Feat: Sprechen-Tab — mit Hermes per Sprache reden (Browser-Voice + 3D-Avatar)
Voll-Duplex Sprach-Interaktion vom lokalen PC mit dem vollen Hermes-Agenten (api_server :8642, OpenAI-kompatibel → gleiche Tools + geteiltes Mem0 wie CLI/Telegram). - Voice-Sidecar (voice_service/, eigenes Py3.12-venv ~/.voice, :8650): STT faster-whisper (medium, de) + gestuftes TTS — Piper (schnell, Default) + Chatterbox (premium, Voice-Cloning, lazy-load, CPU-Start). Analog mem0_service. - Backend: routers/voice.py (Proxy /api/voice/stt|tts|voices + /chat-SSE an Hermes mit Bearer API_SERVER_KEY + X-Hermes-Session-Id für server-seitigen Verlauf). config.py: VOICE_SERVICE_URL + HERMES_API_KEY (Fallback aus ~/.hermes/.env). System-Dienstliste + Wartung (Restart/Logs) um voice-service ergänzt. - Frontend: Sprechen-Tab mit 3D-Avatar (VRM via three-vrm) — Lippensync (Web-Audio-Pegel), Blinzeln, Sentiment-Mimik, Ruhepose. Avatar-Picker (CORS-freie Galerie + .vrm-Upload + URL + VRoid-Hub-Link) + Stimm-Auswahl. Push-to-talk (Knopf/Leertaste). Deps: three, r3f, drei. - Deploy: deploy/voice-service.service + deploy.sh (idempotenter Sidecar-Install, enable, restart). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,85 @@
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// Sequentielle Audio-Wiedergabe für die TTS-Antworten + Pegel-Messung fürs Lippensync.
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//
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// Die einzelnen Satz-WAVs kommen nacheinander rein (satzweise Synthese → niedrige Latenz).
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// Wir spielen sie über EINEN AudioContext geordnet ab und hängen einen AnalyserNode dazwischen,
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// dessen Energie pro Frame in `level.current` (0..1) landet — der 3D-Avatar liest das im
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// useFrame und öffnet den Mund entsprechend. Kein Re-Render pro Frame (Mutable-Ref-Muster).
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export class AudioQueue {
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private ctx: AudioContext
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private analyser: AnalyserNode
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private queue: ArrayBuffer[] = []
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private playing = false
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private raf = 0
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private freq: Uint8Array<ArrayBuffer>
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/** Mutable, vom Avatar pro Frame gelesen. 0 = Mund zu, 1 = weit offen. */
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readonly level = { current: 0 }
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onSpeaking?: (speaking: boolean) => void
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constructor() {
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const Ctor = window.AudioContext || (window as any).webkitAudioContext
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this.ctx = new Ctor()
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this.analyser = this.ctx.createAnalyser()
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this.analyser.fftSize = 256
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this.analyser.smoothingTimeConstant = 0.6
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this.analyser.connect(this.ctx.destination)
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this.freq = new Uint8Array(new ArrayBuffer(this.analyser.frequencyBinCount))
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}
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async enqueue(buf: ArrayBuffer) {
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this.queue.push(buf)
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if (!this.playing) await this.playNext()
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}
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/** Laufende + wartende Wiedergabe verwerfen (z.B. wenn der Nutzer dazwischenredet). */
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clear() {
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this.queue = []
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}
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private async playNext(): Promise<void> {
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const buf = this.queue.shift()
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if (!buf) {
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this.playing = false
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this.stopMeter()
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this.onSpeaking?.(false)
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return
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}
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this.playing = true
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this.onSpeaking?.(true)
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if (this.ctx.state === "suspended") {
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try { await this.ctx.resume() } catch { /* vom User-Gesture freigeschaltet */ }
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}
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let audioBuf: AudioBuffer
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try {
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audioBuf = await this.ctx.decodeAudioData(buf.slice(0))
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} catch {
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return this.playNext() // kaputtes Segment überspringen
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}
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const src = this.ctx.createBufferSource()
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src.buffer = audioBuf
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src.connect(this.analyser)
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src.onended = () => { void this.playNext() }
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src.start()
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this.startMeter()
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}
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private startMeter() {
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cancelAnimationFrame(this.raf)
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const tick = () => {
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this.analyser.getByteFrequencyData(this.freq)
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// Sprachenergie liegt v.a. in den unteren/mittleren Bändern.
