Fix: audio_output Hang + Stimme auf Seraphina
- speak() hing weil pygame.time.wait() die asyncio Event-Loop blockierte. Fix: time.sleep(0.05) statt pygame.time.wait() im Playback-Loop. - asyncio.new_event_loop() statt asyncio.run() — thread-sicher, kein "event loop already running" in Worker-Threads. - _speak_lock verhindert parallele TTS-Aufrufe. - Stimme: de-DE-SeraphinaMultilingualNeural als Default (modern, weiblich, multilingual neural). Dropdown in Settings mit allen DE/EN Optionen. - speak()-Signatur: voice + rate als Parameter (statt config-Import). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -9,7 +9,7 @@ DEFAULTS = {
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"chat_model": "Hermes-4-14B",
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"vision_model": "Qwen3-VL-2B-Instruct",
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"hotkey": "ctrl_r",
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"tts_voice": "de-DE-KillianNeural",
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"tts_voice": "de-DE-SeraphinaMultilingualNeural",
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"tts_rate": "+0%",
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"whisper_model": "small",
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"language": "de",
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