Fix: audio_output Hang + Stimme auf Seraphina
- speak() hing weil pygame.time.wait() die asyncio Event-Loop blockierte. Fix: time.sleep(0.05) statt pygame.time.wait() im Playback-Loop. - asyncio.new_event_loop() statt asyncio.run() — thread-sicher, kein "event loop already running" in Worker-Threads. - _speak_lock verhindert parallele TTS-Aufrufe. - Stimme: de-DE-SeraphinaMultilingualNeural als Default (modern, weiblich, multilingual neural). Dropdown in Settings mit allen DE/EN Optionen. - speak()-Signatur: voice + rate als Parameter (statt config-Import). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -259,8 +259,13 @@ class SettingsWindow(ctk.CTkToplevel):
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label("TTS Stimme")
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self._voice = dropdown("tts_voice", [
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"de-DE-KillianNeural", "de-DE-SeraphinaMultilingualNeural",
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"de-DE-ConradNeural", "en-US-AndrewNeural", "en-US-AriaNeural",
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"de-DE-SeraphinaMultilingualNeural",
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"de-DE-AmalaNeural",
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"de-DE-KatjaNeural",
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"de-DE-KillianNeural",
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"de-DE-ConradNeural",
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"en-US-AriaNeural",
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"en-US-JennyNeural",
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])
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label("Whisper Modell")
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