],y=i[8],b=i[9],S=i[10],w=i[11],x=i[12],M=i[13],T=i[14],P=i[15];if(r[0].setComponents(l-s,p-c,w-y,P-x).normalize(),r[1].setComponents(l+s,p+c,w+y,P+x).normalize(),r[2].setComponents(l+a,p+d,w+b,P+M).normalize(),r[3].setComponents(l-a,p-d,w-b,P-M).normalize(),r[4].setComponents(l-o,p-f,w-S,P-T).normalize(),n===Ml)r[5].setComponents(l+o,p+f,w+S,P+T).normalize();else if(n===ky)r[5].setComponents(o,f,S,T).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+n);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),If.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const n=e.geometry;n.boundingSphere===null&&n.computeBoundingSphere(),If.copy(n.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(If)}intersectsSprite(e){return If.center.set(0,0,0),If.radius=.7071067811865476,If.applyMatrix4(e.matrixWorld),this.intersectsSphere(If)}intersectsSphere(e){const n=this.planes,r=e.center,i=-e.radius;for(let s=0;s<6;s++)if(n[s].distanceToPoint(r)0?e.max.x:e.min.x,n_.y=i.normal.y>0?e.max.y:e.min.y,n_.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(n_)<0)return!1}return!0}containsPoint(e){const n=this.planes;for(let r=0;r<6;r++)if(n[r].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function y6(){let t=null,e=!1,n=null,r=null;function i(s,a){n(s,a),r=t.requestAnimationFrame(i)}return{start:function(){e!==!0&&n!==null&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(s){n=s},setContext:function(s){t=s}}}function zpe(t){const e=new WeakMap;function n(o,l){const c=o.array,d=o.usage,f=c.byteLength,p=t.createBuffer();t.bindBuffer(l,p),t.bufferData(l,c,d),o.onUploadCallback();let y;if(c instanceof Float32Array)y=t.FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?y=t.HALF_FLOAT:y=t.UNSIGNED_SHORT;else if(c instanceof Int16Array)y=t.SHORT;else if(c instanceof Uint32Array)y=t.UNSIGNED_INT;else if(c instanceof Int32Array)y=t.INT;else if(c instanceof Int8Array)y=t.BYTE;else if(c instanceof Uint8Array)y=t.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)y=t.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:p,type:y,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:f}}function r(o,l,c){const d=l.array,f=l.updateRanges;if(t.bindBuffer(c,o),f.length===0)t.bufferSubData(c,0,d);else{f.sort((y,b)=>y.start-b.start);let p=0;for(let y=1;y 0 - vec4 plane; - #ifdef ALPHA_TO_COVERAGE - float distanceToPlane, distanceGradient; - float clipOpacity = 1.0; - #pragma unroll_loop_start - for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; - distanceGradient = fwidth( distanceToPlane ) / 2.0; - clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); - if ( clipOpacity == 0.0 ) discard; - } - #pragma unroll_loop_end - #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES - float unionClipOpacity = 1.0; - #pragma unroll_loop_start - for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; - distanceGradient = fwidth( distanceToPlane ) / 2.0; - unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); - } - #pragma unroll_loop_end - clipOpacity *= 1.0 - unionClipOpacity; - #endif - diffuseColor.a *= clipOpacity; - if ( diffuseColor.a == 0.0 ) discard; - #else - #pragma unroll_loop_start - for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; - } - #pragma unroll_loop_end - #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES - bool clipped = true; - #pragma unroll_loop_start - for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { - plane = clippingPlanes[ i ]; - clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; - } - #pragma unroll_loop_end - if ( clipped ) discard; - #endif - #endif -#endif`,rme=`#if NUM_CLIPPING_PLANES > 0 - varying vec3 vClipPosition; - uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; -#endif`,ime=`#if NUM_CLIPPING_PLANES > 0 - varying vec3 vClipPosition; -#endif`,sme=`#if NUM_CLIPPING_PLANES > 0 - vClipPosition = - mvPosition.xyz; -#endif`,ame=`#if defined( USE_COLOR_ALPHA ) - diffuseColor *= vColor; -#elif defined( USE_COLOR ) - diffuseColor.rgb *= vColor; -#endif`,ome=`#if defined( USE_COLOR_ALPHA ) - varying vec4 vColor; -#elif defined( USE_COLOR ) - varying vec3 vColor; -#endif`,lme=`#if defined( USE_COLOR_ALPHA ) - varying vec4 vColor; -#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) - varying vec3 vColor; -#endif`,cme=`#if defined( USE_COLOR_ALPHA ) - vColor = vec4( 1.0 ); -#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) - vColor = vec3( 1.0 ); -#endif -#ifdef USE_COLOR - vColor *= color; -#endif -#ifdef USE_INSTANCING_COLOR - vColor.xyz *= instanceColor.xyz; -#endif -#ifdef USE_BATCHING_COLOR - vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); - vColor.xyz *= batchingColor.xyz; -#endif`,ume=`#define PI 3.141592653589793 -#define PI2 6.283185307179586 -#define PI_HALF 1.5707963267948966 -#define RECIPROCAL_PI 0.3183098861837907 -#define RECIPROCAL_PI2 0.15915494309189535 -#define EPSILON 1e-6 -#ifndef saturate -#define saturate( a ) clamp( a, 0.0, 1.0 ) -#endif -#define whiteComplement( a ) ( 1.0 - saturate( a ) ) -float pow2( const in float x ) { return x*x; } -vec3 pow2( const in vec3 x ) { return x*x; } -float pow3( const in float x ) { return x*x*x; } -float pow4( const in float x ) { float x2 = x*x; return x2*x2; } -float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } -float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } -highp float rand( const in vec2 uv ) { - const highp float a = 12.9898, b = 78.233, c = 43758.5453; - highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); - return fract( sin( sn ) * c ); -} -#ifdef HIGH_PRECISION - float precisionSafeLength( vec3 v ) { return length( v ); } -#else - float precisionSafeLength( vec3 v ) { - float maxComponent = max3( abs( v ) ); - return length( v / maxComponent ) * maxComponent; - } -#endif -struct IncidentLight { - vec3 color; - vec3 direction; - bool visible; -}; -struct ReflectedLight { - vec3 directDiffuse; - vec3 directSpecular; - vec3 indirectDiffuse; - vec3 indirectSpecular; -}; -#ifdef USE_ALPHAHASH - varying vec3 vPosition; -#endif -vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); -} -vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { - return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); -} -mat3 transposeMat3( const in mat3 m ) { - mat3 tmp; - tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); - tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); - tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); - return tmp; -} -bool isPerspectiveMatrix( mat4 m ) { - return m[ 2 ][ 3 ] == - 1.0; -} -vec2 equirectUv( in vec3 dir ) { - float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; - float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; - return vec2( u, v ); -} -vec3 BRDF_Lambert( const in vec3 diffuseColor ) { - return RECIPROCAL_PI * diffuseColor; -} -vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { - float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); - return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} -float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { - float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); - return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} // validated`,dme=`#ifdef ENVMAP_TYPE_CUBE_UV - #define cubeUV_minMipLevel 4.0 - #define cubeUV_minTileSize 16.0 - float getFace( vec3 direction ) { - vec3 absDirection = abs( direction ); - float face = - 1.0; - if ( absDirection.x > absDirection.z ) { - if ( absDirection.x > absDirection.y ) - face = direction.x > 0.0 ? 0.0 : 3.0; - else - face = direction.y > 0.0 ? 1.0 : 4.0; - } else { - if ( absDirection.z > absDirection.y ) - face = direction.z > 0.0 ? 2.0 : 5.0; - else - face = direction.y > 0.0 ? 1.0 : 4.0; - } - return face; - } - vec2 getUV( vec3 direction, float face ) { - vec2 uv; - if ( face == 0.0 ) { - uv = vec2( direction.z, direction.y ) / abs( direction.x ); - } else if ( face == 1.0 ) { - uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); - } else if ( face == 2.0 ) { - uv = vec2( - direction.x, direction.y ) / abs( direction.z ); - } else if ( face == 3.0 ) { - uv = vec2( - direction.z, direction.y ) / abs( direction.x ); - } else if ( face == 4.0 ) { - uv = vec2( - direction.x, direction.z ) / abs( direction.y ); - } else { - uv = vec2( direction.x, direction.y ) / abs( direction.z ); - } - return 0.5 * ( uv + 1.0 ); - } - vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { - float face = getFace( direction ); - float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); - mipInt = max( mipInt, cubeUV_minMipLevel ); - float faceSize = exp2( mipInt ); - highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; - if ( face > 2.0 ) { - uv.y += faceSize; - face -= 3.0; - } - uv.x += face * faceSize; - uv.x += filterInt * 3.0 * cubeUV_minTileSize; - uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); - uv.x *= CUBEUV_TEXEL_WIDTH; - uv.y *= CUBEUV_TEXEL_HEIGHT; - #ifdef texture2DGradEXT - return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; - #else - return texture2D( envMap, uv ).rgb; - #endif - } - #define cubeUV_r0 1.0 - #define cubeUV_m0 - 2.0 - #define cubeUV_r1 0.8 - #define cubeUV_m1 - 1.0 - #define cubeUV_r4 0.4 - #define cubeUV_m4 2.0 - #define cubeUV_r5 0.305 - #define cubeUV_m5 3.0 - #define cubeUV_r6 0.21 - #define cubeUV_m6 4.0 - float roughnessToMip( float roughness ) { - float mip = 0.0; - if ( roughness >= cubeUV_r1 ) { - mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; - } else if ( roughness >= cubeUV_r4 ) { - mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; - } else if ( roughness >= cubeUV_r5 ) { - mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; - } else if ( roughness >= cubeUV_r6 ) { - mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; - } else { - mip = - 2.0 * log2( 1.16 * roughness ); } - return mip; - } - vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { - float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); - float mipF = fract( mip ); - float mipInt = floor( mip ); - vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); - if ( mipF == 0.0 ) { - return vec4( color0, 1.0 ); - } else { - vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); - return vec4( mix( color0, color1, mipF ), 1.0 ); - } - } -#endif`,fme=`vec3 transformedNormal = objectNormal; -#ifdef USE_TANGENT - vec3 transformedTangent = objectTangent; -#endif -#ifdef USE_BATCHING - mat3 bm = mat3( batchingMatrix ); - transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); - transformedNormal = bm * transformedNormal; - #ifdef USE_TANGENT - transformedTangent = bm * transformedTangent; - #endif -#endif -#ifdef USE_INSTANCING - mat3 im = mat3( instanceMatrix ); - transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); - transformedNormal = im * transformedNormal; - #ifdef USE_TANGENT - transformedTangent = im * transformedTangent; - #endif -#endif -transformedNormal = normalMatrix * transformedNormal; -#ifdef FLIP_SIDED - transformedNormal = - transformedNormal; -#endif -#ifdef USE_TANGENT - transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; - #ifdef FLIP_SIDED - transformedTangent = - transformedTangent; - #endif -#endif`,hme=`#ifdef USE_DISPLACEMENTMAP - uniform sampler2D displacementMap; - uniform float displacementScale; - uniform float displacementBias; -#endif`,pme=`#ifdef USE_DISPLACEMENTMAP - transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); -#endif`,mme=`#ifdef USE_EMISSIVEMAP - vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); - totalEmissiveRadiance *= emissiveColor.rgb; -#endif`,gme=`#ifdef USE_EMISSIVEMAP - uniform sampler2D emissiveMap; -#endif`,vme="gl_FragColor = linearToOutputTexel( gl_FragColor );",yme=` -const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3( - vec3( 0.8224621, 0.177538, 0.0 ), - vec3( 0.0331941, 0.9668058, 0.0 ), - vec3( 0.0170827, 0.0723974, 0.9105199 ) -); -const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3( - vec3( 1.2249401, - 0.2249404, 0.0 ), - vec3( - 0.0420569, 1.0420571, 0.0 ), - vec3( - 0.0196376, - 0.0786361, 1.0982735 ) -); -vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) { - return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a ); -} -vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) { - return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a ); -} -vec4 LinearTransferOETF( in vec4 value ) { - return value; -} -vec4 sRGBTransferOETF( in vec4 value ) { - return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); -}`,xme=`#ifdef USE_ENVMAP - #ifdef ENV_WORLDPOS - vec3 cameraToFrag; - if ( isOrthographic ) { - cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); - } else { - cameraToFrag = normalize( vWorldPosition - cameraPosition ); - } - vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); - #ifdef ENVMAP_MODE_REFLECTION - vec3 reflectVec = reflect( cameraToFrag, worldNormal ); - #else - vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); - #endif - #else - vec3 reflectVec = vReflect; - #endif - #ifdef ENVMAP_TYPE_CUBE - vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); - #else - vec4 envColor = vec4( 0.0 ); - #endif - #ifdef ENVMAP_BLENDING_MULTIPLY - outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); - #elif defined( ENVMAP_BLENDING_MIX ) - outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); - #elif defined( ENVMAP_BLENDING_ADD ) - outgoingLight += envColor.xyz * specularStrength * reflectivity; - #endif -#endif`,bme=`#ifdef USE_ENVMAP - uniform float envMapIntensity; - uniform float flipEnvMap; - uniform mat3 envMapRotation; - #ifdef ENVMAP_TYPE_CUBE - uniform samplerCube envMap; - #else - uniform sampler2D envMap; - #endif - -#endif`,_me=`#ifdef USE_ENVMAP - uniform float reflectivity; - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) - #define ENV_WORLDPOS - #endif - #ifdef ENV_WORLDPOS - varying vec3 vWorldPosition; - uniform float refractionRatio; - #else - varying vec3 vReflect; - #endif -#endif`,wme=`#ifdef USE_ENVMAP - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) - #define ENV_WORLDPOS - #endif - #ifdef ENV_WORLDPOS - - varying vec3 vWorldPosition; - #else - varying vec3 vReflect; - uniform float refractionRatio; - #endif -#endif`,Sme=`#ifdef USE_ENVMAP - #ifdef ENV_WORLDPOS - vWorldPosition = worldPosition.xyz; - #else - vec3 cameraToVertex; - if ( isOrthographic ) { - cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); - } else { - cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); - } - vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); - #ifdef ENVMAP_MODE_REFLECTION - vReflect = reflect( cameraToVertex, worldNormal ); - #else - vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); - #endif - #endif -#endif`,Mme=`#ifdef USE_FOG - vFogDepth = - mvPosition.z; -#endif`,Eme=`#ifdef USE_FOG - varying float vFogDepth; -#endif`,Ame=`#ifdef USE_FOG - #ifdef FOG_EXP2 - float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); - #else - float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); - #endif - gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); -#endif`,Tme=`#ifdef USE_FOG - uniform vec3 fogColor; - varying float vFogDepth; - #ifdef FOG_EXP2 - uniform float fogDensity; - #else - uniform float fogNear; - uniform float fogFar; - #endif -#endif`,Pme=`#ifdef USE_GRADIENTMAP - uniform sampler2D gradientMap; -#endif -vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { - float dotNL = dot( normal, lightDirection ); - vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); - #ifdef USE_GRADIENTMAP - return vec3( texture2D( gradientMap, coord ).r ); - #else - vec2 fw = fwidth( coord ) * 0.5; - return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); - #endif -}`,Cme=`#ifdef USE_LIGHTMAP - uniform sampler2D lightMap; - uniform float lightMapIntensity; -#endif`,Rme=`LambertMaterial material; -material.diffuseColor = diffuseColor.rgb; -material.specularStrength = specularStrength;`,Nme=`varying vec3 vViewPosition; -struct LambertMaterial { - vec3 diffuseColor; - float specularStrength; -}; -void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); - vec3 irradiance = dotNL * directLight.color; - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -#define RE_Direct RE_Direct_Lambert -#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,Ime=`uniform bool receiveShadow; -uniform vec3 ambientLightColor; -#if defined( USE_LIGHT_PROBES ) - uniform vec3 lightProbe[ 9 ]; -#endif -vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { - float x = normal.x, y = normal.y, z = normal.z; - vec3 result = shCoefficients[ 0 ] * 0.886227; - result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; - result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; - result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; - result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; - result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; - result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); - result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; - result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); - return result; -} -vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { - vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); - vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); - return irradiance; -} -vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { - vec3 irradiance = ambientLightColor; - return irradiance; -} -float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { - float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); - if ( cutoffDistance > 0.0 ) { - distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); - } - return distanceFalloff; -} -float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { - return smoothstep( coneCosine, penumbraCosine, angleCosine ); -} -#if NUM_DIR_LIGHTS > 0 - struct DirectionalLight { - vec3 direction; - vec3 color; - }; - uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; - void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { - light.color = directionalLight.color; - light.direction = directionalLight.direction; - light.visible = true; - } -#endif -#if NUM_POINT_LIGHTS > 0 - struct PointLight { - vec3 position; - vec3 color; - float distance; - float decay; - }; - uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; - void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { - vec3 lVector = pointLight.position - geometryPosition; - light.direction = normalize( lVector ); - float lightDistance = length( lVector ); - light.color = pointLight.color; - light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); - light.visible = ( light.color != vec3( 0.0 ) ); - } -#endif -#if NUM_SPOT_LIGHTS > 0 - struct SpotLight { - vec3 position; - vec3 direction; - vec3 color; - float distance; - float decay; - float coneCos; - float penumbraCos; - }; - uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; - void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { - vec3 lVector = spotLight.position - geometryPosition; - light.direction = normalize( lVector ); - float angleCos = dot( light.direction, spotLight.direction ); - float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); - if ( spotAttenuation > 0.0 ) { - float lightDistance = length( lVector ); - light.color = spotLight.color * spotAttenuation; - light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); - light.visible = ( light.color != vec3( 0.0 ) ); - } else { - light.color = vec3( 0.0 ); - light.visible = false; - } - } -#endif -#if NUM_RECT_AREA_LIGHTS > 0 - struct RectAreaLight { - vec3 color; - vec3 position; - vec3 halfWidth; - vec3 halfHeight; - }; - uniform sampler2D ltc_1; uniform sampler2D ltc_2; - uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; -#endif -#if NUM_HEMI_LIGHTS > 0 - struct HemisphereLight { - vec3 direction; - vec3 skyColor; - vec3 groundColor; - }; - uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; - vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { - float dotNL = dot( normal, hemiLight.direction ); - float hemiDiffuseWeight = 0.5 * dotNL + 0.5; - vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); - return irradiance; - } -#endif`,kme=`#ifdef USE_ENVMAP - vec3 getIBLIrradiance( const in vec3 normal ) { - #ifdef ENVMAP_TYPE_CUBE_UV - vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); - vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); - return PI * envMapColor.rgb * envMapIntensity; - #else - return vec3( 0.0 ); - #endif - } - vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { - #ifdef ENVMAP_TYPE_CUBE_UV - vec3 reflectVec = reflect( - viewDir, normal ); - reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); - reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); - vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); - return envMapColor.rgb * envMapIntensity; - #else - return vec3( 0.0 ); - #endif - } - #ifdef USE_ANISOTROPY - vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { - #ifdef ENVMAP_TYPE_CUBE_UV - vec3 bentNormal = cross( bitangent, viewDir ); - bentNormal = normalize( cross( bentNormal, bitangent ) ); - bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); - return getIBLRadiance( viewDir, bentNormal, roughness ); - #else - return vec3( 0.0 ); - #endif - } - #endif -#endif`,Ome=`ToonMaterial material; -material.diffuseColor = diffuseColor.rgb;`,Lme=`varying vec3 vViewPosition; -struct ToonMaterial { - vec3 diffuseColor; -}; -void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { - vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -#define RE_Direct RE_Direct_Toon -#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,Dme=`BlinnPhongMaterial material; -material.diffuseColor = diffuseColor.rgb; -material.specularColor = specular; -material.specularShininess = shininess; -material.specularStrength = specularStrength;`,Ume=`varying vec3 vViewPosition; -struct BlinnPhongMaterial { - vec3 diffuseColor; - vec3 specularColor; - float specularShininess; - float specularStrength; -}; -void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); - vec3 irradiance = dotNL * directLight.color; - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); - reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; -} -void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -#define RE_Direct RE_Direct_BlinnPhong -#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,jme=`PhysicalMaterial material; -material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); -vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); -float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); -material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; -material.roughness = min( material.roughness, 1.0 ); -#ifdef IOR - material.ior = ior; - #ifdef USE_SPECULAR - float specularIntensityFactor = specularIntensity; - vec3 specularColorFactor = specularColor; - #ifdef USE_SPECULAR_COLORMAP - specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; - #endif - #ifdef USE_SPECULAR_INTENSITYMAP - specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; - #endif - material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); - #else - float specularIntensityFactor = 1.0; - vec3 specularColorFactor = vec3( 1.0 ); - material.specularF90 = 1.0; - #endif - material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); -#else - material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); - material.specularF90 = 1.0; -#endif -#ifdef USE_CLEARCOAT - material.clearcoat = clearcoat; - material.clearcoatRoughness = clearcoatRoughness; - material.clearcoatF0 = vec3( 0.04 ); - material.clearcoatF90 = 1.0; - #ifdef USE_CLEARCOATMAP - material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; - #endif - #ifdef USE_CLEARCOAT_ROUGHNESSMAP - material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; - #endif - material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); - material.clearcoatRoughness += geometryRoughness; - material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); -#endif -#ifdef USE_DISPERSION - material.dispersion = dispersion; -#endif -#ifdef USE_IRIDESCENCE - material.iridescence = iridescence; - material.iridescenceIOR = iridescenceIOR; - #ifdef USE_IRIDESCENCEMAP - material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; - #endif - #ifdef USE_IRIDESCENCE_THICKNESSMAP - material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; - #else - material.iridescenceThickness = iridescenceThicknessMaximum; - #endif -#endif -#ifdef USE_SHEEN - material.sheenColor = sheenColor; - #ifdef USE_SHEEN_COLORMAP - material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; - #endif - material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); - #ifdef USE_SHEEN_ROUGHNESSMAP - material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; - #endif -#endif -#ifdef USE_ANISOTROPY - #ifdef USE_ANISOTROPYMAP - mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); - vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; - vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; - #else - vec2 anisotropyV = anisotropyVector; - #endif - material.anisotropy = length( anisotropyV ); - if( material.anisotropy == 0.0 ) { - anisotropyV = vec2( 1.0, 0.0 ); - } else { - anisotropyV /= material.anisotropy; - material.anisotropy = saturate( material.anisotropy ); - } - material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); - material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; - material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; -#endif`,Fme=`struct PhysicalMaterial { - vec3 diffuseColor; - float roughness; - vec3 specularColor; - float specularF90; - float dispersion; - #ifdef USE_CLEARCOAT - float clearcoat; - float clearcoatRoughness; - vec3 clearcoatF0; - float clearcoatF90; - #endif - #ifdef USE_IRIDESCENCE - float iridescence; - float iridescenceIOR; - float iridescenceThickness; - vec3 iridescenceFresnel; - vec3 iridescenceF0; - #endif - #ifdef USE_SHEEN - vec3 sheenColor; - float sheenRoughness; - #endif - #ifdef IOR - float ior; - #endif - #ifdef USE_TRANSMISSION - float transmission; - float transmissionAlpha; - float thickness; - float attenuationDistance; - vec3 attenuationColor; - #endif - #ifdef USE_ANISOTROPY - float anisotropy; - float alphaT; - vec3 anisotropyT; - vec3 anisotropyB; - #endif -}; -vec3 clearcoatSpecularDirect = vec3( 0.0 ); -vec3 clearcoatSpecularIndirect = vec3( 0.0 ); -vec3 sheenSpecularDirect = vec3( 0.0 ); -vec3 sheenSpecularIndirect = vec3(0.0 ); -vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { - float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); - float x2 = x * x; - float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); - return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); -} -float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { - float a2 = pow2( alpha ); - float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); - float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); - return 0.5 / max( gv + gl, EPSILON ); -} -float D_GGX( const in float alpha, const in float dotNH ) { - float a2 = pow2( alpha ); - float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; - return RECIPROCAL_PI * a2 / pow2( denom ); -} -#ifdef USE_ANISOTROPY - float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { - float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); - float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); - float v = 0.5 / ( gv + gl ); - return saturate(v); - } - float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { - float a2 = alphaT * alphaB; - highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); - highp float v2 = dot( v, v ); - float w2 = a2 / v2; - return RECIPROCAL_PI * a2 * pow2 ( w2 ); - } -#endif -#ifdef USE_CLEARCOAT - vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { - vec3 f0 = material.clearcoatF0; - float f90 = material.clearcoatF90; - float roughness = material.clearcoatRoughness; - float alpha = pow2( roughness ); - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float dotVH = saturate( dot( viewDir, halfDir ) ); - vec3 F = F_Schlick( f0, f90, dotVH ); - float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); - float D = D_GGX( alpha, dotNH ); - return F * ( V * D ); - } -#endif -vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { - vec3 f0 = material.specularColor; - float f90 = material.specularF90; - float roughness = material.roughness; - float alpha = pow2( roughness ); - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float dotVH = saturate( dot( viewDir, halfDir ) ); - vec3 F = F_Schlick( f0, f90, dotVH ); - #ifdef USE_IRIDESCENCE - F = mix( F, material.iridescenceFresnel, material.iridescence ); - #endif - #ifdef USE_ANISOTROPY - float dotTL = dot( material.anisotropyT, lightDir ); - float dotTV = dot( material.anisotropyT, viewDir ); - float dotTH = dot( material.anisotropyT, halfDir ); - float dotBL = dot( material.anisotropyB, lightDir ); - float dotBV = dot( material.anisotropyB, viewDir ); - float dotBH = dot( material.anisotropyB, halfDir ); - float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); - float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); - #else - float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); - float D = D_GGX( alpha, dotNH ); - #endif - return F * ( V * D ); -} -vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { - const float LUT_SIZE = 64.0; - const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; - const float LUT_BIAS = 0.5 / LUT_SIZE; - float dotNV = saturate( dot( N, V ) ); - vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); - uv = uv * LUT_SCALE + LUT_BIAS; - return uv; -} -float LTC_ClippedSphereFormFactor( const in vec3 f ) { - float l = length( f ); - return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); -} -vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { - float x = dot( v1, v2 ); - float y = abs( x ); - float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; - float b = 3.4175940 + ( 4.1616724 + y ) * y; - float v = a / b; - float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; - return cross( v1, v2 ) * theta_sintheta; -} -vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { - vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; - vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; - vec3 lightNormal = cross( v1, v2 ); - if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); - vec3 T1, T2; - T1 = normalize( V - N * dot( V, N ) ); - T2 = - cross( N, T1 ); - mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); - vec3 coords[ 4 ]; - coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); - coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); - coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); - coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); - coords[ 0 ] = normalize( coords[ 0 ] ); - coords[ 1 ] = normalize( coords[ 1 ] ); - coords[ 2 ] = normalize( coords[ 2 ] ); - coords[ 3 ] = normalize( coords[ 3 ] ); - vec3 vectorFormFactor = vec3( 0.0 ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); - float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); - return vec3( result ); -} -#if defined( USE_SHEEN ) -float D_Charlie( float roughness, float dotNH ) { - float alpha = pow2( roughness ); - float invAlpha = 1.0 / alpha; - float cos2h = dotNH * dotNH; - float sin2h = max( 1.0 - cos2h, 0.0078125 ); - return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); -} -float V_Neubelt( float dotNV, float dotNL ) { - return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); -} -vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float D = D_Charlie( sheenRoughness, dotNH ); - float V = V_Neubelt( dotNV, dotNL ); - return sheenColor * ( D * V ); -} -#endif -float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { - float dotNV = saturate( dot( normal, viewDir ) ); - float r2 = roughness * roughness; - float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; - float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; - float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); - return saturate( DG * RECIPROCAL_PI ); -} -vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { - float dotNV = saturate( dot( normal, viewDir ) ); - const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); - const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); - vec4 r = roughness * c0 + c1; - float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; - vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; - return fab; -} -vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { - vec2 fab = DFGApprox( normal, viewDir, roughness ); - return specularColor * fab.x + specularF90 * fab.y; -} -#ifdef USE_IRIDESCENCE -void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { -#else -void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { -#endif - vec2 fab = DFGApprox( normal, viewDir, roughness ); - #ifdef USE_IRIDESCENCE - vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); - #else - vec3 Fr = specularColor; - #endif - vec3 FssEss = Fr * fab.x + specularF90 * fab.y; - float Ess = fab.x + fab.y; - float Ems = 1.0 - Ess; - vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); - singleScatter += FssEss; - multiScatter += Fms * Ems; -} -#if NUM_RECT_AREA_LIGHTS > 0 - void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - vec3 normal = geometryNormal; - vec3 viewDir = geometryViewDir; - vec3 position = geometryPosition; - vec3 lightPos = rectAreaLight.position; - vec3 halfWidth = rectAreaLight.halfWidth; - vec3 halfHeight = rectAreaLight.halfHeight; - vec3 lightColor = rectAreaLight.color; - float roughness = material.roughness; - vec3 rectCoords[ 4 ]; - rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; - rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; - rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; - vec2 uv = LTC_Uv( normal, viewDir, roughness ); - vec4 t1 = texture2D( ltc_1, uv ); - vec4 t2 = texture2D( ltc_2, uv ); - mat3 mInv = mat3( - vec3( t1.x, 0, t1.y ), - vec3( 0, 1, 0 ), - vec3( t1.z, 0, t1.w ) - ); - vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); - reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); - reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); - } -#endif -void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); - vec3 irradiance = dotNL * directLight.color; - #ifdef USE_CLEARCOAT - float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); - vec3 ccIrradiance = dotNLcc * directLight.color; - clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); - #endif - #ifdef USE_SHEEN - sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); - #endif - reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); - reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); -} -void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { - #ifdef USE_CLEARCOAT - clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); - #endif - #ifdef USE_SHEEN - sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); - #endif - vec3 singleScattering = vec3( 0.0 ); - vec3 multiScattering = vec3( 0.0 ); - vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; - #ifdef USE_IRIDESCENCE - computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); - #else - computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); - #endif - vec3 totalScattering = singleScattering + multiScattering; - vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); - reflectedLight.indirectSpecular += radiance * singleScattering; - reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; - reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; -} -#define RE_Direct RE_Direct_Physical -#define RE_Direct_RectArea RE_Direct_RectArea_Physical -#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical -#define RE_IndirectSpecular RE_IndirectSpecular_Physical -float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { - return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); -}`,zme=` -vec3 geometryPosition = - vViewPosition; -vec3 geometryNormal = normal; -vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); -vec3 geometryClearcoatNormal = vec3( 0.0 ); -#ifdef USE_CLEARCOAT - geometryClearcoatNormal = clearcoatNormal; -#endif -#ifdef USE_IRIDESCENCE - float dotNVi = saturate( dot( normal, geometryViewDir ) ); - if ( material.iridescenceThickness == 0.0 ) { - material.iridescence = 0.0; - } else { - material.iridescence = saturate( material.iridescence ); - } - if ( material.iridescence > 0.0 ) { - material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); - material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); - } -#endif -IncidentLight directLight; -#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) - PointLight pointLight; - #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 - PointLightShadow pointLightShadow; - #endif - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { - pointLight = pointLights[ i ]; - getPointLightInfo( pointLight, geometryPosition, directLight ); - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) - pointLightShadow = pointLightShadows[ i ]; - directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; - #endif - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) - SpotLight spotLight; - vec4 spotColor; - vec3 spotLightCoord; - bool inSpotLightMap; - #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 - SpotLightShadow spotLightShadow; - #endif - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { - spotLight = spotLights[ i ]; - getSpotLightInfo( spotLight, geometryPosition, directLight ); - #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) - #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX - #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) - #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS - #else - #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) - #endif - #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) - spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; - inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); - spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); - directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; - #endif - #undef SPOT_LIGHT_MAP_INDEX - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) - spotLightShadow = spotLightShadows[ i ]; - directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; - #endif - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) - DirectionalLight directionalLight; - #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 - DirectionalLightShadow directionalLightShadow; - #endif - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { - directionalLight = directionalLights[ i ]; - getDirectionalLightInfo( directionalLight, directLight ); - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) - directionalLightShadow = directionalLightShadows[ i ]; - directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; - #endif - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) - RectAreaLight rectAreaLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { - rectAreaLight = rectAreaLights[ i ]; - RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); - } - #pragma unroll_loop_end -#endif -#if defined( RE_IndirectDiffuse ) - vec3 iblIrradiance = vec3( 0.0 ); - vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); - #if defined( USE_LIGHT_PROBES ) - irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); - #endif - #if ( NUM_HEMI_LIGHTS > 0 ) - #pragma unroll_loop_start - for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { - irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); - } - #pragma unroll_loop_end - #endif -#endif -#if defined( RE_IndirectSpecular ) - vec3 radiance = vec3( 0.0 ); - vec3 clearcoatRadiance = vec3( 0.0 ); -#endif`,Bme=`#if defined( RE_IndirectDiffuse ) - #ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); - vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; - irradiance += lightMapIrradiance; - #endif - #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) - iblIrradiance += getIBLIrradiance( geometryNormal ); - #endif -#endif -#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) - #ifdef USE_ANISOTROPY - radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); - #else - radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); - #endif - #ifdef USE_CLEARCOAT - clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); - #endif -#endif`,Hme=`#if defined( RE_IndirectDiffuse ) - RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); -#endif -#if defined( RE_IndirectSpecular ) - RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); -#endif`,Vme=`#if defined( USE_LOGDEPTHBUF ) - gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; -#endif`,Gme=`#if defined( USE_LOGDEPTHBUF ) - uniform float logDepthBufFC; - varying float vFragDepth; - varying float vIsPerspective; -#endif`,Wme=`#ifdef USE_LOGDEPTHBUF - varying float vFragDepth; - varying float vIsPerspective; -#endif`,$me=`#ifdef USE_LOGDEPTHBUF - vFragDepth = 1.0 + gl_Position.w; - vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); -#endif`,Xme=`#ifdef USE_MAP - vec4 sampledDiffuseColor = texture2D( map, vMapUv ); - #ifdef DECODE_VIDEO_TEXTURE - sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); - - #endif - diffuseColor *= sampledDiffuseColor; -#endif`,qme=`#ifdef USE_MAP - uniform sampler2D map; -#endif`,Kme=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - #if defined( USE_POINTS_UV ) - vec2 uv = vUv; - #else - vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; - #endif -#endif -#ifdef USE_MAP - diffuseColor *= texture2D( map, uv ); -#endif -#ifdef USE_ALPHAMAP - diffuseColor.a *= texture2D( alphaMap, uv ).g; -#endif`,Yme=`#if defined( USE_POINTS_UV ) - varying vec2 vUv; -#else - #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - uniform mat3 uvTransform; - #endif -#endif -#ifdef USE_MAP - uniform sampler2D map; -#endif -#ifdef USE_ALPHAMAP - uniform sampler2D alphaMap; -#endif`,Zme=`float metalnessFactor = metalness; -#ifdef USE_METALNESSMAP - vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); - metalnessFactor *= texelMetalness.b; -#endif`,Qme=`#ifdef USE_METALNESSMAP - uniform sampler2D metalnessMap; -#endif`,Jme=`#ifdef USE_INSTANCING_MORPH - float morphTargetInfluences[ MORPHTARGETS_COUNT ]; - float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; - } -#endif`,ege=`#if defined( USE_MORPHCOLORS ) - vColor *= morphTargetBaseInfluence; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - #if defined( USE_COLOR_ALPHA ) - if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; - #elif defined( USE_COLOR ) - if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; - #endif - } -#endif`,tge=`#ifdef USE_MORPHNORMALS - objectNormal *= morphTargetBaseInfluence; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; - } -#endif`,nge=`#ifdef USE_MORPHTARGETS - #ifndef USE_INSTANCING_MORPH - uniform float morphTargetBaseInfluence; - uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; - #endif - uniform sampler2DArray morphTargetsTexture; - uniform ivec2 morphTargetsTextureSize; - vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { - int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; - int y = texelIndex / morphTargetsTextureSize.x; - int x = texelIndex - y * morphTargetsTextureSize.x; - ivec3 morphUV = ivec3( x, y, morphTargetIndex ); - return texelFetch( morphTargetsTexture, morphUV, 0 ); - } -#endif`,rge=`#ifdef USE_MORPHTARGETS - transformed *= morphTargetBaseInfluence; - for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; - } -#endif`,ige=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; -#ifdef FLAT_SHADED - vec3 fdx = dFdx( vViewPosition ); - vec3 fdy = dFdy( vViewPosition ); - vec3 normal = normalize( cross( fdx, fdy ) ); -#else - vec3 normal = normalize( vNormal ); - #ifdef DOUBLE_SIDED - normal *= faceDirection; - #endif -#endif -#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) - #ifdef USE_TANGENT - mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); - #else - mat3 tbn = getTangentFrame( - vViewPosition, normal, - #if defined( USE_NORMALMAP ) - vNormalMapUv - #elif defined( USE_CLEARCOAT_NORMALMAP ) - vClearcoatNormalMapUv - #else - vUv - #endif - ); - #endif - #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) - tbn[0] *= faceDirection; - tbn[1] *= faceDirection; - #endif -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - #ifdef USE_TANGENT - mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); - #else - mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); - #endif - #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) - tbn2[0] *= faceDirection; - tbn2[1] *= faceDirection; - #endif -#endif -vec3 nonPerturbedNormal = normal;`,sge=`#ifdef USE_NORMALMAP_OBJECTSPACE - normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; - #ifdef FLIP_SIDED - normal = - normal; - #endif - #ifdef DOUBLE_SIDED - normal = normal * faceDirection; - #endif - normal = normalize( normalMatrix * normal ); -#elif defined( USE_NORMALMAP_TANGENTSPACE ) - vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; - mapN.xy *= normalScale; - normal = normalize( tbn * mapN ); -#elif defined( USE_BUMPMAP ) - normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); -#endif`,age=`#ifndef FLAT_SHADED - varying vec3 vNormal; - #ifdef USE_TANGENT - varying vec3 vTangent; - varying vec3 vBitangent; - #endif -#endif`,oge=`#ifndef FLAT_SHADED - varying vec3 vNormal; - #ifdef USE_TANGENT - varying vec3 vTangent; - varying vec3 vBitangent; - #endif -#endif`,lge=`#ifndef FLAT_SHADED - vNormal = normalize( transformedNormal ); - #ifdef USE_TANGENT - vTangent = normalize( transformedTangent ); - vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); - #endif -#endif`,cge=`#ifdef USE_NORMALMAP - uniform sampler2D normalMap; - uniform vec2 normalScale; -#endif -#ifdef USE_NORMALMAP_OBJECTSPACE - uniform mat3 normalMatrix; -#endif -#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) - mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { - vec3 q0 = dFdx( eye_pos.xyz ); - vec3 q1 = dFdy( eye_pos.xyz ); - vec2 st0 = dFdx( uv.st ); - vec2 st1 = dFdy( uv.st ); - vec3 N = surf_norm; - vec3 q1perp = cross( q1, N ); - vec3 q0perp = cross( N, q0 ); - vec3 T = q1perp * st0.x + q0perp * st1.x; - vec3 B = q1perp * st0.y + q0perp * st1.y; - float det = max( dot( T, T ), dot( B, B ) ); - float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); - return mat3( T * scale, B * scale, N ); - } -#endif`,uge=`#ifdef USE_CLEARCOAT - vec3 clearcoatNormal = nonPerturbedNormal; -#endif`,dge=`#ifdef USE_CLEARCOAT_NORMALMAP - vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; - clearcoatMapN.xy *= clearcoatNormalScale; - clearcoatNormal = normalize( tbn2 * clearcoatMapN ); -#endif`,fge=`#ifdef USE_CLEARCOATMAP - uniform sampler2D clearcoatMap; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - uniform sampler2D clearcoatNormalMap; - uniform vec2 clearcoatNormalScale; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - uniform sampler2D clearcoatRoughnessMap; -#endif`,hge=`#ifdef USE_IRIDESCENCEMAP - uniform sampler2D iridescenceMap; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - uniform sampler2D iridescenceThicknessMap; -#endif`,pge=`#ifdef OPAQUE -diffuseColor.a = 1.0; -#endif -#ifdef USE_TRANSMISSION -diffuseColor.a *= material.transmissionAlpha; -#endif -gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,mge=`vec3 packNormalToRGB( const in vec3 normal ) { - return normalize( normal ) * 0.5 + 0.5; -} -vec3 unpackRGBToNormal( const in vec3 rgb ) { - return 2.0 * rgb.xyz - 1.0; -} -const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; -const float Inv255 = 1. / 255.; -const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); -const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); -const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); -const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); -vec4 packDepthToRGBA( const in float v ) { - if( v <= 0.0 ) - return vec4( 0., 0., 0., 0. ); - if( v >= 1.0 ) - return vec4( 1., 1., 1., 1. ); - float vuf; - float af = modf( v * PackFactors.a, vuf ); - float bf = modf( vuf * ShiftRight8, vuf ); - float gf = modf( vuf * ShiftRight8, vuf ); - return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); -} -vec3 packDepthToRGB( const in float v ) { - if( v <= 0.0 ) - return vec3( 0., 0., 0. ); - if( v >= 1.0 ) - return vec3( 1., 1., 1. ); - float vuf; - float bf = modf( v * PackFactors.b, vuf ); - float gf = modf( vuf * ShiftRight8, vuf ); - return vec3( vuf * Inv255, gf * PackUpscale, bf ); -} -vec2 packDepthToRG( const in float v ) { - if( v <= 0.0 ) - return vec2( 0., 0. ); - if( v >= 1.0 ) - return vec2( 1., 1. ); - float vuf; - float gf = modf( v * 256., vuf ); - return vec2( vuf * Inv255, gf ); -} -float unpackRGBAToDepth( const in vec4 v ) { - return dot( v, UnpackFactors4 ); -} -float unpackRGBToDepth( const in vec3 v ) { - return dot( v, UnpackFactors3 ); -} -float unpackRGToDepth( const in vec2 v ) { - return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; -} -vec4 pack2HalfToRGBA( const in vec2 v ) { - vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); - return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); -} -vec2 unpackRGBATo2Half( const in vec4 v ) { - return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); -} -float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { - return ( viewZ + near ) / ( near - far ); -} -float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { - return depth * ( near - far ) - near; -} -float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { - return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); -} -float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { - return ( near * far ) / ( ( far - near ) * depth - far ); -}`,gge=`#ifdef PREMULTIPLIED_ALPHA - gl_FragColor.rgb *= gl_FragColor.a; -#endif`,vge=`vec4 mvPosition = vec4( transformed, 1.0 ); -#ifdef USE_BATCHING - mvPosition = batchingMatrix * mvPosition; -#endif -#ifdef USE_INSTANCING - mvPosition = instanceMatrix * mvPosition; -#endif -mvPosition = modelViewMatrix * mvPosition; -gl_Position = projectionMatrix * mvPosition;`,yge=`#ifdef DITHERING - gl_FragColor.rgb = dithering( gl_FragColor.rgb ); -#endif`,xge=`#ifdef DITHERING - vec3 dithering( vec3 color ) { - float grid_position = rand( gl_FragCoord.xy ); - vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); - dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); - return color + dither_shift_RGB; - } -#endif`,bge=`float roughnessFactor = roughness; -#ifdef USE_ROUGHNESSMAP - vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); - roughnessFactor *= texelRoughness.g; -#endif`,_ge=`#ifdef USE_ROUGHNESSMAP - uniform sampler2D roughnessMap; -#endif`,wge=`#if NUM_SPOT_LIGHT_COORDS > 0 - varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; -#endif -#if NUM_SPOT_LIGHT_MAPS > 0 - uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; -#endif -#ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 - uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; - varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; - struct DirectionalLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; - struct SpotLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; - varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; - struct PointLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - float shadowCameraNear; - float shadowCameraFar; - }; - uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; - #endif - float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { - return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); - } - vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { - return unpackRGBATo2Half( texture2D( shadow, uv ) ); - } - float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ - float occlusion = 1.0; - vec2 distribution = texture2DDistribution( shadow, uv ); - float hard_shadow = step( compare , distribution.x ); - if (hard_shadow != 1.0 ) { - float distance = compare - distribution.x ; - float variance = max( 0.00000, distribution.y * distribution.y ); - float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); - } - return occlusion; - } - float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { - float shadow = 1.0; - shadowCoord.xyz /= shadowCoord.w; - shadowCoord.z += shadowBias; - bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; - bool frustumTest = inFrustum && shadowCoord.z <= 1.0; - if ( frustumTest ) { - #if defined( SHADOWMAP_TYPE_PCF ) - vec2 texelSize = vec2( 1.0 ) / shadowMapSize; - float dx0 = - texelSize.x * shadowRadius; - float dy0 = - texelSize.y * shadowRadius; - float dx1 = + texelSize.x * shadowRadius; - float dy1 = + texelSize.y * shadowRadius; - float dx2 = dx0 / 2.0; - float dy2 = dy0 / 2.0; - float dx3 = dx1 / 2.0; - float dy3 = dy1 / 2.0; - shadow = ( - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + - texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) - ) * ( 1.0 / 17.0 ); - #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) - vec2 texelSize = vec2( 1.0 ) / shadowMapSize; - float dx = texelSize.x; - float dy = texelSize.y; - vec2 uv = shadowCoord.xy; - vec2 f = fract( uv * shadowMapSize + 0.5 ); - uv -= f * texelSize; - shadow = ( - texture2DCompare( shadowMap, uv, shadowCoord.z ) + - texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + - texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + - texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), - f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), - f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), - f.y ) + - mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), - f.y ) + - mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), - f.x ), - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), - texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), - f.x ), - f.y ) - ) * ( 1.0 / 9.0 ); - #elif defined( SHADOWMAP_TYPE_VSM ) - shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); - #else - shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); - #endif - } - return mix( 1.0, shadow, shadowIntensity ); - } - vec2 cubeToUV( vec3 v, float texelSizeY ) { - vec3 absV = abs( v ); - float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); - absV *= scaleToCube; - v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); - vec2 planar = v.xy; - float almostATexel = 1.5 * texelSizeY; - float almostOne = 1.0 - almostATexel; - if ( absV.z >= almostOne ) { - if ( v.z > 0.0 ) - planar.x = 4.0 - v.x; - } else if ( absV.x >= almostOne ) { - float signX = sign( v.x ); - planar.x = v.z * signX + 2.0 * signX; - } else if ( absV.y >= almostOne ) { - float signY = sign( v.y ); - planar.x = v.x + 2.0 * signY + 2.0; - planar.y = v.z * signY - 2.0; - } - return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); - } - float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { - float shadow = 1.0; - vec3 lightToPosition = shadowCoord.xyz; - - float lightToPositionLength = length( lightToPosition ); - if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) { - float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; - vec3 bd3D = normalize( lightToPosition ); - vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); - #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) - vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; - shadow = ( - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + - texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) - ) * ( 1.0 / 9.0 ); - #else - shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); - #endif - } - return mix( 1.0, shadow, shadowIntensity ); - } -#endif`,Sge=`#if NUM_SPOT_LIGHT_COORDS > 0 - uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; - varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; -#endif -#ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 - uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; - varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; - struct DirectionalLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - struct SpotLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - }; - uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; - varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; - struct PointLightShadow { - float shadowIntensity; - float shadowBias; - float shadowNormalBias; - float shadowRadius; - vec2 shadowMapSize; - float shadowCameraNear; - float shadowCameraFar; - }; - uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; - #endif -#endif`,Mge=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) - vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); - vec4 shadowWorldPosition; -#endif -#if defined( USE_SHADOWMAP ) - #if NUM_DIR_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); - vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); - vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end - #endif -#endif -#if NUM_SPOT_LIGHT_COORDS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { - shadowWorldPosition = worldPosition; - #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) - shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; - #endif - vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end -#endif`,Ege=`float getShadowMask() { - float shadow = 1.0; - #ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 - DirectionalLightShadow directionalLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { - directionalLight = directionalLightShadows[ i ]; - shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; - } - #pragma unroll_loop_end - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - SpotLightShadow spotLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { - spotLight = spotLightShadows[ i ]; - shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; - } - #pragma unroll_loop_end - #endif - #if NUM_POINT_LIGHT_SHADOWS > 0 - PointLightShadow pointLight; - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { - pointLight = pointLightShadows[ i ]; - shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; - } - #pragma unroll_loop_end - #endif - #endif - return shadow; -}`,Age=`#ifdef USE_SKINNING - mat4 boneMatX = getBoneMatrix( skinIndex.x ); - mat4 boneMatY = getBoneMatrix( skinIndex.y ); - mat4 boneMatZ = getBoneMatrix( skinIndex.z ); - mat4 boneMatW = getBoneMatrix( skinIndex.w ); -#endif`,Tge=`#ifdef USE_SKINNING - uniform mat4 bindMatrix; - uniform mat4 bindMatrixInverse; - uniform highp sampler2D boneTexture; - mat4 getBoneMatrix( const in float i ) { - int size = textureSize( boneTexture, 0 ).x; - int j = int( i ) * 4; - int x = j % size; - int y = j / size; - vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); - vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); - vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); - vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); - return mat4( v1, v2, v3, v4 ); - } -#endif`,Pge=`#ifdef USE_SKINNING - vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); - vec4 skinned = vec4( 0.0 ); - skinned += boneMatX * skinVertex * skinWeight.x; - skinned += boneMatY * skinVertex * skinWeight.y; - skinned += boneMatZ * skinVertex * skinWeight.z; - skinned += boneMatW * skinVertex * skinWeight.w; - transformed = ( bindMatrixInverse * skinned ).xyz; -#endif`,Cge=`#ifdef USE_SKINNING - mat4 skinMatrix = mat4( 0.0 ); - skinMatrix += skinWeight.x * boneMatX; - skinMatrix += skinWeight.y * boneMatY; - skinMatrix += skinWeight.z * boneMatZ; - skinMatrix += skinWeight.w * boneMatW; - skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; - objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; - #ifdef USE_TANGENT - objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; - #endif -#endif`,Rge=`float specularStrength; -#ifdef USE_SPECULARMAP - vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); - specularStrength = texelSpecular.r; -#else - specularStrength = 1.0; -#endif`,Nge=`#ifdef USE_SPECULARMAP - uniform sampler2D specularMap; -#endif`,Ige=`#if defined( TONE_MAPPING ) - gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); -#endif`,kge=`#ifndef saturate -#define saturate( a ) clamp( a, 0.0, 1.0 ) -#endif -uniform float toneMappingExposure; -vec3 LinearToneMapping( vec3 color ) { - return saturate( toneMappingExposure * color ); -} -vec3 ReinhardToneMapping( vec3 color ) { - color *= toneMappingExposure; - return saturate( color / ( vec3( 1.0 ) + color ) ); -} -vec3 CineonToneMapping( vec3 color ) { - color *= toneMappingExposure; - color = max( vec3( 0.0 ), color - 0.004 ); - return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); -} -vec3 RRTAndODTFit( vec3 v ) { - vec3 a = v * ( v + 0.0245786 ) - 0.000090537; - vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; - return a / b; -} -vec3 ACESFilmicToneMapping( vec3 color ) { - const mat3 ACESInputMat = mat3( - vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), - vec3( 0.04823, 0.01566, 0.83777 ) - ); - const mat3 ACESOutputMat = mat3( - vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), - vec3( -0.07367, -0.00605, 1.07602 ) - ); - color *= toneMappingExposure / 0.6; - color = ACESInputMat * color; - color = RRTAndODTFit( color ); - color = ACESOutputMat * color; - return saturate( color ); -} -const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( - vec3( 1.6605, - 0.1246, - 0.0182 ), - vec3( - 0.5876, 1.1329, - 0.1006 ), - vec3( - 0.0728, - 0.0083, 1.1187 ) -); -const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( - vec3( 0.6274, 0.0691, 0.0164 ), - vec3( 0.3293, 0.9195, 0.0880 ), - vec3( 0.0433, 0.0113, 0.8956 ) -); -vec3 agxDefaultContrastApprox( vec3 x ) { - vec3 x2 = x * x; - vec3 x4 = x2 * x2; - return + 15.5 * x4 * x2 - - 40.14 * x4 * x - + 31.96 * x4 - - 6.868 * x2 * x - + 0.4298 * x2 - + 0.1191 * x - - 0.00232; -} -vec3 AgXToneMapping( vec3 color ) { - const mat3 AgXInsetMatrix = mat3( - vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), - vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), - vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) - ); - const mat3 AgXOutsetMatrix = mat3( - vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), - vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), - vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) - ); - const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; - color *= toneMappingExposure; - color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; - color = AgXInsetMatrix * color; - color = max( color, 1e-10 ); color = log2( color ); - color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); - color = clamp( color, 0.0, 1.0 ); - color = agxDefaultContrastApprox( color ); - color = AgXOutsetMatrix * color; - color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); - color = LINEAR_REC2020_TO_LINEAR_SRGB * color; - color = clamp( color, 0.0, 1.0 ); - return color; -} -vec3 NeutralToneMapping( vec3 color ) { - const float StartCompression = 0.8 - 0.04; - const float Desaturation = 0.15; - color *= toneMappingExposure; - float x = min( color.r, min( color.g, color.b ) ); - float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; - color -= offset; - float peak = max( color.r, max( color.g, color.b ) ); - if ( peak < StartCompression ) return color; - float d = 1. - StartCompression; - float newPeak = 1. - d * d / ( peak + d - StartCompression ); - color *= newPeak / peak; - float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); - return mix( color, vec3( newPeak ), g ); -} -vec3 CustomToneMapping( vec3 color ) { return color; }`,Oge=`#ifdef USE_TRANSMISSION - material.transmission = transmission; - material.transmissionAlpha = 1.0; - material.thickness = thickness; - material.attenuationDistance = attenuationDistance; - material.attenuationColor = attenuationColor; - #ifdef USE_TRANSMISSIONMAP - material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; - #endif - #ifdef USE_THICKNESSMAP - material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; - #endif - vec3 pos = vWorldPosition; - vec3 v = normalize( cameraPosition - pos ); - vec3 n = inverseTransformDirection( normal, viewMatrix ); - vec4 transmitted = getIBLVolumeRefraction( - n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, - pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, - material.attenuationColor, material.attenuationDistance ); - material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); - totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); -#endif`,Lge=`#ifdef USE_TRANSMISSION - uniform float transmission; - uniform float thickness; - uniform float attenuationDistance; - uniform vec3 attenuationColor; - #ifdef USE_TRANSMISSIONMAP - uniform sampler2D transmissionMap; - #endif - #ifdef USE_THICKNESSMAP - uniform sampler2D thicknessMap; - #endif - uniform vec2 transmissionSamplerSize; - uniform sampler2D transmissionSamplerMap; - uniform mat4 modelMatrix; - uniform mat4 projectionMatrix; - varying vec3 vWorldPosition; - float w0( float a ) { - return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); - } - float w1( float a ) { - return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); - } - float w2( float a ){ - return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); - } - float w3( float a ) { - return ( 1.0 / 6.0 ) * ( a * a * a ); - } - float g0( float a ) { - return w0( a ) + w1( a ); - } - float g1( float a ) { - return w2( a ) + w3( a ); - } - float h0( float a ) { - return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); - } - float h1( float a ) { - return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); - } - vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { - uv = uv * texelSize.zw + 0.5; - vec2 iuv = floor( uv ); - vec2 fuv = fract( uv ); - float g0x = g0( fuv.x ); - float g1x = g1( fuv.x ); - float h0x = h0( fuv.x ); - float h1x = h1( fuv.x ); - float h0y = h0( fuv.y ); - float h1y = h1( fuv.y ); - vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; - vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; - vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; - vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; - return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + - g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); - } - vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { - vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); - vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); - vec2 