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const n = Math.min(this.freq.length, 48)
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let sum = 0
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for (let i = 2; i < n; i++) sum += this.freq[i]
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const avg = sum / (n - 2) / 255
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this.level.current = Math.min(1, avg * 1.9)
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this.raf = requestAnimationFrame(tick)
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}
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tick()
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}
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private stopMeter() {
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cancelAnimationFrame(this.raf)
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this.level.current = 0
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}
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}
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// Leichtgewichtige Stimmungs-Heuristik (v1) → treibt die Avatar-Mimik.
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// Bewusst simpel/regelbasiert (kein Modell): mappt deutschen Antworttext auf eine VRM-Expression.
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// Spätere Stufe: echte Hermes-Emotion/Audio-Tags. Siehe Plan.
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export type Emotion = "neutral" | "happy" | "angry" | "sad" | "surprised" | "relaxed"
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const RULES: [Emotion, RegExp][] = [
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["happy", /(super|toll|klasse|freu|cool|prima|perfekt|danke|großartig|wunderbar|gerne|haha|:\)|😊|😄|🎉)/i],
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["surprised", /(wow|wirklich\?|krass|unglaublich|echt\?|tatsächlich|\?!|!\?|oha)/i],
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["angry", /(fehler|kaputt|mist|verdammt|nervt|schlecht|problem|ärgerlich|leider nicht|geht nicht)/i],
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["sad", /(leider|schade|traurig|tut mir leid|entschuldigung|sorry|bedauere)/i],
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]
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export function sentimentToEmotion(text: string): Emotion {
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for (const [emo, rx] of RULES) if (rx.test(text)) return emo
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return "neutral"
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}
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@@ -0,0 +1,50 @@
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import { useCallback, useEffect, useRef, useState } from "react"
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// Push-to-talk-Aufnahme über MediaRecorder. `start` beim Drücken (Taste/Button), `stop` beim
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// Loslassen → fertiges Audio-Blob (webm/opus) geht an `onAudio`. Bewusst minimal & generisch.
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export function usePushToTalk(onAudio: (blob: Blob) => void) {
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const [recording, setRecording] = useState(false)
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const recRef = useRef<MediaRecorder | null>(null)
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const chunksRef = useRef<Blob[]>([])
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const streamRef = useRef<MediaStream | null>(null)
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const start = useCallback(async () => {
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if (recRef.current) return
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let stream: MediaStream
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try {
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stream = await navigator.mediaDevices.getUserMedia({ audio: true })
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} catch (e) {
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console.error("Mikrofon-Zugriff verweigert:", e)
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return
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}
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streamRef.current = stream
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const mime = MediaRecorder.isTypeSupported("audio/webm;codecs=opus")
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? "audio/webm;codecs=opus"
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: "audio/webm"
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const rec = new MediaRecorder(stream, { mimeType: mime })
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chunksRef.current = []
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rec.ondataavailable = (e) => { if (e.data.size) chunksRef.current.push(e.data) }
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rec.onstop = () => {
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const blob = new Blob(chunksRef.current, { type: mime })
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streamRef.current?.getTracks().forEach((t) => t.stop())
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streamRef.current = null
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recRef.current = null
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setRecording(false)
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if (blob.size > 1200) onAudio(blob) // Mini-Blobs (Versehen) ignorieren
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}
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rec.start()
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recRef.current = rec
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setRecording(true)
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}, [onAudio])
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const stop = useCallback(() => {
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recRef.current?.stop()
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}, [])
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useEffect(() => () => {
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recRef.current?.stop()
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streamRef.current?.getTracks().forEach((t) => t.stop())
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}, [])
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return { recording, start, stop }
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}
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@@ -0,0 +1,193 @@
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import { useCallback, useEffect, useRef, useState } from "react"
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import { usePushToTalk } from "./usePushToTalk"
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import { AudioQueue } from "./audio"
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import { sentimentToEmotion, type Emotion } from "./sentiment"
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// Orchestriert die ganze Voll-Duplex-Schleife im Browser:
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// PTT-Audio → /api/voice/stt → User-Text
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// → /api/voice/chat (SSE vom Hermes-Agenten, server-seitiger Verlauf via Session-Id)
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// → Antwort satzweise schneiden → /api/voice/tts je Satz → AudioQueue (Abspielen + Lippensync)
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// → Stimmung aus dem Antworttext → Avatar-Mimik
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//
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// Avatar-Anbindung ohne Re-Render: `audioLevel` (Mundöffnung) und `emotion` sind Mutable-Refs,
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// die der 3D-Avatar pro Frame liest.
