UI: Engine-Auswahl als 2x2-Raster (4 Engines lesbar statt gequetscht)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hitonabi
2026-06-28 00:48:28 +02:00
parent f08595910d
commit 75727c6b36
4 changed files with 6 additions and 6 deletions
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+1 -1
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@@ -7,7 +7,7 @@
<link rel="manifest" href="/manifest.webmanifest" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<title>Mission Control 2.0</title>
<script type="module" crossorigin src="/assets/index-B8ZgHkJP.js"></script>
<script type="module" crossorigin src="/assets/index-DRD104Im.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-jNLzkOWh.css">
</head>
<body>
@@ -179,12 +179,12 @@ export function AvatarPicker({ avatarUrl, onAvatarChange }: {
</div>
) : (
<div className="space-y-2">
<div className="flex gap-1.5">
<div className="grid grid-cols-2 gap-1.5">
{enginesAvail.map((eng) => (
<button
key={eng}
onClick={() => saveVoice(eng, "")}
className={`flex-1 rounded-md border px-2.5 py-1.5 text-xs capitalize transition-colors ${
className={`rounded-md border px-2.5 py-1.5 text-xs transition-colors ${
engine === eng ? "border-primary/50 bg-primary/10 text-primary" : "border-border/40 hover:bg-accent"
}`}
>