fLodSizeInv = 1.0 / fLodSize; - vec2 cLodSizeInv = 1.0 / cLodSize; - vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); - vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); - return mix( fSample, cSample, fract( lod ) ); - } - vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { - vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); - vec3 modelScale; - modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); - modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); - modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); - return normalize( refractionVector ) * thickness * modelScale; - } - float applyIorToRoughness( const in float roughness, const in float ior ) { - return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); - } - vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { - float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); - return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); - } - vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { - if ( isinf( attenuationDistance ) ) { - return vec3( 1.0 ); - } else { - vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; - vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; - } - } - vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, - const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, - const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, - const in vec3 attenuationColor, const in float attenuationDistance ) { - vec4 transmittedLight; - vec3 transmittance; - #ifdef USE_DISPERSION - float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; - vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); - for ( int i = 0; i < 3; i ++ ) { - vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); - vec3 refractedRayExit = position + transmissionRay; - - vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); - vec2 refractionCoords = ndcPos.xy / ndcPos.w; - refractionCoords += 1.0; - refractionCoords /= 2.0; - - vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); - transmittedLight[ i ] = transmissionSample[ i ]; - transmittedLight.a += transmissionSample.a; - transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; - } - transmittedLight.a /= 3.0; - - #else - - vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); - vec3 refractedRayExit = position + transmissionRay; - vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); - vec2 refractionCoords = ndcPos.xy / ndcPos.w; - refractionCoords += 1.0; - refractionCoords /= 2.0; - transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); - transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); - - #endif - vec3 attenuatedColor = transmittance * transmittedLight.rgb; - vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); - float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; - return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); - } -#endif`,Dge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) - varying vec2 vUv; -#endif -#ifdef USE_MAP - varying vec2 vMapUv; -#endif -#ifdef USE_ALPHAMAP - varying vec2 vAlphaMapUv; -#endif -#ifdef USE_LIGHTMAP - varying vec2 vLightMapUv; -#endif -#ifdef USE_AOMAP - varying vec2 vAoMapUv; -#endif -#ifdef USE_BUMPMAP - varying vec2 vBumpMapUv; -#endif -#ifdef USE_NORMALMAP - varying vec2 vNormalMapUv; -#endif -#ifdef USE_EMISSIVEMAP - varying vec2 vEmissiveMapUv; -#endif -#ifdef USE_METALNESSMAP - varying vec2 vMetalnessMapUv; -#endif -#ifdef USE_ROUGHNESSMAP - varying vec2 vRoughnessMapUv; -#endif -#ifdef USE_ANISOTROPYMAP - varying vec2 vAnisotropyMapUv; -#endif -#ifdef USE_CLEARCOATMAP - varying vec2 vClearcoatMapUv; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - varying vec2 vClearcoatNormalMapUv; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - varying vec2 vClearcoatRoughnessMapUv; -#endif -#ifdef USE_IRIDESCENCEMAP - varying vec2 vIridescenceMapUv; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - varying vec2 vIridescenceThicknessMapUv; -#endif -#ifdef USE_SHEEN_COLORMAP - varying vec2 vSheenColorMapUv; -#endif -#ifdef USE_SHEEN_ROUGHNESSMAP - varying vec2 vSheenRoughnessMapUv; -#endif -#ifdef USE_SPECULARMAP - varying vec2 vSpecularMapUv; -#endif -#ifdef USE_SPECULAR_COLORMAP - varying vec2 vSpecularColorMapUv; -#endif -#ifdef USE_SPECULAR_INTENSITYMAP - varying vec2 vSpecularIntensityMapUv; -#endif -#ifdef USE_TRANSMISSIONMAP - uniform mat3 transmissionMapTransform; - varying vec2 vTransmissionMapUv; -#endif -#ifdef USE_THICKNESSMAP - uniform mat3 thicknessMapTransform; - varying vec2 vThicknessMapUv; -#endif`,Uge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) - varying vec2 vUv; -#endif -#ifdef USE_MAP - uniform mat3 mapTransform; - varying vec2 vMapUv; -#endif -#ifdef USE_ALPHAMAP - uniform mat3 alphaMapTransform; - varying vec2 vAlphaMapUv; -#endif -#ifdef USE_LIGHTMAP - uniform mat3 lightMapTransform; - varying vec2 vLightMapUv; -#endif -#ifdef USE_AOMAP - uniform mat3 aoMapTransform; - varying vec2 vAoMapUv; -#endif -#ifdef USE_BUMPMAP - uniform mat3 bumpMapTransform; - varying vec2 vBumpMapUv; -#endif -#ifdef USE_NORMALMAP - uniform mat3 normalMapTransform; - varying vec2 vNormalMapUv; -#endif -#ifdef USE_DISPLACEMENTMAP - uniform mat3 displacementMapTransform; - varying vec2 vDisplacementMapUv; -#endif -#ifdef USE_EMISSIVEMAP - uniform mat3 emissiveMapTransform; - varying vec2 vEmissiveMapUv; -#endif -#ifdef USE_METALNESSMAP - uniform mat3 metalnessMapTransform; - varying vec2 vMetalnessMapUv; -#endif -#ifdef USE_ROUGHNESSMAP - uniform mat3 roughnessMapTransform; - varying vec2 vRoughnessMapUv; -#endif -#ifdef USE_ANISOTROPYMAP - uniform mat3 anisotropyMapTransform; - varying vec2 vAnisotropyMapUv; -#endif -#ifdef USE_CLEARCOATMAP - uniform mat3 clearcoatMapTransform; - varying vec2 vClearcoatMapUv; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - uniform mat3 clearcoatNormalMapTransform; - varying vec2 vClearcoatNormalMapUv; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - uniform mat3 clearcoatRoughnessMapTransform; - varying vec2 vClearcoatRoughnessMapUv; -#endif -#ifdef USE_SHEEN_COLORMAP - uniform mat3 sheenColorMapTransform; - varying vec2 vSheenColorMapUv; -#endif -#ifdef USE_SHEEN_ROUGHNESSMAP - uniform mat3 sheenRoughnessMapTransform; - varying vec2 vSheenRoughnessMapUv; -#endif -#ifdef USE_IRIDESCENCEMAP - uniform mat3 iridescenceMapTransform; - varying vec2 vIridescenceMapUv; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - uniform mat3 iridescenceThicknessMapTransform; - varying vec2 vIridescenceThicknessMapUv; -#endif -#ifdef USE_SPECULARMAP - uniform mat3 specularMapTransform; - varying vec2 vSpecularMapUv; -#endif -#ifdef USE_SPECULAR_COLORMAP - uniform mat3 specularColorMapTransform; - varying vec2 vSpecularColorMapUv; -#endif -#ifdef USE_SPECULAR_INTENSITYMAP - uniform mat3 specularIntensityMapTransform; - varying vec2 vSpecularIntensityMapUv; -#endif -#ifdef USE_TRANSMISSIONMAP - uniform mat3 transmissionMapTransform; - varying vec2 vTransmissionMapUv; -#endif -#ifdef USE_THICKNESSMAP - uniform mat3 thicknessMapTransform; - varying vec2 vThicknessMapUv; -#endif`,jge=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) - vUv = vec3( uv, 1 ).xy; -#endif -#ifdef USE_MAP - vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; -#endif -#ifdef USE_ALPHAMAP - vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_LIGHTMAP - vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_AOMAP - vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_BUMPMAP - vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_NORMALMAP - vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_DISPLACEMENTMAP - vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_EMISSIVEMAP - vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_METALNESSMAP - vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_ROUGHNESSMAP - vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_ANISOTROPYMAP - vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_CLEARCOATMAP - vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_CLEARCOAT_NORMALMAP - vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_IRIDESCENCEMAP - vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_IRIDESCENCE_THICKNESSMAP - vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SHEEN_COLORMAP - vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SHEEN_ROUGHNESSMAP - vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SPECULARMAP - vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SPECULAR_COLORMAP - vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_SPECULAR_INTENSITYMAP - vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_TRANSMISSIONMAP - vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; -#endif -#ifdef USE_THICKNESSMAP - vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; -#endif`,Fge=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 - vec4 worldPosition = vec4( transformed, 1.0 ); - #ifdef USE_BATCHING - worldPosition = batchingMatrix * worldPosition; - #endif - #ifdef USE_INSTANCING - worldPosition = instanceMatrix * worldPosition; - #endif - worldPosition = modelMatrix * worldPosition; -#endif`;const zge=`varying vec2 vUv; -uniform mat3 uvTransform; -void main() { - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; - gl_Position = vec4( position.xy, 1.0, 1.0 ); -}`,Bge=`uniform sampler2D t2D; -uniform float backgroundIntensity; -varying vec2 vUv; -void main() { - vec4 texColor = texture2D( t2D, vUv ); - #ifdef DECODE_VIDEO_TEXTURE - texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); - #endif - texColor.rgb *= backgroundIntensity; - gl_FragColor = texColor; - #include - #include -}`,Hge=`varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include - gl_Position.z = gl_Position.w; -}`,Vge=`#ifdef ENVMAP_TYPE_CUBE - uniform samplerCube envMap; -#elif defined( ENVMAP_TYPE_CUBE_UV ) - uniform sampler2D envMap; -#endif -uniform float flipEnvMap; -uniform float backgroundBlurriness; -uniform float backgroundIntensity; -uniform mat3 backgroundRotation; -varying vec3 vWorldDirection; -#include -void main() { - #ifdef ENVMAP_TYPE_CUBE - vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); - #elif defined( ENVMAP_TYPE_CUBE_UV ) - vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); - #else - vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - #endif - texColor.rgb *= backgroundIntensity; - gl_FragColor = texColor; - #include - #include -}`,Gge=`varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include - gl_Position.z = gl_Position.w; -}`,Wge=`uniform samplerCube tCube; -uniform float tFlip; -uniform float opacity; -varying vec3 vWorldDirection; -void main() { - vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); - gl_FragColor = texColor; - gl_FragColor.a *= opacity; - #include - #include -}`,$ge=`#include -#include -#include -#include -#include -#include -#include -#include -varying vec2 vHighPrecisionZW; -void main() { - #include - #include - #include - #include - #ifdef USE_DISPLACEMENTMAP - #include - #include - #include - #endif - #include - #include - #include - #include - #include - #include - #include - vHighPrecisionZW = gl_Position.zw; -}`,Xge=`#if DEPTH_PACKING == 3200 - uniform float opacity; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -varying vec2 vHighPrecisionZW; -void main() { - vec4 diffuseColor = vec4( 1.0 ); - #include - #if DEPTH_PACKING == 3200 - diffuseColor.a = opacity; - #endif - #include - #include - #include - #include - #include - float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; - #if DEPTH_PACKING == 3200 - gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); - #elif DEPTH_PACKING == 3201 - gl_FragColor = packDepthToRGBA( fragCoordZ ); - #elif DEPTH_PACKING == 3202 - gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); - #elif DEPTH_PACKING == 3203 - gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); - #endif -}`,qge=`#define DISTANCE -varying vec3 vWorldPosition; -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #ifdef USE_DISPLACEMENTMAP - #include - #include - #include - #endif - #include - #include - #include - #include - #include - #include - #include - vWorldPosition = worldPosition.xyz; -}`,Kge=`#define DISTANCE -uniform vec3 referencePosition; -uniform float nearDistance; -uniform float farDistance; -varying vec3 vWorldPosition; -#include -#include -#include -#include -#include -#include -#include -#include -void main () { - vec4 diffuseColor = vec4( 1.0 ); - #include - #include - #include - #include - #include - float dist = length( vWorldPosition - referencePosition ); - dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); - dist = saturate( dist ); - gl_FragColor = packDepthToRGBA( dist ); -}`,Yge=`varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include -}`,Zge=`uniform sampler2D tEquirect; -varying vec3 vWorldDirection; -#include -void main() { - vec3 direction = normalize( vWorldDirection ); - vec2 sampleUV = equirectUv( direction ); - gl_FragColor = texture2D( tEquirect, sampleUV ); - #include - #include -}`,Qge=`uniform float scale; -attribute float lineDistance; -varying float vLineDistance; -#include -#include -#include -#include -#include -#include -#include -void main() { - vLineDistance = scale * lineDistance; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include -}`,Jge=`uniform vec3 diffuse; -uniform float opacity; -uniform float dashSize; -uniform float totalSize; -varying float vLineDistance; -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - if ( mod( vLineDistance, totalSize ) > dashSize ) { - discard; - } - vec3 outgoingLight = vec3( 0.0 ); - #include - #include - #include - outgoingLight = diffuseColor.rgb; - #include - #include - #include - #include - #include -}`,eve=`#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) - #include - #include - #include - #include - #include - #endif - #include - #include - #include - #include - #include - #include - #include - #include - #include -}`,tve=`uniform vec3 diffuse; -uniform float opacity; -#ifndef FLAT_SHADED - varying vec3 vNormal; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - #include - #include - #include - #include - #include - #include - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - #ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); - reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; - #else - reflectedLight.indirectDiffuse += vec3( 1.0 ); - #endif - #include - reflectedLight.indirectDiffuse *= diffuseColor.rgb; - vec3 outgoingLight = reflectedLight.indirectDiffuse; - #include - #include - #include - #include - #include - #include - #include -}`,nve=`#define LAMBERT -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include - #include -}`,rve=`#define LAMBERT -uniform vec3 diffuse; -uniform vec3 emissive; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; - #include - #include - #include - #include - #include - #include - #include -}`,ive=`#define MATCAP -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; -}`,sve=`#define MATCAP -uniform vec3 diffuse; -uniform float opacity; -uniform sampler2D matcap; -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 viewDir = normalize( vViewPosition ); - vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); - vec3 y = cross( viewDir, x ); - vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; - #ifdef USE_MATCAP - vec4 matcapColor = texture2D( matcap, uv ); - #else - vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); - #endif - vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; - #include - #include - #include - #include - #include - #include -}`,ave=`#define NORMAL -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) - varying vec3 vViewPosition; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) - vViewPosition = - mvPosition.xyz; -#endif -}`,ove=`#define NORMAL -uniform float opacity; -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) - varying vec3 vViewPosition; -#endif -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); - #include - #include - #include - #include - gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); - #ifdef OPAQUE - gl_FragColor.a = 1.0; - #endif -}`,lve=`#define PHONG -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include - #include -}`,cve=`#define PHONG -uniform vec3 diffuse; -uniform vec3 emissive; -uniform vec3 specular; -uniform float shininess; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; - #include - #include - #include - #include - #include - #include - #include -}`,uve=`#define STANDARD -varying vec3 vViewPosition; -#ifdef USE_TRANSMISSION - varying vec3 vWorldPosition; -#endif -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include -#ifdef USE_TRANSMISSION - vWorldPosition = worldPosition.xyz; -#endif -}`,dve=`#define STANDARD -#ifdef PHYSICAL - #define IOR - #define USE_SPECULAR -#endif -uniform vec3 diffuse; -uniform vec3 emissive; -uniform float roughness; -uniform float metalness; -uniform float opacity; -#ifdef IOR - uniform float ior; -#endif -#ifdef USE_SPECULAR - uniform float specularIntensity; - uniform vec3 specularColor; - #ifdef USE_SPECULAR_COLORMAP - uniform sampler2D specularColorMap; - #endif - #ifdef USE_SPECULAR_INTENSITYMAP - uniform sampler2D specularIntensityMap; - #endif -#endif -#ifdef USE_CLEARCOAT - uniform float clearcoat; - uniform float clearcoatRoughness; -#endif -#ifdef USE_DISPERSION - uniform float dispersion; -#endif -#ifdef USE_IRIDESCENCE - uniform float iridescence; - uniform float iridescenceIOR; - uniform float iridescenceThicknessMinimum; - uniform float iridescenceThicknessMaximum; -#endif -#ifdef USE_SHEEN - uniform vec3 sheenColor; - uniform float sheenRoughness; - #ifdef USE_SHEEN_COLORMAP - uniform sampler2D sheenColorMap; - #endif - #ifdef USE_SHEEN_ROUGHNESSMAP - uniform sampler2D sheenRoughnessMap; - #endif -#endif -#ifdef USE_ANISOTROPY - uniform vec2 anisotropyVector; - #ifdef USE_ANISOTROPYMAP - uniform sampler2D anisotropyMap; - #endif -#endif -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; - vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; - #include - vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; - #ifdef USE_SHEEN - float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); - outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; - #endif - #ifdef USE_CLEARCOAT - float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); - vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); - outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; - #endif - #include - #include - #include - #include - #include - #include -}`,fve=`#define TOON -varying vec3 vViewPosition; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vViewPosition = - mvPosition.xyz; - #include - #include - #include -}`,hve=`#define TOON -uniform vec3 diffuse; -uniform vec3 emissive; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive; - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; - #include - #include - #include - #include - #include - #include -}`,pve=`uniform float size; -uniform float scale; -#include -#include -#include -#include -#include -#include -#ifdef USE_POINTS_UV - varying vec2 vUv; - uniform mat3 uvTransform; -#endif -void main() { - #ifdef USE_POINTS_UV - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; - #endif - #include - #include - #include - #include - #include - #include - gl_PointSize = size; - #ifdef USE_SIZEATTENUATION - bool isPerspective = isPerspectiveMatrix( projectionMatrix ); - if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); - #endif - #include - #include - #include - #include -}`,mve=`uniform vec3 diffuse; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - vec3 outgoingLight = vec3( 0.0 ); - #include - #include - #include - #include - #include - outgoingLight = diffuseColor.rgb; - #include - #include - #include - #include - #include -}`,gve=`#include -#include -#include -#include -#include -#include -#include -void main() { - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include -}`,vve=`uniform vec3 color; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - #include - gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); - #include - #include - #include -}`,yve=`uniform float rotation; -uniform vec2 center; -#include -#include -#include -#include -#include -void main() { - #include - vec4 mvPosition = modelViewMatrix[ 3 ]; - vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); - #ifndef USE_SIZEATTENUATION - bool isPerspective = isPerspectiveMatrix( projectionMatrix ); - if ( isPerspective ) scale *= - mvPosition.z; - #endif - vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; - vec2 rotatedPosition; - rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; - rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; - mvPosition.xy += rotatedPosition; - gl_Position = projectionMatrix * mvPosition; - #include - #include - #include -}`,xve=`uniform vec3 diffuse; -uniform float opacity; -#include -#include -#include -#include -#include -#include -#include -#include -#include -void main() { - vec4 diffuseColor = vec4( diffuse, opacity ); - #include - vec3 outgoingLight = vec3( 0.0 ); - #include - #include - #include - #include - #include - outgoingLight = diffuseColor.rgb; - #include - #include - #include - #include -}`,fn={alphahash_fragment:Bpe,alphahash_pars_fragment:Hpe,alphamap_fragment:Vpe,alphamap_pars_fragment:Gpe,alphatest_fragment:Wpe,alphatest_pars_fragment:$pe,aomap_fragment:Xpe,aomap_pars_fragment:qpe,batching_pars_vertex:Kpe,batching_vertex:Ype,begin_vertex:Zpe,beginnormal_vertex:Qpe,bsdfs:Jpe,iridescence_fragment:eme,bumpmap_pars_fragment:tme,clipping_planes_fragment:nme,clipping_planes_pars_fragment:rme,clipping_planes_pars_vertex:ime,clipping_planes_vertex:sme,color_fragment:ame,color_pars_fragment:ome,color_pars_vertex:lme,color_vertex:cme,common:ume,cube_uv_reflection_fragment:dme,defaultnormal_vertex:fme,displacementmap_pars_vertex:hme,displacementmap_vertex:pme,emissivemap_fragment:mme,emissivemap_pars_fragment:gme,colorspace_fragment:vme,colorspace_pars_fragment:yme,envmap_fragment:xme,envmap_common_pars_fragment:bme,envmap_pars_fragment:_me,envmap_pars_vertex:wme,envmap_physical_pars_fragment:kme,envmap_vertex:Sme,fog_vertex:Mme,fog_pars_vertex:Eme,fog_fragment:Ame,fog_pars_fragment:Tme,gradientmap_pars_fragment:Pme,lightmap_pars_fragment:Cme,lights_lambert_fragment:Rme,lights_lambert_pars_fragment:Nme,lights_pars_begin:Ime,lights_toon_fragment:Ome,lights_toon_pars_fragment:Lme,lights_phong_fragment:Dme,lights_phong_pars_fragment:Ume,lights_physical_fragment:jme,lights_physical_pars_fragment:Fme,lights_fragment_begin:zme,lights_fragment_maps:Bme,lights_fragment_end:Hme,logdepthbuf_fragment:Vme,logdepthbuf_pars_fragment:Gme,logdepthbuf_pars_vertex:Wme,logdepthbuf_vertex:$me,map_fragment:Xme,map_pars_fragment:qme,map_particle_fragment:Kme,map_particle_pars_fragment:Yme,metalnessmap_fragment:Zme,metalnessmap_pars_fragment:Qme,morphinstance_vertex:Jme,morphcolor_vertex:ege,morphnormal_vertex:tge,morphtarget_pars_vertex:nge,morphtarget_vertex:rge,normal_fragment_begin:ige,normal_fragment_maps:sge,normal_pars_fragment:age,normal_pars_vertex:oge,normal_vertex:lge,normalmap_pars_fragment:cge,clearcoat_normal_fragment_begin:uge,clearcoat_normal_fragment_maps:dge,clearcoat_pars_fragment:fge,iridescence_pars_fragment:hge,opaque_fragment:pge,packing:mge,premultiplied_alpha_fragment:gge,project_vertex:vge,dithering_fragment:yge,dithering_pars_fragment:xge,roughnessmap_fragment:bge,roughnessmap_pars_fragment:_ge,shadowmap_pars_fragment:wge,shadowmap_pars_vertex:Sge,shadowmap_vertex:Mge,shadowmask_pars_fragment:Ege,skinbase_vertex:Age,skinning_pars_vertex:Tge,skinning_vertex:Pge,skinnormal_vertex:Cge,specularmap_fragment:Rge,specularmap_pars_fragment:Nge,tonemapping_fragment:Ige,tonemapping_pars_fragment:kge,transmission_fragment:Oge,transmission_pars_fragment:Lge,uv_pars_fragment:Dge,uv_pars_vertex:Uge,uv_vertex:jge,worldpos_vertex:Fge,background_vert:zge,background_frag:Bge,backgroundCube_vert:Hge,backgroundCube_frag:Vge,cube_vert:Gge,cube_frag:Wge,depth_vert:$ge,depth_frag:Xge,distanceRGBA_vert:qge,distanceRGBA_frag:Kge,equirect_vert:Yge,equirect_frag:Zge,linedashed_vert:Qge,linedashed_frag:Jge,meshbasic_vert:eve,meshbasic_frag:tve,meshlambert_vert:nve,meshlambert_frag:rve,meshmatcap_vert:ive,meshmatcap_frag:sve,meshnormal_vert:ave,meshnormal_frag:ove,meshphong_vert:lve,meshphong_frag:cve,meshphysical_vert:uve,meshphysical_frag:dve,meshtoon_vert:fve,meshtoon_frag:hve,points_vert:pve,points_frag:mve,shadow_vert:gve,shadow_frag:vve,sprite_vert:yve,sprite_frag:xve},ft={common:{diffuse:{value:new ct(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new $t},alphaMap:{value:null},alphaMapTransform:{value:new $t},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new $t}},envmap:{envMap:{value:null},envMapRotation:{value:new $t},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new $t}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new $t}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new $t},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new $t},normalScale:{value:new He(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new $t},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new $t}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new $t}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new $t}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ct(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ct(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new $t},alphaTest:{value:0},uvTransform:{value:new $t}},sprite:{diffuse:{value:new ct(16777215)},opacity:{value:1},center:{value:new He(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new $t},alphaMap:{value:null},alphaMapTransform:{value:new $t},alphaTest:{value:0}}},Do={basic:{uniforms:_s([ft.common,ft.specularmap,ft.envmap,ft.aomap,ft.lightmap,ft.fog]),vertexShader:fn.meshbasic_vert,fragmentShader:fn.meshbasic_frag},lambert:{uniforms:_s([ft.common,ft.specularmap,ft.envmap,ft.aomap,ft.lightmap,ft.emissivemap,ft.bumpmap,ft.normalmap,ft.displacementmap,ft.fog,ft.lights,{emissive:{value:new ct(0)}}]),vertexShader:fn.meshlambert_vert,fragmentShader:fn.meshlambert_frag},phong:{uniforms:_s([ft.common,ft.specularmap,ft.envmap,ft.aomap,ft.lightmap,ft.emissivemap,ft.bumpmap,ft.normalmap,ft.displacementmap,ft.fog,ft.lights,{emissive:{value:new ct(0)},specular:{value:new ct(1118481)},shininess:{value:30}}]),vertexShader:fn.meshphong_vert,fragmentShader:fn.meshphong_frag},standard:{uniforms:_s([ft.common,ft.envmap,ft.aomap,ft.lightmap,ft.emissivemap,ft.bumpmap,ft.normalmap,ft.displacementmap,ft.roughnessmap,ft.metalnessmap,ft.fog,ft.lights,{emissive:{value:new ct(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:fn.meshphysical_vert,fragmentShader:fn.meshphysical_frag},toon:{uniforms:_s([ft.common,ft.aomap,ft.lightmap,ft.emissivemap,ft.bumpmap,ft.normalmap,ft.displacementmap,ft.gradientmap,ft.fog,ft.lights,{emissive:{value:new ct(0)}}]),vertexShader:fn.meshtoon_vert,fragmentShader:fn.meshtoon_frag},matcap:{uniforms:_s([ft.common,ft.bumpmap,ft.normalmap,ft.displacementmap,ft.fog,{matcap:{value:null}}]),vertexShader:fn.meshmatcap_vert,fragmentShader:fn.meshmatcap_frag},points:{uniforms:_s([ft.points,ft.fog]),vertexShader:fn.points_vert,fragmentShader:fn.points_frag},dashed:{uniforms:_s([ft.common,ft.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:fn.linedashed_vert,fragmentShader:fn.linedashed_frag},depth:{uniforms:_s([ft.common,ft.displacementmap]),vertexShader:fn.depth_vert,fragmentShader:fn.depth_frag},normal:{uniforms:_s([ft.common,ft.bumpmap,ft.normalmap,ft.displacementmap,{opacity:{value:1}}]),vertexShader:fn.meshnormal_vert,fragmentShader:fn.meshnormal_frag},sprite:{uniforms:_s([ft.sprite,ft.fog]),vertexShader:fn.sprite_vert,fragmentShader:fn.sprite_frag},background:{uniforms:{uvTransform:{value:new $t},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:fn.background_vert,fragmentShader:fn.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new $t}},vertexShader:fn.backgroundCube_vert,fragmentShader:fn.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:fn.cube_vert,fragmentShader:fn.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:fn.equirect_vert,fragmentShader:fn.equirect_frag},distanceRGBA:{uniforms:_s([ft.common,ft.displacementmap,{referencePosition:{value:new q},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:fn.distanceRGBA_vert,fragmentShader:fn.distanceRGBA_frag},shadow:{uniforms:_s([ft.lights,ft.fog,{color:{value:new ct(0)},opacity:{value:1}}]),vertexShader:fn.shadow_vert,fragmentShader:fn.shadow_frag}};Do.physical={uniforms:_s([Do.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new $t},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new $t},clearcoatNormalScale:{value:new He(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new $t},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new $t},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new $t},sheen:{value:0},sheenColor:{value:new ct(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new $t},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new $t},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new $t},transmissionSamplerSize:{value:new He},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new $t},attenuationDistance:{value:0},attenuationColor:{value:new ct(0)},specularColor:{value:new ct(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new $t},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new $t},anisotropyVector:{value:new He},anisotropyMap:{value:null},anisotropyMapTransform:{value:new $t}}]),vertexShader:fn.meshphysical_vert,fragmentShader:fn.meshphysical_frag};const r_={r:0,b:0,g:0},kf=new ls,bve=new Ct;function _ve(t,e,n,r,i,s,a){const o=new ct(0);let l=s===!0?0:1,c,d,f=null,p=0,y=null;function b(M){let T=M.isScene===!0?M.background:null;return T&&T.isTexture&&(T=(M.backgroundBlurriness>0?n:e).get(T)),T}function S(M){let T=!1;const P=b(M);P===null?x(o,l):P&&P.isColor&&(x(P,1),T=!0);const O=t.xr.getEnvironmentBlendMode();O==="additive"?r.buffers.color.setClear(0,0,0,1,a):O==="alpha-blend"&&r.buffers.color.setClear(0,0,0,0,a),(t.autoClear||T)&&(r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil))}function w(M,T){const P=b(T);P&&(P.isCubeTexture||P.mapping===nv)?(d===void 0&&(d=new xr(new tp(1,1,1),new Ya({name:"BackgroundCubeMaterial",uniforms:Ug(Do.backgroundCube.uniforms),vertexShader:Do.backgroundCube.vertexShader,fragmentShader:Do.backgroundCube.fragmentShader,side:as,depthTest:!1,depthWrite:!1,fog:!1})),d.geometry.deleteAttribute("normal"),d.geometry.deleteAttribute("uv"),d.onBeforeRender=function(O,N,D){this.matrixWorld.copyPosition(D.matrixWorld)},Object.defineProperty(d.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(d)),kf.copy(T.backgroundRotation),kf.x*=-1,kf.y*=-1,kf.z*=-1,P.isCubeTexture&&P.isRenderTargetTexture===!1&&(kf.y*=-1,kf.z*=-1),d.material.uniforms.envMap.value=P,d.material.uniforms.flipEnvMap.value=P.isCubeTexture&&P.isRenderTargetTexture===!1?-1:1,d.material.uniforms.backgroundBlurriness.value=T.backgroundBlurriness,d.material.uniforms.backgroundIntensity.value=T.backgroundIntensity,d.material.uniforms.backgroundRotation.value.setFromMatrix4(bve.makeRotationFromEuler(kf)),d.material.toneMapped=Nn.getTransfer(P.colorSpace)!==er,(f!==P||p!==P.version||y!==t.toneMapping)&&(d.material.needsUpdate=!0,f=P,p=P.version,y=t.toneMapping),d.layers.enableAll(),M.unshift(d,d.geometry,d.material,0,0,null)):P&&P.isTexture&&(c===void 0&&(c=new xr(new iv(2,2),new 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y=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),b=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),S=t.getParameter(t.MAX_TEXTURE_SIZE),w=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),x=t.getParameter(t.MAX_VERTEX_ATTRIBS),M=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),T=t.getParameter(t.MAX_VARYING_VECTORS),P=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),O=b>0,N=t.getParameter(t.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:s,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:f,reverseDepthBuffer:p,maxTextures:y,maxVertexTextures:b,maxTextureSize:S,maxCubemapSize:w,maxAttributes:x,maxVertexUniforms:M,maxVaryings:T,maxFragmentUniforms:P,vertexTextures:O,maxSamples:N}}function Eve(t){const e=this;let n=null,r=0,i=!1,s=!1;const a=new Rc,o=new $t,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,p){const y=f.length!==0||p||r!==0||i;return i=p,r=f.length,y},this.beginShadows=function(){s=!0,d(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(f,p){n=d(f,p,0)},this.setState=function(f,p,y){const b=f.clippingPlanes,S=f.clipIntersection,w=f.clipShadows,x=t.get(f);if(!i||b===null||b.length===0||s&&!w)s?d(null):c();else{const M=s?0:r,T=M*4;let P=x.clippingState||null;l.value=P,P=d(b,p,T,y);for(let O=0;O!==T;++O)P[O]=n[O];x.clippingState=P,this.numIntersection=S?this.numPlanes:0,this.numPlanes+=M}};function c(){l.value!==n&&(l.value=n,l.needsUpdate=r>0),e.numPlanes=r,e.numIntersection=0}function d(f,p,y,b){const S=f!==null?f.length:0;let w=null;if(S!==0){if(w=l.value,b!==!0||w===null){const x=y+S*4,M=p.matrixWorldInverse;o.getNormalMatrix(M),(w===null||w.length0){const c=new v6(l.height);return c.fromEquirectangularTexture(t,a),e.set(a,c),a.addEventListener("dispose",i),n(c.texture,a.mapping)}else return null}}return a}function i(a){const o=a.target;o.removeEventListener("dispose",i);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function s(){e=new WeakMap}return{get:r,dispose:s}}class Gc extends fx{constructor(e=-1,n=1,r=1,i=-1,s=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=n,this.top=r,this.bottom=i,this.near=s,this.far=a,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,n,r,i,s,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=r,this.view.offsetY=i,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),n=(this.top-this.bottom)/(2*this.zoom),r=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let s=r-e,a=r+e,o=i+n,l=i-n;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,d=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,a=s+c*this.view.width,o-=d*this.view.offsetY,l=o-d*this.view.height}this.projectionMatrix.makeOrthographic(s,a,o,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.zoom=this.zoom,n.object.left=this.left,n.object.right=this.right,n.object.top=this.top,n.object.bottom=this.bottom,n.object.near=this.near,n.object.far=this.far,this.view!==null&&(n.object.view=Object.assign({},this.view)),n}}const Xm=4,oD=[.125,.215,.35,.446,.526,.582],eh=20,gA=new Gc,lD=new ct;let vA=null,yA=0,xA=0,bA=!1;const Qf=(1+Math.sqrt(5))/2,Em=1/Qf,cD=[new q(-Qf,Em,0),new q(Qf,Em,0),new q(-Em,0,Qf),new q(Em,0,Qf),new q(0,Qf,-Em),new q(0,Qf,Em),new q(-1,1,-1),new q(1,1,-1),new q(-1,1,1),new q(1,1,1)];class qP{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,n=0,r=.1,i=100){vA=this._renderer.getRenderTarget(),yA=this._renderer.getActiveCubeFace(),xA=this._renderer.getActiveMipmapLevel(),bA=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,r,i,s),n>0&&this._blur(s,0,0,n),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,n=null){return this._fromTexture(e,n)}fromCubemap(e,n=null){return this._fromTexture(e,n)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=fD(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=dD(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e2?T:0,T,T),d.setRenderTarget(i),S&&d.render(b,o),d.render(e,o)}b.geometry.dispose(),b.material.dispose(),d.toneMapping=p,d.autoClear=f,e.background=w}_textureToCubeUV(e,n){const r=this._renderer,i=e.mapping===Zc||e.mapping===Cd;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=fD()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=dD());const s=i?this._cubemapMaterial:this._equirectMaterial,a=new xr(this._lodPlanes[0],s),o=s.uniforms;o.envMap.value=e;const l=this._cubeSize;i_(n,0,0,3*l,2*l),r.setRenderTarget(n),r.render(a,gA)}_applyPMREM(e){const n=this._renderer,r=n.autoClear;n.autoClear=!1;const i=this._lodPlanes.length;for(let s=1;seh&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${w} samples when the maximum is set to ${eh}`);const x=[];let M=0;for(let D=0;DT-Xm?i-T+Xm:0),N=4*(this._cubeSize-P);i_(n,O,N,3*P,2*P),l.setRenderTarget(n),l.render(f,gA)}}function Tve(t){const e=[],n=[],r=[];let i=t;const s=t-Xm+1+oD.length;for(let a=0;at-Xm?l=oD[a-t+Xm-1]:a===0&&(l=0),r.push(l);const c=1/(o-2),d=-c,f=1+c,p=[d,d,f,d,f,f,d,d,f,f,d,f],y=6,b=6,S=3,w=2,x=1,M=new Float32Array(S*b*y),T=new Float32Array(w*b*y),P=new Float32Array(x*b*y);for(let N=0;N2?0:-1,V=[D,z,0,D+2/3,z,0,D+2/3,z+1,0,D,z,0,D+2/3,z+1,0,D,z+1,0];M.set(V,S*b*N),T.set(p,w*b*N);const k=[N,N,N,N,N,N];P.set(k,x*b*N)}const O=new Yt;O.setAttribute("position",new Qt(M,S)),O.setAttribute("uv",new Qt(T,w)),O.setAttribute("faceIndex",new Qt(P,x)),e.push(O),i>Xm&&i--}return{lodPlanes:e,sizeLods:n,sigmas:r}}function uD(t,e,n){const r=new Vo(t,e,n);return r.texture.mapping=nv,r.texture.name="PMREM.cubeUv",r.scissorTest=!0,r}function i_(t,e,n,r,i){t.viewport.set(e,n,r,i),t.scissor.set(e,n,r,i)}function Pve(t,e,n){const r=new Float32Array(eh),i=new q(0,1,0);return new Ya({name:"SphericalGaussianBlur",defines:{n:eh,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:r},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:PR(),fragmentShader:` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - uniform int samples; - uniform float weights[ n ]; - uniform bool latitudinal; - uniform float dTheta; - uniform float mipInt; - uniform vec3 poleAxis; - - #define ENVMAP_TYPE_CUBE_UV - #include - - vec3 getSample( float theta, vec3 axis ) { - - float cosTheta = cos( theta ); - // Rodrigues' axis-angle rotation - vec3 sampleDirection = vOutputDirection * cosTheta - + cross( axis, vOutputDirection ) * sin( theta ) - + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); - - return bilinearCubeUV( envMap, sampleDirection, mipInt ); - - } - - void main() { - - vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); - - if ( all( equal( axis, vec3( 0.0 ) ) ) ) { - - axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); - - } - - axis = normalize( axis ); - - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); - - for ( int i = 1; i < n; i++ ) { - - if ( i >= samples ) { - - break; - - } - - float theta = dTheta * float( i ); - gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); - gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); - - } - - } - `,blending:Vc,depthTest:!1,depthWrite:!1})}function dD(){return new Ya({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:PR(),fragmentShader:` - - precision mediump float; - precision mediump int; - - varying vec3 vOutputDirection; - - uniform sampler2D envMap; - - #include - - void main() { - - vec3 outputDirection = normalize( vOutputDirection ); - vec2 uv = equirectUv( outputDirection ); - - gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); - - } - `,blending:Vc,depthTest:!1,depthWrite:!1})}function fD(){return new Ya({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:PR(),fragmentShader:` - - precision mediump float; - precision mediump int; - - uniform float flipEnvMap; - - varying vec3 vOutputDirection; - - uniform samplerCube envMap; - - void main() { - - gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); - - } - `,blending:Vc,depthTest:!1,depthWrite:!1})}function PR(){return` - - precision mediump float; - precision mediump int; - - attribute float faceIndex; - - varying vec3 vOutputDirection; - - // RH coordinate system; PMREM face-indexing convention - vec3 getDirection( vec2 uv, float face ) { - - uv = 2.0 * uv - 1.0; - - vec3 direction = vec3( uv, 1.0 ); - - if ( face == 0.0 ) { - - direction = direction.zyx; // ( 1, v, u ) pos x - - } else if ( face == 1.0 ) { - - direction = direction.xzy; - direction.xz *= -1.0; // ( -u, 1, -v ) pos y - - } else if ( face == 2.0 ) { - - direction.x *= -1.0; // ( -u, v, 1 ) pos z - - } else if ( face == 3.0 ) { - - direction = direction.zyx; - direction.xz *= -1.0; // ( -1, v, -u ) neg x - - } else if ( face == 4.0 ) { - - direction = direction.xzy; - direction.xy *= -1.0; // ( -u, -1, v ) neg y - - } else if ( face == 5.0 ) { - - direction.z *= -1.0; // ( u, v, -1 ) neg z - - } - - return direction; - - } - - void main() { - - vOutputDirection = getDirection( uv, faceIndex ); - gl_Position = vec4( position, 1.0 ); - - } - `}function Cve(t){let e=new WeakMap,n=null;function r(o){if(o&&o.isTexture){const l=o.mapping,c=l===Ay||l===Ty,d=l===Zc||l===Cd;if(c||d){let f=e.get(o);const p=f!==void 0?f.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==p)return n===null&&(n=new 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r;switch(e===n?r="":e===Ny&&n===Ry?r="LinearDisplayP3ToLinearSRGB":e===Ry&&n===Ny&&(r="LinearSRGBToLinearDisplayP3"),t){case xi:case dx:return[r,"LinearTransferOETF"];case Fi:case ZS:return[r,"sRGBTransferOETF"];default:return console.warn("THREE.WebGLProgram: Unsupported color space:",t),[r,"LinearTransferOETF"]}}function _D(t,e,n){const r=t.getShaderParameter(e,t.COMPILE_STATUS),i=t.getShaderInfoLog(e).trim();if(r&&i==="")return"";const s=/ERROR: 0:(\d+)/.exec(i);if(s){const a=parseInt(s[1]);return n.toUpperCase()+` - -`+i+` - -`+P0e(t.getShaderSource(e),a)}else return i}function R0e(t,e){const n=C0e(e);return`vec4 ${t}( vec4 value ) { return ${n[0]}( ${n[1]}( value ) ); }`}function N0e(t,e){let n;switch(e){case HV:n="Linear";break;case VV:n="Reinhard";break;case GV:n="Cineon";break;case uR:n="ACESFilmic";break;case $V:n="AgX";break;case XV:n="Neutral";break;case WV:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( 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USE_ENVMAP":"",n.envMap?"#define "+d:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.displacementMap?"#define USE_DISPLACEMENTMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define 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USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.dispersion?"#define USE_DISPERSION":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor||n.batchingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==Tl?"#define TONE_MAPPING":"",n.toneMapping!==Tl?fn.tonemapping_pars_fragment:"",n.toneMapping!==Tl?N0e("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",fn.colorspace_pars_fragment,R0e("linearToOutputTexel",n.outputColorSpace),I0e(),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"",` -`].filter(W0).join(` -`)),a=KP(a),a=wD(a,n),a=SD(a,n),o=KP(o),o=wD(o,n),o=SD(o,n),a=MD(a),o=MD(o),n.isRawShaderMaterial!==!0&&(M=`#version 300 es -`,w=[y,"#define attribute in","#define varying out","#define texture2D texture"].join(` -`)+` -`+w,x=["#define varying in",n.glslVersion===XP?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===XP?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define 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X!==""?console.warn("THREE.WebGLProgram: Program Info Log:",X):(ee===""||ie==="")&&(ae=!1);ae&&(j.diagnostics={runnable:pe,programLog:X,vertexShader:{log:ee,prefix:w},fragmentShader:{log:ie,prefix:x}})}i.deleteShader(O),i.deleteShader(N),z=new K_(i,S),V=L0e(i,S)}let z;this.getUniforms=function(){return z===void 0&&D(this),z};let V;this.getAttributes=function(){return V===void 0&&D(this),V};let k=n.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return k===!1&&(k=i.getProgramParameter(S,A0e)),k},this.destroy=function(){r.releaseStatesOfProgram(this),i.deleteProgram(S),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=T0e++,this.cacheKey=e,this.usedTimes=1,this.program=S,this.vertexShader=O,this.fragmentShader=N,this}let X0e=0;class q0e{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const n=e.vertexShader,r=e.fragmentShader,i=this._getShaderStage(n),s=this._getShaderStage(r),a=this._getShaderCacheForMaterial(e);return a.has(i)===!1&&(a.add(i),i.usedTimes++),a.has(s)===!1&&(a.add(s),s.usedTimes++),this}remove(e){const n=this.materialCache.get(e);for(const r of n)r.usedTimes--,r.usedTimes===0&&this.shaderCache.delete(r.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const n=this.materialCache;let r=n.get(e);return r===void 0&&(r=new Set,n.set(e,r)),r}_getShaderStage(e){const n=this.shaderCache;let r=n.get(e);return r===void 0&&(r=new K0e(e),n.set(e,r)),r}}class K0e{constructor(e){this.id=X0e++,this.code=e,this.usedTimes=0}}function Y0e(t,e,n,r,i,s,a){const o=new Ch,l=new q0e,c=new 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H=ae.morphAttributes.position||ae.morphAttributes.normal||ae.morphAttributes.color,G=H!==void 0?H.length:0;let le=0;ae.morphAttributes.position!==void 0&&(le=1),ae.morphAttributes.normal!==void 0&&(le=2),ae.morphAttributes.color!==void 0&&(le=3);let se,ce,Se,we;if(Y){const Hn=Do[Y];se=Hn.vertexShader,ce=Hn.fragmentShader}else se=k.vertexShader,ce=k.fragmentShader,l.update(k),Se=l.getVertexShaderID(k),we=l.getFragmentShaderID(k);const We=t.getRenderTarget(),Ee=ie.isInstancedMesh===!0,Ge=ie.isBatchedMesh===!0,$e=!!k.map,de=!!k.matcap,Z=!!B,Ve=!!k.aoMap,Le=!!k.lightMap,ne=!!k.bumpMap,Ce=!!k.normalMap,Xe=!!k.displacementMap,Ze=!!k.emissiveMap,Q=!!k.metalnessMap,W=!!k.roughnessMap,be=k.anisotropy>0,Ue=k.clearcoat>0,ze=k.dispersion>0,Fe=k.iridescence>0,bt=k.sheen>0,rt=k.transmission>0,ht=be&&!!k.anisotropyMap,Xt=Ue&&!!k.clearcoatMap,Ke=Ue&&!!k.clearcoatNormalMap,te=Ue&&!!k.clearcoatRoughnessMap,tt=Fe&&!!k.iridescenceMap,Mt=Fe&&!!k.iridescenceThicknessMap,vt=bt&&!!k.sheenColorMap,Zt=bt&&!!k.sheenRoughnessMap,fe=!!k.specularMap,qe=!!k.specularColorMap,ue=!!k.specularIntensityMap,Ye=rt&&!!k.transmissionMap,Re=rt&&!!k.thicknessMap,Be=!!k.gradientMap,at=!!k.alphaMap,pt=k.alphaTest>0,Jt=!!k.alphaHash,pn=!!k.extensions;let jn=Tl;k.toneMapped&&(We===null||We.isXRRenderTarget===!0)&&(jn=t.toneMapping);const en={shaderID:Y,shaderType:k.type,shaderName:k.name,vertexShader:se,fragmentShader:ce,defines:k.defines,customVertexShaderID:Se,customFragmentShaderID:we,isRawShaderMaterial:k.isRawShaderMaterial===!0,glslVersion:k.glslVersion,precision:b,batching:Ge,batchingColor:Ge&&ie._colorsTexture!==null,instancing:Ee,instancingColor:Ee&&ie.instanceColor!==null,instancingMorph:Ee&&ie.morphTexture!==null,supportsVertexTextures:y,outputColorSpace:We===null?t.outputColorSpace:We.isXRRenderTarget===!0?We.texture.colorSpace:xi,alphaToCoverage:!!k.alphaToCoverage,map:$e,matcap:de,envMap:Z,envMapMode:Z&&B.mapping,envMapCubeUVHeight:J,aoMap:Ve,lightMap:Le,bumpMap:ne,normalMap:Ce,displacementMap:y&&Xe,emissiveMap:Ze,normalMapObjectSpace:Ce&&k.normalMapType===t6,normalMapTangentSpace:Ce&&k.normalMapType===au,metalnessMap:Q,roughnessMap:W,anisotropy:be,anisotropyMap:ht,clearcoat:Ue,clearcoatMap:Xt,clearcoatNormalMap:Ke,clearcoatRoughnessMap:te,dispersion:ze,iridescence:Fe,iridescenceMap:tt,iridescenceThicknessMap:Mt,sheen:bt,sheenColorMap:vt,sheenRoughnessMap:Zt,specularMap:fe,specularColorMap:qe,specularIntensityMap:ue,transmission:rt,transmissionMap:Ye,thicknessMap:Re,gradientMap:Be,opaque:k.transparent===!1&&k.blending===Ah&&k.alphaToCoverage===!1,alphaMap:at,alphaTest:pt,alphaHash:Jt,combine:k.combine,mapUv:$e&&w(k.map.channel),aoMapUv:Ve&&w(k.aoMap.channel),lightMapUv:Le&&w(k.lightMap.channel),bumpMapUv:ne&&w(k.bumpMap.channel),normalMapUv:Ce&&w(k.normalMap.channel),displacementMapUv:Xe&&w(k.displacementMap.channel),emissiveMapUv:Ze&&w(k.emissiveMap.channel),metalnessMapUv:Q&&w(k.metalnessMap.channel),roughnessMapUv:W&&w(k.roughnessMap.channel),anisotropyMapUv:ht&&w(k.anisotropyMap.channel),clearcoatMapUv:Xt&&w(k.clearcoatMap.channel),clearcoatNormalMapUv:Ke&&w(k.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:te&&w(k.clearcoatRoughnessMap.channel),iridescenceMapUv:tt&&w(k.iridescenceMap.channel),iridescenceThicknessMapUv:Mt&&w(k.iridescenceThicknessMap.channel),sheenColorMapUv:vt&&w(k.sheenColorMap.channel),sheenRoughnessMapUv:Zt&&w(k.sheenRoughnessMap.channel),specularMapUv:fe&&w(k.specularMap.channel),specularColorMapUv:qe&&w(k.specularColorMap.channel),specularIntensityMapUv:ue&&w(k.specularIntensityMap.channel),transmissionMapUv:Ye&&w(k.transmissionMap.channel),thicknessMapUv:Re&&w(k.thicknessMap.channel),alphaMapUv:at&&w(k.alphaMap.channel),vertexTangents:!!ae.attributes.tangent&&(Ce||be),vertexColors:k.vertexColors,vertexAlphas:k.vertexColors===!0&&!!ae.attributes.color&&ae.attributes.color.itemSize===4,pointsUvs:ie.isPoints===!0&&!!ae.attributes.uv&&($e||at),fog:!!pe,useFog:k.fog===!0,fogExp2:!!pe&&pe.isFogExp2,flatShading:k.flatShading===!0,sizeAttenuation:k.sizeAttenuation===!0,logarithmicDepthBuffer:f,reverseDepthBuffer:p,skinning:ie.isSkinnedMesh===!0,morphTargets:ae.morphAttributes.position!==void 0,morphNormals:ae.morphAttributes.normal!==void 0,morphColors:ae.morphAttributes.color!==void 0,morphTargetsCount:G,morphTextureStride:le,numDirLights:j.directional.length,numPointLights:j.point.length,numSpotLights:j.spot.length,numSpotLightMaps:j.spotLightMap.length,numRectAreaLights:j.rectArea.length,numHemiLights:j.hemi.length,numDirLightShadows:j.directionalShadowMap.length,numPointLightShadows:j.pointShadowMap.length,numSpotLightShadows:j.spotShadowMap.length,numSpotLightShadowsWithMaps:j.numSpotLightShadowsWithMaps,numLightProbes:j.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:k.dithering,shadowMapEnabled:t.shadowMap.enabled&&X.length>0,shadowMapType:t.shadowMap.type,toneMapping:jn,decodeVideoTexture:$e&&k.map.isVideoTexture===!0&&Nn.getTransfer(k.map.colorSpace)===er,premultipliedAlpha:k.premultipliedAlpha,doubleSided:k.side===ya,flipSided:k.side===as,useDepthPacking:k.depthPacking>=0,depthPacking:k.depthPacking||0,index0AttributeName:k.index0AttributeName,extensionClipCullDistance:pn&&k.extensions.clipCullDistance===!0&&r.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(pn&&k.extensions.multiDraw===!0||Ge)&&r.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:r.has("KHR_parallel_shader_compile"),customProgramCacheKey:k.customProgramCacheKey()};return en.vertexUv1s=c.has(1),en.vertexUv2s=c.has(2),en.vertexUv3s=c.has(3),c.clear(),en}function M(k){const j=[];if(k.shaderID?j.push(k.shaderID):(j.push(k.customVertexShaderID),j.push(k.customFragmentShaderID)),k.defines!==void 0)for(const X in k.defines)j.push(X),j.push(k.defines[X]);return k.isRawShaderMaterial===!1&&(T(j,k),P(j,k),j.push(t.outputColorSpace)),j.push(k.customProgramCacheKey),j.join()}function T(k,j){k.push(j.precision),k.push(j.outputColorSpace),k.push(j.envMapMode),k.push(j.envMapCubeUVHeight),k.push(j.mapUv),k.push(j.alphaMapUv),k.push(j.lightMapUv),k.push(j.aoMapUv),k.push(j.bumpMapUv),k.push(j.normalMapUv),k.push(j.displacementMapUv),k.push(j.emissiveMapUv),k.push(j.metalnessMapUv),k.push(j.roughnessMapUv),k.push(j.anisotropyMapUv),k.push(j.clearcoatMapUv),k.push(j.clearcoatNormalMapUv),k.push(j.clearcoatRoughnessMapUv),k.push(j.iridescenceMapUv),k.push(j.iridescenceThicknessMapUv),k.push(j.sheenColorMapUv),k.push(j.sheenRoughnessMapUv),k.push(j.specularMapUv),k.push(j.specularColorMapUv),k.push(j.specularIntensityMapUv),k.push(j.transmissionMapUv),k.push(j.thicknessMapUv),k.push(j.combine),k.push(j.fogExp2),k.push(j.sizeAttenuation),k.push(j.morphTargetsCount),k.push(j.morphAttributeCount),k.push(j.numDirLights),k.push(j.numPointLights),k.push(j.numSpotLights),k.push(j.numSpotLightMaps),k.push(j.numHemiLights),k.push(j.numRectAreaLights),k.push(j.numDirLightShadows),k.push(j.numPointLightShadows),k.push(j.numSpotLightShadows),k.push(j.numSpotLightShadowsWithMaps),k.push(j.numLightProbes),k.push(j.shadowMapType),k.push(j.toneMapping),k.push(j.numClippingPlanes),k.push(j.numClipIntersection),k.push(j.depthPacking)}function P(k,j){o.disableAll(),j.supportsVertexTextures&&o.enable(0),j.instancing&&o.enable(1),j.instancingColor&&o.enable(2),j.instancingMorph&&o.enable(3),j.matcap&&o.enable(4),j.envMap&&o.enable(5),j.normalMapObjectSpace&&o.enable(6),j.normalMapTangentSpace&&o.enable(7),j.clearcoat&&o.enable(8),j.iridescence&&o.enable(9),j.alphaTest&&o.enable(10),j.vertexColors&&o.enable(11),j.vertexAlphas&&o.enable(12),j.vertexUv1s&&o.enable(13),j.vertexUv2s&&o.enable(14),j.vertexUv3s&&o.enable(15),j.vertexTangents&&o.enable(16),j.anisotropy&&o.enable(17),j.alphaHash&&o.enable(18),j.batching&&o.enable(19),j.dispersion&&o.enable(20),j.batchingColor&&o.enable(21),k.push(o.mask),o.disableAll(),j.fog&&o.enable(0),j.useFog&&o.enable(1),j.flatShading&&o.enable(2),j.logarithmicDepthBuffer&&o.enable(3),j.reverseDepthBuffer&&o.enable(4),j.skinning&&o.enable(5),j.morphTargets&&o.enable(6),j.morphNormals&&o.enable(7),j.morphColors&&o.enable(8),j.premultipliedAlpha&&o.enable(9),j.shadowMapEnabled&&o.enable(10),j.doubleSided&&o.enable(11),j.flipSided&&o.enable(12),j.useDepthPacking&&o.enable(13),j.dithering&&o.enable(14),j.transmission&&o.enable(15),j.sheen&&o.enable(16),j.opaque&&o.enable(17),j.pointsUvs&&o.enable(18),j.decodeVideoTexture&&o.enable(19),j.alphaToCoverage&&o.enable(20),k.push(o.mask)}function O(k){const j=S[k.type];let X;if(j){const ee=Do[j];X=TR.clone(ee.uniforms)}else X=k.uniforms;return X}function N(k,j){let X;for(let ee=0,ie=d.length;ee0?r.push(x):y.transparent===!0?i.push(x):n.push(x)}function l(f,p,y,b,S,w){const x=a(f,p,y,b,S,w);y.transmission>0?r.unshift(x):y.transparent===!0?i.unshift(x):n.unshift(x)}function c(f,p){n.length>1&&n.sort(f||Q0e),r.length>1&&r.sort(p||AD),i.length>1&&i.sort(p||AD)}function d(){for(let f=e,p=t.length;f=s.length?(a=new TD,s.push(a)):a=s[i],a}function n(){t=new WeakMap}return{get:e,dispose:n}}function eye(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new q,color:new ct};break;case"SpotLight":n={position:new q,direction:new q,color:new ct,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new q,color:new ct,distance:0,decay:0};break;case"HemisphereLight":n={direction:new q,skyColor:new ct,groundColor:new ct};break;case"RectAreaLight":n={color:new ct,position:new q,halfWidth:new q,halfHeight:new q};break}return t[e.id]=n,n}}}function tye(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new He};break;case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new He};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new He,shadowCameraNear:1,shadowCameraFar:1e3};break}return t[e.id]=n,n}}}let nye=0;function rye(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function iye(t){const e=new eye,n=tye(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)r.probe.push(new q);const i=new q,s=new Ct,a=new Ct;function o(c){let d=0,f=0,p=0;for(let V=0;V<9;V++)r.probe[V].set(0,0,0);let y=0,b=0,S=0,w=0,x=0,M=0,T=0,P=0,O=0,N=0,D=0;c.sort(rye);for(let V=0,k=c.length;V0&&(t.has("OES_texture_float_linear")===!0?(r.rectAreaLTC1=ft.LTC_FLOAT_1,r.rectAreaLTC2=ft.LTC_FLOAT_2):(r.rectAreaLTC1=ft.LTC_HALF_1,r.rectAreaLTC2=ft.LTC_HALF_2)),r.ambient[0]=d,r.ambient[1]=f,r.ambient[2]=p;const z=r.hash;(z.directionalLength!==y||z.pointLength!==b||z.spotLength!==S||z.rectAreaLength!==w||z.hemiLength!==x||z.numDirectionalShadows!==M||z.numPointShadows!==T||z.numSpotShadows!==P||z.numSpotMaps!==O||z.numLightProbes!==D)&&(r.directional.length=y,r.spot.length=S,r.rectArea.length=w,r.point.length=b,r.hemi.length=x,r.directionalShadow.length=M,r.directionalShadowMap.length=M,r.pointShadow.length=T,r.pointShadowMap.length=T,r.spotShadow.length=P,r.spotShadowMap.length=P,r.directionalShadowMatrix.length=M,r.pointShadowMatrix.length=T,r.spotLightMatrix.length=P+O-N,r.spotLightMap.length=O,r.numSpotLightShadowsWithMaps=N,r.numLightProbes=D,z.directionalLength=y,z.pointLength=b,z.spotLength=S,z.rectAreaLength=w,z.hemiLength=x,z.numDirectionalShadows=M,z.numPointShadows=T,z.numSpotShadows=P,z.numSpotMaps=O,z.numLightProbes=D,r.version=nye++)}function l(c,d){let f=0,p=0,y=0,b=0,S=0;const w=d.matrixWorldInverse;for(let x=0,M=c.length;x=a.length?(o=new PD(t),a.push(o)):o=a[s],o}function r(){e=new WeakMap}return{get:n,dispose:r}}class RR extends Gr{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=JV,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class NR extends Gr{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const aye=`void main() { - gl_Position = vec4( position, 1.0 ); -}`,oye=`uniform sampler2D shadow_pass; -uniform vec2 resolution; -uniform float radius; -#include -void main() { - const float samples = float( VSM_SAMPLES ); - float mean = 0.0; - float squared_mean = 0.0; - float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 ); - float uvStart = samples <= 1.0 ? 0.0 : - 1.0; - for ( float i = 0.0; i < samples; i ++ ) { - float uvOffset = uvStart + i * uvStride; - #ifdef HORIZONTAL_PASS - vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) ); - mean += distribution.x; - squared_mean += distribution.y * distribution.y + distribution.x * distribution.x; - #else - float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) ); - mean += depth; - squared_mean += depth * depth; - #endif - } - mean = mean / samples; - squared_mean = squared_mean / samples; - float std_dev = sqrt( squared_mean - mean * mean ); - gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); -}`;function lye(t,e,n){let r=new px;const i=new He,s=new He,a=new On,o=new RR({depthPacking:e6}),l=new NR,c={},d=n.maxTextureSize,f={[Ll]:as,[as]:Ll,[ya]:ya},p=new Ya({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new He},radius:{value:4}},vertexShader:aye,fragmentShader:oye}),y=p.clone();y.defines.HORIZONTAL_PASS=1;const b=new Yt;b.setAttribute("position",new Qt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const S=new xr(b,p),w=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=BS;let x=this.type;this.render=function(N,D,z){if(w.enabled===!1||w.autoUpdate===!1&&w.needsUpdate===!1||N.length===0)return;const V=t.getRenderTarget(),k=t.getActiveCubeFace(),j=t.getActiveMipmapLevel(),X=t.state;X.setBlending(Vc),X.buffers.color.setClear(1,1,1,1),X.buffers.depth.setTest(!0),X.setScissorTest(!1);const ee=x!==Oo&&this.type===Oo,ie=x===Oo&&this.type!==Oo;for(let pe=0,ae=N.length;ped||i.y>d)&&(i.x>d&&(s.x=Math.floor(d/J.x),i.x=s.x*J.x,B.mapSize.x=s.x),i.y>d&&(s.y=Math.floor(d/J.y),i.y=s.y*J.y,B.mapSize.y=s.y)),B.map===null||ee===!0||ie===!0){const H=this.type!==Oo?{minFilter:ri,magFilter:ri}:{};B.map!==null&&B.map.dispose(),B.map=new Vo(i.x,i.y,H),B.map.texture.name=he.name+".shadowMap",B.camera.updateProjectionMatrix()}t.setRenderTarget(B.map),t.clear();const Y=B.getViewportCount();for(let H=0;H0||D.map&&D.alphaTest>0){const X=k.uuid,ee=D.uuid;let ie=c[X];ie===void 0&&(ie={},c[X]=ie);let pe=ie[ee];pe===void 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Qs:return{byteLength:4,components:1};case hR:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${t}.`)}const mye={contain:dye,cover:fye,fill:hye,getByteLength:YP};function gye(t,e,n,r,i,s,a){const o=e.has("WEBGL_multisampled_render_to_texture")?e.get("WEBGL_multisampled_render_to_texture"):null,l=typeof navigator>"u"?!1:/OculusBrowser/g.test(navigator.userAgent),c=new He,d=new WeakMap;let f;const p=new WeakMap;let y=!1;try{y=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function b(Q,W){return y?new OffscreenCanvas(Q,W):Oy("canvas")}function S(Q,W,be){let Ue=1;const ze=Ze(Q);if((ze.width>be||ze.height>be)&&(Ue=be/Math.max(ze.width,ze.height)),Ue<1)if(typeof HTMLImageElement<"u"&&Q instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&Q instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&Q instanceof ImageBitmap||typeof VideoFrame<"u"&&Q instanceof VideoFrame){const 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bt=ze?Cy:Nn.getTransfer(Ue);be===t.FLOAT&&(Fe=t.RGBA32F),be===t.HALF_FLOAT&&(Fe=t.RGBA16F),be===t.UNSIGNED_BYTE&&(Fe=bt===er?t.SRGB8_ALPHA8:t.RGBA8),be===t.UNSIGNED_SHORT_4_4_4_4&&(Fe=t.RGBA4),be===t.UNSIGNED_SHORT_5_5_5_1&&(Fe=t.RGB5_A1)}return(Fe===t.R16F||Fe===t.R32F||Fe===t.RG16F||Fe===t.RG32F||Fe===t.RGBA16F||Fe===t.RGBA32F)&&e.get("EXT_color_buffer_float"),Fe}function T(Q,W){let be;return Q?W===null||W===Qc||W===Bh?be=t.DEPTH24_STENCIL8:W===Qs?be=t.DEPTH32F_STENCIL8:W===kg&&(be=t.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. 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S6(t,e){function n(r,i=Oc){let s;const a=Nn.getTransfer(i);if(r===Ho)return t.UNSIGNED_BYTE;if(r===WS)return t.UNSIGNED_SHORT_4_4_4_4;if(r===$S)return t.UNSIGNED_SHORT_5_5_5_1;if(r===hR)return t.UNSIGNED_INT_5_9_9_9_REV;if(r===dR)return t.BYTE;if(r===fR)return t.SHORT;if(r===kg)return t.UNSIGNED_SHORT;if(r===GS)return t.INT;if(r===Qc)return t.UNSIGNED_INT;if(r===Qs)return t.FLOAT;if(r===rv)return t.HALF_FLOAT;if(r===pR)return t.ALPHA;if(r===mR)return t.RGB;if(r===ss)return t.RGBA;if(r===gR)return t.LUMINANCE;if(r===vR)return t.LUMINANCE_ALPHA;if(r===Th)return t.DEPTH_COMPONENT;if(r===Hh)return t.DEPTH_STENCIL;if(r===XS)return t.RED;if(r===ux)return t.RED_INTEGER;if(r===yR)return t.RG;if(r===qS)return t.RG_INTEGER;if(r===KS)return t.RGBA_INTEGER;if(r===Z0||r===Q0||r===J0||r===ey)if(a===er)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(r===Z0)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(r===Q0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(r===J0)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(r===ey)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(r===Z0)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===Q0)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===J0)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===ey)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===l1||r===c1||r===u1||r===d1)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(r===l1)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===c1)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===u1)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===d1)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===f1||r===h1||r===p1)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(r===f1||r===h1)return a===er?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(r===p1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===m1||r===g1||r===v1||r===y1||r===x1||r===b1||r===_1||r===w1||r===S1||r===M1||r===E1||r===A1||r===T1||r===P1)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(r===m1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===g1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===v1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===y1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===x1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===b1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===_1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===w1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===S1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===M1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===E1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===A1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===T1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===P1)return a===er?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===ty||r===C1||r===R1)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(r===ty)return a===er?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(r===C1)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(r===R1)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(r===xR||r===N1||r===I1||r===k1)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(r===ty)return s.COMPRESSED_RED_RGTC1_EXT;if(r===N1)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(r===I1)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(r===k1)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return r===Bh?t.UNSIGNED_INT_24_8:t[r]!==void 0?t[r]:null}return{convert:n}}class M6 extends Pr{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Ts extends mn{constructor(){super(),this.isGroup=!0,this.type="Group"}}const vye={type:"move"};class wA{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ts,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ts,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new q,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new q),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Ts,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new q,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new q),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const n=this._hand;if(n)for(const r of e.hand.values())this._getHandJoint(n,r)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,n,r){let i=null,s=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&n.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const S of e.hand.values()){const w=n.getJointPose(S,r),x=this._getHandJoint(c,S);w!==null&&(x.matrix.fromArray(w.transform.matrix),x.matrix.decompose(x.position,x.rotation,x.scale),x.matrixWorldNeedsUpdate=!0,x.jointRadius=w.radius),x.visible=w!==null}const d=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],p=d.position.distanceTo(f.position),y=.02,b=.005;c.inputState.pinching&&p>y+b?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&p<=y-b&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=n.getPose(e.gripSpace,r),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(i=n.getPose(e.targetRaySpace,r),i===null&&s!==null&&(i=s),i!==null&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(vye)))}return o!==null&&(o.visible=i!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,n){if(e.joints[n.jointName]===void 0){const r=new Ts;r.matrixAutoUpdate=!1,r.visible=!1,e.joints[n.jointName]=r,e.add(r)}return e.joints[n.jointName]}}const yye=` -void main() { - - gl_Position = vec4( position, 1.0 ); - -}`,xye=` -uniform sampler2DArray depthColor; -uniform float depthWidth; -uniform float depthHeight; - -void main() { - - vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); - - if ( coord.x >= 1.0 ) { - - gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; - - } else { - - gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; - - } - -}`;class bye{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,n,r){if(this.texture===null){const i=new fr,s=e.properties.get(i);s.__webglTexture=n.texture,(n.depthNear!=r.depthNear||n.depthFar!=r.depthFar)&&(this.depthNear=n.depthNear,this.depthFar=n.