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export type VoiceStatus = "idle" | "listening" | "transcribing" | "thinking" | "speaking" | "error"
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export interface ChatMsg { role: "user" | "assistant"; text: string }
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const SYSTEM_PROMPT =
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"Du sprichst per Sprache mit dem Nutzer. Antworte natürlich, freundlich und KNAPP in ganzen, " +
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"gut vorlesbaren Sätzen. Kein Markdown, keine Codeblöcke, keine Aufzählungszeichen, keine Emojis — " +
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"reiner Fließtext, den man laut vorlesen kann."
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function getSessionId(): string {
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let id = localStorage.getItem("mc_voice_session")
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if (!id) {
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id = "voice-" + Math.random().toString(36).slice(2) + Date.now().toString(36)
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localStorage.setItem("mc_voice_session", id)
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}
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return id
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}
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function readSettings() {
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return {
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engine: localStorage.getItem("mc_voice_engine") || "piper",
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voice: localStorage.getItem("mc_voice_voice") || "",
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}
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}
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// Zerlegt einen wachsenden Text-Stream in fertige Sätze. Gibt komplette Sätze zurück und behält
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// den unvollständigen Rest. So kann das erste TTS schon starten, bevor die Antwort fertig ist.
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function splitSentences(buffer: string): { sentences: string[]; rest: string } {
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const sentences: string[] = []
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const rx = /[^.!?…]+[.!?…]+(\s|$)/g
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let last = 0
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let m: RegExpExecArray | null
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while ((m = rx.exec(buffer))) {
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sentences.push(m[0].trim())
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last = rx.lastIndex
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}
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return { sentences, rest: buffer.slice(last) }
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}
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export function useVoiceAgent() {
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const [status, setStatus] = useState<VoiceStatus>("idle")
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const [messages, setMessages] = useState<ChatMsg[]>([])
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const [error, setError] = useState<string | null>(null)
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const audioLevel = useRef({ current: 0 }) // wird gleich auf die Queue-Pegel gezeigt
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const emotion = useRef<Emotion>("neutral")
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const queueRef = useRef<AudioQueue | null>(null)
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const sessionId = useRef<string>(getSessionId())
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// AudioQueue erst bei Bedarf (nach User-Geste) erzeugen — Autoplay-Policy.
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const ensureQueue = useCallback(() => {
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if (!queueRef.current) {
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const q = new AudioQueue()
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q.onSpeaking = (sp) => setStatus((s) => (sp ? "speaking" : s === "speaking" ? "idle" : s))
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queueRef.current = q
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audioLevel.current = q.level // Avatar liest ab jetzt echte Pegel
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}
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return queueRef.current
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}, [])
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const handleAudio = useCallback(async (blob: Blob) => {
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setError(null)
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const queue = ensureQueue()
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queue.clear() // evtl. laufende Antwort abbrechen (Barge-in)
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// 1) STT
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setStatus("transcribing")
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let userText = ""
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try {
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const fd = new FormData()
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fd.append("audio", blob, "rec.webm")
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const r = await fetch("/api/voice/stt", { method: "POST", body: fd })
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if (!r.ok) throw new Error(`STT ${r.status}`)
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userText = (await r.json()).text?.trim() || ""
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} catch (e: any) {
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setStatus("error"); setError(`Spracherkennung fehlgeschlagen: ${e.message}`); return
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}
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if (!userText) { setStatus("idle"); return }
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setMessages((m) => [...m, { role: "user", text: userText }])
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// 2) Chat (SSE) → 3) satzweises TTS
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setStatus("thinking")
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const { engine, voice } = readSettings()
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let assistant = ""
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let pending = ""
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setMessages((m) => [...m, { role: "assistant", text: "" }])
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const speak = (sentence: string) => {
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if (!sentence.trim()) return
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fetch("/api/voice/tts", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ text: sentence, engine, voice }),
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})
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.then((r) => (r.ok ? r.arrayBuffer() : Promise.reject(new Error(`TTS ${r.status}`))))
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.then((buf) => queue.enqueue(buf))
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.catch((e) => console.error("TTS-Fehler:", e))
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}
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try {
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const r = await fetch("/api/voice/chat", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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text: userText,
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session_id: sessionId.current,
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system: SYSTEM_PROMPT,
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}),
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})