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const n=e.cameras[0].viewport,r=new Ya({vertexShader:yye,fragmentShader:xye,uniforms:{depthColor:{value:this.texture},depthWidth:{value:n.z},depthHeight:{value:n.w}}});this.mesh=new xr(new iv(20,20),r)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class _ye extends zl{constructor(e,n){super();const r=this;let i=null,s=1,a=null,o="local-floor",l=1,c=null,d=null,f=null,p=null,y=null,b=null;const S=new bye,w=n.getContextAttributes();let x=null,M=null;const T=[],P=[],O=new He;let N=null;const D=new Pr;D.layers.enable(1),D.viewport=new On;const z=new Pr;z.layers.enable(2),z.viewport=new On;const V=[D,z],k=new M6;k.layers.enable(1),k.layers.enable(2);let j=null,X=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(se){let ce=T[se];return ce===void 0&&(ce=new wA,T[se]=ce),ce.getTargetRaySpace()},this.getControllerGrip=function(se){let ce=T[se];return ce===void 0&&(ce=new wA,T[se]=ce),ce.getGripSpace()},this.getHand=function(se){let ce=T[se];return ce===void 0&&(ce=new wA,T[se]=ce),ce.getHandSpace()};function ee(se){const ce=P.indexOf(se.inputSource);if(ce===-1)return;const Se=T[ce];Se!==void 0&&(Se.update(se.inputSource,se.frame,c||a),Se.dispatchEvent({type:se.type,data:se.inputSource}))}function ie(){i.removeEventListener("select",ee),i.removeEventListener("selectstart",ee),i.removeEventListener("selectend",ee),i.removeEventListener("squeeze",ee),i.removeEventListener("squeezestart",ee),i.removeEventListener("squeezeend",ee),i.removeEventListener("end",ie),i.removeEventListener("inputsourceschange",pe);for(let se=0;se=0&&(P[we]=null,T[we].disconnect(Se))}for(let ce=0;ce=P.length){P.push(Se),we=Ee;break}else if(P[Ee]===null){P[Ee]=Se,we=Ee;break}if(we===-1)break}const We=T[we];We&&We.connect(Se)}}const ae=new q,he=new q;function B(se,ce,Se){ae.setFromMatrixPosition(ce.matrixWorld),he.setFromMatrixPosition(Se.matrixWorld);const we=ae.distanceTo(he),We=ce.projectionMatrix.elements,Ee=Se.projectionMatrix.elements,Ge=We[14]/(We[10]-1),$e=We[14]/(We[10]+1),de=(We[9]+1)/We[5],Z=(We[9]-1)/We[5],Ve=(We[8]-1)/We[0],Le=(Ee[8]+1)/Ee[0],ne=Ge*Ve,Ce=Ge*Le,Xe=we/(-Ve+Le),Ze=Xe*-Ve;if(ce.matrixWorld.decompose(se.position,se.quaternion,se.scale),se.translateX(Ze),se.translateZ(Xe),se.matrixWorld.compose(se.position,se.quaternion,se.scale),se.matrixWorldInverse.copy(se.matrixWorld).invert(),We[10]===-1)se.projectionMatrix.copy(ce.projectionMatrix),se.projectionMatrixInverse.copy(ce.projectionMatrixInverse);else{const Q=Ge+Xe,W=$e+Xe,be=ne-Ze,Ue=Ce+(we-Ze),ze=de*$e/W*Q,Fe=Z*$e/W*Q;se.projectionMatrix.makePerspective(be,Ue,ze,Fe,Q,W),se.projectionMatrixInverse.copy(se.projectionMatrix).invert()}}function J(se,ce){ce===null?se.matrixWorld.copy(se.matrix):se.matrixWorld.multiplyMatrices(ce.matrixWorld,se.matrix),se.matrixWorldInverse.copy(se.matrixWorld).invert()}this.updateCamera=function(se){if(i===null)return;let ce=se.near,Se=se.far;S.texture!==null&&(S.depthNear>0&&(ce=S.depthNear),S.depthFar>0&&(Se=S.depthFar)),k.near=z.near=D.near=ce,k.far=z.far=D.far=Se,(j!==k.near||X!==k.far)&&(i.updateRenderState({depthNear:k.near,depthFar:k.far}),j=k.near,X=k.far);const we=se.parent,We=k.cameras;J(k,we);for(let Ee=0;Ee0&&(w.alphaTest.value=x.alphaTest);const M=e.get(x),T=M.envMap,P=M.envMapRotation;T&&(w.envMap.value=T,Of.copy(P),Of.x*=-1,Of.y*=-1,Of.z*=-1,T.isCubeTexture&&T.isRenderTargetTexture===!1&&(Of.y*=-1,Of.z*=-1),w.envMapRotation.value.setFromMatrix4(wye.makeRotationFromEuler(Of)),w.flipEnvMap.value=T.isCubeTexture&&T.isRenderTargetTexture===!1?-1:1,w.reflectivity.value=x.reflectivity,w.ior.value=x.ior,w.refractionRatio.value=x.refractionRatio),x.lightMap&&(w.lightMap.value=x.lightMap,w.lightMapIntensity.value=x.lightMapIntensity,n(x.lightMap,w.lightMapTransform)),x.aoMap&&(w.aoMap.value=x.aoMap,w.aoMapIntensity.value=x.aoMapIntensity,n(x.aoMap,w.aoMapTransform))}function a(w,x){w.diffuse.value.copy(x.color),w.opacity.value=x.opacity,x.map&&(w.map.value=x.map,n(x.map,w.mapTransform))}function o(w,x){w.dashSize.value=x.dashSize,w.totalSize.value=x.dashSize+x.gapSize,w.scale.value=x.scale}function l(w,x,M,T){w.diffuse.value.copy(x.color),w.opacity.value=x.opacity,w.size.value=x.size*M,w.scale.value=T*.5,x.map&&(w.map.value=x.map,n(x.map,w.uvTransform)),x.alphaMap&&(w.alphaMap.value=x.alphaMap,n(x.alphaMap,w.alphaMapTransform)),x.alphaTest>0&&(w.alphaTest.value=x.alphaTest)}function c(w,x){w.diffuse.value.copy(x.color),w.opacity.value=x.opacity,w.rotation.value=x.rotation,x.map&&(w.map.value=x.map,n(x.map,w.mapTransform)),x.alphaMap&&(w.alphaMap.value=x.alphaMap,n(x.alphaMap,w.alphaMapTransform)),x.alphaTest>0&&(w.alphaTest.value=x.alphaTest)}function d(w,x){w.specular.value.copy(x.specular),w.shininess.value=Math.max(x.shininess,1e-4)}function f(w,x){x.gradientMap&&(w.gradientMap.value=x.gradientMap)}function p(w,x){w.metalness.value=x.metalness,x.metalnessMap&&(w.metalnessMap.value=x.metalnessMap,n(x.metalnessMap,w.metalnessMapTransform)),w.roughness.value=x.roughness,x.roughnessMap&&(w.roughnessMap.value=x.roughnessMap,n(x.roughnessMap,w.roughnessMapTransform)),x.envMap&&(w.envMapIntensity.value=x.envMapIntensity)}function y(w,x,M){w.ior.value=x.ior,x.sheen>0&&(w.sheenColor.value.copy(x.sheenColor).multiplyScalar(x.sheen),w.sheenRoughness.value=x.sheenRoughness,x.sheenColorMap&&(w.sheenColorMap.value=x.sheenColorMap,n(x.sheenColorMap,w.sheenColorMapTransform)),x.sheenRoughnessMap&&(w.sheenRoughnessMap.value=x.sheenRoughnessMap,n(x.sheenRoughnessMap,w.sheenRoughnessMapTransform))),x.clearcoat>0&&(w.clearcoat.value=x.clearcoat,w.clearcoatRoughness.value=x.clearcoatRoughness,x.clearcoatMap&&(w.clearcoatMap.value=x.clearcoatMap,n(x.clearcoatMap,w.clearcoatMapTransform)),x.clearcoatRoughnessMap&&(w.clearcoatRoughnessMap.value=x.clearcoatRoughnessMap,n(x.clearcoatRoughnessMap,w.clearcoatRoughnessMapTransform)),x.clearcoatNormalMap&&(w.clearcoatNormalMap.value=x.clearcoatNormalMap,n(x.clearcoatNormalMap,w.clearcoatNormalMapTransform),w.clearcoatNormalScale.value.copy(x.clearcoatNormalScale),x.side===as&&w.clearcoatNormalScale.value.negate())),x.dispersion>0&&(w.dispersion.value=x.dispersion),x.iridescence>0&&(w.iridescence.value=x.iridescence,w.iridescenceIOR.value=x.iridescenceIOR,w.iridescenceThicknessMinimum.value=x.iridescenceThicknessRange[0],w.iridescenceThicknessMaximum.value=x.iridescenceThicknessRange[1],x.iridescenceMap&&(w.iridescenceMap.value=x.iridescenceMap,n(x.iridescenceMap,w.iridescenceMapTransform)),x.iridescenceThicknessMap&&(w.iridescenceThicknessMap.value=x.iridescenceThicknessMap,n(x.iridescenceThicknessMap,w.iridescenceThicknessMapTransform))),x.transmission>0&&(w.transmission.value=x.transmission,w.transmissionSamplerMap.value=M.texture,w.transmissionSamplerSize.value.set(M.width,M.height),x.transmissionMap&&(w.transmissionMap.value=x.transmissionMap,n(x.transmissionMap,w.transmissionMapTransform)),w.thickness.value=x.thickness,x.thicknessMap&&(w.thicknessMap.value=x.thicknessMap,n(x.thicknessMap,w.thicknessMapTransform)),w.attenuationDistance.value=x.attenuationDistance,w.attenuationColor.value.copy(x.attenuationColor)),x.anisotropy>0&&(w.anisotropyVector.value.set(x.anisotropy*Math.cos(x.anisotropyRotation),x.anisotropy*Math.sin(x.anisotropyRotation)),x.anisotropyMap&&(w.anisotropyMap.value=x.anisotropyMap,n(x.anisotropyMap,w.anisotropyMapTransform))),w.specularIntensity.value=x.specularIntensity,w.specularColor.value.copy(x.specularColor),x.specularColorMap&&(w.specularColorMap.value=x.specularColorMap,n(x.specularColorMap,w.specularColorMapTransform)),x.specularIntensityMap&&(w.specularIntensityMap.value=x.specularIntensityMap,n(x.specularIntensityMap,w.specularIntensityMapTransform))}function b(w,x){x.matcap&&(w.matcap.value=x.matcap)}function S(w,x){const M=e.get(x).light;w.referencePosition.value.setFromMatrixPosition(M.matrixWorld),w.nearDistance.value=M.shadow.camera.near,w.farDistance.value=M.shadow.camera.far}return{refreshFogUniforms:r,refreshMaterialUniforms:i}}function Mye(t,e,n,r){let i={},s={},a=[];const o=t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS);function l(M,T){const P=T.program;r.uniformBlockBinding(M,P)}function c(M,T){let P=i[M.id];P===void 0&&(b(M),P=d(M),i[M.id]=P,M.addEventListener("dispose",w));const O=T.program;r.updateUBOMapping(M,O);const N=e.render.frame;s[M.id]!==N&&(p(M),s[M.id]=N)}function d(M){const T=f();M.__bindingPointIndex=T;const P=t.createBuffer(),O=M.__size,N=M.usage;return t.bindBuffer(t.UNIFORM_BUFFER,P),t.bufferData(t.UNIFORM_BUFFER,O,N),t.bindBuffer(t.UNIFORM_BUFFER,null),t.bindBufferBase(t.UNIFORM_BUFFER,T,P),P}function f(){for(let M=0;M0&&(P+=O-N),M.__size=P,M.__cache={},this}function S(M){const T={boundary:0,storage:0};return typeof M=="number"||typeof M=="boolean"?(T.boundary=4,T.storage=4):M.isVector2?(T.boundary=8,T.storage=8):M.isVector3||M.isColor?(T.boundary=16,T.storage=12):M.isVector4?(T.boundary=16,T.storage=16):M.isMatrix3?(T.boundary=48,T.storage=48):M.isMatrix4?(T.boundary=64,T.storage=64):M.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",M),T}function w(M){const T=M.target;T.removeEventListener("dispose",w);const P=a.indexOf(T.__bindingPointIndex);a.splice(P,1),t.deleteBuffer(i[T.id]),delete i[T.id],delete s[T.id]}function x(){for(const M in i)t.deleteBuffer(i[M]);a=[],i={},s={}}return{bind:l,update:c,dispose:x}}class E6{constructor(e={}){const{canvas:n=d6(),context:r=null,depth:i=!0,stencil:s=!1,alpha:a=!1,antialias:o=!1,premultipliedAlpha:l=!0,preserveDrawingBuffer:c=!1,powerPreference:d="default",failIfMajorPerformanceCaveat:f=!1}=e;this.isWebGLRenderer=!0;let 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D===null?he:1}let Z=r;function Ve(K,xe){return n.getContext(K,xe)}try{const K={alpha:!0,depth:i,stencil:s,antialias:o,premultipliedAlpha:l,preserveDrawingBuffer:c,powerPreference:d,failIfMajorPerformanceCaveat:f};if("setAttribute"in n&&n.setAttribute("data-engine",`three.js r${Pd}`),n.addEventListener("webglcontextlost",Be,!1),n.addEventListener("webglcontextrestored",at,!1),n.addEventListener("webglcontextcreationerror",pt,!1),Z===null){const xe="webgl2";if(Z=Ve(xe,K),Z===null)throw Ve(xe)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}}catch(K){throw console.error("THREE.WebGLRenderer: "+K.message),K}let Le,ne,Ce,Xe,Ze,Q,W,be,Ue,ze,Fe,bt,rt,ht,Xt,Ke,te,tt,Mt,vt,Zt,fe,qe,ue;function Ye(){Le=new Rve(Z),Le.init(),fe=new S6(Z,Le),ne=new Mve(Z,Le,e,fe),Ce=new uye(Z),ne.reverseDepthBuffer&&Ce.buffers.depth.setReversed(!0),Xe=new kve(Z),Ze=new Z0e,Q=new gye(Z,Le,Ce,Ze,ne,fe,Xe),W=new Ave(T),be=new Cve(T),Ue=new 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Can't change size while VR device is presenting.");return}pe=K,ae=xe,n.width=Math.floor(K*he),n.height=Math.floor(xe*he),Te===!0&&(n.style.width=K+"px",n.style.height=xe+"px"),this.setViewport(0,0,K,xe)},this.getDrawingBufferSize=function(K){return K.set(pe*he,ae*he).floor()},this.setDrawingBufferSize=function(K,xe,Te){pe=K,ae=xe,he=Te,n.width=Math.floor(K*Te),n.height=Math.floor(xe*Te),this.setViewport(0,0,K,xe)},this.getCurrentViewport=function(K){return K.copy(k)},this.getViewport=function(K){return K.copy(Y)},this.setViewport=function(K,xe,Te,Ie){K.isVector4?Y.set(K.x,K.y,K.z,K.w):Y.set(K,xe,Te,Ie),Ce.viewport(k.copy(Y).multiplyScalar(he).round())},this.getScissor=function(K){return K.copy(H)},this.setScissor=function(K,xe,Te,Ie){K.isVector4?H.set(K.x,K.y,K.z,K.w):H.set(K,xe,Te,Ie),Ce.scissor(j.copy(H).multiplyScalar(he).round())},this.getScissorTest=function(){return G},this.setScissorTest=function(K){Ce.setScissorTest(G=K)},this.setOpaqueSort=function(K){B=K},this.setTransparentSort=function(K){J=K},this.getClearColor=function(K){return K.copy(tt.getClearColor())},this.setClearColor=function(){tt.setClearColor.apply(tt,arguments)},this.getClearAlpha=function(){return tt.getClearAlpha()},this.setClearAlpha=function(){tt.setClearAlpha.apply(tt,arguments)},this.clear=function(K=!0,xe=!0,Te=!0){let Ie=0;if(K){let Me=!1;if(D!==null){const it=D.texture.format;Me=it===KS||it===qS||it===ux}if(Me){const it=D.texture.type,yt=it===Ho||it===Qc||it===kg||it===Bh||it===WS||it===$S,lt=tt.getClearColor(),Et=tt.getClearAlpha(),jt=lt.r,Bt=lt.g,Rt=lt.b;yt?(y[0]=jt,y[1]=Bt,y[2]=Rt,y[3]=Et,Z.clearBufferuiv(Z.COLOR,0,y)):(b[0]=jt,b[1]=Bt,b[2]=Rt,b[3]=Et,Z.clearBufferiv(Z.COLOR,0,b))}else Ie|=Z.COLOR_BUFFER_BIT}xe&&(Ie|=Z.DEPTH_BUFFER_BIT,Z.clearDepth(this.capabilities.reverseDepthBuffer?0:1)),Te&&(Ie|=Z.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),Z.clear(Ie)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){n.removeEventListener("webglcontextlost",Be,!1),n.removeEventListener("webglcontextrestored",at,!1),n.removeEventListener("webglcontextcreationerror",pt,!1),ht.dispose(),Xt.dispose(),Ze.dispose(),W.dispose(),be.dispose(),Fe.dispose(),qe.dispose(),ue.dispose(),bt.dispose(),Re.dispose(),Re.removeEventListener("sessionstart",Mi),Re.removeEventListener("sessionend",to),Ei.stop()};function Be(K){K.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),P=!0}function at(){console.log("THREE.WebGLRenderer: Context Restored."),P=!1;const K=Xe.autoReset,xe=te.enabled,Te=te.autoUpdate,Ie=te.needsUpdate,Me=te.type;Ye(),Xe.autoReset=K,te.enabled=xe,te.autoUpdate=Te,te.needsUpdate=Ie,te.type=Me}function pt(K){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",K.statusMessage)}function Jt(K){const xe=K.target;xe.removeEventListener("dispose",Jt),pn(xe)}function pn(K){jn(K),Ze.remove(K)}function jn(K){const xe=Ze.get(K).programs;xe!==void 0&&(xe.forEach(function(Te){bt.releaseProgram(Te)}),K.isShaderMaterial&&bt.releaseShaderCache(K))}this.renderBufferDirect=function(K,xe,Te,Ie,Me,it){xe===null&&(xe=Ge);const yt=Me.isMesh&&Me.matrixWorld.determinant()<0,lt=Ta(K,xe,Te,Ie,Me);Ce.setMaterial(Ie,yt);let Et=Te.index,jt=1;if(Ie.wireframe===!0){if(Et=ze.getWireframeAttribute(Te),Et===void 0)return;jt=2}const Bt=Te.drawRange,Rt=Te.attributes.position;let Sn=Bt.start*jt,Mn=(Bt.start+Bt.count)*jt;it!==null&&(Sn=Math.max(Sn,it.start*jt),Mn=Math.min(Mn,(it.start+it.count)*jt)),Et!==null?(Sn=Math.max(Sn,0),Mn=Math.min(Mn,Et.count)):Rt!=null&&(Sn=Math.max(Sn,0),Mn=Math.min(Mn,Rt.count));const yn=Mn-Sn;if(yn<0||yn===1/0)return;qe.setup(Me,Ie,lt,Te,Et);let Kt,Ut=vt;if(Et!==null&&(Kt=Ue.get(Et),Ut=Zt,Ut.setIndex(Kt)),Me.isMesh)Ie.wireframe===!0?(Ce.setLineWidth(Ie.wireframeLinewidth*de()),Ut.setMode(Z.LINES)):Ut.setMode(Z.TRIANGLES);else if(Me.isLine){let mt=Ie.linewidth;mt===void 0&&(mt=1),Ce.setLineWidth(mt*de()),Me.isLineSegments?Ut.setMode(Z.LINES):Me.isLineLoop?Ut.setMode(Z.LINE_LOOP):Ut.setMode(Z.LINE_STRIP)}else Me.isPoints?Ut.setMode(Z.POINTS):Me.isSprite&&Ut.setMode(Z.TRIANGLES);if(Me.isBatchedMesh)if(Me._multiDrawInstances!==null)Ut.renderMultiDrawInstances(Me._multiDrawStarts,Me._multiDrawCounts,Me._multiDrawCount,Me._multiDrawInstances);else if(Le.get("WEBGL_multi_draw"))Ut.renderMultiDraw(Me._multiDrawStarts,Me._multiDrawCounts,Me._multiDrawCount);else{const mt=Me._multiDrawStarts,xn=Me._multiDrawCounts,tn=Me._multiDrawCount,Rr=Et?Ue.get(Et).bytesPerElement:1,li=Ze.get(Ie).currentProgram.getUniforms();for(let In=0;In{function it(){if(Ie.forEach(function(yt){Ze.get(yt).currentProgram.isReady()&&Ie.delete(yt)}),Ie.size===0){Me(K);return}setTimeout(it,10)}Le.get("KHR_parallel_shader_compile")!==null?it():setTimeout(it,10)})};let Hn=null;function pr(K){Hn&&Hn(K)}function Mi(){Ei.stop()}function to(){Ei.start()}const Ei=new y6;Ei.setAnimationLoop(pr),typeof self<"u"&&Ei.setContext(self),this.setAnimationLoop=function(K){Hn=K,Re.setAnimationLoop(K),K===null?Ei.stop():Ei.start()},Re.addEventListener("sessionstart",Mi),Re.addEventListener("sessionend",to),this.render=function(K,xe){if(xe!==void 0&&xe.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(P===!0)return;if(K.matrixWorldAutoUpdate===!0&&K.updateMatrixWorld(),xe.parent===null&&xe.matrixWorldAutoUpdate===!0&&xe.updateMatrixWorld(),Re.enabled===!0&&Re.isPresenting===!0&&(Re.cameraAutoUpdate===!0&&Re.updateCamera(xe),xe=Re.getCamera()),K.isScene===!0&&K.onBeforeRender(T,K,xe,D),w=Xt.get(K,M.length),w.init(xe),M.push(w),we.multiplyMatrices(xe.projectionMatrix,xe.matrixWorldInverse),le.setFromProjectionMatrix(we),ce=this.localClippingEnabled,se=Ke.init(this.clippingPlanes,ce),S=ht.get(K,x.length),S.init(),x.push(S),Re.enabled===!0&&Re.isPresenting===!0){const it=T.xr.getDepthSensingMesh();it!==null&&Ko(it,xe,-1/0,T.sortObjects)}Ko(K,xe,0,T.sortObjects),S.finish(),T.sortObjects===!0&&S.sort(B,J),$e=Re.enabled===!1||Re.isPresenting===!1||Re.hasDepthSensing()===!1,$e&&tt.addToRenderList(S,K),this.info.render.frame++,se===!0&&Ke.beginShadows();const Te=w.state.shadowsArray;te.render(Te,K,xe),se===!0&&Ke.endShadows(),this.info.autoReset===!0&&this.info.reset();const Ie=S.opaque,Me=S.transmissive;if(w.setupLights(),xe.isArrayCamera){const it=xe.cameras;if(Me.length>0)for(let yt=0,lt=it.length;yt0&&no(Ie,Me,K,xe),$e&&tt.render(K),Ns(S,K,xe);D!==null&&(Q.updateMultisampleRenderTarget(D),Q.updateRenderTargetMipmap(D)),K.isScene===!0&&K.onAfterRender(T,K,xe),qe.resetDefaultState(),z=-1,V=null,M.pop(),M.length>0?(w=M[M.length-1],se===!0&&Ke.setGlobalState(T.clippingPlanes,w.state.camera)):w=null,x.pop(),x.length>0?S=x[x.length-1]:S=null};function Ko(K,xe,Te,Ie){if(K.visible===!1)return;if(K.layers.test(xe.layers)){if(K.isGroup)Te=K.renderOrder;else if(K.isLOD)K.autoUpdate===!0&&K.update(xe);else if(K.isLight)w.pushLight(K),K.castShadow&&w.pushShadow(K);else if(K.isSprite){if(!K.frustumCulled||le.intersectsSprite(K)){Ie&&Ee.setFromMatrixPosition(K.matrixWorld).applyMatrix4(we);const yt=Fe.update(K),lt=K.material;lt.visible&&S.push(K,yt,lt,Te,Ee.z,null)}}else if((K.isMesh||K.isLine||K.isPoints)&&(!K.frustumCulled||le.intersectsObject(K))){const yt=Fe.update(K),lt=K.material;if(Ie&&(K.boundingSphere!==void 0?(K.boundingSphere===null&&K.computeBoundingSphere(),Ee.copy(K.boundingSphere.center)):(yt.boundingSphere===null&&yt.computeBoundingSphere(),Ee.copy(yt.boundingSphere.center)),Ee.applyMatrix4(K.matrixWorld).applyMatrix4(we)),Array.isArray(lt)){const Et=yt.groups;for(let jt=0,Bt=Et.length;jt0&&Ai(Me,xe,Te),it.length>0&&Ai(it,xe,Te),yt.length>0&&Ai(yt,xe,Te),Ce.buffers.depth.setTest(!0),Ce.buffers.depth.setMask(!0),Ce.buffers.color.setMask(!0),Ce.setPolygonOffset(!1)}function no(K,xe,Te,Ie){if((Te.isScene===!0?Te.overrideMaterial:null)!==null)return;w.state.transmissionRenderTarget[Ie.id]===void 0&&(w.state.transmissionRenderTarget[Ie.id]=new Vo(1,1,{generateMipmaps:!0,type:Le.has("EXT_color_buffer_half_float")||Le.has("EXT_color_buffer_float")?rv:Ho,minFilter:$a,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:Nn.workingColorSpace}));const it=w.state.transmissionRenderTarget[Ie.id],yt=Ie.viewport||k;it.setSize(yt.z,yt.w);const lt=T.getRenderTarget();T.setRenderTarget(it),T.getClearColor(ee),ie=T.getClearAlpha(),ie<1&&T.setClearColor(16777215,.5),T.clear(),$e&&tt.render(Te);const Et=T.toneMapping;T.toneMapping=Tl;const jt=Ie.viewport;if(Ie.viewport!==void 0&&(Ie.viewport=void 0),w.setupLightsView(Ie),se===!0&&Ke.setGlobalState(T.clippingPlanes,Ie),Ai(K,Te,Ie),Q.updateMultisampleRenderTarget(it),Q.updateRenderTargetMipmap(it),Le.has("WEBGL_multisampled_render_to_texture")===!1){let Bt=!1;for(let Rt=0,Sn=xe.length;Rt0),Rt=!!Te.morphAttributes.position,Sn=!!Te.morphAttributes.normal,Mn=!!Te.morphAttributes.color;let yn=Tl;Ie.toneMapped&&(D===null||D.isXRRenderTarget===!0)&&(yn=T.toneMapping);const Kt=Te.morphAttributes.position||Te.morphAttributes.normal||Te.morphAttributes.color,Ut=Kt!==void 0?Kt.length:0,mt=Ze.get(Ie),xn=w.state.lights;if(se===!0&&(ce===!0||K!==V)){const Xr=K===V&&Ie.id===z;Ke.setState(Ie,K,Xr)}let tn=!1;Ie.version===mt.__version?(mt.needsLights&&mt.lightsStateVersion!==xn.state.version||mt.outputColorSpace!==lt||Me.isBatchedMesh&&mt.batching===!1||!Me.isBatchedMesh&&mt.batching===!0||Me.isBatchedMesh&&mt.batchingColor===!0&&Me.colorTexture===null||Me.isBatchedMesh&&mt.batchingColor===!1&&Me.colorTexture!==null||Me.isInstancedMesh&&mt.instancing===!1||!Me.isInstancedMesh&&mt.instancing===!0||Me.isSkinnedMesh&&mt.skinning===!1||!Me.isSkinnedMesh&&mt.skinning===!0||Me.isInstancedMesh&&mt.instancingColor===!0&&Me.instanceColor===null||Me.isInstancedMesh&&mt.instancingColor===!1&&Me.instanceColor!==null||Me.isInstancedMesh&&mt.instancingMorph===!0&&Me.morphTexture===null||Me.isInstancedMesh&&mt.instancingMorph===!1&&Me.morphTexture!==null||mt.envMap!==Et||Ie.fog===!0&&mt.fog!==it||mt.numClippingPlanes!==void 0&&(mt.numClippingPlanes!==Ke.numPlanes||mt.numIntersection!==Ke.numIntersection)||mt.vertexAlphas!==jt||mt.vertexTangents!==Bt||mt.morphTargets!==Rt||mt.morphNormals!==Sn||mt.morphColors!==Mn||mt.toneMapping!==yn||mt.morphTargetsCount!==Ut)&&(tn=!0):(tn=!0,mt.__version=Ie.version);let Rr=mt.currentProgram;tn===!0&&(Rr=ro(Ie,xe,Me));let li=!1,In=!1,Is=!1;const Vn=Rr.getUniforms(),ta=mt.uniforms;if(Ce.useProgram(Rr.program)&&(li=!0,In=!0,Is=!0),Ie.id!==z&&(z=Ie.id,In=!0),li||V!==K){ne.reverseDepthBuffer?(Se.copy(K.projectionMatrix),upe(Se),dpe(Se),Vn.setValue(Z,"projectionMatrix",Se)):Vn.setValue(Z,"projectionMatrix",K.projectionMatrix),Vn.setValue(Z,"viewMatrix",K.matrixWorldInverse);const Xr=Vn.map.cameraPosition;Xr!==void 0&&Xr.setValue(Z,We.setFromMatrixPosition(K.matrixWorld)),ne.logarithmicDepthBuffer&&Vn.setValue(Z,"logDepthBufFC",2/(Math.log(K.far+1)/Math.LN2)),(Ie.isMeshPhongMaterial||Ie.isMeshToonMaterial||Ie.isMeshLambertMaterial||Ie.isMeshBasicMaterial||Ie.isMeshStandardMaterial||Ie.isShaderMaterial)&&Vn.setValue(Z,"isOrthographic",K.isOrthographicCamera===!0),V!==K&&(V=K,In=!0,Is=!0)}if(Me.isSkinnedMesh){Vn.setOptional(Z,Me,"bindMatrix"),Vn.setOptional(Z,Me,"bindMatrixInverse");const Xr=Me.skeleton;Xr&&(Xr.boneTexture===null&&Xr.computeBoneTexture(),Vn.setValue(Z,"boneTexture",Xr.boneTexture,Q))}Me.isBatchedMesh&&(Vn.setOptional(Z,Me,"batchingTexture"),Vn.setValue(Z,"batchingTexture",Me._matricesTexture,Q),Vn.setOptional(Z,Me,"batchingIdTexture"),Vn.setValue(Z,"batchingIdTexture",Me._indirectTexture,Q),Vn.setOptional(Z,Me,"batchingColorTexture"),Me._colorsTexture!==null&&Vn.setValue(Z,"batchingColorTexture",Me._colorsTexture,Q));const Yo=Te.morphAttributes;if((Yo.position!==void 0||Yo.normal!==void 0||Yo.color!==void 0)&&Mt.update(Me,Te,Rr),(In||mt.receiveShadow!==Me.receiveShadow)&&(mt.receiveShadow=Me.receiveShadow,Vn.setValue(Z,"receiveShadow",Me.receiveShadow)),Ie.isMeshGouraudMaterial&&Ie.envMap!==null&&(ta.envMap.value=Et,ta.flipEnvMap.value=Et.isCubeTexture&&Et.isRenderTargetTexture===!1?-1:1),Ie.isMeshStandardMaterial&&Ie.envMap===null&&xe.environment!==null&&(ta.envMapIntensity.value=xe.environmentIntensity),In&&(Vn.setValue(Z,"toneMappingExposure",T.toneMappingExposure),mt.needsLights&&cu(ta,Is),it&&Ie.fog===!0&&rt.refreshFogUniforms(ta,it),rt.refreshMaterialUniforms(ta,Ie,he,ae,w.state.transmissionRenderTarget[K.id]),K_.upload(Z,ou(mt),ta,Q)),Ie.isShaderMaterial&&Ie.uniformsNeedUpdate===!0&&(K_.upload(Z,ou(mt),ta,Q),Ie.uniformsNeedUpdate=!1),Ie.isSpriteMaterial&&Vn.setValue(Z,"center",Me.center),Vn.setValue(Z,"modelViewMatrix",Me.modelViewMatrix),Vn.setValue(Z,"normalMatrix",Me.normalMatrix),Vn.setValue(Z,"modelMatrix",Me.matrixWorld),Ie.isShaderMaterial||Ie.isRawShaderMaterial){const Xr=Ie.uniformsGroups;for(let ci=0,Ud=Xr.length;ci0&&Q.useMultisampledRTT(K)===!1?Me=Ze.get(K).__webglMultisampledFramebuffer:Array.isArray(Bt)?Me=Bt[Te]:Me=Bt,k.copy(K.viewport),j.copy(K.scissor),X=K.scissorTest}else k.copy(Y).multiplyScalar(he).floor(),j.copy(H).multiplyScalar(he).floor(),X=G;if(Ce.bindFramebuffer(Z.FRAMEBUFFER,Me)&&Ie&&Ce.drawBuffers(K,Me),Ce.viewport(k),Ce.scissor(j),Ce.setScissorTest(X),it){const Et=Ze.get(K.texture);Z.framebufferTexture2D(Z.FRAMEBUFFER,Z.COLOR_ATTACHMENT0,Z.TEXTURE_CUBE_MAP_POSITIVE_X+xe,Et.__webglTexture,Te)}else if(yt){const Et=Ze.get(K.texture),jt=xe||0;Z.framebufferTextureLayer(Z.FRAMEBUFFER,Z.COLOR_ATTACHMENT0,Et.__webglTexture,Te||0,jt)}z=-1},this.readRenderTargetPixels=function(K,xe,Te,Ie,Me,it,yt){if(!(K&&K.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let lt=Ze.get(K).__webglFramebuffer;if(K.isWebGLCubeRenderTarget&&yt!==void 0&&(lt=lt[yt]),lt){Ce.bindFramebuffer(Z.FRAMEBUFFER,lt);try{const Et=K.texture,jt=Et.format,Bt=Et.type;if(!ne.textureFormatReadable(jt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!ne.textureTypeReadable(Bt)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}xe>=0&&xe<=K.width-Ie&&Te>=0&&Te<=K.height-Me&&Z.readPixels(xe,Te,Ie,Me,fe.convert(jt),fe.convert(Bt),it)}finally{const Et=D!==null?Ze.get(D).__webglFramebuffer:null;Ce.bindFramebuffer(Z.FRAMEBUFFER,Et)}}},this.readRenderTargetPixelsAsync=async function(K,xe,Te,Ie,Me,it,yt){if(!(K&&K.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let lt=Ze.get(K).__webglFramebuffer;if(K.isWebGLCubeRenderTarget&&yt!==void 0&&(lt=lt[yt]),lt){const Et=K.texture,jt=Et.format,Bt=Et.type;if(!ne.textureFormatReadable(jt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!ne.textureTypeReadable(Bt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(xe>=0&&xe<=K.width-Ie&&Te>=0&&Te<=K.height-Me){Ce.bindFramebuffer(Z.FRAMEBUFFER,lt);const Rt=Z.createBuffer();Z.bindBuffer(Z.PIXEL_PACK_BUFFER,Rt),Z.bufferData(Z.PIXEL_PACK_BUFFER,it.byteLength,Z.STREAM_READ),Z.readPixels(xe,Te,Ie,Me,fe.convert(jt),fe.convert(Bt),0);const Sn=D!==null?Ze.get(D).__webglFramebuffer:null;Ce.bindFramebuffer(Z.FRAMEBUFFER,Sn);const Mn=Z.fenceSync(Z.SYNC_GPU_COMMANDS_COMPLETE,0);return Z.flush(),await cpe(Z,Mn,4),Z.bindBuffer(Z.PIXEL_PACK_BUFFER,Rt),Z.getBufferSubData(Z.PIXEL_PACK_BUFFER,0,it),Z.deleteBuffer(Rt),Z.deleteSync(Mn),it}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(K,xe=null,Te=0){K.isTexture!==!0&&(q_("WebGLRenderer: copyFramebufferToTexture function signature has changed."),xe=arguments[0]||null,K=arguments[1]);const Ie=Math.pow(2,-Te),Me=Math.floor(K.image.width*Ie),it=Math.floor(K.image.height*Ie),yt=xe!==null?xe.x:0,lt=xe!==null?xe.y:0;Q.setTexture2D(K,0),Z.copyTexSubImage2D(Z.TEXTURE_2D,Te,0,0,yt,lt,Me,it),Ce.unbindTexture()},this.copyTextureToTexture=function(K,xe,Te=null,Ie=null,Me=0){K.isTexture!==!0&&(q_("WebGLRenderer: copyTextureToTexture function signature has changed."),Ie=arguments[0]||null,K=arguments[1],xe=arguments[2],Me=arguments[3]||0,Te=null);let it,yt,lt,Et,jt,Bt;Te!==null?(it=Te.max.x-Te.min.x,yt=Te.max.y-Te.min.y,lt=Te.min.x,Et=Te.min.y):(it=K.image.width,yt=K.image.height,lt=0,Et=0),Ie!==null?(jt=Ie.x,Bt=Ie.y):(jt=0,Bt=0);const Rt=fe.convert(xe.format),Sn=fe.convert(xe.type);Q.setTexture2D(xe,0),Z.pixelStorei(Z.UNPACK_FLIP_Y_WEBGL,xe.flipY),Z.pixelStorei(Z.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Z.pixelStorei(Z.UNPACK_ALIGNMENT,xe.unpackAlignment);const Mn=Z.getParameter(Z.UNPACK_ROW_LENGTH),yn=Z.getParameter(Z.UNPACK_IMAGE_HEIGHT),Kt=Z.getParameter(Z.UNPACK_SKIP_PIXELS),Ut=Z.getParameter(Z.UNPACK_SKIP_ROWS),mt=Z.getParameter(Z.UNPACK_SKIP_IMAGES),xn=K.isCompressedTexture?K.mipmaps[Me]:K.image;Z.pixelStorei(Z.UNPACK_ROW_LENGTH,xn.width),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,xn.height),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,lt),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,Et),K.isDataTexture?Z.texSubImage2D(Z.TEXTURE_2D,Me,jt,Bt,it,yt,Rt,Sn,xn.data):K.isCompressedTexture?Z.compressedTexSubImage2D(Z.TEXTURE_2D,Me,jt,Bt,xn.width,xn.height,Rt,xn.data):Z.texSubImage2D(Z.TEXTURE_2D,Me,jt,Bt,it,yt,Rt,Sn,xn),Z.pixelStorei(Z.UNPACK_ROW_LENGTH,Mn),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,yn),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Kt),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,Ut),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,mt),Me===0&&xe.generateMipmaps&&Z.generateMipmap(Z.TEXTURE_2D),Ce.unbindTexture()},this.copyTextureToTexture3D=function(K,xe,Te=null,Ie=null,Me=0){K.isTexture!==!0&&(q_("WebGLRenderer: copyTextureToTexture3D function signature has changed."),Te=arguments[0]||null,Ie=arguments[1]||null,K=arguments[2],xe=arguments[3],Me=arguments[4]||0);let it,yt,lt,Et,jt,Bt,Rt,Sn,Mn;const yn=K.isCompressedTexture?K.mipmaps[Me]:K.image;Te!==null?(it=Te.max.x-Te.min.x,yt=Te.max.y-Te.min.y,lt=Te.max.z-Te.min.z,Et=Te.min.x,jt=Te.min.y,Bt=Te.min.z):(it=yn.width,yt=yn.height,lt=yn.depth,Et=0,jt=0,Bt=0),Ie!==null?(Rt=Ie.x,Sn=Ie.y,Mn=Ie.z):(Rt=0,Sn=0,Mn=0);const Kt=fe.convert(xe.format),Ut=fe.convert(xe.type);let mt;if(xe.isData3DTexture)Q.setTexture3D(xe,0),mt=Z.TEXTURE_3D;else if(xe.isDataArrayTexture||xe.isCompressedArrayTexture)Q.setTexture2DArray(xe,0),mt=Z.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}Z.pixelStorei(Z.UNPACK_FLIP_Y_WEBGL,xe.flipY),Z.pixelStorei(Z.UNPACK_PREMULTIPLY_ALPHA_WEBGL,xe.premultiplyAlpha),Z.pixelStorei(Z.UNPACK_ALIGNMENT,xe.unpackAlignment);const xn=Z.getParameter(Z.UNPACK_ROW_LENGTH),tn=Z.getParameter(Z.UNPACK_IMAGE_HEIGHT),Rr=Z.getParameter(Z.UNPACK_SKIP_PIXELS),li=Z.getParameter(Z.UNPACK_SKIP_ROWS),In=Z.getParameter(Z.UNPACK_SKIP_IMAGES);Z.pixelStorei(Z.UNPACK_ROW_LENGTH,yn.width),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,yn.height),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Et),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,jt),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,Bt),K.isDataTexture||K.isData3DTexture?Z.texSubImage3D(mt,Me,Rt,Sn,Mn,it,yt,lt,Kt,Ut,yn.data):xe.isCompressedArrayTexture?Z.compressedTexSubImage3D(mt,Me,Rt,Sn,Mn,it,yt,lt,Kt,yn.data):Z.texSubImage3D(mt,Me,Rt,Sn,Mn,it,yt,lt,Kt,Ut,yn),Z.pixelStorei(Z.UNPACK_ROW_LENGTH,xn),Z.pixelStorei(Z.UNPACK_IMAGE_HEIGHT,tn),Z.pixelStorei(Z.UNPACK_SKIP_PIXELS,Rr),Z.pixelStorei(Z.UNPACK_SKIP_ROWS,li),Z.pixelStorei(Z.UNPACK_SKIP_IMAGES,In),Me===0&&xe.generateMipmaps&&Z.generateMipmap(mt),Ce.unbindTexture()},this.initRenderTarget=function(K){Ze.get(K).__webglFramebuffer===void 0&&Q.setupRenderTarget(K)},this.initTexture=function(K){K.isCubeTexture?Q.setTextureCube(K,0):K.isData3DTexture?Q.setTexture3D(K,0):K.isDataArrayTexture||K.isCompressedArrayTexture?Q.setTexture2DArray(K,0):Q.setTexture2D(K,0),Ce.unbindTexture()},this.resetState=function(){O=0,N=0,D=null,Ce.reset(),qe.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Ml}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const n=this.getContext();n.drawingBufferColorSpace=e===ZS?"display-p3":"srgb",n.unpackColorSpace=Nn.workingColorSpace===dx?"display-p3":"srgb"}}class eM{constructor(e,n=25e-5){this.isFogExp2=!0,this.name="",this.color=new ct(e),this.density=n}clone(){return new eM(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class tM{constructor(e,n=1,r=1e3){this.isFog=!0,this.name="",this.color=new ct(e),this.near=n,this.far=r}clone(){return new tM(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class IR extends mn{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new ls,this.environmentIntensity=1,this.environmentRotation=new ls,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,n){return super.copy(e,n),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const n=super.toJSON(e);return this.fog!==null&&(n.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(n.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(n.object.backgroundIntensity=this.backgroundIntensity),n.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(n.object.environmentIntensity=this.environmentIntensity),n.object.environmentRotation=this.environmentRotation.toArray(),n}}class np{constructor(e,n){this.isInterleavedBuffer=!0,this.array=e,this.stride=n,this.count=e!==void 0?e.length/n:0,this.usage=Iy,this.updateRanges=[],this.version=0,this.uuid=wa()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,n,r){e*=this.stride,r*=n.stride;for(let i=0,s=this.stride;ie.far||n.push({distance:l,point:w0.clone(),uv:Ks.getInterpolation(w0,a_,M0,o_,CD,SA,RD,new He),face:null,object:this})}copy(e,n){return super.copy(e,n),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function l_(t,e,n,r,i,s){Cm.subVectors(t,n).addScalar(.5).multiply(r),i!==void 0?(S0.x=s*Cm.x-i*Cm.y,S0.y=i*Cm.x+s*Cm.y):S0.copy(Cm),t.copy(e),t.x+=S0.x,t.y+=S0.y,t.applyMatrix4(A6)}const c_=new q,ND=new q;class P6 extends mn{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const n=e.levels;for(let r=0,i=n.length;r0){let r,i;for(r=1,i=n.length;r0){c_.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(c_);this.getObjectForDistance(i).raycast(e,n)}}update(e){const n=this.levels;if(n.length>1){c_.setFromMatrixPosition(e.matrixWorld),ND.setFromMatrixPosition(this.matrixWorld);const r=c_.distanceTo(ND)/e.zoom;n[0].object.visible=!0;let i,s;for(i=1,s=n.length;i=a)n[i-1].object.visible=!1,n[i].object.visible=!0;else break}for(this._currentLevel=i-1;i=i.length&&i.push({start:-1,count:-1,z:-1,index:-1});const a=i[this.index];s.push(a),this.index++,a.start=e.start,a.count=e.count,a.z=n,a.index=r}reset(){this.list.length=0,this.index=0}}const Zu=new Ct,AA=new Ct,Nye=new Ct,Iye=new ct(1,1,1),zD=new Ct,TA=new px,f_=new os,Lf=new Hi,T0=new q,BD=new q,kye=new q,PA=new Rye,ts=new xr,h_=[];function Oye(t,e,n=0){const r=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const i=t.count;for(let s=0;s65535?new Uint32Array(i):new Uint16Array(i);n.setIndex(new Qt(s,1))}this._geometryInitialized=!0}}_validateGeometry(e){const n=this.geometry;if(!!e.getIndex()!=!!n.getIndex())throw new Error('BatchedMesh: All geometries must consistently have "index".');for(const r in n.attributes){if(!e.hasAttribute(r))throw new Error(`BatchedMesh: Added geometry missing "${r}". All geometries must have consistent attributes.`);const i=e.getAttribute(r),s=n.getAttribute(r);if(i.itemSize!==s.itemSize||i.normalized!==s.normalized)throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new os);const e=this.boundingBox,n=this._drawInfo;e.makeEmpty();for(let r=0,i=n.length;r=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw new Error("BatchedMesh: Maximum item count reached.");const r={visible:!0,active:!0,geometryIndex:e};let i=null;this._availableInstanceIds.length>0?(i=this._availableInstanceIds.pop(),this._drawInfo[i]=r):(i=this._drawInfo.length,this._drawInfo.push(r));const s=this._matricesTexture,a=s.image.data;Nye.toArray(a,i*16),s.needsUpdate=!0;const o=this._colorsTexture;return o&&(Iye.toArray(o.image.data,i*4),o.needsUpdate=!0),i}addGeometry(e,n=-1,r=-1){if(this._initializeGeometry(e),this._validateGeometry(e),this._drawInfo.length>=this._maxInstanceCount)throw new Error("BatchedMesh: Maximum item count reached.");const i={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let s=null;const a=this._reservedRanges,o=this._drawRanges,l=this._bounds;this._geometryCount!==0&&(s=a[a.length-1]),n===-1?i.vertexCount=e.getAttribute("position").count:i.vertexCount=n,s===null?i.vertexStart=0:i.vertexStart=s.vertexStart+s.vertexCount;const c=e.getIndex(),d=c!==null;if(d&&(r===-1?i.indexCount=c.count:i.indexCount=r,s===null?i.indexStart=0:i.indexStart=s.indexStart+s.indexCount),i.indexStart!==-1&&i.indexStart+i.indexCount>this._maxIndexCount||i.vertexStart+i.vertexCount>this._maxVertexCount)throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");const f=this._geometryCount;return this._geometryCount++,a.push(i),o.push({start:d?i.indexStart:i.vertexStart,count:-1}),l.push({boxInitialized:!1,box:new os,sphereInitialized:!1,sphere:new Hi}),this.setGeometryAt(f,e),f}setGeometryAt(e,n){if(e>=this._geometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(n);const r=this.geometry,i=r.getIndex()!==null,s=r.getIndex(),a=n.getIndex(),o=this._reservedRanges[e];if(i&&a.count>o.indexCount||n.attributes.position.count>o.vertexCount)throw new Error("BatchedMesh: Reserved space not large enough for provided geometry.");const l=o.vertexStart,c=o.vertexCount;for(const y in r.attributes){const b=n.getAttribute(y),S=r.getAttribute(y);Oye(b,S,l);const w=b.itemSize;for(let x=b.count,M=c;x=n.length||n[e].active===!1?this:(n[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this)}getBoundingBoxAt(e,n){if(e>=this._geometryCount)return null;const r=this._bounds[e],i=r.box,s=this.geometry;if(r.boxInitialized===!1){i.makeEmpty();const a=s.index,o=s.attributes.position,l=this._drawRanges[e];for(let c=l.start,d=l.start+l.count;c=this._geometryCount)return null;const r=this._bounds[e],i=r.sphere,s=this.geometry;if(r.sphereInitialized===!1){i.makeEmpty(),this.getBoundingBoxAt(e,f_),f_.getCenter(i.center);const a=s.index,o=s.attributes.position,l=this._drawRanges[e];let c=0;for(let d=l.start,f=l.start+l.count;d=r.length||r[e].active===!1?this:(n.toArray(s,e*16),i.needsUpdate=!0,this)}getMatrixAt(e,n){const r=this._drawInfo,i=this._matricesTexture.image.data;return e>=r.length||r[e].active===!1?null:n.fromArray(i,e*16)}setColorAt(e,n){this._colorsTexture===null&&this._initColorsTexture();const r=this._colorsTexture,i=this._colorsTexture.image.data,s=this._drawInfo;return e>=s.length||s[e].active===!1?this:(n.toArray(i,e*4),r.needsUpdate=!0,this)}getColorAt(e,n){const r=this._colorsTexture.image.data,i=this._drawInfo;return e>=i.length||i[e].active===!1?null:n.fromArray(r,e*4)}setVisibleAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||r[e].visible===n?this:(r[e].visible=n,this._visibilityChanged=!0,this)}getVisibleAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?!1:n[e].visible}setGeometryIdAt(e,n){const r=this._drawInfo;return e>=r.length||r[e].active===!1||n<0||n>=this._geometryCount?null:(r[e].geometryIndex=n,this)}getGeometryIdAt(e){const n=this._drawInfo;return e>=n.length||n[e].active===!1?-1:n[e].geometryIndex}getGeometryRangeAt(e,n={}){if(e<0||e>=this._geometryCount)return null;const r=this._drawRanges[e];return n.start=r.start,n.count=r.count,n}raycast(e,n){const r=this._drawInfo,i=this._drawRanges,s=this.matrixWorld,a=this.geometry;ts.material=this.material,ts.geometry.index=a.index,ts.geometry.attributes=a.attributes,ts.geometry.boundingBox===null&&(ts.geometry.boundingBox=new os),ts.geometry.boundingSphere===null&&(ts.geometry.boundingSphere=new Hi);for(let o=0,l=r.length;o({...n})),this._reservedRanges=e._reservedRanges.map(n=>({...n})),this._drawInfo=e._drawInfo.map(n=>({...n})),this._bounds=e._bounds.map(n=>({boxInitialized:n.boxInitialized,box:n.box.clone(),sphereInitialized:n.sphereInitialized,sphere:n.sphere.clone()})),this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._geometryCount=e._geometryCount,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null),this}onBeforeRender(e,n,r,i,s){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const a=i.getIndex(),o=a===null?1:a.array.BYTES_PER_ELEMENT,l=this._drawInfo,c=this._multiDrawStarts,d=this._multiDrawCounts,f=this._drawRanges,p=this.perObjectFrustumCulled,y=this._indirectTexture,b=y.image.data;p&&(zD.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse).multiply(this.matrixWorld),TA.setFromProjectionMatrix(zD,e.coordinateSystem));let S=0;if(this.sortObjects){AA.copy(this.matrixWorld).invert(),T0.setFromMatrixPosition(r.matrixWorld).applyMatrix4(AA),BD.set(0,0,-1).transformDirection(r.matrixWorld).transformDirection(AA);for(let M=0,T=l.length;M0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=i.length;sr)return;CA.applyMatrix4(t.matrixWorld);const l=e.ray.origin.distanceTo(CA);if(!(le.far))return{distance:l,point:VD.clone().applyMatrix4(t.matrixWorld),index:i,face:null,faceIndex:null,barycoord:null,object:t}}const GD=new q,WD=new q;class ea extends Ul{constructor(e,n){super(e,n),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,r=[];for(let i=0,s=n.count;i0){const i=n[r[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=i.length;si.far)return;s.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class Lye extends fr{constructor(e,n,r,i,s,a,o,l,c){super(e,n,r,i,s,a,o,l,c),this.isVideoTexture=!0,this.minFilter=a!==void 0?a:Cr,this.magFilter=s!==void 0?s:Cr,this.generateMipmaps=!1;const d=this;function f(){d.needsUpdate=!0,e.requestVideoFrameCallback(f)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(f)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class Dye extends fr{constructor(e,n){super({width:e,height:n}),this.isFramebufferTexture=!0,this.magFilter=ri,this.minFilter=ri,this.generateMipmaps=!1,this.needsUpdate=!0}}class sM extends fr{constructor(e,n,r,i,s,a,o,l,c,d,f,p){super(null,a,o,l,c,d,i,s,f,p),this.isCompressedTexture=!0,this.image={width:n,height:r},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class Uye extends sM{constructor(e,n,r,i,s,a){super(e,n,r,s,a),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=ba,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class jye extends sM{constructor(e,n,r){super(void 0,e[0].width,e[0].height,n,r,Zc),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class Fye extends fr{constructor(e,n,r,i,s,a,o,l,c){super(e,n,r,i,s,a,o,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Xo{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,n){const r=this.getUtoTmapping(e);return this.getPoint(r,n)}getPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPoint(r/e));return n}getSpacedPoints(e=5){const n=[];for(let r=0;r<=e;r++)n.push(this.getPointAt(r/e));return n}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const n=[];let r,i=this.getPoint(0),s=0;n.push(0);for(let a=1;a<=e;a++)r=this.getPoint(a/e),s+=r.distanceTo(i),n.push(s),i=r;return this.cacheArcLengths=n,n}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,n){const r=this.getLengths();let i=0;const s=r.length;let a;n?a=n:a=e*r[s-1];let o=0,l=s-1,c;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),c=r[i]-a,c<0)o=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,r[i]===a)return i/(s-1);const d=r[i],p=r[i+1]-d,y=(a-d)/p;return(i+y)/(s-1)}getTangent(e,n){let i=e-1e-4,s=e+1e-4;i<0&&(i=0),s>1&&(s=1);const a=this.getPoint(i),o=this.getPoint(s),l=n||(a.isVector2?new He:new q);return l.copy(o).sub(a).normalize(),l}getTangentAt(e,n){const r=this.getUtoTmapping(e);return this.getTangent(r,n)}computeFrenetFrames(e,n){const r=new q,i=[],s=[],a=[],o=new q,l=new Ct;for(let y=0;y<=e;y++){const b=y/e;i[y]=this.getTangentAt(b,new q)}s[0]=new q,a[0]=new q;let c=Number.MAX_VALUE;const d=Math.abs(i[0].x),f=Math.abs(i[0].y),p=Math.abs(i[0].z);d<=c&&(c=d,r.set(1,0,0)),f<=c&&(c=f,r.set(0,1,0)),p<=c&&r.set(0,0,1),o.crossVectors(i[0],r).normalize(),s[0].crossVectors(i[0],o),a[0].crossVectors(i[0],s[0]);for(let y=1;y<=e;y++){if(s[y]=s[y-1].clone(),a[y]=a[y-1].clone(),o.crossVectors(i[y-1],i[y]),o.length()>Number.EPSILON){o.normalize();const b=Math.acos(Tr(i[y-1].dot(i[y]),-1,1));s[y].applyMatrix4(l.makeRotationAxis(o,b))}a[y].crossVectors(i[y],s[y])}if(n===!0){let y=Math.acos(Tr(s[0].dot(s[e]),-1,1));y/=e,i[0].dot(o.crossVectors(s[0],s[e]))>0&&(y=-y);for(let b=1;b<=e;b++)s[b].applyMatrix4(l.makeRotationAxis(i[b],y*b)),a[b].crossVectors(i[b],s[b])}return{tangents:i,normals:s,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class aM extends Xo{constructor(e=0,n=0,r=1,i=1,s=0,a=Math.PI*2,o=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=n,this.xRadius=r,this.yRadius=i,this.aStartAngle=s,this.aEndAngle=a,this.aClockwise=o,this.aRotation=l}getPoint(e,n=new He){const r=n,i=Math.PI*2;let s=this.aEndAngle-this.aStartAngle;const a=Math.abs(s)i;)s-=i;s0?0:(Math.floor(Math.abs(o)/s)+1)*s:l===0&&o===s-1&&(o=s-2,l=1);let c,d;this.closed||o>0?c=i[(o-1)%s]:(y_.subVectors(i[0],i[1]).add(i[0]),c=y_);const f=i[o%s],p=i[(o+1)%s];if(this.closed||o+2i.length-2?i.length-1:a+1],f=i[a>i.length-3?i.length-1:a+2];return r.set(qD(o,l.x,c.x,d.x,f.x),qD(o,l.y,c.y,d.y,f.y)),r}copy(e){super.copy(e),this.points=[];for(let n=0,r=e.points.length;n=r){const a=i[s]-r,o=this.curves[s],l=o.getLength(),c=l===0?0:1-a/l;return o.getPointAt(c,n)}s++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let n=0;for(let r=0,i=this.curves.length;r1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n}copy(e){super.copy(e),this.curves=[];for(let n=0,r=e.curves.length;n0){const f=c.getPoint(0);f.equals(this.currentPoint)||this.lineTo(f.x,f.y)}this.curves.push(c);const d=c.getPoint(1);return this.currentPoint.copy(d),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class mx extends Yt{constructor(e=[new He(0,-.5),new He(.5,0),new He(0,.5)],n=12,r=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:n,phiStart:r,phiLength:i},n=Math.floor(n),i=Tr(i,0,Math.PI*2);const s=[],a=[],o=[],l=[],c=[],d=1/n,f=new q,p=new He,y=new q,b=new q,S=new q;let w=0,x=0;for(let M=0;M<=e.length-1;M++)switch(M){case 0:w=e[M+1].x-e[M].x,x=e[M+1].y-e[M].y,y.x=x*1,y.y=-w,y.z=x*0,S.copy(y),y.normalize(),l.push(y.x,y.y,y.z);break;case e.length-1:l.push(S.x,S.y,S.z);break;default:w=e[M+1].x-e[M].x,x=e[M+1].y-e[M].y,y.x=x*1,y.y=-w,y.z=x*0,b.copy(y),y.x+=S.x,y.y+=S.y,y.z+=S.z,y.normalize(),l.push(y.x,y.y,y.z),S.copy(b)}for(let M=0;M<=n;M++){const T=r+M*d*i,P=Math.sin(T),O=Math.cos(T);for(let N=0;N<=e.length-1;N++){f.x=e[N].x*P,f.y=e[N].y,f.z=e[N].x*O,a.push(f.x,f.y,f.z),p.x=M/n,p.y=N/(e.length-1),o.push(p.x,p.y);const D=l[3*N+0]*P,z=l[3*N+1],V=l[3*N+0]*O;c.push(D,z,V)}}for(let M=0;M0&&T(!0),n>0&&T(!1)),this.setIndex(d),this.setAttribute("position",new Lt(f,3)),this.setAttribute("normal",new 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i=S_(yr(t,e,n)),s=S_(yr(t,e,r)),a=S_(yr(n,r,t)),o=S_(yr(n,r,e));return!!(i!==s&&a!==o||i===0&&w_(t,n,e)||s===0&&w_(t,r,e)||a===0&&w_(n,t,r)||o===0&&w_(n,e,r))}function w_(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function S_(t){return t>0?1:t<0?-1:0}function oxe(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&U6(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}function Uy(t,e){return yr(t.prev,t,t.next)<0?yr(t,e,t.next)>=0&&yr(t,t.prev,e)>=0:yr(t,e,t.prev)<0||yr(t,t.next,e)<0}function lxe(t,e){let n=t,r=!1;const i=(t.x+e.x)/2,s=(t.y+e.y)/2;do n.y>s!=n.next.y>s&&n.next.y!==n.y&&i<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(r=!r),n=n.next;while(n!==t);return r}function j6(t,e){const n=new JP(t.i,t.x,t.y),r=new JP(e.i,e.x,e.y),i=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=i,i.prev=n,r.next=n,n.prev=r,s.next=r,r.prev=s,r}function KD(t,e,n,r){const i=new JP(t,e,n);return r?(i.next=r.next,i.prev=r,r.next.prev=i,r.next=i):(i.prev=i,i.next=i),i}function jy(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function JP(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}function cxe(t,e,n,r){let i=0;for(let s=e,a=n-r;s2&&t[e-1].equals(t[0])&&t.pop()}function ZD(t,e){for(let n=0;nNumber.EPSILON){const ze=Math.sqrt(be),Fe=Math.sqrt(Q*Q+W*W),bt=Z.x-Ze/ze,rt=Z.y+Xe/ze,ht=Ve.x-W/Fe,Xt=Ve.y+Q/Fe,Ke=((ht-bt)*W-(Xt-rt)*Q)/(Xe*W-Ze*Q);Le=bt+Xe*Ke-de.x,ne=rt+Ze*Ke-de.y;const te=Le*Le+ne*ne;if(te<=2)return new He(Le,ne);Ce=Math.sqrt(te/2)}else{let ze=!1;Xe>Number.EPSILON?Q>Number.EPSILON&&(ze=!0):Xe<-Number.EPSILON?Q<-Number.EPSILON&&(ze=!0):Math.sign(Ze)===Math.sign(W)&&(ze=!0),ze?(Le=-Ze,ne=Xe,Ce=Math.sqrt(be)):(Le=Xe,ne=Ze,Ce=Math.sqrt(be/2))}return new He(Le/Ce,ne/Ce)}const J=[];for(let de=0,Z=ie.length,Ve=Z-1,Le=de+1;de=0;de--){const Z=de/w,Ve=y*Math.cos(Z*Math.PI/2),Le=b*Math.sin(Z*Math.PI/2)+S;for(let ne=0,Ce=ie.length;ne=0;){const Le=Ve;let ne=Ve-1;ne<0&&(ne=de.length-1);for(let Ce=0,Xe=d+w*2;Ce0)&&y.push(T,P,N),(x!==r-1||l0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class H6 extends Gr{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new ct(16777215),this.specular=new ct(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ct(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=au,this.normalScale=new He(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ls,this.combine=cx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class V6 extends Gr{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ct(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ct(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=au,this.normalScale=new He(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class G6 extends Gr{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=au,this.normalScale=new He(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class W6 extends Gr{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new ct(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ct(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=au,this.normalScale=new He(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ls,this.combine=cx,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class $6 extends Gr{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ct(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=au,this.normalScale=new He(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class X6 extends $r{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function dh(t,e,n){return!t||!n&&t.constructor===e?t:typeof e.BYTES_PER_ELEMENT=="number"?new e(t):Array.prototype.slice.call(t)}function q6(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function K6(t){function e(i,s){return t[i]-t[s]}const n=t.length,r=new Array(n);for(let i=0;i!==n;++i)r[i]=i;return r.sort(e),r}function eC(t,e,n){const r=t.length,i=new t.constructor(r);for(let s=0,a=0;a!==r;++s){const o=n[s]*e;for(let l=0;l!==e;++l)i[a++]=t[o+l]}return i}function VR(t,e,n,r){let i=1,s=t[0];for(;s!==void 0&&s[r]===void 0;)s=t[i++];if(s===void 0)return;let a=s[r];if(a!==void 0)if(Array.isArray(a))do a=s[r],a!==void 0&&(e.push(s.time),n.push.apply(n,a)),s=t[i++];while(s!==void 0);else if(a.toArray!==void 0)do a=s[r],a!==void 0&&(e.push(s.time),a.toArray(n,n.length)),s=t[i++];while(s!==void 0);else do a=s[r],a!==void 0&&(e.push(s.time),n.push(a)),s=t[i++];while(s!==void 0)}function hxe(t,e,n,r,i=30){const s=t.clone();s.name=e;const a=[];for(let l=0;l=r)){f.push(c.times[y]);for(let S=0;Ss.tracks[l].times[0]&&(o=s.tracks[l].times[0]);for(let l=0;l=o.times[b]){const x=b*f+d,M=x+f-d;S=o.values.slice(x,M)}else{const x=o.createInterpolant(),M=d,T=f-d;x.evaluate(s),S=x.resultBuffer.slice(M,T)}l==="quaternion"&&new qt().fromArray(S).normalize().conjugate().toArray(S);const w=c.times.length;for(let x=0;x=s)){const o=n[1];e=s)break t}a=r,r=0;break n}break e}for(;r>>1;en;)--a;if(++a,s!==0||a!==i){s>=a&&(a=Math.max(a,1),s=a-1);const o=this.getValueSize();this.times=r.slice(s,a),this.values=this.values.slice(s*o,a*o)}return this}validate(){let e=!0;const n=this.getValueSize();n-Math.floor(n)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const r=this.times,i=this.values,s=r.length;s===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==s;o++){const l=r[o];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(i!==void 0&&q6(i))for(let o=0,l=i.length;o!==l;++o){const c=i[o];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),n=this.values.slice(),r=this.getValueSize(),i=this.getInterpolation()===X_,s=e.length-1;let a=1;for(let o=1;o0){e[a]=e[s];for(let o=s*r,l=a*r,c=0;c!==r;++c)n[l+c]=n[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=n.slice(0,a*r)):(this.times=e,this.values=n),this}clone(){const e=this.times.slice(),n=this.values.slice(),r=this.constructor,i=new r(this.name,e,n);return i.createInterpolant=this.createInterpolant,i}}qo.prototype.TimeBufferType=Float32Array;qo.prototype.ValueBufferType=Float32Array;qo.prototype.DefaultInterpolation=Lg;class rp extends qo{constructor(e,n,r){super(e,n,r)}}rp.prototype.ValueTypeName="bool";rp.prototype.ValueBufferType=Array;rp.prototype.DefaultInterpolation=Og;rp.prototype.InterpolantFactoryMethodLinear=void 0;rp.prototype.InterpolantFactoryMethodSmooth=void 0;class WR extends qo{}WR.prototype.ValueTypeName="color";class Wh extends qo{}Wh.prototype.ValueTypeName="number";class Q6 extends ov{constructor(e,n,r,i){super(e,n,r,i)}interpolate_(e,n,r,i){const s=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(r-n)/(i-n);let c=e*o;for(let d=c+o;c!==d;c+=4)qt.slerpFlat(s,0,a,c-o,a,c,l);return s}}class $h extends qo{InterpolantFactoryMethodLinear(e){return new Q6(this.times,this.values,this.getValueSize(),e)}}$h.prototype.ValueTypeName="quaternion";$h.prototype.InterpolantFactoryMethodSmooth=void 0;class ip extends qo{constructor(e,n,r){super(e,n,r)}}ip.prototype.ValueTypeName="string";ip.prototype.ValueBufferType=Array;ip.prototype.DefaultInterpolation=Og;ip.prototype.InterpolantFactoryMethodLinear=void 0;ip.prototype.InterpolantFactoryMethodSmooth=void 0;class Xh extends qo{}Xh.prototype.ValueTypeName="vector";class jg{constructor(e="",n=-1,r=[],i=YS){this.name=e,this.tracks=r,this.duration=n,this.blendMode=i,this.uuid=wa(),this.duration<0&&this.resetDuration()}static parse(e){const n=[],r=e.tracks,i=1/(e.fps||1);for(let a=0,o=r.length;a!==o;++a)n.push(vxe(r[a]).scale(i));const s=new this(e.name,e.duration,n,e.blendMode);return s.uuid=e.uuid,s}static toJSON(e){const n=[],r=e.tracks,i={name:e.name,duration:e.duration,tracks:n,uuid:e.uuid,blendMode:e.blendMode};for(let s=0,a=r.length;s!==a;++s)n.push(qo.toJSON(r[s]));return i}static CreateFromMorphTargetSequence(e,n,r,i){const s=n.length,a=[];for(let o=0;o1){const f=d[1];let p=i[f];p||(i[f]=p=[]),p.push(c)}}const a=[];for(const o in i)a.push(this.CreateFromMorphTargetSequence(o,i[o],n,r));return a}static parseAnimation(e,n){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const r=function(f,p,y,b,S){if(y.length!==0){const w=[],x=[];VR(y,w,x,b),w.length!==0&&S.push(new f(p,w,x))}},i=[],s=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let f=0;f{n&&n(s),this.manager.itemEnd(e)},0),s;if(Ac[e]!==void 0){Ac[e].push({onLoad:n,onProgress:r,onError:i});return}Ac[e]=[],Ac[e].push({onLoad:n,onProgress:r,onError:i});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),o=this.mimeType,l=this.responseType;fetch(a).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const d=Ac[e],f=c.body.getReader(),p=c.headers.get("X-File-Size")||c.headers.get("Content-Length"),y=p?parseInt(p):0,b=y!==0;let S=0;const w=new ReadableStream({start(x){M();function M(){f.read().then(({done:T,value:P})=>{if(T)x.close();else{S+=P.byteLength;const O=new ProgressEvent("progress",{lengthComputable:b,loaded:S,total:y});for(let N=0,D=d.length;N{x.error(T)})}}});return new Response(w)}else throw new yxe(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(d=>new DOMParser().parseFromString(d,o));case"json":return c.json();default:if(o===void 0)return c.text();{const f=/charset="?([^;"\s]*)"?/i.exec(o),p=f&&f[1]?f[1].toLowerCase():void 0,y=new TextDecoder(p);return c.arrayBuffer().then(b=>y.decode(b))}}}).then(c=>{Fc.add(e,c);const d=Ac[e];delete Ac[e];for(let f=0,p=d.length;f{const d=Ac[e];if(d===void 0)throw this.manager.itemError(e),c;delete Ac[e];for(let f=0,p=d.length;f{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class xxe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,a=new Go(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(o){try{n(s.parse(JSON.parse(o)))}catch(l){i?i(l):console.error(l),s.manager.itemError(e)}},r,i)}parse(e){const n=[];for(let r=0;r0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const s in e.uniforms){const a=e.uniforms[s];switch(i.uniforms[s]={},a.type){case"t":i.uniforms[s].value=r(a.value);break;case"c":i.uniforms[s].value=new ct().setHex(a.value);break;case"v2":i.uniforms[s].value=new He().fromArray(a.value);break;case"v3":i.uniforms[s].value=new q().fromArray(a.value);break;case"v4":i.uniforms[s].value=new On().fromArray(a.value);break;case"m3":i.uniforms[s].value=new $t().fromArray(a.value);break;case"m4":i.uniforms[s].value=new Ct().fromArray(a.value);break;default:i.uniforms[s].value=a.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(i.glslVersion=e.glslVersion),e.extensions!==void 0)for(const s in e.extensions)i.extensions[s]=e.extensions[s];if(e.lights!==void 0&&(i.lights=e.lights),e.clipping!==void 0&&(i.clipping=e.clipping),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=r(e.map)),e.matcap!==void 0&&(i.matcap=r(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=r(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=r(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=r(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let s=e.normalScale;Array.isArray(s)===!1&&(s=[s,s]),i.normalScale=new He().fromArray(s)}return e.displacementMap!==void 0&&(i.displacementMap=r(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=r(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=r(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=r(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=r(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=r(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=r(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=r(e.envMap)),e.envMapRotation!==void 0&&i.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=r(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=r(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=r(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=r(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=r(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=r(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new He().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(i.iridescenceMap=r(e.iridescenceMap)),e.iridescenceThicknessMap!==void 0&&(i.iridescenceThicknessMap=r(e.iridescenceThicknessMap)),e.transmissionMap!==void 0&&(i.transmissionMap=r(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=r(e.thicknessMap)),e.anisotropyMap!==void 0&&(i.anisotropyMap=r(e.anisotropyMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=r(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=r(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return bM.createMaterialFromType(e)}static createMaterialFromType(e){const n={ShadowMaterial:z6,SpriteMaterial:kR,RawShaderMaterial:B6,ShaderMaterial:Ya,PointsMaterial:iM,MeshPhysicalMaterial:eo,MeshStandardMaterial:yx,MeshPhongMaterial:H6,MeshToonMaterial:V6,MeshNormalMaterial:G6,MeshLambertMaterial:W6,MeshDepthMaterial:RR,MeshDistanceMaterial:NR,MeshBasicMaterial:As,MeshMatcapMaterial:$6,LineDashedMaterial:X6,LineBasicMaterial:$r,Material:Gr};return new n[e]}}class Sd{static decodeText(e){if(console.warn("THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead."),typeof TextDecoder<"u")return new TextDecoder().decode(e);let n="";for(let r=0,i=e.length;r0){const l=new $R(n);s=new Fg(l),s.setCrossOrigin(this.crossOrigin);for(let c=0,d=e.length;c0){i=new Fg(this.manager),i.setCrossOrigin(this.crossOrigin);for(let a=0,o=e.length;a{const w=new os;w.min.fromArray(S.boxMin),w.max.fromArray(S.boxMax);const x=new Hi;return x.radius=S.sphereRadius,x.center.fromArray(S.sphereCenter),{boxInitialized:S.boxInitialized,box:w,sphereInitialized:S.sphereInitialized,sphere:x}}),a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._geometryCount=e.geometryCount,a._matricesTexture=c(e.matricesTexture.uuid),e.colorsTexture!==void 0&&(a._colorsTexture=c(e.colorsTexture.uuid));break;case"LOD":a=new P6;break;case"Line":a=new Ul(o(e.geometry),l(e.material));break;case"LineLoop":a=new LR(o(e.geometry),l(e.material));break;case"LineSegments":a=new ea(o(e.geometry),l(e.material));break;case"PointCloud":case"Points":a=new DR(o(e.geometry),l(e.material));break;case"Sprite":a=new T6(l(e.material));break;case"Group":a=new Ts;break;case"Bone":a=new rM;break;default:a=new mn}if(a.uuid=e.uuid,e.name!==void 0&&(a.name=e.name),e.matrix!==void 0?(a.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(e.position!==void 0&&a.position.fromArray(e.position),e.rotation!==void 0&&a.rotation.fromArray(e.rotation),e.quaternion!==void 0&&a.quaternion.fromArray(e.quaternion),e.scale!==void 0&&a.scale.fromArray(e.scale)),e.up!==void 0&&a.up.fromArray(e.up),e.castShadow!==void 0&&(a.castShadow=e.castShadow),e.receiveShadow!==void 0&&(a.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(a.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(a.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(a.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(a.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&a.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(a.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(a.visible=e.visible),e.frustumCulled!==void 0&&(a.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(a.renderOrder=e.renderOrder),e.userData!==void 0&&(a.userData=e.userData),e.layers!==void 0&&(a.layers.mask=e.layers),e.children!==void 0){const p=e.children;for(let y=0;y"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,n,r,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const s=this,a=Fc.get(e);if(a!==void 0){if(s.manager.itemStart(e),a.then){a.then(c=>{n&&n(c),s.manager.itemEnd(e)}).catch(c=>{i&&i(c)});return}return setTimeout(function(){n&&n(a),s.manager.itemEnd(e)},0),a}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader;const l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(s.options,{colorSpaceConversion:"none"}))}).then(function(c){return Fc.add(e,c),n&&n(c),s.manager.itemEnd(e),c}).catch(function(c){i&&i(c),Fc.remove(e),s.manager.itemError(e),s.manager.itemEnd(e)});Fc.add(e,l),s.manager.itemStart(e)}}let M_;class ZR{static getContext(){return M_===void 0&&(M_=new(window.AudioContext||window.webkitAudioContext)),M_}static setContext(e){M_=e}}class Pxe extends Rs{constructor(e){super(e)}load(e,n,r,i){const s=this,a=new Go(this.manager);a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){try{const c=l.slice(0);ZR.getContext().decodeAudioData(c,function(f){n(f)}).catch(o)}catch(c){o(c)}},r,i);function o(l){i?i(l):console.error(l),s.manager.itemError(e)}}}const sU=new Ct,aU=new Ct,Df=new Ct;class Cxe{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Pr,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Pr,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const n=this._cache;if(n.focus!==e.focus||n.fov!==e.fov||n.aspect!==e.aspect*this.aspect||n.near!==e.near||n.far!==e.far||n.zoom!==e.zoom||n.eyeSep!==this.eyeSep){n.focus=e.focus,n.fov=e.fov,n.aspect=e.aspect*this.aspect,n.near=e.near,n.far=e.far,n.zoom=e.zoom,n.eyeSep=this.eyeSep,Df.copy(e.projectionMatrix);const i=n.eyeSep/2,s=i*n.near/n.focus,a=n.near*Math.tan(Ph*n.fov*.5)/n.zoom;let o,l;aU.elements[12]=-i,sU.elements[12]=i,o=-a*n.aspect+s,l=a*n.aspect+s,Df.elements[0]=2*n.near/(l-o),Df.elements[8]=(l+o)/(l-o),this.cameraL.projectionMatrix.copy(Df),o=-a*n.aspect-s,l=a*n.aspect-s,Df.elements[0]=2*n.near/(l-o),Df.elements[8]=(l+o)/(l-o),this.cameraR.projectionMatrix.copy(Df)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(aU),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(sU)}}class QR{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=oU(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const n=oU();e=(n-this.oldTime)/1e3,this.oldTime=n,this.elapsedTime+=e}return e}}function oU(){return performance.now()}const Uf=new q,lU=new qt,Rxe=new q,jf=new q;class Nxe extends mn{constructor(){super(),this.type="AudioListener",this.context=ZR.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new QR}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const n=this.context.listener,r=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Uf,lU,Rxe),jf.set(0,0,-1).applyQuaternion(lU),n.positionX){const i=this.context.currentTime+this.timeDelta;n.positionX.linearRampToValueAtTime(Uf.x,i),n.positionY.linearRampToValueAtTime(Uf.y,i),n.positionZ.linearRampToValueAtTime(Uf.z,i),n.forwardX.linearRampToValueAtTime(jf.x,i),n.forwardY.linearRampToValueAtTime(jf.y,i),n.forwardZ.linearRampToValueAtTime(jf.z,i),n.upX.linearRampToValueAtTime(r.x,i),n.upY.linearRampToValueAtTime(r.y,i),n.upZ.linearRampToValueAtTime(r.z,i)}else n.setPosition(Uf.x,Uf.y,Uf.z),n.setOrientation(jf.x,jf.y,jf.z,r.x,r.y,r.z)}}let cG=class extends mn{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const n=this.context.createBufferSource();return n.buffer=this.buffer,n.loop=this.loop,n.loopStart=this.loopStart,n.loopEnd=this.loopEnd,n.onended=this.onEnded.bind(this),n.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=n,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,n=this.filters.length;e0){this.source.disconnect(this.filters[0]);for(let e=1,n=this.filters.length;e0&&this._mixBufferRegionAdditive(r,i,this._addIndex*n,1,n);for(let l=n,c=n+n;l!==c;++l)if(r[l]!==r[l+n]){o.setValue(r,i);break}}saveOriginalState(){const e=this.binding,n=this.buffer,r=this.valueSize,i=r*this._origIndex;e.getValue(n,i);for(let s=r,a=i;s!==a;++s)n[s]=n[i+s%r];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,n=e+this.valueSize;for(let r=e;r=.5)for(let a=0;a!==s;++a)e[n+a]=e[r+a]}_slerp(e,n,r,i){qt.slerpFlat(e,n,e,n,e,r,i)}_slerpAdditive(e,n,r,i,s){const a=this._workIndex*s;qt.multiplyQuaternionsFlat(e,a,e,n,e,r),qt.slerpFlat(e,n,e,n,e,a,i)}_lerp(e,n,r,i,s){const a=1-i;for(let o=0;o!==s;++o){const l=n+o;e[l]=e[l]*a+e[r+o]*i}}_lerpAdditive(e,n,r,i,s){for(let a=0;a!==s;++a){const o=n+a;e[o]=e[o]+e[r+a]*i}}}const JR="\\[\\]\\.:\\/",Lxe=new RegExp("["+JR+"]","g"),eN="[^"+JR+"]",Dxe="[^"+JR.replace("\\.","")+"]",Uxe=/((?:WC+[\/:])*)/.source.replace("WC",eN),jxe=/(WCOD+)?/.source.replace("WCOD",Dxe),Fxe=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",eN),zxe=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",eN),Bxe=new RegExp("^"+Uxe+jxe+Fxe+zxe+"$"),Hxe=["material","materials","bones","map"];class Vxe{constructor(e,n,r){const i=r||Rn.parseTrackName(n);this._targetGroup=e,this._bindings=e.subscribe_(n,i)}getValue(e,n){this.bind();const r=this._targetGroup.nCachedObjects_,i=this._bindings[r];i!==void 0&&i.getValue(e,n)}setValue(e,n){const r=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=r.length;i!==s;++i)r[i].setValue(e,n)}bind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].bind()}unbind(){const e=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=e.length;n!==r;++n)e[n].unbind()}}class Rn{constructor(e,n,r){this.path=n,this.parsedPath=r||Rn.parseTrackName(n),this.node=Rn.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,n,r){return e&&e.isAnimationObjectGroup?new Rn.Composite(e,n,r):new Rn(e,n,r)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Lxe,"")}static parseTrackName(e){const n=Bxe.exec(e);if(n===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const r={nodeName:n[2],objectName:n[3],objectIndex:n[4],propertyName:n[5],propertyIndex:n[6]},i=r.nodeName&&r.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const s=r.nodeName.substring(i+1);Hxe.indexOf(s)!==-1&&(r.nodeName=r.nodeName.substring(0,i),r.objectName=s)}if(r.propertyName===null||r.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return r}static findNode(e,n){if(n===void 0||n===""||n==="."||n===-1||n===e.name||n===e.uuid)return e;if(e.skeleton){const r=e.skeleton.getBoneByName(n);if(r!==void 0)return r}if(e.children){const r=function(s){for(let a=0;a=s){const f=s++,p=e[f];n[p.uuid]=d,e[d]=p,n[c]=f,e[f]=l;for(let y=0,b=i;y!==b;++y){const S=r[y],w=S[f],x=S[d];S[d]=w,S[f]=x}}}this.nCachedObjects_=s}uncache(){const e=this._objects,n=this._indicesByUUID,r=this._bindings,i=r.length;let s=this.nCachedObjects_,a=e.length;for(let o=0,l=arguments.length;o!==l;++o){const c=arguments[o],d=c.uuid,f=n[d];if(f!==void 0)if(delete n[d],f0&&(n[y.uuid]=f),e[f]=y,e.pop();for(let b=0,S=i;b!==S;++b){const w=r[b];w[f]=w[p],w.pop()}}}this.nCachedObjects_=s}subscribe_(e,n){const r=this._bindingsIndicesByPath;let i=r[e];const s=this._bindings;if(i!==void 0)return s[i];const a=this._paths,o=this._parsedPaths,l=this._objects,c=l.length,d=this.nCachedObjects_,f=new Array(c);i=s.length,r[e]=i,a.push(e),o.push(n),s.push(f);for(let p=d,y=l.length;p!==y;++p){const b=l[p];f[p]=new Rn(b,e,n)}return f}unsubscribe_(e){const n=this._bindingsIndicesByPath,r=n[e];if(r!==void 0){const i=this._paths,s=this._parsedPaths,a=this._bindings,o=a.length-1,l=a[o],c=e[o];n[c]=r,a[r]=l,a.pop(),s[r]=s[o],s.pop(),i[r]=i[o],i.pop()}}}class dG{constructor(e,n,r=null,i=n.blendMode){this._mixer=e,this._clip=n,this._localRoot=r,this.blendMode=i;const s=n.tracks,a=s.length,o=new Array(a),l={endingStart:lh,endingEnd:lh};for(let c=0;c!==a;++c){const d=s[c].createInterpolant(null);o[c]=d,d.settings=l}this._interpolantSettings=l,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=YV,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,n){return this.loop=e,this.repetitions=n,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,n,r){if(e.fadeOut(n),this.fadeIn(n),r){const i=this._clip.duration,s=e._clip.duration,a=s/i,o=i/s;e.warp(1,a,n),this.warp(o,1,n)}return this}crossFadeTo(e,n,r){return e.crossFadeFrom(this,n,r)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,n,r){const i=this._mixer,s=i.time,a=this.timeScale;let o=this._timeScaleInterpolant;o===null&&(o=i._lendControlInterpolant(),this._timeScaleInterpolant=o);const l=o.parameterPositions,c=o.sampleValues;return l[0]=s,l[1]=s+r,c[0]=e/a,c[1]=n/a,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,n,r,i){if(!this.enabled){this._updateWeight(e);return}const s=this._startTime;if(s!==null){const l=(e-s)*r;l<0||r===0?n=0:(this._startTime=null,n=r*l)}n*=this._updateTimeScale(e);const a=this._updateTime(n),o=this._updateWeight(e);if(o>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case bR:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(a),c[d].accumulateAdditive(o);break;case YS:default:for(let d=0,f=l.length;d!==f;++d)l[d].evaluate(a),c[d].accumulate(i,o)}}}_updateWeight(e){let n=0;if(this.enabled){n=this.weight;const r=this._weightInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=n,n}_updateTimeScale(e){let n=0;if(!this.paused){n=this.timeScale;const r=this._timeScaleInterpolant;if(r!==null){const i=r.evaluate(e)[0];n*=i,e>r.parameterPositions[1]&&(this.stopWarping(),n===0?this.paused=!0:this.timeScale=n)}}return this._effectiveTimeScale=n,n}_updateTime(e){const n=this._clip.duration,r=this.loop;let i=this.time+e,s=this._loopCount;const a=r===ZV;if(e===0)return s===-1?i:a&&(s&1)===1?n-i:i;if(r===KV){s===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=n)i=n;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(s===-1&&(e>=0?(s=0,this._setEndings(!0,this.repetitions===0,a)):this._setEndings(this.repetitions===0,!0,a)),i>=n||i<0){const o=Math.floor(i/n);i-=n*o,s+=Math.abs(o);const l=this.repetitions-s;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?n:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=s,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this.time=i;if(a&&(s&1)===1)return n-i}return i}_setEndings(e,n,r){const i=this._interpolantSettings;r?(i.endingStart=ch,i.endingEnd=ch):(e?i.endingStart=this.zeroSlopeAtStart?ch:lh:i.endingStart=Py,n?i.endingEnd=this.zeroSlopeAtEnd?ch:lh:i.endingEnd=Py)}_scheduleFading(e,n,r){const i=this._mixer,s=i.time;let a=this._weightInterpolant;a===null&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=s,l[0]=n,o[1]=s+e,l[1]=r,this}}const Wxe=new Float32Array(1);class $xe extends zl{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,n){const r=e._localRoot||this._root,i=e._clip.tracks,s=i.length,a=e._propertyBindings,o=e._interpolants,l=r.uuid,c=this._bindingsByRootAndName;let d=c[l];d===void 0&&(d={},c[l]=d);for(let f=0;f!==s;++f){const p=i[f],y=p.name;let b=d[y];if(b!==void 0)++b.referenceCount,a[f]=b;else{if(b=a[f],b!==void 0){b._cacheIndex===null&&(++b.referenceCount,this._addInactiveBinding(b,l,y));continue}const S=n&&n._propertyBindings[f].binding.parsedPath;b=new uG(Rn.create(r,y,S),p.ValueTypeName,p.getValueSize()),++b.referenceCount,this._addInactiveBinding(b,l,y),a[f]=b}o[f].resultBuffer=b.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const r=(e._localRoot||this._root).uuid,i=e._clip.uuid,s=this._actionsByClip[i];this._bindAction(e,s&&s.knownActions[0]),this._addInactiveAction(e,i,r)}const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];s.useCount++===0&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const n=e._propertyBindings;for(let r=0,i=n.length;r!==i;++r){const s=n[r];--s.useCount===0&&(s.restoreOriginalState(),this._takeBackBinding(s))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const n=e._cacheIndex;return n!==null&&n=0;--r)e[r].stop();return this}update(e){e*=this.timeScale;const n=this._actions,r=this._nActiveActions,i=this.time+=e,s=Math.sign(e),a=this._accuIndex^=1;for(let c=0;c!==r;++c)n[c]._update(i,e,s,a);const o=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)o[c].apply(a);return this}setTime(e){this.time=0;for(let n=0;n=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,fU).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const hU=new q,E_=new q;class Qxe{constructor(e=new q,n=new q){this.start=e,this.end=n}set(e,n){return this.start.copy(e),this.end.copy(n),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,n){return this.delta(n).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,n){hU.subVectors(e,this.start),E_.subVectors(this.end,this.start);const r=E_.dot(E_);let s=E_.dot(hU)/r;return n&&(s=Tr(s,0,1)),s}closestPointToPoint(e,n,r){const i=this.closestPointToPointParameter(e,n);return this.delta(r).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const pU=new q;class Jxe extends mn{constructor(e,n){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=n,this.type="SpotLightHelper";const r=new Yt,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let a=0,o=1,l=32;a1)for(let f=0;f.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{xU.set(e.z,0,-e.x).normalize();const n=Math.acos(e.y);this.quaternion.setFromAxisAngle(xU,n)}}setLength(e,n=e*.2,r=n*.2){this.line.scale.set(1,Math.max(1e-4,e-n),1),this.line.updateMatrix(),this.cone.scale.set(r,n,r),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class pG extends ea{constructor(e=1){const n=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],r=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Yt;i.setAttribute("position",new Lt(n,3)),i.setAttribute("color",new Lt(r,3));const s=new $r({vertexColors:!0,toneMapped:!1});super(i,s),this.type="AxesHelper"}setColors(e,n,r){const i=new ct,s=this.geometry.attributes.color.array;return i.set(e),i.toArray(s,0),i.toArray(s,3),i.set(n),i.toArray(s,6),i.toArray(s,9),i.set(r),i.toArray(s,12),i.toArray(s,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class fbe{constructor(){this.type="ShapePath",this.color=new ct,this.subPaths=[],this.currentPath=null}moveTo(e,n){return this.currentPath=new Ly,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,n),this}lineTo(e,n){return this.currentPath.lineTo(e,n),this}quadraticCurveTo(e,n,r,i){return this.currentPath.quadraticCurveTo(e,n,r,i),this}bezierCurveTo(e,n,r,i,s,a){return this.currentPath.bezierCurveTo(e,n,r,i,s,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function n(x){const M=[];for(let T=0,P=x.length;TNumber.EPSILON){if(k<0&&(D=M[N],V=-V,z=M[O],k=-k),x.yz.y)continue;if(x.y===D.y){if(x.x===D.x)return!0}else{const 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window>"u"||!window.navigator||/ServerSideRendering|^Deno\//.test(window.navigator.userAgent),wU=xbe?R.useEffect:R.useLayoutEffect;function bbe(t){const e=typeof t=="function"?ybe(t):t,n=(r=e.getState,i=Object.is)=>{const[,s]=R.useReducer(w=>w+1,0),a=e.getState(),o=R.useRef(a),l=R.useRef(r),c=R.useRef(i),d=R.useRef(!1),f=R.useRef();f.current===void 0&&(f.current=r(a));let p,y=!1;(o.current!==a||l.current!==r||c.current!==i||d.current)&&(p=r(a),y=!i(f.current,p)),wU(()=>{y&&(f.current=p),o.current=a,l.current=r,c.current=i,d.current=!1});const b=R.useRef(a);wU(()=>{const w=()=>{try{const M=e.getState(),T=l.current(M);c.current(f.current,T)||(o.current=M,f.current=T,s())}catch{d.current=!0,s()}},x=e.subscribe(w);return e.getState()!==b.current&&w(),x},[]);const S=y?p:f.current;return R.useDebugValue(S),S};return Object.assign(n,e),n[Symbol.iterator]=function(){console.warn("[useStore, api] = create() is deprecated and will be removed in v4");const r=[n,e];return{next(){const 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d=c.pop(),f=d.isGroup?d.children:[d],p=c[0].count,y=[];for(const b of f){const S=new Ct,w=new q,x=new qt,M=new q(1,1,1),T=new OR(b.geometry,b.material,p);for(let P=0;P0||t.search(/^data\:image\/jpeg/)===0?"image/jpeg":t.search(/\.webp($|\?)/i)>0||t.search(/^data\:image\/webp/)===0?"image/webp":"image/png"}const Q_e=new Ct;class J_e{constructor(e={},n={}){this.json=e,this.extensions={},this.plugins={},this.options=n,this.cache=new __e,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let r=!1,i=-1,s=!1,a=-1;if(typeof navigator<"u"){const o=navigator.userAgent;r=/^((?!chrome|android).)*safari/i.test(o)===!0;const l=o.match(/Version\/(\d+)/);i=r&&l?parseInt(l[1],10):-1,s=o.indexOf("Firefox")>-1,a=s?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||r&&i<17||s&&a<98?this.textureLoader=new eG(this.options.manager):this.textureLoader=new lG(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Go(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,n){const r=this,i=this.json,s=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([r.getDependencies("scene"),r.getDependencies("animation"),r.getDependencies("camera")])}).then(function(a){const o={scene:a[0][i.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:i.asset,parser:r,userData:{}};return Bf(s,o,i),Pc(o,i),Promise.all(r._invokeAll(function(l){return l.afterRoot&&l.afterRoot(o)})).then(function(){for(const l of o.scenes)l.updateMatrixWorld();e(o)})}).catch(n)}_markDefs(){const e=this.json.nodes||[],n=this.json.skins||[],r=this.json.meshes||[];for(let i=0,s=n.length;i{const l=this.associations.get(a);l!=null&&this.associations.set(o,l);for(const[c,d]of a.children.entries())s(d,o.children[c])};return s(r,i),i.name+="_instance_"+e.uses[n]++,i}_invokeOne(e){const n=Object.values(this.plugins);n.push(this);for(let r=0;r=2&&w.setY(V,N[D*l+1]),l>=3&&w.setZ(V,N[D*l+2]),l>=4&&w.setW(V,N[D*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}w.normalized=b}return w})}loadTexture(e){const n=this.json,r=this.options,s=n.textures[e].source,a=n.images[s];let o=this.textureLoader;if(a.uri){const l=r.manager.getHandler(a.uri);l!==null&&(o=l)}return this.loadTextureImage(e,s,o)}loadTextureImage(e,n,r){const i=this,s=this.json,a=s.textures[e],o=s.images[n],l=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(n,r).then(function(d){d.flipY=!1,d.name=a.name||o.name||"",d.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(d.name=o.uri);const p=(s.samplers||{})[a.sampler]||{};return d.magFilter=qU[p.magFilter]||Cr,d.minFilter=qU[p.minFilter]||$a,d.wrapS=KU[p.wrapS]||Rd,d.wrapT=KU[p.wrapT]||Rd,i.associations.set(d,{textures:e}),d}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,n){const r=this,i=this.json,s=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(f=>f.clone());const a=i.images[e],o=self.URL||self.webkitURL;let l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=r.getDependency("bufferView",a.bufferView).then(function(f){c=!0;const p=new Blob([f],{type:a.mimeType});return l=o.createObjectURL(p),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const d=Promise.resolve(l).then(function(f){return new Promise(function(p,y){let b=p;n.isImageBitmapLoader===!0&&(b=function(S){const w=new fr(S);w.needsUpdate=!0,p(w)}),n.load(Sd.resolveURL(f,s.path),b,void 0,y)})}).then(function(f){return c===!0&&o.revokeObjectURL(l),Pc(f,a),f.userData.mimeType=a.mimeType||Z_e(a.uri),f}).catch(function(f){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),f});return this.sourceCache[e]=d,d}assignTexture(e,n,r,i){const s=this;return this.getDependency("texture",r.index).then(function(a){if(!a)return null;if(r.texCoord!==void 0&&r.texCoord>0&&(a=a.clone(),a.channel=r.texCoord),s.extensions[vn.KHR_TEXTURE_TRANSFORM]){const o=r.extensions!==void 0?r.extensions[vn.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const l=s.associations.get(a);a=s.extensions[vn.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),s.associations.set(a,l)}}return i!==void 0&&(a.colorSpace=i),e[n]=a,a})}assignFinalMaterial(e){const n=e.geometry;let r=e.material;const i=n.attributes.tangent===void 0,s=n.attributes.color!==void 0,a=n.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+r.uuid;let l=this.cache.get(o);l||(l=new iM,Gr.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,l.sizeAttenuation=!1,this.cache.add(o,l)),r=l}else if(e.isLine){const o="LineBasicMaterial:"+r.uuid;let l=this.cache.get(o);l||(l=new $r,Gr.prototype.copy.call(l,r),l.color.copy(r.color),l.map=r.map,this.cache.add(o,l)),r=l}if(i||s||a){let o="ClonedMaterial:"+r.uuid+":";i&&(o+="derivative-tangents:"),s&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let l=this.cache.get(o);l||(l=r.clone(),s&&(l.vertexColors=!0),a&&(l.flatShading=!0),i&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(o,l),this.associations.set(l,this.associations.get(r))),r=l}e.material=r}getMaterialType(){return yx}loadMaterial(e){const n=this,r=this.json,i=this.extensions,s=r.materials[e];let a;const o={},l=s.extensions||{},c=[];if(l[vn.KHR_MATERIALS_UNLIT]){const f=i[vn.KHR_MATERIALS_UNLIT];a=f.getMaterialType(),c.push(f.extendParams(o,s,n))}else{const f=s.pbrMetallicRoughness||{};if(o.color=new ct(1,1,1),o.opacity=1,Array.isArray(f.baseColorFactor)){const p=f.baseColorFactor;o.color.setRGB(p[0],p[1],p[2],xi),o.opacity=p[3]}f.baseColorTexture!==void 0&&c.push(n.assignTexture(o,"map",f.baseColorTexture,Fi)),o.metalness=f.metallicFactor!==void 0?f.metallicFactor:1,o.roughness=f.roughnessFactor!==void 0?f.roughnessFactor:1,f.metallicRoughnessTexture!==void 0&&(c.push(n.assignTexture(o,"metalnessMap",f.metallicRoughnessTexture)),c.push(n.assignTexture(o,"roughnessMap",f.metallicRoughnessTexture))),a=this._invokeOne(function(p){return p.getMaterialType&&p.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(p){return p.extendMaterialParams&&p.extendMaterialParams(e,o)})))}s.doubleSided===!0&&(o.side=ya);const d=s.alphaMode||eT.OPAQUE;if(d===eT.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,d===eT.MASK&&(o.alphaTest=s.alphaCutoff!==void 0?s.alphaCutoff:.5)),s.normalTexture!==void 0&&a!==As&&(c.push(n.assignTexture(o,"normalMap",s.normalTexture)),o.normalScale=new He(1,1),s.normalTexture.scale!==void 0)){const f=s.normalTexture.scale;o.normalScale.set(f,f)}if(s.occlusionTexture!==void 0&&a!==As&&(c.push(n.assignTexture(o,"aoMap",s.occlusionTexture)),s.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=s.occlusionTexture.strength)),s.emissiveFactor!==void 0&&a!==As){const f=s.emissiveFactor;o.emissive=new ct().setRGB(f[0],f[1],f[2],xi)}return s.emissiveTexture!==void 0&&a!==As&&c.push(n.assignTexture(o,"emissiveMap",s.emissiveTexture,Fi)),Promise.all(c).then(function(){const f=new a(o);return s.name&&(f.name=s.name),Pc(f,s),n.associations.set(f,{materials:e}),s.extensions&&Bf(i,f,s),f})}createUniqueName(e){const n=Rn.sanitizeNodeName(e||"");return n in this.nodeNamesUsed?n+"_"+ ++this.nodeNamesUsed[n]:(this.nodeNamesUsed[n]=0,n)}loadGeometries(e){const n=this,r=this.extensions,i=this.primitiveCache;function s(o){return r[vn.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,n).then(function(l){return YU(l,o,n)})}const a=[];for(let o=0,l=e.length;o0&&K_e(x,s),x.name=n.createUniqueName(s.name||"mesh_"+e),Pc(x,s),w.extensions&&Bf(i,x,w),n.assignFinalMaterial(x),f.push(x)}for(let y=0,b=f.length;y1?d=new Ts:c.length===1?d=c[0]:d=new mn,d!==c[0])for(let f=0,p=c.length;f{const f=new Map;for(const[p,y]of i.associations)(p instanceof Gr||p instanceof fr)&&f.set(p,y);return d.traverse(p=>{const y=i.associations.get(p);y!=null&&f.set(p,y)}),f};return i.associations=c(s),s})}_createAnimationTracks(e,n,r,i,s){const a=[],o=e.name?e.name:e.uuid,l=[];td[s.path]===td.weights?e.traverse(function(p){p.morphTargetInfluences&&l.push(p.name?p.name:p.uuid)}):l.push(o);let c;switch(td[s.path]){case td.weights:c=Wh;break;case td.rotation:c=$h;break;case td.position:case td.scale:c=Xh;break;default:switch(r.itemSize){case 1:c=Wh;break;case 2:case 3:default:c=Xh;break}break}const d=i.interpolation!==void 0?$_e[i.interpolation]:Lg,f=this._getArrayFromAccessor(r);for(let p=0,y=l.length;pnew Promise((r,i)=>{var s=l=>{try{o(n.next(l))}catch(c){i(c)}},a=l=>{try{o(n.throw(l))}catch(c){i(c)}},o=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,a);o((n=n.apply(t,e)).next())}),Dn=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{o(n.next(l))}catch(c){i(c)}},a=l=>{try{o(n.throw(l))}catch(c){i(c)}},o=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,a);o((n=n.apply(t,e)).next())}),ZU=class extends mn{constructor(t){super(),this.weight=0,this.isBinary=!1,this.overrideBlink="none",this.overrideLookAt="none",this.overrideMouth="none",this._binds=[],this.name=`VRMExpression_${t}`,this.expressionName=t,this.type="VRMExpression",this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink==="block"?0.5?1:0:this.weight}addBind(t){this._binds.push(t)}deleteBind(t){const e=this._binds.indexOf(t);e>=0&&this._binds.splice(e,1)}applyWeight(t){var e;let n=this.outputWeight;n*=(e=t==null?void 0:t.multiplier)!=null?e:1,this.isBinary&&n<1&&(n=0),this._binds.forEach(r=>r.applyWeight(n))}clearAppliedWeight(){this._binds.forEach(t=>t.clearAppliedWeight())}};function OG(t,e,n){var r,i;const s=t.parser.json,a=(r=s.nodes)==null?void 0:r[e];if(a==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${e}] of glTF but the node doesn't exist`),null;const o=a.mesh;if(o==null)return null;const l=(i=s.meshes)==null?void 0:i[o];if(l==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${o}] of glTF but the mesh doesn't exist`),null;const c=l.primitives.length,d=[];return n.traverse(f=>{d.length{const s=OG(t,i,r);s!=null&&n.set(i,s)}),n})}var cC={Aa:"aa",Ih:"ih",Ou:"ou",Ee:"ee",Oh:"oh",Blink:"blink",Happy:"happy",Angry:"angry",Sad:"sad",Relaxed:"relaxed",LookUp:"lookUp",Surprised:"surprised",LookDown:"lookDown",LookLeft:"lookLeft",LookRight:"lookRight",BlinkLeft:"blinkLeft",BlinkRight:"blinkRight",Neutral:"neutral"};function LG(t){return Math.max(Math.min(t,1),0)}var ej=class DG{constructor(){this.blinkExpressionNames=["blink","blinkLeft","blinkRight"],this.lookAtExpressionNames=["lookLeft","lookRight","lookUp","lookDown"],this.mouthExpressionNames=["aa","ee","ih","oh","ou"],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){const e={},n=new Set(Object.values(cC));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)&&(e[r]=i)}),e}get customExpressionMap(){const e={},n=new Set(Object.values(cC));return Object.entries(this._expressionMap).forEach(([r,i])=>{n.has(r)||(e[r]=i)}),e}copy(e){return this._expressions.concat().forEach(r=>{this.unregisterExpression(r)}),e._expressions.forEach(r=>{this.registerExpression(r)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new DG().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){const n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;const r=this.getExpression(e);return(n=r==null?void 0:r.weight)!=null?n:null}setValue(e,n){const r=this.getExpression(e);r&&(r.weight=LG(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){const n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){const e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let r=1;const i=n.expressionName;this.blinkExpressionNames.indexOf(i)!==-1&&(r*=e.blink),this.lookAtExpressionNames.indexOf(i)!==-1&&(r*=e.lookAt),this.mouthExpressionNames.indexOf(i)!==-1&&(r*=e.mouth),n.applyWeight({multiplier:r})})}_calculateWeightMultipliers(){let e=1,n=1,r=1;return this._expressions.forEach(i=>{e-=i.overrideBlinkAmount,n-=i.overrideLookAtAmount,r-=i.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),r=Math.max(0,r),{blink:e,lookAt:n,mouth:r}}},k0={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",RimColor:"rimColor",OutlineColor:"outlineColor"},twe={_Color:k0.Color,_EmissionColor:k0.EmissionColor,_ShadeColor:k0.ShadeColor,_RimColor:k0.RimColor,_OutlineColor:k0.OutlineColor},nwe=new ct,UG=class jG{constructor({material:e,type:n,targetValue:r,targetAlpha:i}){this.material=e,this.type=n,this.targetValue=r,this.targetAlpha=i??1;const s=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:s,alpha:a}}applyWeight(e){const{color:n,alpha:r}=this._state;if(n!=null){const{propertyName:i,deltaValue:s}=n,a=this.material[i];a!=null&&a.add(nwe.copy(s).multiplyScalar(e))}if(r!=null){const{propertyName:i,deltaValue:s}=r;this.material[i]!=null&&(this.material[i]+=s*e)}}clearAppliedWeight(){const{color:e,alpha:n}=this._state;if(e!=null){const{propertyName:r,initialValue:i}=e,s=this.material[r];s!=null&&s.copy(i)}if(n!=null){const{propertyName:r,initialValue:i}=n;this.material[r]!=null&&(this.material[r]=i)}}_initColorBindState(){var e,n,r;const{material:i,type:s,targetValue:a}=this,o=this._getPropertyNameMap(),l=(n=(e=o==null?void 0:o[s])==null?void 0:e[0])!=null?n:null;if(l==null)return console.warn(`Tried to add a material color bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type is not supported.`),null;const d=i[l].clone(),f=new ct(a.r-d.r,a.g-d.g,a.b-d.b);return{propertyName:l,initialValue:d,deltaValue:f}}_initAlphaBindState(){var e,n,r;const{material:i,type:s,targetAlpha:a}=this,o=this._getPropertyNameMap(),l=(n=(e=o==null?void 0:o[s])==null?void 0:e[1])!=null?n:null;if(l==null&&a!==1)return console.warn(`Tried to add a material alpha bind to the material ${(r=i.name)!=null?r:"(no name)"}, the type ${s} but the material or the type does not support alpha.`),null;if(l==null)return null;const c=i[l],d=a-c;return{propertyName:l,initialValue:c,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(jG._propertyNameMapMap).find(([r])=>this.material[r]===!0))==null?void 0:e[1])!=null?n:null}};UG._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var tj=UG,F1=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},nj=new He,FG=class zG{constructor({material:e,scale:n,offset:r}){var i,s;this.material=e,this.scale=n,this.offset=r;const a=(i=Object.entries(zG._propertyNamesMap).find(([o])=>e[o]===!0))==null?void 0:i[1];a==null?(console.warn(`Tried to add a texture transform bind to the material ${(s=e.name)!=null?s:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],a.forEach(o=>{var l;const c=(l=e[o])==null?void 0:l.clone();if(!c)return null;e[o]=c;const d=c.offset.clone(),f=c.repeat.clone(),p=r.clone().sub(d),y=n.clone().sub(f);this._properties.push({name:o,initialOffset:d,deltaOffset:p,initialScale:f,deltaScale:y})}))}applyWeight(e){this._properties.forEach(n=>{const r=this.material[n.name];r!==void 0&&(r.offset.add(nj.copy(n.deltaOffset).multiplyScalar(e)),r.repeat.add(nj.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{const n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};FG._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var rj=FG,rwe=new Set(["1.0","1.0-beta"]),BG=class HG{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return Dn(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return Dn(this,null,function*(){const n=yield this._v1Import(e);if(n)return n;const r=yield this._v0Import(e);return r||null})}_v1Import(e){return Dn(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const a=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!a)return null;const o=a.specVersion;if(!rwe.has(o))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${o}"`),null;const l=a.expressions;if(!l)return null;const c=new Set(Object.values(cC)),d=new Map;l.preset!=null&&Object.entries(l.preset).forEach(([p,y])=>{if(y!=null){if(!c.has(p)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${p}" detected. Ignoring the expression`);return}d.set(p,y)}}),l.custom!=null&&Object.entries(l.custom).forEach(([p,y])=>{if(c.has(p)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${p}". Ignoring the expression`);return}d.set(p,y)});const f=new ej;return yield Promise.all(Array.from(d.entries()).map(p=>Dn(this,[p],function*([y,b]){var S,w,x,M,T,P,O;const N=new ZU(y);if(e.scene.add(N),N.isBinary=(S=b.isBinary)!=null?S:!1,N.overrideBlink=(w=b.overrideBlink)!=null?w:"none",N.overrideLookAt=(x=b.overrideLookAt)!=null?x:"none",N.overrideMouth=(M=b.overrideMouth)!=null?M:"none",(T=b.morphTargetBinds)==null||T.forEach(D=>Dn(this,null,function*(){var z;if(D.node===void 0||D.index===void 0)return;const V=yield QU(e,D.node),k=D.index;if(!V.every(j=>Array.isArray(j.morphTargetInfluences)&&k{const V=z.material;V&&(Array.isArray(V)?D.push(...V):D.push(V))}),(P=b.materialColorBinds)==null||P.forEach(z=>Dn(this,null,function*(){D.filter(k=>{var j;const X=(j=this.parser.associations.get(k))==null?void 0:j.materials;return z.material===X}).forEach(k=>{N.addBind(new tj({material:k,type:z.type,targetValue:new ct().fromArray(z.targetValue),targetAlpha:z.targetValue[3]}))})})),(O=b.textureTransformBinds)==null||O.forEach(z=>Dn(this,null,function*(){D.filter(k=>{var j;const X=(j=this.parser.associations.get(k))==null?void 0:j.materials;return z.material===X}).forEach(k=>{var j,X;N.addBind(new rj({material:k,offset:new He().fromArray((j=z.offset)!=null?j:[0,0]),scale:new He().fromArray((X=z.scale)!=null?X:[1,1])}))})}))}f.registerExpression(N)}))),f})}_v0Import(e){return Dn(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.blendShapeMaster;if(!s)return null;const a=new ej,o=s.blendShapeGroups;if(!o)return a;const l=new Set;return yield Promise.all(o.map(c=>Dn(this,null,function*(){var d;const f=c.presetName,p=f!=null&&HG.v0v1PresetNameMap[f]||null,y=p??c.name;if(y==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(l.has(y)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${f} has duplicated entries. Ignoring the expression`);return}l.add(y);const b=new ZU(y);e.scene.add(b),b.isBinary=(d=c.isBinary)!=null?d:!1,c.binds&&c.binds.forEach(w=>Dn(this,null,function*(){var x;if(w.mesh===void 0||w.index===void 0)return;const M=[];if((x=r.nodes)==null||x.forEach((P,O)=>{P.mesh===w.mesh&&M.push(O)}),M.length===0){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to bind a morph target to the mesh #${w.mesh} but the mesh is not found or not used in the scene. Ignoring the bind.`);return}const T=w.index;yield Promise.all(M.map(P=>Dn(this,null,function*(){var O;const N=yield QU(e,P);if(!N.every(D=>Array.isArray(D.morphTargetInfluences)&&T{if(w.materialName===void 0||w.propertyName===void 0||w.targetValue===void 0)return;const x=[];e.scene.traverse(T=>{if(T.material){const P=T.material;Array.isArray(P)?x.push(...P.filter(O=>(O.name===w.materialName||O.name===w.materialName+" (Outline)")&&x.indexOf(O)===-1)):P.name===w.materialName&&x.indexOf(P)===-1&&x.push(P)}});const M=w.propertyName;x.forEach(T=>{if(M==="_MainTex_ST"){const O=new He(w.targetValue[0],w.targetValue[1]),N=new He(w.targetValue[2],w.targetValue[3]);N.y=1-N.y-O.y,b.addBind(new rj({material:T,scale:O,offset:N}));return}const P=twe[M];if(P){b.addBind(new tj({material:T,type:P,targetValue:new ct().fromArray(w.targetValue),targetAlpha:w.targetValue[3]}));return}console.warn(M+" is not supported")})}),a.registerExpression(b)}))),a})}};BG.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var iwe=BG,sN=class Bm{constructor(e,n){this._firstPersonOnlyLayer=Bm.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=Bm.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new Bm(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=Bm.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=Bm.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(r=>{r.meshes.forEach(i=>{r.type==="firstPersonOnly"?(i.layers.set(this._firstPersonOnlyLayer),i.traverse(s=>s.layers.set(this._firstPersonOnlyLayer))):r.type==="thirdPersonOnly"?(i.layers.set(this._thirdPersonOnlyLayer),i.traverse(s=>s.layers.set(this._thirdPersonOnlyLayer))):r.type==="auto"&&this._createHeadlessModel(i)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,r,i){let s=0;if(n!=null&&n.length>0)for(let a=0;a0&&i.includes(f[0])||d[1]>0&&i.includes(f[1])||d[2]>0&&i.includes(f[2])||d[3]>0&&i.includes(f[3]))continue;const p=n[l],y=r[l];if(p[0]>0&&i.includes(y[0])||p[1]>0&&i.includes(y[1])||p[2]>0&&i.includes(y[2])||p[3]>0&&i.includes(y[3]))continue;const b=n[c],S=r[c];b[0]>0&&i.includes(S[0])||b[1]>0&&i.includes(S[1])||b[2]>0&&i.includes(S[2])||b[3]>0&&i.includes(S[3])||(e[s++]=o,e[s++]=l,e[s++]=c)}return s}_createErasedMesh(e,n){const r=new nM(e.geometry.clone(),e.material);r.name=`${e.name}(erase)`,r.frustumCulled=e.frustumCulled,r.layers.set(this._firstPersonOnlyLayer);const i=r.geometry,s=i.getAttribute("skinIndex"),a=s instanceof tC?[]:s.array,o=[];for(let S=0;S{this._isEraseTarget(s)&&r.push(a)}),!r.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);const i=this._createErasedMesh(n,r);e.add(i)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{const n=new Ts;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(r=>r.type==="SkinnedMesh").forEach(r=>{const i=r;this._createHeadlessModelForSkinnedMesh(n,i)})}else if(e.type==="SkinnedMesh"){const n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};sN.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;sN.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var ij=sN,swe=new Set(["1.0","1.0-beta"]),awe=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return Dn(this,null,function*(){const e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return Dn(this,null,function*(){if(e==null)return null;const n=yield this._v1Import(t,e);if(n)return n;const r=yield this._v0Import(t,e);return r||null})}_v1Import(t,e){return Dn(this,null,function*(){var n,r;const i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;const a=(r=i.extensions)==null?void 0:r.VRMC_vrm;if(!a)return null;const o=a.specVersion;if(!swe.has(o))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${o}"`),null;const l=a.firstPerson,c=[],d=yield JU(t);return Array.from(d.entries()).forEach(([f,p])=>{var y,b;const S=(y=l==null?void 0:l.meshAnnotations)==null?void 0:y.find(w=>w.node===f);c.push({meshes:p,type:(b=S==null?void 0:S.type)!=null?b:"auto"})}),new ij(e,c)})}_v0Import(t,e){return Dn(this,null,function*(){var n;const r=this.parser.json,i=(n=r.extensions)==null?void 0:n.VRM;if(!i)return null;const s=i.firstPerson;if(!s)return null;const a=[],o=yield JU(t);return Array.from(o.entries()).forEach(([l,c])=>{const d=r.nodes[l],f=s.meshAnnotations?s.meshAnnotations.find(p=>p.mesh===d.mesh):void 0;a.push({meshes:c,type:this._convertV0FlagToV1Type(f==null?void 0:f.firstPersonFlag)})}),new ij(e,a)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},sj=new q,aj=new q,owe=new qt,oj=class extends Ts{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{const n=new pG(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(sj,owe,aj);const r=sj.set(.1,.1,.1).divide(aj);n.matrix.copy(e.node.matrixWorld).scale(r)}),super.updateMatrixWorld(t)}},nT=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],lwe={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function VG(t){return t.invert?t.invert():t.inverse(),t}var Hf=new q,Vf=new qt,uC=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);r&&(Hf.copy(r.position),Vf.copy(r.quaternion),t[n]={position:Hf.toArray(),rotation:Vf.toArray()})}),t}getPose(){const t={};return Object.keys(this.humanBones).forEach(e=>{const n=e,r=this.getBoneNode(n);if(!r)return;Hf.set(0,0,0),Vf.identity();const i=this.restPose[n];i!=null&&i.position&&Hf.fromArray(i.position).negate(),i!=null&&i.rotation&&VG(Vf.fromArray(i.rotation)),Hf.add(r.position),Vf.premultiply(r.quaternion),t[n]={position:Hf.toArray(),rotation:Vf.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{const r=e,i=this.getBoneNode(r);if(!i)return;const s=this.restPose[r];s&&(n!=null&&n.position&&(i.position.fromArray(n.position),s.position&&i.position.add(Hf.fromArray(s.position))),n!=null&&n.rotation&&(i.quaternion.fromArray(n.rotation),s.rotation&&i.quaternion.multiply(Vf.fromArray(s.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{const n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},rT=new q,cwe=new qt,uwe=new q,lj=class GG extends uC{static _setupTransforms(e){const n=new mn;n.name="VRMHumanoidRig";const r={},i={},s={};nT.forEach(o=>{var l;const c=e.getBoneNode(o);if(c){const d=new q,f=new qt;c.updateWorldMatrix(!0,!1),c.matrixWorld.decompose(d,f,rT),r[o]=d,i[o]=c.quaternion.clone();const p=new qt;(l=c.parent)==null||l.matrixWorld.decompose(rT,p,rT),s[o]=p}});const a={};return nT.forEach(o=>{var l;const c=e.getBoneNode(o);if(c){const d=r[o];let f=o,p;for(;p==null&&(f=lwe[f],f!=null);)p=r[f];const y=new mn;y.name="Normalized_"+c.name,(f?(l=a[f])==null?void 0:l.node:n).add(y),y.position.copy(d),p&&y.position.sub(p),a[o]={node:y}}}),{rigBones:a,root:n,parentWorldRotations:s,boneRotations:i}}constructor(e){const{rigBones:n,root:r,parentWorldRotations:i,boneRotations:s}=GG._setupTransforms(e);super(n),this.original=e,this.root=r,this._parentWorldRotations=i,this._boneRotations=s}update(){nT.forEach(e=>{const n=this.original.getBoneNode(e);if(n!=null){const r=this.getBoneNode(e),i=this._parentWorldRotations[e],s=cwe.copy(i).invert(),a=this._boneRotations[e];if(n.quaternion.copy(r.quaternion).multiply(i).premultiply(s).multiply(a),e==="hips"){const o=r.getWorldPosition(uwe);n.parent.updateWorldMatrix(!0,!1);const l=n.parent.matrixWorld,c=o.applyMatrix4(l.invert());n.position.copy(c)}}})}},cj=class WG{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var r;this.autoUpdateHumanBones=(r=n==null?void 0:n.autoUpdateHumanBones)!=null?r:!0,this._rawHumanBones=new uC(e),this._normalizedHumanBones=new lj(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new uC(e.humanBones),this._normalizedHumanBones=new lj(this._rawHumanBones),this}clone(){return new WG(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},dwe={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},fwe=new Set(["1.0","1.0-beta"]),uj={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},hwe=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return Dn(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return Dn(this,null,function*(){const e=yield this._v1Import(t);if(e)return e;const n=yield this._v0Import(t);return n||null})}_v1Import(t){return Dn(this,null,function*(){var e,n;const r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;const s=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(!s)return null;const a=s.specVersion;if(!fwe.has(a))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;const o=s.humanoid;if(!o)return null;const l=o.humanBones.leftThumbIntermediate!=null||o.humanBones.rightThumbIntermediate!=null,c={};o.humanBones!=null&&(yield Promise.all(Object.entries(o.humanBones).map(f=>Dn(this,[f],function*([p,y]){let b=p;const S=y.node;if(l){const x=uj[b];x!=null&&(b=x)}const w=yield this.parser.getDependency("node",S);if(w==null){console.warn(`A glTF node bound to the humanoid bone ${b} (index = ${S}) does not exist`);return}c[b]={node:w}}))));const d=new cj(this._ensureRequiredBonesExist(c),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){const f=new oj(d);this.helperRoot.add(f),f.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return Dn(this,null,function*(){var e;const r=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!r)return null;const i=r.humanoid;if(!i)return null;const s={};i.humanBones!=null&&(yield Promise.all(i.humanBones.map(o=>Dn(this,null,function*(){const l=o.bone,c=o.node;if(l==null||c==null)return;if(c<0){console.warn(`A glTF node index for the humanoid bone ${l} is negative (${c}), ignoring this bone.`);return}const d=yield this.parser.getDependency("node",c);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${l} (index = ${c}) does not exist`);return}const f=uj[l],p=f??l;if(s[p]!=null){console.warn(`Multiple bone entries for ${p} detected (index = ${c}), ignoring duplicated entries.`);return}s[p]={node:d}}))));const a=new cj(this._ensureRequiredBonesExist(s),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(a.normalizedHumanBonesRoot),this.helperRoot){const o=new oj(a);this.helperRoot.add(o),o.renderOrder=this.helperRoot.renderOrder}return a})}_ensureRequiredBonesExist(t){const e=Object.values(dwe).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},dj=class extends Yt{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new Qt(new Float32Array(195),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){const e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},pwe=class extends Yt{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new q,this._currentTail=new q,this._attrPos=new Qt(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},L_=new qt,fj=new qt,O0=new q,hj=new q,pj=Math.sqrt(2)/2,mwe=new qt(0,0,-pj,pj),gwe=new q(0,1,0),vwe=class extends Ts{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{const e=new dj;e.radius=.5;const n=new As({color:65280,transparent:!0,opacity:.5,side:ya,depthTest:!1,depthWrite:!1});this._meshPitch=new xr(e,n),this.add(this._meshPitch)}{const e=new dj;e.radius=.5;const n=new As({color:16711680,transparent:!0,opacity:.5,side:ya,depthTest:!1,depthWrite:!1});this._meshYaw=new xr(e,n),this.add(this._meshYaw)}{const e=new pwe;e.radius=.1;const n=new $r({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new ea(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){const e=vr.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();const n=vr.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(O0),this.vrmLookAt.getLookAtWorldQuaternion(L_),L_.multiply(this.vrmLookAt.getFaceFrontQuaternion(fj)),this._meshYaw.position.copy(O0),this._meshYaw.quaternion.copy(L_),this._meshPitch.position.copy(O0),this._meshPitch.quaternion.copy(L_),this._meshPitch.quaternion.multiply(fj.setFromAxisAngle(gwe,e)),this._meshPitch.quaternion.multiply(mwe);const{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(hj).sub(O0),this._lineTarget.geometry.tail.copy(hj),this._lineTarget.geometry.update(),this._lineTarget.position.copy(O0)),super.updateMatrixWorld(t)}},ywe=new q,xwe=new q;function dC(t,e){return t.matrixWorld.decompose(ywe,e,xwe),e}function Z_(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function mj(t){const e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var gj=new q(0,0,1),bwe=new q,_we=new q,wwe=new q,Swe=new qt,iT=new qt,vj=new qt,Mwe=new qt,sT=new ls,$G=class XG{constructor(e,n){this.offsetFromHeadBone=new q,this.autoUpdate=!0,this.faceFront=new q(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new qt)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new ls)}getEuler(e){return e.set(vr.DEG2RAD*this._pitch,vr.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new XG(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){const n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){const n=this.humanoid.getRawBoneNode("head");return dC(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(gj)<.01)return e.copy(this._restHeadWorldQuaternion).invert();const[n,r]=Z_(this.faceFront);return sT.set(0,.5*Math.PI+n,r,"YZX"),e.setFromEuler(sT).premultiply(Mwe.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(iT),this.getFaceFrontQuaternion(vj),e.copy(gj).applyQuaternion(iT).applyQuaternion(vj).applyEuler(this.getEuler(sT))}lookAt(e){const n=Swe.copy(this._restHeadWorldQuaternion).multiply(VG(this.getLookAtWorldQuaternion(iT))),r=this.getLookAtWorldPosition(_we),i=wwe.copy(e).sub(r).applyQuaternion(n).normalize(),[s,a]=Z_(this.faceFront),[o,l]=Z_(i),c=mj(o-s),d=mj(a-l);this._yaw=vr.RAD2DEG*c,this._pitch=vr.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(bwe)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};$G.EULER_ORDER="YXZ";var Ewe=$G,Awe=new q(0,0,1),ml=new qt,km=new qt,Fa=new ls(0,0,0,"YXZ"),Q_=class{constructor(t,e,n,r,i){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new q(0,0,1),this._restQuatLeftEye=new qt,this._restQuatRightEye=new qt,this._restLeftEyeParentWorldQuat=new qt,this._restRightEyeParentWorldQuat=new qt;const s=this.humanoid.getRawBoneNode("leftEye"),a=this.humanoid.getRawBoneNode("rightEye");s&&(this._restQuatLeftEye.copy(s.quaternion),dC(s.parent,this._restLeftEyeParentWorldQuat)),a&&(this._restQuatRightEye.copy(a.quaternion),dC(a.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){const n=this.humanoid.getRawBoneNode("leftEye"),r=this.humanoid.getRawBoneNode("rightEye"),i=this.humanoid.getNormalizedBoneNode("leftEye"),s=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?Fa.x=-vr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Fa.x=vr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Fa.y=-vr.DEG2RAD*this.rangeMapHorizontalInner.map(-t):Fa.y=vr.DEG2RAD*this.rangeMapHorizontalOuter.map(t),ml.setFromEuler(Fa),this._getWorldFaceFrontQuat(km),i.quaternion.copy(km).multiply(ml).multiply(km.invert()),ml.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatLeftEye)),r&&(e<0?Fa.x=-vr.DEG2RAD*this.rangeMapVerticalDown.map(-e):Fa.x=vr.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?Fa.y=-vr.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):Fa.y=vr.DEG2RAD*this.rangeMapHorizontalInner.map(t),ml.setFromEuler(Fa),this._getWorldFaceFrontQuat(km),s.quaternion.copy(km).multiply(ml).multiply(km.invert()),ml.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(s.quaternion).multiply(ml).premultiply(ml.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=vr.RAD2DEG*t.y,n=vr.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(Awe)<.01)return t.identity();const[e,n]=Z_(this.faceFront);return Fa.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(Fa)}};Q_.type="bone";var fC=class{constructor(t,e,n,r,i){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");const e=vr.RAD2DEG*t.y,n=vr.RAD2DEG*t.x;this.applyYawPitch(e,n)}};fC.type="expression";var yj=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*LG(t/this.inputMaxValue)}},Twe=new Set(["1.0","1.0-beta"]),D_=.01,Pwe=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return Dn(this,null,function*(){const e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");const n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return Dn(this,null,function*(){if(e==null||n==null)return null;const r=yield this._v1Import(t,e,n);if(r)return r;const i=yield this._v0Import(t,e,n);return i||null})}_v1Import(t,e,n){return Dn(this,null,function*(){var r,i,s;const a=this.parser.json;if(!(((r=a.extensionsUsed)==null?void 0:r.indexOf("VRMC_vrm"))!==-1))return null;const l=(i=a.extensions)==null?void 0:i.VRMC_vrm;if(!l)return null;const c=l.specVersion;if(!Twe.has(c))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${c}"`),null;const d=l.lookAt;if(!d)return null;const f=d.type==="expression"?1:10,p=this._v1ImportRangeMap(d.rangeMapHorizontalInner,f),y=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,f),b=this._v1ImportRangeMap(d.rangeMapVerticalDown,f),S=this._v1ImportRangeMap(d.rangeMapVerticalUp,f);let w;d.type==="expression"?w=new fC(n,p,y,b,S):w=new Q_(e,p,y,b,S);const x=this._importLookAt(e,w);return x.offsetFromHeadBone.fromArray((s=d.offsetFromHeadBone)!=null?s:[0,.06,0]),x})}_v1ImportRangeMap(t,e){var n,r;let i=(n=t==null?void 0:t.inputMaxValue)!=null?n:90;const s=(r=t==null?void 0:t.outputScale)!=null?r:e;return i(console.error(a),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},Iwe=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},kwe=class extends Iwe{constructor(t){super(t),this.materials=t.materials,this.springBoneManager=t.springBoneManager,this.nodeConstraintManager=t.nodeConstraintManager}update(t){super.update(t),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(t),this.materials&&this.materials.forEach(e=>{e.update&&e.update(t)})}},Owe=Object.defineProperty,xj=Object.getOwnPropertySymbols,Lwe=Object.prototype.hasOwnProperty,Dwe=Object.prototype.propertyIsEnumerable,bj=(t,e,n)=>e in t?Owe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,_j=(t,e)=>{for(var n in e||(e={}))Lwe.call(e,n)&&bj(t,n,e[n]);if(xj)for(var n of xj(e))Dwe.call(e,n)&&bj(t,n,e[n]);return t},fh=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{o(n.next(l))}catch(c){i(c)}},a=l=>{try{o(n.throw(l))}catch(c){i(c)}},o=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,a);o((n=n.apply(t,e)).next())}),Uwe={"":3e3,srgb:3001};function jwe(t,e){parseInt(Pd,10)>=152?t.colorSpace=e:t.encoding=Uwe[e]}var Fwe=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){if(e!=null){const r=new ct().fromArray(e);n&&r.convertSRGBToLinear(),this._materialParams[t]=r}}assignTexture(t,e,n){return fh(this,null,function*(){const r=fh(this,null,function*(){if(e!=null){const i=yield this._parser.assignTexture(this._materialParams,t,e);if(i==null){console.warn("GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong");return}n&&jwe(i,"srgb")}});return this._pendings.push(r),r})}assignTextureByIndex(t,e,n){return fh(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},zwe=`// #define PHONG - -varying vec3 vViewPosition; - -#ifndef FLAT_SHADED - varying vec3 vNormal; -#endif - -#include - -// #include -#ifdef MTOON_USE_UV - varying vec2 vUv; - - // COMPAT: pre-r151 uses a common uvTransform - #if THREE_VRM_THREE_REVISION < 151 - uniform mat3 uvTransform; - #endif -#endif - -// #include -// COMAPT: pre-r151 uses uv2 for lightMap and aoMap -#if THREE_VRM_THREE_REVISION < 151 - #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - attribute vec2 uv2; - varying vec2 vUv2; - uniform mat3 uv2Transform; - #endif -#endif - -// #include -// #include -#include -#include -#include -#include -#include -#include -#include - -#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE - uniform sampler2D outlineWidthMultiplyTexture; - uniform mat3 outlineWidthMultiplyTextureUvTransform; -#endif - -uniform float outlineWidthFactor; - -void main() { - - // #include - #ifdef MTOON_USE_UV - // COMPAT: pre-r151 uses a common uvTransform - #if THREE_VRM_THREE_REVISION >= 151 - vUv = uv; - #else - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; - #endif - #endif - - // #include - // COMAPT: pre-r151 uses uv2 for lightMap and aoMap - #if THREE_VRM_THREE_REVISION < 151 - #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy; - #endif - #endif - - #include - - #include - #include - #include - #include - - // we need this to compute the outline properly - objectNormal = normalize( objectNormal ); - - #include - - #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED - vNormal = normalize( transformedNormal ); - #endif - - #include - - #include - #include - // #include - #include - #include - #include - - vViewPosition = - mvPosition.xyz; - - #ifdef OUTLINE - float worldNormalLength = length( transformedNormal ); - vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal; - - #ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE - vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy; - float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g; - outlineOffset *= outlineTex; - #endif - - #ifdef OUTLINE_WIDTH_SCREEN - outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y; - #endif - - gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 ); - - gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic - #endif - - #include - // #include - #include - #include - -}`,Bwe=`// #define PHONG - -uniform vec3 litFactor; - -uniform float opacity; - -uniform vec3 shadeColorFactor; -#ifdef USE_SHADEMULTIPLYTEXTURE - uniform sampler2D shadeMultiplyTexture; - uniform mat3 shadeMultiplyTextureUvTransform; -#endif - -uniform float shadingShiftFactor; -uniform float shadingToonyFactor; - -#ifdef USE_SHADINGSHIFTTEXTURE - uniform sampler2D shadingShiftTexture; - uniform mat3 shadingShiftTextureUvTransform; - uniform float shadingShiftTextureScale; -#endif - -uniform float giEqualizationFactor; - -uniform vec3 parametricRimColorFactor; -#ifdef USE_RIMMULTIPLYTEXTURE - uniform sampler2D rimMultiplyTexture; - uniform mat3 rimMultiplyTextureUvTransform; -#endif -uniform float rimLightingMixFactor; -uniform float parametricRimFresnelPowerFactor; -uniform float parametricRimLiftFactor; - -#ifdef USE_MATCAPTEXTURE - uniform vec3 matcapFactor; - uniform sampler2D matcapTexture; - uniform mat3 matcapTextureUvTransform; -#endif - -uniform vec3 emissive; -uniform float emissiveIntensity; - -uniform vec3 outlineColorFactor; -uniform float outlineLightingMixFactor; - -#ifdef USE_UVANIMATIONMASKTEXTURE - uniform sampler2D uvAnimationMaskTexture; - uniform mat3 uvAnimationMaskTextureUvTransform; -#endif - -uniform float uvAnimationScrollXOffset; -uniform float uvAnimationScrollYOffset; -uniform float uvAnimationRotationPhase; - -#include -#include -#include -#include - -// #include -#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) ) - varying vec2 vUv; -#endif - -// #include -// COMAPT: pre-r151 uses uv2 for lightMap and aoMap -#if THREE_VRM_THREE_REVISION < 151 - #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - varying vec2 vUv2; - #endif -#endif - -#include - -#ifdef USE_MAP - uniform mat3 mapUvTransform; -#endif - -// #include - -#include - -#include -// #include -#include - -#ifdef USE_EMISSIVEMAP - uniform mat3 emissiveMapUvTransform; -#endif - -// #include -// #include -// #include -#include - -// #include -// COMPAT: pre-r151 doesn't have BRDF_Lambert in -#if THREE_VRM_THREE_REVISION < 151 - vec3 BRDF_Lambert( const in vec3 diffuseColor ) { - return RECIPROCAL_PI * diffuseColor; - } -#endif - -#include - -#include - -// #include -varying vec3 vViewPosition; - -struct MToonMaterial { - vec3 diffuseColor; - vec3 shadeColor; - float shadingShift; -}; - -float linearstep( float a, float b, float t ) { - return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 ); -} - -/** - * Convert NdotL into toon shading factor using shadingShift and shadingToony - */ -float getShading( - const in float dotNL, - const in float shadow, - const in float shadingShift -) { - float shading = dotNL; - shading = shading + shadingShift; - shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading ); - shading *= shadow; - return shading; -} - -/** - * Mix diffuseColor and shadeColor using shading factor and light color - */ -vec3 getDiffuse( - const in MToonMaterial material, - const in float shading, - in vec3 lightColor -) { - #ifdef DEBUG_LITSHADERATE - return vec3( BRDF_Lambert( shading * lightColor ) ); - #endif - - vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) ); - - // The "comment out if you want to PBR absolutely" line - #ifdef V0_COMPAT_SHADE - col = min( col, material.diffuseColor ); - #endif - - return col; -} - -// COMPAT: pre-r156 uses a struct GeometricContext -#if THREE_VRM_THREE_REVISION >= 157 - void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) { - float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 ); - vec3 irradiance = directLight.color; - - // directSpecular will be used for rim lighting, not an actual specular - reflectedLight.directSpecular += irradiance; - - irradiance *= dotNL; - - float shading = getShading( dotNL, shadow, material.shadingShift ); - - // toon shaded diffuse - reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color ); - } - - void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) { - // indirect diffuse will use diffuseColor, no shadeColor involved - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); - - // directSpecular will be used for rim lighting, not an actual specular - reflectedLight.directSpecular += irradiance; - } -#else - void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) { - float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 ); - vec3 irradiance = directLight.color; - - // directSpecular will be used for rim lighting, not an actual specular - reflectedLight.directSpecular += irradiance; - - irradiance *= dotNL; - - float shading = getShading( dotNL, shadow, material.shadingShift ); - - // toon shaded diffuse - reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color ); - } - - void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) { - // indirect diffuse will use diffuseColor, no shadeColor involved - reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); - - // directSpecular will be used for rim lighting, not an actual specular - reflectedLight.directSpecular += irradiance; - } -#endif - -#define RE_Direct RE_Direct_MToon -#define RE_IndirectDiffuse RE_IndirectDiffuse_MToon -#define Material_LightProbeLOD( material ) (0) - -#include -// #include - -// #include -#ifdef USE_NORMALMAP - - uniform sampler2D normalMap; - uniform mat3 normalMapUvTransform; - uniform vec2 normalScale; - -#endif - -// COMPAT: pre-r151 -// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151 -#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP ) - - uniform mat3 normalMatrix; - -#endif - -// COMPAT: pre-r151 -// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151 -#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) ) - - // Per-Pixel Tangent Space Normal Mapping - // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html - - // three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls - - // Temporary compat against shader change @ Three.js r126, r151 - #if THREE_VRM_THREE_REVISION >= 151 - - mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { - - vec3 q0 = dFdx( eye_pos.xyz ); - vec3 q1 = dFdy( eye_pos.xyz ); - vec2 st0 = dFdx( uv.st ); - vec2 st1 = dFdy( uv.st ); - - vec3 N = surf_norm; - - vec3 q1perp = cross( q1, N ); - vec3 q0perp = cross( N, q0 ); - - vec3 T = q1perp * st0.x + q0perp * st1.x; - vec3 B = q1perp * st0.y + q0perp * st1.y; - - float det = max( dot( T, T ), dot( B, B ) ); - float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); - - return mat3( T * scale, B * scale, N ); - - } - - #else - - vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) { - - vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) ); - vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) ); - vec2 st0 = dFdx( uv.st ); - vec2 st1 = dFdy( uv.st ); - - vec3 N = normalize( surf_norm ); - - vec3 q1perp = cross( q1, N ); - vec3 q0perp = cross( N, q0 ); - - vec3 T = q1perp * st0.x + q0perp * st1.x; - vec3 B = q1perp * st0.y + q0perp * st1.y; - - // three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0 - // TODO: Is this still required? Or shall I make a PR about it? - if ( length( T ) == 0.0 || length( B ) == 0.0 ) { - return surf_norm; - } - - float det = max( dot( T, T ), dot( B, B ) ); - float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det ); - - return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z ); - - } - - #endif - -#endif - -// #include -#include -#include - -// == post correction ========================================================== -void postCorrection() { - #include - #include - #include - #include - #include -} - -// == main procedure =========================================================== -void main() { - #include - - vec2 uv = vec2(0.5, 0.5); - - #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) ) - uv = vUv; - - float uvAnimMask = 1.0; - #ifdef USE_UVANIMATIONMASKTEXTURE - vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy; - uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b; - #endif - - float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask ); - float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask ); - uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5; - uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask; - #endif - - #ifdef DEBUG_UV - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) ) - gl_FragColor = vec4( uv, 0.0, 1.0 ); - #endif - return; - #endif - - vec4 diffuseColor = vec4( litFactor, opacity ); - ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); - vec3 totalEmissiveRadiance = emissive * emissiveIntensity; - - #include - - // #include - #ifdef USE_MAP - vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy; - vec4 sampledDiffuseColor = texture2D( map, mapUv ); - #ifdef DECODE_VIDEO_TEXTURE - sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); - #endif - diffuseColor *= sampledDiffuseColor; - #endif - - // #include - #if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) ) - diffuseColor.rgb *= vColor; - #endif - - // #include - - #include - - // #include - - // #include - float faceDirection = gl_FrontFacing ? 1.0 : -1.0; - - #ifdef FLAT_SHADED - - vec3 fdx = dFdx( vViewPosition ); - vec3 fdy = dFdy( vViewPosition ); - vec3 normal = normalize( cross( fdx, fdy ) ); - - #else - - vec3 normal = normalize( vNormal ); - - #ifdef DOUBLE_SIDED - - normal *= faceDirection; - - #endif - - #endif - - #ifdef USE_NORMALMAP - - vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy; - - #endif - - #ifdef USE_NORMALMAP_TANGENTSPACE - - #ifdef USE_TANGENT - - mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); - - #else - - mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv ); - - #endif - - #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) - - tbn[0] *= faceDirection; - tbn[1] *= faceDirection; - - #endif - - #endif - - #ifdef USE_CLEARCOAT_NORMALMAP - - #ifdef USE_TANGENT - - mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); - - #else - - mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); - - #endif - - #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) - - tbn2[0] *= faceDirection; - tbn2[1] *= faceDirection; - - #endif - - #endif - - // non perturbed normal for clearcoat among others - - vec3 nonPerturbedNormal = normal; - - #ifdef OUTLINE - normal *= -1.0; - #endif - - // #include - - // COMPAT: pre-r151 - // USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151 - #if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP ) - - normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals - - #ifdef FLIP_SIDED - - normal = - normal; - - #endif - - #ifdef DOUBLE_SIDED - - normal = normal * faceDirection; - - #endif - - normal = normalize( normalMatrix * normal ); - - // COMPAT: pre-r151 - // USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151 - #elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP ) - - vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; - mapN.xy *= normalScale; - - // COMPAT: pre-r151 - #if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT ) - - normal = normalize( tbn * mapN ); - - #else - - normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection ); - - #endif - - #endif - - // #include - #ifdef USE_EMISSIVEMAP - vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy; - totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb; - #endif - - #ifdef DEBUG_NORMAL - gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 ); - return; - #endif - - // -- MToon: lighting -------------------------------------------------------- - // accumulation - // #include - MToonMaterial material; - - material.diffuseColor = diffuseColor.rgb; - - material.shadeColor = shadeColorFactor; - #ifdef USE_SHADEMULTIPLYTEXTURE - vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy; - material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb; - #endif - - #if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) ) - material.shadeColor.rgb *= vColor; - #endif - - material.shadingShift = shadingShiftFactor; - #ifdef USE_SHADINGSHIFTTEXTURE - vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy; - material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale; - #endif - - // #include - - // MToon Specific changes: - // Since we want to take shadows into account of shading instead of irradiance, - // we had to modify the codes that multiplies the results of shadowmap into color of direct lights. - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - vec3 geometryPosition = - vViewPosition; - vec3 geometryNormal = normal; - vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); - - vec3 geometryClearcoatNormal; - - #ifdef USE_CLEARCOAT - - geometryClearcoatNormal = clearcoatNormal; - - #endif - #else - GeometricContext geometry; - - geometry.position = - vViewPosition; - geometry.normal = normal; - geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); - - #ifdef USE_CLEARCOAT - - geometry.clearcoatNormal = clearcoatNormal; - - #endif - #endif - - IncidentLight directLight; - - // since these variables will be used in unrolled loop, we have to define in prior - float shadow; - - #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) - - PointLight pointLight; - #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 - PointLightShadow pointLightShadow; - #endif - - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { - - pointLight = pointLights[ i ]; - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - getPointLightInfo( pointLight, geometryPosition, directLight ); - #else - getPointLightInfo( pointLight, geometry, directLight ); - #endif - - shadow = 1.0; - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) - pointLightShadow = pointLightShadows[ i ]; - // COMPAT: pre-r166 - // r166 introduced shadowIntensity - #if THREE_VRM_THREE_REVISION >= 166 - shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; - #else - shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; - #endif - #endif - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight ); - #else - RE_Direct( directLight, geometry, material, shadow, reflectedLight ); - #endif - - } - #pragma unroll_loop_end - - #endif - - #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) - - SpotLight spotLight; - // COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS, r144+ uses NUM_SPOT_LIGHT_COORDS - #if THREE_VRM_THREE_REVISION >= 144 - #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_COORDS > 0 - SpotLightShadow spotLightShadow; - #endif - #elif defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 - SpotLightShadow spotLightShadow; - #endif - - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { - - spotLight = spotLights[ i ]; - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - getSpotLightInfo( spotLight, geometryPosition, directLight ); - #else - getSpotLightInfo( spotLight, geometry, directLight ); - #endif - - shadow = 1.0; - // COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS and vSpotShadowCoord, r144+ uses NUM_SPOT_LIGHT_COORDS and vSpotLightCoord - // COMPAT: pre-r166 does not have shadowIntensity, r166+ has shadowIntensity - #if THREE_VRM_THREE_REVISION >= 166 - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS ) - spotLightShadow = spotLightShadows[ i ]; - shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; - #endif - #elif THREE_VRM_THREE_REVISION >= 144 - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS ) - spotLightShadow = spotLightShadows[ i ]; - shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; - #endif - #elif defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) - spotLightShadow = spotLightShadows[ i ]; - shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; - #endif - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight ); - #else - RE_Direct( directLight, geometry, material, shadow, reflectedLight ); - #endif - - } - #pragma unroll_loop_end - - #endif - - #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) - - DirectionalLight directionalLight; - #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 - DirectionalLightShadow directionalLightShadow; - #endif - - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { - - directionalLight = directionalLights[ i ]; - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - getDirectionalLightInfo( directionalLight, directLight ); - #else - getDirectionalLightInfo( directionalLight, geometry, directLight ); - #endif - - shadow = 1.0; - #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) - directionalLightShadow = directionalLightShadows[ i ]; - // COMPAT: pre-r166 - // r166 introduced shadowIntensity - #if THREE_VRM_THREE_REVISION >= 166 - shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; - #else - shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; - #endif - #endif - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight ); - #else - RE_Direct( directLight, geometry, material, shadow, reflectedLight ); - #endif - - } - #pragma unroll_loop_end - - #endif - - // #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) - - // RectAreaLight rectAreaLight; - - // #pragma unroll_loop_start - // for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { - - // rectAreaLight = rectAreaLights[ i ]; - // RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight ); - - // } - // #pragma unroll_loop_end - - // #endif - - #if defined( RE_IndirectDiffuse ) - - vec3 iblIrradiance = vec3( 0.0 ); - - vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); - - // COMPAT: pre-r156 uses a struct GeometricContext - // COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES - #if THREE_VRM_THREE_REVISION >= 157 - #if defined( USE_LIGHT_PROBES ) - irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); - #endif - #else - irradiance += getLightProbeIrradiance( lightProbe, geometry.normal ); - #endif - - #if ( NUM_HEMI_LIGHTS > 0 ) - - #pragma unroll_loop_start - for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { - - // COMPAT: pre-r156 uses a struct GeometricContext - #if THREE_VRM_THREE_REVISION >= 157 - irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); - #else - irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal ); - #endif - - } - #pragma unroll_loop_end - - #endif - - #endif - - // #if defined( RE_IndirectSpecular ) - - // vec3 radiance = vec3( 0.0 ); - // vec3 clearcoatRadiance = vec3( 0.0 ); - - // #endif - - #include - #include - - // modulation - #include - - vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; - - #ifdef DEBUG_LITSHADERATE - gl_FragColor = vec4( col, diffuseColor.a ); - postCorrection(); - return; - #endif - - // -- MToon: rim lighting ----------------------------------------- - vec3 viewDir = normalize( vViewPosition ); - - #ifndef PHYSICALLY_CORRECT_LIGHTS - reflectedLight.directSpecular /= PI; - #endif - vec3 rimMix = mix( vec3( 1.0 ), 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----------------------------------------------------------- - #if defined( OUTLINE ) - col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor ); - #endif - - #ifdef OPAQUE - diffuseColor.a = 1.0; - #endif - - gl_FragColor = vec4( col, diffuseColor.a ); - postCorrection(); -} -`,Hwe={None:"none"},wj={None:"none",ScreenCoordinates:"screenCoordinates"},Vwe={3e3:"",3001:"srgb"};function aT(t){return parseInt(Pd,10)>=152?t.colorSpace:Vwe[t.encoding]}var Gwe=class extends Ya{constructor(t={}){var e;super({vertexShader:zwe,fragmentShader:Bwe}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=au,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=Hwe.None,this._outlineWidthMode=wj.