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if (!r.ok || !r.body) throw new Error(`Agent ${r.status}`)
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const reader = r.body.getReader()
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const dec = new TextDecoder()
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let sse = ""
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for (;;) {
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const { done, value } = await reader.read()
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if (done) break
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sse += dec.decode(value, { stream: true })
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const events = sse.split("\n\n")
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sse = events.pop() || ""
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for (const ev of events) {
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const line = ev.split("\n").find((l) => l.startsWith("data:"))
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if (!line) continue
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const data = line.slice(5).trim()
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if (data === "[DONE]") continue
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let json: any
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try { json = JSON.parse(data) } catch { continue }
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if (json.error) throw new Error(json.error)
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const delta = json.choices?.[0]?.delta?.content || ""
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if (!delta) continue
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assistant += delta
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pending += delta
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emotion.current = sentimentToEmotion(assistant)
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setMessages((m) => {
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const copy = m.slice()
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copy[copy.length - 1] = { role: "assistant", text: assistant }
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return copy
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})
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const { sentences, rest } = splitSentences(pending)
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pending = rest
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sentences.forEach(speak)
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}
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}
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if (pending.trim()) speak(pending) // Rest (letzter Satz ohne Satzzeichen)
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if (!assistant.trim()) setStatus("idle")
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} catch (e: any) {
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setStatus("error"); setError(`Agent-Antwort fehlgeschlagen: ${e.message}`)
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}
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}, [ensureQueue])
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const { recording, start, stop } = usePushToTalk(handleAudio)
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const pressStart = useCallback(() => {
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ensureQueue()
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setStatus("listening")
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void start()
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}, [ensureQueue, start])
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const pressEnd = useCallback(() => { stop() }, [stop])
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const reset = useCallback(() => {
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queueRef.current?.clear()
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setMessages([])
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setError(null)
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setStatus("idle")
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localStorage.removeItem("mc_voice_session")
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sessionId.current = getSessionId()
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}, [])
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// Leerlauf-Status zurücksetzen, wenn nichts mehr spricht/aufnimmt.
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useEffect(() => {
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if (!recording && (status === "listening")) setStatus("transcribing")
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}, [recording, status])
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return {
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status, messages, error, recording,
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audioLevel, emotion,
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pressStart, pressEnd, reset,
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}
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}
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@@ -0,0 +1,35 @@
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// Winziger IndexedDB-Wrapper, um ein hochgeladenes .vrm (ArrayBuffer) über Reloads hinweg zu
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// behalten. localStorage scheidet aus (VRMs sind oft 5–40 MB). Ein einziger Record genügt.
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const DB = "mc2-voice"
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const STORE = "avatar"
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const KEY = "uploaded-vrm"
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function open(): Promise<IDBDatabase> {
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return new Promise((resolve, reject) => {
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const req = indexedDB.open(DB, 1)
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req.onupgradeneeded = () => req.result.createObjectStore(STORE)
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req.onsuccess = () => resolve(req.result)
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req.onerror = () => reject(req.error)
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})
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}
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export async function saveUploadedVrm(buf: ArrayBuffer): Promise<void> {
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const db = await open()
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await new Promise<void>((resolve, reject) => {
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const tx = db.transaction(STORE, "readwrite")
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tx.objectStore(STORE).put(buf, KEY)
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tx.oncomplete = () => resolve()
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tx.onerror = () => reject(tx.error)
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})
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}
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export async function loadUploadedVrm(): Promise<ArrayBuffer | null> {
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const db = await open()
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return new Promise((resolve, reject) => {
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const tx = db.transaction(STORE, "readonly")
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const req = tx.objectStore(STORE).get(KEY)
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req.onsuccess = () => resolve((req.result as ArrayBuffer) ?? null)
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req.onerror = () => reject(req.error)
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})
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}
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Reference in New Issue
Block a user