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=TR.merge([ft.common,ft.normalmap,ft.emissivemap,ft.fog,ft.lights,{litFactor:{value:new ct(1,1,1)},mapUvTransform:{value:new $t},colorAlpha:{value:1},normalMapUvTransform:{value:new $t},shadeColorFactor:{value:new ct(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new $t},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new $t},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new ct(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new $t},parametricRimColorFactor:{value:new ct(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new $t},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new ct(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new $t},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new $t},outlineWidthFactor:{value:0},outlineColorFactor:{value:new ct(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new $t},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,r])=>`${n}:${r}`),this.matcapTexture?`matcapTextureColorSpace:${aT(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${aT(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${aT(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{const r=parseInt(Pd,10),i=Object.entries(_j(_j({},this._generateDefines()),this.defines)).filter(([s,a])=>!!a).map(([s,a])=>`#define ${s} ${a}`).join(` -`)+` -`;n.vertexShader=i+n.vertexShader,n.fragmentShader=i+n.fragmentShader,r<154&&(n.fragmentShader=n.fragmentShader.replace("#include ","#include "))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){const t=parseInt(Pd,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===wj.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},Wwe=new Set(["1.0","1.0-beta"]),qG=class J_{get name(){return J_.EXTENSION_NAME}constructor(e,n={}){var r,i,s,a;this.parser=e,this.materialType=(r=n.materialType)!=null?r:Gwe,this.renderOrderOffset=(i=n.renderOrderOffset)!=null?i:0,this.v0CompatShade=(s=n.v0CompatShade)!=null?s:!1,this.debugMode=(a=n.debugMode)!=null?a:"none",this._mToonMaterialSet=new Set}beforeRoot(){return fh(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return fh(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){const r=this._getMToonExtension(e);return r?this._extendMaterialParams(r,n):null}loadMesh(e){return fh(this,null,function*(){var n;const r=this.parser,s=(n=r.json.meshes)==null?void 0:n[e];if(s==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);const a=s.primitives,o=yield r.loadMesh(e);if(a.length===1){const l=o,c=a[0].material;c!=null&&this._setupPrimitive(l,c)}else{const l=o;for(let c=0;c{var a;this._getMToonExtension(s)&&((a=i.extensions)!=null&&a.KHR_materials_unlit)&&delete i.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,r;const a=(n=this.parser.json.materials)==null?void 0:n[e];if(a==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const o=(r=a.extensions)==null?void 0:r[J_.EXTENSION_NAME];if(o==null)return;const l=o.specVersion;if(!Wwe.has(l)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${J_.EXTENSION_NAME} specVersion "${l}"`);return}return o}_extendMaterialParams(e,n){return fh(this,null,function*(){var r;delete n.metalness,delete n.roughness;const i=new Fwe(this.parser,n);i.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),i.assignColor("shadeColorFactor",e.shadeColorFactor),i.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),i.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),i.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),i.assignPrimitive("shadingShiftTextureScale",(r=e.shadingShiftTexture)==null?void 0:r.scale),i.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),i.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),i.assignColor("matcapFactor",e.matcapFactor),i.assignTexture("matcapTexture",e.matcapTexture,!0),i.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),i.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),i.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),i.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),i.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),i.assignPrimitive("outlineWidthMode",e.outlineWidthMode),i.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),i.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),i.assignColor("outlineColorFactor",e.outlineColorFactor),i.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),i.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),i.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),i.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),i.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),i.assignPrimitive("v0CompatShade",this.v0CompatShade),i.assignPrimitive("debugMode",this.debugMode),yield i.pending})}_setupPrimitive(e,n){const r=this._getMToonExtension(n);if(r){const i=this._parseRenderOrder(r);e.renderOrder=i+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){const n=e.material;if(!(n instanceof Gr)||!this._shouldGenerateOutline(n))return;e.material=[n];const r=n.clone();r.name+=" (Outline)",r.isOutline=!0,r.side=as,e.material.push(r);const i=e.geometry,s=i.index?i.index.count:i.attributes.position.count/3;i.addGroup(0,s,0),i.addGroup(0,s,1)}_addToMaterialSet(e){const n=e.material,r=new Set;Array.isArray(n)?n.forEach(i=>r.add(i)):r.add(n);for(const i of r)this._mToonMaterialSet.add(i)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};qG.EXTENSION_NAME="VRMC_materials_mtoon";var $we=qG,Xwe=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{o(n.next(l))}catch(c){i(c)}},a=l=>{try{o(n.throw(l))}catch(c){i(c)}},o=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,a);o((n=n.apply(t,e)).next())}),KG=class hC{get name(){return hC.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Xwe(this,null,function*(){const r=this._getHDREmissiveMultiplierExtension(e);if(r==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");const i=r.emissiveMultiplier;n.emissiveIntensity=i})}_getHDREmissiveMultiplierExtension(e){var n,r;const a=(n=this.parser.json.materials)==null?void 0:n[e];if(a==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}const o=(r=a.extensions)==null?void 0:r[hC.EXTENSION_NAME];if(o!=null)return o}};KG.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var qwe=KG,Kwe=Object.defineProperty,Ywe=Object.defineProperties,Zwe=Object.getOwnPropertyDescriptors,Sj=Object.getOwnPropertySymbols,Qwe=Object.prototype.hasOwnProperty,Jwe=Object.prototype.propertyIsEnumerable,Mj=(t,e,n)=>e in t?Kwe(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,gl=(t,e)=>{for(var n in e||(e={}))Qwe.call(e,n)&&Mj(t,n,e[n]);if(Sj)for(var n of Sj(e))Jwe.call(e,n)&&Mj(t,n,e[n]);return t},Ej=(t,e)=>Ywe(t,Zwe(e)),e1e=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{o(n.next(l))}catch(c){i(c)}},a=l=>{try{o(n.throw(l))}catch(c){i(c)}},o=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,a);o((n=n.apply(t,e)).next())});function Om(t){return Math.pow(t,2.2)}var t1e=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;const n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return e1e(this,null,function*(){var t;const e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,r=n==null?void 0:n.materialProperties;r&&(this._populateRenderQueueMap(r),r.forEach((i,s)=>{var a,o;const l=(a=e.materials)==null?void 0:a[s];if(l==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${s}] of glTF but the material doesn't exist`);return}if(i.shader==="VRM/MToon"){const c=this._parseV0MToonProperties(i,l);e.materials[s]=c}else if((o=i.shader)!=null&&o.startsWith("VRM/Unlit")){const c=this._parseV0UnlitProperties(i,l);e.materials[s]=c}else i.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${i.shader}`)}))})}_parseV0MToonProperties(t,e){var n,r,i,s,a,o,l,c,d,f,p,y,b,S,w,x,M,T,P,O,N,D,z,V,k,j,X,ee,ie,pe,ae,he,B,J,Y,H,G,le,se,ce,Se,we,We,Ee,Ge,$e,de,Z,Ve,Le,ne,Ce,Xe,Ze,Q;const W=(r=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?r:!1,Ue=((i=t.floatProperties)==null?void 0:i._ZWrite)===1&&W,ze=this._v0ParseRenderQueue(t),Fe=(a=(s=t.keywordMap)==null?void 0:s._ALPHATEST_ON)!=null?a:!1,bt=W?"BLEND":Fe?"MASK":"OPAQUE",rt=Fe?(l=(o=t.floatProperties)==null?void 0:o._Cutoff)!=null?l:.5:void 0,Xt=((d=(c=t.floatProperties)==null?void 0:c._CullMode)!=null?d:2)===0,Ke=this._portTextureTransform(t),te=((p=(f=t.vectorProperties)==null?void 0:f._Color)!=null?p:[1,1,1,1]).map((it,yt)=>yt===3?it:Om(it)),tt=(y=t.textureProperties)==null?void 0:y._MainTex,Mt=tt!=null?{index:tt,extensions:gl({},Ke)}:void 0,vt=(S=(b=t.floatProperties)==null?void 0:b._BumpScale)!=null?S:1,Zt=(w=t.textureProperties)==null?void 0:w._BumpMap,fe=Zt!=null?{index:Zt,scale:vt,extensions:gl({},Ke)}:void 0,qe=((M=(x=t.vectorProperties)==null?void 0:x._EmissionColor)!=null?M:[0,0,0,1]).map(Om),ue=(T=t.textureProperties)==null?void 0:T._EmissionMap,Ye=ue!=null?{index:ue,extensions:gl({},Ke)}:void 0,Re=((O=(P=t.vectorProperties)==null?void 0:P._ShadeColor)!=null?O:[.97,.81,.86,1]).map(Om),Be=(N=t.textureProperties)==null?void 0:N._ShadeTexture,at=Be!=null?{index:Be,extensions:gl({},Ke)}:void 0;let pt=(z=(D=t.floatProperties)==null?void 0:D._ShadeShift)!=null?z:0,Jt=(k=(V=t.floatProperties)==null?void 0:V._ShadeToony)!=null?k:.9;Jt=vr.lerp(Jt,1,.5+.5*pt),pt=-pt-(1-Jt);const pn=(X=(j=t.floatProperties)==null?void 0:j._IndirectLightIntensity)!=null?X:.1,jn=pn?1-pn:void 0,en=(ee=t.textureProperties)==null?void 0:ee._SphereAdd,Hn=en!=null?[1,1,1]:void 0,pr=en!=null?{index:en}:void 0,Mi=(pe=(ie=t.floatProperties)==null?void 0:ie._RimLightingMix)!=null?pe:0,to=(ae=t.textureProperties)==null?void 0:ae._RimTexture,Ei=to!=null?{index:to,extensions:gl({},Ke)}:void 0,Ko=((B=(he=t.vectorProperties)==null?void 0:he._RimColor)!=null?B:[0,0,0,1]).map(Om),Ns=(Y=(J=t.floatProperties)==null?void 0:J._RimFresnelPower)!=null?Y:1,no=(G=(H=t.floatProperties)==null?void 0:H._RimLift)!=null?G:0,Ai=["none","worldCoordinates","screenCoordinates"][(se=(le=t.floatProperties)==null?void 0:le._OutlineWidthMode)!=null?se:0];let Aa=(Se=(ce=t.floatProperties)==null?void 0:ce._OutlineWidth)!=null?Se:0;Aa=.01*Aa;const ro=(we=t.textureProperties)==null?void 0:we._OutlineWidthTexture,ou=ro!=null?{index:ro,extensions:gl({},Ke)}:void 0,lu=((Ee=(We=t.vectorProperties)==null?void 0:We._OutlineColor)!=null?Ee:[0,0,0]).map(Om),cu=(($e=(Ge=t.floatProperties)==null?void 0:Ge._OutlineColorMode)!=null?$e:0)===1?(Z=(de=t.floatProperties)==null?void 0:de._OutlineLightingMix)!=null?Z:1:0,Bl=(Ve=t.textureProperties)==null?void 0:Ve._UvAnimMaskTexture,K=Bl!=null?{index:Bl,extensions:gl({},Ke)}:void 0,xe=(ne=(Le=t.floatProperties)==null?void 0:Le._UvAnimScrollX)!=null?ne:0;let Te=(Xe=(Ce=t.floatProperties)==null?void 0:Ce._UvAnimScrollY)!=null?Xe:0;Te!=null&&(Te=-Te);const Ie=(Q=(Ze=t.floatProperties)==null?void 0:Ze._UvAnimRotation)!=null?Q:0,Me={specVersion:"1.0",transparentWithZWrite:Ue,renderQueueOffsetNumber:ze,shadeColorFactor:Re,shadeMultiplyTexture:at,shadingShiftFactor:pt,shadingToonyFactor:Jt,giEqualizationFactor:jn,matcapFactor:Hn,matcapTexture:pr,rimLightingMixFactor:Mi,rimMultiplyTexture:Ei,parametricRimColorFactor:Ko,parametricRimFresnelPowerFactor:Ns,parametricRimLiftFactor:no,outlineWidthMode:Ai,outlineWidthFactor:Aa,outlineWidthMultiplyTexture:ou,outlineColorFactor:lu,outlineLightingMixFactor:cu,uvAnimationMaskTexture:K,uvAnimationScrollXSpeedFactor:xe,uvAnimationScrollYSpeedFactor:Te,uvAnimationRotationSpeedFactor:Ie};return Ej(gl({},e),{pbrMetallicRoughness:{baseColorFactor:te,baseColorTexture:Mt},normalTexture:fe,emissiveTexture:Ye,emissiveFactor:qe,alphaMode:bt,alphaCutoff:rt,doubleSided:Xt,extensions:{VRMC_materials_mtoon:Me}})}_parseV0UnlitProperties(t,e){var n,r,i,s,a;const o=t.shader==="VRM/UnlitTransparentZWrite",l=t.shader==="VRM/UnlitTransparent"||o,c=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",f=l?"BLEND":d?"MASK":"OPAQUE",p=d?(r=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?r:.5:void 0,y=this._portTextureTransform(t),b=((s=(i=t.vectorProperties)==null?void 0:i._Color)!=null?s:[1,1,1,1]).map(Om),S=(a=t.textureProperties)==null?void 0:a._MainTex,w=S!=null?{index:S,extensions:gl({},y)}:void 0,x={specVersion:"1.0",transparentWithZWrite:o,renderQueueOffsetNumber:c,shadeColorFactor:b,shadeMultiplyTexture:w};return Ej(gl({},e),{pbrMetallicRoughness:{baseColorFactor:b,baseColorTexture:w},alphaMode:f,alphaCutoff:p,extensions:{VRMC_materials_mtoon:x}})}_portTextureTransform(t){var e,n,r,i,s;const a=(e=t.vectorProperties)==null?void 0:e._MainTex;if(a==null)return{};const o=[(n=a==null?void 0:a[0])!=null?n:0,(r=a==null?void 0:a[1])!=null?r:0],l=[(i=a==null?void 0:a[2])!=null?i:1,(s=a==null?void 0:a[3])!=null?s:1];return o[1]=1-l[1]-o[1],{KHR_texture_transform:{offset:o,scale:l}}}_v0ParseRenderQueue(t){var e,n;const r=t.shader==="VRM/UnlitTransparentZWrite",i=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||r,s=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||r;let a=0;if(i){const o=t.renderQueue;o!=null&&(s?a=this._renderQueueMapTransparentZWrite.get(o):a=this._renderQueueMapTransparent.get(o))}return a}_populateRenderQueueMap(t){const e=new Set,n=new Set;t.forEach(r=>{var i,s;const a=r.shader==="VRM/UnlitTransparentZWrite",o=((i=r.keywordMap)==null?void 0:i._ALPHABLEND_ON)!=null||r.shader==="VRM/UnlitTransparent"||a,l=((s=r.floatProperties)==null?void 0:s._ZWrite)===1||a;if(o){const c=r.renderQueue;c!=null&&(l?n.add(c):e.add(c))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((r,i)=>{const s=Math.min(Math.max(i-e.size+1,-9),0);this._renderQueueMapTransparent.set(r,s)}),Array.from(n).sort().forEach((r,i)=>{const s=Math.min(Math.max(i,0),9);this._renderQueueMapTransparentZWrite.set(r,s)})}},Aj=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{o(n.next(l))}catch(c){i(c)}},a=l=>{try{o(n.throw(l))}catch(c){i(c)}},o=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,a);o((n=n.apply(t,e)).next())}),nd=new q,oT=class extends Ts{constructor(t){super(),this._attrPosition=new Qt(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(c6);const e=new Yt;e.setAttribute("position",this._attrPosition);const n=new $r({color:16711935,depthTest:!1,depthWrite:!1});this._line=new Ul(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){nd.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,nd.x,nd.y,nd.z),this.constraint.source&&nd.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,nd.x,nd.y,nd.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function Tj(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var n1e=new q,r1e=new q;function i1e(t,e){return t.decompose(n1e,e,r1e),e}function z1(t){return t.invert?t.invert():t.inverse(),t}var aN=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},s1e=new q,a1e=new q,o1e=new q,l1e=new qt,c1e=new qt,u1e=new qt,d1e=class extends aN{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){const t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new q(1,0,0),this._dstRestQuat=new qt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);const t=l1e.identity(),e=c1e.identity();this.destination.parent&&(i1e(this.destination.parent.matrixWorld,t),z1(e.copy(t)));const n=s1e.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),r=Tj(this.source.matrixWorld,a1e).sub(Tj(this.destination.matrixWorld,o1e)).normalize(),i=u1e.setFromUnitVectors(n,r).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function f1e(t,e){const n=[t];let r=t.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(i=>{e(i)})}var h1e=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.setInitState())}update(){const t=new Set,e=new Set;for(const n of this._constraints)this._processConstraint(n,t,e,r=>r.update())}_processConstraint(t,e,n,r){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);const i=t.dependencies;for(const s of i)f1e(s,a=>{const o=this._objectConstraintsMap.get(a);if(o)for(const l of o)this._processConstraint(l,e,n,r)});r(t),n.add(t)}},p1e=new qt,m1e=new qt,g1e=class extends aN{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new qt,this._invSrcRestQuat=new qt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),z1(this._invSrcRestQuat.copy(this.source.quaternion))}update(){const t=p1e.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=m1e.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},v1e=new q,y1e=new qt,x1e=new qt,b1e=class extends aN{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new q(1,0,0),this._dstRestQuat=new qt,this._invDstRestQuat=new qt,this._invSrcRestQuatMulDstRestQuat=new qt}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),z1(this._invDstRestQuat.copy(this._dstRestQuat)),z1(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){const t=y1e.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=v1e.copy(this._v3RollAxis).applyQuaternion(t),r=x1e.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}},_1e=new Set(["1.0","1.0-beta"]),YG=class $0{get name(){return $0.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return Aj(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return Aj(this,null,function*(){var n;const r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf($0.EXTENSION_NAME))!==-1))return null;const s=new h1e,a=yield this.parser.getDependencies("node");return a.forEach((o,l)=>{var c;const d=r.nodes[l],f=(c=d==null?void 0:d.extensions)==null?void 0:c[$0.EXTENSION_NAME];if(f==null)return;const p=f.specVersion;if(!_1e.has(p)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${$0.EXTENSION_NAME} specVersion "${p}"`);return}const y=f.constraint;if(y.roll!=null){const b=this._importRollConstraint(o,a,y.roll);s.addConstraint(b)}else if(y.aim!=null){const b=this._importAimConstraint(o,a,y.aim);s.addConstraint(b)}else if(y.rotation!=null){const b=this._importRotationConstraint(o,a,y.rotation);s.addConstraint(b)}}),e.scene.updateMatrixWorld(),s.setInitState(),s})}_importRollConstraint(e,n,r){const{source:i,rollAxis:s,weight:a}=r,o=n[i],l=new b1e(e,o);if(s!=null&&(l.rollAxis=s),a!=null&&(l.weight=a),this.helperRoot){const c=new oT(l);this.helperRoot.add(c)}return l}_importAimConstraint(e,n,r){const{source:i,aimAxis:s,weight:a}=r,o=n[i],l=new d1e(e,o);if(s!=null&&(l.aimAxis=s),a!=null&&(l.weight=a),this.helperRoot){const c=new oT(l);this.helperRoot.add(c)}return l}_importRotationConstraint(e,n,r){const{source:i,weight:s}=r,a=n[i],o=new g1e(e,a);if(s!=null&&(o.weight=s),this.helperRoot){const l=new oT(o);this.helperRoot.add(l)}return o}};YG.EXTENSION_NAME="VRMC_node_constraint";var w1e=YG,U_=(t,e,n)=>new Promise((r,i)=>{var s=l=>{try{o(n.next(l))}catch(c){i(c)}},a=l=>{try{o(n.throw(l))}catch(c){i(c)}},o=l=>l.done?r(l.value):Promise.resolve(l.value).then(s,a);o((n=n.apply(t,e)).next())}),oN=class{},lT=new q,Gf=new q,ZG=class extends oN{get type(){return"capsule"}constructor(t){var e,n,r,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new q(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new q(0,0,0),this.radius=(r=t==null?void 0:t.radius)!=null?r:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,r){lT.setFromMatrixPosition(t),Gf.subVectors(this.tail,this.offset).applyMatrix4(t),Gf.sub(lT);const i=Gf.lengthSq();r.copy(e).sub(lT);const s=Gf.dot(r);s<=0||(i<=s||Gf.multiplyScalar(s/i),r.sub(Gf));const a=r.length(),o=this.inside?this.radius-n-a:a-n-this.radius;return o<0&&(r.multiplyScalar(1/a),this.inside&&r.negate()),o}},cT=new q,Pj=new $t,QG=class extends oN{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new q(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new q(0,0,1)}calculateCollision(t,e,n,r){r.setFromMatrixPosition(t),r.negate().add(e),Pj.getNormalMatrix(t),cT.copy(this.normal).applyNormalMatrix(Pj).normalize();const i=r.dot(cT)-n;return r.copy(cT),i}},S1e=new q,JG=class extends oN{get type(){return"sphere"}constructor(t){var e,n,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new q(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,r){r.subVectors(e,S1e.setFromMatrixPosition(t));const i=r.length(),s=this.inside?this.radius-n-i:i-n-this.radius;return s<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),s}},vl=new q,M1e=class extends Yt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new q,this._currentTail=new q,this._shape=t,this._attrPos=new Qt(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);const n=vl.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){vl.copy(this._currentTail).sub(this._currentOffset);const t=vl.length()/this._currentRadius;for(let r=0;r<=16;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(r,-Math.sin(i),-Math.cos(i),0),this._attrPos.setXYZ(17+r,t+Math.sin(i),Math.cos(i),0),this._attrPos.setXYZ(34+r,-Math.sin(i),0,-Math.cos(i)),this._attrPos.setXYZ(51+r,t+Math.sin(i),0,Math.cos(i))}for(let r=0;r<32;r++){const i=r/16*Math.PI;this._attrPos.setXYZ(68+r,0,Math.sin(i),Math.cos(i)),this._attrPos.setXYZ(100+r,t,Math.sin(i),Math.cos(i))}const e=Math.atan2(vl.y,Math.sqrt(vl.x*vl.x+vl.z*vl.z)),n=-Math.atan2(vl.z,vl.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){const e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},E1e=class extends Yt{constructor(t){super(),this.worldScale=1,this._currentOffset=new q,this._currentNormal=new q,this._shape=t,this._attrPos=new Qt(new Float32Array(18),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},A1e=class extends Yt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new q,this._shape=t,this._attrPos=new Qt(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},T1e=new q,uT=class extends Ts{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof JG)this._geometry=new A1e(this.collider.shape);else if(this.collider.shape instanceof ZG)this._geometry=new M1e(this.collider.shape);else if(this.collider.shape instanceof QG)this._geometry=new E1e(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");const e=new $r({color:16711935,depthTest:!1,depthWrite:!1});this._line=new ea(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=T1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},P1e=class extends Yt{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new q,this._springBone=t,this._attrPos=new Qt(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Qt(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;const e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){const e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){const e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},C1e=new q,R1e=class extends Ts{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new P1e(this.springBone);const e=new $r({color:16776960,depthTest:!1,depthWrite:!1});this._line=new ea(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);const e=this.matrix.elements;this._geometry.worldScale=C1e.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},dT=class extends mn{constructor(t){super(),this.colliderMatrix=new Ct,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),N1e(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function N1e(t,e,n){const r=e.elements;t.copy(e),n&&(t.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],t.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],t.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var I1e=new Ct;function k1e(t){return t.invert?t.invert():t.getInverse(I1e.copy(t)),t}var O1e=class{constructor(t){this._inverseCache=new Ct,this._shouldUpdateInverse=!0,this.matrix=t;const e={set:(n,r,i)=>(this._shouldUpdateInverse=!0,n[r]=i,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(k1e(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},fT=new Ct,Lm=new q,L0=new q,D0=new q,U0=new q,L1e=new Ct,D1e=class{constructor(t,e,n={},r=[]){this._currentTail=new q,this._prevTail=new q,this._boneAxis=new q,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new Ct,this._initialLocalRotation=new qt,this._initialLocalChildPosition=new q;var i,s,a,o,l,c;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(i=n.hitRadius)!=null?i:0,stiffness:(s=n.stiffness)!=null?s:1,gravityPower:(a=n.gravityPower)!=null?a:0,gravityDir:(l=(o=n.gravityDir)==null?void 0:o.clone())!=null?l:new q(0,-1,0),dragForce:(c=n.dragForce)!=null?c:.4},this.colliderGroups=r}get dependencies(){const t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n{e(i)})}function pC(t,e){t.children.forEach(n=>{e(n)||pC(n,e)})}function j1e(t){var e;const n=new Map;for(const r of t){let i=r;do{const s=((e=n.get(i))!=null?e:0)+1;if(s===t.size)return i;n.set(i,s),i=i.parent}while(i!==null)}return null}var Cj=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){const t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){const t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t{var a,o;return((o=(a=this._objectSpringBonesMap.get(s))==null?void 0:a.size)!=null?o:0)>0?!0:(this._ancestors.push(s),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,r,i){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);const s=t.dependencies;for(const a of s){let o=!1,l=null;U1e(a,c=>{const d=this._objectSpringBonesMap.get(c);if(d)for(const f of d)o=!0,this._insertJointSort(f,e,n,r,i);else o||(l=c)}),l&&i.add(l)}r.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},Rj="VRMC_springBone_extended_collider",F1e=new Set(["1.0","1.0-beta"]),z1e=new Set(["1.0"]),eW=class Hm{get name(){return Hm.EXTENSION_NAME}constructor(e,n){var r;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(r=n==null?void 0:n.useExtendedColliders)!=null?r:!0}afterRoot(e){return U_(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return U_(this,null,function*(){const n=yield this._v1Import(e);if(n!=null)return n;const r=yield this._v0Import(e);return r??null})}_v1Import(e){return U_(this,null,function*(){var n,r,i,s,a;const o=e.parser.json;if(!(((n=o.extensionsUsed)==null?void 0:n.indexOf(Hm.EXTENSION_NAME))!==-1))return null;const c=new Cj,d=yield e.parser.getDependencies("node"),f=(r=o.extensions)==null?void 0:r[Hm.EXTENSION_NAME];if(!f)return null;const p=f.specVersion;if(!F1e.has(p))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Hm.EXTENSION_NAME} specVersion "${p}"`),null;const y=(i=f.colliders)==null?void 0:i.map((S,w)=>{var x,M,T,P,O,N,D,z,V,k,j,X,ee,ie,pe;const ae=d[S.node];if(ae==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${w} attempted to reference a node #${S.node} but not found. Skipping the collider`),null;const he=S.shape,B=(x=S.extensions)==null?void 0:x[Rj];if(this.useExtendedColliders&&B!=null){const J=B.specVersion;if(!z1e.has(J))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Rj} specVersion "${J}". Fallbacking to the ${Hm.EXTENSION_NAME} definition`);else{const Y=B.shape;if(Y.sphere)return this._importSphereCollider(ae,{offset:new q().fromArray((M=Y.sphere.offset)!=null?M:[0,0,0]),radius:(T=Y.sphere.radius)!=null?T:0,inside:(P=Y.sphere.inside)!=null?P:!1});if(Y.capsule)return this._importCapsuleCollider(ae,{offset:new q().fromArray((O=Y.capsule.offset)!=null?O:[0,0,0]),radius:(N=Y.capsule.radius)!=null?N:0,tail:new q().fromArray((D=Y.capsule.tail)!=null?D:[0,0,0]),inside:(z=Y.capsule.inside)!=null?z:!1});if(Y.plane)return this._importPlaneCollider(ae,{offset:new q().fromArray((V=Y.plane.offset)!=null?V:[0,0,0]),normal:new q().fromArray((k=Y.plane.normal)!=null?k:[0,0,1])})}}if(he.sphere)return this._importSphereCollider(ae,{offset:new q().fromArray((j=he.sphere.offset)!=null?j:[0,0,0]),radius:(X=he.sphere.radius)!=null?X:0,inside:!1});if(he.capsule)return this._importCapsuleCollider(ae,{offset:new q().fromArray((ee=he.capsule.offset)!=null?ee:[0,0,0]),radius:(ie=he.capsule.radius)!=null?ie:0,tail:new q().fromArray((pe=he.capsule.tail)!=null?pe:[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${w} has no valid shape. Skipping the collider`)}),b=(s=f.colliderGroups)==null?void 0:s.map((S,w)=>{var x;return{colliders:((x=S.colliders)!=null?x:[]).map(T=>{const P=y==null?void 0:y[T];return P??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${w} attempted to reference a collider #${T} but not found. Skipping the collider`),null)}).filter(T=>T!=null),name:S.name}});return(a=f.springs)==null||a.forEach((S,w)=>{var x;const M=S.joints,T=(x=S.colliderGroups)==null?void 0:x.map(N=>{const D=b==null?void 0:b[N];return D??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${w} attempted to reference a collider group #${N} but not found. Skipping the collider group`),null)}).filter(N=>N!=null),P=S.center!=null?d[S.center]:void 0;let O;M.forEach(N=>{if(O){const D=O.node,z=d[D],V=N.node,k=d[V],j={hitRadius:O.hitRadius,dragForce:O.dragForce,gravityPower:O.gravityPower,stiffness:O.stiffness,gravityDir:O.gravityDir!=null?new q().fromArray(O.gravityDir):void 0},X=this._importJoint(z,k,j,T);P&&(X.center=P),c.addJoint(X)}O=N})}),c.setInitState(),c})}_v0Import(e){return U_(this,null,function*(){var n,r,i;const s=e.parser.json;if(!(((n=s.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;const o=(r=s.extensions)==null?void 0:r.VRM,l=o==null?void 0:o.secondaryAnimation;if(!l)return null;const c=l==null?void 0:l.boneGroups;if(!c)return null;const d=new Cj,f=yield e.parser.getDependencies("node"),p=(i=l.colliderGroups)==null?void 0:i.map((y,b)=>{var S;const w=f[y.node];return w==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${b} attempted to reference a node #${y.node} but not found. Skipping the collider group`),null):{colliders:((S=y.colliders)!=null?S:[]).map((M,T)=>{var P,O,N;const D=new q(0,0,0);return M.offset&&D.set((P=M.offset.x)!=null?P:0,(O=M.offset.y)!=null?O:0,M.offset.z?-M.offset.z:0),this._importSphereCollider(w,{offset:D,radius:(N=M.radius)!=null?N:0,inside:!1})})}});return c==null||c.forEach((y,b)=>{const S=y.bones;S&&S.forEach(w=>{var x,M,T,P;const O=f[w];if(O==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${b} attempted to reference a node #${w} but not found. Skipping the node`);return}const N=new q;y.gravityDir?N.set((x=y.gravityDir.x)!=null?x:0,(M=y.gravityDir.y)!=null?M:0,(T=y.gravityDir.z)!=null?T:0):N.set(0,-1,0);const D=y.center!=null?f[y.center]:void 0,z={hitRadius:y.hitRadius,dragForce:y.dragForce,gravityPower:y.gravityPower,stiffness:y.stiffiness,gravityDir:N},V=(P=y.colliderGroups)==null?void 0:P.map(k=>{const j=p==null?void 0:p[k];return j??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${b} attempted to reference a collider group #${k} but not found. Skipping the collider group`),null)}).filter(k=>k!=null);O.traverse(k=>{var j;const X=(j=k.children[0])!=null?j:null,ee=this._importJoint(k,X,z,V);D&&(ee.center=D),d.addJoint(ee)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,r,i){const s=new D1e(e,n,r,i);if(this.jointHelperRoot){const a=new R1e(s);this.jointHelperRoot.add(a),a.renderOrder=this.jointHelperRoot.renderOrder}return s}_importSphereCollider(e,n){const r=new JG(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importCapsuleCollider(e,n){const r=new ZG(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}_importPlaneCollider(e,n){const r=new QG(n),i=new dT(r);if(e.add(i),this.colliderHelperRoot){const s=new uT(i);this.colliderHelperRoot.add(s),s.renderOrder=this.colliderHelperRoot.renderOrder}return i}};eW.EXTENSION_NAME="VRMC_springBone";var B1e=eW,H1e=class{get name(){return"VRMLoaderPlugin"}constructor(t,e){var n,r,i,s,a,o,l,c,d,f;this.parser=t;const p=e==null?void 0:e.helperRoot,y=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new iwe(t),this.firstPersonPlugin=(r=e==null?void 0:e.firstPersonPlugin)!=null?r:new awe(t),this.humanoidPlugin=(i=e==null?void 0:e.humanoidPlugin)!=null?i:new hwe(t,{helperRoot:p,autoUpdateHumanBones:y}),this.lookAtPlugin=(s=e==null?void 0:e.lookAtPlugin)!=null?s:new Pwe(t,{helperRoot:p}),this.metaPlugin=(a=e==null?void 0:e.metaPlugin)!=null?a:new Nwe(t),this.mtoonMaterialPlugin=(o=e==null?void 0:e.mtoonMaterialPlugin)!=null?o:new $we(t),this.materialsHDREmissiveMultiplierPlugin=(l=e==null?void 0:e.materialsHDREmissiveMultiplierPlugin)!=null?l:new qwe(t),this.materialsV0CompatPlugin=(c=e==null?void 0:e.materialsV0CompatPlugin)!=null?c:new t1e(t),this.springBonePlugin=(d=e==null?void 0:e.springBonePlugin)!=null?d:new B1e(t,{colliderHelperRoot:p,jointHelperRoot:p}),this.nodeConstraintPlugin=(f=e==null?void 0:e.nodeConstraintPlugin)!=null?f:new w1e(t,{helperRoot:p})}beforeRoot(){return O_(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(t){return O_(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(t)})}getMaterialType(t){const e=this.mtoonMaterialPlugin.getMaterialType(t);return e??null}extendMaterialParams(t,e){return O_(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(t,e),yield this.mtoonMaterialPlugin.extendMaterialParams(t,e)})}afterRoot(t){return O_(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t),yield this.springBonePlugin.afterRoot(t),yield this.nodeConstraintPlugin.afterRoot(t),yield this.mtoonMaterialPlugin.afterRoot(t);const e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){const r=new kwe({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e,materials:t.userData.vrmMToonMaterials,springBoneManager:t.userData.vrmSpringBoneManager,nodeConstraintManager:t.userData.vrmNodeConstraintManager});t.userData.vrm=r}})}};function V1e(t){const e=new Set;return t.traverse(n=>{if(!n.isMesh)return;const r=n;e.add(r)}),e}function Nj(t,e,n){if(e.size===1){const a=e.values().next().value;if(a.weight===1)return t[a.index]}const r=new Float32Array(t[0].count*3);let i=0;if(n)i=1;else for(const a of e)i+=a.weight;for(const a of e){const o=t[a.index],l=a.weight/i;for(let c=0;cd.getOrCreate(V)).join(","),D=`${P};${x};${N}`;let z=o.get(D);z==null&&(z=T.clone(),Y1e(z,O,b),o.set(D,z)),M.geometry.setAttribute("skinIndex",z)}for(const M of y)M.bind(w,new Ct)}}function $1e(t){const e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;const r=n;e.add(r)}),e}function X1e(t,e){const n=new Set;for(let r=0;rn)return!1;return!0}var hT=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(t){return this._objectIndexMap.get(t)}getOrCreate(t){let e=this._objectIndexMap.get(t);return e==null&&(e=this._index,this._objectIndexMap.set(t,e),this._index++),e}};function Q1e(t){var e,n,r,i;const s=new Yt;s.name=t.name,s.setIndex(t.index);for(const[a,o]of Object.entries(t.attributes))s.setAttribute(a,o);for(const[a,o]of Object.entries(t.morphAttributes)){const l=a;s.morphAttributes[l]=o.concat()}s.morphTargetsRelative=t.morphTargetsRelative,s.groups=[];for(const a of t.groups)s.addGroup(a.start,a.count,a.materialIndex);return s.boundingSphere=(n=(e=t.boundingSphere)==null?void 0:e.clone())!=null?n:null,s.boundingBox=(i=(r=t.boundingBox)==null?void 0:r.clone())!=null?i:null,s.drawRange.start=t.drawRange.start,s.drawRange.count=t.drawRange.count,s.userData=t.userData,s}function Ij(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){const e=t.uniforms;e&&Object.values(e).forEach(n=>{const r=n.value;r!=null&&r.isTexture&&r.dispose()})}t.dispose()}function J1e(t){const e=t.geometry;e&&e.dispose();const n=t.skeleton;n&&n.dispose();const r=t.material;r&&(Array.isArray(r)?r.forEach(i=>Ij(i)):r&&Ij(r))}function eSe(t){t.traverse(J1e)}function tSe(t,e){var n,r;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.");const i=(n=e==null?void 0:e.experimentalSameBoneCounts)!=null?n:!1,s=[];t.traverse(l=>{l.type==="SkinnedMesh"&&s.push(l)});const a=new Map;let o=0;for(const l of s){const d=l.geometry.getAttribute("skinIndex");if(a.has(d))continue;const f=new Map,p=new Map;for(let y=0;y{e.addGroup(a.start,a.count,a.materialIndex)}),e.boundingBox=(r=(n=t.boundingBox)==null?void 0:n.clone())!=null?r:null,e.boundingSphere=(s=(i=t.boundingSphere)==null?void 0:i.clone())!=null?s:null,e.setDrawRange(t.drawRange.start,t.drawRange.count),e.userData=t.userData}function sSe(t,e,n){const r=e.array,i=new r.constructor(r.length);for(let s=0;s{if(!n.isMesh)return;const r=n,i=r.geometry,s=i.index;if(s==null)return;const a=e.get(i);if(a!=null){r.geometry=a;return}const{isVertexUsed:o,vertexCount:l,verticesUsed:c}=nSe(i.attributes,s);if(c===l)return;const{originalIndexNewIndexMap:d,newIndexOriginalIndexMap:f}=rSe(o),p=new Yt;iSe(i,p),e.set(i,p),sSe(p,s,d),oSe(p,i.attributes,f),cSe(p,i.morphAttributes,f),r.geometry=p}),Array.from(e.keys()).forEach(n=>{n.dispose()})}function dSe(t){var e;((e=t.meta)==null?void 0:e.metaVersion)==="0"&&(t.scene.rotation.y=Math.PI)}var Wc=class{constructor(){}};Wc.combineMorphs=G1e;Wc.combineSkeletons=W1e;Wc.deepDispose=eSe;Wc.removeUnnecessaryJoints=tSe;Wc.removeUnnecessaryVertices=uSe;Wc.rotateVRM0=dSe;/*! - * @pixiv/three-vrm-core v3.5.4 - * The implementation of core features of VRM, for @pixiv/three-vrm - * - * Copyright (c) 2019-2026 pixiv Inc. - * @pixiv/three-vrm-core is distributed under MIT License - * https://github.com/pixiv/three-vrm/blob/release/LICENSE - *//*! - * @pixiv/three-vrm-materials-mtoon v3.5.4 - * MToon (toon material) module for @pixiv/three-vrm - * - * Copyright (c) 2019-2026 pixiv Inc. - * @pixiv/three-vrm-materials-mtoon is distributed under MIT License - * https://github.com/pixiv/three-vrm/blob/release/LICENSE - *//*! - * @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.5.4 - * Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm - * - * Copyright (c) 2019-2026 pixiv Inc. - * @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License - * https://github.com/pixiv/three-vrm/blob/release/LICENSE - *//*! - * @pixiv/three-vrm-materials-v0compat v3.5.4 - * VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm - * - * Copyright (c) 2019-2026 pixiv Inc. - * @pixiv/three-vrm-materials-v0compat is distributed under MIT License - * https://github.com/pixiv/three-vrm/blob/release/LICENSE - *//*! - * @pixiv/three-vrm-node-constraint v3.5.4 - * Node constraint module for @pixiv/three-vrm - * - * Copyright (c) 2019-2026 pixiv Inc. - * @pixiv/three-vrm-node-constraint is distributed under MIT License - * https://github.com/pixiv/three-vrm/blob/release/LICENSE - *//*! - * @pixiv/three-vrm-springbone v3.5.4 - * Spring bone module for @pixiv/three-vrm - * - * Copyright (c) 2019-2026 pixiv Inc. - * @pixiv/three-vrm-springbone is distributed under MIT License - * https://github.com/pixiv/three-vrm/blob/release/LICENSE - */const fSe={leftUpperArm:[0,0,1.2],rightUpperArm:[0,0,-1.2],leftLowerArm:[0,-.2,0],rightLowerArm:[0,.2,0]};function No(t,e,n,r,i){var a;const s=(a=t.humanoid)==null?void 0:a.getNormalizedBoneNode(e);s&&s.rotation.set(n,r,i)}function hSe(t){var e;for(const[n,r]of Object.entries(fSe))No(t,n,r[0],r[1],r[2]);(e=t.humanoid)==null||e.update()}function pSe(t,e,n,r,i,s){const a=Math.sin(e*1.7),o=Math.sin(e*.45),l=Math.sin(e*.32),c=Math.min(1,n*1.4),d=Math.sin(e*1.3)*c*.06;No(t,"hips",0,l*.045,l*.03),No(t,"spine",a*.025+s*.07,o*.022,-l*.03),No(t,"chest",a*.02+s*.02,o*.018,0),No(t,"upperChest",a*.015,0,0),No(t,"neck",i*.4+d*.5,r*.4,0),No(t,"head",i*.6+d*.5+Math.sin(e*.6)*.015,r*.6+Math.sin(e*.27)*.025,Math.sin(e*.5)*.02);const f=Math.sin(e*.8)*.035;No(t,"leftUpperArm",0,0,1.18+f+l*.04),No(t,"rightUpperArm",0,0,-1.18-f+l*.04),No(t,"leftLowerArm",0,-.18-Math.sin(e*.8)*.03,0),No(t,"rightLowerArm",0,.18+Math.sin(e*.8)*.03,0)}const mSe=["happy","angry","sad","surprised","relaxed"],gSe={neutral:null,happy:"happy",angry:"angry",sad:"sad",surprised:"surprised",relaxed:"relaxed"};function vSe({url:t,audioLevel:e,emotion:n,onError:r}){const[i,s]=R.useState(null),a=R.useRef({}),o=R.useRef({t:0,next:3,active:0}),l=R.useRef({yaw:0,pitch:0,tYaw:0,tPitch:0,t:0,next:2.5,lean:0});return R.useEffect(()=>{let c=!1,d=null;const f=new b_e;return f.register(p=>new H1e(p)),f.load(t,p=>{var b;if(c)return;const y=p.userData.vrm;if(!y){r("Datei enthält kein gültiges VRM-Modell.");return}Wc.removeUnnecessaryVertices(p.scene),((b=y.meta)==null?void 0:b.metaVersion)==="0"&&Wc.rotateVRM0(y),y.scene.rotation.y=Math.PI,hSe(y),d=y,s(y)},void 0,p=>{console.error("VRM-Load-Fehler:",p),r("Avatar konnte nicht geladen werden 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lN{constructor(){Gs(this,"ctx");Gs(this,"analyser");Gs(this,"gain");Gs(this,"queue",[]);Gs(this,"playing",!1);Gs(this,"raf",0);Gs(this,"freq");Gs(this,"level",{current:0});Gs(this,"onSpeaking");const e=window.AudioContext||window.webkitAudioContext;this.ctx=new e,this.analyser=this.ctx.createAnalyser(),this.analyser.fftSize=256,this.analyser.smoothingTimeConstant=.6,this.gain=this.ctx.createGain(),this.gain.gain.value=lN.readVolume(),this.analyser.connect(this.gain),this.gain.connect(this.ctx.destination),this.freq=new Uint8Array(new ArrayBuffer(this.analyser.frequencyBinCount)),window.addEventListener("mc-voice-volume",n=>{const r=Number(n.detail);Number.isNaN(r)||(this.gain.gain.value=Math.max(0,Math.min(1.5,r)))})}static readVolume(){const e=localStorage.getItem("mc_voice_volume");if(e===null||e==="")return .6;const n=Number(e);return Number.isNaN(n)?.6:Math.max(0,Math.min(1.5,n))}async enqueue(e){this.queue.push(e),this.playing||await this.playNext()}clear(){this.queue=[]}async playNext(){var i,s;const e=this.queue.shift();if(!e){this.playing=!1,this.stopMeter(),(i=this.onSpeaking)==null||i.call(this,!1);return}if(this.playing=!0,(s=this.onSpeaking)==null||s.call(this,!0),this.ctx.state==="suspended")try{await this.ctx.resume()}catch{}let n;try{n=await this.ctx.decodeAudioData(e.slice(0))}catch{return this.playNext()}const r=this.ctx.createBufferSource();r.buffer=n,r.connect(this.analyser),r.onended=()=>{this.playNext()},r.start(),this.startMeter()}startMeter(){cancelAnimationFrame(this.raf);const e=()=>{this.analyser.getByteFrequencyData(this.freq);const n=Math.min(this.freq.length,48);let r=0;for(let s=2;s~|`]+/g," ").replace(/^\s*[-•·]\s+/gm," ").replace(/\s*&\s*/g," und ").replace(/(\d)\s*%/g,"$1 Prozent").replace(/%/g," Prozent ").replace(/(\d)\s*°\s*C?/g,"$1 Grad").replace(/°/g," Grad ").replace(/\s*=\s*/g," gleich ").replace(/\s*\/\s*/g," ").replace(/[\u{1F300}-\u{1FAFF}\u{2600}-\u{27BF}\u{2190}-\u{21FF}\u{2B00}-\u{2BFF}]/gu,"").replace(/\s+/g," 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B=he.body.getReader(),J=new TextDecoder;let Y="";for(;;){const{done:H,value:G}=await B.read();if(H)break;Y+=J.decode(G,{stream:!0});const le=Y.split(` - -`);Y=le.pop()||"";for(const se of le){const ce=se.split(` -`).find($e=>$e.startsWith("data:"));if(!ce)continue;const Se=ce.slice(5).trim();if(Se==="[DONE]")continue;let we;try{we=JSON.parse(Se)}catch{continue}if(we.error)throw new Error(we.error);const We=((ae=(pe=(ie=we.choices)==null?void 0:ie[0])==null?void 0:pe.delta)==null?void 0:ae.content)||"";if(!We)continue;D+=We,z+=We,o.current=MSe(D),r($e=>{const de=$e.slice();return de[de.length-1]={role:"assistant",text:D},de});const{sentences:Ee,rest:Ge}=PSe(z);z=Ge,Ee.forEach(X)}}if(z.trim()&&X(z),await V,!D.trim()){e("idle");return}k||(e("error"),s(j?"Sprachausgabe fehlgeschlagen — Engine/Stimme prüfen.":"Keine Sprachausgabe erzeugt."))}catch(he){e("error"),s(`Agent-Antwort fehlgeschlagen: 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",v.jsx("span",{className:"font-semibold text-foreground",children:"Stand Juni 2026."})," ","Das meiste gilt überall; ",v.jsx("span",{className:"text-primary font-semibold",children:'„Bei dir konkret"'}),"-Kästen zeigen, was dein Stack daraus macht."]})]})]}),v.jsx("div",{className:"sticky top-0 z-10 -mx-1 px-1",children:v.jsx("div",{className:"rounded-xl border border-border/50 bg-card/70 backdrop-blur-xl p-2 shadow-lg shadow-black/20",children:v.jsxs("div",{className:"flex items-center gap-1.5 flex-wrap",children:[v.jsx(RT,{className:"h-3.5 w-3.5 text-primary ml-1 mr-0.5 shrink-0"}),(t?Oj:Oj.slice(0,9)).map(n=>v.jsx("button",{onClick:()=>LSe(n.id),className:"rounded-lg px-2.5 py-1 text-[11px] font-semibold text-muted-foreground hover:text-primary hover:bg-primary/10 transition-colors cursor-pointer",children:n.label},n.id)),v.jsx("button",{onClick:()=>e(n=>!n),className:"rounded-lg px-2 py-1 text-[11px] font-semibold text-primary hover:bg-primary/10 transition-colors cursor-pointer",children:t?"weniger":"+ mehr"})]})})}),v.jsxs("div",{className:"grid gap-5 md:grid-cols-2",children:[v.jsxs(pa,{id:"grundlagen",icon:Md,color:"text-cyan-400",title:"1. Wie LLMs ticken",kicker:"Grundlagen",children:[v.jsxs("p",{children:["Ein LLM ist im Kern ein ",v.jsx("strong",{children:"Wahrscheinlichkeits-Rechner für das nächste Token"}),' (Wortteil). Es „weiß" nichts — es setzt fort, was statistisch am plausibelsten ist. Daraus folgt fast alles andere.']}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Tokens"})," sind die Einheit — ~¾ Wort. Ein- und Ausgabe werden in Tokens gezählt."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Kontextfenster"}),' = wie viele Tokens das Modell gleichzeitig „sehen" kann (Prompt + Antwort). Voll = Anfang fällt raus.']}),v.jsxs("li",{children:[v.jsx("strong",{children:"Parameter"})," = die trainierten Gewichte. Training ist einmalig, ",v.jsx("strong",{children:"Inferenz"})," ist jede Antwort."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Temperatur / Sampling"})," steuert Zufall: niedrig = deterministisch/präzise (Code), hoch = kreativ."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Halluzination"})," ist kein Bug, sondern die Kehrseite des Ratens. Gegenmittel: Grounding via Tools/RAG, Verifikation."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Reasoning-/Thinking-Modelle"}),' „denken" in unsichtbaren Tokens vor der Antwort — besser bei Logik, langsamer/teurer.']})]})]}),v.jsxs(pa,{id:"moe",icon:_C,color:"text-violet-400",title:"2. MoE & Quantisierung",kicker:"Mehr Modell, weniger Last",children:[v.jsxs("p",{children:[v.jsx("strong",{children:"Mixture of Experts (MoE):"})," Statt für jedes Token das ganze Netz zu aktivieren, wählt ein",v.jsx("em",{children:" Router"})," nur ein paar spezialisierte ",v.jsx("em",{children:"Experts"}),' aus. So läuft ein 100B-Modell mit der aktiven Rechenlast eines viel kleineren (z.B. „122B total / 10B aktiv").']}),v.jsxs("p",{children:[v.jsx("strong",{children:"Quantisierung:"})," Gewichte von FP16 auf weniger Bits eindampfen — kleiner & schneller bei minimalem Qualitätsverlust. Faustregel:"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx(hn,{children:"Q8"})," nahezu verlustfrei, größter Footprint"]}),v.jsxs("li",{children:[v.jsx(hn,{children:"Q6_K"})," sehr gut, guter Mittelweg"]}),v.jsxs("li",{children:[v.jsx(hn,{children:"Q4_K_M"})," der Sweet-Spot für lokal — viel Modell pro GB"]})]}),v.jsxs(Wf,{children:["VRAM/RAM ist die harte Grenze — ",v.jsx("strong",{children:"darum"})," ist beides hier zentral: MoE lässt 100B+ überhaupt laufen, Quant entscheidet, was reinpasst. Dein Line-up fährt durchweg ",v.jsx(hn,{children:"Q4_K_M"}),"/",v.jsx(hn,{children:"Q6_K"}),"."]})]}),v.jsxs(pa,{id:"lokal",icon:rw,color:"text-emerald-400",title:"3. Lokal betreiben: Engines & Backends",kicker:"llama.cpp, vLLM & Co.",wide:!0,children:[v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:[v.jsx("strong",{children:"Inference-Engines"})," — was die Modelle ausführt:"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"llama.cpp / GGUF"})," — der De-facto-Standard für lokal, CPU+GPU, läuft überall."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Ollama / LM Studio"})," — bequeme Wrapper mit One-Click-Downloads (LM Studio mit GUI)."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"vLLM / TGI"})," — Server-Engines für maximalen Durchsatz auf dicken GPUs."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"llama-swap"})," — Proxy, der ",v.jsx("em",{children:"mehrere"})," Modelle hinter ",v.jsx("em",{children:"einem"})," Port hält und je nach Anfrage automatisch ein-/aussattelt."]})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:[v.jsx("strong",{children:"GPU-Backends"})," — wie gerechnet wird:"]}),v.jsx("ul",{className:"list-disc pl-4 space-y-1",children:v.jsxs("li",{children:[v.jsx(hn,{children:"CUDA"})," NVIDIA · ",v.jsx(hn,{children:"ROCm"})," AMD · ",v.jsx(hn,{children:"Vulkan"})," herstellerübergreifend · ",v.jsx(hn,{children:"Metal"})," Apple"]})}),v.jsxs("p",{className:"pt-1",children:[v.jsx("strong",{children:"Begriffe, die immer wiederkommen:"})," Kontext (",v.jsx(hn,{children:"-c"}),"), Slots/Parallel, KV-Cache, Modell-TTL/Swap, ",v.jsx("strong",{children:"Speculative Decoding"})," (kleines Draft-Modell rät voraus → schneller)."]})]})]}),v.jsxs(Wf,{children:["Deine Box hat eine AMD-APU (gfx1151). ",v.jsx("strong",{children:"Einschränkung & Trick:"})," dort schlägt ",v.jsx(hn,{children:"Vulkan/RADV"})," das offizielle ",v.jsx(hn,{children:"ROCm"})," bei Token-Generierung um ~12–22 % — darum läuft die Engine auf Vulkan.",v.jsx(hn,{children:"llama-swap"})," hält die Alltags-Hirne dauerwarm; ",v.jsx(hn,{children:"coder"})," nutzt Spec-Decoding."]})]}),v.jsxs(pa,{id:"modelle",icon:nw,color:"text-sky-400",title:"4. Modell-Landschaft",kicker:"Stand Juni 2026",wide:!0,children:[v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsx("p",{children:v.jsx("strong",{children:"Open-Weight (lokal nutzbar):"})}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Qwen"})," (Alibaba) — starke Allrounder + Coder + Vision, viele Größen/MoE."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Llama"})," (Meta), ",v.jsx("strong",{children:"Gemma"})," (Google), ",v.jsx("strong",{children:"Phi"})," (Microsoft) — solide Open-Familien."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"DeepSeek"}),", ",v.jsx("strong",{children:"Mistral/Mixtral"})," — kräftige MoE-/Reasoning-Modelle."]})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsx("p",{children:v.jsx("strong",{children:"Frontier (Cloud-API):"})}),v.jsx("ul",{className:"list-disc pl-4 space-y-1",children:v.jsxs("li",{children:[v.jsx("strong",{children:"Claude"})," (Anthropic), ",v.jsx("strong",{children:"GPT"})," (OpenAI), ",v.jsx("strong",{children:"Gemini"})," (Google) — die stärksten Allrounder, aber nicht lokal."]})}),v.jsxs("p",{className:"pt-1",children:[v.jsx("strong",{children:"Modellwahl nach Aufgabe:"})," schnelles Alltags-Hirn · großes Logik-Hirn für harte Tasks · dediziertes Code-Modell · multimodal für Bilder · Embedding-Modell fürs Gedächtnis."]})]})]}),v.jsx("p",{className:"text-[11px] italic",children:'Leaderboards (HF, LMArena) sind grobe Orientierung — der einzige Benchmark, der zählt, ist deine eigene Aufgabe. Vorsicht vor „Benchmaxxing".'}),v.jsxs(Wf,{children:["Dein Line-up via llama-swap: ",v.jsx(hn,{children:"fast"})," (Alltag/Vision/MoE) · ",v.jsx(hn,{children:"heavy"})," (schwere Logik) ·",v.jsx(hn,{children:"coder"})," · ",v.jsx(hn,{children:"scout"})," · ",v.jsx(hn,{children:"vision"})," · ",v.jsx(hn,{children:"embed"})," (fürs Gedächtnis) ·",v.jsx(hn,{children:"hermes"})," (Agent-Hirn). Verwalten/tauschen im ",v.jsx("strong",{children:"Modell-Manager"}),"-Tab."]})]}),v.jsxs(pa,{id:"gateway",icon:e9,color:"text-amber-400",title:"5. Der Gateway-Trick",kicker:"OpenAI-kompatibel = überall andocken",children:[v.jsxs("p",{children:["Fast jedes AI-Tool spricht heute das ",v.jsx("strong",{children:"OpenAI-Format"})," (",v.jsx(hn,{children:"/v1/chat/completions"}),"). Ein",v.jsx("strong",{children:" Gateway"})," davor gibt dir ",v.jsx("em",{children:"einen"})," Endpunkt für alles: zentrales Key-Management, Logging und transparentes ",v.jsx("strong",{children:"Routing"})," — der Client merkt nicht, welches Modell tatsächlich antwortet."]}),v.jsxs("p",{children:["Die ",v.jsx(hn,{children:"model:auto"}),'-Idee: du sagst „auto", das Gateway wählt das passende Modell je nach Anfrage und lädt es bei Bedarf.']}),v.jsxs(Wf,{children:["Dein Gateway: ",v.jsx(hn,{children:"http://192.168.178.151:9001/v1"}),", Model ",v.jsx(hn,{children:"auto"}),", API-Key beliebig. Fertige Configs erzeugt dir der ",v.jsx("strong",{children:"Verbinden"}),"-Tab live — eine Wahrheit, kein Abtippen."]})]}),v.jsxs(pa,{id:"mcp",icon:kT,color:"text-violet-400",title:"6. MCP — Werkzeuge für Agenten",kicker:"USB-C für AI-Tools",children:[v.jsxs("p",{children:["Das ",v.jsx("strong",{children:"Model Context Protocol"})," (offen, von Anthropic initiiert) standardisiert, wie ein AI-Client mit externen Tools & Datenquellen spricht. Ein ",v.jsx("strong",{children:"MCP-Server"})," bringt Fähigkeiten: Dateien, Web-Fetch, Git, Datenbanken, eigene APIs."]}),v.jsx("p",{children:"Statt für jeden Editor eigene Tools zu schreiben, bindet jeder MCP-fähige Agent denselben Server an."}),v.jsxs("div",{className:"flex items-start gap-1.5 rounded-xl border border-amber-500/25 bg-amber-500/[0.06] p-2.5 text-[11px]",children:[v.jsx(Y8,{className:"h-3.5 w-3.5 text-amber-400 shrink-0 mt-0.5"}),v.jsxs("span",{children:[v.jsx("strong",{children:"Sicherheit:"})," ein MCP-Server hat echten Zugriff (Dateien, Shell). Nur vertrauenswürdige Server laufen lassen, Rechte minimal halten, Quelle prüfen."]})]})]}),v.jsxs(pa,{id:"skills",icon:i9,color:"text-emerald-400",title:"7. Agent Skills",kicker:"Wiederverwendbare Fähigkeiten",children:[v.jsxs("p",{children:["Ein ",v.jsx("strong",{children:"Skill"})," ist ein Ordner mit einer ",v.jsx(hn,{children:"SKILL.md"})," (YAML-Kopf + Anleitung, optional Skripte/Beispiele), den der Agent für eine bestimmte Aufgabe lädt — z.B. TDD, Code-Vereinfachung, API-Design."]}),v.jsx("pre",{className:"p-2.5 bg-background/25 rounded-lg border border-border/30 font-mono text-[9px] text-foreground overflow-x-auto whitespace-pre",children:`--- -name: tdd-pro -description: Treibt Entwicklung mit strikter TDD-Praxis ---- -# Instructions -...`}),v.jsxs("p",{children:["Suchen & installieren über die ",v.jsx("strong",{children:"skills.sh"}),"-Registry: ",v.jsx(hn,{children:"npx skills find"})," /",v.jsx(hn,{children:"npx skills add owner/repo"}),". Skills liegen projektweit (vom Agent beim Start gelesen) oder global."]})]}),v.jsxs(pa,{id:"memory",icon:U8,color:"text-indigo-400",title:"8. Gedächtnis & RAG",kicker:"Modelle vergessen — du nicht",wide:!0,children:[v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:["LLMs sind ",v.jsx("strong",{children:"zustandslos"}),": ohne Hilfe weiß das Modell beim nächsten Turn nichts mehr. Gedächtnis lebt extern."]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Embeddings"})," wandeln Text in Vektoren; ein ",v.jsx("strong",{children:"Vektor-Store"})," (Chroma, …) findet semantisch Ähnliches."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"RAG"})," = relevante Fakten vor dem Turn heraussuchen und einblenden statt alles im Prompt zu halten."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Long-Context vs. RAG:"}),' riesige Fenster sind bequem, aber teuer & „lost in the middle" — gezieltes Abrufen skaliert besser.']})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:[v.jsx("strong",{children:"Auto-lernendes Gedächtnis"})," ist die nächste Stufe:"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:["extrahiert Fakten ",v.jsx("em",{children:"selbst"})," aus Gesprächen, statt nur abzuspeichern"]}),v.jsx("li",{children:"dedupliziert semantisch (kein 10× derselbe Fakt)"}),v.jsxs("li",{children:[v.jsx("strong",{children:"Graph-Sicht"})," = Fakten ",v.jsx("em",{children:"plus"})," ihre Beziehungen, nicht nur eine flache Liste"]})]})]})]}),v.jsxs(Wf,{children:["Dein Gedächtnis (Tab ",v.jsx("strong",{children:"Gedächtnis"}),") ist ",v.jsx("strong",{children:"Mem0"}),"-basiert: auto-lernend & semantisch, ",v.jsx("strong",{children:"graph-first"})," dargestellt, mit 4-Typen-Taxonomie (",v.jsx(hn,{children:"Identität"})," · ",v.jsx(hn,{children:"Wissen"})," · ",v.jsx(hn,{children:"Regeln"})," · ",v.jsx(hn,{children:"Ereignisse"}),"). Einstieg über ein kurzes ",v.jsx("strong",{children:"Hermes-Onboarding-Gespräch"})," im Terminal — der Agent lernt im Hintergrund nach jedem Turn.",v.jsx("br",{}),v.jsx("strong",{children:"Gotcha:"})," ein gelöschter Fakt kann wieder auftauchen, solange die Original-Nachricht noch im Verlauf steht (additive Extraktion)."]})]}),v.jsxs(pa,{id:"agents",icon:$c,color:"text-rose-400",title:"9. Autonome Agenten betreiben",kicker:"LLM in der Schleife",wide:!0,children:[v.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:["Ein ",v.jsx("strong",{children:"Agent"})," ist ein LLM in einer Schleife mit Tools:",v.jsx("em",{children:" denken → Tool aufrufen → Ergebnis beobachten → weiter"}),", bis das Ziel erreicht ist."]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Guardrails"})," (Hard-Stop, Tool-Limits) verhindern Endlos-Loops, wenn ein Tool fehlt oder hängt."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Kontext-Hygiene"})," ist die wichtigste Disziplin: frische Sessions starten — vollgemüllte Historien werden langsam, driften und halluzinieren."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Kanäle:"})," CLI/Terminal, Chat-UI, Messaging (z.B. Telegram), reine API."]})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{children:[v.jsx("strong",{children:"Least Privilege:"})," gib einem Agenten nur die Tools, die er wirklich braucht. Kritische Aktionen (Shell auf dem Host, Löschen, Geld/Deploys) hinter menschliche Freigabe."]}),v.jsxs("p",{children:[v.jsx("strong",{children:"Was sich vollautomatisch lohnt:"})," Modell-Routing, Hintergrund-Gedächtnis, Recherche. ",v.jsx("strong",{children:"Was Freigabe braucht:"})," Systembefehle, Updates/Reboots, permanentes Löschen."]})]})]}),v.jsxs(Wf,{children:[v.jsx("strong",{children:"Hermes"})," ist dein Box-Agent (Hirn = ",v.jsx(hn,{children:"fast"}),"). Reden tust du mit ihm im",v.jsx("strong",{children:" Terminal"}),"-Tab (Web-Terminal via ttyd) oder per ",v.jsx("strong",{children:"Telegram"}),". Er hat MCP-Server für Gedächtnis, Stack-Steuerung, Web-Fetch und ",v.jsx("strong",{children:"PC-Steuerung"})," (Executor auf deinem Windows-PC). Status & Verdrahtung im ",v.jsx("strong",{children:"Hermes"}),"-Tab."]})]}),v.jsxs(pa,{id:"ide",icon:uF,color:"text-cyan-400",title:"10. IDE / Editor anbinden",kicker:"Vibe-Coding lokal",children:[v.jsxs("p",{children:["Jede ",v.jsx("strong",{children:"OpenAI-kompatible"})," IDE oder Extension lässt sich auf einen lokalen Server umbiegen — Base-URL + Model eintragen, fertig:"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Cline"})," & ",v.jsx("strong",{children:"Roo Code"})," (VS-Code-Extensions, voller Agent + MCP)"]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Cursor"})," (VS-Code-Fork mit Top-Autocomplete)"]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Continue"}),", ",v.jsx("strong",{children:"aider"})," (CLI), ",v.jsx("strong",{children:"OpenCode"})," (Desktop)"]})]}),v.jsxs(Wf,{children:["Tipp den Kram nicht ab: der ",v.jsx("strong",{children:"Verbinden"}),"-Tab generiert die fertige Config (inkl. 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Kritisches hinter Freigabe."]})]})]}),v.jsxs("div",{className:"space-y-2",children:[v.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[v.jsx(wC,{className:"h-3.5 w-3.5 text-emerald-400"})," Bei dir im SystemDrawer"]}),v.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[v.jsxs("li",{children:[v.jsx("strong",{children:"Backup:"})," tägliches Voll-Zustands-Backup, getesteter ",v.jsx(hn,{children:"restore.sh"})," (Doku in ",v.jsx(hn,{children:"docs/BACKUP.md"}),")."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Updates:"})," git-basierter Update-Check; ",v.jsx("strong",{children:"Hermes-Update-Button"})," mit anschließendem ",v.jsx("strong",{children:"Gehirn-Check"})," (rot, falls das Update das Gedächtnis zerschießt) + Engine-Update."]}),v.jsxs("li",{children:[v.jsx("strong",{children:"Dienste & Gefahrenzone:"})," Restart/Logs pro Dienst, kritische Eingriffe getrennt."]})]}),v.jsx("p",{className:"text-[10px] italic",children:'Erreichbar über das System-Icon → Tab „Wartung".'})]})]})}),v.jsxs("section",{id:"ressourcen",className:"scroll-mt-20 md:col-span-2 rounded-2xl border border-border/60 bg-card/45 backdrop-blur-md p-6 shadow-lg shadow-black/10 space-y-4",children:[v.jsxs("div",{className:"flex items-center gap-2.5 border-b border-border/20 pb-3",children:[v.jsx(RT,{className:"h-5 w-5 text-primary"}),v.jsxs("div",{children:[v.jsx("h3",{className:"text-xs font-bold uppercase tracking-wider text-foreground",children:"13. 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0:r.initialPromise,fn:u.fetchFn,onCancel:P=>{P instanceof Zg&&P.revert&&this.setState({...L(this,_s),fetchStatus:"idle"}),n.abort()},onFail:(P,_)=>{He(this,$r,ui).call(this,{type:"failed",failureCount:P,error:_})},onPause:()=>{He(this,$r,ui).call(this,{type:"pause"})},onContinue:()=>{He(this,$r,ui).call(this,{type:"continue"})},retry:u.options.retry,retryDelay:u.options.retryDelay,networkMode:u.options.networkMode,canRun:()=>!0}));try{const P=await L(this,Dt).start();if(P===void 0)throw new Error(`${this.queryHash} data is undefined`);return this.setData(P),(b=(v=L(this,Zr).config).onSuccess)==null||b.call(v,P,this),(k=(j=L(this,Zr).config).onSettled)==null||k.call(j,P,this.state.error,this),P}catch(P){if(P instanceof Zg){if(P.silent)return L(this,Dt).promise;if(P.revert){if(this.state.data===void 0)throw P;return this.state.data}}throw He(this,$r,ui).call(this,{type:"error",error:P}),(N=(S=L(this,Zr).config).onError)==null||N.call(S,P,this),(A=(E=L(this,Zr).config).onSettled)==null||A.call(E,this.state.data,P,this),P}finally{this.scheduleGc()}}},Os=new WeakMap,so=new WeakMap,_s=new WeakMap,Zr=new WeakMap,lo=new WeakMap,Dt=new WeakMap,Hu=new WeakMap,uo=new WeakMap,$r=new WeakSet,wN=function(){return this.state.fetchStatus==="paused"&&this.state.status==="pending"},ui=function(t){const r=n=>{switch(t.type){case"failed":return{...n,fetchFailureCount:t.failureCount,fetchFailureReason:t.error};case"pause":return{...n,fetchStatus:"paused"};case"continue":return{...n,fetchStatus:"fetching"};case"fetch":return{...n,...kN(n.data,this.options),fetchMeta:t.meta??null};case"success":const a={...n,...lw(t.data,t.dataUpdatedAt),dataUpdateCount:n.dataUpdateCount+1,...!t.manual&&{fetchStatus:"idle",fetchFailureCount:0,fetchFailureReason:null}};return ye(this,_s,t.manual?a:void 0),a;case"error":const o=t.error;return{...n,error:o,errorUpdateCount:n.errorUpdateCount+1,errorUpdatedAt:Date.now(),fetchFailureCount:n.fetchFailureCount+1,fetchFailureReason:o,fetchStatus:"idle",status:"error",isInvalidated:!0};case"invalidate":return{...n,isInvalidated:!0};case"setState":return{...n,...t.state}}};this.state=r(this.state),qt.batch(()=>{this.observers.forEach(n=>{n.onQueryUpdate()}),L(this,Zr).notify({query:this,type:"updated",action:t})})},oN);function kN(e,t){return{fetchFailureCount:0,fetchFailureReason:null,fetchStatus:yN(t.networkMode)?"fetching":"paused",...e===void 0&&{error:null,status:"pending"}}}function lw(e,t){return{data:e,dataUpdatedAt:t??Date.now(),error:null,isInvalidated:!1,status:"success"}}function uw(e){const t=typeof e.initialData=="function"?e.initialData():e.initialData,r=t!==void 0,n=r?typeof e.initialDataUpdatedAt=="function"?e.initialDataUpdatedAt():e.initialDataUpdatedAt:0;return{data:t,dataUpdateCount:0,dataUpdatedAt:r?n??Date.now():0,error:null,errorUpdateCount:0,errorUpdatedAt:0,fetchFailureCount:0,fetchFailureReason:null,fetchMeta:null,isInvalidated:!1,status:r?"success":"pending",fetchStatus:"idle"}}var Nr,Ke,Wu,hr,co,Ms,di,fa,Ku,Is,Ts,fo,ho,ha,Ds,Xe,hu,Jg,ev,tv,rv,nv,iv,av,jN,sN,j3=(sN=class extends qu{constructor(t,r){super();De(this,Xe);De(this,Nr);De(this,Ke);De(this,Wu);De(this,hr);De(this,co);De(this,Ms);De(this,di);De(this,fa);De(this,Ku);De(this,Is);De(this,Ts);De(this,fo);De(this,ho);De(this,ha);De(this,Ds,new Set);this.options=r,ye(this,Nr,t),ye(this,fa,null),ye(this,di,Xg()),this.bindMethods(),this.setOptions(r)}bindMethods(){this.refetch=this.refetch.bind(this)}onSubscribe(){this.listeners.size===1&&(L(this,Ke).addObserver(this),cw(L(this,Ke),this.options)?He(this,Xe,hu).call(this):this.updateResult(),He(this,Xe,rv).call(this))}onUnsubscribe(){this.hasListeners()||this.destroy()}shouldFetchOnReconnect(){return ov(L(this,Ke),this.options,this.options.refetchOnReconnect)}shouldFetchOnWindowFocus(){return ov(L(this,Ke),this.options,this.options.refetchOnWindowFocus)}destroy(){this.listeners=new Set,He(this,Xe,nv).call(this),He(this,Xe,iv).call(this),L(this,Ke).removeObserver(this)}setOptions(t){const r=this.options,n=L(this,Ke);if(this.options=L(this,Nr).defaultQueryOptions(t),this.options.enabled!==void 0&&typeof this.options.enabled!="boolean"&&typeof this.options.enabled!="function"&&typeof zr(this.options.enabled,L(this,Ke))!="boolean")throw new Error("Expected enabled to be a boolean or a callback that returns a boolean");He(this,Xe,av).call(this),L(this,Ke).setOptions(this.options),r._defaulted&&!qg(this.options,r)&&L(this,Nr).getQueryCache().notify({type:"observerOptionsUpdated",query:L(this,Ke),observer:this});const a=this.hasListeners();a&&dw(L(this,Ke),n,this.options,r)&&He(this,Xe,hu).call(this),this.updateResult(),a&&(L(this,Ke)!==n||zr(this.options.enabled,L(this,Ke))!==zr(r.enabled,L(this,Ke))||ya(this.options.staleTime,L(this,Ke))!==ya(r.staleTime,L(this,Ke)))&&He(this,Xe,Jg).call(this);const o=He(this,Xe,ev).call(this);a&&(L(this,Ke)!==n||zr(this.options.enabled,L(this,Ke))!==zr(r.enabled,L(this,Ke))||o!==L(this,ha))&&He(this,Xe,tv).call(this,o)}getOptimisticResult(t){const r=L(this,Nr).getQueryCache().build(L(this,Nr),t),n=this.createResult(r,t);return N3(this,n)&&(ye(this,hr,n),ye(this,Ms,this.options),ye(this,co,L(this,Ke).state)),n}getCurrentResult(){return L(this,hr)}trackResult(t,r){return new Proxy(t,{get:(n,a)=>(this.trackProp(a),r==null||r(a),a==="promise"&&(this.trackProp("data"),!this.options.experimental_prefetchInRender&&L(this,di).status==="pending"&&L(this,di).reject(new Error("experimental_prefetchInRender feature flag is not enabled"))),Reflect.get(n,a))})}trackProp(t){L(this,Ds).add(t)}getCurrentQuery(){return L(this,Ke)}refetch({...t}={}){return this.fetch({...t})}fetchOptimistic(t){const r=L(this,Nr).defaultQueryOptions(t),n=L(this,Nr).getQueryCache().build(L(this,Nr),r);return n.fetch().then(()=>this.createResult(n,r))}fetch(t){return He(this,Xe,hu).call(this,{...t,cancelRefetch:t.cancelRefetch??!0}).then(()=>(this.updateResult(),L(this,hr)))}createResult(t,r){var B;const n=L(this,Ke),a=this.options,o=L(this,hr),c=L(this,co),u=L(this,Ms),h=t!==n?t.state:L(this,Wu),{state:m}=t;let g={...m},v=!1,b;if(r._optimisticResults){const F=this.hasListeners(),Y=!F&&cw(t,r),H=F&&dw(t,n,r,a);(Y||H)&&(g={...g,...kN(m.data,t.options)}),r._optimisticResults==="isRestoring"&&(g.fetchStatus="idle")}let{error:j,errorUpdatedAt:k,status:S}=g;b=g.data;let N=!1;if(r.placeholderData!==void 0&&b===void 0&&S==="pending"){let F;o!=null&&o.isPlaceholderData&&r.placeholderData===(u==null?void 0:u.placeholderData)?(F=o.data,N=!0):F=typeof r.placeholderData=="function"?r.placeholderData((B=L(this,Ts))==null?void 0:B.state.data,L(this,Ts)):r.placeholderData,F!==void 0&&(S="success",b=Yg(o==null?void 0:o.data,F,r),v=!0)}if(r.select&&b!==void 0&&!N)if(o&&b===(c==null?void 0:c.data)&&r.select===L(this,Ku))b=L(this,Is);else try{ye(this,Ku,r.select),b=r.select(b),b=Yg(o==null?void 0:o.data,b,r),ye(this,Is,b),ye(this,fa,null)}catch(F){ye(this,fa,F)}L(this,fa)&&(j=L(this,fa),b=L(this,Is),k=Date.now(),S="error");const E=g.fetchStatus==="fetching",A=S==="pending",P=S==="error",_=A&&E,O=b!==void 0,U={status:S,fetchStatus:g.fetchStatus,isPending:A,isSuccess:S==="success",isError:P,isInitialLoading:_,isLoading:_,data:b,dataUpdatedAt:g.dataUpdatedAt,error:j,errorUpdatedAt:k,failureCount:g.fetchFailureCount,failureReason:g.fetchFailureReason,errorUpdateCount:g.errorUpdateCount,isFetched:t.isFetched(),isFetchedAfterMount:g.dataUpdateCount>h.dataUpdateCount||g.errorUpdateCount>h.errorUpdateCount,isFetching:E,isRefetching:E&&!A,isLoadingError:P&&!O,isPaused:g.fetchStatus==="paused",isPlaceholderData:v,isRefetchError:P&&O,isStale:wy(t,r),refetch:this.refetch,promise:L(this,di),isEnabled:zr(r.enabled,t)!==!1};if(this.options.experimental_prefetchInRender){const F=U.data!==void 0,Y=U.status==="error"&&!F,H=he=>{Y?he.reject(U.error):F&&he.resolve(U.data)},pe=()=>{const he=ye(this,di,U.promise=Xg());H(he)},ue=L(this,di);switch(ue.status){case"pending":t.queryHash===n.queryHash&&H(ue);break;case"fulfilled":(Y||U.data!==ue.value)&&pe();break;case"rejected":(!Y||U.error!==ue.reason)&&pe();break}}return U}updateResult(){const t=L(this,hr),r=this.createResult(L(this,Ke),this.options);if(ye(this,co,L(this,Ke).state),ye(this,Ms,this.options),L(this,co).data!==void 0&&ye(this,Ts,L(this,Ke)),qg(r,t))return;ye(this,hr,r);const n=()=>{if(!t)return!0;const{notifyOnChangeProps:a}=this.options,o=typeof a=="function"?a():a;if(o==="all"||!o&&!L(this,Ds).size)return!0;const c=new Set(o??L(this,Ds));return this.options.throwOnError&&c.add("error"),Object.keys(L(this,hr)).some(u=>{const f=u;return L(this,hr)[f]!==t[f]&&c.has(f)})};He(this,Xe,jN).call(this,{listeners:n()})}onQueryUpdate(){this.updateResult(),this.hasListeners()&&He(this,Xe,rv).call(this)}},Nr=new WeakMap,Ke=new WeakMap,Wu=new WeakMap,hr=new WeakMap,co=new WeakMap,Ms=new WeakMap,di=new WeakMap,fa=new WeakMap,Ku=new WeakMap,Is=new WeakMap,Ts=new WeakMap,fo=new WeakMap,ho=new WeakMap,ha=new WeakMap,Ds=new WeakMap,Xe=new WeakSet,hu=function(t){He(this,Xe,av).call(this);let r=L(this,Ke).fetch(this.options,t);return t!=null&&t.throwOnError||(r=r.catch(Er)),r},Jg=function(){He(this,Xe,nv).call(this);const t=ya(this.options.staleTime,L(this,Ke));if(Su.isServer()||L(this,hr).isStale||!Vg(t))return;const n=mN(L(this,hr).dataUpdatedAt,t)+1;ye(this,fo,Za.setTimeout(()=>{L(this,hr).isStale||this.updateResult()},n))},ev=function(){return(typeof this.options.refetchInterval=="function"?this.options.refetchInterval(L(this,Ke)):this.options.refetchInterval)??!1},tv=function(t){He(this,Xe,iv).call(this),ye(this,ha,t),!(Su.isServer()||zr(this.options.enabled,L(this,Ke))===!1||!Vg(L(this,ha))||L(this,ha)===0)&&ye(this,ho,Za.setInterval(()=>{(this.options.refetchIntervalInBackground||yy.isFocused())&&He(this,Xe,hu).call(this)},L(this,ha)))},rv=function(){He(this,Xe,Jg).call(this),He(this,Xe,tv).call(this,He(this,Xe,ev).call(this))},nv=function(){L(this,fo)!==void 0&&(Za.clearTimeout(L(this,fo)),ye(this,fo,void 0))},iv=function(){L(this,ho)!==void 0&&(Za.clearInterval(L(this,ho)),ye(this,ho,void 0))},av=function(){const t=L(this,Nr).getQueryCache().build(L(this,Nr),this.options);if(t===L(this,Ke))return;const r=L(this,Ke);ye(this,Ke,t),ye(this,Wu,t.state),this.hasListeners()&&(r==null||r.removeObserver(this),t.addObserver(this))},jN=function(t){qt.batch(()=>{t.listeners&&this.listeners.forEach(r=>{r(L(this,hr))}),L(this,Nr).getQueryCache().notify({query:L(this,Ke),type:"observerResultsUpdated"})})},sN);function S3(e,t){return zr(t.enabled,e)!==!1&&e.state.data===void 0&&!(e.state.status==="error"&&zr(t.retryOnMount,e)===!1)}function cw(e,t){return S3(e,t)||e.state.data!==void 0&&ov(e,t,t.refetchOnMount)}function ov(e,t,r){if(zr(t.enabled,e)!==!1&&ya(t.staleTime,e)!=="static"){const n=typeof r=="function"?r(e):r;return n==="always"||n!==!1&&wy(e,t)}return!1}function dw(e,t,r,n){return(e!==t||zr(n.enabled,e)===!1)&&(!r.suspense||e.state.status!=="error")&&wy(e,r)}function wy(e,t){return zr(t.enabled,e)!==!1&&e.isStaleByTime(ya(t.staleTime,e))}function N3(e,t){return!qg(e.getCurrentResult(),t)}var Gu,Dn,ir,mo,Rn,na,lN,E3=(lN=class extends bN{constructor(t){super();De(this,Rn);De(this,Gu);De(this,Dn);De(this,ir);De(this,mo);ye(this,Gu,t.client),this.mutationId=t.mutationId,ye(this,ir,t.mutationCache),ye(this,Dn,[]),this.state=t.state||A3(),this.setOptions(t.options),this.scheduleGc()}setOptions(t){this.options=t,this.updateGcTime(this.options.gcTime)}get meta(){return this.options.meta}addObserver(t){L(this,Dn).includes(t)||(L(this,Dn).push(t),this.clearGcTimeout(),L(this,ir).notify({type:"observerAdded",mutation:this,observer:t}))}removeObserver(t){ye(this,Dn,L(this,Dn).filter(r=>r!==t)),this.scheduleGc(),L(this,ir).notify({type:"observerRemoved",mutation:this,observer:t})}optionalRemove(){L(this,Dn).length||(this.state.status==="pending"?this.scheduleGc():L(this,ir).remove(this))}continue(){var t;return((t=L(this,mo))==null?void 0:t.continue())??this.execute(this.state.variables)}async execute(t){var c,u,f,h,m,g,v,b,j,k,S,N,E,A,P,_,O,D;const r=()=>{He(this,Rn,na).call(this,{type:"continue"})},n={client:L(this,Gu),meta:this.options.meta,mutationKey:this.options.mutationKey};ye(this,mo,xN({fn:()=>this.options.mutationFn?this.options.mutationFn(t,n):Promise.reject(new Error("No mutationFn found")),onFail:(U,B)=>{He(this,Rn,na).call(this,{type:"failed",failureCount:U,error:B})},onPause:()=>{He(this,Rn,na).call(this,{type:"pause"})},onContinue:r,retry:this.options.retry??0,retryDelay:this.options.retryDelay,networkMode:this.options.networkMode,canRun:()=>L(this,ir).canRun(this)}));const a=this.state.status==="pending",o=!L(this,mo).canStart();try{if(a)r();else{He(this,Rn,na).call(this,{type:"pending",variables:t,isPaused:o}),L(this,ir).config.onMutate&&await L(this,ir).config.onMutate(t,this,n);const B=await((u=(c=this.options).onMutate)==null?void 0:u.call(c,t,n));B!==this.state.context&&He(this,Rn,na).call(this,{type:"pending",context:B,variables:t,isPaused:o})}const U=await L(this,mo).start();return await((h=(f=L(this,ir).config).onSuccess)==null?void 0:h.call(f,U,t,this.state.context,this,n)),await((g=(m=this.options).onSuccess)==null?void 0:g.call(m,U,t,this.state.context,n)),await((b=(v=L(this,ir).config).onSettled)==null?void 0:b.call(v,U,null,this.state.variables,this.state.context,this,n)),await((k=(j=this.options).onSettled)==null?void 0:k.call(j,U,null,t,this.state.context,n)),He(this,Rn,na).call(this,{type:"success",data:U}),U}catch(U){try{await((N=(S=L(this,ir).config).onError)==null?void 0:N.call(S,U,t,this.state.context,this,n))}catch(B){Promise.reject(B)}try{await((A=(E=this.options).onError)==null?void 0:A.call(E,U,t,this.state.context,n))}catch(B){Promise.reject(B)}try{await((_=(P=L(this,ir).config).onSettled)==null?void 0:_.call(P,void 0,U,this.state.variables,this.state.context,this,n))}catch(B){Promise.reject(B)}try{await((D=(O=this.options).onSettled)==null?void 0:D.call(O,void 0,U,t,this.state.context,n))}catch(B){Promise.reject(B)}throw He(this,Rn,na).call(this,{type:"error",error:U}),U}finally{L(this,ir).runNext(this)}}},Gu=new WeakMap,Dn=new WeakMap,ir=new WeakMap,mo=new WeakMap,Rn=new WeakSet,na=function(t){const r=n=>{switch(t.type){case"failed":return{...n,failureCount:t.failureCount,failureReason:t.error};case"pause":return{...n,isPaused:!0};case"continue":return{...n,isPaused:!1};case"pending":return{...n,context:t.context,data:void 0,failureCount:0,failureReason:null,error:null,isPaused:t.isPaused,status:"pending",variables:t.variables,submittedAt:Date.now()};case"success":return{...n,data:t.data,failureCount:0,failureReason:null,error:null,status:"success",isPaused:!1};case"error":return{...n,data:void 0,error:t.error,failureCount:n.failureCount+1,failureReason:t.error,isPaused:!1,status:"error"}}};this.state=r(this.state),qt.batch(()=>{L(this,Dn).forEach(n=>{n.onMutationUpdate(t)}),L(this,ir).notify({mutation:this,type:"updated",action:t})})},lN);function A3(){return{context:void 0,data:void 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24",fill:"none",stroke:"currentColor",strokeWidth:2,strokeLinecap:"round",strokeLinejoin:"round"};/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const K3=y.forwardRef(({color:e="currentColor",size:t=24,strokeWidth:r=2,absoluteStrokeWidth:n,className:a="",children:o,iconNode:c,...u},f)=>y.createElement("svg",{ref:f,...W3,width:t,height:t,stroke:e,strokeWidth:n?Number(r)*24/Number(t):r,className:EN("lucide",a),...u},[...c.map(([h,m])=>y.createElement(h,m)),...Array.isArray(o)?o:[o]]));/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const de=(e,t)=>{const r=y.forwardRef(({className:n,...a},o)=>y.createElement(K3,{ref:o,iconNode:t,className:EN(`lucide-${H3(e)}`,n),...a}));return r.displayName=`${e}`,r};/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const uh=de("Activity",[["path",{d:"M22 12h-2.48a2 2 0 0 0-1.93 1.46l-2.35 8.36a.25.25 0 0 1-.48 0L9.24 2.18a.25.25 0 0 0-.48 0l-2.35 8.36A2 2 0 0 1 4.49 12H2",key:"169zse"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const AN=de("ArrowLeft",[["path",{d:"m12 19-7-7 7-7",key:"1l729n"}],["path",{d:"M19 12H5",key:"x3x0zl"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const sf=de("ArrowRight",[["path",{d:"M5 12h14",key:"1ays0h"}],["path",{d:"m12 5 7 7-7 7",key:"xquz4c"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const G3=de("ArrowUpRight",[["path",{d:"M7 7h10v10",key:"1tivn9"}],["path",{d:"M7 17 17 7",key:"1vkiza"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const CN=de("BookMarked",[["path",{d:"M10 2v8l3-3 3 3V2",key:"sqw3rj"}],["path",{d:"M4 19.5v-15A2.5 2.5 0 0 1 6.5 2H19a1 1 0 0 1 1 1v18a1 1 0 0 1-1 1H6.5a1 1 0 0 1 0-5H20",key:"k3hazp"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const sv=de("BookOpen",[["path",{d:"M12 7v14",key:"1akyts"}],["path",{d:"M3 18a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1h5a4 4 0 0 1 4 4 4 4 0 0 1 4-4h5a1 1 0 0 1 1 1v13a1 1 0 0 1-1 1h-6a3 3 0 0 0-3 3 3 3 0 0 0-3-3z",key:"ruj8y"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const V3=de("Bookmark",[["path",{d:"m19 21-7-4-7 4V5a2 2 0 0 1 2-2h10a2 2 0 0 1 2 2v16z",key:"1fy3hk"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const wn=de("Bot",[["path",{d:"M12 8V4H8",key:"hb8ula"}],["rect",{width:"16",height:"12",x:"4",y:"8",rx:"2",key:"enze0r"}],["path",{d:"M2 14h2",key:"vft8re"}],["path",{d:"M20 14h2",key:"4cs60a"}],["path",{d:"M15 13v2",key:"1xurst"}],["path",{d:"M9 13v2",key:"rq6x2g"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const q3=de("Box",[["path",{d:"M21 8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16Z",key:"hh9hay"}],["path",{d:"m3.3 7 8.7 5 8.7-5",key:"g66t2b"}],["path",{d:"M12 22V12",key:"d0xqtd"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const lf=de("Boxes",[["path",{d:"M2.97 12.92A2 2 0 0 0 2 14.63v3.24a2 2 0 0 0 .97 1.71l3 1.8a2 2 0 0 0 2.06 0L12 19v-5.5l-5-3-4.03 2.42Z",key:"lc1i9w"}],["path",{d:"m7 16.5-4.74-2.85",key:"1o9zyk"}],["path",{d:"m7 16.5 5-3",key:"va8pkn"}],["path",{d:"M7 16.5v5.17",key:"jnp8gn"}],["path",{d:"M12 13.5V19l3.97 2.38a2 2 0 0 0 2.06 0l3-1.8a2 2 0 0 0 .97-1.71v-3.24a2 2 0 0 0-.97-1.71L17 10.5l-5 3Z",key:"8zsnat"}],["path",{d:"m17 16.5-5-3",key:"8arw3v"}],["path",{d:"m17 16.5 4.74-2.85",key:"8rfmw"}],["path",{d:"M17 16.5v5.17",key:"k6z78m"}],["path",{d:"M7.97 4.42A2 2 0 0 0 7 6.13v4.37l5 3 5-3V6.13a2 2 0 0 0-.97-1.71l-3-1.8a2 2 0 0 0-2.06 0l-3 1.8Z",key:"1xygjf"}],["path",{d:"M12 8 7.26 5.15",key:"1vbdud"}],["path",{d:"m12 8 4.74-2.85",key:"3rx089"}],["path",{d:"M12 13.5V8",key:"1io7kd"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Q3=de("BrainCircuit",[["path",{d:"M12 5a3 3 0 1 0-5.997.125 4 4 0 0 0-2.526 5.77 4 4 0 0 0 .556 6.588A4 4 0 1 0 12 18Z",key:"l5xja"}],["path",{d:"M9 13a4.5 4.5 0 0 0 3-4",key:"10igwf"}],["path",{d:"M6.003 5.125A3 3 0 0 0 6.401 6.5",key:"105sqy"}],["path",{d:"M3.477 10.896a4 4 0 0 1 .585-.396",key:"ql3yin"}],["path",{d:"M6 18a4 4 0 0 1-1.967-.516",key:"2e4loj"}],["path",{d:"M12 13h4",key:"1ku699"}],["path",{d:"M12 18h6a2 2 0 0 1 2 2v1",key:"105ag5"}],["path",{d:"M12 8h8",key:"1lhi5i"}],["path",{d:"M16 8V5a2 2 0 0 1 2-2",key:"u6izg6"}],["circle",{cx:"16",cy:"13",r:".5",key:"ry7gng"}],["circle",{cx:"18",cy:"3",r:".5",key:"1aiba7"}],["circle",{cx:"20",cy:"21",r:".5",key:"yhc1fs"}],["circle",{cx:"20",cy:"8",r:".5",key:"1e43v0"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Y3=de("BrainCog",[["path",{d:"M12 5a3 3 0 1 0-5.997.142 4 4 0 0 0-2.526 5.77 4 4 0 0 0 .556 6.588 4 4 0 0 0 7.636 2.106 3.2 3.2 0 0 0 .164-.546c.028-.13.306-.13.335 0a3.2 3.2 0 0 0 .163.546 4 4 0 0 0 7.636-2.106 4 4 0 0 0 .556-6.588 4 4 0 0 0-2.526-5.77A3 3 0 1 0 12 5",key:"1kgmhc"}],["path",{d:"M17.599 6.5a3 3 0 0 0 .399-1.375",key:"tmeiqw"}],["path",{d:"M6.003 5.125A3 3 0 0 0 6.401 6.5",key:"105sqy"}],["path",{d:"M3.477 10.896a4 4 0 0 1 .585-.396",key:"ql3yin"}],["path",{d:"M19.938 10.5a4 4 0 0 1 .585.396",key:"1qfode"}],["path",{d:"M6 18a4 4 0 0 1-1.967-.516",key:"2e4loj"}],["path",{d:"M19.967 17.484A4 4 0 0 1 18 18",key:"159ez6"}],["circle",{cx:"12",cy:"12",r:"3",key:"1v7zrd"}],["path",{d:"m15.7 10.4-.9.4",key:"ayzo6p"}],["path",{d:"m9.2 13.2-.9.4",key:"1uzb3g"}],["path",{d:"m13.6 15.7-.4-.9",key:"11ifqf"}],["path",{d:"m10.8 9.2-.4-.9",key:"1pmk2v"}],["path",{d:"m15.7 13.5-.9-.4",key:"7ng02m"}],["path",{d:"m9.2 10.9-.9-.4",key:"1x66zd"}],["path",{d:"m10.5 15.7.4-.9",key:"3js94g"}],["path",{d:"m13.1 9.2.4-.9",key:"18n7mc"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Ao=de("Brain",[["path",{d:"M12 5a3 3 0 1 0-5.997.125 4 4 0 0 0-2.526 5.77 4 4 0 0 0 .556 6.588A4 4 0 1 0 12 18Z",key:"l5xja"}],["path",{d:"M12 5a3 3 0 1 1 5.997.125 4 4 0 0 1 2.526 5.77 4 4 0 0 1-.556 6.588A4 4 0 1 1 12 18Z",key:"ep3f8r"}],["path",{d:"M15 13a4.5 4.5 0 0 1-3-4 4.5 4.5 0 0 1-3 4",key:"1p4c4q"}],["path",{d:"M17.599 6.5a3 3 0 0 0 .399-1.375",key:"tmeiqw"}],["path",{d:"M6.003 5.125A3 3 0 0 0 6.401 6.5",key:"105sqy"}],["path",{d:"M3.477 10.896a4 4 0 0 1 .585-.396",key:"ql3yin"}],["path",{d:"M19.938 10.5a4 4 0 0 1 .585.396",key:"1qfode"}],["path",{d:"M6 18a4 4 0 0 1-1.967-.516",key:"2e4loj"}],["path",{d:"M19.967 17.484A4 4 0 0 1 18 18",key:"159ez6"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const X3=de("Camera",[["path",{d:"M14.5 4h-5L7 7H4a2 2 0 0 0-2 2v9a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2V9a2 2 0 0 0-2-2h-3l-2.5-3z",key:"1tc9qg"}],["circle",{cx:"12",cy:"13",r:"3",key:"1vg3eu"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const sr=de("Check",[["path",{d:"M20 6 9 17l-5-5",key:"1gmf2c"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const PN=de("ChevronDown",[["path",{d:"m6 9 6 6 6-6",key:"qrunsl"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Z3=de("ChevronLeft",[["path",{d:"m15 18-6-6 6-6",key:"1wnfg3"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const ch=de("ChevronRight",[["path",{d:"m9 18 6-6-6-6",key:"mthhwq"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const ON=de("ChevronUp",[["path",{d:"m18 15-6-6-6 6",key:"153udz"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const J3=de("CircleArrowUp",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m16 12-4-4-4 4",key:"177agl"}],["path",{d:"M12 16V8",key:"1sbj14"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const e4=de("CircleCheck",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m9 12 2 2 4-4",key:"dzmm74"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const t4=de("CircleHelp",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M9.09 9a3 3 0 0 1 5.83 1c0 2-3 3-3 3",key:"1u773s"}],["path",{d:"M12 17h.01",key:"p32p05"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const r4=de("CircleX",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m15 9-6 6",key:"1uzhvr"}],["path",{d:"m9 9 6 6",key:"z0biqf"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const n4=de("Clock",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["polyline",{points:"12 6 12 12 16 14",key:"68esgv"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const i4=de("CodeXml",[["path",{d:"m18 16 4-4-4-4",key:"1inbqp"}],["path",{d:"m6 8-4 4 4 4",key:"15zrgr"}],["path",{d:"m14.5 4-5 16",key:"e7oirm"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Fs=de("Code",[["polyline",{points:"16 18 22 12 16 6",key:"z7tu5w"}],["polyline",{points:"8 6 2 12 8 18",key:"1eg1df"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const a4=de("Command",[["path",{d:"M15 6v12a3 3 0 1 0 3-3H6a3 3 0 1 0 3 3V6a3 3 0 1 0-3 3h12a3 3 0 1 0-3-3",key:"11bfej"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const lv=de("Compass",[["path",{d:"m16.24 7.76-1.804 5.411a2 2 0 0 1-1.265 1.265L7.76 16.24l1.804-5.411a2 2 0 0 1 1.265-1.265z",key:"9ktpf1"}],["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const o4=de("Construction",[["rect",{x:"2",y:"6",width:"20",height:"8",rx:"1",key:"1estib"}],["path",{d:"M17 14v7",key:"7m2elx"}],["path",{d:"M7 14v7",key:"1cm7wv"}],["path",{d:"M17 3v3",key:"1v4jwn"}],["path",{d:"M7 3v3",key:"7o6guu"}],["path",{d:"M10 14 2.3 6.3",key:"1023jk"}],["path",{d:"m14 6 7.7 7.7",key:"1s8pl2"}],["path",{d:"m8 6 8 8",key:"hl96qh"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const uv=de("Copy",[["rect",{width:"14",height:"14",x:"8",y:"8",rx:"2",ry:"2",key:"17jyea"}],["path",{d:"M4 16c-1.1 0-2-.9-2-2V4c0-1.1.9-2 2-2h10c1.1 0 2 .9 2 2",key:"zix9uf"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Hn=de("Cpu",[["rect",{width:"16",height:"16",x:"4",y:"4",rx:"2",key:"14l7u7"}],["rect",{width:"6",height:"6",x:"9",y:"9",rx:"1",key:"5aljv4"}],["path",{d:"M15 2v2",key:"13l42r"}],["path",{d:"M15 20v2",key:"15mkzm"}],["path",{d:"M2 15h2",key:"1gxd5l"}],["path",{d:"M2 9h2",key:"1bbxkp"}],["path",{d:"M20 15h2",key:"19e6y8"}],["path",{d:"M20 9h2",key:"19tzq7"}],["path",{d:"M9 2v2",key:"165o2o"}],["path",{d:"M9 20v2",key:"i2bqo8"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const s4=de("Database",[["ellipse",{cx:"12",cy:"5",rx:"9",ry:"3",key:"msslwz"}],["path",{d:"M3 5V19A9 3 0 0 0 21 19V5",key:"1wlel7"}],["path",{d:"M3 12A9 3 0 0 0 21 12",key:"mv7ke4"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Bs=de("Download",[["path",{d:"M21 15v4a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-4",key:"ih7n3h"}],["polyline",{points:"7 10 12 15 17 10",key:"2ggqvy"}],["line",{x1:"12",x2:"12",y1:"15",y2:"3",key:"1vk2je"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Us=de("ExternalLink",[["path",{d:"M15 3h6v6",key:"1q9fwt"}],["path",{d:"M10 14 21 3",key:"gplh6r"}],["path",{d:"M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6",key:"a6xqqp"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const hw=de("EyeOff",[["path",{d:"M10.733 5.076a10.744 10.744 0 0 1 11.205 6.575 1 1 0 0 1 0 .696 10.747 10.747 0 0 1-1.444 2.49",key:"ct8e1f"}],["path",{d:"M14.084 14.158a3 3 0 0 1-4.242-4.242",key:"151rxh"}],["path",{d:"M17.479 17.499a10.75 10.75 0 0 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This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const u4=de("Flame",[["path",{d:"M8.5 14.5A2.5 2.5 0 0 0 11 12c0-1.38-.5-2-1-3-1.072-2.143-.224-4.054 2-6 .5 2.5 2 4.9 4 6.5 2 1.6 3 3.5 3 5.5a7 7 0 1 1-14 0c0-1.153.433-2.294 1-3a2.5 2.5 0 0 0 2.5 2.5z",key:"96xj49"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const c4=de("FolderOpen",[["path",{d:"m6 14 1.5-2.9A2 2 0 0 1 9.24 10H20a2 2 0 0 1 1.94 2.5l-1.54 6a2 2 0 0 1-1.95 1.5H4a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h3.9a2 2 0 0 1 1.69.9l.81 1.2a2 2 0 0 0 1.67.9H18a2 2 0 0 1 2 2v2",key:"usdka0"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const _N=de("Gauge",[["path",{d:"m12 14 4-4",key:"9kzdfg"}],["path",{d:"M3.34 19a10 10 0 1 1 17.32 0",key:"19p75a"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const d4=de("GitCommitHorizontal",[["circle",{cx:"12",cy:"12",r:"3",key:"1v7zrd"}],["line",{x1:"3",x2:"9",y1:"12",y2:"12",key:"1dyftd"}],["line",{x1:"15",x2:"21",y1:"12",y2:"12",key:"oup4p8"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const f4=de("Globe",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M12 2a14.5 14.5 0 0 0 0 20 14.5 14.5 0 0 0 0-20",key:"13o1zl"}],["path",{d:"M2 12h20",key:"9i4pu4"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const yu=de("HardDrive",[["line",{x1:"22",x2:"2",y1:"12",y2:"12",key:"1y58io"}],["path",{d:"M5.45 5.11 2 12v6a2 2 0 0 0 2 2h16a2 2 0 0 0 2-2v-6l-3.45-6.89A2 2 0 0 0 16.76 4H7.24a2 2 0 0 0-1.79 1.11z",key:"oot6mr"}],["line",{x1:"6",x2:"6.01",y1:"16",y2:"16",key:"sgf278"}],["line",{x1:"10",x2:"10.01",y1:"16",y2:"16",key:"1l4acy"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const h4=de("HeartPulse",[["path",{d:"M19 14c1.49-1.46 3-3.21 3-5.5A5.5 5.5 0 0 0 16.5 3c-1.76 0-3 .5-4.5 2-1.5-1.5-2.74-2-4.5-2A5.5 5.5 0 0 0 2 8.5c0 2.3 1.5 4.05 3 5.5l7 7Z",key:"c3ymky"}],["path",{d:"M3.22 12H9.5l.5-1 2 4.5 2-7 1.5 3.5h5.27",key:"1uw2ng"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const m4=de("Heart",[["path",{d:"M19 14c1.49-1.46 3-3.21 3-5.5A5.5 5.5 0 0 0 16.5 3c-1.76 0-3 .5-4.5 2-1.5-1.5-2.74-2-4.5-2A5.5 5.5 0 0 0 2 8.5c0 2.3 1.5 4.05 3 5.5l7 7Z",key:"c3ymky"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const mw=de("Info",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"M12 16v-4",key:"1dtifu"}],["path",{d:"M12 8h.01",key:"e9boi3"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const p4=de("Key",[["path",{d:"m15.5 7.5 2.3 2.3a1 1 0 0 0 1.4 0l2.1-2.1a1 1 0 0 0 0-1.4L19 4",key:"g0fldk"}],["path",{d:"m21 2-9.6 9.6",key:"1j0ho8"}],["circle",{cx:"7.5",cy:"15.5",r:"5.5",key:"yqb3hr"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const g4=de("Laptop",[["path",{d:"M20 16V7a2 2 0 0 0-2-2H6a2 2 0 0 0-2 2v9m16 0H4m16 0 1.28 2.55a1 1 0 0 1-.9 1.45H3.62a1 1 0 0 1-.9-1.45L4 16",key:"tarvll"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const ky=de("Layers",[["path",{d:"m12.83 2.18a2 2 0 0 0-1.66 0L2.6 6.08a1 1 0 0 0 0 1.83l8.58 3.91a2 2 0 0 0 1.66 0l8.58-3.9a1 1 0 0 0 0-1.83Z",key:"8b97xw"}],["path",{d:"m22 17.65-9.17 4.16a2 2 0 0 1-1.66 0L2 17.65",key:"dd6zsq"}],["path",{d:"m22 12.65-9.17 4.16a2 2 0 0 1-1.66 0L2 12.65",key:"ep9fru"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const v4=de("LayoutDashboard",[["rect",{width:"7",height:"9",x:"3",y:"3",rx:"1",key:"10lvy0"}],["rect",{width:"7",height:"5",x:"14",y:"3",rx:"1",key:"16une8"}],["rect",{width:"7",height:"9",x:"14",y:"12",rx:"1",key:"1hutg5"}],["rect",{width:"7",height:"5",x:"3",y:"16",rx:"1",key:"ldoo1y"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const y4=de("LifeBuoy",[["circle",{cx:"12",cy:"12",r:"10",key:"1mglay"}],["path",{d:"m4.93 4.93 4.24 4.24",key:"1ymg45"}],["path",{d:"m14.83 9.17 4.24-4.24",key:"1cb5xl"}],["path",{d:"m14.83 14.83 4.24 4.24",key:"q42g0n"}],["path",{d:"m9.17 14.83-4.24 4.24",key:"bqpfvv"}],["circle",{cx:"12",cy:"12",r:"4",key:"4exip2"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const x4=de("Lightbulb",[["path",{d:"M15 14c.2-1 .7-1.7 1.5-2.5 1-.9 1.5-2.2 1.5-3.5A6 6 0 0 0 6 8c0 1 .2 2.2 1.5 3.5.7.7 1.3 1.5 1.5 2.5",key:"1gvzjb"}],["path",{d:"M9 18h6",key:"x1upvd"}],["path",{d:"M10 22h4",key:"ceow96"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const b4=de("List",[["path",{d:"M3 12h.01",key:"nlz23k"}],["path",{d:"M3 18h.01",key:"1tta3j"}],["path",{d:"M3 6h.01",key:"1rqtza"}],["path",{d:"M8 12h13",key:"1za7za"}],["path",{d:"M8 18h13",key:"1lx6n3"}],["path",{d:"M8 6h13",key:"ik3vkj"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const dh=de("LoaderCircle",[["path",{d:"M21 12a9 9 0 1 1-6.219-8.56",key:"13zald"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const w4=de("Lock",[["rect",{width:"18",height:"11",x:"3",y:"11",rx:"2",ry:"2",key:"1w4ew1"}],["path",{d:"M7 11V7a5 5 0 0 1 10 0v4",key:"fwvmzm"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const k4=de("MessageSquare",[["path",{d:"M21 15a2 2 0 0 1-2 2H7l-4 4V5a2 2 0 0 1 2-2h14a2 2 0 0 1 2 2z",key:"1lielz"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const j4=de("MessagesSquare",[["path",{d:"M14 9a2 2 0 0 1-2 2H6l-4 4V4a2 2 0 0 1 2-2h8a2 2 0 0 1 2 2z",key:"p1xzt8"}],["path",{d:"M18 9h2a2 2 0 0 1 2 2v11l-4-4h-6a2 2 0 0 1-2-2v-1",key:"1cx29u"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const S4=de("Mic",[["path",{d:"M12 2a3 3 0 0 0-3 3v7a3 3 0 0 0 6 0V5a3 3 0 0 0-3-3Z",key:"131961"}],["path",{d:"M19 10v2a7 7 0 0 1-14 0v-2",key:"1vc78b"}],["line",{x1:"12",x2:"12",y1:"19",y2:"22",key:"x3vr5v"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const pw=de("Monitor",[["rect",{width:"20",height:"14",x:"2",y:"3",rx:"2",key:"48i651"}],["line",{x1:"8",x2:"16",y1:"21",y2:"21",key:"1svkeh"}],["line",{x1:"12",x2:"12",y1:"17",y2:"21",key:"vw1qmm"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const N4=de("Moon",[["path",{d:"M12 3a6 6 0 0 0 9 9 9 9 0 1 1-9-9Z",key:"a7tn18"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const E4=de("Network",[["rect",{x:"16",y:"16",width:"6",height:"6",rx:"1",key:"4q2zg0"}],["rect",{x:"2",y:"16",width:"6",height:"6",rx:"1",key:"8cvhb9"}],["rect",{x:"9",y:"2",width:"6",height:"6",rx:"1",key:"1egb70"}],["path",{d:"M5 16v-3a1 1 0 0 1 1-1h12a1 1 0 0 1 1 1v3",key:"1jsf9p"}],["path",{d:"M12 12V8",key:"2874zd"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const A4=de("Package",[["path",{d:"M11 21.73a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16V8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73z",key:"1a0edw"}],["path",{d:"M12 22V12",key:"d0xqtd"}],["path",{d:"m3.3 7 7.703 4.734a2 2 0 0 0 1.994 0L20.7 7",key:"yx3hmr"}],["path",{d:"m7.5 4.27 9 5.15",key:"1c824w"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const C4=de("PenLine",[["path",{d:"M12 20h9",key:"t2du7b"}],["path",{d:"M16.376 3.622a1 1 0 0 1 3.002 3.002L7.368 18.635a2 2 0 0 1-.855.506l-2.872.838a.5.5 0 0 1-.62-.62l.838-2.872a2 2 0 0 1 .506-.854z",key:"1ykcvy"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const cf=de("Plug",[["path",{d:"M12 22v-5",key:"1ega77"}],["path",{d:"M9 8V2",key:"14iosj"}],["path",{d:"M15 8V2",key:"18g5xt"}],["path",{d:"M18 8v5a4 4 0 0 1-4 4h-4a4 4 0 0 1-4-4V8Z",key:"osxo6l"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const df=de("Plus",[["path",{d:"M5 12h14",key:"1ays0h"}],["path",{d:"M12 5v14",key:"s699le"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const P4=de("Power",[["path",{d:"M12 2v10",key:"mnfbl"}],["path",{d:"M18.4 6.6a9 9 0 1 1-12.77.04",key:"obofu9"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const O4=de("Puzzle",[["path",{d:"M15.39 4.39a1 1 0 0 0 1.68-.474 2.5 2.5 0 1 1 3.014 3.015 1 1 0 0 0-.474 1.68l1.683 1.682a2.414 2.414 0 0 1 0 3.414L19.61 15.39a1 1 0 0 1-1.68-.474 2.5 2.5 0 1 0-3.014 3.015 1 1 0 0 1 .474 1.68l-1.683 1.682a2.414 2.414 0 0 1-3.414 0L8.61 19.61a1 1 0 0 0-1.68.474 2.5 2.5 0 1 1-3.014-3.015 1 1 0 0 0 .474-1.68l-1.683-1.682a2.414 2.414 0 0 1 0-3.414L4.39 8.61a1 1 0 0 1 1.68.474 2.5 2.5 0 1 0 3.014-3.015 1 1 0 0 1-.474-1.68l1.683-1.682a2.414 2.414 0 0 1 3.414 0z",key:"w46dr5"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const Xa=de("RefreshCw",[["path",{d:"M3 12a9 9 0 0 1 9-9 9.75 9.75 0 0 1 6.74 2.74L21 8",key:"v9h5vc"}],["path",{d:"M21 3v5h-5",key:"1q7to0"}],["path",{d:"M21 12a9 9 0 0 1-9 9 9.75 9.75 0 0 1-6.74-2.74L3 16",key:"3uifl3"}],["path",{d:"M8 16H3v5",key:"1cv678"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const _4=de("RotateCcw",[["path",{d:"M3 12a9 9 0 1 0 9-9 9.75 9.75 0 0 0-6.74 2.74L3 8",key:"1357e3"}],["path",{d:"M3 3v5h5",key:"1xhq8a"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const M4=de("Scroll",[["path",{d:"M19 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file in the root directory of this source tree. + */const ff=de("Server",[["rect",{width:"20",height:"8",x:"2",y:"2",rx:"2",ry:"2",key:"ngkwjq"}],["rect",{width:"20",height:"8",x:"2",y:"14",rx:"2",ry:"2",key:"iecqi9"}],["line",{x1:"6",x2:"6.01",y1:"6",y2:"6",key:"16zg32"}],["line",{x1:"6",x2:"6.01",y1:"18",y2:"18",key:"nzw8ys"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const T4=de("Share2",[["circle",{cx:"18",cy:"5",r:"3",key:"gq8acd"}],["circle",{cx:"6",cy:"12",r:"3",key:"w7nqdw"}],["circle",{cx:"18",cy:"19",r:"3",key:"1xt0gg"}],["line",{x1:"8.59",x2:"15.42",y1:"13.51",y2:"17.49",key:"47mynk"}],["line",{x1:"15.41",x2:"8.59",y1:"6.51",y2:"10.49",key:"1n3mei"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const 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source tree. + */const z4=de("SlidersVertical",[["line",{x1:"4",x2:"4",y1:"21",y2:"14",key:"1p332r"}],["line",{x1:"4",x2:"4",y1:"10",y2:"3",key:"gb41h5"}],["line",{x1:"12",x2:"12",y1:"21",y2:"12",key:"hf2csr"}],["line",{x1:"12",x2:"12",y1:"8",y2:"3",key:"1kfi7u"}],["line",{x1:"20",x2:"20",y1:"21",y2:"16",key:"1lhrwl"}],["line",{x1:"20",x2:"20",y1:"12",y2:"3",key:"16vvfq"}],["line",{x1:"2",x2:"6",y1:"14",y2:"14",key:"1uebub"}],["line",{x1:"10",x2:"14",y1:"8",y2:"8",key:"1yglbp"}],["line",{x1:"18",x2:"22",y1:"16",y2:"16",key:"1jxqpz"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const ys=de("Sparkles",[["path",{d:"M9.937 15.5A2 2 0 0 0 8.5 14.063l-6.135-1.582a.5.5 0 0 1 0-.962L8.5 9.936A2 2 0 0 0 9.937 8.5l1.582-6.135a.5.5 0 0 1 .963 0L14.063 8.5A2 2 0 0 0 15.5 9.937l6.135 1.581a.5.5 0 0 1 0 .964L15.5 14.063a2 2 0 0 0-1.437 1.437l-1.582 6.135a.5.5 0 0 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LICENSE file in the root directory of this source tree. + */const TN=de("Terminal",[["polyline",{points:"4 17 10 11 4 5",key:"akl6gq"}],["line",{x1:"12",x2:"20",y1:"19",y2:"19",key:"q2wloq"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const cv=de("Trash2",[["path",{d:"M3 6h18",key:"d0wm0j"}],["path",{d:"M19 6v14c0 1-1 2-2 2H7c-1 0-2-1-2-2V6",key:"4alrt4"}],["path",{d:"M8 6V4c0-1 1-2 2-2h4c1 0 2 1 2 2v2",key:"v07s0e"}],["line",{x1:"10",x2:"10",y1:"11",y2:"17",key:"1uufr5"}],["line",{x1:"14",x2:"14",y1:"11",y2:"17",key:"xtxkd"}]]);/** + * @license lucide-react v0.460.0 - ISC + * + * This source code is licensed under the ISC license. + * See the LICENSE file in the root directory of this source tree. + */const bi=de("TriangleAlert",[["path",{d:"m21.73 18-8-14a2 2 0 0 0-3.48 0l-8 14A2 2 0 0 0 4 21h16a2 2 0 0 0 1.73-3",key:"wmoenq"}],["path",{d:"M12 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gap-1.5",children:[l.jsx("span",{className:"h-1.5 w-1.5 rounded-full bg-emerald-500 animate-pulse"}),"PC Executor verbunden"]}),l.jsxs("p",{className:"text-[10px]",children:["Hermes kann jetzt per Telegram oder Terminal Befehle auf TobisNicerPC ausführen. 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",l.jsx("code",{className:"text-primary",children:"chat"})," = fast↔heavy)."]})]}),l.jsxs("div",{className:"space-y-1.5",children:[l.jsx("div",{className:"text-[10px] font-bold uppercase tracking-wider text-muted-foreground",children:"Installiertes Modell (warm gehalten)"}),l.jsx("div",{className:"space-y-1.5 max-h-56 overflow-y-auto pr-1",children:h.map(v=>{var j;const b=v.role==="hermes";return l.jsxs("button",{onClick:()=>!b&&g(v.name),disabled:b||v.incomplete,className:ee("w-full text-left px-3 py-2.5 rounded-lg text-xs flex items-center justify-between font-mono border transition-all",b?"border-indigo-500/40 bg-indigo-500/10 text-indigo-300":v.incomplete?"border-border/20 bg-background/10 text-muted-foreground/50 cursor-not-allowed":"border-border/30 bg-background/20 text-foreground hover:bg-accent cursor-pointer"),children:[l.jsxs("div",{className:"flex flex-col min-w-0",children:[l.jsx("span",{className:"font-semibold truncate max-w-[280px]",children:(j=v.name.split("/").pop())==null?void 0:j.replace(/\.gguf$/i,"")}),l.jsxs("span",{className:"text-[9px] text-muted-foreground mt-0.5",children:[v.capabilities.params_b?`${v.capabilities.params_b}B`:"?"," · ",v.capabilities.tools!=="no"?"Tools ✓":"ohne Tools",v.role&&` · Rolle: ${v.role}`]})]}),b?l.jsxs("span",{className:"text-[9px] font-bold uppercase text-indigo-300 shrink-0 flex items-center gap-1",children:[l.jsx(sr,{className:"h-3.5 w-3.5"})," Aktiv"]}):l.jsx("span",{className:"text-[9px] font-bold uppercase text-primary/70 shrink-0",children:"Warm setzen →"})]},v.name)})})]}),l.jsxs("div",{className:"text-[10px] text-amber-400/80 flex items-start gap-1.5 border-t border-border/20 pt-2.5",children:[l.jsx("span",{children:"💡"}),l.jsxs("span",{children:["Für einen ",l.jsx("strong",{children:"Agenten"}),' sind Hermes-Modelle (natives Tool-Calling) meist die robustere Wahl. Neues Modell? Erst über „Modell-Manager → Modelle finden" laden.']})]})]})}),a]})}function FX(){const{data:e}=Oy(5e3),t=e!=null&&e.terminal_url?Ks(e.terminal_url):void 0,r=e==null?void 0:e.terminal_reachable;return l.jsxs("div",{className:"flex h-full flex-col gap-4",children:[l.jsxs("div",{className:"flex flex-wrap items-end justify-between gap-3",children:[l.jsxs("div",{children:[l.jsx("h1",{className:"bg-gradient-to-r from-foreground via-foreground to-primary bg-clip-text font-space text-2xl font-bold tracking-tight text-transparent",children:"Hermes Terminal"}),l.jsxs("p",{className:"flex items-center gap-2 text-sm text-muted-foreground",children:["Interaktiver Agent (",l.jsx("code",{className:"rounded bg-background/40 px-1 font-mono text-[11px] text-primary",children:"hermes chat"}),') mit Tools & PC-Steuerung — „mehr als Chatten".']})]}),l.jsxs("div",{className:"flex items-center gap-3",children:[l.jsxs("span",{className:"flex items-center gap-1.5 text-[11px] font-medium text-muted-foreground",children:[l.jsx("span",{className:`h-2 w-2 rounded-full ${r?"bg-emerald-500 animate-pulse":"bg-amber-500"}`}),r?"online":"offline"]}),t&&l.jsxs("a",{href:t,target:"_blank",rel:"noopener",className:"flex h-8 items-center gap-1.5 rounded-lg border border-border/60 bg-background/20 px-3 text-xs font-semibold text-muted-foreground transition-all hover:border-primary/50 hover:text-foreground",children:[l.jsx(Us,{className:"h-3.5 w-3.5"})," In neuem Tab"]})]})]}),t?l.jsxs("div",{className:"relative min-h-[68vh] flex-1 overflow-hidden rounded-2xl border border-border/60 bg-black/50 shadow-lg shadow-black/25",children:[r===!1&&l.jsxs("div",{className:"absolute inset-0 z-10 flex flex-col items-center justify-center gap-3 bg-black/70 text-center",children:[l.jsx(bi,{className:"h-8 w-8 text-amber-400"}),l.jsx("div",{className:"text-sm font-semibold text-amber-300",children:"Terminal nicht erreichbar"}),l.jsxs("p",{className:"max-w-sm text-[11px] leading-normal text-muted-foreground",children:["Der ",l.jsx("code",{className:"font-mono text-primary",children:"hermes-terminal"}),"-Dienst (ttyd) läuft nicht. 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",l.jsx("span",{className:"font-semibold text-foreground",children:"Stand Juni 2026."})," ","Das meiste gilt überall; ",l.jsx("span",{className:"text-primary font-semibold",children:'„Bei dir konkret"'}),"-Kästen zeigen, was dein Stack daraus macht."]})]})]}),l.jsx("div",{className:"sticky top-0 z-10 -mx-1 px-1",children:l.jsx("div",{className:"rounded-xl border border-border/50 bg-card/70 backdrop-blur-xl p-2 shadow-lg shadow-black/20",children:l.jsxs("div",{className:"flex items-center gap-1.5 flex-wrap",children:[l.jsx(lv,{className:"h-3.5 w-3.5 text-primary ml-1 mr-0.5 shrink-0"}),(e?eN:eN.slice(0,9)).map(r=>l.jsx("button",{onClick:()=>BX(r.id),className:"rounded-lg px-2.5 py-1 text-[11px] font-semibold text-muted-foreground hover:text-primary hover:bg-primary/10 transition-colors cursor-pointer",children:r.label},r.id)),l.jsx("button",{onClick:()=>t(r=>!r),className:"rounded-lg px-2 py-1 text-[11px] font-semibold text-primary hover:bg-primary/10 transition-colors cursor-pointer",children:e?"weniger":"+ mehr"})]})})}),l.jsxs("div",{className:"grid gap-5 md:grid-cols-2",children:[l.jsxs(Rr,{id:"grundlagen",icon:Hn,color:"text-cyan-400",title:"1. Wie LLMs ticken",kicker:"Grundlagen",children:[l.jsxs("p",{children:["Ein LLM ist im Kern ein ",l.jsx("strong",{children:"Wahrscheinlichkeits-Rechner für das nächste Token"}),' (Wortteil). Es „weiß" nichts — es setzt fort, was statistisch am plausibelsten ist. Daraus folgt fast alles andere.']}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"Tokens"})," sind die Einheit — ~¾ Wort. Ein- und Ausgabe werden in Tokens gezählt."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Kontextfenster"}),' = wie viele Tokens das Modell gleichzeitig „sehen" kann (Prompt + Antwort). Voll = Anfang fällt raus.']}),l.jsxs("li",{children:[l.jsx("strong",{children:"Parameter"})," = die trainierten Gewichte. Training ist einmalig, ",l.jsx("strong",{children:"Inferenz"})," ist jede Antwort."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Temperatur / Sampling"})," steuert Zufall: niedrig = deterministisch/präzise (Code), hoch = kreativ."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Halluzination"})," ist kein Bug, sondern die Kehrseite des Ratens. Gegenmittel: Grounding via Tools/RAG, Verifikation."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Reasoning-/Thinking-Modelle"}),' „denken" in unsichtbaren Tokens vor der Antwort — besser bei Logik, langsamer/teurer.']})]})]}),l.jsxs(Rr,{id:"moe",icon:ky,color:"text-violet-400",title:"2. MoE & Quantisierung",kicker:"Mehr Modell, weniger Last",children:[l.jsxs("p",{children:[l.jsx("strong",{children:"Mixture of Experts (MoE):"})," Statt für jedes Token das ganze Netz zu aktivieren, wählt ein",l.jsx("em",{children:" Router"})," nur ein paar spezialisierte ",l.jsx("em",{children:"Experts"}),' aus. So läuft ein 100B-Modell mit der aktiven Rechenlast eines viel kleineren (z.B. „122B total / 10B aktiv").']}),l.jsxs("p",{children:[l.jsx("strong",{children:"Quantisierung:"})," Gewichte von FP16 auf weniger Bits eindampfen — kleiner & schneller bei minimalem Qualitätsverlust. Faustregel:"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx(ze,{children:"Q8"})," nahezu verlustfrei, größter Footprint"]}),l.jsxs("li",{children:[l.jsx(ze,{children:"Q6_K"})," sehr gut, guter Mittelweg"]}),l.jsxs("li",{children:[l.jsx(ze,{children:"Q4_K_M"})," der Sweet-Spot für lokal — viel Modell pro GB"]})]}),l.jsxs(Va,{children:["VRAM/RAM ist die harte Grenze — ",l.jsx("strong",{children:"darum"})," ist beides hier zentral: MoE lässt 100B+ überhaupt laufen, Quant entscheidet, was reinpasst. Dein Line-up fährt durchweg ",l.jsx(ze,{children:"Q4_K_M"}),"/",l.jsx(ze,{children:"Q6_K"}),"."]})]}),l.jsxs(Rr,{id:"lokal",icon:ff,color:"text-emerald-400",title:"3. Lokal betreiben: Engines & Backends",kicker:"llama.cpp, vLLM & Co.",wide:!0,children:[l.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{children:[l.jsx("strong",{children:"Inference-Engines"})," — was die Modelle ausführt:"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"llama.cpp / GGUF"})," — der De-facto-Standard für lokal, CPU+GPU, läuft überall."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Ollama / LM Studio"})," — bequeme Wrapper mit One-Click-Downloads (LM Studio mit GUI)."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"vLLM / TGI"})," — Server-Engines für maximalen Durchsatz auf dicken GPUs."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"llama-swap"})," — Proxy, der ",l.jsx("em",{children:"mehrere"})," Modelle hinter ",l.jsx("em",{children:"einem"})," Port hält und je nach Anfrage automatisch ein-/aussattelt."]})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{children:[l.jsx("strong",{children:"GPU-Backends"})," — wie gerechnet wird:"]}),l.jsx("ul",{className:"list-disc pl-4 space-y-1",children:l.jsxs("li",{children:[l.jsx(ze,{children:"CUDA"})," NVIDIA · ",l.jsx(ze,{children:"ROCm"})," AMD · ",l.jsx(ze,{children:"Vulkan"})," herstellerübergreifend · ",l.jsx(ze,{children:"Metal"})," Apple"]})}),l.jsxs("p",{className:"pt-1",children:[l.jsx("strong",{children:"Begriffe, die immer wiederkommen:"})," Kontext (",l.jsx(ze,{children:"-c"}),"), Slots/Parallel, KV-Cache, Modell-TTL/Swap, ",l.jsx("strong",{children:"Speculative Decoding"})," (kleines Draft-Modell rät voraus → schneller)."]})]})]}),l.jsxs(Va,{children:["Deine Box hat eine AMD-APU (gfx1151). ",l.jsx("strong",{children:"Einschränkung & Trick:"})," dort schlägt ",l.jsx(ze,{children:"Vulkan/RADV"})," das offizielle ",l.jsx(ze,{children:"ROCm"})," bei Token-Generierung um ~12–22 % — darum läuft die Engine auf Vulkan.",l.jsx(ze,{children:"llama-swap"})," hält die Alltags-Hirne dauerwarm; ",l.jsx(ze,{children:"coder"})," nutzt Spec-Decoding."]})]}),l.jsxs(Rr,{id:"modelle",icon:lf,color:"text-sky-400",title:"4. Modell-Landschaft",kicker:"Stand Juni 2026",wide:!0,children:[l.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[l.jsxs("div",{className:"space-y-2",children:[l.jsx("p",{children:l.jsx("strong",{children:"Open-Weight (lokal nutzbar):"})}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"Qwen"})," (Alibaba) — starke Allrounder + Coder + Vision, viele Größen/MoE."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Llama"})," (Meta), ",l.jsx("strong",{children:"Gemma"})," (Google), ",l.jsx("strong",{children:"Phi"})," (Microsoft) — solide Open-Familien."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"DeepSeek"}),", ",l.jsx("strong",{children:"Mistral/Mixtral"})," — kräftige MoE-/Reasoning-Modelle."]})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsx("p",{children:l.jsx("strong",{children:"Frontier (Cloud-API):"})}),l.jsx("ul",{className:"list-disc pl-4 space-y-1",children:l.jsxs("li",{children:[l.jsx("strong",{children:"Claude"})," (Anthropic), ",l.jsx("strong",{children:"GPT"})," (OpenAI), ",l.jsx("strong",{children:"Gemini"})," (Google) — die stärksten Allrounder, aber nicht lokal."]})}),l.jsxs("p",{className:"pt-1",children:[l.jsx("strong",{children:"Modellwahl nach Aufgabe:"})," schnelles Alltags-Hirn · großes Logik-Hirn für harte Tasks · dediziertes Code-Modell · multimodal für Bilder · Embedding-Modell fürs Gedächtnis."]})]})]}),l.jsx("p",{className:"text-[11px] italic",children:'Leaderboards (HF, LMArena) sind grobe Orientierung — der einzige Benchmark, der zählt, ist deine eigene Aufgabe. Vorsicht vor „Benchmaxxing".'}),l.jsxs(Va,{children:["Dein Line-up via llama-swap: ",l.jsx(ze,{children:"fast"})," (Alltag/Vision/MoE) · ",l.jsx(ze,{children:"heavy"})," (schwere Logik) ·",l.jsx(ze,{children:"coder"})," · ",l.jsx(ze,{children:"scout"})," · ",l.jsx(ze,{children:"vision"})," · ",l.jsx(ze,{children:"embed"})," (fürs Gedächtnis) ·",l.jsx(ze,{children:"hermes"})," (Agent-Hirn). Verwalten/tauschen im ",l.jsx("strong",{children:"Modell-Manager"}),"-Tab."]})]}),l.jsxs(Rr,{id:"gateway",icon:E4,color:"text-amber-400",title:"5. Der Gateway-Trick",kicker:"OpenAI-kompatibel = überall andocken",children:[l.jsxs("p",{children:["Fast jedes AI-Tool spricht heute das ",l.jsx("strong",{children:"OpenAI-Format"})," (",l.jsx(ze,{children:"/v1/chat/completions"}),"). Ein",l.jsx("strong",{children:" Gateway"})," davor gibt dir ",l.jsx("em",{children:"einen"})," Endpunkt für alles: zentrales Key-Management, Logging und transparentes ",l.jsx("strong",{children:"Routing"})," — der Client merkt nicht, welches Modell tatsächlich antwortet."]}),l.jsxs("p",{children:["Die ",l.jsx(ze,{children:"model:auto"}),'-Idee: du sagst „auto", das Gateway wählt das passende Modell je nach Anfrage und lädt es bei Bedarf.']}),l.jsxs(Va,{children:["Dein Gateway: ",l.jsx(ze,{children:"http://192.168.178.151:9001/v1"}),", Model ",l.jsx(ze,{children:"auto"}),", API-Key beliebig. Fertige Configs erzeugt dir der ",l.jsx("strong",{children:"Verbinden"}),"-Tab live — eine Wahrheit, kein Abtippen."]})]}),l.jsxs(Rr,{id:"mcp",icon:cf,color:"text-violet-400",title:"6. MCP — Werkzeuge für Agenten",kicker:"USB-C für AI-Tools",children:[l.jsxs("p",{children:["Das ",l.jsx("strong",{children:"Model Context Protocol"})," (offen, von Anthropic initiiert) standardisiert, wie ein AI-Client mit externen Tools & Datenquellen spricht. Ein ",l.jsx("strong",{children:"MCP-Server"})," bringt Fähigkeiten: Dateien, Web-Fetch, Git, Datenbanken, eigene APIs."]}),l.jsx("p",{children:"Statt für jeden Editor eigene Tools zu schreiben, bindet jeder MCP-fähige Agent denselben Server an."}),l.jsxs("div",{className:"flex items-start gap-1.5 rounded-xl border border-amber-500/25 bg-amber-500/[0.06] p-2.5 text-[11px]",children:[l.jsx(w4,{className:"h-3.5 w-3.5 text-amber-400 shrink-0 mt-0.5"}),l.jsxs("span",{children:[l.jsx("strong",{children:"Sicherheit:"})," ein MCP-Server hat echten Zugriff (Dateien, Shell). Nur vertrauenswürdige Server laufen lassen, Rechte minimal halten, Quelle prüfen."]})]})]}),l.jsxs(Rr,{id:"skills",icon:O4,color:"text-emerald-400",title:"7. Agent Skills",kicker:"Wiederverwendbare Fähigkeiten",children:[l.jsxs("p",{children:["Ein ",l.jsx("strong",{children:"Skill"})," ist ein Ordner mit einer ",l.jsx(ze,{children:"SKILL.md"})," (YAML-Kopf + Anleitung, optional Skripte/Beispiele), den der Agent für eine bestimmte Aufgabe lädt — z.B. TDD, Code-Vereinfachung, API-Design."]}),l.jsx("pre",{className:"p-2.5 bg-background/25 rounded-lg border border-border/30 font-mono text-[9px] text-foreground overflow-x-auto whitespace-pre",children:`--- +name: tdd-pro +description: Treibt Entwicklung mit strikter TDD-Praxis +--- +# Instructions +...`}),l.jsxs("p",{children:["Suchen & installieren über die ",l.jsx("strong",{children:"skills.sh"}),"-Registry: ",l.jsx(ze,{children:"npx skills find"})," /",l.jsx(ze,{children:"npx skills add owner/repo"}),". Skills liegen projektweit (vom Agent beim Start gelesen) oder global."]})]}),l.jsxs(Rr,{id:"memory",icon:s4,color:"text-indigo-400",title:"8. Gedächtnis & RAG",kicker:"Modelle vergessen — du nicht",wide:!0,children:[l.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{children:["LLMs sind ",l.jsx("strong",{children:"zustandslos"}),": ohne Hilfe weiß das Modell beim nächsten Turn nichts mehr. Gedächtnis lebt extern."]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"Embeddings"})," wandeln Text in Vektoren; ein ",l.jsx("strong",{children:"Vektor-Store"})," (Chroma, …) findet semantisch Ähnliches."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"RAG"})," = relevante Fakten vor dem Turn heraussuchen und einblenden statt alles im Prompt zu halten."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Long-Context vs. RAG:"}),' riesige Fenster sind bequem, aber teuer & „lost in the middle" — gezieltes Abrufen skaliert besser.']})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{children:[l.jsx("strong",{children:"Auto-lernendes Gedächtnis"})," ist die nächste Stufe:"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:["extrahiert Fakten ",l.jsx("em",{children:"selbst"})," aus Gesprächen, statt nur abzuspeichern"]}),l.jsx("li",{children:"dedupliziert semantisch (kein 10× derselbe Fakt)"}),l.jsxs("li",{children:[l.jsx("strong",{children:"Graph-Sicht"})," = Fakten ",l.jsx("em",{children:"plus"})," ihre Beziehungen, nicht nur eine flache Liste"]})]})]})]}),l.jsxs(Va,{children:["Dein Gedächtnis (Tab ",l.jsx("strong",{children:"Gedächtnis"}),") ist ",l.jsx("strong",{children:"Mem0"}),"-basiert: auto-lernend & semantisch, ",l.jsx("strong",{children:"graph-first"})," dargestellt, mit 4-Typen-Taxonomie (",l.jsx(ze,{children:"Identität"})," · ",l.jsx(ze,{children:"Wissen"})," · ",l.jsx(ze,{children:"Regeln"})," · ",l.jsx(ze,{children:"Ereignisse"}),"). Einstieg über ein kurzes ",l.jsx("strong",{children:"Hermes-Onboarding-Gespräch"})," im Terminal — der Agent lernt im Hintergrund nach jedem Turn.",l.jsx("br",{}),l.jsx("strong",{children:"Gotcha:"})," ein gelöschter Fakt kann wieder auftauchen, solange die Original-Nachricht noch im Verlauf steht (additive Extraktion)."]})]}),l.jsxs(Rr,{id:"agents",icon:wn,color:"text-rose-400",title:"9. Autonome Agenten betreiben",kicker:"LLM in der Schleife",wide:!0,children:[l.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{children:["Ein ",l.jsx("strong",{children:"Agent"})," ist ein LLM in einer Schleife mit Tools:",l.jsx("em",{children:" denken → Tool aufrufen → Ergebnis beobachten → weiter"}),", bis das Ziel erreicht ist."]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"Guardrails"})," (Hard-Stop, Tool-Limits) verhindern Endlos-Loops, wenn ein Tool fehlt oder hängt."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Kontext-Hygiene"})," ist die wichtigste Disziplin: frische Sessions starten — vollgemüllte Historien werden langsam, driften und halluzinieren."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Kanäle:"})," CLI/Terminal, Chat-UI, Messaging (z.B. Telegram), reine API."]})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{children:[l.jsx("strong",{children:"Least Privilege:"})," gib einem Agenten nur die Tools, die er wirklich braucht. Kritische Aktionen (Shell auf dem Host, Löschen, Geld/Deploys) hinter menschliche Freigabe."]}),l.jsxs("p",{children:[l.jsx("strong",{children:"Was sich vollautomatisch lohnt:"})," Modell-Routing, Hintergrund-Gedächtnis, Recherche. ",l.jsx("strong",{children:"Was Freigabe braucht:"})," Systembefehle, Updates/Reboots, permanentes Löschen."]})]})]}),l.jsxs(Va,{children:[l.jsx("strong",{children:"Hermes"})," ist dein Box-Agent (Hirn = ",l.jsx(ze,{children:"fast"}),"). Reden tust du mit ihm im",l.jsx("strong",{children:" Terminal"}),"-Tab (Web-Terminal via ttyd) oder per ",l.jsx("strong",{children:"Telegram"}),". Er hat MCP-Server für Gedächtnis, Stack-Steuerung, Web-Fetch und ",l.jsx("strong",{children:"PC-Steuerung"})," (Executor auf deinem Windows-PC). Status & Verdrahtung im ",l.jsx("strong",{children:"Hermes"}),"-Tab."]})]}),l.jsxs(Rr,{id:"ide",icon:Fs,color:"text-cyan-400",title:"10. IDE / Editor anbinden",kicker:"Vibe-Coding lokal",children:[l.jsxs("p",{children:["Jede ",l.jsx("strong",{children:"OpenAI-kompatible"})," IDE oder Extension lässt sich auf einen lokalen Server umbiegen — Base-URL + Model eintragen, fertig:"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"Cline"})," & ",l.jsx("strong",{children:"Roo Code"})," (VS-Code-Extensions, voller Agent + MCP)"]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Cursor"})," (VS-Code-Fork mit Top-Autocomplete)"]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Continue"}),", ",l.jsx("strong",{children:"aider"})," (CLI), ",l.jsx("strong",{children:"OpenCode"})," (Desktop)"]})]}),l.jsxs(Va,{children:["Tipp den Kram nicht ab: der ",l.jsx("strong",{children:"Verbinden"}),"-Tab generiert die fertige Config (inkl. MCP-Gedächtnis) pro Tool zum Kopieren. Essenz: Base ",l.jsx(ze,{children:"…:9001/v1"}),", Model ",l.jsx(ze,{children:"auto"}),", Key beliebig."]})]}),l.jsx(Rr,{id:"tricks",icon:x4,color:"text-amber-400",title:"11. Tricks & Kniffe",kicker:"Was im Alltag wirklich spart",wide:!0,children:l.jsx("div",{className:"grid md:grid-cols-3 gap-3",children:[["Kontext sauber halten","Neue Session statt Mega-Historie. Drift, Tempo und Halluzination hängen direkt am Kontext-Müll."],["Plan-then-Act","Erst Plan/Vorgehen bestätigen lassen, dann ausführen. Spart teure Holzwege."],["Gezielte Edits","Nie ganze Dateien überschreiben für eine Zeile — Such-/Ersetz-Tools nutzen. Weniger Tokens, weniger Fehler."],["Non-interaktive Befehle","Keine interaktiven Prompts im Agent-Terminal; lange Tasks als Background-Job. Sonst hängt der Loop."],["DevTools koppeln","Browser-/Konsolen-Zugriff geben — der Agent liest echte Fehler statt blind zu raten."],["Richtige Modellwahl","Schnelles Hirn für Alltag, großes für harte Logik, Coder fürs Coden. Nicht alles mit der Kanone."],["Akzeptanzkriterien","Sag konkret, woran „fertig“ erkennbar ist. Vage Prompts → vage Ergebnisse."],["Verifizieren statt vertrauen","Tests/Live-Check fordern. „Sollte funktionieren“ ist kein Beweis."],["Regeln ins Gedächtnis","Wiederkehrende Vorlieben/Konventionen einmal ablegen — der Agent zieht sie selbst."]].map(([r,n])=>l.jsxs("div",{className:"space-y-1 p-3 bg-background/10 rounded-xl border border-border/30",children:[l.jsxs("div",{className:"flex items-center gap-1.5 font-bold text-foreground text-[11px]",children:[l.jsx(xa,{className:"h-3 w-3 text-amber-400"})," ",r]}),l.jsx("p",{className:"text-[11px]",children:n})]},r))})}),l.jsx(Rr,{id:"wartung",icon:ws,color:"text-emerald-400",title:"12. Sicherheit & Wartung",kicker:"Damit's auch morgen noch läuft",wide:!0,children:l.jsxs("div",{className:"grid md:grid-cols-2 gap-4",children:[l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[l.jsx(_N,{className:"h-3.5 w-3.5 text-emerald-400"})," Goldene Regeln"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"Ein ungetesteter Restore ist kein Backup."})," Wiederherstellung mindestens einmal echt durchspielen."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Updates können Dinge still zerschießen"})," — gerade bei AI-Stacks (Embeddings, Provider-Interna). Versionen pinnen, Smoke-Test, Post-Check."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Least Privilege"})," für Agenten, MCP-Server und PC-Zugriff. Kritisches hinter Freigabe."]})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsxs("p",{className:"flex items-center gap-1.5 font-bold text-foreground",children:[l.jsx(Qu,{className:"h-3.5 w-3.5 text-emerald-400"})," Bei dir im SystemDrawer"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1",children:[l.jsxs("li",{children:[l.jsx("strong",{children:"Backup:"})," tägliches Voll-Zustands-Backup, getesteter ",l.jsx(ze,{children:"restore.sh"})," (Doku in ",l.jsx(ze,{children:"docs/BACKUP.md"}),")."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Updates:"})," git-basierter Update-Check; ",l.jsx("strong",{children:"Hermes-Update-Button"})," mit anschließendem ",l.jsx("strong",{children:"Gehirn-Check"})," (rot, falls das Update das Gedächtnis zerschießt) + Engine-Update."]}),l.jsxs("li",{children:[l.jsx("strong",{children:"Dienste & Gefahrenzone:"})," Restart/Logs pro Dienst, kritische Eingriffe getrennt."]})]}),l.jsx("p",{className:"text-[10px] italic",children:'Erreichbar über das System-Icon → Tab „Wartung".'})]})]})}),l.jsxs("section",{id:"ressourcen",className:"scroll-mt-20 md:col-span-2 rounded-2xl border border-border/60 bg-card/45 backdrop-blur-md p-6 shadow-lg shadow-black/10 space-y-4",children:[l.jsxs("div",{className:"flex items-center gap-2.5 border-b border-border/20 pb-3",children:[l.jsx(lv,{className:"h-5 w-5 text-primary"}),l.jsxs("div",{children:[l.jsx("h3",{className:"text-xs font-bold uppercase tracking-wider text-foreground",children:"13. Kuratierte Ressourcen & Links"}),l.jsx("span",{className:"text-[9px] font-mono text-primary",children:"Sauber geordnet — die guten Quellen"})]})]}),l.jsxs("div",{className:"grid md:grid-cols-2 gap-5 text-xs",children:[l.jsxs("div",{className:"space-y-2",children:[l.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[l.jsx(lf,{className:"h-3.5 w-3.5 text-sky-400"})," Modelle & Engines"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[l.jsx(kt,{href:"https://huggingface.co/models",name:"Hugging Face",note:"das Repository für offene Modelle (GGUF, Embeddings, Datasets)."}),l.jsx(kt,{href:"https://github.com/ggml-org/llama.cpp",name:"llama.cpp",note:"die Referenz-Engine für lokale Inferenz."}),l.jsx(kt,{href:"https://github.com/mostlygeek/llama-swap",name:"llama-swap",note:"mehrere Modelle hinter einem Port, Auto-Swap."}),l.jsx(kt,{href:"https://ollama.com",name:"Ollama",note:"einfachster Einstieg, One-Command-Modelle."}),l.jsx(kt,{href:"https://lmstudio.ai",name:"LM Studio",note:"lokale GUI zum Stöbern, Laden & Chatten."}),l.jsx(kt,{href:"https://github.com/vllm-project/vllm",name:"vLLM",note:"Hochdurchsatz-Serving auf dicken GPUs."})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[l.jsx(cf,{className:"h-3.5 w-3.5 text-violet-400"})," MCP & Skills"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[l.jsx(kt,{href:"https://modelcontextprotocol.io",name:"MCP — offizielle Doku",note:"Spezifikation & Einstieg."}),l.jsx(kt,{href:"https://github.com/modelcontextprotocol/servers",name:"Offizielle MCP-Server",note:"filesystem, git, postgres, fetch & mehr."}),l.jsx(kt,{href:"https://smithery.ai",name:"Smithery",note:"Registry zum Suchen & Auto-Installieren von MCP-Servern."}),l.jsx(kt,{href:"https://glama.ai/mcp/servers",name:"Glama MCP Registry",note:"kuratierte Community-Datenbank."}),l.jsx(kt,{href:"https://skills.sh",name:"skills.sh",note:"Registry & CLI für Agent-Skills."})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[l.jsx(wn,{className:"h-3.5 w-3.5 text-rose-400"})," Agenten & Frameworks"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[l.jsx(kt,{href:"https://github.com/NousResearch/hermes-agent",name:"Hermes Agent (Nous)",note:"der Agent, der auf deiner Box läuft."}),l.jsx(kt,{href:"https://docs.claude.com",name:"Anthropic / Claude Docs",note:"API, Tool-Use, Agent SDK, MCP."}),l.jsx(kt,{href:"https://github.com/cline/cline",name:"Cline",note:"autonomer Coding-Agent für VS Code."}),l.jsx(kt,{href:"https://aider.chat",name:"aider",note:"AI-Pair-Programming im Terminal, git-nativ."}),l.jsx(kt,{href:"https://continue.dev",name:"Continue",note:"Open-Source-Autopilot für IDEs."})]})]}),l.jsxs("div",{className:"space-y-2",children:[l.jsxs("div",{className:"font-bold text-foreground flex items-center gap-1.5",children:[l.jsx(sv,{className:"h-3.5 w-3.5 text-amber-400"})," Lernen & Community"]}),l.jsxs("ul",{className:"list-disc pl-4 space-y-1.5",children:[l.jsx(kt,{href:"https://docs.anthropic.com/en/docs/build-with-claude/prompt-engineering/overview",name:"Prompt-Engineering (Anthropic)",note:"die beste praktische Anleitung."}),l.jsx(kt,{href:"https://github.com/anthropics/anthropic-cookbook",name:"Anthropic Cookbook",note:"lauffähige Rezepte für Tools, RAG, Agenten."}),l.jsx(kt,{href:"https://www.promptingguide.ai",name:"Prompt Engineering Guide",note:"herstellerneutrales Nachschlagewerk."}),l.jsx(kt,{href:"https://github.com/mem0ai/mem0",name:"Mem0",note:"die auto-lernende Memory-Schicht hinter deinem Gedächtnis."}),l.jsx(kt,{href:"https://www.reddit.com/r/LocalLLaMA/",name:"r/LocalLLaMA",note:"der Puls der lokalen-LLM-Szene."})]})]})]})]}),l.jsx(Rr,{id:"troubleshooting",icon:y4,color:"text-rose-400",title:"14. 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w-3.5"}),l.jsx("span",{children:"Suchen"}),l.jsx("kbd",{className:"rounded bg-muted px-1.5 py-0.5 font-mono text-[9px]",children:"⌘K"})]})]})]}),l.jsxs("main",{className:"flex-1 overflow-y-auto p-6 scrollbar-thin",children:[e==="dashboard"&&l.jsx(yX,{}),e==="models"&&l.jsx(_X,{}),e==="connect"&&l.jsx(QO,{}),e==="memory"&&l.jsx(YO,{}),e==="agent"&&l.jsx(XO,{}),e==="terminal"&&l.jsx(FX,{}),e==="guide"&&l.jsx(UX,{}),!["dashboard","models","connect","memory","agent","terminal","guide"].includes(e)&&l.jsx(HX,{title:b.label,hint:b.hint})]})]})]})}const YX=new O3({defaultOptions:{queries:{retry:1,refetchOnWindowFocus:!1,staleTime:5e3}}});i3.createRoot(document.getElementById("root")).render(l.jsx(fN.StrictMode,{children:l.jsx(_3,{client:YX,children:l.jsx(QX,{})})}));export{Xa as R,ys as S,cv as T,T4 as a,vy as g,l as j,y as r}; diff --git a/frontend/dist/index.html b/frontend/dist/index.html index e647977..54bcb11 100644 --- a/frontend/dist/index.html +++ b/frontend/dist/index.html @@ -7,8 +7,8 @@ Mission Control 2.0 - - + +
diff --git a/frontend/src/App.tsx b/frontend/src/App.tsx index 74a3d64..2bc604a 100644 --- a/frontend/src/App.tsx +++ b/frontend/src/App.tsx @@ -2,19 +2,20 @@ import { useEffect, useState, useCallback } from "react" import { Command as CommandIcon, ChevronLeft, ChevronRight } from "lucide-react" import { NAV, type ViewId } from "@/nav" import { CommandPalette } from "@/components/CommandPalette" +import { ExpertToggle } from "@/components/ExpertToggle" import { DashboardView } from "@/views/DashboardView" import { ModelsView } from "@/views/ModelsView" import { ConnectView } from "@/views/ConnectView" import { MemoryView } from "@/views/MemoryView" import { AgentView } from "@/views/AgentView" import { TerminalView } from "@/views/TerminalView" -import { VoiceView } from "@/views/VoiceView" import { GuideView } from "@/views/GuideView" import { Placeholder } from "@/views/Placeholder" import { SystemDrawer } from "@/components/SystemDrawer" import { useHealth, useSystemStatus } from "@/lib/queries" import { useMetricsFeeder } from "@/lib/metricsStore" import { cn } from "@/lib/utils" +import { Mc3App } from "@/mc3/Mc3App" export default function App() { useMetricsFeeder() // sammelt Live-Verlauf global, unabhängig vom aktiven Tab @@ -30,6 +31,8 @@ export default function App() { const [sidebarCollapsed, setSidebarCollapsed] = useState(() => localStorage.getItem("mc_sidebar_collapsed") === "true") const [drawerOpen, setDrawerOpen] = useState(false) const [drawerTab, setDrawerTab] = useState<"maintenance" | "logs">("maintenance") + // MC3-Prototyp läuft nicht-destruktiv unter #mc3 (produktives MC2 bleibt Default). + const [isMc3, setIsMc3] = useState(() => window.location.hash === "#mc3") const { data: health } = useHealth() const { data: sysStatus } = useSystemStatus(20_000) @@ -59,6 +62,7 @@ export default function App() { useEffect(() => { const onHash = () => { + setIsMc3(window.location.hash === "#mc3") const h = window.location.hash.slice(1) as ViewId if (NAV.some((n) => n.id === h)) setView(h) } @@ -68,6 +72,9 @@ export default function App() { const active = NAV.find((n) => n.id === view)! + // Nicht-destruktiver MC3-Prototyp: alle Hooks liefen oben, hier nur die Weiche. + if (isMc3) return + return (
{/* Background Aurora Ambient Effects */} @@ -195,6 +202,7 @@ export default function App() {
{active.hint}
+ } {view === "agent" && } {view === "terminal" && } - {view === "voice" && } {view === "guide" && } - {!["dashboard", "models", "connect", "memory", "agent", "terminal", "voice", "guide"].includes(view) && ( + {!["dashboard", "models", "connect", "memory", "agent", "terminal", "guide"].includes(view) && ( )} diff --git a/frontend/src/components/ExpertToggle.tsx b/frontend/src/components/ExpertToggle.tsx new file mode 100644 index 0000000..6338a62 --- /dev/null +++ b/frontend/src/components/ExpertToggle.tsx @@ -0,0 +1,37 @@ +import { Sparkles, SlidersHorizontal } from "lucide-react" +import { useExpertMode, setExpertMode } from "@/lib/useExpertMode" +import { cn } from "@/lib/utils" + +// Zwei-Zustand-Pille im Header: „Einfach" (aufgeräumt) ↔ „Experte" (alle Details). +export function ExpertToggle() { + const expert = useExpertMode() + return ( +
+ + +
+ ) +} diff --git a/frontend/src/components/dashboard/LucyHealthCard.tsx b/frontend/src/components/dashboard/LucyHealthCard.tsx new file mode 100644 index 0000000..2c88c32 --- /dev/null +++ b/frontend/src/components/dashboard/LucyHealthCard.tsx @@ -0,0 +1,165 @@ +import { useState } from "react" +import { HeartPulse, HardDrive, Wrench, Check, AlertTriangle, Loader2, ShieldQuestion } from "lucide-react" +import { api } from "@/lib/api" +import { useDialog } from "@/lib/useDialog" +import { useQueryClient, qk } from "@/lib/queries" +import { useLucyHealth, type LucyCheck, type Repair } from "@/lib/useLucyHealth" +import { cn } from "@/lib/utils" + +// Farb-/Text-Ton pro Check-Status. +const DOT: Record = { + ok: "bg-emerald-500", + warn: "bg-amber-500", + down: "bg-red-500", + loading: "bg-muted-foreground/40", +} + +// `frame` = Erzählrahmen: "lucy" (MC2-Dashboard) oder "box" (MC3-Basisstation). +export function LucyHealthCard({ frame = "lucy" }: { frame?: "lucy" | "box" } = {}) { + const { verdict, checks, memory, problems } = useLucyHealth() + const { showAlert, dialogElement } = useDialog() + const qc = useQueryClient() + const [busy, setBusy] = useState>({}) + + async function runRepair(id: string, repair: Repair) { + setBusy((b) => ({ ...b, [id]: true })) + try { + if (repair.kind === "loadModel") { + await api(`/api/models/${encodeURIComponent(repair.model)}/load`, { method: "POST" }) + } else { + const r = await api<{ ok: boolean; err?: string }>("/api/maintenance/restart", { + method: "POST", + body: JSON.stringify({ service: repair.service }), + }) + if (!r.ok) { + showAlert( + "Reparatur nicht ganz geklappt", + (r.err || "Unbekannter Fehler") + + (repair.needsSudo ? "\n\nTipp: Dafür wird evtl. das Box-Passwort gebraucht (oben rechts hinterlegen)." : ""), + ) + } + } + // Status-Queries neu ziehen, damit die Ampel sich sofort aktualisiert. + qc.invalidateQueries({ queryKey: qk.health }) + qc.invalidateQueries({ queryKey: qk.services }) + qc.invalidateQueries({ queryKey: qk.models }) + } catch (e: any) { + showAlert("Reparatur fehlgeschlagen", String(e?.message || e)) + } finally { + setBusy((b) => ({ ...b, [id]: false })) + } + } + + // Titel je Erzählrahmen (Box-Kontrollpanel vs. Lucy-Dashboard). + const T = frame === "box" + ? { loading: "Box wird geprüft …", gut: "Alles okay", warn: "Kleinigkeit an der Box", problem: "Box braucht Hilfe" } + : { loading: "Lucy wird geprüft …", gut: "Lucy geht's gut 💚", warn: "Kleinigkeit bei Lucy", problem: "Lucy braucht Hilfe" } + + // Banner-Optik je Gesamt-Verdikt. + const banner = { + loading: { ring: "border-border/60 bg-card/45", icon: Loader2, iconCls: "text-muted-foreground animate-spin", title: T.loading, sub: "Einen Moment, ich schaue nach dem Rechten." }, + gut: { ring: "border-emerald-500/40 bg-emerald-500/5", icon: HeartPulse, iconCls: "text-emerald-400", title: T.gut, sub: "Alle wichtigen Fähigkeiten laufen." }, + warn: { ring: "border-amber-500/40 bg-amber-500/5", icon: AlertTriangle, iconCls: "text-amber-400", title: T.warn, sub: "Nichts Schlimmes — nur ein Hinweis." }, + problem: { ring: "border-red-500/50 bg-red-500/5", icon: AlertTriangle, iconCls: "text-red-400", title: T.problem, sub: `${problems.length} wichtige${problems.length === 1 ? "s" : ""} Problem${problems.length === 1 ? "" : "e"} gefunden.` }, + }[verdict] + const BannerIcon = banner.icon + + const memTone = { + ok: "bg-emerald-500", warn: "bg-amber-500", full: "bg-red-500", unknown: "bg-muted-foreground/40", + }[memory.status] + const memText = { + ok: "text-emerald-400", warn: "text-amber-400", full: "text-red-400", unknown: "text-muted-foreground", + }[memory.status] + + return ( +
+ {/* Gesamt-Verdikt */} +
+
+ +
+
+

{banner.title}

+

{banner.sub}

+
+
+ + {/* Speicher-Ampel */} +
+
+ + Speicher + + + {memory.status === "unknown" ? "—" : `${memory.usedGb.toFixed(0)} / ${memory.totalGb.toFixed(0)} GB`} + +
+
+
+
+

{memory.text}

+
+ + {/* Fähigkeiten-Checkliste */} +
+ {checks.map((c) => ( + c.repair && runRepair(c.id, c.repair)} /> + ))} +
+ + {dialogElement} +
+ ) +} + +function CheckRow({ c, busy, onRepair }: { c: LucyCheck; busy: boolean; onRepair: () => void }) { + const Icon = c.icon + const bad = c.status === "down" || c.status === "warn" + return ( +
+
+ + + + +
+
+ {c.label} + {c.status === "ok" && } + {!c.critical && optional} +
+
{c.detail}
+
+
+ + {bad && c.repair && ( + + )} + {bad && !c.repair && ( + + manuell + + )} +
+ ) +} diff --git a/frontend/src/components/dashboard/ModelsCard.tsx b/frontend/src/components/dashboard/ModelsCard.tsx index dd0bb87..907a695 100644 --- a/frontend/src/components/dashboard/ModelsCard.tsx +++ b/frontend/src/components/dashboard/ModelsCard.tsx @@ -3,7 +3,7 @@ import { Boxes, Zap, Moon } from "lucide-react" import { useModels, useTokenStats, useSystemStatus } from "@/lib/queries" import { fmtSize, gb } from "@/lib/format" import { cn } from "@/lib/utils" -import { ROLES, roleTone } from "@/components/models/ModelBadges" +import { ROLES, RoleLabel } from "@/components/models/ModelBadges" // Vereint die frühere RolesCard (Rolle→Modell) + ActiveModelsCard (warm/Inferenz/Größe) // zu EINER Karte — dieselbe Info stand vorher doppelt auf der Zentrale. @@ -85,9 +85,7 @@ export function ModelsCard() { )} >
- - {role} - +
{m ? m.name.split("/").pop()?.replace(/\.gguf$/i, "") : "nicht zugewiesen"} diff --git a/frontend/src/components/models/ModelBadges.tsx b/frontend/src/components/models/ModelBadges.tsx index 9f7bfe8..7f357e7 100644 --- a/frontend/src/components/models/ModelBadges.tsx +++ b/frontend/src/components/models/ModelBadges.tsx @@ -1,24 +1,39 @@ import { type Fit } from "@/lib/api" import { cn } from "@/lib/utils" +import { ROLES, roleTone, roleMeta } from "@/lib/roleMeta" -// Die kanonischen Serving-Rollen (identisch zu Backend sources.py/llamaswap.ROLE_IDS). -// `hermes` = Lucys Agent-Hirn (warm + ko-resident); UI-Label „Hirn". -export const ROLES = ["fast", "heavy", "coder", "vision", "hermes", "scout"] +// Klartext-Schicht: Rollen-Namen/Icons/Farben leben jetzt zentral in lib/roleMeta.ts. +// Re-Export hält bestehende Importe (Cockpit, ModelsCard, …) stabil. +export { ROLES, roleTone, roleMeta } -// Rolle → Farbton. EINE Quelle der Wahrheit für alle Rollen-Badges (Cockpit, ModelsCard, -// …). `hermes` = Agent-Hirn (taucht als geladenes Modell auf). -export const ROLE_TONE: Record = { - fast: "bg-cyan-500/15 text-cyan-400 border-cyan-500/25", - heavy: "bg-amber-500/15 text-amber-400 border-amber-500/25", - coder: "bg-violet-500/15 text-violet-400 border-violet-500/25", - vision: "bg-pink-500/15 text-pink-400 border-pink-500/25", - scout: "bg-teal-500/15 text-teal-400 border-teal-500/25", - hermes: "bg-indigo-500/15 text-indigo-400 border-indigo-500/25", +// Rollen-Badge in Klartext: Icon + Zweck-Name, technisches Kürzel als Tooltip. +// `dense` = nur Kurzform (für enge Badges). +export function RoleLabel({ + role, + dense = false, + className, +}: { + role?: string | null + dense?: boolean + className?: string +}) { + const meta = roleMeta(role) + const Icon = meta.icon + return ( + + + ) } -export const roleTone = (role?: string | null) => - (role && ROLE_TONE[role]) || "bg-slate-500/15 text-slate-300 border-slate-500/25" - export function FitBadge({ fit }: { fit: Fit }) { const tone = { perfect: "bg-emerald-500/15 text-emerald-400 border border-emerald-500/20", diff --git a/frontend/src/components/models/WarmSetManager.tsx b/frontend/src/components/models/WarmSetManager.tsx new file mode 100644 index 0000000..b72ca52 --- /dev/null +++ b/frontend/src/components/models/WarmSetManager.tsx @@ -0,0 +1,202 @@ +import { useState } from "react" +import { Zap, Plus, X, Check, HardDrive, AlertTriangle } from "lucide-react" +import { setGroup, type ModelInfo } from "@/lib/api" +import { useModels, useGroups, useSystemStatus, useHermesBrain, useQueryClient, qk } from "@/lib/queries" +import { useDialog } from "@/lib/useDialog" +import { RoleLabel, roleMeta } from "@/components/models/ModelBadges" +import { fmtSize } from "@/lib/format" +import { cn } from "@/lib/utils" + +// „Immer-bereit-Set" = die ko-residente llama-swap-Gruppe `brains`. Ihre Mitglieder +// bleiben gemeinsam warm (verdrängen sich nicht). Hier in Klartext verwaltbar, +// mit Speicher-Budget und Geländer (Hirn/Gedächtnis nicht entfernbar). +export function WarmSetManager() { + const qc = useQueryClient() + const { data: modelsResp } = useModels(4_000) + const { data: groupsResp } = useGroups() + const { data: sysStatus } = useSystemStatus() + const { data: brain } = useHermesBrain() + const { showAlert, dialogElement } = useDialog() + const [picking, setPicking] = useState(false) + const [busy, setBusy] = useState(false) + + const models = modelsResp?.models ?? [] + const running = modelsResp?.running ?? [] + const group = groupsResp?.groups?.brains + const members = group?.members ?? [] + const byName = (name: string) => models.find((m) => m.name === name) + const shortName = (name: string) => name.split("/").pop()?.replace(/\.gguf$/i, "") || name + + const memberModels = members.map(byName).filter(Boolean) as ModelInfo[] + const B = 1024 ** 3 + const bud = brain?.budget + const weightsGb = memberModels.reduce((a, m) => a + (m.size_bytes || 0), 0) / B + const gttTotal = sysStatus?.gpu?.gtt_total || sysStatus?.gpu?.vram_total || 0 + const totalGb = bud?.gtt_gb || (gttTotal ? gttTotal / B : 0) + // Ehrlicher Fußabdruck inkl. Arbeitsspeicher (KV-Cache) aus dem Budget; sonst nur Gewichte. + const reservedGb = bud?.warm_projected_gb ?? weightsGb + const pct = totalGb > 0 ? Math.min(100, (reservedGb / totalGb) * 100) : 0 + + const eligible = models.filter((m) => !members.includes(m.name) && !m.incomplete) + + async function save(next: string[]) { + setBusy(true) + try { + await setGroup("brains", next, group?.swap ?? false, group?.persist ?? true) + qc.invalidateQueries({ queryKey: qk.groups }) + qc.invalidateQueries({ queryKey: qk.models }) + qc.invalidateQueries({ queryKey: qk.hermesBrain }) + } catch (e: any) { + showAlert("Fehler", `Immer-bereit-Set konnte nicht geändert werden: ${e?.message || e}`) + } finally { + setBusy(false) + } + } + + function remove(name: string) { + const m = byName(name) + if (m && roleMeta(m.role).protected) { + showAlert("Geschützt", `„${roleMeta(m.role).label}" ist lebenswichtig und bleibt immer bereit.`) + return + } + void save(members.filter((x) => x !== name)) + } + + function add(name: string) { + setPicking(false) + void save([...members, name]) + } + + if (!group) { + return ( +
+
+

+ Es gibt noch kein Immer-bereit-Set. Es entsteht automatisch, sobald Lucys Hirn zugewiesen ist. +

+ {dialogElement} +
+ ) + } + + return ( +
+
+ + {/* Mitglieder */} +
+ {memberModels.length === 0 && ( +
Noch keine Modelle im Set.
+ )} + {memberModels.map((m) => { + const isWarm = running.includes(m.name) + const prot = roleMeta(m.role).protected + return ( +
+
+ + {m.role && } + {shortName(m.name)} + {fmtSize(m.size_bytes)} +
+ {prot ? ( + 🔒 + ) : ( + + )} +
+ ) + })} +
+ + {/* Hinzufügen */} + + + {/* Speicher-Budget */} +
+
+ + Reserviert fürs Set + + + {reservedGb.toFixed(1)}{totalGb > 0 ? ` / ${totalGb.toFixed(0)}` : ""} GB + +
+
+
= 85 ? "bg-red-500" : pct >= 65 ? "bg-amber-500" : "bg-teal-500")} style={{ width: `${pct}%` }} /> +
+ + {bud && !bud.fits && ( +

+ + + Zusammen mit dem größten Gelegenheits-Modell (~{bud.largest_ondemand_gb} GB, z. B. das große Hirn) passt das Set + nicht gleichzeitig in den Speicher. Beim Laden wird das Set kurz verdrängt und danach automatisch nachgeladen — kostet ein paar Sekunden. + +

+ )} + {bud && bud.fits && ( +

+ Passt auch neben dem größten Gelegenheits-Modell — nichts wird verdrängt. +

+ )} +
+ + {/* Auswahl-Modal */} + {picking && ( +
+
+
+

Dauerhaft bereithalten

+ +
+

Wähle ein Modell, das ohne Ladezeit bereitstehen soll:

+
+ {eligible.map((m) => ( + + ))} +
+
+
+ )} + + {dialogElement} +
+ ) +} + +function Header() { + return ( +
+ +
+

Immer-bereit-Set

+

Diese Modelle hält Lucy immer bereit — sie antworten ohne Ladezeit.

+
+
+ ) +} diff --git a/frontend/src/components/voice/Avatar3D.tsx b/frontend/src/components/voice/Avatar3D.tsx deleted file mode 100644 index 9dcd608..0000000 --- a/frontend/src/components/voice/Avatar3D.tsx +++ /dev/null @@ -1,193 +0,0 @@ -import { Canvas, useFrame } from "@react-three/fiber" -import { OrbitControls } from "@react-three/drei" -import { useEffect, useRef, useState, type MutableRefObject } from "react" -import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js" -import { VRM, VRMLoaderPlugin, VRMUtils } from "@pixiv/three-vrm" -import type { Emotion } from "@/lib/voice/sentiment" - -// 3D-Avatar (VRM) mit Lippensync (Mund folgt dem TTS-Audiopegel), automatischem Blinzeln und -// stimmungsabhängiger Mimik. Liest die Live-Werte aus Mutable-Refs (kein Re-Render pro Frame). - -type LevelRef = MutableRefObject<{ current: number }> // audioLevel.current.current = Pegel 0..1 -type EmotionRef = MutableRefObject - -// Ruhepose (A-Pose) als Basis — VRMs laden sonst in T-Pose (Arme waagerecht). -const REST: Record = { - leftUpperArm: [0, 0, 1.2], - rightUpperArm: [0, 0, -1.2], - leftLowerArm: [0, -0.2, 0], - rightLowerArm: [0, 0.2, 0], -} - -function setBone(vrm: VRM, name: string, x: number, y: number, z: number) { - const b = vrm.humanoid?.getNormalizedBoneNode(name as any) - if (b) b.rotation.set(x, y, z) -} - -function applyRestPose(vrm: VRM) { - for (const [name, r] of Object.entries(REST)) setBone(vrm, name, r[0], r[1], r[2]) - vrm.humanoid?.update() -} - -// Lebendige Idle-Animation: prozedural (kein Animations-File). Über die Ruhepose gelegt: -// Atmung, langsames Wiegen + Gewichtsverlagerung, Umschauen (lookYaw/Pitch), Vorlehnen beim -// Sprechen (lean) und Arm-Mitbewegung. Die Augen (lookAt) hält die useFrame separat auf die Kamera. -function applyIdle(vrm: VRM, t: number, level: number, lookYaw: number, lookPitch: number, lean: number) { - const breathe = Math.sin(t * 1.7) // ~0.27 Hz Atmung - const sway = Math.sin(t * 0.45) // sanftes Wiegen - const weight = Math.sin(t * 0.32) // langsame Gewichtsverlagerung - const emphasis = Math.min(1, level * 1.4) - const nod = Math.sin(t * 1.3) * emphasis * 0.06 // Sprech-Nicken - - // Rumpf — Atmung, Wiegen, Gewichtsverlagerung, Vorlehnen beim Sprechen - setBone(vrm, "hips", 0, weight * 0.045, weight * 0.03) - setBone(vrm, "spine", breathe * 0.025 + lean * 0.07, sway * 0.022, -weight * 0.03) - setBone(vrm, "chest", breathe * 0.02 + lean * 0.02, sway * 0.018, 0) - setBone(vrm, "upperChest", breathe * 0.015, 0, 0) - - // Kopf/Hals — Umschauen (gedriftete Zielwinkel) + Atmung + Sprech-Nicken - setBone(vrm, "neck", lookPitch * 0.4 + nod * 0.5, lookYaw * 0.4, 0) - setBone(vrm, "head", lookPitch * 0.6 + nod * 0.5 + Math.sin(t * 0.6) * 0.015, - lookYaw * 0.6 + Math.sin(t * 0.27) * 0.025, Math.sin(t * 0.5) * 0.02) - - // Arme — Ruhepose + leichtes Pendeln + Gewichtsverlagerung - const arm = Math.sin(t * 0.8) * 0.035 - setBone(vrm, "leftUpperArm", 0, 0, 1.18 + arm + weight * 0.04) - setBone(vrm, "rightUpperArm", 0, 0, -1.18 - arm + weight * 0.04) - setBone(vrm, "leftLowerArm", 0, -0.18 - Math.sin(t * 0.8) * 0.03, 0) - setBone(vrm, "rightLowerArm", 0, 0.18 + Math.sin(t * 0.8) * 0.03, 0) -} - -const EXPRESSIONS = ["happy", "angry", "sad", "surprised", "relaxed"] as const -const EMO_TO_EXPR: Record = { - neutral: null, happy: "happy", angry: "angry", sad: "sad", surprised: "surprised", relaxed: "relaxed", -} - -function VrmModel({ url, audioLevel, emotion, onError }: { - url: string; audioLevel: LevelRef; emotion: EmotionRef; onError: (m: string) => void -}) { - const [vrm, setVrm] = useState(null) - const smooth = useRef>({}) - const blink = useRef({ t: 0, next: 3, active: 0 }) - // Umschauen (gedriftete Kopf-Zielwinkel) + geglättetes Lehnen beim Sprechen. - const motion = useRef({ yaw: 0, pitch: 0, tYaw: 0, tPitch: 0, t: 0, next: 2.5, lean: 0 }) - - useEffect(() => { - let disposed = false - let loaded: VRM | null = null - const loader = new GLTFLoader() - loader.register((parser) => new VRMLoaderPlugin(parser)) - loader.load( - url, - (gltf) => { - if (disposed) return - const v = gltf.userData.vrm as VRM | undefined - if (!v) { onError("Datei enthält kein gültiges VRM-Modell."); return } - VRMUtils.removeUnnecessaryVertices(gltf.scene) - if (v.meta?.metaVersion === "0") VRMUtils.rotateVRM0(v) - v.scene.rotation.y = Math.PI // dem Betrachter zuwenden - applyRestPose(v) // T-Pose → entspannte A-Pose (Arme unten) - loaded = v - setVrm(v) - }, - undefined, - (err) => { console.error("VRM-Load-Fehler:", err); onError("Avatar konnte nicht geladen werden (CORS/URL?).") }, - ) - return () => { - disposed = true - if (loaded) VRMUtils.deepDispose(loaded.scene) - setVrm(null) - } - }, [url, onError]) - - useFrame((state, delta) => { - if (!vrm) return - const target = audioLevel.current?.current ?? 0 - - // Blickkontakt: Augen folgen der Kamera (schaut dich an). - if (vrm.lookAt) vrm.lookAt.target = state.camera - - // Umschauen: alle paar Sekunden neues Kopf-Ziel, sanft hineinlerpen. - const m = motion.current - m.t += delta - if (m.t > m.next) { - m.tYaw = (Math.random() - 0.5) * 0.5 // ±0.25 rad Gieren - m.tPitch = (Math.random() - 0.5) * 0.24 - m.t = 0 - m.next = 2.5 + Math.random() * 3.5 - } - m.yaw += (m.tYaw - m.yaw) * Math.min(1, delta * 1.5) - m.pitch += (m.tPitch - m.pitch) * Math.min(1, delta * 1.5) - m.lean += (Math.min(1, target * 1.6) - m.lean) * Math.min(1, delta * 3) - - // Lebendige Idle-/Sprech-Bewegung (über die Ruhepose gelegt). - applyIdle(vrm, state.clock.elapsedTime, target, m.yaw, m.pitch, m.lean) - - const em = vrm.expressionManager - if (em) { - // Lippensync: 'aa' folgt geglättet dem Audiopegel. - const aa = (smooth.current.aa ?? 0) * 0.4 + target * 0.6 - smooth.current.aa = aa - em.setValue("aa", aa) - - // Mimik: weich zur Ziel-Expression lerpen. - const want = EMO_TO_EXPR[emotion.current] - for (const name of EXPRESSIONS) { - const tv = want === name ? 0.75 : 0 - const cv = smooth.current[name] ?? 0 - const nv = cv + (tv - cv) * Math.min(1, delta * 4) - smooth.current[name] = nv - em.setValue(name, nv) - } - - // Blinzeln: kurzer Dreieckspuls alle 3–7 s. - const b = blink.current - b.t += delta - if (b.active <= 0 && b.t > b.next) { b.active = 0.16; b.t = 0; b.next = 3 + Math.random() * 4 } - let blinkVal = 0 - if (b.active > 0) { - b.active -= delta - const p = 1 - b.active / 0.16 // 0..1 Fortschritt - blinkVal = 1 - Math.abs(p - 0.5) * 2 // 0 → 1 → 0 - } - em.setValue("blink", Math.max(0, blinkVal)) - } - vrm.update(delta) - }) - - return vrm ? : null -} - -export function Avatar3D({ url, audioLevel, emotion }: { - url: string; audioLevel: LevelRef; emotion: EmotionRef -}) { - const [err, setErr] = useState(null) - return ( -
- - - - - {/* key=url → bei Avatarwechsel sauber neu mounten */} - - - - {err && ( -
- {err} -
- )} -
- ) -} diff --git a/frontend/src/components/voice/AvatarPicker.tsx b/frontend/src/components/voice/AvatarPicker.tsx deleted file mode 100644 index d28ad0f..0000000 --- a/frontend/src/components/voice/AvatarPicker.tsx +++ /dev/null @@ -1,155 +0,0 @@ -import { useEffect, useRef, useState } from "react" -import { Sparkles, Volume2, Loader2 } from "lucide-react" - -// Stimm-Steuerung (Engine + Stimme + Probe). Der Avatar ist fest (kein Picker mehr). -// Engines: ElevenLabs (eigene Stimme) + Edge (gratis, nativ-deutsch). Auswahl in localStorage. - -interface Voice { engine: string; id: string; label: string } - -const ENGINES = ["elevenlabs", "edge"] as const -const ENGINE_LABEL: Record = { - elevenlabs: "ElevenLabs (premium)", - edge: "Edge (natürlich · gratis)", -} - -export function VoiceControls() { - const [voices, setVoices] = useState([]) - const [engine, setEngine] = useState(localStorage.getItem("mc_voice_engine") || "elevenlabs") - const [voice, setVoice] = useState(localStorage.getItem("mc_voice_voice") || "") - const [previewing, setPreviewing] = useState(false) - const [volume, setVolume] = useState(() => { - const raw = localStorage.getItem("mc_voice_volume") - if (raw === null || raw === "") return 0.6 // Number(null)===0 → sonst aus Versehen stumm - const v = Number(raw) - return Number.isNaN(v) ? 0.6 : v - }) - const previewAudio = useRef(null) - - const onVolume = (v: number) => { - setVolume(v) - localStorage.setItem("mc_voice_volume", String(v)) - window.dispatchEvent(new CustomEvent("mc-voice-volume", { detail: v })) - } - - const saveVoice = (eng: string, v: string) => { - setEngine(eng); setVoice(v) - localStorage.setItem("mc_voice_engine", eng) - localStorage.setItem("mc_voice_voice", v) - } - - // Stimmen holen. NIE auf leerer Stimme bleiben (ElevenLabs „Standardstimme" = Library-Voice, die das - // Free-Tier per API sperrt) → erste echte Stimme der aktiven Engine automatisch wählen. - useEffect(() => { - fetch("/api/voice/voices") - .then((r) => (r.ok ? r.json() : Promise.reject())) - .then((d) => { - const list: Voice[] = d.voices || [] - setVoices(list) - if (!voice) { - const first = list.find((v) => v.engine === engine) - if (first) saveVoice(engine, first.id) - } - }) - .catch(() => setVoices([])) - // eslint-disable-next-line react-hooks/exhaustive-deps - }, []) - - const playPreview = async () => { - if (previewing) return - setPreviewing(true) - try { - const r = await fetch("/api/voice/tts", { - method: "POST", - headers: { "Content-Type": "application/json" }, - body: JSON.stringify({ text: "Hallo! So klingt diese Stimme auf Deutsch.", engine, voice }), - }) - if (!r.ok) throw new Error(`TTS ${r.status}`) - const url = URL.createObjectURL(await r.blob()) - previewAudio.current?.pause() - const a = new Audio(url) - a.volume = Math.min(1, volume) // Regler auch für die Probe respektieren - previewAudio.current = a - a.onended = () => URL.revokeObjectURL(url) - await a.play() - } catch (e) { - console.error("Probe fehlgeschlagen:", e) - } finally { - setPreviewing(false) - } - } - - const pickEngine = (eng: string) => { - const first = voices.find((v) => v.engine === eng) - saveVoice(eng, first?.id || "") - } - - const voicesForEngine = voices.filter((v) => v.engine === engine) - const elKeyMissing = engine === "elevenlabs" && voicesForEngine.length === 0 - - return ( -
-
- Stimme -
- {voices.length === 0 ? ( -
- Voice-Dienst nicht erreichbar — Stimmen werden geladen, sobald der Sidecar läuft. -
- ) : ( -
-
- {ENGINES.map((eng) => ( - - ))} -
- - - {/* Lautstärke */} -
- - onVolume(Number(e.target.value))} - className="h-1 flex-1 cursor-pointer accent-primary" - title="Lautstärke" - /> - {Math.round(volume * 100)}% -
- {elKeyMissing && ( -

- Keine ElevenLabs-Stimmen — Key in ~/.hermes/.env fehlt, oder keine eigene Stimme angelegt. -

- )} - {engine === "edge" && ( -

- Edge: native deutsche Stimmen, gratis & ohne Key. Cloud (Text → Microsoft). -

- )} -
- )} -
- ) -} diff --git a/frontend/src/lib/roleMeta.ts b/frontend/src/lib/roleMeta.ts new file mode 100644 index 0000000..416cb4b --- /dev/null +++ b/frontend/src/lib/roleMeta.ts @@ -0,0 +1,126 @@ +import { + Brain, + BrainCog, + Code, + Eye, + BookMarked, + Telescope, + type LucideIcon, +} from "lucide-react" + +// ── EINE Quelle der Wahrheit für ALLE Serving-Rollen ──────────────────────── +// Klartext statt Kürzel: jede Rolle bekommt einen Zweck-Namen, ein Icon und +// eine Ein-Satz-Erklärung, damit die UI ohne Fachjargon verständlich ist. +// Das technische Kürzel (`role`) bleibt für den späteren Experten-Modus erhalten. +// +// Die Rollen hier spiegeln den ECHTEN Stand der Box (/api/models → role): +// hermes · heavy · coder · coder-lite · vision · embed · scout +// (Kein Phantom-`fast`: das ist nur ein Lane-Alias, keine Modell-Rolle. Lucys +// Alltags-Hirn ist die Rolle `hermes` = Qwen3.6.) + +export interface RoleMeta { + role: string // technisches Kürzel (Experten-Modus) + label: string // Klartext-Zweckname + short: string // Kurzform für enge Badges + icon: LucideIcon + desc: string // Tooltip / Erklärung in einfacher Sprache + tone: string // Farbklassen fürs Badge + protected?: boolean // Hirn & Gedächtnis: lebenswichtig → nicht löschbar/entladbar (Etappe 3) +} + +// Reihenfolge = Anzeige-Reihenfolge in den Slot-Übersichten (Wichtigstes zuerst). +export const ROLE_META: RoleMeta[] = [ + { + role: "hermes", + label: "Lucys Hirn", + short: "Hirn", + icon: Brain, + desc: "Lucys Alltags-Verstand — denkt und redet mit dir. Immer bereit.", + tone: "bg-indigo-500/15 text-indigo-400 border-indigo-500/25", + protected: true, + }, + { + role: "embed", + label: "Lucys Gedächtnis", + short: "Gedächtnis", + icon: BookMarked, + desc: "Merkt sich Wichtiges und findet es später wieder.", + tone: "bg-emerald-500/15 text-emerald-400 border-emerald-500/25", + protected: true, + }, + { + role: "vision", + label: "Lucys Augen", + short: "Augen", + icon: Eye, + desc: "Sieht Bilder und Screenshots und beschreibt, was drauf ist.", + tone: "bg-pink-500/15 text-pink-400 border-pink-500/25", + }, + { + role: "heavy", + label: "Großes Hirn", + short: "Groß", + icon: BrainCog, + desc: "Das schwere Geschütz — wird für besonders knifflige Fragen dazugeholt.", + tone: "bg-amber-500/15 text-amber-400 border-amber-500/25", + }, + { + role: "coder-lite", + label: "Programmierer (schnell)", + short: "Code schnell", + icon: Code, + desc: "Schnelles Programmieren im Alltag.", + tone: "bg-violet-500/15 text-violet-400 border-violet-500/25", + }, + { + role: "coder", + label: "Programmierer (gründlich)", + short: "Code gründlich", + icon: Code, + desc: "Schreibt und prüft Code besonders sorgfältig — für schwere Coding-Aufgaben.", + tone: "bg-fuchsia-500/15 text-fuchsia-400 border-fuchsia-500/25", + }, + { + role: "scout", + label: "Späher", + short: "Späher", + icon: Telescope, + desc: "Schneller erster Blick und grobe Einschätzung.", + tone: "bg-teal-500/15 text-teal-400 border-teal-500/25", + }, +] + +// Kanonische Rollen-Reihenfolge (ersetzt die alte, veraltete ROLES-Liste). +export const ROLES: string[] = ROLE_META.map((m) => m.role) + +const BY_ROLE: Record = Object.fromEntries( + ROLE_META.map((m) => [m.role, m]), +) + +// Fallback für unbekannte/neue Rollen — nie „undefined", damit die UID nicht bricht. +const UNKNOWN = (role?: string | null): RoleMeta => ({ + role: role || "?", + label: role || "unbekannt", + short: role || "?", + icon: Brain, + desc: "Rolle ohne hinterlegten Klartext-Namen.", + tone: "bg-slate-500/15 text-slate-300 border-slate-500/25", +}) + +// Aliase, die auf eine echte Rolle zeigen (z.B. Lane-Alias `fast` = Hirn). +const ALIAS: Record = { + fast: "hermes", + coder_lite: "coder-lite", +} + +export function roleMeta(role?: string | null): RoleMeta { + if (!role) return UNKNOWN(role) + return BY_ROLE[role] || BY_ROLE[ALIAS[role]] || UNKNOWN(role) +} + +// Klartext-Name einer Rolle (mit optionaler Kurzform). +export const roleLabel = (role?: string | null, short = false) => + short ? roleMeta(role).short : roleMeta(role).label + +// Farbton — bleibt kompatibel zur bisherigen roleTone()-Signatur. +export const roleTone = (role?: string | null) => roleMeta(role).tone diff --git a/frontend/src/lib/useExpertMode.ts b/frontend/src/lib/useExpertMode.ts new file mode 100644 index 0000000..967303c --- /dev/null +++ b/frontend/src/lib/useExpertMode.ts @@ -0,0 +1,34 @@ +import { useSyncExternalStore } from "react" + +// Globaler „Einfach/Experte"-Schalter. Einfach (Default) blendet technische +// Details (Kontext, Spec, Slots, Ko-Residenz, Lane-Routing …) aus, damit die UI +// nicht überfordert. In localStorage gemerkt; alle Consumer aktualisieren via Event. + +const KEY = "mc_expert_mode" +const EVT = "mc-expert-mode-change" + +const read = (): boolean => { + try { + return localStorage.getItem(KEY) === "true" + } catch { + return false + } +} + +function subscribe(cb: () => void) { + window.addEventListener(EVT, cb) + window.addEventListener("storage", cb) + return () => { + window.removeEventListener(EVT, cb) + window.removeEventListener("storage", cb) + } +} + +export function setExpertMode(v: boolean) { + localStorage.setItem(KEY, String(v)) + window.dispatchEvent(new Event(EVT)) +} + +export function useExpertMode(): boolean { + return useSyncExternalStore(subscribe, read, () => false) +} diff --git a/frontend/src/lib/useLucyHealth.ts b/frontend/src/lib/useLucyHealth.ts new file mode 100644 index 0000000..5947d8a --- /dev/null +++ b/frontend/src/lib/useLucyHealth.ts @@ -0,0 +1,173 @@ +// „Geht's Lucy gut?" — bündelt die vielen technischen Status-Signale zu wenigen +// Lucy-Fähigkeiten in Klartext, inkl. Gesamt-Verdikt, Speicher-Ampel und einer +// konkreten 1-Klick-Reparatur pro Problem. EINE Quelle für das Status-Panel. + +import { Brain, BookMarked, Plug, Bot, Mic, type LucideIcon } from "lucide-react" +import { useHealth, useServices, useModels, useSystemStatus } from "./queries" + +export type CheckStatus = "ok" | "warn" | "down" | "loading" + +// Reparatur-Rezept: entweder einen systemd-Dienst neu starten oder ein Modell laden. +// WICHTIG: `service` sind die ECHTEN Unit-Namen (nicht die Anzeige-Namen der +// Dienste-Karte), damit /api/maintenance/restart sie akzeptiert. +export type Repair = + | { kind: "restart"; service: string; label: string; needsSudo?: boolean } + | { kind: "loadModel"; model: string; label: string } + +export interface LucyCheck { + id: string + label: string // Klartext-Name der Fähigkeit + icon: LucideIcon + status: CheckStatus + detail: string // Ein Satz: was ist gerade los + critical: boolean // zählt fürs Gesamt-Verdikt „Problem" + repair?: Repair +} + +export type Verdict = "loading" | "gut" | "warn" | "problem" + +export interface MemoryAmpel { + status: "ok" | "warn" | "full" | "unknown" + usedGb: number + totalGb: number + pct: number + text: string +} + +export interface LucyHealth { + verdict: Verdict + checks: LucyCheck[] + memory: MemoryAmpel + problems: LucyCheck[] // kritische Down-Checks (für den Schnellzugriff im Banner) +} + +export function useLucyHealth(): LucyHealth { + const { data: health } = useHealth() + const { data: svc } = useServices() + const { data: modelsResp } = useModels() + const { data: sys } = useSystemStatus() + + const loaded = !!health && !!svc + const svcOk = (frag: string): boolean | undefined => + svc?.services.find((s) => s.name.toLowerCase().includes(frag))?.ok + + const engineOk = health?.engine_reachable + const brainReady = health?.brain?.ready + const brainName = + health?.brain?.model || + modelsResp?.models.find((m) => m.role === "hermes")?.name || + "" + + const checks: LucyCheck[] = [] + + // 1) Lucys Hirn — die wichtigste Fähigkeit. Engine läuft UND das Hirn-Modell ist geladen? + checks.push(((): LucyCheck => { + const base = { id: "brain", label: "Lucys Hirn", icon: Brain, critical: true } + if (!loaded) return { ...base, status: "loading", detail: "Wird geprüft …" } + if (engineOk === false) + return { + ...base, + status: "down", + detail: "Die Motor-Maschine (Engine) läuft nicht — Lucy kann gerade gar nicht denken.", + repair: { kind: "restart", service: "llama-swap", label: "Motor neu starten", needsSudo: true }, + } + if (brainReady === false) + return { + ...base, + status: "down", + detail: "Lucys Hirn ist gerade eingeschlafen — einmal aufwecken.", + repair: brainName + ? { kind: "loadModel", model: brainName, label: "Hirn aufwecken" } + : undefined, + } + return { ...base, status: "ok", detail: "Wach und ansprechbar." } + })()) + + // 2) Lucys Gedächtnis — Mem0-Dienst. + checks.push(((): LucyCheck => { + const base = { id: "memory", label: "Lucys Gedächtnis", icon: BookMarked, critical: true } + const ok = svcOk("mem0") + if (!loaded || ok === undefined) return { ...base, status: "loading", detail: "Wird geprüft …" } + return ok + ? { ...base, status: "ok", detail: "Merkt sich Neues und findet Altes wieder." } + : { + ...base, + status: "down", + detail: "Lucy kann sich gerade nichts merken — das Gedächtnis antwortet nicht.", + repair: { kind: "restart", service: "mem0-service", label: "Gedächtnis neu starten" }, + } + })()) + + // 3) Verbindung (Gateway) — der integrierte OpenAI-Gateway, über den Apps/IDEs Lucy erreichen. + checks.push(((): LucyCheck => { + const base = { id: "gateway", label: "Verbindung (Gateway)", icon: Plug, critical: true } + const ok = health ? health.gateway_reachable : svcOk("integriert") + if (!loaded || ok === undefined) return { ...base, status: "loading", detail: "Wird geprüft …" } + return ok + ? { ...base, status: "ok", detail: "Apps und IDEs können Lucy erreichen." } + : { + ...base, + status: "down", + detail: "Die Verbindungs-Zentrale antwortet nicht — Apps erreichen Lucy nicht.", + repair: { kind: "restart", service: "mission-control-2", label: "Zentrale neu starten" }, + } + })()) + + // 4) Lucys Agent (Hermes) — der Dienst, der als Lucy antwortet (Terminal/Telegram/Sprechen). + checks.push(((): LucyCheck => { + const base = { id: "agent", label: "Lucys Agent (Hermes)", icon: Bot, critical: true } + const ok = svcOk("hermes-gateway") + if (!loaded || ok === undefined) return { ...base, status: "loading", detail: "Wird geprüft …" } + return ok + ? { ...base, status: "ok", detail: "Lucy ist bereit zu reden und zu handeln." } + : { + ...base, + status: "down", + detail: "Lucys Agent ist offline — sie reagiert gerade nicht.", + repair: { kind: "restart", service: "hermes-gateway", label: "Agent neu starten" }, + } + })()) + + // 5) Lucys Stimme — Voice-Dienst (STT/TTS). Nicht kritisch: Chat geht auch ohne. + checks.push(((): LucyCheck => { + const base = { id: "voice", label: "Lucys Stimme", icon: Mic, critical: false } + const ok = svcOk("voice") + if (!loaded || ok === undefined) return { ...base, status: "loading", detail: "Wird geprüft …" } + return ok + ? { ...base, status: "ok", detail: "Lucy kann hören und sprechen." } + : { + ...base, + status: "warn", + detail: "Sprechen ist gerade aus — Tippen geht weiter normal.", + repair: { kind: "restart", service: "voice-service", label: "Stimme neu starten" }, + } + })()) + + // Speicher-Ampel aus dem echten GTT-Pool (unified RAM inkl. KV-Cache). + const total = sys?.gpu?.gtt_total || sys?.gpu?.vram_total || 0 + const used = sys?.gpu?.gtt_used || 0 + const pct = total > 0 ? Math.min(100, (used / total) * 100) : 0 + const B = 1024 ** 3 + const memory: MemoryAmpel = !total + ? { status: "unknown", usedGb: 0, totalGb: 0, pct: 0, text: "Speicher-Auslastung unbekannt." } + : pct >= 90 + ? { status: "full", usedGb: used / B, totalGb: total / B, pct, text: "Speicher fast voll — Lucy könnte langsamer werden." } + : pct >= 72 + ? { status: "warn", usedGb: used / B, totalGb: total / B, pct, text: "Speicher gut gefüllt — noch okay." } + : { status: "ok", usedGb: used / B, totalGb: total / B, pct, text: "Genug Speicher frei." } + + const anyLoading = checks.some((c) => c.status === "loading") + const problems = checks.filter((c) => c.critical && c.status === "down") + const warns = checks.filter((c) => c.status === "warn" || (!c.critical && c.status === "down")) + const memBad = memory.status === "full" + + const verdict: Verdict = anyLoading && !problems.length + ? "loading" + : problems.length + ? "problem" + : warns.length || memBad + ? "warn" + : "gut" + + return { verdict, checks, memory, problems } +} diff --git a/frontend/src/lib/voice/audio.ts b/frontend/src/lib/voice/audio.ts deleted file mode 100644 index 31a8123..0000000 --- a/frontend/src/lib/voice/audio.ts +++ /dev/null @@ -1,103 +0,0 @@ -// Sequentielle Audio-Wiedergabe für die TTS-Antworten + Pegel-Messung fürs Lippensync. -// -// Die einzelnen Satz-WAVs kommen nacheinander rein (satzweise Synthese → niedrige Latenz). -// Wir spielen sie über EINEN AudioContext geordnet ab und hängen einen AnalyserNode dazwischen, -// dessen Energie pro Frame in `level.current` (0..1) landet — der 3D-Avatar liest das im -// useFrame und öffnet den Mund entsprechend. Kein Re-Render pro Frame (Mutable-Ref-Muster). - -export class AudioQueue { - private ctx: AudioContext - private analyser: AnalyserNode - private gain: GainNode - private queue: ArrayBuffer[] = [] - private playing = false - private raf = 0 - private freq: Uint8Array - /** Mutable, vom Avatar pro Frame gelesen. 0 = Mund zu, 1 = weit offen. */ - readonly level = { current: 0 } - onSpeaking?: (speaking: boolean) => void - - /** Lautstärke 0..1.5 aus localStorage (Default 0.6 — die Stimmen waren zu laut). */ - static readVolume(): number { - const raw = localStorage.getItem("mc_voice_volume") - if (raw === null || raw === "") return 0.6 // Number(null)===0 → sonst aus Versehen stumm - const v = Number(raw) - return Number.isNaN(v) ? 0.6 : Math.max(0, Math.min(1.5, v)) - } - - constructor() { - const Ctor = window.AudioContext || (window as any).webkitAudioContext - this.ctx = new Ctor() - this.analyser = this.ctx.createAnalyser() - this.analyser.fftSize = 256 - this.analyser.smoothingTimeConstant = 0.6 - // Kette: Quelle → Analyser (Lippensync liest vollen Pegel) → Gain (Lautstärke) → Ausgang. - this.gain = this.ctx.createGain() - this.gain.gain.value = AudioQueue.readVolume() - this.analyser.connect(this.gain) - this.gain.connect(this.ctx.destination) - this.freq = new Uint8Array(new ArrayBuffer(this.analyser.frequencyBinCount)) - // Live-Lautstärke vom Slider. - window.addEventListener("mc-voice-volume", (e: Event) => { - const v = Number((e as CustomEvent).detail) - if (!Number.isNaN(v)) this.gain.gain.value = Math.max(0, Math.min(1.5, v)) - }) - } - - async enqueue(buf: ArrayBuffer) { - this.queue.push(buf) - if (!this.playing) await this.playNext() - } - - /** Laufende + wartende Wiedergabe verwerfen (z.B. wenn der Nutzer dazwischenredet). */ - clear() { - this.queue = [] - } - - private async playNext(): Promise { - const buf = this.queue.shift() - if (!buf) { - this.playing = false - this.stopMeter() - this.onSpeaking?.(false) - return - } - this.playing = true - this.onSpeaking?.(true) - if (this.ctx.state === "suspended") { - try { await this.ctx.resume() } catch { /* vom User-Gesture freigeschaltet */ } - } - let audioBuf: AudioBuffer - try { - audioBuf = await this.ctx.decodeAudioData(buf.slice(0)) - } catch { - return this.playNext() // kaputtes Segment überspringen - } - const src = this.ctx.createBufferSource() - src.buffer = audioBuf - src.connect(this.analyser) - src.onended = () => { void this.playNext() } - src.start() - this.startMeter() - } - - private startMeter() { - cancelAnimationFrame(this.raf) - const tick = () => { - this.analyser.getByteFrequencyData(this.freq) - // Sprachenergie liegt v.a. in den unteren/mittleren Bändern. - const n = Math.min(this.freq.length, 48) - let sum = 0 - for (let i = 2; i < n; i++) sum += this.freq[i] - const avg = sum / (n - 2) / 255 - this.level.current = Math.min(1, avg * 1.9) - this.raf = requestAnimationFrame(tick) - } - tick() - } - - private stopMeter() { - cancelAnimationFrame(this.raf) - this.level.current = 0 - } -} diff --git a/frontend/src/lib/voice/sentiment.ts b/frontend/src/lib/voice/sentiment.ts deleted file mode 100644 index 993fbed..0000000 --- a/frontend/src/lib/voice/sentiment.ts +++ /dev/null @@ -1,17 +0,0 @@ -// Leichtgewichtige Stimmungs-Heuristik (v1) → treibt die Avatar-Mimik. -// Bewusst simpel/regelbasiert (kein Modell): mappt deutschen Antworttext auf eine VRM-Expression. -// Spätere Stufe: echte Hermes-Emotion/Audio-Tags. Siehe Plan. - -export type Emotion = "neutral" | "happy" | "angry" | "sad" | "surprised" | "relaxed" - -const RULES: [Emotion, RegExp][] = [ - ["happy", /(super|toll|klasse|freu|cool|prima|perfekt|danke|großartig|wunderbar|gerne|haha|:\)|😊|😄|🎉)/i], - ["surprised", /(wow|wirklich\?|krass|unglaublich|echt\?|tatsächlich|\?!|!\?|oha)/i], - ["angry", /(fehler|kaputt|mist|verdammt|nervt|schlecht|problem|ärgerlich|leider nicht|geht nicht)/i], - ["sad", /(leider|schade|traurig|tut mir leid|entschuldigung|sorry|bedauere)/i], -] - -export function sentimentToEmotion(text: string): Emotion { - for (const [emo, rx] of RULES) if (rx.test(text)) return emo - return "neutral" -} diff --git a/frontend/src/lib/voice/usePushToTalk.ts b/frontend/src/lib/voice/usePushToTalk.ts deleted file mode 100644 index e68a792..0000000 --- a/frontend/src/lib/voice/usePushToTalk.ts +++ /dev/null @@ -1,50 +0,0 @@ -import { useCallback, useEffect, useRef, useState } from "react" - -// Push-to-talk-Aufnahme über MediaRecorder. `start` beim Drücken (Taste/Button), `stop` beim -// Loslassen → fertiges Audio-Blob (webm/opus) geht an `onAudio`. Bewusst minimal & generisch. -export function usePushToTalk(onAudio: (blob: Blob) => void) { - const [recording, setRecording] = useState(false) - const recRef = useRef(null) - const chunksRef = useRef([]) - const streamRef = useRef(null) - - const start = useCallback(async () => { - if (recRef.current) return - let stream: MediaStream - try { - stream = await navigator.mediaDevices.getUserMedia({ audio: true }) - } catch (e) { - console.error("Mikrofon-Zugriff verweigert:", e) - return - } - streamRef.current = stream - const mime = MediaRecorder.isTypeSupported("audio/webm;codecs=opus") - ? "audio/webm;codecs=opus" - : "audio/webm" - const rec = new MediaRecorder(stream, { mimeType: mime }) - chunksRef.current = [] - rec.ondataavailable = (e) => { if (e.data.size) chunksRef.current.push(e.data) } - rec.onstop = () => { - const blob = new Blob(chunksRef.current, { type: mime }) - streamRef.current?.getTracks().forEach((t) => t.stop()) - streamRef.current = null - recRef.current = null - setRecording(false) - if (blob.size > 1200) onAudio(blob) // Mini-Blobs (Versehen) ignorieren - } - rec.start() - recRef.current = rec - setRecording(true) - }, [onAudio]) - - const stop = useCallback(() => { - recRef.current?.stop() - }, []) - - useEffect(() => () => { - recRef.current?.stop() - streamRef.current?.getTracks().forEach((t) => t.stop()) - }, []) - - return { recording, start, stop } -} diff --git a/frontend/src/lib/voice/useVoiceAgent.ts b/frontend/src/lib/voice/useVoiceAgent.ts deleted file mode 100644 index a4f3ae9..0000000 --- a/frontend/src/lib/voice/useVoiceAgent.ts +++ /dev/null @@ -1,237 +0,0 @@ -import { useCallback, useEffect, useRef, useState } from "react" -import { usePushToTalk } from "./usePushToTalk" -import { AudioQueue } from "./audio" -import { sentimentToEmotion, type Emotion } from "./sentiment" - -// Orchestriert die ganze Voll-Duplex-Schleife im Browser: -// PTT-Audio → /api/voice/stt → User-Text -// → /api/voice/chat (SSE vom Hermes-Agenten, server-seitiger Verlauf via Session-Id) -// → Antwort satzweise schneiden → /api/voice/tts je Satz → AudioQueue (Abspielen + Lippensync) -// → Stimmung aus dem Antworttext → Avatar-Mimik -// -// Avatar-Anbindung ohne Re-Render: `audioLevel` (Mundöffnung) und `emotion` sind Mutable-Refs, -// die der 3D-Avatar pro Frame liest. - -export type VoiceStatus = "idle" | "listening" | "transcribing" | "thinking" | "speaking" | "error" -export interface ChatMsg { role: "user" | "assistant"; text: string } - -const SYSTEM_PROMPT = - "Du sprichst per Sprache mit dem Nutzer. Antworte natürlich, freundlich und KNAPP in ganzen, " + - "gut vorlesbaren Sätzen. Kein Markdown, keine Codeblöcke, keine Aufzählungszeichen, keine Emojis — " + - "reiner Fließtext, den man laut vorlesen kann. Verwende IMMER echte deutsche Umlaute (ä, ö, ü, ß) " + - "und NIEMALS Umschreibungen wie ae, oe, ue oder ss. Nenne möglichst keine langen URLs oder Codebefehle." - -// Entfernt, was nicht vorgelesen werden soll (Links, Markdown, Code, Emojis), bevor der Satz ans TTS geht. -// Die Anzeige im Chat bleibt unangetastet — nur die gesprochene Fassung wird gesäubert. -function cleanForTTS(s: string): string { - return s - .replace(/```[\s\S]*?```/g, " ") // Codeblöcke - .replace(/`([^`]*)`/g, "$1") // Inline-Code - .replace(/\[([^\]]+)\]\([^)]+\)/g, "$1") // [Text](url) → Text - .replace(/https?:\/\/\S+/gi, " ") // URLs - .replace(/www\.\S+/gi, " ") - .replace(/\b\S+@\S+\.\S+\b/g, " ") // E-Mails - .replace(/[*_#>~|`]+/g, " ") // Markdown-Zeichen - .replace(/^\s*[-•·]\s+/gm, " ") // Listen-Bullets - // Sonderzeichen aussprechbar machen (sonst liest die Stimme sie wörtlich/komisch): - .replace(/\s*&\s*/g, " und ") - .replace(/(\d)\s*%/g, "$1 Prozent").replace(/%/g, " Prozent ") - .replace(/(\d)\s*°\s*C?/g, "$1 Grad").replace(/°/g, " Grad ") - .replace(/\s*=\s*/g, " gleich ") - .replace(/\s*\/\s*/g, " ") // Schrägstriche → Pause statt „Schrägstrich" - .replace(/[\u{1F300}-\u{1FAFF}\u{2600}-\u{27BF}\u{2190}-\u{21FF}\u{2B00}-\u{2BFF}]/gu, "") // Emojis/Symbole - .replace(/\s+/g, " ") - .trim() -} - -function getSessionId(): string { - let id = localStorage.getItem("mc_voice_session") - if (!id) { - id = "voice-" + Math.random().toString(36).slice(2) + Date.now().toString(36) - localStorage.setItem("mc_voice_session", id) - } - return id -} - -function readSettings() { - return { - engine: localStorage.getItem("mc_voice_engine") || "elevenlabs", - voice: localStorage.getItem("mc_voice_voice") || "", - } -} - -// Zerlegt einen wachsenden Text-Stream in fertige Sätze. Gibt komplette Sätze zurück und behält -// den unvollständigen Rest. So kann das erste TTS schon starten, bevor die Antwort fertig ist. -function splitSentences(buffer: string): { sentences: string[]; rest: string } { - const sentences: string[] = [] - const rx = /[^.!?…]+[.!?…]+(\s|$)/g - let last = 0 - let m: RegExpExecArray | null - while ((m = rx.exec(buffer))) { - sentences.push(m[0].trim()) - last = rx.lastIndex - } - return { sentences, rest: buffer.slice(last) } -} - -export function useVoiceAgent() { - const [status, setStatus] = useState("idle") - const [messages, setMessages] = useState([]) - const [error, setError] = useState(null) - - const audioLevel = useRef({ current: 0 }) // wird gleich auf die Queue-Pegel gezeigt - const emotion = useRef("neutral") - const queueRef = useRef(null) - const sessionId = useRef(getSessionId()) - - // AudioQueue erst bei Bedarf (nach User-Geste) erzeugen — Autoplay-Policy. - const ensureQueue = useCallback(() => { - if (!queueRef.current) { - const q = new AudioQueue() - q.onSpeaking = (sp) => setStatus((s) => (sp ? "speaking" : s === "speaking" ? "idle" : s)) - queueRef.current = q - audioLevel.current = q.level // Avatar liest ab jetzt echte Pegel - } - return queueRef.current - }, []) - - const handleAudio = useCallback(async (blob: Blob) => { - setError(null) - const queue = ensureQueue() - queue.clear() // evtl. laufende Antwort abbrechen (Barge-in) - - // 1) STT - setStatus("transcribing") - let userText = "" - try { - const fd = new FormData() - fd.append("audio", blob, "rec.webm") - const r = await fetch("/api/voice/stt", { method: "POST", body: fd }) - if (!r.ok) throw new Error(`STT ${r.status}`) - userText = (await r.json()).text?.trim() || "" - } catch (e: any) { - setStatus("error"); setError(`Spracherkennung fehlgeschlagen: ${e.message}`); return - } - if (!userText) { setStatus("idle"); return } - setMessages((m) => [...m, { role: "user", text: userText }]) - - // 2) Chat (SSE) → 3) satzweises TTS - setStatus("thinking") - const { engine, voice } = readSettings() - let assistant = "" - let pending = "" - setMessages((m) => [...m, { role: "assistant", text: "" }]) - - // TTS SERIELL abarbeiten (Satz für Satz), nicht parallel: Chatterbox ist nicht thread-safe - // (parallele Generierungen → 502) und Cloud-Engines mögen keine gleichzeitigen Calls. Hält - // außerdem die Reihenfolge. Die Audio-Wiedergabe selbst puffert die AudioQueue. - let ttsChain: Promise = Promise.resolve() - let spokeAny = false - let ttsFailed = false - const speak = (sentence: string) => { - const spoken = cleanForTTS(sentence) - if (!spoken) return // z.B. ein Satz, der nur aus einer URL bestand - ttsChain = ttsChain.then(async () => { - try { - const r = await fetch("/api/voice/tts", { - method: "POST", - headers: { "Content-Type": "application/json" }, - body: JSON.stringify({ text: spoken, engine, voice }), - }) - if (!r.ok) throw new Error(`TTS ${r.status}`) - await queue.enqueue(await r.arrayBuffer()) - spokeAny = true - } catch (e) { - ttsFailed = true - console.error("TTS-Fehler:", e) - } - }) - } - - try { - const r = await fetch("/api/voice/chat", { - method: "POST", - headers: { "Content-Type": "application/json" }, - body: JSON.stringify({ - text: userText, - session_id: sessionId.current, - system: SYSTEM_PROMPT, - }), - }) - if (!r.ok || !r.body) throw new Error(`Agent ${r.status}`) - - const reader = r.body.getReader() - const dec = new TextDecoder() - let sse = "" - for (;;) { - const { done, value } = await reader.read() - if (done) break - sse += dec.decode(value, { stream: true }) - const events = sse.split("\n\n") - sse = events.pop() || "" - for (const ev of events) { - const line = ev.split("\n").find((l) => l.startsWith("data:")) - if (!line) continue - const data = line.slice(5).trim() - if (data === "[DONE]") continue - let json: any - try { json = JSON.parse(data) } catch { continue } - if (json.error) throw new Error(json.error) - const delta = json.choices?.[0]?.delta?.content || "" - if (!delta) continue - assistant += delta - pending += delta - emotion.current = sentimentToEmotion(assistant) - setMessages((m) => { - const copy = m.slice() - copy[copy.length - 1] = { role: "assistant", text: assistant } - return copy - }) - const { sentences, rest } = splitSentences(pending) - pending = rest - sentences.forEach(speak) - } - } - if (pending.trim()) speak(pending) // Rest (letzter Satz ohne Satzzeichen) - await ttsChain // auf alle (seriellen) TTS-Calls warten - if (!assistant.trim()) { setStatus("idle"); return } - // Nichts abgespielt → nicht ewig bei „denkt" hängen, Fehler zeigen. - if (!spokeAny) { - setStatus("error") - setError(ttsFailed ? "Sprachausgabe fehlgeschlagen — Engine/Stimme prüfen." : "Keine Sprachausgabe erzeugt.") - } - } catch (e: any) { - setStatus("error"); setError(`Agent-Antwort fehlgeschlagen: ${e.message}`) - } - }, [ensureQueue]) - - const { recording, start, stop } = usePushToTalk(handleAudio) - - const pressStart = useCallback(() => { - ensureQueue() - setStatus("listening") - void start() - }, [ensureQueue, start]) - - const pressEnd = useCallback(() => { stop() }, [stop]) - - const reset = useCallback(() => { - queueRef.current?.clear() - setMessages([]) - setError(null) - setStatus("idle") - localStorage.removeItem("mc_voice_session") - sessionId.current = getSessionId() - }, []) - - // Leerlauf-Status zurücksetzen, wenn nichts mehr spricht/aufnimmt. - useEffect(() => { - if (!recording && (status === "listening")) setStatus("transcribing") - }, [recording, status]) - - return { - status, messages, error, recording, - audioLevel, emotion, - pressStart, pressEnd, reset, - } -} diff --git a/frontend/src/mc3/Mc3App.tsx b/frontend/src/mc3/Mc3App.tsx new file mode 100644 index 0000000..ccfcd52 --- /dev/null +++ b/frontend/src/mc3/Mc3App.tsx @@ -0,0 +1,90 @@ +import { useEffect, useState } from "react" +import { Activity, Code, Bookmark, Wrench, ArrowLeft, type LucideIcon } from "lucide-react" +import { ConnectView } from "@/views/ConnectView" +import { MemoryView } from "@/views/MemoryView" +import { SystemDrawer } from "@/components/SystemDrawer" +import { useHealth } from "@/lib/queries" +import { cn } from "@/lib/utils" +import { Mc3Start } from "./Mc3Start" +import { Mc3Maschinenraum } from "./Mc3Maschinenraum" + +// MC3-Prototyp-Schale. Läuft nicht-destruktiv unter #mc3, das produktive MC2 bleibt +// unangetastet. Vier Türen; Innereien sind bewusst die bestehenden, bewährten Views. +type Door = "start" | "vibe" | "konstitution" | "maschinenraum" + +const DOORS: { id: Door; label: string; icon: LucideIcon }[] = [ + { id: "start", label: "Start", icon: Activity }, + { id: "vibe", label: "Vibe-Coding", icon: Code }, + { id: "konstitution", label: "Konstitution", icon: Bookmark }, + { id: "maschinenraum", label: "Maschinenraum", icon: Wrench }, +] + +export function Mc3App() { + const [door, setDoor] = useState("start") + const [drawerOpen, setDrawerOpen] = useState(false) + const [drawerTab, setDrawerTab] = useState<"maintenance" | "logs">("maintenance") + const { data: health } = useHealth() + + useEffect(() => { + const onOpen = (e: Event) => { + setDrawerTab(((e as CustomEvent).detail?.tab as "maintenance" | "logs") || "maintenance") + setDrawerOpen(true) + } + window.addEventListener("open-system-drawer", onOpen) + return () => window.removeEventListener("open-system-drawer", onOpen) + }, []) + + const boxOk = health && health.engine_reachable && (health.brain ? health.brain.ready : true) + + return ( +
+ + ) +} diff --git a/frontend/src/mc3/Mc3Maschinenraum.tsx b/frontend/src/mc3/Mc3Maschinenraum.tsx new file mode 100644 index 0000000..747a4c8 --- /dev/null +++ b/frontend/src/mc3/Mc3Maschinenraum.tsx @@ -0,0 +1,60 @@ +import { useState } from "react" +import { Cpu, ShieldCheck, Bot, ChevronRight, ArrowLeft } from "lucide-react" +import { Cockpit } from "@/views/models/Cockpit" +import { AgentView } from "@/views/AgentView" +import { ExpertToggle } from "@/components/ExpertToggle" + +// Maschinenraum = die eine Tür für alles Technische. Faltet Modelle/Wartung/Hermes +// zusammen; jede Sektion rendert die BESTEHENDE, bewährte View wieder. +function SectionCard({ icon: Icon, title, sub, onClick }: { + icon: any; title: string; sub: string; onClick: () => void +}) { + return ( + + ) +} + +export function Mc3Maschinenraum() { + const [section, setSection] = useState(null) + + if (section) { + return ( +
+ + {section === "modelle" ? : } +
+ ) + } + + return ( +
+
+
+

+ Maschinenraum +

+

Nur nötig, wenn du wirklich was ändern willst.

+
+ +
+ + setSection("modelle")} /> + window.dispatchEvent(new CustomEvent("open-system-drawer", { detail: { tab: "maintenance" } }))} /> + setSection("hermes")} /> +
+ ) +} diff --git a/frontend/src/mc3/Mc3Start.tsx b/frontend/src/mc3/Mc3Start.tsx new file mode 100644 index 0000000..9f964f8 --- /dev/null +++ b/frontend/src/mc3/Mc3Start.tsx @@ -0,0 +1,95 @@ +import { ArrowUpCircle, ChevronRight, Check, Cpu, Code } from "lucide-react" +import { LucyHealthCard } from "@/components/dashboard/LucyHealthCard" +import { SystemStatusCard } from "@/components/dashboard/SystemStatusCard" +import { TokenPerformanceCard } from "@/components/dashboard/TokenPerformanceCard" +import { VoiceLatencyCard } from "@/components/dashboard/VoiceLatencyCard" +import { useUpdates, useModels } from "@/lib/queries" +import { cn } from "@/lib/utils" + +// MC3-Startseite = der eine „Basisstation"-Blick: Ampel (wiederverwendet) + Updates +// (klickbar) + was gerade läuft + die geschätzte Telemetrie (System/Token/Sprach-Latenz). +// Bewusst KEINE Wärme/Platte/Speicher-Kacheln — die stehen schon im System-Status. +export function Mc3Start() { + const { data: updates } = useUpdates(30_000) + const { data: modelsResp } = useModels() + + const upCount = (updates?.os || 0) + (updates?.engine || 0) + (updates?.swap || 0) + (updates?.models || 0) + const openUpdates = () => window.dispatchEvent(new CustomEvent("open-system-drawer", { detail: { tab: "maintenance" } })) + + const models = modelsResp?.models ?? [] + const running = modelsResp?.running ?? [] + const brain = models.find((m) => m.role === "hermes") + const coder = models.find((m) => m.role === "coder-lite") || models.find((m) => m.role === "coder") + const isWarm = (name?: string) => (name ? running.includes(name) : false) + const shortName = (n?: string) => n?.split("/").pop()?.replace(/\.gguf$/i, "") || "—" + + return ( +
+
+

+ Basisstation +

+

Geht's der Box gut, gibt's Updates, was läuft gerade.

+
+ + {/* Gesamt-Ampel + Fähigkeiten + Speicher (voll wiederverwendet, Box-Rahmen) */} + + + {/* Updates — klickbar, führt direkt zur Liste, was aktualisiert wird */} + + + {/* Was gerade läuft — beide Lanes */} +
+
Was gerade läuft
+
+ {[ + { icon: Cpu, label: "Lucys Hirn", model: brain?.name, warm: isWarm(brain?.name) }, + { icon: Code, label: "Coder (Vibe-Coding)", model: coder?.name, warm: isWarm(coder?.name) }, + ].map((r) => ( +
+ + + {r.label} + {shortName(r.model)} + + {r.model ? (r.warm ? "warm" : "bereit") : "nicht gesetzt"} + +
+ ))} +
+
+ + {/* Geschätzte Telemetrie — 1:1 aus MC2 übernommen */} +
+ + +
+ +
+ ) +} diff --git a/frontend/src/nav.ts b/frontend/src/nav.ts index 62e551b..6dd132b 100644 --- a/frontend/src/nav.ts +++ b/frontend/src/nav.ts @@ -6,11 +6,10 @@ import { Bot, TerminalSquare, HelpCircle, - Mic, type LucideIcon, } from "lucide-react" -export type ViewId = "dashboard" | "models" | "memory" | "connect" | "agent" | "terminal" | "voice" | "guide" +export type ViewId = "dashboard" | "models" | "memory" | "connect" | "agent" | "terminal" | "guide" export interface NavItem { id: ViewId @@ -27,7 +26,6 @@ export const NAV: NavItem[] = [ { id: "connect", label: "Verbinden", hint: "IDE-/Agent-Configs erzeugen", icon: Plug }, { id: "agent", label: "Hermes", hint: "Agent-Status & Verdrahtung", icon: Bot }, { id: "terminal", label: "Terminal", hint: "Interaktives Hermes-Agent-Terminal", icon: TerminalSquare }, - { id: "voice", label: "Sprechen", hint: "Mit Hermes per Sprache reden (3D-Avatar)", icon: Mic }, { id: "guide", label: "Anleitung", hint: "Einrichten & Vibe-Coding", icon: HelpCircle }, ] diff --git a/frontend/src/views/DashboardView.tsx b/frontend/src/views/DashboardView.tsx index ca86dd3..ff3c9db 100644 --- a/frontend/src/views/DashboardView.tsx +++ b/frontend/src/views/DashboardView.tsx @@ -6,6 +6,7 @@ import { TokenPerformanceCard } from "@/components/dashboard/TokenPerformanceCar import { ServicesCard } from "@/components/dashboard/ServicesCard" import { VoiceLatencyCard } from "@/components/dashboard/VoiceLatencyCard" import { ModelsCard } from "@/components/dashboard/ModelsCard" +import { LucyHealthCard } from "@/components/dashboard/LucyHealthCard" function ZoneLabel({ children }: { children: React.ReactNode }) { return

{children}

@@ -21,6 +22,9 @@ export function DashboardView() {

Aktueller Status von System, Modellen und Agent.

+ {/* „Geht's Lucy gut?" — Klartext-Ampel + 1-Klick-Reparatur, ganz oben. */} + + {/* Hero-Banner — System, Durchsatz, Modelle (Rollen + warm + Inferenz in einer Karte) */}
diff --git a/frontend/src/views/VoiceView.tsx b/frontend/src/views/VoiceView.tsx deleted file mode 100644 index 7d4e5e2..0000000 --- a/frontend/src/views/VoiceView.tsx +++ /dev/null @@ -1,155 +0,0 @@ -import { useEffect, useRef } from "react" -import { Mic, RotateCcw, Loader2, Volume2 } from "lucide-react" -import { Avatar3D } from "@/components/voice/Avatar3D" -import { VoiceControls } from "@/components/voice/AvatarPicker" -import { useVoiceAgent } from "@/lib/voice/useVoiceAgent" -import { cn } from "@/lib/utils" - -// Fester Avatar (das eine, gewählte VRM). Liegt unter frontend/public/avatar.vrm → /avatar.vrm. -const FIXED_AVATAR = "/avatar.vrm" - -// **fett** als echte Fettschrift rendern (Rest als Text; Zeilenumbrüche via whitespace-pre-wrap). -function renderRich(text: string) { - return text.split(/(\*\*[^*\n]+\*\*)/g).map((p, i) => { - const m = p.match(/^\*\*([^*]+)\*\*$/) - return m ? {m[1]} : {p} - }) -} - -// Kleiner Tipp-Indikator („Hermes schreibt …"). -function Dots() { - return ( - - {[0, 1, 2].map((i) => ( - - ))} - - ) -} - -const STATUS_LABEL: Record = { - idle: "Bereit — halte zum Sprechen", - listening: "Höre zu …", - transcribing: "Verstehe …", - thinking: "Hermes denkt …", - speaking: "Hermes spricht …", - error: "Fehler", -} - -export function VoiceView() { - const { status, messages, error, recording, audioLevel, emotion, pressStart, pressEnd, reset } = - useVoiceAgent() - - const holding = useRef(false) - const convEndRef = useRef(null) - - // Gespräch automatisch nach unten scrollen, wenn neue Tokens/Nachrichten kommen. - useEffect(() => { - convEndRef.current?.scrollIntoView({ behavior: "smooth", block: "end" }) - }, [messages]) - - // Push-to-talk per Leertaste (solange der Sprechen-Tab fokussiert ist und kein Eingabefeld aktiv). - useEffect(() => { - const isField = (el: EventTarget | null) => - el instanceof HTMLElement && /^(INPUT|TEXTAREA|SELECT)$/.test(el.tagName) - const down = (e: KeyboardEvent) => { - if (e.code !== "Space" || e.repeat || holding.current || isField(e.target)) return - e.preventDefault(); holding.current = true; pressStart() - } - const up = (e: KeyboardEvent) => { - if (e.code !== "Space" || !holding.current) return - e.preventDefault(); holding.current = false; pressEnd() - } - window.addEventListener("keydown", down) - window.addEventListener("keyup", up) - return () => { window.removeEventListener("keydown", down); window.removeEventListener("keyup", up) } - }, [pressStart, pressEnd]) - - const speaking = status === "speaking" - const busy = status === "transcribing" || status === "thinking" - - return ( -
- {/* Avatar-Bühne */} -
-
- -
- - {/* Status + Push-to-talk */} -
-
- {busy && } - {speaking && } - {error || STATUS_LABEL[status]} -
- - -
- Halten zum Sprechen · Leertaste geht auch -
-
-
- - {/* Seitenspalte: Einstellungen + Transcript */} -
-
- -
- -
-
- Gespräch - -
-
- {messages.length === 0 && ( -

- Halte den Knopf (oder die Leertaste) und sprich. Hermes hört zu, denkt mit seinem - vollen Gedächtnis und seinen Werkzeugen — und antwortet hörbar. -

- )} - {messages.map((m, i) => ( -
- - {m.role === "user" ? "Du" : "Hermes"} - -
- {m.text ? renderRich(m.text) : } -
-
- ))} -
-
-
-
-
- ) -} diff --git a/frontend/src/views/models/Cockpit.tsx b/frontend/src/views/models/Cockpit.tsx index fc24a4c..1acda08 100644 --- a/frontend/src/views/models/Cockpit.tsx +++ b/frontend/src/views/models/Cockpit.tsx @@ -6,9 +6,11 @@ import { useDialog } from "@/lib/useDialog" import { CapsChips } from "@/components/CapsChips" import { cn } from "@/lib/utils" import { fmtSize, fmtCtx } from "@/lib/format" -import { getBrandInfo, roleTone, ROLES } from "@/components/models/ModelBadges" +import { getBrandInfo, ROLES, RoleLabel, roleMeta } from "@/components/models/ModelBadges" import { SpecDraftModal } from "@/components/models/SpecDraftModal" import { LaneEditor } from "@/components/models/LaneEditor" +import { WarmSetManager } from "@/components/models/WarmSetManager" +import { useExpertMode } from "@/lib/useExpertMode" export function Cockpit() { const qc = useQueryClient() @@ -18,6 +20,10 @@ export function Cockpit() { const { data: sysStatus } = useSystemStatus() const { data: groupsResp } = useGroups() const { showAlert, showConfirm, showPrompt, dialogElement } = useDialog() + const expert = useExpertMode() + // Schutzgeländer: Modelle in einer lebenswichtigen Rolle (Hirn/Gedächtnis) dürfen + // nicht gelöscht/entladen werden. Das `protected`-Flag kommt zentral aus roleMeta. + const isProtected = (role?: string | null) => !!roleMeta(role).protected const models = modelsResp?.models ?? [] const running = modelsResp?.running ?? [] const error = loadErr ? String(loadErr) : "" @@ -88,6 +94,11 @@ export function Cockpit() { } async function handleUnloadModel(name: string) { + const m = models.find((x) => x.name === name) + if (m && isProtected(m.role)) { + showAlert("Geschützt", `„${roleMeta(m.role).label}" ist lebenswichtig für Lucy und bleibt geladen. Zum Entladen erst im Experten-Modus die Rolle einem anderen Modell geben.`) + return + } try { await api(`/api/models/${encodeURIComponent(name)}/unload`, { method: "POST" }) reload() @@ -164,6 +175,11 @@ export function Cockpit() { } async function handleDelete(name: string) { + const m = models.find((x) => x.name === name) + if (m && isProtected(m.role)) { + showAlert("Geschützt", `„${roleMeta(m.role).label}" ist lebenswichtig für Lucy und kann nicht gelöscht werden. Weise die Rolle zuerst einem anderen Modell zu.`) + return + } showConfirm( "Modell löschen?", `Modell '${name}' und alle zugehörigen GGUF-Dateien unwiderruflich von der Box löschen?`, @@ -258,7 +274,7 @@ export function Cockpit() { Speicher-Pool: {fmtSize(totalRunningSize)} Gewichte{gttUsed > 0 ? ` · ${fmtSize(gttUsed)} real belegt (inkl. KV)` : ""} / {fmtSize(capacity)} - {running.length > 0 && ( + {expert && running.length > 0 && (
@@ -305,13 +321,16 @@ export function Cockpit() {
- {/* ZONE B.4: Lane-Routing & Policy (UI-editierbar, hot-reload) */} - + {/* ZONE B.3: Immer-bereit-Set (Warm-Set / brains-Gruppe) — in Klartext, mit Budget */} + + + {/* ZONE B.4: Lane-Routing & Policy (UI-editierbar, hot-reload) — Experten-Detail */} + {expert && } {/* ZONE B.5: Slot-Belegung */}
- Gateway Steckplatz-Belegung (Slot-Zuweisung) + {expert ? "Gateway Steckplatz-Belegung (Slot-Zuweisung)" : "Wer macht was bei Lucy — zum Ändern antippen"}
{ROLES.map((role) => { @@ -332,8 +351,7 @@ export function Cockpit() { )} >
- {role} + {isWarm && }
@@ -525,22 +543,23 @@ export function Cockpit() { Warm )} - {m.role && ( - - {m.role} + {m.role && } + {isProtected(m.role) && ( + + 🔒 geschützt )} - {isCoresident(m.name) && ( + {expert && isCoresident(m.name) && ( 🧠 Ko-resident )} - {m.prompt_cache && ( + {expert && m.prompt_cache && ( PC )} - {m.spec_active ? ( + {expert && (m.spec_active ? ( SPEC @@ -548,8 +567,8 @@ export function Cockpit() { SPEC? - ) : null} - {m.parallel_slots > 1 && ( + ) : null)} + {expert && m.parallel_slots > 1 && ( SLOTS: {m.parallel_slots} @@ -606,28 +625,38 @@ export function Cockpit() { {/* Actions row at the bottom of Grid Card */}
+ {(() => { + const prot = isProtected(m.role) + const lockUnload = isRunning && prot + const disabled = (m.incomplete && !isRunning) || lockUnload + return ( - - {brainsGroup && ( + ) + })()} + {expert && ( + + )} + {expert && brainsGroup && ( )} - + {expert && ( + + )} @@ -705,22 +743,23 @@ export function Cockpit() {

{m.name.split("/").pop()}

- {m.role && ( - - {m.role} + {m.role && } + {isProtected(m.role) && ( + + 🔒 geschützt )} - {isCoresident(m.name) && ( + {expert && isCoresident(m.name) && ( 🧠 Ko-resident )} - {m.prompt_cache && ( + {expert && m.prompt_cache && ( PC )} - {m.spec_active ? ( + {expert && (m.spec_active ? ( SPEC @@ -728,8 +767,8 @@ export function Cockpit() { SPEC? - ) : null} - {m.parallel_slots > 1 && ( + ) : null)} + {expert && m.parallel_slots > 1 && ( SLOTS: {m.parallel_slots} @@ -762,28 +801,38 @@ export function Cockpit() {
+ {(() => { + const prot = isProtected(m.role) + const lockUnload = isRunning && prot + const disabled = (m.incomplete && !isRunning) || lockUnload + return ( - - {brainsGroup && ( + ) + })()} + {expert && ( + + )} + {expert && brainsGroup && ( )} - + {expert && ( + + )} @@ -839,11 +897,11 @@ export function Cockpit() { : models const assign = (name: string) => { handleRoleChange(activeRoleForAssign, name); setActiveRoleForAssign(null) } return ( -
+
-

- Rolle '{activeRoleForAssign}' konfigurieren +

+ festlegen

- Wähle ein Modell für die Rolle {activeRoleForAssign}: + Wähle ein Modell für {roleMeta(activeRoleForAssign).label} + {roleMeta(activeRoleForAssign).desc}

{rec?.recommended && ( + {/* Schutzgeländer: eine lebenswichtige Rolle (Hirn/Gedächtnis) lässt sich nicht leeren. */} + {isProtected(activeRoleForAssign) ? ( +
+ 🔒 Diese Rolle ist lebenswichtig und kann nicht leer bleiben — wähle stattdessen ein anderes Modell. +
+ ) : ( + + )} {ordered.map((m) => { const r = recByName[m.name] const isCur = m.role === activeRoleForAssign